[games_access] Accessible Gaming at Classic Gaming Expo UK 2005
barrie.ellis at oneswitch.org.uk
Tue Aug 30 16:33:32 EDT 2005
Thought I'd post a little on what it was like to be the curiosity of the
Classic Gaming Expo UK in Croydon, London in August 2005. I wanted the
OneSwitch.org.uk stall to show off as many facets of accessible gaming as
possible and that games are for all. We had a wide variety of games
Win-Spank and Win-Pong (for Blind/Partially sighted gamers).
Shenmue II (with subtitles for deaf gamers / non Japanese speaking people).
Sonic Jam (set-up with a single handed Playstation controller and
Lik-Sang.com 'smart joy' adapter).
Single Switch games (for switch users, mostly from the RetroRemakes one
MAME games (set-up with switches, slowed down, and cheats enabled to make
the game easier).
Ms.Pac-Man (old Atari game with "Special Feature" allowing you to choose
from 1-4 ghosts).
F355 Ferrari Challenge (with I.B.S. intelligent braking system and superb
Minestorm (Vectrex game with two illuminated switches, and a locked-on Rapid
The show had a great turn out, with Twin Galaxies making an appearance for
various gaming challenges, notably including Billy Mitchell (Pac-Man world
record holder) and Doris Self (previous eldest gamer with a high score). I
was assisted on the day by my partner, Caron and also by Chris Myers (with
enabler and family) who demonstrated the games most capably using his two
Chris and I had great fun during a quiet spell playing Sonic the Hedgehog
together, Chris controlling LEFT and RIGHT and me controlling JUMP. I'd
forgotten what fun collaborative gaming can be. Took me back to Space Duel
in the arcades with my brother....
Hopefully we can get involved with present day gaming shows one day. People
were fascinated, and often knew nothing about accessible gaming. One person
remarked that he thought it was about hard-core gamers being able to make
their own controls until he spoke to us! We had a radio interview, and have
been promised a big spread in a national UK magazine (gamesTM) which I hope
comes to pass.
One thing that really caught me was a game developer asking, 'is there a
list of what accessibility features should be in games?'.
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