From barrie.ellis at oneswitch.org.uk Thu Dec 1 03:37:39 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 1 Dec 2005 08:37:39 -0000 Subject: [games_access] GDC 2006 - some thoughts References: Message-ID: <03e201c5f652$7d98bc40$0100007f@OneSwitch> What about having hand out CDs? Perhaps we could set it out in folders - Audio Games / Subtitled Games / etc. With a read me HTML file, perhaps in the style of the writers choice (e.g. Audio Games web-site layout, One Switch web-site layout, Deaf Gamers... you get the idea). Perhaps each area could have a handfull of accessible games for the attendees to try. If we were organised enough, perhaps the presentation segments could be included on the disk too? What do people think? Also. I'm thinking of approaching a couple of companies regarding the accessible arcade. Perhaps they will sponsor us in the form of giving us hardware to demonstrate at this show and future shows? Would this be okay to have a sponsorship list. I was thinking of tracking down a Crick box for PC and some switches. I already have a head-tracker. My stuff will probably be of interest, but it's very 'home brew' at present and not easy to mass produce. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, November 30, 2005 8:26 PM Subject: Re: [games_access] Samsung and Game Accessibility > Wow! Indeed it is very interesting. I'm going to try and > track someone down from there to see if they'd like to join > the SIG and see if we can use some of those customized > controllers at GDC during the "accessibility arcade" we'll > be doing during the lunch hour the day we do the tutorial. > > Thanks for sending this! > Michelle From richard at audiogames.net Thu Dec 1 03:55:33 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 1 Dec 2005 09:55:33 +0100 Subject: [games_access] Samsung and Game Accessibility References: <004401c5f5ea$6d8fa510$33782ed5@Delletje> Message-ID: <003501c5f654$fd48f570$33782ed5@Delletje> More articles, with pictures of presumed accessible XBox controllers: http://newpaper.asia1.com.sg/printfriendly/0,4139,97692,00.html (or: http://64.233.161.104/search?q=cache:yAm3HAfdnLgJ:newpaper.asia1.com.sg/tech/story/0,4136,97692,00.html+samsung+spd+games&hl=nl ) http://www.itnetcentral.com/pcworld/article.asp?id=15289&leveli=0&info=PC+World http://gamethu.net/News/Diem-tin/2005/11/3B9ACF7D/ ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, November 30, 2005 9:12 PM Subject: [games_access] Samsung and Game Accessibility > http://www.samsung.com/sg/presscenter/pressrelease/corporatenews_20051128_0000217080.asp > > Very interesting! > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Dec 1 04:24:44 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 1 Dec 2005 10:24:44 +0100 Subject: [games_access] Audio Game at the GameOnexhibition(October-January2006) References: <036801c5eeb2$0e1cb940$0202a8c0@OneSwitch><002b01c5ef2e$4c102df0$0ffc8418@Delletje> Message-ID: <006201c5f659$1149d220$33782ed5@Delletje> Hi Reid, We fixed the links so you can now download Drive again: http://mosh.hku.nl/driver/drivebigsetup.exe Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, November 22, 2005 9:05 PM Subject: Re: [games_access] Audio Game at the GameOnexhibition(October-January2006) has anyone been able to download and play Drive? I the links for the download from their site doesn't seem to work for me. http://www2.hku.nl/~audiogam/drive/drive_play.php -Reid On 11/22/05, AudioGames.net wrote: > > Hi, > > That's cool. I think Chillingham has been part of the American Exhibition > for quite some time know since I remember Russ mailing about it at the > beginning of this year. Drive was part of the Europian Exhibition (2003). > Here are some pics (scroll to the bottom) so Michelle can still get a > glimpse of what it is about :) > > http://kmt.hku.nl/~richard/press_drive.php > > Greets, > > Richard > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Monday, November 21, 2005 4:41 PM > Subject: [games_access] Audio Game at the GameOn > exhibition(October-January2006) > > > Just received this tit-bit from Russ Byer at www.bavisoft.com: > > NEWS: 1/10/05 > > From October to January, the GAME ON exhibit at the Tech Museum of > Innovation in San Jose, California will feature Bavisoft's Chillingham. > Presented by Exelon and organized by Barbican Art Gallery, London in > collaboration with the National Museums of Scotland, the exhibition > explores > the vibrant world of video games from 1962 to today. > > The exhibit has 16 levels. Chillingham is part of level 9: "Exploring > Sound". > The Tech Museum In San Jose > > > > Barrie > www.OneSwitch.org.uk > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Dec 1 16:40:48 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 1 Dec 2005 22:40:48 +0100 Subject: [games_access] Samsung and Game Accessibility References: Message-ID: <002b01c5f6bf$e5137050$0200a8c0@SUTWPortabel> Hi, just added it to our Articles section http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Articles /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, November 30, 2005 11:44 PM Subject: Re: [games_access] Samsung and Game Accessibility > Another option is to just cc: the list. :) > > ---- Original message ---- >>Date: Wed, 30 Nov 2005 22:40:51 -0000 >>From: "Barrie Ellis" >>Subject: Re: [games_access] Samsung and Game Accessibility >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Ditto, please. Great find! >> >>Barrie >>www.OneSwitch.org.uk >> >>----- Original Message ----- >>From: "AudioGames.net" >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Wednesday, November 30, 2005 8:54 PM >>Subject: Re: [games_access] Samsung and Game Accessibility >> >> >>> please send a cc to me as well, thanks! >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Dec 1 16:45:10 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 1 Dec 2005 22:45:10 +0100 Subject: [games_access] GDC 2006 - some thoughts References: <03e201c5f652$7d98bc40$0100007f@OneSwitch> Message-ID: <004401c5f6c0$80ced700$0200a8c0@SUTWPortabel> Very good idea! Also this could be a good starting point for the CD which will accompany the GA book later on What is needed is a simple way to upload files to a server with a large disk; I can arrange that. I'll look into it next week. /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, December 01, 2005 9:37 AM Subject: [games_access] GDC 2006 - some thoughts > What about having hand out CDs? Perhaps we could set it out in folders - > Audio Games / Subtitled Games / etc. With a read me HTML file, perhaps in > the style of the writers choice (e.g. Audio Games web-site layout, One > Switch web-site layout, Deaf Gamers... you get the idea). Perhaps each > area could have a handfull of accessible games for the attendees to try. > If we were organised enough, perhaps the presentation segments could be > included on the disk too? > > What do people think? > > Also. I'm thinking of approaching a couple of companies regarding the > accessible arcade. Perhaps they will sponsor us in the form of giving us > hardware to demonstrate at this show and future shows? Would this be okay > to have a sponsorship list. I was thinking of tracking down a Crick box > for PC and some switches. I already have a head-tracker. My stuff will > probably be of interest, but it's very 'home brew' at present and not easy > to mass produce. > > Barrie > www.OneSwitch.org.uk > > ----- Original Message ----- > From: > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, November 30, 2005 8:26 PM > Subject: Re: [games_access] Samsung and Game Accessibility > > >> Wow! Indeed it is very interesting. I'm going to try and >> track someone down from there to see if they'd like to join >> the SIG and see if we can use some of those customized >> controllers at GDC during the "accessibility arcade" we'll >> be doing during the lunch hour the day we do the tutorial. >> >> Thanks for sending this! >> Michelle > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Dec 2 06:19:22 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 2 Dec 2005 11:19:22 -0000 Subject: [games_access] Alternative Accessible Haptic Game Controller -thoughts References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com><003d01c5ef35$d19e8820$0202a8c0@OneSwitch><006601c5ef98$3ca215d0$0ffc8418@Delletje><015201c5f43c$fb8aa630$0100007f@OneSwitch> Message-ID: <00b301c5f732$3ef47200$0202a8c0@OneSwitch> Hi Reid, Sounds like a good idea. I'll send him a copy asap. Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 28, 2005 7:12 PM Subject: Re: [games_access] Alternative Accessible Haptic Game Controller -thoughts These project ideas are really cool. What if we emailed mailbox at artlebedev.com, the guy that designed the Optimus keyboard and see if he'd be interested in drafting up some concepts? -Reid From barrie.ellis at oneswitch.org.uk Mon Dec 5 18:31:30 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 5 Dec 2005 23:31:30 -0000 Subject: [games_access] GDC 2006 - games for CD Message-ID: <000501c5f9f4$056a5bc0$0202a8c0@OneSwitch> Thought the following free one switch games could get across quite a few accessibility ideas: Aurikon (www.aggressivegames.com) http://www.idiombox.com/oneswitch/Aurikon.exe (download) "Multiple functions on a single button - Branching choice system - Versatile options" Orbit Racer (www.pugfuglygames.com) http://www.idiombox.com/oneswitch/Orbit_Racers.zip (download) "Including circular tracks can make races playable with a single button" Alice Amazed (www.michi.nu/alice/index.php) http://www.michi.nu/alice/AliceAmazed.zip (download) "Superb menu system - Scan and select game play - One/Two player - Great fun" Mini Golf One Button Style http://www.idiombox.com/oneswitch/Mini_Golf_OneButton.zip (download) "Aiming system that could work with any golf game" Strange Attractors (www.ominousdev.com) http://www.idiombox.com/oneswitch/Strange_Attractors.zip (download) "Original idea for one switch game" Penalty (Priory Woods School) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm "Consideration for learning disabled switch gamers" Any ideas for other freebie accessible games? Barrie www.OneSwitch.org.uk From thomas at pininteractive.com Tue Dec 6 05:19:36 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 6 Dec 2005 11:19:36 +0100 Subject: [games_access] reminder: hardware for GDC Message-ID: <006d01c5fa4e$8f59d770$0200a8c0@SUTWPortabel> Hi, To those of you attending GDC 2006 and the GA Tutorial Day I'd like to get a list of what hardware you need at the tutorial day for showing whatever you want to present there Please send me this list no later than Monday next week, so I can compile it until our next SIG meeting on Tuesday 13th. Thanks, Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Dec 6 13:46:07 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 6 Dec 2005 13:46:07 -0500 Subject: [games_access] reminder: hardware for GDC In-Reply-To: <006d01c5fa4e$8f59d770$0200a8c0@SUTWPortabel> References: <006d01c5fa4e$8f59d770$0200a8c0@SUTWPortabel> Message-ID: Seems like we need to come up with a plan of who is presenting what and when during the day long tutorial session. Here's what we have so far, but it seems incomplete: http://www.igda.org/wiki/index.php/GDC_2006_Tutorial I'll start with what I plan to do. 1 projector connected to a laptop or computer that has a cd-rom or USB 2.0 connection. I'll present videos of games and show images while I talk about the state of closed captioning in games, past, present and future. This will be a standard lecture style presentation. For the interactive section (if there is one) I'd like a machine that has one FPS game with captioning on and one with the same game but without captioning. People should play the game without captioning first and then play it with captioning. I'm not sure which FPS game to use yet, there aren't too many choices I have for games that have full closed captioning. -Reid On 12/6/05, Thomas Westin wrote: > > Hi, > > To those of you attending GDC 2006 and the GA Tutorial Day > > I'd like to get a list of what hardware you need at the tutorial day for > showing whatever you want to present there > > Please send me this list no later than Monday next week, so I can compile it > until our next SIG meeting on Tuesday 13th. > > Thanks, > Thomas > > 9 years of development and education with Director 2D/3D > Award at the Independent Games Festival: www.terraformers.nu > http://www.pininteractive.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Tue Dec 6 14:17:08 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 6 Dec 2005 13:17:08 -0600 Subject: [games_access] reminder: hardware for GDC Message-ID: Hi Reid, Yes, I'm working on the schedule revamp now. During the lunch hour we'll have the "accessibility arcade" -- two of my students are coming and will help out with the set up and running of that. The plan right now is for them to help set up a "mini arcade" for the roundtables so that people can interact with a couple games while we talk about what makes a game accessible. In addition we'll also have demos throughout the day -- the "put on a blindfold" and try to play this visually intensive game things we discussed and my students can help out with those demos -- they will basically be our "stage hands" and make sure the tech stuff runs more smoothly. Michelle ---- Original message ---- >Date: Tue, 6 Dec 2005 13:46:07 -0500 >From: Reid Kimball >Subject: Re: [games_access] reminder: hardware for GDC >To: IGDA Games Accessibility SIG Mailing List > >Seems like we need to come up with a plan of who is presenting what >and when during the day long tutorial session. Here's what we have so >far, but it seems incomplete: >http://www.igda.org/wiki/index.php/GDC_2006_Tutorial > >I'll start with what I plan to do. > >1 projector connected to a laptop or computer that has a cd- rom or USB >2.0 connection. I'll present videos of games and show images while I >talk about the state of closed captioning in games, past, present and >future. This will be a standard lecture style presentation. > >For the interactive section (if there is one) I'd like a machine that >has one FPS game with captioning on and one with the same game but >without captioning. People should play the game without captioning >first and then play it with captioning. I'm not sure which FPS game to >use yet, there aren't too many choices I have for games that have full >closed captioning. > >-Reid > > >On 12/6/05, Thomas Westin wrote: >> >> Hi, >> >> To those of you attending GDC 2006 and the GA Tutorial Day >> >> I'd like to get a list of what hardware you need at the tutorial day for >> showing whatever you want to present there >> >> Please send me this list no later than Monday next week, so I can compile it >> until our next SIG meeting on Tuesday 13th. >> >> Thanks, >> Thomas >> >> 9 years of development and education with Director 2D/3D >> Award at the Independent Games Festival: www.terraformers.nu >> http://www.pininteractive.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From gramenos at ics.forth.gr Wed Dec 7 05:36:00 2005 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Wed, 7 Dec 2005 12:36:00 +0200 Subject: [games_access] reminder: hardware for GDC In-Reply-To: Message-ID: <200512071037.jB7AbXko023117@mailhost.ics.forth.gr> Hello Michelle, -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, December 06, 2005 9:17 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] reminder: hardware for GDC Hi Reid, Yes, I'm working on the schedule revamp now. During the lunch hour we'll have the "accessibility arcade" -- two of my students are coming and will help out with the set up and running of that. The plan right now is for them to help set up a "mini arcade" for the roundtables so that people can interact with a couple games while we talk about what makes a game accessible. In addition we'll also have demos throughout the day -- the "put on a blindfold" and try to play this visually intensive game things we discussed and my students can help out with those demos -- they will basically be our "stage hands" and make sure the tech stuff runs more smoothly. Michelle ---- Original message ---- >Date: Tue, 6 Dec 2005 13:46:07 -0500 >From: Reid Kimball >Subject: Re: [games_access] reminder: hardware for GDC >To: IGDA Games Accessibility SIG Mailing List > >Seems like we need to come up with a plan of who is presenting what >and when during the day long tutorial session. Here's what we have so >far, but it seems incomplete: >http://www.igda.org/wiki/index.php/GDC_2006_Tutorial > >I'll start with what I plan to do. > >1 projector connected to a laptop or computer that has a cd- rom or USB >2.0 connection. I'll present videos of games and show images while I >talk about the state of closed captioning in games, past, present and >future. This will be a standard lecture style presentation. > >For the interactive section (if there is one) I'd like a machine that >has one FPS game with captioning on and one with the same game but >without captioning. People should play the game without captioning >first and then play it with captioning. I'm not sure which FPS game to >use yet, there aren't too many choices I have for games that have full >closed captioning. > >-Reid > > >On 12/6/05, Thomas Westin wrote: >> >> Hi, >> >> To those of you attending GDC 2006 and the GA Tutorial Day >> >> I'd like to get a list of what hardware you need at the tutorial day for >> showing whatever you want to present there >> >> Please send me this list no later than Monday next week, so I can compile it >> until our next SIG meeting on Tuesday 13th. >> >> Thanks, >> Thomas >> >> 9 years of development and education with Director 2D/3D >> Award at the Independent Games Festival: www.terraformers.nu >> http://www.pininteractive.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From matthew at agrip.org.uk Wed Dec 7 12:30:44 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Wed, 07 Dec 2005 17:30:44 +0000 Subject: [games_access] DocBook Accessible Game Documentation Message-ID: <1133976644.3021.51.camel@localhost> Wow, I've been so busy in the last two months. I promised the below a while back; here it is! A while ago I mentioned I would be creating a cross-platform build system for DocBook game documentation. This is a very handy standard for making accessible online documentation. More information (and the build system in its first version) can be found here: http://www.agdev.org/InterestGroupDocumentation Please let me know what you think if you try it out. best regards, -- Matthew T. Atkinson From barrie.ellis at oneswitch.org.uk Thu Dec 8 03:00:05 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 8 Dec 2005 08:00:05 -0000 Subject: [games_access] Accessible Arcade References: Message-ID: <006401c5fbcd$66d500b0$0202a8c0@OneSwitch> Just contacted www.rnib.org.uk and www.afb.org to see if we can borrow any blindess simulating glasses kits (if they still do these), to get across to developers that blindness isn't simply not being able to see. Fingers crossed. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, December 06, 2005 7:17 PM Subject: Re: [games_access] reminder: hardware for GDC > Hi Reid, > > Yes, I'm working on the schedule revamp now. During the > lunch hour we'll have the "accessibility arcade" -- two of > my students are coming and will help out with the set up and > running of that. The plan right now is for them to help set > up a "mini arcade" for the roundtables so that people can > interact with a couple games while we talk about what makes > a game accessible. > > In addition we'll also have demos throughout the day -- > the "put on a blindfold" and try to play this visually > intensive game things we discussed and my students can help > out with those demos -- they will basically be our "stage > hands" and make sure the tech stuff runs more smoothly. > > Michelle From thomas at pininteractive.com Thu Dec 15 16:57:48 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 15 Dec 2005 22:57:48 +0100 Subject: [games_access] reminder: hardware for GDC References: Message-ID: <006001c601c2$967bd960$0200a8c0@SUTWPortabel> All, I've inserted the list specified by Reid and added what I need at our wiki page for the tutorial http://www.igda.org/wiki/index.php/GDC_2006_Tutorial So far that is all I've got as response for the call for hardware needed for the tutorial day Also, this Tuesday only Kevin and I was online. I think we need one meeting before the Christmas Holidays. How about Tuesday next week? Kind regards, Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, December 06, 2005 8:17 PM Subject: Re: [games_access] reminder: hardware for GDC > Hi Reid, > > Yes, I'm working on the schedule revamp now. During the > lunch hour we'll have the "accessibility arcade" -- two of > my students are coming and will help out with the set up and > running of that. The plan right now is for them to help set > up a "mini arcade" for the roundtables so that people can > interact with a couple games while we talk about what makes > a game accessible. > > In addition we'll also have demos throughout the day -- > the "put on a blindfold" and try to play this visually > intensive game things we discussed and my students can help > out with those demos -- they will basically be our "stage > hands" and make sure the tech stuff runs more smoothly. > > Michelle > > ---- Original message ---- >>Date: Tue, 6 Dec 2005 13:46:07 -0500 >>From: Reid Kimball >>Subject: Re: [games_access] reminder: hardware for GDC >>To: IGDA Games Accessibility SIG Mailing List > >> >>Seems like we need to come up with a plan of who is > presenting what >>and when during the day long tutorial session. Here's what > we have so >>far, but it seems incomplete: >>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >> >>I'll start with what I plan to do. >> >>1 projector connected to a laptop or computer that has a cd- > rom or USB >>2.0 connection. I'll present videos of games and show > images while I >>talk about the state of closed captioning in games, past, > present and >>future. This will be a standard lecture style presentation. >> >>For the interactive section (if there is one) I'd like a > machine that >>has one FPS game with captioning on and one with the same > game but >>without captioning. People should play the game without > captioning >>first and then play it with captioning. I'm not sure which > FPS game to >>use yet, there aren't too many choices I have for games > that have full >>closed captioning. >> >>-Reid >> >> >>On 12/6/05, Thomas Westin wrote: >>> >>> Hi, >>> >>> To those of you attending GDC 2006 and the GA Tutorial Day >>> >>> I'd like to get a list of what hardware you need at the > tutorial day for >>> showing whatever you want to present there >>> >>> Please send me this list no later than Monday next week, > so I can compile it >>> until our next SIG meeting on Tuesday 13th. >>> >>> Thanks, >>> Thomas >>> >>> 9 years of development and education with Director 2D/3D >>> Award at the Independent Games Festival: > www.terraformers.nu >>> http://www.pininteractive.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Dec 15 18:36:46 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 15 Dec 2005 17:36:46 -0600 Subject: [games_access] reminder: hardware for GDC Message-ID: <8dff8146.6b47381a.81ab200@expms2.cites.uiuc.edu> Hi there -- I had down next Tuesday as the meeting date -- I think that I must have marked down the wrong date since you and Kevin were both online. This week is finals week so I've been administering and grading those all week. So, yes, I agree! :) Let's meet this next Tuesday -- I'll send out the link to the world clock in a bit. I'm stuck in a meeting that's run way over time. More in a bit! Michelle ---- Original message ---- >Date: Thu, 15 Dec 2005 22:57:48 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] reminder: hardware for GDC >To: "IGDA Games Accessibility SIG Mailing List" > >All, > >I've inserted the list specified by Reid and added what I need at our wiki >page for the tutorial >http://www.igda.org/wiki/index.php/GDC_2006_Tutorial > >So far that is all I've got as response for the call for hardware needed for >the tutorial day > >Also, this Tuesday only Kevin and I was online. I think we need one meeting >before the Christmas Holidays. How about Tuesday next week? > >Kind regards, >Thomas > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, December 06, 2005 8:17 PM >Subject: Re: [games_access] reminder: hardware for GDC > > >> Hi Reid, >> >> Yes, I'm working on the schedule revamp now. During the >> lunch hour we'll have the "accessibility arcade" -- two of >> my students are coming and will help out with the set up and >> running of that. The plan right now is for them to help set >> up a "mini arcade" for the roundtables so that people can >> interact with a couple games while we talk about what makes >> a game accessible. >> >> In addition we'll also have demos throughout the day -- >> the "put on a blindfold" and try to play this visually >> intensive game things we discussed and my students can help >> out with those demos -- they will basically be our "stage >> hands" and make sure the tech stuff runs more smoothly. >> >> Michelle >> >> ---- Original message ---- >>>Date: Tue, 6 Dec 2005 13:46:07 -0500 >>>From: Reid Kimball >>>Subject: Re: [games_access] reminder: hardware for GDC >>>To: IGDA Games Accessibility SIG Mailing List >> >>> >>>Seems like we need to come up with a plan of who is >> presenting what >>>and when during the day long tutorial session. Here's what >> we have so >>>far, but it seems incomplete: >>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>> >>>I'll start with what I plan to do. >>> >>>1 projector connected to a laptop or computer that has a cd- >> rom or USB >>>2.0 connection. I'll present videos of games and show >> images while I >>>talk about the state of closed captioning in games, past, >> present and >>>future. This will be a standard lecture style presentation. >>> >>>For the interactive section (if there is one) I'd like a >> machine that >>>has one FPS game with captioning on and one with the same >> game but >>>without captioning. People should play the game without >> captioning >>>first and then play it with captioning. I'm not sure which >> FPS game to >>>use yet, there aren't too many choices I have for games >> that have full >>>closed captioning. >>> >>>-Reid >>> >>> >>>On 12/6/05, Thomas Westin wrote: >>>> >>>> Hi, >>>> >>>> To those of you attending GDC 2006 and the GA Tutorial Day >>>> >>>> I'd like to get a list of what hardware you need at the >> tutorial day for >>>> showing whatever you want to present there >>>> >>>> Please send me this list no later than Monday next week, >> so I can compile it >>>> until our next SIG meeting on Tuesday 13th. >>>> >>>> Thanks, >>>> Thomas >>>> >>>> 9 years of development and education with Director 2D/3D >>>> Award at the Independent Games Festival: >> www.terraformers.nu >>>> http://www.pininteractive.com >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Dec 16 15:21:21 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 16 Dec 2005 21:21:21 +0100 Subject: [games_access] reminder: hardware for GDC References: <8dff8146.6b47381a.81ab200@expms2.cites.uiuc.edu> Message-ID: <001201c6027e$478a5220$0400a8c0@EVO400001> OK, cool. I've also setup a FTP server where we can upload software for the CD handouts and interactive sessions It has about 40 GB of free space /Thomas ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, December 16, 2005 12:36 AM Subject: Re: [games_access] reminder: hardware for GDC > Hi there -- I had down next Tuesday as the meeting date -- I > think that I must have marked down the wrong date since you > and Kevin were both online. This week is finals week so I've > been administering and grading those all week. > > So, yes, I agree! :) Let's meet this next Tuesday -- I'll send > out the link to the world clock in a bit. I'm stuck in a > meeting that's run way over time. > > More in a bit! > Michelle > > ---- Original message ---- >>Date: Thu, 15 Dec 2005 22:57:48 +0100 >>From: "Thomas Westin" >>Subject: Re: [games_access] reminder: hardware for GDC >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>All, >> >>I've inserted the list specified by Reid and added what I > need at our wiki >>page for the tutorial >>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >> >>So far that is all I've got as response for the call for > hardware needed for >>the tutorial day >> >>Also, this Tuesday only Kevin and I was online. I think we > need one meeting >>before the Christmas Holidays. How about Tuesday next week? >> >>Kind regards, >>Thomas >> >>9 years of development and education with Director 2D/3D >>Award at the Independent Games Festival: www.terraformers.nu >>http://www.pininteractive.com >>----- Original Message ----- >>From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Tuesday, December 06, 2005 8:17 PM >>Subject: Re: [games_access] reminder: hardware for GDC >> >> >>> Hi Reid, >>> >>> Yes, I'm working on the schedule revamp now. During the >>> lunch hour we'll have the "accessibility arcade" -- two of >>> my students are coming and will help out with the set up and >>> running of that. The plan right now is for them to help set >>> up a "mini arcade" for the roundtables so that people can >>> interact with a couple games while we talk about what makes >>> a game accessible. >>> >>> In addition we'll also have demos throughout the day -- >>> the "put on a blindfold" and try to play this visually >>> intensive game things we discussed and my students can help >>> out with those demos -- they will basically be our "stage >>> hands" and make sure the tech stuff runs more smoothly. >>> >>> Michelle >>> >>> ---- Original message ---- >>>>Date: Tue, 6 Dec 2005 13:46:07 -0500 >>>>From: Reid Kimball >>>>Subject: Re: [games_access] reminder: hardware for GDC >>>>To: IGDA Games Accessibility SIG Mailing List >>> >>>> >>>>Seems like we need to come up with a plan of who is >>> presenting what >>>>and when during the day long tutorial session. Here's what >>> we have so >>>>far, but it seems incomplete: >>>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>>> >>>>I'll start with what I plan to do. >>>> >>>>1 projector connected to a laptop or computer that has a cd- >>> rom or USB >>>>2.0 connection. I'll present videos of games and show >>> images while I >>>>talk about the state of closed captioning in games, past, >>> present and >>>>future. This will be a standard lecture style presentation. >>>> >>>>For the interactive section (if there is one) I'd like a >>> machine that >>>>has one FPS game with captioning on and one with the same >>> game but >>>>without captioning. People should play the game without >>> captioning >>>>first and then play it with captioning. I'm not sure which >>> FPS game to >>>>use yet, there aren't too many choices I have for games >>> that have full >>>>closed captioning. >>>> >>>>-Reid >>>> >>>> >>>>On 12/6/05, Thomas Westin wrote: >>>>> >>>>> Hi, >>>>> >>>>> To those of you attending GDC 2006 and the GA Tutorial Day >>>>> >>>>> I'd like to get a list of what hardware you need at the >>> tutorial day for >>>>> showing whatever you want to present there >>>>> >>>>> Please send me this list no later than Monday next week, >>> so I can compile it >>>>> until our next SIG meeting on Tuesday 13th. >>>>> >>>>> Thanks, >>>>> Thomas >>>>> >>>>> 9 years of development and education with Director 2D/3D >>>>> Award at the Independent Games Festival: >>> www.terraformers.nu >>>>> http://www.pininteractive.com >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>> >>>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jason at igda.org Fri Dec 16 15:40:08 2005 From: jason at igda.org (Jason Della Rocca) Date: Fri, 16 Dec 2005 15:40:08 -0500 Subject: [games_access] Disabled Fans Shut Out of Star Wars Galaxies In-Reply-To: <20051216170018.69BA057876@seven.pairlist.net> References: <20051216170018.69BA057876@seven.pairlist.net> Message-ID: <6.2.1.2.0.20051216153935.029eed70@mail.igda.org> FYI, article from Wired's blog: Disabled Fans Shut Out of Star Wars Galaxies http://wiredblogs.tripod.com/games/index.blog?entry_id=1308320 Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From barrie.ellis at oneswitch.org.uk Sat Dec 17 12:30:22 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 17 Dec 2005 17:30:22 -0000 Subject: [games_access] reminder: hardware for GDC References: <8dff8146.6b47381a.81ab200@expms2.cites.uiuc.edu> <001201c6027e$478a5220$0400a8c0@EVO400001> Message-ID: <017e01c6032f$8f60a660$0202a8c0@OneSwitch> Hello Thomas, Could you send me the FTP details so I can upload some software? Cheers, Barrie www.OneSwitch.org.uk From thomas at pininteractive.com Sat Dec 17 17:27:57 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 17 Dec 2005 23:27:57 +0100 Subject: [games_access] Disabled Fans Shut Out of Star Wars Galaxies References: <20051216170018.69BA057876@seven.pairlist.net> <6.2.1.2.0.20051216153935.029eed70@mail.igda.org> Message-ID: <000d01c60359$21d57dd0$0400a8c0@EVO400001> yes, this is a really good example; I think the GA Tutorial Day at GDC will have some great impact on the awareness of these issues. I've updated our wiki at http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Articles thanks, Thomas ----- Original Message ----- From: "Jason Della Rocca" To: Sent: Friday, December 16, 2005 9:40 PM Subject: [games_access] Disabled Fans Shut Out of Star Wars Galaxies > FYI, article from Wired's blog: > > Disabled Fans Shut Out of Star Wars Galaxies > http://wiredblogs.tripod.com/games/index.blog?entry_id=1308320 > > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > t: +1-514-426-1162 > f: +1-514-426-1201 > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Dec 18 10:41:05 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 18 Dec 2005 15:41:05 -0000 Subject: [games_access] GDC 2006 - One switch game "Strange Attractors" makes the Independent Games Festival finals Message-ID: <01cb01c603e9$758399e0$0202a8c0@OneSwitch> Great news. One of the Retro Remakes one switch competition entries has been nominated for "Innovation In Game Design", and will be up to play on the Independent Games Festival Pavilion at GDC 2006 (www.igf.com). This game is "Strange Attractors" by Ominous Development (www.igf.com/php-bin/entries2006.php?entry_id=142). It's a unique and fun game with some excellent accessiblility features, including single button play, a scan and select menu and good variable difficulty levels. Eric Walker of Ominous Development has asked me: "....since we're going to have a little spot to show off our game, is there anything we can do for you or the Game Accessibility talks? In all honesty we wouldn't have had this opportunity if we hadn't been inspired by the one switch competition back in May, so if there's anything we can do to return the favor, let me know." Any thoughts any one? We're fine to put the game on any accessible games CD we might produce. Might be nice if Ominous Developments could contribute something to the accessibility day, perhaps in person or writing. Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Sun Dec 18 18:28:25 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 18 Dec 2005 17:28:25 -0600 Subject: [games_access] GDC 2006 - One switch game "Strange Attractors" makes the Independent Games Festival finals Message-ID: whoa that's fantastic! actually if they could advert our accessibility arcade on the tutorial day that'd be great. also we can easily add them in to the tutorial day if they'd like to speak briefly about switch games (we need someone to cover that since you won't be able to join us so that'd be great to get them into the loop on the planning). please let them know about the meeting this tuesday online. they are also encouraged to get involved with the roundtables and join us for the "meet n greet" that we'll have of some sort (probably a bunch of us at a bar someplace but i'm still seeing if we can get some $$$ for a slightly bigger do). also, we'll all get tickets to the award ceremony so we should all without a doubt try to get together en masse for the ceremony for support. michelle ---- Original message ---- >Date: Sun, 18 Dec 2005 15:41:05 -0000 >From: "Barrie Ellis" >Subject: [games_access] GDC 2006 - One switch game "Strange Attractors" makes the Independent Games Festival finals >To: "IGDA GA mailing list" > >Great news. One of the Retro Remakes one switch competition entries has been >nominated for "Innovation In Game Design", and will be up to play on the >Independent Games Festival Pavilion at GDC 2006 (www.igf.com). > >This game is "Strange Attractors" by Ominous Development >(www.igf.com/php-bin/entries2006.php?entry_id=142). It's a unique and fun >game with some excellent accessiblility features, including single button >play, a scan and select menu and good variable difficulty levels. > > >Eric Walker of Ominous Development has asked me: > >"....since we're going to have a little spot to show off our game, is there >anything we can do for you or the Game Accessibility talks? In all honesty >we wouldn't have had this opportunity if we hadn't been inspired by the one >switch competition back in May, so if there's anything we can do to return >the favor, let me know." > > >Any thoughts any one? We're fine to put the game on any accessible games CD >we might produce. Might be nice if Ominous Developments could contribute >something to the accessibility day, perhaps in person or writing. > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Dec 19 16:58:06 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 19 Dec 2005 21:58:06 -0000 Subject: [games_access] Namco Accessible PS2 flyer Message-ID: <042b01c604e7$4b21a350$0202a8c0@OneSwitch> I've finally made contact with an English speaking employee at Namco's Rehabilitainment department. Thought some of you would like to see their switch accessible Playstation 2 controller: http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free%20controller.jpg Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Dec 19 17:37:55 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 19 Dec 2005 22:37:55 -0000 Subject: [games_access] reminder: hardware for GDC References: <8dff8146.6b47381a.81ab200@expms2.cites.uiuc.edu> <001201c6027e$478a5220$0400a8c0@EVO400001> Message-ID: <046201c604ec$db51c540$0202a8c0@OneSwitch> Just uploaded a few audio games. They're all free/trial versions so I think they'd be fine. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, December 16, 2005 8:21 PM Subject: Re: [games_access] reminder: hardware for GDC > OK, cool. > > I've also setup a FTP server where we can upload software for the CD > handouts and interactive sessions > > It has about 40 GB of free space > > /Thomas > > ----- Original Message ----- > From: > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, December 16, 2005 12:36 AM > Subject: Re: [games_access] reminder: hardware for GDC > > >> Hi there -- I had down next Tuesday as the meeting date -- I >> think that I must have marked down the wrong date since you >> and Kevin were both online. This week is finals week so I've >> been administering and grading those all week. >> >> So, yes, I agree! :) Let's meet this next Tuesday -- I'll send >> out the link to the world clock in a bit. I'm stuck in a >> meeting that's run way over time. >> >> More in a bit! >> Michelle >> >> ---- Original message ---- >>>Date: Thu, 15 Dec 2005 22:57:48 +0100 >>>From: "Thomas Westin" >>>Subject: Re: [games_access] reminder: hardware for GDC >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>All, >>> >>>I've inserted the list specified by Reid and added what I >> need at our wiki >>>page for the tutorial >>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>> >>>So far that is all I've got as response for the call for >> hardware needed for >>>the tutorial day >>> >>>Also, this Tuesday only Kevin and I was online. I think we >> need one meeting >>>before the Christmas Holidays. How about Tuesday next week? >>> >>>Kind regards, >>>Thomas >>> >>>9 years of development and education with Director 2D/3D >>>Award at the Independent Games Festival: www.terraformers.nu >>>http://www.pininteractive.com >>>----- Original Message ----- >>>From: >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>>Sent: Tuesday, December 06, 2005 8:17 PM >>>Subject: Re: [games_access] reminder: hardware for GDC >>> >>> >>>> Hi Reid, >>>> >>>> Yes, I'm working on the schedule revamp now. During the >>>> lunch hour we'll have the "accessibility arcade" -- two of >>>> my students are coming and will help out with the set up and >>>> running of that. The plan right now is for them to help set >>>> up a "mini arcade" for the roundtables so that people can >>>> interact with a couple games while we talk about what makes >>>> a game accessible. >>>> >>>> In addition we'll also have demos throughout the day -- >>>> the "put on a blindfold" and try to play this visually >>>> intensive game things we discussed and my students can help >>>> out with those demos -- they will basically be our "stage >>>> hands" and make sure the tech stuff runs more smoothly. >>>> >>>> Michelle >>>> >>>> ---- Original message ---- >>>>>Date: Tue, 6 Dec 2005 13:46:07 -0500 >>>>>From: Reid Kimball >>>>>Subject: Re: [games_access] reminder: hardware for GDC >>>>>To: IGDA Games Accessibility SIG Mailing List >>>> >>>>> >>>>>Seems like we need to come up with a plan of who is >>>> presenting what >>>>>and when during the day long tutorial session. Here's what >>>> we have so >>>>>far, but it seems incomplete: >>>>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>>>> >>>>>I'll start with what I plan to do. >>>>> >>>>>1 projector connected to a laptop or computer that has a cd- >>>> rom or USB >>>>>2.0 connection. I'll present videos of games and show >>>> images while I >>>>>talk about the state of closed captioning in games, past, >>>> present and >>>>>future. This will be a standard lecture style presentation. >>>>> >>>>>For the interactive section (if there is one) I'd like a >>>> machine that >>>>>has one FPS game with captioning on and one with the same >>>> game but >>>>>without captioning. People should play the game without >>>> captioning >>>>>first and then play it with captioning. I'm not sure which >>>> FPS game to >>>>>use yet, there aren't too many choices I have for games >>>> that have full >>>>>closed captioning. >>>>> >>>>>-Reid >>>>> >>>>> >>>>>On 12/6/05, Thomas Westin wrote: >>>>>> >>>>>> Hi, >>>>>> >>>>>> To those of you attending GDC 2006 and the GA Tutorial Day >>>>>> >>>>>> I'd like to get a list of what hardware you need at the >>>> tutorial day for >>>>>> showing whatever you want to present there >>>>>> >>>>>> Please send me this list no later than Monday next week, >>>> so I can compile it >>>>>> until our next SIG meeting on Tuesday 13th. >>>>>> >>>>>> Thanks, >>>>>> Thomas >>>>>> >>>>>> 9 years of development and education with Director 2D/3D >>>>>> Award at the Independent Games Festival: >>>> www.terraformers.nu >>>>>> http://www.pininteractive.com >>>>>> _______________________________________________ >>>>>> games_access mailing list >>>>>> games_access at igda.org >>>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>> >>>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Mon Dec 19 17:40:18 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 19 Dec 2005 16:40:18 -0600 Subject: [games_access] Meeting Reminder: Tuesday, 20 December 2005 Message-ID: <3ab81437.6d51600d.8213c00@expms2.cites.uiuc.edu> Hello All, Just a reminder that the next GA Sig meeting is tomorrow, Tuesday 20 December at Noon Eastern Time. For those of you not in US Eastern Time, here's a handy time conversion tool to find your local time: http://www.timeanddate.com/worldclock/fixedtime.html?month=12&day=20&year=2005&hour=12&min=0&sec=0&p1=179 Topic to be discussed tomorrow will be, of course, GDC 2006!! This will be our last meeting before people start going into hiding over the winter holidays. The next meeting will likely be during the 2nd week of January. More on that...later! :) As always, we'll be online at MSN messenger -- if you've never been to a meeting, please add my MSN ID (vrgrrl at hotmail.com) to your friend list and then send me a message around meeting time and I'll add you to the meeting space. Hope to see many of you there -- new members are always welcome! Michelle Chair, IGDA Game Accessibility SIG From hinn at uiuc.edu Mon Dec 19 17:43:41 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 19 Dec 2005 16:43:41 -0600 Subject: [games_access] Namco Accessible PS2 flyer Message-ID: <46dd88db.6d51afa7.8234700@expms2.cites.uiuc.edu> Looks great, Barrie -- any idea if they can send us a prototype for GDC? Also, if any of them are planning to come to GDC, it'd be great to meet with them (we might have to find a translator but we might be able to swing that). Michelle ---- Original message ---- >Date: Mon, 19 Dec 2005 21:58:06 -0000 >From: "Barrie Ellis" >Subject: [games_access] Namco Accessible PS2 flyer >To: "IGDA GA mailing list" > > I've finally made contact with an English speaking > employee at Namco's Rehabilitainment department. > Thought some of you would like to see their switch > accessible Playstation 2 controller: > > http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free%20controller.jpg > > Barrie > www.OneSwitch.org.uk > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Dec 20 10:51:48 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 20 Dec 2005 16:51:48 +0100 Subject: [games_access] reminder: hardware for GDC References: <8dff8146.6b47381a.81ab200@expms2.cites.uiuc.edu><001201c6027e$478a5220$0400a8c0@EVO400001> <046201c604ec$db51c540$0202a8c0@OneSwitch> Message-ID: <004601c6057d$49377560$bb782ed5@Delletje> Hi, What's the server address again? I'll upload Drive. Oh, and this time I *will* be joining the online meeting (since I have some time off and am not stuck in traffic, like usual :) Talk to you in an hour! Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, December 19, 2005 11:37 PM Subject: Re: [games_access] reminder: hardware for GDC > Just uploaded a few audio games. They're all free/trial versions so I > think they'd be fine. > > Barrie > www.OneSwitch.org.uk > > > ----- Original Message ----- > From: "Thomas Westin" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, December 16, 2005 8:21 PM > Subject: Re: [games_access] reminder: hardware for GDC > > >> OK, cool. >> >> I've also setup a FTP server where we can upload software for the CD >> handouts and interactive sessions >> >> It has about 40 GB of free space >> >> /Thomas >> >> ----- Original Message ----- >> From: >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Friday, December 16, 2005 12:36 AM >> Subject: Re: [games_access] reminder: hardware for GDC >> >> >>> Hi there -- I had down next Tuesday as the meeting date -- I >>> think that I must have marked down the wrong date since you >>> and Kevin were both online. This week is finals week so I've >>> been administering and grading those all week. >>> >>> So, yes, I agree! :) Let's meet this next Tuesday -- I'll send >>> out the link to the world clock in a bit. I'm stuck in a >>> meeting that's run way over time. >>> >>> More in a bit! >>> Michelle >>> >>> ---- Original message ---- >>>>Date: Thu, 15 Dec 2005 22:57:48 +0100 >>>>From: "Thomas Westin" >>>>Subject: Re: [games_access] reminder: hardware for GDC >>>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>> >>>>All, >>>> >>>>I've inserted the list specified by Reid and added what I >>> need at our wiki >>>>page for the tutorial >>>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>>> >>>>So far that is all I've got as response for the call for >>> hardware needed for >>>>the tutorial day >>>> >>>>Also, this Tuesday only Kevin and I was online. I think we >>> need one meeting >>>>before the Christmas Holidays. How about Tuesday next week? >>>> >>>>Kind regards, >>>>Thomas >>>> >>>>9 years of development and education with Director 2D/3D >>>>Award at the Independent Games Festival: www.terraformers.nu >>>>http://www.pininteractive.com >>>>----- Original Message ----- >>>>From: >>>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>>Sent: Tuesday, December 06, 2005 8:17 PM >>>>Subject: Re: [games_access] reminder: hardware for GDC >>>> >>>> >>>>> Hi Reid, >>>>> >>>>> Yes, I'm working on the schedule revamp now. During the >>>>> lunch hour we'll have the "accessibility arcade" -- two of >>>>> my students are coming and will help out with the set up and >>>>> running of that. The plan right now is for them to help set >>>>> up a "mini arcade" for the roundtables so that people can >>>>> interact with a couple games while we talk about what makes >>>>> a game accessible. >>>>> >>>>> In addition we'll also have demos throughout the day -- >>>>> the "put on a blindfold" and try to play this visually >>>>> intensive game things we discussed and my students can help >>>>> out with those demos -- they will basically be our "stage >>>>> hands" and make sure the tech stuff runs more smoothly. >>>>> >>>>> Michelle >>>>> >>>>> ---- Original message ---- >>>>>>Date: Tue, 6 Dec 2005 13:46:07 -0500 >>>>>>From: Reid Kimball >>>>>>Subject: Re: [games_access] reminder: hardware for GDC >>>>>>To: IGDA Games Accessibility SIG Mailing List >>>>> >>>>>> >>>>>>Seems like we need to come up with a plan of who is >>>>> presenting what >>>>>>and when during the day long tutorial session. Here's what >>>>> we have so >>>>>>far, but it seems incomplete: >>>>>>http://www.igda.org/wiki/index.php/GDC_2006_Tutorial >>>>>> >>>>>>I'll start with what I plan to do. >>>>>> >>>>>>1 projector connected to a laptop or computer that has a cd- >>>>> rom or USB >>>>>>2.0 connection. I'll present videos of games and show >>>>> images while I >>>>>>talk about the state of closed captioning in games, past, >>>>> present and >>>>>>future. This will be a standard lecture style presentation. >>>>>> >>>>>>For the interactive section (if there is one) I'd like a >>>>> machine that >>>>>>has one FPS game with captioning on and one with the same >>>>> game but >>>>>>without captioning. People should play the game without >>>>> captioning >>>>>>first and then play it with captioning. I'm not sure which >>>>> FPS game to >>>>>>use yet, there aren't too many choices I have for games >>>>> that have full >>>>>>closed captioning. >>>>>> >>>>>>-Reid >>>>>> >>>>>> >>>>>>On 12/6/05, Thomas Westin wrote: >>>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> To those of you attending GDC 2006 and the GA Tutorial Day >>>>>>> >>>>>>> I'd like to get a list of what hardware you need at the >>>>> tutorial day for >>>>>>> showing whatever you want to present there >>>>>>> >>>>>>> Please send me this list no later than Monday next week, >>>>> so I can compile it >>>>>>> until our next SIG meeting on Tuesday 13th. >>>>>>> >>>>>>> Thanks, >>>>>>> Thomas >>>>>>> >>>>>>> 9 years of development and education with Director 2D/3D >>>>>>> Award at the Independent Games Festival: >>>>> www.terraformers.nu >>>>>>> http://www.pininteractive.com >>>>>>> _______________________________________________ >>>>>>> games_access mailing list >>>>>>> games_access at igda.org >>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>> >>>>>>> >>>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Dec 20 12:00:58 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 20 Dec 2005 11:00:58 -0600 Subject: [games_access] Meeting Reminder: Tuesday, 20 December 2005 Message-ID: <9ae35961.6db62421.824e300@expms2.cites.uiuc.edu> hi all -- barrie and i are both trying to sign on to MSN messenger but without luck. we'll keep trying. if you are online and see someone else you know, please start the meeting without us! hope to chat with you all soon!! michelle ---- Original message ---- >Date: Mon, 19 Dec 2005 16:40:18 -0600 >From: >Subject: [games_access] Meeting Reminder: Tuesday, 20 December 2005 >To: IGDA Games Accessibility SIG Mailing List > >Hello All, > >Just a reminder that the next GA Sig meeting is tomorrow, >Tuesday 20 December at Noon Eastern Time. For those of you not >in US Eastern Time, here's a handy time conversion tool to >find your local time: > >http://www.timeanddate.com/worldclock/fixedtime.html?month=12&day=20&year=2005&hour=12&min=0&sec=0&p1=179 > > >Topic to be discussed tomorrow will be, of course, GDC 2006!! >This will be our last meeting before people start going into >hiding over the winter holidays. The next meeting will likely >be during the 2nd week of January. More on that...later! :) > >As always, we'll be online at MSN messenger -- if you've never >been to a meeting, please add my MSN ID (vrgrrl at hotmail.com) >to your friend list and then send me a message around meeting >time and I'll add you to the meeting space. > >Hope to see many of you there -- new members are always welcome! > >Michelle >Chair, IGDA Game Accessibility SIG >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Dec 20 12:11:33 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 20 Dec 2005 18:11:33 +0100 Subject: [games_access] can't login to msn Message-ID: <003801c60588$6d55f9c0$0400a8c0@EVO400001> hi, I can't login to msn for the sig meeting, I'll keep trying for a while /Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Dec 20 12:22:41 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 20 Dec 2005 12:22:41 -0500 Subject: [games_access] can't login to msn In-Reply-To: <003801c60588$6d55f9c0$0400a8c0@EVO400001> References: <003801c60588$6d55f9c0$0400a8c0@EVO400001> Message-ID: have you tried the web MSN? http://webmessenger.msn.com/ -Reid On 12/20/05, Thomas Westin wrote: > > > hi, > > I can't login to msn for the sig meeting, I'll keep trying for a while > > > /Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Tue Dec 20 12:28:06 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 20 Dec 2005 11:28:06 -0600 Subject: [games_access] can't login to msn Message-ID: yeah, slowly people are able to logon after 20 mins. jeez...we need a plan b clearly... ---- Original message ---- >Date: Tue, 20 Dec 2005 12:22:41 -0500 >From: Reid Kimball >Subject: Re: [games_access] can't login to msn >To: IGDA Games Accessibility SIG Mailing List > >have you tried the web MSN? > >http://webmessenger.msn.com/ > >-Reid > >On 12/20/05, Thomas Westin wrote: >> >> >> hi, >> >> I can't login to msn for the sig meeting, I'll keep trying for a while >> >> >> /Thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Dec 20 12:30:43 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 20 Dec 2005 18:30:43 +0100 Subject: [games_access] backup for msn Message-ID: <000601c6058b$1b18c900$0400a8c0@EVO400001> when msn fails we could use our flash media server sample app here - I can make a custom design with text chatt only if we decide to use it http://www.pininteractive.com/_ftpupload/flash/server/meetingroom.html /thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 20 12:48:40 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Dec 2005 17:48:40 -0000 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch Message-ID: <00dd01c6058d$9cad0470$0202a8c0@OneSwitch> Ah well - can't get on line, so I'll jot down some thoughts. Accessible Arcade / Inaccessible Arcade: Simulation glasses: ------------------------------------------------------------- I've looked into borrowing a set of glasses that simulate to some extent various sight impairments. Not managed to borrow any yet, but we could buy a set from www.vine-simspecs.org.uk/simspecs.htm: "The cost of 1 duplicate VINE Simulation Package is ?100.00 NO VAT includes postage and packing, it would consist of the 10 pairs of simualtion spectacles and instruction booklet. If you decide to go ahead send your cheque payable to "V.I.N.E." and your full postal address to:- V.I.N.E. c/o Pearey House, Preston Park, north Shields NE29 9JR." Do people think it's worth clubbing together to get these, then sent onto the most appropriate person attending GDC 2006? CD for GDC 2006 ------------------- I've uploaded six one switch games, plus a few audio games. I'd like to include some kind of README explanation to the oneswitch games. I understand Richard has uploaded the excellent Drive too. Are there any subtitled freeware / abandon ware games in existance we might be able to use? What else might be good for the disk? Tie in with 7th Independent Games Festival: "Strange Attractors" by Ominous Development -------------------------------------------------------------------------------------------- Eric Walker of Ominous Developments has gladly offered to advertise our accessible arcade at their booth at the IGF. He's asked "Are there any special posters or signs or anything you want us to set up? Also, we would also be thrilled to have our game handed out on a disk at the show." (http://www.ominousdev.com/) Accessible hardware for show ------------------------------ I will contact NAMCO to see if they might lend us one of their "barrier-free Playstation controllers" (http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free%20controller.jpg). I'll also try to get some plug in switches / alternative controllers too for loan. I'm working on a very promising switch interface at present for PS2 and X-box at present that is very light weight. Should be ready very early next year in prototype form. Will aim to get them to Thomas in good time. Any more thoughts on the machines and what games they should show? Perhaps a mix of accessible and inaccessible? "Destruction Derby" is on it's way to you Michelle by the way. My presentation on games taking into account mobility/learning disabilities -------------------------------------------------------------------------- Need to firm this up a bit. Thinking about having a load of images to back up some written info, linking to the accessible arcade. Would someone be able to read this out in my place? HAPPY CHRISTMAS! AND ALL THE BEST IN 2006 Barrie Ellis www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Tue Dec 20 15:57:33 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Dec 2005 20:57:33 -0000 Subject: [games_access] 20 Dec 2005 GA meeting: One switch thoughts Message-ID: <02e701c605a8$00442b70$0202a8c0@OneSwitch> Resending this as it didn't seem to go through: Ah well - can't get on line, so I'll jot down some thoughts. Accessible Arcade / Inaccessible Arcade: Simulation glasses: ------------------------------------------------------------- I've looked into borrowing a set of glasses that simulate to some extent various sight impairments. Not managed to borrow any yet, but we could buy a set from www.vine-simspecs.org.uk/simspecs.htm : "The cost of 1 duplicate VINE Simulation Package is ?100.00 NO VAT includes postage and packing, it would consist of the 10 pairs of simualtion spectacles and instruction booklet. If you decide to go ahead send your cheque payable to "V.I.N.E." and your full postal address to:- V.I.N.E. c/o Pearey House, Preston Park, north Shields NE29 9JR." Do people think it's worth clubbing together to get these, then sent onto the most appropriate person attending GDC 2006? CD for GDC 2006 ------------------- I've uploaded six one switch games, plus a few audio games. I'd like to include some kind of README explanation to the oneswitch games. I understand Richard has uploaded the excellent Drive too. Are there any subtitled freeware / abandon ware games in existance we might be able to use? What else might be good for the disk? Tie in with 7th Independent Games Festival: "Strange Attractors" by Ominous Development -------------------------------------------------------------------------------------------- Eric Walker of Ominous Developments has gladly offered to advertise our accessible arcade at their booth at the IGF. He's asked "Are there any special posters or signs or anything you want us to set up? Also, we would also be thrilled to have our game handed out on a disk at the show." (http://www.ominousdev.com/ ) Accessible hardware for show ------------------------------ I will contact NAMCO to see if they might lend us one of their "barrier-free Playstation controllers" (http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free%20controller.jpg ). I'll also try to get some plug in switches / alternative controllers too for loan. I'm working on a very promising switch interface at present for PS2 and X-box at present that is very light weight. Should be ready very early next year in prototype form. Will aim to get them to Thomas in good time. Any more thoughts on the machines and what games they should show? Perhaps a mix of accessible and inaccessible? "Destruction Derby" is on it's way to you Michelle by the way. My presentation on games taking into account mobility/learning disabilities -------------------------------------------------------------------------- Need to firm this up a bit. Thinking about having a load of images to back up some written info, linking to the accessible arcade. Would someone be able to read this out in my place? HAPPY CHRISTMAS! AND ALL THE BEST IN 2006 Barrie Ellis www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Tue Dec 20 15:58:46 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Dec 2005 20:58:46 -0000 Subject: [games_access] DocBook Accessible Game Documentation References: <1133976644.3021.51.camel@localhost> Message-ID: <02ff01c605a8$2b596000$0202a8c0@OneSwitch> Hi Matthew, Keep up the fine work, sir. Have a great Christmas, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Matthew T. Atkinson" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, December 07, 2005 5:30 PM Subject: [games_access] DocBook Accessible Game Documentation > Wow, I've been so busy in the last two months. I promised the below a > while back; here it is! > > A while ago I mentioned I would be creating a cross-platform build > system for DocBook game documentation. This is a very handy standard > for making accessible online documentation. More information (and the > build system in its first version) can be found here: > > http://www.agdev.org/InterestGroupDocumentation > > Please let me know what you think if you try it out. > > best regards, > > > -- > Matthew T. Atkinson > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas at pininteractive.com Thu Dec 22 15:47:39 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 22 Dec 2005 21:47:39 +0100 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch References: <00dd01c6058d$9cad0470$0202a8c0@OneSwitch> Message-ID: <00f301c60738$f281e580$0200a8c0@SUTWPortabel> Hi Barrie, Great list of thoughts. I think we need some place to store and edit our thoughts without having it publicly availabe for everyone to read at the IGDA wiki - giving away too much before GDC I think... I can setup a MediaWiki at pininteractive.com with password login for readers as well which we can use for our internal notes for GDC and also the book as we go forward. Would that be OK with you all? Also, if you want to upload stuff to my FTP for the CD, please e-mail me personally and I'll give you the details - I just want to have some control of who gets access to the server. I can present your stuff Barrie, if it is just talking about it with slides/images (to present some actual tech demos demands more preparations I think) I'll upload Terraformers of course :) and will also tell Brainfingers.com to upload some of their games, which will also need some hardware explanations. Perhaps they can also upload some video for those who can't get the hardware (Cyberlink). I'll also ask if they can lend a device for the accessibility arcade, would be really cool to let people try controlling games with biofeedback themselves... (I can't afford having my own Cyberlink hardware at the arcade if it breaks I'm afraid; it costs about 2000 USD) Further, I'll notify AGRIP to upload Accessible Quake. I think we have a quite extensive list of games and people to contact in our white paper appendices also. I'll see what I can do about that. Regarding the 100 USD for the VINE package; yes I think it would be really cool if we could let people try games out with these. - Michelle, have you heard anything from IGDA about having some Paypal Donate thing on the SIG site? Would be great if we can have some funding from people to pay for stuff like this. Also, I'm thinking about printing some T-shirts with the IGDA logo + text "Game Not Over - Expanding the Market through Game Accessibility. Game Developers Conference 2006". Would you be interested in getting a T-shirt? Please let me know, and I can make one exclusive conference t-shirt for you :) and you just pay the t-shirt + printing cost when we meet at GDC or buy me some beer :) We (the SIG) could also sell similar t-shirts with some added / modified text, saying "I'm an active sponsor of Game Accessibility" to people and get further funding for things we need to buy etc. Merry Christmas to you all /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" ; Sent: Tuesday, December 20, 2005 6:48 PM Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch > Ah well - can't get on line, so I'll jot down some thoughts. > > > Accessible Arcade / Inaccessible Arcade: Simulation glasses: > ------------------------------------------------------------- > > I've looked into borrowing a set of glasses that simulate to some extent > various sight impairments. Not managed to borrow any yet, but we could buy > a set from www.vine-simspecs.org.uk/simspecs.htm: > > "The cost of 1 duplicate VINE Simulation Package is ?100.00 NO VAT > includes postage and packing, it would consist of > the 10 pairs of simualtion spectacles and instruction booklet. > > If you decide to go ahead send your cheque payable to "V.I.N.E." and your > full postal address to:- V.I.N.E. c/o Pearey House, Preston Park, north > Shields NE29 9JR." > > Do people think it's worth clubbing together to get these, then sent onto > the most appropriate person attending GDC 2006? > > > CD for GDC 2006 > ------------------- > > I've uploaded six one switch games, plus a few audio games. I'd like to > include some kind of README explanation to the oneswitch games. I > understand Richard has uploaded the excellent Drive too. Are there any > subtitled freeware / abandon ware games in existance we might be able to > use? What else might be good for the disk? > > > > Tie in with 7th Independent Games Festival: "Strange Attractors" by > Ominous Development > -------------------------------------------------------------------------------------------- > > Eric Walker of Ominous Developments has gladly offered to advertise our > accessible arcade at their booth at the IGF. He's asked "Are there any > special posters or signs or anything you want us to set up? Also, we would > also be thrilled to have our game handed out on a disk at the show." > (http://www.ominousdev.com/) > > > > Accessible hardware for show > ------------------------------ > > I will contact NAMCO to see if they might lend us one of their > "barrier-free Playstation controllers" > (http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free%20controller.jpg). > I'll also try to get some plug in switches / alternative controllers too > for loan. I'm working on a very promising switch interface at present for > PS2 and X-box at present that is very light weight. Should be ready very > early next year in prototype form. Will aim to get them to Thomas in good > time. > > Any more thoughts on the machines and what games they should show? Perhaps > a mix of accessible and inaccessible? "Destruction Derby" is on it's way > to you Michelle by the way. > > > > My presentation on games taking into account mobility/learning > disabilities > -------------------------------------------------------------------------- > > Need to firm this up a bit. Thinking about having a load of images to back > up some written info, linking to the accessible arcade. Would someone be > able to read this out in my place? > > > HAPPY CHRISTMAS! AND ALL THE BEST IN 2006 > > > Barrie Ellis > www.OneSwitch.org.uk > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Dec 22 17:31:52 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 22 Dec 2005 16:31:52 -0600 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch Message-ID: <759bace6.6edc1948.8514500@expms2.cites.uiuc.edu> Hi all, A couple quick thoughts then I'll send another email to address the other issues: 1. we WILL have an official IGDA group gathering (ie, it will be printed in the program) for game accessibility! So this is an informal gathering with better advertising. After that we can always go off someplace to dinner, etc. Cool! 2. tshirts: great idea -- how about going through cafe press? cafepress.com -- that way you don't have to deal with tshirts sizes and people can order on their own. another idea in addition to this is fund raising via cafe press -- i'll check with jason (jason? reading this?) :) about whether we can have a sub bank account of some sort for the SIG under the IGDA (that way we don't have to worry about filing for non-profit status and/or file taxes in the US for the SIG...sigh...I have enough forgetfulness with my own taxes!). then if we can get that set up then we should be able to set up the paypal account without worry. ok! happy holidays everyone! michelle ---- Original message ---- >Date: Thu, 22 Dec 2005 21:47:39 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] IGDA GA meeting: thoughts from OneSwitch >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Barrie, > >Great list of thoughts. > >I think we need some place to store and edit our thoughts without having it >publicly availabe for everyone to read at the IGDA wiki - giving away too >much before GDC I think... > >I can setup a MediaWiki at pininteractive.com with password login for >readers as well which we can use for our internal notes for GDC and also the >book as we go forward. Would that be OK with you all? > >Also, if you want to upload stuff to my FTP for the CD, please e-mail me >personally and I'll give you the details - I just want to have some control >of who gets access to the server. > >I can present your stuff Barrie, if it is just talking about it with >slides/images (to present some actual tech demos demands more preparations I >think) > >I'll upload Terraformers of course :) and will also tell Brainfingers.com to >upload some of their games, which will also need some hardware explanations. >Perhaps they can also upload some video for those who can't get the hardware >(Cyberlink). I'll also ask if they can lend a device for the accessibility >arcade, would be really cool to let people try controlling games with >biofeedback themselves... (I can't afford having my own Cyberlink hardware >at the arcade if it breaks I'm afraid; it costs about 2000 USD) > >Further, I'll notify AGRIP to upload Accessible Quake. I think we have a >quite extensive list of games and people to contact in our white paper >appendices also. I'll see what I can do about that. > >Regarding the 100 USD for the VINE package; yes I think it would be really >cool if we could let people try games out with these. - Michelle, have you >heard anything from IGDA about having some Paypal Donate thing on the SIG >site? Would be great if we can have some funding from people to pay for >stuff like this. > >Also, I'm thinking about printing some T-shirts with the IGDA logo + text >"Game Not Over - Expanding the Market through Game Accessibility. Game >Developers Conference 2006". Would you be interested in getting a T-shirt? >Please let me know, and I can make one exclusive conference t-shirt for you >:) and you just pay the t-shirt + printing cost when we meet at GDC or buy >me some beer :) > >We (the SIG) could also sell similar t-shirts with some added / modified >text, saying "I'm an active sponsor of Game Accessibility" to people and get >further funding for things we need to buy etc. > >Merry Christmas to you all > >/Thomas > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: "Barrie Ellis" >To: "IGDA GA mailing list" ; >Sent: Tuesday, December 20, 2005 6:48 PM >Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch > > >> Ah well - can't get on line, so I'll jot down some thoughts. >> >> >> Accessible Arcade / Inaccessible Arcade: Simulation glasses: >> ---------------------------------------------------------- --- >> >> I've looked into borrowing a set of glasses that simulate to some extent >> various sight impairments. Not managed to borrow any yet, but we could buy >> a set from www.vine-simspecs.org.uk/simspecs.htm: >> >> "The cost of 1 duplicate VINE Simulation Package is ?100.00 NO VAT >> includes postage and packing, it would consist of >> the 10 pairs of simualtion spectacles and instruction booklet. >> >> If you decide to go ahead send your cheque payable to "V.I.N.E." and your >> full postal address to:- V.I.N.E. c/o Pearey House, Preston Park, north >> Shields NE29 9JR." >> >> Do people think it's worth clubbing together to get these, then sent onto >> the most appropriate person attending GDC 2006? >> >> >> CD for GDC 2006 >> ------------------- >> >> I've uploaded six one switch games, plus a few audio games. I'd like to >> include some kind of README explanation to the oneswitch games. I >> understand Richard has uploaded the excellent Drive too. Are there any >> subtitled freeware / abandon ware games in existance we might be able to >> use? What else might be good for the disk? >> >> >> >> Tie in with 7th Independent Games Festival: "Strange Attractors" by >> Ominous Development >> ---------------------------------------------------------- ---------------------------------- >> >> Eric Walker of Ominous Developments has gladly offered to advertise our >> accessible arcade at their booth at the IGF. He's asked "Are there any >> special posters or signs or anything you want us to set up? Also, we would >> also be thrilled to have our game handed out on a disk at the show." >> (http://www.ominousdev.com/) >> >> >> >> Accessible hardware for show >> ------------------------------ >> >> I will contact NAMCO to see if they might lend us one of their >> "barrier-free Playstation controllers" >> (http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free% 20controller.jpg). >> I'll also try to get some plug in switches / alternative controllers too >> for loan. I'm working on a very promising switch interface at present for >> PS2 and X-box at present that is very light weight. Should be ready very >> early next year in prototype form. Will aim to get them to Thomas in good >> time. >> >> Any more thoughts on the machines and what games they should show? Perhaps >> a mix of accessible and inaccessible? "Destruction Derby" is on it's way >> to you Michelle by the way. >> >> >> >> My presentation on games taking into account mobility/learning >> disabilities >> ---------------------------------------------------------- ---------------- >> >> Need to firm this up a bit. Thinking about having a load of images to back >> up some written info, linking to the accessible arcade. Would someone be >> able to read this out in my place? >> >> >> HAPPY CHRISTMAS! AND ALL THE BEST IN 2006 >> >> >> Barrie Ellis >> www.OneSwitch.org.uk >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Dec 22 17:42:50 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 22 Dec 2005 16:42:50 -0600 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch Message-ID: <9cd8ea94.6edd1a71.81cb800@expms2.cites.uiuc.edu> quick other reply -- Eric Walker from Ominous Development agreed to step up if the timing works out and talk about switch gaming for Barrie. He's also behind the development of one of the IGA nominee games for innovation in game design. also -- richard from audiogames has some presentation materials available on gaming for the blind (you may have missed this due to the technical headaches of MSN the other day). so be sure and get together you two and chat about the talk. i'm working on the final tentative final schedule over the holidays so we'll have that up on the wiki soon. which reminds me...yes, i think at this point we should put wiki stuff in progress (ie, incomplete thoughts, random musings, inside jokes, top-secret locations of the most top- secret stuff ever) on a closed server and only put the most solid info on our sig site at this point. it's definitely good to give people a teaser of what they can expect but we don't want to put so much on that they don't bother to attend. it's all about balance! :) after gdc or right before (depends) we can put up handouts and other downloadables on the wiki. thomas -- can you send me an offlist message about server access? thanks! michelle ---- Original message ---- >Date: Thu, 22 Dec 2005 21:47:39 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] IGDA GA meeting: thoughts from OneSwitch >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Barrie, > >Great list of thoughts. > >I think we need some place to store and edit our thoughts without having it >publicly availabe for everyone to read at the IGDA wiki - giving away too >much before GDC I think... > >I can setup a MediaWiki at pininteractive.com with password login for >readers as well which we can use for our internal notes for GDC and also the >book as we go forward. Would that be OK with you all? > >Also, if you want to upload stuff to my FTP for the CD, please e-mail me >personally and I'll give you the details - I just want to have some control >of who gets access to the server. > >I can present your stuff Barrie, if it is just talking about it with >slides/images (to present some actual tech demos demands more preparations I >think) > >I'll upload Terraformers of course :) and will also tell Brainfingers.com to >upload some of their games, which will also need some hardware explanations. >Perhaps they can also upload some video for those who can't get the hardware >(Cyberlink). I'll also ask if they can lend a device for the accessibility >arcade, would be really cool to let people try controlling games with >biofeedback themselves... (I can't afford having my own Cyberlink hardware >at the arcade if it breaks I'm afraid; it costs about 2000 USD) > >Further, I'll notify AGRIP to upload Accessible Quake. I think we have a >quite extensive list of games and people to contact in our white paper >appendices also. I'll see what I can do about that. > >Regarding the 100 USD for the VINE package; yes I think it would be really >cool if we could let people try games out with these. - Michelle, have you >heard anything from IGDA about having some Paypal Donate thing on the SIG >site? Would be great if we can have some funding from people to pay for >stuff like this. > >Also, I'm thinking about printing some T-shirts with the IGDA logo + text >"Game Not Over - Expanding the Market through Game Accessibility. Game >Developers Conference 2006". Would you be interested in getting a T-shirt? >Please let me know, and I can make one exclusive conference t-shirt for you >:) and you just pay the t-shirt + printing cost when we meet at GDC or buy >me some beer :) > >We (the SIG) could also sell similar t-shirts with some added / modified >text, saying "I'm an active sponsor of Game Accessibility" to people and get >further funding for things we need to buy etc. > >Merry Christmas to you all > >/Thomas > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: "Barrie Ellis" >To: "IGDA GA mailing list" ; >Sent: Tuesday, December 20, 2005 6:48 PM >Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch > > >> Ah well - can't get on line, so I'll jot down some thoughts. >> >> >> Accessible Arcade / Inaccessible Arcade: Simulation glasses: >> ---------------------------------------------------------- --- >> >> I've looked into borrowing a set of glasses that simulate to some extent >> various sight impairments. Not managed to borrow any yet, but we could buy >> a set from www.vine-simspecs.org.uk/simspecs.htm: >> >> "The cost of 1 duplicate VINE Simulation Package is ?100.00 NO VAT >> includes postage and packing, it would consist of >> the 10 pairs of simualtion spectacles and instruction booklet. >> >> If you decide to go ahead send your cheque payable to "V.I.N.E." and your >> full postal address to:- V.I.N.E. c/o Pearey House, Preston Park, north >> Shields NE29 9JR." >> >> Do people think it's worth clubbing together to get these, then sent onto >> the most appropriate person attending GDC 2006? >> >> >> CD for GDC 2006 >> ------------------- >> >> I've uploaded six one switch games, plus a few audio games. I'd like to >> include some kind of README explanation to the oneswitch games. I >> understand Richard has uploaded the excellent Drive too. Are there any >> subtitled freeware / abandon ware games in existance we might be able to >> use? What else might be good for the disk? >> >> >> >> Tie in with 7th Independent Games Festival: "Strange Attractors" by >> Ominous Development >> ---------------------------------------------------------- ---------------------------------- >> >> Eric Walker of Ominous Developments has gladly offered to advertise our >> accessible arcade at their booth at the IGF. He's asked "Are there any >> special posters or signs or anything you want us to set up? Also, we would >> also be thrilled to have our game handed out on a disk at the show." >> (http://www.ominousdev.com/) >> >> >> >> Accessible hardware for show >> ------------------------------ >> >> I will contact NAMCO to see if they might lend us one of their >> "barrier-free Playstation controllers" >> (http://www.oneswitch.org.uk/IMAGES/5/NAMCO/Barrier-free% 20controller.jpg). >> I'll also try to get some plug in switches / alternative controllers too >> for loan. I'm working on a very promising switch interface at present for >> PS2 and X-box at present that is very light weight. Should be ready very >> early next year in prototype form. Will aim to get them to Thomas in good >> time. >> >> Any more thoughts on the machines and what games they should show? Perhaps >> a mix of accessible and inaccessible? "Destruction Derby" is on it's way >> to you Michelle by the way. >> >> >> >> My presentation on games taking into account mobility/learning >> disabilities >> ---------------------------------------------------------- ---------------- >> >> Need to firm this up a bit. Thinking about having a load of images to back >> up some written info, linking to the accessible arcade. Would someone be >> able to read this out in my place? >> >> >> HAPPY CHRISTMAS! AND ALL THE BEST IN 2006 >> >> >> Barrie Ellis >> www.OneSwitch.org.uk >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Dec 23 10:35:57 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 23 Dec 2005 15:35:57 -0000 Subject: [games_access] GDC 2006 + www.robertflorio.com + Way of the Rodent and Plan B Magzine article Message-ID: <007901c607d6$91d46750$0202a8c0@OneSwitch> Hi all, Making the list more private re. the Game Developer Conference presentation is a fine idea. Wondering if it's too early to think about promoting our attendence to the big players in January? ELSPA, CESA, ESA and the KGDI? (more on these at http://www.oneswitch.org.uk/4/games/4campaign.htm ). I'm trying to charm NAMCO's Barrier-Free group into attending too. Wish me luck. Hoping to get something together with Eric Walker on physical gaming barriers and potential solutions, with some mention of controllers, software and one switch games. Will be a spoken presentation with a slide show of images that many in the audience will not have seen before (I hope!). Not sure if you've all seen new member Robert Florio's fine web-pages on accessible games: http://www.robertflorio.com/games.html - Includes a great video demonstration of the QuadControl mouth and head operated controller in use, as well as game reviews for people using this type of controller. Superb work! Welcome to the group Robert. Couple of articles published on switch gaming this month. One in a left-field UK music magazine "Plan B Magazine", and a page on the splendid "Way of the Rodent" retro gaming web-magazine: http://www.wayoftherodent.com/features/adaptive%20tech.htm Barrie Ellis www.OneSwitch.org.uk p.s. - take a look at the forum too when you get a chance: http://www.igda.org/Forums/showthread.php?s=5a11ff03cf6e4bb81c094638ec66c736&threadid=19868 From jason at igda.org Fri Dec 23 14:51:57 2005 From: jason at igda.org (Jason Della Rocca) Date: Fri, 23 Dec 2005 14:51:57 -0500 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch In-Reply-To: <20051223153556.9FE54578C8@seven.pairlist.net> References: <20051223153556.9FE54578C8@seven.pairlist.net> Message-ID: <6.2.1.2.0.20051223144919.0727b700@mail.igda.org> Heya, good thing I scan the digest ;) The sub bank account and funding stuff is something we are looking into for the IGDA as a whole (ie, for all of our chapters, SIGs, etc). Sadly, this "formalization" will take some time to map out and implement - certainly NOT in time for GDC. So, going the CafePress route is smart. Alternately, if the SIG could line up a sponsor for the t-shirts, I could have the IGDA handle ordering/payment/etc directly... Jason >2. tshirts: great idea -- how about going through cafe >press? cafepress.com -- that way you don't have to deal with >tshirts sizes and people can order on their own. another >idea in addition to this is fund raising via cafe press -- >i'll check with jason (jason? reading this?) :) about >whether we can have a sub bank account of some sort for the >SIG under the IGDA (that way we don't have to worry about >filing for non-profit status and/or file taxes in the US for >the SIG...sigh...I have enough forgetfulness with my own >taxes!). then if we can get that set up then we should be >able to set up the paypal account without worry. ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From lynnvm at alltel.net Fri Dec 23 17:01:04 2005 From: lynnvm at alltel.net (lynnvm at alltel.net) Date: Fri, 23 Dec 2005 16:01:04 -0600 Subject: [games_access] questions Message-ID: <20051223220104.EVYY3660.ispmxmta06-srv.alltel.net@[166.102.165.30]> Hi. I recently joined this list. I?m a school psychologist. Although I work mostly with students with mild disabilities, I have several students who have multiple disabilities and limited mobility and speech. Traditional switches are used with these students so they can attempt to use the computers. I was playing around with a mouse pad and wondered if any of you have rigged a similar pad with sensors for game access. I?m thinking of a mouse pad version of a DDR floor mat. >(Sorry for my typos. I?m at an Internet cafe in Costa Maya and the keyboard is a Spanish keyboard) I think I could program it myself and customise it for some of the students I work with. Any advice would be greatly appreciated! Lynn Marentette From hinn at uiuc.edu Fri Dec 23 20:36:31 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 23 Dec 2005 19:36:31 -0600 Subject: [games_access] questions Message-ID: <27a81617.6f70d604.81abc00@expms2.cites.uiuc.edu> Hi Lynn, that's a really interesting idea and I just got a small bit of funding to look into accessibility, particularly motion sensor and game pad technologies, at a lab I work in at the University of Illinois. It'd be an interesting thing to collaborate on if you'd be interested. We have access to a lot of engineering expertise here for the development of a prototype. I'm also thinking that some of the drum (as in percussion) input devices might be able to be rigged similarly -- like the bongos that Nintendo has been using for some of their new games like Donkey Konga, only with more pads and reshaped a bit. Let me know offlist if you want to chat more about that collaboration -- and of course feel free to chat onlist about the technology or anything else. :) Michelle Chair, IGDA Game Accessibility SIG ---- Original message ---- >Date: Fri, 23 Dec 2005 16:01:04 -0600 >From: >Subject: [games_access] questions >To: > >Hi. > >I recently joined this list. I?m a school psychologist. Although I work mostly with students with mild disabilities, I have several students who have multiple disabilities and limited mobility and speech. Traditional switches are used with these students so they can attempt to use the computers. > >I was playing around with a mouse pad and wondered if any of you have rigged a similar pad with sensors for game access. I?m thinking of a mouse pad version of a DDR floor mat. >(Sorry for my typos. I?m at an Internet cafe in Costa Maya and the keyboard is a Spanish keyboard) > >I think I could program it myself and customise it for some of the students I work with. Any advice would be greatly appreciated! > >Lynn Marentette > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Dec 23 20:38:17 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 23 Dec 2005 19:38:17 -0600 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch Message-ID: <2df5f307.6f70ff55.81b4000@expms2.cites.uiuc.edu> We might just want to go with cafe press (IGDA uses this too for ordering throughout the year) for a permanent thing. Let me send some emails around about sponsoring some t-shirts to giveaway at GDC during the meet and greet. Or whenever. :) Michelle ---- Original message ---- >Date: Fri, 23 Dec 2005 14:51:57 -0500 >From: Jason Della Rocca >Subject: Re: [games_access] IGDA GA meeting: thoughts from OneSwitch >To: games_access at igda.org > >Heya, good thing I scan the digest ;) > >The sub bank account and funding stuff is something we are looking into for >the IGDA as a whole (ie, for all of our chapters, SIGs, etc). Sadly, this >"formalization" will take some time to map out and implement - certainly >NOT in time for GDC. > >So, going the CafePress route is smart. Alternately, if the SIG could line >up a sponsor for the t-shirts, I could have the IGDA handle >ordering/payment/etc directly... > >Jason > > >>2. tshirts: great idea -- how about going through cafe >>press? cafepress.com -- that way you don't have to deal with >>tshirts sizes and people can order on their own. another >>idea in addition to this is fund raising via cafe press -- >>i'll check with jason (jason? reading this?) :) about >>whether we can have a sub bank account of some sort for the >>SIG under the IGDA (that way we don't have to worry about >>filing for non-profit status and/or file taxes in the US for >>the SIG...sigh...I have enough forgetfulness with my own >>taxes!). then if we can get that set up then we should be >>able to set up the paypal account without worry. > > >~~~~~~~~~~~~~~~~~ >Jason Della Rocca >Executive Director >International Game Developers Association > >t: +1-514-426-1162 >f: +1-514-426-1201 >Montreal, Canada >~~~~~~~~~~~~~~~~~ > >http://www.igda.org/ >http://www.realitypanic.com/ > >"Do or do not. There is no try." >- Yoda > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Dec 23 23:46:05 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 23 Dec 2005 22:46:05 -0600 Subject: [games_access] IGDA GA meeting: thoughts from OneSwitch Message-ID: Just an update on the shirts -- I've sent an email to colleagues and Microsoft to see if they will sponsor the shirts for giving away at GDC. Then we can have IGDA handle the order and payment of those with Microsoft for this phase. Then, I'd say let's open a cafe press store for people who want to order those shirts plus any other shirts we come up with, coffee mugs, etc. I'll set up a paypal link for our site that will explain exactly what we are raising money for until the IGDA gets the financial stuff worked out propoerly. ---- Original message ---- >Date: Fri, 23 Dec 2005 19:38:17 -0600 >From: >Subject: Re: [games_access] IGDA GA meeting: thoughts from OneSwitch >To: IGDA Games Accessibility SIG Mailing List > >We might just want to go with cafe press (IGDA uses this too >for ordering throughout the year) for a permanent thing. Let >me send some emails around about sponsoring some t-shirts to >giveaway at GDC during the meet and greet. Or whenever. :) > >Michelle > >---- Original message ---- >>Date: Fri, 23 Dec 2005 14:51:57 -0500 >>From: Jason Della Rocca >>Subject: Re: [games_access] IGDA GA meeting: thoughts from >OneSwitch >>To: games_access at igda.org >> >>Heya, good thing I scan the digest ;) >> >>The sub bank account and funding stuff is something we are >looking into for >>the IGDA as a whole (ie, for all of our chapters, SIGs, >etc). Sadly, this >>"formalization" will take some time to map out and >implement - certainly >>NOT in time for GDC. >> >>So, going the CafePress route is smart. Alternately, if the >SIG could line >>up a sponsor for the t-shirts, I could have the IGDA handle >>ordering/payment/etc directly... >> >>Jason >> >> >>>2. tshirts: great idea -- how about going through cafe >>>press? cafepress.com -- that way you don't have to deal >with >>>tshirts sizes and people can order on their own. another >>>idea in addition to this is fund raising via cafe press -- >>>i'll check with jason (jason? reading this?) :) about >>>whether we can have a sub bank account of some sort for the >>>SIG under the IGDA (that way we don't have to worry about >>>filing for non-profit status and/or file taxes in the US >for >>>the SIG...sigh...I have enough forgetfulness with my own >>>taxes!). then if we can get that set up then we should be >>>able to set up the paypal account without worry. >> >> >>~~~~~~~~~~~~~~~~~ >>Jason Della Rocca >>Executive Director >>International Game Developers Association >> >>t: +1-514-426-1162 >>f: +1-514-426-1201 >>Montreal, Canada >>~~~~~~~~~~~~~~~~~ >> >>http://www.igda.org/ >>http://www.realitypanic.com/ >> >>"Do or do not. There is no try." >>- Yoda >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Dec 23 23:56:58 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 23 Dec 2005 22:56:58 -0600 Subject: [games_access] GDC 2006 + www.robertflorio.com + Way of the Rodent and Plan B Magzine article Message-ID: Thanks so much for pointing me to the forum posting -- great, great video. I just asked him if he'd mind letting us use it for our GDC presentations. He's trying to win one of the student scholarships for GDC so I hope that he gets one and will be able to join us. He seems like a dynamic game dev-in-training and will be great to have at meetings (yes, I invited him). :) Welcome Robert! Michelle ---- Original message ---- >Date: Fri, 23 Dec 2005 15:35:57 -0000 >From: "Barrie Ellis" >Subject: [games_access] GDC 2006 + www.robertflorio.com + Way of the Rodent and Plan B Magzine article >To: "IGDA GA mailing list" > >Hi all, > >Making the list more private re. the Game Developer Conference presentation >is a fine idea. Wondering if it's too early to think about promoting our >attendence to the big players in January? ELSPA, CESA, ESA and the KGDI? >(more on these at http://www.oneswitch.org.uk/4/games/4campaign.htm ). I'm >trying to charm NAMCO's Barrier-Free group into attending too. Wish me luck. > >Hoping to get something together with Eric Walker on physical gaming >barriers and potential solutions, with some mention of controllers, software >and one switch games. Will be a spoken presentation with a slide show of >images that many in the audience will not have seen before (I hope!). > > >Not sure if you've all seen new member Robert Florio's fine web-pages on >accessible games: http://www.robertflorio.com/games.html - Includes a great >video demonstration of the QuadControl mouth and head operated controller in >use, as well as game reviews for people using this type of controller. >Superb work! Welcome to the group Robert. > > >Couple of articles published on switch gaming this month. One in a >left-field UK music magazine "Plan B Magazine", and a page on the splendid >"Way of the Rodent" retro gaming web-magazine: >http://www.wayoftherodent.com/features/adaptive%20tech.htm > >Barrie Ellis >www.OneSwitch.org.uk > >p.s. - take a look at the forum too when you get a chance: > >http://www.igda.org/Forums/showthread.php? s=5a11ff03cf6e4bb81c094638ec66c736&threadid=19868 > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Dec 23 23:59:28 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 23 Dec 2005 22:59:28 -0600 Subject: [games_access] GDC 2006 + www.robertflorio.com + Way of the Rodent and Plan B Magzine article Message-ID: Also, I think January is not too early to let people know that we'll be at GDC, provided with send them a reminder when it gets closer. Let's get together a list of companies and orgs that we should send an email to. Michelle ---- Original message ---- >Date: Fri, 23 Dec 2005 15:35:57 -0000 >From: "Barrie Ellis" >Subject: [games_access] GDC 2006 + www.robertflorio.com + Way of the Rodent and Plan B Magzine article >To: "IGDA GA mailing list" > >Hi all, > >Making the list more private re. the Game Developer Conference presentation >is a fine idea. Wondering if it's too early to think about promoting our >attendence to the big players in January? ELSPA, CESA, ESA and the KGDI? >(more on these at http://www.oneswitch.org.uk/4/games/4campaign.htm ). I'm >trying to charm NAMCO's Barrier-Free group into attending too. Wish me luck. > >Hoping to get something together with Eric Walker on physical gaming >barriers and potential solutions, with some mention of controllers, software >and one switch games. Will be a spoken presentation with a slide show of >images that many in the audience will not have seen before (I hope!). > > >Not sure if you've all seen new member Robert Florio's fine web-pages on >accessible games: http://www.robertflorio.com/games.html - Includes a great >video demonstration of the QuadControl mouth and head operated controller in >use, as well as game reviews for people using this type of controller. >Superb work! Welcome to the group Robert. > > >Couple of articles published on switch gaming this month. One in a >left-field UK music magazine "Plan B Magazine", and a page on the splendid >"Way of the Rodent" retro gaming web-magazine: >http://www.wayoftherodent.com/features/adaptive%20tech.htm > >Barrie Ellis >www.OneSwitch.org.uk > >p.s. - take a look at the forum too when you get a chance: > >http://www.igda.org/Forums/showthread.php? s=5a11ff03cf6e4bb81c094638ec66c736&threadid=19868 > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Dec 24 04:34:12 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 24 Dec 2005 09:34:12 -0000 Subject: [games_access] Mini Dance Dance Revolution controllers References: <20051223220104.EVYY3660.ispmxmta06-srv.alltel.net@[166.102.165.30]> Message-ID: <004101c6086d$3331d880$0202a8c0@OneSwitch> Hi Lynn, Welcome to the list. Have you seen the Mini Dance Dance Revolution hand held controllers? http://www.lik-sang.com/image.php?category=237&products_id=204&img=miniddr I bought a couple last year for about 3 UK pounds each from eBay. Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: Sent: Friday, December 23, 2005 10:01 PM Subject: [games_access] questions Hi. I recently joined this list. I?m a school psychologist. Although I work mostly with students with mild disabilities, I have several students who have multiple disabilities and limited mobility and speech. Traditional switches are used with these students so they can attempt to use the computers. I was playing around with a mouse pad and wondered if any of you have rigged a similar pad with sensors for game access. I?m thinking of a mouse pad version of a DDR floor mat. >(Sorry for my typos. I?m at an Internet cafe in Costa Maya and the keyboard is a Spanish keyboard) I think I could program it myself and customise it for some of the students I work with. Any advice would be greatly appreciated! Lynn Marentette _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Dec 24 16:43:31 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 24 Dec 2005 15:43:31 -0600 Subject: [games_access] Mini Dance Dance Revolution controllers Message-ID: <409f298.6fdf55dc.81d9f00@expms2.cites.uiuc.edu> Ah Barrie! You always find the coolest things! I love lik- sang and have bought way too much from them or off of ebay thanks to seeing their catalogue. Great example of repurposing technology! Michelle >Hi Lynn, > >Welcome to the list. Have you seen the Mini Dance Dance Revolution hand held >controllers? > >http://www.lik-sang.com/image.php? category=237&products_id=204&img=miniddr > >I bought a couple last year for about 3 UK pounds each from eBay. > >Cheers, > >Barrie >www.OneSwitch.org.uk > > > > >----- Original Message ----- >From: >To: >Sent: Friday, December 23, 2005 10:01 PM >Subject: [games_access] questions > > >Hi. > >I recently joined this list. I?m a school psychologist. Although I work >mostly with students with mild disabilities, I have several students who >have multiple disabilities and limited mobility and speech. Traditional >switches are used with these students so they can attempt to use the >computers. > >I was playing around with a mouse pad and wondered if any of you have rigged >a similar pad with sensors for game access. I?m thinking of a mouse pad >version of a DDR floor mat. >(Sorry for my typos. I?m at an Internet cafe >in Costa Maya and the keyboard is a Spanish keyboard) > >I think I could program it myself and customise it for some of the students >I work with. Any advice would be greatly appreciated! > >Lynn Marentette > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Dec 27 17:20:00 2005 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 27 Dec 2005 17:20:00 -0500 Subject: [games_access] to members from RobertFlorio. Started game's accessibility issue. Message-ID: <006c01c60b33$b1fd8f60$6401a8c0@CYXKG51> Hello everyone you don't know me but I am a 23-year-old quadriplegic game design student with the Art Institute online and a IGDA member. I wanted to let you know I started a thread in the accessibility link in the forms page of IGDA web site. Check it out it is a great issue i'm trying to gain awareness and start some great progress toward accessible games finally that i can play. robert http://www.igda.org/Forums/showthread.php?s=bff51f9b6c947419c67aa14d90e0ad57&threadid=19868 www.RobertFlorio.com arthit73 at cablespeed.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Dec 27 18:41:04 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 28 Dec 2005 00:41:04 +0100 Subject: [games_access] to members from RobertFlorio. Started game'saccessibility issue. References: <006c01c60b33$b1fd8f60$6401a8c0@CYXKG51> Message-ID: <001801c60b3f$00ba1c80$1b1da33e@Delletje> Hi Robert, Welcome to the GA-SIG! Greets, Richard http://www.audiogames.net ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Tuesday, December 27, 2005 11:20 PM Subject: [games_access] to members from RobertFlorio. Started game'saccessibility issue. Hello everyone you don't know me but I am a 23-year-old quadriplegic game design student with the Art Institute online and a IGDA member. I wanted to let you know I started a thread in the accessibility link in the forms page of IGDA web site. Check it out it is a great issue i'm trying to gain awareness and start some great progress toward accessible games finally that i can play. robert http://www.igda.org/Forums/showthread.php?s=bff51f9b6c947419c67aa14d90e0ad57&threadid=19868 www.RobertFlorio.com arthit73 at cablespeed.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Tue Dec 27 19:27:04 2005 From: agdev at thechases.com (Tim Chase) Date: Tue, 27 Dec 2005 19:27:04 -0500 Subject: [games_access] to members from RobertFlorio. Started game's accessibility issue. In-Reply-To: <006c01c60b33$b1fd8f60$6401a8c0@CYXKG51> References: <006c01c60b33$b1fd8f60$6401a8c0@CYXKG51> Message-ID: <43B1DBD8.8090306@thechases.com> > Hello everyone you don't know me but I am a 23-year-old > quadriplegic game design student with the Art Institute online > and a IGDA member. I wanted to let you know I started a > thread in the accessibility link in the forms page of IGDA web > site. Check it out it is a great issue i'm trying to gain > awareness and start some great progress toward accessible > games finally that i can play. Welcome to the list, Robert. I believe Barrie Ellis is on this list, and he's the one I'd consider the "big name" in one-switch gaming: http://www.oneswitch.org.uk/ I don't know what sorts of needs you might find in gaming, but Barrie has quite a collection built up of games that can be played with one button. http://www.oneswitch.org.uk/2/switch-downloads.htm (of the various ones I tried, the Swing game listed here: http://www.oneswitch.org.uk/2/sd-puzzleandskill.htm was my favorite of them...addicting and has a pretty understandable format for the level files, making it fairly easy to crank out your own levels. Addicting to the point that I forgot I was playing a one-switch game. Though it would have been better on a computer that was a little faster than my old clunker) He's got links on his site to forums (forae? fora? sorry...my Latin is a bit rusty) where there seem to be a gathering and evaluation of games that can be played with mobility imparements. I'm sure he'd welcome your participation and input (and your games if you've made 'em). Heh, browsing the links you included, I see Barrie was the first to follow up on your thread. :) You'll find a fair bit of diversity on the list, some doing games for BVI (blind/visually impared), some for deaf-gamers, some for mobility-impared gamers, and some for a more holistic approach to the whole area. Welcome! -tim From hinn at uiuc.edu Tue Dec 27 19:35:40 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 27 Dec 2005 18:35:40 -0600 Subject: [games_access] to members from RobertFlorio. Started game's accessibility issue. Message-ID: Hi Robert -- welcome to the list! I'm Michelle, from the forum -- I'm the chair of the IGDA Game Accessibility SIG. So I don't run the IGDA (you'd asked on the forum) but I do run this special interest group. :) And, yes, we are preparing for the Game Developers Conference in San Jose in March so best of luck on your scholarship application! Online meeting announcements happen here (we meet using MSN Messenger) as well as other discussion. So feel free to jump in and talk about the accessibility topic of your choice! We're more active on the list than on the forum generally these days. :) Again, welcome, and chat with you more soon! Michelle ---- Original message ---- >Date: Tue, 27 Dec 2005 17:20:00 -0500 >From: "Robert Florio" >Subject: [games_access] to members from RobertFlorio. Started game's accessibility issue. >To: > > Hello everyone you don't know me but I am a > 23-year-old quadriplegic game design student with > the Art Institute online and a IGDA member. I > wanted to let you know I started a thread in the > accessibility link in the forms page of IGDA web > site. Check it out it is a great issue i'm trying > to gain awareness and start some great progress > toward accessible games finally that i can play. > robert > > http://www.igda.org/Forums/showthread.php? s=bff51f9b6c947419c67aa14d90e0ad57&threadid=19868 > > www.RobertFlorio.com > > > > arthit73 at cablespeed.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Thu Dec 29 22:50:08 2005 From: agdev at thechases.com (Tim Chase) Date: Thu, 29 Dec 2005 21:50:08 -0600 Subject: [games_access] First attempt at the Top 10 Message-ID: <43B4AE70.20704@thechases.com> I had some fun on my day off, cranking at the top-10 PDF (let me just say that Inkscape on Linux is the bee's knees!) http://tim.thechases.com/top10.pdf It should be half of a legal-sized sheet of paper (5.5" x 8.5") assuming all went correctly, though in my Win32 acrobat-reader, it keeps coming up as 8.5"x11" paper. I've also got it in the original .SVG format, so changes aren't killer to make, if one would prefer to tinker with that. I don't know what URL ya'll wanted on it, so I just stuck in the URL for the top-10 page on the Wiki. However, it's easy 'nuff to change to something else. Any feedback is welcome! -tim From hinn at uiuc.edu Thu Dec 29 23:03:11 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 29 Dec 2005 22:03:11 -0600 Subject: [games_access] First attempt at the Top 10 Message-ID: Hey Great Tim! I'm still on holiday travel so I don't have time to take a look until around the 2nd but will do so soon!! ---- Original message ---- >Date: Thu, 29 Dec 2005 21:50:08 -0600 >From: Tim Chase >Subject: [games_access] First attempt at the Top 10 >To: IGDA Games Accessibility SIG Mailing List > >I had some fun on my day off, cranking at the top-10 PDF (let me just >say that Inkscape on Linux is the bee's knees!) > >http://tim.thechases.com/top10.pdf > >It should be half of a legal-sized sheet of paper (5.5" x 8.5") assuming >all went correctly, though in my Win32 acrobat-reader, it keeps coming >up as 8.5"x11" paper. I've also got it in the original .SVG format, so >changes aren't killer to make, if one would prefer to tinker with that. > >I don't know what URL ya'll wanted on it, so I just stuck in the URL for >the top-10 page on the Wiki. However, it's easy 'nuff to change to >something else. > >Any feedback is welcome! > >-tim > > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Fri Dec 30 03:28:55 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 30 Dec 2005 08:28:55 +0000 Subject: [games_access] First attempt at the Top 10 In-Reply-To: <43B4AE70.20704@thechases.com> References: <43B4AE70.20704@thechases.com> Message-ID: Tim, that's great, love the graphics, however the layout seems offset, with text overlaying the numbering. Perhaps you could provide a link to the SVG? regards Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk On 30 Dec 2005, at 03:50, Tim Chase wrote: http://tim.thechases.com/top10.pdf From barrie.ellis at oneswitch.org.uk Fri Dec 30 06:25:05 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 30 Dec 2005 11:25:05 -0000 Subject: [games_access] First attempt at the Top 10 References: <43B4AE70.20704@thechases.com> Message-ID: <003b01c60d33$afa50ac0$0202a8c0@OneSwitch> Really nice Tim! A few thoughts: I had the same overlapping problem, so I'll try updating Adobe Acrobat to see if this fixes it. The symbols for easy to hard. Don't know if I'm being oversensitive, but I'm not sure if the baby bottle might be a bit insulting to people needing easier difficulty settings? Maybe a cartoon representing a game character in a very easy setting with an arrow to a game character in a really tough setting (e.g. bombarded with obstacles)? Fine work though. I really like the vast majority of the symbols. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, December 30, 2005 3:50 AM Subject: [games_access] First attempt at the Top 10 >I had some fun on my day off, cranking at the top-10 PDF (let me just > say that Inkscape on Linux is the bee's knees!) > > http://tim.thechases.com/top10.pdf > > It should be half of a legal-sized sheet of paper (5.5" x 8.5") assuming > all went correctly, though in my Win32 acrobat-reader, it keeps coming > up as 8.5"x11" paper. I've also got it in the original .SVG format, so > changes aren't killer to make, if one would prefer to tinker with that. > > I don't know what URL ya'll wanted on it, so I just stuck in the URL for > the top-10 page on the Wiki. However, it's easy 'nuff to change to > something else. > > Any feedback is welcome! > > -tim > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From agdev at thechases.com Fri Dec 30 08:22:29 2005 From: agdev at thechases.com (Tim Chase) Date: Fri, 30 Dec 2005 07:22:29 -0600 Subject: [games_access] First attempt at the Top 10 In-Reply-To: <003b01c60d33$afa50ac0$0202a8c0@OneSwitch> References: <43B4AE70.20704@thechases.com> <003b01c60d33$afa50ac0$0202a8c0@OneSwitch> Message-ID: <43B53495.40609@thechases.com> > I had the same overlapping problem, so I'll try updating Adobe > Acrobat to see if this fixes it. The overlapping was intentional, but looks much better in the SVG file than in the PDF output. The numbers were originally very desaturated, making them very light--almost watermarks. However, the PDF output made them fully saturated, making them more intrusive. I'll go ahead and move 'em over. Jonathan, I'll post the SVG later today when I get a chance. I'll put it at http://tim.thechases.com/top10.svg (I'm using WinME on my wife's laptop at the moment, and it's over on the dual-boot Linux partition, so it's a reboot away at the moment. If you get a "404 Not Found", I haven't rebooted yet :) > The symbols for easy to hard. Don't know if I'm being oversensitive, > but I wondered about this one as well. So no, I don't think you're being oversensitve. I'm just undercreative :) > Maybe a cartoon representing a game character in a very easy setting > with an arrow to a game character in a really tough setting (e.g. > bombarded with obstacles)? Trying to convey that in such a small area can be taxing...especially of my, uh, less-than-stellar skills in the art department. Some that occur to me: * tic-tac-toe to something more complex like chess * spinning your idea, a guru medatively sitting in lotus-position, to a grimacing rambo-esque character * an icon of an angel/nun to a devil * knife or pistol to BFG ("big freakin' gun") Other ideas are more than welcome. > Fine work though. I really like the vast majority of the symbols. Thanks! -tim From rkimball at gmail.com Fri Dec 30 12:29:28 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 30 Dec 2005 12:29:28 -0500 Subject: [games_access] First attempt at the Top 10 In-Reply-To: <43B53495.40609@thechases.com> References: <43B4AE70.20704@thechases.com> <003b01c60d33$afa50ac0$0202a8c0@OneSwitch> <43B53495.40609@thechases.com> Message-ID: I like the tic tac toe vs. chess for difficulty. It makes sense to me. Great job on the doc. -Reid On 12/30/05, Tim Chase wrote: > > I had the same overlapping problem, so I'll try updating Adobe > > Acrobat to see if this fixes it. > > The overlapping was intentional, but looks much better in the SVG file > than in the PDF output. The numbers were originally very desaturated, > making them very light--almost watermarks. However, the PDF output made > them fully saturated, making them more intrusive. I'll go ahead and > move 'em over. Jonathan, I'll post the SVG later today when I get a > chance. I'll put it at > > http://tim.thechases.com/top10.svg > > (I'm using WinME on my wife's laptop at the moment, and it's over on the > dual-boot Linux partition, so it's a reboot away at the moment. If you > get a "404 Not Found", I haven't rebooted yet :) > > > The symbols for easy to hard. Don't know if I'm being oversensitive, > > but > > I wondered about this one as well. So no, I don't think you're being > oversensitve. I'm just undercreative :) > > > Maybe a cartoon representing a game character in a very easy setting > > with an arrow to a game character in a really tough setting (e.g. > > bombarded with obstacles)? > > Trying to convey that in such a small area can be taxing...especially of > my, uh, less-than-stellar skills in the art department. > > Some that occur to me: > > * tic-tac-toe to something more complex like chess > > * spinning your idea, a guru medatively sitting in lotus-position, to a > grimacing rambo-esque character > > * an icon of an angel/nun to a devil > > * knife or pistol to BFG ("big freakin' gun") > > Other ideas are more than welcome. > > > Fine work though. I really like the vast majority of the symbols. > > Thanks! > > -tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Fri Dec 30 12:51:12 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 30 Dec 2005 17:51:12 -0000 Subject: [games_access] First attempt at the Top 10 References: <43B4AE70.20704@thechases.com><003b01c60d33$afa50ac0$0202a8c0@OneSwitch><43B53495.40609@thechases.com> Message-ID: <006101c60d69$9f905000$0202a8c0@OneSwitch> >I like the tic tac toe vs. chess for difficulty. It makes sense to me. >Great job on the doc. > >-Reid Gets my vote too. Barrie www.OneSwitch.org.uk From richard at audiogames.net Fri Dec 30 17:14:51 2005 From: richard at audiogames.net (AudioGames.net) Date: Fri, 30 Dec 2005 23:14:51 +0100 Subject: [games_access] First attempt at the Top 10 References: <43B4AE70.20704@thechases.com><003b01c60d33$afa50ac0$0202a8c0@OneSwitch><43B53495.40609@thechases.com> <006101c60d69$9f905000$0202a8c0@OneSwitch> Message-ID: <005d01c60d8e$744601e0$1b1da33e@Delletje> Hi, Nice work! Although I think *the meaning* of the sign "baby bottle <-> graduation hat (what's it called)" was very clear, I also agree that this solution is better (although tictactoe can be pretty tricky ;) I see you already changed it but here's my vote. Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, December 30, 2005 6:51 PM Subject: Re: [games_access] First attempt at the Top 10 > >I like the tic tac toe vs. chess for difficulty. It makes sense to me. >>Great job on the doc. >> >>-Reid > > > Gets my vote too. > > Barrie > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Dec 30 21:09:00 2005 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 30 Dec 2005 21:09:00 -0500 Subject: [games_access] Roberts thoughts about Tim's game sheet! References: <20051230170036.A3B3757709@seven.pairlist.net> Message-ID: <00cb01c60daf$2eb8aad0$6401a8c0@CYXKG51> I'm not really clear what the layout is supposed to be suggesting I guess different uses of one-button clicking for game interaction? There must be a second button that has to be clicked in order to activate different things such as difficulty changing, and speed of the game change right? I enjoyed the symbols Turtle to a rabbit. Another difficulty image could be just for fun a man in a wheelchair going up a steep slope. Being in a wheelchair myself I kind of find it amusing. Sort of like the Price Is Right mountain climbing little guy game. What game is this setup actually being used for Tim? You mentioned another game on the one switch web site that was addictive could you remind me of it again I'd like to play it soon? I also enjoyed the thoughtfulness of audio reactions from different characters or objects. That's actually a technique I studied recently in my game design class. It adds interaction and suspense. Secondary actions or sounds are great and a must-have for videogames. Robert Florio www.RobertFlorio.com All about Art and Videogame Accessibility. ----- Original Message ----- From: To: Sent: Friday, December 30, 2005 12:00 PM Subject: games_access Digest, Vol 16, Issue 18 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. First attempt at the Top 10 (Tim Chase) > 2. Re: First attempt at the Top 10 (hinn at uiuc.edu) > 3. Re: First attempt at the Top 10 (Jonathan Chetwynd) > 4. Re: First attempt at the Top 10 (Barrie Ellis) > 5. Re: First attempt at the Top 10 (Tim Chase) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 29 Dec 2005 21:50:08 -0600 > From: Tim Chase > Subject: [games_access] First attempt at the Top 10 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <43B4AE70.20704 at thechases.com> > Content-Type: text/plain; charset=us-ascii; format=flowed > > I had some fun on my day off, cranking at the top-10 PDF (let me just > say that Inkscape on Linux is the bee's knees!) > > http://tim.thechases.com/top10.pdf > > It should be half of a legal-sized sheet of paper (5.5" x 8.5") assuming > all went correctly, though in my Win32 acrobat-reader, it keeps coming > up as 8.5"x11" paper. I've also got it in the original .SVG format, so > changes aren't killer to make, if one would prefer to tinker with that. > > I don't know what URL ya'll wanted on it, so I just stuck in the URL for > the top-10 page on the Wiki. However, it's easy 'nuff to change to > something else. > > Any feedback is welcome! > > -tim > > > > > > > > > ------------------------------ > > Message: 2 > Date: Thu, 29 Dec 2005 22:03:11 -0600 > From: > Subject: Re: [games_access] First attempt at the Top 10 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset=us-ascii > > Hey Great Tim! I'm still on holiday travel so I don't have > time to take a look until around the 2nd but will do so > soon!! > > ---- Original message ---- >>Date: Thu, 29 Dec 2005 21:50:08 -0600 >>From: Tim Chase >>Subject: [games_access] First attempt at the Top 10 >>To: IGDA Games Accessibility SIG Mailing List > >> >>I had some fun on my day off, cranking at the top-10 PDF > (let me just >>say that Inkscape on Linux is the bee's knees!) >> >>http://tim.thechases.com/top10.pdf >> >>It should be half of a legal-sized sheet of paper (5.5" x > 8.5") assuming >>all went correctly, though in my Win32 acrobat-reader, it > keeps coming >>up as 8.5"x11" paper. I've also got it in the > original .SVG format, so >>changes aren't killer to make, if one would prefer to > tinker with that. >> >>I don't know what URL ya'll wanted on it, so I just stuck > in the URL for >>the top-10 page on the Wiki. However, it's easy 'nuff to > change to >>something else. >> >>Any feedback is welcome! >> >>-tim >> >> >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > ------------------------------ > > Message: 3 > Date: Fri, 30 Dec 2005 08:28:55 +0000 > From: Jonathan Chetwynd > Subject: Re: [games_access] First attempt at the Top 10 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed > > Tim, > > that's great, love the graphics, however the layout seems offset, > with text overlaying the numbering. > Perhaps you could provide a link to the SVG? > > regards > > Jonathan Chetwynd > Accessible Solutions > http://www.eas-i.co.uk > > > > On 30 Dec 2005, at 03:50, Tim Chase wrote: > > http://tim.thechases.com/top10.pdf > > > > ------------------------------ > > Message: 4 > Date: Fri, 30 Dec 2005 11:25:05 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] First attempt at the Top 10 > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <003b01c60d33$afa50ac0$0202a8c0 at OneSwitch> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=response > > Really nice Tim! > > A few thoughts: > > I had the same overlapping problem, so I'll try updating Adobe Acrobat to > see if this fixes it. > > The symbols for easy to hard. Don't know if I'm being oversensitive, but > I'm > not sure if the baby bottle might be a bit insulting to people needing > easier difficulty settings? Maybe a cartoon representing a game character > in > a very easy setting with an arrow to a game character in a really tough > setting (e.g. bombarded with obstacles)? > > Fine work though. I really like the vast majority of the symbols. > > Barrie > www.OneSwitch.org.uk > > > > > > ----- Original Message ----- > From: "Tim Chase" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, December 30, 2005 3:50 AM > Subject: [games_access] First attempt at the Top 10 > > >>I had some fun on my day off, cranking at the top-10 PDF (let me just >> say that Inkscape on Linux is the bee's knees!) >> >> http://tim.thechases.com/top10.pdf >> >> It should be half of a legal-sized sheet of paper (5.5" x 8.5") assuming >> all went correctly, though in my Win32 acrobat-reader, it keeps coming >> up as 8.5"x11" paper. I've also got it in the original .SVG format, so >> changes aren't killer to make, if one would prefer to tinker with that. >> >> I don't know what URL ya'll wanted on it, so I just stuck in the URL for >> the top-10 page on the Wiki. However, it's easy 'nuff to change to >> something else. >> >> Any feedback is welcome! >> >> -tim >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > > > ------------------------------ > > Message: 5 > Date: Fri, 30 Dec 2005 07:22:29 -0600 > From: Tim Chase > Subject: Re: [games_access] First attempt at the Top 10 > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <43B53495.40609 at thechases.com> > Content-Type: text/plain; charset=us-ascii; format=flowed > >> I had the same overlapping problem, so I'll try updating Adobe >> Acrobat to see if this fixes it. > > The overlapping was intentional, but looks much better in the SVG file > than in the PDF output. The numbers were originally very desaturated, > making them very light--almost watermarks. However, the PDF output made > them fully saturated, making them more intrusive. I'll go ahead and > move 'em over. Jonathan, I'll post the SVG later today when I get a > chance. I'll put it at > > http://tim.thechases.com/top10.svg > > (I'm using WinME on my wife's laptop at the moment, and it's over on the > dual-boot Linux partition, so it's a reboot away at the moment. If you > get a "404 Not Found", I haven't rebooted yet :) > >> The symbols for easy to hard. Don't know if I'm being oversensitive, >> but > > I wondered about this one as well. So no, I don't think you're being > oversensitve. I'm just undercreative :) > >> Maybe a cartoon representing a game character in a very easy setting >> with an arrow to a game character in a really tough setting (e.g. >> bombarded with obstacles)? > > Trying to convey that in such a small area can be taxing...especially of > my, uh, less-than-stellar skills in the art department. > > Some that occur to me: > > * tic-tac-toe to something more complex like chess > > * spinning your idea, a guru medatively sitting in lotus-position, to a > grimacing rambo-esque character > > * an icon of an angel/nun to a devil > > * knife or pistol to BFG ("big freakin' gun") > > Other ideas are more than welcome. > >> Fine work though. I really like the vast majority of the symbols. > > Thanks! > > -tim > > > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 16, Issue 18 > ******************************************** > From agdev at thechases.com Sat Dec 31 11:50:52 2005 From: agdev at thechases.com (Tim Chase) Date: Sat, 31 Dec 2005 10:50:52 -0600 Subject: [games_access] Roberts thoughts about Tim's game sheet! In-Reply-To: <00cb01c60daf$2eb8aad0$6401a8c0@CYXKG51> References: <20051230170036.A3B3757709@seven.pairlist.net> <00cb01c60daf$2eb8aad0$6401a8c0@CYXKG51> Message-ID: <43B6B6EC.109@thechases.com> > I'm not really clear what the layout is supposed to be suggesting I > guess different uses of one-button clicking for game interaction? The "Top 10" list is intended to be a handout (or "takeaway") for the presentation that some of the folks on the list will be making at the IGDA conference coming up. The target audience is mainstream independent game authors, in order to raise awareness of accessibility issues and give some tangible ways to improve accessibility of the games they make. It's not intended to be a "do everything on this list and *presto*, your game is accessible", but rather a "implementing these fairly simple ideas will make your game more accessible" list. There are other ideas which have been mentioned, but would require a lot more work on the deveopers' part. I tried to get a fair sampling of suggestions that wouldn't overtax a developer, and would cover a broad range of accessibility needs: BVI players, deaf players, as well as mobility and cognitively impared players. > There must be a second button that has to be clicked in order to > activate different things such as difficulty changing, and speed of > the game change right? Of the one-button games at Barrie's site, they are truely one-button games...usually using time or timing to perform diff. actions. The game I mentioned ("Swing") has a bar that swings around a level to gather coins. Your one button simply tells the bar to grab the background pieces in the level which allows you to swing around and change the angle of your spinning bar. Kinda an odd description until you've played it. > I enjoyed the symbols Turtle to a rabbit. Thanks. My wife thought they were cute :) Take care. -tim