From hinn at uiuc.edu Sun Feb 6 16:23:42 2005 From: hinn at uiuc.edu (michelle hinn) Date: Sun, 6 Feb 2005 15:23:42 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas Conference Whitepaper In-Reply-To: <200501310433.j0V4XjrR006158@relay6.cso.uiuc.edu> Message-ID: <20050206212349.90D4A570A6@seven.pairlist.net> Hi everyone -- This is an email primarily for those who are authors of the SIG's paper for HCI International in Las Vegas in July. All are welcome to the meeting tomorrow but the main focus for the next month will be the completion of this paper. We'll return to regular SIG meetings on March 14 (post Game Developer's Conference). So this is just a quick reminder about the meeting tomorrow at 12noon (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over the paper as it stands right now and talk about the plan to finish it up by the March 1 deadline. One other item of business will be to talk about a possible book to be put out by the SIG! Yes, I pleased to announce that I've been contacted by Charles River Media Publishers about the SIG putting out a games accessibility book. I'm sitting down with their gaming editor at GDC in early March -- so be thinking about some ideas that I can bring to her on behalf of the SIG at GDC. My initial idea is to create an edited book by the SIG so that those who are interested can each have their own chapter (and, thus, book chapter publication) and it also opens up the book for those who may be doing research but are not (YET!) involved with the SIG. IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. See you tomorrow! Some REALLY exciting stuff in the works! Michelle IGDA Game Accessibility Committee Chair From rkimball at gmail.com Sun Feb 6 17:22:00 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 6 Feb 2005 16:22:00 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas Conference Whitepaper In-Reply-To: <20050206212349.90D4A570A6@seven.pairlist.net> References: <200501310433.j0V4XjrR006158@relay6.cso.uiuc.edu> <20050206212349.90D4A570A6@seven.pairlist.net> Message-ID: I am very interested in contributing to the book, speaking about my efforts to create an example of how to close caption video games with the Doom3[CC] project. We are currently developing some great features; sound direction ques, colored text, animated text (shakes during loud rumbles) and support for multiple languages. -Reid On Sun, 6 Feb 2005 15:23:42 -0600, michelle hinn wrote: > Hi everyone -- This is an email primarily for those who are authors of the > SIG's paper for HCI International in Las Vegas in July. All are welcome to > the meeting tomorrow but the main focus for the next month will be the > completion of this paper. We'll return to regular SIG meetings on March 14 > (post Game Developer's Conference). > > So this is just a quick reminder about the meeting tomorrow at 12noon > (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over > the paper as it stands right now and talk about the plan to finish it up by > the March 1 deadline. > > One other item of business will be to talk about a possible book to be put > out by the SIG! Yes, I pleased to announce that I've been contacted by > Charles River Media Publishers about the SIG putting out a games > accessibility book. I'm sitting down with their gaming editor at GDC in > early March -- so be thinking about some ideas that I can bring to her on > behalf of the SIG at GDC. My initial idea is to create an edited book by the > SIG so that those who are interested can each have their own chapter (and, > thus, book chapter publication) and it also opens up the book for those who > may be doing research but are not (YET!) involved with the SIG. > > IMPORTANT (how to get to the meeting): If you aren't already on MSN > Messenger, please sign up for an account as soon as possible. Then add me, > vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. > I'll make sure that you are added to the conference room when I see you > online right before the meeting. Email me at hinn at uiuc.edu if you have any > problems. > > See you tomorrow! Some REALLY exciting stuff in the works! > > Michelle > IGDA Game Accessibility Committee Chair > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sun Feb 6 17:27:24 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 6 Feb 2005 16:27:24 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas Conference Whitepaper Message-ID: <362290bc.ca9405cc.831ea00@expms2.cites.uiuc.edu> Great idea -- A thought that I had about structuring the book was to structure it closely to the HCII Conference paper (aka the Vegas Paper). We'll have that on the website when it's finalized. But one main section is on Case Studies. It would be great to focus on "best practices" -- case studies of how the game industry has been addressing accessibility and how game players have created their own systems to create an accessible gaming experience for them. Michelle ---- Original message ---- >Date: Sun, 6 Feb 2005 16:22:00 -0600 >From: Reid Kimball >Subject: Re: [games_access] GA SIG Meeting Tomorrow -- Vegas Conference Whitepaper >To: IGDA Games Accessibility SIG Mailing List > >I am very interested in contributing to the book, speaking about my >efforts to create an example of how to close caption video games with >the Doom3[CC] project. We are currently developing some great >features; sound direction ques, colored text, animated text (shakes >during loud rumbles) and support for multiple languages. > >-Reid > >On Sun, 6 Feb 2005 15:23:42 -0600, michelle hinn wrote: >> Hi everyone -- This is an email primarily for those who are authors of the >> SIG's paper for HCI International in Las Vegas in July. All are welcome to >> the meeting tomorrow but the main focus for the next month will be the >> completion of this paper. We'll return to regular SIG meetings on March 14 >> (post Game Developer's Conference). >> >> So this is just a quick reminder about the meeting tomorrow at 12noon >> (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over >> the paper as it stands right now and talk about the plan to finish it up by >> the March 1 deadline. >> >> One other item of business will be to talk about a possible book to be put >> out by the SIG! Yes, I pleased to announce that I've been contacted by >> Charles River Media Publishers about the SIG putting out a games >> accessibility book. I'm sitting down with their gaming editor at GDC in >> early March -- so be thinking about some ideas that I can bring to her on >> behalf of the SIG at GDC. My initial idea is to create an edited book by the >> SIG so that those who are interested can each have their own chapter (and, >> thus, book chapter publication) and it also opens up the book for those who >> may be doing research but are not (YET!) involved with the SIG. >> >> IMPORTANT (how to get to the meeting): If you aren't already on MSN >> Messenger, please sign up for an account as soon as possible. Then add me, >> vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. >> I'll make sure that you are added to the conference room when I see you >> online right before the meeting. Email me at hinn at uiuc.edu if you have any >> problems. >> >> See you tomorrow! Some REALLY exciting stuff in the works! >> >> Michelle >> IGDA Game Accessibility Committee Chair >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Feb 6 17:33:29 2005 From: richard at audiogames.net (AudioGames.net) Date: Sun, 6 Feb 2005 23:33:29 +0100 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper References: <20050206212349.90D4A570A6@seven.pairlist.net> Message-ID: <001201c50c9b$e3e24c10$b31ca33e@Delletje> Hi Michelle and group! Hope I can attend the meeting tommorow. I'm very interested to hear your plans about a possible GA book. Maybe it's a nice idea to use the list to develop an outline of possible chapters? For everyone still anxiously awaiting news on a possible Game Accessibility Conference: The last few months have been very hectic for me due to my Ph.D. work, personal matters like my mother-in-law recieving a permanent tracheo-stoma (she has PSMA, which is a form of progressive muscle disorder), work on my appartment, heavy flu in januari, etc, etc. So I haven't been able to continu to work on a possible conference. My main contact (who has the most experience and who could help me organize the conference together with several universities) is very busy himself with a very small 1 day conference which has turned out to a much larger task then he anticipated. However, we recently had a positive talk about it at the Accessibility foundation where I work so all's not lost :) However, all is going very very slowly unfortunately. By the way, if anyone wants to view a brochure on web accessibility we (Accessibility foundation) recently developed in collaboration with HP, have a look at: http://www.hp.com/hpinfo/abouthp/accessibility/webaccessibility/accessibility_brochure.pdf (or: http://tinyurl.com/5fdum ) Again, hope to meet you tommorrow (as I lately seem to miss it due to permanent public transport delays)! Greets, Richard http://www.audiogames.net http://www.soundsupport.net http://www.gameaudiodesign.com ----- Original Message ----- From: "michelle hinn" To: "'michelle hinn'" ; ; ; ; ; ; Cc: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, February 06, 2005 10:23 PM Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper > Hi everyone -- This is an email primarily for those who are authors of the > SIG's paper for HCI International in Las Vegas in July. All are welcome to > the meeting tomorrow but the main focus for the next month will be the > completion of this paper. We'll return to regular SIG meetings on March 14 > (post Game Developer's Conference). > > So this is just a quick reminder about the meeting tomorrow at 12noon > (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over > the paper as it stands right now and talk about the plan to finish it up by > the March 1 deadline. > > One other item of business will be to talk about a possible book to be put > out by the SIG! Yes, I pleased to announce that I've been contacted by > Charles River Media Publishers about the SIG putting out a games > accessibility book. I'm sitting down with their gaming editor at GDC in > early March -- so be thinking about some ideas that I can bring to her on > behalf of the SIG at GDC. My initial idea is to create an edited book by the > SIG so that those who are interested can each have their own chapter (and, > thus, book chapter publication) and it also opens up the book for those who > may be doing research but are not (YET!) involved with the SIG. > > IMPORTANT (how to get to the meeting): If you aren't already on MSN > Messenger, please sign up for an account as soon as possible. Then add me, > vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. > I'll make sure that you are added to the conference room when I see you > online right before the meeting. Email me at hinn at uiuc.edu if you have any > problems. > > See you tomorrow! Some REALLY exciting stuff in the works! > > Michelle > IGDA Game Accessibility Committee Chair > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Feb 6 17:38:00 2005 From: richard at audiogames.net (AudioGames.net) Date: Sun, 6 Feb 2005 23:38:00 +0100 Subject: [games_access] GA SIG Meeting Tomorrow -- VegasConferenceWhitepaper References: <20050206212349.90D4A570A6@seven.pairlist.net> <001201c50c9b$e3e24c10$b31ca33e@Delletje> Message-ID: <002301c50c9c$869154b0$b31ca33e@Delletje> Hi, I should add that the brochure that's currently online still contains a few errors (graphics that are shifted or disappeared, etc). An updated version has still to be uploaded (this week I think). Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, February 06, 2005 11:33 PM Subject: Re: [games_access] GA SIG Meeting Tomorrow -- VegasConferenceWhitepaper Hi Michelle and group! Hope I can attend the meeting tommorow. I'm very interested to hear your plans about a possible GA book. Maybe it's a nice idea to use the list to develop an outline of possible chapters? For everyone still anxiously awaiting news on a possible Game Accessibility Conference: The last few months have been very hectic for me due to my Ph.D. work, personal matters like my mother-in-law recieving a permanent tracheo-stoma (she has PSMA, which is a form of progressive muscle disorder), work on my appartment, heavy flu in januari, etc, etc. So I haven't been able to continu to work on a possible conference. My main contact (who has the most experience and who could help me organize the conference together with several universities) is very busy himself with a very small 1 day conference which has turned out to a much larger task then he anticipated. However, we recently had a positive talk about it at the Accessibility foundation where I work so all's not lost :) However, all is going very very slowly unfortunately. By the way, if anyone wants to view a brochure on web accessibility we (Accessibility foundation) recently developed in collaboration with HP, have a look at: http://www.hp.com/hpinfo/abouthp/accessibility/webaccessibility/accessibility_brochure.pdf (or: http://tinyurl.com/5fdum ) Again, hope to meet you tommorrow (as I lately seem to miss it due to permanent public transport delays)! Greets, Richard http://www.audiogames.net http://www.soundsupport.net http://www.gameaudiodesign.com ----- Original Message ----- From: "michelle hinn" To: "'michelle hinn'" ; ; ; ; ; ; Cc: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, February 06, 2005 10:23 PM Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper > Hi everyone -- This is an email primarily for those who are authors of the > SIG's paper for HCI International in Las Vegas in July. All are welcome to > the meeting tomorrow but the main focus for the next month will be the > completion of this paper. We'll return to regular SIG meetings on March 14 > (post Game Developer's Conference). > > So this is just a quick reminder about the meeting tomorrow at 12noon > (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over > the paper as it stands right now and talk about the plan to finish it up by > the March 1 deadline. > > One other item of business will be to talk about a possible book to be put > out by the SIG! Yes, I pleased to announce that I've been contacted by > Charles River Media Publishers about the SIG putting out a games > accessibility book. I'm sitting down with their gaming editor at GDC in > early March -- so be thinking about some ideas that I can bring to her on > behalf of the SIG at GDC. My initial idea is to create an edited book by the > SIG so that those who are interested can each have their own chapter (and, > thus, book chapter publication) and it also opens up the book for those who > may be doing research but are not (YET!) involved with the SIG. > > IMPORTANT (how to get to the meeting): If you aren't already on MSN > Messenger, please sign up for an account as soon as possible. Then add me, > vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. > I'll make sure that you are added to the conference room when I see you > online right before the meeting. Email me at hinn at uiuc.edu if you have any > problems. > > See you tomorrow! Some REALLY exciting stuff in the works! > > Michelle > IGDA Game Accessibility Committee Chair > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Feb 6 17:40:56 2005 From: richard at audiogames.net (AudioGames.net) Date: Sun, 6 Feb 2005 23:40:56 +0100 Subject: [games_access] GA SIG Meeting Tomorrow --VegasConferenceWhitepaper References: <20050206212349.90D4A570A6@seven.pairlist.net><001201c50c9b$e3e24c10$b31ca33e@Delletje> <002301c50c9c$869154b0$b31ca33e@Delletje> Message-ID: <003801c50c9c$eeee6700$b31ca33e@Delletje> Oops... just one more message on this off-topic subject: An "accessible" version (html that is) of the brochure can be found at: http://www.accessibility.nl/internet/ebrochure/brochure/index.html?langid=1 Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, February 06, 2005 11:38 PM Subject: Re: [games_access] GA SIG Meeting Tomorrow --VegasConferenceWhitepaper Hi, I should add that the brochure that's currently online still contains a few errors (graphics that are shifted or disappeared, etc). An updated version has still to be uploaded (this week I think). Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, February 06, 2005 11:33 PM Subject: Re: [games_access] GA SIG Meeting Tomorrow -- VegasConferenceWhitepaper Hi Michelle and group! Hope I can attend the meeting tommorow. I'm very interested to hear your plans about a possible GA book. Maybe it's a nice idea to use the list to develop an outline of possible chapters? For everyone still anxiously awaiting news on a possible Game Accessibility Conference: The last few months have been very hectic for me due to my Ph.D. work, personal matters like my mother-in-law recieving a permanent tracheo-stoma (she has PSMA, which is a form of progressive muscle disorder), work on my appartment, heavy flu in januari, etc, etc. So I haven't been able to continu to work on a possible conference. My main contact (who has the most experience and who could help me organize the conference together with several universities) is very busy himself with a very small 1 day conference which has turned out to a much larger task then he anticipated. However, we recently had a positive talk about it at the Accessibility foundation where I work so all's not lost :) However, all is going very very slowly unfortunately. By the way, if anyone wants to view a brochure on web accessibility we (Accessibility foundation) recently developed in collaboration with HP, have a look at: http://www.hp.com/hpinfo/abouthp/accessibility/webaccessibility/accessibility_brochure.pdf (or: http://tinyurl.com/5fdum ) Again, hope to meet you tommorrow (as I lately seem to miss it due to permanent public transport delays)! Greets, Richard http://www.audiogames.net http://www.soundsupport.net http://www.gameaudiodesign.com ----- Original Message ----- From: "michelle hinn" To: "'michelle hinn'" ; ; ; ; ; ; Cc: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, February 06, 2005 10:23 PM Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper > Hi everyone -- This is an email primarily for those who are authors of the > SIG's paper for HCI International in Las Vegas in July. All are welcome to > the meeting tomorrow but the main focus for the next month will be the > completion of this paper. We'll return to regular SIG meetings on March 14 > (post Game Developer's Conference). > > So this is just a quick reminder about the meeting tomorrow at 12noon > (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over > the paper as it stands right now and talk about the plan to finish it up by > the March 1 deadline. > > One other item of business will be to talk about a possible book to be put > out by the SIG! Yes, I pleased to announce that I've been contacted by > Charles River Media Publishers about the SIG putting out a games > accessibility book. I'm sitting down with their gaming editor at GDC in > early March -- so be thinking about some ideas that I can bring to her on > behalf of the SIG at GDC. My initial idea is to create an edited book by the > SIG so that those who are interested can each have their own chapter (and, > thus, book chapter publication) and it also opens up the book for those who > may be doing research but are not (YET!) involved with the SIG. > > IMPORTANT (how to get to the meeting): If you aren't already on MSN > Messenger, please sign up for an account as soon as possible. Then add me, > vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. > I'll make sure that you are added to the conference room when I see you > online right before the meeting. Email me at hinn at uiuc.edu if you have any > problems. > > See you tomorrow! Some REALLY exciting stuff in the works! > > Michelle > IGDA Game Accessibility Committee Chair > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Feb 6 18:05:29 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 6 Feb 2005 17:05:29 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper Message-ID: Yes, that's a great idea to generate book chapter and section ideas on this list. That will probably be the most efficient route to brainstorm since meeting times aren't easy for many. Thanks for the update on the Game Accessibility Conference -- yeah, conference planning is no easy task for sure. And life just gets in the way sometimes. :) One way to tackle this is to go as low key as possible -- keep sessions more informal, have more panels and break out/roundtable sessions. Maybe if for the first conference there wasn't as much of an emphasis on a proceedings that would also help. Maybe have participants submit a short (1-2 page) position paper to be posted on the web (we could host it on the SIG's webpage) instead of dealing with the expense of a printed proceedings. Just some ideas! Everyone -- keep spreading the word about this list. We want to get together as many groups and companies as possible! ---- Original message ---- >Date: Sun, 6 Feb 2005 23:33:29 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] GA SIG Meeting Tomorrow -- Vegas ConferenceWhitepaper >To: "IGDA Games Accessibility SIG Mailing List" > > Hi Michelle and group! > > Hope I can attend the meeting tommorow. I'm very > interested to hear your plans about a possible GA > book. Maybe it's a nice idea to use the list to > develop an outline of possible chapters? > For everyone still anxiously awaiting news on a > possible Game Accessibility Conference: > > The last few months have been very hectic for me due > to my Ph.D. work, personal matters like my > mother-in-law recieving a permanent tracheo-stoma > (she has PSMA, which is a form of progressive muscle > disorder), work on my appartment, heavy flu in > januari, etc, etc. So I haven't been able to continu > to work on a possible conference. My main contact > (who has the most experience and who could help me > organize the conference together with several > universities) is very busy himself with a very small > 1 day conference which has turned out to a much > larger task then he anticipated. However, we > recently had a positive talk about it at the > Accessibility foundation where I work so all's not > lost :) However, all is going very very slowly > unfortunately. > > By the way, if anyone wants to view a brochure on > web accessibility we (Accessibility > foundation) recently developed in collaboration with > HP, have a look at: > > http://www.hp.com/hpinfo/abouthp/accessibility/webaccessibili ty/accessibility_brochure.pdf > > (or: http://tinyurl.com/5fdum ) > > Again, hope to meet you tommorrow (as I lately seem > to miss it due to permanent public transport > delays)! > Greets, > > Richard > > http://www.audiogames.net > http://www.soundsupport.net > http://www.gameaudiodesign.com > > > > > > ----- Original Message ----- > From: "michelle hinn" > To: "'michelle hinn'" ; > ; ; > ; ; > ; > Cc: "'IGDA Games Accessibility SIG Mailing List'" > > Sent: Sunday, February 06, 2005 10:23 PM > Subject: [games_access] GA SIG Meeting Tomorrow -- > Vegas ConferenceWhitepaper > > Hi everyone -- This is an email primarily for > those who are authors of the > > SIG's paper for HCI International in Las Vegas in > July. All are welcome to > > the meeting tomorrow but the main focus for the > next month will be the > > completion of this paper. We'll return to regular > SIG meetings on March 14 > > (post Game Developer's Conference). > > > > So this is just a quick reminder about the meeting > tomorrow at 12noon > > (EST)/9am (PST) -- it's the same time that we > normally meet. We'll go over > > the paper as it stands right now and talk about > the plan to finish it up by > > the March 1 deadline. > > > > One other item of business will be to talk about a > possible book to be put > > out by the SIG! Yes, I pleased to announce that > I've been contacted by > > Charles River Media Publishers about the SIG > putting out a games > > accessibility book. I'm sitting down with their > gaming editor at GDC in > > early March -- so be thinking about some ideas > that I can bring to her on > > behalf of the SIG at GDC. My initial idea is to > create an edited book by the > > SIG so that those who are interested can each have > their own chapter (and, > > thus, book chapter publication) and it also opens > up the book for those who > > may be doing research but are not (YET!) involved > with the SIG. > > > > IMPORTANT (how to get to the meeting): If you > aren't already on MSN > > Messenger, please sign up for an account as soon > as possible. Then add me, > > vrgrrl at hotmail.com (that's right, vrgrrl), to your > contacts list. > > I'll make sure that you are added to the > conference room when I see you > > online right before the meeting. Email me at > hinn at uiuc.edu if you have any > > problems. > > > > See you tomorrow! Some REALLY exciting stuff in > the works! > > > > Michelle > > IGDA Game Accessibility Committee Chair > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Feb 7 15:10:06 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 7 Feb 2005 14:10:06 -0600 Subject: [games_access] GA SIG Meeting -- Apologies In-Reply-To: <200502062123.j16LNnET006747@relay1.cso.uiuc.edu> Message-ID: <20050207201015.0F62B570C8@seven.pairlist.net> Hi everyone, Unfortunately I was in a car accident this morning (no one was hurt, thankfully -- the other car ran a red light) so as you probably noticed, I was not at today's meeting. I apologize for the inconvenience. Bad timing! I'd like to schedule a make up meeting for tomorrow at the same time (9am PST/noon EST) for those who can make it just to touch base on the paper, etc. Please let me know if you'll be able to attend. What a way to start off the week, eh? Thanks everyone! Michelle From richard at audiogames.net Mon Feb 7 18:11:02 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 8 Feb 2005 00:11:02 +0100 Subject: [games_access] GA SIG Meeting -- Apologies References: <20050207201015.0F62B570C8@seven.pairlist.net> Message-ID: <012f01c50d6a$4b83a3e0$b31ca33e@Delletje> Hi Michelle, I'm glad you are allright. Could have always been worse. I missed todays meeting as well so I hope to catch tomorrow's one. I'm usually still traveling in public transport when the meeting starts so I hope I don't have any delays tomorrow! Greets, Richard ----- Original Message ----- From: "michelle hinn" To: "'michelle hinn'" ; ; ; ; ; ; Cc: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, February 07, 2005 9:10 PM Subject: [games_access] GA SIG Meeting -- Apologies > Hi everyone, > > Unfortunately I was in a car accident this morning (no one was hurt, > thankfully -- the other car ran a red light) so as you probably noticed, I > was not at today's meeting. I apologize for the inconvenience. Bad timing! > > I'd like to schedule a make up meeting for tomorrow at the same time (9am > PST/noon EST) for those who can make it just to touch base on the paper, > etc. Please let me know if you'll be able to attend. > > What a way to start off the week, eh? > > Thanks everyone! > Michelle > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Feb 14 02:02:21 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 14 Feb 2005 01:02:21 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Vegas Conference Whitepaper In-Reply-To: <200502062123.j16LNnET006747@relay1.cso.uiuc.edu> Message-ID: <20050214070028.31D7A570A7@seven.pairlist.net> Hi everyone -- This is an email primarily for those who are authors of the SIG's paper for HCI International in Las Vegas in July. All are welcome to the meeting tomorrow but the main focus for the next month will be the completion of this paper. We'll return to regular SIG meetings on March 14 (post Game Developer's Conference). So this is just a quick reminder about the meeting Monday at 12noon (EST)/9am (PST) -- it's the same time that we normally meet. We'll go over the paper as it stands right now and talk about the plan to finish it up by the March 1 deadline. The paper's been in Steph and Kevin's hands so hopefully we'll hear an update from them as to what needs to be done to finish it up! IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. See you tomorrow! Some REALLY exciting stuff in the works! Michelle IGDA Game Accessibility Committee Chair From richard at audiogames.net Fri Feb 18 05:51:19 2005 From: richard at audiogames.net (AudioGames.net) Date: Fri, 18 Feb 2005 11:51:19 +0100 Subject: [games_access] Will of Steel References: <20050207201015.0F62B570C8@seven.pairlist.net> Message-ID: <008801c515a7$c7fac7b0$b31ca33e@Delletje> Hi Folks, Just read this newsflash: http://www.beststuff.com/article.php3?story_id=7774 . The interesting part is of course the voice control ("It is also possible to play the game almost entirely by voice commands alone"). I doubt that the developers thought of accessibility when designing this game. Maybe we could send them an email and tell them about it, so maybe they can make the *whole* game accessible by voice commands. I think many people with motoric disabilities will be very happy. Follow the link or read the pasted article at the bottom of this email). Greets, Richard ps: A few weeks ago I was filming some clips for an educational package on web accessibility. Here I also filmed two clips of a person with MSA-II (heavy motoric disability, the person does everything mostly with his head) playing Bookworm using two methods: a mouthstick (with which he was very quick to play the game) and voice commands using Dragon Natural Speak (which slowed the game down a lot compared to the mouthstick). We're going to put the (dutch-language) clips in the educational package in any case (the clips are meant to show how people with disabilities use the internet). Maybe it's an idea to get some footage of other people with disabilities playing games (or miserable failing to play games, which is also very informative). We could put them on the GA-SIG website perhaps? My experience is that there's still a big gap between game developers and people with disabilities (an almost similar gap as between flash designers and people with disabilities). But when you show them an example of Johhny X, 22 years old, trying to play Game Y, which he has trouble with because he's deaf, or has a muscle disorder, then perhaps you could raise awareness of this subject. Over at the AudioGames.net website you can already view several clips of blind children playing computer games (Drive, The Curb Game (very short) and Demor). --- (here's the article) GMX Announces Will of Steel for PC February 2, 2005 - GMX Media today announced that they will be publishing the ground breaking military Real Time Strategy game Will of Steel for PC - CD ROM. The game is to be launched across the UK in the first quarter of 2005. "Will of Steel is set to be one of our strongest games to be launched 2005." commented Commercial Director for GMX Media Mike Bright. "This game will astonish both dedicated and casual players of PC games with its ground breaking use of existing graphic technologies and its unique use of in-game voice control mechanisms." THE GAME: Will of Steel is a modern warfare tactical 3D Real Time Strategy game set in the early 1990s. As a young Marine officer, William Steel is the son of the highly decorated USMC General Thomas Steel. Players must assume command and responsibility of the battalion at his control and defeat your opposing in forces in hostile locations around the globe. At the players disposal will be infantry, battle tanks, armoured personnel carriers, recon units and many other types of military hardware. The player must make wise military choices and decide how to adjust his/her actions to counteract the strategy employed by the enemy forces in Afghanistan and Iraq. Missions take place in day or night with a number of climate conditions that may help or hinder your battle progress. Throughout the game, the player also strives to improve his/her career. By winning medals and being promoted, various special options are revealed that he/she can use in battle. Special options include: * Air transport * Artillery support * Air strike * Satellite reconnaissance * Long range missile attack * Reinforcement * Special operations team VOICE CONTROL In Will of Steel, the player has full control of all assigned units, camera, and special options such as: Air Attack, Transport, Special Teams etc, through the use of vocal commands. The player can order unit movements, choose tactics, groups units, and can even choose the types of weapons and stances that the units take. These possibilities will allow the more skilled players to play the game and lead their troops exactly the way they desire while the less skilled players will also be able to manage units while using simpler commands and options. It is also possible to play the game almost entirely by voice commands alone. The mouse pad can be used to select units and groups of units, to point to the places where commands should be executed, and to select options from one of the menus. Keyboard allows for a quick and convenient way (shortcut) for various commands to be executed. Special focus is given to voice control because it has never been used in RTS games before. Voice control should help the player to control his/her units much more easily and effectively than by just using the keyboard and mouse pad. Besides that, voice control has the purpose of simulating natural verbal communication between officers and their units. This will add to the realism and will make the player feel as if he was a real-life military commander. SOURCE GMX Media From barrie.ellis at oneswitch.org.uk Fri Feb 18 12:18:55 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 18 Feb 2005 17:18:55 -0000 Subject: [games_access] Head Tracker gamers' forum References: <20050218170010.CF58D57135@seven.pairlist.net> Message-ID: <001c01c515dd$ecefee70$32574f51@Skallagrigg> Excellent link and ideas, Richard. It's a great idea to get accessibility problems across to lay people and developers in as clear a way as possible. By the way, there's a pretty active accessibility forum here for gamers using Natural Point's "Track-IR" head tracker.: http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: Sent: Friday, February 18, 2005 5:00 PM Subject: games_access Digest, Vol 6, Issue 5 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Will of Steel (AudioGames.net) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 18 Feb 2005 11:51:19 +0100 > From: "AudioGames.net" > Subject: Re: [games_access] Will of Steel > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <008801c515a7$c7fac7b0$b31ca33e at Delletje> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Hi Folks, > > Just read this newsflash: > http://www.beststuff.com/article.php3?story_id=7774 . The interesting part > is of course the voice control ("It is also possible to play the game > almost > entirely by voice commands alone"). I doubt that the developers thought of > accessibility when designing this game. Maybe we could send them an email > and tell them about it, so maybe they can make the *whole* game accessible > by voice commands. I think many people with motoric disabilities will be > very happy. > > Follow the link or read the pasted article at the bottom of this email). > > Greets, > > Richard > > ps: A few weeks ago I was filming some clips for an educational package on > web accessibility. Here I also filmed two clips of a person with MSA-II > (heavy motoric disability, the person does everything mostly with his > head) > playing Bookworm using two methods: a mouthstick (with which he was very > quick to play the game) and voice commands using Dragon Natural Speak > (which > slowed the game down a lot compared to the mouthstick). We're going to put > the (dutch-language) clips in the educational package in any case (the > clips > are meant to show how people with disabilities use the internet). Maybe > it's > an idea to get some footage of other people with disabilities playing > games > (or miserable failing to play games, which is also very informative). We > could put them on the GA-SIG website perhaps? My experience is that > there's > still a big gap between game developers and people with disabilities (an > almost similar gap as between flash designers and people with > disabilities). > But when you show them an example of Johhny X, 22 years old, trying to > play > Game Y, which he has trouble with because he's deaf, or has a muscle > disorder, then perhaps you could raise awareness of this subject. > Over at the AudioGames.net website you can already view several clips of > blind children playing computer games (Drive, The Curb Game (very short) > and > Demor). > > --- (here's the article) > > GMX Announces Will of Steel for PC > > > > February 2, 2005 - GMX Media today announced that they will be > publishing the ground breaking military Real Time Strategy game Will of > Steel for PC - CD ROM. The game is to be launched across the UK in the > first > quarter of 2005. > > > "Will of Steel is set to be one of our strongest games to be launched > 2005." commented Commercial Director for GMX Media Mike Bright. "This game > will astonish both dedicated and casual players of PC games with its > ground > breaking use of existing graphic technologies and its unique use of > in-game > voice control mechanisms." > > THE GAME: > Will of Steel is a modern warfare tactical 3D Real Time Strategy game > set in the early 1990s. As a young Marine officer, William Steel is the > son > of the highly decorated USMC General Thomas Steel. Players must assume > command and responsibility of the battalion at his control and defeat your > opposing in forces in hostile locations around the globe. > > At the players disposal will be infantry, battle tanks, armoured > personnel carriers, recon units and many other types of military hardware. > The player must make wise military choices and decide how to adjust > his/her > actions to counteract the strategy employed by the enemy forces in > Afghanistan and Iraq. Missions take place in day or night with a number of > climate conditions that may help or hinder your battle progress. > > Throughout the game, the player also strives to improve his/her > career. By winning medals and being promoted, various special options are > revealed that he/she can use in battle. Special options include: > > * Air transport > * Artillery support > * Air strike > * Satellite reconnaissance > * Long range missile attack > * Reinforcement > * Special operations team > > VOICE CONTROL > In Will of Steel, the player has full control of all assigned units, > camera, and special options such as: Air Attack, Transport, Special Teams > etc, through the use of vocal commands. The player can order unit > movements, > choose tactics, groups units, and can even choose the types of weapons and > stances that the units take. These possibilities will allow the more > skilled > players to play the game and lead their troops exactly the way they desire > while the less skilled players will also be able to manage units while > using > simpler commands and options. > > It is also possible to play the game almost entirely by voice > commands > alone. The mouse pad can be used to select units and groups of units, to > point to the places where commands should be executed, and to select > options > from one of the menus. Keyboard allows for a quick and convenient way > (shortcut) for various commands to be executed. > > Special focus is given to voice control because it has never been > used > in RTS games before. Voice control should help the player to control > his/her > units much more easily and effectively than by just using the keyboard and > mouse pad. Besides that, voice control has the purpose of simulating > natural > verbal communication between officers and their units. This will add to > the > realism and will make the player feel as if he was a real-life military > commander. > > SOURCE GMX Media > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 6, Issue 5 > ****************************************** >