From rkimball at gmail.com Fri Jul 1 23:23:32 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 1 Jul 2005 23:23:32 -0400 Subject: [games_access] Interview with Valve Software on CC system Message-ID: http://gamescc.rbkdesign.com/ On the Games[CC] site I have posted a Q&A interview I sent to Valve Software last week about their CC system used in HL2. It was focuses on the development side of the system. Good stuff! -Reid From hinn at uiuc.edu Sat Jul 2 17:56:58 2005 From: hinn at uiuc.edu (michelle hinn) Date: Sat, 2 Jul 2005 16:56:58 -0500 Subject: [games_access] workplace diversity question Message-ID: <20050702215747.B51F757197@seven.pairlist.net> Hi everyone, The IGDA is about to conduct a workplace diversity survey and disabilities will be a part of that survey. I've run the following question by some colleagues of mine and none of them have any issues with the way the question is posed. Would you all take a moment and look over the wording of this question (and the answer choices!) and let me know if you have any re-wording suggestions and/or additional concerns? Please do this by July 5 so that we can make sure that we get our input back to the IGDA as soon as possible. Thanks! Here's the question: "Have you been medically diagnosed with and/or consider yourself as a person with a disability in ANY of the following ways? (you can select more than one)" [] Deaf or hard of hearing [] Blind or partially sighted [] Mobility impaired (eg, paraplegia, quadriplegia, cerebral palsy, ALS, etc) [] Mental illness (eg, depression, schizophrenia, etc) [] Cognitive disorder (eg, dyslexia, ADD/HD, learning disability, autism, etc) [] Yes, but decline to specify [] Other [] No Thanks everyone! Michelle Chair, IGDA Game Accessibility SIG From rkimball at gmail.com Sun Jul 3 11:03:18 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 3 Jul 2005 11:03:18 -0400 Subject: [games_access] workplace diversity question In-Reply-To: <20050702215747.B51F757197@seven.pairlist.net> References: <20050702215747.B51F757197@seven.pairlist.net> Message-ID: Never heard of depression as a mental illness (might be me), but other than that, it didn't bother me and was easy to understand. We have a similar question on our survey and I like the wording this question has better than ours. -REid On 7/2/05, michelle hinn wrote: > Hi everyone, > > The IGDA is about to conduct a workplace diversity survey and disabilities > will be a part of that survey. I've run the following question by some > colleagues of mine and none of them have any issues with the way the > question is posed. Would you all take a moment and look over the wording of > this question (and the answer choices!) and let me know if you have any > re-wording suggestions and/or additional concerns? Please do this by July 5 > so that we can make sure that we get our input back to the IGDA as soon as > possible. Thanks! > > Here's the question: > > "Have you been medically diagnosed with and/or consider yourself as a person > with a disability in ANY of the following ways? (you can select more than > one)" > > [] Deaf or hard of hearing > [] Blind or partially sighted > [] Mobility impaired (eg, paraplegia, quadriplegia, cerebral palsy, ALS, > etc) > [] Mental illness (eg, depression, schizophrenia, etc) > [] Cognitive disorder (eg, dyslexia, ADD/HD, learning disability, autism, > etc) > [] Yes, but decline to specify > [] Other > [] No > > Thanks everyone! > Michelle > Chair, IGDA Game Accessibility SIG > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sun Jul 3 11:49:21 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 3 Jul 2005 10:49:21 -0500 Subject: [games_access] workplace diversity question Message-ID: Yeah clinical depression is considered a mental illness, along with bipolar depression (also called manic depression). I wondered about having "mental illness" on there but I think it helps people see that we aren't talking about other cognitive disorders. This prevents someone, say, with depression from putting down cognitive disorder, which would skew the results. I like the wording as well and I like the "yes, but prefer not to specify" answer. We should maybe stay consistant then and use the same wording in the SIG's gamer servey. Hopefully with the gamer survey you are heading up, we'll have more people specify disability areas. It's exciting to have two surveys going -- the IGDA one will help give us a rough idea of how many people with disabilities are in the workplace. Michelle ---- Original message ---- >Date: Sun, 3 Jul 2005 11:03:18 -0400 >From: Reid Kimball >Subject: Re: [games_access] workplace diversity question >To: IGDA Games Accessibility SIG Mailing List > >Never heard of depression as a mental illness (might be me), but other >than that, it didn't bother me and was easy to understand. We have a >similar question on our survey and I like the wording this question >has better than ours. > >-REid > >On 7/2/05, michelle hinn wrote: >> Hi everyone, >> >> The IGDA is about to conduct a workplace diversity survey and disabilities >> will be a part of that survey. I've run the following question by some >> colleagues of mine and none of them have any issues with the way the >> question is posed. Would you all take a moment and look over the wording of >> this question (and the answer choices!) and let me know if you have any >> re-wording suggestions and/or additional concerns? Please do this by July 5 >> so that we can make sure that we get our input back to the IGDA as soon as >> possible. Thanks! >> >> Here's the question: >> >> "Have you been medically diagnosed with and/or consider yourself as a person >> with a disability in ANY of the following ways? (you can select more than >> one)" >> >> [] Deaf or hard of hearing >> [] Blind or partially sighted >> [] Mobility impaired (eg, paraplegia, quadriplegia, cerebral palsy, ALS, >> etc) >> [] Mental illness (eg, depression, schizophrenia, etc) >> [] Cognitive disorder (eg, dyslexia, ADD/HD, learning disability, autism, >> etc) >> [] Yes, but decline to specify >> [] Other >> [] No >> >> Thanks everyone! >> Michelle >> Chair, IGDA Game Accessibility SIG >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From jason at igda.org Mon Jul 4 09:00:27 2005 From: jason at igda.org (Jason Della Rocca) Date: Mon, 04 Jul 2005 09:00:27 -0400 Subject: [games_access] workplace diversity question In-Reply-To: References: Message-ID: <6.2.1.2.0.20050704085901.043b7bf8@mail.igda.org> >I like the "yes, but prefer not to specify" answer. On that note, is this answer option really necessary given the survey is anonymous? It may skew/lessen the results be giving disabled folks an "easy out" when no "out" is needed... Thoughts? Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From agdev at thechases.com Mon Jul 4 10:49:26 2005 From: agdev at thechases.com (Tim Chase) Date: Mon, 04 Jul 2005 09:49:26 -0500 Subject: [games_access] workplace diversity question In-Reply-To: <6.2.1.2.0.20050704085901.043b7bf8@mail.igda.org> References: <6.2.1.2.0.20050704085901.043b7bf8@mail.igda.org> Message-ID: <42C94C76.5090500@thechases.com> >> I like the "yes, but prefer not to specify" answer. > > On that note, is this answer option really necessary given the > survey is anonymous? It may skew/lessen the results be giving > disabled folks an "easy out" when no "out" is needed... Many folks on the web are not comfortable with vague promises that a survey is anonymous. Cookies are tracked, visits are put in web-logs, and businesses in general have little or no regard for privacy. I think the "yes, but prefer not to specify" actually makes strong inroads into making the survey better. If this option is provided, then those that are not comfortable with giving out such detailed information may have a comfortable out. Their alternative is to lie. This would skew statistics even worse. Having an option like this allows you to put *more* faith in the accuracy of the other answers--that people only responded with a detailed answer if it applied to them *and* they were comfortable giving such information. I'd say it's better to get accurate information that may not have 100% coverage of the survey participants, than to put folks in a position where they'd be tempted to lie and screw up the survey data. Just my early-morning 4th of July ramblings. -tim From jason at igda.org Mon Jul 4 13:03:22 2005 From: jason at igda.org (Jason Della Rocca) Date: Mon, 04 Jul 2005 13:03:22 -0400 Subject: [games_access] workplace diversity question In-Reply-To: <42C94C76.5090500@thechases.com> References: <6.2.1.2.0.20050704085901.043b7bf8@mail.igda.org> <42C94C76.5090500@thechases.com> Message-ID: <6.2.1.2.0.20050704130306.045b0e20@mail.igda.org> >I think the "yes, but prefer not to specify" actually makes strong inroads Indeed. Points well taken... Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From hinn at uiuc.edu Mon Jul 4 13:27:06 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 4 Jul 2005 12:27:06 -0500 Subject: [games_access] workplace diversity question Message-ID: <37eef9d6.16afebe7.8227200@expms2.cites.uiuc.edu> >>I think the "yes, but prefer not to specify" actually makes strong inroads > >Indeed. Points well taken... I agree with Tim on this -- it would be better to have this additional "out" for people who might be uncomfortable answering this question in more specific detail. Michelle From kikihaven at hotmail.com Tue Jul 5 14:44:54 2005 From: kikihaven at hotmail.com (kiki haven) Date: Tue, 05 Jul 2005 19:44:54 +0100 Subject: [games_access] workplace diversity question In-Reply-To: <20050702215747.B51F757197@seven.pairlist.net> Message-ID: An HTML attachment was scrubbed... URL: From jason at igda.org Wed Jul 6 21:08:32 2005 From: jason at igda.org (Jason Della Rocca) Date: Wed, 06 Jul 2005 21:08:32 -0400 Subject: [games_access] Fwd: Game industry demographics/diversity survey (win a PSP) Message-ID: <6.2.1.2.0.20050706210824.03dfea90@mail.igda.org> Hi all, Here's the email that went out to announce the launch of our diversity survey. Adam's been really cranking on this, and we've already got 300+ responses. Thanks for all the input/help... Please take the survey and pass it around to teammates and industry colleagues. FYI, some current data appetizers: 81% whites, 11% females, 1.5% gay/lesbian, 6% have a cognitive disorder, 64% agree or strongly agree that workforce diversity is important to the industry's future success. The final results/report should be very interesting! Jason >Dear IGDA member, > >We would like to compile demographics/diversity data on the game industry >workforce. > >In order to create an accurate picture of who we all are, we would like >you to fill out a short ANONYMOUS survey: > >http://www.igda.org/survey/?sid=6 > > >The survey has 18 brief questions and it should only take two minutes to >complete. The deadline for survey submissions is Friday, July 15. > >As a small token of appreciation, you will have a chance to win a Sony PSP >for completing the survey. > >Also, it would be great if you could pass along this email, or the survey >link, to your colleagues. The more people who take this survey, the better >picture we will have of the industry. > > >PS: Please feel free to contact me if you have any questions regarding >this survey. > > >Thanks! > >Adam Gourdin >Research Intern, IGDA >adam at igda.org ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From j.chetwynd at btinternet.com Thu Jul 7 01:45:50 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 7 Jul 2005 06:45:50 +0100 Subject: [games_access] a Profitable Web Accessibility Strategy Message-ID: <8102B8FC-CF32-406D-A122-073D6EBFF2EA@btinternet.com> I shall try to file a report, and wonder if anyone else from IGDA is attending this one day conference from the British Standards Institute. Much of my current accessibility briefing comes from the web. Thursday 7th July Delivering Significant ROI by: Defining and Developing a Profitable Web Accessibility Strategy brochure: http://www.bsi-global.com/Seminars/Brochures/ web_accessibility.pdf http://www.bsi-global.com/accessibility regards Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From kjb at it.rit.edu Thu Jul 7 09:13:27 2005 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Thu, 07 Jul 2005 09:13:27 -0400 Subject: [games_access] Gamasutra Game Accessibility Article Message-ID: Gamasutra posted the game accessibility article today at http://www.gamasutra.com/features/20050706/bierre_01.shtml Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From richard at audiogames.net Thu Jul 7 09:38:50 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 7 Jul 2005 15:38:50 +0200 Subject: [games_access] Gamasutra Game Accessibility Article References: Message-ID: <005b01c582f9$3594d0e0$29fc8418@Delletje> GREAT article, Kevin! Thanks for mentioning AudioGames.net! I've posted the link on the AudioGames.net website. ----- Original Message ----- From: "Kevin J. Bierre" To: Sent: Thursday, July 07, 2005 3:13 PM Subject: [games_access] Gamasutra Game Accessibility Article Gamasutra posted the game accessibility article today at http://www.gamasutra.com/features/20050706/bierre_01.shtml Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jul 7 10:43:23 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 7 Jul 2005 09:43:23 -0500 Subject: [games_access] british sig members Message-ID: <477ff5a3.182c6dc5.93b7000@expms2.cites.uiuc.edu> Hi everyone, I'm watching the BBC news feed right now about the london underground bombings, feeling a little helpless in this world. I just wanted to pass along my sympathies to our British SIG members and my hope that none of you or your families were directly effected by the attack. Hope for Peace, Michelle From hinn at uiuc.edu Thu Jul 7 10:53:45 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 7 Jul 2005 09:53:45 -0500 Subject: [games_access] Gamasutra Game Accessibility Article Message-ID: <6c8c18d3.182d6090.8198200@expms2.cites.uiuc.edu> Awesome!! I will link to it from the website this afternoon! Thanks Kevin! Great work! Michelle ---- Original message ---- >Date: Thu, 07 Jul 2005 09:13:27 -0400 >From: "Kevin J. Bierre" >Subject: [games_access] Gamasutra Game Accessibility Article >To: games_access at igda.org > >Gamasutra posted the game accessibility article today at http://www.gamasutra.com/features/20050706/bierre_01.shtml > >Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology 585-475-5358 >102 Lomb Memorial Drive Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jul 7 11:07:14 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 7 Jul 2005 10:07:14 -0500 Subject: [games_access] Gamasutra Game Accessibility Article Message-ID: <9cc30322.182e9c8b.9385d00@expms2.cites.uiuc.edu> Can I just say how AWESOME each and every one of you are? This SIG is really such a great group! It's great to see so many people doing so many great things for game accessibility. Michelle ---- Original message ---- >Date: Thu, 7 Jul 2005 15:38:50 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] Gamasutra Game Accessibility Article >To: "IGDA Games Accessibility SIG Mailing List" > >GREAT article, Kevin! Thanks for mentioning AudioGames.net! I've posted the >link on the AudioGames.net website. > > >----- Original Message ----- >From: "Kevin J. Bierre" >To: >Sent: Thursday, July 07, 2005 3:13 PM >Subject: [games_access] Gamasutra Game Accessibility Article > > >Gamasutra posted the game accessibility article today at >http://www.gamasutra.com/features/20050706/bierre_01.shtml > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Thu Jul 7 11:27:49 2005 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 7 Jul 2005 10:27:49 -0500 Subject: [games_access] Gamasutra Game Accessibility Article In-Reply-To: <9cc30322.182e9c8b.9385d00@expms2.cites.uiuc.edu> References: <9cc30322.182e9c8b.9385d00@expms2.cites.uiuc.edu> Message-ID: Ooooh, very nicely done. I passed it around at work (Ritual). -Reid On 7/7/05, hinn at uiuc.edu wrote: > Can I just say how AWESOME each and every one of you are? > This SIG is really such a great group! It's great to see so > many people doing so many great things for game > accessibility. > > Michelle > > ---- Original message ---- > >Date: Thu, 7 Jul 2005 15:38:50 +0200 > >From: "AudioGames.net" > >Subject: Re: [games_access] Gamasutra Game Accessibility > Article > >To: "IGDA Games Accessibility SIG Mailing List" > > > > >GREAT article, Kevin! Thanks for mentioning AudioGames.net! > I've posted the > >link on the AudioGames.net website. > > > > > >----- Original Message ----- > >From: "Kevin J. Bierre" > >To: > >Sent: Thursday, July 07, 2005 3:13 PM > >Subject: [games_access] Gamasutra Game Accessibility Article > > > > > >Gamasutra posted the game accessibility article today at > >http://www.gamasutra.com/features/20050706/bierre_01.shtml > > > >Kevin Bierre, Assistant Professor > >(kjb at it.rit.edu) > >Information Technology, Rochester Institute of Technology > >585-475-5358 > >102 Lomb Memorial Drive > >Bldg 70B-2637 > >Rochester, NY 14623 > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu Jul 7 12:02:14 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 7 Jul 2005 18:02:14 +0200 Subject: [games_access] Gamasutra Game Accessibility Article References: <9cc30322.182e9c8b.9385d00@expms2.cites.uiuc.edu> Message-ID: <004a01c5830d$3e07a8b0$29fc8418@Delletje> I would also like to direct your attention towards a link in the Resources Section on the AudioGames.net website (formerly knows as Articles section) about game adaptations between different kinds of media. The designer in question, Scott Kim, shares knowledge that is very useful for game accessibility, since in this field designer are forced to adapt specific game information into different media as well (sound into text, visuals into sound, etc.) The article is called "Paper, Plastic or Playstation" and can be found through this link: http://www.audiogames.net/page.php?pagefile=articles ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, July 07, 2005 5:27 PM Subject: Re: [games_access] Gamasutra Game Accessibility Article Ooooh, very nicely done. I passed it around at work (Ritual). -Reid On 7/7/05, hinn at uiuc.edu wrote: > Can I just say how AWESOME each and every one of you are? > This SIG is really such a great group! It's great to see so > many people doing so many great things for game > accessibility. > > Michelle > > ---- Original message ---- > >Date: Thu, 7 Jul 2005 15:38:50 +0200 > >From: "AudioGames.net" > >Subject: Re: [games_access] Gamasutra Game Accessibility > Article > >To: "IGDA Games Accessibility SIG Mailing List" > > > > >GREAT article, Kevin! Thanks for mentioning AudioGames.net! > I've posted the > >link on the AudioGames.net website. > > > > > >----- Original Message ----- > >From: "Kevin J. Bierre" > >To: > >Sent: Thursday, July 07, 2005 3:13 PM > >Subject: [games_access] Gamasutra Game Accessibility Article > > > > > >Gamasutra posted the game accessibility article today at > >http://www.gamasutra.com/features/20050706/bierre_01.shtml > > > >Kevin Bierre, Assistant Professor > >(kjb at it.rit.edu) > >Information Technology, Rochester Institute of Technology > >585-475-5358 > >102 Lomb Memorial Drive > >Bldg 70B-2637 > >Rochester, NY 14623 > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From kikihaven at hotmail.com Sun Jul 10 17:52:48 2005 From: kikihaven at hotmail.com (kiki haven) Date: Sun, 10 Jul 2005 22:52:48 +0100 Subject: [games_access] british sig members In-Reply-To: <477ff5a3.182c6dc5.93b7000@expms2.cites.uiuc.edu> Message-ID: An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Jul 11 23:58:00 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 11 Jul 2005 22:58:00 -0500 Subject: [games_access] game accessibility sig meeting -- july 19th at 14:00 ET In-Reply-To: <004a01c5830d$3e07a8b0$29fc8418@Delletje> Message-ID: <20050712040016.BE8B5FA24A@mailwash7.pair.com> Hi everyone, It seems that there are quite a number of you that cannot make tomorrow's SIG meeting so I would like to propose that we meet on Tuesday July 19th at 14:00 ET (That's 2pm New York City time) instead. Tomorrow was going to be pretty tight for me too actually -- Who knew July was going to be so crazy for most of us! Thanks, Michelle From rkimball at gmail.com Tue Jul 12 00:50:07 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 12 Jul 2005 00:50:07 -0400 Subject: [games_access] game accessibility sig meeting -- july 19th at 14:00 ET In-Reply-To: <20050712040016.BE8B5FA24A@mailwash7.pair.com> References: <004a01c5830d$3e07a8b0$29fc8418@Delletje> <20050712040016.BE8B5FA24A@mailwash7.pair.com> Message-ID: Not sure if I can make the 19th, work is killing me lately and i have a milestone due the 20th. We'll see... On 7/11/05, michelle hinn wrote: > Hi everyone, > > It seems that there are quite a number of you that cannot make tomorrow's > SIG meeting so I would like to propose that we meet on Tuesday July 19th at > 14:00 ET (That's 2pm New York City time) instead. Tomorrow was going to be > pretty tight for me too actually -- Who knew July was going to be so crazy > for most of us! > > Thanks, > Michelle > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Tue Jul 12 10:11:19 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 12 Jul 2005 16:11:19 +0200 Subject: =?ISO-8859-1?Q?[games=5Faccess]_?= game accessibility sig meeting -- july 19th at 14:00=?ISO-8859-1?Q? ET?= In-Reply-To: <20050712040016.BE8B5FA24A@mailwash7.pair.com> References: <20050712040016.BE8B5FA24A@mailwash7.pair.com> Message-ID: Hi Michelle, OK, cool, see you next week then /Thomas IGDA Games Accessibility SIG Mailing List on den 12 juli 2005 at 05:58 +0100 wrote: >Hi everyone, > >It seems that there are quite a number of you that cannot make tomorrow's >SIG meeting so I would like to propose that we meet on Tuesday July 19th >at >14:00 ET (That's 2pm New York City time) instead. Tomorrow was going to be >pretty tight for me too actually -- Who knew July was going to be so crazy >for most of us! > >Thanks, >Michelle Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Jul 15 16:43:01 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 15 Jul 2005 22:43:01 +0200 Subject: [games_access] Gamasutra Game Accessibility Article In-Reply-To: <005b01c582f9$3594d0e0$29fc8418@Delletje> References: <,> <005b01c582f9$3594d0e0$29fc8418@Delletje> Message-ID: Hi Kevin, I agree, great article, fun to see our SIG exposed in a Gamasutra article, and thanks for including Terraformers :) Hopefully we will get some more SIG members joining after this. /Thomas IGDA Games Accessibility SIG Mailing List on den 7 juli 2005 at 15:38 +0100 wrote: >GREAT article, Kevin! Thanks for mentioning AudioGames.net! I've posted >the >link on the AudioGames.net website. > > >----- Original Message ----- >From: "Kevin J. Bierre" >To: >Sent: Thursday, July 07, 2005 3:13 PM >Subject: [games_access] Gamasutra Game Accessibility Article > > >Gamasutra posted the game accessibility article today at >http://www.gamasutra.com/features/20050706/bierre_01.shtml > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Jul 15 18:03:02 2005 From: richard at audiogames.net (Richard) Date: Sat, 16 Jul 2005 00:03:02 +0200 Subject: [games_access] Gamasutra Game Accessibility Article References: <, ><005b01c582f9$3594d0e0$29fc8418@Delletje> Message-ID: <000d01c58988$f87482f0$6401a8c0@MSHOME10> And don't forget this German language article on "Barrierefreie Spiele" ("barrier free games") and audio games: http://www.spiegel.de/netzwelt/netzkultur/0,1518,365217,00.html ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Friday, July 15, 2005 10:43 PM Subject: Re: [games_access] Gamasutra Game Accessibility Article Hi Kevin, I agree, great article, fun to see our SIG exposed in a Gamasutra article, and thanks for including Terraformers :) Hopefully we will get some more SIG members joining after this. /Thomas IGDA Games Accessibility SIG Mailing List on den 7 juli 2005 at 15:38 +0100 wrote: GREAT article, Kevin! Thanks for mentioning AudioGames.net! I've posted the link on the AudioGames.net website. ----- Original Message ----- From: "Kevin J. Bierre" To: Sent: Thursday, July 07, 2005 3:13 PM Subject: [games_access] Gamasutra Game Accessibility Article Gamasutra posted the game accessibility article today at http://www.gamasutra.com/features/20050706/bierre_01.shtml Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Jul 22 11:02:45 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 22 Jul 2005 10:02:45 -0500 Subject: [games_access] game accessibility sig meeting -- july 19th at 14:00 ET In-Reply-To: References: <20050712040016.BE8B5FA24A@mailwash7.pair.com> Message-ID: Can anyone tell me what happened in the July 19th meeting? -Reid On 7/12/05, Thomas Westin wrote: > Hi Michelle, > OK, cool, see you next week then > /Thomas > > IGDA Games Accessibility SIG Mailing List on den 12 > juli 2005 at 05:58 +0100 wrote: > Hi everyone, > > It seems that there are quite a number of you that cannot make tomorrow's > SIG meeting so I would like to propose that we meet on Tuesday July 19th at > 14:00 ET (That's 2pm New York City time) instead. Tomorrow was going to be > pretty tight for me too actually -- Who knew July was going to be so crazy > for most of us! > > Thanks, > Michelle > > > Pin Interactive AB www.pininteractive.com > MSN ID: thomas at pininteractive.com > Skype ID: thomaswestin > Time zone: CET (GMT+1, PST+9) > ____________________________________________________ > Award Winning 3D Game for Blind and Sighted: www.terraformers.nu > IGDA Game Accessibility SIG www.igda.org/accessibility/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Mon Jul 25 22:01:59 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 25 Jul 2005 21:01:59 -0500 Subject: [games_access] game accessibility sig meeting -- july 26th at 14:00 ET In-Reply-To: Message-ID: <20050726020302.DC8BFFA288@mailwash7.pair.com> Hi everyone! So the next SIG meeting is tomorrow (Tuesday), July 26th at 14:00 US ET. Due to a family emergency, I will not be able to attend. So instead of canceling, I was wondering if someone wanted to lead the meeting tomorrow? Major issues to discuss are Reid's survey and the GDC 2006 proposal (We will be doing a 6-hour tutorial session in addition to a roundtable session and a "meet and greet." So we're still looking for ideas (ie, how much "hand's on" versus how much in lecture or panel discussion format) for that session and how to best organize the time for the tutorial session (ie, one hour for this, 1/2 hour for that). Please reply to the list if you would be willing to run the discussion tomorrow, along with your MSN id so that people can find you (versus me, like in regular meeting times). However, if no one feels comfortable talking about the GDC, etc, that's fine too. We can just go with next Tuesday instead. But I wanted to give people the option to meet up! Thanks everyone! Michelle Chair, IGDA Game Accessibility SIG From hinn at uiuc.edu Tue Jul 26 11:16:20 2005 From: hinn at uiuc.edu (michelle hinn) Date: Tue, 26 Jul 2005 10:16:20 -0500 Subject: [games_access] Cancelled: game accessibility sig meeting -- july 26th at 14:00ET In-Reply-To: <20050726020302.DC8BFFA288@mailwash7.pair.com> Message-ID: <20050726151727.7AB9AFA233@mailwash7.pair.com> Hi everyone, It seems that most are either on travel or jammed at work right now so let's go ahead and cancel the meeting today and instead aim for next Tuesday instead. Hope everyone is doing well! Michelle -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of michelle hinn Sent: Monday, July 25, 2005 9:02 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] game accessibility sig meeting -- july 26th at 14:00ET Hi everyone! So the next SIG meeting is tomorrow (Tuesday), July 26th at 14:00 US ET. Due to a family emergency, I will not be able to attend. So instead of canceling, I was wondering if someone wanted to lead the meeting tomorrow? Major issues to discuss are Reid's survey and the GDC 2006 proposal (We will be doing a 6-hour tutorial session in addition to a roundtable session and a "meet and greet." So we're still looking for ideas (ie, how much "hand's on" versus how much in lecture or panel discussion format) for that session and how to best organize the time for the tutorial session (ie, one hour for this, 1/2 hour for that). Please reply to the list if you would be willing to run the discussion tomorrow, along with your MSN id so that people can find you (versus me, like in regular meeting times). However, if no one feels comfortable talking about the GDC, etc, that's fine too. We can just go with next Tuesday instead. But I wanted to give people the option to meet up! Thanks everyone! Michelle Chair, IGDA Game Accessibility SIG _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jul 27 23:10:35 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 27 Jul 2005 22:10:35 -0500 Subject: [games_access] Article: "Blind Teen Amazes with Video-Game Skills" Message-ID: <92220d9.22bd7811.8531700@expms2.cites.uiuc.edu> Hi everyone -- This just came across the AP newswire: http://www.salon.com/wire/ap/archive.html?wire=D8BJVNJ81.html Blind Teen Amazes With Video-Game Skills - - - - - - - - - - - - By SCOTT BAUER Associated Press Writer July 27,2005 | LINCOLN, Neb. -- Brice Mellen is a whiz at video games such as "Mortal Kombat." In that regard, the 17-year-old isn't much different from so many others his age. Except for one thing: He's blind. And as he easily dispatched foes who took him on recently at a Lincoln gaming center, the affable and smiling Mellen remained humble. "I can't say that I'm a superpro," he said, working the controller like an extension of his body. "I can be beat." Those bold enough to challenge him weren't so lucky. One by one, while playing "Soul Caliber 2," their video characters were decapitated, eviscerated and gutted without mercy by Mellen's on-screen alter ego. "I'm getting bored," Mellen said in jest as he won game after game. Blind since birth when his optic nerve didn't connect because of Leber's disease, Mellen honed his video game skills over the years through patient and not-so-patient playing, memorizing key joystick operations and moves in certain games, asking lots of questions and paying particular attention to audio cues. He worked his way up from games such as "Space Invaders" and "Asteroid," onto the modern combat games. "I guess I don't know how I do it, really," Mellen said, as he continued playing while facing away from the screen. "It's beyond me." Mellen knows this much: He started playing at home when he was about 7. "He enjoyed trying to play, but he wasn't very good at first," said his father, Larry Mellen. "But he just kept on trying. ... He's broken a lot of controllers." When the question of broken controllers comes up, Mellen flashes a smile and just shrugs. "I used to have quite a temper," he said. "Me and controllers didn't get along very well." Now they get along just fine. While playing "Soul Caliber 2," Mellen worked his way through the introductory screens with ease, knowing exactly what to click to start the game he wanted. He rarely asked for help. Once the game started he didn't need any help. "How do I move?" an exasperated opponent, Ryan O'Banion, asked during a battle in which his character is frozen in place. "You can't," Mellen answered before finishing him off. "That's what happens. It's why I don't play him," O'Banion said after his blood-spattered character's corpse vanishes from the screen. How Mellen became so good is a mystery to his father. "He just sat there and he tried and tried until he got it right," Larry Mellen said. "He didn't ever complain to me or anyone about how hard it was." Mellen hangs out any chance he gets at the DogTags Gaming Center in Lincoln, which opened last month. Every now and then someone will come in and think he can easily beat the blind kid. That attitude doesn't faze Mellen. "I'll challenge them, maybe. If I feel like a challenge," he said, displaying an infectious confidence. "I freak people out by playing facing backwards." There's nothing he likes better than playing video games, Mellen said. He will be a senior in high school next year. After graduation, he plans to take a year off because he wants a break from school. When he does go to college, Mellen wants to study -- what else? -- video-game design. From jason at igda.org Thu Jul 28 08:31:24 2005 From: jason at igda.org (Jason Della Rocca) Date: Thu, 28 Jul 2005 08:31:24 -0400 Subject: [games_access] Blind Teen Gamer Obliterates Foes In-Reply-To: <20050726160011.D29155727B@seven.pairlist.net> References: <20050726160011.D29155727B@seven.pairlist.net> Message-ID: <6.2.1.2.0.20050728083047.02800e18@mail.igda.org> Fun article making the rounds: "Blind Teen Gamer Obliterates Foes" http://www.wired.com/news/games/0,2101,68333,00.html?tw=rss.CUL Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From rkimball at gmail.com Fri Jul 29 11:35:19 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 29 Jul 2005 10:35:19 -0500 Subject: [games_access] GDC presentations Message-ID: What are we doing for GDC again? I'm considering submitting a proposal to GDC to give a talk about closed captioning in games. It would be an educational session titled something like, "Why Deaf Gamers Hate Your Games" or something to catch a developers eye. I would use examples from countless games to illustrate why closed captioning is needed and how it can work in future games. Should I do this kind of presentation on my own or would I have the chance to do one within our special sessions? -Reid From hinn at uiuc.edu Fri Jul 29 11:50:00 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 29 Jul 2005 10:50:00 -0500 Subject: [games_access] GDC presentations Message-ID: Hey Reid -- it'd be great if you'd do this as part of the sig tutorial. It's a six hour session so one big chunk of it will be on games for the hearing impaired which we were thinking at the last meeting that you would do this part of the tutorial. We already have the guarantee from the IGDA that we will get this session plus maybe an additional roundtable. Michelle ---- Original message ---- >Date: Fri, 29 Jul 2005 10:35:19 -0500 >From: Reid Kimball >Subject: [games_access] GDC presentations >To: IGDA Games Accessibility SIG Mailing List > >What are we doing for GDC again? > >I'm considering submitting a proposal to GDC to give a talk about >closed captioning in games. It would be an educational session titled >something like, "Why Deaf Gamers Hate Your Games" or something to >catch a developers eye. I would use examples from countless games to >illustrate why closed captioning is needed and how it can work in >future games. > >Should I do this kind of presentation on my own or would I have the >chance to do one within our special sessions? > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access