From hinn at uiuc.edu Wed Jun 1 02:39:14 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 1 Jun 2005 01:39:14 -0500 Subject: [games_access] games accessibility SIG happenings Message-ID: <57af9bd6.576295c.8252200@expms2.cites.uiuc.edu> yes, that's right -- 9am pacific time. it's the same time we normally meet. greetings from taipei everyone!! i'm extremly jet lagged... ---- Original message ---- >Date: Tue, 31 May 2005 22:06:15 +0200 >From: "Thomas Westin" >Subject: Re: [games_access] games accessibility SIG happenings >To: "IGDA Games Accessibility SIG Mailing List" >Cc: games_access at igda.org > > June 13 is OK with me. If I'm correct, noon EST = > 09.00 PST, i.e regular meeting time > Kind regards, > Thomas > > IGDA Games Accessibility SIG Mailing List > on den 29 maj 2005 at 22:44 > +0100 wrote: > So let's > make the next SIG meeting on Monday, June 13 at noon > (US > eastern standard time). > > Pin Interactive AB www.pininteractive.com > MSN ID: thomas at pininteractive.com > Skype ID: thomaswestin > Time zone: CET (GMT+1, PST+9) > ____________________________________________________ > Award Winning 3D Game for Blind and Sighted: > www.terraformers.nu > IGDA Game Accessibility SIG > www.igda.org/accessibility/ >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From jason at igda.org Thu Jun 9 16:37:27 2005 From: jason at igda.org (Jason Della Rocca) Date: Thu, 09 Jun 2005 16:37:27 -0400 Subject: [games_access] Fwd: [game_diversity] Diversity where are you Message-ID: <6.2.1.2.0.20050609163618.0439fbf8@mail.igda.org> From the game_diversity list... Jason >Date: Thu, 9 Jun 2005 16:24:44 -0400 >From: "Joseph Saulter - Faculty - AIU Buckhead" > >To: >Subject: [game_diversity] Diversity where are you >List-Subscribe: > > >Hello All, > >I had the opportunity to meet a young man in LA with a disability and it >has changed my life. I guess we never think about the other guy until we >are faced with the all consuming fact that, we all live in this world >together, you're not alone and we really are connected to that universal >strand. The young man has no arms and we happened to meet by chance. > >I met his father at a LA ATM, we started talking and some how we began >talking about games and me being one of the first African American Game >Developers in the country. The boys' father told me his son was an avid >game player who had all the games but because of his disability he >played games with his feet. "Evans in the car do you want to meet him". >We proceeded to the car and I met a beautiful young man very much alive >eyes bright with interest after his father told him I was a game >developer. We talked for a while about his love for games and the game >industry and the fact that he wanted so badly to be a part of our world. >He wants to develop games for children like with disabilities. We >finished talking I gave him my card and walked slowly back to my car >where my wife was so patiently waiting. I told her about my experience >and I began to cry and I couldn't stop. I explained to my wife that I >was just at the ATM to get some cash. > >Well, when I got back to Atlanta in my office at the University I had a >message from Evan. He said, he enjoyed our conversation and our website >and he will continue working on the game he is developing for children >like him. He wants to develop games for children with disabilities as I >said before. > >Well, you know I started crying again in fact I was unable to sleep I >woke up about 4:30 in the morning and started thinking. Hay! Evan plays >games with a handheld what better person to design a foot held game >controller. To make a long story short Evans is now designing a foot >held game controller for Entertainment Arts Research. You never know >when diversity will impact you. > >Peace, > >Joe Saulter > > > >Joseph Saulter AA,BA,MA:CEO >Entertainment Arts Research >Chairman American Intercontinental University >Game Design and Development Department >404.965.5937 >404.606.7383 > > > >_______________________________________________ >Game_Diversity mailing list >Game_Diversity at igda.org >http://seven.pairlist.net/mailman/listinfo/game_diversity From hinn at uiuc.edu Fri Jun 10 00:03:55 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 9 Jun 2005 23:03:55 -0500 Subject: [games_access] Fwd: [game_diversity] Diversity where are you Message-ID: <3757703c.a0a6d8d.8230300@expms2.cites.uiuc.edu> Hi Joseph, I'm not sure if you knew this but the IGDA also has a game accessibility SIG that I think both you and the young man might be interesting in joining. We're always looking for new members passionate about making games more accessible for gamers with disabilities. The group info is: >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Hope to see the two of you active in the SIG! send me an email at hinn at uiuc.edu if you have any additional questions. Cheers, Michelle Hinn Chair, IGDA Game Accessibility SIG ---- Original message ---- >Date: Thu, 09 Jun 2005 16:37:27 -0400 >From: Jason Della Rocca >Subject: [games_access] Fwd: [game_diversity] Diversity where are you >To: games_access at igda.org > > From the game_diversity list... > >Jason > > >>Date: Thu, 9 Jun 2005 16:24:44 -0400 >>From: "Joseph Saulter - Faculty - AIU Buckhead" >> >>To: >>Subject: [game_diversity] Diversity where are you >>List-Subscribe: >> >> >>Hello All, >> >>I had the opportunity to meet a young man in LA with a disability and it >>has changed my life. I guess we never think about the other guy until we >>are faced with the all consuming fact that, we all live in this world >>together, you're not alone and we really are connected to that universal >>strand. The young man has no arms and we happened to meet by chance. >> >>I met his father at a LA ATM, we started talking and some how we began >>talking about games and me being one of the first African American Game >>Developers in the country. The boys' father told me his son was an avid >>game player who had all the games but because of his disability he >>played games with his feet. "Evans in the car do you want to meet him". >>We proceeded to the car and I met a beautiful young man very much alive >>eyes bright with interest after his father told him I was a game >>developer. We talked for a while about his love for games and the game >>industry and the fact that he wanted so badly to be a part of our world. >>He wants to develop games for children like with disabilities. We >>finished talking I gave him my card and walked slowly back to my car >>where my wife was so patiently waiting. I told her about my experience >>and I began to cry and I couldn't stop. I explained to my wife that I >>was just at the ATM to get some cash. >> >>Well, when I got back to Atlanta in my office at the University I had a >>message from Evan. He said, he enjoyed our conversation and our website >>and he will continue working on the game he is developing for children >>like him. He wants to develop games for children with disabilities as I >>said before. >> >>Well, you know I started crying again in fact I was unable to sleep I >>woke up about 4:30 in the morning and started thinking. Hay! Evan plays >>games with a handheld what better person to design a foot held game >>controller. To make a long story short Evans is now designing a foot >>held game controller for Entertainment Arts Research. You never know >>when diversity will impact you. >> >>Peace, >> >>Joe Saulter >> >> >> >>Joseph Saulter AA,BA,MA:CEO >>Entertainment Arts Research >>Chairman American Intercontinental University >>Game Design and Development Department >>404.965.5937 >>404.606.7383 >> >> >> >>_______________________________________________ >>Game_Diversity mailing list >>Game_Diversity at igda.org >>http://seven.pairlist.net/mailman/listinfo/game_diversity > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From adam at igda.org Fri Jun 10 16:40:39 2005 From: adam at igda.org (Adam Gourdin) Date: Fri, 10 Jun 2005 13:40:39 -0700 Subject: [games_access] Survey Message-ID: <6.2.1.2.0.20050610133909.01d23e50@mail.igda.org> Hello, my name is Adam Gourdin, the summer intern at IGDA's office in San Francisco. I am currently attempting to create a broad demographic survey for IGDA and would very much appreciate your input. I would like to know (a) what is important to you in terms of diversity issues (b) questions you would like to see on the survey and (c) anything else you want to tell me that you think is relevant. Sincerely Adam Gourdin From hinn at uiuc.edu Sat Jun 11 01:52:35 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 11 Jun 2005 00:52:35 -0500 Subject: [games_access] Survey Message-ID: Hi Adam, Can you tell us a little more about the goals of your survey? Are you constructing the survey to, say, find out how many people with disabilities work in the game development community? Or are you trying to get information on the audience of the game titles (ie, how many people are, say, blind and game and/or how many games have accessibility features built into them)? BTW, we'll be having a meeting this monday at 9am (PST) on MSN messenger. If you'd like to attend and ask the meeting participants more questions, please do. Just let me know what your MSN login is and I'll add you to the meeting. Best, Michelle Hinn Chair, IGDA Game Accessibility SIG ---- Original message ---- >Date: Fri, 10 Jun 2005 13:40:39 -0700 >From: Adam Gourdin >Subject: [games_access] Survey >To: games_access at igda.org > >Hello, my name is Adam Gourdin, the summer intern at IGDA's office in San >Francisco. I am currently attempting to create a broad demographic survey >for IGDA and would very much appreciate your input. I would like to know >(a) what is important to you in terms of diversity issues (b) questions you >would like to see on the survey and (c) anything else you want to tell me >that you think is relevant. > >Sincerely >Adam Gourdin > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Sat Jun 11 21:34:42 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 11 Jun 2005 21:34:42 -0400 Subject: [games_access] Survey In-Reply-To: References: Message-ID: Uhm, lets not forget the survey I started up which hasn't gotten much discussion at all which disappoints me. http://game.rbkdesign.com/cc_survey/index.php?sid=1 -Reid On 6/11/05, hinn at uiuc.edu wrote: > Hi Adam, > > Can you tell us a little more about the goals of your > survey? Are you constructing the survey to, say, find out > how many people with disabilities work in the game > development community? Or are you trying to get information > on the audience of the game titles (ie, how many people are, > say, blind and game and/or how many games have accessibility > features built into them)? > > BTW, we'll be having a meeting this monday at 9am (PST) on > MSN messenger. If you'd like to attend and ask the meeting > participants more questions, please do. Just let me know > what your MSN login is and I'll add you to the meeting. > > Best, > Michelle Hinn > Chair, IGDA Game Accessibility SIG > > > > ---- Original message ---- > >Date: Fri, 10 Jun 2005 13:40:39 -0700 > >From: Adam Gourdin > >Subject: [games_access] Survey > >To: games_access at igda.org > > > >Hello, my name is Adam Gourdin, the summer intern at IGDA's > office in San > >Francisco. I am currently attempting to create a broad > demographic survey > >for IGDA and would very much appreciate your input. I > would like to know > >(a) what is important to you in terms of diversity issues > (b) questions you > >would like to see on the survey and (c) anything else you > want to tell me > >that you think is relevant. > > > >Sincerely > >Adam Gourdin > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sat Jun 11 22:27:44 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 11 Jun 2005 21:27:44 -0500 Subject: [games_access] Survey Message-ID: <1abf132d.b09494b.8198d00@expms2.cites.uiuc.edu> Good point, Reid. I'm sorry we haven't yet had a chance to go over it. Let's talk about it at the meeting on Monday. I'm not sure what the IGDA survey is attempting to cover -- I think it's trying to see what the diversity of the game dev workforce is. But I'm not sure. Please, everyone, take a look at Reid's survey so we can talk about it on Monday and/or give your feedback about it on this list. I think it's a great starting point for us and we should figure out how to advertise it and possibly expand it. I'll be online on Monday a half hour before the meeting (so I'll be online starting at 11:30 EST) if anyone wants to test their connections or chat one-on-one. BTW, I'm back from Taiwan now so I'm back online more frequently!! Michelle ---- Original message ---- >Date: Sat, 11 Jun 2005 21:34:42 -0400 >From: Reid Kimball >Subject: Re: [games_access] Survey >To: IGDA Games Accessibility SIG Mailing List > >Uhm, lets not forget the survey I started up which hasn't gotten much >discussion at all which disappoints me. > >http://game.rbkdesign.com/cc_survey/index.php?sid=1 > >-Reid > >On 6/11/05, hinn at uiuc.edu wrote: >> Hi Adam, >> >> Can you tell us a little more about the goals of your >> survey? Are you constructing the survey to, say, find out >> how many people with disabilities work in the game >> development community? Or are you trying to get information >> on the audience of the game titles (ie, how many people are, >> say, blind and game and/or how many games have accessibility >> features built into them)? >> >> BTW, we'll be having a meeting this monday at 9am (PST) on >> MSN messenger. If you'd like to attend and ask the meeting >> participants more questions, please do. Just let me know >> what your MSN login is and I'll add you to the meeting. >> >> Best, >> Michelle Hinn >> Chair, IGDA Game Accessibility SIG >> >> >> >> ---- Original message ---- >> >Date: Fri, 10 Jun 2005 13:40:39 -0700 >> >From: Adam Gourdin >> >Subject: [games_access] Survey >> >To: games_access at igda.org >> > >> >Hello, my name is Adam Gourdin, the summer intern at IGDA's >> office in San >> >Francisco. I am currently attempting to create a broad >> demographic survey >> >for IGDA and would very much appreciate your input. I >> would like to know >> >(a) what is important to you in terms of diversity issues >> (b) questions you >> >would like to see on the survey and (c) anything else you >> want to tell me >> >that you think is relevant. >> > >> >Sincerely >> >Adam Gourdin >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Jun 11 23:10:37 2005 From: hinn at uiuc.edu (michelle hinn) Date: Sat, 11 Jun 2005 22:10:37 -0500 Subject: [games_access] The next SIG meeting is Monday, June 13, 2005 In-Reply-To: Message-ID: <20050612031048.36CCA570C8@seven.pairlist.net> Hi all, just a reminder that the next SIG meeting will be on Monday, June 13 on MSN messenger at noon (EST) -- this is our usual time. Email me at accessibility at igda.org with any questions about logging on for the meeting. We'll be talking about the presentation for the HCII conference in Las Vegas (July!) as well as Reid Kimbell's survey: http://game.rbkdesign.com/cc_survey/index.php?sid=1 I'll be online on Monday a half hour before the meeting (so I'll be online starting at 11:30 EST) if anyone wants to test their connections or chat one-on-one. Thanks and hope to see many of you at the meeting! Michelle From adam at igda.org Mon Jun 13 12:46:26 2005 From: adam at igda.org (Adam Gourdin) Date: Mon, 13 Jun 2005 09:46:26 -0700 Subject: [games_access] Survey In-Reply-To: References: Message-ID: <6.2.1.2.0.20050613094459.01cfc840@mail.igda.org> The survey is really a demographic survey of the game development community. This is of course includes those who may have disabilities and their reactions to working in the industry. Does that help? Adam At 10:52 PM 6/10/2005, you wrote: >Hi Adam, > >Can you tell us a little more about the goals of your >survey? Are you constructing the survey to, say, find out >how many people with disabilities work in the game >development community? Or are you trying to get information >on the audience of the game titles (ie, how many people are, >say, blind and game and/or how many games have accessibility >features built into them)? > >BTW, we'll be having a meeting this monday at 9am (PST) on >MSN messenger. If you'd like to attend and ask the meeting >participants more questions, please do. Just let me know >what your MSN login is and I'll add you to the meeting. > >Best, >Michelle Hinn >Chair, IGDA Game Accessibility SIG > > > >---- Original message ---- > >Date: Fri, 10 Jun 2005 13:40:39 -0700 > >From: Adam Gourdin > >Subject: [games_access] Survey > >To: games_access at igda.org > > > >Hello, my name is Adam Gourdin, the summer intern at IGDA's >office in San > >Francisco. I am currently attempting to create a broad >demographic survey > >for IGDA and would very much appreciate your input. I >would like to know > >(a) what is important to you in terms of diversity issues >(b) questions you > >would like to see on the survey and (c) anything else you >want to tell me > >that you think is relevant. > > > >Sincerely > >Adam Gourdin > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jun 13 13:00:42 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 13 Jun 2005 12:00:42 -0500 Subject: [games_access] Survey Message-ID: <6a4bf957.bdd09ba.82c7300@expms2.cites.uiuc.edu> Hi Adam, yes that helps. Well, as a SIG we're mainly focused on getting developers to create accessible games for the disabled more than the demographics of the dev community. However, it would be nice to know how many in the dev community has, say, visual, hearing, mobility, and cognitive disabilities and how the industry has (or has not) created a friendly work environment (ie, what accommodations are provided to them so that they can do their job). Michelle ---- Original message ---- >Date: Mon, 13 Jun 2005 09:46:26 -0700 >From: Adam Gourdin >Subject: Re: [games_access] Survey >To: IGDA Games Accessibility SIG Mailing List > >The survey is really a demographic survey of the game development >community. This is of course includes those who may have disabilities and >their reactions to working in the industry. Does that help? > >Adam > > > >At 10:52 PM 6/10/2005, you wrote: >>Hi Adam, >> >>Can you tell us a little more about the goals of your >>survey? Are you constructing the survey to, say, find out >>how many people with disabilities work in the game >>development community? Or are you trying to get information >>on the audience of the game titles (ie, how many people are, >>say, blind and game and/or how many games have accessibility >>features built into them)? >> >>BTW, we'll be having a meeting this monday at 9am (PST) on >>MSN messenger. If you'd like to attend and ask the meeting >>participants more questions, please do. Just let me know >>what your MSN login is and I'll add you to the meeting. >> >>Best, >>Michelle Hinn >>Chair, IGDA Game Accessibility SIG >> >> >> >>---- Original message ---- >> >Date: Fri, 10 Jun 2005 13:40:39 -0700 >> >From: Adam Gourdin >> >Subject: [games_access] Survey >> >To: games_access at igda.org >> > >> >Hello, my name is Adam Gourdin, the summer intern at IGDA's >>office in San >> >Francisco. I am currently attempting to create a broad >>demographic survey >> >for IGDA and would very much appreciate your input. I >>would like to know >> >(a) what is important to you in terms of diversity issues >>(b) questions you >> >would like to see on the survey and (c) anything else you >>want to tell me >> >that you think is relevant. >> > >> >Sincerely >> >Adam Gourdin >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jun 13 15:11:55 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 13 Jun 2005 14:11:55 -0500 Subject: [games_access] Fwd: [AGDev-discuss] Accessible Games Discussion Message-ID: <3f898d35.be90cf1.8242c00@expms2.cites.uiuc.edu> FYI...from the AGDev discussion list. Check out the MP3 file of the talk -- interesting discussion! I'll summarize it as soon as I get some spare minutes for those who can't access it (ok, so the file isn't totally accessible for all of us...it was for a vision impairment conference). Might help, though, with some of the survey questions for those with visual impairments. Michelle ---- Original message ---- >Date: Mon, 13 Jun 2005 14:03:32 -0400 >From: "Phil Vlasak" >Subject: [AGDev-discuss] Accessible Games Discussion >To: "AGDev discussion list" > >Hi Folks, >I visited the OcuSource Expo >http://www.ocusource.com/expo/expo.cfm >Saturday, June 11, 2005 >10:45 - 11:30 AM >Accessible Games Discussion >by Michael Feir >His talk lasts 47 minutes, and the file is about 21 mb in size. >http://www.pcsgames.net/Michael_Feir12June2005.mp3 > He talks about several game companies and you are welcome to add the file >to your web sites. >I was the only other developer in the chat room, so that's probably why he >talked about my company first. >Or maybe it was because we have had articles in all but the first Audyssey >magazine. > >sincerely, >Phil > >_______________________________________________ >AGDev-discuss mailing list >AGDev-discuss at lists.agdev.org >http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev- discuss From hinn at uiuc.edu Mon Jun 13 17:55:50 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 13 Jun 2005 16:55:50 -0500 Subject: [games_access] Fwd: Re: [AGDev-discuss] Accessible Games Discussion Message-ID: <89b73d4f.bf80e85.8234700@expms2.cites.uiuc.edu> More from the AGDev list....Ok, cool -- Tim Chase has started a transcription of the talk! Good stuff! Michelle ---- Original message ---- >Date: Mon, 13 Jun 2005 16:47:29 -0500 >From: Tim Chase >Subject: Re: [AGDev-discuss] Accessible Games Discussion >To: AGDev discussion list > >> Accessible Games Discussion >> by Michael Feir > >I mirrored Phil & Michael's work as recorded at > >http://tim.thechases.com/Michael_Feir12June2005.mp3 > >in case folks have hammered Phil's servers too much. > >I also started a transcript at > >http://oblique.agrip.org.uk/~gumnos/transcript.html > >if anybody wants to pick where I left off. I tried to put in >time markers so you can follow along if you're listening at home. > I made it about 33 minutes in before my mind started going a >bit numb :) > >Later, > >-tim > > > > > >_______________________________________________ >AGDev-discuss mailing list >AGDev-discuss at lists.agdev.org >http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev- discuss From hinn at uiuc.edu Fri Jun 17 00:03:09 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Jun 2005 23:03:09 -0500 Subject: [games_access] Game Survey -- Places to target to get the word out Message-ID: <45cab12.da52e33.81e3200@expms2.cites.uiuc.edu> Hi all, I'm posting up a quick summary of this past monday's meeting on the sig website (http://www.igda.org/accessibility/). We mostly talked about Reid's survey that is going to try to get at how many people -- disabled or not -- would like to see game accessibility features brought into games. Next Monday's meeting will focus on the continued survey development. One thing we want to do is start collecting media lists, gamer lists, disabled game groups -- places that we think might be responsive to a post or putting up a short blurb on their website about the survey. so we want this to be huge! To get everyone thinking...here are a few places off the top of my head that we should hit just to get the ball rolling: Gaming Organizations/Professional Game Dev Media: * Gamasutra (http://www.gamasutra.com) * IGDA (http://igda.org/) -- the IGDA also has a monthly newsletter that goes out to all members that we could add a little advert for the survey on Game Media: * GameSpot (http://www.gamespot.com/) * IGN (http://www.ign.com/) Accessible Game Media/Organizations: * AGDev (http://www.agdev.org/) * Deaf Gamers (http://www.deafgamers.com/) Disability Organizations: * American Foundation for the Blind (http://www.afb.org/) * American Association for the Deaf-Blind (http://www.aadb.org/) * American Association for Deaf Children (http://www.deafchildren.org/home/home.html) * Center for Applied Special Technology (http://www.cast.org/) Other Media? * Wired Magazine (http://www.wired.com/) * New York Times (http://www.nytimes.com) Please -- keep adding your links and ideas -- we're trying to collect as many potential groups who might help us get the word out about our survey as possible! Thanks! Michelle From j.chetwynd at btinternet.com Fri Jun 17 11:13:36 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 17 Jun 2005 16:13:36 +0100 Subject: [games_access] Game Survey -- Places to target to get the word out In-Reply-To: <45cab12.da52e33.81e3200@expms2.cites.uiuc.edu> References: <45cab12.da52e33.81e3200@expms2.cites.uiuc.edu> Message-ID: <17C73865-5C6B-4FDA-AF6C-3FEC567C4A2D@btinternet.com> My apologies for being offline, current committments etc.... media literacy will provide a fount of compatible information in the near future... I'll post some links nearer the time ~:" I've added a few more Accessibility Groups WAI http://www.w3.org/WAI WCAG http://www.w3.org/WAI/WCAG GAWDS http://www.gawds.org Gaming Organizations/Professional Game Dev Media: Game Media: Accessible Game Media/Organizations: RNIB http://www.rnib.org.uk/xpedio/groups/public/documents/ PublicWebsite/public_rnib002958.hcsp Disability Organizations: Mencap http://www.mencap.org.uk RNIB http://www.rnib.org.uk RNID http://www.rnid.org.uk/ Other Media? * Wired Magazine (http://www.wired.com/) * New York Times (http://www.nytimes.com) Please -- keep adding your links and ideas -- we're trying to collect as many potential groups who might help us get the word out about our survey as possible! Thanks! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From hinn at uiuc.edu Sun Jun 19 23:55:23 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 19 Jun 2005 22:55:23 -0500 Subject: [games_access] Reminder: GA SIG meeting Monday, June 20 at 12noon (est) / 9am (pst) Message-ID: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> Hi all, just a reminder that the next SIG meeting will be on Monday, June 20 on MSN messenger at noon (EST). Email me at accessibility at igda.org with any questions about logging on for the meeting. We'll continue the talk about the survey we're going to administer in August that will help us get a start at figuring out some better gaming accessibility demographics. This will be the largest survey undertaken so far on the topic so this should be a real help! I'd also like to talk for a few minutes during the meeting about forming some working groups. We have a lot of projects going on and it might be more efficient if we kept the general meeting as a place for everyone to check in with the whole sig while smaller "working groups" met at other times. That way the different projects get time to hash out details...which we always run out of during the monday meeting. Other news: * Kevin Bierre is writing up an article for Gamasutra on Game Accessibility and will give a plug for the SIG there. Hopefully that will help us get more industry people involved! * Everything's all set for the HCII conference in Las Vegas. To my knowledge, only Kevin is going -- correct? * We have the book proposal back in our hands to edit and give back to the publisher -- we got some great positive feedback from the publisher (yay!) Hope to see most of you tomorrow! Michelle Chair, Game Accessibility SIG From simon at ahbinnovision.com Mon Jun 20 02:39:33 2005 From: simon at ahbinnovision.com (Simon van Dam) Date: Mon, 20 Jun 2005 08:39:33 +0200 Subject: [games_access] Reminder: GA SIG meeting Monday, June 20 at 12noon (est) / 9am (pst) In-Reply-To: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> Message-ID: <0IID004BNBOL9PE0@mxout4.netvision.net.il> Unfortunately, I have a conflicting obligation, so I can't make it this time. I would love to participate, since I believe that we have something to contribute, but that has to wait until next time. Check out our website: www.ahbinnovision.com. Regards, Simon van Dam -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, June 20, 2005 05:55 To: games_access at igda.org Subject: [games_access] Reminder: GA SIG meeting Monday, June 20 at 12noon (est) / 9am (pst) Hi all, just a reminder that the next SIG meeting will be on Monday, June 20 on MSN messenger at noon (EST). Email me at accessibility at igda.org with any questions about logging on for the meeting. We'll continue the talk about the survey we're going to administer in August that will help us get a start at figuring out some better gaming accessibility demographics. This will be the largest survey undertaken so far on the topic so this should be a real help! I'd also like to talk for a few minutes during the meeting about forming some working groups. We have a lot of projects going on and it might be more efficient if we kept the general meeting as a place for everyone to check in with the whole sig while smaller "working groups" met at other times. That way the different projects get time to hash out details...which we always run out of during the monday meeting. Other news: * Kevin Bierre is writing up an article for Gamasutra on Game Accessibility and will give a plug for the SIG there. Hopefully that will help us get more industry people involved! * Everything's all set for the HCII conference in Las Vegas. To my knowledge, only Kevin is going -- correct? * We have the book proposal back in our hands to edit and give back to the publisher -- we got some great positive feedback from the publisher (yay!) Hope to see most of you tomorrow! Michelle Chair, Game Accessibility SIG _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jason at igda.org Tue Jun 21 10:23:49 2005 From: jason at igda.org (Jason Della Rocca) Date: Tue, 21 Jun 2005 10:23:49 -0400 Subject: [games_access] academic researchers In-Reply-To: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> References: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> Message-ID: <6.2.1.2.0.20050621100752.024a5e20@mail.igda.org> Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From hinn at uiuc.edu Tue Jun 21 14:15:29 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 21 Jun 2005 13:15:29 -0500 Subject: [games_access] News Feed: Japanese Game for the Blind Message-ID: <63233cf8.100289b5.8443200@expms2.cites.uiuc.edu> Tim Chase sent this link to the AG-Dev list which I thought would be of interest to a lot of us: http://www.pcworld.idg.com.au/pp.php? id=345629850&fp=512&fpid=406 I've copied and pasted the article below in case it "goes away" from the site before you've had a chance to read it! Michelle Researcher develops computer game for the blind Martyn Williams, IDG News Service 15/06/2005 09:13:06 A Japanese researcher has developed a computer game in which the player becomes the game character, the game is played in real space and a pair of headphones substitute for a monitor. The game is called BBBeat and requires the player to wield a mallet and hit computer-generated bees in order to rack up points. The game has no screen. Instead, the player wears special headphones that makes the bees seem to buzz around the head, and the gamer must locate them based on sound alone. The game, developed by Makoto Ohuchi of Tohoku Fukushi University as part of his PhD project, is intended mostly as a training aid to heighten the ability of the visually impaired to locate the source of sounds. But it can be enjoyed by anybody, as Ohuchi showed during a demonstration Friday at the university, about 400 kilometers north of Tokyo in the city of Sendai. Playing the game means first getting kitted out. The computer needs to be able to follow the player's movements, so sensors are clipped to the player's upper arm and wrist, and also to the headphones and the mallet. The sensors communicate with a control box worn around the waist, which in turn routes the information to a Windows PC. There is a monitor showing the bees and the movements of the player, but it is meant for people accompanying the player rather than the player himself. The game not only helps players practice locating sounds but also hones their ability to reach out to the source of a sound -- and in this case bash it with a mallet. Preliminary tests suggest the game may be effective. Ohuchi tested it by giving 10 players a similar game to play for 10 days. Their ability to locate the source of sounds was measured at the start and finish of the 10-day period. Those who had played the game showed significant improvement, while a control group with no access to the game registered virtually no change, Ohuchi wrote in a paper on the project. Further tests are needed to verify the preliminary findings, Ohuchi cautioned. Plans to commercialize the game are advancing and Ohuchi hopes it will be available before the end of the year. A consortium of four companies has been working with Ohuchi on the project for the last two years, said Keiki Hatakeyama president of P Softhouse, a Sendai-based software company that is one of the four. Tsuken Denki Kogyo, another Sendai- based consortium member, will handle sales of the product, Hatakeyama said. The price for the game has not yet been decided, but it will not be cheap, Hatakeyama said. Ohuchi estimated that it will likely cost several thousand dollars. It will be targeted at schools and rehabilitation centers for the blind, he said. Details of Ohuchi's research are due to be published in the proceedings of the International Conference on Auditory Display, which is scheduled to take place from July 6 though July 9 in Limerick, Ireland. From j.chetwynd at btinternet.com Tue Jun 21 15:38:10 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 21 Jun 2005 20:38:10 +0100 Subject: [games_access] academic researchers In-Reply-To: <6.2.1.2.0.20050621100752.024a5e20@mail.igda.org> References: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> <6.2.1.2.0.20050621100752.024a5e20@mail.igda.org> Message-ID: <41C5AEF7-1EF2-47D1-B3E5-F71C8AB4393A@btinternet.com> Jason, thanks for those links, of the abstracts I read, this one also comes close to my area of interest: http://www.gamesconference.org/digra2005/viewabstract.php?id=370 cheers ~:" On 21 Jun 2005, at 15:23, Jason Della Rocca wrote: Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From js at ea-research.com Wed Jun 22 15:20:09 2005 From: js at ea-research.com (js at ea-research.com) Date: Wed, 22 Jun 2005 15:20:09 -0400 Subject: [games_access] academic researchers In-Reply-To: <6.2.1.2.0.20050621100752.024a5e20@mail.igda.org> Message-ID: <000c01c57761$0a177650$4002330a@aiubuckhead.aiuniv.edu> Thank You Jason, This will be a great help in our initiative to move the Urban Video Game Academy in to the national arena. Just to let you know I will be meeting with Dr. Henry Jenkins and Alex sometime in July. Speak to you soon, Joe Saulter Joseph Saulter AA,BA,MA:CEO Entertainment Arts Research Chairman American Intercontinental University Game Design and Development Department 404.965.5937 404.606.7383 -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jason Della Rocca Sent: Tuesday, June 21, 2005 10:24 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] academic researchers Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: Draft Press Release - UGADATLC.doc Type: application/msword Size: 45056 bytes Desc: not available URL: From hinn at uiuc.edu Wed Jun 22 20:05:40 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 22 Jun 2005 19:05:40 -0500 Subject: [games_access] GA SIG Meeting Time/Place Survey Message-ID: <652658a1.10a66def.8198e00@expms2.cites.uiuc.edu> Hi everyone, I'd like to take a quick informal survey on meeting day/time as well as meeting "venues" (ie, MSN messenger, skype, etc) preferences. So if you are interested in attending online game accessibility sig meetings, please answer the questions below and email the survey to me at hinn at uiuc.edu Thanks everyone! Michelle Chair, GA SIG Survey ------- 1) Pick your top FIVE (3) days of the week that would work for you for a meeting (rank your choices in order where "1" is your top choice): ___ Monday ___ Tuesday ___ Wednesday ___ Thursday ___ Friday ___ Saturday ___ Sunday 2) Pick your top FIVE (5) time slots that would work for you for a meeting (times are in US EST; rank your choices in order where "1" is your top choice, Here's a handy time converter (http://www.worldtimeserver.com/time_converter.aspx): ___ 10 am (EST) ___ 11 am (EST) ___ 12 pm (EST) ___ 1 pm (EST) ___ 2 pm (EST) ___ 3 pm (EST) ___ 4 pm (EST) ___ 5 pm (EST) ___ 6 pm (EST) ___ 7 pm (EST) ___ 8 pm (EST) 3) What country and time zone are you located in: _________ 4) Pick your top THREE (3) online meeting place preferences (rank your choices in order where "1" is your top choice): ___ Yahoo Messenger ___ AOL Instant Messenger ___ MSN Instant Messenger (what we currently use) ___ ICQ ___ IRC ___ Skype ___ Other (Please Specify: _________ ) Thanks for your help! Please email this to hinn at uiuc.edu Michelle From hinn at uiuc.edu Wed Jun 22 20:17:44 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 22 Jun 2005 19:17:44 -0500 Subject: [games_access] GA SIG Meeting Time/Place Survey Message-ID: <904dd1e0.10a788c0.8234c00@expms2.cites.uiuc.edu> ha! well, my first question is supposed to read list your top 5 (5) -- not top 5 (3). so much for clarifying things! :) michelle ---- Original message ---- >Date: Wed, 22 Jun 2005 19:05:40 -0500 >From: >Subject: [games_access] GA SIG Meeting Time/Place Survey >To: games_access at igda.org > >Hi everyone, > >I'd like to take a quick informal survey on meeting day/time >as well as meeting "venues" (ie, MSN messenger, skype, etc) >preferences. So if you are interested in attending online >game accessibility sig meetings, please answer the questions >below and email the survey to me at hinn at uiuc.edu > >Thanks everyone! >Michelle >Chair, GA SIG > >Survey >------- > >1) Pick your top FIVE (3) days of the week that would work >for you for a meeting (rank your choices in order where "1" >is your top choice): > >___ Monday >___ Tuesday >___ Wednesday >___ Thursday >___ Friday >___ Saturday >___ Sunday > >2) Pick your top FIVE (5) time slots that would work for you >for a meeting (times are in US EST; rank your choices in >order where "1" is your top choice, Here's a handy time >converter >(http://www.worldtimeserver.com/time_converter.aspx): > >___ 10 am (EST) >___ 11 am (EST) >___ 12 pm (EST) >___ 1 pm (EST) >___ 2 pm (EST) >___ 3 pm (EST) >___ 4 pm (EST) >___ 5 pm (EST) >___ 6 pm (EST) >___ 7 pm (EST) >___ 8 pm (EST) > >3) What country and time zone are you located in: _________ > >4) Pick your top THREE (3) online meeting place preferences >(rank your choices in order where "1" >is your top choice): > >___ Yahoo Messenger >___ AOL Instant Messenger >___ MSN Instant Messenger (what we currently use) >___ ICQ >___ IRC >___ Skype >___ Other (Please Specify: _________ ) > >Thanks for your help! Please email this to hinn at uiuc.edu > >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jun 22 21:26:02 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 22 Jun 2005 20:26:02 -0500 Subject: Correction: [games_access] GA SIG Meeting Time/Place Survey Message-ID: <848cbd90.10adc970.8242200@expms2.cites.uiuc.edu> Just to be more clear -- what I meant when I said US EST is actually US ET (New York City Time). Sorry about that. Some Indiana SIG members pointed out my incorrect use of EST. Thanks everyone! Michelle ---- Original message ---- >Date: Wed, 22 Jun 2005 19:05:40 -0500 >From: >Subject: [games_access] GA SIG Meeting Time/Place Survey >To: games_access at igda.org > >Hi everyone, > >I'd like to take a quick informal survey on meeting day/time >as well as meeting "venues" (ie, MSN messenger, skype, etc) >preferences. So if you are interested in attending online >game accessibility sig meetings, please answer the questions >below and email the survey to me at hinn at uiuc.edu > >Thanks everyone! >Michelle >Chair, GA SIG > >Survey >------- > >1) Pick your top FIVE (3) days of the week that would work >for you for a meeting (rank your choices in order where "1" >is your top choice): > >___ Monday >___ Tuesday >___ Wednesday >___ Thursday >___ Friday >___ Saturday >___ Sunday > >2) Pick your top FIVE (5) time slots that would work for you >for a meeting (times are in US EST; rank your choices in >order where "1" is your top choice, Here's a handy time >converter >(http://www.worldtimeserver.com/time_converter.aspx): > >___ 10 am (EST) >___ 11 am (EST) >___ 12 pm (EST) >___ 1 pm (EST) >___ 2 pm (EST) >___ 3 pm (EST) >___ 4 pm (EST) >___ 5 pm (EST) >___ 6 pm (EST) >___ 7 pm (EST) >___ 8 pm (EST) > >3) What country and time zone are you located in: _________ > >4) Pick your top THREE (3) online meeting place preferences >(rank your choices in order where "1" >is your top choice): > >___ Yahoo Messenger >___ AOL Instant Messenger >___ MSN Instant Messenger (what we currently use) >___ ICQ >___ IRC >___ Skype >___ Other (Please Specify: _________ ) > >Thanks for your help! Please email this to hinn at uiuc.edu > >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jun 22 21:39:29 2005 From: hinn at uiuc.edu (michelle hinn) Date: Wed, 22 Jun 2005 20:39:29 -0500 Subject: [games_access] GDC Europe 2005 In-Reply-To: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> Message-ID: <20050623013940.0CFDD57183@seven.pairlist.net> Hi everyone, If you are planning to attend GDC Europe in London in Late Augst/Early September (http://www.gdceurope.com/), please send me an email off list at hinn at uiuc.edu Thanks! Michelle From rkimball at gmail.com Wed Jun 22 22:31:01 2005 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 22 Jun 2005 22:31:01 -0400 Subject: [games_access] Closed captioning mod for Doom3 is finished In-Reply-To: <20050623013940.0CFDD57183@seven.pairlist.net> References: <419acd1e.f2ff6db.8230400@expms2.cites.uiuc.edu> <20050623013940.0CFDD57183@seven.pairlist.net> Message-ID: Hey all, My team, Games[CC] finished our work on Doom3[CC] which adds closed captions to Doom3. Here are the notable features that make our Dynamic Closed Captioning system the most comprehensive yet in any game. - Options to caption only sound effects, only dialog, or both at the same time - Color coded closed captions for characters and environmental sounds - Support for multiple languages (English, Spanish, French, German and Brazilian Portuguese) - Easily modify text files to add or delete captions, change their frequency of captioning, add additional language support and modify color assignments - A visual sound based radar on the HUD that simulates the basic information of a sounds direction and distance of origin rather than its exact location The mod can be downloaded from: http://game.rbkdesign.com/doom3cc/ This version only works with Doom3 v1.3. -REid From hinn at uiuc.edu Thu Jun 23 00:17:09 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 22 Jun 2005 23:17:09 -0500 Subject: [games_access] Closed captioning mod for Doom3 is finished Message-ID: Awesome, Reid! I'm going to check it out this weekend. Thanks for letting us know that it's finished! Michelle ---- Original message ---- >Date: Wed, 22 Jun 2005 22:31:01 -0400 >From: Reid Kimball >Subject: [games_access] Closed captioning mod for Doom3 is finished >To: IGDA Games Accessibility SIG Mailing List > >Hey all, > >My team, Games[CC] finished our work on Doom3[CC] which adds closed >captions to Doom3. Here are the notable features that make our Dynamic >Closed Captioning system the most comprehensive yet in any game. > >- Options to caption only sound effects, only dialog, or both at the same time >- Color coded closed captions for characters and environmental sounds >- Support for multiple languages (English, Spanish, French, German and >Brazilian Portuguese) >- Easily modify text files to add or delete captions, change their >frequency of captioning, add additional language support and modify >color assignments >- A visual sound based radar on the HUD that simulates the basic >information of a sounds direction and distance of origin rather than >its exact location > >The mod can be downloaded from: http://game.rbkdesign.com/doom3cc/ > >This version only works with Doom3 v1.3. > >-REid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jun 23 01:40:52 2005 From: hinn at uiuc.edu (michelle hinn) Date: Thu, 23 Jun 2005 00:40:52 -0500 Subject: [games_access] academic researchers In-Reply-To: <41C5AEF7-1EF2-47D1-B3E5-F71C8AB4393A@btinternet.com> Message-ID: <20050623054102.B2DEB5706E@seven.pairlist.net> Hi All, Here are some of the abstracts that I found most interesting for the SIG as a whole (includes Jason's and Barrie's links in full): Darryl Charles, dk.charles at ulster.ac.uk Computing and Information Engineering, University of Ulster http://www.gamesconference.org/digra2005/viewabstract.php?id=250 Paul Kearney, pkearney at unitec.ac.nz School of Computing and Information Technology, Unitec New Zealand Playing in the Sandbox: Developing games for children with disabilities. http://www.gamesconference.org/digra2005/viewabstract.php?id=24 Tammy McGraw, tmcgraw at intelligen.net Intelligen, LLC The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD http://www.gamesconference.org/digra2005/viewabstract.php?id=370 Niklas R?ber, niklas at isg.cs.uni-magdeburg.de Games Research Group, Department of Simulation and Graphics, Otto-von-Guericke University, Magdeburg, Germany Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds http://www.gamesconference.org/digra2005/viewabstract.php?id=213 I'll send them out an email to invite them to the SIG -- some interesting reads for sure! Check them out when you get the chance. Michelle -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jonathan Chetwynd Sent: Tuesday, June 21, 2005 2:38 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] academic researchers Jason, thanks for those links, of the abstracts I read, this one also comes close to my area of interest: http://www.gamesconference.org/digra2005/viewabstract.php?id=370 cheers ~:" On 21 Jun 2005, at 15:23, Jason Della Rocca wrote: Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jun 23 02:46:57 2005 From: hinn at uiuc.edu (michelle hinn) Date: Thu, 23 Jun 2005 01:46:57 -0500 Subject: [games_access] FW: IGDA Newsletter - June 2005 Message-ID: <20050623064708.4AF1457109@seven.pairlist.net> Just as a reminder :) The Game Accessibility SIG is sponsored by the International Game Developers Association and here's this month's IGDA newsletter that you might be interested in. IGDA helps provide things like this mailing list, our wiki, our forums, and our blog (all on www.igda.org/accessibility) as well as helping us with countless other things that help us get noticed and keep us visible! Without the helpful staff of the IGDA, we definitely would not have gotten as far as we have in the last two years! Check out the IGDA site (www.igda.org) for information on how to join the IGDA. I'm a member! Are you? Michelle Chair, IGDA GA SIG -----Original Message----- From: IGDA [mailto:news at igda.org] Sent: Wednesday, June 22, 2005 4:12 PM To: IGDA_List at igda.org Subject: IGDA Newsletter - June 2005 =========================== IGDA Newsletter - June 2005 =========================== ================= Table of Contents ================= 0: A Word From Jesse Schell 1: Quality of Life Summit Session Videos Now Online 2: Promising Students to be Awarded with GDC Europe Scholarships 3: 2005 Mobile Games White Paper Hot off the Press 4: Member Offers: Euro Industry Report, Difficult Questions Book 5: Columns Update 6: Chapter Meetings/Reports x: Logistical Bits & Subscription Info ================= =========================== 0: A Word From Jesse Schell =========================== Dear Members and friends, I have felt quite privileged to spend the last year as IGDA Chairperson - it has given me a chance to learn more about the ins and outs of the organization, and to meet with more members than ever. I am glad to say that the experience has made me all the more proud to be a game developer, and proud to be a part of the IGDA. I've never, anywhere, seen a community so driven and passionate about creating incredible things, while simultaneously being so sharing and open. For my final act as chair, I would like to thank you all for supporting the IGDA through this transitional year. The IGDA is nothing without its members and supporters, and I have every confidence that in the coming years, you will be quite surprised at the new ways the IGDA gives back to the members that have given it so much. And with that said, I will pass the baton to our newly appointed chair: Bob Bates! With Bob's vast experience, endless patience, and atomic-powered enthusiasm, the IGDA is in excellent hands. Let me also congratulate our other elected officers: Secretary Mitzi McGilvray and Treasurer (and former chair) Kathy Schoback. Finally, please welcome our newest board member, Tom Buscaglia. See the press release for more details: http://www.igda.org/newsroom/press_062205.php While this is my last intro letter, you aren't rid of me yet. I am pleased to say I'll be staying on the board for the coming year as "Chair Emeritus" to help ensure a smooth transition, so feel free to drop me a line. And have a great summer! - Jesse Schell Chairperson Emeritus, IGDA Asst. Professor of Entertainment Technology, Carnegie Mellon University CEO, Schell Games ************************************************************************** ** Ad: GDC Europe Announces Premier Keynote Lineup, 10% Member Discount ** ************************************************************************** The 5th Annual GDC Europe has announced both the keynote and conference line up for the 30 August to 1 September, 2005 event in London, UK. Industry veteran and Sony executive Phil Harrison and Katamari Damacy creator Keita Takahashi will deliver keynote addresses on 31 August and 1 September respectively. IGDA members receive a 10% discount on conference pass pricing. Early registration rates expire 3 August. Be sure to use priority code PIENXX to activate your discount. IGDA membership will be verified. Register today at: http://www.gdceurope.com/ ************************************************************************** =================================================== 1: Quality of Life Summit Session Videos Now Online =================================================== To share the valuable knowledge that was generated during its Quality of Life Summit, the IGDA has made available recorded videos from the entire event. Additional Summit materials, including conference proceedings, slides, papers and reports, are also available free of charge. The Summit, held at GDC, was the first of its kind to address the work environment and related issues for game development professionals. Experts discussed factors effecting poor working conditions, labor relations theories, legal issues surrounding overtime and case studies on how to overcome the hurdles preventing a better work atmosphere. QoL Summit Videos: http://www.igda.org/qol/vids.php QoL Summit Materials (ie, slides, reports, etc): http://www.igda.org/qol/events.php ***************************************** ** Ad: Upcoming Game Initiative Events ** ***************************************** CASUAL GAMES CONFERENCE July 19-20, 2005 - Seattle, Washington http://www.CasualGamesConference.com Insights to the business opportunities and design considerations required for Developers, Publishers and Distributors to succeed in this rapidly-expanding game industry segment. Sponsored in part by MSN Games. ADVERTISING IN GAMES WEST July 28, 2005 - San Francisco, California http://www.advertisingingames.com/west Understand the opportunities and pitfalls the driving forces that are shaping the market. For game developers and publishers. Meet with ad agencies and technology companies. Sponsored in part by MSN Games. ***************************************************** ================================================================ 2: Promising Students to be Awarded with GDC Europe Scholarships ================================================================ The IGDA will award qualified university students the chance to attend this year's Game Developers Conference Europe (GDCE). The scholarship will provide students with full access to all sessions, roundtables and keynotes at GDCE, offering a unique opportunity to meet with professionals and learn valuable industry skills. The deadline to enter is Wednesday, July 20, 2005. Recipients will be announced by August 3rd. Applicants are required to be full-time university students (or in an equivalent educational program) and IGDA student members for consideration. Complete information on the scholarship program and requirements are online: http://www.igda.org/scholarships Information on the 2005 GDC Europe can be found at: http://www.gdceurope.com/ ********************************************** ** Ad: SIGGRAPH 2005: The Smart place to be ** ********************************************** You'll find all the data, techniques, people, and inspiration you need for another successful year of research, development, production, and creativity. SIGGRAPH 2005 Keynote Address from world-renowned director, producer and screenwriter George Lucas. More than 300 presentations on leading edge technologies and techniques. An Exhibition with the largest international display of next-generation tools required for achievement in computer graphics and interactive techniques. Five days only, 31 July-4 August 2005 in Los Angeles. Visit: http://www.siggraph.org/s2005 ********************************************** ================================================== 3: 2005 Mobile Games White Paper Hot off the Press ================================================== The IGDA's Online Games SIG has recently published the "2005 Mobile Games White Paper", freely available in PDF format from the SIG site: http://www.igda.org/online/papers.php Prepared by industry volunteers, the 54 page report covers all aspects of the mobile game space, including the market and technology of mobile games, as well as insights on how to develop mobile games and start a new studio. ================================================================ 4: Member Offers: Euro Industry Report, Difficult Questions Book ================================================================ The following offers are being provided to IGDA members: Report: European Interactive Games - The 2005 State of the Industry ------------------------------------------------------------------- This Screen Digest report is a key source of data on the structure and dynamics of the games industry in Europe and contains a thorough analysis of the changing factors affecting the key players throughout the games value chain. IGDA members are being offered a 20% discount. For more details, contact Jonathan Fletcher (+44 207 424 2820 or jonathan.fletcher at screendigest.com). http://tinyurl.com/dqt6a Book: Difficult Questions about Videogames ------------------------------------------ Difficult Questions About Videogames is a unique and vital book on the state of contemporary thinking and opinion on this most pervasive, important and misunderstood of popular cultural forms. PublicBeta, an organization dedicated to videogame culture, are giving away this book for FREE for a short time. http://tinyurl.com/9rj7m ************************************************ ** Ad: Video Games Live at the Hollywood Bowl ** ************************************************ Video Games Live is the first major U.S. video game music concert tour. Think music concert, theatrical stage show, and interactive video game all wrapped into one! Video Games Live will feature the best music and video clips from the most popular games from the beginning of video gaming to the present: Mario, Zelda, Halo, Metal Gear Solid, Warcraft, Myst, Final Fantasy, etc... The first show will be held on July 6th at the Hollywood Bowl in Los Angeles, California. http://videogameslive.com/ ************************************************ ================= 5: Columns Update ================= Monthly columns have been updated: Famous Last Words ----------------- "By Any Other Name..." http://www.igda.org/columns/lastwords/lastwords_Jun05.php Culture Clash ------------- "W00T, Suxx0rz - The consequences of consequence-free communication" http://www.igda.org/columns/clash/clash_Jun05.php The Games Game -------------- "Focus on the Job at Hand" http://www.igda.org/columns/gamesgame/gamesgame_Jun05.php =========================== 6: Chapter Meetings/Reports =========================== Complete list of chapter reports and upcoming meetings: http://www.igda.org/chapters/updates.php Colorado Monday, July 11 > General discussion and networking meeting http://coloradogamedev.org/ Dallas Thursday, June 30 > Mobile Gaming: Status, Challenges and Opportunities http://www.dallasigda.org/ London Wednesday, June 29 > Meeting - Crises in Creativity? http://www.igda.org/london/next/ Brighton Monday, June 27 > Social http://www.igda.org/brightonuk Malaysia Saturday, June 25 > Malaysian Chapter June Meeting Announcement http://www.igda.org/malaysia/ Hamburg Thursday, June 23 > Inaugural Hamburg Chapter Meeting http://www.igda.org/hamburg Vienna Thursday, June 23 > June Chapter meeting http://www.igda.org/vienna/vienna_meeting_06_2005.htm Israel Wednesday, June 22 > IGDA Israel Social Meeting http://www.cfxweb.net/igda/meetings.php Atlanta Report, June 15 > June Chapter Meeting Summary http://www.igda.org/atlanta Montreal Report, June 15 > Next-Gen Buzz or Bust? http://www.igda.org/montreal/reports/summary_Jun05.htm New Jersey North Report, June 11 > May Meeting Report http://blender.rutgers.edu/~njigda/meetings/2005/200505.php Guildford Report, June 8 > Max 7.5 presentation and the challenges facing next-gen AI http://www.igda.org/guildford/080605event.htm Colorado Report, June 6 > E3 Slideshow and Miner Madness http://coloradogamedev.org/meetings.php?20050606 ================== x: Logistical Bits ================== Newsletter Subscription ----------------------- You can update your newsletter subscription details via your MyProfile page: http://www.igda.org/membership/myprofile.php If you need help, contact us. Thanks to our Partners ---------------------- The IGDA extends its sincerest thanks to all our Partners! Especially those who just joined us, or recently renewed their commitment to support the game development community: - Algoma University College - Austin Community College - Autodesk Media and Entertainment - Digital River, Inc. - GameJobs.com - ionForge - Korea IT Industry Promotion Agency - Mary-Margaret.com - Microsoft Research - NVIDIA Corporation - Suffolk College - University of Derby - Web Technology Corp. - Xbox Without their support the IGDA simply would not survive - let alone thrive. Further details and a complete list of Partners are available online: http://www.igda.org/partners Contact Information ------------------- Please contact us if you have questions, comments or input: http://www.igda.org/contact.php RSS Feeds for IGDA News and Chapter Updates ------------------------------------------- The IGDA web site has RSS feeds for IGDA news (eg, org announcements, committee work, etc) and chapter updates (eg, upcoming meetings, event reports). Those using RSS readers can point to: IGDA News: http://www.igda.org/igda_news_rss.php IGDA Chapter Updates: http://www.igda.org/igda_chapters_rss.php ------- - end - ------- From richard at audiogames.net Thu Jun 23 04:05:30 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 23 Jun 2005 10:05:30 +0200 Subject: [games_access] academic researchers References: <20050623054102.B2DEB5706E@seven.pairlist.net> Message-ID: <003101c577ca$52c44220$b31ca33e@Delletje> Just as a reminder, you can find a lot of articles on game accessibility and audio games (including project research reports) over at http://www.audiogames.net/page.php?pagefile=articles We're still updating links to some of the older articles on the new website. You can still finding working links for articles of 2003 and 2004 here: http://student-kmt.hku.nl/~audiogam/ag/articles2003.php http://student-kmt.hku.nl/~audiogam/ag/articles.php And for anyone able to read Dutch (or who would like to try using Bablefish - http://world.altavista.com/) I've recently written an article on game accessibility for the Accessibility Foundation: http://www.accessibility.nl/algemeen/nieuws?id=51 Greets, Richard ----- Original Message ----- From: "michelle hinn" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Thursday, June 23, 2005 7:40 AM Subject: RE: [games_access] academic researchers Hi All, Here are some of the abstracts that I found most interesting for the SIG as a whole (includes Jason's and Barrie's links in full): Darryl Charles, dk.charles at ulster.ac.uk Computing and Information Engineering, University of Ulster http://www.gamesconference.org/digra2005/viewabstract.php?id=250 Paul Kearney, pkearney at unitec.ac.nz School of Computing and Information Technology, Unitec New Zealand Playing in the Sandbox: Developing games for children with disabilities. http://www.gamesconference.org/digra2005/viewabstract.php?id=24 Tammy McGraw, tmcgraw at intelligen.net Intelligen, LLC The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD http://www.gamesconference.org/digra2005/viewabstract.php?id=370 Niklas R?ber, niklas at isg.cs.uni-magdeburg.de Games Research Group, Department of Simulation and Graphics, Otto-von-Guericke University, Magdeburg, Germany Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds http://www.gamesconference.org/digra2005/viewabstract.php?id=213 I'll send them out an email to invite them to the SIG -- some interesting reads for sure! Check them out when you get the chance. Michelle -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jonathan Chetwynd Sent: Tuesday, June 21, 2005 2:38 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] academic researchers Jason, thanks for those links, of the abstracts I read, this one also comes close to my area of interest: http://www.gamesconference.org/digra2005/viewabstract.php?id=370 cheers ~:" On 21 Jun 2005, at 15:23, Jason Della Rocca wrote: Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Thu Jun 23 07:04:29 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 23 Jun 2005 12:04:29 +0100 Subject: [games_access] GDC Europe 2005 In-Reply-To: <20050623013940.0CFDD57183@seven.pairlist.net> References: <20050623013940.0CFDD57183@seven.pairlist.net> Message-ID: <3E041C51-017B-4892-BBB7-6DE90992D0FB@btinternet.com> Michelle, I'm not planning a trip as such, but as I'm based in London I am willing to be delegated ~:" In fact it was the possibility of presenting at GDC and the time it took... I had been a regular attendee for over ten years... that eventually led me to joining IGDA. cheers Jonathan On 23 Jun 2005, at 02:39, michelle hinn wrote: Hi everyone, If you are planning to attend GDC Europe in London in Late Augst/Early September (http://www.gdceurope.com/), please send me an email off list at hinn at uiuc.edu Thanks! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From j.chetwynd at btinternet.com Thu Jun 23 10:16:30 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 23 Jun 2005 15:16:30 +0100 Subject: [games_access] gender divide in the UK Message-ID: <9FB96785-7C6E-403E-A398-47559006124C@btinternet.com> gender divide in the UK http://www.guardian.co.uk/online/story/0,,1511985,00.html Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From richard at audiogames.net Thu Jun 23 14:20:45 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 23 Jun 2005 20:20:45 +0200 Subject: [games_access] gender divide in the UK References: <9FB96785-7C6E-403E-A398-47559006124C@btinternet.com> Message-ID: <006801c57820$45fad440$b31ca33e@Delletje> Hi, What have gender issues got to do with game accessibility? Greets, Richard ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, June 23, 2005 4:16 PM Subject: [games_access] gender divide in the UK > gender divide in the UK > > http://www.guardian.co.uk/online/story/0,,1511985,00.html > > Jonathan Chetwynd > 29 Crimsworth Road > SW8 4RJ > > 020 7978 1764 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jun 23 22:05:40 2005 From: hinn at uiuc.edu (michelle hinn) Date: Thu, 23 Jun 2005 21:05:40 -0500 Subject: [games_access] academic researchers In-Reply-To: <003101c577ca$52c44220$b31ca33e@Delletje> Message-ID: <20050624020551.A87275715F@seven.pairlist.net> Ah, great, Richard! Thanks for the reminder -- a lot of good stuff there, too, everyone! Michelle -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Thursday, June 23, 2005 3:06 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] academic researchers Just as a reminder, you can find a lot of articles on game accessibility and audio games (including project research reports) over at http://www.audiogames.net/page.php?pagefile=articles We're still updating links to some of the older articles on the new website. You can still finding working links for articles of 2003 and 2004 here: http://student-kmt.hku.nl/~audiogam/ag/articles2003.php http://student-kmt.hku.nl/~audiogam/ag/articles.php And for anyone able to read Dutch (or who would like to try using Bablefish - http://world.altavista.com/) I've recently written an article on game accessibility for the Accessibility Foundation: http://www.accessibility.nl/algemeen/nieuws?id=51 Greets, Richard ----- Original Message ----- From: "michelle hinn" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Thursday, June 23, 2005 7:40 AM Subject: RE: [games_access] academic researchers Hi All, Here are some of the abstracts that I found most interesting for the SIG as a whole (includes Jason's and Barrie's links in full): Darryl Charles, dk.charles at ulster.ac.uk Computing and Information Engineering, University of Ulster http://www.gamesconference.org/digra2005/viewabstract.php?id=250 Paul Kearney, pkearney at unitec.ac.nz School of Computing and Information Technology, Unitec New Zealand Playing in the Sandbox: Developing games for children with disabilities. http://www.gamesconference.org/digra2005/viewabstract.php?id=24 Tammy McGraw, tmcgraw at intelligen.net Intelligen, LLC The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD http://www.gamesconference.org/digra2005/viewabstract.php?id=370 Niklas R?ber, niklas at isg.cs.uni-magdeburg.de Games Research Group, Department of Simulation and Graphics, Otto-von-Guericke University, Magdeburg, Germany Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds http://www.gamesconference.org/digra2005/viewabstract.php?id=213 I'll send them out an email to invite them to the SIG -- some interesting reads for sure! Check them out when you get the chance. Michelle -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jonathan Chetwynd Sent: Tuesday, June 21, 2005 2:38 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] academic researchers Jason, thanks for those links, of the abstracts I read, this one also comes close to my area of interest: http://www.gamesconference.org/digra2005/viewabstract.php?id=370 cheers ~:" On 21 Jun 2005, at 15:23, Jason Della Rocca wrote: Hi all, Just got back from DiGRA, a conference for game academics/researchers. http://www.gamesconference.org/ I did notice some SIG-relevant sessions on the program. But, sadly did not have time to attend any of those sessions. Perhaps someone from the SIG can scan the program and build a list of the accessibility related papers and speakers. http://www.gamesconference.org/digra2005/papers.php For example: http://www.gamesconference.org/digra2005/viewabstract.php?id=24 http://www.gamesconference.org/digra2005/viewabstract.php?id=213 (And, I do believe that most have their email listed)... I am sure that academics involved in this area would be happy to get involved with the SIG. Just a suggestion :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Jun 24 22:58:48 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 24 Jun 2005 21:58:48 -0500 Subject: [games_access] XBox 360 TCR Message-ID: OK, I am not going to divulge any confidential information but I would like feedback on what I am going to try to discuss with MS regarding their XBox360 Technical Certification Requirements list. I think we should suggest that they develop game accessibility features into the XBox 360 control panel. Right now for XBox, you can use the control panel to set the system date, access saved games (I think) and such. It would be helpful if the control panel allowed gamers to choose various accessibility features that will be automatically active when a game is played. Each game will check with the control panel's accessibility features and activate the options chosen. For example, this will let someone turn on closed captioning in one place and every game played will have it active. Players waste a lot of time turning on captioning for each game they play and they also are forced to skip opening cinematics because captioning is not turned on by default in most games. Here's what I'd like to send to XBox 360 Certification team: Dear XBox 360 Certification team, I am a game developer at Ritual Entertainment and I am also a member of the IGDA special interest group regarding Game Accessibility (http://www.igda.org/accessibility/). Our group aims to educate developers about various ways to make games more accessible to those who may have a disability. We research and develop solutions so that other developers may implement them into their games and thus reach a larger audience. We feel that the XBox 360 has an opportunity to do what no console has done before, to provide developers and gamers with specifically design game accessibility features that will improve the quality of experience many gamers will have with your XBox 360 product. Features such as closed captioning, scalable UI/text and changes in speed of rendering can greatly improve the accessibility of a game to someone who may have hearing, sight, mobility or cognitive disabilities. Below, I have written several additions for the TCR list that I would like your team to consider for inclusion into the XBox 360's Control Panel options. We firmly believe that the inclusion of such accessiblity features into the console directly will enable developers to take advantage of them without sacrificing development time and in doing so, reach a much wider audience than ever before. TCR additions: Game Accessibility Features The following requirements provide the gamer with a set of standardized features that make the game more accessible if they are a disabled gamer or one who is new to the activity of playing games. Xenon Control Panel Requirement: The Game Accessibility Features are located both in the Xenon Control Panel and within each game's Game Options menu. This allows the user to setup accessibility options in one place before any game is played. Those options are applied to each game played and work from the very first launch of the game. This will eliminate the need for players to skip opening cinematics in order to turn on accessibility features before watching. Closed Captioning Requirement: From within the Xenon Control panel the user can enable Closed Captioning options that are applied to each game played. The Game Accessibility Panel provides choices for SFX and Dialog as separate check box options. Checking both options will enable full closed captioning for the game. Only checking Dialog will display subtitles for spoken dialog. Remarks: Spoken dialog includes dialog in cinematics, pre-rendered movies, and in game encounters with enemies, NPCs and so on. Most sound effects should be captioned whether they are from cinematics, pre-rendered movies and in game encounters with enemies, NPCs and objects. UI/Text Legibility Requirement: The Game Accessibility Features provides the user with the ability to scale UI/text that is rendered within games. Remarks: GUI elements should be scalable to allow the text to fit properly if a large size is needed for someone who may be legally blind. Game Speed Variation Requirement: This option is presented as a slider and allows the gamer to slow down or speed up the rendering of the game. Players with mobility or cognitive disabilities will benefit from a game that is rendered slower than normal. The effect of this may resemble the popular "bullet time" as seen in games such as Max Payne. This concludes the additional material that the IGDA Games Accessibility SIG would like to see supported by the XBox 360. If you have any questions or would like to discuss this further you can contact Michelle Hinn (chair of the SIG) at hinn at uiuc.edu. Thank you for your time, -IGDA Game Accessibility SIG -------------------------------------------------- Michelle, if don't want to be the point contact, I don't mind doing that. -Reid From deano at rattie.demon.co.uk Sat Jun 25 05:10:54 2005 From: deano at rattie.demon.co.uk (Deano Calver) Date: Sat, 25 Jun 2005 10:10:54 +0100 Subject: [games_access] Implementing Closed Caption Message-ID: <42BD1F9E.4070902@rattie.demon.co.uk> Hello, I'm working on a PS3 action game (Heavenly Sword) and I'm looking for information on Closed Captioning. I've already mentioned the subject of Closed Caption support to the bosses, and I'm now looking for actual implementation details. Particularly regard how much extra work for the schedules etc. My initial thoughts are that there is some extra code work for the run-time captioning system, some tools work to enhance the sounds tools and then work for the sound designers actually adding the captions, then there is extra QA work. Anything I've missed? I've seen the CC faq, but I've not seen any real guides to how to caption? (Colour, placement and reading level). Are there different standards for different countries? (i.e. is red unacceptable in country X) Any links for international closed caption? I've noticed the Doom3[CC] has an audio radar, I'm curious to know how important such a feature is? Any help would be much appreciated, Deano Dean Calver, Senior Programmer, Ninja Theory Ltd. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.1/28 - Release Date: 24/06/2005 From j.chetwynd at btinternet.com Sat Jun 25 09:01:45 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sat, 25 Jun 2005 14:01:45 +0100 Subject: [games_access] XBox 360 TCR In-Reply-To: References: Message-ID: <275851E6-A08D-42B5-92B6-C3AA643DC622@btinternet.com> Reid, Would it be worth asking - what 'accessibility' features are available? - in the first instance. cheers ~:" On 25 Jun 2005, at 03:58, Reid Kimball wrote: OK, I am not going to divulge any confidential information but I would like feedback on what I am going to try to discuss with MS regarding their XBox360 Technical Certification Requirements list. I think we should suggest that they develop game accessibility features into the XBox 360 control panel. Right now for XBox, you can use the control panel to set the system date, access saved games (I think) and such. It would be helpful if the control panel allowed gamers to choose various accessibility features that will be automatically active when a game is played. Each game will check with the control panel's accessibility features and activate the options chosen. For example, this will let someone turn on closed captioning in one place and every game played will have it active. Players waste a lot of time turning on captioning for each game they play and they also are forced to skip opening cinematics because captioning is not turned on by default in most games. Here's what I'd like to send to XBox 360 Certification team: Dear XBox 360 Certification team, I am a game developer at Ritual Entertainment and I am also a member of the IGDA special interest group regarding Game Accessibility (http://www.igda.org/accessibility/). Our group aims to educate developers about various ways to make games more accessible to those who may have a disability. We research and develop solutions so that other developers may implement them into their games and thus reach a larger audience. We feel that the XBox 360 has an opportunity to do what no console has done before, to provide developers and gamers with specifically design game accessibility features that will improve the quality of experience many gamers will have with your XBox 360 product. Features such as closed captioning, scalable UI/text and changes in speed of rendering can greatly improve the accessibility of a game to someone who may have hearing, sight, mobility or cognitive disabilities. Below, I have written several additions for the TCR list that I would like your team to consider for inclusion into the XBox 360's Control Panel options. We firmly believe that the inclusion of such accessiblity features into the console directly will enable developers to take advantage of them without sacrificing development time and in doing so, reach a much wider audience than ever before. TCR additions: Game Accessibility Features The following requirements provide the gamer with a set of standardized features that make the game more accessible if they are a disabled gamer or one who is new to the activity of playing games. Xenon Control Panel Requirement: The Game Accessibility Features are located both in the Xenon Control Panel and within each game's Game Options menu. This allows the user to setup accessibility options in one place before any game is played. Those options are applied to each game played and work from the very first launch of the game. This will eliminate the need for players to skip opening cinematics in order to turn on accessibility features before watching. Closed Captioning Requirement: From within the Xenon Control panel the user can enable Closed Captioning options that are applied to each game played. The Game Accessibility Panel provides choices for SFX and Dialog as separate check box options. Checking both options will enable full closed captioning for the game. Only checking Dialog will display subtitles for spoken dialog. Remarks: Spoken dialog includes dialog in cinematics, pre-rendered movies, and in game encounters with enemies, NPCs and so on. Most sound effects should be captioned whether they are from cinematics, pre-rendered movies and in game encounters with enemies, NPCs and objects. UI/Text Legibility Requirement: The Game Accessibility Features provides the user with the ability to scale UI/text that is rendered within games. Remarks: GUI elements should be scalable to allow the text to fit properly if a large size is needed for someone who may be legally blind. Game Speed Variation Requirement: This option is presented as a slider and allows the gamer to slow down or speed up the rendering of the game. Players with mobility or cognitive disabilities will benefit from a game that is rendered slower than normal. The effect of this may resemble the popular "bullet time" as seen in games such as Max Payne. This concludes the additional material that the IGDA Games Accessibility SIG would like to see supported by the XBox 360. If you have any questions or would like to discuss this further you can contact Michelle Hinn (chair of the SIG) at hinn at uiuc.edu. Thank you for your time, -IGDA Game Accessibility SIG -------------------------------------------------- Michelle, if don't want to be the point contact, I don't mind doing that. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd 29 Crimsworth Road SW8 4RJ 020 7978 1764 From rkimball at gmail.com Sat Jun 25 14:06:36 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 25 Jun 2005 14:06:36 -0400 Subject: [games_access] Implementing Closed Caption In-Reply-To: <42BD1F9E.4070902@rattie.demon.co.uk> References: <42BD1F9E.4070902@rattie.demon.co.uk> Message-ID: Hello Dean, As the designer of the Doom3[CC] mod I am very please to see that you are interested in adding closed captions into Heavenly Sword. I will try answer all your questions below. There isn't much public knowledge regarding how long it takes to develop a closed captioning system since very few developers have done it. I've asked Ken over at Valve Software if he can share with me Valve's experience in designing their closed captioning system. I'll relay the info to everyone as soon as I get a response. There were two programmers, both full time college students that worked on implementing my ideas for the Dynamic Closed Captioning system which took them about 2 weeks. There were many bugs and almost no captioning, but what we did have, worked as intended. We spent the next two months tweaking the system and mostly creating the closed captions for the game. We were able to utilize Doom3's GUI system to print text to the screen. Not having to write the GUI system saved us a lot of time, how much, I don't know to be sure, you may have a better answer than I. One of the programmers developed a tool that's currently in beta right now that took him about a month to do. It's hard to know for sure because he wasn't working on it full time. If you'd like to see the tool we developed you can download it from http://game.rbkdesign.com/doom3cc/mod/ccedit.exe You will need Beta 2 of Microsoft .NET Framework 2.0 to run it. To type in all the captions, it can take one person a couple week and that's for dialog alone if the script is over 10k words, which Doom3 is. Then there are monster and environment sounds that need to be closed captioned. I think the script writer for your game should think about ways to make it easier to use the script as a starting point for the dialog captions. Copy and paste is the most basic way. You'll also need someone to manage the localization of the captions into other languages. On the mod, I outsourced that to other people who knew the languages better than I. The French translation team had 1 person that did most of the work, the german translation team had 2, spanish had 1, portuguese 1, and english had the largest team of 3 for most of the project. As for implmentation guidelines: Doom3 is a fast paced game that requires the player to focus on the screen at all times. I tried to design a captioning system that provided information as quickly as possible without being distracting. I also wanted it to be compact, not to obscure HUD elements or the first person view of the game world. but it couldn't be so compact that the text was too small to read, it's a fine line to balance between compactness and ledgibility. We thought about color but didn't have time to research how other cultures may perceive the chosen colors. We assigned evil characters with the color red according to American color psychology. but the DCC system allows each language to have it's own color definitions. In color definition file it's easy to change the color that is represented by various characters or game entities when they emit sound. I recommend that all closed captioning appear on a black background which may be transparent to a degree. The reason for this is so that text is not hard to read on the game background or HUD. Another option that I think should be standard in the future is for games to use a widescreen aspect video mode. The top and bottom of the screen have black bars being used for HUD elements or closed captioning areas. This will leave the game view completely clear of UI elements. As for the radar, that feature is new for version 2.0 and we don't have a lot of feedback on how useful it is. The usefulness of it will probably vary from game to game. Doom3 is one where the attacks can come from any direction so I personally felt it was helpful when I used it. I also wanted the DCC system to allow hard of hearing/deaf gamers access to the same information that hearing people have. I determined that hearing people only know the distance and general direction of where a sound is located and not the exact location. I hope the radar provides those two bits of information without allowing the player to cheat. Please any other questions you may have and thanks for considering closed captioning in your game. :) -Reid On 6/25/05, Deano Calver wrote: > Hello, > I'm working on a PS3 action game (Heavenly Sword) and I'm looking for > information on Closed Captioning. > > I've already mentioned the subject of Closed Caption support to the > bosses, and I'm now looking for actual implementation details. > Particularly regard how much extra work for the schedules etc. My > initial thoughts are that there is some extra code work for the run-time > captioning system, some tools work to enhance the sounds tools and then > work for the sound designers actually adding the captions, then there is > extra QA work. Anything I've missed? > > I've seen the CC faq, but I've not seen any real guides to how to > caption? (Colour, placement and reading level). > > Are there different standards for different countries? (i.e. is red > unacceptable in country X) Any links for international closed caption? > > I've noticed the Doom3[CC] has an audio radar, I'm curious to know how > important such a feature is? > > Any help would be much appreciated, > Deano > > Dean Calver, > Senior Programmer, > Ninja Theory Ltd. > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.323 / Virus Database: 267.8.1/28 - Release Date: 24/06/2005 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From jason at igda.org Mon Jun 27 07:53:47 2005 From: jason at igda.org (Jason Della Rocca) Date: Mon, 27 Jun 2005 07:53:47 -0400 Subject: [games_access] Implementing Closed Caption In-Reply-To: References: <42BD1F9E.4070902@rattie.demon.co.uk> Message-ID: <6.2.1.2.0.20050627075228.0403e580@mail.igda.org> >As for implmentation guidelines: If this advice/guide isn't already up at the SIG site (or some other web site), I highly recommend that this goes up as an article (or resource or whatever)! Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From hinn at uiuc.edu Mon Jun 27 10:45:26 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 27 Jun 2005 09:45:26 -0500 Subject: [games_access] Implementing Closed Caption Message-ID: <260c9558.13064c81.856b500@expms2.cites.uiuc.edu> What do you think, Reid? I could put this up as a report and/or put it on the wiki and put a blog entry to point to it. Let me know! Michelle ---- Original message ---- >Date: Mon, 27 Jun 2005 07:53:47 -0400 >From: Jason Della Rocca >Subject: Re: [games_access] Implementing Closed Caption >To: Reid Kimball , IGDA Games Accessibility SIG Mailing List > > >>As for implmentation guidelines: > >If this advice/guide isn't already up at the SIG site (or some other web >site), I highly recommend that this goes up as an article (or resource or >whatever)! > >Jason > >~~~~~~~~~~~~~~~~~ >Jason Della Rocca >Executive Director >International Game Developers Association > >t: +1-514-426-1162 >f: +1-514-426-1201 >Montreal, Canada >~~~~~~~~~~~~~~~~~ > >http://www.igda.org/ >http://www.realitypanic.com/ > >"Do or do not. There is no try." >- Yoda > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jun 27 10:56:25 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 27 Jun 2005 09:56:25 -0500 Subject: [games_access] meeting reminder -- 12noon ET, Monday 27 June Message-ID: <4d4f6e1f.13074dcf.8234900@expms2.cites.uiuc.edu> Hi all, I forgot to send out the usual meeting reminder but we'll be meeting today (Monday, 27 June) at 12noon ET. Sorry for the late notice! Email me at hinn at uiuc.edu if you'd like to join in but haven't been to a meeting before -- I'll give you the info on how to get there. We'll be talking about the survey again, the book, and a few other opportunities that have come up in the last week. I'll post an announcement in a day or so about the new meeting time/day etc. This is the last time we'll meet at the "regular" time -- we'll soon have a new "regular" time! :) Michelle From rkimball at gmail.com Mon Jun 27 11:16:53 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 27 Jun 2005 10:16:53 -0500 Subject: [games_access] Implementing Closed Caption In-Reply-To: <260c9558.13064c81.856b500@expms2.cites.uiuc.edu> References: <260c9558.13064c81.856b500@expms2.cites.uiuc.edu> Message-ID: I'd like to make a more formal CC guideline for games. I'm going to pursue this CC stuff more aggressively, which I can talk about at the meeting today 6/27/05. So, as soon as I get that done, we can post it wherever it can posted, including bathrooms and tree houses. Spread the word! :) -Reid On 6/27/05, hinn at uiuc.edu wrote: > What do you think, Reid? I could put this up as a report > and/or put it on the wiki and put a blog entry to point to > it. Let me know! > > Michelle > > ---- Original message ---- > >Date: Mon, 27 Jun 2005 07:53:47 -0400 > >From: Jason Della Rocca > >Subject: Re: [games_access] Implementing Closed Caption > >To: Reid Kimball , IGDA Games > Accessibility SIG Mailing List > > > > > >>As for implmentation guidelines: > > > >If this advice/guide isn't already up at the SIG site (or > some other web > >site), I highly recommend that this goes up as an article > (or resource or > >whatever)! > > > >Jason > > > >~~~~~~~~~~~~~~~~~ > >Jason Della Rocca > >Executive Director > >International Game Developers Association > > > >t: +1-514-426-1162 > >f: +1-514-426-1201 > >Montreal, Canada > >~~~~~~~~~~~~~~~~~ > > > >http://www.igda.org/ > >http://www.realitypanic.com/ > > > >"Do or do not. There is no try." > >- Yoda > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Mon Jun 27 15:43:50 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 27 Jun 2005 14:43:50 -0500 Subject: [games_access] Next GA SIG meeting: Tuesday, 5 July at 2pm US ET Message-ID: <512cce9a.13219e06.8252c00@expms2.cites.uiuc.edu> Hi everyone! Well, I am pumped after today's SIG meeting. It was so great to see so many of you there today! To review what was discussed... * We talked about plans for GDC 2006 (it's never too early!) and brainstormed a bit about the tutorial session we're planning for and a "meet and greet" at the conference that will allow us to reach out to the non-giga pass attendees (ie, the students!). We'll be brainstorming more in future meetings so there's still plenty of time to give us your ideas! We really want to present an interactive session that includes game demos that let people know what it's like to play a game with a disability (blindfolds were suggested by one person). So start thinking about things to do at the tutorial session (we have 6 hours to fill!) and we'll be talking more about it soon. * We talked about the book -- at the moment we are waiting for the final go ahead from the publisher. Looking good! * We talked briefly about some upcoming articles for the Journal of Game Development (Thomas and Michelle), Gamasutra (Kevin), and the ACM Computers in Entertainment Magazine (Michelle). Please...if any of you have articles in the works or just published, let me know! We love to give props to all the SIG members helping to get the word out on game accessibility! * I am working on a template for those of us doing conference presentations to use -- it definitely helps to have a nice shell to work with! Thomas has sent me a past template that he's used that I'll modify for general use. Let me know if you need a powerpoint template for a SIG- related conference talk! * We're going to have a GDC volunteer assisting us with the design overhaul of our website! Yay!!! * We're getting some general SIG business cards for people to hand out at conferences. Email me at hinn at uiuc.edu with your snail mail address if you'd like for me to mail you some. It will have the SIG website address plus the SIG email address on it. * The SIG will be sending Microsoft an email quoting Reid on his great letter he sent to us on the list and talking about things that could be done on Xbox 360 and/or future Xbox iterations to improve accessibility. We also talked about emailing Sony and Nintendo as well at a (near) future date. * Again, you are asked to take a look at Reid's survey at http://game.rbkdesign.com/cc_survey/index.php?sid=1 and let him know your suggestions as soon as possible at rkimball at gmail.com So the next SIG meeting will be held on Tuesday, 5 July 2005 at 2pm US ET. This will be our new time slot for the near future. I'm still analyzing the feedback on meeting venues so for now we'll continue using MSN Messenger just so we don't change too many things all at once. ;) Thanks everyone and hope to see you next week! Michelle Chair, IGDA Game Accessibility SIG From hinn at uiuc.edu Mon Jun 27 18:11:49 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 27 Jun 2005 17:11:49 -0500 Subject: [games_access] Intellectual Property Rights Message-ID: <625f0747.132f2a29.8234800@expms2.cites.uiuc.edu> Hi everyone -- Another thing that came up at the meeting today was intellectual property rights. I Just wanted to point out that the IGDA Business and Legal group has a nice whitepaper on Intellectual Property Rights available for download at http://www.igda.org/biz/ipr_paper.php -- so for those of you concerned with accessible game development might want to take a look at it! Michelle From jason at igda.org Mon Jun 27 23:08:35 2005 From: jason at igda.org (Jason Della Rocca) Date: Mon, 27 Jun 2005 23:08:35 -0400 Subject: [games_access] XBox 360 TCR In-Reply-To: References: Message-ID: <6.2.1.2.0.20050627230700.040bff90@mail.igda.org> >I think we should suggest that they develop game accessibility >features into the XBox 360 control panel. This is another awesome resource. Once refined, it would be great to get this into a more formal looking format (ie, in PDF, with logo, etc) and posted to the web, in additional to actually sending it to MS (I have contacts if needed, BTW). Also, once posted, I can see this being mentioned in the IGDA member newsletter, etc. :) Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From hinn at uiuc.edu Mon Jun 27 23:27:02 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 27 Jun 2005 22:27:02 -0500 Subject: [games_access] XBox 360 TCR Message-ID: >>I think we should suggest that they develop game accessibility >>features into the XBox 360 control panel. > >This is another awesome resource. Once refined, it would be great to get >this into a more formal looking format (ie, in PDF, with logo, etc) and >posted to the web, Yep -- it's in the works. :) Seems like we have a nice whitepaper "mini series" (without the evil twin returning from the dead) in the works. >in additional to actually sending it to MS (I have >contacts if needed, BTW). I have a few contacts but please pass along any that you have -- the more the merrier. Also, if you happen to have any appropriate Sony and Nintendo contacts we'd like to send a similar letter their way. >Also, once posted, I can see this being mentioned in the IGDA member >newsletter, etc. Cool! Michelle From rkimball at gmail.com Tue Jun 28 23:25:01 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 28 Jun 2005 22:25:01 -0500 Subject: [games_access] Answers from Valve about Closed Captioning In-Reply-To: References: Message-ID: Below you'll find 5 questions I sent to Valve that are answered by Yahn Bernier about their closed captioning experience with HL2. He's got some really good answers and he gave us permission to post them. Feel free to put them on the game accessiblity site, wiki, etc. His answers are very similar to my experience with the Doom3[CC] mod. It also took us 2 weeks (with two programmers on the weekends) to get the fundamentals working and then it took us a lot longer to fine tune the system. -Reid -----Original Message----- From: Yahn Bernier [mailto:YahnBernier at valvesoftware.com] Sent: Mon 6/27/2005 1:18 PM To: Reid Kimball Cc: Ken Birdwell; Bill Van Buren; Greg Coomer; Marc Laidlaw Subject: RE: Questions regarding closed captioning system 1. How long did it take to design and program the captioning system, the system that recognizes a sound has played and to display it's relevant text on screen given various criteria (if any, such as distance away from player). It probably took two weeks of my time to implement and refine the systems code part of this. Because we changed all of our sounds to play via an EmitSound() call and that call takes a shorthand 'name' for the sound, it was easy to make that name be the captioning lookup key as well. We also knew that we wanted certain sounds to display in different colors (effects versus npc's speaking, etc.) so we added the ability to embed simple HTML like tags into the actual localized caption text (including coloration, bold/italics, line breaks, non-default "linger" time, etc.). All of the code for the system is built into the game and client .dlls and is in the public part of the SDK code. I'd look there to see how we implemented this stuff. Specifically hud_closecaption.cpp/.h in the cl_dll and the EmitSound code and EmitCloseCaption code in the game .dll (sceneentity.cpp makes use of this for acting scenes). Also we drew a distinction between subtitling and close captioning (subtitling just being dialogue, as if you weren't hearing impaired but were listenining to the dialogue in a foreign language for instance). 2. What was the most difficult aspect of the system to implement? Tuning the system was much harder than actually programming it. Marc Laidlaw, our writer, and Bill Van Buren, who worked closely with our voice actors, had to go through and tag a lot of the dialog in the script. Luckily everything was in one centralized Unicode text file so he could work in there as needed. Marc and Bill had to spend a lot of time watching the captions in the game and tuning them, especially captions for weapon and environmental sounds. We allowed each caption to specify how long had to transpire before the same caption would be seen again. Something like a machine gun, therefore, would show up with a single line caption every few seconds instead of a steady scroll of captions. 3. I believe Valve has a custom tool that allows captions to be created for a sound file. How long did that take to develop? Was the development worth it, did it save time in the creation of the closed captions? We used faceposer to extract phoneme data for sound files (the extractor part of it is actually a separate .dll, so we have some command line tools to do batch processing which we used for phonemes in the localized versions of the game). One of the steps was to type in the text of a .wav as an initial hint to the extraction system. That system drives the facial animation. The text and phonemes are stored directly in the .wav file (the .wav file format is RIFF which allows custom chunks to be embedded in the .wav). We were able to use one of our tools to extract the phoneme related text from these .wav files and use that as a first pass at the english captioning data. It was an unintentional benefit of the facial animation system that we had most of the English captions roughed out automatically. 4. Is there anything you would design/implement differently if you were to design another captioning system? There were a few things I read about on-line at deafgamers.com. The main thing we didn't put in the UI was a history view or a way to dump out the captions to a text file so you could read through the transcript like a screenplay. 5. Was there any discussion about the use of colors in the captioning text and how other cultures may perceive those color assignments? Yes, actually. We initially only colored world effects differently from speech. All speech was white. When we had hearing impaired testers come in, their feedback was that it was difficult to figure out who was speaking since all of the text was white. At that point, we went back into the captions and added coloration tags to each main NPC in the game to differentiate them from each other during acted scenes. I don't believe that we looked at cultural perception issues with the colors when they were chosen. That would be a good question for Greg Coomer and Marc Laidlaw. From hinn at uiuc.edu Wed Jun 29 19:41:54 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 29 Jun 2005 18:41:54 -0500 Subject: [games_access] Apple iPods and Podcasting -- [cc] related issue Message-ID: Hi everyone, I was reading a news blurb on Apples upgraded iPods and iTunes and at the end of the blurb was this bit about a company, Blinkx, who is trying to open up closed captioning for podcasts. So off of the "games" topic but interesting none the less with regard to another "entertainment" field: The quoted material below appears online at http://www.salon.com/tech/wire/2005/06/29/apple_upgrade/index .html "As Apple introduced its podcasting features, search company Blinkx Inc. was expected Wednesday to begin making podcasts and their video counterparts fully searchable using its speech-recognition software to transcribe and index feeds. Suranga Chandratillake, the company's founder and chief technology officer, said Tuesday the company's indexing software has identified about 20,000 channels of user- generated audio and video, generating about 500 hours of programming a day. Search engines and podcast directories generally index audio and video by analyzing text that appears near the file or using humans to create summaries. Some also pull closed- captioning transcripts from video programming, but user- generated content generally carries no closed captioning. Chandratillake said Blinkx attempts to fill the gap by using speech-recognition softwre to transcript feeds when closed captioning is unavailable. It already indexes feeds, mostly video, from companies with which it has deals, including CNN, the British Broadcasting Corp. and Movielink LLC." From rkimball at gmail.com Thu Jun 30 14:20:52 2005 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 30 Jun 2005 13:20:52 -0500 Subject: [games_access] Games[CC] site is active Message-ID: Hey everyone, I've launched the new Games[CC] website that will become a resource to game developers who wish to use closed captioning in their games. In the next few days I'll post information/guidelines and that CCEdit tool. http://gamescc.rbkdesign.com/ We're currently working to close caption a Doom3 expansion pack and develop the open source Dynamic Closed Captioning system. We're looking for sponsorships and if anyone has advice/words of wisdom regarding development of open source projects I'd be thankful for that. Also, if you can recommend other places I can notify people about this I'd like to know. I emailed shacknews.com and bluesnews.com but neither have posted news about this. *CLAP CLAP* Spread the word please! -Reid