From barrie.ellis at oneswitch.org.uk Wed Mar 2 16:22:53 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 2 Mar 2005 21:22:53 -0000 Subject: [games_access] Re: games_access Digest, Vol 6, Issue 5 References: <20050218170010.CF58D57135@seven.pairlist.net> Message-ID: <000c01c51f6d$ff558c20$aa0f4154@Skallagrigg> Remebering Richard's recent e-mail, I've just found the following video clips on-line of a switch-gamer: http://www.assistiveware.com/switchmovies.php Great bit of technology too - perhaps something similar will be made to run on games consoles too one day... Barrie www.OneSwitch.org.uk > ps: A few weeks ago I was filming some clips for an educational package on > web accessibility. Here I also filmed two clips of a person with MSA-II > (heavy motoric disability, the person does everything mostly with his > head) > playing Bookworm using two methods: a mouthstick (with which he was very > quick to play the game) and voice commands using Dragon Natural Speak > (which > slowed the game down a lot compared to the mouthstick). We're going to put > the (dutch-language) clips in the educational package in any case (the > clips > are meant to show how people with disabilities use the internet). Maybe > it's > an idea to get some footage of other people with disabilities playing > games > (or miserable failing to play games, which is also very informative). We > could put them on the GA-SIG website perhaps? My experience is that > there's > still a big gap between game developers and people with disabilities (an > almost similar gap as between flash designers and people with > disabilities). > But when you show them an example of Johhny X, 22 years old, trying to > play > Game Y, which he has trouble with because he's deaf, or has a muscle > disorder, then perhaps you could raise awareness of this subject. > Over at the AudioGames.net website you can already view several clips of > blind children playing computer games (Drive, The Curb Game (very short) > and > Demor). From rkimball at gmail.com Wed Mar 2 16:44:25 2005 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 2 Mar 2005 15:44:25 -0600 Subject: [games_access] Re: games_access Digest, Vol 6, Issue 5 In-Reply-To: <000c01c51f6d$ff558c20$aa0f4154@Skallagrigg> References: <20050218170010.CF58D57135@seven.pairlist.net> <000c01c51f6d$ff558c20$aa0f4154@Skallagrigg> Message-ID: How does it work from the user input? If they can use their eyes, maybe use this software with the Sony Eye Toy for other games. Can't wait until the eye toy reads more info from the player's face and relays it to the game. but that's a different topic, :) -Reid On Wed, 2 Mar 2005 21:22:53 -0000, Barrie Ellis wrote: > Remebering Richard's recent e-mail, I've just found the following video > clips on-line of a switch-gamer: > > http://www.assistiveware.com/switchmovies.php > > Great bit of technology too - perhaps something similar will be made to run > on games consoles too one day... > > Barrie > www.OneSwitch.org.uk > > > ps: A few weeks ago I was filming some clips for an educational package on > > web accessibility. Here I also filmed two clips of a person with MSA-II > > (heavy motoric disability, the person does everything mostly with his > > head) > > playing Bookworm using two methods: a mouthstick (with which he was very > > quick to play the game) and voice commands using Dragon Natural Speak > > (which > > slowed the game down a lot compared to the mouthstick). We're going to put > > the (dutch-language) clips in the educational package in any case (the > > clips > > are meant to show how people with disabilities use the internet). Maybe > > it's > > an idea to get some footage of other people with disabilities playing > > games > > (or miserable failing to play games, which is also very informative). We > > could put them on the GA-SIG website perhaps? My experience is that > > there's > > still a big gap between game developers and people with disabilities (an > > almost similar gap as between flash designers and people with > > disabilities). > > But when you show them an example of Johhny X, 22 years old, trying to > > play > > Game Y, which he has trouble with because he's deaf, or has a muscle > > disorder, then perhaps you could raise awareness of this subject. > > Over at the AudioGames.net website you can already view several clips of > > blind children playing computer games (Drive, The Curb Game (very short) > > and > > Demor). > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Wed Mar 2 18:15:29 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 3 Mar 2005 00:15:29 +0100 Subject: [games_access] Re: games_access Digest, Vol 6, Issue 5 References: <20050218170010.CF58D57135@seven.pairlist.net> <000c01c51f6d$ff558c20$aa0f4154@Skallagrigg> Message-ID: <001201c51f7d$ba964330$b31ca33e@Delletje> Hi Barrie, What an amazing movie. I'd like to see some footage of the gamer as well, to see how he uses the switch to perform the actions. I understand the software but I don't yet understand how to control such a menu with just one switch/button. Good example, Barry! Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: Sent: Wednesday, March 02, 2005 10:22 PM Subject: [games_access] Re: games_access Digest, Vol 6, Issue 5 > Remebering Richard's recent e-mail, I've just found the following video > clips on-line of a switch-gamer: > > http://www.assistiveware.com/switchmovies.php > > Great bit of technology too - perhaps something similar will be made to > run on games consoles too one day... > > Barrie > www.OneSwitch.org.uk > > > > >> ps: A few weeks ago I was filming some clips for an educational package >> on >> web accessibility. Here I also filmed two clips of a person with MSA-II >> (heavy motoric disability, the person does everything mostly with his >> head) >> playing Bookworm using two methods: a mouthstick (with which he was very >> quick to play the game) and voice commands using Dragon Natural Speak >> (which >> slowed the game down a lot compared to the mouthstick). We're going to >> put >> the (dutch-language) clips in the educational package in any case (the >> clips >> are meant to show how people with disabilities use the internet). Maybe >> it's >> an idea to get some footage of other people with disabilities playing >> games >> (or miserable failing to play games, which is also very informative). We >> could put them on the GA-SIG website perhaps? My experience is that >> there's >> still a big gap between game developers and people with disabilities (an >> almost similar gap as between flash designers and people with >> disabilities). >> But when you show them an example of Johhny X, 22 years old, trying to >> play >> Game Y, which he has trouble with because he's deaf, or has a muscle >> disorder, then perhaps you could raise awareness of this subject. >> Over at the AudioGames.net website you can already view several clips of >> blind children playing computer games (Drive, The Curb Game (very short) >> and >> Demor). > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 3 00:27:50 2005 From: hinn at uiuc.edu (michelle hinn) Date: Wed, 2 Mar 2005 23:27:50 -0600 Subject: [games_access] GA SIG at GDC! In-Reply-To: <003801c50c9c$eeee6700$b31ca33e@Delletje> Message-ID: <20050303052809.A914457172@seven.pairlist.net> Hi Game Accessibility folks! For those of you who will be attending the Game Developers Conference next week, I just wanted to remind you that we have two SIG roundtables: Wednesday (March 9, 2005) 2:30pm - 3:30pm Thursday (March 10, 2005) 5:30pm - 6:30pm Also, I'd like to invite those who would be interested in getting a bite to eat and/or something to drink with Thomas Westin and me on Tuesday March 8th. Meet us at the lobby of the Westin St. Francis at 335 Powell Street (Located 6 blocks from Moscone West) at 6:30pm. I'll try to have some kind of sign or something but if all else fails, I have reddish-brown wavy hair and a loud-ish laugh. :) We'll stick around the lobby until 6:45 and head to a restaurant from there. Let me know if you need my mobile phone number if you can't meet for dinner but would like to join up with the group later in the evening. Email me at hinn at uiuc.edu Come to one event or come to all of them -- let's keep getting the word out about the SIG and about accessibility in games in general! See you at GDC 2005! Michelle Hinn Chair IGDA Games Accessibility SIG From bsawyer at dmill.com Thu Mar 3 05:47:33 2005 From: bsawyer at dmill.com (Ben Sawyer) Date: Thu, 3 Mar 2005 05:47:33 -0500 Subject: [games_access] GA SIG at GDC! In-Reply-To: <20050303052809.A914457172@seven.pairlist.net> Message-ID: <20050303104732.C2620572B7@seven.pairlist.net> Thomas Westin is also on a Panel at the Serious Games Summit to talk about Accessibility issues with games which is especially important to the space since some clients may require as strict compliance with 508 guidelines as possible. That Panel is late afternoon Monday I believe. - Ben -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of michelle hinn Sent: Thursday, March 03, 2005 12:28 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] GA SIG at GDC! Importance: High Hi Game Accessibility folks! For those of you who will be attending the Game Developers Conference next week, I just wanted to remind you that we have two SIG roundtables: Wednesday (March 9, 2005) 2:30pm - 3:30pm Thursday (March 10, 2005) 5:30pm - 6:30pm Also, I'd like to invite those who would be interested in getting a bite to eat and/or something to drink with Thomas Westin and me on Tuesday March 8th. Meet us at the lobby of the Westin St. Francis at 335 Powell Street (Located 6 blocks from Moscone West) at 6:30pm. I'll try to have some kind of sign or something but if all else fails, I have reddish-brown wavy hair and a loud-ish laugh. :) We'll stick around the lobby until 6:45 and head to a restaurant from there. Let me know if you need my mobile phone number if you can't meet for dinner but would like to join up with the group later in the evening. Email me at hinn at uiuc.edu Come to one event or come to all of them -- let's keep getting the word out about the SIG and about accessibility in games in general! See you at GDC 2005! Michelle Hinn Chair IGDA Games Accessibility SIG _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 3 09:20:56 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 3 Mar 2005 08:20:56 -0600 Subject: [games_access] GA SIG at GDC! Message-ID: <50572ffb.d7474774.81eb800@expms2.cites.uiuc.edu> That's right! Here's some more information on the panel that Ben mentioned: Legal Issues, Regulations, and Compliance for Serious Games Speaker: Ben Sawyer (Cofounder, Digitalmill), Mary Derby ( SD Health Technology Innovations/pullUin Software), Edmond A. Heinbockel (CEO Visual Purple), Mark Long (CEO Zombie), Thomas Westin (Programmer/Interface Designer Pin Interactive AB) Time/Date: Monday (March 7, 2005) 2:00pm ? 3:00pm Presentation Description: Commercial games must survive internal review, press reviews, word-of-mouth, and ultimately the market. It's a Darwinian environment to be sure, but there are no legal restrictions on an entertainment game about hospitals, or requirements to log player progress in Civilization for later inspection. In the serious games space, however, unique legal, regulatory, and compliance issues abound. For uninformed developers, it can be a real surprise or embarrassment when they're caught not realizing that (before market acceptance) other issues may have a say in how their game must work. This panel of serious game developers and experts highlights the challenges faced when building applications for use in specific industries and regulatory environments. ---- Original message ---- >Date: Thu, 3 Mar 2005 05:47:33 -0500 >From: "Ben Sawyer" >Subject: RE: [games_access] GA SIG at GDC! >To: "'IGDA Games Accessibility SIG Mailing List'" > >Thomas Westin is also on a Panel at the Serious Games Summit to talk about >Accessibility issues with games which is especially important to the space >since some clients may require as strict compliance with 508 guidelines as >possible. > >That Panel is late afternoon Monday I believe. > >- Ben > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] >On Behalf Of michelle hinn >Sent: Thursday, March 03, 2005 12:28 AM >To: 'IGDA Games Accessibility SIG Mailing List' >Subject: [games_access] GA SIG at GDC! >Importance: High > >Hi Game Accessibility folks! > >For those of you who will be attending the Game Developers Conference next >week, I just wanted to remind you that we have two SIG roundtables: > >Wednesday (March 9, 2005) 2:30pm - 3:30pm >Thursday (March 10, 2005) 5:30pm - 6:30pm > >Also, I'd like to invite those who would be interested in getting a bite to >eat and/or something to drink with Thomas Westin and me on Tuesday March >8th. Meet us at the lobby of the Westin St. Francis at 335 Powell Street >(Located 6 blocks from Moscone West) at 6:30pm. I'll try to have some kind >of sign or something but if all else fails, I have reddish- brown wavy hair >and a loud-ish laugh. :) We'll stick around the lobby until 6:45 and head to >a restaurant from there. Let me know if you need my mobile phone number if >you can't meet for dinner but would like to join up with the group later in >the evening. Email me at hinn at uiuc.edu > >Come to one event or come to all of them -- let's keep getting the word out >about the SIG and about accessibility in games in general! > >See you at GDC 2005! >Michelle Hinn >Chair >IGDA Games Accessibility SIG > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Mar 11 03:29:12 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 11 Mar 2005 02:29:12 -0600 Subject: [games_access] greetings from gdc 2005 Message-ID: <5a94e743.db45e723.81ff500@expms2.cites.uiuc.edu> hi everyone! just a short note to say hello from gdc 2005 in san francisco. what a fun and exhausting time it's been this week! more specific details soon but i wanted to let you all know that we had some really positive feedback so far about our roundtable sessions and i think that we are definitely beginning to see a growing interest in games accessibility by developers. we had quite a range of attendees from "serious games" folks to those working for microsoft, sony, and other commercial game developers. the sig also received recognition at the igda annual meeting for our work over the past year. thanks to everyone for volunteering so much of your time to the sig this past year. without a doubt, GDC 2005 has been a positive experience -- i definitely feel that this is a really exciting time for those of us advocating for accessibility in games. slowly but surely we are making a difference! :) it was great to meet thomas and reid in person and i'm looking forward to meeting more of you in july in las vegas. thomas and i also spoke with jenifer niles with charles river media this morning -- more details soon but it looks like we have a book in our future! :) so start thinking about what you'd like to contribute to the book and i'll be posting more specific information on the list soon. no meeting this monday (the 14th) but get ready for the next sig meeting on the 21st at 9am (us pst)/ noon (us est). i'll send a reminder around before the meeting. michelle From richard at audiogames.net Fri Mar 11 16:58:10 2005 From: richard at audiogames.net (AudioGames.net) Date: Fri, 11 Mar 2005 22:58:10 +0100 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) References: <20050309002626.C4B4531C1E5@oblique.agrip.org.uk> <005301c52684$9cc7de50$b31ca33e@Delletje> Message-ID: <006001c52685$6b413ab0$b31ca33e@Delletje> Hi, We could do this in collaboration with the IGDA GA-SIG. This email is also forwarded to the Game_Access at IGDA.org list. Sincerely, Richard ----- Original Message ----- From: "AudioGames.net" To: "AGDev discussion list" Cc: "russ byer" Sent: Friday, March 11, 2005 10:52 PM Subject: [AGDev-discuss] Statistics (was: AgDev in the news) > Hi, > > David Cohn phoned me an hour ago or so to do a quick interview since the > article is due to be finished on monday (don't know when it will be > published). Anyhow, he was quite interested and especially in the sighted > perspective on audio games (I named Demor as example). > However there is one important point which I think should be a "task" (for > lack of a better word) for the AGDev.org community: > > STATISTICS! > > Like many reporters before him, David was very interested in the > statistics of the blind-accessible game community. This is always the > point in the interview that I personally hate: "So Richard, can you tell > me, how many blind gamers are there? And how many accessible games are > there? And how many games are sold to blind gamers per year? How big is > this market anyway? etc. etc. etc. > > The fact is, I don't know. Time and time again I've done some rough > calculating but I always conclude that I simply don't know. I just > recieved this from Russ (Bavisoft) in my mailbox (as an answer to an email > by David): > > "The number of games, I will defer that question to richard. He has done a > tremendous job with audiogames.net to archive all the audio games > available. His updated site, which allows for new game submissions by > end-users will certainly help keep it up to date. > > Genres? Again I will defer to Richard. Bavisoft games are a combination of > arcade action, and adventure. > > Demographics? > > United States Estimates: > > Total number of blind and visually impaired: approx 10 million > # age 56 or older: 5.5 million > # that are students: <100,000 > total number of blind and VI that use computers: 1.5 million > > Total number of legally blind: 1.3 million > # that are students: 55,000 > > Data from AFB: http://www.afb.org/section.asp?Documentid=1521 > > The numbers of present gamers is a difficult question. Potentially there > are over a million in the target audience." > > Does anyone *really* know? I think not. And I think we should find out! > Sander and I already tried to do a questionairre but never finished it > (and it is lost somewhere now). I also emailed the BlindGamers list and I > think it was only Adora Entertainment who replied... Thomas Westin over at > the IGDA GA-SIG also did a bit of numbers on the number of blind gamers, > which you can read in the IGDA GA White Paper. > > Here is quick list of what I think we need to know: > > - how many visually-impaired accessible games are there? > - how many accessible games get sold per year (and for what amount)? > - how many times are accessible games played (for instance, most > developers with a game with an online high-score list can probably easily > get an overview of how the number of times a game has been played. For > instance, we keep statistics of Sneller, Drive and The Curb Game). > - how many blind computer users are there? > - ... ? > > Then I also suggest a questionaire among the blind community (and then I > don't only mean the blind gaming community but REALLY the global blind > community) with questions like: do you play games? do you know of > accessible games? have you ever bought an accessible game? have you ever > downloaded an accessible game? etc. > > Hopefully we can deduce the number of VI gamers using the answers above > and get a clear overview of the scope of this field. It is not easy, > though. For instance, in estimating the number of VI-accessible games, > "when is a game VI-accessible?" Only when a blind gamer )person with ZERO > vision) can play it? Does this include games for the playstation that can > be accessible by years of training or are 95% accessible by coincidence? > Does this include all text-adventures from the past 20 years? And games > like MoralMike's Othello or Accessible Battleship, which are basically > accessible adaptions of already existing games? Etc. Etc. The scope of > blind-accessible gaming (or "games for the blind") is certainly a lot > bigger than just the AudioGames.net archive (which now houses about 150 > games). > > So, what are your thoughts on this? > > Greets > > Richard > > ps: Russ, I forwared this to you too since I'm not user if you're part of > the AGDev discussion list. If not, please come and join us :) > ----- Original Message ----- > From: "PaulGSilva" > To: > Sent: Wednesday, March 09, 2005 1:26 AM > Subject: [AGDev-discuss] AgDev in the news > > > > > Hello folks, > > I just thought a threat to help us keep track of when and where any of us > (and/or AgDev) gets press attention would be helpful. All inPlay was just > interviewed (as I believe some of you were also) by David Cohn from Wired > Magazine. When the story goes live on their website I'll post the link. > We made sure to plug AgDev, so hopefully they'll include it in the > article! > > -Paul > -- > Paul G. Silva (paul@allinplay.com) > Cofounder and Community Director > All inPlay - Bringing blind and sighted together as equals > http://www.allinplay.com > _______________________________________________ > AGDev-discuss mailing list > AGDev-discuss at lists.agdev.org > http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss > _______________________________________________ > AGDev-discuss mailing list > AGDev-discuss at lists.agdev.org > http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss From matthew at agrip.org.uk Fri Mar 11 17:19:33 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Fri, 11 Mar 2005 22:19:33 +0000 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) In-Reply-To: <006001c52685$6b413ab0$b31ca33e@Delletje> References: <20050309002626.C4B4531C1E5@oblique.agrip.org.uk> <005301c52684$9cc7de50$b31ca33e@Delletje> <006001c52685$6b413ab0$b31ca33e@Delletje> Message-ID: <1110579573.3833.40.camel@localhost> Hello, This is my first post; I joined with the intention of *not* posting for a while because I am very busy with University work currently -- and wanted to start posting only when I could start contributing regularly. However, seeing as Richard brought up this point I thought I'd post my reply here, too. First, though, it might be an idea for you to know who I am :-). I'm a co-founder of and lead developer for the AGRIP project [1] which seeks to make mainstream games for the sighted accessible to blind and vision-impaired gamers. Currently we have made Quake and QuakeWorld accessible. I also recently set up AGDev.org, with help from a number of other accessible game developers. I am confident that at least some of the other developers on AGDev will agree with what I've said below -- hopefully we can get something sorted out between our two groups. Edited version of my reply to Richard, posted to AGDev-discuss: ---------- Hello Richard, all, Sadly I don't have time at the moment to give this the response that it deserves, so I'll just say this: Excellent idea! I would be all for us producing such a questionnaire and getting anyone and everyone to fill it in. I mean, we could find that the market is huuuuge, in such case mainstream games companies would be all the more interested. I suspect that, at least in th UK, the market is largely untapped. I was shocked (negatively) at Sight Village last year to find most people didn't even know they could play computer games at all (hence we spent a large amount of time pointing them towards AudioGames.net and a number of development companies). So, yes, this (statistics) is a great idea and I hope we can sort something out soon. ---------- Unfortunately I don't have time at the moment to act as liaison between AGDev and the IGDA, but you're welcome to join us. Currently we are limiting direct sign-ups to accessible games developers, but we can certainly nominate one of you guys to join if you like. Alternatively, I could try to arrange a contact member within AGDev for you (Richard is welcome to take the job, but I think he's even busier than I am at the moment :-)). I hope to actively contribute to the IGDA after I graduate later this year; I should have a little more free time then. There are a few things I'm really looking forward to discussing. Until then, please let me or Richard know if AGDev can help you out. I'll try and keep up with discussion here and I look forward to becoming a proper part of your group in the future! bye just now, [1] The AGRIP Project -- http://www.agrip.org.uk/ -- Matthew T. Atkinson From richard at audiogames.net Fri Mar 11 18:22:35 2005 From: richard at audiogames.net (AudioGames.net) Date: Sat, 12 Mar 2005 00:22:35 +0100 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) References: <5a94e743.db45e723.81ff500@expms2.cites.uiuc.edu> Message-ID: <00dc01c52691$36387430$b31ca33e@Delletje> Hi, We could do this in collaboration with the IGDA GA-SIG. This email is also forwarded to the Game_Access at IGDA.org list. Sincerely, Richard ----- Original Message ----- From: "AudioGames.net" To: "AGDev discussion list" Cc: "russ byer" Sent: Friday, March 11, 2005 10:52 PM Subject: [AGDev-discuss] Statistics (was: AgDev in the news) > Hi, > > David Cohn phoned me an hour ago or so to do a quick interview since the > article is due to be finished on monday (don't know when it will be > published). Anyhow, he was quite interested and especially in the sighted > perspective on audio games (I named Demor as example). > However there is one important point which I think should be a "task" (for > lack of a better word) for the AGDev.org community: > > STATISTICS! > > Like many reporters before him, David was very interested in the > statistics of the blind-accessible game community. This is always the > point in the interview that I personally hate: "So Richard, can you tell > me, how many blind gamers are there? And how many accessible games are > there? And how many games are sold to blind gamers per year? How big is > this market anyway? etc. etc. etc. > > The fact is, I don't know. Time and time again I've done some rough > calculating but I always conclude that I simply don't know. I just > recieved this from Russ (Bavisoft) in my mailbox (as an answer to an email > by David): > > "The number of games, I will defer that question to richard. He has done a > tremendous job with audiogames.net to archive all the audio games > available. His updated site, which allows for new game submissions by > end-users will certainly help keep it up to date. > > Genres? Again I will defer to Richard. Bavisoft games are a combination of > arcade action, and adventure. > > Demographics? > > United States Estimates: > > Total number of blind and visually impaired: approx 10 million > # age 56 or older: 5.5 million > # that are students: <100,000 > total number of blind and VI that use computers: 1.5 million > > Total number of legally blind: 1.3 million > # that are students: 55,000 > > Data from AFB: http://www.afb.org/section.asp?Documentid=1521 > > The numbers of present gamers is a difficult question. Potentially there > are over a million in the target audience." > > Does anyone *really* know? I think not. And I think we should find out! > Sander and I already tried to do a questionairre but never finished it > (and it is lost somewhere now). I also emailed the BlindGamers list and I > think it was only Adora Entertainment who replied... Thomas Westin over at > the IGDA GA-SIG also did a bit of numbers on the number of blind gamers, > which you can read in the IGDA GA White Paper. > > Here is quick list of what I think we need to know: > > - how many visually-impaired accessible games are there? > - how many accessible games get sold per year (and for what amount)? > - how many times are accessible games played (for instance, most > developers with a game with an online high-score list can probably easily > get an overview of how the number of times a game has been played. For > instance, we keep statistics of Sneller, Drive and The Curb Game). > - how many blind computer users are there? > - ... ? > > Then I also suggest a questionaire among the blind community (and then I > don't only mean the blind gaming community but REALLY the global blind > community) with questions like: do you play games? do you know of > accessible games? have you ever bought an accessible game? have you ever > downloaded an accessible game? etc. > > Hopefully we can deduce the number of VI gamers using the answers above > and get a clear overview of the scope of this field. It is not easy, > though. For instance, in estimating the number of VI-accessible games, > "when is a game VI-accessible?" Only when a blind gamer )person with ZERO > vision) can play it? Does this include games for the playstation that can > be accessible by years of training or are 95% accessible by coincidence? > Does this include all text-adventures from the past 20 years? And games > like MoralMike's Othello or Accessible Battleship, which are basically > accessible adaptions of already existing games? Etc. Etc. The scope of > blind-accessible gaming (or "games for the blind") is certainly a lot > bigger than just the AudioGames.net archive (which now houses about 150 > games). > > So, what are your thoughts on this? > > Greets > > Richard > > ps: Russ, I forwared this to you too since I'm not user if you're part of > the AGDev discussion list. If not, please come and join us :) > ----- Original Message ----- > From: "PaulGSilva" > To: > Sent: Wednesday, March 09, 2005 1:26 AM > Subject: [AGDev-discuss] AgDev in the news > > > > > Hello folks, > > I just thought a threat to help us keep track of when and where any of us > (and/or AgDev) gets press attention would be helpful. All inPlay was just > interviewed (as I believe some of you were also) by David Cohn from Wired > Magazine. When the story goes live on their website I'll post the link. > We made sure to plug AgDev, so hopefully they'll include it in the > article! > > -Paul > -- > Paul G. Silva (paul@allinplay.com) > Cofounder and Community Director > All inPlay - Bringing blind and sighted together as equals > http://www.allinplay.com > _______________________________________________ > AGDev-discuss mailing list > AGDev-discuss at lists.agdev.org > http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss > _______________________________________________ > AGDev-discuss mailing list > AGDev-discuss at lists.agdev.org > http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss From hinn at uiuc.edu Fri Mar 11 23:32:38 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 11 Mar 2005 22:32:38 -0600 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) Message-ID: <2a4044c2.dbb413aa.81e5c00@expms2.cites.uiuc.edu> hi matthew, thanks for your post -- i just joined your listserv as well in order to find out more about your group. stats is something that game publishers at microsoft, etc asked us about at the roundtables so there's definitely a need for a serious survey. more ideas on this shortly but one thing i'm going to try and see if we can get into is some of the entertainment industry surveys -- it would be great if we could get a question about disabilities into their extremely well funded surveys! please do join us more actively when you have the chance -- we all understand busy times! best of luck with finishing up your degree. michelle chair igda games accessibility sig ---- Original message ---- >Date: Fri, 11 Mar 2005 22:19:33 +0000 >From: "Matthew T. Atkinson" >Subject: Re: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) >To: IGDA Games Accessibility SIG Mailing List > >Hello, > >This is my first post; I joined with the intention of *not* posting for >a while because I am very busy with University work currently -- and >wanted to start posting only when I could start contributing regularly. >However, seeing as Richard brought up this point I thought I'd post my >reply here, too. > >First, though, it might be an idea for you to know who I am :-). I'm a >co-founder of and lead developer for the AGRIP project [1] which seeks >to make mainstream games for the sighted accessible to blind and >vision-impaired gamers. Currently we have made Quake and QuakeWorld >accessible. I also recently set up AGDev.org, with help from a number >of other accessible game developers. > >I am confident that at least some of the other developers on AGDev will >agree with what I've said below -- hopefully we can get something sorted >out between our two groups. > >Edited version of my reply to Richard, posted to AGDev- discuss: >---------- >Hello Richard, all, > >Sadly I don't have time at the moment to give this the response that it >deserves, so I'll just say this: Excellent idea! I would be all for us >producing such a questionnaire and getting anyone and everyone to fill >it in. I mean, we could find that the market is huuuuge, in such case >mainstream games companies would be all the more interested. > >I suspect that, at least in th UK, the market is largely untapped. I >was shocked (negatively) at Sight Village last year to find most people >didn't even know they could play computer games at all (hence we spent a >large amount of time pointing them towards AudioGames.net and a number >of development companies). > >So, yes, this (statistics) is a great idea and I hope we can sort >something out soon. >---------- > >Unfortunately I don't have time at the moment to act as liaison between >AGDev and the IGDA, but you're welcome to join us. Currently we are >limiting direct sign-ups to accessible games developers, but we can >certainly nominate one of you guys to join if you like. Alternatively, >I could try to arrange a contact member within AGDev for you (Richard is >welcome to take the job, but I think he's even busier than I am at the >moment :-)). > >I hope to actively contribute to the IGDA after I graduate later this >year; I should have a little more free time then. There are a few >things I'm really looking forward to discussing. Until then, please let >me or Richard know if AGDev can help you out. I'll try and keep up with >discussion here and I look forward to becoming a proper part of your >group in the future! > >bye just now, > > >[1] The AGRIP Project -- http://www.agrip.org.uk/ >-- >Matthew T. Atkinson > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Sat Mar 12 20:14:59 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 12 Mar 2005 20:14:59 -0500 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) In-Reply-To: <2a4044c2.dbb413aa.81e5c00@expms2.cites.uiuc.edu> References: <2a4044c2.dbb413aa.81e5c00@expms2.cites.uiuc.edu> Message-ID: I ran into the same issues when a reporter asked me about my Doom3 mod for closed captioning. I did initial research and there are roughly 28million people in the US that are hard of hearing or deaf. There are also another 28 million in the UK. Out of that number, how many of those are gamers? No way of knowing. I've thought about maybe talking to the organizations that survey who is deaf and seeing if there's a way we can collaborate and collect additional data about their gaming habits. -Reid On Fri, 11 Mar 2005 22:32:38 -0600, hinn at uiuc.edu wrote: > hi matthew, thanks for your post -- i just joined your > listserv as well in order to find out more about your group. > stats is something that game publishers at microsoft, etc > asked us about at the roundtables so there's definitely a > need for a serious survey. more ideas on this shortly but > one thing i'm going to try and see if we can get into is > some of the entertainment industry surveys -- it would be > great if we could get a question about disabilities into > their extremely well funded surveys! > > please do join us more actively when you have the chance -- > we all understand busy times! best of luck with finishing up > your degree. > > michelle > chair > igda games accessibility sig > > ---- Original message ---- > >Date: Fri, 11 Mar 2005 22:19:33 +0000 > >From: "Matthew T. Atkinson" > >Subject: Re: [games_access] Re: [AGDev-discuss] Statistics > (was: AgDev in the news) > >To: IGDA Games Accessibility SIG Mailing List > > > > >Hello, > > > >This is my first post; I joined with the intention of *not* > posting for > >a while because I am very busy with University work > currently -- and > >wanted to start posting only when I could start > contributing regularly. > >However, seeing as Richard brought up this point I thought > I'd post my > >reply here, too. > > > >First, though, it might be an idea for you to know who I > am :-). I'm a > >co-founder of and lead developer for the AGRIP project [1] > which seeks > >to make mainstream games for the sighted accessible to > blind and > >vision-impaired gamers. Currently we have made Quake and > QuakeWorld > >accessible. I also recently set up AGDev.org, with help > from a number > >of other accessible game developers. > > > >I am confident that at least some of the other developers > on AGDev will > >agree with what I've said below -- hopefully we can get > something sorted > >out between our two groups. > > > >Edited version of my reply to Richard, posted to AGDev- > discuss: > >---------- > >Hello Richard, all, > > > >Sadly I don't have time at the moment to give this the > response that it > >deserves, so I'll just say this: Excellent idea! I would be > all for us > >producing such a questionnaire and getting anyone and > everyone to fill > >it in. I mean, we could find that the market is huuuuge, in > such case > >mainstream games companies would be all the more interested. > > > >I suspect that, at least in th UK, the market is largely > untapped. I > >was shocked (negatively) at Sight Village last year to find > most people > >didn't even know they could play computer games at all > (hence we spent a > >large amount of time pointing them towards AudioGames.net > and a number > >of development companies). > > > >So, yes, this (statistics) is a great idea and I hope we > can sort > >something out soon. > >---------- > > > >Unfortunately I don't have time at the moment to act as > liaison between > >AGDev and the IGDA, but you're welcome to join us. > Currently we are > >limiting direct sign-ups to accessible games developers, > but we can > >certainly nominate one of you guys to join if you like. > Alternatively, > >I could try to arrange a contact member within AGDev for > you (Richard is > >welcome to take the job, but I think he's even busier than > I am at the > >moment :-)). > > > >I hope to actively contribute to the IGDA after I graduate > later this > >year; I should have a little more free time then. There > are a few > >things I'm really looking forward to discussing. Until > then, please let > >me or Richard know if AGDev can help you out. I'll try and > keep up with > >discussion here and I look forward to becoming a proper > part of your > >group in the future! > > > >bye just now, > > > > > >[1] The AGRIP Project -- http://www.agrip.org.uk/ > >-- > >Matthew T. Atkinson > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sat Mar 12 23:14:33 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 12 Mar 2005 22:14:33 -0600 Subject: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) Message-ID: <740c078.dc3640bc.81cba00@expms2.cites.uiuc.edu> just got back from gdc! yes, i think that we should start working to get a question into these industry surveys for sure. i'm filled with all kinds of ideas after gdc! also, we had about 5 microsoft people in for our roundtable and one of them was one of my old leads when i worked there. he works in user research for microsoft games and is very interested in helping us figure out how the sig and microsoft can work together in games accessibility. both the igda and large publishers like microsoft games are in a position to help us try and figure out how to get some good solid baseline demographics info. michelle ---- Original message ---- >Date: Sat, 12 Mar 2005 20:14:59 -0500 >From: Reid Kimball >Subject: Re: [games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news) >To: IGDA Games Accessibility SIG Mailing List > >I ran into the same issues when a reporter asked me about my Doom3 mod >for closed captioning. I did initial research and there are roughly >28million people in the US that are hard of hearing or deaf. There are >also another 28 million in the UK. > >Out of that number, how many of those are gamers? No way of knowing. >I've thought about maybe talking to the organizations that survey who >is deaf and seeing if there's a way we can collaborate and collect >additional data about their gaming habits. > >-Reid > > >On Fri, 11 Mar 2005 22:32:38 -0600, hinn at uiuc.edu wrote: >> hi matthew, thanks for your post -- i just joined your >> listserv as well in order to find out more about your group. >> stats is something that game publishers at microsoft, etc >> asked us about at the roundtables so there's definitely a >> need for a serious survey. more ideas on this shortly but >> one thing i'm going to try and see if we can get into is >> some of the entertainment industry surveys -- it would be >> great if we could get a question about disabilities into >> their extremely well funded surveys! >> >> please do join us more actively when you have the chance - - >> we all understand busy times! best of luck with finishing up >> your degree. >> >> michelle >> chair >> igda games accessibility sig >> >> ---- Original message ---- >> >Date: Fri, 11 Mar 2005 22:19:33 +0000 >> >From: "Matthew T. Atkinson" >> >Subject: Re: [games_access] Re: [AGDev-discuss] Statistics >> (was: AgDev in the news) >> >To: IGDA Games Accessibility SIG Mailing List >> >> > >> >Hello, >> > >> >This is my first post; I joined with the intention of *not* >> posting for >> >a while because I am very busy with University work >> currently -- and >> >wanted to start posting only when I could start >> contributing regularly. >> >However, seeing as Richard brought up this point I thought >> I'd post my >> >reply here, too. >> > >> >First, though, it might be an idea for you to know who I >> am :-). I'm a >> >co-founder of and lead developer for the AGRIP project [1] >> which seeks >> >to make mainstream games for the sighted accessible to >> blind and >> >vision-impaired gamers. Currently we have made Quake and >> QuakeWorld >> >accessible. I also recently set up AGDev.org, with help >> from a number >> >of other accessible game developers. >> > >> >I am confident that at least some of the other developers >> on AGDev will >> >agree with what I've said below -- hopefully we can get >> something sorted >> >out between our two groups. >> > >> >Edited version of my reply to Richard, posted to AGDev- >> discuss: >> >---------- >> >Hello Richard, all, >> > >> >Sadly I don't have time at the moment to give this the >> response that it >> >deserves, so I'll just say this: Excellent idea! I would be >> all for us >> >producing such a questionnaire and getting anyone and >> everyone to fill >> >it in. I mean, we could find that the market is huuuuge, in >> such case >> >mainstream games companies would be all the more interested. >> > >> >I suspect that, at least in th UK, the market is largely >> untapped. I >> >was shocked (negatively) at Sight Village last year to find >> most people >> >didn't even know they could play computer games at all >> (hence we spent a >> >large amount of time pointing them towards AudioGames.net >> and a number >> >of development companies). >> > >> >So, yes, this (statistics) is a great idea and I hope we >> can sort >> >something out soon. >> >---------- >> > >> >Unfortunately I don't have time at the moment to act as >> liaison between >> >AGDev and the IGDA, but you're welcome to join us. >> Currently we are >> >limiting direct sign-ups to accessible games developers, >> but we can >> >certainly nominate one of you guys to join if you like. >> Alternatively, >> >I could try to arrange a contact member within AGDev for >> you (Richard is >> >welcome to take the job, but I think he's even busier than >> I am at the >> >moment :-)). >> > >> >I hope to actively contribute to the IGDA after I graduate >> later this >> >year; I should have a little more free time then. There >> are a few >> >things I'm really looking forward to discussing. Until >> then, please let >> >me or Richard know if AGDev can help you out. I'll try and >> keep up with >> >discussion here and I look forward to becoming a proper >> part of your >> >group in the future! >> > >> >bye just now, >> > >> > >> >[1] The AGRIP Project -- http://www.agrip.org.uk/ >> >-- >> >Matthew T. Atkinson >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon Mar 14 15:21:48 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 14 Mar 2005 14:21:48 -0600 Subject: [games_access] greetings from gdc 2005 In-Reply-To: <5a94e743.db45e723.81ff500@expms2.cites.uiuc.edu> References: <5a94e743.db45e723.81ff500@expms2.cites.uiuc.edu> Message-ID: I had a great time at the one roundtable session I attended. I really wasn't sure what the response would be to the closed captioning information I provided but several people came up to me afterwards thanking me for talking about it. I've actually started writing about the project and I think what I've written could be used for the book. Looking forward to hearing more about it. -Reid On Fri, 11 Mar 2005 02:29:12 -0600, hinn at uiuc.edu wrote: > hi everyone! just a short note to say hello from gdc 2005 in > san francisco. what a fun and exhausting time it's been this > week! more specific details soon but i wanted to let you all > know that we had some really positive feedback so far about > our > roundtable sessions and i think that we are definitely > beginning to see a growing interest in games accessibility > by developers. we had quite a range of attendees > from "serious games" folks to those working for microsoft, > sony, and other commercial game developers. the sig also > received recognition at the igda annual > meeting for our work over the past year. thanks to everyone > for volunteering so much of your time to the sig this past > year. without a doubt, > GDC 2005 has been a positive experience -- i definitely feel > that this is a really exciting time for those of us > advocating for accessibility in games. slowly but surely we > are making a difference! :) > > it was great to meet thomas and reid in person and i'm > looking forward > to meeting more of you in july in las vegas. thomas and i > also spoke with jenifer niles with charles river media this > morning -- more details soon but it looks like we have a > book in our future! :) so start thinking about what you'd > like to contribute to the book and i'll be posting more > specific information on the list soon. > > no meeting this monday (the 14th) but get ready for the next > sig meeting on the 21st at 9am (us pst)/ noon (us est). i'll > send a reminder around before the meeting. > > michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Mon Mar 14 16:52:00 2005 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Mar 2005 22:52:00 +0100 Subject: [games_access] Another article on games for the blind References: <5a94e743.db45e723.81ff500@expms2.cites.uiuc.edu> Message-ID: <009801c528e0$0d98a4e0$b31ca33e@Delletje> Just thought I'd pass it on: http://www.wired.com/news/games/0,2101,66879,00.html From rkimball at gmail.com Tue Mar 15 12:16:24 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 15 Mar 2005 11:16:24 -0600 Subject: [games_access] Chat interface for games? Message-ID: Hello all, I wanted pass along this website: http://www.inference.phy.cam.ac.uk/dasher/ It's free software that allows you to quickly spell out words by using your mouse to point to letters. I've seen this before but never thought of a good way to use it until now. What if something like was built into videogames, especially ones on the console to enable others to text chat with each other really quickly. Also, if a gamer was impaired physically, I hope they could use this system using their eyes (via an eye tracking device) to talk with others or even as a way to interface with the game. Sony has their EyeToy product that I could really help in this area. I have a contact that I met at GDC from GestureTek that might be able to answer questions we may have regarding the feasibility of this idea if needed? Thoughts? -Reid From hinn at uiuc.edu Tue Mar 15 14:49:06 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 15 Mar 2005 13:49:06 -0600 Subject: [games_access] Chat interface for games? Message-ID: <50c006a8.dd9379a6.ce15400@expms2.cites.uiuc.edu> hi reid, thanks for pointing this out! reappropriating software is a great way to get the developers to see that adding accessibility features to their consoles and games may be easier than they think. i had a similar discussion with colleagues from microsoft and representatives from a middleware product that allows scalable UIs that works with xbox (which was pointed out during the second roundtable by one of the great conference associates who helped set up our roundtable -- and ended up participating! yay!). i think that reappropriation examples like this will be a powerful part of our book plus advocacy work by our sig. by all means, if you have time, email your contact at gesturetek and invite them to join in the discussion -- i learned at gdc that a lot of these companies don't realize that their products could be serving the disabled community as well! michelle ---- Original message ---- >Date: Tue, 15 Mar 2005 11:16:24 -0600 >From: Reid Kimball >Subject: [games_access] Chat interface for games? >To: games_access at igda.org > >Hello all, > >I wanted pass along this website: >http://www.inference.phy.cam.ac.uk/dasher/ > >It's free software that allows you to quickly spell out words by using >your mouse to point to letters. I've seen this before but never >thought of a good way to use it until now. What if something like was >built into videogames, especially ones on the console to enable others >to text chat with each other really quickly. Also, if a gamer was >impaired physically, I hope they could use this system using their >eyes (via an eye tracking device) to talk with others or even as a way >to interface with the game. > >Sony has their EyeToy product that I could really help in this area. I >have a contact that I met at GDC from GestureTek that might be able to >answer questions we may have regarding the feasibility of this idea if >needed? > >Thoughts? > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Wed Mar 16 07:55:29 2005 From: bsawyer at dmill.com (Ben Sawyer) Date: Wed, 16 Mar 2005 07:55:29 -0500 Subject: [games_access] IBM Mouse for People w/Tremors Message-ID: <20050316125545.3A3075721C@seven.pairlist.net> Not sure if this has been covered somewhere before... http://infotech.indiatimes.com/articleshow/1052907.cms From barrie.ellis at oneswitch.org.uk Wed Mar 16 15:42:21 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 16 Mar 2005 20:42:21 -0000 Subject: [games_access] Re: games_access Digest, Vol 7, Issue 6 References: <20050316170012.2900A57191@seven.pairlist.net> Message-ID: <001801c52a68$a9416dd0$fa0a4154@Skallagrigg> Definitely, scan and select text messaging in games would be pretty straight forward to implement. Why stop there though? Why not have scan and select gaming icons to help gamers play the actual game?: http://www.assistiveware.com/switchaccess.php - Mac scan and select gaming. http://www.gamespy.com/articles/584/584744p1.html?fromint=1 Barrie www.OneSwitch.org.uk From jjagger at ubisoft.qc.ca Thu Mar 17 18:08:47 2005 From: jjagger at ubisoft.qc.ca (James Jagger) Date: Thu, 17 Mar 2005 18:08:47 -0500 Subject: [games_access] Chat interface for games? Message-ID: <40AE0D60A089DA41B4BACDB6ED721C16DB9927@UBIMAIL1.ubisoft.org> http://www.inference.phy.cam.ac.uk/dasher/ Thanks for the link Reid, I think this program is fantastic and I could definitely see something similar working in a game's engine. Although it's a little slow to get used to at first, I see a lot of potential. I think, if it was modified slightly to display simple words such as "I", "Shoot", "You", "Cover", it could prove to be an extremely fast way of interacting with users on-line. It's a great idea, without a microphone. Jim From rkimball at gmail.com Thu Mar 17 18:23:53 2005 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 17 Mar 2005 17:23:53 -0600 Subject: [games_access] Chat interface for games? In-Reply-To: <40AE0D60A089DA41B4BACDB6ED721C16DB9927@UBIMAIL1.ubisoft.org> References: <40AE0D60A089DA41B4BACDB6ED721C16DB9927@UBIMAIL1.ubisoft.org> Message-ID: I also tried it out for about 5 minutes yesterday and found it a little confusing at first. After 5 minutes I saw improvement. No doubt with more practice I'd be cruising a long making complex sentences really quickly. I agree that the system could include predefined words that relate to the game. The other typing assistant for the Mac computers works a little differently. Ideally, I'd like to try out both programs and see how well each would work in various games. -Reid On Thu, 17 Mar 2005 18:08:47 -0500, James Jagger wrote: > http://www.inference.phy.cam.ac.uk/dasher/ > > Thanks for the link Reid, > > I think this program is fantastic and I could definitely see something > similar working in a game's engine. > > Although it's a little slow to get used to at first, I see a lot of > potential. I think, if it was modified slightly to display simple words > such as "I", "Shoot", "You", "Cover", it could prove to be an extremely > fast way of interacting with users on-line. > > It's a great idea, without a microphone. > > Jim > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sun Mar 20 23:06:11 2005 From: hinn at uiuc.edu (michelle hinn) Date: Sun, 20 Mar 2005 22:06:11 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Post-GDC Wrap-up and Book Plans! In-Reply-To: <200502140700.j1E70Spi001663@relay4.cso.uiuc.edu> Message-ID: <20050321040622.227D757130@seven.pairlist.net> Hi everyone -- So this is just a quick reminder about the meeting Monday at 12noon (EST)/9am (PST) -- it's the same time that we normally meet. Tomorrow we'll be talking about the GDC and ideas for the book on accessibility and more! IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. See you tomorrow! Some REALLY exciting stuff in the works! Michelle IGDA Game Accessibility Committee Chair From rkimball at gmail.com Sun Mar 20 23:20:03 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 20 Mar 2005 22:20:03 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Post-GDC Wrap-up and Book Plans! In-Reply-To: <20050321040622.227D757130@seven.pairlist.net> References: <200502140700.j1E70Spi001663@relay4.cso.uiuc.edu> <20050321040622.227D757130@seven.pairlist.net> Message-ID: Hey guys, I really want to be at the meeting tomorrow but if I forget (which I shouldn't) please email me at brushbaron at ritual.com. That way I'll see it and be reminded as soon as the email comes in. Thanks, -Reid On Sun, 20 Mar 2005 22:06:11 -0600, michelle hinn wrote: > Hi everyone -- > > So this is just a quick reminder about the meeting Monday at 12noon > (EST)/9am (PST) -- it's the same time that we normally meet. Tomorrow we'll > be talking about the GDC and ideas for the book on accessibility and more! > > IMPORTANT (how to get to the meeting): If you aren't already on MSN > Messenger, please sign up for an account as soon as possible. Then add me, > vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. > I'll make sure that you are added to the conference room when I see you > online right before the meeting. Email me at hinn at uiuc.edu if you have any > problems. > > See you tomorrow! Some REALLY exciting stuff in the works! > > Michelle > IGDA Game Accessibility Committee Chair > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Mon Mar 21 12:23:14 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 21 Mar 2005 11:23:14 -0600 Subject: [games_access] GA SIG Meeting Tomorrow -- Post-GDC Wrap-up and Book Plans! Message-ID: hi everyone -- i didn't think about the people signed up on the list with the digest option so i think some of you are just getting this email now. due to the mix-up we've decided to hold the meeting next monday (28th) instead due to that and next time i'll send out reminders to people regular email accounts versus just the listserv. :) michelle ---- Original message ---- >Date: Sun, 20 Mar 2005 22:06:11 -0600 >From: "michelle hinn" >Subject: [games_access] GA SIG Meeting Tomorrow -- Post-GDC Wrap-up and Book Plans! >To: "'IGDA Games Accessibility SIG Mailing List'" > >Hi everyone -- > >So this is just a quick reminder about the meeting Monday at 12noon >(EST)/9am (PST) -- it's the same time that we normally meet. Tomorrow we'll >be talking about the GDC and ideas for the book on accessibility and more! > >IMPORTANT (how to get to the meeting): If you aren't already on MSN >Messenger, please sign up for an account as soon as possible. Then add me, >vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. >I'll make sure that you are added to the conference room when I see you >online right before the meeting. Email me at hinn at uiuc.edu if you have any >problems. > >See you tomorrow! Some REALLY exciting stuff in the works! > >Michelle >IGDA Game Accessibility Committee Chair > > > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Mar 27 18:35:55 2005 From: hinn at uiuc.edu (michelle hinn) Date: Sun, 27 Mar 2005 17:35:55 -0600 Subject: [games_access] GA SIG Meeting Tomorrow (Monday) In-Reply-To: <200502140700.j1E70Spi001663@relay4.cso.uiuc.edu> Message-ID: <20050327233609.1314B570A1@seven.pairlist.net> Hi everyone -- Hopefully this message will reach everyone in time to make plans to attend the meeting this week. Sorry about last week -- I didn't factor in the fact that many of you subscribe to our mailing list in digest form, which delays the message getting to you. Now we know! :) So this is just a quick reminder about the meeting Monday at 12noon (EST)/9am (PST) -- it's the same time that we normally meet. We'll talk about the GDC, the book, the igda wiki, and more! So join in the discussion! IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. See you tomorrow! Some REALLY exciting stuff in the works! Michelle IGDA Game Accessibility Committee Chair