From hinn at uiuc.edu Thu Nov 10 14:02:24 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 10 Nov 2005 13:02:24 -0600 Subject: [games_access] SIG meeting THIS Monday, Nov 14th at 12noon/12:00 New York Time Message-ID: <80b1e31d.5926ee06.fdf7800@expms2.cites.uiuc.edu> Hi everyone! So the next SIG meeting is this Monday (Nov 14th) at 12:00pm New York Time on MSN Messenger. Things for discussion include: * The top ten list * GDC 2006 Tutorial * Reid's Survey * Book update If you'd like to join in and you haven't been to a meeting before, email me at hinn at uiuc.edu and I'll let you know how to join the meeting. Thanks! Michelle Chair, IGDA Game Accessibility SIG From rkimball at gmail.com Mon Nov 14 01:27:49 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 14 Nov 2005 00:27:49 -0600 Subject: [games_access] SIG meeting THIS Monday, Nov 14th at 12noon/12:00 New York Time In-Reply-To: <80b1e31d.5926ee06.fdf7800@expms2.cites.uiuc.edu> References: <80b1e31d.5926ee06.fdf7800@expms2.cites.uiuc.edu> Message-ID: No idea if I can make it. I'm working insane hours, all weekend, still at work and it's 12:30am Monday. -Reid On 11/10/05, hinn at uiuc.edu wrote: > Hi everyone! > > So the next SIG meeting is this Monday (Nov 14th) at 12:00pm > New York Time on MSN Messenger. > > Things for discussion include: > > * The top ten list > * GDC 2006 Tutorial > * Reid's Survey > * Book update > > If you'd like to join in and you haven't been to a meeting > before, email me at hinn at uiuc.edu and I'll let you know how > to join the meeting. > > Thanks! > Michelle > Chair, IGDA Game Accessibility SIG > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Mon Nov 14 01:37:22 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 14 Nov 2005 00:37:22 -0600 Subject: [games_access] SIG meeting THIS Monday, Nov 14th at 12noon/12:00 New York Time Message-ID: <8f041803.5af20c64.1072f100@expms2.cites.uiuc.edu> hey i hear ya. i'll be pretty exhausted myself at the meeting. i'm still at work too. :| so if you aren't there, we'll talk about gdc plans versus the survey. no worries! michelle ---- Original message ---- >Date: Mon, 14 Nov 2005 00:27:49 -0600 >From: Reid Kimball >Subject: Re: [games_access] SIG meeting THIS Monday, Nov 14th at 12noon/12:00 New York Time >To: IGDA Games Accessibility SIG Mailing List > >No idea if I can make it. I'm working insane hours, all weekend, still >at work and it's 12:30am Monday. > >-Reid > >On 11/10/05, hinn at uiuc.edu wrote: >> Hi everyone! >> >> So the next SIG meeting is this Monday (Nov 14th) at 12:00pm >> New York Time on MSN Messenger. >> >> Things for discussion include: >> >> * The top ten list >> * GDC 2006 Tutorial >> * Reid's Survey >> * Book update >> >> If you'd like to join in and you haven't been to a meeting >> before, email me at hinn at uiuc.edu and I'll let you know how >> to join the meeting. >> >> Thanks! >> Michelle >> Chair, IGDA Game Accessibility SIG >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Wed Nov 16 08:58:37 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 16 Nov 2005 13:58:37 +0000 Subject: [games_access] duel navigation? Please could all members voice their opinions? Message-ID: Duel Navigation: Please could all members voice their opinions: Is it too restrictive to insist on there being only one element in focus at any time? even in a gaming situation? Does anyone have experience of using dual controls to navigate(1)? Where one set of controls is linear, the other planar? Has someone has already come across something similar, though not necessarily identical, and perhaps already analysed and resolved the issues likely to arise? thanks again Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk --- (1) keyboard tab and mouse offer alternative methods to navigate a web page or application. Assuming that it is device independent and accessible. However it hasn't been satisfactorily described what should happen when both are in use: what will the window.status show as the destination URL? (2) If there is to be a single focus, should the tab 'jump' to the current mouse event locus? and vice versa Would changing mouse location might be more contentious? If one had separate controls on a steering column in a car, this would be expected, Even with a space-warp drive the expectation might be that jumping on a bicycle doesn't drop one back where one last used it.... (2) https://bugzilla.mozilla.org/show_bug.cgi?id=316191 This relates to a bug I am proposing to the CDFWG http://www.w3.org/ 2004/CDF/ : (draft) window.status & duel focus one example of a really fundamental philosophical flaw: Should there be only one element allowed to be in focus? For instance if one tabs through a document and at the same time mouseover a document It will be normal that a click will deliver me to one URL, whereas an enter will deliver me to another. Device independence suggests that maybe this isn't such a good idea. consider, what will the window.status show as the destination URL? It can only be 'right' 50% of the time. Unless one implements a 'last use' policy with a single focus. --- From agdev at thechases.com Wed Nov 16 09:20:18 2005 From: agdev at thechases.com (Tim Chase) Date: Wed, 16 Nov 2005 08:20:18 -0600 Subject: [games_access] duel navigation? Please could all members voice their opinions? In-Reply-To: References: Message-ID: <437B4022.20607@thechases.com> > Is it too restrictive to insist on there being only one > element in focus at any time? even in a gaming situation? I'd say it depends on the game. I read just yesterday about a game that was actually comprised of four seperate "simple" games (pong and the like) that you had to manage all four at the same time, jumping between windows. Each game in and of itself may not have been a captivatingly great game, but the game was in managing all four at the same time. For the most part, a single item of *primary* focus is usually best. However, in many games you have asynchronous events that need to take place. The player should then be allowed to change focus accordingly. e.g. In a first-person-shooter (FPS) style audio game, you may have an enemy in your reticule. If a second enemy starts firing off to your left, the player can discern that (1) it's only a minion with a pop gun, so I'll take the time to finish off my targeted enemy; or (2) gaak! it's a huge beast and of far greater concern to me than the enemy currently targeted. Part of gaming is to make those sort of valuation decisions. So there should only be one focus, but other items should be allowed to take place and call for the players' focus. > Does anyone have experience of using dual controls to > navigate(1)? Where one set of controls is linear, the other > planar? Well, there's the old classic Robotron in which one portion of the keyboard (the eight keys surrounding the "K" key) controlled your movement and another portion (the eight keys surrounding the "S" key") controlled the direction of your firing. I must say I found the game rather maddening. But some folks like that sort of thing. It clearly requires dexterity, coordination, and the use of both hands...not a sort of game for mobility-impared folks. > However it hasn't been satisfactorily described what should > happen when both are in use: what will the window.status show > as the destination URL? (2) I'd say that the window.status should show the most recently changed item. If you tab-focus link #1, it should show that target URL. Then, if you move your mouse over link #2, it show the URL for link #2. If you move the mouse off of link #2, it should revert to the URL for link #1 (with keyboard focus). Whether you move the mouse off a link or not, if you tab-focus again with the keyboard to link #3, the window.status should show the URL for link #3. This scenario can cause minor problems for folks that use only the keyboard, if bumping the mouse happens to trigger motion over the target link. However, in such a case, one could easily park the mouse in a corner of the screen to prevent such problems. > Should there be only one element allowed to be in focus? Like with games, the user is indicating their desire to change focus by using either the mouse or the keyboard. Their most recent input should be treated as their "focus" Just my early-morning ramblings...best served with a grain of salt. :) -tim From j.chetwynd at btinternet.com Wed Nov 16 13:05:11 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 16 Nov 2005 18:05:11 +0000 Subject: [games_access] duel navigation? Please could all members voice their opinions? In-Reply-To: <437B4022.20607@thechases.com> References: <437B4022.20607@thechases.com> Message-ID: <7AF4C8F5-1DED-48C7-A234-3B5349FF4439@btinternet.com> Tim, I particularly like your clear description*, but in my experience that isn't what happens. afaik tabbing and mousing are treated totally separately, so tab - mouse - tab results in #2. Please could you confirm that you consider that tabbing should be from the last element with focus? this would mean a change of current 'expected behaviour'. thanks so much Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk On 16 Nov 2005, at 14:20, Tim Chase wrote: *If you tab-focus link #1, it should show that target URL. Then, if you move your mouse over link #2, it show the URL for link #2. If you move the mouse off of link #2, it should revert to the URL for link #1 (with keyboard focus). Whether you move the mouse off a link or not, if you tab-focus again with the keyboard to link #3, From hinn at uiuc.edu Wed Nov 16 14:31:07 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 16 Nov 2005 13:31:07 -0600 Subject: [games_access] GDC Hotel Reservations! Message-ID: <996e757b.5c408c74.8289300@expms2.cites.uiuc.edu> Hi everyone, The GDC hotel reservations information is online (www.gdconf.com) and I urge you all to make reservations as soon as you can because one hotel is nearly sold out and others are fast on their way. While San Jose's conference center is better...we lose out on the number of hotels that San Francisco had. Please feel free to use this list as a way to find people to share rooms with, etc, at GDC! Michelle From agdev at thechases.com Wed Nov 16 17:49:38 2005 From: agdev at thechases.com (Tim Chase) Date: Wed, 16 Nov 2005 16:49:38 -0600 Subject: [games_access] duel navigation? Please could all members voice their opinions? In-Reply-To: <7AF4C8F5-1DED-48C7-A234-3B5349FF4439@btinternet.com> References: <437B4022.20607@thechases.com> <7AF4C8F5-1DED-48C7-A234-3B5349FF4439@btinternet.com> Message-ID: <437BB782.706@thechases.com> > I particularly like your clear description*, but in my > experience that isn't what happens. afaik tabbing and mousing > are treated totally separately, so tab - mouse - tab results > in #2. > > Please could you confirm that you consider that tabbing should > be from the last element with focus? this would mean a change > of current 'expected behaviour'. yes, I'd agree "that tabbing should be from the last element with focus". However, when "focus" is achieved is a secondary question. With a mouse, there's a distinct difference between just hovering over a link and clicking (or clicking but then either hitting or dragging away to select the link but not click it fully) a link. I'd say that the behavior I described previously (that you seemed to like[*]) is apropriate for the hovering pseudo-focus. However, I'd say that if you've actually made some sort of *selection* action with the mouse, not just a hovering "what is this" (or even more benignly, just happen to be passing over a field between points A and B), then that should rightly set the focus on that control. When I hover the mouse over something in whatever application, I don't expect it to be treated the same way as actually clicking on it. When clicking, I'd expect the focus to go there, just as if I had tabbed to it and to treat clicking as if I pressed or to activate the currently focused item. I think to nail your question down, you'd have to clearly distinguish between full-fledged "focus" and merely "hovering" or moving over a link. I'd say the expected behaviors vary depending on the action. Just my humble $2.0e-2 on the matter. :) -tim [*] > *If you tab-focus link #1, it should show that target URL. > Then, if you move your mouse over link #2, it show the URL for > link #2. If you move the mouse off of link #2, it should > revert to the URL for link #1 (with keyboard focus). Whether > you move the mouse off a link or not, if you tab-focus again > with the keyboard to link #3, From rkimball at gmail.com Wed Nov 16 21:52:16 2005 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 16 Nov 2005 21:52:16 -0500 Subject: [games_access] GDC Hotel Reservations! In-Reply-To: <996e757b.5c408c74.8289300@expms2.cites.uiuc.edu> References: <996e757b.5c408c74.8289300@expms2.cites.uiuc.edu> Message-ID: Has anyone stayed in any of the hotels listed here? http://www.gdconf.com/travel/ I'd like to stay in one that is within walking distance of the convention center and restaurants/food stores. I'm not too concerned about the price now. So, if someone can recommend one I'd appreciate it, thanks. Thanks, -Reid On 11/16/05, hinn at uiuc.edu wrote: > Hi everyone, > > The GDC hotel reservations information is online > (www.gdconf.com) and I urge you all to make reservations as > soon as you can because one hotel is nearly sold out and > others are fast on their way. While San Jose's conference > center is better...we lose out on the number of hotels that > San Francisco had. > > Please feel free to use this list as a way to find people to > share rooms with, etc, at GDC! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Thu Nov 17 14:24:54 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 17 Nov 2005 19:24:54 -0000 Subject: [games_access] duel navigation? Please could all members voicetheir opinions? References: Message-ID: <007901c5ebac$96c8a000$0202a8c0@OneSwitch> Hi Jonathan, Not entirely sure what you mean by one element being in focus. In a driving game, you might benefit from focussing on what's behind using the rear view mirror, as well as what's ahead. Is this what you are talking about? Also unsure what you mean by linear and planar focussing. Can you expand on this, please? Thanks, Barrie www.OneSwitch.org.uk From rkimball at gmail.com Thu Nov 17 17:17:49 2005 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 17 Nov 2005 16:17:49 -0600 Subject: [games_access] duel navigation? Please could all members voice their opinions? In-Reply-To: References: Message-ID: I really don't under this email at all. The terms you are using (duel navigation, planar and linear controls, elements) and then you talk about web site control methods? I don't see the connection. -Reid On 11/16/05, Jonathan Chetwynd wrote: > Duel Navigation: > > Please could all members voice their opinions: > > Is it too restrictive to insist on there being only one element in > focus at any time? even in a gaming situation? > > Does anyone have experience of using dual controls to navigate(1)? > Where one set of controls is linear, the other planar? > > Has someone has already come across something similar, though not > necessarily identical, > and perhaps already analysed and resolved the issues likely to arise? > > > > thanks again > > Jonathan Chetwynd > Accessible Solutions > http://www.eas-i.co.uk > > --- > > (1) keyboard tab and mouse offer alternative methods to navigate a > web page or application. > Assuming that it is device independent and accessible. > > However it hasn't been satisfactorily described what should happen > when both are in use: > what will the window.status show as the destination URL? (2) > > If there is to be a single focus, should the tab 'jump' to the > current mouse event locus? and vice versa > Would changing mouse location might be more contentious? > > If one had separate controls on a steering column in a car, this > would be expected, > Even with a space-warp drive the expectation might be that jumping on > a bicycle doesn't drop one back where one last used it.... > > > (2) https://bugzilla.mozilla.org/show_bug.cgi?id=316191 > This relates to a bug I am proposing to the CDFWG http://www.w3.org/ > 2004/CDF/ : > > (draft) > window.status & duel focus one example of a really fundamental > philosophical > flaw: > > Should there be only one element allowed to be in focus? > > For instance if one tabs through a document and at the same time > mouseover a > document > It will be normal that a click will deliver me to one URL, whereas an > enter > will deliver me to another. > > Device independence suggests that maybe this isn't such a good idea. > consider, what will the window.status show as the destination URL? > It can only be 'right' 50% of the time. > > Unless one implements a 'last use' policy with a single focus. > > --- > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From j.chetwynd at btinternet.com Fri Nov 18 09:32:01 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 18 Nov 2005 14:32:01 +0000 Subject: [games_access] Re: duel navigation? Please could all members voice their opinions? In-Reply-To: References: Message-ID: Read, Barrie et al, duel was a bad pun, my apologies I've set up a demonstration you can try out here: http:// www.peepo.co.uk/main.svg it is rough, you will need to use firefox1.5. please use the tab key to navigate the document, then try the mouse, however what happens when you use both? well they operate independently*. Tab navigates along a line, so is linear, whereas mouse works across a plane, so is planar. Would a normal user prefer the mouse and tab key to follow each other, with enter and click moving the window to a single destination? Are there any games out there that already deal with this type of issue? regards Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk *Note: window.status and the 'title display' can only show one result. click and enter key visit different URLs n.b. ff1.5 bug means tab does not update window.status From agdev at thechases.com Fri Nov 18 09:52:45 2005 From: agdev at thechases.com (Tim Chase) Date: Fri, 18 Nov 2005 08:52:45 -0600 Subject: [games_access] Re: duel navigation? Please could all members voice their opinions? In-Reply-To: References: Message-ID: <437DEABD.5040600@thechases.com> > Tab navigates along a line, so is linear, whereas mouse works across > a plane, so is planar. [cut] > Are there any games out there that already deal with this type of > issue? Well, just as a fer'instance, many of your FPS games. You use the mouse to look around in 2d (which usually ends up being spherical rather than planar, but it's still 2d), and you have, say a pair of buttons for next/previous item in inventory. They move along orthogonal frames of reference (view vs. inventory), so this might not be an ideal sort of example...but it's got 2d navigation and 1d navigation together. Some RPG or RTS games may allow you to navigate the same data linearly and with a mouse. In an RPG, it might be having a pair of "next/previous item in inventory" keys, while having a screen that pops up with a 2d grid of your inventory off which you can pick your desired item. The same thing could hold in a RTS game, where you may have grouped your troops, and use hotkeys to navigate to your next/previous group, yet still be able to readily select them with a mouse. Just a few thoughts. -tim From rkimball at gmail.com Sat Nov 19 14:51:53 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 19 Nov 2005 14:51:53 -0500 Subject: [games_access] Star Wars Galaxies Message-ID: Hey all, A friend of mine sent me the following link about starwars galaxies, but it's also about impaired functionality in games. http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1784547 I really hope we can get the big game development studios and publishers to come to our tutorial sessions. Are they tutorial sessions? I saw on the gdconf.com website that we are on for Tuesday I think. Is that the only day? What did everyone discuss in this past weeks meeting? -REid From hinn at uiuc.edu Sat Nov 19 17:11:48 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 19 Nov 2005 16:11:48 -0600 Subject: [games_access] Star Wars Galaxies Message-ID: <31109d21.5ddac0ef.81d3f00@expms2.cites.uiuc.edu> Hi Reid, The Tuesday is the all day tutorial (10am - 6pm) and then we'll have two roundtable sessions on other days -- those days haven't yet be announced. Then we'll have a meet and greet of some sort for those who can't make any of those times and/or want to hear more. Last monday we talked mostly about the tutorial since it was just Kevin, Thomas, and I. The next meeting is at noon eastern time on tuesday 29 november (note that the meetings are on tuesday now -- mondays are just bad!!). I'm going to clean up the tutorial stuff on the wiki a bit and then email out a note about how everyone can contribute to the session planning. This has been a looooooong week -- beyond just work stuff. So I'm a little behind right now. Michelle ---- Original message ---- >Date: Sat, 19 Nov 2005 14:51:53 -0500 >From: Reid Kimball >Subject: [games_access] Star Wars Galaxies >To: IGDA Games Accessibility SIG Mailing List > >Hey all, > >A friend of mine sent me the following link about starwars galaxies, >but it's also about impaired >functionality in games. > >http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1784547 > >I really hope we can get the big game development studios and >publishers to come to our tutorial sessions. Are they tutorial >sessions? I saw on the gdconf.com website that we are on for Tuesday I >think. Is that the only day? > >What did everyone discuss in this past weeks meeting? > >-REid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Nov 20 10:55:56 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 20 Nov 2005 15:55:56 -0000 Subject: [games_access] Accessible Gaming in Japan Message-ID: <001001c5edea$e54bafc0$0202a8c0@OneSwitch> Some interesting Japanese Accessible Gaming efforts, via www.fukushi.com : Adapted Virtual Reality Sports http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.fukushi.com%2fnews%2f2005%2f05%2f050517-a.html (English translation) http://vrsports.net (Home page) Adapted Taiko Drumming Arcade Game http://www.fukushi.com/news/2004/09/040917-a.html (Japanese page) http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.fukushi.com%2fnews%2f2004%2f09%2f040917-a.html (English translation) Audio Space Invaders http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.fukushi.com%2fnews%2f2003%2f07%2f030717-a.html (English translation) http://hpcgi2.nifty.com/JHS/index.cgi - "Japan Handicap Soft" (Home page - "since 1998") Barrie Ellis www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Mon Nov 21 10:41:34 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 21 Nov 2005 15:41:34 -0000 Subject: [games_access] Audio Game at the GameOn exhibition (October-January2006) Message-ID: <036801c5eeb2$0e1cb940$0202a8c0@OneSwitch> Just received this tit-bit from Russ Byer at www.bavisoft.com: NEWS: 1/10/05 >From October to January, the GAME ON exhibit at the Tech Museum of Innovation in San Jose, California will feature Bavisoft's Chillingham. Presented by Exelon and organized by Barbican Art Gallery, London in collaboration with the National Museums of Scotland, the exhibition explores the vibrant world of video games from 1962 to today. The exhibit has 16 levels. Chillingham is part of level 9: "Exploring Sound". The Tech Museum In San Jose Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Nov 21 11:08:01 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 21 Nov 2005 16:08:01 -0000 Subject: [games_access] Meetings and new blood. References: <31109d21.5ddac0ef.81d3f00@expms2.cites.uiuc.edu> Message-ID: <037401c5eeb5$bfb63d90$0202a8c0@OneSwitch> Hi Michelle, Hi all, Couple of thoughts about meetings. I'm always a bit confused about the meeting times. "Noon Eastern Time" doesn't mean very much to me at a glance. What about using this link when announcing meetings? http://www.timeanddate.com/worldclock/fixedform.html The following link gives a clear link for world times for our next meeting on Tuesday the 29th of November at Noon Eastern Time: http://www.timeanddate.com/worldclock/fixedtime.html?day=29&month=11&year=2005&hour=12&min=0&sec=0&p1=179 Wondering about new blood too. Any thoughts on getting new members in, anyone? Regards, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, November 19, 2005 10:11 PM Subject: Re: [games_access] Star Wars Galaxies > Hi Reid, > > The Tuesday is the all day tutorial (10am - 6pm) and then we'll have two > roundtable sessions on other days -- those days haven't yet be announced. > Then we'll have a meet and greet of some sort for those who can't make any > of > those times and/or want to hear more. > > Last monday we talked mostly about the tutorial since it was just Kevin, > Thomas, and I. The next meeting is at noon eastern time on tuesday 29 > november (note that the meetings are on tuesday now -- mondays are just > bad!!). I'm going to clean up the tutorial stuff on the wiki a bit and > then email > out a note about how everyone can contribute to the session planning. This > has > been a looooooong week -- beyond just work stuff. So I'm a little behind > right > now. > > Michelle > > ---- Original message ---- >>Date: Sat, 19 Nov 2005 14:51:53 -0500 >>From: Reid Kimball >>Subject: [games_access] Star Wars Galaxies >>To: IGDA Games Accessibility SIG Mailing List >> >>Hey all, >> >>A friend of mine sent me the following link about starwars galaxies, >>but it's also about impaired >>functionality in games. >> >>http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1784547 >> >>I really hope we can get the big game development studios and >>publishers to come to our tutorial sessions. Are they tutorial >>sessions? I saw on the gdconf.com website that we are on for Tuesday I >>think. Is that the only day? >> >>What did everyone discuss in this past weeks meeting? >> >>-REid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Mon Nov 21 17:07:37 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 21 Nov 2005 16:07:37 -0600 Subject: [games_access] Meetings and new blood. Message-ID: <5d79809b.5ee208d8.825e000@expms2.cites.uiuc.edu> Hey Barrie -- that's a great idea! I'll use that next time to announce our meetings. Yeah, sometimes I even get the meeting time mixed up because noon eastern isn't my time zone either! :) So I've written down noon on my schedule before. There has been a few new people joining this list so maybe a few of you might want to join us in an online meeting? All are welcome! Michelle ---- Original message ---- >Date: Mon, 21 Nov 2005 16:08:01 -0000 >From: "Barrie Ellis" >Subject: [games_access] Meetings and new blood. >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Michelle, Hi all, > >Couple of thoughts about meetings. > >I'm always a bit confused about the meeting times. "Noon Eastern Time" >doesn't mean very much to me at a glance. > >What about using this link when announcing meetings? >http://www.timeanddate.com/worldclock/fixedform.html > >The following link gives a clear link for world times for our next meeting >on Tuesday the 29th of November at Noon Eastern Time: >http://www.timeanddate.com/worldclock/fixedtime.html? day=29&month=11&year=2005&hour=12&min=0&sec=0&p1=179 > >Wondering about new blood too. Any thoughts on getting new members in, >anyone? > >Regards, > >Barrie >www.OneSwitch.org.uk > > > > > > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Saturday, November 19, 2005 10:11 PM >Subject: Re: [games_access] Star Wars Galaxies > > >> Hi Reid, >> >> The Tuesday is the all day tutorial (10am - 6pm) and then we'll have two >> roundtable sessions on other days -- those days haven't yet be announced. >> Then we'll have a meet and greet of some sort for those who can't make any >> of >> those times and/or want to hear more. >> >> Last monday we talked mostly about the tutorial since it was just Kevin, >> Thomas, and I. The next meeting is at noon eastern time on tuesday 29 >> november (note that the meetings are on tuesday now -- mondays are just >> bad!!). I'm going to clean up the tutorial stuff on the wiki a bit and >> then email >> out a note about how everyone can contribute to the session planning. This >> has >> been a looooooong week -- beyond just work stuff. So I'm a little behind >> right >> now. >> >> Michelle >> >> ---- Original message ---- >>>Date: Sat, 19 Nov 2005 14:51:53 -0500 >>>From: Reid Kimball >>>Subject: [games_access] Star Wars Galaxies >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Hey all, >>> >>>A friend of mine sent me the following link about starwars galaxies, >>>but it's also about impaired >>>functionality in games. >>> >>>http://www.forumplanet.com/gamespy/topic.asp? fid=1422&tid=1784547 >>> >>>I really hope we can get the big game development studios and >>>publishers to come to our tutorial sessions. Are they tutorial >>>sessions? I saw on the gdconf.com website that we are on for Tuesday I >>>think. Is that the only day? >>> >>>What did everyone discuss in this past weeks meeting? >>> >>>-REid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Nov 21 18:43:31 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 21 Nov 2005 17:43:31 -0600 Subject: [games_access] Meetings and new blood. Message-ID: Hey Barrie -- that's a great idea! I'll use that next time to announce our meetings. Yeah, sometimes I even get the meeting time mixed up because noon eastern isn't my time zone either! :) So I've written down noon on my schedule before. There has been a few new people joining this list so maybe a few of you might want to join us in an online meeting? All are welcome! Michelle ---- Original message ---- >Date: Mon, 21 Nov 2005 16:08:01 -0000 >From: "Barrie Ellis" >Subject: [games_access] Meetings and new blood. >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Michelle, Hi all, > >Couple of thoughts about meetings. > >I'm always a bit confused about the meeting times. "Noon Eastern Time" >doesn't mean very much to me at a glance. > >What about using this link when announcing meetings? >http://www.timeanddate.com/worldclock/fixedform.html > >The following link gives a clear link for world times for our next meeting >on Tuesday the 29th of November at Noon Eastern Time: >http://www.timeanddate.com/worldclock/fixedtime.html? day=29&month=11&year=2005&hour=12&min=0&sec=0&p1=179 > >Wondering about new blood too. Any thoughts on getting new members in, >anyone? > >Regards, > >Barrie >www.OneSwitch.org.uk > > > > > > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Saturday, November 19, 2005 10:11 PM >Subject: Re: [games_access] Star Wars Galaxies > > >> Hi Reid, >> >> The Tuesday is the all day tutorial (10am - 6pm) and then we'll have two >> roundtable sessions on other days -- those days haven't yet be announced. >> Then we'll have a meet and greet of some sort for those who can't make any >> of >> those times and/or want to hear more. >> >> Last monday we talked mostly about the tutorial since it was just Kevin, >> Thomas, and I. The next meeting is at noon eastern time on tuesday 29 >> november (note that the meetings are on tuesday now -- mondays are just >> bad!!). I'm going to clean up the tutorial stuff on the wiki a bit and >> then email >> out a note about how everyone can contribute to the session planning. This >> has >> been a looooooong week -- beyond just work stuff. So I'm a little behind >> right >> now. >> >> Michelle >> >> ---- Original message ---- >>>Date: Sat, 19 Nov 2005 14:51:53 -0500 >>>From: Reid Kimball >>>Subject: [games_access] Star Wars Galaxies >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Hey all, >>> >>>A friend of mine sent me the following link about starwars galaxies, >>>but it's also about impaired >>>functionality in games. >>> >>>http://www.forumplanet.com/gamespy/topic.asp? fid=1422&tid=1784547 >>> >>>I really hope we can get the big game development studios and >>>publishers to come to our tutorial sessions. Are they tutorial >>>sessions? I saw on the gdconf.com website that we are on for Tuesday I >>>think. Is that the only day? >>> >>>What did everyone discuss in this past weeks meeting? >>> >>>-REid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Nov 21 23:11:15 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 21 Nov 2005 22:11:15 -0600 Subject: [games_access] Audio Game at the GameOn exhibition (October-January2006) Message-ID: <71d7b828.5f0352ef.81cb200@expms2.cites.uiuc.edu> ah...too bad it won't still be there when we are in San Jose for the GDC. That would be a cool tie in to the tutorial. Still, good find and good news that accessible gaming is included in the travelling exhibit. :) Michelle ---- Original message ---- >Date: Mon, 21 Nov 2005 15:41:34 -0000 >From: "Barrie Ellis" >Subject: [games_access] Audio Game at the GameOn exhibition (October-January2006) >To: "IGDA GA mailing list" > > Just received this tit-bit from Russ Byer at > www.bavisoft.com: > > NEWS: 1/10/05 > > From October to January, the GAME ON exhibit at the > Tech Museum of Innovation in San Jose, California > will feature Bavisoft's Chillingham. Presented by > Exelon and organized by Barbican Art Gallery, London > in collaboration with the National Museums of > Scotland, the exhibition explores the vibrant world > of video games from 1962 to today. > > The exhibit has 16 levels. Chillingham is part of > level 9: "Exploring Sound". > The Tech Museum In San Jose > > > > Barrie > www.OneSwitch.org.uk > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Nov 22 01:30:56 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 22 Nov 2005 07:30:56 +0100 Subject: [games_access] Audio Game at the GameOn exhibition(October-January2006) References: <036801c5eeb2$0e1cb940$0202a8c0@OneSwitch> Message-ID: <002b01c5ef2e$4c102df0$0ffc8418@Delletje> Hi, That's cool. I think Chillingham has been part of the American Exhibition for quite some time know since I remember Russ mailing about it at the beginning of this year. Drive was part of the Europian Exhibition (2003). Here are some pics (scroll to the bottom) so Michelle can still get a glimpse of what it is about :) http://kmt.hku.nl/~richard/press_drive.php Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Monday, November 21, 2005 4:41 PM Subject: [games_access] Audio Game at the GameOn exhibition(October-January2006) Just received this tit-bit from Russ Byer at www.bavisoft.com: NEWS: 1/10/05 From October to January, the GAME ON exhibit at the Tech Museum of Innovation in San Jose, California will feature Bavisoft's Chillingham. Presented by Exelon and organized by Barbican Art Gallery, London in collaboration with the National Museums of Scotland, the exhibition explores the vibrant world of video games from 1962 to today. The exhibit has 16 levels. Chillingham is part of level 9: "Exploring Sound". The Tech Museum In San Jose Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Nov 22 02:24:40 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 22 Nov 2005 07:24:40 -0000 Subject: [games_access] Japanese links part 2: NAMCO accessible controller for Playstation 2 etc. References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com> Message-ID: <003d01c5ef35$d19e8820$0202a8c0@OneSwitch> "Barrier-free Controller for Home Videogames by Namco http://hustle-club.com This redesigned game pad is compatible with the Sony PlayStation 2. It has oversized buttons and a joystick on it, but also has switch ports for the addition of external switches." I found this info from www.connsensebulletin.com/gap2005.html. However, there's nothing on the Hustle-club web-site about this (although if I could read Japanese this might help). They told me that no hardware was exhibited for this, but there were pamphlets and two people from Namco that could speak a little English. Some more interesting Japanese sites around assistive technology: http://www.kokoroweb.org/atac2002/tenzi.html (e-ZUKA adapted Playstation controller in 2002) http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.kktstep.org%2fmouse-om2.html (English translation of bespoke accessible USB controllers www.kktstep.org/raku2mouse.html) http://www.p-supply.co.jp/comaid/index.html (stock switches and sensors) If only we could bridge the language barrier.... All the best, Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Tue Nov 22 02:43:57 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 22 Nov 2005 07:43:57 -0000 Subject: [games_access] Re: duel navigation? Please could all members voicetheir opinions? References: Message-ID: <004401c5ef38$7f01d240$0202a8c0@OneSwitch> Hi Jonathan, Couldn't get www.peepo.co.uk/main.svg to work I'm afraid, as I don't have firefox. I think most users would be happy to expect mouse use and TAB use to work independently of one another. As for games, I think it would be helpful to be able to pare down information (something like a SAAB dashboard I remember, that only illuminated pressing information and the speed), where screens are overcroweded with info, in easier playing modes. Sorry I can't be of more help Jonathan. Best wishes with it, Barrie www.OneSwitch.org.uk From richard at audiogames.net Tue Nov 22 14:09:17 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 22 Nov 2005 20:09:17 +0100 Subject: [games_access] Alternative Accessible Haptic Game Controller (was: Japanese links part 2: NAMCO accessible controllerfor Playstation 2 etc.) References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com> <003d01c5ef35$d19e8820$0202a8c0@OneSwitch> Message-ID: <006601c5ef98$3ca215d0$0ffc8418@Delletje> Hi Barrie and list, Thanks for posting these great links. I assume you're keeping track of all these somewhere in an archive? Would make a nice article in the future! I got a question mostly for Barrie but I'd like to ask others to help out as well. The question is related to alternative game controllers: This week I was approached by one of the largest of technical universities in Holland who asked me (or actually AudioGames.net) to help out with a seminar for 2nd year Industrial Design students . They asked me to formulate and assist with a research assignment in which students design an "alternative haptic game controller". It should be handheld (or bodyheld) and it should stimulate movement of the player. The university originally had the idea to link it to audio games because of the interesting "hand-ear"-relationship. Accessibility was not within the description. The project's duration is about 6 weeks I believe. Since I'm busy with the "Game Accessibility"-project (a project of the Dutch Accessibility foundation - I know I keep hinting about this but I will tell more about it when we actually launch) I thought this research assignment would fit in nicely. Together with my collegue Sander I'm currently scanning the different possibilities. One of the things I would like to do with this assignment is to make it a R&D project in which to get more knowledge about possible accessible game controllers. This is not exactly my field although I try to keep track of whatever Barrie does:) I would like to know what problems/limitations/possibilities there are with current accessible game controllers. Can you tell me if there's a NEED for a specific design/technology through which games could be played more easily? I personally like the idea of a "one button"-controller that actually has more functionality than just "on" or "off". But I wouldn't really know if there's a need for that. I know that there's a very wide range of haptic assistive technology and alternative controllers. I also know that the scope of motoric disabilities if quite big and varied. Therefore I am thinking to just pick one or two of the most common motoric disabilities and ask the students to design for that specific disability. What do you think about that (and...er... what IS the most common motoric disability *among gamers* ?) If anyone has some nice ideas/questions that could be researched within this project, please step up :) Greets, Richard ps: here's an example of some of the quality of the students' work: http://acg.media.mit.edu/people/golan/papers/shakepad/slides/index.html ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Tuesday, November 22, 2005 8:24 AM Subject: [games_access] Japanese links part 2: NAMCO accessible controllerfor Playstation 2 etc. > "Barrier-free Controller for Home Videogames by Namco > http://hustle-club.com > > This redesigned game pad is compatible with the Sony PlayStation 2. It > has oversized buttons and a joystick on it, but also has switch ports for > the addition of external switches." > > > I found this info from www.connsensebulletin.com/gap2005.html. However, > there's nothing on the Hustle-club web-site about this (although if I > could read Japanese this might help). They told me that no hardware was > exhibited for this, but there were pamphlets and two people from Namco > that could speak a little English. > > > Some more interesting Japanese sites around assistive technology: > > http://www.kokoroweb.org/atac2002/tenzi.html (e-ZUKA adapted Playstation > controller in 2002) > http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fwww.kktstep.org%2fmouse-om2.html > (English translation of bespoke accessible USB controllers > www.kktstep.org/raku2mouse.html) > http://www.p-supply.co.jp/comaid/index.html (stock switches and sensors) > > If only we could bridge the language barrier.... > > All the best, > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Nov 22 15:05:08 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 22 Nov 2005 14:05:08 -0600 Subject: [games_access] Audio Game at the GameOn exhibition(October-January2006) In-Reply-To: <002b01c5ef2e$4c102df0$0ffc8418@Delletje> References: <036801c5eeb2$0e1cb940$0202a8c0@OneSwitch> <002b01c5ef2e$4c102df0$0ffc8418@Delletje> Message-ID: has anyone been able to download and play Drive? I the links for the download from their site doesn't seem to work for me. http://www2.hku.nl/~audiogam/drive/drive_play.php -Reid On 11/22/05, AudioGames.net wrote: > > Hi, > > That's cool. I think Chillingham has been part of the American Exhibition > for quite some time know since I remember Russ mailing about it at the > beginning of this year. Drive was part of the Europian Exhibition (2003). > Here are some pics (scroll to the bottom) so Michelle can still get a > glimpse of what it is about :) > > http://kmt.hku.nl/~richard/press_drive.php > > Greets, > > Richard > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Monday, November 21, 2005 4:41 PM > Subject: [games_access] Audio Game at the GameOn > exhibition(October-January2006) > > > Just received this tit-bit from Russ Byer at www.bavisoft.com: > > NEWS: 1/10/05 > > From October to January, the GAME ON exhibit at the Tech Museum of > Innovation in San Jose, California will feature Bavisoft's Chillingham. > Presented by Exelon and organized by Barbican Art Gallery, London in > collaboration with the National Museums of Scotland, the exhibition explores > the vibrant world of video games from 1962 to today. > > The exhibit has 16 levels. Chillingham is part of level 9: "Exploring > Sound". > The Tech Museum In San Jose > > > > Barrie > www.OneSwitch.org.uk > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Tue Nov 22 17:49:09 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 22 Nov 2005 23:49:09 +0100 Subject: [games_access] Audio Game at the GameOnexhibition(October-January2006) References: <036801c5eeb2$0e1cb940$0202a8c0@OneSwitch><002b01c5ef2e$4c102df0$0ffc8418@Delletje> Message-ID: <001401c5efb6$f36ab470$0ffc8418@Delletje> Hi Reid, Yes, I know, the links have been down for several weeks now due to a server update (out of our hands) :( Sander and I have planned to fix the links within a couple of weeks. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, November 22, 2005 9:05 PM Subject: Re: [games_access] Audio Game at the GameOnexhibition(October-January2006) has anyone been able to download and play Drive? I the links for the download from their site doesn't seem to work for me. http://www2.hku.nl/~audiogam/drive/drive_play.php -Reid On 11/22/05, AudioGames.net wrote: > > Hi, > > That's cool. I think Chillingham has been part of the American Exhibition > for quite some time know since I remember Russ mailing about it at the > beginning of this year. Drive was part of the Europian Exhibition (2003). > Here are some pics (scroll to the bottom) so Michelle can still get a > glimpse of what it is about :) > > http://kmt.hku.nl/~richard/press_drive.php > > Greets, > > Richard > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Monday, November 21, 2005 4:41 PM > Subject: [games_access] Audio Game at the GameOn > exhibition(October-January2006) > > > Just received this tit-bit from Russ Byer at www.bavisoft.com: > > NEWS: 1/10/05 > > From October to January, the GAME ON exhibit at the Tech Museum of > Innovation in San Jose, California will feature Bavisoft's Chillingham. > Presented by Exelon and organized by Barbican Art Gallery, London in > collaboration with the National Museums of Scotland, the exhibition > explores > the vibrant world of video games from 1962 to today. > > The exhibit has 16 levels. Chillingham is part of level 9: "Exploring > Sound". > The Tech Museum In San Jose > > > > Barrie > www.OneSwitch.org.uk > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Nov 22 18:46:21 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 22 Nov 2005 23:46:21 -0000 Subject: [games_access] Space Invaders For Blind (Japanese) Message-ID: <003001c5efbe$f14cbcd0$0202a8c0@OneSwitch> Quick links to the superb 'Space Invaders For Blind' free trial: http://homepage2.nifty.com/JHS/spi.html http://homepage2.nifty.com/JHS/SIFB_TRIAL2.exe - 8.37 MB Download here You'll get a loading screen in Kanji (I think) eventually leading to a (c) TAITO 1978, 2003 message. The keys are: LEFT and RIGHT arrows to move your laser base SPACE to fire ESCAPE to quit Wonder if this might be good for the GDC 2006? Even though there's loads of spoken Japanese - the game is highly accessible, and a game nearly 99% of gamers would recognise (all the sound effects are original). Perhaps next to SEGA's F355 Ferrari Challenge with its Intelligent Braking System and other accessibility features. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Nov 22 19:15:02 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Nov 2005 00:15:02 -0000 Subject: [games_access] More one switch / one button games Message-ID: <007001c5efc2$f377dd60$0202a8c0@OneSwitch> Inspired (I'm guessing) by the recent Retro Remakes One Switch Competition, Mike Stedman recently made me aware of the following new one switch games: http://www.rav.efbnet.com/1w1b/ http://rav.efbnet.com/1w1b2/results.html Out of the ones I've played: "Green Thingy", "Nano Sucker" and "Jungle Run" (needs Direct X9 installed, which it comes with) are good fun, although Green Thingy is tough. Barrie www.OneSwitch.org.uk (I'll stop bombarding this list now!) -------------- next part -------------- An HTML attachment was scrubbed... URL: From InRNette at aol.com Tue Nov 22 19:46:58 2005 From: InRNette at aol.com (InRNette at aol.com) Date: Tue, 22 Nov 2005 19:46:58 EST Subject: [games_access] More one switch / one button games Message-ID: <201.e5c9e7b.30b51602@aol.com> Links would not work for me. Jeanette -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Nov 22 21:31:12 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 22 Nov 2005 21:31:12 -0500 Subject: [games_access] More one switch / one button games In-Reply-To: <201.e5c9e7b.30b51602@aol.com> References: <201.e5c9e7b.30b51602@aol.com> Message-ID: Yeah, you'll have to copy and paste the URL into your browser's address bar. Not sure why they don't work via clicking. -REid On 11/22/05, InRNette at aol.com wrote: > > Links would not work for me. > > > Jeanette > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Tue Nov 22 23:36:17 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 22 Nov 2005 22:36:17 -0600 Subject: [games_access] Space Invaders For Blind (Japanese) Message-ID: Another thing to think about is how we might be able to get some of the Japanese attendees at GDC (this is the second year that GDC has made a special attempt to encourage Japanese game companies to attend) interested in what we are doing. Jason may have some ideas on how to make some connections. ---- Original message ---- >Date: Tue, 22 Nov 2005 23:46:21 -0000 >From: "Barrie Ellis" >Subject: [games_access] Space Invaders For Blind (Japanese) >To: "IGDA GA mailing list" > > Quick links to the superb 'Space Invaders For Blind' > free trial: > > > http://homepage2.nifty.com/JHS/spi.html > http://homepage2.nifty.com/JHS/SIFB_TRIAL2.exe - > 8.37 MB Download here > > You'll get a loading screen in Kanji (I > think) eventually leading to a (c) TAITO 1978, 2003 > message. The keys are: > > LEFT and RIGHT arrows to move your laser base > SPACE to fire > ESCAPE to quit > > Wonder if this might be good for the GDC 2006? Even > though there's loads of spoken Japanese - the game > is highly accessible, and a game nearly 99% > of gamers would recognise (all the sound effects are > original). Perhaps next to SEGA's F355 Ferrari > Challenge with its Intelligent Braking System and > other accessibility features. > > Barrie > www.OneSwitch.org.uk > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From InRNette at aol.com Wed Nov 23 07:35:54 2005 From: InRNette at aol.com (InRNette at aol.com) Date: Wed, 23 Nov 2005 07:35:54 EST Subject: [games_access] More one switch / one button games Message-ID: <60.62316fd5.30b5bc2a@aol.com> Thanks! -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Nov 25 13:05:56 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 25 Nov 2005 13:05:56 -0500 Subject: [games_access] Another personal experience with accessibility issues Message-ID: I read this just now and thought I'd share: SUMMARY: Make programmable hardware controls for games URL: http://www.shacknews.com/ja.zz?id=11153068 "Having only one good hand for gaming is getting increasingly on my nerves. (this is mostly from the 360 controller frustrating me) Damage to one hand is the number one disability in the US. Mostly from an accident on the job or stroke. Mine was from a stroke suffered shortly after birth during an operation to work on my defective heart. The percentage in adult males is 15%. This is a selfish point of view, but I think targeting a male population that is unable to game to remove barriers to gaming is more immediantly profitable than say chasing after females with micropayment shopping concepts. I don't need a special controller game game persay. I don't think that any standard console controller was made with one hand in mind. (and trust me, in the 30+ years I've been gaming I have just about every game system ever made). The question is accessability with the standard controller. Up until the invention of the N64 controller and the psx dual shock, pretty much any controller was 100% usable with one hand. There has been one controller made with one hand use in mind. The ASCII RPG controller. I have it. In fact I had a coworker who visited japan to pick one up and send it back when it wasn't available in the US. To be honest, it sucked. You had to remove your thumb from the directional pad to hit most of the buttons, thus killing its usability for most games. Since it was only usable in turn based games because of that limitation, it wasn't an improvement over what the standard controller could provide. Plus, it wasn't comfortable for long gaming sessions. One thing I use to do was rip apart a controller and try to mod it to be more one hand friendly. That isn't really possible for the xbox and the 360. It isn't like in the old days where you could cut the cord and rearange the cable to have different buttions have different functions. You would have to take the motherboard of the controller and manufacture something around it. I had several attempts for the ps2 dual shock done but they were rarely usuable end products. I've had some offers to do something for the 360 and maybe something can be done. As I've said before; I don't think that a special controller is even really required. Though making available for purchase a nonstandard controller that duplicated buttion function on the front and back would probably be benifical to both abled and disabled gamers alike. There are a few things that could be done with little effort or cost that could improve things dramaticaly. Make the controller completely programmable. For the 360, I imagine a dash board add on would be the best option for the 360. I don't mean just a few control schemes to pick from because often, they suck. If I want to make the x buttion take the L2 function, let me chose that. I don't care if I lose the ability to have an analog function, if I can't reach L2, its ability to do analog means nothing to me. Its much easier for me to cope with having to tap X for finer control that to get to an analog button that means I'll lose the ability to control my character. There was a controller for the Xbox that allowed amazing control programmablity. It was the ThrustMaster Firestorm. You could even program the analog sticks with button functions if you wanted to. It had a habit of braking, it was larger than the original xbox controller, and thrustmaser dropped it from their line up fairly quickly. The default use of analog sticks generally annoy me to no end. I can really only control one at a time. If game companies really want me to use the triggers to fire, here is my suggetion: Make it so I can set the left analog stick to be (forward - back - turn right - turn left). I know how important straffing is but really, I can work around it. I played dozens if not hundreds of PC fps and third person shooters without hardly ever strafing Another useful feature would be to adjust the sensitivity of the controller. Some have limited use of a hand but lack some fine motor controls. They find that often the game with do something they didn't want because they accident fit a buttion of nudged an analog stick slightly when they were trying to use another fuction. Or on the other side, they might have problems with gross motor controls so having the sensitivty jacked up would allow them to perform functions that might just be out of their range. I doubt much of that will happen since with the push to reach the perceived main stream, companies often feel they have to exclude niches and remove accessability in their products." He said he's willing to provide more information to us if we'd like. I think he'd be a good example for our book. -Reid From rkimball at gmail.com Fri Nov 25 14:22:31 2005 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 25 Nov 2005 14:22:31 -0500 Subject: [games_access] Amazing input device: Ergodex DX1 Message-ID: http://www.ergodex.com/mainpage.htm I'm considering buying this, just to try it out. It looks amazing because you can essentially build your own keyboard as if it were Lego's. All the keys can be precisely positioned to where you need them on the keyboard surface. -Reid From richard at audiogames.net Fri Nov 25 20:13:14 2005 From: richard at audiogames.net (AudioGames.net) Date: Sat, 26 Nov 2005 02:13:14 +0100 Subject: [games_access] Amazing input device: Ergodex DX1 References: Message-ID: <002601c5f226$939483b0$33782ed5@Delletje> Hi Reid, Wow! That Is Amazing! I would love to see this combined with OLED technology (http://www.artlebedev.com/portfolio/optimus/), think of the possibilities! Thanks for posting this! Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, November 25, 2005 8:22 PM Subject: [games_access] Amazing input device: Ergodex DX1 http://www.ergodex.com/mainpage.htm I'm considering buying this, just to try it out. It looks amazing because you can essentially build your own keyboard as if it were Lego's. All the keys can be precisely positioned to where you need them on the keyboard surface. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Nov 28 08:18:24 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 28 Nov 2005 13:18:24 -0000 Subject: [games_access] Alternative Accessible Haptic Game Controller - thoughts References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com><003d01c5ef35$d19e8820$0202a8c0@OneSwitch> <006601c5ef98$3ca215d0$0ffc8418@Delletje> Message-ID: <015201c5f43c$fb8aa630$0100007f@OneSwitch> Hi Richard, Sorry for the delay in getting back to you. Some problems with current accessible game controllers: ! A lack of standardised controller connection between different computers and consoles. One controller may work really well for your PC, but there may be no simple way of getting the same controller to work on your games console. ! A lack of options enabling you to re-map controls, double up controls, simplify and even switch off controls. Using a driving game as an example, I've found it helpful when assisting a person play a game using an adapted arcade stick to make all the buttons do the same thing (GO), and the joystick set to steer left and right, with up and down disconnected. If you don't have the finest control of your hand, or are learning disabled, simplifying the numerous buttons can help massively. With a left handed gamer it can help to simply invert the joystick. You can't do this with all accessible game controllers. ! Analogue controls. These can require impossible levels of fine control, making a game impossible. If these can be set to act in a digital manner, be remappable, and have control over how hard they steer, this would be very helpful. There is some facility for this in my adapted X-Arcade controllers, but it could be better still. ! Sheer number of controls. Some accessible controllers can be dauntingly complicated at first, which must put techno-phobes off. You need a really accessible design with really good easy to understand instructions. ! Functions not clear. What the controller does at any given time can be confusing. E.g. In trying to make a universal switch interface controller, the X-Arcade has all buttons left blank, with a reference guide explaining what each button does. Overlays could help. I could see OLED (http://www.artlebedev.com/portfolio/optimus/) technology really helping here in the distant future. ! Lack of knowledge. If the controllers can't be repeat produced easily, and aren't widely known about they won't get to the right people. Thoughts. Carrying on from recent posts, I have had a number of gamers approach me with the wish for a single handed controller that enables them to do everything a Dual-Shock type controller can. I have a Neg-Con one handed controller and can vouch that this is not very comfortable at all to use. Creating a comfortable one handed controller would be a great project. It would be best if it had the facility to connect standard switches / sensors to enable different parts of the body to take on extra functions. This could also serve gamers using their feet. It would be really nice if this project could be used with standard Playstation game pad connectors. These can be used with adapters to connect to most games consoles, making this a more universal controller. Another project idea would be for a versatile joystick. Being able to gate the joystick (to make it 16- way, 8-way, 4-way, 2-way or 1-way), to be able to set a variable dead-zone in the middle (so varying how far you have to push in a certain direction to make the controller activate). Also being able to attach different stick handles would be great, including sticks with buttons on. If this device could have switch sockets too for the other controls, this would be great. It would also be good to have this device acting as four switches itself, so it can be connected to any standard switch interfaced equipment. A further project idea would be to make an able-net 'Big-Red' type of switch with an OLED display, so it's function could be displayed at all times (an easy way would be to feature a cycling menu of images to choose from, such as all the Playstation symbols and controls, JUMP, RUN, FIRE etc. - with the facility to USB in more images). Perhaps this would be a way of giving a single switch more functions? Hope this is useful, Barrie Ellis www.OneSwitch.org.uk > I would like to know what problems/limitations/possibilities there are > with current accessible game controllers. Can you tell me if there's a > NEED for a specific design/technology through which games could be played > more easily? I personally like the idea of a "one button"-controller that > actually has more functionality than just "on" or "off". But I wouldn't > really know if there's a need for that. I know that there's a very wide > range of haptic assistive technology and alternative controllers. I also > know that the scope of motoric disabilities if quite big and varied. > Therefore I am thinking to just pick one or two of the most common motoric > disabilities and ask the students to design for that specific disability. > What do you think about that (and...er... what IS the most common motoric > disability *among gamers* ?) > > If anyone has some nice ideas/questions that could be researched within > this project, please step up :) From rkimball at gmail.com Mon Nov 28 14:12:34 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 28 Nov 2005 14:12:34 -0500 Subject: [games_access] Alternative Accessible Haptic Game Controller - thoughts In-Reply-To: <015201c5f43c$fb8aa630$0100007f@OneSwitch> References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com> <003d01c5ef35$d19e8820$0202a8c0@OneSwitch> <006601c5ef98$3ca215d0$0ffc8418@Delletje> <015201c5f43c$fb8aa630$0100007f@OneSwitch> Message-ID: These project ideas are really cool. What if we emailed mailbox at artlebedev.com, the guy that designed the Optimus keyboard and see if he'd be interested in drafting up some concepts? -Reid On 11/28/05, Barrie Ellis wrote: > Hi Richard, > > Sorry for the delay in getting back to you. > > Some problems with current accessible game controllers: > > ! A lack of standardised controller connection between different computers > and consoles. > One controller may work really well for your PC, but there may be no simple > way of getting the same controller to work on your games console. > > ! A lack of options enabling you to re-map controls, double up controls, > simplify and even switch off controls. > Using a driving game as an example, I've found it helpful when assisting a > person play a game using an adapted arcade stick to make all the buttons do > the same thing (GO), and the joystick set to steer left and right, with up > and down disconnected. If you don't have the finest control of your hand, or > are learning disabled, simplifying the numerous buttons can help massively. > With a left handed gamer it can help to simply invert the joystick. You > can't do this with all accessible game controllers. > > ! Analogue controls. > These can require impossible levels of fine control, making a game > impossible. If these can be set to act in a digital manner, be remappable, > and have control over how hard they steer, this would be very helpful. There > is some facility for this in my adapted X-Arcade controllers, but it could > be better still. > > ! Sheer number of controls. > Some accessible controllers can be dauntingly complicated at first, which > must put techno-phobes off. You need a really accessible design with really > good easy to understand instructions. > > ! Functions not clear. > What the controller does at any given time can be confusing. E.g. In trying > to make a universal switch interface controller, the X-Arcade has all > buttons left blank, with a reference guide explaining what each button does. > Overlays could help. I could see OLED > (http://www.artlebedev.com/portfolio/optimus/) technology really helping > here in the distant future. > > ! Lack of knowledge. > If the controllers can't be repeat produced easily, and aren't widely known > about they won't get to the right people. > > > > Thoughts. > > Carrying on from recent posts, I have had a number of gamers approach me > with the wish for a single handed controller that enables them to do > everything a Dual-Shock type controller can. I have a Neg-Con one handed > controller and can vouch that this is not very comfortable at all to use. > Creating a comfortable one handed controller would be a great project. It > would be best if it had the facility to connect standard switches / sensors > to enable different parts of the body to take on extra functions. This could > also serve gamers using their feet. > > It would be really nice if this project could be used with standard > Playstation game pad connectors. These can be used with adapters to connect > to most games consoles, making this a more universal controller. > > > Another project idea would be for a versatile joystick. Being able to gate > the joystick (to make it 16- way, 8-way, 4-way, 2-way or 1-way), to be able > to set a variable dead-zone in the middle (so varying how far you have to > push in a certain direction to make the controller activate). Also being > able to attach different stick handles would be great, including sticks with > buttons on. If this device could have switch sockets too for the other > controls, this would be great. It would also be good to have this device > acting as four switches itself, so it can be connected to any standard > switch interfaced equipment. > > > A further project idea would be to make an able-net 'Big-Red' type of switch > with an OLED display, so it's function could be displayed at all times (an > easy way would be to feature a cycling menu of images to choose from, such > as all the Playstation symbols and controls, JUMP, RUN, FIRE etc. - with the > facility to USB in more images). Perhaps this would be a way of giving a > single switch more functions? > > Hope this is useful, > > Barrie Ellis > www.OneSwitch.org.uk > > > > > > > I would like to know what problems/limitations/possibilities there are > > with current accessible game controllers. Can you tell me if there's a > > NEED for a specific design/technology through which games could be played > > more easily? I personally like the idea of a "one button"-controller that > > actually has more functionality than just "on" or "off". But I wouldn't > > really know if there's a need for that. I know that there's a very wide > > range of haptic assistive technology and alternative controllers. I also > > know that the scope of motoric disabilities if quite big and varied. > > Therefore I am thinking to just pick one or two of the most common motoric > > disabilities and ask the students to design for that specific disability. > > What do you think about that (and...er... what IS the most common motoric > > disability *among gamers* ?) > > > > If anyone has some nice ideas/questions that could be researched within > > this project, please step up :) > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Mon Nov 28 17:17:12 2005 From: richard at audiogames.net (AudioGames.net) Date: Mon, 28 Nov 2005 23:17:12 +0100 Subject: [games_access] Alternative Accessible Haptic Game Controller -thoughts References: <20051122064153.6218.qmail@web25201.mail.ukl.yahoo.com><003d01c5ef35$d19e8820$0202a8c0@OneSwitch><006601c5ef98$3ca215d0$0ffc8418@Delletje> <015201c5f43c$fb8aa630$0100007f@OneSwitch> Message-ID: <010e01c5f469$7c66c320$33782ed5@Delletje> Hi Barrie, Thanks for your VERY thorough reply! I think you named several critical problems and suggested many ideas that would definately fit this project. I'll have to see what the university's opinion is about it, though, but I can imagine they will recognise the potentional of your ideas. I don't know how soon I can let you know what the final project plan is because I'm going on a holiday this week for the next couple of weeks. I'll definately let you know when I know more! Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 28, 2005 2:18 PM Subject: [games_access] Alternative Accessible Haptic Game Controller -thoughts > Hi Richard, > > Sorry for the delay in getting back to you. > > Some problems with current accessible game controllers: > > ! A lack of standardised controller connection between different computers > and consoles. > One controller may work really well for your PC, but there may be no > simple way of getting the same controller to work on your games console. > > ! A lack of options enabling you to re-map controls, double up controls, > simplify and even switch off controls. > Using a driving game as an example, I've found it helpful when assisting a > person play a game using an adapted arcade stick to make all the buttons > do the same thing (GO), and the joystick set to steer left and right, with > up and down disconnected. If you don't have the finest control of your > hand, or are learning disabled, simplifying the numerous buttons can help > massively. With a left handed gamer it can help to simply invert the > joystick. You can't do this with all accessible game controllers. > > ! Analogue controls. > These can require impossible levels of fine control, making a game > impossible. If these can be set to act in a digital manner, be remappable, > and have control over how hard they steer, this would be very helpful. > There is some facility for this in my adapted X-Arcade controllers, but it > could be better still. > > ! Sheer number of controls. > Some accessible controllers can be dauntingly complicated at first, which > must put techno-phobes off. You need a really accessible design with > really good easy to understand instructions. > > ! Functions not clear. > What the controller does at any given time can be confusing. E.g. In > trying to make a universal switch interface controller, the X-Arcade has > all buttons left blank, with a reference guide explaining what each button > does. Overlays could help. I could see OLED > (http://www.artlebedev.com/portfolio/optimus/) technology really helping > here in the distant future. > > ! Lack of knowledge. > If the controllers can't be repeat produced easily, and aren't widely > known about they won't get to the right people. > > > > Thoughts. > > Carrying on from recent posts, I have had a number of gamers approach me > with the wish for a single handed controller that enables them to do > everything a Dual-Shock type controller can. I have a Neg-Con one handed > controller and can vouch that this is not very comfortable at all to use. > Creating a comfortable one handed controller would be a great project. It > would be best if it had the facility to connect standard switches / > sensors to enable different parts of the body to take on extra functions. > This could also serve gamers using their feet. > > It would be really nice if this project could be used with standard > Playstation game pad connectors. These can be used with adapters to > connect to most games consoles, making this a more universal controller. > > > Another project idea would be for a versatile joystick. Being able to gate > the joystick (to make it 16- way, 8-way, 4-way, 2-way or 1-way), to be > able to set a variable dead-zone in the middle (so varying how far you > have to push in a certain direction to make the controller activate). Also > being able to attach different stick handles would be great, including > sticks with buttons on. If this device could have switch sockets too for > the other controls, this would be great. It would also be good to have > this device acting as four switches itself, so it can be connected to any > standard switch interfaced equipment. > > > A further project idea would be to make an able-net 'Big-Red' type of > switch with an OLED display, so it's function could be displayed at all > times (an easy way would be to feature a cycling menu of images to choose > from, such as all the Playstation symbols and controls, JUMP, RUN, FIRE > etc. - with the facility to USB in more images). Perhaps this would be a > way of giving a single switch more functions? > > Hope this is useful, > > Barrie Ellis > www.OneSwitch.org.uk > > > > > >> I would like to know what problems/limitations/possibilities there are >> with current accessible game controllers. Can you tell me if there's a >> NEED for a specific design/technology through which games could be played >> more easily? I personally like the idea of a "one button"-controller that >> actually has more functionality than just "on" or "off". But I wouldn't >> really know if there's a need for that. I know that there's a very wide >> range of haptic assistive technology and alternative controllers. I also >> know that the scope of motoric disabilities if quite big and varied. >> Therefore I am thinking to just pick one or two of the most common >> motoric disabilities and ask the students to design for that specific >> disability. What do you think about that (and...er... what IS the most >> common motoric disability *among gamers* ?) >> >> If anyone has some nice ideas/questions that could be researched within >> this project, please step up :) > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Nov 28 18:25:04 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 28 Nov 2005 17:25:04 -0600 Subject: [games_access] Alternative Accessible Haptic Game Controller-thoughts Message-ID: <422416c4.6283f22d.9aa6300@expms2.cites.uiuc.edu> I second Richard's note that it was very, very thorough! Great post, Barrie! I'm going to put some of it onto the wiki so that we keep growing our knowledge base. Michelle ---- Original message ---- >Date: Mon, 28 Nov 2005 23:17:12 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] Alternative Accessible Haptic Game Controller - thoughts >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Barrie, > >Thanks for your VERY thorough reply! I think you named several critical >problems and suggested many ideas that would definately fit this project. >I'll have to see what the university's opinion is about it, though, but I >can imagine they will recognise the potentional of your ideas. I don't know >how soon I can let you know what the final project plan is because I'm going >on a holiday this week for the next couple of weeks. I'll definately let you >know when I know more! > >Greets, > >Richard > > > >----- Original Message ----- >From: "Barrie Ellis" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, November 28, 2005 2:18 PM >Subject: [games_access] Alternative Accessible Haptic Game >Controller -thoughts > > >> Hi Richard, >> >> Sorry for the delay in getting back to you. >> >> Some problems with current accessible game controllers: >> >> ! A lack of standardised controller connection between different computers >> and consoles. >> One controller may work really well for your PC, but there may be no >> simple way of getting the same controller to work on your games console. >> >> ! A lack of options enabling you to re-map controls, double up controls, >> simplify and even switch off controls. >> Using a driving game as an example, I've found it helpful when assisting a >> person play a game using an adapted arcade stick to make all the buttons >> do the same thing (GO), and the joystick set to steer left and right, with >> up and down disconnected. If you don't have the finest control of your >> hand, or are learning disabled, simplifying the numerous buttons can help >> massively. With a left handed gamer it can help to simply invert the >> joystick. You can't do this with all accessible game controllers. >> >> ! Analogue controls. >> These can require impossible levels of fine control, making a game >> impossible. If these can be set to act in a digital manner, be remappable, >> and have control over how hard they steer, this would be very helpful. >> There is some facility for this in my adapted X-Arcade controllers, but it >> could be better still. >> >> ! Sheer number of controls. >> Some accessible controllers can be dauntingly complicated at first, which >> must put techno-phobes off. You need a really accessible design with >> really good easy to understand instructions. >> >> ! Functions not clear. >> What the controller does at any given time can be confusing. E.g. In >> trying to make a universal switch interface controller, the X-Arcade has >> all buttons left blank, with a reference guide explaining what each button >> does. Overlays could help. I could see OLED >> (http://www.artlebedev.com/portfolio/optimus/) technology really helping >> here in the distant future. >> >> ! Lack of knowledge. >> If the controllers can't be repeat produced easily, and aren't widely >> known about they won't get to the right people. >> >> >> >> Thoughts. >> >> Carrying on from recent posts, I have had a number of gamers approach me >> with the wish for a single handed controller that enables them to do >> everything a Dual-Shock type controller can. I have a Neg-Con one handed >> controller and can vouch that this is not very comfortable at all to use. >> Creating a comfortable one handed controller would be a great project. It >> would be best if it had the facility to connect standard switches / >> sensors to enable different parts of the body to take on extra functions. >> This could also serve gamers using their feet. >> >> It would be really nice if this project could be used with standard >> Playstation game pad connectors. These can be used with adapters to >> connect to most games consoles, making this a more universal controller. >> >> >> Another project idea would be for a versatile joystick. Being able to gate >> the joystick (to make it 16- way, 8-way, 4-way, 2-way or 1-way), to be >> able to set a variable dead-zone in the middle (so varying how far you >> have to push in a certain direction to make the controller activate). Also >> being able to attach different stick handles would be great, including >> sticks with buttons on. If this device could have switch sockets too for >> the other controls, this would be great. It would also be good to have >> this device acting as four switches itself, so it can be connected to any >> standard switch interfaced equipment. >> >> >> A further project idea would be to make an able-net 'Big-Red' type of >> switch with an OLED display, so it's function could be displayed at all >> times (an easy way would be to feature a cycling menu of images to choose >> from, such as all the Playstation symbols and controls, JUMP, RUN, FIRE >> etc. - with the facility to USB in more images). Perhaps this would be a >> way of giving a single switch more functions? >> >> Hope this is useful, >> >> Barrie Ellis >> www.OneSwitch.org.uk >> >> >> >> >> >>> I would like to know what problems/limitations/possibilities there are >>> with current accessible game controllers. Can you tell me if there's a >>> NEED for a specific design/technology through which games could be played >>> more easily? I personally like the idea of a "one button"-controller that >>> actually has more functionality than just "on" or "off". But I wouldn't >>> really know if there's a need for that. I know that there's a very wide >>> range of haptic assistive technology and alternative controllers. I also >>> know that the scope of motoric disabilities if quite big and varied. >>> Therefore I am thinking to just pick one or two of the most common >>> motoric disabilities and ask the students to design for that specific >>> disability. What do you think about that (and...er... what IS the most >>> common motoric disability *among gamers* ?) >>> >>> If anyone has some nice ideas/questions that could be researched within >>> this project, please step up :) >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Nov 28 19:04:23 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 28 Nov 2005 18:04:23 -0600 Subject: [games_access] Meeting Reminder: Tuesday, 29 November Message-ID: Hello All, Just a reminder that the next GA Sig meeting is tomorrow, Tuesday 29 November at Noon Eastern Time. For those of you not in US Eastern Time, here's a handy time conversion tool to find your local time that Barrie pointed out to us last week: http://www.timeanddate.com/worldclock/fixedtime.html? day=29&month=11&year=2005&hour=12&min=0&sec=0&p1=179 As always, we'll be online at MSN messenger -- if you've never been to a meeting, please add my MSN ID (vrgrrl at hotmail.com) to your friend list and then send me a message around meeting time and I'll add you to the meeting space. Hope to see many of you there -- new members are always welcome! Michelle Chair, IGDA Game Accessibility SIG From js at ea-research.com Tue Nov 29 11:15:10 2005 From: js at ea-research.com (Joseph Saulter - Faculty) Date: 29 Nov 2005 16:15:10 -0000 Subject: [games_access] Your contact info Message-ID: <1133280910.351.436626.sendUpdate@mx.plaxo.com> IGDA, I'm updating my address book. Please take a moment to update me with your latest contact info. Click the following link to correct or confirm your information: https://www.plaxo.com/edit_contact_info?r=8590322878-106711249--1171303552 Name: IGDA Games Accessibility SIG Mailing List Job Title: Company: Work E-mail: games_access at igda.org Work Phone: Work Fax: Work Address Line 1: Work Address Line 2: Work City, State, Zip: Mobile Phone: Home E-mail: Home Phone: Home Fax: Home Address Line 1: Home Address Line 2: Home City, State, Zip: Birthday: P.S. I've included my Plaxo card below so that you have my current information. I've also attached a copy as a vCard. +----------------- | Joseph Saulter - Faculty - AIU Buckhead | Joseph.Saulter at buckhead.aiuniv.edu | Chairman Game Design and Development | | CEO: Entertainment Arts Research | 3330 Peachtree Road NE | Atlanta, GA 30326 | work: 404.965.5937 | mobile: 404.606.7383 | web: www.ea-research.com +------------------------------------- ____________________________________________________________ This message was sent to you by js at ea-research.com via Plaxo. To opt out: https://www.plaxo.com/opt_out?r=8590322878-106711249--1171303552 Plaxo's Privacy Policy: http://www.plaxo.com/support/privacy -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Joseph Saulter - Faculty.vcf Type: text/x-vcard Size: 559 bytes Desc: not available URL: From richard at audiogames.net Wed Nov 30 15:12:45 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 30 Nov 2005 21:12:45 +0100 Subject: [games_access] Samsung and Game Accessibility References: Message-ID: <004401c5f5ea$6d8fa510$33782ed5@Delletje> http://www.samsung.com/sg/presscenter/pressrelease/corporatenews_20051128_0000217080.asp Very interesting! From rkimball at gmail.com Wed Nov 30 15:24:51 2005 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 30 Nov 2005 15:24:51 -0500 Subject: [games_access] Samsung and Game Accessibility In-Reply-To: <004401c5f5ea$6d8fa510$33782ed5@Delletje> References: <004401c5f5ea$6d8fa510$33782ed5@Delletje> Message-ID: We should hook up with Society for the Physically Disabled and Samsung. I'd like to try out the controlers and with our recent discussions perhaps provide feedback on how to improve them. I'll write them an email later today, unless someone objects? -Reid On 11/30/05, AudioGames.net wrote: > http://www.samsung.com/sg/presscenter/pressrelease/corporatenews_20051128_0000217080.asp > > Very interesting! > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Wed Nov 30 15:26:14 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 30 Nov 2005 14:26:14 -0600 Subject: [games_access] Samsung and Game Accessibility Message-ID: Wow! Indeed it is very interesting. I'm going to try and track someone down from there to see if they'd like to join the SIG and see if we can use some of those customized controllers at GDC during the "accessibility arcade" we'll be doing during the lunch hour the day we do the tutorial. Thanks for sending this! Michelle ---- Original message ---- >Date: Wed, 30 Nov 2005 21:12:45 +0100 >From: "AudioGames.net" >Subject: [games_access] Samsung and Game Accessibility >To: "IGDA Games Accessibility SIG Mailing List" > >http://www.samsung.com/sg/presscenter/pressrelease/corporate news_20051128_0000217080.asp > >Very interesting! > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Nov 30 15:28:24 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 30 Nov 2005 14:28:24 -0600 Subject: [games_access] Samsung and Game Accessibility Message-ID: <5b17666.637b6f72.aa2d000@expms2.cites.uiuc.edu> :) You read my mind, Reid. You can contact them if you like - - please cc: me on the email so that I can give them more information about the SIG and the GDC tutorial. Thanks! ---- Original message ---- >Date: Wed, 30 Nov 2005 15:24:51 -0500 >From: Reid Kimball >Subject: Re: [games_access] Samsung and Game Accessibility >To: IGDA Games Accessibility SIG Mailing List > >We should hook up with Society for the Physically Disabled and >Samsung. I'd like to try out the controlers and with our recent >discussions perhaps provide feedback on how to improve them. > >I'll write them an email later today, unless someone objects? > >-Reid > > >On 11/30/05, AudioGames.net wrote: >> http://www.samsung.com/sg/presscenter/pressrelease/corporaten ews_20051128_0000217080.asp >> >> Very interesting! >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Nov 30 15:54:24 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 30 Nov 2005 21:54:24 +0100 Subject: [games_access] Samsung and Game Accessibility References: <5b17666.637b6f72.aa2d000@expms2.cites.uiuc.edu> Message-ID: <004f01c5f5f0$3f5ec9e0$33782ed5@Delletje> please send a cc to me as well, thanks! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, November 30, 2005 9:28 PM Subject: Re: [games_access] Samsung and Game Accessibility > :) You read my mind, Reid. You can contact them if you like - > - please cc: me on the email so that I can give them more > information about the SIG and the GDC tutorial. Thanks! > > ---- Original message ---- >>Date: Wed, 30 Nov 2005 15:24:51 -0500 >>From: Reid Kimball >>Subject: Re: [games_access] Samsung and Game Accessibility >>To: IGDA Games Accessibility SIG Mailing List > >> >>We should hook up with Society for the Physically Disabled > and >>Samsung. I'd like to try out the controlers and with our > recent >>discussions perhaps provide feedback on how to improve them. >> >>I'll write them an email later today, unless someone > objects? >> >>-Reid >> >> >>On 11/30/05, AudioGames.net wrote: >>> > http://www.samsung.com/sg/presscenter/pressrelease/corporaten > ews_20051128_0000217080.asp >>> >>> Very interesting! >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Nov 30 17:40:51 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 30 Nov 2005 22:40:51 -0000 Subject: [games_access] Samsung and Game Accessibility References: <5b17666.637b6f72.aa2d000@expms2.cites.uiuc.edu> <004f01c5f5f0$3f5ec9e0$33782ed5@Delletje> Message-ID: <037801c5f5ff$1defd650$0100007f@OneSwitch> Ditto, please. Great find! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, November 30, 2005 8:54 PM Subject: Re: [games_access] Samsung and Game Accessibility > please send a cc to me as well, thanks! From hinn at uiuc.edu Wed Nov 30 17:44:00 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 30 Nov 2005 16:44:00 -0600 Subject: [games_access] Samsung and Game Accessibility Message-ID: Another option is to just cc: the list. :) ---- Original message ---- >Date: Wed, 30 Nov 2005 22:40:51 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] Samsung and Game Accessibility >To: "IGDA Games Accessibility SIG Mailing List" > >Ditto, please. Great find! > >Barrie >www.OneSwitch.org.uk > >----- Original Message ----- >From: "AudioGames.net" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, November 30, 2005 8:54 PM >Subject: Re: [games_access] Samsung and Game Accessibility > > >> please send a cc to me as well, thanks! > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access