[games_access] SIG Meetings Every Day this Week!
Tim Chase
agdev at thechases.com
Tue Oct 4 13:03:20 EDT 2005
Below is the IM transcript from today's meeting. Due to
Michelle's network problems, she said she wanted a transcript,
and Thomas expressed an interest too. Hopefully others will find
it interesting (or at least not too boring)
-tim
michelle says:
ok i'm having some serious network probs
thomaswestin = Skype ID says:
OK
michelle says:
so if i drop out keep talking and then someone save the
conversation to email me with it
gumnos (Tim Chase) says:
ok
michelle says:
so to my surprise last night
michelle says:
after re-reading the requirements and after jason from
igda sent a clarification
michelle says:
i realized that the longest part of our proposal is our
abstract
***You are having temporary network problems and are no
longer in this conversation.***
michelle says:
which needs to be 2000 CHARACTERS
michelle says:
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Introduction
michelle says:
so for example
michelle says:
look at my bio
***michelle has left the conversation.***
***Kevin has left the conversation.***
michelle says:
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Introduction
michelle says:
so for example
michelle says:
look at my bio
michelle says:
that's 1000 characters
michelle says:
so...the "meat" of our proposal needs to be twice that
size
michelle says:
so that's not a lot
michelle says:
WHEW
michelle says:
ok dang
michelle says:
sorry about this
michelle says:
i thought this cafe had better wireless
michelle says:
i have a meeting here at noon so that's why i'm here
versus my office
***michelle has left the conversation.***
***Kevin has left the conversation.***
michelle says:
crap ok
Kevin says:
Well, this is annoying.
michelle says:
yes it is
michelle says:
tomorrow i'll be in my office
gumnos (Tim Chase) says:
No, 2000 chars is not a lot, ballpark about 400 words
which is about 1-3 paragraphs.
michelle says:
yep
michelle says:
about 2 paragraphs
michelle says:
so that radically changed what i had written last night
michelle says:
thinking we had to write 2000 words
michelle says:
so i'm reworking it
michelle says:
can you guys work on a title, the take away message and
intended audience?
gumnos (Tim Chase) says:
you have last night's writings posted anywhere? (that is
if you want to collaboratively edit...)
michelle says:
in case i totally lose my network
thomaswestin = Skype ID says:
and it is one proposal for the entire tutorial day, not
one for each speaker?
michelle says:
no, because i keep losing connection :(
michelle says:
one proposal
michelle says:
each speaker needs to send me a 1000 char max bio
michelle says:
so i need one from each of you
thomaswestin = Skype ID says:
OK
michelle says:
tim -- even if you are not going, can you send a bio and
contact info
gumnos (Tim Chase) says:
alrighty
michelle says:
we can give your pass away to another person
thomaswestin = Skype ID says:
I have last nights writings, just a sec
michelle says:
if you cant go
michelle says:
so what i wrote last night
gumnos (Tim Chase) says:
not gonna be able to make it, though it would be fun to
meet ya'll face-to-face
michelle says:
was taken from the book proposal
michelle says:
and was more choppy
michelle says:
ok, that's ok tim -- we're trying to make sure we have a
lot of conf passes so we can substitute people as needed
michelle says:
since the igda has given us until friday to do this
michelle says:
and just told us
michelle says:
:P
michelle says:
so if you don't mind sending a short bio, that'd be great
michelle says:
so i'm going to re-work the abstract (the 2000word thing)
michelle says:
but we need a catchy title
thomaswestin = Skype ID says:
Could the book title work, "Game not over" ?
***michelle has left the conversation.***
thomaswestin = Skype ID says:
to further promote it
***Kevin has left the conversation.***
michelle says:
please talk about:
* a catchy title
* takeaway message
* intended audience
i have links at the top of the wiki page
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial
that lead to last year's tutorial blurbs from others so we
have a better sense of what to write
and please send me your bios and contact info as soon as
you
can!
and email me with the chat!
thank you so much. i'm sorry about the networking probs.
so
annoying...
m
thomaswestin = Skype ID says:
OK
gumnos (Tim Chase) says:
I miss much there? :)
Catchy titles...Thomas suggested "Game not over"
michelle says:
can you guys forward what i just sent you to tim?
thomaswestin = Skype ID says:
yes
michelle says:
thx!
gumnos (Tim Chase) says:
ditto on the thx :)
michelle says:
good, the title sounds good
michelle says:
so basically take the audience part from the book proposal
and condense it
michelle says:
to 200 characters
gumnos (Tim Chase) says:
200? 2000?
michelle says:
wow. that's about 2 sentences :)
michelle says:
audience = 200 chars
michelle says:
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial
gumnos (Tim Chase) says:
(y)
michelle says:
the breakdown is on here
thomaswestin = Skype ID says:
Tim, I've forwarded the e-mails to you now
gumnos (Tim Chase) says:
Thanks
michelle says:
the section of the book proposal called LIST 5 TO 10
SIGNIFICANT SELLING POINTS OF YOUR BOOK
michelle says:
can be the idea take away (250 chars max)
Kevin says:
"Our primary audience is Game Designers, Programmers, and
Publishers. Designers will be interested new game play
possibilities, programmers in techniques used to date and
future techniques, and publishers in the effect on their
customers."
thomaswestin = Skype ID says:
good
michelle says:
i'd sort it a little bit to include accessibility
somewhere in there but sounds good so far! :)
michelle has left the conversation.
Kevin says:
"Our primary audience is Game Designers, Programmers, and
Publishers. Designers will be interested new game play
possibilities, programmers in techniques used to date and
future techniques, and publishers in the effect of
increased accessibility on their customers."
Kevin says:
How about that one?
thomaswestin = Skype ID says:
even better :)
gumnos (Tim Chase) says:
>250 chars though :(
thomaswestin = Skype ID says:
Perhaps skip the first sentence
Kevin says:
I'll try to trim it a bit
Kevin says:
"Game Designers will be interested new game play
possibilities, programmers in techniques used to date and
future techniques, and publishers in the effect of
increased accessibility on their customers."
thomaswestin = Skype ID says:
Perhaps we could capitalize the professions to make it
them more visible in the text, to catch the eye
Kevin says:
"Game Designers will be interested new game play
possibilities, Programmers in techniques used to date and
future techniques, and Publishers in the effect of
increased accessibility on their customers."
Kevin says:
"Game Designers will be interested in new game play
possibilities, Programmers in techniques used to date and
future techniques, and Publishers in the effect of
increased accessibility on their customers."
Kevin says:
Fixed a minor typo
thomaswestin = Skype ID says:
or
GAME DESIGNERS will be interested new game play
possibilities, PROGRAMMERS in techniques used to date and
future techniques, and PUBLISHERS in the effect of
increased accessibility on their customers
Kevin says:
That would work too
gumnos (Tim Chase) says:
"techniques used to date and future techniques" ->
"present and future techniques" ?
thomaswestin = Skype ID says:
yes
Kevin says:
"Game Designers will be interested in new game play
possibilities, Programmers in present and future
techniques, and Publishers in the effect of increased
accessibility on their customers."
gumnos (Tim Chase) says:
188 characters there
Kevin says:
I don't think we're going to get much closer to the limit
gumnos (Tim Chase) says:
It leaves a little room if one needed to sharpen the text
any.
thomaswestin = Skype ID says:
to further clarify the target groups:
* GAME DESIGNERS will be interested in new game play
* possibilities
* PROGRAMMERS in present and future techniques, and
* PUBLISHERS in the effect of increased accessibility on
* their customers
Kevin says:
Game Designers will be interested in new game play
possibilitiesProgrammers in present and future techniques,
and Publishers in the effect of increased accessibility on
their customers."
gumnos (Tim Chase) says:
ooh! bullet points. lazy readers love bullet points.
gumnos (Tim Chase) says:
;)
thomaswestin = Skype ID says:
yes, like me ;)
Kevin says:
That will work out well - lets do the bulleted list
thomaswestin = Skype ID says:
OK, so we have the title and the intended audience
covered. Should we move on to the "takeaway message" ?
gumnos (Tim Chase) says:
Sure
thomaswestin = Skype ID says:
just a first draft:
"Learn why disabled gamers can't play your games, how you
could meet their needs and what has been done to date" ?
gumnos (Tim Chase) says:
perhaps something like "Attendees will learn why game
accessibility matters and tips for making games more
accessible"?
thomaswestin = Skype ID says:
yes, a combo:
"Attendees will learn why game accessibility matters and
tips for making games more accessible. Learn why disabled
gamers can't play your games, how you could meet their
needs and what has been done to date"
gumnos (Tim Chase) says:
we can bullet-ify it too :)
Attendees will learn
-why game accessibilty matters
-why disabled gamers can't play your games
-what has been done to date, and
-how you can meet their needs in the future
thomaswestin = Skype ID says:
yes :) I like
Kevin says:
That looks good
thomaswestin = Skype ID says:
cool, should I publish this on the wiki?
gumnos (Tim Chase) says:
I reordered your last two, as there's sorta a natural
progression from now into the future, whereas the previous
ordering kinda lost the forward-looking perspective.
gumnos (Tim Chase) says:
I'd not try and update the wiki in real-time as we're
typing, but when we're done here, it would certainly be
good to have on the wiki
thomaswestin = Skype ID says:
so do we have more to add / change?
Kevin says:
I think we're set for today.
thomaswestin = Skype ID says:
OK, I'll copy paste the sections to the wiki in an hour or two
(need to eat dinner first!)
Kevin says:
OK, I'll talk to you Wednesday. I've got to go to another
meeting here on campus.
gumnos (Tim Chase) says:
That was the "intended audience", "idea takeaway", and
promise to edit the stuff from the book for the "abstract"
portion. Yup. I think we're done. I've got the logs of
this all tacked together and prettified a tad, so I can
email them to ya'll. Sounds good.
thomaswestin = Skype ID says:
so do we have more to add / change?
Kevin says:
I think we're set for today.
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