From rkimball at gmail.com Thu Sep 1 00:20:55 2005 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 1 Sep 2005 00:20:55 -0400 Subject: [games_access] CC Guidelines doc in development Message-ID: http://game.rbkdesign.com/index.php/CC_Guidelines Check out the new doc I wrote. This will be more comprehensive than a checklist that Tim is trying to do, but it should be easy to extract info from this doc into a checklist. Please take a look and let me know of any problems, suggestions, etc. I consider it a rough draft so it's got organization and spelling issues. Once it's final I'd like to see it go up on the GA website we have. -Reid From hinn at uiuc.edu Thu Sep 1 14:07:23 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 1 Sep 2005 13:07:23 -0500 Subject: [games_access] Reid's updates to the SIG wiki Message-ID: <9edbb7d3.3515adf8.c34d700@expms2.cites.uiuc.edu> Hi all, we're having some problems with the list right now so Reid has asked me to forward his message below: >I've sent a couple emails lately and it doesn't seem like anyone is >getting them. > >Email 1: >I have updated the following page to provide info about the survey: > >http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_ Survey > > >Email 2: >http://game.rbkdesign.com/index.php/CC_Guidelines > >Check out the new doc I wrote. This will be more comprehensive than a >checklist that Tim is trying to do, but it should be easy to extract >info from this doc into a checklist. > >Please take a look and let me know of any problems, suggestions, etc. >I consider it a rough draft so it's got organization and spelling >issues. Once it's final I'd like to see it go up on the GA website we >have. > >Can you please forward this to the GA email list? Thanks, > >-Reid From matthew at agrip.org.uk Thu Sep 1 19:15:25 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Fri, 02 Sep 2005 00:15:25 +0100 Subject: [games_access] Re: [AGDev-discuss] "top ten" suggestions for SIG Access In-Reply-To: References: Message-ID: <1125616525.14576.5.camel@localhost> Hi Michelle, Thanks for providing that extra info to the AGDev list. I think the points David Lant made were very good (as Justin did too). David mentioned accessible documentation -- you might remember my post about this earlier. I will try and get the system I wrote about uploaded soon so that developers can try it out. best regards, -- Matthew T. Atkinson From barrie.ellis at oneswitch.org.uk Thu Sep 8 16:13:05 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 8 Sep 2005 21:13:05 +0100 Subject: [games_access] Top 10 Accessibility Features - rough draft from One Switch Message-ID: <002701c5b4b1$b8e5dbd0$0202a8c0@OneSwitch> Rough Top 10 accessibility features: Brief Top 10: 1. Volume controls. 2. User definable controls. 3. Broad difficulty level options. 4. Subtitles for dialogue and sound effects. 5. Trainer/help modes. 6. Easy to navigate menus. 7. Text to Speech. 8. Speed control. 9. Thought for partially sighted and colour blind gamers. 10. Simplified control mode option. More detailed Top 10: 1. Volume controls. Should enable Individual volume controls over MUSIC and SFX from OFF to full volume. These should take effect over the entire game, menus included. These can benefit deaf and learning disabled gamers. 2. User definable controls. Ideally featuring the ability to map multiple controls to individual buttons, rapid fire (if appropriate) and ability to use digital controls to operate analogue controls. 3. Broad difficulty level options. Perhaps ranging from 1-10, 1 being the easiest, 10 the hardest. Level 1 should seem be extremely easy for the majority of gamers. Games that have lives or time limits could offer a wide range of choices here too. 4. Subtitles for dialogue and sound effects. 5. Trainer/help modes. Perhaps an option you can turn on that 'holds your hand' through a game, and points out various features to make them easier to understand. 6. Easy to navigate menus. Quick start for a game, minimal number of controls necessary to navigate. 7. More spoken text. Option for all text to be read out loud. 8. Speed control over game. Variations from very slow to normal. 9. Thought for partially sighted gamers (e.g. adjustable text size / colour scheme etc). 10. Simplified control modes. Simplified controls for gamers unable to use many controls. The above is quite rough, and I've likely left out something glaring, but I wanted to get something in... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Sep 10 04:02:40 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sat, 10 Sep 2005 09:02:40 +0100 Subject: [games_access] Top 10 Accessibility Features - rough draft from One Switch In-Reply-To: <002701c5b4b1$b8e5dbd0$0202a8c0@OneSwitch> References: <002701c5b4b1$b8e5dbd0$0202a8c0@OneSwitch> Message-ID: <00865033-59C9-4F46-B197-8BAFA390B112@btinternet.com> barrie, seems a good starting place, nothing stood out, perhaps: alternative i/o as in keyboard/joystick, pretty fundamental user controlled feedback on progress ie more/less, car racing is reported to have stunning feedback. cheers ~:" On 8 Sep 2005, at 21:13, Barrie Ellis wrote: Rough Top 10 accessibility features: Brief Top 10: 1. Volume controls. 2. User definable controls. 3. Broad difficulty level options. 4. Subtitles for dialogue and sound effects. 5. Trainer/help modes. 6. Easy to navigate menus. 7. Text to Speech. 8. Speed control. 9. Thought for partially sighted and colour blind gamers. 10. Simplified control mode option. More detailed Top 10: 1. Volume controls. Should enable Individual volume controls over MUSIC and SFX from OFF to full volume. These should take effect over the entire game, menus included. These can benefit deaf and learning disabled gamers. 2. User definable controls. Ideally featuring the ability to map multiple controls to individual buttons, rapid fire (if appropriate) and ability to use digital controls to operate analogue controls. 3. Broad difficulty level options. Perhaps ranging from 1-10, 1 being the easiest, 10 the hardest. Level 1 should seem be extremely easy for the majority of gamers. Games that have lives or time limits could offer a wide range of choices here too. 4. Subtitles for dialogue and sound effects. 5. Trainer/help modes. Perhaps an option you can turn on that 'holds your hand' through a game, and points out various features to make them easier to understand. 6. Easy to navigate menus. Quick start for a game, minimal number of controls necessary to navigate. 7. More spoken text. Option for all text to be read out loud. 8. Speed control over game. Variations from very slow to normal. 9. Thought for partially sighted gamers (e.g. adjustable text size / colour scheme etc). 10. Simplified control modes. Simplified controls for gamers unable to use many controls. The above is quite rough, and I've likely left out something glaring, but I wanted to get something in... Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Jonathan Chetwynd Accessibility Consultant on Learning Disabilities and the Internet 29 Crimsworth Road SW8 4RJ 020 7978 1764 From barrie.ellis at oneswitch.org.uk Mon Sep 12 15:26:33 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 12 Sep 2005 20:26:33 +0100 Subject: [games_access] Top 10 Accessible Gaming Features - wiki link and reply References: <20050910160010.03FF0572D2@seven.pairlist.net> Message-ID: <001b01c5b7cf$e305ab40$0202a8c0@OneSwitch> Top 10 Accessible Gaming features list is being updated here: http://www.igda.org/wiki/index.php/Top_Ten by Tim Chase. Good point Jonathan re. the alternative controllers - I wonder how this could be implemented with Games Consoles. I know that if more games could be played using standard Arcade Sticks on Playstation 2 without the need for analogue controls, this would help a fair number of disabled gamers that have been in contact with me. Regards, Barrie www.OneSwitch.org.uk > Today's Topics: > > 1. Re: Top 10 Accessibility Features - rough draft from One > Switch (Jonathan Chetwynd) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 10 Sep 2005 09:02:40 +0100 > From: Jonathan Chetwynd > Subject: Re: [games_access] Top 10 Accessibility Features - rough > draft from One Switch > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <00865033-59C9-4F46-B197-8BAFA390B112 at btinternet.com> > Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed > > barrie, > > seems a good starting place, nothing stood out, perhaps: > > alternative i/o as in keyboard/joystick, pretty fundamental > > user controlled feedback on progress ie more/less, car racing is > reported to have stunning feedback. > > cheers > > ~:" > Brief Top 10: > > 1. Volume controls. > 2. User definable controls. > 3. Broad difficulty level options. > 4. Subtitles for dialogue and sound effects. > 5. Trainer/help modes. > 6. Easy to navigate menus. > 7. Text to Speech. > 8. Speed control. > 9. Thought for partially sighted and colour blind gamers. > 10. Simplified control mode option. From barrie.ellis at oneswitch.org.uk Tue Sep 20 02:17:42 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Sep 2005 07:17:42 +0100 Subject: [games_access] BBC Ouch! guide to switch gaming article Message-ID: <003301c5bdab$02a37050$0202a8c0@OneSwitch> Hi all, Thought I'd let you know that we have an accessible gaming article up on the front page of the BBC's disability web-pages 'Ouch!'. It's around switch gaming, and can be found here: http://www.bbc.co.uk/ouch/ (probably on the front page for a week). http://www.bbc.co.uk/ouch/closeup/switchgaming_guideto.shtml (hopefully here for good). Barrie Ellis www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Sep 19 06:49:26 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 19 Sep 2005 12:49:26 +0200 Subject: [games_access] BBC Ouch! guide to switch gaming article In-Reply-To: <003301c5bdab$02a37050$0202a8c0@OneSwitch> References: <003301c5bdab$02a37050$0202a8c0@OneSwitch> Message-ID: Nice! I've added a link to it from our wiki / articles section /Thomas IGDA Games Accessibility SIG Mailing List on den 20 september 2005 at 08:17 +0100 wrote: >http://www.bbc.co.uk/ouch/ Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Sep 19 06:53:37 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 19 Sep 2005 12:53:37 +0200 Subject: [games_access] GA missing on the IGDA front page Message-ID: Hi, I just noted that the GA wiki is not listed in the Topics section on the front page top. I'll notify Jason about this http://www.igda.org/wiki/index.php/Main_Page /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Mon Sep 19 11:40:55 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 19 Sep 2005 10:40:55 -0500 Subject: [games_access] GA missing on the IGDA front page In-Reply-To: References: Message-ID: He should have at least a link pointing to the SIG pages. -Reid On 9/19/05, Thomas Westin wrote: > Hi, > > I just noted that the GA wiki is not listed in the Topics section on the > front page top. I'll notify Jason about this > > http://www.igda.org/wiki/index.php/Main_Page > > /Thomas > > Pin Interactive AB www.pininteractive.com > MSN ID: thomas at pininteractive.com > Skype ID: thomaswestin > Time zone: CET (GMT+1, PST+9) > ____________________________________________________ > Award Winning 3D Game for Blind and Sighted: www.terraformers.nu > IGDA Game Accessibility SIG www.igda.org/accessibility/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From thomas at pininteractive.com Mon Sep 19 14:32:22 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 19 Sep 2005 20:32:22 +0200 Subject: [games_access] GA missing on the IGDA front page In-Reply-To: References: Message-ID: yes, Jason replied: >Right, I know. We're working on revamping the wiki start page a little... > >Jason rkimball at gmail.com on den 19 september 2005 at 17:40 +0100 wrote: >He should have at least a link pointing to the SIG pages. > > > >-Reid > > > >On 9/19/05, Thomas Westin wrote: > >> Hi, > >> > >> I just noted that the GA wiki is not listed in the Topics section on >the > >> front page top. I'll notify Jason about this > >> > >> http://www.igda.org/wiki/index.php/Main_Page > >> > >> /Thomas > >> > >> Pin Interactive AB www.pininteractive.com > >> MSN ID: thomas at pininteractive.com > >> Skype ID: thomaswestin > >> Time zone: CET (GMT+1, PST+9) > >> ____________________________________________________ > >> Award Winning 3D Game for Blind and Sighted: www.terraformers.nu > >> IGDA Game Accessibility SIG www.igda.org/accessibility/ > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > >> > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Sep 19 16:05:47 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 19 Sep 2005 21:05:47 +0100 Subject: [games_access] Nintendo one handed controller Message-ID: <006001c5bd55$86ea0280$0202a8c0@OneSwitch> You've probably all heard of the new Nintendo single handed controller by now (see the IGDA forum otherwise): http://www.igda.org/Forums/showthread.php?s=34852a767478c92b8332226417348c5f&threadid=18378 Wondered if you have seen the following post from Carl Foust: OGHC is a (very entertaining) blog about an old lady who loves games. She expresses some doubts here about the ergonomics of the new controller for people with arthritis: http://oghc.blogspot.com/2005/09/grandma-to-nintendo-what-hell-are-you.html Personally, I don't think it will be a big deal, since likely you will be able to use it perfectly with slight wrist movements, instead of swinging your arm around until it dislocates. Here's hoping you'll be able to adjust the sensitivity. Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Mon Sep 19 16:18:14 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 19 Sep 2005 15:18:14 -0500 Subject: [games_access] Nintendo one handed controller Message-ID: <88f4bcb3.3e66a118.e79cd00@expms2.cites.uiuc.edu> Yeah, I think this is one of those instances where it's going to be good for some people with mobility disabilities (such as amputees who have had an increasingly difficult time with controllers that require two hands), it's also going to raise concerns for others. I think it's an interesting direction for Nintendo to go in and, like I said, I think some groups of disabled gamers may really find this kind of controller advantageous. But for others it may end up making things worse. Ah...the catch 22's of accessibility! ---- Original message ---- >Date: Mon, 19 Sep 2005 21:05:47 +0100 >From: "Barrie Ellis" >Subject: [games_access] Nintendo one handed controller >To: "IGDA GA mailing list" > >You've probably all heard of the new Nintendo single handed controller by >now (see the IGDA forum otherwise): > >http://www.igda.org/Forums/showthread.php? s=34852a767478c92b8332226417348c5f&threadid=18378 > >Wondered if you have seen the following post from Carl Foust: > > >OGHC is a (very entertaining) blog about an old lady who loves games. She >expresses some doubts here about the ergonomics of the new controller for >people with arthritis: > >http://oghc.blogspot.com/2005/09/grandma-to-nintendo-what- hell-are-you.html > >Personally, I don't think it will be a big deal, since likely you will be >able to use it perfectly with slight wrist movements, instead of swinging >your arm around until it dislocates. Here's hoping you'll be able to adjust >the sensitivity. > > > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon Sep 19 16:29:57 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 19 Sep 2005 15:29:57 -0500 Subject: [games_access] Nintendo one handed controller In-Reply-To: <006001c5bd55$86ea0280$0202a8c0@OneSwitch> References: <006001c5bd55$86ea0280$0202a8c0@OneSwitch> Message-ID: Yikes... I saw the hand wand controller a few days and also wondered how accessible it was to those with physical disabilities (not very much it seems). I just saw the "wavebird" controller that allows you to plug in the hand wand and together you've got 23 buttons. I count each direction on the two d-pads as a button to press. That's getting a bit insane and overall on the surface it doesn't seem like these controllers are going to be more accessible. I suppose the only thing we can do is talk to Nintendo, ask if they have considered these issues and hope for best. They are always saying they want to make gaming accessible regardless of generation. -Reid On 9/19/05, Barrie Ellis wrote: > You've probably all heard of the new Nintendo single handed controller by > now (see the IGDA forum otherwise): > > http://www.igda.org/Forums/showthread.php?s=34852a767478c92b8332226417348c5f&threadid=18378 > > Wondered if you have seen the following post from Carl Foust: > > > OGHC is a (very entertaining) blog about an old lady who loves games. She > expresses some doubts here about the ergonomics of the new controller for > people with arthritis: > > http://oghc.blogspot.com/2005/09/grandma-to-nintendo-what-hell-are-you.html > > Personally, I don't think it will be a big deal, since likely you will be > able to use it perfectly with slight wrist movements, instead of swinging > your arm around until it dislocates. Here's hoping you'll be able to adjust > the sensitivity. > > > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Mon Sep 19 17:30:07 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 19 Sep 2005 22:30:07 +0100 Subject: [games_access] Nintendo one handed controller References: <006001c5bd55$86ea0280$0202a8c0@OneSwitch> Message-ID: <00a001c5bd61$5407ec90$0202a8c0@OneSwitch> Good time to contact Nintendo, and why not an open letter to Sony and Microsoft too? These controllers are not accessible to many potential gamers. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, September 19, 2005 9:29 PM Subject: Re: [games_access] Nintendo one handed controller Yikes... I saw the hand wand controller a few days and also wondered how accessible it was to those with physical disabilities (not very much it seems). I just saw the "wavebird" controller that allows you to plug in the hand wand and together you've got 23 buttons. I count each direction on the two d-pads as a button to press. That's getting a bit insane and overall on the surface it doesn't seem like these controllers are going to be more accessible. I suppose the only thing we can do is talk to Nintendo, ask if they have considered these issues and hope for best. They are always saying they want to make gaming accessible regardless of generation. -Reid From hinn at uiuc.edu Mon Sep 19 17:43:35 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 19 Sep 2005 16:43:35 -0500 Subject: [games_access] Nintendo one handed controller Message-ID: I sent out a letter a while ago but never got a response back -- it was the last time we talked about sending them an open letter. Unfortunately all this stuff was fried in my recent hard drive crash -- Reid? Do you have a copy of the stuff you sent me several months ago so that I can try and recreate it and then we can work on drafting the letter on the wiki? Yeah, I agree that the Nintendo controller is going to be a nightmare to a lot of people. At the same time I've heard from a lot of parents over the years who have children who only have the use of one hand/arm and this may be a good solution for them. I'm not disagreeing that this is a bad step back for many -- it's just that it might also be a step forward for some. Numbers-wise, I'm not sure how many this is good/bad for. It is a nice example of how accessibility isn't so simple that we, as a SIG, can just say "oh, just do this and you've created an accessible game/controller/console." Michelle ---- Original message ---- >Date: Mon, 19 Sep 2005 22:30:07 +0100 >From: "Barrie Ellis" >Subject: Re: [games_access] Nintendo one handed controller >To: , "IGDA Games Accessibility SIG Mailing List" > >Good time to contact Nintendo, and why not an open letter to Sony and >Microsoft too? These controllers are not accessible to many potential >gamers. > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, September 19, 2005 9:29 PM >Subject: Re: [games_access] Nintendo one handed controller > > >Yikes... I saw the hand wand controller a few days and also wondered >how accessible it was to those with physical disabilities (not very >much it seems). > >I just saw the "wavebird" controller that allows you to plug in the >hand wand and together you've got 23 buttons. I count each direction >on the two d-pads as a button to press. > >That's getting a bit insane and overall on the surface it doesn't seem >like these controllers are going to be more accessible. I suppose the >only thing we can do is talk to Nintendo, ask if they have considered >these issues and hope for best. They are always saying they want to >make gaming accessible regardless of generation. > >-Reid > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Sep 20 01:51:15 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 20 Sep 2005 07:51:15 +0200 Subject: [games_access] Nintendo one handed controller References: Message-ID: <002001c5bda7$50c25bb0$29fc8418@Delletje> I agree. The point is, there is just not "one" accessible game controller. I've seen various academic projects which focus on alternative controllers (my background is music technology and this field has many examples of alternative controllers as "new musical instruments") and all have been very different. There was one project (a game for a person with a severe mental disability, actually outside of the field of music technology) in which the team built a game solely for one specific user. The controller? A chair which functioned as a joystick with several features specific for this one user. I'll dig up the project and will post about it soon. Anyhow, the controller was a comfortable chair because that was the kind of controller that fit this user the best. The chair could move in 4 directions (like a limited joystick) and there was a button on a stick (a bit shaped like a gear shift in a car) that the user could use to control some aspects of the game. Now imagine the possibilities, but also, the limitations of such a controller. The outcome of the project was that designing for a single person can be very fruitful (it was very hard for the user in question to use/interact with non-custom technology/real-life items > he could never play games, due to attention span, etc!). However, it was also very costly, as you can imagine. I agree this "one-handed" controller might actually include more gamers to the Nintendo venture since theoretically there *must* be a target audience who can only use one hand. That's a good thing (I know I'm not mentioning that I've left out the left-handed plug-in joystick controller now). But still, it's obvious that it's not enough since there are many potentional gamers out there that can't even use a one-handed joystick. I'm curious: it seems to me that Nintendo has developed (or is developing) specific games that make maximum use of the possibilities of this controller. Similar to how Sony built games specific for the EyeToy. Part of the fun of the game is using the specific controller (with the EyeToy: seeing yourself on the screen, waving your arms around in midair and still playing a game is a wonderful experience). This is one aspect of controllers that needs to be taken into account in my opinion. Still, many games do use multiple controller inputs (best example are racing games, many can be controlled either through a racing wheel setup or via the keyboard.) In these cases the game is more far more important and the controller experience a lot less. I think it would be wise to focus game accessibility towards these types of games (controller-independend games). Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" ; Sent: Monday, September 19, 2005 11:43 PM Subject: Re: [games_access] Nintendo one handed controller >I sent out a letter a while ago but never got a response > back -- it was the last time we talked about sending them an > open letter. Unfortunately all this stuff was fried in my > recent hard drive crash -- Reid? Do you have a copy of the > stuff you sent me several months ago so that I can try and > recreate it and then we can work on drafting the letter on > the wiki? > > Yeah, I agree that the Nintendo controller is going to be a > nightmare to a lot of people. At the same time I've heard > from a lot of parents over the years who have children who > only have the use of one hand/arm and this may be a good > solution for them. I'm not disagreeing that this is a bad > step back for many -- it's just that it might also be a step > forward for some. Numbers-wise, I'm not sure how many this > is good/bad for. It is a nice example of how accessibility > isn't so simple that we, as a SIG, can just say "oh, just do > this and you've created an accessible > game/controller/console." > > Michelle > > ---- Original message ---- >>Date: Mon, 19 Sep 2005 22:30:07 +0100 >>From: "Barrie Ellis" >>Subject: Re: [games_access] Nintendo one handed controller >>To: , "IGDA Games Accessibility SIG > Mailing List" >> >>Good time to contact Nintendo, and why not an open letter > to Sony and >>Microsoft too? These controllers are not accessible to many > potential >>gamers. >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: "Reid Kimball" >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Monday, September 19, 2005 9:29 PM >>Subject: Re: [games_access] Nintendo one handed controller >> >> >>Yikes... I saw the hand wand controller a few days and also > wondered >>how accessible it was to those with physical disabilities > (not very >>much it seems). >> >>I just saw the "wavebird" controller that allows you to > plug in the >>hand wand and together you've got 23 buttons. I count each > direction >>on the two d-pads as a button to press. >> >>That's getting a bit insane and overall on the surface it > doesn't seem >>like these controllers are going to be more accessible. I > suppose the >>only thing we can do is talk to Nintendo, ask if they have > considered >>these issues and hope for best. They are always saying they > want to >>make gaming accessible regardless of generation. >> >>-Reid >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Sep 20 02:53:31 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Sep 2005 07:53:31 +0100 Subject: [games_access] Nintendo one handed controller References: <002001c5bda7$50c25bb0$29fc8418@Delletje> Message-ID: <001b01c5bdb0$1f899050$0202a8c0@OneSwitch> A long term solution might be: 1. Games consoles and PCs using a standard across the board connection for controllers (e.g. USB & wireless standard). 2. All games allowing you to user-define the controls (e.g. JoyToKey). 3. All games allowing you to use digital controls to replace analogue controls if needed. 4. More games allowing play using simplified controls / game mechanics. 5. More manufacturers making a variety of accessible controllers that won't go out of date. Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Tue Sep 20 03:11:28 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 20 Sep 2005 08:11:28 +0100 Subject: [games_access] BBC7 Radio BigToe: Accessible Video Gaming article References: <9970BA1C3E95C443B335A96FCCEEF82B796555@bbcxue601.national.core.bbc.co.uk> Message-ID: <004c01c5bdb2$8531f800$0202a8c0@OneSwitch> MessageHi all, The BBC are definitely doing their bit for accessible gaming at present. I'm told that there will be a radio and web broadcast today on BBC7's children's show "Big Toe" (4pm - 6pm) sheduled for 4:55 (UK time). This was made at this year's CGE-UK show, and will hopefully feature Christopher Myers interview (lad with cerebral palsy who helped on our stall), conducted with his communicator. http://www.bbc.co.uk/bbc7/bigtoe/ It should be available to listen to on-line for about a week after: http://www.bbc.co.uk/bbc7/listenagain/ Regards, Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Sep 20 14:02:29 2005 From: richard at audiogames.net (AudioGames.net) Date: Tue, 20 Sep 2005 20:02:29 +0200 Subject: [games_access] Nintendo one handed controller References: <002001c5bda7$50c25bb0$29fc8418@Delletje> <001b01c5bdb0$1f899050$0202a8c0@OneSwitch> Message-ID: <003c01c5be0d$777a4040$29fc8418@Delletje> Great list (I mean it!) Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, September 20, 2005 8:53 AM Subject: Re: [games_access] Nintendo one handed controller >A long term solution might be: > > 1. Games consoles and PCs using a standard across the board connection for > controllers (e.g. USB & wireless standard). > 2. All games allowing you to user-define the controls (e.g. JoyToKey). > 3. All games allowing you to use digital controls to replace analogue > controls if needed. > 4. More games allowing play using simplified controls / game mechanics. > 5. More manufacturers making a variety of accessible controllers that > won't go out of date. > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jpratt at soe.sony.com Tue Sep 20 15:56:07 2005 From: jpratt at soe.sony.com (Pratt, James) Date: Tue, 20 Sep 2005 12:56:07 -0700 Subject: [games_access] Nintendo one handed controller Message-ID: Personally, I really appreciate the use of haptic control. However, all of the pictures and videos I've seen so far show a lot of ulnar deviation. It will be Nintendo Wrist now instead of Nintendo Thumb. I'm waiting for the ergo community to chime in. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, September 19, 2005 3:06 PM To: IGDA GA mailing list Subject: [games_access] Nintendo one handed controller You've probably all heard of the new Nintendo single handed controller by now (see the IGDA forum otherwise): http://www.igda.org/Forums/showthread.php?s=34852a767478c92b833222641734 8c5f&threadid=18378 Wondered if you have seen the following post from Carl Foust: OGHC is a (very entertaining) blog about an old lady who loves games. She expresses some doubts here about the ergonomics of the new controller for people with arthritis: http://oghc.blogspot.com/2005/09/grandma-to-nintendo-what-hell-are-you.h tml Personally, I don't think it will be a big deal, since likely you will be able to use it perfectly with slight wrist movements, instead of swinging your arm around until it dislocates. Here's hoping you'll be able to adjust the sensitivity. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Sep 21 12:01:46 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 21 Sep 2005 17:01:46 +0100 Subject: [games_access] BBC7 'Big Toe' - Accessible Computer Games article Message-ID: <004101c5bec5$c4a464f0$0202a8c0@OneSwitch> Hi again, BBC7 broadcast a short radio piece on accessible gaming yesterday (20.9.05) on their "Big Toe" programme for kids. Listen to it here: http://www.bbc.co.uk/radio/aod/networks/bbc7/aod.shtml?bbc7/bigtoe (51:23 - 55:14) http://www.bbc.co.uk/bbc7/bigtoe/ - BBC7 "Big Toe" web-site The BBC wouldn't give me permission to archive it unfortunately, so it will quickly vanish into the ether after a week. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Sep 21 15:05:08 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 21 Sep 2005 21:05:08 +0200 Subject: [games_access] BBC7 'Big Toe' - Accessible Computer Games article References: <004101c5bec5$c4a464f0$0202a8c0@OneSwitch> Message-ID: <003d01c5bedf$628a6a70$29fc8418@Delletje> Well, I'll make a recording of it anyway for personal research stuff use... thanks for sending the link! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Wednesday, September 21, 2005 6:01 PM Subject: [games_access] BBC7 'Big Toe' - Accessible Computer Games article Hi again, BBC7 broadcast a short radio piece on accessible gaming yesterday (20.9.05) on their "Big Toe" programme for kids. Listen to it here: http://www.bbc.co.uk/radio/aod/networks/bbc7/aod.shtml?bbc7/bigtoe (51:23 - 55:14) http://www.bbc.co.uk/bbc7/bigtoe/ - BBC7 "Big Toe" web-site The BBC wouldn't give me permission to archive it unfortunately, so it will quickly vanish into the ether after a week. Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Sep 22 08:14:55 2005 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 22 Sep 2005 13:14:55 +0100 Subject: [games_access] BBC7 'Big Toe' - Accessible Computer Games article In-Reply-To: <004101c5bec5$c4a464f0$0202a8c0@OneSwitch> References: <004101c5bec5$c4a464f0$0202a8c0@OneSwitch> Message-ID: Barry, congratulations! quite a coup for you and the BBC I've posted the links on for the links on IRC#Accessibility http://acc-logs.jibbering.com/2005-09-22.html the direct link seems to be for this week only: http://www.bbc.co.uk/radio/aod/shows/rpms/bbc7/bigtoe_tue.rpm ~:" Jonathan Chetwynd Accessibility Consultant on Learning Disabilities and the Internet 29 Crimsworth Road SW8 4RJ 020 7978 1764 From jason at igda.org Thu Sep 22 16:12:10 2005 From: jason at igda.org (Jason Della Rocca) Date: Thu, 22 Sep 2005 16:12:10 -0400 Subject: [games_access] igda survey action In-Reply-To: <20050922160025.8ED4D570E4@seven.pairlist.net> References: <20050922160025.8ED4D570E4@seven.pairlist.net> Message-ID: <6.2.1.2.0.20050922160645.02890dc0@mail.igda.org> Hi all, I'm guessing many of you have gotten "spam" on our recent survey, one way or another. But, wanted to plug here just in case... The IGDA has just put up a survey to assess how we are doing and get input on what we could/should be doing better, etc. http://www.igda.org/survey/?sid=8 (FYI, this survey is for members and non-members/users, and we're raffling off some PSPs as incentives.) Thanks! Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From rkimball at gmail.com Mon Sep 26 23:41:33 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 26 Sep 2005 22:41:33 -0500 Subject: [games_access] Game Accessibility Survey updated Message-ID: I have updated the survey project page on our wiki site with new info on the survey. http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_Survey Just click the link on that page to try the new survey. I have added ALL of the questions I was given. The Cognitive section is very thin on questions however. Let me know of any problems, suggestions, etc. It's getting a lot closer to feeling like a useful survey now, yay! -Reid From thomas at pininteractive.com Thu Sep 29 16:43:48 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 29 Sep 2005 22:43:48 +0200 Subject: [games_access] Game Accessibility Survey updated In-Reply-To: References: Message-ID: Hi Reid, I still find the question >"What type of input do you use?" to be wrong, given the options which are >braille >stereo headphones >surround headphones >stereo speakers >surround speakers >video screen with englarged fonts >force feedback devices all of those or _output_ devices? Otherwise, great work with the survey! /Thomas Reid Kimball on den 27 september 2005 at 05:41 +0100 wrote: >http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_Survey Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Thu Sep 29 16:52:59 2005 From: agdev at thechases.com (Tim Chase) Date: Thu, 29 Sep 2005 15:52:59 -0500 Subject: [games_access] Game Accessibility Survey updated In-Reply-To: References: Message-ID: <433C542B.4080409@thechases.com> > I still find the question > > "What type of input do you use?" > > to be wrong, given the options which are > > braille > stereo headphones > surround headphones > stereo speakers > surround speakers > video screen with englarged fonts > force feedback devices > > all of those or _output_ devices? I guess it could be interpreted as "how do *you the player* get your input". But it is a bit ambiguous. Perhaps something such as "Which, if any, of the following specialized hardware do you use while gaming?" might make it less ambiguous. > Otherwise, great work with the survey! seconded! I do notice that it still requires JavaScript to be enabled, or otherwise some of the sections come up blank. Otherwise, as long as I had JS turned on, it worked fine, and nothing stood out as glaringly peculiar :) -tim From richard at audiogames.net Thu Sep 29 17:42:20 2005 From: richard at audiogames.net (AudioGames.net) Date: Thu, 29 Sep 2005 23:42:20 +0200 Subject: [games_access] Game Accessibility Survey updated References: <433C542B.4080409@thechases.com> Message-ID: <001401c5c53e$aba998b0$29fc8418@Delletje> Hi, I agree with Thomas that... - braille display - stereo/surround headphones - stereo/surround speakers - video screen with englarged fonts - force feedback devices ...are definitely all "output devices". Wikipedia definition of an "input device": "A number of devices are used for *entering* data into a machine, typically a computer." (http://en.wikipedia.org/wiki/Input_device) I think this is the general opinion on input/output devices. Greets, Richard ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, September 29, 2005 10:52 PM Subject: Re: [games_access] Game Accessibility Survey updated >> I still find the question >> >> "What type of input do you use?" >> >> to be wrong, given the options which are >> >> braille >> stereo headphones >> surround headphones >> stereo speakers >> surround speakers >> video screen with englarged fonts >> force feedback devices >> >> all of those or _output_ devices? > > I guess it could be interpreted as "how do *you the player* get your > input". But it is a bit ambiguous. Perhaps something such as "Which, if > any, of the following specialized hardware do you use while gaming?" might > make it less ambiguous. > >> Otherwise, great work with the survey! > > seconded! I do notice that it still requires JavaScript to be enabled, or > otherwise some of the sections come up blank. Otherwise, as long as I had > JS turned on, it worked fine, and nothing stood out as glaringly peculiar > :) > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Sep 29 18:01:31 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 29 Sep 2005 17:01:31 -0500 Subject: [games_access] Next SIG Meeting: October 3, 2005 at 12noon US Eastern Time/New York Time Message-ID: <2301ceee.43966672.822e200@expms2.cites.uiuc.edu> Hi everyone, Just a reminder that the next SIG meeting is this MONDAY (October 3rd) at 12noon US Eastern Time/New York Time on MSN messenger. Never been to a meeting? Email me at hinn at uiuc.edu and I'll give you information on how/where to meet up with us online. Some items on the agenda include: * GDC 2006 (Proposed tutorial session agenda is due October 8) * Reid's Survey Update Thanks everyone! Hope to see many of you on Monday! Michelle Chair, IGDA Game Accessibility SIG From barrie.ellis at oneswitch.org.uk Fri Sep 30 02:55:33 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 30 Sep 2005 07:55:33 +0100 Subject: [games_access] Game Accessibility Survey updated References: <433C542B.4080409@thechases.com> <001401c5c53e$aba998b0$29fc8418@Delletje> Message-ID: <002101c5c58b$f41ec370$0202a8c0@OneSwitch> Good work so far. Few points I can still see: 1. Fixed font size on IE5 means I can't enlarge the font size with my browser. Definite accessibility issue in itself. 2. No ALT text on graphics (i.e. PHP Surveyor). Not a major issue as that seems to be the only graphic. 3. The entire survey is not particularly accessible for learning disabled gamers. The writing is too difficult, with no images or symbols to get across questions. From richard at audiogames.net Fri Sep 30 05:35:02 2005 From: richard at audiogames.net (AudioGames.net) Date: Fri, 30 Sep 2005 11:35:02 +0200 Subject: [games_access] Game Accessibility Survey updated References: Message-ID: <002e01c5c5a2$3b700ca0$29fc8418@Delletje> Hi, Here are some more suggestions: 1) I would like to suggest that you add... - PlayStation (1) - PlayStation Portable - Nintendo DS - N-Gage - Mobile (Phone / PDA) ... to the list of game platforms mentioned in question "Please select from below the game platforms you play games on regularly.". These still qualify as "modern" game plaforms, I think. At least, according to media such as GameSpot and Edge magazine. 2) I also wonder what "Sega" platform is meant (such as: Dreamcast, Genesis, Saturn) in the same question? 3) In the same question: shouldn't there also be a group "arcade"? Since electronic games can be divided into computer games, (mobile) console games and arcade games? If this survey is targeted only towards "the accessibility of electronic home entertainment", maybe this should be mentioned in the introduction? 4) Question about genres: "What genre of games do purchase frequently?". What is a training game? I'm having a bit of difficulty with this list of games and here's why: On one hand you have genres: "FPS, RPG, RTS, Sports, Simulation (I think Sports and SIMS are 2 seperate genres), adventure, action (whatever it may be, still, many people still use this term)". On the other hand you have "casual games". I guess training games, like educational games, informational games and rehabilitational games are all part of the field called "serious games". However, a serious game can be a FPS (for example America's Army). So terms like FPS and casual games are, in my opinion, two perspectives of looking at games (and therefore, an RTS or a SIM can also be an educational game). What do you think? 5) One other note about the same question: it says "purchase". Is that meant to be the same as "play"? What is it exactly that you want to know: the purchase activity of the player or the games played by the player? Maybe split up this question like so: "what genres of games do you play frequently" and "how often do you purchase games" and "what genres of games do you purchase"? 6) The question "How do you learn of games that suit your needs?" I would ask somewhere at the end of the survey. Right now it is an odd one in between questions that deal with accessibility issues. 7) I would rephrase "Describe a few main accessibility issues you see with mainstream video games today." with something like "what problems do you encounter while trying to play a game?". However, this question seems very similar to "What difficulties do you have with games?" asked later on (especially with my rephrasing). Maybe think about this, what is it that we want to know with these two questions? Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, September 27, 2005 5:41 AM Subject: [games_access] Game Accessibility Survey updated I have updated the survey project page on our wiki site with new info on the survey. http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_Survey Just click the link on that page to try the new survey. I have added ALL of the questions I was given. The Cognitive section is very thin on questions however. Let me know of any problems, suggestions, etc. It's getting a lot closer to feeling like a useful survey now, yay! -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Sep 30 06:27:34 2005 From: richard at audiogames.net (AudioGames.net) Date: Fri, 30 Sep 2005 12:27:34 +0200 Subject: [games_access] Game Accessibility Survey updated References: <002e01c5c5a2$3b700ca0$29fc8418@Delletje> Message-ID: <007701c5c5a9$92c7f510$29fc8418@Delletje> And even some more suggestions: 1) The question "Please list accessible 3D games that have the best interface for the following" should definately be rephrased. - what is 3D in this context? 3D sound? Or surround sound? Physical or Virtual? 3D visuals? 3D visuals on a computer screen or holographics? etc. etc. - what is an accessible 3D game for that matter? Who decided it is "accessible"? - this question leaves no room for the user to use "2D" games in their answers. Many audiogames are actually 1D (are played over a horizontal axis only, with panning from left to right). - "Orientation feedback" should be rephrased, I suggest to "orientation". Feedback is a only one form of information that can be used for orientation. Feedforward is another. (I'm currently writing my PhD thesis involving this subject and I would recommend feedforward for orientation any time over feedback :) What do you prefer? Sound that lets you know you bumped into a wall or sound that lets you avoid the wall... :) - "finding out what is in front of your avatar" suggests that users can't answer with game that don't have an avatar. It also suggests that "what's in front" is the most important. I'm not saying that this question should be removed, but isn't "what's in front" a form of navigation/orientation type of question? Like "what's left, right, above, below, inside of the listener?" - "moving the avatar" ... same suggestion about the term avatar as above. What's your avatar in Tetris? Also don't forget many players don't even know the term avatar. - Also: "the best interface for moving your avatar" - what type of interface? The interface between the player and the game consists of various things: input interface (controller, keyboard, microphone, etc), output interface (screen, speakers, vibrator, etc.). So what accessible game features the best interface? I should definately add an open question "why?" to this question. - Also, please define "best". On what scale? Maybe it's best to split up this questions in many small questions. 2) I've noticed that the type of questions vary a lot between the different disabilities. For example. the deaf-questions seem to focus on whether or not a gamer with a hearing disability would *want* to use various accessibility options, the blind-questions focus on what accessibility features for the blind exist in games. I would try to find the same format for all disabilities, so disability-specific questions all focus on "experience/usage", "accessible hardware/software solutions in games", "good/bad examples of game accessibility", etc.