From k at kellyrued.net Sat Apr 1 06:14:28 2006 From: k at kellyrued.net (K) Date: Sat, 1 Apr 2006 05:14:28 -0600 Subject: [games_access] Top 3 for indie games In-Reply-To: <20060331215526.401565795B@seven.pairlist.net> Message-ID: <049801c6557d$72f37a70$0200a8c0@KELLY> Hi everyone, I know you all are very busy but I have a tiny request for the accessibility gurus. Can someone help brainstorm a Top 3 must-have accessibility features list for small indie games to include. I know it might be hard to choose only 3 features but as an indie developer, we are really strapped trying to get our core features in and while I'd love to at least make a start at including accessibility features, it's hard to give them priority over core game mechanics and sub-systems. I think a lot of indie game devs would be able to adopt a base standard if we knew what accessibility features seemed to benefit the widest user base to make the most impact across the board and help differently abled gamers (including older gamers, etc.) to enjoy our games. If we could get the basics of these features into free/open libraries in different languages and platforms, all the better for fitting it into a tight dev schedule. Any thoughts on what the 3 "big" features might be to improve a game's accessibility? Or do you really need to invest in more than that to make an impact? Cheers, Kelly www.blackloveinteractive.com www.isergames.com From richard at audiogames.net Sat Apr 1 06:29:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 1 Apr 2006 13:29:24 +0200 Subject: [games_access] Top 3 for indie games References: <049801c6557d$72f37a70$0200a8c0@KELLY> Message-ID: <001601c6557f$8736f050$8e8b2ed5@Delletje> Hi, I would say: 1) subtitling and captioning of all sound (hearing disabilities cover about 2 to 3% of accessibility problems and is quite easy to do) 2) adjustable control options (mouse keyboard, etc.) (for motoric disabilities) 3) difficulty/speed options (for motoric and cognitive disabilities) This leaves out visual disabilties completely but you asked for a realistic Top 3... anyone? Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "K" To: Sent: Saturday, April 01, 2006 1:14 PM Subject: [games_access] Top 3 for indie games > Hi everyone, > > I know you all are very busy but I have a tiny request for the > accessibility > gurus. Can someone help brainstorm a Top 3 must-have accessibility > features > list for small indie games to include. I know it might be hard to choose > only 3 features but as an indie developer, we are really strapped trying > to > get our core features in and while I'd love to at least make a start at > including accessibility features, it's hard to give them priority over > core > game mechanics and sub-systems. > > I think a lot of indie game devs would be able to adopt a base standard if > we knew what accessibility features seemed to benefit the widest user base > to make the most impact across the board and help differently abled gamers > (including older gamers, etc.) to enjoy our games. If we could get the > basics of these features into free/open libraries in different languages > and > platforms, all the better for fitting it into a tight dev schedule. > > Any thoughts on what the 3 "big" features might be to improve a game's > accessibility? Or do you really need to invest in more than that to make > an > impact? > > Cheers, > > Kelly > > www.blackloveinteractive.com > www.isergames.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Apr 1 11:47:20 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 1 Apr 2006 18:47:20 +0200 Subject: [games_access] Top 3 for indie games References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje> Message-ID: <003901c655ab$f160cf60$8e8b2ed5@Delletje> Hi again, I've given it a bit more thought since my other email... *quote* Any thoughts on what the 3 "big" features might be to improve a game's accessibility? Or do you really need to invest in more than that to make an impact? *quote end* The 3-feature list I wrote does improve a game's accessibility in general. However, after giving it a bit more thought I realised that I was too quick with my thinking. Because you need to take one important thing into account when applying these kinds of lists: the context, which is The Game. For example, I put "subtitling and captioning" on the number one spot. I choose this one for several reasons: it's one of the most simple features to add to a game without changing the original game and many people benefit from it. Like Reid mentioned earlier, not only people with hearing difficulties benefit from such a feature, but also regular gamers who are not native speakers who like to read the text to understand its meaning better or gamers are playing in a loud/noisy environment or have the sound turned off (which is a common issue with mobile games). But what if the Indie game you have designed only uses sound as "auditory wallpaper", meaning that you can *play the game just as well* with or without the sound turned on. If this is the case then subtitling would make the game more usable but not more accessible. So to answer your original question: I think that it would be possible to make a Top-3 list for a specific (Indie) game, but it is hard to make a Top-3 List that can be applied to *all* Indie games. One feature, though, that could be valuable for such a list could be "Adjustability" (for lack of a better term) - with this I mean "the adjustability of controls, game speed, difficulty, visual contrast, auditory contrast (audio mix), language, etc." . In this you probably recognize most of the top-10 list anyway. But I think 'adjustability' or 'customizability' or something like that could capture many problems in one go. Then the list would maybe look something like this: 1: Adjustability of game features 1.1 speed 1.2 difficulty level 1.3 etc. Although I don't know if that's something you're looking for because then it's not really a top-3 list anymore ... but my main point is: different games need different accessibility features... ... anyone else have a go? Greets, Richard http://www.audiogames.net From hinn at uiuc.edu Sat Apr 1 12:46:34 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 1 Apr 2006 11:46:34 -0600 Subject: [games_access] Top 3 for indie games In-Reply-To: <003901c655ab$f160cf60$8e8b2ed5@Delletje> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje> <003901c655ab$f160cf60$8e8b2ed5@Delletje> Message-ID: Hi -- great discussion! I'm heading out to teach my class (yes, on the weekends even!) but I'll give this some thought while I'm out and about and write more later. I do agree with Richard that a lot of features really depend on the type of games that you are designing (ie, is sound an important part of being able to play the game, does it provide important gameplay cues?). Ok, more later in the day! Michelle >Hi again, > >I've given it a bit more thought since my other email... > >*quote* >Any thoughts on what the 3 "big" features might be to improve a >game's accessibility? Or do you really need to invest in more than >that to make an impact? >*quote end* > >The 3-feature list I wrote does improve a game's accessibility in >general. However, after giving it a bit more thought I realised that >I was too quick with my thinking. Because you need to take one >important thing into account when applying these kinds of lists: the >context, which is The Game. > >For example, I put "subtitling and captioning" on the number one >spot. I choose this one for several reasons: it's one of the most >simple features to add to a game without changing the original game >and many people benefit from it. Like Reid mentioned earlier, not >only people with hearing difficulties benefit from such a feature, >but also regular gamers who are not native speakers who like to read >the text to understand its meaning better or gamers are playing in a >loud/noisy environment or have the sound turned off (which is a >common issue with mobile games). > >But what if the Indie game you have designed only uses sound as >"auditory wallpaper", meaning that you can *play the game just as >well* with or without the sound turned on. If this is the case then >subtitling would make the game more usable but not more accessible. > >So to answer your original question: I think that it would be >possible to make a Top-3 list for a specific (Indie) game, but it is >hard to make a Top-3 List that can be applied to *all* Indie games. > >One feature, though, that could be valuable for such a list could be >"Adjustability" (for lack of a better term) - with this I mean "the >adjustability of controls, game speed, difficulty, visual contrast, >auditory contrast (audio mix), language, etc." . In this you >probably recognize most of the top-10 list anyway. But I think >'adjustability' or 'customizability' or something like that could >capture many problems in one go. Then the list would maybe look >something like this: > >1: Adjustability of game features >1.1 speed >1.2 difficulty level >1.3 etc. > >Although I don't know if that's something you're looking for because >then it's not really a top-3 list anymore ... but my main point is: >different games need different accessibility features... > >... anyone else have a go? > >Greets, > >Richard > > >http://www.audiogames.net > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Apr 1 13:02:04 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 1 Apr 2006 13:02:04 -0500 Subject: [games_access] top 3 for indie games, to Kelly Message-ID: <004001c655b6$630c09e0$6401a8c0@CYXKG51> "Although I don't know if that's something you're looking for because then it's not really a top-3 list anymore ... but my main point is: different games need different accessibility features..." Above is a quote that Richard from audio games I believe said in a reply to you Kelly. To only limit to three top three accessible features is very difficult each game requires a different adjustable accessible features to make the game play fluid and make sense. I would definitely agree with that I think Richard is saying. Making the game intuitive limiting a lot of multifunction controls at the same time so that a lot of functions can be controlled with one switch or reprogrammable buttons so that different actions can be remapped into keys. That would be my top top one. Check out our top 10 list also. I hope it is at our web site know. I hope this helps. Robert Florio www.RobertFlorio.com all about art and video game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Sat Apr 1 13:22:09 2006 From: agdev at thechases.com (Tim Chase) Date: Sat, 01 Apr 2006 12:22:09 -0600 Subject: [games_access] Top 3 for indie games In-Reply-To: <003901c655ab$f160cf60$8e8b2ed5@Delletje> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje> <003901c655ab$f160cf60$8e8b2ed5@Delletje> Message-ID: <442EC4D1.6010809@thechases.com> > 1: Adjustability of game features > 1.1 speed > 1.2 difficulty level > 1.3 etc. I'll add in "1.4 scalable fonts/UI" It makes for more than three, but I think that four is still a pretty managable number. 1) Reconfigurable controls 2) Difficulty/speed options 3) Closed Captioning 4) Scalable fonts/UI Richard's ideas were good ones...configurability of such features is good, and how such items are implemented depend entirely on the type of game being created. However, on top of these suggestions, there's nothing like play-testing with someone who would have accessibility needs. Hop on various mailing lists to lurk for possible beta-testers. Hook up with local accessibility groups. Get some warm bodies with accessibility needs in there to give your game a whack. It shouldn't take much to scare up someone colorblind, with low vision, with mobility imparements, or that is hard-of-hearing/deaf. The local high-school or college may be able to put you in touch with some younger blood that has an itching for playing games. Local retirement communities might have some "spunky live-wires" that would love to try out a new video game, yet have physical limitations such as low vision, arthritis, hearing loss, etc. Nothing beats that feeling of watching somebody use your product for the first time and struggle to do something you thought was easy...especially if there's a trivial fix to make it easier for them. just a few thoughts... -tim From arthit73 at cablespeed.com Sat Apr 1 13:50:30 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 1 Apr 2006 13:50:30 -0500 Subject: [games_access] to Barrie about GDC PowerPoint (UA) Universal Accessibility Message-ID: <00a001c655bd$26f66660$6401a8c0@CYXKG51> I really love your PowerPoint presentation it's too bad that you couldn't present this you should definitely work on it and present it next year I think we can get some big names to be speakers at our next sessions and round tables to bring greater interest and more people. I'll work on a relationship with David Perry from shiny entertainment after telling him about how I play his game with my mouth he wanted to put me in touch with his development team so we will see where that leads and Sony already seems to be interested according to Michelle after I think when I talk to them at their booth which is really cool. I really loved your presentation thank you for sharing it with us again. I do not understand the program part I must understand the scanning software is it free or did you have to program that? I want to start making games in flash. Can I use the scanning embedded scanning technique you use for the chess game on flash games do you think or is it too difficult with programming and so on? I really want to learn please let me know how I can find out how to use the software used? Thanks again. Robert Florio www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Apr 2 03:48:38 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 2 Apr 2006 08:48:38 +0100 Subject: [games_access] GASIG: PICK and MIX accessibility features list (for independent and main-stream developers) - April 2006 References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje><003901c655ab$f160cf60$8e8b2ed5@Delletje> <442EC4D1.6010809@thechases.com> Message-ID: <01fe01c65629$db21c870$0202a8c0@OneSwitch> Thinking about the top 3 and recent posts has me back thinking on about a future ratings system and marking system we all need to think about... Accessibility features could be represented on game boxes via an appropriate standardised symbol (perhaps the universally recognised white wheelchair user on blue background - but maybe something better could be devised). The quality of these features could be represented on game boxes via a bar-chart and symbols, representing: A. Mental Barriers (e.g. symbol of a brain) B. Physical Barriers (e.g. symbol of a flexed arm) C. Sensory Barriers (a symbol to represent the five senses - maybe just an eye in print?) Ratings from 1 to 10 could be given for each of the three areas, awarded via a central body incorporating as many disabled gamers as possible. This is presently undertaken for age ratings by the ESRB in the US (www.esrb.org/esrbratins.asp) and PEGI (www.pegi.info) in Europe. I'm not aware of similar schemes outside of these markets. None the less, perhaps we could contact them and other organisations for advice. To have one system would obviously be better than competing systems. In lieu of this, perhaps ACE, Moby Games, Audio Games, Deaf Gamers etc. could adopt a system that we eventually develop? Obviously gamers would want more information about the accessibility features, thus a link to a respected reviews site would be beneficial. No game would get a zero rating. So onto a top 3 for an indie developer... Why not pick 3 different accessibility solution that address an element of A. B. and C. The following list (in random order) is just a start, which we could all add to. What do you think? I'm happy to start it rolling... =========================================================== ============================ A. Mental Barriers (e.g. symbol of a brain) ============================ 1. Game difficulty level: Offer a wide range of difficulty levels (e.g. 1-10), bearing in mind there is no such thing as 'too easy' for many disabled gamers. Meaning what might seem ridiculously easy to you, might be nicely playable for another gamer. 2. Separate Music and SFX volume controls (being able to switch off music can aid cause and effect understanding). 3. Speed Control. Being able to slow a game down incrementally can make all the difference for people with slower reactions. 4. ================================= B. Physical Barriers (e.g. symbol of a flexed arm) ================================= 1. Add a 'Reconfigure controls' option. Needs to be very flexible. 2. Digital only controllers. Consider that some gamers can not use analogue controls to play games (e.g. switch gamers). 3. Offer a toggle on/off option for controls that need to be held down for a long time. E.g. GAS/Accelerator buttons can prove uncomfortable. 4. Speed Control. Being able to slow a game down incrementally can make all the difference for people with slower reactions. 5. Reduced controls option. Consider that many gamers can't cope with complicated controls. 6. One switch / button standard. (see http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm) 7. =========================================================== C. Sensory Barriers (a symbol to represent the five senses - maybe just an eye in print?) =========================================================== 1. Separate Music and SFX volume controls. For deaf and hard of hearing and learning disabled gamers it can be beneficial to be able to turn the music off. This can make the game experience easier to understand - especially if you are relying on speaker vibrations. 2. Closed Captioning. Subtitles for dialogue and sounds aids understanding for deaf gamers / silent gaming. 3. =========================================================== From barrie.ellis at oneswitch.org.uk Sun Apr 2 09:41:06 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 2 Apr 2006 14:41:06 +0100 Subject: [games_access] to Barrie about GDC PowerPoint (UA) UniversalAccessibility References: <00a001c655bd$26f66660$6401a8c0@CYXKG51> Message-ID: <008a01c6565b$1793c250$0202a8c0@OneSwitch> Hi again Robert - thought I'd reply to this e-mail separately, The Universal Accesibility presentation was actually by Giannis Georgalis (http://www.ics.forth.gr/hci/ua-games/), based on some of the fantastic work going on there with Universal design. Mine and Eric's bit surrounded that which is starting to go up on-line here (http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm). The Scan and Select software you would be best asking Giannis about directly. In the mean while you may be interested in the following scan and select software which is open source (in the language Pearl): http://www.pvoice.org/ - Might not be ideal for games, but may be handy for ideas. There are some really helpful, friendly programmers at www.retroremakes.co.uk - who may be able to help you regarding easy game making applications and support. One fine game, and really nice example of basic scan and select software can be found in "Alice Amazed": http://www.michi.nu/alice/index.php - The programmers kindly allowed their game to be included on the free CD Thomas was distributing, so if you have a copy - it's on there in the One Switch Games folder. Best of luck, Robert, You're making me want to dust off my creaky programming skills, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Saturday, April 01, 2006 7:50 PM Subject: [games_access] to Barrie about GDC PowerPoint (UA) UniversalAccessibility I really love your PowerPoint presentation it's too bad that you couldn't present this you should definitely work on it and present it next year I think we can get some big names to be speakers at our next sessions and round tables to bring greater interest and more people. I'll work on a relationship with David Perry from shiny entertainment after telling him about how I play his game with my mouth he wanted to put me in touch with his development team so we will see where that leads and Sony already seems to be interested according to Michelle after I think when I talk to them at their booth which is really cool. I really loved your presentation thank you for sharing it with us again. I do not understand the program part I must understand the scanning software is it free or did you have to program that? I want to start making games in flash. Can I use the scanning embedded scanning technique you use for the chess game on flash games do you think or is it too difficult with programming and so on? I really want to learn please let me know how I can find out how to use the software used? Thanks again. Robert Florio www.RobertFlorio.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From k at kellyrued.net Sun Apr 2 10:29:59 2006 From: k at kellyrued.net (K) Date: Sun, 2 Apr 2006 09:29:59 -0500 Subject: [games_access] Top 3 for indie games In-Reply-To: <20060402134116.3928257A01@seven.pairlist.net> Message-ID: <052c01c65661$eda667c0$0200a8c0@KELLY> >To only limit to three top three accessible features is very difficult each >game requires a different adjustable accessible features to make the game >play fluid and make sense. I would definitely agree with that I think >Richard is saying. Thanks Robert and Richard. Definitely, I didn't mean to say it would be easy to prioritize only 3 things to work for all indie games, but I guess I was hoping to know what accessibility problems are the most common and then from that, which features have the biggest impact (hopefully limiting to 3, maybe 4). Where is the top 10 list online? I would love to see that, maybe it will be do-able for our titles to cover your top 10. I think the main thing I was hoping to talk about was that the articles and lists I've read in the past have all been very comprehensive (many ideas too expensive for us to realistically tackle all at once) or very focused on one accessibility issue or another (such as audio accessibility). Having a "top anything" list would help sort that out (for me anyways). It's hard for someone unfamiliar with the overall issues to know what is the best thing to start with or try to implement if it applies to your game (as designers, every indie team will be able to judge for themselves if one of the "top 3" doesn't apply to their game, but assuming a large, full featured PC title vs a small casual game- say an mmorpg or an fps title- I'm curious which accessibility features are must-haves). And it is very possible there is a basic set of more like 10 features than 3 that really NEED to be considered. But asking for priorities is my way of saying "we want to do this, but we know we can't afford a whole lot right now, something in the 80-120 programmer hours range would be realistic). >1) Reconfigurable controls >2) Difficulty/speed options >3) Closed Captioning >4) Scalable fonts/UI Thanks, Tim. It occurs to me that reconfigurable controls could mean a number of things- can someone suggest an article for more information? Also, is anyone working on a game designer's checklist so someone like me could go through my game using a WS and really understand which features would cause accessibility problems for particular players and what options there are to remedy those problems? I like reading the papers about accessibility but like most devs am usually in crunch or something like it (heh) and don't have time to really see the forest for the trees (and many papers in this field are about case studies (trees) rather than spelling out what a developer needs to do to start helping fix things). It feels like we almost need to hire a contractor who specializes in this stuff to sort out what issues would be in our game because I know I'm not familiar with the full range of accessibility problems in games and the range of options we have for fixing them. For instance, I've heard about color-blindness and issues with contrast but am not certain how people go about fixing these problems in a 3D world. Also, is there an active group of accessibility testers anywhere (a gaming league or anything that has volunteers representative of various accessibility issues willing to test products). I think that would be a cool resource and that companies would be willing to pay for such a service if it was reasonably priced (which could in turn pay the testers, so I guess they need not even be volunteering). If not, I will do as suggested and recruit on lists and forums for individuals. On our adult game, Rapture Online, we have already been contacted by two people who wrote that they are disabled and looking forward to our mature erotic game *because* it will let them do things they are unable to do physically in RL, and that is actually what sparked my interest in accessibility. :) Thanks for your feedback! Kelly www.isergames.com www.blackloveinteractive.com From agdev at thechases.com Sun Apr 2 12:08:08 2006 From: agdev at thechases.com (Tim Chase) Date: Sun, 02 Apr 2006 11:08:08 -0500 Subject: [games_access] Top 3 for indie games In-Reply-To: <052c01c65661$eda667c0$0200a8c0@KELLY> References: <052c01c65661$eda667c0$0200a8c0@KELLY> Message-ID: <442FF6E8.7030107@thechases.com> > which features have the biggest impact (hopefully limiting > to 3, maybe 4). Where is the top 10 list online? I would > love to see that, maybe it will be do-able for our titles > to cover your top 10. I've got two drafts of it...I don't know which Michelle et. al. decided to use for the handout at GDC'06, but the content is pretty much the same: http://tim.thechases.com/top10.pdf http://tim.thechases.com/top10_2.pdf It was originally drafted at http://www.igda.org/wiki/index.php/Top_Ten where there are lots of other ideas as well, that over time were whittled down to a top-10 list. Some may have some practical implementation ideas in there too. > I think the main thing I was hoping to talk about was that > the articles and lists I've read in the past have all been > very comprehensive (many ideas too expensive for us to > realistically tackle all at once) or very focused on one > accessibility issue or another (such as audio > accessibility). Having a "top anything" list would help > sort that out (for me anyways). While it's disappointing that developers never have infinite time or money, there seem to be some "best effort" features that are modestly simple to add, don't intrude any/much on the gameplay, yet broaden the market considerably. I think the "top 4" mentioned previously go a long way to addressing many of these needs...at least to a degree. > full featured PC title vs a small casual game- say an > mmorpg or an fps title- I'm curious which accessibility > features are must-haves Well, as previously mentioned, "accessibility" depends entirely on the game/genre. For "must-haves", I'd say that if the lack of an accessibility feature makes the game unplayable by a sizeable portion of your market, then there's some falling-down-on-the-job that has happened. If critical mission goals are only communicated orally, then [CC] is a "must-have". If I'm not deaf, I may be playing the game with audio off while my wife is sleeping in the next room. If I don't understand my mission objectives because the only way to get them was by hearing them, I'm unnecessarily set up for failure. I may only be mobility-impared for a couple months until I get the cast off my arm, but if I can remap all the controls to my spiffy mouse with 10 buttons on it, I can still play your game. Or if I'm playing your game on a laptop, I may not have a real mouse attached, and using the touchpad for a FPS is a royal pain, so I might remap the game to be played just on the keyboard. Or I may be left-handed and prefer to mouse with my left hand and use I/J/K/L instead of the standard W/A/S/D keys. As long as you present the ability to remap various game actions to my choice of controller and my choice of action with that controller. I may be making a presentation for a university class, using your game on a projected screen, and thus want to magnify the interface or show it at a non-optimal resolution so that the folks in the back row can see it. >>1) Reconfigurable controls >>2) Difficulty/speed options >>3) Closed Captioning >>4) Scalable fonts/UI > > Thanks, Tim. It occurs to me that reconfigurable controls > could mean a number of things- can someone suggest an > article for more information? While I don't know of any articles addressing it, I suspect that most issues regarding reconfigurable controls can be broadly lumped together. Perhaps examples of games that have done it rather well would be helpful. For FPS games, pretty much anything by Id has offered reasonable configurability. The trick is to assume that not everybody will want the same configuration as the developer did. The paragraph above about remapping controls gives a number of examples. I enjoy gaming on my laptop. Using standard FPS controls becomes unwieldy with a touchpad rather than a real mouse. Id's games often allow me to play entirely with just the keyboard. I can map movement commands, action commands, inventory-control commands, and "look" commands to the keyboard. A friend has a funky mouse with a whole mess of buttons. He often reconfigures games (when he can) to make use of them all. For some games, everything he needs is mapped to the mouse. Done broadly enough this can even accomodate non-traditional controllers that simply present themselves as a more traditional controller. If you support mouse/keyboard/joystick interrelated mappings, and someone comes along with a sip/puff-stick that presents itself as a joystick or mouse, your game wouldn't blink at it. Required controls can be remapped to this new device. > Also, is anyone working on a game designer's checklist so > someone like me could go through my game using a WS and > really understand which features would cause accessibility > problems for particular players and what options there are > to remedy those problems? Well, there are a number of papers with such checklists... some are domain-specific, but they often have elements that can be applied across the board. I'm thinking particularly of the WAI (web accessibility initiative), and Section 508 government checklist for web accessibility guidelines. They don't mean that just by doing them your game/site is automatically accessible, but you increase your odds. It's possible to make an inaccessible game/site and still meet all the checkboxes on your list. But those are some places I'd start in addition to the wiki page the SIG-Access group has put together while forming the top-10 list. > It feels like we almost need to hire a contractor who > specializes in this stuff to sort out what issues would be > in our game because I know I'm not familiar with the full > range of accessibility problems in games and the range of > options we have for fixing them. For instance, I've heard > about color-blindness and issues with contrast but am not > certain how people go about fixing these problems in a 3D > world. While the checklist ideas can be helpful, as I mentioned before, there's nothing like a warm body doing play-testing to let you know where your game stands. I've read several books on how to set up a usability lab, much of which would be the same for setting up an "accessibility lab"...it's basically "usability" for people with accessibility needs. Sometimes you'll find playtesters with accessibility needs that just want to help make the game better and will volunteer an afternoon, though it would be kind to offer some sort of stipend for their time. Or you can go hunting for some sort of (accredited?) consultant that will offer a hand. For the price of a few hours of a consultant's time, you could likely buy pizza, chips, drinks, etc. for a bunch of college-students with accessibility needs, and give 'em each $50 for their afternoon's time. I've been in college and free pizza will get you far... :) > If not, I will do as suggested and recruit on lists and > forums for individuals. This is likely your best bet. Folks with similar accessibility needs tend to congregate together, so while you likely won't find one place for the whole spectrum of needs, I know there are at least lists for blind/visually-impared gamers and for deaf-gamers. I would expect that there are similar mailing lists for folks with mobility needs and perhaps cognitive needs. Sorry if this email was a bit rambling, but hopefully it addressed some of your questions. -tim From hinn at uiuc.edu Sun Apr 2 14:56:02 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 2 Apr 2006 12:56:02 -0600 Subject: [games_access] Top 3 for indie games In-Reply-To: <442FF6E8.7030107@thechases.com> References: <052c01c65661$eda667c0$0200a8c0@KELLY> <442FF6E8.7030107@thechases.com> Message-ID: > > which features have the biggest impact (hopefully limiting >> to 3, maybe 4). Where is the top 10 list online? I would >> love to see that, maybe it will be do-able for our titles >> to cover your top 10. > >I've got two drafts of it...I don't know which Michelle et. >al. decided to use for the handout at GDC'06, but the >content is pretty much the same: > >http://tim.thechases.com/top10.pdf >http://tim.thechases.com/top10_2.pdf > >It was originally drafted at >http://www.igda.org/wiki/index.php/Top_Ten > >where there are lots of other ideas as well, that over time >were whittled down to a top-10 list. Some may have some >practical implementation ideas in there too. Yes, we used this at GDC: http://tim.thechases.com/top10_2.pdf -- that was the list that formed the basis for our roundtables. The list came about because of what you are saying, Kelly, that sometimes a top "whatever" list is a great way to get started. So I hope that it helps you out -- let us know if we can help more by explaining the issues in more detail. > > It feels like we almost need to hire a contractor who >> specializes in this stuff to sort out what issues would be >> in our game because I know I'm not familiar with the full >> range of accessibility problems in games and the range of >> options we have for fixing them. For instance, I've heard >> about color-blindness and issues with contrast but am not >> certain how people go about fixing these problems in a 3D > > world. I used to work at MS Games as a usability engineer but we never covered accessibility there. That was something that I've always worked on during my own time. But I have run usability/accessibility tests before and, as Tim said, the methods are very similar -- it just takes recruiting some gamers with disabilities. And Tim is also right -- universities, if you can get access, are great places to start. Michelle From rkimball at gmail.com Sun Apr 2 17:00:55 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 2 Apr 2006 14:00:55 -0700 Subject: [games_access] GASIG: PICK and MIX accessibility features list (for independent and main-stream developers) - April 2006 In-Reply-To: <01fe01c65629$db21c870$0202a8c0@OneSwitch> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje> <003901c655ab$f160cf60$8e8b2ed5@Delletje> <442EC4D1.6010809@thechases.com> <01fe01c65629$db21c870$0202a8c0@OneSwitch> Message-ID: Nice idea and might work with some refinement but the definition of what accessibility features fall into which category (brain, physical) could overlap and get confusing. I think that slowing the game down could fall into both the mental and physical category. It could fall into the physical category if someone can't move as fast as another person, but can think just as fast. The mentally and physically disabled persons might have the same exact problems when interfacing with the game. One is too slow to think of how to react and the other is too slow to execute the reaction. I think we might make the accessibility features easier to understand if we approach them from the angle of what game interface problems they solve, rather than what disabilities they solve. Players interface with a game via visual, audio, control mechanism, time, challenge (difficulty). Again, this is listing what aspects of the game can be customized, not what disabilities they cater to. As we know by now, closed captioning isn't just for deaf people, so I wouldn't feel comfortable saying the game solves the audio problem for those with hearing difficulties. I like the idea that any accessibility feature can be used by anyone and may even help make the game experience better. I had someone comment at GDC that seeing the Visual Sound Radar (blips of sound sources on a radar) made playing Doom3 even more frightening. It felt like the movie Aliens. He knew danger was out there but didn't know where exactly. This person had no disability that I know, but the Visual Sound Radar, created to help make the game more accessible provided another benefit I never intended. I think it's important we advertise that. Otherwise, people will say, "I'm not disabled, I don't need this other crap ruining my game experience." -Reid On 4/2/06, Barrie Ellis wrote: > Thinking about the top 3 and recent posts has me back thinking on about a > future ratings system and marking system we all need to think about... > > > Accessibility features could be represented on game boxes via an appropriate > standardised symbol (perhaps the universally recognised white wheelchair > user on blue background - but maybe something better could be devised). > > The quality of these features could be represented on game boxes via a > bar-chart and symbols, representing: > > A. Mental Barriers (e.g. symbol of a brain) > B. Physical Barriers (e.g. symbol of a flexed arm) > C. Sensory Barriers (a symbol to represent the five senses - maybe just an > eye in print?) > > Ratings from 1 to 10 could be given for each of the three areas, awarded via > a central body incorporating as many disabled gamers as possible. This is > presently undertaken for age ratings by the ESRB in the US > (www.esrb.org/esrbratins.asp) and PEGI (www.pegi.info) in Europe. I'm not > aware of similar schemes outside of these markets. None the less, perhaps we > could contact them and other organisations for advice. To have one system > would obviously be better than competing systems. In lieu of this, perhaps > ACE, Moby Games, Audio Games, Deaf Gamers etc. could adopt a system that we > eventually develop? > > Obviously gamers would want more information about the accessibility > features, thus a link to a respected reviews site would be beneficial. No > game would get a zero rating. > > > So onto a top 3 for an indie developer... Why not pick 3 different > accessibility solution that address an element of A. B. and C. The following > list (in random order) is just a start, which we could all add to. What do > you think? I'm happy to start it rolling... > > > > =========================================================== > > ============================ > A. Mental Barriers (e.g. symbol of a brain) > ============================ > 1. Game difficulty level: Offer a wide range of difficulty levels (e.g. > 1-10), bearing in mind there is no such thing as 'too easy' for many > disabled gamers. Meaning what might seem ridiculously easy to you, might be > nicely playable for another gamer. > 2. Separate Music and SFX volume controls (being able to switch off music > can aid cause and effect understanding). > 3. Speed Control. Being able to slow a game down incrementally can make all > the difference for people with slower reactions. > 4. > > ================================= > B. Physical Barriers (e.g. symbol of a flexed arm) > ================================= > 1. Add a 'Reconfigure controls' option. Needs to be very flexible. > 2. Digital only controllers. Consider that some gamers can not use analogue > controls to play games (e.g. switch gamers). > 3. Offer a toggle on/off option for controls that need to be held down for a > long time. E.g. GAS/Accelerator buttons can prove uncomfortable. > 4. Speed Control. Being able to slow a game down incrementally can make all > the difference for people with slower reactions. > 5. Reduced controls option. Consider that many gamers can't cope with > complicated controls. > 6. One switch / button standard. (see > http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm) > 7. > > > =========================================================== > C. Sensory Barriers (a symbol to represent the five senses - maybe just an > eye in print?) > =========================================================== > 1. Separate Music and SFX volume controls. For deaf and hard of hearing and > learning disabled gamers it can be beneficial to be able to turn the music > off. This can make the game experience easier to understand - especially if > you are relying on speaker vibrations. > 2. Closed Captioning. Subtitles for dialogue and sounds aids understanding > for deaf gamers / silent gaming. > 3. > > > > =========================================================== > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Sun Apr 2 17:36:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 2 Apr 2006 22:36:02 +0100 Subject: [games_access] GASIG: PICK and MIX accessibility features list(for independent and main-stream developers) - April 2006 References: <049801c6557d$72f37a70$0200a8c0@KELLY><001601c6557f$8736f050$8e8b2ed5@Delletje><003901c655ab$f160cf60$8e8b2ed5@Delletje><442EC4D1.6010809@thechases.com><01fe01c65629$db21c870$0202a8c0@OneSwitch> Message-ID: <004c01c6569d$712da9b0$0202a8c0@OneSwitch> Thanks for your thoughts, Reid. I totally agree about the various benefits accessible features can bring. I also think there would definitely be overlap with accessibility features, but don't see this as an issue at all. This overlap may even appeal to developers when they realise that a certain modification can be of benefit to more than one group of gamers. I was trying to think of a way that is simple to get an idea of at a glance on a box, but could be expanded upon else where in a more thorough manner. In actual game play, many accessibility features should be seemless. They won't have been implemented well if gamers are thinking "I'm not disabled, I don't need this other crap ruining my game experience", especially as many would only ever be activated deliberately by the user via menus / previously saved files. I am thinking that developers will want a list of potential features that can be implemented, examples and what the benefits are and to whom. Of course, I think we should still push our Top 10 alongside this (http://www.igda.org/wiki/index.php/Top_Ten) which we need to expand upon. Perhaps these ideas will be refined into the book? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, April 02, 2006 10:00 PM Subject: Re: [games_access] GASIG: PICK and MIX accessibility features list(for independent and main-stream developers) - April 2006 Nice idea and might work with some refinement but the definition of what accessibility features fall into which category (brain, physical) could overlap and get confusing. I think that slowing the game down could fall into both the mental and physical category. It could fall into the physical category if someone can't move as fast as another person, but can think just as fast. The mentally and physically disabled persons might have the same exact problems when interfacing with the game. One is too slow to think of how to react and the other is too slow to execute the reaction. I think we might make the accessibility features easier to understand if we approach them from the angle of what game interface problems they solve, rather than what disabilities they solve. Players interface with a game via visual, audio, control mechanism, time, challenge (difficulty). Again, this is listing what aspects of the game can be customized, not what disabilities they cater to. As we know by now, closed captioning isn't just for deaf people, so I wouldn't feel comfortable saying the game solves the audio problem for those with hearing difficulties. I like the idea that any accessibility feature can be used by anyone and may even help make the game experience better. I had someone comment at GDC that seeing the Visual Sound Radar (blips of sound sources on a radar) made playing Doom3 even more frightening. It felt like the movie Aliens. He knew danger was out there but didn't know where exactly. This person had no disability that I know, but the Visual Sound Radar, created to help make the game more accessible provided another benefit I never intended. I think it's important we advertise that. Otherwise, people will say, "I'm not disabled, I don't need this other crap ruining my game experience." -Reid On 4/2/06, Barrie Ellis wrote: > Thinking about the top 3 and recent posts has me back thinking on about a > future ratings system and marking system we all need to think about... > > > Accessibility features could be represented on game boxes via an > appropriate > standardised symbol (perhaps the universally recognised white wheelchair > user on blue background - but maybe something better could be devised). > > The quality of these features could be represented on game boxes via a > bar-chart and symbols, representing: > > A. Mental Barriers (e.g. symbol of a brain) > B. Physical Barriers (e.g. symbol of a flexed arm) > C. Sensory Barriers (a symbol to represent the five senses - maybe just an > eye in print?) > > Ratings from 1 to 10 could be given for each of the three areas, awarded > via > a central body incorporating as many disabled gamers as possible. This is > presently undertaken for age ratings by the ESRB in the US > (www.esrb.org/esrbratins.asp) and PEGI (www.pegi.info) in Europe. I'm not > aware of similar schemes outside of these markets. None the less, perhaps > we > could contact them and other organisations for advice. To have one system > would obviously be better than competing systems. In lieu of this, perhaps > ACE, Moby Games, Audio Games, Deaf Gamers etc. could adopt a system that > we > eventually develop? > > Obviously gamers would want more information about the accessibility > features, thus a link to a respected reviews site would be beneficial. No > game would get a zero rating. > > > So onto a top 3 for an indie developer... Why not pick 3 different > accessibility solution that address an element of A. B. and C. The > following > list (in random order) is just a start, which we could all add to. What > do > you think? I'm happy to start it rolling... > > > > =========================================================== > > ============================ > A. Mental Barriers (e.g. symbol of a brain) > ============================ > 1. Game difficulty level: Offer a wide range of difficulty levels (e.g. > 1-10), bearing in mind there is no such thing as 'too easy' for many > disabled gamers. Meaning what might seem ridiculously easy to you, might > be > nicely playable for another gamer. > 2. Separate Music and SFX volume controls (being able to switch off music > can aid cause and effect understanding). > 3. Speed Control. Being able to slow a game down incrementally can make > all > the difference for people with slower reactions. > 4. > > ================================= > B. Physical Barriers (e.g. symbol of a flexed arm) > ================================= > 1. Add a 'Reconfigure controls' option. Needs to be very flexible. > 2. Digital only controllers. Consider that some gamers can not use > analogue > controls to play games (e.g. switch gamers). > 3. Offer a toggle on/off option for controls that need to be held down for > a > long time. E.g. GAS/Accelerator buttons can prove uncomfortable. > 4. Speed Control. Being able to slow a game down incrementally can make > all > the difference for people with slower reactions. > 5. Reduced controls option. Consider that many gamers can't cope with > complicated controls. > 6. One switch / button standard. (see > http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm) > 7. > > > =========================================================== > C. Sensory Barriers (a symbol to represent the five senses - maybe just an > eye in print?) > =========================================================== > 1. Separate Music and SFX volume controls. For deaf and hard of hearing > and > learning disabled gamers it can be beneficial to be able to turn the music > off. This can make the game experience easier to understand - especially > if > you are relying on speaker vibrations. > 2. Closed Captioning. Subtitles for dialogue and sounds aids understanding > for deaf gamers / silent gaming. > 3. > > > > =========================================================== > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Apr 2 20:00:10 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 2 Apr 2006 20:00:10 -0400 Subject: [games_access] starting Accessibility Sig tester contractors? Sparked by killing (Attn: Richard) Message-ID: <01a601c656b1$93e18b70$6401a8c0@CYXKG51> Michelle and others I've been thinking about this when I was at the GDC at the ESRB roundtable and I really good interview actually videotaping the main speaker who put his foot in his mouth and didn't really know how to make games accessible but got some great gestures for starting something to review games accessible. Kelly just suggested a organization or someone who actually plays these games and rates them accessible and companies will be interested in paying for that service which is something I definitely was told by three people game developers at that roundtable they would be interested in pursuing. I already asked Rudy and Jason actually Jason more who run the scholars program for the GDC igda not sure about all igda forums. I get kind of a mixed-signal not really sure he wants to turn one of our forums into some sort of company. This is something needed and I personally would be willing to create this sort of fund and like Kelly suggested recruiting people to test these games. As long as I can get around to having to pay taxes thing because the state will take away all my services once I make money so I'm waiting until I graduate to really go for the huge payoff with a game company so anyone have any thoughts how this accessibility forum igda can be used for this sort of service hiring us? In the back of my mind I'm thinking of turning my web site a portion of it into something like this so developers can go to an area hopefully my web site because I'm put in all the effort and get all of you guys to help me start something new for testing games that these developers send to us. And then doing what Michelle suggest getting that company to do a press release to all the magazines or whoever press releases go to some of these accessibility groups know this information will start purchasing more names which causes developers to get more money. I think they would pay for that kind of service from me for example if I started something like that or anyone else. Any thoughts? (Attn: Richard) let me know again how I can work with your forum to be the forum adviser or researcher as you suggested you would need to do for physically challenged disabilities with gaming? Thanks. Robert Florio www.RobertFlorio.com All about Art and Game Accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Apr 2 23:35:55 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 2 Apr 2006 21:35:55 -0600 Subject: [games_access] starting Accessibility Sig tester contractors? Sparked by killing (Attn: Richard) In-Reply-To: <01a601c656b1$93e18b70$6401a8c0@CYXKG51> References: <01a601c656b1$93e18b70$6401a8c0@CYXKG51> Message-ID: Yeah, we probably can't start our own offshoot company within the SIG since we are more of a lobbying group. And financially we don't have independence from the IGDA so we can't take payments. And even if we did have more financial autonomy, we might not legally be able to be a "company" within an organization. That's probably why Jason gave some mixed signals about that. I am starting a game accessibility consulting company (more later once the ink is dry on the legal documents) but this list probably isn't the right place to discuss in detail a private company of my own. There are lots of possibilities, though, for the GA project that Richard and Sander are behind, the SIG, Moby Games, etc to all band together to start some sort of accessibility ratings standard or at least a way to start adding accessibility info on games in a public database. This would be something that we, as a SIG, could support without a doubt because it's more about facilitating information exchange than about monetary exchange. Ok, sorry if that didn't make much sense -- I'm really tired at the moment!! Michelle Chair, IGDA Game Accessibility SIG >Michelle and others I've been thinking about this when I was at the >GDC at the ESRB roundtable and I really good interview actually >videotaping the main speaker who put his foot in his mouth and >didn't really know how to make games accessible but got some great >gestures for starting something to review games accessible. > >Kelly just suggested a organization or someone who actually plays >these games and rates them accessible and companies will be >interested in paying for that service which is something I >definitely was told by three people game developers at that >roundtable they would be interested in pursuing. > >I already asked Rudy and Jason actually Jason more who run the >scholars program for the GDC igda not sure about all igda forums. I >get kind of a mixed-signal not really sure he wants to turn one of >our forums into some sort of company. > >This is something needed and I personally would be willing to create >this sort of fund and like Kelly suggested recruiting people to test >these games. As long as I can get around to having to pay taxes >thing because the state will take away all my services once I make >money so I'm waiting until I graduate to really go for the huge >payoff with a game company so anyone have any thoughts how this >accessibility forum igda can be used for this sort of service hiring >us? > >In the back of my mind I'm thinking of turning my web site a portion >of it into something like this so developers can go to an area >hopefully my web site because I'm put in all the effort and get all >of you guys to help me start something new for testing games that >these developers send to us. And then doing what Michelle suggest >getting that company to do a press release to all the magazines or >whoever press releases go to some of these accessibility groups know >this information will start purchasing more names which causes >developers to get more money. I think they would pay for that kind >of service from me for example if I started something like that or >anyone else. Any thoughts? > >(Attn: Richard) let me know again how I can work with your forum to >be the forum adviser or researcher as you suggested you would need >to do for physically challenged disabilities with gaming? Thanks. >Robert Florio >www.RobertFlorio.com All about Art and >Game Accessibility > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Apr 3 03:11:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 3 Apr 2006 08:11:34 +0100 Subject: [games_access] One button phone game - PayJaz Message-ID: <009101c656ed$d7be03f0$0202a8c0@OneSwitch> Example of a little one button phone game here that can be played on-line: http://www.aniway.com/flashlite/PayJazdemo.html, called PayJaz (by aniway) http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Articles - has links to a few useful pages on one button phone design. Nice when the games can also be played on-line, as mobile phones can be pretty inaccessible. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From jgeorgal at ics.forth.gr Mon Apr 3 06:57:57 2006 From: jgeorgal at ics.forth.gr (Giannis Georgalis) Date: Mon, 3 Apr 2006 13:57:57 +0300 Subject: [games_access] Gamasutra Article In-Reply-To: <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> References: <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> Message-ID: <200604031357.57478.jgeorgal@ics.forth.gr> On Friday 31 March 2006 21:37, Thomas H. Buscaglia wrote: > Hey Gang > > Thanks for letting me participate at the GA > dealio at GDC. It was a good time and a real eye > opener for me. As some of you may know, I do a > monthly Game Law feature for Gamasutra.com. My > next article will be on Accessibility in > Games. (Universal ??? - whatever that positive term of art was). > > Anyway, if you have some sites that you would > like me to consider mentioning in the article, > let me have em. Since it is a Law column I > intend to focus on 508, tax credits and ADA > issues with games in public places. May help raise awareness. Hello, I think our universally accessible games site would be worth mentioning, as it contains information on our work on universally accessible games and universal accessibility in general. It also includes references to some related publications and has links to many related on-line resources. http://www.ics.forth.gr/hci/ua-games/ Thank you, Giannis From hinn at uiuc.edu Tue Apr 4 02:26:17 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 01:26:17 -0500 Subject: [games_access] Member Vote: IGDA Board of Directors Election -- Michelle's on the Ballot Message-ID: Hi all, You may remember that I am running for a seat on the IGDA Board of Directors. I'd really appreciate your vote -- and feel free to send this along to other colleagues who are in the IGDA. Only full members (not student or free members) can vote and the voting deadline is Friday, April 28th! I'm hoping that with my experience running the SIG for the past few years I will be able to help facilitate change in the way SIG are structured with the IGDA, including increasing our financial independence so we can apply for grants, etc, someday in the future. Thanks everyone! Michelle Chair, IGDA Game Accessibility SIG >X-pair-Authenticated: 67.71.35.136 >Date: Mon, 03 Apr 2006 22:51:26 -0400 >From: "IGDA" >To: IGDA_List at igda.org >Reply-To: news at igda.org >Subject: Member Vote: IGDA Board of Directors Election > >Dear Member, > >The 2006 IGDA Board of Directors Election is underway. Make your >voice heard by selecting leaders to set the IGDA's direction for the >next three years. The voting deadline is Friday, April 28th. > >This link will take you to the login for your secure voting ballot: >https://www.igda.org/login.php?pid=election > > >IGDA voting is done on an "approval" basis. Vote for AS MANY, AS >FEW, ALL or NONE of the candidates as you like. The four candidates >with the most overall votes will be elected to the board. > >The following 13 candidates are running for the Board. Please take a >moment to review their statements of candidacy, via the below link, >before voting: > >- Michael Capps, Epic Games >- Dustin Clingman, Zeitgeist Games >- Christopher Crowell, Ubisoft Montreal >- Rodney Gibbs, Amaze Entertainment - Austin >- Michelle Hinn, University of Illinois >- Joe Kreiner, Logitech >- Gaurav Mathur, Factor 5 >- Mitzi McGilvray, TikGames >- Marc Mencher, GameRecruiter.com >- Clarinda Merripen, Cryptic Studios >- Tobi Saulnier, 1st Playable Productions >- Coray Seifert, THQ Inc. | Kaos Studios >- Mark Warner, Nexus Entertainment > >http://www.igda.org/board/elections.php > > >Thank you in advance for participating in the 2006 IGDA Board of >Directors Election! To reach a quorum we need over 1500 votes, so it >is critical that you vote. > >If you have any questions or run into any problems, please contact >us at elections at igda.org. Please note that it is mandatory that we >send this email notice to all IGDA members. From j.chetwynd at btinternet.com Tue Apr 4 03:49:45 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 4 Apr 2006 08:49:45 +0100 Subject: [games_access] GASIG: PICK and MIX accessibility features list (for independent and main-stream developers) - April 2006 In-Reply-To: <01fe01c65629$db21c870$0202a8c0@OneSwitch> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <001601c6557f$8736f050$8e8b2ed5@Delletje><003901c655ab$f160cf60$8e8b2ed5@Delletje> <442EC4D1.6010809@thechases.com> <01fe01c65629$db21c870$0202a8c0@OneSwitch> Message-ID: <1671C9DD-3652-42AF-BFA4-3E4AC5E09176@btinternet.com> regarding cognitive barriers, perhaps we could consider a range (as in ages) rather than a value, as in: GO 2-10 Scrabble 3-10 Chess 4-9 Dominoes 2-5 Checkers 1-6 anyway that's a suggestion. regards Jonathan Chetwynd On 2 Apr 2006, at 08:48, Barrie Ellis wrote: Thinking about the top 3 and recent posts has me back thinking on about a future ratings system and marking system we all need to think about... Accessibility features could be represented on game boxes via an appropriate standardised symbol (perhaps the universally recognised white wheelchair user on blue background - but maybe something better could be devised). The quality of these features could be represented on game boxes via a bar-chart and symbols, representing: A. Mental Barriers (e.g. symbol of a brain) B. Physical Barriers (e.g. symbol of a flexed arm) C. Sensory Barriers (a symbol to represent the five senses - maybe just an eye in print?) Ratings from 1 to 10 could be given for each of the three areas, awarded via a central body incorporating as many disabled gamers as possible. This is presently undertaken for age ratings by the ESRB in the US (www.esrb.org/esrbratins.asp) and PEGI (www.pegi.info) in Europe. I'm not aware of similar schemes outside of these markets. None the less, perhaps we could contact them and other organisations for advice. To have one system would obviously be better than competing systems. In lieu of this, perhaps ACE, Moby Games, Audio Games, Deaf Gamers etc. could adopt a system that we eventually develop? Obviously gamers would want more information about the accessibility features, thus a link to a respected reviews site would be beneficial. No game would get a zero rating. So onto a top 3 for an indie developer... Why not pick 3 different accessibility solution that address an element of A. B. and C. The following list (in random order) is just a start, which we could all add to. What do you think? I'm happy to start it rolling... =========================================================== ============================ A. Mental Barriers (e.g. symbol of a brain) ============================ 1. Game difficulty level: Offer a wide range of difficulty levels (e.g. 1-10), bearing in mind there is no such thing as 'too easy' for many disabled gamers. Meaning what might seem ridiculously easy to you, might be nicely playable for another gamer. 2. Separate Music and SFX volume controls (being able to switch off music can aid cause and effect understanding). 3. Speed Control. Being able to slow a game down incrementally can make all the difference for people with slower reactions. 4. ================================= B. Physical Barriers (e.g. symbol of a flexed arm) ================================= 1. Add a 'Reconfigure controls' option. Needs to be very flexible. 2. Digital only controllers. Consider that some gamers can not use analogue controls to play games (e.g. switch gamers). 3. Offer a toggle on/off option for controls that need to be held down for a long time. E.g. GAS/Accelerator buttons can prove uncomfortable. 4. Speed Control. Being able to slow a game down incrementally can make all the difference for people with slower reactions. 5. Reduced controls option. Consider that many gamers can't cope with complicated controls. 6. One switch / button standard. (see http://www.oneswitch.org.uk/2/ ARTICLES/physical-barriers.htm) 7. =========================================================== C. Sensory Barriers (a symbol to represent the five senses - maybe just an eye in print?) =========================================================== 1. Separate Music and SFX volume controls. For deaf and hard of hearing and learning disabled gamers it can be beneficial to be able to turn the music off. This can make the game experience easier to understand - especially if you are relying on speaker vibrations. 2. Closed Captioning. Subtitles for dialogue and sounds aids understanding for deaf gamers / silent gaming. 3. =========================================================== _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Apr 4 09:07:36 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 04 Apr 2006 15:07:36 +0200 Subject: [games_access] gdc images Message-ID: Hi all whew, busy week after GDC, finally starting to catch up here are some pictures from the tutorial day http://www.pininteractive.com/_ftpupload/images/gdc2006.zip FYI: voted for Michelle yesterday /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Apr 4 09:14:29 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 04 Apr 2006 15:14:29 +0200 Subject: [games_access] Top 3 for indie games In-Reply-To: <003901c655ab$f160cf60$8e8b2ed5@Delletje> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, > <001601c6557f$8736f050$8e8b2ed5@Delletje> <,> <003901c655ab$f160cf60$8e8b2ed5@Delletje> Message-ID: >but my main point is: different >games need different accessibility features... Hi Richard, I second that opinion Even making a top-ten list is hard, so to narrow it down to just three things gets impossible unless you know what type of game it is /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 4 12:34:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 4 Apr 2006 17:34:02 +0100 Subject: [games_access] Member Vote: IGDA Board of Directors Election -- Michelle's on the Ballot References: Message-ID: <063501c65805$959d69c0$0202a8c0@OneSwitch> You've just got my vote. Good luck! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: Sent: Tuesday, April 04, 2006 7:26 AM Subject: [games_access] Member Vote: IGDA Board of Directors Election -- Michelle's on the Ballot > Hi all, > > You may remember that I am running for a seat on the IGDA Board of > Directors. I'd really appreciate your vote -- and feel free to send this > along to other colleagues who are in the IGDA. Only full members (not > student or free members) can vote and the voting deadline is Friday, April > 28th! I'm hoping that with my experience running the SIG for the past few > years I will be able to help facilitate change in the way SIG are > structured with the IGDA, including increasing our financial independence > so we can apply for grants, etc, someday in the future. > > Thanks everyone! > Michelle > Chair, IGDA Game Accessibility SIG > >>X-pair-Authenticated: 67.71.35.136 >>Date: Mon, 03 Apr 2006 22:51:26 -0400 >>From: "IGDA" >>To: IGDA_List at igda.org >>Reply-To: news at igda.org >>Subject: Member Vote: IGDA Board of Directors Election >> >>Dear Member, >> >>The 2006 IGDA Board of Directors Election is underway. Make your voice >>heard by selecting leaders to set the IGDA's direction for the next three >>years. The voting deadline is Friday, April 28th. >> >>This link will take you to the login for your secure voting ballot: >>https://www.igda.org/login.php?pid=election >> >> >>IGDA voting is done on an "approval" basis. Vote for AS MANY, AS FEW, ALL >>or NONE of the candidates as you like. The four candidates with the most >>overall votes will be elected to the board. >> >>The following 13 candidates are running for the Board. Please take a >>moment to review their statements of candidacy, via the below link, before >>voting: >> >>- Michael Capps, Epic Games >>- Dustin Clingman, Zeitgeist Games >>- Christopher Crowell, Ubisoft Montreal >>- Rodney Gibbs, Amaze Entertainment - Austin >>- Michelle Hinn, University of Illinois >>- Joe Kreiner, Logitech >>- Gaurav Mathur, Factor 5 >>- Mitzi McGilvray, TikGames >>- Marc Mencher, GameRecruiter.com >>- Clarinda Merripen, Cryptic Studios >>- Tobi Saulnier, 1st Playable Productions >>- Coray Seifert, THQ Inc. | Kaos Studios >>- Mark Warner, Nexus Entertainment >> >>http://www.igda.org/board/elections.php >> >> >>Thank you in advance for participating in the 2006 IGDA Board of Directors >>Election! To reach a quorum we need over 1500 votes, so it is critical >>that you vote. >> >>If you have any questions or run into any problems, please contact us at >>elections at igda.org. Please note that it is mandatory that we send this >>email notice to all IGDA members. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Tue Apr 4 15:08:43 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:08:43 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch> Message-ID: <00b101c6581b$3115a060$8e8b2ed5@Delletje> Hi, On http://www.accessibility.nl/games/video/ you can find some edited video interview capture thingies. We're still messing around with the best method to caption the videos automatically from your browser. It should work now, but we'd really like to hear if subtitles don't work on a system. It should at least work in WinXP with MediaPlayer 10. Please turn on subtitels and make sure you check the subtitle-checkbox in the security settings in Mediaplayer 10 (why did MS put an extra checkbox there for captioning??!). Oh yeah, we kinda rushed the CC's and I already noticed a couple of mistakes with Kevin's video. Please email me personally if you notice weird things in your captions... Thanks! Richard From richard at audiogames.net Tue Apr 4 15:09:48 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:09:48 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> Message-ID: <00b601c6581b$57982d70$8e8b2ed5@Delletje> Oh... one more thing... the server might be a bit slow sometimes... ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 9:08 PM Subject: [games_access] GDC Video's > Hi, > > On http://www.accessibility.nl/games/video/ you can find some edited video > interview capture thingies. We're still messing around with the best > method to caption the videos automatically from your browser. It should > work now, but we'd really like to hear if subtitles don't work on a > system. It should at least work in WinXP with MediaPlayer 10. Please turn > on subtitels and make sure you check the subtitle-checkbox in the security > settings in Mediaplayer 10 (why did MS put an extra checkbox there for > captioning??!). > > Oh yeah, we kinda rushed the CC's and I already noticed a couple of > mistakes with Kevin's video. Please email me personally if you notice > weird things in your captions... > > Thanks! > > Richard > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 15:24:41 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:24:41 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje> <00b601c6581b$57982d70$8e8b2ed5@Delletje> Message-ID: <00d301c6581d$6c5b81b0$8e8b2ed5@Delletje> Mmm... seems that there are still *many* errors in the captions... well, anyway, just hope to hear from you if they work or not... if not, please email your browser, os and mediaplayer... ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 9:09 PM Subject: Re: [games_access] GDC Video's > Oh... one more thing... the server might be a bit slow sometimes... > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, April 04, 2006 9:08 PM > Subject: [games_access] GDC Video's > > >> Hi, >> >> On http://www.accessibility.nl/games/video/ you can find some edited >> video interview capture thingies. We're still messing around with the >> best method to caption the videos automatically from your browser. It >> should work now, but we'd really like to hear if subtitles don't work on >> a system. It should at least work in WinXP with MediaPlayer 10. Please >> turn on subtitels and make sure you check the subtitle-checkbox in the >> security settings in Mediaplayer 10 (why did MS put an extra checkbox >> there for captioning??!). >> >> Oh yeah, we kinda rushed the CC's and I already noticed a couple of >> mistakes with Kevin's video. Please email me personally if you notice >> weird things in your captions... >> >> Thanks! >> >> Richard >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 15:25:20 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 14:25:20 -0500 Subject: [games_access] GDC Video's In-Reply-To: <00b101c6581b$3115a060$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> Message-ID: Thanks Richard and Sander!! I'm on a Mac so I'll let you know how it works on my machine and on different browsers. When you are ready, I'll post links to them from the GA SIG website as well. Michelle >Hi, > >On http://www.accessibility.nl/games/video/ you can find some edited >video interview capture thingies. We're still messing around with >the best method to caption the videos automatically from your >browser. It should work now, but we'd really like to hear if >subtitles don't work on a system. It should at least work in WinXP >with MediaPlayer 10. Please turn on subtitels and make sure you >check the subtitle-checkbox in the security settings in Mediaplayer >10 (why did MS put an extra checkbox there for captioning??!). > >Oh yeah, we kinda rushed the CC's and I already noticed a couple of >mistakes with Kevin's video. Please email me personally if you >notice weird things in your captions... > >Thanks! > >Richard > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 15:29:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:29:27 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje> Message-ID: <00dc01c6581e$1671d5a0$8e8b2ed5@Delletje> Hi ! I would be interested what applications there for Mac to view these .wmv files (with captions) on Mac... if anyone knows an obscure iWindowsMoviesMediaPlayerForMac that lets you view these movies on Mac WITH subtitles, I'd really like to hear it, so we can add the info on the website. I'll also ask my Mac-friends :) greets, Richard ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 9:25 PM Subject: Re: [games_access] GDC Video's > Thanks Richard and Sander!! I'm on a Mac so I'll let you know how it works > on my machine and on different browsers. When you are ready, I'll post > links to them from the GA SIG website as well. > > Michelle > >>Hi, >> >>On http://www.accessibility.nl/games/video/ you can find some edited video >>interview capture thingies. We're still messing around with the best >>method to caption the videos automatically from your browser. It should >>work now, but we'd really like to hear if subtitles don't work on a >>system. It should at least work in WinXP with MediaPlayer 10. Please turn >>on subtitels and make sure you check the subtitle-checkbox in the security >>settings in Mediaplayer 10 (why did MS put an extra checkbox there for >>captioning??!). >> >>Oh yeah, we kinda rushed the CC's and I already noticed a couple of >>mistakes with Kevin's video. Please email me personally if you notice >>weird things in your captions... >> >>Thanks! >> >>Richard >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 15:30:17 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 14:30:17 -0500 Subject: [games_access] Top 3 for indie games In-Reply-To: References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, > <001601c6557f$8736f050$8e8b2ed5@Delletje> <,> <003901c655ab$f160cf60$8e8b2ed5@Delletje> Message-ID: >but my main point is: different >games need different accessibility features... > >Hi Richard, > >I second that opinion > >Even making a top-ten list is hard, so to narrow it down to just >three things gets impossible unless you know what type of game it is yeah, unfortunately, Kelly, in the end that's what it does come down to. what richard and thomas are saying is not meant to scare you guys away from accessibility at all -- in fact i know that we all applaud you for wanting to figure out how to get started in including accessibility into your design process. so this is where we need the help of indie and mainstream devs -- to let us know what main features are super important to the game (ie, will someone have just as much fun playing the game with no sound or is sound essential?). so maybe one way to approach it is to ask "ok, all of our games are similar in a, b, and c" so what if a gamer were deaf -- wow, ok, so they wouldn't be able to understand "c" at all so it looks like we need some kind of alternative feedback -- maybe that would be subtitling or maybe a vibration feature. so when we ask what your main features are, we don't mean to be coy -- we want to help and so we want a little more feedback on what you think the main problems will be (and you can get very general -- i understand about not wanting to post full game info on a mailing list before the games are done!) and we can help you come up with some top suggestions that will help you get the most mileage with the accessibility features you choose. i hope that helps some! this is a great conversation -- thanks for starting it and thanks for being interested in including accessible features! :) michelle chair, igda game accessibility sig -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Tue Apr 4 15:32:37 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 4 Apr 2006 20:32:37 +0100 Subject: [games_access] GDC Video's In-Reply-To: <00b101c6581b$3115a060$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> Message-ID: <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Richard, OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click View, Show Captions watched the Robert Florio clip fine, regards Jonathan Chetwynd On 4 Apr 2006, at 20:08, AudioGames.net wrote: Hi, On http://www.accessibility.nl/games/video/ you can find some edited video interview capture thingies. We're still messing around with the best method to caption the videos automatically from your browser. It should work now, but we'd really like to hear if subtitles don't work on a system. It should at least work in WinXP with MediaPlayer 10. Please turn on subtitels and make sure you check the subtitle- checkbox in the security settings in Mediaplayer 10 (why did MS put an extra checkbox there for captioning??!). Oh yeah, we kinda rushed the CC's and I already noticed a couple of mistakes with Kevin's video. Please email me personally if you notice weird things in your captions... Thanks! Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 15:37:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:37:37 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Message-ID: <010d01c6581f$3ac24b00$8e8b2ed5@Delletje> Great! Thanks! ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 9:32 PM Subject: Re: [games_access] GDC Video's > Richard, > > OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click > View, Show Captions > > watched the Robert Florio clip fine, > > regards > > Jonathan Chetwynd > > > > On 4 Apr 2006, at 20:08, AudioGames.net wrote: > > Hi, > > On http://www.accessibility.nl/games/video/ you can find some edited > video interview capture thingies. We're still messing around with the > best method to caption the videos automatically from your browser. It > should work now, but we'd really like to hear if subtitles don't work > on a system. It should at least work in WinXP with MediaPlayer 10. > Please turn on subtitels and make sure you check the subtitle- > checkbox in the security settings in Mediaplayer 10 (why did MS put > an extra checkbox there for captioning??!). > > Oh yeah, we kinda rushed the CC's and I already noticed a couple of > mistakes with Kevin's video. Please email me personally if you notice > weird things in your captions... > > Thanks! > > Richard > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 15:57:21 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 21:57:21 +0200 Subject: [games_access] Top 3 for indie games References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, ><001601c6557f$8736f050$8e8b2ed5@Delletje> <, ><003901c655ab$f160cf60$8e8b2ed5@Delletje> Message-ID: <011101c65821$fc8d6dd0$8e8b2ed5@Delletje> Re: [games_access] Top 3 for indie games*quote* to let us know what main features are super important to the game (ie, will someone have just as much fun playing the game with no sound or is sound essential?). *quote end* Sound providing fun or sound being essential are really two different things. Therefore I'd like to devide your comment in two, for example by these: 1) Is the gamer able to play/finish/win the game without sound or is sound essential (or a critial point) for playing/finishing/winning the game?* 2) Is sound used specifically to stimulate/communicate with the gamer on certain levels** (and is this done solely by game audio?) or is the sound simply an auditory background texture simply because the game is otherwise silent***? Greets, Richard * for example: Prince of Persia - The Sands of Time can not be finished without listening to the sound in one level which provides a vital clue on how to get out of the level. ** provide the game with a cultural context, amplify the emotional state of the game, etc. *** anyone using sound in a game like this should not be making games, in my opinion, but it happens a lot ;)**** **** or :( -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Tue Apr 4 16:09:29 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 4 Apr 2006 21:09:29 +0100 Subject: [games_access] GDC Video's In-Reply-To: <010d01c6581f$3ac24b00$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <010d01c6581f$3ac24b00$8e8b2ed5@Delletje> Message-ID: VLC is one freeware player for OSX, which supports WMV1 Windows Media Video v1 WMV2 Windows Media Video v2 WMV3 Windows Media Video v3, also called Windows Media 9 (unsupported) according to: http://wiki.videolan.org/index.php/Codec however for me it only played sound not video or captions the preferences panel includes Subtitles-On Screen Display with a range of further options using: http://www.accessibility.nl/games/video/robertflorio.wmv regards Jonathan Chetwynd On 4 Apr 2006, at 20:37, AudioGames.net wrote: Great! Thanks! ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 9:32 PM Subject: Re: [games_access] GDC Video's > Richard, > OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click > View, Show Captions > watched the Robert Florio clip fine, > regards > Jonathan Chetwynd > On 4 Apr 2006, at 20:08, AudioGames.net wrote: > Hi, > On http://www.accessibility.nl/games/video/ you can find some > edited video interview capture thingies. We're still messing > around with the best method to caption the videos automatically > from your browser. It should work now, but we'd really like to > hear if subtitles don't work on a system. It should at least work > in WinXP with MediaPlayer 10. Please turn on subtitels and make > sure you check the subtitle- checkbox in the security settings in > Mediaplayer 10 (why did MS put an extra checkbox there for > captioning??!). > Oh yeah, we kinda rushed the CC's and I already noticed a couple > of mistakes with Kevin's video. Please email me personally if you > notice weird things in your captions... > Thanks! > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 16:13:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 15:13:54 -0500 Subject: [games_access] Top 3 for indie games In-Reply-To: <011101c65821$fc8d6dd0$8e8b2ed5@Delletje> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, ><001601c6557f$8736f050$8e8b2ed5@Delletje> <, ><003901c655ab$f160cf60$8e8b2ed5@Delletje> <011101c65821$fc8d6dd0$8e8b2ed5@Delletje> Message-ID: ok you got me on the wording of that! >1) Is the gamer able to play/finish/win the game without sound or is >sound essential (or a critial point) for playing/finishing/winning >the game?* so richard's first point was what i was referring to for you, kelly -- if sound is essential to being able to succeed in the game, then it is something that definitely needs attention with regard to accessibility. it's a showstopper, so to speak. the same logic can be applied to other areas of the game such as is being able to see a radar on screen something that will cause a gamer to not be able to progress in the game? then that's also a showstopper. michelle From arthit73 at cablespeed.com Tue Apr 4 16:19:34 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 4 Apr 2006 16:19:34 -0400 Subject: [games_access] CC in Windows media? Thanks Richard and Sander Message-ID: <00c201c65825$17feda10$6401a8c0@CYXKG51> Thanks Richard for letting me know about an automatic close captioning capability in Windows media or probably all media players I didn't know that before. I didn't notice close captioning coming up I guess because I had it off did you type in your own close captioning separately also? I'm still playing with a rough draft of my outline for my documentary but the audio came out decently with your camera so it should be something to look forward to when I get started. By any chance I could use any of your video clips for my documentary? Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 4 16:17:13 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 4 Apr 2006 21:17:13 +0100 Subject: [games_access] GDC Video's - problems References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> Message-ID: <074d01c65824$c3436a40$0202a8c0@OneSwitch> Hello Richard, Could only get to view the interview with Kevin. The others returned "The server redirected the player to an invalid location." using Windows Media Player. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 8:08 PM Subject: [games_access] GDC Video's > Hi, > > On http://www.accessibility.nl/games/video/ you can find some edited video > interview capture thingies. We're still messing around with the best > method to caption the videos automatically from your browser. It should > work now, but we'd really like to hear if subtitles don't work on a > system. It should at least work in WinXP with MediaPlayer 10. Please turn > on subtitels and make sure you check the subtitle-checkbox in the security > settings in Mediaplayer 10 (why did MS put an extra checkbox there for > captioning??!). > > Oh yeah, we kinda rushed the CC's and I already noticed a couple of > mistakes with Kevin's video. Please email me personally if you notice > weird things in your captions... > > Thanks! > > Richard > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Tue Apr 4 16:28:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 22:28:39 +0200 Subject: [games_access] GDC Video's - problems References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje> <074d01c65824$c3436a40$0202a8c0@OneSwitch> Message-ID: <016f01c65826$60ab04e0$8e8b2ed5@Delletje> That might be a server issue (the movies are currently on a very very slow server)... hope to move them soon before implementing them on the site... ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 10:17 PM Subject: Re: [games_access] GDC Video's - problems > Hello Richard, > > Could only get to view the interview with Kevin. The others returned "The > server redirected the player to an invalid location." using Windows Media > Player. > > Barrie > www.OneSwitch.org.uk > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, April 04, 2006 8:08 PM > Subject: [games_access] GDC Video's > > >> Hi, >> >> On http://www.accessibility.nl/games/video/ you can find some edited >> video interview capture thingies. We're still messing around with the >> best method to caption the videos automatically from your browser. It >> should work now, but we'd really like to hear if subtitles don't work on >> a system. It should at least work in WinXP with MediaPlayer 10. Please >> turn on subtitels and make sure you check the subtitle-checkbox in the >> security settings in Mediaplayer 10 (why did MS put an extra checkbox >> there for captioning??!). >> >> Oh yeah, we kinda rushed the CC's and I already noticed a couple of >> mistakes with Kevin's video. Please email me personally if you notice >> weird things in your captions... >> >> Thanks! >> >> Richard >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 16:34:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 22:34:32 +0200 Subject: [games_access] CC in Windows media? Thanks Richard and Sander References: <00c201c65825$17feda10$6401a8c0@CYXKG51> Message-ID: <017501c65827$2de29270$8e8b2ed5@Delletje> Hi Robert, Yes, you preferably have to type close captioning seperately from the movie file (if that's what you mean?). This way you get a seperate text file, which not only makes the information in the video accessible for people with hearing disabilities, but also for the blind-deaf. And the information from your video gets indexed by search enginges such as Google as well! I don't think it is a problem if you use any of these clips in your documentory. They're meant for public viewing anyway and as long as you don't edit the clips so that Kevin seems to be saying weird things, I'm fine with it. Maybe I check with our financial party, but I don't think they would mind it.... but just to be on the safe side :) Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Tuesday, April 04, 2006 10:19 PM Subject: [games_access] CC in Windows media? Thanks Richard and Sander Thanks Richard for letting me know about an automatic close captioning capability in Windows media or probably all media players I didn't know that before. I didn't notice close captioning coming up I guess because I had it off did you type in your own close captioning separately also? I'm still playing with a rough draft of my outline for my documentary but the audio came out decently with your camera so it should be something to look forward to when I get started. By any chance I could use any of your video clips for my documentary? Robert www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Apr 4 16:35:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 22:35:37 +0200 Subject: [games_access] Top 3 for indie games References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, ><001601c6557f$8736f050$8e8b2ed5@Delletje> <, ><003901c655ab$f160cf60$8e8b2ed5@Delletje> <011101c65821$fc8d6dd0$8e8b2ed5@Delletje> Message-ID: <017f01c65827$54c4a4a0$8e8b2ed5@Delletje> Good term: The Right To Showstopper! (sounds like a mondaymorningtoiletaccident) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 10:13 PM Subject: Re: [games_access] Top 3 for indie games > ok you got me on the wording of that! > >>1) Is the gamer able to play/finish/win the game without sound or is >>sound essential (or a critial point) for playing/finishing/winning >>the game?* > > so richard's first point was what i was referring to for you, kelly > -- if sound is essential to being able to succeed in the game, then > it is something that definitely needs attention with regard to > accessibility. it's a showstopper, so to speak. the same logic can be > applied to other areas of the game such as is being able to see a > radar on screen something that will cause a gamer to not be able to > progress in the game? then that's also a showstopper. > > michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 16:49:37 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 15:49:37 -0500 Subject: [games_access] GDC Video's In-Reply-To: <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Message-ID: Well, using safari, firefox, and IE, I got the following variation on this error when clicking on the links: Safari can't open "mms://www.accessibility.nl/games/video/michellehinn.wmv?SAMI=http://www.accessibility.nl/games/video/michellehinn.smi" because Mac OS X doesn't recognize Internet addresses starting with "mms:". So once I retyped with just www.accessibility.nl/games/video/michellehinn.wmv -- it then let me download the video from each browser. it was then I discovered...I didn't have MediaPlayer installed on my machine at all!!! GASP!!! So Quicktime, Real, and ITunes would not handle it...forcing me to...go to the Microsoft page and download the MediaPlayer (oh the horror!). Which for some reason wanted me to install it using EXCEL!!! $(#*$(@#*$(* -- so I instead downloaded: Windows Media? Components for QuickTime, by Flip4Mac?, you can play Windows Media files (.wma and .wmv) directly in QuickTime Player and view Windows Media content on the Internet using a Web browser. Which didn't allow me to use closed captioning at all... so i'm still trying to figure out why i can't open the bin file for windows media player at all...but the videos look great! once i get windows media player to open then i'll let you know about the captioning! michelle >Richard, > >OSX Tiger 10.4.6 non-intel WMP 9 supports closed >captioning click View, Show Captions > >watched the Robert Florio clip fine, > >regards > >Jonathan Chetwynd > > > >On 4 Apr 2006, at 20:08, AudioGames.net wrote: > >Hi, > >On http://www.accessibility.nl/games/video/ you >can find some edited video interview capture >thingies. We're still messing around with the >best method to caption the videos automatically >from your browser. It should work now, but we'd >really like to hear if subtitles don't work on a >system. It should at least work in WinXP with >MediaPlayer 10. Please turn on subtitels and >make sure you check the subtitle-checkbox in the >security settings in Mediaplayer 10 (why did MS >put an extra checkbox there for captioning??!). > >Oh yeah, we kinda rushed the CC's and I already >noticed a couple of mistakes with Kevin's video. >Please email me personally if you notice weird >things in your captions... > >Thanks! > >Richard > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 4 16:50:50 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 15:50:50 -0500 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: <017501c65827$2de29270$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51> <017501c65827$2de29270$8e8b2ed5@Delletje> Message-ID: and if you make Kevin say weird things, make sure you share it with all of us. ;) >Hi Robert, > >Yes, you preferably have to type close captioning seperately from >the movie file (if that's what you mean?). This way you get >a seperate text file, which not only makes the information in the >video accessible for people with hearing disabilities, but also for >the blind-deaf. And the information from your video gets indexed by >search enginges such as Google as well! > >I don't think it is a problem if you use any of these clips in your >documentory. They're meant for public viewing anyway and as long as >you don't edit the clips so that Kevin seems to be saying weird >things, I'm fine with it. Maybe I check with our financial party, >but I don't think they would mind it.... but just to be on the safe >side :) > >Greets, > >Richard > >----- Original Message ----- >From: Robert Florio >To: games_access at igda.org >Sent: Tuesday, April 04, 2006 10:19 PM >Subject: [games_access] CC in Windows media? Thanks Richard and Sander > >Thanks Richard for letting me know about an automatic close >captioning capability in Windows media or probably all media players >I didn't know that before. I didn't notice close captioning coming >up I guess because I had it off did you type in your own close >captioning separately also? > >I'm still playing with a rough draft of my outline for my >documentary but the audio came out decently with your camera so it >should be something to look forward to when I get started. By any >chance I could use any of your video clips for my documentary? > >Robert > >www.RobertFlorio.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 4 16:51:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 15:51:52 -0500 Subject: [games_access] Top 3 for indie games In-Reply-To: <017f01c65827$54c4a4a0$8e8b2ed5@Delletje> References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, ><001601c6557f$8736f050$8e8b2ed5@Delletje> <, ><003901c655ab$f160cf60$8e8b2ed5@Delletje> <011101c65821$fc8d6dd0$8e8b2ed5@Del letje> <017f01c65827$54c4a4a0$8e8b2ed5@Delletje> Message-ID: yes...it sounds like something you'd need to call a plumber for...or a doctor... >Good term: >The Right To Showstopper! > >(sounds like a mondaymorningtoiletaccident) > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, April 04, 2006 10:13 PM >Subject: Re: [games_access] Top 3 for indie games > >>ok you got me on the wording of that! >> >>>1) Is the gamer able to play/finish/win the game without sound or >>>is sound essential (or a critial point) for >>>playing/finishing/winning the game?* >> >>so richard's first point was what i was referring to for you, kelly >>-- if sound is essential to being able to succeed in the game, then >>it is something that definitely needs attention with regard to >>accessibility. it's a showstopper, so to speak. the same logic can >>be applied to other areas of the game such as is being able to see >>a radar on screen something that will cause a gamer to not be able >>to progress in the game? then that's also a showstopper. >> >>michelle >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 16:52:53 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 22:52:53 +0200 Subject: [games_access] Top 3 for indie games References: <049801c6557d$72f37a70$0200a8c0@KELLY> <, ><001601c6557f$8736f050$8e8b2ed5@Delletje> <, ><003901c655ab$f160cf60$8e8b2ed5@Delletje><011101c65821$fc8d6dd0$8e8b2ed5@Delletje> <017f01c65827$54c4a4a0$8e8b2ed5@Delletje> Message-ID: <01bb01c65829$be83a600$8e8b2ed5@Delletje> yeah... ;) or both... ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 10:51 PM Subject: Re: [games_access] Top 3 for indie games > yes...it sounds like something you'd need to call a plumber for...or > a doctor... > >>Good term: >>The Right To Showstopper! >> >>(sounds like a mondaymorningtoiletaccident) >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Tuesday, April 04, 2006 10:13 PM >>Subject: Re: [games_access] Top 3 for indie games >> >>>ok you got me on the wording of that! >>> >>>>1) Is the gamer able to play/finish/win the game without sound or >>>>is sound essential (or a critial point) for >>>>playing/finishing/winning the game?* >>> >>>so richard's first point was what i was referring to for you, kelly >>>-- if sound is essential to being able to succeed in the game, then >>>it is something that definitely needs attention with regard to >>>accessibility. it's a showstopper, so to speak. the same logic can >>>be applied to other areas of the game such as is being able to see >>>a radar on screen something that will cause a gamer to not be able >>>to progress in the game? then that's also a showstopper. >>> >>>michelle >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 16:54:48 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 15:54:48 -0500 Subject: [games_access] GDC Video's In-Reply-To: References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Message-ID: oh yeah, this was on a mac, OSX Tiger with on a non-intel powerbook. >Well, using safari, firefox, and IE, I got the >following variation on this error when clicking >on the links: > >Safari can't open >"mms://www.accessibility.nl/games/video/michellehinn.wmv?SAMI=http://www.accessibility.nl/games/video/michellehinn.smi" >because Mac OS X doesn't recognize Internet >addresses starting with "mms:". > >So once I retyped with just >www.accessibility.nl/games/video/michellehinn.wmv >-- it then let me download the video from each >browser. it was then I discovered...I didn't >have MediaPlayer installed on my machine at >all!!! GASP!!! So Quicktime, Real, and ITunes >would not handle it...forcing me to...go to the >Microsoft page and download the MediaPlayer (oh >the horror!). > >Which for some reason wanted me to install it >using EXCEL!!! $(#*$(@#*$(* -- so I instead >downloaded: > >Windows Media? Components for QuickTime, by >Flip4Mac?, you can play Windows Media files >(.wma and .wmv) directly in QuickTime Player and >view Windows Media content on the Internet using >a Web browser. > >Which didn't allow me to use closed captioning at all... > >so i'm still trying to figure out why i can't >open the bin file for windows media player at >all...but the videos look great! once i get >windows media player to open then i'll let you >know about the captioning! > >michelle > > >>Richard, >> >>OSX Tiger 10.4.6 non-intel WMP 9 supports >>closed captioning click View, Show Captions >> >>watched the Robert Florio clip fine, >> >>regards >> >>Jonathan Chetwynd >> >> >> >>On 4 Apr 2006, at 20:08, AudioGames.net wrote: >> >>Hi, >> >>On http://www.accessibility.nl/games/video/ you >>can find some edited video interview capture >>thingies. We're still messing around with the >>best method to caption the videos automatically >>from your browser. It should work now, but we'd >>really like to hear if subtitles don't work on >>a system. It should at least work in WinXP with >>MediaPlayer 10. Please turn on subtitels and >>make sure you check the subtitle-checkbox in >>the security settings in Mediaplayer 10 (why >>did MS put an extra checkbox there for >>captioning??!). >> >>Oh yeah, we kinda rushed the CC's and I already >>noticed a couple of mistakes with Kevin's >>video. Please email me personally if you notice >>weird things in your captions... >> >>Thanks! >> >>Richard >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 4 16:55:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 4 Apr 2006 21:55:12 +0100 Subject: [games_access] Top 3 for indie games (Reasons to be cheerful - part 3.) References: <052c01c65661$eda667c0$0200a8c0@KELLY> Message-ID: <07ba01c6582a$113737e0$0202a8c0@OneSwitch> Top 3 Accessibility Features. I would still advocate the pick-and-mix idea but I think the following can apply to most games... 1. Adjustable difficulty level. 2. User definable controls. 3. Sound options. 1. Adjustable difficulty level. E.g. Menu option graded from 1 ("Easiest") and perhaps 5 ("Hardest"). Make the "Easiest" extremely easy in comparison to the middle difficulty setting. More advanced would be to include speed controls over the entire game. 2. User definable controls. At the most basic, allowing you to redefine each and every function to any available control. More advanced would be considering simplified control methods; Digital only play; Lock on/off functions for gamers unable to hold buttons down for prolonged periods; Rapid-fire options if appropriate. 3. Sound options. Most basic would be separate volume controls for both sound and music. More advanced would be subtitles leading to Closed Captioning. With a new Retro Remakes (www.retroremakes.co.uk) game programming competition looming, it would be great to get something easy to understand available for the programmers, as they'll almost all be indies... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "K" To: Sent: Sunday, April 02, 2006 3:29 PM Subject: Re: [games_access] Top 3 for indie games > >To only limit to three top three accessible features is very difficult > >each >>game requires a different adjustable accessible features to make the game >>play fluid and make sense. I would definitely agree with that I think >>Richard is saying. > > Thanks Robert and Richard. Definitely, I didn't mean to say it would be > easy > to prioritize only 3 things to work for all indie games, but I guess I was > hoping to know what accessibility problems are the most common and then > from > that, which features have the biggest impact (hopefully limiting to 3, > maybe > 4). Where is the top 10 list online? I would love to see that, maybe it > will > be do-able for our titles to cover your top 10. I think the main thing I > was > hoping to talk about was that the articles and lists I've read in the past > have all been very comprehensive (many ideas too expensive for us to > realistically tackle all at once) or very focused on one accessibility > issue > or another (such as audio accessibility). Having a "top anything" list > would > help sort that out (for me anyways). > > It's hard for someone unfamiliar with the overall issues to know what is > the > best thing to start with or try to implement if it applies to your game > (as > designers, every indie team will be able to judge for themselves if one of > the "top 3" doesn't apply to their game, but assuming a large, full > featured > PC title vs a small casual game- say an mmorpg or an fps title- I'm > curious > which accessibility features are must-haves). > > And it is very possible there is a basic set of more like 10 features than > 3 > that really NEED to be considered. But asking for priorities is my way of > saying "we want to do this, but we know we can't afford a whole lot right > now, something in the 80-120 programmer hours range would be realistic). > >>1) Reconfigurable controls >>2) Difficulty/speed options >>3) Closed Captioning >>4) Scalable fonts/UI > > Thanks, Tim. It occurs to me that reconfigurable controls could mean a > number of things- can someone suggest an article for more information? > Also, > is anyone working on a game designer's checklist so someone like me could > go > through my game using a WS and really understand which features would > cause > accessibility problems for particular players and what options there are > to > remedy those problems? I like reading the papers about accessibility but > like most devs am usually in crunch or something like it (heh) and don't > have time to really see the forest for the trees (and many papers in this > field are about case studies (trees) rather than spelling out what a > developer needs to do to start helping fix things). It feels like we > almost > need to hire a contractor who specializes in this stuff to sort out what > issues would be in our game because I know I'm not familiar with the full > range of accessibility problems in games and the range of options we have > for fixing them. For instance, I've heard about color-blindness and issues > with contrast but am not certain how people go about fixing these problems > in a 3D world. > > Also, is there an active group of accessibility testers anywhere (a gaming > league or anything that has volunteers representative of various > accessibility issues willing to test products). I think that would be a > cool > resource and that companies would be willing to pay for such a service if > it > was reasonably priced (which could in turn pay the testers, so I guess > they > need not even be volunteering). If not, I will do as suggested and recruit > on lists and forums for individuals. On our adult game, Rapture Online, we > have already been contacted by two people who wrote that they are disabled > and looking forward to our mature erotic game *because* it will let them > do > things they are unable to do physically in RL, and that is actually what > sparked my interest in accessibility. :) > > Thanks for your feedback! > > Kelly > > www.isergames.com > www.blackloveinteractive.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Tue Apr 4 17:37:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 16:37:59 -0500 Subject: [games_access] GDC Video's In-Reply-To: <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Message-ID: ok, after working through all the ridiculous things on the laptop that were opening the wrong program (excel!) to unstuff the media player, i was also able to successfully view the videos with captionings with mac WMP 9 by just selecting view, show captions. all of the videos worked for me with the captioning. i didn't watch them for accuracy in the transcription yet but just made sure that they all worked. so the lesson is...uh, be prepared for any mishaps when trying to install WMP on a mac. ;) michelle >Richard, > >OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click >View, Show Captions > >watched the Robert Florio clip fine, > >regards > >Jonathan Chetwynd > > > >On 4 Apr 2006, at 20:08, AudioGames.net wrote: > >Hi, > >On http://www.accessibility.nl/games/video/ you can find some edited >video interview capture thingies. We're still messing around with >the best method to caption the videos automatically from your >browser. It should work now, but we'd really like to hear if >subtitles don't work on a system. It should at least work in WinXP >with MediaPlayer 10. Please turn on subtitels and make sure you >check the subtitle-checkbox in the security settings in Mediaplayer >10 (why did MS put an extra checkbox there for captioning??!). > >Oh yeah, we kinda rushed the CC's and I already noticed a couple of >mistakes with Kevin's video. Please email me personally if you >notice weird things in your captions... > >Thanks! > >Richard > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 4 17:40:10 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 4 Apr 2006 23:40:10 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> Message-ID: <020601c65830$5937ee30$8e8b2ed5@Delletje> Great!!!!!!! Now, what do you all think of the videos? We all look so tired (I know I'm not in any of these video's but the picture of my posing in the group shot that Thomas sent was enough ;) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 11:37 PM Subject: Re: [games_access] GDC Video's > ok, after working through all the ridiculous things on the laptop that > were opening the wrong program (excel!) to unstuff the media player, i was > also able to successfully view the videos with captionings with mac WMP 9 > by just selecting view, show captions. all of the videos worked for me > with the captioning. i didn't watch them for accuracy in the transcription > yet but just made sure that they all worked. > > so the lesson is...uh, be prepared for any mishaps when trying to install > WMP on a mac. ;) > > michelle > >>Richard, >> >>OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click View, >>Show Captions >> >>watched the Robert Florio clip fine, >> >>regards >> >>Jonathan Chetwynd >> >> >> >>On 4 Apr 2006, at 20:08, AudioGames.net wrote: >> >>Hi, >> >>On http://www.accessibility.nl/games/video/ you can find some edited video >>interview capture thingies. We're still messing around with the best >>method to caption the videos automatically from your browser. It should >>work now, but we'd really like to hear if subtitles don't work on a >>system. It should at least work in WinXP with MediaPlayer 10. Please turn >>on subtitels and make sure you check the subtitle-checkbox in the security >>settings in Mediaplayer 10 (why did MS put an extra checkbox there for >>captioning??!). >> >>Oh yeah, we kinda rushed the CC's and I already noticed a couple of >>mistakes with Kevin's video. Please email me personally if you notice >>weird things in your captions... >> >>Thanks! >> >>Richard >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 4 17:58:11 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 16:58:11 -0500 Subject: [games_access] GDC Video's In-Reply-To: <020601c65830$5937ee30$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> Message-ID: The videos were great with regard to content! Oh I would add that i'm chair of the IGDA Game Accessibility SIG just to remove confusion of what SIG we're talking about (you know, in case someone thinks it's the game accessibility SIG of the united nations or ford motor company!?!). ;) I like the removal of all the "ummmmmmms" and swaying that we were all probably doing to keep from passing out due to exhaustion. ;) yes, that is definitely not me at my most "awake" but what can you do? It just shows that we are so committed to game accessibility that we exhaust ourselves trying to get the message out! maybe we'll all have a game accessibility conference at a relaxation spa on some nice island and then we'll look more awake in version two of the videos? Any votes for location? >Great!!!!!!! > >Now, what do you all think of the videos? We all look so tired (I >know I'm not in any of these video's but the picture of my posing in >the group shot that Thomas sent was enough ;) > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, April 04, 2006 11:37 PM >Subject: Re: [games_access] GDC Video's > >>ok, after working through all the ridiculous things on the laptop >>that were opening the wrong program (excel!) to unstuff the media >>player, i was also able to successfully view the videos with >>captionings with mac WMP 9 by just selecting view, show captions. >>all of the videos worked for me with the captioning. i didn't watch >>them for accuracy in the transcription yet but just made sure that >>they all worked. >> >>so the lesson is...uh, be prepared for any mishaps when trying to >>install WMP on a mac. ;) >> >>michelle >> >>>Richard, >>> >>>OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click >>>View, Show Captions >>> >>>watched the Robert Florio clip fine, >>> >>>regards >>> >>>Jonathan Chetwynd >>> >>> >>> >>>On 4 Apr 2006, at 20:08, AudioGames.net wrote: >>> >>>Hi, >>> >>>On http://www.accessibility.nl/games/video/ you can find some >>>edited video interview capture thingies. We're still messing >>>around with the best method to caption the videos automatically >>>from your browser. It should work now, but we'd really like to >>>hear if subtitles don't work on a system. It should at least work >>>in WinXP with MediaPlayer 10. Please turn on subtitels and make >>>sure you check the subtitle-checkbox in the security settings in >>>Mediaplayer 10 (why did MS put an extra checkbox there for >>>captioning??!). >>> >>>Oh yeah, we kinda rushed the CC's and I already noticed a couple >>>of mistakes with Kevin's video. Please email me personally if you >>>notice weird things in your captions... >>> >>>Thanks! >>> >>>Richard >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Apr 4 17:58:28 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 4 Apr 2006 14:58:28 -0700 Subject: [games_access] GDC Video's In-Reply-To: <020601c65830$5937ee30$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> Message-ID: I was able to watch all the videos with CC turned on. It looks great. Thanks for doing the videos. I also would like to have a copy of my interview to post on my website, so let me know when you find out if that's OK. -Reid On 4/4/06, AudioGames.net wrote: > Great!!!!!!! > > Now, what do you all think of the videos? We all look so tired (I know I'm > not in any of these video's but the picture of my posing in the group shot > that Thomas sent was enough ;) > > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, April 04, 2006 11:37 PM > Subject: Re: [games_access] GDC Video's > > > > ok, after working through all the ridiculous things on the laptop that > > were opening the wrong program (excel!) to unstuff the media player, i was > > also able to successfully view the videos with captionings with mac WMP 9 > > by just selecting view, show captions. all of the videos worked for me > > with the captioning. i didn't watch them for accuracy in the transcription > > yet but just made sure that they all worked. > > > > so the lesson is...uh, be prepared for any mishaps when trying to install > > WMP on a mac. ;) > > > > michelle > > > >>Richard, > >> > >>OSX Tiger 10.4.6 non-intel WMP 9 supports closed captioning click View, > >>Show Captions > >> > >>watched the Robert Florio clip fine, > >> > >>regards > >> > >>Jonathan Chetwynd > >> > >> > >> > >>On 4 Apr 2006, at 20:08, AudioGames.net wrote: > >> > >>Hi, > >> > >>On http://www.accessibility.nl/games/video/ you can find some edited video > >>interview capture thingies. We're still messing around with the best > >>method to caption the videos automatically from your browser. It should > >>work now, but we'd really like to hear if subtitles don't work on a > >>system. It should at least work in WinXP with MediaPlayer 10. Please turn > >>on subtitels and make sure you check the subtitle-checkbox in the security > >>settings in Mediaplayer 10 (why did MS put an extra checkbox there for > >>captioning??!). > >> > >>Oh yeah, we kinda rushed the CC's and I already noticed a couple of > >>mistakes with Kevin's video. Please email me personally if you notice > >>weird things in your captions... > >> > >>Thanks! > >> > >>Richard > >> > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > >> > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Tue Apr 4 18:16:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 00:16:19 +0200 Subject: [games_access] Another list... References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> Message-ID: <022c01c65835$66896870$8e8b2ed5@Delletje> Hi, I've had an idea for some time which I'd like to share with you... it is something I would like to do for the "Game Accessibility"-project originally but it is something we could also do together with the SIG and share the results. We've talked about several Top10 lists this (last) week, one of which was a list of features that game developers are already using in their games. I would like to make a list (not a Top10, but hopefully a huge list) of developers that are making accessible games or making games accessible to some degree. For example, in one of the movies there is John from Flying Lab Software, in which he explains how they are conciously doing something with accessibility in their game. I would like to have a list of such companies. Not only to praise these companies and give them a bit of spotlight for their efforts, but to set an example for other developers ("You Too Could Be On This List...!" and hopefully to get companies in contact with each other so that they can look at each others work and share knowledge. What do you think? Richard (who yesterday made a one-switch game for fun in less than 15 minutes ;) http://www.audiogames.net From richard at audiogames.net Tue Apr 4 18:24:57 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 00:24:57 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> Message-ID: <023801c65836$9ad9ef90$8e8b2ed5@Delletje> > The videos were great with regard to content! Oh I would add that i'm > chair of the IGDA Game Accessibility SIG just to remove confusion of what > SIG we're talking about (you know, in case someone thinks it's the game > accessibility SIG of the united nations or ford motor company!?!). ;) You know, someone being called a chair is really odd when english is not your native language... > maybe we'll all have a game accessibility conference at a relaxation spa > on some nice island and then we'll look more awake in version two of the > videos? Any votes for location? Mmm, I heard Costa Rica is nice... ;) From richard at audiogames.net Tue Apr 4 18:38:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 00:38:04 +0200 Subject: [games_access] CC in Windows media? Thanks Richard and Sander References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje> Message-ID: <029c01c65838$70465c30$8e8b2ed5@Delletje> Re: [games_access] CC in Windows media? Thanks Richard anoh, you all just wait... Sander and I have got hours of cool material we will soon release to the SIG... stuff like drunk people saying Slecht Stukje, drunk people saying uhuhuhuh alot, drunk people screaming and throwing straws all over tables (wait, that was me, right?)... err... you'll see... :) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 04, 2006 10:50 PM Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander and if you make Kevin say weird things, make sure you share it with all of us. ;) Hi Robert, Yes, you preferably have to type close captioning seperately from the movie file (if that's what you mean?). This way you get a seperate text file, which not only makes the information in the video accessible for people with hearing disabilities, but also for the blind-deaf. And the information from your video gets indexed by search enginges such as Google as well! I don't think it is a problem if you use any of these clips in your documentory. They're meant for public viewing anyway and as long as you don't edit the clips so that Kevin seems to be saying weird things, I'm fine with it. Maybe I check with our financial party, but I don't think they would mind it.... but just to be on the safe side :) Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Tuesday, April 04, 2006 10:19 PM Subject: [games_access] CC in Windows media? Thanks Richard and Sander Thanks Richard for letting me know about an automatic close captioning capability in Windows media or probably all media players I didn't know that before. I didn't notice close captioning coming up I guess because I had it off did you type in your own close captioning separately also? I'm still playing with a rough draft of my outline for my documentary but the audio came out decently with your camera so it should be something to look forward to when I get started. By any chance I could use any of your video clips for my documentary? Robert www.RobertFlorio.com -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 4 18:47:20 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 17:47:20 -0500 Subject: [games_access] Another list... In-Reply-To: <022c01c65835$66896870$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Del letje> <022c01c65835$66896870$8e8b2ed5@Delletje> Message-ID: i think that sounds great and goes along with the "positive press release" idea about putting out press releases when we've seen a company do something accessibility-positive in their games. i think it would be a great joint project and one that i can see us recruiting other game accessibility groups into the promotion of it. it would also work well with the mobygames/accessibility features present in games project. since you guys have funders to answer to, it probably makes sense if you host it on your site and then we link to it from ours and call it a collaborative project so that we can devote sig time to updates on the project. ok, that was way too much info on that kind of "where stuff goes and who we credit" type stuff -- we're all on the same team, after all and all of us are in the SIG! :) but it's great to have lots of joint stuff going on because it only makes all of our efforts stronger! michelle >Hi, > >I've had an idea for some time which I'd like to share with you... >it is something I would like to do for the "Game >Accessibility"-project originally but it is something we could also >do together with the SIG and share the results. > >We've talked about several Top10 lists this (last) week, one of >which was a list of features that game developers are already using >in their games. I would like to make a list (not a Top10, but >hopefully a huge list) of developers that are making accessible >games or making games accessible to some degree. For example, in one >of the movies there is John from Flying Lab Software, in which he >explains how they are conciously doing something with accessibility >in their game. I would like to have a list of such companies. Not >only to praise these companies and give them a bit of spotlight for >their efforts, but to set an example for other developers ("You Too >Could Be On This List...!" and hopefully to get companies in contact >with each other so that they can look at each others work and share >knowledge. > >What do you think? > >Richard (who yesterday made a one-switch game for fun in less than >15 minutes ;) > >http://www.audiogames.net >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Tue Apr 4 18:48:28 2006 From: agdev at thechases.com (Tim Chase) Date: Tue, 04 Apr 2006 17:48:28 -0500 Subject: [games_access] GDC Video's In-Reply-To: <023801c65836$9ad9ef90$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje> Message-ID: <4432F7BC.9060704@thechases.com> >> maybe we'll all have a game accessibility conference at >> a relaxation spa on some nice island and then we'll >> look more awake in version two of the videos? Any votes >> for location? > > Mmm, I heard Costa Rica is nice... ;) I can second that...lived in Costa Rica for a semester as an exchange-student in high-school. There's this nice hotel at the base of Volcan Arenal...an active volcano that has a great view at night (if it's not cloud-covered) as lava burps and boils out of the cone. It heats the springs and pools owned by the hotel. I'm not sure how much work would get done if everybody was just hangin' out in the water all day, but it's fun none the less...Very relaxing... :) -tim From hinn at uiuc.edu Tue Apr 4 18:57:36 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 17:57:36 -0500 Subject: [games_access] GDC Video's In-Reply-To: <023801c65836$9ad9ef90$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Del letje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje> Message-ID: >>The videos were great with regard to content! Oh I would add that >>i'm chair of the IGDA Game Accessibility SIG just to remove >>confusion of what SIG we're talking about (you know, in case >>someone thinks it's the game accessibility SIG of the united >>nations or ford motor company!?!). ;) > >You know, someone being called a chair is really odd when english is >not your native language... Chairperson? Yeah, chair is a weird term anyway. So I'm a piece of furniture that everyone in the SIG sits on? Ok, no one go any further with this...let's stick with chairperson. :) >>maybe we'll all have a game accessibility conference at a >>relaxation spa on some nice island and then we'll look more awake >>in version two of the videos? Any votes for location? > >Mmm, I heard Costa Rica is nice... ;) And easy to get to from Holland I hear! Ok, to make Sander happy that it's not another MSN meeting, let's all meet up in San Jose, Costa Rica for the next meeting. See you there! Michelle Couch, IGDA Game Accessibility SIG From hinn at uiuc.edu Tue Apr 4 19:14:25 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 18:14:25 -0500 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: <029c01c65838$70465c30$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> Message-ID: oh no...i'm, uh, looking forward to it... yes, you are the straw thrower. >oh, you all just wait... Sander and I have got hours of cool >material we will soon release to the SIG... stuff like drunk people >saying Slecht Stukje, drunk people saying uhuhuhuh alot, drunk >people screaming and throwing straws all over tables (wait, that was >me, right?)... err... you'll see... :) > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, April 04, 2006 10:50 PM >Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander > >and if you make Kevin say weird things, make sure you share it with >all of us. ;) > >>Hi Robert, >> > > >Yes, you preferably have to type close captioning seperately from >the movie file (if that's what you mean?). This way you get >a seperate text file, which not only makes the information in the >video accessible for people with hearing disabilities, but also for >the blind-deaf. And the information from your video gets indexed by >search enginges such as Google as well! > > > >I don't think it is a problem if you use any of these clips in your >documentory. They're meant for public viewing anyway and as long as >you don't edit the clips so that Kevin seems to be saying weird >things, I'm fine with it. Maybe I check with our financial party, >but I don't think they would mind it.... but just to be on the safe >side :) > > > >Greets, > > > >Richard > >----- Original Message ----- > >From: Robert Florio > >To: games_access at igda.org > >Sent: Tuesday, April 04, 2006 10:19 PM > >Subject: [games_access] CC in Windows media? Thanks Richard and Sander > > >Thanks Richard for letting me know about an automatic close >captioning capability in Windows media or probably all media players >I didn't know that before. I didn't notice close captioning coming >up I guess because I had it off did you type in your own close >captioning separately also? > > > >I'm still playing with a rough draft of my outline for my >documentary but the audio came out decently with your camera so it >should be something to look forward to when I get started. By any >chance I could use any of your video clips for my documentary? > > > >Robert > > > >www.RobertFlorio.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 4 19:47:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 18:47:41 -0500 Subject: [games_access] GDC Video's In-Reply-To: <4432F7BC.9060704@thechases.com> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Del letje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje> <4432F7BC.9060704@thechases.com> Message-ID: >>>maybe we'll all have a game accessibility conference at >>> a relaxation spa on some nice island and then we'll look more >>>awake in version two of the videos? Any votes >>> for location? >> >>Mmm, I heard Costa Rica is nice... ;) > >I can second that...lived in Costa Rica for a semester as an >exchange-student in high-school. There's this nice hotel at >the base of Volcan Arenal...an active volcano that has a >great view at night (if it's not cloud-covered) as lava >burps and boils out of the cone. It heats the springs and >pools owned by the hotel. I'm not sure how much work would >get done if everybody was just hangin' out in the water all >day, but it's fun none the less...Very relaxing... :) I knew we should have gone to Miami to rescue Richard and Sander from going to the wrong San Jose! Ok, so the GDC wouldn't have been as successful without us attending our sessions... Ok so it's decided -- next GA SIG meeting is in San Jose -- the one in Costa Rica. Or at least we'll pretend we're all there. Anyone have any SPF 6000 that they could pass me for my ultra non-tan skin? Or "bleek" as the Dutch would say (is that it? did I learn another word for real?) The GA SIG -- where all the best fun ideas come from! :) Michelle Table, IGDA GA SIG From hinn at uiuc.edu Tue Apr 4 20:33:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Apr 2006 19:33:54 -0500 Subject: [games_access] gdc images In-Reply-To: References: Message-ID: oh my...my eyes in most of the pix...was i possessed during gdc or what???? hehehehe. now the secret's out! michelle >Hi all > >whew, busy week after GDC, finally starting to catch up > >here are some pictures from the tutorial day >http://www.pininteractive.com/_ftpupload/images/gdc2006.zip > >FYI: voted for Michelle yesterday > >/Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Apr 4 21:01:04 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 4 Apr 2006 18:01:04 -0700 Subject: [games_access] Another list... In-Reply-To: <022c01c65835$66896870$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch> <00b101c6581b$3115a060$8e8b2ed5@Delletje> <138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> <022c01c65835$66896870$8e8b2ed5@Delletje> Message-ID: I bet Valve Software wouldn't mind being listed as a developer. I've already done one interview with them. I'm supposed to email them to get in touch with the person that spearheaded the goal to close caption HL2. I'd like to interview that person to find out what it took to convince the design team that adding CC was necessary. Also, I heard from friends at Ritual Entertainment, that their SiN Episodes will have full CC as well. In fact they are required to test the game with CC on to make sure it works properly. It'd be nice if we could do interviews with the developers and let them talk about why and how they are adding accessibility to their games. -Reid On 4/4/06, AudioGames.net wrote: > Hi, > > I've had an idea for some time which I'd like to share with you... it is > something I would like to do for the "Game Accessibility"-project originally > but it is something we could also do together with the SIG and share the > results. > > We've talked about several Top10 lists this (last) week, one of which was a > list of features that game developers are already using in their games. I > would like to make a list (not a Top10, but hopefully a huge list) of > developers that are making accessible games or making games accessible to > some degree. For example, in one of the movies there is John from Flying Lab > Software, in which he explains how they are conciously doing something with > accessibility in their game. I would like to have a list of such companies. > Not only to praise these companies and give them a bit of spotlight for > their efforts, but to set an example for other developers ("You Too Could Be > On This List...!" and hopefully to get companies in contact with each other > so that they can look at each others work and share knowledge. > > What do you think? > > Richard (who yesterday made a one-switch game for fun in less than 15 > minutes ;) > > http://www.audiogames.net > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Wed Apr 5 02:22:51 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 5 Apr 2006 07:22:51 +0100 Subject: [games_access] Another list... References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje> <022c01c65835$66896870$8e8b2ed5@Delletje> Message-ID: <086401c65879$5dec9270$0202a8c0@OneSwitch> Great idea! Would you make a distinction between independents and main-stream developers - or bundle everyone together? Also, would the list be populated by developers deliberately making their games more accessible for disabled gamers, or accidentally? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 04, 2006 11:16 PM Subject: [games_access] Another list... > Hi, > > I've had an idea for some time which I'd like to share with you... it is > something I would like to do for the "Game Accessibility"-project > originally but it is something we could also do together with the SIG and > share the results. > > We've talked about several Top10 lists this (last) week, one of which was > a list of features that game developers are already using in their games. > I would like to make a list (not a Top10, but hopefully a huge list) of > developers that are making accessible games or making games accessible to > some degree. For example, in one of the movies there is John from Flying > Lab Software, in which he explains how they are conciously doing something > with accessibility in their game. I would like to have a list of such > companies. Not only to praise these companies and give them a bit of > spotlight for their efforts, but to set an example for other developers > ("You Too Could Be On This List...!" and hopefully to get companies in > contact with each other so that they can look at each others work and > share knowledge. > > What do you think? > > Richard (who yesterday made a one-switch game for fun in less than 15 > minutes ;) > > http://www.audiogames.net > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Wed Apr 5 02:49:51 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 5 Apr 2006 07:49:51 +0100 Subject: [games_access] Centralised point for GDC 2006 presentations... Message-ID: <089301c6587d$248ffbd0$0202a8c0@OneSwitch> Fascinating looking through the presentations and thoughts on the GDC week. A fair few bleary faces in there! Is there a centralised point yet to find our information? I'm aware of these so far: http://www.pininteractive.com/_ftpupload/images/gdc2006.zip - Photos http://www.accessibility.nl/games/video/ - Videos (temporary) http://tim.thechases.com/top10_2.pdf - Top 10 list http://gamescc.rbkdesign.com/ - Closed Captioning presentation and write ups http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm - Physical Barriers http://www.csd.uoc.gr/~jgeorgal/GDC/GDC06_jgeorgal.ppt - Universal Access (HCI Lab) Once it's there, it would be good to promote this again to developers. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 5 02:59:43 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 01:59:43 -0500 Subject: [games_access] Centralised point for GDC 2006 presentations... In-Reply-To: <089301c6587d$248ffbd0$0202a8c0@OneSwitch> References: <089301c6587d$248ffbd0$0202a8c0@OneSwitch> Message-ID: I agree Barrie -- this weekend i'll make a nice summary page on the Wiki with the different powerpoints, including my own! :) My week's been full of catching up still! The wiki pages we were using to plan for gdc will be turned into the central location point for our presentations and pictures (well, some of the pictures...) Jason at IGDA said he'd make a note of it once it's all up there and then we can also send it to all our business card contacts from the GDC. Yes, GDC was a super fun but super exhausting time -- hopefully we'll make GDC Europe the same fun but super exhausting time. :) >Fascinating looking through the presentations and thoughts on the >GDC week. A fair few bleary faces in there! > >Is there a centralised point yet to find our information? > > >I'm aware of these so far: > >http://www.pininteractive.com/_ftpupload/images/gdc2006.zip - >Photos >http://www.accessibility.nl/games/video/ - >Videos (temporary) > >http://tim.thechases.com/top10_2.pdf - >Top 10 list >http://gamescc.rbkdesign.com/ - >Closed Captioning presentation and write ups >http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm - >Physical Barriers >http://www.csd.uoc.gr/~jgeorgal/GDC/GDC06_jgeorgal.ppt - >Universal Access (HCI Lab) > > > >Once it's there, it would be good to promote this again to developers. > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From news at ebass.nl Wed Apr 5 03:55:23 2006 From: news at ebass.nl (Sander Huiberts) Date: Wed, 05 Apr 2006 09:55:23 +0200 Subject: [games_access] GDC Video's In-Reply-To: References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Del letje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje> Message-ID: <443377EB.6040800@ebass.nl> Just for the Mac-people: Microsoft has left the OSX platform on it's own, the Media Player 9 is discontinued. They gave the codecs to flip4mac, a Quicktime plugin that supports wmv. http://www.flip4mac.com/pr_06_01_10a.htm http://www.microsoft.com/windows/windowsmedia/player/wmcomponents.mspx Sander From news at ebass.nl Wed Apr 5 03:58:29 2006 From: news at ebass.nl (Sander Huiberts) Date: Wed, 05 Apr 2006 09:58:29 +0200 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> Message-ID: <443378A5.4010305@ebass.nl> An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 5 04:15:53 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 03:15:53 -0500 Subject: [games_access] GDC Video's In-Reply-To: <443377EB.6040800@ebass.nl> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Del letje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje> <443377EB.6040800@ebass.nl> Message-ID: yeah, i tried the flip4mac plug in but i couln't see the captioning (maybe there's something i was missing though?). but everything worked fine with the media player 9, discontinued or not! :) >Just for the Mac-people: > >Microsoft has left the OSX platform on it's own, the Media Player 9 >is discontinued. They gave the codecs to flip4mac, a Quicktime >plugin that supports wmv. >http://www.flip4mac.com/pr_06_01_10a.htm >http://www.microsoft.com/windows/windowsmedia/player/wmcomponents.mspx > >Sander >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 04:18:18 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 03:18:18 -0500 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: <443378A5.4010305@ebass.nl> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl> Message-ID: don't forget to add a paypal link to it so that you get all the donations for such an award winning "best of" (or is that the "worst of") gdc ga sig video. and throw in a nice slide show into it too with cheezy music in the back of it...either that or the music from coffee: the musical! >Well, richard....hours???? >We could sell it on a site, but what will we do with all the money >we will earn? >:) > >But getting all the uhhhms out into one new movie would be great. >The uhm-movie. > >s. > >d. michelle hinn schreef: > >>Re: [games_access] CC in Windows media? Thanks Richard an >>oh no...i'm, uh, looking forward to it... >> >>yes, you are the straw thrower. >> >>>oh, you all just wait... Sander and I have got hours of cool >>>material we will soon release to the SIG... stuff like drunk >>>people saying Slecht Stukje, drunk people saying uhuhuhuh alot, >>>drunk people screaming and throwing straws all over tables (wait, >>>that was me, right?)... err... you'll see... :) >>> >>> >>> >>> >>> >>>----- Original Message ----- >>> >>>From: d. michelle hinn >>> >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Sent: Tuesday, April 04, 2006 10:50 PM >>> >>>Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander >>> >>> >>>and if you make Kevin say weird things, make sure you share it >>>with all of us. ;) >>> >>> >>>>Hi Robert, >>>> >>> >>> >>>Yes, you preferably have to type close captioning seperately from >>>the movie file (if that's what you mean?). This way you get >>>a seperate text file, which not only makes the information in the >>>video accessible for people with hearing disabilities, but also >>>for the blind-deaf. And the information from your video gets >>>indexed by search enginges such as Google as well! >>> >>> >>> >>>I don't think it is a problem if you use any of these clips in >>>your documentory. They're meant for public viewing anyway and as >>>long as you don't edit the clips so that Kevin seems to be saying >>>weird things, I'm fine with it. Maybe I check with our financial >>>party, but I don't think they would mind it.... but just to be on >>>the safe side :) >>> >>> >>> >>>Greets, >>> >>> >>> >>>Richard >>> >>>----- Original Message ----- >>> >>>From: Robert Florio >>> >>>To: games_access at igda.org >>> >>>Sent: Tuesday, April 04, 2006 10:19 PM >>> >>>Subject: [games_access] CC in Windows media? Thanks Richard and Sander >>> >>> >>>Thanks Richard for letting me know about an automatic close >>>captioning capability in Windows media or probably all media >>>players I didn't know that before. I didn't notice close >>>captioning coming up I guess because I had it off did you type in >>>your own close captioning separately also? >>> >>> >>> >>>I'm still playing with a rough draft of my outline for my >>>documentary but the audio came out decently with your camera so it >>>should be something to look forward to when I get started. By any >>>chance I could use any of your video clips for my documentary? >>> >>> >>> >>>Robert >>> >>> >>> >>>www.RobertFlorio.com >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >Well, > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 5 04:29:31 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 10:29:31 +0200 Subject: [games_access] GDC Video's References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com><020601c65830$5937ee30$8e8b2ed5@Delletje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje><4432F7BC.9060704@thechases.com> Message-ID: <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> Yes, "bleek" is the right dutch word! (http://members.optusnet.com.au/enchilada/tattyworld/bleek.jpg ?!??!?!) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 1:47 AM Subject: Re: [games_access] GDC Video's >>>>maybe we'll all have a game accessibility conference at >>>> a relaxation spa on some nice island and then we'll look more >>>>awake in version two of the videos? Any votes >>>> for location? >>> >>>Mmm, I heard Costa Rica is nice... ;) >> >>I can second that...lived in Costa Rica for a semester as an >>exchange-student in high-school. There's this nice hotel at >>the base of Volcan Arenal...an active volcano that has a >>great view at night (if it's not cloud-covered) as lava >>burps and boils out of the cone. It heats the springs and >>pools owned by the hotel. I'm not sure how much work would >>get done if everybody was just hangin' out in the water all >>day, but it's fun none the less...Very relaxing... :) > > I knew we should have gone to Miami to rescue Richard and Sander from > going to the wrong San Jose! Ok, so the GDC wouldn't have been as > successful without us attending our sessions... > > Ok so it's decided -- next GA SIG meeting is in San Jose -- the one > in Costa Rica. Or at least we'll pretend we're all there. Anyone have > any SPF 6000 that they could pass me for my ultra non-tan skin? Or > "bleek" as the Dutch would say (is that it? did I learn another word > for real?) > > The GA SIG -- where all the best fun ideas come from! :) > > Michelle > Table, IGDA GA SIG > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 04:38:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 10:38:30 +0200 Subject: [games_access] Another list... References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com> <020601c65830$5937ee30$8e8b2ed5@Delletje><022c01c65835$66896870$8e8b2ed5@Delletje> <086401c65879$5dec9270$0202a8c0@OneSwitch> Message-ID: <004901c6588c$5127daf0$8e8b2ed5@Delletje> Hi, I'd bundle everyone together and *only* developers deliberately working on game accessibility. Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 8:22 AM Subject: Re: [games_access] Another list... > Great idea! Would you make a distinction between independents and > main-stream developers - or bundle everyone together? Also, would the list > be populated by developers deliberately making their games more accessible > for disabled gamers, or accidentally? > > Barrie > www.OneSwitch.org.uk > > > > > > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, April 04, 2006 11:16 PM > Subject: [games_access] Another list... > > >> Hi, >> >> I've had an idea for some time which I'd like to share with you... it is >> something I would like to do for the "Game Accessibility"-project >> originally but it is something we could also do together with the SIG and >> share the results. >> >> We've talked about several Top10 lists this (last) week, one of which was >> a list of features that game developers are already using in their games. >> I would like to make a list (not a Top10, but hopefully a huge list) of >> developers that are making accessible games or making games accessible to >> some degree. For example, in one of the movies there is John from Flying >> Lab Software, in which he explains how they are conciously doing >> something with accessibility in their game. I would like to have a list >> of such companies. Not only to praise these companies and give them a bit >> of spotlight for their efforts, but to set an example for other >> developers ("You Too Could Be On This List...!" and hopefully to get >> companies in contact with each other so that they can look at each others >> work and share knowledge. >> >> What do you think? >> >> Richard (who yesterday made a one-switch game for fun in less than 15 >> minutes ;) >> >> http://www.audiogames.net >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 04:39:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 10:39:37 +0200 Subject: [games_access] CC in Windows media? Thanks Richard and Sander References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl> Message-ID: <006401c6588c$7957a2d0$8e8b2ed5@Delletje> Re: [games_access] CC in Windows media? Thanks Richard anThe Money! The Money! ----- Original Message ----- From: Sander Huiberts To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, April 05, 2006 9:58 AM Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander Well, richard....hours???? We could sell it on a site, but what will we do with all the money we will earn? :) But getting all the uhhhms out into one new movie would be great. The uhm-movie. s. d. michelle hinn schreef: oh no...i'm, uh, looking forward to it... yes, you are the straw thrower. oh, you all just wait... Sander and I have got hours of cool material we will soon release to the SIG... stuff like drunk people saying Slecht Stukje, drunk people saying uhuhuhuh alot, drunk people screaming and throwing straws all over tables (wait, that was me, right?)... err... you'll see... :) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 04, 2006 10:50 PM Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander and if you make Kevin say weird things, make sure you share it with all of us. ;) Hi Robert, Yes, you preferably have to type close captioning seperately from the movie file (if that's what you mean?). This way you get a seperate text file, which not only makes the information in the video accessible for people with hearing disabilities, but also for the blind-deaf. And the information from your video gets indexed by search enginges such as Google as well! I don't think it is a problem if you use any of these clips in your documentory. They're meant for public viewing anyway and as long as you don't edit the clips so that Kevin seems to be saying weird things, I'm fine with it. Maybe I check with our financial party, but I don't think they would mind it.... but just to be on the safe side :) Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Tuesday, April 04, 2006 10:19 PM Subject: [games_access] CC in Windows media? Thanks Richard and Sander Thanks Richard for letting me know about an automatic close captioning capability in Windows media or probably all media players I didn't know that before. I didn't notice close captioning coming up I guess because I had it off did you type in your own close captioning separately also? I'm still playing with a rough draft of my outline for my documentary but the audio came out decently with your camera so it should be something to look forward to when I get started. By any chance I could use any of your video clips for my documentary? Robert www.RobertFlorio.com -------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Well, ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 5 04:45:40 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 03:45:40 -0500 Subject: [games_access] GDC Video's In-Reply-To: <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com><020601c 65830$5937ee30$8e8b2ed5@Delletje> <023801c65836$9ad9ef90$8e8b2ed5@Del letje><4432F7BC.9060704@thechases.com> <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> Message-ID: whoa...ok that's about right for my skin color but am a really just one giant head on tiny bird legs??? >Yes, "bleek" is the right dutch word! > >(http://members.optusnet.com.au/enchilada/tattyworld/bleek.jpg ?!??!?!) > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 1:47 AM >Subject: Re: [games_access] GDC Video's > >>>>>maybe we'll all have a game accessibility conference at >>>>> a relaxation spa on some nice island and then we'll look more >>>>>awake in version two of the videos? Any votes >>>>> for location? >>>> >>>>Mmm, I heard Costa Rica is nice... ;) >>> >>>I can second that...lived in Costa Rica for a semester as an >>>exchange-student in high-school. There's this nice hotel at >>>the base of Volcan Arenal...an active volcano that has a >>>great view at night (if it's not cloud-covered) as lava >>>burps and boils out of the cone. It heats the springs and >>>pools owned by the hotel. I'm not sure how much work would >>>get done if everybody was just hangin' out in the water all >>>day, but it's fun none the less...Very relaxing... :) >> >>I knew we should have gone to Miami to rescue Richard and Sander >>from going to the wrong San Jose! Ok, so the GDC wouldn't have been >>as successful without us attending our sessions... >> >>Ok so it's decided -- next GA SIG meeting is in San Jose -- the one >>in Costa Rica. Or at least we'll pretend we're all there. Anyone >>have any SPF 6000 that they could pass me for my ultra non-tan >>skin? Or "bleek" as the Dutch would say (is that it? did I learn >>another word for real?) >> >>The GA SIG -- where all the best fun ideas come from! :) >> >>Michelle >>Table, IGDA GA SIG >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 04:49:00 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 03:49:00 -0500 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: <006401c6588c$7957a2d0$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl> <006401c6588c$7957a2d0$8e8b2ed5@Delletje> Message-ID: wow, one week in the US and you are all about the money! at least you still don't know what to do with all of that money you'll make! :) >The Money! The Money! > > >----- Original Message ----- >From: Sander Huiberts >To: IGDA Games Accessibility SIG Mailing List >Sent: Wednesday, April 05, 2006 9:58 AM >Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander > > >Well, richard....hours???? >We could sell it on a site, but what will we do with all the money >we will earn? >:) > >But getting all the uhhhms out into one new movie would be great. >The uhm-movie. > >s. > >d. michelle hinn schreef: > >>BLOCKQUOTE { PADDING-BOTTOM: 0px; PADDING-TOP: 0px } DL { >> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } UL { >> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } OL { >> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } LI { >> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } >oh no...i'm, uh, looking forward to it... > >yes, you are the straw thrower. > >>oh, you all just wait... Sander and I have got hours of cool >>material we will soon release to the SIG... stuff like drunk people >>saying Slecht Stukje, drunk people saying uhuhuhuh alot, drunk >>people screaming and throwing straws all over tables (wait, that >>was me, right?)... err... you'll see... :) >> > > > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Tuesday, April 04, 2006 10:50 PM > >Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander > > >and if you make Kevin say weird things, make sure you share it with >all of us. ;) > > >>Hi Robert, >> > > > >Yes, you preferably have to type close captioning seperately from >the movie file (if that's what you mean?). This way you get >a seperate text file, which not only makes the information in the >video accessible for people with hearing disabilities, but also for >the blind-deaf. And the information from your video gets indexed by >search enginges such as Google as well! > > > > >I don't think it is a problem if you use any of these clips in your >documentory. They're meant for public viewing anyway and as long as >you don't edit the clips so that Kevin seems to be saying weird >things, I'm fine with it. Maybe I check with our financial party, >but I don't think they would mind it.... but just to be on the safe >side :) > > > > >Greets, > > > > >Richard > >----- Original Message ----- > >From: Robert Florio > >To: games_access at igda.org > >Sent: Tuesday, April 04, 2006 10:19 PM > >Subject: [games_access] CC in Windows media? Thanks Richard and Sander > > >Thanks Richard for letting me know about an automatic close >captioning capability in Windows media or probably all media players >I didn't know that before. I didn't notice close captioning coming >up I guess because I had it off did you type in your own close >captioning separately also? > > > > >I'm still playing with a rough draft of my outline for my >documentary but the audio came out decently with your camera so it >should be something to look forward to when I get started. By any >chance I could use any of your video clips for my documentary? > > > > >Robert > > > > >www.RobertFlorio.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >Well, > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 5 05:12:22 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 11:12:22 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje> Message-ID: <00a501c65891$0cf96150$8e8b2ed5@Delletje> Re: [games_access] CC in Windows media? Thanks Richard anHi Michelle, Can you solve a mystery for me and Sander? What does the d stand for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? Dame-Accessibility Michelle Hinn? ;) Ries -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 5 05:15:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 04:15:41 -0500 Subject: [games_access] d big mystery... In-Reply-To: <00a501c65891$0cf96150$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Del letje> <443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje> <00a501c65891$0cf96150$8e8b2ed5@Delletje> Message-ID: lol. i know i told you this at gdc already. it's "donna" -- my parents have never called me donna though so why did they give me a first name that's now this pretentious little initial...i have no idea. drugs? but i like some (not all) of your suggestions below. m >Hi Michelle, > >Can you solve a mystery for me and Sander? What does the d stand for >in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >Dame-Accessibility Michelle Hinn? > >;) > >Ries > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 05:19:57 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 11:19:57 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje><029c01c65838$70465c30$8e8b2ed5@Delletje><443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje> Message-ID: <00ba01c65892$1daa5710$8e8b2ed5@Delletje> REALLY? Where was I? Probable tossing straws over some table again... I prefer Hinny anyway ;) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 11:15 AM Subject: Re: [games_access] d big mystery... > lol. i know i told you this at gdc already. it's "donna" -- my > parents have never called me donna though so why did they give me a > first name that's now this pretentious little initial...i have no > idea. drugs? but i like some (not all) of your suggestions below. > > m > >>Hi Michelle, >> >>Can you solve a mystery for me and Sander? What does the d stand for >>in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>Dame-Accessibility Michelle Hinn? >> >>;) >> >>Ries >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Wed Apr 5 05:27:32 2006 From: news at ebass.nl (Sander Huiberts) Date: Wed, 05 Apr 2006 11:27:32 +0200 Subject: [games_access] GDC Video's In-Reply-To: <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> References: <063501c65805$959d69c0$0202a8c0@OneSwitch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-87CF424E3DB5@btinternet.com><020601c65830$5937ee30$8e8b2ed5@Delletje> <023801c65836$9ad9ef90$8e8b2ed5@Delletje><4432F7BC.9060704@thechases.com> <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> Message-ID: <44338D84.9040705@ebass.nl> And richard won this day's award for making sander laughing out loud because of a silly internet pic. Great, the inventivity of some silly people on the net. Great pic! AudioGames.net schreef: > Yes, "bleek" is the right dutch word! > > (http://members.optusnet.com.au/enchilada/tattyworld/bleek.jpg ?!??!?!) > > > ----- Original Message ----- From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, April 05, 2006 1:47 AM > Subject: Re: [games_access] GDC Video's > > >>>>> maybe we'll all have a game accessibility conference at >>>>> a relaxation spa on some nice island and then we'll look more >>>>> awake in version two of the videos? Any votes >>>>> for location? >>>> >>>> Mmm, I heard Costa Rica is nice... ;) >>> >>> I can second that...lived in Costa Rica for a semester as an >>> exchange-student in high-school. There's this nice hotel at >>> the base of Volcan Arenal...an active volcano that has a >>> great view at night (if it's not cloud-covered) as lava >>> burps and boils out of the cone. It heats the springs and >>> pools owned by the hotel. I'm not sure how much work would >>> get done if everybody was just hangin' out in the water all >>> day, but it's fun none the less...Very relaxing... :) >> >> I knew we should have gone to Miami to rescue Richard and Sander from >> going to the wrong San Jose! Ok, so the GDC wouldn't have been as >> successful without us attending our sessions... >> >> Ok so it's decided -- next GA SIG meeting is in San Jose -- the one >> in Costa Rica. Or at least we'll pretend we're all there. Anyone have >> any SPF 6000 that they could pass me for my ultra non-tan skin? Or >> "bleek" as the Dutch would say (is that it? did I learn another word >> for real?) >> >> The GA SIG -- where all the best fun ideas come from! :) >> >> Michelle >> Table, IGDA GA SIG >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Wed Apr 5 05:36:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 04:36:35 -0500 Subject: [games_access] d big mystery... In-Reply-To: <00ba01c65892$1daa5710$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje><029c01c65838$70465c30$8e8b2 ed5@Delletje><443378A5.4010305@ebas s.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje> <00ba01c65892$1daa5710$8e8b2ed5@Delletje> Message-ID: yeah hinny is such an attractive nickname...especially when you are throwing straws all over the restaurant, nearly getting all of us kicked out of YET ANOTHER location... >REALLY? Where was I? Probable tossing straws over some table again... > >I prefer Hinny anyway ;) > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 11:15 AM >Subject: Re: [games_access] d big mystery... > >>lol. i know i told you this at gdc already. it's "donna" -- my >>parents have never called me donna though so why did they give me a >>first name that's now this pretentious little initial...i have no >>idea. drugs? but i like some (not all) of your suggestions below. >> >>m >> >>>Hi Michelle, >>> >>>Can you solve a mystery for me and Sander? What does the d stand >>>for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>>Dame-Accessibility Michelle Hinn? >>> >>>;) >>> >>>Ries >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 05:37:53 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 04:37:53 -0500 Subject: [games_access] GDC Video's In-Reply-To: <44338D84.9040705@ebass.nl> References: <063501c65805$959d69c0$0202a8c0@One Switch><00b101c6581b$3115a060$8e8b2ed5@Delletje><138FAB02-9CBC-4F8F-9571-8 7CF424E3DB5@btinternet.com><020601c 65830$5937ee30$8e8b2ed5@Delletje> <023801c65836$9ad9ef90$8e8b2ed5@Del letje><4432F7BC.9060704@thechases.com> <003c01c6588b$10fea4a0$8e8b2ed5@Delletje> <44338D84.9040705@ebass.nl> Message-ID: Richard won by showing the most funny thing in the "last five minutes" you mean? >And richard won this day's award for making sander laughing out loud >because of a silly internet pic. >Great, the inventivity of some silly people on the net. >Great pic! > >AudioGames.net schreef: >>Yes, "bleek" is the right dutch word! >> >>(http://members.optusnet.com.au/enchilada/tattyworld/bleek.jpg ?!??!?!) >> >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, April 05, 2006 1:47 AM >>Subject: Re: [games_access] GDC Video's >> >>>>>>maybe we'll all have a game accessibility conference at >>>>>> a relaxation spa on some nice island and then we'll look more >>>>>>awake in version two of the videos? Any votes >>>>>> for location? >>>>> >>>>>Mmm, I heard Costa Rica is nice... ;) >>>> >>>>I can second that...lived in Costa Rica for a semester as an >>>>exchange-student in high-school. There's this nice hotel at >>>>the base of Volcan Arenal...an active volcano that has a >>>>great view at night (if it's not cloud-covered) as lava >>>>burps and boils out of the cone. It heats the springs and >>>>pools owned by the hotel. I'm not sure how much work would >>>>get done if everybody was just hangin' out in the water all >>>>day, but it's fun none the less...Very relaxing... :) >>> >>>I knew we should have gone to Miami to rescue Richard and Sander >>>from going to the wrong San Jose! Ok, so the GDC wouldn't have >>>been as successful without us attending our sessions... >>> >>>Ok so it's decided -- next GA SIG meeting is in San Jose -- the >>>one in Costa Rica. Or at least we'll pretend we're all there. >>>Anyone have any SPF 6000 that they could pass me for my ultra >>>non-tan skin? Or "bleek" as the Dutch would say (is that it? did I >>>learn another word for real?) >>> >>>The GA SIG -- where all the best fun ideas come from! :) >>> >>>Michelle >>>Table, IGDA GA SIG >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Wed Apr 5 05:45:12 2006 From: news at ebass.nl (Sander Huiberts) Date: Wed, 05 Apr 2006 11:45:12 +0200 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl> <006401c6588c$7957a2d0$8e8b2ed5@Delletje> Message-ID: <443391A8.9070304@ebass.nl> An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 5 05:52:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 04:52:54 -0500 Subject: [games_access] CC in Windows media? Thanks Richard and Sander In-Reply-To: <443391A8.9070304@ebass.nl> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje> <029c01c65838$70465c30$8e8b2ed5@Delletje> <443378A5.4010305@ebass.nl> <006401c6588c$7957a2d0$8e8b2ed5@Delletje> <443391A8.9070304@ebass.nl> Message-ID: yeah i agree that we should go to costa rica with all of that money with people who wouldn't be going just to compare the prices of "women of a certain profession" across countries... holland...where the "girls" aren't as cheap. i doubt that will be any kind of "visit holland" marketing campaign any time soon... ok, then, first person to do a project that takes in enough money to cover the flights and hotel, let us know so we can start packing for the conference!!! m >The M-word...of course! That's what started this whole Game >Accessibility thing... :) >ahum. > > > >And with all that money, I'd buy some flights to Costa Rica, let's >go there with some nice people! > >( One sick guy I met in the airtrain to NY Newark airport told me >Costa Rica was actually kind of nice. His motivation: "The girls are >even cheaper than in Holland!" he said. That's the kind of >information I do not want to hear...yuck. ) > > >d. michelle hinn schreef: > >>Re: [games_access] CC in Windows media? Thanks Richard an >>wow, one week in the US and you are all about the money! at least >>you still don't know what to do with all of that money you'll make! >>:) >> >>>The Money! The Money! >>> >>> >>> >>>----- Original Message ----- >>> >>>From: Sander Huiberts >>> >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Sent: Wednesday, April 05, 2006 9:58 AM >>> >>>Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander >>> >>> >>> >>>Well, richard....hours???? >>>We could sell it on a site, but what will we do with all the money >>>we will earn? >>>:) >>> >>>But getting all the uhhhms out into one new movie would be great. >>>The uhm-movie. >>> >>>s. >>> >>>d. michelle hinn schreef: >>> >>>>BLOCKQUOTE { PADDING-BOTTOM: 0px; PADDING-TOP: 0px } DL { >>>> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } UL { >>>> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } OL { >>>> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } LI { >>>> PADDING-BOTTOM: 0px; PADDING-TOP: 0px } >>>> >>>oh no...i'm, uh, looking forward to it... >>> >>> >>>yes, you are the straw thrower. >>> >>> >>>>oh, you all just wait... Sander and I have got hours of cool >>>>material we will soon release to the SIG... stuff like drunk >>>>people saying Slecht Stukje, drunk people saying uhuhuhuh alot, >>>>drunk people screaming and throwing straws all over tables (wait, >>>>that was me, right?)... err... you'll see... :) >>>> >>> >>> >>> >>>----- Original Message ----- >>> >>>From: d. michelle hinn >>> >>>To: IGDA Games Accessibility SIG Mailing List >>> >>>Sent: Tuesday, April 04, 2006 10:50 PM >>> >>>Subject: Re: [games_access] CC in Windows media? Thanks Richard and Sander >>> >>> >>>and if you make Kevin say weird things, make sure you share it >>>with all of us. ;) >>> >>> >>>>Hi Robert, >>>> >>> >>> >>> >>>Yes, you preferably have to type close captioning seperately from >>>the movie file (if that's what you mean?). This way you get >>>a seperate text file, which not only makes the information in the >>>video accessible for people with hearing disabilities, but also >>>for the blind-deaf. And the information from your video gets >>>indexed by search enginges such as Google as well! >>> >>> >>> >>> >>>I don't think it is a problem if you use any of these clips in >>>your documentory. They're meant for public viewing anyway and as >>>long as you don't edit the clips so that Kevin seems to be saying >>>weird things, I'm fine with it. Maybe I check with our financial >>>party, but I don't think they would mind it.... but just to be on >>>the safe side :) >>> >>> >>> >>> >>>Greets, >>> >>> >>> >>> >>>Richard >>> >>>----- Original Message ----- >>> >>>From: Robert Florio >>> >>>To: games_access at igda.org >>> >>>Sent: Tuesday, April 04, 2006 10:19 PM >>> >>>Subject: [games_access] CC in Windows media? Thanks Richard and Sander >>> >>> >>>Thanks Richard for letting me know about an automatic close >>>captioning capability in Windows media or probably all media >>>players I didn't know that before. I didn't notice close >>>captioning coming up I guess because I had it off did you type in >>>your own close captioning separately also? >>> >>> >>> >>> >>>I'm still playing with a rough draft of my outline for my >>>documentary but the audio came out decently with your camera so it >>>should be something to look forward to when I get started. By any >>>chance I could use any of your video clips for my documentary? >>> >>> >>> >>> >>>Robert >>> >>> >>> >>> >>>www.RobertFlorio.com >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>Well, >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 5 06:15:05 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 12:15:05 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje><029c01c65838$70465c30$8e8b2ed5@Delletje><443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje> Message-ID: <00f001c65899$cf7a57e0$8e8b2ed5@Delletje> What was the other? (wondering) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 11:36 AM Subject: Re: [games_access] d big mystery... > yeah hinny is such an attractive nickname...especially when you are > throwing straws all over the restaurant, nearly getting all of us > kicked out of YET ANOTHER location... > >>REALLY? Where was I? Probable tossing straws over some table again... >> >>I prefer Hinny anyway ;) >> >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, April 05, 2006 11:15 AM >>Subject: Re: [games_access] d big mystery... >> >>>lol. i know i told you this at gdc already. it's "donna" -- my >>>parents have never called me donna though so why did they give me a >>>first name that's now this pretentious little initial...i have no >>>idea. drugs? but i like some (not all) of your suggestions below. >>> >>>m >>> >>>>Hi Michelle, >>>> >>>>Can you solve a mystery for me and Sander? What does the d stand >>>>for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>>>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>>>Dame-Accessibility Michelle Hinn? >>>> >>>>;) >>>> >>>>Ries >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 06:44:17 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 05:44:17 -0500 Subject: [games_access] d big mystery... In-Reply-To: <00f001c65899$cf7a57e0$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje><029c01c65838$70465c30$8e8b2 ed5@Delletje><443378A5.4010305@ebas s.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje> <00f001c65899$cf7a57e0$8e8b2ed5@Delletje> Message-ID: the fairmont hotel lobby bar, of course! >What was the other? >(wondering) > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 11:36 AM >Subject: Re: [games_access] d big mystery... > >>yeah hinny is such an attractive nickname...especially when you are >>throwing straws all over the restaurant, nearly getting all of us >>kicked out of YET ANOTHER location... >> >>>REALLY? Where was I? Probable tossing straws over some table again... >>> >>>I prefer Hinny anyway ;) >>> >>> >>>----- Original Message ----- From: "d. michelle hinn" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Wednesday, April 05, 2006 11:15 AM >>>Subject: Re: [games_access] d big mystery... >>> >>>>lol. i know i told you this at gdc already. it's "donna" -- my >>>>parents have never called me donna though so why did they give me >>>>a first name that's now this pretentious little initial...i have >>>>no idea. drugs? but i like some (not all) of your suggestions >>>>below. >>>> >>>>m >>>> >>>>>Hi Michelle, >>>>> >>>>>Can you solve a mystery for me and Sander? What does the d stand >>>>>for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>>>>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle >>>>>Hinn? Dame-Accessibility Michelle Hinn? >>>>> >>>>>;) >>>>> >>>>>Ries >>>>> >>>>> >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 07:22:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 13:22:04 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje><029c01c65838$70465c30$8e8b2ed5@Delletje><443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje> Message-ID: <013501c658a3$5c592f20$8e8b2ed5@Delletje> I don't seem to remember getting kicked out of the lobby? I was just retrieving my coat in an interesting way and nobody kicked us out as I recall... ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 12:44 PM Subject: Re: [games_access] d big mystery... > the fairmont hotel lobby bar, of course! > >>What was the other? >>(wondering) >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, April 05, 2006 11:36 AM >>Subject: Re: [games_access] d big mystery... >> >>>yeah hinny is such an attractive nickname...especially when you are >>>throwing straws all over the restaurant, nearly getting all of us kicked >>>out of YET ANOTHER location... >>> >>>>REALLY? Where was I? Probable tossing straws over some table again... >>>> >>>>I prefer Hinny anyway ;) >>>> >>>> >>>>----- Original Message ----- From: "d. michelle hinn" >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>Subject: Re: [games_access] d big mystery... >>>> >>>>>lol. i know i told you this at gdc already. it's "donna" -- my parents >>>>>have never called me donna though so why did they give me a first name >>>>>that's now this pretentious little initial...i have no idea. drugs? but >>>>>i like some (not all) of your suggestions below. >>>>> >>>>>m >>>>> >>>>>>Hi Michelle, >>>>>> >>>>>>Can you solve a mystery for me and Sander? What does the d stand for >>>>>>in d. michelle hinn? Is that like, The Michelle Hinn? Doctor Michelle >>>>>>Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>>>>>Dame-Accessibility Michelle Hinn? >>>>>> >>>>>>;) >>>>>> >>>>>>Ries >>>>>> >>>>>> >>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 07:42:49 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 06:42:49 -0500 Subject: [games_access] d big mystery... In-Reply-To: <013501c658a3$5c592f20$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje><029c01c65838$70465c30$8e8b2 ed5@Delletje><443378A5.4010305@ebas s.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje> <013501c658a3$5c592f20$8e8b2ed5@Delletje> Message-ID: not THAT lobby (the level 99 hotel lobby)...the other lobby where they were closing the lobby bar and finally kicked us out from our prime seating at the concierge desk...you know...the night before (actually the morning of) the 9am SIG social event on friday when they were kicking everyone out so they could *clean* (so they said...). >I don't seem to remember getting kicked out of the lobby? I was just >retrieving my coat in an interesting way and nobody kicked us out as >I recall... > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 12:44 PM >Subject: Re: [games_access] d big mystery... > >>the fairmont hotel lobby bar, of course! >> >>>What was the other? >>>(wondering) >>> >>>----- Original Message ----- From: "d. michelle hinn" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Wednesday, April 05, 2006 11:36 AM >>>Subject: Re: [games_access] d big mystery... >>> >>>>yeah hinny is such an attractive nickname...especially when you >>>>are throwing straws all over the restaurant, nearly getting all >>>>of us kicked out of YET ANOTHER location... >>>> >>>>>REALLY? Where was I? Probable tossing straws over some table again... >>>>> >>>>>I prefer Hinny anyway ;) >>>>> >>>>> >>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>>Subject: Re: [games_access] d big mystery... >>>>> >>>>>>lol. i know i told you this at gdc already. it's "donna" -- my >>>>>>parents have never called me donna though so why did they give >>>>>>me a first name that's now this pretentious little initial...i >>>>>>have no idea. drugs? but i like some (not all) of your >>>>>>suggestions below. >>>>>> >>>>>>m >>>>>> >>>>>>>Hi Michelle, >>>>>>> >>>>>>>Can you solve a mystery for me and Sander? What does the d >>>>>>>stand for in d. michelle hinn? Is that like, The Michelle >>>>>>>Hinn? Doctor Michelle Hinn? Doodleydum Michelle Hinn? >>>>>>>Dumbledore Michelle Hinn? Dame-Accessibility Michelle Hinn? >>>>>>> >>>>>>>;) >>>>>>> >>>>>>>Ries >>>>>>> >>>>>>> >>>>>>> >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 08:09:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 14:09:00 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje><029c01c65838$70465c30$8e8b2ed5@Delletje><443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje><013501c658a3$5c592f20$8e8b2ed5@Delletje> Message-ID: <014601c658a9$b90b9860$8e8b2ed5@Delletje> Ah, I remember... so I didn't really got us kicked out, did I ... I just kept us sitting their talking about emotions in games and film ;) ? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 1:42 PM Subject: Re: [games_access] d big mystery... > not THAT lobby (the level 99 hotel lobby)...the other lobby where they > were closing the lobby bar and finally kicked us out from our prime > seating at the concierge desk...you know...the night before (actually the > morning of) the 9am SIG social event on friday when they were kicking > everyone out so they could *clean* (so they said...). > >>I don't seem to remember getting kicked out of the lobby? I was just >>retrieving my coat in an interesting way and nobody kicked us out as I >>recall... >> >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, April 05, 2006 12:44 PM >>Subject: Re: [games_access] d big mystery... >> >>>the fairmont hotel lobby bar, of course! >>> >>>>What was the other? >>>>(wondering) >>>> >>>>----- Original Message ----- From: "d. michelle hinn" >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>Sent: Wednesday, April 05, 2006 11:36 AM >>>>Subject: Re: [games_access] d big mystery... >>>> >>>>>yeah hinny is such an attractive nickname...especially when you are >>>>>throwing straws all over the restaurant, nearly getting all of us >>>>>kicked out of YET ANOTHER location... >>>>> >>>>>>REALLY? Where was I? Probable tossing straws over some table again... >>>>>> >>>>>>I prefer Hinny anyway ;) >>>>>> >>>>>> >>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>> >>>>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>>>Subject: Re: [games_access] d big mystery... >>>>>> >>>>>>>lol. i know i told you this at gdc already. it's "donna" -- my >>>>>>>parents have never called me donna though so why did they give me a >>>>>>>first name that's now this pretentious little initial...i have no >>>>>>>idea. drugs? but i like some (not all) of your suggestions below. >>>>>>> >>>>>>>m >>>>>>> >>>>>>>>Hi Michelle, >>>>>>>> >>>>>>>>Can you solve a mystery for me and Sander? What does the d stand for >>>>>>>>in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>>>>>>>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>>>>>>>Dame-Accessibility Michelle Hinn? >>>>>>>> >>>>>>>>;) >>>>>>>> >>>>>>>>Ries >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>_______________________________________________ >>>>>>>>games_access mailing list >>>>>>>>games_access at igda.org >>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>> >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From k at kellyrued.net Wed Apr 5 08:30:51 2006 From: k at kellyrued.net (K) Date: Wed, 5 Apr 2006 07:30:51 -0500 Subject: [games_access] RE: Another list... (and follow up info on Top 3 for indies thread) In-Reply-To: <20060405083944.2459657A2D@seven.pairlist.net> Message-ID: <020d01c658ac$c85216c0$0200a8c0@KELLY> >I'd bundle everyone together and *only* developers deliberately working on >game accessibility. I'm gonna disagree slightly on that suggestion Richard :) Indie developers have SO much less to work with, especially those that are actually independent and not 3rd party developers working with a publisher. It's very easy to say "ok, when we're bigger, we'll do this stuff" knowing that our games have the same accessibility problems as a bigger production's would. I think it would be nice to salute the smaller companies for taking what's no doubt a bigger chunk of their resources overall to do the right thing by their players. It opens up new markets but since you don't really know how much impact various changes will have it's hard to justify in a budget what benefit, if any, accessibility feature X would have on the project's bottom line. Plus it would be neat to show that so-and-so at the IGF who only had a 20k budget still found a way to make closed captioning or something a priority. :) Most games are made with C++, Java, Flash, Shockwave, etc. so I'm hoping to see people release opensource code libraries/plugins with accessibility features in them for mix-n-match use so it's a matter of integration/customizing rather than engineering from scratch and researching the design, then the technical design, then the implementation and testing for general cases that could be done once and then shared and customized for special cases. Throw in some tools- utility code that allows designers and artists to *see* what their art/game looks like to someone with various visual problems or audio problems (cripples it in some way), and you'd have a turn-key suite of tools that any developer could use to put a big dent in their accessibility problem-identifying and solving efforts. But I am biased, as an indie working on funded and unfunded projects under different brands right now. It's the unfunded one we're trying to squeeze in accessibility for because the others fall under that suggested definition of people who shouldn't make games LOL (heh, it's really not a game where audio adds a ton to the play honestly- the audio is just a backdrop to create tension/mood while they play (trivia games) and the sfx all have correlating onscreen text-based feedback of visual effects to convey the same meaning- plus they are already self-paced and trivial pursuit style (we have a beta test copy, www.isergames.com The Sex Ed Game, if anyone is interested in testing for accessibility issues, let me know off-list and I'll send you the dl info)). It's too late to add *major* features to that release but I think it does pretty well- might be issues with the art contrast/etc. but like I mentioned before while I can *hear* where audio is important I can't *see* where our graphics might be hard to see to people with different vision issues (I don't know enough yet about the different visual impairments to say either way). In my spare time now (ha) I'm reading your SIG white paper 'Game not Over' and going through your top 10 list and other resources to analyze our bigger game, Rapture Online (an MMOEG, basically an adults-only MMORPG), for accessibility needs. Thanks so much for your feedback so far- I'm sure that if I have questions and when I reach a final plan/analysis I'm going to share a link to it here. I doubt my process will be super or comprehensive as this is the first time I've done this but I am going to document what I did anyways on our site in case other game designers want to try the same thing. It's exciting though to think that I could anticipate these problems and make the game a good experience for everyone right "out of the box." I really hope to see more guides and workshops about how to analyze your game design for accessibility issues... there was an all day tutorial at GDC that ran up against my serious games schedule for The Sex Ed Game, but perhaps that's what you all covered. :) I'm especially ignorant on alt-input/controllers and how they work to operate the game or how game controls are re-mapped to these devices. Our primary mouse controls is just like The Sims 2 pie menu system so figuring out how players can use those with any kind of input device is really important (we have editable keyboard shortcuts for *everything* so I'm thinking that's where we'll be able to make it accessible). Again, thanks for all the input! Keep up the good work- this is an informative list to lurk on (resumes lurker mode until I learn a bit more) :) Kelly www.blackloveinteractive.com www.isergames.com From hinn at uiuc.edu Wed Apr 5 08:41:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 07:41:35 -0500 Subject: [games_access] d big mystery... In-Reply-To: <014601c658a9$b90b9860$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje><029c01c65838$70465c30$8e8b2 ed5@Delletje><443378A5.4010305@ebas s.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje><013501c658a3$5c592f20$8e8b2ed5@Delletje> <014601c658a9$b90b9860$8e8b2ed5@Delletje> Message-ID: No, no...that was the night before with the film student! We got kicked out the next night when we were sitting there talking about...actually I don't remember what we were all talking about. All the hotel staff was trying to evacuate all of us lobby hanger-outers somewhere around 3am. So it wasn't that just the SIG was being kicked out...everyone was being kicked out. :) See everyone? GDC Europe...don't miss it! I'm sure we'll get kicked out of somewhere there too...and we'll have just as much trouble piecing it all back together... >Ah, I remember... so I didn't really got us kicked out, did I ... I >just kept us sitting their talking about emotions in games and film >;) ? > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 1:42 PM >Subject: Re: [games_access] d big mystery... > >>not THAT lobby (the level 99 hotel lobby)...the other lobby where >>they were closing the lobby bar and finally kicked us out from our >>prime seating at the concierge desk...you know...the night before >>(actually the morning of) the 9am SIG social event on friday when >>they were kicking everyone out so they could *clean* (so they >>said...). >> >>>I don't seem to remember getting kicked out of the lobby? I was >>>just retrieving my coat in an interesting way and nobody kicked us >>>out as I recall... >>> >>> >>>----- Original Message ----- From: "d. michelle hinn" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Wednesday, April 05, 2006 12:44 PM >>>Subject: Re: [games_access] d big mystery... >>> >>>>the fairmont hotel lobby bar, of course! >>>> >>>>>What was the other? >>>>>(wondering) >>>>> >>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>Sent: Wednesday, April 05, 2006 11:36 AM >>>>>Subject: Re: [games_access] d big mystery... >>>>> >>>>>>yeah hinny is such an attractive nickname...especially when you >>>>>>are throwing straws all over the restaurant, nearly getting all >>>>>>of us kicked out of YET ANOTHER location... >>>>>> >>>>>>>REALLY? Where was I? Probable tossing straws over some table again... >>>>>>> >>>>>>>I prefer Hinny anyway ;) >>>>>>> >>>>>>> >>>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>>>>Subject: Re: [games_access] d big mystery... >>>>>>> >>>>>>>>lol. i know i told you this at gdc already. it's "donna" -- >>>>>>>>my parents have never called me donna though so why did they >>>>>>>>give me a first name that's now this pretentious little >>>>>>>>initial...i have no idea. drugs? but i like some (not all) of >>>>>>>>your suggestions below. >>>>>>>> >>>>>>>>m >>>>>>>> >>>>>>>>>Hi Michelle, >>>>>>>>> >>>>>>>>>Can you solve a mystery for me and Sander? What does the d >>>>>>>>>stand for in d. michelle hinn? Is that like, The Michelle >>>>>>>>>Hinn? Doctor Michelle Hinn? Doodleydum Michelle Hinn? >>>>>>>>>Dumbledore Michelle Hinn? Dame-Accessibility Michelle Hinn? >>>>>>>>> >>>>>>>>>;) >>>>>>>>> >>>>>>>>>Ries >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>_______________________________________________ >>>>>>>>>games_access mailing list >>>>>>>>>games_access at igda.org >>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>> >>>>>>>>_______________________________________________ >>>>>>>>games_access mailing list >>>>>>>>games_access at igda.org >>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 08:47:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 14:47:36 +0200 Subject: [games_access] d big mystery... References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@Delletje><029c01c65838$70465c30$8e8b2ed5@Delletje><443378A5.4010305@ebass.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje><013501c658a3$5c592f20$8e8b2ed5@Delletje><014601c658a9$b90b9860$8e8b2ed5@Delletje> Message-ID: <016101c658af$43567b20$8e8b2ed5@Delletje> aaargh ... all those nights... no, people, stay away from these conventions! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 2:41 PM Subject: Re: [games_access] d big mystery... > No, no...that was the night before with the film student! We got kicked > out the next night when we were sitting there talking about...actually I > don't remember what we were all talking about. All the hotel staff was > trying to evacuate all of us lobby hanger-outers somewhere around 3am. So > it wasn't that just the SIG was being kicked out...everyone was being > kicked out. :) > > See everyone? GDC Europe...don't miss it! I'm sure we'll get kicked out of > somewhere there too...and we'll have just as much trouble piecing it all > back together... > >>Ah, I remember... so I didn't really got us kicked out, did I ... I just >>kept us sitting their talking about emotions in games and film ;) ? >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, April 05, 2006 1:42 PM >>Subject: Re: [games_access] d big mystery... >> >>>not THAT lobby (the level 99 hotel lobby)...the other lobby where they >>>were closing the lobby bar and finally kicked us out from our prime >>>seating at the concierge desk...you know...the night before (actually the >>>morning of) the 9am SIG social event on friday when they were kicking >>>everyone out so they could *clean* (so they said...). >>> >>>>I don't seem to remember getting kicked out of the lobby? I was just >>>>retrieving my coat in an interesting way and nobody kicked us out as I >>>>recall... >>>> >>>> >>>>----- Original Message ----- From: "d. michelle hinn" >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>Sent: Wednesday, April 05, 2006 12:44 PM >>>>Subject: Re: [games_access] d big mystery... >>>> >>>>>the fairmont hotel lobby bar, of course! >>>>> >>>>>>What was the other? >>>>>>(wondering) >>>>>> >>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>> >>>>>>Sent: Wednesday, April 05, 2006 11:36 AM >>>>>>Subject: Re: [games_access] d big mystery... >>>>>> >>>>>>>yeah hinny is such an attractive nickname...especially when you are >>>>>>>throwing straws all over the restaurant, nearly getting all of us >>>>>>>kicked out of YET ANOTHER location... >>>>>>> >>>>>>>>REALLY? Where was I? Probable tossing straws over some table >>>>>>>>again... >>>>>>>> >>>>>>>>I prefer Hinny anyway ;) >>>>>>>> >>>>>>>> >>>>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>>> >>>>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>>>> >>>>>>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>>>>>Subject: Re: [games_access] d big mystery... >>>>>>>> >>>>>>>>>lol. i know i told you this at gdc already. it's "donna" -- >>>>>>>>>my parents have never called me donna though so why did they give >>>>>>>>>me a first name that's now this pretentious little initial...i have >>>>>>>>>no idea. drugs? but i like some (not all) of your suggestions >>>>>>>>>below. >>>>>>>>> >>>>>>>>>m >>>>>>>>> >>>>>>>>>>Hi Michelle, >>>>>>>>>> >>>>>>>>>>Can you solve a mystery for me and Sander? What does the d stand >>>>>>>>>>for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor >>>>>>>>>>Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? >>>>>>>>>>Dame-Accessibility Michelle Hinn? >>>>>>>>>> >>>>>>>>>>;) >>>>>>>>>> >>>>>>>>>>Ries >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>_______________________________________________ >>>>>>>>>>games_access mailing list >>>>>>>>>>games_access at igda.org >>>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>>> >>>>>>>>>_______________________________________________ >>>>>>>>>games_access mailing list >>>>>>>>>games_access at igda.org >>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>>_______________________________________________ >>>>>>>>games_access mailing list >>>>>>>>games_access at igda.org >>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>> >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 5 08:48:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 5 Apr 2006 14:48:39 +0200 Subject: [games_access] RE: Another list... (and follow up info on Top 3 forindies thread) References: <020d01c658ac$c85216c0$0200a8c0@KELLY> Message-ID: <016201c658af$4450e0b0$8e8b2ed5@Delletje> Hi, *quote* > >I'd bundle everyone together and *only* developers deliberately working > >on >>game accessibility. > > I'm gonna disagree slightly on that suggestion Richard :) Indie developers > have SO much less to work with, especially those that are actually > independent and not 3rd party developers working with a publisher. It's > very > easy to say "ok, when we're bigger, we'll do this stuff" knowing that our > games have the same accessibility problems as a bigger production's would. *quote end* I think you might have misinterpreted my comment. I mean to put any developer on the list that has conciously added something.accessible to their game. In my opinion it doesn't matter if it's major company that made a completely accessible game or an Indie developer that added a tiny feature to their game to make it more accessible. Budget is not a factor for the list... there are many academic and/or non-commercial (unfunded) projects out there that deal with game accessibility. I'd like to have a list bringing all of these people/devs in the light. Although it might turn out to be an extensive database instead of a list (which is something that the GameOn project seems to focus on), I'd first and foremost like to focus on a simple list saying: AudioGames.net - developes audio games (Drive, Sudo-San) Flying Lab Software - added several accessibilty options such as scalability for their MMORPG "something" PinInteractive - developed fully- accessible video game Terraformers Valve - added Subtitles to Halflife 2 to make it more accessible to the deaf or something like it... so ANY indie developer without budget is more than welcome on this list! ----- Original Message ----- From: "K" To: Sent: Wednesday, April 05, 2006 2:30 PM Subject: [games_access] RE: Another list... (and follow up info on Top 3 forindies thread) I > think it would be nice to salute the smaller companies for taking what's > no > doubt a bigger chunk of their resources overall to do the right thing by > their players. It opens up new markets but since you don't really know how > much impact various changes will have it's hard to justify in a budget > what > benefit, if any, accessibility feature X would have on the project's > bottom > line. > > Plus it would be neat to show that so-and-so at the IGF who only had a 20k > budget still found a way to make closed captioning or something a > priority. > :) Most games are made with C++, Java, Flash, Shockwave, etc. so I'm > hoping > to see people release opensource code libraries/plugins with accessibility > features in them for mix-n-match use so it's a matter of > integration/customizing rather than engineering from scratch and > researching > the design, then the technical design, then the implementation and testing > for general cases that could be done once and then shared and customized > for > special cases. Throw in some tools- utility code that allows designers and > artists to *see* what their art/game looks like to someone with various > visual problems or audio problems (cripples it in some way), and you'd > have > a turn-key suite of tools that any developer could use to put a big dent > in > their accessibility problem-identifying and solving efforts. > > But I am biased, as an indie working on funded and unfunded projects under > different brands right now. It's the unfunded one we're trying to squeeze > in > accessibility for because the others fall under that suggested definition > of > people who shouldn't make games LOL (heh, it's really not a game where > audio > adds a ton to the play honestly- the audio is just a backdrop to create > tension/mood while they play (trivia games) and the sfx all have > correlating > onscreen text-based feedback of visual effects to convey the same meaning- > plus they are already self-paced and trivial pursuit style (we have a beta > test copy, www.isergames.com The Sex Ed Game, if anyone is interested in > testing for accessibility issues, let me know off-list and I'll send you > the > dl info)). It's too late to add *major* features to that release but I > think > it does pretty well- might be issues with the art contrast/etc. but like I > mentioned before while I can *hear* where audio is important I can't *see* > where our graphics might be hard to see to people with different vision > issues (I don't know enough yet about the different visual impairments to > say either way). > > In my spare time now (ha) I'm reading your SIG white paper 'Game not Over' > and going through your top 10 list and other resources to analyze our > bigger > game, Rapture Online (an MMOEG, basically an adults-only MMORPG), for > accessibility needs. Thanks so much for your feedback so far- I'm sure > that > if I have questions and when I reach a final plan/analysis I'm going to > share a link to it here. > > I doubt my process will be super or comprehensive as this is the first > time > I've done this but I am going to document what I did anyways on our site > in > case other game designers want to try the same thing. It's exciting though > to think that I could anticipate these problems and make the game a good > experience for everyone right "out of the box." I really hope to see more > guides and workshops about how to analyze your game design for > accessibility > issues... there was an all day tutorial at GDC that ran up against my > serious games schedule for The Sex Ed Game, but perhaps that's what you > all > covered. :) I'm especially ignorant on alt-input/controllers and how they > work to operate the game or how game controls are re-mapped to these > devices. Our primary mouse controls is just like The Sims 2 pie menu > system > so figuring out how players can use those with any kind of input device is > really important (we have editable keyboard shortcuts for *everything* so > I'm thinking that's where we'll be able to make it accessible). > > Again, thanks for all the input! Keep up the good work- this is an > informative list to lurk on (resumes lurker mode until I learn a bit more) > :) > > Kelly > > www.blackloveinteractive.com > www.isergames.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 09:13:03 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 08:13:03 -0500 Subject: [games_access] d big mystery... In-Reply-To: <016101c658af$43567b20$8e8b2ed5@Delletje> References: <00c201c65825$17feda10$6401a8c0@CYXKG51><017501c65827$2de29270$8e8b2ed5@De lletje><029c01c65838$70465c30$8e8b2 ed5@Delletje><443378A5.4010305@ebas s.nl><006401c6588c$7957a2d0$8e8b2ed5@Delletje><00a501c65891$0cf96150$8e8b2ed5@Delletje><00ba01c65892$1daa5710$8e8b2ed5@Delletje><00f001c65899$cf7a57e0$8e8b2ed5@Delletje><013501c658a3$5c592f20$8e8b2ed5@Delletje><014601c658a9$b90b9860$8e8b2ed5@Delletj e> <016101c658af$43567b20$8e8b2ed5@Delletje> Message-ID: no stay away if the GA SIG's not going to be there! You're only safe if you stick with us -- none of us got arrested after all. Of course I don't know what the general arrest rate was for the conference...but we were safe! >aaargh ... all those nights... no, people, stay away from these conventions! > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, April 05, 2006 2:41 PM >Subject: Re: [games_access] d big mystery... > >>No, no...that was the night before with the film student! We got >>kicked out the next night when we were sitting there talking >>about...actually I don't remember what we were all talking about. >>All the hotel staff was trying to evacuate all of us lobby >>hanger-outers somewhere around 3am. So it wasn't that just the SIG >>was being kicked out...everyone was being kicked out. :) >> >>See everyone? GDC Europe...don't miss it! I'm sure we'll get kicked >>out of somewhere there too...and we'll have just as much trouble >>piecing it all back together... >> >>>Ah, I remember... so I didn't really got us kicked out, did I ... >>>I just kept us sitting their talking about emotions in games and >>>film ;) ? >>> >>>----- Original Message ----- From: "d. michelle hinn" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Wednesday, April 05, 2006 1:42 PM >>>Subject: Re: [games_access] d big mystery... >>> >>>>not THAT lobby (the level 99 hotel lobby)...the other lobby where >>>>they were closing the lobby bar and finally kicked us out from >>>>our prime seating at the concierge desk...you know...the night >>>>before (actually the morning of) the 9am SIG social event on >>>>friday when they were kicking everyone out so they could *clean* >>>>(so they said...). >>>> >>>>>I don't seem to remember getting kicked out of the lobby? I was >>>>>just retrieving my coat in an interesting way and nobody kicked >>>>>us out as I recall... >>>>> >>>>> >>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>Sent: Wednesday, April 05, 2006 12:44 PM >>>>>Subject: Re: [games_access] d big mystery... >>>>> >>>>>>the fairmont hotel lobby bar, of course! >>>>>> >>>>>>>What was the other? >>>>>>>(wondering) >>>>>>> >>>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>>>Sent: Wednesday, April 05, 2006 11:36 AM >>>>>>>Subject: Re: [games_access] d big mystery... >>>>>>> >>>>>>>>yeah hinny is such an attractive nickname...especially when >>>>>>>>you are throwing straws all over the restaurant, nearly >>>>>>>>getting all of us kicked out of YET ANOTHER location... >>>>>>>> >>>>>>>>>REALLY? Where was I? Probable tossing straws over some table again... >>>>>>>>> >>>>>>>>>I prefer Hinny anyway ;) >>>>>>>>> >>>>>>>>> >>>>>>>>>----- Original Message ----- From: "d. michelle hinn" >>>>>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>>>>> >>>>>>>>>Sent: Wednesday, April 05, 2006 11:15 AM >>>>>>>>>Subject: Re: [games_access] d big mystery... >>>>>>>>> >>>>>>>>>>lol. i know i told you this at gdc already. it's "donna" -- >>>>>>>>>>my parents have never called me donna though so why did >>>>>>>>>>they give me a first name that's now this pretentious >>>>>>>>>>little initial...i have no idea. drugs? but i like some >>>>>>>>>>(not all) of your suggestions below. >>>>>>>>>> >>>>>>>>>>m >>>>>>>>>> >>>>>>>>>>>Hi Michelle, >>>>>>>>>>> >>>>>>>>>>>Can you solve a mystery for me and Sander? What does the d stand for in d. michelle hinn? Is that like, The Michelle Hinn? Doctor Michelle Hinn? Doodleydum Michelle Hinn? Dumbledore Michelle Hinn? Dame-Accessibility Michelle Hinn? >>>>>>>>>>> >>>>>>>>>>>;) >>>>>>>>>>> >>>>>>>>>>>Ries >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>_______________________________________________ >>>>>>>>>>>games_access mailing list >>>>>>>>>>>games_access at igda.org >>>>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>>>> >>>>>>>>>>_______________________________________________ >>>>>>>>>>games_access mailing list >>>>>>>>>>games_access at igda.org >>>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>>>_______________________________________________ >>>>>>>>>games_access mailing list >>>>>>>>>games_access at igda.org >>>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>> >>>>>>>>_______________________________________________ >>>>>>>>games_access mailing list >>>>>>>>games_access at igda.org >>>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Apr 5 09:27:13 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 5 Apr 2006 08:27:13 -0500 Subject: [games_access] RE: Another list... (and follow up info on Top 3 forindies thread) In-Reply-To: <016201c658af$4450e0b0$8e8b2ed5@Delletje> References: <020d01c658ac$c85216c0$0200a8c0@KELLY> <016201c658af$4450e0b0$8e8b2ed5@Delletje> Message-ID: It's actually it's a lot of the indie devs that are doing more with accessibility -- like the ones listed below (with the exception, of course, of value) so the list will more likely be weighted more heavily towards smaller dev studios and indies anyway. For instance "Strange Attractors" that was up for a design innovation award at this year's IGF was a "one button game" (or "one switch" game). One mod for Doom that was up for the IGF mod awards was a closed captioning mod that was a giant volunteer effort (and a very impressive one!). Sadly neither won this year but it shows that the small companies can come up with some pretty innovative stuff with regard to accessibility -- stuff that makes game design more exciting and isn't just something added on later. Soon we'll have all our slides and such from our one day tutorial on the wiki in working order (like within the next week) and that will help provide more resources. It's too bad you had to miss the sessions -- but we'll be back next year. :) And we're here on this list all year long! We have lots and lots up our sleeves right now activities-wise. So hearing what different types of developers are looking for only helps inform us of our dev audience even more! So feel free to lurk and un-lurk whenever you'd like. We're a chatty bunch (as you have probably noticed...). Michelle >Hi, > >*quote* >> >I'd bundle everyone together and *only* developers deliberately working >on >>>game accessibility. >> >>I'm gonna disagree slightly on that suggestion Richard :) Indie developers >>have SO much less to work with, especially those that are actually >>independent and not 3rd party developers working with a publisher. It's very >>easy to say "ok, when we're bigger, we'll do this stuff" knowing that our >>games have the same accessibility problems as a bigger production's would. >*quote end* > >I think you might have misinterpreted my comment. I mean to put any >developer on the list that has conciously added something.accessible >to their game. In my opinion it doesn't matter if it's major company >that made a completely accessible game or an Indie developer that >added a tiny feature to their game to make it more accessible. >Budget is not a factor for the list... there are many academic >and/or non-commercial (unfunded) projects out there that deal with >game accessibility. I'd like to have a list bringing all of these >people/devs in the light. Although it might turn out to be an >extensive database instead of a list (which is something that the >GameOn project seems to focus on), I'd first and foremost like to >focus on a simple list saying: > >AudioGames.net - developes audio games (Drive, Sudo-San) >Flying Lab Software - added several accessibilty options such as >scalability for their MMORPG "something" >PinInteractive - developed fully- accessible video game Terraformers >Valve - added Subtitles to Halflife 2 to make it more accessible to the deaf > >or something like it... so ANY indie developer without budget is >more than welcome on this list! > > > > >----- Original Message ----- From: "K" >To: >Sent: Wednesday, April 05, 2006 2:30 PM >Subject: [games_access] RE: Another list... (and follow up info on >Top 3 forindies thread) > > >I >>think it would be nice to salute the smaller companies for taking what's no >>doubt a bigger chunk of their resources overall to do the right thing by >>their players. It opens up new markets but since you don't really know how >>much impact various changes will have it's hard to justify in a budget what >>benefit, if any, accessibility feature X would have on the project's bottom >>line. >> >>Plus it would be neat to show that so-and-so at the IGF who only had a 20k >>budget still found a way to make closed captioning or something a priority. >>:) Most games are made with C++, Java, Flash, Shockwave, etc. so I'm hoping >>to see people release opensource code libraries/plugins with accessibility >>features in them for mix-n-match use so it's a matter of >>integration/customizing rather than engineering from scratch and researching >>the design, then the technical design, then the implementation and testing >>for general cases that could be done once and then shared and customized for >>special cases. Throw in some tools- utility code that allows designers and >>artists to *see* what their art/game looks like to someone with various >>visual problems or audio problems (cripples it in some way), and you'd have >>a turn-key suite of tools that any developer could use to put a big dent in >>their accessibility problem-identifying and solving efforts. >> >>But I am biased, as an indie working on funded and unfunded projects under >>different brands right now. It's the unfunded one we're trying to squeeze in >>accessibility for because the others fall under that suggested definition of >>people who shouldn't make games LOL (heh, it's really not a game where audio >>adds a ton to the play honestly- the audio is just a backdrop to create >>tension/mood while they play (trivia games) and the sfx all have correlating >>onscreen text-based feedback of visual effects to convey the same meaning- >>plus they are already self-paced and trivial pursuit style (we have a beta >>test copy, www.isergames.com The Sex Ed Game, if anyone is interested in >>testing for accessibility issues, let me know off-list and I'll send you the >>dl info)). It's too late to add *major* features to that release but I think >>it does pretty well- might be issues with the art contrast/etc. but like I >>mentioned before while I can *hear* where audio is important I can't *see* >>where our graphics might be hard to see to people with different vision >>issues (I don't know enough yet about the different visual impairments to >>say either way). >> >>In my spare time now (ha) I'm reading your SIG white paper 'Game not Over' >>and going through your top 10 list and other resources to analyze our bigger >>game, Rapture Online (an MMOEG, basically an adults-only MMORPG), for >>accessibility needs. Thanks so much for your feedback so far- I'm sure that >>if I have questions and when I reach a final plan/analysis I'm going to >>share a link to it here. >> >>I doubt my process will be super or comprehensive as this is the first time >>I've done this but I am going to document what I did anyways on our site in >>case other game designers want to try the same thing. It's exciting though >>to think that I could anticipate these problems and make the game a good >>experience for everyone right "out of the box." I really hope to see more >>guides and workshops about how to analyze your game design for accessibility >>issues... there was an all day tutorial at GDC that ran up against my >>serious games schedule for The Sex Ed Game, but perhaps that's what you all >>covered. :) I'm especially ignorant on alt-input/controllers and how they >>work to operate the game or how game controls are re-mapped to these >>devices. Our primary mouse controls is just like The Sims 2 pie menu system >>so figuring out how players can use those with any kind of input device is >>really important (we have editable keyboard shortcuts for *everything* so >>I'm thinking that's where we'll be able to make it accessible). >> >>Again, thanks for all the input! Keep up the good work- this is an >>informative list to lurk on (resumes lurker mode until I learn a bit more) >>:) >> >>Kelly >> >>www.blackloveinteractive.com >>www.isergames.com >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Wed Apr 5 11:48:53 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 5 Apr 2006 08:48:53 -0700 Subject: [games_access] Final day of GDC report posted Message-ID: http://gamescc.rbkdesign.com/03.24.06_gdc.php Enjoy! -Reid From barrie.ellis at oneswitch.org.uk Wed Apr 5 12:58:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 5 Apr 2006 17:58:20 +0100 Subject: [games_access] Final day of GDC report posted References: Message-ID: <094601c658d2$2512bfc0$0202a8c0@OneSwitch> Brilliant work, Reid. I've really enjoyed reading your reports, and your power point presentation was superb. Keep it up! Totally with you regarding the accessibility features being of benefit to all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 05, 2006 4:48 PM Subject: [games_access] Final day of GDC report posted http://gamescc.rbkdesign.com/03.24.06_gdc.php Enjoy! -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Thu Apr 6 14:47:26 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 6 Apr 2006 19:47:26 +0100 Subject: [games_access] Barrie's Guardian switches strange attractors ~:" Message-ID: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> Barrie's Guardian switches strange attractors ~:" Congratulations: http://technology.guardian.co.uk/weekly/story/0,,1747333,00.html regards Jonathan Chetwynd From rkimball at gmail.com Thu Apr 6 15:45:27 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 6 Apr 2006 12:45:27 -0700 Subject: [games_access] Barrie's Guardian switches strange attractors ~:" In-Reply-To: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> Message-ID: Awesome for Strange Attractors. The Doom3[CC] mod also got a mention. I'm going to write a personal email (not on behalf of our group) thanking him for writing the article. I also want to do the same for the PC Gamer issue that talked about one button games. -Reid On 4/6/06, Jonathan Chetwynd wrote: > Barrie's Guardian switches strange attractors ~:" > > Congratulations: > > http://technology.guardian.co.uk/weekly/story/0,,1747333,00.html > > regards > > Jonathan Chetwynd > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu Apr 6 16:22:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 6 Apr 2006 22:22:50 +0200 Subject: [games_access] Barrie's Guardian switches strange attractors ~:" References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> Message-ID: <002901c659b8$11af1820$8e8b2ed5@Delletje> Great! *quote* I also want to do the same for the PC Gamer issue that talked about one button games. *quote end* Did anyone by any chance already make a scan of that? Greets, Richard From hinn at uiuc.edu Thu Apr 6 16:34:31 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 6 Apr 2006 15:34:31 -0500 Subject: [games_access] Barrie's Guardian switches strange attractors ~:" In-Reply-To: <002901c659b8$11af1820$8e8b2ed5@Delletje> References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> <002901c659b8$11af1820$8e8b2ed5@Delletje> Message-ID: not yet -- i have the issue but my scanner's acting weird so i'll scan it in over the weekend and let everyone know where to quickly download it before i take it back offline so i don't get sued. :) >Great! > >*quote* >I also want to do the same for the PC Gamer issue that talked about >one button games. >*quote end* > >Did anyone by any chance already make a scan of that? > >Greets, > >Richard >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Apr 6 17:07:48 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 6 Apr 2006 23:07:48 +0200 Subject: [games_access] GDC Presentation Richard and Sander References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje> Message-ID: <003201c659be$2ba94650$8e8b2ed5@Delletje> Hi, I have just uploaded our GDC Powerpoint presentation on: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Since the presentation was already 9Mb big and because I think presentations are more than just text, I have included the media (sound, movies) that are part of the presentation. Only Drive and Sudo-San have not been included, since Drive is 120 Mb (and is also on the SIG-cd) and Sudo-San is an online game (which for the moment we do not want to distribute as an executable). Instead I have replaced the links so that they point towards the website. So the presentation is about 50 Mb in total. If there is anyone who would really really really like a text-only version than I might consider uploading one. This presentation-version is mostly meant for the SIG btw. We're going to make a version for the G-A.com website for public >>> I'm intending to provide several presentations (either ppoint or HTML) through the G-A.com website, which can be used by teachers in their game design courses/lessons for students. Teaching material :) Greets, Richard From richard at audiogames.net Thu Apr 6 17:14:35 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 6 Apr 2006 23:14:35 +0200 Subject: [games_access] GDC Presentation Richard and Sander References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje> <003201c659be$2ba94650$8e8b2ed5@Delletje> Message-ID: <004001c659bf$1b3e6f60$8e8b2ed5@Delletje> Hi, Just tested my upload, something went wrong, uploading the file again (it seems a couple of 100 bytes were missing, probably because the server was full)... If you were downloading already, please quit your download and try again 5 minutes after receiving this email :) Greets, Richard ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 06, 2006 11:07 PM Subject: [games_access] GDC Presentation Richard and Sander > Hi, > > I have just uploaded our GDC Powerpoint presentation on: > > http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip > > Since the presentation was already 9Mb big and because I think > presentations are more than just text, I have included the media (sound, > movies) that are part of the presentation. Only Drive and Sudo-San have > not been included, since Drive is 120 Mb (and is also on the SIG-cd) and > Sudo-San is an online game (which for the moment we do not want to > distribute as an executable). Instead I have replaced the links so that > they point towards the website. So the presentation is about 50 Mb in > total. If there is anyone who would really really really like a text-only > version than I might consider uploading one. This presentation-version is > mostly meant for the SIG btw. We're going to make a version for the > G-A.com website for public >>> I'm intending to provide several > presentations (either ppoint or HTML) through the G-A.com website, which > can be used by teachers in their game design courses/lessons for students. > Teaching material :) > > Greets, > > Richard > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Apr 6 17:50:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 6 Apr 2006 23:50:28 +0200 Subject: [games_access] GDC Presentation Richard and Sander References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje><003201c659be$2ba94650$8e8b2ed5@Delletje> <004001c659bf$1b3e6f60$8e8b2ed5@Delletje> Message-ID: <00f501c659c4$1e5f9340$8e8b2ed5@Delletje> (for those still waiting)... presentation is now uploaded ok on: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip So to start a thread to collect all places where we can find all presentations: Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: ? Michelle: ? Thomas: ? Giannis: ? (anyone I forgot?) I'll upload some GDC pics in a moment... Greets, Richard ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 06, 2006 11:14 PM Subject: Re: [games_access] GDC Presentation Richard and Sander > Hi, > > Just tested my upload, something went wrong, uploading the file again (it > seems a couple of 100 bytes were missing, probably because the server was > full)... > If you were downloading already, please quit your download and try again 5 > minutes after receiving this email :) > > Greets, > > Richard > > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Thursday, April 06, 2006 11:07 PM > Subject: [games_access] GDC Presentation Richard and Sander > > >> Hi, >> >> I have just uploaded our GDC Powerpoint presentation on: >> >> http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip >> >> Since the presentation was already 9Mb big and because I think >> presentations are more than just text, I have included the media (sound, >> movies) that are part of the presentation. Only Drive and Sudo-San have >> not been included, since Drive is 120 Mb (and is also on the SIG-cd) and >> Sudo-San is an online game (which for the moment we do not want to >> distribute as an executable). Instead I have replaced the links so that >> they point towards the website. So the presentation is about 50 Mb in >> total. If there is anyone who would really really really like a text-only >> version than I might consider uploading one. This presentation-version is >> mostly meant for the SIG btw. We're going to make a version for the >> G-A.com website for public >>> I'm intending to provide several >> presentations (either ppoint or HTML) through the G-A.com website, which >> can be used by teachers in their game design courses/lessons for students. >> Teaching material :) >> >> Greets, >> >> Richard >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Apr 6 18:01:49 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 00:01:49 +0200 Subject: [games_access] GDC Presentation Richard and Sander References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje><003201c659be$2ba94650$8e8b2ed5@Delletje><004001c659bf$1b3e6f60$8e8b2ed5@Delletje> <00f501c659c4$1e5f9340$8e8b2ed5@Delletje> Message-ID: <010b01c659c5$b4b0e8c0$8e8b2ed5@Delletje> Hi again, Here are some more pics from the GDC: http://kmt.hku.nl/~richard/gdc/gdcpics/ Well, actually... there's not so much to see from the GDC itsself... dinnerpics and very weird programs we saw on television during our two-day-travel-trip to San Jose (you can see what it did to us on the pic of Sander)... will dig up some more soon... Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 06, 2006 11:50 PM Subject: Re: [games_access] GDC Presentation Richard and Sander (for those still waiting)... presentation is now uploaded ok on: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip So to start a thread to collect all places where we can find all presentations: Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: ? Michelle: ? Thomas: ? Giannis: ? (anyone I forgot?) I'll upload some GDC pics in a moment... Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Apr 6 18:06:01 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 00:06:01 +0200 Subject: [games_access] GDC Presentation Richard and Sander References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje><003201c659be$2ba94650$8e8b2ed5@Delletje><004001c659bf$1b3e6f60$8e8b2ed5@Delletje> <00f501c659c4$1e5f9340$8e8b2ed5@Delletje> Message-ID: <012d01c659c6$4b27bd10$8e8b2ed5@Delletje> *quote* (anyone I forgot?) *end quote* Kevin of course! ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 06, 2006 11:50 PM Subject: Re: [games_access] GDC Presentation Richard and Sander (for those still waiting)... presentation is now uploaded ok on: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip So to start a thread to collect all places where we can find all presentations: Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: ? Michelle: ? Thomas: ? Giannis: ? (anyone I forgot?) I'll upload some GDC pics in a moment... Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Apr 6 18:53:34 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 6 Apr 2006 17:53:34 -0500 Subject: [games_access] GDC Presentation Richard and Sander In-Reply-To: <012d01c659c6$4b27bd10$8e8b2ed5@Delletje> References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Del letje><003201c659be$2ba94650$8e8b2e d5@Delletje><004001c659bf$1b3e6f60$8e8b2ed5@Delletje> <00f501c659c4$1e5f9340$8e8b2ed5@Delletje> <012d01c659c6$4b27bd10$8e8b2ed5@Delletje> Message-ID: and Tom who is writing a gamasutra column about game accessibility legal stuff, which could serve easily as his summary from his roundtable. oh and goran! who did a roundtable -- could just summarize the main highlights of the discussion(s) about pedagogy and gaming mine will be up on the sig website as soon as i get the ftp address for that again -- then i'll move everyone's there so that it's also at a permanent location that we could point to from the wiki. you can, of course, keep your presentations on your own servers as well -- the gdc would just like us to have a central location where they are all also at. :) also, please comment on the gdc tutorial day at: http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Comments and comment on the roundtables at: http://www.igda.org/wiki/index.php/GDC_Roundtable_2006_Comments this will help us with future planning and such. :) Thanks, Richard, for starting up the list of links to the presentations! m >*quote* >(anyone I forgot?) >*end quote* > >Kevin of course! > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, April 06, 2006 11:50 PM >Subject: Re: [games_access] GDC Presentation Richard and Sander > >(for those still waiting)... presentation is now uploaded ok on: > >http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip > >So to start a thread to collect all places where we can find all >presentations: > >Reid: >http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt >Richard & Sander: >http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip >Barrie: ? >Michelle: ? >Thomas: ? >Giannis: ? >(anyone I forgot?) > >I'll upload some GDC pics in a moment... > >Greets, > >Richard > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 7 02:37:32 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 07:37:32 +0100 Subject: [games_access] Barrie's Guardian switches strange attractors ~:" References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com> Message-ID: <0a6101c65a0d$c02a4c30$0202a8c0@OneSwitch> Aleks is a really great supporter of game accessibility, and I think helped massively boost last years Retro Remakes competition. Her regular column at the Guardian can be found here: http://blogs.guardian.co.uk/games/ http://blogs.guardian.co.uk/global/aleks_krotoski.html Barrie www.OneSwitch.org.uk Awesome for Strange Attractors. The Doom3[CC] mod also got a mention. I'm going to write a personal email (not on behalf of our group) thanking him for writing the article. I also want to do the same for the PC Gamer issue that talked about one button games. -Reid On 4/6/06, Jonathan Chetwynd wrote: > Barrie's Guardian switches strange attractors ~:" > > Congratulations: > > http://technology.guardian.co.uk/weekly/story/0,,1747333,00.html > > regards > > Jonathan Chetwynd > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Apr 7 03:54:05 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 08:54:05 +0100 Subject: [games_access] One Handed Xbox 360 game play Message-ID: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> Interesting web-page here of a gamer playing an Xbox 360 game with one hand: http://www.solcon.nl/avee/ohgp/index.html Any chance of some translation, Richard or Sander? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 7 03:56:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 08:56:30 +0100 Subject: [games_access] One Handed Xbox 360 game play References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> Message-ID: <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> Doh! English translations here... http://www.solcon.nl/avee/ohgp/indexeng.html ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, April 07, 2006 8:54 AM Subject: [games_access] One Handed Xbox 360 game play Interesting web-page here of a gamer playing an Xbox 360 game with one hand: http://www.solcon.nl/avee/ohgp/index.html Any chance of some translation, Richard or Sander? Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 05:14:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 11:14:39 +0200 Subject: [games_access] One Handed Xbox 360 game play References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> Message-ID: <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> weird... not everything is actually translated... ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 07, 2006 9:56 AM Subject: Re: [games_access] One Handed Xbox 360 game play Doh! English translations here... http://www.solcon.nl/avee/ohgp/indexeng.html ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, April 07, 2006 8:54 AM Subject: [games_access] One Handed Xbox 360 game play Interesting web-page here of a gamer playing an Xbox 360 game with one hand: http://www.solcon.nl/avee/ohgp/index.html Any chance of some translation, Richard or Sander? Barrie www.OneSwitch.org.uk ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 05:39:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 11:39:06 +0200 Subject: [games_access] Audio Games (or at least: "audio for visually impaired gamers") at the Game Audio Conference in Austin, TX (September) References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> Message-ID: <001301c65a27$1d138240$8e8b2ed5@Delletje> Seems like ANOTHER trip to the states... http://www.gameaudioconference.com/speakers/index.html They haven't contacted us, though... Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 7 07:05:07 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 12:05:07 +0100 Subject: [games_access] GDC 2006 Presentations thread References: <6EA8E0A2-0E97-4AB2-9ED8-B462BC3C5EED@btinternet.com><002901c659b8$11af1820$8e8b2ed5@Delletje><003201c659be$2ba94650$8e8b2ed5@Delletje><004001c659bf$1b3e6f60$8e8b2ed5@Delletje> <00f501c659c4$1e5f9340$8e8b2ed5@Delletje> Message-ID: <0baa01c65a33$23e12f30$0202a8c0@OneSwitch> > So to start a thread to collect all places where we can find all > presentations: Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Michelle: ? Thomas: ? Giannis: ? Kevin: ? (anyone I forgot?) Top 10 Accessibility Features: http://tim.thechases.com/top10_2.pdf From hinn at uiuc.edu Fri Apr 7 11:25:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 7 Apr 2006 10:25:07 -0500 Subject: [games_access] One Handed Xbox 360 game play In-Reply-To: <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> Message-ID: yeah, everything after picture two is still in dutch. is that because of all the secret plots to replace all flowers with dutch tulips? is that what they are saying? i knew it... >weird... not everything is actually translated... > > > >----- Original Message ----- >From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, April 07, 2006 9:56 AM >Subject: Re: [games_access] One Handed Xbox 360 game play > >Doh! English translations here... >http://www.solcon.nl/avee/ohgp/indexeng.html > >----- Original Message ----- >From: Barrie Ellis >To: IGDA GA mailing list >Sent: Friday, April 07, 2006 8:54 AM >Subject: [games_access] One Handed Xbox 360 game play > >Interesting web-page here of a gamer playing an Xbox 360 game with one hand: > >http://www.solcon.nl/avee/ohgp/index.html > >Any chance of some translation, Richard or Sander? > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From news at ebass.nl Fri Apr 7 12:20:44 2006 From: news at ebass.nl (Sander H.) Date: Fri, 07 Apr 2006 18:20:44 +0200 Subject: [games_access] One Handed Xbox 360 game play In-Reply-To: References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> Message-ID: <4436915C.80509@ebass.nl> An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 7 13:29:52 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 18:29:52 +0100 Subject: [games_access] Audio games presentation + Demor Message-ID: <000801c65a68$e14b1290$0202a8c0@OneSwitch> Great job, Richard and Sander. Thoroughly enjoyed going through your audio games presentation. I wasn't aware of 'Demor' (http://student-kmt.hku.nl/~g7/site/index_.html) - What a fantastic fun idea. Reminds me a little of a story I read last year: http://news.bbc.co.uk/1/hi/technology/4607449.stm - "Pacman comes to life virtually". Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Apr 7 14:07:27 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 7 Apr 2006 11:07:27 -0700 Subject: [games_access] Audio games presentation + Demor In-Reply-To: <000801c65a68$e14b1290$0202a8c0@OneSwitch> References: <000801c65a68$e14b1290$0202a8c0@OneSwitch> Message-ID: How did I forget about Demor? When I saw the video at GDC I thought it was the greatest use of tech I've seen. I want one! How much? I'll start saving now. :) -Reid On 4/7/06, Barrie Ellis wrote: > > Great job, Richard and Sander. Thoroughly enjoyed going through your audio > games presentation. I wasn't aware of 'Demor' > (http://student-kmt.hku.nl/~g7/site/index_.html) - What a > fantastic fun idea. > > Reminds me a little of a story I read last year: > http://news.bbc.co.uk/1/hi/technology/4607449.stm - "Pacman > comes to life virtually". > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Fri Apr 7 14:21:14 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 7 Apr 2006 13:21:14 -0500 Subject: [games_access] Audio games presentation + Demor In-Reply-To: References: <000801c65a68$e14b1290$0202a8c0@OneSwitch> Message-ID: indeed -- how do we get ours????? >How did I forget about Demor? When I saw the video at GDC I thought it >was the greatest use of tech I've seen. I want one! How much? I'll >start saving now. :) > >-Reid > >On 4/7/06, Barrie Ellis wrote: >> >> Great job, Richard and Sander. Thoroughly enjoyed going through your audio >> games presentation. I wasn't aware of 'Demor' >> (http://student-kmt.hku.nl/~g7/site/index_.html) - What a >> fantastic fun idea. >> >> Reminds me a little of a story I read last year: >> http://news.bbc.co.uk/1/hi/technology/4607449.stm - "Pacman >> comes to life virtually". >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Apr 7 14:24:27 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 7 Apr 2006 13:24:27 -0500 Subject: [games_access] One Handed Xbox 360 game play In-Reply-To: <4436915C.80509@ebass.nl> References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> <4436915C.80509@ebass.nl> Message-ID: >I think he's still working on it....use lady Babelfish for the time >being to translate the dutch one. Babelfish offers dutch to English. >The powers of babelfish are enough to understand what's said :) > >Some lyrics of my band, translated from Dutch to English...very funny: >http://www.kozcollective.nl/site/index.php?page=New_round_new_chances whoa...i'm not sure i do understand some of these lyrics... ;) maybe i'll translate them back and forth a few times until it says nothing close to what you originally wrote: cheetos... coca-cola... there's no money in this michelle meant to write lyrics? no way! yes, babelfish is the best. :) michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 14:25:48 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:25:48 +0200 Subject: [games_access] Audio games presentation + Demor References: <000801c65a68$e14b1290$0202a8c0@OneSwitch> Message-ID: <003101c65a70$b17500f0$8e8b2ed5@Delletje> actually.... the project was made with a budget not more than 2000 or 3000 euoro's I think... Greets, Richard (euoro's?) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 07, 2006 8:21 PM Subject: Re: [games_access] Audio games presentation + Demor > indeed -- how do we get ours????? > >>How did I forget about Demor? When I saw the video at GDC I thought it >>was the greatest use of tech I've seen. I want one! How much? I'll >>start saving now. :) >> >>-Reid >> >>On 4/7/06, Barrie Ellis wrote: >>> >>> Great job, Richard and Sander. Thoroughly enjoyed going through your >>> audio >>> games presentation. I wasn't aware of 'Demor' >>> (http://student-kmt.hku.nl/~g7/site/index_.html) - What a >>> fantastic fun idea. >>> >>> Reminds me a little of a story I read last year: >>> http://news.bbc.co.uk/1/hi/technology/4607449.stm - "Pacman >>> comes to life virtually". >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Apr 7 14:26:48 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:26:48 +0200 Subject: [games_access] One Handed Xbox 360 game play References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch><007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> Message-ID: <004a01c65a70$d5659880$8e8b2ed5@Delletje> Re: [games_access] One Handed Xbox 360 game playssssssstt.... that's secret! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 07, 2006 5:25 PM Subject: Re: [games_access] One Handed Xbox 360 game play yeah, everything after picture two is still in dutch. is that because of all the secret plots to replace all flowers with dutch tulips? is that what they are saying? i knew it... weird... not everything is actually translated... ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 07, 2006 9:56 AM Subject: Re: [games_access] One Handed Xbox 360 game play Doh! English translations here... http://www.solcon.nl/avee/ohgp/indexeng.html ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, April 07, 2006 8:54 AM Subject: [games_access] One Handed Xbox 360 game play Interesting web-page here of a gamer playing an Xbox 360 game with one hand: http://www.solcon.nl/avee/ohgp/index.html Any chance of some translation, Richard or Sander? Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 14:27:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:27:28 +0200 Subject: [games_access] Audio games presentation + Demor References: <000801c65a68$e14b1290$0202a8c0@OneSwitch> Message-ID: <005f01c65a70$ed2c7ab0$8e8b2ed5@Delletje> thanks! I really enjoyed your (thorough) presentation/writing too.... haven't checked the Pacman link yet but I bet it is about PacLan? ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, April 07, 2006 7:29 PM Subject: [games_access] Audio games presentation + Demor Great job, Richard and Sander. Thoroughly enjoyed going through your audio games presentation. I wasn't aware of 'Demor' (http://student-kmt.hku.nl/~g7/site/index_.html) - What a fantastic fun idea. Reminds me a little of a story I read last year: http://news.bbc.co.uk/1/hi/technology/4607449.stm - "Pacman comes to life virtually". Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Apr 7 14:29:06 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 7 Apr 2006 13:29:06 -0500 Subject: [games_access] italian online magazine article In-Reply-To: <4436915C.80509@ebass.nl> References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch> <0acd01c65a18$c9257cf0$0202a8c0@OneSwitch> <007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> <4436915C.80509@ebass.nl> Message-ID: for those of you very familiar with my "eye," (how they found that to put with this article, i have no idea), an italian gaming magazine has an interview with me up at: http://www.videoludica.com/news.php?news=226 the italian version will be up soon. i'm afraid i was babelfished in a few areas -- we are all now a "research squad" (i actually really like that term...look out bad guys! the game accessibility research squad is on the way!) michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 14:29:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:29:32 +0200 Subject: [games_access] Audio games presentation + Demor References: <000801c65a68$e14b1290$0202a8c0@OneSwitch> <003101c65a70$b17500f0$8e8b2ed5@Delletje> Message-ID: <008501c65a71$36ac65b0$8e8b2ed5@Delletje> *quote* > Richard (euoro's?) *quote end* I'm having some friends over and I just put way too much wodka in the frozen rasberry/strawberry slush.... so when I'm making too many typo's please forgive me ;) From richard at audiogames.net Fri Apr 7 14:33:21 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:33:21 +0200 Subject: [games_access] italian online magazine article References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch><007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> <4436915C.80509@ebass.nl> Message-ID: <009801c65a71$bfb7b5d0$8e8b2ed5@Delletje> italian online magazine articlehehe .... "The retrogaming he is dead man, and the assassin is the digital distribution them." - I love BableFishy! but err.... can't find anything on game accessibility... or your eye? ----- Original Message ----- From: d. michelle hinn To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List Cc: Jason Della Rocca Sent: Friday, April 07, 2006 8:29 PM Subject: [games_access] italian online magazine article for those of you very familiar with my "eye," (how they found that to put with this article, i have no idea), an italian gaming magazine has an interview with me up at: http://www.videoludica.com/news.php?news=226 the italian version will be up soon. i'm afraid i was babelfished in a few areas -- we are all now a "research squad" (i actually really like that term...look out bad guys! the game accessibility research squad is on the way!) michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 14:35:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 20:35:00 +0200 Subject: [games_access] italian online magazine article References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch><007b01c65a23$b30ee1d0$8e8b2ed5@Delletje><4436915C.80509@ebass.nl> <009801c65a71$bfb7b5d0$8e8b2ed5@Delletje> Message-ID: <00a701c65a71$faa21b90$8e8b2ed5@Delletje> italian online magazine articleaha.... "will be up soon".... missed that, sorry ;) ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 07, 2006 8:33 PM Subject: Re: [games_access] italian online magazine article hehe .... "The retrogaming he is dead man, and the assassin is the digital distribution them." - I love BableFishy! but err.... can't find anything on game accessibility... or your eye? ----- Original Message ----- From: d. michelle hinn To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List Cc: Jason Della Rocca Sent: Friday, April 07, 2006 8:29 PM Subject: [games_access] italian online magazine article for those of you very familiar with my "eye," (how they found that to put with this article, i have no idea), an italian gaming magazine has an interview with me up at: http://www.videoludica.com/news.php?news=226 the italian version will be up soon. i'm afraid i was babelfished in a few areas -- we are all now a "research squad" (i actually really like that term...look out bad guys! the game accessibility research squad is on the way!) michelle ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 7 15:32:14 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Apr 2006 20:32:14 +0100 Subject: [games_access] italian online magazine article References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch><007b01c65a23$b30ee1d0$8e8b2ed5@Delletje> <4436915C.80509@ebass.nl> Message-ID: <005d01c65a7a$03aeb8d0$0202a8c0@OneSwitch> italian online magazine articleGood interview, Michelle (http://www.videoludica.com/news.php?news=226&lang=en ) - although I did wince a bit at the "Several million people who suffer from various kinds of disabilities" part. Barrie OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List Cc: Jason Della Rocca Sent: Friday, April 07, 2006 7:29 PM Subject: [games_access] italian online magazine article for those of you very familiar with my "eye," (how they found that to put with this article, i have no idea), an italian gaming magazine has an interview with me up at: http://www.videoludica.com/news.php?news=226 the italian version will be up soon. i'm afraid i was babelfished in a few areas -- we are all now a "research squad" (i actually really like that term...look out bad guys! the game accessibility research squad is on the way!) michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Apr 7 15:39:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 21:39:30 +0200 Subject: [games_access] italian online magazine article References: <0ab901c65a18$716335c0$0202a8c0@OneSwitch><0acd01c65a18$c9257cf0$0202a8c0@OneSwitch><007b01c65a23$b30ee1d0$8e8b2ed5@Delletje><4436915C.80509@ebass.nl> <005d01c65a7a$03aeb8d0$0202a8c0@OneSwitch> Message-ID: <011401c65a7a$fdd60750$8e8b2ed5@Delletje> Thanks for the link, Barrie! Cool interview, Michelle! Thanks for mentioning audio games as well ;) And I guess that when you combine all disabled people from just Western countries (so not counting Africa and China, where there are many many disabled people as well) which use computers on a daily basis, you will get numbers that go in the millions.... ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 07, 2006 9:32 PM Subject: Re: [games_access] italian online magazine article > italian online magazine articleGood interview, Michelle > (http://www.videoludica.com/news.php?news=226&lang=en ) - although I did > wince a bit at the "Several million people who suffer from various kinds > of disabilities" part. > > Barrie > OneSwitch.org.uk > > > > ----- Original Message ----- > From: d. michelle hinn > To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List > Cc: Jason Della Rocca > Sent: Friday, April 07, 2006 7:29 PM > Subject: [games_access] italian online magazine article > > > for those of you very familiar with my "eye," (how they found that to put > with this article, i have no idea), an italian gaming magazine has an > interview with me up at: > > > http://www.videoludica.com/news.php?news=226 > > > the italian version will be up soon. i'm afraid i was babelfished in a few > areas -- we are all now a "research squad" (i actually really like that > term...look out bad guys! the game accessibility research squad is on the > way!) > > > michelle > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Apr 7 16:10:49 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 7 Apr 2006 16:10:49 -0400 Subject: [games_access] hands free counte strike PC. Bobby's video. Message-ID: <017b01c65a7f$5de1bfa0$6401a8c0@CYXKG51> Below is any knowledge is cut from Bobby who fell me on the Internet he is a sea for quadriplegic and plays counterstrike first-person game with voice activation and sip and puff. Check out his video on his download page the one that's as video I think there are two of them. I just did they are great and I just e-mailed him back I'm hoping to start learning this technology so I can implemented in my game designs. "Hey Robert, I came across your website while searching around the net for computer aided gamming equipment. I was also injured when I was 14 years old just only a few years earlier in 1984. I'm a quad C 3-4. I have been gamming since the late 90's but mainly on the PC. I have competed in online gamming for the few years. Counterstrike is the primary game I play and have competed in LAN tournaments and online gamming leagues. I'm in a clan that my brother and me started up about 5-6 years ago. I use two different head tracking devices which are the Tracker One from Madentec and the other is the SmartNAV from Naturalpoint. I also use two different sip and puff switches, WISP 2000 for the Tracker One and a sip and puff switch from Origin Instruments for the SmartNAV. To aid in extra keyboard buttons I use a voice activated program called Gamecommander 3. With these tools I can play pretty much any game made for the PC. I watched the video's on your site and must say that's pretty damn impressive. I have a few video's on my website of how I play PC games if you want to checkout at www.wudup.net , there in the download section. I give you mad prop's for doing all you're doing. Keep it up! Bobby G" Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 7 16:09:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 22:09:24 +0200 Subject: [games_access] hands free counte strike PC. Bobby's video. References: <017b01c65a7f$5de1bfa0$6401a8c0@CYXKG51> Message-ID: <012b01c65a7f$2a790b00$8e8b2ed5@Delletje> Cool! Thanks, Robert! ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Friday, April 07, 2006 10:10 PM Subject: [games_access] hands free counte strike PC. Bobby's video. Below is any knowledge is cut from Bobby who fell me on the Internet he is a sea for quadriplegic and plays counterstrike first-person game with voice activation and sip and puff. Check out his video on his download page the one that's as video I think there are two of them. I just did they are great and I just e-mailed him back I'm hoping to start learning this technology so I can implemented in my game designs. "Hey Robert, I came across your website while searching around the net for computer aided gamming equipment. I was also injured when I was 14 years old just only a few years earlier in 1984. I'm a quad C 3-4. I have been gamming since the late 90's but mainly on the PC. I have competed in online gamming for the few years. Counterstrike is the primary game I play and have competed in LAN tournaments and online gamming leagues. I'm in a clan that my brother and me started up about 5-6 years ago. I use two different head tracking devices which are the Tracker One from Madentec and the other is the SmartNAV from Naturalpoint. I also use two different sip and puff switches, WISP 2000 for the Tracker One and a sip and puff switch from Origin Instruments for the SmartNAV. To aid in extra keyboard buttons I use a voice activated program called Gamecommander 3. With these tools I can play pretty much any game made for the PC. I watched the video's on your site and must say that's pretty damn impressive. I have a few video's on my website of how I play PC games if you want to checkout at www.wudup.net , there in the download section. I give you mad prop's for doing all you're doing. Keep it up! Bobby G" Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Apr 7 16:41:50 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 7 Apr 2006 13:41:50 -0700 Subject: [games_access] hands free counte strike PC. Bobby's video. In-Reply-To: <012b01c65a7f$2a790b00$8e8b2ed5@Delletje> References: <017b01c65a7f$5de1bfa0$6401a8c0@CYXKG51> <012b01c65a7f$2a790b00$8e8b2ed5@Delletje> Message-ID: http://www.csnation.net/articles.php/71/ Great article that goes into detail how Bobby rigs up the various devices so he can play. This is really cool to see. Get this up on the blog pretty please. -Reid On 4/7/06, AudioGames.net wrote: > > Cool! Thanks, Robert! > > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Friday, April 07, 2006 10:10 PM > Subject: [games_access] hands free counte strike PC. Bobby's video. > > > Below is any knowledge is cut from Bobby who fell me on the Internet he is a > sea for quadriplegic and plays counterstrike first-person game with voice > activation and sip and puff. Check out his video on his download page the > one that's as video I think there are two of them. I just did they are > great and I just e-mailed him back I'm hoping to start learning this > technology so I can implemented in my game designs. > > "Hey Robert, > > > > I came across your website while searching around the net for computer aided > gamming equipment. I was also injured when I was 14 years old just only a > few years earlier in 1984. I'm a quad C 3-4. I have been gamming since the > late 90's but mainly on the PC. I have competed in online gamming for the > few years. Counterstrike is the primary game I play and have competed in LAN > tournaments and online gamming leagues. I'm in a clan that my brother and me > started up about 5-6 years ago. I use two different head tracking devices > which are the Tracker One from Madentec and the other is the SmartNAV from > Naturalpoint. I also use two different sip and puff switches, WISP 2000 for > the Tracker One and a sip and puff switch from Origin Instruments for the > SmartNAV. To aid in extra keyboard buttons I use a voice activated program > called Gamecommander 3. With these tools I can play pretty much any game > made for the PC. I watched the video's on your site and must say that's > pretty damn impressive. I have a few video's on my website of how I play PC > games if you want to checkout at www.wudup.net , there in the download > section. > > > > I give you mad prop's for doing all you're doing. Keep it up! > > > > > > > > Bobby G" > > Robert > > AI online SGA President > > arthit73 at cablespeed.com > > www.RobertFlorio.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Fri Apr 7 17:18:14 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 7 Apr 2006 16:18:14 -0500 Subject: [games_access] italian online magazine article Message-ID: the english version is up -- if you press the "eng" it should come up as a news headline...but maybe they "fixed" that? it wasn't up in italian at all yet. ---- Original message ---- >Date: Fri, 7 Apr 2006 20:35:00 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] italian online magazine article >To: "IGDA Games Accessibility SIG Mailing List" > > aha.... "will be up soon".... missed that, sorry ;) > > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Friday, April 07, 2006 8:33 PM > Subject: Re: [games_access] italian online > magazine article > hehe .... > > "The retrogaming he is dead man, and the assassin > is the digital distribution them." - I love > BableFishy! > > but err.... can't find anything on game > accessibility... or your eye? > > > > ----- Original Message ----- > From: d. michelle hinn > To: news at ebass.nl ; IGDA Games Accessibility SIG > Mailing List > Cc: Jason Della Rocca > Sent: Friday, April 07, 2006 8:29 PM > Subject: [games_access] italian online magazine > article > for those of you very familiar with my "eye," > (how they found that to put with this article, i > have no idea), an italian gaming magazine has an > interview with me up at: > http://www.videoludica.com/news.php?news=226 > the italian version will be up soon. i'm afraid > i was babelfished in a few areas -- we are all > now a "research squad" (i actually really like > that term...look out bad guys! the game > accessibility research squad is on the way!) > michelle > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Fri Apr 7 17:29:09 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 7 Apr 2006 23:29:09 +0200 Subject: [games_access] italian online magazine article References: Message-ID: <015b01c65a8a$4e7d50a0$8e8b2ed5@Delletje> exactly... when I received BArrie's post, I clicked his link (with the "ENG"), then went back to the site's homepage (http://www.videoludica.com/) and there was your eye again, in English... ;) Richard ( ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 07, 2006 11:18 PM Subject: Re: [games_access] italian online magazine article > the english version is up -- if you press the "eng" it should > come up as a news headline...but maybe they "fixed" that? it > wasn't up in italian at all yet. > > ---- Original message ---- >>Date: Fri, 7 Apr 2006 20:35:00 +0200 >>From: "AudioGames.net" >>Subject: Re: [games_access] italian online magazine article >>To: "IGDA Games Accessibility SIG Mailing List" > >> >> aha.... "will be up soon".... missed that, sorry ;) >> >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Friday, April 07, 2006 8:33 PM >> Subject: Re: [games_access] italian online >> magazine article >> hehe .... >> >> "The retrogaming he is dead man, and the assassin >> is the digital distribution them." - I love >> BableFishy! >> >> but err.... can't find anything on game >> accessibility... or your eye? >> >> >> >> ----- Original Message ----- >> From: d. michelle hinn >> To: news at ebass.nl ; IGDA Games Accessibility SIG >> Mailing List >> Cc: Jason Della Rocca >> Sent: Friday, April 07, 2006 8:29 PM >> Subject: [games_access] italian online magazine >> article >> for those of you very familiar with my "eye," >> (how they found that to put with this article, i >> have no idea), an italian gaming magazine has an >> interview with me up at: >> http://www.videoludica.com/news.php?news=226 >> the italian version will be up soon. i'm afraid >> i was babelfished in a few areas -- we are all >> now a "research squad" (i actually really like >> that term...look out bad guys! the game >> accessibility research squad is on the way!) >> michelle >> >> ------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Apr 7 18:11:35 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 7 Apr 2006 17:11:35 -0500 Subject: [games_access] italian online magazine article Message-ID: <8365a51e.a570ba1a.f941100@expms2.cites.uiuc.edu> yeah, it's funny -- i don't think that was the way the original question was posed but yeah...if you started to do a world count then we might be in the millions. like i said...i think i was a bit babelfished on things -- but overall it turned out fine. :) i thought i'd given him your website link, richard, but it was done a few months back so who can remember? ;) ---- Original message ---- >Date: Fri, 7 Apr 2006 21:39:30 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] italian online magazine article >To: "IGDA Games Accessibility SIG Mailing List" > >Thanks for the link, Barrie! Cool interview, Michelle! Thanks for mentioning >audio games as well ;) >And I guess that when you combine all disabled people from just Western >countries (so not counting Africa and China, where there are many many >disabled people as well) which use computers on a daily basis, you will get >numbers that go in the millions.... > > > >----- Original Message ----- >From: "Barrie Ellis" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, April 07, 2006 9:32 PM >Subject: Re: [games_access] italian online magazine article > > >> italian online magazine articleGood interview, Michelle >> (http://www.videoludica.com/news.php?news=226&lang=en ) - although I did >> wince a bit at the "Several million people who suffer from various kinds >> of disabilities" part. >> >> Barrie >> OneSwitch.org.uk >> >> >> >> ----- Original Message ----- >> From: d. michelle hinn >> To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List >> Cc: Jason Della Rocca >> Sent: Friday, April 07, 2006 7:29 PM >> Subject: [games_access] italian online magazine article >> >> >> for those of you very familiar with my "eye," (how they found that to put >> with this article, i have no idea), an italian gaming magazine has an >> interview with me up at: >> >> >> http://www.videoludica.com/news.php?news=226 >> >> >> the italian version will be up soon. i'm afraid i was babelfished in a few >> areas -- we are all now a "research squad" (i actually really like that >> term...look out bad guys! the game accessibility research squad is on the >> way!) >> >> >> michelle >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Sat Apr 8 13:39:38 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 8 Apr 2006 13:39:38 -0400 Subject: [games_access] research squad Message-ID: <01d601c65b33$698a0330$6401a8c0@CYXKG51> Michelle I agree that does have a catchy nice word-of-mouth ring to it. Reach search squad is a great word and I love how in the Italian interview you mention we are trying to create a rating system and I think like the ESRB they are an organization gamers send their tapes to so they might be paying for the service we truly could create this I think it's needed some sort of company that creates games accessible for everyone to the mainstream systems platforms and also rates the system game would be a great resource company. I will head toward that in my own efforts just like all of us are but whoever gets there with the most success that's going to be something worth doing I'm so glad we're all working together to get there. How did they find a picture of your I did the interview you at GDC this year or something? That is funny. I didn't know that video games were as popular as this much as this article might suggest from Italy because we were talking with Sander and Richard with my mother as you know we are Italian and they mentioned it wasn't too popular there yet or someone said that maybe my mother. Thanks AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sat Apr 8 21:11:40 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 8 Apr 2006 18:11:40 -0700 Subject: [games_access] Games[CC] Seeks Opinions Message-ID: Hey everyone, I have a poll up at my Games[CC] website (http://gamescc.rbkdesign.com) asking which genre of game we should look to for selecting our next game to close caption. I've explained it in more detail at the site if interested. Feel free to vote and influence the future direction of Games[CC], thanks! -Reid From richard at audiogames.net Sun Apr 9 04:59:08 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 9 Apr 2006 10:59:08 +0200 Subject: [games_access] Games[CC] Seeks Opinions References: Message-ID: <003301c65bb3$dc7fe280$8e8b2ed5@Delletje> Hi, Sorry to bring this up (since we'd all want millions of people to start voting right away) but I'd like to make a few suggestions that would improve your poll, in my opinion. I'd add the following (generally agreed to be computer) genres: - music/rhythm games (singstar, guitar hero, dancedancerevolution, donkey konga, vib ribbon, etc.)* - racing games (needforspeed, motogp4, gran turismo, project gotham racing, etc) (- platform games (this is a little outdated and would now certainly go into the action/adventure genre - better leave this one from the poll but I'd just wanted to mention it) "Casual" isn't a genre like the others in the list ; "Casual game" is a term coined to refer to video games designed to be played to completion in a few minutes or less. You could have a 'casual puzzle game' as well as a 'casual shooter game'. If you decide to add this one, than you'd certainly have to add other (non-)genres as well, such as serious games, mainstream games, mobile games, kids games (<7?), etc. But I wouldn't do that in one poll and it makes things more complicated (people would want to start voting on a 'serious mobile action/adventure game for kids').. I'm a bit unsure what you mean with the "space-exploration/conquest "-genre. Can you name an example which is not an RPG, RTS or action/adventure game? Otherwise, great initiative, Reid! Greets, Richard * I would be very interested in seeing a game that revolves around sound and music to be made accessible for people with hearing disabilities. Although I bet that since all cue's are already visually present, you can probable play these games even without sound... ps: anyone already know this old petition: http://www.petitiononline.com/Captions/petition.html ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, April 09, 2006 3:11 AM Subject: [games_access] Games[CC] Seeks Opinions Hey everyone, I have a poll up at my Games[CC] website (http://gamescc.rbkdesign.com) asking which genre of game we should look to for selecting our next game to close caption. I've explained it in more detail at the site if interested. Feel free to vote and influence the future direction of Games[CC], thanks! -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Apr 9 06:09:23 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 9 Apr 2006 12:09:23 +0200 Subject: [games_access] Some thoughts on games with CC References: Message-ID: <002101c65bbd$acd36700$8e8b2ed5@Delletje> Hi, Reid mentioned several times during the GDC that there are only about 3 games that are close-captioned. When I heard this my initial though was "that can't be... what about Syberia 1 & 2, most adventures made with the SCUMM engine (Monkey Island, Maniac Mansion, Grim Fandango, etc.), and gameX and gameY, etc." . Well, some games made with the SCUMM engine don't use auditory dialog at all (like Maniac Mansion) so captioning was all there was to express dialog. But still, there are at least 5 games I thought I'd know with captioning that Reid did not mention. So then I remembered the difference between (closed) captioning and subtitling (http://en.wikipedia.org/wiki/Closed_captioning) . And it turned out (of course) that the examples I thought of are examples of subtitles instead of captioning. But then I had a look around to see if there is some info on possible accessibility problems in these games (surely there's a deaf person out there still stuck in Monkey Island simply because it can't hear a clue. And I found this (on of of the Monkey Island games): "Needless to say, you must also hone your senses to succeed in this adventure and give your imagination full rein. Clues abound, but only if you watch and listen for them. This means that there are clues in descriptions of persons and items and, much to my great relief, you can enable text subtitles so you don't miss a single thing. Even the opening sequence has subtitles, but you do have to enter the game first and enable this feature before you will get them. The dialogue is thoroughly entertaining and it's worth exhausting every conversation, not only to extract all the clues, but also to get some extra laughs. And watch out for all the quips taken straight out of Lucas Films such as Star Wars and Indiana Jones." - http://www.quandaryland.com/jsp/dispArticle.jsp?index=189 Then I had a look at DeafGamers.com, since I remember they have their own rating system for game accessibility over there: http://www.deafgamers.com/dgclassification.htm . And found that DeafGamers.com too states that "...only Half-Life 2 springs to mind as being a game worthy of an A grade." While reading their reviews I found that there are actually quite a lot of games that easily have a "B"-rating and are not an "A" because of the caption/subtitle difference. However, as I read on, it turned out that most (if not all) "B"-rated games are FULLY playable while not having captions. Meaning: captioning was not present BUT captioning was not necessary for accessibility anyway. So, to end this random-thinking-writing of mine with a point: I just found out for myself that there are many games out there with subtitles and which only lack captions which are not needed anyway to play the game. Maybe we should do something with this information... because after leaving the GDC it seemed like there were only 3 accessible games for deaf gamers? Babble... Ries http://www.audiogames.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sun Apr 9 15:29:30 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 9 Apr 2006 12:29:30 -0700 Subject: [games_access] Games[CC] Seeks Opinions In-Reply-To: <003301c65bb3$dc7fe280$8e8b2ed5@Delletje> References: <003301c65bb3$dc7fe280$8e8b2ed5@Delletje> Message-ID: All your points are correct. Keep in mind that most games aren't open to modders. I don't have access to software development kits for most music based games, which are on the consoles. That said, I also don't have access to most games fall into the casual market. I've modified the poll a bit to list only the categories I see us having access to a software developer kit. Thanks, -Reid On 4/9/06, AudioGames.net wrote: > Hi, > > Sorry to bring this up (since we'd all want millions of people to start > voting right away) but I'd like to make a few suggestions that would improve > your poll, in my opinion. I'd add the following (generally agreed to be > computer) genres: > > - music/rhythm games (singstar, guitar hero, dancedancerevolution, donkey > konga, vib ribbon, etc.)* > - racing games (needforspeed, motogp4, gran turismo, project gotham racing, > etc) > (- platform games (this is a little outdated and would now certainly go into > the action/adventure genre - better leave this one from the poll but I'd > just wanted to mention it) > > "Casual" isn't a genre like the others in the list ; "Casual game" is a term > coined to refer to video games designed to be played to completion in a few > minutes or less. You could have a 'casual puzzle game' as well as a 'casual > shooter game'. If you decide to add this one, than you'd certainly have to > add other (non-)genres as well, such as serious games, mainstream games, > mobile games, kids games (<7?), etc. But I wouldn't do that in one poll and > it makes things more complicated (people would want to start voting on a > 'serious mobile action/adventure game for kids').. > > I'm a bit unsure what you mean with the "space-exploration/conquest "-genre. > Can you name an example which is not an RPG, RTS or action/adventure game? > > Otherwise, great initiative, Reid! > > Greets, > > Richard > > * I would be very interested in seeing a game that revolves around sound and > music to be made accessible for people with hearing disabilities. Although I > bet that since all cue's are already visually present, you can probable play > these games even without sound... > > ps: anyone already know this old petition: > http://www.petitiononline.com/Captions/petition.html > > > > > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, April 09, 2006 3:11 AM > Subject: [games_access] Games[CC] Seeks Opinions > > > Hey everyone, > > I have a poll up at my Games[CC] website > (http://gamescc.rbkdesign.com) asking which genre of game we should > look to for selecting our next game to close caption. I've explained > it in more detail at the site if interested. Feel free to vote and > influence the future direction of Games[CC], thanks! > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Sun Apr 9 15:52:27 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 9 Apr 2006 12:52:27 -0700 Subject: [games_access] Some thoughts on games with CC In-Reply-To: <002101c65bbd$acd36700$8e8b2ed5@Delletje> References: <002101c65bbd$acd36700$8e8b2ed5@Delletje> Message-ID: Well, OK, you caught me... or something. 99% of games (with the except of audio games) are accessible, i.e., playable to a degree for hard of hearing or deaf gamers. That doesn't mean the experience is enjoyable though. That doesn't meant that closed captioning isn't needed. Playing games with subtitles is more enjoyable than without. Playing with full closed captioning is even better! I always bring up this example when explaining why games need closed captioning. I was playing Max Payne 2 and found myself inside a large Masion level. I walked up some stairs and there was a single door that was closed. I walked up to the door to open it, but nothing happened. As I turned to walk away, suddenly the door flew off its hinges towards me and killed me instantly. I was frickin' pissed. I was ready to put the game down and stop playing. Curse Max Payne! Curse Remedy! Curse 3D Realms! Curse 'em all! I calmed down, restarted my last save, which was a fair ways back, replayed what I had already done so, slightly annoyed at the repetativeness of it all and made my way back to the door. This time, I turned up the volume much louder than I had it before. I saved my game, walked up to the door and listened closely. I heard voices on the other side of the door, voices that said, "She's set to blow! Get going!" The door once again exploded and killed me instantly. "AH HA!" I said to myself, "There be clues in them whisperin' voices." and from that moment on, I realized that gaming for someone that is hearing impaired or deaf can be extremely frustrating and a poor experience because they can miss out on very important audio clues. As a developer, I understand the motivations we have when creating a game. We want to provide the most exhilerating experience possible. We want to challenge and inspire gamers and do everything in our power to lessen the negative frustrations of playing a game without making it too easy. Ignoring closed captioning is to ignore the one of the many core goals of a game developer, to alieviate frustrations gamers can have during play. With all this talk about next generation, there's a push for not only next gen graphics, but also next gen gameplay. Gameplay is getting more and more complex as our games mature and provide gamers with richer experiences. Those multi-layered, in depth gaming experiences will require the use of closed captioning if a hard of hearing/deaf gamer is to have the full experience intended by the game designer. -Reid On 4/9/06, AudioGames.net wrote: > > Hi, > > Reid mentioned several times during the GDC that there are only about 3 > games that are close-captioned. When I heard this my initial though was > "that can't be... what about Syberia 1 & 2, most adventures made with the > SCUMM engine (Monkey Island, Maniac Mansion, Grim Fandango, etc.), and gameX > and gameY, etc." . Well, some games made with the SCUMM engine don't use > auditory dialog at all (like Maniac Mansion) so captioning was all there was > to express dialog. But still, there are at least 5 games I thought I'd know > with captioning that Reid did not mention. > > So then I remembered the difference between (closed) captioning and > subtitling (http://en.wikipedia.org/wiki/Closed_captioning) > . And it turned out (of course) that the examples I thought of are examples > of subtitles instead of captioning. But then I had a look around to see if > there is some info on possible accessibility problems in these games (surely > there's a deaf person out there still stuck in Monkey Island simply because > it can't hear a clue. And I found this (on of of the Monkey Island games): > > "Needless to say, you must also hone your senses to succeed in this > adventure and give your imagination full rein. Clues abound, but only if you > watch and listen for them. This means that there are clues in descriptions > of persons and items and, much to my great relief, you can enable text > subtitles so you don't miss a single thing. Even the opening sequence has > subtitles, but you do have to enter the game first and enable this feature > before you will get them. The dialogue is thoroughly entertaining and it's > worth exhausting every conversation, not only to extract all the clues, but > also to get some extra laughs. And watch out for all the quips taken > straight out of Lucas Films such as Star Wars and Indiana Jones." - > http://www.quandaryland.com/jsp/dispArticle.jsp?index=189 > > Then I had a look at DeafGamers.com, since I remember they have their own > rating system for game accessibility over there: > http://www.deafgamers.com/dgclassification.htm . > And found that DeafGamers.com too states that "...only Half-Life 2 springs > to mind as being a game worthy of an A grade." While reading their reviews I > found that there are actually quite a lot of games that easily have a > "B"-rating and are not an "A" because of the caption/subtitle difference. > However, as I read on, it turned out that most (if not all) "B"-rated games > are FULLY playable while not having captions. Meaning: captioning was not > present BUT captioning was not necessary for accessibility anyway. > > So, to end this random-thinking-writing of mine with a point: I just found > out for myself that there are many games out there with subtitles and which > only lack captions which are not needed anyway to play the game. Maybe we > should do something with this information... because after leaving the GDC > it seemed like there were only 3 accessible games for deaf gamers? > > Babble... > > Ries > > http://www.audiogames.net > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Sun Apr 9 16:13:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 9 Apr 2006 22:13:50 +0200 Subject: [games_access] Games[CC] Seeks Opinions References: <003301c65bb3$dc7fe280$8e8b2ed5@Delletje> Message-ID: <005c01c65c12$1e35d910$8e8b2ed5@Delletje> Ah ok, I hadn't taken the availability of SDK's into account... sorry :) ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, April 09, 2006 9:29 PM Subject: Re: [games_access] Games[CC] Seeks Opinions All your points are correct. Keep in mind that most games aren't open to modders. I don't have access to software development kits for most music based games, which are on the consoles. That said, I also don't have access to most games fall into the casual market. I've modified the poll a bit to list only the categories I see us having access to a software developer kit. Thanks, -Reid On 4/9/06, AudioGames.net wrote: > Hi, > > Sorry to bring this up (since we'd all want millions of people to start > voting right away) but I'd like to make a few suggestions that would > improve > your poll, in my opinion. I'd add the following (generally agreed to be > computer) genres: > > - music/rhythm games (singstar, guitar hero, dancedancerevolution, donkey > konga, vib ribbon, etc.)* > - racing games (needforspeed, motogp4, gran turismo, project gotham > racing, > etc) > (- platform games (this is a little outdated and would now certainly go > into > the action/adventure genre - better leave this one from the poll but I'd > just wanted to mention it) > > "Casual" isn't a genre like the others in the list ; "Casual game" is a > term > coined to refer to video games designed to be played to completion in a > few > minutes or less. You could have a 'casual puzzle game' as well as a > 'casual > shooter game'. If you decide to add this one, than you'd certainly have to > add other (non-)genres as well, such as serious games, mainstream games, > mobile games, kids games (<7?), etc. But I wouldn't do that in one poll > and > it makes things more complicated (people would want to start voting on a > 'serious mobile action/adventure game for kids').. > > I'm a bit unsure what you mean with the "space-exploration/conquest > "-genre. > Can you name an example which is not an RPG, RTS or action/adventure game? > > Otherwise, great initiative, Reid! > > Greets, > > Richard > > * I would be very interested in seeing a game that revolves around sound > and > music to be made accessible for people with hearing disabilities. Although > I > bet that since all cue's are already visually present, you can probable > play > these games even without sound... > > ps: anyone already know this old petition: > http://www.petitiononline.com/Captions/petition.html > > > > > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, April 09, 2006 3:11 AM > Subject: [games_access] Games[CC] Seeks Opinions > > > Hey everyone, > > I have a poll up at my Games[CC] website > (http://gamescc.rbkdesign.com) asking which genre of game we should > look to for selecting our next game to close caption. I've explained > it in more detail at the site if interested. Feel free to vote and > influence the future direction of Games[CC], thanks! > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Apr 9 16:30:50 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 9 Apr 2006 15:30:50 -0500 Subject: [games_access] research squad In-Reply-To: <01d601c65b33$698a0330$6401a8c0@CYXKG51> References: <01d601c65b33$698a0330$6401a8c0@CYXKG51> Message-ID: hey robert! actually the interview was done several months ago -- december or january, i forget. not sure how they got the picture of my eye but it's all over the net by now so they probably grabbed it from somewhere! yeah, i'm not sure about the popularity of games in italy but there must be at least some researchers interested in game studies there to have launched this magazine. michelle >Michelle I agree that does have a catchy nice word-of-mouth ring to >it. Reach search squad is a great word and I love how in the >Italian interview you mention we are trying to create a rating >system and I think like the ESRB they are an organization gamers >send their tapes to so they might be paying for the service we truly >could create this I think it's needed some sort of company that >creates games accessible for everyone to the mainstream systems >platforms and also rates the system game would be a great resource >company. I will head toward that in my own efforts just like all of >us are but whoever gets there with the most success that's going to >be something worth doing I'm so glad we're all working together to >get there. > >How did they find a picture of your I did the interview you at GDC >this year or something? That is funny. I didn't know that video >games were as popular as this much as this article might suggest >from Italy because we were talking with Sander and Richard with my >mother as you know we are Italian and they mentioned it wasn't too >popular there yet or someone said that maybe my mother. >Thanks > >AI online SGA President > >arthit73 at cablespeed.com > >www.RobertFlorio.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Apr 10 02:56:24 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 10 Apr 2006 07:56:24 +0100 Subject: [games_access] Adapting games for greater access - Controls References: <020d01c658ac$c85216c0$0200a8c0@KELLY> Message-ID: <00de01c65c6b$e2616e90$0202a8c0@OneSwitch> Hi Kelly, Could you please explain a bit more about your present game interface? Can the game be solely played with a mouse, or do you need some keyboard usage too? It would be good for us to give it some more thought regarding how it could be made more accessible. Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "K" To: Sent: Wednesday, April 05, 2006 1:30 PM Subject: [games_access] RE: Another list... (and follow up info on Top 3 forindies thread) > >I'd bundle everyone together and *only* developers deliberately working > >on >>game accessibility. > > I'm gonna disagree slightly on that suggestion Richard :) Indie developers > have SO much less to work with, especially those that are actually > independent and not 3rd party developers working with a publisher. It's > very > easy to say "ok, when we're bigger, we'll do this stuff" knowing that our > games have the same accessibility problems as a bigger production's would. > I > think it would be nice to salute the smaller companies for taking what's > no > doubt a bigger chunk of their resources overall to do the right thing by > their players. It opens up new markets but since you don't really know how > much impact various changes will have it's hard to justify in a budget > what > benefit, if any, accessibility feature X would have on the project's > bottom > line. > > Plus it would be neat to show that so-and-so at the IGF who only had a 20k > budget still found a way to make closed captioning or something a > priority. > :) Most games are made with C++, Java, Flash, Shockwave, etc. so I'm > hoping > to see people release opensource code libraries/plugins with accessibility > features in them for mix-n-match use so it's a matter of > integration/customizing rather than engineering from scratch and > researching > the design, then the technical design, then the implementation and testing > for general cases that could be done once and then shared and customized > for > special cases. Throw in some tools- utility code that allows designers and > artists to *see* what their art/game looks like to someone with various > visual problems or audio problems (cripples it in some way), and you'd > have > a turn-key suite of tools that any developer could use to put a big dent > in > their accessibility problem-identifying and solving efforts. > > But I am biased, as an indie working on funded and unfunded projects under > different brands right now. It's the unfunded one we're trying to squeeze > in > accessibility for because the others fall under that suggested definition > of > people who shouldn't make games LOL (heh, it's really not a game where > audio > adds a ton to the play honestly- the audio is just a backdrop to create > tension/mood while they play (trivia games) and the sfx all have > correlating > onscreen text-based feedback of visual effects to convey the same meaning- > plus they are already self-paced and trivial pursuit style (we have a beta > test copy, www.isergames.com The Sex Ed Game, if anyone is interested in > testing for accessibility issues, let me know off-list and I'll send you > the > dl info)). It's too late to add *major* features to that release but I > think > it does pretty well- might be issues with the art contrast/etc. but like I > mentioned before while I can *hear* where audio is important I can't *see* > where our graphics might be hard to see to people with different vision > issues (I don't know enough yet about the different visual impairments to > say either way). > > In my spare time now (ha) I'm reading your SIG white paper 'Game not Over' > and going through your top 10 list and other resources to analyze our > bigger > game, Rapture Online (an MMOEG, basically an adults-only MMORPG), for > accessibility needs. Thanks so much for your feedback so far- I'm sure > that > if I have questions and when I reach a final plan/analysis I'm going to > share a link to it here. > > I doubt my process will be super or comprehensive as this is the first > time > I've done this but I am going to document what I did anyways on our site > in > case other game designers want to try the same thing. It's exciting though > to think that I could anticipate these problems and make the game a good > experience for everyone right "out of the box." I really hope to see more > guides and workshops about how to analyze your game design for > accessibility > issues... there was an all day tutorial at GDC that ran up against my > serious games schedule for The Sex Ed Game, but perhaps that's what you > all > covered. :) I'm especially ignorant on alt-input/controllers and how they > work to operate the game or how game controls are re-mapped to these > devices. Our primary mouse controls is just like The Sims 2 pie menu > system > so figuring out how players can use those with any kind of input device is > really important (we have editable keyboard shortcuts for *everything* so > I'm thinking that's where we'll be able to make it accessible). > > Again, thanks for all the input! Keep up the good work- this is an > informative list to lurk on (resumes lurker mode until I learn a bit more) > :) > > Kelly > > www.blackloveinteractive.com > www.isergames.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Tue Apr 11 18:46:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 12 Apr 2006 00:46:36 +0200 Subject: [games_access] Hiya... Message-ID: <002c01c65db9$c9f13940$8e8b2ed5@Delletje> Hiya, Sander and I've been busy working on the Game-Accessibility website, which we are slowly releasing to the public now... very slowly since there's still a huge amount of typos and several sections not yet filled in. But anyway, you can already get a glance of what it is becoming... http://www.game-accessibility.com Of course we still have to add loads of resources and we're still toying with the format here and there (like the gamer section which is the biggest mess still). Since Sander and I mostly know resources related to audio games and blind-related game accessibiltiy, I am wondering If any of you know some good (academic) resources on game accessibility for other handicaps... I'm mostly interested in research papers, project descriptions and academic resources but of course everything is welcome... I managed find some stuff I saved on my computer years ago which is now gone from the internet (which is one of the aims of the project - to prevent resources from fading away after a couple of years)... anyone have some older stuff on game accessibility as well? Like, last century stuff (I only got a few papers from the 1990's which only refer to game accessibility like "maybe in the future we could have games for blind children as well...?"...? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Tue Apr 11 20:01:43 2006 From: agdev at thechases.com (Tim Chase) Date: Tue, 11 Apr 2006 19:01:43 -0500 Subject: [games_access] game-accessibility web site... Message-ID: <443C4367.8070701@thechases.com> Just a small thing I noticed while opening slightly less than a bajillion tabs in FireFox from the "Resources" page: http://www.accessibility.nl/games/index.php?pagefile=papers The article link for: Blind computer users are playing by ear: Hiawatha Bray (2005) has "hhttp" instead of "http" for the link, causing browsers to hiccup. Easy 'nuff to fix. :) -t PS: sorry...I would have replied to the original so threading mailers could keep it nice and neat, but for some reason, it vanished from my trash-can, even though I accidentally deleted it a couple minutes ago and haven't emptied the trash-can yet. :-/ Go figure. From arthit73 at cablespeed.com Wed Apr 12 12:44:21 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 12 Apr 2006 12:44:21 -0400 Subject: [games_access] possible source for game-accessibility.com Message-ID: <01bf01c65e50$5a567d10$6401a8c0@CYXKG51> A friend of mine recently I just starting to get to know has been working on some papers and works with Microsoft currently I could ask him to fill you in he's part of this mailing list now. http://www.brannonz.com/ I will also add him on the accessibility disabled gamers for him to do also at my web site to your list of research links? Feel free to contact him I think Michelle has spoken with him before. His name is Brannon. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Thu Apr 13 09:56:36 2006 From: agdev at thechases.com (Tim Chase) Date: Thu, 13 Apr 2006 08:56:36 -0500 Subject: [games_access] Semi-OT... Message-ID: <443E5894.3060104@thechases.com> This link came across my RSS feed today: http://www.wired.com/news/technology/0,70585-0.html Which details some advances in video-phone technologies for enabling deaf folks to communicate more expressively than just text/TTY communications. Of course, my first thought was along the lines of "hmmm...how can this be made into a cool gaming technology?" :) -tim From rkimball at gmail.com Thu Apr 13 11:21:12 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 13 Apr 2006 08:21:12 -0700 Subject: [games_access] Semi-OT... In-Reply-To: <443E5894.3060104@thechases.com> References: <443E5894.3060104@thechases.com> Message-ID: Yeah I also read about this. Here's an alternate article if anyone cares to read more. http://www.boston.com/business/technology/articles/2006/04/10/breaking_a_sound_barrier/ On 4/13/06, Tim Chase wrote: > This link came across my RSS feed today: > > http://www.wired.com/news/technology/0,70585-0.html > > Which details some advances in video-phone technologies for > enabling deaf folks to communicate more expressively than > just text/TTY communications. > > Of course, my first thought was along the lines of > "hmmm...how can this be made into a cool gaming technology?" > > :) > > -tim > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu Apr 13 11:54:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 13 Apr 2006 17:54:03 +0200 Subject: [games_access] Semi-OT... References: <443E5894.3060104@thechases.com> Message-ID: <002c01c65f12$7dfc3ad0$8e8b2ed5@Delletje> This might be interesting for you then too: http://www.vsign.nl/EN/vsignEN.htm VSign was a project done while we were doing Drive. What I like about it is that it is made in Director, so in theory thousands of Shockwave Game-developers could use it in their *online* games almost immediatly. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 13, 2006 5:21 PM Subject: Re: [games_access] Semi-OT... Yeah I also read about this. Here's an alternate article if anyone cares to read more. http://www.boston.com/business/technology/articles/2006/04/10/breaking_a_sound_barrier/ On 4/13/06, Tim Chase wrote: > This link came across my RSS feed today: > > http://www.wired.com/news/technology/0,70585-0.html > > Which details some advances in video-phone technologies for > enabling deaf folks to communicate more expressively than > just text/TTY communications. > > Of course, my first thought was along the lines of > "hmmm...how can this be made into a cool gaming technology?" > > :) > > -tim > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Apr 13 12:13:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 13 Apr 2006 18:13:32 +0200 Subject: [games_access] Semi-OT... References: <443E5894.3060104@thechases.com> <002c01c65f12$7dfc3ad0$8e8b2ed5@Delletje> Message-ID: <003301c65f15$38c67540$8e8b2ed5@Delletje> Hi again, I forgot to mention that there are many other virtual sign language initiatives like VSign, such as: - http://news.bbc.co.uk/1/hi/england/norfolk/4510567.stm (eSign) - http://www.signingbooks.org/animations/sign_language_animations.htm (various, includes VSigns application "Multireader" at the bottom) So although VSign is not really unique, I really enjoy the idea of a plugin/mod thing to have an character model in your game HUD which does the signlanguage (if you prefer that over written text). Reid....? Just had another idea: Wouldn't it be a cool to have an option "Sign Language On" in games, and when it is turned on, characters would do sign-language while they're speaking. Ok, NOT as an alternative to captioning of course, but just as an extra option. So for instance, in a game like The Matrix, whenever a character shouts "There he goes" the 3D character would automatically do the sign-language animations as well ;) Of course, I bet many people working on motion-capture and character-animation would scorn the idea, since their lovely animations would be replaced by sign language. And of course there are technical issues, since sign language includes many details of the hands and facial expressions. And there are language differences you have to tke care of. But still, why not...? Greets, Richard and I really hope that ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 13, 2006 5:54 PM Subject: Re: [games_access] Semi-OT... > This might be interesting for you then too: > > http://www.vsign.nl/EN/vsignEN.htm > > VSign was a project done while we were doing Drive. What I like about it > is that it is made in Director, so in theory thousands of Shockwave > Game-developers could use it in their *online* games almost immediatly. > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Thursday, April 13, 2006 5:21 PM > Subject: Re: [games_access] Semi-OT... > > > Yeah I also read about this. Here's an alternate article if anyone > cares to read more. > > http://www.boston.com/business/technology/articles/2006/04/10/breaking_a_sound_barrier/ > > On 4/13/06, Tim Chase wrote: >> This link came across my RSS feed today: >> >> http://www.wired.com/news/technology/0,70585-0.html >> >> Which details some advances in video-phone technologies for >> enabling deaf folks to communicate more expressively than >> just text/TTY communications. >> >> Of course, my first thought was along the lines of >> "hmmm...how can this be made into a cool gaming technology?" >> >> :) >> >> -tim >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Apr 13 13:03:15 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 13 Apr 2006 13:03:15 -0400 Subject: [games_access] Semi-OT... ?? Message-ID: <004401c65f1c$28387730$6401a8c0@CYXKG51> Mentioning using the technology of video phone translators for emotional translation translating emotions in the voice with sign language in a videogame is very interesting. Is it suggested that the service would be used for all online gamers while they are using this technology while they are playing a game translate to other gamers online possibly? To me that would be very invasive and not private having a third-party some person we don't know who visually telling the other person what we're seeing are doing in the game but the link Richard gave for a virtual sign language person I think could definitely be implemented. Perhaps creating a mode of animation for the death were all the characters are sign language into each other and the camera angles would have to pick up their hand motion that would eliminate the text on the screen may be a different approach than has been done before but it is a lot of animation however ritual gloves could be used to track that motion and simply motion tracking that into the animation. A lot of extra work creating a second animation sequence for videogames unless it's just tied in as part of how the people in the game such as the characters communicate. Robert http://www.wired.com/news/technology/0,70585-0.html http://www.vsign.nl/EN/vsignEN.htm AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Apr 13 13:11:13 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 13 Apr 2006 10:11:13 -0700 Subject: [games_access] Semi-OT... In-Reply-To: <003301c65f15$38c67540$8e8b2ed5@Delletje> References: <443E5894.3060104@thechases.com> <002c01c65f12$7dfc3ad0$8e8b2ed5@Delletje> <003301c65f15$38c67540$8e8b2ed5@Delletje> Message-ID: One of my goals someday is to make a game that features at least one character that speaks only in American Sign Language. With animation blending and procedural animation I think a game could possibly have all characters speak in a sign language, rather than use audio or text like Rich suggests. The animator will still be able to make specific animations, like pointing or shaking a fist, but those animations become the expressions to supplement the sign language. Sign language, with the right person can be beautiful and very emotive to watch. A character shouldn't feel any less communicative if they are signing instead of speaking out loud and gesturing. Thanks for sending those links about the virtual sign language projects. I think they'll come in handy one day when I do try to make the game that features a character that speaks in sign language. It's not something an animator will want to animate every time the character speaks. It would be the equivalent of an animator working on the mouth movements every time a character speaks. Not fun I imagine! -Reid On 4/13/06, AudioGames.net wrote: > Hi again, > > I forgot to mention that there are many other virtual sign language > initiatives like VSign, such as: > > - http://news.bbc.co.uk/1/hi/england/norfolk/4510567.stm (eSign) > - http://www.signingbooks.org/animations/sign_language_animations.htm > (various, includes VSigns application "Multireader" at the bottom) > > So although VSign is not really unique, I really enjoy the idea of a > plugin/mod thing to have an character model in your game HUD which does the > signlanguage (if you prefer that over written text). Reid....? > > Just had another idea: > Wouldn't it be a cool to have an option "Sign Language On" in games, and > when it is turned on, characters would do sign-language while they're > speaking. Ok, NOT as an alternative to captioning of course, but just as an > extra option. So for instance, in a game like The Matrix, whenever a > character shouts "There he goes" the 3D character would automatically do the > sign-language animations as well ;) > Of course, I bet many people working on motion-capture and > character-animation would scorn the idea, since their lovely animations > would be replaced by sign language. And of course there are technical > issues, since sign language includes many details of the hands and facial > expressions. And there are language differences you have to tke care of. But > still, why not...? > > Greets, > > Richard > > > > > > and I really hope that > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Thursday, April 13, 2006 5:54 PM > Subject: Re: [games_access] Semi-OT... > > > > This might be interesting for you then too: > > > > http://www.vsign.nl/EN/vsignEN.htm > > > > VSign was a project done while we were doing Drive. What I like about it > > is that it is made in Director, so in theory thousands of Shockwave > > Game-developers could use it in their *online* games almost immediatly. > > > > Greets, > > > > Richard > > > > > > > > ----- Original Message ----- > > From: "Reid Kimball" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Thursday, April 13, 2006 5:21 PM > > Subject: Re: [games_access] Semi-OT... > > > > > > Yeah I also read about this. Here's an alternate article if anyone > > cares to read more. > > > > http://www.boston.com/business/technology/articles/2006/04/10/breaking_a_sound_barrier/ > > > > On 4/13/06, Tim Chase wrote: > >> This link came across my RSS feed today: > >> > >> http://www.wired.com/news/technology/0,70585-0.html > >> > >> Which details some advances in video-phone technologies for > >> enabling deaf folks to communicate more expressively than > >> just text/TTY communications. > >> > >> Of course, my first thought was along the lines of > >> "hmmm...how can this be made into a cool gaming technology?" > >> > >> :) > >> > >> -tim > >> > >> > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu Apr 13 13:40:05 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 13 Apr 2006 19:40:05 +0200 Subject: [games_access] Semi-OT... ?? References: <004401c65f1c$28387730$6401a8c0@CYXKG51> Message-ID: <006401c65f21$4cecbaa0$8e8b2ed5@Delletje> *Quote* it suggested that the service would be used for all online gamers while they are using this technology while they are playing a game translate to other gamers online possibly? To me that would be very invasive and not private having a third-party some person we don't know who visually telling the other person what we're seeing are doing in the game *Quote end* What I meant was this: instead of using 'just' on-screen text to let the player know what a certain character is saying , you could port the text (which is there in the subtitles anyway) to a plugin/HUD element such as VSign which would then translate the text automatically to an animation of a 3D character doing sign language. So there's no 3rd party person visually telling someone what's there to hear... it's a 3D character sign-languaging the speech.... Here's a quick sketch of what I mean: http://kmt.hku.nl/~richard/gdc/vsigngames/vsigningames.gif On the left is the "regular" SpeechToText subtitles in the HUD, while on the right is an animation of the character doing the SpeechToSign Language (I've added some text so you know what he means ;). But what you immediately can see in this example is that in a fighting game like this, sign language might turn out to be pretty useless. You are watching the game (I've added some "visual captioning" ? la Batman as well for dramatic accessible effect) on the left and so you miss the info on the right. Text usually remains on screen for some period of time, giving you the chance to start reading a while after it appeared on screen. While you need to follow the sign language from the beginning otherwise you'll have missed it. So sign language is probably more useful in games with "slower" gameplay or where you can easily replay the message (adventure genre would be great I think). Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, April 13, 2006 7:03 PM Subject: [games_access] Semi-OT... ?? Mentioning using the technology of video phone translators for emotional translation translating emotions in the voice with sign language in a videogame is very interesting. Is it suggested that the service would be used for all online gamers while they are using this technology while they are playing a game translate to other gamers online possibly? To me that would be very invasive and not private having a third-party some person we don't know who visually telling the other person what we're seeing are doing in the game but the link Richard gave for a virtual sign language person I think could definitely be implemented. Perhaps creating a mode of animation for the death were all the characters are sign language into each other and the camera angles would have to pick up their hand motion that would eliminate the text on the screen may be a different approach than has been done before but it is a lot of animation however ritual gloves could be used to track that motion and simply motion tracking that into the animation. A lot of extra work creating a second animation sequence for videogames unless it's just tied in as part of how the people in the game such as the characters communicate. Robert http://www.wired.com/news/technology/0,70585-0.html http://www.vsign.nl/EN/vsignEN.htm AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Apr 13 14:09:49 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 13 Apr 2006 14:09:49 -0400 Subject: [games_access] sign language characters? Reid, Richard, Anyone Message-ID: <005101c65f25$7565eac0$6401a8c0@CYXKG51> I enjoyed the little quick animation Richard that you gave me the mayhem in the bottom right corner he is pulling his column is that supposed to represent pulling out a sword because the other woman isn't doing sign language is that what you're referring to as an animated character using sign language? Reid thanks for suggesting using characters at least one that communicates using sign language. I will keep their mind when I create videogames having at least one character may be the love interest of my main character for a game I'm developing throughout my videogame classes have her to the sign language as a deaf lover that would definitely sparked a lot of communication translation and interest in that community I think. It forces the main character who always reverts back to his goal saving her, being with her to communicate with her in a way that many relate to which is sign language or other methods so it would be cool to implement something I didn't think of before and sharing the beautiful communication as Reid suggests learning about how sign language can be beautiful. I wasn't aware of that. I guess it strengthens the bond when you don't have a traditional way of communication it forces two people in a relationship to learn more about each other and could strengthen even the relationship in my character store development. I'm thinking that might even increase the interest of female characters to my games to see this love interest love situation evolve from not be able to communicate to communicating on a very emotional female interest level driven toward that market. Could that be possible? I certainly think so. One Thank you Richard for those links about software that translates text into virtual sign language in. It's a great resource and I hope to start filling in the gamers with physical disabilities forum section soon. A lot of what we talk about will be translated in those forums I think here from this newsletter. For an animated I think it would be easy to incorporate those hand motions into a character using motion tracking and gloves to pick up hand /finger detail. Is there a lot of emotion translated through the face in sign language also and I didn't know there were different languages. I thought sign language was universal but that's something to learn about I guess the American version would be standard? Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Apr 13 14:21:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 13 Apr 2006 20:21:37 +0200 Subject: [games_access] sign language characters? Reid, Richard, Anyone References: <005101c65f25$7565eac0$6401a8c0@CYXKG51> Message-ID: <009201c65f27$1a96c6d0$8e8b2ed5@Delletje> *Quote* I enjoyed the little quick animation Richard that you gave me the mayhem in the bottom right corner he is pulling his column is that supposed to represent pulling out a sword because the other woman isn't doing sign language is that what you're referring to as an animated character using sign language? *Quote end* Hahaha, yes he's killing her because she's not using sign language ;) ... and yes, the character in the bottom right corner should represent the idea of a game character in a HUD (Head Up Display) doing sign language ... I just added the "No-You Don't"-text box to amplify that he's signing this message... could oly do so much in just two frames ;) Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, April 13, 2006 8:09 PM Subject: [games_access] sign language characters? Reid, Richard, Anyone I enjoyed the little quick animation Richard that you gave me the mayhem in the bottom right corner he is pulling his column is that supposed to represent pulling out a sword because the other woman isn't doing sign language is that what you're referring to as an animated character using sign language? Reid thanks for suggesting using characters at least one that communicates using sign language. I will keep their mind when I create videogames having at least one character may be the love interest of my main character for a game I'm developing throughout my videogame classes have her to the sign language as a deaf lover that would definitely sparked a lot of communication translation and interest in that community I think. It forces the main character who always reverts back to his goal saving her, being with her to communicate with her in a way that many relate to which is sign language or other methods so it would be cool to implement something I didn't think of before and sharing the beautiful communication as Reid suggests learning about how sign language can be beautiful. I wasn't aware of that. I guess it strengthens the bond when you don't have a traditional way of communication it forces two people in a relationship to learn more about each other and could strengthen even the relationship in my character store development. I'm thinking that might even increase the interest of female characters to my games to see this love interest love situation evolve from not be able to communicate to communicating on a very emotional female interest level driven toward that market. Could that be possible? I certainly think so. One Thank you Richard for those links about software that translates text into virtual sign language in. It's a great resource and I hope to start filling in the gamers with physical disabilities forum section soon. A lot of what we talk about will be translated in those forums I think here from this newsletter. For an animated I think it would be easy to incorporate those hand motions into a character using motion tracking and gloves to pick up hand /finger detail. Is there a lot of emotion translated through the face in sign language also and I didn't know there were different languages. I thought sign language was universal but that's something to learn about I guess the American version would be standard? Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Apr 13 14:36:27 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 13 Apr 2006 11:36:27 -0700 Subject: [games_access] sign language characters? Reid, Richard, Anyone In-Reply-To: <009201c65f27$1a96c6d0$8e8b2ed5@Delletje> References: <005101c65f25$7565eac0$6401a8c0@CYXKG51> <009201c65f27$1a96c6d0$8e8b2ed5@Delletje> Message-ID: Richard, Nice animation! Certainly gets the idea across better. I thought you meant characters in the world actually signing during gameplay and I was only thinking about slower, adventure type games doing that. However, for a faster game, maybe a person in a bubble using sign language could work. I have my doubts because as you mention, the player needs to concentrate on the action, but then again, the Doom3[CC] mod has the same fundamental problem yet it works pretty well. I'm not that well versed in American Sign Language, so my comprehension of ASL is much slower than I can read text. Someone who is fluent in ASL might actually prefer a person signing in a bubble window on the HUD instead. It's something worth researching I think. Robert, Yeah, your ideas sound similar to mine for the game. Some references you may want to look at are the game ICO. In that game, you have to save a girl to escape a dangerous castle, yet there is a verbal communication barrier. It gets broken down at the end when the characters actions speak the mutual language of love. That sounds cheesy, but it's true. A movie you might want to watch that features communication difficulties between those that speak orally and those that speak ASL is called "Children of a Lesser God". There are many many forms of sign language. Native americans have their own, different countries in Europe have their own, and different parts of Asia have their own. They are like dialects I think. They all use the same grammatical rules (I believe) but the hand shapes and motions might be very different for the same word. Facial expressions play a HUGE part in sign language. Even in spoken dialog, facial expressions play a big part. Body language is a universal language and facial expressions are included in that. -Reid On 4/13/06, AudioGames.net wrote: > > *Quote* > > I enjoyed the little quick animation Richard that you gave me the mayhem in > the bottom right corner he is pulling his column is that supposed to > represent pulling out a sword because the other woman isn't doing sign > language is that what you're referring to as an animated character using > sign language? > > *Quote end* > > Hahaha, yes he's killing her because she's not using sign language ;) ... > and yes, the character in the bottom right corner should represent the idea > of a game character in a HUD (Head Up Display) doing sign language ... I > just added the "No-You Don't"-text box to amplify that he's signing this > message... could oly do so much in just two frames ;) > > Greets, > > Richard > > > > > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, April 13, 2006 8:09 PM > Subject: [games_access] sign language characters? Reid, Richard, Anyone > > > I enjoyed the little quick animation Richard that you gave me the mayhem in > the bottom right corner he is pulling his column is that supposed to > represent pulling out a sword because the other woman isn't doing sign > language is that what you're referring to as an animated character using > sign language? > > Reid thanks for suggesting using characters at least one that communicates > using sign language. I will keep their mind when I create videogames having > at least one character may be the love interest of my main character for a > game I'm developing throughout my videogame classes have her to the sign > language as a deaf lover that would definitely sparked a lot of > communication translation and interest in that community I think. It forces > the main character who always reverts back to his goal saving her, being > with her to communicate with her in a way that many relate to which is sign > language or other methods so it would be cool to implement something I > didn't think of before and sharing the beautiful communication as Reid > suggests learning about how sign language can be beautiful. I wasn't aware > of that. I guess it strengthens the bond when you don't have a traditional > way of communication it forces two people in a relationship to learn more > about each other and could strengthen even the relationship in my character > store development. I'm thinking that might even increase the interest of > female characters to my games to see this love interest love situation > evolve from not be able to communicate to communicating on a very emotional > female interest level driven toward that market. Could that be possible? I > certainly think so. One > > Thank you Richard for those links about software that translates text into > virtual sign language in. It's a great resource and I hope to start filling > in the gamers with physical disabilities forum section soon. A lot of what > we talk about will be translated in those forums I think here from this > newsletter. > > For an animated I think it would be easy to incorporate those hand motions > into a character using motion tracking and gloves to pick up hand /finger > detail. Is there a lot of emotion translated through the face in sign > language also and I didn't know there were different languages. I thought > sign language was universal but that's something to learn about I guess the > American version would be standard? > Robert > > > AI online SGA President > > arthit73 at cablespeed.com > > www.RobertFlorio.com > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Thu Apr 13 14:50:25 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 13 Apr 2006 20:50:25 +0200 Subject: [games_access] sign language characters? Reid, Richard, Anyone References: <005101c65f25$7565eac0$6401a8c0@CYXKG51><009201c65f27$1a96c6d0$8e8b2ed5@Delletje> Message-ID: <00bd01c65f2b$203674b0$8e8b2ed5@Delletje> *Quote* I thought you meant characters in the world actually signing during gameplay and Iwas only thinking about slower, adventure type games doing that. *Quote end* Yes, that was my second idea (under "Just had another idea:" ...) However, for a faster game, maybe a person in a bubble using sign language could work. I have my doubts because as you mention, the player needs to concentrate on the action, but then again, the Doom3[CC] mod has the same fundamental problem yet it works pretty well. Except that you show the last three sounds, while if you missed part if the sign language, you won't be able to repeat it (unless you design it that way)... Greets, Richard From barrie.ellis at oneswitch.org.uk Thu Apr 13 15:04:04 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 13 Apr 2006 20:04:04 +0100 Subject: [games_access] sign language characters? Reid, Richard, Anyone References: <005101c65f25$7565eac0$6401a8c0@CYXKG51><009201c65f27$1a96c6d0$8e8b2ed5@Delletje> Message-ID: <007001c65f2d$08ba9350$0202a8c0@OneSwitch> Re. >"There are many many forms of sign language. Native americans have > their own, different countries in Europe have their own, and different > parts of Asia have their own. They are like dialects I think. They all > use the same grammatical rules (I believe) but the hand shapes and > motions might be very different for the same word. Facial expressions > play a HUGE part in sign language. Even in spoken dialog, facial > expressions play a big part. Body language is a universal language and > facial expressions are included in that." On this theme, you might be suprised, Robert, that ASL (American Sign Language) and BSL (British Sign Language) are quite different. In fact something as simple as the alphabet are totally different (ASL uses one hand, BSL uses two hands). I'm told very proficient signers can often find a middle ground between different sign languages to communicate on a basic level. Maybe one day there'll be an Esperanto type Universal Sign Language... Barrie www.OneSwitch.org.uk From arthit73 at cablespeed.com Thu Apr 13 15:38:50 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 13 Apr 2006 15:38:50 -0400 Subject: [games_access] sign language characters? Reid, Richard, Anyone Message-ID: <001401c65f31$e4d13570$6401a8c0@CYXKG51> "A movie you might want to watch that features communication difficulties between those that speak orally and those that speak ASL is called "Children of a Lesser God"." Said Reid. Thank you for the reference movie I will definitely watch it. It's something so much involved with sign language it seems for fighting games like you suggest body language tells so much and written text on the bottom of the screen seems like it should still do its purpose. Followed by the or along with the action of the characters while they're talking. This is not do justice for a person who cannot here as well to play any game following only text or is there a dire need for something such as 3-D animated person using sign language? I guess for the slower games like you suggest I would be easier to follow the emotional content picking up symbols very easily. I would have to be followed with text anyway for those that don't know sign language. For now I'm sticking with creating one of my characters who has a lot of involvement in the story telling the story to be in sign language because emotional attraction in both male and female main characters means they both have to translate the same way so a lot of the story line will be translated very well in a nonverbal relation. Thanks for the movie. I hope to learn this communication factor in it. I'll let you know what I find. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Thu Apr 13 16:53:21 2006 From: agdev at thechases.com (Tim Chase) Date: Thu, 13 Apr 2006 15:53:21 -0500 Subject: [games_access] sign language characters? Reid, Richard, Anyone In-Reply-To: <007001c65f2d$08ba9350$0202a8c0@OneSwitch> References: <005101c65f25$7565eac0$6401a8c0@CYXKG51><009201c65f27$1a96c6d0$8e8b2ed5@Delletje> <007001c65f2d$08ba9350$0202a8c0@OneSwitch> Message-ID: <443EBA41.9080607@thechases.com> >> "There are many many forms of sign language. Native >> americans have their own, different countries in Europe >> have their own, and different parts of Asia have their >> own. They are like dialects I think. They all use the >> same grammatical rules (I believe) but the hand shapes >> and motions might be very different for the same word. >> Facial expressions play a HUGE part in sign language. >> Even in spoken dialog, facial expressions play a big >> part. Body language is a universal language and facial >> expressions are included in that." > > On this theme, you might be suprised, Robert, that ASL > (American Sign Language) and BSL (British Sign Language) > are quite different. In fact something as simple as the > alphabet are totally different (ASL uses one hand, BSL > uses two hands). Hmm...didn't know that BSL did the alphabet with two hands. In addition, back on this side of the pond, we have not only ASL, but SEE (Signed-Exact-English). SEE is a transliteration of spoken/written English into an exact sign representation. I don't know if SEE has wandered outside the US. ASL stands on its own as a unique language, with a unique grammer. Time markers usually come first to orient the conversation/sentence; as mentioned previously, facial expressions (and general body posture) can heavily influence the meaning of the signing; pronouns can have more exact representations...all sorts of great stuff. I've only learned a little ASL...probably just enough to get myself in trouble. Both are a beautiful way to communicate...I wish my wife would learn with me to chat innocuously without evesdroppers :) I enjoy when they occasionally provide ASL signing in our church service (and a local story-telling festival provided sign interpretation for all the stories during the three-day event...fabulous!) -tim From barrie.ellis at oneswitch.org.uk Fri Apr 14 03:24:42 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 14 Apr 2006 08:24:42 +0100 Subject: [games_access] sign language characters? Reid, Richard, Anyone References: <005101c65f25$7565eac0$6401a8c0@CYXKG51><009201c65f27$1a96c6d0$8e8b2ed5@Delletje> <007001c65f2d$08ba9350$0202a8c0@OneSwitch> <443EBA41.9080607@thechases.com> Message-ID: <003401c65f94$8025d780$0202a8c0@OneSwitch> > Hmm...didn't know that BSL did the alphabet with two hands. > > In addition, back on this side of the pond, we have not only > ASL, but SEE (Signed-Exact-English). SEE is a > transliteration of spoken/written English into an exact sign > representation. I don't know if SEE has wandered outside > the US. In a way. We have Sign-a-long - which sounds very similar to SEE and also Makaton - which is a very simplified form of BSL, created for Learning Disabled people (http://www.makaton.org/)... Barrie www.OneSwitch.org.uk From richard at audiogames.net Fri Apr 14 05:34:08 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 11:34:08 +0200 Subject: [games_access] Usability guidelines make good Accessibility guidelines Message-ID: <00a801c65fa6$953b2910$8e8b2ed5@Delletje> Anyone want to join in with this Forum thread: http://www.accessibility.nl/games/forum/viewtopic.php?id=21 ? -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 14 05:56:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 11:56:27 +0200 Subject: [games_access] DIGRA conference Message-ID: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje> ... might also be very interesing... I know the subject of audio games have been presented there in 2005. If anyone has done some game accessibility related research (all of us probably)...? -------------------------------------------------------------------------------- *Special Announcement: DiGRA 2007 Tokyo* Research of digital games and related phenomena has attracted growing interest during the recent years, crossing disciplinary and national boundaries. Since its establishment, Digital Games Research Association (DiGRA) has aimed to support the international games research community with academic events and other activities. In 2003 the "Level Up" conference was organised jointly with the University of Utrecht in the Netherlands, and in 2005 "Changing Views: Worlds in Play" with the Simon Fraser University in Vancouver, Canada. On behalf of the DiGRA board, we are delighted to announce that the next DiGRA conference will be staged by DiGRA Japan in Tokyo during September 2007. DiGRA Japan is a newly formed national association bringing together games researchers in Japan. The exact dates and the schedule for the submission of papers will be announced shortly. Please follow DiGRA-Announce and Gamesnetwork mailing lists and information at the www.digra.org website. -- DiGRA Executive Board -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Apr 14 12:45:49 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 14 Apr 2006 11:45:49 -0500 Subject: [games_access] DIGRA conference In-Reply-To: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje> References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje> Message-ID: this would be a great place to present -- i think all of us could easily get together and do one big talk or host a session with multiple papers at DIGRA. lets talk about it at the next meeting for sure -- and on this list too. :) which reminds me...set date and time for next meeting... m >... might also be very interesing... I know the subject of audio >games have been presented there in 2005. If anyone has done some >game accessibility related research (all of us probably)...? > > > >*Special Announcement: DiGRA 2007 Tokyo* > >Research of digital games and related phenomena has attracted growing >interest during the recent years, crossing disciplinary and national >boundaries. Since its establishment, Digital Games Research Association >(DiGRA) has aimed to support the international games research community >with academic events and other activities. In 2003 the "Level Up" >conference was organised jointly with the University of Utrecht in the >Netherlands, and in 2005 "Changing Views: Worlds in Play" with the Simon >Fraser University in Vancouver, Canada. > >On behalf of the DiGRA board, we are delighted to announce that the next >DiGRA conference will be staged by DiGRA Japan in Tokyo during September >2007. DiGRA Japan is a newly formed national association bringing >together games researchers in Japan. The exact dates and the schedule >for the submission of papers will be announced shortly. Please follow >DiGRA-Announce and Gamesnetwork mailing lists and information at the >www.digra.org website. > >-- DiGRA Executive Board > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 14 12:53:43 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 18:53:43 +0200 Subject: [games_access] DIGRA conference References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje> Message-ID: <018e01c65fe3$fd1710c0$8e8b2ed5@Delletje> Re: [games_access] DIGRA conferenceYeah I was already wondering about that... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 14, 2006 6:45 PM Subject: Re: [games_access] DIGRA conference this would be a great place to present -- i think all of us could easily get together and do one big talk or host a session with multiple papers at DIGRA. lets talk about it at the next meeting for sure -- and on this list too. :) which reminds me...set date and time for next meeting... m ... might also be very interesing... I know the subject of audio games have been presented there in 2005. If anyone has done some game accessibility related research (all of us probably)...? ---------------------------------------------------------------------------- *Special Announcement: DiGRA 2007 Tokyo* Research of digital games and related phenomena has attracted growing interest during the recent years, crossing disciplinary and national boundaries. Since its establishment, Digital Games Research Association (DiGRA) has aimed to support the international games research community with academic events and other activities. In 2003 the "Level Up" conference was organised jointly with the University of Utrecht in the Netherlands, and in 2005 "Changing Views: Worlds in Play" with the Simon Fraser University in Vancouver, Canada. On behalf of the DiGRA board, we are delighted to announce that the next DiGRA conference will be staged by DiGRA Japan in Tokyo during September 2007. DiGRA Japan is a newly formed national association bringing together games researchers in Japan. The exact dates and the schedule for the submission of papers will be announced shortly. Please follow DiGRA-Announce and Gamesnetwork mailing lists and information at the www.digra.org website. -- DiGRA Executive Board _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Apr 14 13:04:55 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 14 Apr 2006 12:04:55 -0500 Subject: [games_access] Next SIG Meeting! In-Reply-To: <018e01c65fe3$fd1710c0$8e8b2ed5@Delletje> References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje> <018e01c65fe3$fd1710c0$8e8b2ed5@Delletje> Message-ID: The next SIG meeting is Wednesday, April 19th at 12noon New York Time...which is... http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=19&year=2006&hour=12&min=0&sec=0&p1=179 for the rest of us. :) If you've never been to a meeting before, send me an email and I'll let you know how to join us. We'll be on MSN Messenger. Things to talk about are... * GDC 2006!! The Recap! * GDC Europe 2006 * DIGRA 2007 * Other conferences! * "The Book" (we'll soon have another mailing list just for those involved with the nitty gritty of the book to avoid clogging up the main SIG list with questions like "so are the margins supposed to be marked with a red x or does it matter?" and more!) * Evil Plans * Cover up stories for Evil Plans * and...anything else that people want to bring up. :) Hope to see you all there! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 14 14:07:34 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 20:07:34 +0200 Subject: [games_access] Next SIG Meeting! References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje><018e01c65fe3$fd1710c0$8e8b2ed5@Delletje> Message-ID: <001d01c65fee$4e4afbf0$8e8b2ed5@Delletje> Next SIG Meeting!Sander and I have to work that day so we'll probably miss it ... do keep us informed of those evil plans (evil laugh with thunder and lightning and other special effects)... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 14, 2006 7:04 PM Subject: [games_access] Next SIG Meeting! The next SIG meeting is Wednesday, April 19th at 12noon New York Time...which is... http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=19&year=2006&hour=12&min=0&sec=0&p1=179 for the rest of us. :) If you've never been to a meeting before, send me an email and I'll let you know how to join us. We'll be on MSN Messenger. Things to talk about are... * GDC 2006!! The Recap! * GDC Europe 2006 * DIGRA 2007 * Other conferences! * "The Book" (we'll soon have another mailing list just for those involved with the nitty gritty of the book to avoid clogging up the main SIG list with questions like "so are the margins supposed to be marked with a red x or does it matter?" and more!) * Evil Plans * Cover up stories for Evil Plans * and...anything else that people want to bring up. :) Hope to see you all there! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Apr 14 14:17:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 14 Apr 2006 13:17:54 -0500 Subject: [games_access] Next SIG Meeting! In-Reply-To: <001d01c65fee$4e4afbf0$8e8b2ed5@Delletje> References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje><018e01c65fe3$fd1710c0$8e8b2ed5@Delletje> <001d01c65fee$4e4afbf0$8e8b2ed5@Delletje> Message-ID: What days work better for you for future planning purposes? I mean we can't talk evil plans without the whole gang! >Sander and I have to work that day so we'll probably miss it ... do >keep us informed of those evil plans (evil laugh with thunder and >lightning and other special effects)... > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, April 14, 2006 7:04 PM >Subject: [games_access] Next SIG Meeting! > >The next SIG meeting is Wednesday, April 19th at 12noon New York >Time...which is... > >http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=19&year=2006&hour=12&min=0&sec=0&p1=179 > >for the rest of us. :) > >If you've never been to a meeting before, send me an email and I'll >let you know how to join us. We'll be on MSN Messenger. > >Things to talk about are... > >* GDC 2006!! The Recap! >* GDC Europe 2006 >* DIGRA 2007 >* Other conferences! >* "The Book" (we'll soon have another mailing list just for those >involved with the nitty gritty of the book to avoid clogging up the >main SIG list with questions like "so are the margins supposed to be >marked with a red x or does it matter?" and more!) >* Evil Plans >* Cover up stories for Evil Plans >* and...anything else that people want to bring up. :) > >Hope to see you all there! >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 14 14:26:41 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 20:26:41 +0200 Subject: [games_access] Next SIG Meeting! References: <00bb01c65fa9$b5712240$8e8b2ed5@Delletje><018e01c65fe3$fd1710c0$8e8b2ed5@Delletje><001d01c65fee$4e4afbf0$8e8b2ed5@Delletje> Message-ID: <005a01c65ff0$fa5e1f60$8e8b2ed5@Delletje> Re: [games_access] Next SIG Meeting!Now with Easter things are a bit mixed up because Wednesdays or Thursdays are usually the best days. Sander and I work on Monday and Tuesday, stop working at 5:30 but always travel about one and a half hour to get home (and I usually go to the gym after work so I'm home at 9:00 - 9:30 in the evening). Wednesday is probably the best day for me. But not this Wednesday since we have to work because another British invasion is planned this Tuesday (we have to present our PhD progress)... so I prefer Wednesday really but not just this Wednesday... :) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 14, 2006 8:17 PM Subject: Re: [games_access] Next SIG Meeting! What days work better for you for future planning purposes? I mean we can't talk evil plans without the whole gang! Sander and I have to work that day so we'll probably miss it ... do keep us informed of those evil plans (evil laugh with thunder and lightning and other special effects)... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 14, 2006 7:04 PM Subject: [games_access] Next SIG Meeting! The next SIG meeting is Wednesday, April 19th at 12noon New York Time...which is... http://www.timeanddate.com/worldclock/fixedtime.html?month=4&day=19&year=2006&hour=12&min=0&sec=0&p1=179 for the rest of us. :) If you've never been to a meeting before, send me an email and I'll let you know how to join us. We'll be on MSN Messenger. Things to talk about are... * GDC 2006!! The Recap! * GDC Europe 2006 * DIGRA 2007 * Other conferences! * "The Book" (we'll soon have another mailing list just for those involved with the nitty gritty of the book to avoid clogging up the main SIG list with questions like "so are the margins supposed to be marked with a red x or does it matter?" and more!) * Evil Plans * Cover up stories for Evil Plans * and...anything else that people want to bring up. :) Hope to see you all there! Michelle -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From dis at d-gamer.com Fri Apr 14 16:44:22 2006 From: dis at d-gamer.com (Dis) Date: Fri, 14 Apr 2006 13:44:22 -0700 Subject: [games_access] introducing myself Message-ID: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Hello all, I have been on this list awhile now and have never posted. I have Duchenne Muscular Dystrophy and I am the creator of a website for gamers with disabilities called D-GAMER, the address is http://d-gamer.com . It has been around for sometime but has never taken off much. I took it down for maybe a year and a half, mainly because I didn't like the design and at the time it was hard finding information on accessible gaming. It is in kind of in a blog format and has some reviews. Eventually it will be packed full of information. I would love for you all to check it out. I highly respect your opinion and feedback, so please let me know what you think. Also, if you would like to submit any news or anything else there is a place for that. Thank you very much and I hope to hear from you. Corey 'Dis' Krull D-GAMER I will be posting my thoughts here more often. -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Apr 14 16:53:08 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 14 Apr 2006 22:53:08 +0200 Subject: [games_access] introducing myself References: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Message-ID: <00f701c66005$6f617a00$8e8b2ed5@Delletje> Hi Dis, Welcome to the list. My name is Richard van Tol, I'm 29 and from The Netherlands. Here's my bio: I'm is a Ph.D. student at the University of Portsmouth (England), researching game audio design. I have a Audio Engineer diploma, a M.A. in Audio Design, and I teach several courses on game audio design at the Utrecht School of the Arts (Netherlands). I've been involved in game accessibility since 2001, having developed several blind-accessible games such as Drive, Dark and The Curb Game, as well as many research prototypes. I'm also is co-founder of http://www.AudioGames.net, the biggest online archive/community website for gamers, developers and researchers focusing on audio games (games based on sound - without visuals). I also work parttime at the Bartim?us Accessibility Foundation. Here I lead, together with Sander (who's also on the list) the Game Accessibility project (http://www.game-accessibility.com - please drop in sometime!), which is a funded project which focuses on a R&C (Resource&Community) website about game accessibility. ...erm, so far for the formal introduction, nice to have you on board! Oh, I don't have a visual disability myself, if you were wondering... Greets, Richard http://www.audiogames.net ----- Original Message ----- From: Dis To: games_access at igda.org Sent: Friday, April 14, 2006 10:44 PM Subject: [games_access] introducing myself Hello all, I have been on this list awhile now and have never posted. I have Duchenne Muscular Dystrophy and I am the creator of a website for gamers with disabilities called D-GAMER, the address is http://d-gamer.com. It has been around for sometime but has never taken off much. I took it down for maybe a year and a half, mainly because I didn't like the design and at the time it was hard finding information on accessible gaming. It is in kind of in a blog format and has some reviews. Eventually it will be packed full of information. I would love for you all to check it out. I highly respect your opinion and feedback, so please let me know what you think. Also, if you would like to submit any news or anything else there is a place for that. Thank you very much and I hope to hear from you. Corey 'Dis' Krull D-GAMER I will be posting my thoughts here more often. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Apr 14 17:51:12 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 14 Apr 2006 17:51:12 -0400 Subject: [games_access] welcome Corey 'Dis' Krull Message-ID: <008e01c6600d$8cb94030$6401a8c0@CYXKG51> I checked out your web site and recognized Bobby G. He found me on the Internet searching game controllers and I noticed that you got a quote from him which is great. He mentions me as well which is cool. I just downloaded counterstrike and I'm going to download the commander software for voice dictating so now have and I can play this first-person shooters together something I haven't done ever really. I just couldn't get around aiming the gun and running around the environment so this might be something breakthrough for me. As a game design student I'm trying to learn as much as I can about game design the art Institute online and off so GDC gave me a student scholarship previously and Michelle was my mentor. What an experience getting to know so many people here from this mailing list now personally instead of online and getting a hold of the accessibility environment so I feel a lot more comfortable putting together game design documents for proposals hopefully in the future. It's great to have you participating finally I bet this letter goes out to a lot of people I would encourage a lot of people to start posting. A great place for us all to keep in touch for specific areas such as physical disabled gamers is Richard and Sanders new forum site they have started and I am a moderator for gamers with physical disabilities. You mentioned you have similar abilities such as Bobby but not a spinal cord injury. What a great effort putting together a web site with forums that is something I need to start doing myself and hopefully soon I'll update my web site with everything I've learned since GDC. I'm working on a documentary video I'm hoping to finish by the middle of summer. My experience at GDC and exposing the missing grounds in the market in the videogame industry. Talking about gamers with disabilities. Talk to more soon. I can't wait to play against Bobby and meet others with similar disabilities and both of us had injuries at 14 years old so that's pretty significant. Spinal cord injury. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Apr 14 18:52:40 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 14 Apr 2006 17:52:40 -0500 Subject: [games_access] introducing myself In-Reply-To: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> References: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Message-ID: Welcome to the SIG, Corey! :) Just took a quick look at your site and I can't wait to hear your review of Smart Nav -- I just demoed that at GDC and again just last week. Feel free to join us in online meetings if it's convenient and, of course, you're welcome to participate in any activities we do as a SIG. You'll find that we work with lots of folks who represent different game accessibility websites and foundations and as a special interest group of the International Game Developers Association we do a lot of work talking to industry folks. So it's one big happy family with everyone doing either research, teaching, working in industry or with foundations. So glad to have you here wth up and in non-lurker mode. :) Michelle Chairperson, IGDA Game Accessibility SIG >Hello all, > >I have been on this list awhile now and have never posted. I have >Duchenne Muscular Dystrophy and I am the creator of a website for >gamers with disabilities called D-GAMER, the address is >http://d-gamer.com. It has been around for >sometime but has never taken off much. I took it down for maybe a >year and a half, mainly because I didn't like the design and at the >time it was hard finding information on accessible gaming. It is in >kind of in a blog format and has some reviews. Eventually it will be >packed full of information. > >I would love for you all to check it out. I highly respect your >opinion and feedback, so please let me know what you think. Also, if >you would like to submit any news or anything else there is a place >for that. > >Thank you very much and I hope to hear from you. > >Corey 'Dis' Krull >D-GAMER > >I will be posting my thoughts here more often. > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 15 05:11:44 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 15 Apr 2006 10:11:44 +0100 Subject: [games_access] introducing myself References: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Message-ID: <00ce01c6606c$9db11340$0202a8c0@OneSwitch> Hi Corey, Welcome to the group! It's brilliant to hear from more and more people with an interest in accessible gaming. I enjoyed looking through your site. You may be interested in this link: http://kaf.tri6.net/trackmapper/ - Which enables Natural Point "Track IR" head trackers to play keyboard based games (http://www.naturalpoint.com/) head trackers to play keyboard based games. Works well with MAME. Imagine playing Pac-Man with the cursor keys - these can fairly easily be remapped to head positions (UP, DOWN, LEFT, RIGHT). By slowing the game down (http://www.oneswitch.org.uk/4/games/MAME.htm) you can make the game more of a possibility. On an even simpler basis - all the single switch games on my web-site can be played with the head tracker. This link (http://www.oneswitch.org.uk/IMAGES/ARTICLES/cgeuk2005/Zoe-Golf.jpg) is of a girl playing a one button golf game by nodding her head. Wondering if there is anything similar for your more advanced SMART Nav? Are you able to play keyboard games with this version? All the best, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Dis To: games_access at igda.org Sent: Friday, April 14, 2006 9:44 PM Subject: [games_access] introducing myself Hello all, I have been on this list awhile now and have never posted. I have Duchenne Muscular Dystrophy and I am the creator of a website for gamers with disabilities called D-GAMER, the address is http://d-gamer.com. It has been around for sometime but has never taken off much. I took it down for maybe a year and a half, mainly because I didn't like the design and at the time it was hard finding information on accessible gaming. It is in kind of in a blog format and has some reviews. Eventually it will be packed full of information. I would love for you all to check it out. I highly respect your opinion and feedback, so please let me know what you think. Also, if you would like to submit any news or anything else there is a place for that. Thank you very much and I hope to hear from you. Corey 'Dis' Krull D-GAMER I will be posting my thoughts here more often. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Apr 18 15:37:25 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 18 Apr 2006 20:37:25 +0100 Subject: [games_access] d-gamer.com References: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Message-ID: <006501c6631f$859f6670$0202a8c0@OneSwitch> Hi Corey, Added your web-site to our "Game Accessibility Projects" links page here: http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Projects#Game_Accessibility_Projects Keep up the great work, and please keep us informed of your progress. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Dis To: games_access at igda.org Sent: Friday, April 14, 2006 9:44 PM Subject: [games_access] introducing myself Hello all, I have been on this list awhile now and have never posted. I have Duchenne Muscular Dystrophy and I am the creator of a website for gamers with disabilities called D-GAMER, the address is http://d-gamer.com. It has been around for sometime but has never taken off much. I took it down for maybe a year and a half, mainly because I didn't like the design and at the time it was hard finding information on accessible gaming. It is in kind of in a blog format and has some reviews. Eventually it will be packed full of information. I would love for you all to check it out. I highly respect your opinion and feedback, so please let me know what you think. Also, if you would like to submit any news or anything else there is a place for that. Thank you very much and I hope to hear from you. Corey 'Dis' Krull D-GAMER I will be posting my thoughts here more often. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 18 16:14:22 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 18 Apr 2006 21:14:22 +0100 Subject: [games_access] GDC 2006 presentation links thread (+ Giannis) Message-ID: <00f001c66324$ae7fa050$0202a8c0@OneSwitch> > So to start a thread to collect all places where we can find all > presentations: Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Giannis: http://www.ics.forth.gr/hci/ua-games/publications.html Michelle: ? Thomas: ? Kevin: ? Top 10 Accessibility Features: http://tim.thechases.com/top10_2.pdf ----- Original Message ----- From: "Giannis Georgalis" To: "Barrie Ellis" Sent: Monday, April 17, 2006 10:24 AM Subject: GDC 2006 presentation > Hello Barrie, > > I'm really sorry for the long delay. The presentation is finally up to > our site: > > http://www.ics.forth.gr/hci/ua-games/publications.html > > Also I would really appreciate it if you could forward this e-mail to > the list as a reply to the thread that was meant to gather all the links > to the presentations, as I'm having problems getting my mails through > the list. > > Thank you very much, > Giannis > > > From dis at d-gamer.com Tue Apr 18 16:48:25 2006 From: dis at d-gamer.com (Corey Krull) Date: Tue, 18 Apr 2006 13:48:25 -0700 Subject: [games_access] introducing myself In-Reply-To: <000001c66004$35fda9b0$6901a8c0@corey9a57f2703> Message-ID: <005c01c66329$7779fc90$6901a8c0@corey9a57f2703> Thank you for the warm welcome. I hope that I can become a good addition to this group. I had a question. I understand that there was a good turnout for you at the GDC, but I was wondering if you know an exact number of people that attended the accessibility portion? Corey 'Dis' Krull D-GAMER dis at d-gamer.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From dis at d-gamer.com Tue Apr 18 16:53:25 2006 From: dis at d-gamer.com (Corey Krull) Date: Tue, 18 Apr 2006 13:53:25 -0700 Subject: [games_access] d-gamer.com In-Reply-To: <006501c6631f$859f6670$0202a8c0@OneSwitch> Message-ID: <006101c6632a$27307060$6901a8c0@corey9a57f2703> Thanks Barrie. I will keep you informed of all I am doing on d-gamer. Corey 'Dis' Krull D-GAMER dis at d-gamer.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, April 18, 2006 12:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] d-gamer.com Hi Corey, Added your web-site to our "Game Accessibility Projects" links page here: http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Projects#Game_Acce ssibility_Projects Keep up the great work, and please keep us informed of your progress. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Dis To: games_access at igda.org Sent: Friday, April 14, 2006 9:44 PM Subject: [games_access] introducing myself Hello all, I have been on this list awhile now and have never posted. I have Duchenne Muscular Dystrophy and I am the creator of a website for gamers with disabilities called D-GAMER, the address is http://d-gamer.com. It has been around for sometime but has never taken off much. I took it down for maybe a year and a half, mainly because I didn't like the design and at the time it was hard finding information on accessible gaming. It is in kind of in a blog format and has some reviews. Eventually it will be packed full of information. I would love for you all to check it out. I highly respect your opinion and feedback, so please let me know what you think. Also, if you would like to submit any news or anything else there is a place for that. Thank you very much and I hope to hear from you. Corey 'Dis' Krull D-GAMER I will be posting my thoughts here more often. _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 18 18:10:31 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 18 Apr 2006 23:10:31 +0100 Subject: [games_access] hands free counte strike PC. Bobby's video. References: <017b01c65a7f$5de1bfa0$6401a8c0@CYXKG51> Message-ID: <041901c66334$e86e26a0$0202a8c0@OneSwitch> Updated: http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Projects#Game_Accessibility_Projects Needs tidying now, but great to see the list growing (cheers, Robert!). Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Apr 18 18:54:36 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 18 Apr 2006 15:54:36 -0700 Subject: [games_access] Shacknews.com talks about audio games Message-ID: http://www.shacknews.com/onearticle.x/41740 In the above link Chris Remo, talks about his experience with trying out some audio games. He provides excellent commentary on games in general and I'm a regular reader of that website. The comments are quite positive as well. -Reid From richard at audiogames.net Tue Apr 18 18:59:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 19 Apr 2006 00:59:06 +0200 Subject: [games_access] Shacknews.com talks about audio games References: Message-ID: <010701c6633b$b2283e80$8e8b2ed5@Delletje> Cool thanks! ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 19, 2006 12:54 AM Subject: [games_access] Shacknews.com talks about audio games http://www.shacknews.com/onearticle.x/41740 In the above link Chris Remo, talks about his experience with trying out some audio games. He provides excellent commentary on games in general and I'm a regular reader of that website. The comments are quite positive as well. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Apr 18 18:01:18 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 18 Apr 2006 23:01:18 +0100 Subject: [games_access] 20th Century Accessible Games - info hunt References: <002c01c65db9$c9f13940$8e8b2ed5@Delletje> Message-ID: <03f001c66333$9ec52540$0202a8c0@OneSwitch> Re. 1990's and 1980's stuff: You're right. It's really tricky to track down. I remember SEMERC / Brilliant Computing making accessible eductational games for the BBC Micro computer in the mid 80's to early 90's. I'll try to track something down on this. (http://www.oneswitch.org.uk/2/I/BBC/IBBCMicro1.htm - has a very rough picture of the switch box). I've also been told that there has been the odd article in Amusment operator magazines about arcade games that have been adapted for disabled gamers (Andy Welburn - http://www.andys-arcade.net/) - But he's a busy man, and hasn't yet tracked these down to send a copy These might be of interest though: http://www.pathwaysdg.com/enews/archive.htm - Pathways Development Group (1999 onwards) - Details GA work starting in the early 90's http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - Switch Accessible Playstation 2001 - Although this was sourced from work from 1996 to around 2000. Good luck tracking more down. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 11, 2006 11:46 PM Subject: [games_access] Hiya... Hiya, Sander and I've been busy working on the Game-Accessibility website, which we are slowly releasing to the public now... very slowly since there's still a huge amount of typos and several sections not yet filled in. But anyway, you can already get a glance of what it is becoming... http://www.game-accessibility.com Of course we still have to add loads of resources and we're still toying with the format here and there (like the gamer section which is the biggest mess still). Since Sander and I mostly know resources related to audio games and blind-related game accessibiltiy, I am wondering If any of you know some good (academic) resources on game accessibility for other handicaps... I'm mostly interested in research papers, project descriptions and academic resources but of course everything is welcome... I managed find some stuff I saved on my computer years ago which is now gone from the internet (which is one of the aims of the project - to prevent resources from fading away after a couple of years)... anyone have some older stuff on game accessibility as well? Like, last century stuff (I only got a few papers from the 1990's which only refer to game accessibility like "maybe in the future we could have games for blind children as well...?"...? Greets, Richard ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Brilliant Computing cropped advert.jpg Type: image/jpeg Size: 41207 bytes Desc: not available URL: From thomas at pininteractive.com Wed Apr 19 12:17:16 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 19 Apr 2006 18:17:16 +0200 Subject: [games_access] meeting today? Message-ID: Hi all, Is there a meeting today? /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Apr 19 16:04:13 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 19 Apr 2006 15:04:13 -0500 Subject: [games_access] meeting today? In-Reply-To: References: Message-ID: hi thomas, this was my fault. i was very sick this morning. i have surgery next tuesday and i've been getting sick with little warning so things are very up in the air right now for everything until that gets taken care of. i'll send out an email and the most pressing things -- we have more than one group that wants to sponsor accessibility gaming contests so that's pretty key! more soon! michelle >Hi all, > >Is there a meeting today? > >/Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Apr 20 03:39:27 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 20 Apr 2006 09:39:27 +0200 Subject: [games_access] meeting today? In-Reply-To: References: Message-ID: Hi Michelle, no worries, hope you are feeling better and good luck with the surgery /Thomas IGDA Games Accessibility SIG Mailing List on den 19 april 2006 at 22:04 +0100 wrote: >hi thomas, > > >this was my fault. i was very sick this morning. i have surgery next tuesday and i've been getting sick with little warning so things are very up in the air right now for everything until that gets taken care of. i'll send out an email and the most pressing things -- we have more than one group that wants to sponsor accessibility gaming contests so that's pretty key! > > >more soon! >michelle > > > > >Hi all, > >Is there a meeting today? > >/Thomas > >Pin Interactive AB [ http://www.pininteractive.com ]www.pininteractive.com >MSN ID: [ mailto:thomas at pininteractive.com ]thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: [ http://www.terraformers.nu ]www.terraformers.nu >IGDA Game Accessibility SIG [ http://www.igda.org/accessibility/ ]www.igda.org/accessibility/ > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Apr 20 16:13:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 20 Apr 2006 21:13:20 +0100 Subject: [games_access] Optimus mini three keyboard Message-ID: <00c301c664b6$de89b4f0$0202a8c0@OneSwitch> http://www.artlebedev.com/portfolio/optimus-mini/ - Nice - quite a few uses in accessibility too, I wager. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Thu Apr 20 16:47:31 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Thu, 20 Apr 2006 13:47:31 -0700 Subject: [games_access] possible source for game-accessibility.com In-Reply-To: <01bf01c65e50$5a567d10$6401a8c0@CYXKG51> Message-ID: <637856A80E489D40B5F853A65272A46C08329460@RED-MSG-42.redmond.corp.microsoft.com> Yes, feel free to ping me and I'll provide whatever information I can. As of this moment, I don't have anything published yet to link to... but as soon as I do, I'll let you know. In the meantime, I have basic accessibility information in a very simple format on my website below. Take care, Brannon ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, April 12, 2006 9:44 AM To: games_access at igda.org Subject: [games_access] possible source for game-accessibility.com A friend of mine recently I just starting to get to know has been working on some papers and works with Microsoft currently I could ask him to fill you in he's part of this mailing list now. http://www.brannonz.com/ I will also add him on the accessibility disabled gamers for him to do also at my web site to your list of research links? Feel free to contact him I think Michelle has spoken with him before. His name is Brannon. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Apr 21 01:55:18 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 20 Apr 2006 22:55:18 -0700 Subject: [games_access] Optimus mini three keyboard In-Reply-To: <00c301c664b6$de89b4f0$0202a8c0@OneSwitch> References: <00c301c664b6$de89b4f0$0202a8c0@OneSwitch> Message-ID: This is beautiful, it really looks like the OLED keyboard is a reality. It could be huge. I'll be buying one, the question is... which color, silver or black? I'll write a review of how useful for accessibility it is once I get it. -Reid On 4/20/06, Barrie Ellis wrote: > > > http://www.artlebedev.com/portfolio/optimus-mini/ - Nice - > quite a few uses in accessibility too, I wager. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Sun Apr 23 07:37:46 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 23 Apr 2006 13:37:46 +0200 Subject: [games_access] DIGRA 2007 References: <00c301c664b6$de89b4f0$0202a8c0@OneSwitch> Message-ID: <002e01c666ca$57bdc7c0$8e8b2ed5@Delletje> more info on DIGRA 2007... ----------------------------------------------------- DiGRA 2007 First Circular (I apologize for cross-posting. Please feel free to circulate this message.) We, the DiGRA 2007 Local Organizing Committee, are happy to announce that the third DiGRA (Digital Games Research Association) international conference will be held in Tokyo, Japan in September 2007. Scholars of digital games from around the world are encouraged to submit a paper and to participate in the conference. Held in the world capital of videogames, this conference will be an event that no game studies scholar can afford to miss. We are working hard for DiGRA 2007 to be truly special. The theme of this conference is "Situated Play." Game play does not take place in vacuum. For play to be possible, certain social, cultural, economic, and technological conditions need to converge. Digital games, therefore, require truly diverse approaches to illuminate their extremely multi-faceted nature. The goal of this conference is to shed more light on these various kinds of situatedness of games. In particular, the conference aims to bridge professionally and geographically diverse scholars and practitioners. We therefore welcome panel proposals and papers that describe various facets regarding the situatedness of digital games and attempt to combine a range of approaches in innovative ways. For our participants' convenience, the dates of the conference will be set close to the Tokyo Game Show so that participants can take advantage of both events. The selection of papers will be based on full papers instead of abstracts, and the deadline will be in February 2007. A second circular revealing more details about DiGRA 2007 will be issued in late May or early July. We hope to see you in Tokyo! - DiGRA 2007 Local Organizing Committee Akira Baba (Chair), Kiyoshi Shin, Akinori Nakamura, Kenji Ito -- Kenji Ito, Ph. D. Assistant Professor, Interfaculty Initiative in Information Science The University of Tokyo 7-3-1, Hongo, Bunkyo-ku, Tokyo 113-0033 Tel/Fax: +81-3-5842-6225 www.kenjiito.org, kenjiito.blogspot.com From barrie.ellis at oneswitch.org.uk Sun Apr 23 13:00:07 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 23 Apr 2006 18:00:07 +0100 Subject: [games_access] DIGRA 2007 References: <00c301c664b6$de89b4f0$0202a8c0@OneSwitch> <002e01c666ca$57bdc7c0$8e8b2ed5@Delletje> Message-ID: <008601c666f7$6065aff0$0202a8c0@OneSwitch> Digra sounds very interesting... Could be another great place to promote the GASIG and Game Accessibility in general. Just the expense that concerns me personally... Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Mon Apr 24 15:51:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 24 Apr 2006 20:51:27 +0100 Subject: [games_access] Nolan Bushnell Quote Message-ID: <017701c667d8$79ed0090$0202a8c0@OneSwitch> Interesting quote from a recent speech Nolan Bushnell gave (founder of Atari): http://www.kotaku.com/gaming/diec-2005/diec-ataris-founder-slams-sony-praises-nintendo-140629.php In 1982, he tells us, there were 44 million [US] gamers. Today, there are 18 million. Where'd they all go? "Complexity lost the casual gamer," he says. "Violence lost the woman gamer." He ventures into Nintendo territory, even slamming the PS2 controller. "The 3D controller that Nintendo is on to is a very good idea," he says. "If you look at today's controller with triangles, Xs, squares and circles, it's scary. It's like a keyboard. People are interface phobic." From jason at igda.org Tue Apr 25 11:09:25 2006 From: jason at igda.org (Jason Della Rocca) Date: Tue, 25 Apr 2006 11:09:25 -0400 Subject: [games_access] election deadline looming Message-ID: <6.2.1.2.0.20060425110916.03ceed90@mail.igda.org> Hi all, Sorry to bother you with this nag (and for cross-posting to several lists)... This is a quick reminder that the voting deadline for the IGDA's Board of Directors election is this Friday (April 28th). And, we are still a bit short of quorum (need about 100 more members to vote). So, please get over to the site and vote: http://www.igda.org/board/elections.php Thanks! Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From barrie.ellis at oneswitch.org.uk Tue Apr 25 15:46:48 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 25 Apr 2006 20:46:48 +0100 Subject: [games_access] GDC 2006 Presentations - info so far Message-ID: <02df01c668a0$fe0d0500$0202a8c0@OneSwitch> GDC 2006 Presentations info Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Barrie: http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Giannis: http://www.ics.forth.gr/hci/ua-games/publications.html Michelle: http://www.flickr.com/photos/vrgrrl/sets/72057594097461742/ (photos) Thomas: http://www.pininteractive.com/_ftpupload/images/gdc2006.zip (photos) Kevin: ? Top 10 Accessibility Features: http://tim.thechases.com/top10_2.pdf From richard at audiogames.net Tue Apr 25 17:54:31 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 25 Apr 2006 23:54:31 +0200 Subject: [games_access] GDC 2006 Presentations - info so far References: <02df01c668a0$fe0d0500$0202a8c0@OneSwitch> Message-ID: <156c01c668b2$d5311970$8e8b2ed5@Delletje> Great thanks! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Tuesday, April 25, 2006 9:46 PM Subject: [games_access] GDC 2006 Presentations - info so far > GDC 2006 Presentations info > > > Reid: http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt > Richard & Sander: http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip > Barrie: http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm > Giannis: http://www.ics.forth.gr/hci/ua-games/publications.html > Michelle: http://www.flickr.com/photos/vrgrrl/sets/72057594097461742/ > (photos) > Thomas: http://www.pininteractive.com/_ftpupload/images/gdc2006.zip > (photos) > Kevin: ? > > Top 10 Accessibility Features: http://tim.thechases.com/top10_2.pdf > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 25 17:56:42 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 25 Apr 2006 23:56:42 +0200 Subject: [games_access] Game-Accessibility.com update Message-ID: <157901c668b3$231d8650$8e8b2ed5@Delletje> Hi, Just wanted you all to know that Game-Accessibility.com is gradually taking on a shape. Please have a look at http://www.game-accessibility.com and tell us what you think. Any suggestions are appreciated. Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 25 18:34:38 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 25 Apr 2006 23:34:38 +0100 Subject: [games_access] HeadTracker game - "Flow" Message-ID: <000b01c668b8$70da8c80$0202a8c0@OneSwitch> This 'flash' game wasn't written specifically for head-tracker users, but it works beautifully with my SmartNAV3 controller from Natural Point. On-line or downloadable here: http://intihuatani.usc.edu/cloud/flowing/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 25 19:03:23 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 26 Apr 2006 00:03:23 +0100 Subject: [games_access] PingMAg Article: "8 Accessible (and free!) Games" Message-ID: <001001c668bc$74098880$0202a8c0@OneSwitch> I found "Flow" via PingMag: http://www.pingmag.jp/2006/03/16/8-accessible-and-free-games/ Some other nice on-line games there too. Some with a one button mechanic (although not true one switch / one button games, as they need mouse control to get started). Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 25 19:18:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 26 Apr 2006 00:18:49 +0100 Subject: [games_access] smartNAV3 Head Tracker References: <001001c668bc$74098880$0202a8c0@OneSwitch> Message-ID: <001401c668be$9c3c99d0$0202a8c0@OneSwitch> Been playing around with my lovely NaturalPoint 'smartNAV3' head tracker. Really pleased to find a way to get Track Mapper working. This fantastic free utility allows you to use a head tracker alone to play keyboard based games. I've just been playing an old shoot-em-up as a test using just my head. Turn your head left to move left, right to move right and up to fire. It really helped that I could slow this game down using a cheat feature in MAME, making the game very playable. If anyone would like help on setting this up, feel free to e-mail. Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Apr 26 13:42:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 26 Apr 2006 10:42:06 -0700 Subject: [games_access] Gamers may soon control action with thoughts Message-ID: http://www.mercurynews.com/mld/mercurynews/business/14415506.htm Several devices are being made with games in mind. Freakin' awesome. I tried the device that Thomas presented at the GDC Games Accessibility tutorial and it was really fun. Besides the accessible and health benefits of using a mind reader game device I'm also psyched at the possibility of NPCs commenting on the player's mental state. -Reid From dis at d-gamer.com Wed Apr 26 16:03:58 2006 From: dis at d-gamer.com (dis at d-gamer.com) Date: Wed, 26 Apr 2006 13:03:58 -0700 Subject: [games_access] Gamers may soon control action with thoughts In-Reply-To: References: Message-ID: <20060426130358.lt4lcqercw8884s8@66.160.178.240> This is a great device. I would love to try it someday. Anyway, if anyone wants read more about this try these links: http://www.neurosky.com/ http://www.smartbraingames.com/ I am not able to update D-GAMER at the moment, my PC is in the shop. This laptop I'm on can't handle Dreamweaver 8 lol. Corey 'Dis' Krull dis at d-gamer.com Quoting Reid Kimball : > http://www.mercurynews.com/mld/mercurynews/business/14415506.htm > > Several devices are being made with games in mind. Freakin' awesome. I > tried the device that Thomas presented at the GDC Games Accessibility > tutorial and it was really fun. > > Besides the accessible and health benefits of using a mind reader game > device I'm also psyched at the possibility of NPCs commenting on the > player's mental state. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Thu Apr 27 01:33:12 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 27 Apr 2006 00:33:12 -0500 Subject: [games_access] Brighton Develop Conference In-Reply-To: References: Message-ID: Hi everyone, GREAT news -- the organizers of the Develop Conference in Brighton England would like us to do either a half or a full day tutorial on game accessibility. We'd do it on Friday, July 14th, which is after the main conference but is the day when all the other tutorials are scheduled for. The link to the conference is at http://www.developconference.com/ (I'm assuming we'll get free admission). So British contingent and others from Europe -- are you in? We'd likely do the same basic program that we did at GDC but with a change of players depending on who can attend. US people also invited to present, of course -- but this one I thought would get more of the Europeans. Please let me know ASAP if you are interested!!! More info to follow once I have an idea of who can attend and present! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Apr 27 02:27:52 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 27 Apr 2006 07:27:52 +0100 Subject: [games_access] Brighton Develop Conference References: Message-ID: <013301c669c3$b6ef40b0$0202a8c0@OneSwitch> Brighton Develop ConferenceGreat to read from you. I'm definitely in for the Friday - sounds really good. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 27, 2006 6:33 AM Subject: [games_access] Brighton Develop Conference Hi everyone, GREAT news -- the organizers of the Develop Conference in Brighton England would like us to do either a half or a full day tutorial on game accessibility. We'd do it on Friday, July 14th, which is after the main conference but is the day when all the other tutorials are scheduled for. The link to the conference is at http://www.developconference.com/ (I'm assuming we'll get free admission). So British contingent and others from Europe -- are you in? We'd likely do the same basic program that we did at GDC but with a change of players depending on who can attend. US people also invited to present, of course -- but this one I thought would get more of the Europeans. Please let me know ASAP if you are interested!!! More info to follow once I have an idea of who can attend and present! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Apr 27 02:56:37 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 27 Apr 2006 07:56:37 +0100 Subject: [games_access] New one switch card game - CRAZY 8's Message-ID: <015501c669c7$badcf8d0$0202a8c0@OneSwitch> Nice simple one button / one switch card game just been written, "One switch Crazy 8's": http://www.tacticalneuronics.com/content/FreeStuff.asp Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Apr 27 03:46:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 27 Apr 2006 09:46:50 +0200 Subject: [games_access] Gamers may soon control action with thoughts References: <20060426130358.lt4lcqercw8884s8@66.160.178.240> Message-ID: <00dc01c669ce$ccf8e180$8e8b2ed5@Delletje> Hi, To add to the stack: http://mindgames.medialabeurope.org/ (of which Mind Balance is a 'real' game I think, the others are more toys I think) http://www.mindball.se/index.aspx?page=mindball (Brainball followup - also see Brainball Report: http://cid.nada.kth.se/pdf/CID-235.pdf) Greets, Richard (wishing there were more game DESIGN tools using brainwaves - think of all the games we'd come up with (pop) (pop) (pop) ;) ----- Original Message ----- From: To: Sent: Wednesday, April 26, 2006 10:03 PM Subject: Re: [games_access] Gamers may soon control action with thoughts > This is a great device. I would love to try it someday. Anyway, if anyone > wants read more about this try these links: > > http://www.neurosky.com/ > http://www.smartbraingames.com/ > > I am not able to update D-GAMER at the moment, my PC is in the shop. This > laptop I'm on can't handle Dreamweaver 8 lol. > > Corey 'Dis' Krull > dis at d-gamer.com > > Quoting Reid Kimball : > >> http://www.mercurynews.com/mld/mercurynews/business/14415506.htm >> >> Several devices are being made with games in mind. Freakin' awesome. I >> tried the device that Thomas presented at the GDC Games Accessibility >> tutorial and it was really fun. >> >> Besides the accessible and health benefits of using a mind reader game >> device I'm also psyched at the possibility of NPCs commenting on the >> player's mental state. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Thu Apr 27 04:45:37 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 27 Apr 2006 09:45:37 +0100 Subject: [games_access] Brighton Develop Conference In-Reply-To: References: Message-ID: Michelle, Yup, count me in. May be able to bring someone with learning disabilities along. regards Jonathan Chetwynd On 27 Apr 2006, at 06:33, d. michelle hinn wrote: Hi everyone, GREAT news -- the organizers of the Develop Conference in Brighton England would like us to do either a half or a full day tutorial on game accessibility. We'd do it on Friday, July 14th, which is after the main conference but is the day when all the other tutorials are scheduled for. The link to the conference is at http://www.developconference.com/ (I'm assuming we'll get free admission). So British contingent and others from Europe -- are you in? We'd likely do the same basic program that we did at GDC but with a change of players depending on who can attend. US people also invited to present, of course -- but this one I thought would get more of the Europeans. Please let me know ASAP if you are interested!!! More info to follow once I have an idea of who can attend and present! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Apr 27 05:48:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 27 Apr 2006 11:48:19 +0200 Subject: [games_access] Brighton Develop Conference References: Message-ID: <013801c669df$b70ddb80$8e8b2ed5@Delletje> Brighton Develop ConferenceHi, Thanks for the notice. I don't think we'll be attending since we're going to have to make a selection of visiting all these conferences due to funding issues. We're probably more likely to go to GDC Europe a couple of months later (september 2006? Anyone? http://www.cmpgame.com/events/gdceurope.html ?). Will discuss it with Sander though! Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 27, 2006 7:33 AM Subject: [games_access] Brighton Develop Conference Hi everyone, GREAT news -- the organizers of the Develop Conference in Brighton England would like us to do either a half or a full day tutorial on game accessibility. We'd do it on Friday, July 14th, which is after the main conference but is the day when all the other tutorials are scheduled for. The link to the conference is at http://www.developconference.com/ (I'm assuming we'll get free admission). So British contingent and others from Europe -- are you in? We'd likely do the same basic program that we did at GDC but with a change of players depending on who can attend. US people also invited to present, of course -- but this one I thought would get more of the Europeans. Please let me know ASAP if you are interested!!! More info to follow once I have an idea of who can attend and present! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Apr 27 10:39:42 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 27 Apr 2006 09:39:42 -0500 Subject: [games_access] Brighton Develop Conference In-Reply-To: <013801c669df$b70ddb80$8e8b2ed5@Delletje> References: <013801c669df$b70ddb80$8e8b2ed5@Delletje> Message-ID: Hey there -- I'm waiting to hear if we are likely to have a workshop at GDC Europe -- we might not be accepted but, like I said, we haven't heard yet! This conference opportunity comes way of Jason at IGDA. But, anyway, I definitely understand funding issues though. I think that GDC Europe is in late Sept/early october this year but I'm not sure since they haven't published that on their website yet... So anyway, we may or may not be accepted to both but at least we know that the Develop conference definitely wants us there since they asked. :) Finger's crossed that we'll be at both though!! We can certainly present on behalf of you guys if you can't be at Develop. Michelle >Hi, > >Thanks for the notice. I don't think we'll be attending since >we're going to have to make a selection of visiting all these >conferences due to funding issues. We're probably more likely to go >to GDC Europe a couple of months later (september 2006? Anyone? >http://www.cmpgame.com/events/gdceurope.html ?). > >Will discuss it with Sander though! > >Greets, > >Richard > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, April 27, 2006 7:33 AM >Subject: [games_access] Brighton Develop Conference > >Hi everyone, > >GREAT news -- the organizers of the Develop Conference in Brighton >England would like us to do either a half or a full day tutorial on >game accessibility. We'd do it on Friday, July 14th, which is after >the main conference but is the day when all the other tutorials are >scheduled for. > >The link to the conference is at http://www.developconference.com/ >(I'm assuming we'll get free admission). > >So British contingent and others from Europe -- are you in? We'd >likely do the same basic program that we did at GDC but with a >change of players depending on who can attend. US people also >invited to present, of course -- but this one I thought would get >more of the Europeans. > >Please let me know ASAP if you are interested!!! More info to follow >once I have an idea of who can attend and present! > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jason at igda.org Thu Apr 27 12:06:00 2006 From: jason at igda.org (Jason Della Rocca) Date: Thu, 27 Apr 2006 12:06:00 -0400 Subject: [games_access] Brighton Develop Conference In-Reply-To: <20060427160015.1615F57B72@seven.pairlist.net> References: <20060427160015.1615F57B72@seven.pairlist.net> Message-ID: <6.2.1.2.0.20060427120358.03df4fe0@mail.igda.org> >I think that GDC Europe is in late Sept/early october this year but There is no GDC Europe this year. Instead, CMP are hosting a smaller scale GDC London, in early October. My understanding is that it will be a single day, single track affair - but I could be wrong. I've not made any progress in getting content on the GDC London program so far. Content wise, the IGDA is getting behind the Develop Brighton event. I'll be attending and doing a lecture. We'll be hosting group gatherings and we are managing a few other sessions... Just FYI. Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From hinn at uiuc.edu Thu Apr 27 15:27:01 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 27 Apr 2006 14:27:01 -0500 Subject: [games_access] Brighton Develop Conference Message-ID: <8847cc67.afae4abf.9472300@expms2.cites.uiuc.edu> ahhh...well that certainly changes things! so sounds like develop brighton is the conference this year instead of gdc europe/london. so given that...now who is going to develop brighton? ;) barrie, jonathan, me... michelle ---- Original message ---- >Date: Thu, 27 Apr 2006 12:06:00 -0400 >From: Jason Della Rocca >Subject: Re: [games_access] Brighton Develop Conference >To: games_access at igda.org > > >>I think that GDC Europe is in late Sept/early october this year but > >There is no GDC Europe this year. Instead, CMP are hosting a smaller scale >GDC London, in early October. My understanding is that it will be a single >day, single track affair - but I could be wrong. I've not made any progress >in getting content on the GDC London program so far. > >Content wise, the IGDA is getting behind the Develop Brighton event. I'll >be attending and doing a lecture. We'll be hosting group gatherings and we >are managing a few other sessions... > >Just FYI. > >Jason > >~~~~~~~~~~~~~~~~~ >Jason Della Rocca >Executive Director >International Game Developers Association > >t: +1-514-426-1162 >f: +1-514-426-1201 >Montreal, Canada >~~~~~~~~~~~~~~~~~ > >http://www.igda.org/ >http://www.realitypanic.com/ > >"Do or do not. There is no try." >- Yoda > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From brannonz at microsoft.com Thu Apr 27 15:27:35 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Thu, 27 Apr 2006 12:27:35 -0700 Subject: [games_access] Statistics, Business Cases, and Cost/Benefit Analysis for Game Accessibility Message-ID: <637856A80E489D40B5F853A65272A46C08431911@RED-MSG-42.redmond.corp.microsoft.com> I'm currently in the process of putting together a detailed paper with business justifications for making video games accessible. I've been having a really hard time finding statistics on disabled console gamers, business cases for making accessible games, or cost/benefit information on the sorts of returns that can be provided by making a game accessible and how they can offset the costs associated. Does anyone have any information they could steer me to? This will be included in a white paper and I'm obviously more than happy to cite my resources. :-) Thanks, Brannon -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Apr 27 15:55:53 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 27 Apr 2006 14:55:53 -0500 Subject: [games_access] Statistics, Business Cases, and Cost/Benefit Analysis for Game Accessibility Message-ID: hey brannon, yeah...that's been a trouble spot for a while as it's a bit of a catch 22 -- if there are no accessible controllers, interfaces, etc for console systems, then the number of disabled console gamers is going to be pretty low. one thing we've been saying for a while is that often accessibility features lead to better and/or more innovative designs that work for everyone and framing things in that light. is this a public whitepaper you are working on? the reason that i ask is that we'll be ramping up work on the accessibility book and this is something we will want to address in that. so if that's something you're already working on, then we'd definitely be interested in having you author a section in the book on the business justifications for accessibility. michelle ---- Original message ---- >Date: Thu, 27 Apr 2006 12:27:35 -0700 >From: "Brannon Zahand" >Subject: [games_access] Statistics, Business Cases, and Cost/Benefit Analysis for Game Accessibility >To: > > I'm currently in the process of putting together a > detailed paper with business justifications for > making video games accessible. I've been having a > really hard time finding statistics on disabled > console gamers, business cases for making accessible > games, or cost/benefit information on the sorts of > returns that can be provided by making a game > accessible and how they can offset the costs > associated. > > > > Does anyone have any information they could steer me > to? This will be included in a white paper and I'm > obviously more than happy to cite my resources. J > > > > Thanks, > > Brannon >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Thu Apr 27 16:02:33 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 27 Apr 2006 21:02:33 +0100 Subject: [games_access] Nintendo Revolution to be called Nintendo Wii....? Message-ID: <001701c66a35$85f86fa0$0202a8c0@OneSwitch> http://blogs.guardian.co.uk/games/archives/2006/04/27/nintendo_revolution_no_more_its_all_about_wii.html Still looking forward to the controller, just a bit aprehensive about asking for a 'wee' in a games shop! -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Apr 27 18:21:58 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 28 Apr 2006 00:21:58 +0200 Subject: [games_access] Brighton Develop Conference References: <8847cc67.afae4abf.9472300@expms2.cites.uiuc.edu> Message-ID: <003201c66a49$002290e0$8e8b2ed5@Delletje> K... interesting... that's why I couldn't find a link of this years GDC Europe... K.. wil discuss Brighton then ;) Will get back at you.... when's the final deadline? And err, Matthew (Atkinson)... are you coming too? Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 27, 2006 9:27 PM Subject: Re: [games_access] Brighton Develop Conference > ahhh...well that certainly changes things! so sounds like > develop brighton is the conference this year instead of gdc > europe/london. > > so given that...now who is going to develop brighton? ;) > barrie, jonathan, me... > > michelle > > ---- Original message ---- >>Date: Thu, 27 Apr 2006 12:06:00 -0400 >>From: Jason Della Rocca >>Subject: Re: [games_access] Brighton Develop Conference >>To: games_access at igda.org >> >> >>>I think that GDC Europe is in late Sept/early october this > year but >> >>There is no GDC Europe this year. Instead, CMP are hosting a > smaller scale >>GDC London, in early October. My understanding is that it > will be a single >>day, single track affair - but I could be wrong. I've not > made any progress >>in getting content on the GDC London program so far. >> >>Content wise, the IGDA is getting behind the Develop Brighton > event. I'll >>be attending and doing a lecture. We'll be hosting group > gatherings and we >>are managing a few other sessions... >> >>Just FYI. >> >>Jason >> >>~~~~~~~~~~~~~~~~~ >>Jason Della Rocca >>Executive Director >>International Game Developers Association >> >>t: +1-514-426-1162 >>f: +1-514-426-1201 >>Montreal, Canada >>~~~~~~~~~~~~~~~~~ >> >>http://www.igda.org/ >>http://www.realitypanic.com/ >> >>"Do or do not. There is no try." >>- Yoda >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Apr 27 18:35:00 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 27 Apr 2006 17:35:00 -0500 Subject: [games_access] Brighton Develop Conference Message-ID: <288f1002.afbf8097.849e000@expms2.cites.uiuc.edu> Jason will let me know the final deadline soon but I know that we don't have very long to get the overview to them. But we'll pretty much go with a variation on GDC so that shouldn't be too much trouble. Yes -- Matthew -- this is in your territory too! Can you make it? Also, Thomas? Goran? Giannis? Michelle ---- Original message ---- >Date: Fri, 28 Apr 2006 00:21:58 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] Brighton Develop Conference >To: "IGDA Games Accessibility SIG Mailing List" > >K... interesting... that's why I couldn't find a link of this years GDC >Europe... K.. wil discuss Brighton then ;) >Will get back at you.... when's the final deadline? > >And err, Matthew (Atkinson)... are you coming too? > >Greets, > >Richard > > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, April 27, 2006 9:27 PM >Subject: Re: [games_access] Brighton Develop Conference > > >> ahhh...well that certainly changes things! so sounds like >> develop brighton is the conference this year instead of gdc >> europe/london. >> >> so given that...now who is going to develop brighton? ;) >> barrie, jonathan, me... >> >> michelle >> >> ---- Original message ---- >>>Date: Thu, 27 Apr 2006 12:06:00 -0400 >>>From: Jason Della Rocca >>>Subject: Re: [games_access] Brighton Develop Conference >>>To: games_access at igda.org >>> >>> >>>>I think that GDC Europe is in late Sept/early october this >> year but >>> >>>There is no GDC Europe this year. Instead, CMP are hosting a >> smaller scale >>>GDC London, in early October. My understanding is that it >> will be a single >>>day, single track affair - but I could be wrong. I've not >> made any progress >>>in getting content on the GDC London program so far. >>> >>>Content wise, the IGDA is getting behind the Develop Brighton >> event. I'll >>>be attending and doing a lecture. We'll be hosting group >> gatherings and we >>>are managing a few other sessions... >>> >>>Just FYI. >>> >>>Jason >>> >>>~~~~~~~~~~~~~~~~~ >>>Jason Della Rocca >>>Executive Director >>>International Game Developers Association >>> >>>t: +1-514-426-1162 >>>f: +1-514-426-1201 >>>Montreal, Canada >>>~~~~~~~~~~~~~~~~~ >>> >>>http://www.igda.org/ >>>http://www.realitypanic.com/ >>> >>>"Do or do not. There is no try." >>>- Yoda >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Wed Apr 19 05:52:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 19 Apr 2006 11:52:06 +0200 Subject: [games_access] 20th Century Accessible Games - info hunt References: <002c01c65db9$c9f13940$8e8b2ed5@Delletje> <03f001c66333$9ec52540$0202a8c0@OneSwitch> Message-ID: <024701c66396$eb716800$8e8b2ed5@Delletje> Cool, thanks! ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, April 19, 2006 12:01 AM Subject: [games_access] 20th Century Accessible Games - info hunt Re. 1990's and 1980's stuff: You're right. It's really tricky to track down. I remember SEMERC / Brilliant Computing making accessible eductational games for the BBC Micro computer in the mid 80's to early 90's. I'll try to track something down on this. (http://www.oneswitch.org.uk/2/I/BBC/IBBCMicro1.htm - has a very rough picture of the switch box). I've also been told that there has been the odd article in Amusment operator magazines about arcade games that have been adapted for disabled gamers (Andy Welburn - http://www.andys-arcade.net/) - But he's a busy man, and hasn't yet tracked these down to send a copy These might be of interest though: http://www.pathwaysdg.com/enews/archive.htm - Pathways Development Group (1999 onwards) - Details GA work starting in the early 90's http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - Switch Accessible Playstation 2001 - Although this was sourced from work from 1996 to around 2000. Good luck tracking more down. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 11, 2006 11:46 PM Subject: [games_access] Hiya... Hiya, Sander and I've been busy working on the Game-Accessibility website, which we are slowly releasing to the public now... very slowly since there's still a huge amount of typos and several sections not yet filled in. But anyway, you can already get a glance of what it is becoming... http://www.game-accessibility.com Of course we still have to add loads of resources and we're still toying with the format here and there (like the gamer section which is the biggest mess still). Since Sander and I mostly know resources related to audio games and blind-related game accessibiltiy, I am wondering If any of you know some good (academic) resources on game accessibility for other handicaps... I'm mostly interested in research papers, project descriptions and academic resources but of course everything is welcome... I managed find some stuff I saved on my computer years ago which is now gone from the internet (which is one of the aims of the project - to prevent resources from fading away after a couple of years)... anyone have some older stuff on game accessibility as well? Like, last century stuff (I only got a few papers from the 1990's which only refer to game accessibility like "maybe in the future we could have games for blind children as well...?"...? Greets, Richard ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Brilliant Computing cropped advert.jpg Type: image/jpeg Size: 41207 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sat Apr 29 16:15:31 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 29 Apr 2006 21:15:31 +0100 Subject: [games_access] SEGA's "OshareMajo Love & Berry" one switch arcade game Message-ID: <04ec01c66bc9$aa6bd530$0202a8c0@OneSwitch> ...not quite my taste - but Sega have a very popular arcade game called "Love and Berry" in Japanese Arcades that makes use of one button / one switch play. http://blog.q-taro.com/archives/000870.php http://osharemajo.com/intro/way.html It's aimed at small girls, but interesting none the less. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 29 16:25:41 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 29 Apr 2006 21:25:41 +0100 Subject: [games_access] SEGA's "OshareMajo Love & Berry" one switch arcadegame References: <04ec01c66bc9$aa6bd530$0202a8c0@OneSwitch> Message-ID: <04fc01c66bcb$163234c0$0202a8c0@OneSwitch> sheesh - how dodgy did that last post just make me sound(!) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Saturday, April 29, 2006 9:15 PM Subject: [games_access] SEGA's "OshareMajo Love & Berry" one switch arcadegame ...not quite my taste - but Sega have a very popular arcade game called "Love and Berry" in Japanese Arcades that makes use of one button / one switch play. http://blog.q-taro.com/archives/000870.php http://osharemajo.com/intro/way.html It's aimed at small girls, but interesting none the less. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 29 16:29:48 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 29 Apr 2006 21:29:48 +0100 Subject: [games_access] Game Law: Everybody Conga? - Tom Buscaglia article Message-ID: <050501c66bcb$a968f940$0202a8c0@OneSwitch> Fine, fine article at Gamasutra by Tom Buscaglia: http://www.gamasutra.com/features/20060428/buscaglia_01.shtml Great work! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 29 16:33:42 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 29 Apr 2006 21:33:42 +0100 Subject: [games_access] Fw: GDC 2006 Presentations Message-ID: <050c01c66bcc$34f0e220$0202a8c0@OneSwitch> GDC 2006 Presentations info: Game Law (Thomas Buscaglia): http://www.gamasutra.com/features/20060428/buscaglia_01.shtml Closed Captioning (Reid): http://gamescc.rbkdesign.com/gdc2006/tutorial/Games[CC]_gdc2006.ppt Audio Games (Richard & Sander): http://kmt.hku.nl/~richard/gdc/audiogamesgdc.zip Physical Barriers (Barrie & Eric): http://www.oneswitch.org.uk/2/ARTICLES/physical-barriers.htm Universal Accessibility (Giannis): http://www.ics.forth.gr/hci/ua-games/publications.html Photos (Michelle): http://www.flickr.com/photos/vrgrrl/sets/72057594097461742/ Photos (Thomas): http://www.pininteractive.com/_ftpupload/images/gdc2006.zip Kevin: ? Top 10 Accessibility Features: http://tim.thechases.com/top10_2.pdf From richard at audiogames.net Sat Apr 29 16:43:22 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 29 Apr 2006 22:43:22 +0200 Subject: [games_access] SEGA's "OshareMajo Love & Berry" one switcharcadegame References: <04ec01c66bc9$aa6bd530$0202a8c0@OneSwitch> <04fc01c66bcb$163234c0$0202a8c0@OneSwitch> Message-ID: <004001c66bcd$9162d940$8e8b2ed5@Delletje> Hahahahaha... ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, April 29, 2006 10:25 PM Subject: Re: [games_access] SEGA's "OshareMajo Love & Berry" one switcharcadegame sheesh - how dodgy did that last post just make me sound(!) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Saturday, April 29, 2006 9:15 PM Subject: [games_access] SEGA's "OshareMajo Love & Berry" one switch arcadegame ...not quite my taste - but Sega have a very popular arcade game called "Love and Berry" in Japanese Arcades that makes use of one button / one switch play. http://blog.q-taro.com/archives/000870.php http://osharemajo.com/intro/way.html It's aimed at small girls, but interesting none the less. ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sat Apr 29 17:04:31 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 29 Apr 2006 14:04:31 -0700 Subject: [games_access] Game Law: Everybody Conga? - Tom Buscaglia article In-Reply-To: <050501c66bcb$a968f940$0202a8c0@OneSwitch> References: <050501c66bcb$a968f940$0202a8c0@OneSwitch> Message-ID: Excellent, hopefully this will generate some more interest from devs now that the info about laws and tax incentives is out there. Thanks Tom for your contribution to our efforts. -Reid On 4/29/06, Barrie Ellis wrote: > > Fine, fine article at Gamasutra by Tom Buscaglia: > > http://www.gamasutra.com/features/20060428/buscaglia_01.shtml > > Great work! > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From thb at gameattorney.com Sun Apr 30 11:49:15 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Sun, 30 Apr 2006 11:49:15 -0400 Subject: [games_access] Game Law: Everybody Conga? - Tom Buscaglia article In-Reply-To: <050501c66bcb$a968f940$0202a8c0@OneSwitch> References: <050501c66bcb$a968f940$0202a8c0@OneSwitch> Message-ID: <7.0.1.0.2.20060430114908.035da568@gameattorney.com> thx *blush* At 04:29 PM 4/29/2006, you wrote: >Fine, fine article at Gamasutra by Tom Buscaglia: > >http://www.gamasutra.com/features/20060428/buscaglia_01.shtml > >Great work! > >Barrie >www.OneSwitch.org.uk > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From kikihaven at hotmail.com Sun Apr 30 16:32:43 2006 From: kikihaven at hotmail.com (kiki haven) Date: Sun, 30 Apr 2006 21:32:43 +0100 Subject: [games_access] Brighton Develop Conference In-Reply-To: <288f1002.afbf8097.849e000@expms2.cites.uiuc.edu> Message-ID: An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Apr 30 19:20:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2006 00:20:20 +0100 Subject: [games_access] Speed Control for PC Games Message-ID: <002401c66cac$a66c06b0$0202a8c0@OneSwitch> Found a great utility that allows you to slow down the speed of your PC. This works with many simpler games (including many of the one switch games), as well as a few emulators I've been trying out. Ideal for people with slower reactions, and people using head trackers to play games: CPU Killer: www.cpukiller.com (free 30 day trial - $29.50 to register) Mo'Slo: www.hpaa.com/moslo/4biz.asp ($25 to buy on-line) - I've not tried this one yet, so if anyone does, please let me know. This doesn't seem to work so well with games that 'frame skip' (such as 'Jungle Run' http://www.oneswitch.org.uk/2/sd-various.htm). Most emulators allow you to turn off frame skipping, which can cure this problem. Barrie OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Apr 30 19:29:26 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2006 00:29:26 +0100 Subject: [games_access] Retro Remakes 2006 Competition - Accessibility Angle Message-ID: <002a01c66cad$ebaf8b10$0202a8c0@OneSwitch> In the very near future there will be a game programming competition held at www.retroremakes.co.uk. This is where the majority of the one switch games came from at www.oneswitch.org.uk - Part of the judging criteria will involve an Accessibility Angle. It's not a catch all, but I'm wondering what you all think to these draft guidelines for programmers. What we didn't want to do, is seem too daunting: ii) The final 20 marks out of 100 will be judged upon accessibility with a possible 5 points awarded for each of the following accessibility categories: *Adjustable difficulty levels and player assistance. Please bear in mind that not everyone who might play your game is of the same ability, therefor there can be no such thing as a game that is "too easy". We understand that not every game can support an Easy / Medium / Hard dynamic easily without destroying the core of the game - we recommend that if you cannot easily increase or decrease the difficulty then you can consider offering varying levels of assistance to the player, such as easier access to extra lives (or more lives at the beginning of the game), time limits removed or lengthened or provide the player with clues as to how to progress. *Accessibility of Controls. The more control options that you support, the more you open up your game to a wider userbase. From simple things like offering a variety of control methods, redefinable keys to offering simplified control methods to your game there are a myriad of ways that you can make the controls more accessible. *Sound options At its most basic level, this category will have points awarded for implementing basic audio menu's - will the user have the ability to seperately control the output levels of the music and sound effects? For more advanced implementation we ask you to consider anything from audio cues for on screen events to closed captioning/subtitling your games. * Clarity The final 5 marks are awarded according to how well the accessibility features gel within your game. Is your game easy to understand or to play? Are the menu's easy to navigate around? Have you implemented things in an easy to understand and appropriate manner? We want you to consider making your remake open to as many people as possible to play regardless of their ability or skills. If you wish to discuss the implementation of these features then please, feel free to visit our forum and discuss it there. The aim of these rules is not to limit what you create, but to open up what you create to a wider audience. In every genre or style of game, we believe that you should be able to implement these features at or beyond their most basic level. There will be a forum for help with accessibility issues at RetroRemakes (that may be left open for ever more), plus links to ourselves for potential help (unless there are any objections?). It's going to be interesting to see what people can do in a few months. Any thoughts? Barrie www.OneSwitch.org.uk p.s. - Also wondering if there's any one out there with enough web-space to help host some of these potential accessible games, providing we get permission?