From kjb at it.rit.edu Fri Aug 4 10:43:40 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Fri, 04 Aug 2006 10:43:40 -0400 Subject: [games_access] Future Play 2006 Message-ID: Just so everyone is up to date: In one of our recent online meetings, I brought up the possibility of doing a poster session at Future Play 2006. Future Play is a conference that is supposed to bring academics and industry leaders together. This one will be held in London, Ontario (Canada) at the University of Western Ontario on October 10 - 12. Because of the large number of game development schools that will be present, this would be an ideal location to get the word out and hopefully get people thinking about accessibility. The following is the abstract I plan to submit. If you have any suggestions or comments, please let me know. I have until Aug 18th to submit the abstract, so there is time to make any required changes. Future Play 2006 Poster Abstract Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of the IGDA Game Accessibility SIG) The IGDA Game Accessibility SIG has been presenting on the topic of game accessibility at conferences over the last two years. We feel that this is a very important topic that is not adequately addressed within the commercial game industry, or within academic game development programs. We would like to present a poster at Future Play 2006 on what game accessibility is, why it is needed, and some simple ways to provide accessibility when creating games. The game accessibility definition would be the one our group has defined over the past three years. The section on why accessibility is needed would cover the following areas: 1. Statistics: the number of people with various disabilities. 2. Legal reasons for providing accessibility. 3. Economic reasons for providing accessibility. 4. Moral reasons for providing accessibility. 5. Effects that various disabilities have on the ability to play games. We have come up with a ?top ten? list of ways that will allow developers to provide accessibility: 1. Allow all controls to be remapped. 2. Add closed-captioning to all dialog and important sound effects. 3. Provide documentation in an accessible format such as HTML or plain text. 4. Provide assist modes such as auto-targeting, training options, etc. 5. Provide a broad range of difficulty levels. 6. Make interface fonts scalable. 7. Allow for high-contrast color-schemes. 8. Add audio tags to all significant elements including actors, doors, items, resulting actions, etc. 9. Allow for a varied range of control over play speed. 10. Announce accessibility features on the packaging. A list of organizations that are working on game accessibility will be part of the poster. Because this conference brings both industry and academic leaders together, we feel this is a good venue to provide this information. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From kjb at it.rit.edu Fri Aug 4 10:54:46 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Fri, 04 Aug 2006 10:54:46 -0400 Subject: [games_access] ACM Sandbox Symposium on Video Games Message-ID: We presented a panel at the ACM Sandbox Symposium on Video Games in Boston last weekend. We had three presenters, Matthew Atkinson from AGRIP, Giannis Georgalis from ICS-FORTH, and myself. Unfortunately, we ran against another panel, so the audience was split between the two panels. We had about 20 - 25 people attending. (To make matters a bit worse, we were right after lunch and the SIGGRAPH registration desks had just opened, so we lost people to those two events.) We had an hour to present, so we went over what game accessibility is, why it is needed, effects of disabilities on the ability to play games, and the top 10 list. This took about 50 minutes. We had some good questions at the end from the audience. Overall it went well. The slides will be posted on the Sandbox Symposium site at some point in the future. I will provide a set to Michelle so she can get them up on the IGDA site if possible. The ACM was pleased with the way the conference went, because this was the first time they held it. Apparently it will be held again. We should plan to be a part of it for the next time. There were 225 participants from a variety of schools and from the game industry. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From richard at audiogames.net Sat Aug 5 17:32:30 2006 From: richard at audiogames.net (AudioGames) Date: Sat, 5 Aug 2006 23:32:30 +0200 Subject: [games_access] Future Play 2006 References: Message-ID: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Hi, Good idea, Kevin! If there's anything I can do (write stuff, do some graphic design, whatever), please email me! Greets, Richard! ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, August 04, 2006 4:43 PM Subject: [games_access] Future Play 2006 Just so everyone is up to date: In one of our recent online meetings, I brought up the possibility of doing a poster session at Future Play 2006. Future Play is a conference that is supposed to bring academics and industry leaders together. This one will be held in London, Ontario (Canada) at the University of Western Ontario on October 10 - 12. Because of the large number of game development schools that will be present, this would be an ideal location to get the word out and hopefully get people thinking about accessibility. The following is the abstract I plan to submit. If you have any suggestions or comments, please let me know. I have until Aug 18th to submit the abstract, so there is time to make any required changes. Future Play 2006 Poster Abstract Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of the IGDA Game Accessibility SIG) The IGDA Game Accessibility SIG has been presenting on the topic of game accessibility at conferences over the last two years. We feel that this is a very important topic that is not adequately addressed within the commercial game industry, or within academic game development programs. We would like to present a poster at Future Play 2006 on what game accessibility is, why it is needed, and some simple ways to provide accessibility when creating games. The game accessibility definition would be the one our group has defined over the past three years. The section on why accessibility is needed would cover the following areas: 1. Statistics: the number of people with various disabilities. 2. Legal reasons for providing accessibility. 3. Economic reasons for providing accessibility. 4. Moral reasons for providing accessibility. 5. Effects that various disabilities have on the ability to play games. We have come up with a "top ten" list of ways that will allow developers to provide accessibility: 1. Allow all controls to be remapped. 2. Add closed-captioning to all dialog and important sound effects. 3. Provide documentation in an accessible format such as HTML or plain text. 4. Provide assist modes such as auto-targeting, training options, etc. 5. Provide a broad range of difficulty levels. 6. Make interface fonts scalable. 7. Allow for high-contrast color-schemes. 8. Add audio tags to all significant elements including actors, doors, items, resulting actions, etc. 9. Allow for a varied range of control over play speed. 10. Announce accessibility features on the packaging. A list of organizations that are working on game accessibility will be part of the poster. Because this conference brings both industry and academic leaders together, we feel this is a good venue to provide this information. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Aug 5 17:41:36 2006 From: richard at audiogames.net (AudioGames) Date: Sat, 5 Aug 2006 23:41:36 +0200 Subject: [games_access] ACM Sandbox Symposium on Video Games References: Message-ID: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> Hi, Thanks for the summary, I really appreciate it. Too bad with all the double events, but hey, 20 people is still more than Develop Brighton ;) I agree that game design schools are a good target for our subject. If we could get accessibility into the curriculum of such schools/academies it means that every year there will be more people in the game industry who are aware of this. I personally found many of my students quite liking the subject and from september there will be two game design interns working at our foundation on blind-accessible games. Anyone up for an Accessible Game Design Package (including a CD-rom with tutorials, footage, etc.?). I once did one on web accessibility: http://www.accessibility.nl/algemeen/publicaties/lespakket?languageId=1 Greets, Richard ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, August 04, 2006 4:54 PM Subject: [games_access] ACM Sandbox Symposium on Video Games We presented a panel at the ACM Sandbox Symposium on Video Games in Boston last weekend. We had three presenters, Matthew Atkinson from AGRIP, Giannis Georgalis from ICS-FORTH, and myself. Unfortunately, we ran against another panel, so the audience was split between the two panels. We had about 20 - 25 people attending. (To make matters a bit worse, we were right after lunch and the SIGGRAPH registration desks had just opened, so we lost people to those two events.) We had an hour to present, so we went over what game accessibility is, why it is needed, effects of disabilities on the ability to play games, and the top 10 list. This took about 50 minutes. We had some good questions at the end from the audience. Overall it went well. The slides will be posted on the Sandbox Symposium site at some point in the future. I will provide a set to Michelle so she can get them up on the IGDA site if possible. The ACM was pleased with the way the conference went, because this was the first time they held it. Apparently it will be held again. We should plan to be a part of it for the next time. There were 225 participants from a variety of schools and from the game industry. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Aug 6 09:02:14 2006 From: richard at audiogames.net (AudioGames) Date: Sun, 6 Aug 2006 15:02:14 +0200 Subject: [games_access] Some news... Message-ID: <008b01c6b958$89bd4120$6401a8c0@Laptop> Hi, Just wanted to post that... - we have updated www.game-accessibility.com with more video footage related to game accessibility (with none other that rising stars: Dimitris, Giannis and The Hand Of Barrie). Please have a look around. - on http://www.game-accessibility.com/forum/viewtopic.php?id=79 we started a "What If..."- Photoshop challenge. Goal is to create some visuals of how ordinary controllers and consoles would have looked if they were designed just for One Switch Games. Although mostly for fun and as a creative outlet, the image of for instance a One Switch GameBoy might help developers imagine and think about the subject. So if you want to participate or just watch some crazy one-switch controllers, have a look! - Nintendo have released a game called Sound Voyager, which consist of 7 (!) mini audio games. This is a great development, because it means more games for people with a visual disability. Although these games were not developed with accessibility in mind (and interface-elements such as score *might* - I'm waiting for my copy now - not be accessible), the gameplay is based on sound and therefore accessible for everyone who can hear. Therefore this is another milestone in the history of audio gaming. You can find more information here: http://www.audiogames.net/db.php?action=view&id=SoundVoyager Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 7 01:08:37 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 7 Aug 2006 00:08:37 -0500 Subject: [games_access] Future Play 2006 In-Reply-To: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Message-ID: yeah, richard is great at making really eye catching fliers -- i'm wondering if we could have the top ten list on the back of one of your "attend our session" fliers? so i'm planning on joining kevin at future play to try and increase our coverage (two people networking helps!). :) michelle >Hi, > >Good idea, Kevin! If there's anything I can do (write stuff, do some >graphic design, whatever), please email me! > >Greets, > >Richard! > >----- Original Message ----- From: "Kevin J. Bierre" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, August 04, 2006 4:43 PM >Subject: [games_access] Future Play 2006 > > >Just so everyone is up to date: In one of our recent online >meetings, I brought up the possibility of doing a poster session at >Future Play 2006. Future Play is a conference that is supposed to >bring academics and industry leaders together. This one will >be held in London, Ontario (Canada) at the University of Western >Ontario on October 10 - 12. > >Because of the large number of game development schools that will be >present, this would be an ideal location to get the word out and >hopefully get people thinking about accessibility. > >The following is the abstract I plan to submit. If you have any >suggestions or comments, please let me know. I have until Aug 18th >to submit the abstract, so there is time to make any required >changes. > >Future Play 2006 Poster Abstract > >Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of >the IGDA Game Accessibility SIG) > >The IGDA Game Accessibility SIG has been presenting on the topic of >game accessibility at conferences over the last two years. We feel >that this is a very important topic that is not adequately addressed >within the commercial game industry, or within >academic game development programs. > >We would like to present a poster at Future Play 2006 on what game >accessibility is, why it is needed, and some simple ways to provide >accessibility when creating games. > >The game accessibility definition would be the one our group has >defined over the past three years. > >The section on why accessibility is needed would cover the following areas: >1. Statistics: the number of people with various disabilities. >2. Legal reasons for providing accessibility. >3. Economic reasons for providing accessibility. >4. Moral reasons for providing accessibility. >5. Effects that various disabilities have on the ability to play games. > >We have come up with a "top ten" list of ways that will allow >developers to provide accessibility: >1. Allow all controls to be remapped. >2. Add closed-captioning to all dialog and important sound effects. >3. Provide documentation in an accessible format such as HTML or plain text. >4. Provide assist modes such as auto-targeting, training options, etc. >5. Provide a broad range of difficulty levels. >6. Make interface fonts scalable. >7. Allow for high-contrast color-schemes. >8. Add audio tags to all significant elements including actors, >doors, items, resulting actions, etc. >9. Allow for a varied range of control over play speed. >10. Announce accessibility features on the packaging. > >A list of organizations that are working on game accessibility will >be part of the poster. > >Because this conference brings both industry and academic leaders >together, we feel this is a good venue to provide this information. > > >Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology 585-475-5358 >102 Lomb Memorial Drive Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Aug 7 01:10:04 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 7 Aug 2006 00:10:04 -0500 Subject: [games_access] ACM Sandbox Symposium on Video Games In-Reply-To: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> References: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> Message-ID: some good news on the game design school front -- ernest adams is planning to include accessibility workshops into his usual workshops so i think we're really making some headway. michelle >Hi, > >Thanks for the summary, I really appreciate it. Too bad with all the >double events, but hey, 20 people is still more than Develop >Brighton ;) >I agree that game design schools are a good target for our subject. >If we could get accessibility into the curriculum of such >schools/academies it means that every year there will be more people >in the game industry who are aware of this. I personally found many >of my students quite liking the subject and from september there >will be two game design interns working at our foundation on >blind-accessible games. > >Anyone up for an Accessible Game Design Package (including a CD-rom >with tutorials, footage, etc.?). I once did one on web >accessibility: >http://www.accessibility.nl/algemeen/publicaties/lespakket?languageId=1 > >Greets, > >Richard > > > >----- Original Message ----- From: "Kevin J. Bierre" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, August 04, 2006 4:54 PM >Subject: [games_access] ACM Sandbox Symposium on Video Games > > >We presented a panel at the ACM Sandbox Symposium on Video Games in >Boston last weekend. We had three presenters, Matthew Atkinson from >AGRIP, Giannis Georgalis from ICS-FORTH, and myself. > >Unfortunately, we ran against another panel, so the audience was >split between the two panels. We had about 20 - 25 people attending. >(To make matters a bit worse, we were right after lunch and the >SIGGRAPH registration desks had just opened, so we lost >people to those two events.) > >We had an hour to present, so we went over what game accessibility >is, why it is needed, effects of disabilities on the ability to play >games, and the top 10 list. This took about 50 minutes. We had some >good questions at the end from the audience. >Overall it went well. The slides will be posted on the Sandbox >Symposium site at some point in the future. I will provide a set to >Michelle so she can get them up on the IGDA site if possible. > >The ACM was pleased with the way the conference went, because this >was the first time they held it. Apparently it will be held again. >We should plan to be a part of it for the next time. There were 225 >participants from a variety of schools and from the >game industry. > >Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology 585-475-5358 >102 Lomb Memorial Drive Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Aug 7 01:17:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 7 Aug 2006 00:17:35 -0500 Subject: [games_access] GDC 2007 In-Reply-To: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> References: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> Message-ID: Hi all, I've turned in three proposals plus the accessibility idol session to GDC for the 2007 conference. Ernest Adams usually does a one day hand's on design session so we put in a proposal for a TWO day game accessibility conference -- the first on information and the second day on design. Then there are two roundtable proposals in -- one is our usual "top ten"/how to get started in game accessibility and the other is a full arcade session where we give the chance to non-workshop attendees to try the games and talk with the developers (roundtable style like we tried in brighton). And of course...the famed accessibility idol session, which IGDA is sponsoring -- so far we have ernest adams, a "so close to accepting the taks" noah falstein, and two others in discussion, including keita takahashi. This will be a English/Japanese simulcast session and we can't start planning this soon enough! This will be our big show! So start getting revved up about GDC 2007!!!! Michelle From richard at audiogames.net Mon Aug 7 01:51:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 7 Aug 2006 07:51:27 +0200 Subject: [games_access] Future Play 2006 References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Message-ID: <007c01c6b9e5$86261590$8e8b2ed5@Delletje> Hi again, Concerning the top 10: I think we've come to learn from the past year (especially after Eelke's presentation at Develop Brighton*) that the list needs some work since "Provide assist modes such as auto-targeting, training options, etc." and "Add audio tags to all significant elements including actors, doors, items, resulting actions, etc." are too general and not practical for game designers. I'd say *now* is a good time to rethink the original list and make an improved second draft, possible making use of another format, such as Eelke's Usability Interaction Design Patterns. What do you think? Greets, Richard * I have not yet been able to do an mp3 of all sessions, working on it... ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, August 07, 2006 7:08 AM Subject: Re: [games_access] Future Play 2006 > yeah, richard is great at making really eye catching fliers -- i'm > wondering if we could have the top ten list on the back of one of your > "attend our session" fliers? > > so i'm planning on joining kevin at future play to try and increase our > coverage (two people networking helps!). :) > > michelle > >>Hi, >> >>Good idea, Kevin! If there's anything I can do (write stuff, do some >>graphic design, whatever), please email me! >> >>Greets, >> >>Richard! >> >>----- Original Message ----- From: "Kevin J. Bierre" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Friday, August 04, 2006 4:43 PM >>Subject: [games_access] Future Play 2006 >> >> >>Just so everyone is up to date: In one of our recent online meetings, I >>brought up the possibility of doing a poster session at Future Play 2006. >>Future Play is a conference that is supposed to bring academics and >>industry leaders together. This one will >>be held in London, Ontario (Canada) at the University of Western Ontario >>on October 10 - 12. >> >>Because of the large number of game development schools that will be >>present, this would be an ideal location to get the word out and hopefully >>get people thinking about accessibility. >> >>The following is the abstract I plan to submit. If you have any >>suggestions or comments, please let me know. I have until Aug 18th to >>submit the abstract, so there is time to make any required changes. >> >>Future Play 2006 Poster Abstract >> >>Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of the >>IGDA Game Accessibility SIG) >> >>The IGDA Game Accessibility SIG has been presenting on the topic of game >>accessibility at conferences over the last two years. We feel that this is >>a very important topic that is not adequately addressed within the >>commercial game industry, or within >>academic game development programs. >> >>We would like to present a poster at Future Play 2006 on what game >>accessibility is, why it is needed, and some simple ways to provide >>accessibility when creating games. >> >>The game accessibility definition would be the one our group has defined >>over the past three years. >> >>The section on why accessibility is needed would cover the following >>areas: >>1. Statistics: the number of people with various disabilities. >>2. Legal reasons for providing accessibility. >>3. Economic reasons for providing accessibility. >>4. Moral reasons for providing accessibility. >>5. Effects that various disabilities have on the ability to play games. >> >>We have come up with a "top ten" list of ways that will allow developers >>to provide accessibility: >>1. Allow all controls to be remapped. >>2. Add closed-captioning to all dialog and important sound effects. >>3. Provide documentation in an accessible format such as HTML or plain >>text. >>4. Provide assist modes such as auto-targeting, training options, etc. >>5. Provide a broad range of difficulty levels. >>6. Make interface fonts scalable. >>7. Allow for high-contrast color-schemes. >>8. Add audio tags to all significant elements including actors, doors, >>items, resulting actions, etc. >>9. Allow for a varied range of control over play speed. >>10. Announce accessibility features on the packaging. >> >>A list of organizations that are working on game accessibility will be >>part of the poster. >> >>Because this conference brings both industry and academic leaders >>together, we feel this is a good venue to provide this information. >> >> >>Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >>Information Technology, Rochester Institute of Technology 585-475-5358 >>102 Lomb Memorial Drive Bldg 70B-2637 >>Rochester, NY 14623 >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon Aug 7 11:18:07 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 7 Aug 2006 08:18:07 -0700 Subject: [games_access] GDC 2007 In-Reply-To: References: <000d01c6b8d7$ed50e920$6401a8c0@Laptop> Message-ID: Let me the first to say, "#^!&%*( awesome!" so, what can we do to plan for GDC 2007? How are we going to advertise for this? IGDA does a great job, but maybe we can spread the word even more, to developers that aren't part of the igda but are still interested in GDC happenings and the devs involved in the game accessibility idol. -Reid On 8/6/06, d. michelle hinn wrote: > Hi all, > > I've turned in three proposals plus the accessibility idol session to > GDC for the 2007 conference. Ernest Adams usually does a one day > hand's on design session so we put in a proposal for a TWO day game > accessibility conference -- the first on information and the second > day on design. > > Then there are two roundtable proposals in -- one is our usual "top > ten"/how to get started in game accessibility and the other is a full > arcade session where we give the chance to non-workshop attendees to > try the games and talk with the developers (roundtable style like we > tried in brighton). > > And of course...the famed accessibility idol session, which IGDA is > sponsoring -- so far we have ernest adams, a "so close to accepting > the taks" noah falstein, and two others in discussion, including > keita takahashi. This will be a English/Japanese simulcast session > and we can't start planning this soon enough! This will be our big > show! > > So start getting revved up about GDC 2007!!!! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Mon Aug 7 11:19:49 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 7 Aug 2006 08:19:49 -0700 Subject: [games_access] Future Play 2006 In-Reply-To: <007c01c6b9e5$86261590$8e8b2ed5@Delletje> References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> <007c01c6b9e5$86261590$8e8b2ed5@Delletje> Message-ID: I'd like to help, but I don't know of Eelke's Usability Interaction Design Patterns. Any info on this? -Reid On 8/6/06, AudioGames.net wrote: > Hi again, > > Concerning the top 10: > > I think we've come to learn from the past year (especially after Eelke's > presentation at Develop Brighton*) that the list needs some work since > "Provide assist modes such as auto-targeting, training options, etc." and > "Add audio tags to all significant elements including actors, doors, items, > resulting actions, etc." are too general and not practical for game > designers. > I'd say *now* is a good time to rethink the original list and make an > improved second draft, possible making use of another format, such as > Eelke's Usability Interaction Design Patterns. > > What do you think? > > Greets, > > Richard > > > * I have not yet been able to do an mp3 of all sessions, working on it... > > > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, August 07, 2006 7:08 AM > Subject: Re: [games_access] Future Play 2006 > > > > yeah, richard is great at making really eye catching fliers -- i'm > > wondering if we could have the top ten list on the back of one of your > > "attend our session" fliers? > > > > so i'm planning on joining kevin at future play to try and increase our > > coverage (two people networking helps!). :) > > > > michelle > > > >>Hi, > >> > >>Good idea, Kevin! If there's anything I can do (write stuff, do some > >>graphic design, whatever), please email me! > >> > >>Greets, > >> > >>Richard! > >> > >>----- Original Message ----- From: "Kevin J. Bierre" > >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Friday, August 04, 2006 4:43 PM > >>Subject: [games_access] Future Play 2006 > >> > >> > >>Just so everyone is up to date: In one of our recent online meetings, I > >>brought up the possibility of doing a poster session at Future Play 2006. > >>Future Play is a conference that is supposed to bring academics and > >>industry leaders together. This one will > >>be held in London, Ontario (Canada) at the University of Western Ontario > >>on October 10 - 12. > >> > >>Because of the large number of game development schools that will be > >>present, this would be an ideal location to get the word out and hopefully > >>get people thinking about accessibility. > >> > >>The following is the abstract I plan to submit. If you have any > >>suggestions or comments, please let me know. I have until Aug 18th to > >>submit the abstract, so there is time to make any required changes. > >> > >>Future Play 2006 Poster Abstract > >> > >>Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of the > >>IGDA Game Accessibility SIG) > >> > >>The IGDA Game Accessibility SIG has been presenting on the topic of game > >>accessibility at conferences over the last two years. We feel that this is > >>a very important topic that is not adequately addressed within the > >>commercial game industry, or within > >>academic game development programs. > >> > >>We would like to present a poster at Future Play 2006 on what game > >>accessibility is, why it is needed, and some simple ways to provide > >>accessibility when creating games. > >> > >>The game accessibility definition would be the one our group has defined > >>over the past three years. > >> > >>The section on why accessibility is needed would cover the following > >>areas: > >>1. Statistics: the number of people with various disabilities. > >>2. Legal reasons for providing accessibility. > >>3. Economic reasons for providing accessibility. > >>4. Moral reasons for providing accessibility. > >>5. Effects that various disabilities have on the ability to play games. > >> > >>We have come up with a "top ten" list of ways that will allow developers > >>to provide accessibility: > >>1. Allow all controls to be remapped. > >>2. Add closed-captioning to all dialog and important sound effects. > >>3. Provide documentation in an accessible format such as HTML or plain > >>text. > >>4. Provide assist modes such as auto-targeting, training options, etc. > >>5. Provide a broad range of difficulty levels. > >>6. Make interface fonts scalable. > >>7. Allow for high-contrast color-schemes. > >>8. Add audio tags to all significant elements including actors, doors, > >>items, resulting actions, etc. > >>9. Allow for a varied range of control over play speed. > >>10. Announce accessibility features on the packaging. > >> > >>A list of organizations that are working on game accessibility will be > >>part of the poster. > >> > >>Because this conference brings both industry and academic leaders > >>together, we feel this is a good venue to provide this information. > >> > >> > >>Kevin Bierre, Assistant Professor (kjb at it.rit.edu) > >>Information Technology, Rochester Institute of Technology 585-475-5358 > >>102 Lomb Memorial Drive Bldg 70B-2637 > >>Rochester, NY 14623 > >> > >> > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Mon Aug 7 13:10:44 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 7 Aug 2006 19:10:44 +0200 Subject: [games_access] Future Play 2006 References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop><007c01c6b9e5$86261590$8e8b2ed5@Delletje> Message-ID: <003301c6ba44$6b49d0e0$8e8b2ed5@Delletje> Hi, Eelke is currently working on Interaction Design Patterns in Games: http://www.eelke.com/research/IDP/index.html As it turns out, many of these pattern overlap with accessibility. Robert (Florio) noticed this, contacted him and that's how Eelke got involved. See: http://www.game-accessibility.com/forum/viewtopic.php?id=21 http://www.game-accessibility.com/forum/viewtopic.php?id=38 etc. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, August 07, 2006 5:19 PM Subject: Re: [games_access] Future Play 2006 > I'd like to help, but I don't know of Eelke's Usability Interaction > Design Patterns. Any info on this? > > -Reid > > On 8/6/06, AudioGames.net wrote: >> Hi again, >> >> Concerning the top 10: >> >> I think we've come to learn from the past year (especially after Eelke's >> presentation at Develop Brighton*) that the list needs some work since >> "Provide assist modes such as auto-targeting, training options, etc." and >> "Add audio tags to all significant elements including actors, doors, >> items, >> resulting actions, etc." are too general and not practical for game >> designers. >> I'd say *now* is a good time to rethink the original list and make an >> improved second draft, possible making use of another format, such as >> Eelke's Usability Interaction Design Patterns. >> >> What do you think? >> >> Greets, >> >> Richard >> >> >> * I have not yet been able to do an mp3 of all sessions, working on it... >> >> >> >> ----- Original Message ----- >> From: "d. michelle hinn" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Monday, August 07, 2006 7:08 AM >> Subject: Re: [games_access] Future Play 2006 >> >> >> > yeah, richard is great at making really eye catching fliers -- i'm >> > wondering if we could have the top ten list on the back of one of your >> > "attend our session" fliers? >> > >> > so i'm planning on joining kevin at future play to try and increase our >> > coverage (two people networking helps!). :) >> > >> > michelle >> > >> >>Hi, >> >> >> >>Good idea, Kevin! If there's anything I can do (write stuff, do some >> >>graphic design, whatever), please email me! >> >> >> >>Greets, >> >> >> >>Richard! >> >> >> >>----- Original Message ----- From: "Kevin J. Bierre" >> >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Sent: Friday, August 04, 2006 4:43 PM >> >>Subject: [games_access] Future Play 2006 >> >> >> >> >> >>Just so everyone is up to date: In one of our recent online meetings, I >> >>brought up the possibility of doing a poster session at Future Play >> >>2006. >> >>Future Play is a conference that is supposed to bring academics and >> >>industry leaders together. This one will >> >>be held in London, Ontario (Canada) at the University of Western >> >>Ontario >> >>on October 10 - 12. >> >> >> >>Because of the large number of game development schools that will be >> >>present, this would be an ideal location to get the word out and >> >>hopefully >> >>get people thinking about accessibility. >> >> >> >>The following is the abstract I plan to submit. If you have any >> >>suggestions or comments, please let me know. I have until Aug 18th to >> >>submit the abstract, so there is time to make any required changes. >> >> >> >>Future Play 2006 Poster Abstract >> >> >> >>Kevin Bierre: [ mailto:kjb at it.rit.edu ]kjb at it.rit.edu (Member of the >> >>IGDA Game Accessibility SIG) >> >> >> >>The IGDA Game Accessibility SIG has been presenting on the topic of >> >>game >> >>accessibility at conferences over the last two years. We feel that this >> >>is >> >>a very important topic that is not adequately addressed within the >> >>commercial game industry, or within >> >>academic game development programs. >> >> >> >>We would like to present a poster at Future Play 2006 on what game >> >>accessibility is, why it is needed, and some simple ways to provide >> >>accessibility when creating games. >> >> >> >>The game accessibility definition would be the one our group has >> >>defined >> >>over the past three years. >> >> >> >>The section on why accessibility is needed would cover the following >> >>areas: >> >>1. Statistics: the number of people with various disabilities. >> >>2. Legal reasons for providing accessibility. >> >>3. Economic reasons for providing accessibility. >> >>4. Moral reasons for providing accessibility. >> >>5. Effects that various disabilities have on the ability to play games. >> >> >> >>We have come up with a "top ten" list of ways that will allow >> >>developers >> >>to provide accessibility: >> >>1. Allow all controls to be remapped. >> >>2. Add closed-captioning to all dialog and important sound effects. >> >>3. Provide documentation in an accessible format such as HTML or plain >> >>text. >> >>4. Provide assist modes such as auto-targeting, training options, etc. >> >>5. Provide a broad range of difficulty levels. >> >>6. Make interface fonts scalable. >> >>7. Allow for high-contrast color-schemes. >> >>8. Add audio tags to all significant elements including actors, doors, >> >>items, resulting actions, etc. >> >>9. Allow for a varied range of control over play speed. >> >>10. Announce accessibility features on the packaging. >> >> >> >>A list of organizations that are working on game accessibility will be >> >>part of the poster. >> >> >> >>Because this conference brings both industry and academic leaders >> >>together, we feel this is a good venue to provide this information. >> >> >> >> >> >>Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >> >>Information Technology, Rochester Institute of Technology 585-475-5358 >> >>102 Lomb Memorial Drive Bldg 70B-2637 >> >>Rochester, NY 14623 >> >> >> >> >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >>http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Mon Aug 7 21:15:40 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 7 Aug 2006 18:15:40 -0700 Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk Message-ID: Hey Everyone, Official notice: I'll be giving a presentation at Microsoft's Gamefest this year in Seattle on August 14th at 2:30pm. The title is, "Expanding Your Audience through Accessibility." The presentation's abstract is as follows: Do you want your customers to play your games 30 years from now? How do you make a game that appeals to a wide range of players? How do you keep from losing players of different capabilities as they play through your game? This talk focuses on accessibility, and shares thoughts on how to make your game enjoyable by a wider demographic. More information on it can be found here: https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINESS_DEVELOPMENT If you are attending Gamefest, please show up and introduce yourself... I'd love to meet you! J Take care, Brannon Zahand Software Test Lead Xbox GQ Certification Microsoft Corporation -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 7 23:47:36 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 7 Aug 2006 22:47:36 -0500 Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk In-Reply-To: References: Message-ID: Hey Brannon, Let us know how it goes! Unfortunately I can't afford the conference fees or the trip out due to other commitments but best of luck! Michelle >Hey Everyone, > >Official notice: I'll be giving a presentation >at Microsoft's Gamefest this year in Seattle on >August 14th at 2:30pm. The title is, "Expanding >Your Audience through Accessibility." The >presentation's abstract is as follows: > >Do you want your customers to play your games 30 >years from now? How do you make a game that >appeals to a wide range of players? How do you >keep from losing players of different >capabilities as they play through your game? >This talk focuses on accessibility, and shares >thoughts on how to make your game enjoyable by a >wider demographic. > >More information on it can be found here: >https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINESS_DEVELOPMENT > >If you are attending Gamefest, please show up >and introduce yourself? I'd love to meet you! J > >Take care, > >Brannon Zahand >Software Test Lead >Xbox GQ Certification >Microsoft Corporation > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Aug 9 02:19:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Aug 2006 08:19:13 +0200 Subject: [games_access] Interesting Forum Question Message-ID: <004d01c6bb7b$bc5c60a0$8e8b2ed5@Delletje> Hi, We recently added more video-links on the Game-Accessibility.com website and we also have new people joining the forum. We received the following question: "Can anybody recommend activities/games that are appropriate for a young man to assist in learning two-switch step scanning? He uses a hand switch to advance a scan on an augmentative communication device, and a head switch to "select" a scanned picture. There are cognitive issues, and motor planning/motor control challenges. He has needed physical assist to stop activating the hand switch (seems to be playing with it at times) and verbal prompting to select with his head. We are exploring switches and switch placement for the less controlled hand movement- but need some motivating activities that will encourage use of both switches in meaningful ways. thanks." http://www.game-accessibility.com/forum/viewtopic.php?id=86 Does anyone have an answer? Greets, Richard http://www.game-accessibility.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Aug 9 02:24:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Aug 2006 08:24:03 +0200 Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk References: Message-ID: <006f01c6bb7c$69263bd0$8e8b2ed5@Delletje> Hi, I won't be at the Gamefest but the best of luck with your presentation. I suddenly remember that I never replied your request for the blind-game pics, do you still need them? Please let us know how the presentation went :) Is is available for download afterwards? Greets, Richard http://www.game-accessibility.com http://www.audiogames.net ----- Original Message ----- From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 08, 2006 3:15 AM Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk Hey Everyone, Official notice: I'll be giving a presentation at Microsoft's Gamefest this year in Seattle on August 14th at 2:30pm. The title is, "Expanding Your Audience through Accessibility." The presentation's abstract is as follows: Do you want your customers to play your games 30 years from now? How do you make a game that appeals to a wide range of players? How do you keep from losing players of different capabilities as they play through your game? This talk focuses on accessibility, and shares thoughts on how to make your game enjoyable by a wider demographic. More information on it can be found here: https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINESS_DEVELOPMENT If you are attending Gamefest, please show up and introduce yourself. I'd love to meet you! J Take care, Brannon Zahand Software Test Lead Xbox GQ Certification Microsoft Corporation ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Wed Aug 9 12:22:06 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Wed, 9 Aug 2006 09:22:06 -0700 Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk In-Reply-To: <006f01c6bb7c$69263bd0$8e8b2ed5@Delletje> References: <006f01c6bb7c$69263bd0$8e8b2ed5@Delletje> Message-ID: Thanks Richard! And don't worry about the pics... I was able to get some other ones that worked well. J I am not sure who the presentation will be made available to after Gamefest, but if it is publically available, I'll make sure to send a link out to it. Take care, Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Tuesday, August 08, 2006 11:24 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Microsoft Gamefest 2006 Accessibility Talk Hi, I won't be at the Gamefest but the best of luck with your presentation. I suddenly remember that I never replied your request for the blind-game pics, do you still need them? Please let us know how the presentation went :) Is is available for download afterwards? Greets, Richard http://www.game-accessibility.com http://www.audiogames.net ----- Original Message ----- From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 08, 2006 3:15 AM Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk Hey Everyone, Official notice: I'll be giving a presentation at Microsoft's Gamefest this year in Seattle on August 14th at 2:30pm. The title is, "Expanding Your Audience through Accessibility." The presentation's abstract is as follows: Do you want your customers to play your games 30 years from now? How do you make a game that appeals to a wide range of players? How do you keep from losing players of different capabilities as they play through your game? This talk focuses on accessibility, and shares thoughts on how to make your game enjoyable by a wider demographic. More information on it can be found here: https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINESS_DEVELOPMENT If you are attending Gamefest, please show up and introduce yourself... I'd love to meet you! J Take care, Brannon Zahand Software Test Lead Xbox GQ Certification Microsoft Corporation ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From matt.chaimbrone at algomau.ca Thu Aug 10 13:52:43 2006 From: matt.chaimbrone at algomau.ca (Matt Chaimbrone) Date: Thu, 10 Aug 2006 13:52:43 -0400 Subject: [games_access] Future Play 2006 Message-ID: Future Play: www.futureplay.com The International Academic Conference on the Future of Game Design and Technology O Cutting edge research in computer game technology and game design O Future game impacts and applications O How industry trends will affect game design for learning, training and entertainment O The impact of issues likes gender awareness, age, race and culture on game design O Dynamic wide-ranging discussions and presentations of the latest research from across North America and around the world ...that's what you will find October 10 - 12 at Future Play 2006. This is the newest and fastest-growing conference for researchers, game developers and designers, introducing new concepts, challenging status quo ideas and building social and professional networks between the pure research and commercial development gaming worlds. Keynote speakers Justin Roche , Don Daglow , Dr. Ken Perlin , Clint Hocking and Sheri Graner Ray lead a program that brings together well-known heavy-hitters in the gaming world, academic researchers and radical game experimenters. We are thrilled to announce our Serious Games Construction Workshop In this hands-on workshop, attendees you will explore the potential spectrum of serious games, from mini-games to massively multi-learner games. Attendees will examine issues in serious game design while being introduced to the "Design-Play-Experience" framework. The framework presents a language to discuss serious game design, a methodology to analyze a design, and a process to design a serious game. Throughout the workshop, attendees will participate in guided activities to understand the process of serious game design. Attendees will apply what they have learned by beginning the process of creating their own serious games. Please visit our website for more information www.futureplay.org Matt Chaimbrone Promotions and Conference Assistant Algoma University College 1520 Queen Street East Sault Ste. Marie, Ontario, P6A 2G4 Phone: (705) 949-2301 ext. 4236 Email: matt.chaimbrone at algomau.ca www.futureplay.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 11 16:14:35 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 11 Aug 2006 21:14:35 +0100 Subject: [games_access] Eye Tracker Games Message-ID: <016501c6bd82$c443be90$0302a8c0@OneSwitch> A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Aug 11 19:29:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 12 Aug 2006 01:29:36 +0200 Subject: [games_access] Eye Tracker Games References: <016501c6bd82$c443be90$0302a8c0@OneSwitch> Message-ID: <006001c6bd9e$0244bee0$8e8b2ed5@Delletje> Wow, that Tobii 1750 is amazing! I want it! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, August 11, 2006 10:14 PM Subject: [games_access] Eye Tracker Games A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas.roome at student.utdallas.edu Sat Aug 12 03:01:36 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Sat, 12 Aug 2006 02:01:36 -0500 Subject: [games_access] Eye Tracker Games References: <016501c6bd82$c443be90$0302a8c0@OneSwitch> <006001c6bd9e$0244bee0$8e8b2ed5@Delletje> Message-ID: This is very cool and might be a new way for people with some disabilities to play games. I am not sure if someone with Cerebral Palsy could work something like a eye tracker. I personally have too much head movement to work something like it. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas Office: ATEC1710 Office Phone: (972) 883-4376 E-mail: thomas.roome at student.utdallas.edu Since I don't know how much I will be in my office over the semester, so I highly recommend that you send me e-mail. ________________________________ From: games_access-bounces at igda.org on behalf of AudioGames.net Sent: Fri 8/11/2006 6:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Eye Tracker Games Wow, that Tobii 1750 is amazing! I want it! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, August 11, 2006 10:14 PM Subject: [games_access] Eye Tracker Games A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6193 bytes Desc: not available URL: From richard at audiogames.net Sat Aug 12 07:30:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 12 Aug 2006 13:30:51 +0200 Subject: [games_access] Eye Tracker Games References: <016501c6bd82$c443be90$0302a8c0@OneSwitch> Message-ID: <001701c6be02$c4268a70$8e8b2ed5@Delletje> Hi, Glad you're back, by the way. Did you see this topic already: http://www.game-accessibility.com/forum/viewtopic.php?id=86 Do you know some suitable games? Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, August 11, 2006 10:14 PM Subject: [games_access] Eye Tracker Games A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Aug 12 09:51:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 12 Aug 2006 14:51:20 +0100 Subject: [games_access] Eye Tracker Games References: <016501c6bd82$c443be90$0302a8c0@OneSwitch> <001701c6be02$c4268a70$8e8b2ed5@Delletje> Message-ID: <007001c6be16$65665100$0202a8c0@OneSwitch> Yep - will get onto it asap... Packing up for moving... Barrie ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, August 12, 2006 12:30 PM Subject: Re: [games_access] Eye Tracker Games Hi, Glad you're back, by the way. Did you see this topic already: http://www.game-accessibility.com/forum/viewtopic.php?id=86 Do you know some suitable games? Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, August 11, 2006 10:14 PM Subject: [games_access] Eye Tracker Games A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Aug 12 17:16:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 12 Aug 2006 22:16:20 +0100 Subject: [games_access] Two button scan and select activities and games References: <016501c6bd82$c443be90$0302a8c0@OneSwitch> <001701c6be02$c4268a70$8e8b2ed5@Delletje> Message-ID: <009e01c6be54$8ec73cb0$0202a8c0@OneSwitch> Posted the following reply for the two switch scan and select request: Some free to download scan and select activities, in no particular order: SEN Switcher, CD controller and others from www.inclusive.co.uk/downloads/downloads.shtml Penalty (football game), talking books (using switches assigned to SPACE and TAB) and lots more from www.priorywoods.middlesbrough.sch.uk/resources/restop.htm Rockets from www.brillsoft.com Ruby Ridge (platform game) from www.arcess.com CBeebies games from www.inclusive.co.uk/reports/2006/cbeebies.shtml BBC's Jam (nothing to do with Chris Morris) from http://jam.bbc.co.uk/ if you are UK based. Try the SEN activities. Great fun. Really hope these help, and prove to be fun. Barrie Ellis www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, August 12, 2006 12:30 PM Subject: Re: [games_access] Eye Tracker Games Hi, Glad you're back, by the way. Did you see this topic already: http://www.game-accessibility.com/forum/viewtopic.php?id=86 Do you know some suitable games? Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, August 11, 2006 10:14 PM Subject: [games_access] Eye Tracker Games A few interesting Eye Tracker "YouTube" videos here. Missile Command, Quake and Never Winter Nights played with the Tobii 1750 Eye Tracker: http://www.youtube.com/watch?v=3JkdFFxdlsw&mode=user&search= Much more here: http://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2005/rapporter05/jonsson_erika_05125.pdf Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Aug 12 18:22:32 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 12 Aug 2006 23:22:32 +0100 Subject: [games_access] One Switch Controller Photoshop Challenge! References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr><008001c6b103$657a7420$8e8b2ed5@Delletje> <6.0.3.0.2.20060728104228.03c46eb0@192.168.100.200> Message-ID: <059e01c6be5d$ce54ae90$0202a8c0@OneSwitch> All good stuff, David. Really looking forward to hearing more on the Game On project. All the best, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "David Colven" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 28, 2006 10:49 AM Subject: Re: [games_access] One Switch Controller Photoshop Challenge! > Hi > > Been a bit of a lurker for the last few months! > > This is an idea we have been thinking about for some time. We do provide > a some or resources which could be helpful in getting this idea on the > road. > > 1 SAW (Special Access to Windows) which can add a switch interface to any > window software - free from our web site > > 2. Guideline for writing switch controlled software at > > http://ace-centre.hostinguk.com/index.cfm?pageid=39D148B7-3048-7290-FE1A66EE0E4D09C4&productid=39CDB568-3048-7290-FEC9DD682AB8BEC1 > > sorry about the URL - tiny next time! > > 3. A project proposal and ideas forum which are stored on the OATS web > site. This site can be a focus for the development of an open source > product > > http://www.oatsoft.org/Forge/development-ideas > > For us this would be a great cooperative development project. > > David > > > At 23:32 26/07/06, you wrote: >>Hi Everyone! >> >>"What if every computer game ever made could only be controlled by a >>single button? What kind of game controllers would there have been then?" >> >>To get some fun content on the Game Accessibility.com forum, we started a >>Photoshop Challenge! The goal is to re-design (errr..."photoshop") any >>game controller in existence so that it becomes a One Swich Game >>Controller. See the topic (and my first go) here: >> >>http://www.game-accessibility.com/forum/viewtopic.php?id=79 >> >>Have fun! >> >>Greets, >> >>Richard >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Sat Aug 12 19:05:54 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 13 Aug 2006 00:05:54 +0100 Subject: [games_access] BBC jam Message-ID: <153d01c6be63$dd3e5f90$0202a8c0@OneSwitch> Finally posted a blog link to the BBC's jam project: http://switchgaming.blogspot.com/2006/08/bbc-jam.html If you're in the UK it's well worth a visit. Great switch and general accessibility within Flash based on-line activities. Nice. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sun Aug 13 13:40:42 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 13 Aug 2006 18:40:42 +0100 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? Message-ID: IGDA Accessibility SIG CD: html front-end? I've just got around to reviewing the SIG CD for 2006 and whilst there are many resources present the interface is far less than accessible. I'd like to propose that we create an accessible html front end for the next cd, unless others have another concept... this could warrant a little further development at this stage. cheers Jonathan Chetwynd I also enjoyed Brighton, though I would have been even happier if people had kept to time. It makes a huge difference when one has met, however briefly. From rkimball at gmail.com Sun Aug 13 13:53:56 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 13 Aug 2006 10:53:56 -0700 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? In-Reply-To: References: Message-ID: Are you talking about the "Game Not Over" handout CD that we brought to our GDC '06 tutorial? If so, I think it's fine the way it is because it relys on the operating system to be accessible and making a webpage will only complicate things. The CD is just a collection of folders and files and depends on the users OS to make them accessible. Anyone with a disability that uses a computer has obviously overcome that accessibility barrier, or else they wouldn't be using a computer at all. -Reid On 8/13/06, Jonathan Chetwynd wrote: > IGDA Accessibility SIG CD: html front-end? > > I've just got around to reviewing the SIG CD for 2006 and whilst > there are many resources present the interface is far less than > accessible. > > I'd like to propose that we create an accessible html front end for > the next cd, unless others have another concept... > > this could warrant a little further development at this stage. > > cheers > > Jonathan Chetwynd > > I also enjoyed Brighton, though I would have been even happier if > people had kept to time. > It makes a huge difference when one has met, however briefly. > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From j.chetwynd at btinternet.com Sun Aug 13 15:35:20 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 13 Aug 2006 20:35:20 +0100 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? In-Reply-To: References: Message-ID: <4BB147AA-9854-484E-B9E2-CD1F9E09A7DD@btinternet.com> Reid perhaps usability might help you understand my concerns. I use os x, so many resources aren't appropriate. the labels for directories provide minimal information as do the labels for files. however this is obviously a group decision. cheers Jonathan Chetwynd On 13 Aug 2006, at 18:53, Reid Kimball wrote: Are you talking about the "Game Not Over" handout CD that we brought to our GDC '06 tutorial? If so, I think it's fine the way it is because it relys on the operating system to be accessible and making a webpage will only complicate things. The CD is just a collection of folders and files and depends on the users OS to make them accessible. Anyone with a disability that uses a computer has obviously overcome that accessibility barrier, or else they wouldn't be using a computer at all. -Reid On 8/13/06, Jonathan Chetwynd wrote: > IGDA Accessibility SIG CD: html front-end? > > I've just got around to reviewing the SIG CD for 2006 and whilst > there are many resources present the interface is far less than > accessible. > > I'd like to propose that we create an accessible html front end for > the next cd, unless others have another concept... > > this could warrant a little further development at this stage. > > cheers > > Jonathan Chetwynd > > I also enjoyed Brighton, though I would have been even happier if > people had kept to time. > It makes a huge difference when one has met, however briefly. > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Aug 13 15:36:20 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 13 Aug 2006 21:36:20 +0200 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? References: Message-ID: <006c01c6bf0f$c0c5f010$8e8b2ed5@Delletje> Yes, the CD actually hasn't got a front-end. But that's maybe also Jonathan's point, or not? I kinda agree with Reid here... ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 13, 2006 7:53 PM Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? > Are you talking about the "Game Not Over" handout CD that we brought > to our GDC '06 tutorial? If so, I think it's fine the way it is > because it relys on the operating system to be accessible and making a > webpage will only complicate things. The CD is just a collection of > folders and files and depends on the users OS to make them accessible. > Anyone with a disability that uses a computer has obviously overcome > that accessibility barrier, or else they wouldn't be using a computer > at all. > > -Reid > > On 8/13/06, Jonathan Chetwynd wrote: >> IGDA Accessibility SIG CD: html front-end? >> >> I've just got around to reviewing the SIG CD for 2006 and whilst >> there are many resources present the interface is far less than >> accessible. >> >> I'd like to propose that we create an accessible html front end for >> the next cd, unless others have another concept... >> >> this could warrant a little further development at this stage. >> >> cheers >> >> Jonathan Chetwynd >> >> I also enjoyed Brighton, though I would have been even happier if >> people had kept to time. >> It makes a huge difference when one has met, however briefly. >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas.roome at student.utdallas.edu Sun Aug 13 16:23:47 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Sun, 13 Aug 2006 15:23:47 -0500 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? References: <006c01c6bf0f$c0c5f010$8e8b2ed5@Delletje> Message-ID: Did I miss something? What does the cd cover? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas Office: ATEC1710 Office Phone: (972) 883-4376 E-mail: thomas.roome at student.utdallas.edu Since I don't know how much I will be in my office over the semester, so I highly recommend that you send me e-mail. ________________________________ From: games_access-bounces at igda.org on behalf of AudioGames.net Sent: Sun 8/13/2006 2:36 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? Yes, the CD actually hasn't got a front-end. But that's maybe also Jonathan's point, or not? I kinda agree with Reid here... ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 13, 2006 7:53 PM Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? > Are you talking about the "Game Not Over" handout CD that we brought > to our GDC '06 tutorial? If so, I think it's fine the way it is > because it relys on the operating system to be accessible and making a > webpage will only complicate things. The CD is just a collection of > folders and files and depends on the users OS to make them accessible. > Anyone with a disability that uses a computer has obviously overcome > that accessibility barrier, or else they wouldn't be using a computer > at all. > > -Reid > > On 8/13/06, Jonathan Chetwynd wrote: >> IGDA Accessibility SIG CD: html front-end? >> >> I've just got around to reviewing the SIG CD for 2006 and whilst >> there are many resources present the interface is far less than >> accessible. >> >> I'd like to propose that we create an accessible html front end for >> the next cd, unless others have another concept... >> >> this could warrant a little further development at this stage. >> >> cheers >> >> Jonathan Chetwynd >> >> I also enjoyed Brighton, though I would have been even happier if >> people had kept to time. >> It makes a huge difference when one has met, however briefly. >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6434 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sun Aug 13 16:46:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 13 Aug 2006 21:46:49 +0100 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? References: <006c01c6bf0f$c0c5f010$8e8b2ed5@Delletje> Message-ID: <004701c6bf19$99a62d10$0202a8c0@OneSwitch> I don't agree at all - and I'm a little surprised at the attitude. A nice front end could make the CD much more accessible, without doubt. You have to realise that not all users are computer savvy like yourselves, and the CD may find itself into all kinds of hands. It's a good idea - and doesn't have to complicate things at all. If done well it would simplify things. Trawling through file names is not enjoyable. Compare these links: http://www.game-accessibility.com/pics/ http://www.game-accessibility.com/index.php?pagefile=auditory Crude example, but I know what I'd rather be using. Barrie ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 13, 2006 8:36 PM Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? > Yes, the CD actually hasn't got a front-end. But that's maybe also > Jonathan's point, or not? I kinda agree with Reid here... > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, August 13, 2006 7:53 PM > Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? > > >> Are you talking about the "Game Not Over" handout CD that we brought >> to our GDC '06 tutorial? If so, I think it's fine the way it is >> because it relys on the operating system to be accessible and making a >> webpage will only complicate things. The CD is just a collection of >> folders and files and depends on the users OS to make them accessible. >> Anyone with a disability that uses a computer has obviously overcome >> that accessibility barrier, or else they wouldn't be using a computer >> at all. >> >> -Reid >> >> On 8/13/06, Jonathan Chetwynd wrote: >>> IGDA Accessibility SIG CD: html front-end? >>> >>> I've just got around to reviewing the SIG CD for 2006 and whilst >>> there are many resources present the interface is far less than >>> accessible. >>> >>> I'd like to propose that we create an accessible html front end for >>> the next cd, unless others have another concept... >>> >>> this could warrant a little further development at this stage. >>> >>> cheers >>> >>> Jonathan Chetwynd >>> >>> I also enjoyed Brighton, though I would have been even happier if >>> people had kept to time. >>> It makes a huge difference when one has met, however briefly. >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Sun Aug 13 19:32:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 01:32:04 +0200 Subject: [games_access] IGDA Accessibility SIG CD: html front-end? References: <006c01c6bf0f$c0c5f010$8e8b2ed5@Delletje> <004701c6bf19$99a62d10$0202a8c0@OneSwitch> Message-ID: <002001c6bf30$af1ebb00$8e8b2ed5@Delletje> Hi all, I agree with Reids opinion on the accessibility of the cd being dependend on the users ability to use an OS, in contrast to "the interface is far less than accessible" (since the cd doesn't have an interface other than the OS). However, I ALSO agree with Barries opinion that a (*better*) front-end improves the accessibility of the cd AND with Jonathan's email that was posted after my email in which he names the issue with limited label-names (which is simply not user friendly *to say the least*). So I too think that if we were to make a new version of this cd (don't know even there are plans for that - sponsors anyone?), than adding an accessible front-end is appropiate :) Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 13, 2006 10:46 PM Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? >I don't agree at all - and I'm a little surprised at the attitude. A nice >front end could make the CD much more accessible, without doubt. > > You have to realise that not all users are computer savvy like yourselves, > and the CD may find itself into all kinds of hands. > > It's a good idea - and doesn't have to complicate things at all. If done > well it would simplify things. Trawling through file names is not > enjoyable. > > Compare these links: > > http://www.game-accessibility.com/pics/ > > http://www.game-accessibility.com/index.php?pagefile=auditory > > Crude example, but I know what I'd rather be using. > > Barrie > > > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, August 13, 2006 8:36 PM > Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? > > >> Yes, the CD actually hasn't got a front-end. But that's maybe also >> Jonathan's point, or not? I kinda agree with Reid here... >> >> ----- Original Message ----- >> From: "Reid Kimball" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Sunday, August 13, 2006 7:53 PM >> Subject: Re: [games_access] IGDA Accessibility SIG CD: html front-end? >> >> >>> Are you talking about the "Game Not Over" handout CD that we brought >>> to our GDC '06 tutorial? If so, I think it's fine the way it is >>> because it relys on the operating system to be accessible and making a >>> webpage will only complicate things. The CD is just a collection of >>> folders and files and depends on the users OS to make them accessible. >>> Anyone with a disability that uses a computer has obviously overcome >>> that accessibility barrier, or else they wouldn't be using a computer >>> at all. >>> >>> -Reid >>> >>> On 8/13/06, Jonathan Chetwynd wrote: >>>> IGDA Accessibility SIG CD: html front-end? >>>> >>>> I've just got around to reviewing the SIG CD for 2006 and whilst >>>> there are many resources present the interface is far less than >>>> accessible. >>>> >>>> I'd like to propose that we create an accessible html front end for >>>> the next cd, unless others have another concept... >>>> >>>> this could warrant a little further development at this stage. >>>> >>>> cheers >>>> >>>> Jonathan Chetwynd >>>> >>>> I also enjoyed Brighton, though I would have been even happier if >>>> people had kept to time. >>>> It makes a huge difference when one has met, however briefly. >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Aug 14 14:06:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 20:06:50 +0200 Subject: [games_access] To Brannon and Eelke and others visiting MS GameFest: XNA Game Studio Express Message-ID: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje> Hi, Just received news about the "Windows/XBox360 Game Development tool for Dummies" XNA Game Studio Express: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html Could anyone ask the folks at the Microsoft XNA Game Studio Express stand (if there is one): - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I'm very interested in this development.... so Brannon: good luck with your presentation! Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Aug 14 14:09:09 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 20:09:09 +0200 Subject: [games_access] XNA Game Studio Express Message-ID: <00c901c6bfcc$bd9ca0b0$8e8b2ed5@Delletje> Also see: http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx http://www.garagegames.com/mg/forums/result.thread.php?qt=49115 Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Aug 14 15:22:52 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 14 Aug 2006 15:22:52 -0400 Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express In-Reply-To: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje> Message-ID: This is simply amazing Brannon great luck with this. I think that you are going to present a presentation to Microsoft isn't about this studio express? I just sent a letter to the writer of that article hopefully maybe she can help out or to a story. I told her all about my situation and having this free tool would be amazing. I don't have to wish any more about one-day meeting a developer, showing my ideas, getting it published millions of dollars so on and so on. I hope that this tool is simple like that but I don't know much more about it if anyone can help refine more about this tool please let me know. This is one I will be wishing and hoping for the next GDC outlook for people responsible for bringing its life. I'm putting together a presentation also for Game Health conference in Baltimore I'll be speaking September 28 and 29. If anyone would like to help me with the review or probably pieced together a speech about game accessibility I could truly use the health it's going to be a huge feet to find all the useful information a everyone here has got such knowledge all probably pieced together from. And of course reference to your contact. Likewise you've done so for me. Thanks please contact me let me know if you can help. Currently I'm working so hard at the Art Institute online game design on my first game production team. We're not make anything accessible sadly, I tried but we didn't have the resources to look into the Never Winter Nights bioware engine we are working with none of us really have that much skill to really figure out the scripting. What an experience in game leadership I am the producer for our six man team and it is a headache and a pleasure to do keeping everyone in track, making assignments my goodness is there a lot of work putting together a game. We were given our own premade Game Design Document so kind of right there from the start we were stuck with that idea. Only 11 weeks also so we are doing our best mostly just trying to get the story, encounters and some cool store development across the best way possible. I'll let y'all know about the module to play it when I'm finished. Thank you for sharing this. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, August 14, 2006 2:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express Hi, Just received news about the "Windows/XBox360 Game Development tool for Dummies" XNA Game Studio Express: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsof t14.html Could anyone ask the folks at the Microsoft XNA Game Studio Express stand (if there is one): - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I'm very interested in this development.... so Brannon: good luck with your presentation! Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 14 17:04:03 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 14 Aug 2006 16:04:03 -0500 Subject: [games_access] GDC news In-Reply-To: References: Message-ID: Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Aug 14 17:13:25 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 14 Aug 2006 17:13:25 -0400 Subject: [games_access] GDC news In-Reply-To: Message-ID: Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Aug 14 17:24:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 23:24:30 +0200 Subject: [games_access] GDC news References: Message-ID: <01ee01c6bfe8$08ea5290$8e8b2ed5@Delletje> GDC newsDamn... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 11:04 PM Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Aug 14 17:34:18 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 14 Aug 2006 22:34:18 +0100 Subject: [games_access] GDC news References: Message-ID: <052c01c6bfe9$68c98400$0202a8c0@OneSwitch> GDC newsDon't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Aug 14 17:35:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 23:35:50 +0200 Subject: [games_access] GDC news References: <01ee01c6bfe8$08ea5290$8e8b2ed5@Delletje> Message-ID: <020901c6bfe9$9d9a5420$8e8b2ed5@Delletje> GDC newsBut I'm glad you made it home with all the airport hassle :) ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 11:24 PM Subject: Re: [games_access] GDC news Damn... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 11:04 PM Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Aug 14 17:40:47 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 14 Aug 2006 17:40:47 -0400 Subject: to Barrie RE: [games_access] GDC news In-Reply-To: <052c01c6bfe9$68c98400$0202a8c0@OneSwitch> Message-ID: You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Aug 14 17:49:29 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 14 Aug 2006 23:49:29 +0200 Subject: to Barrie RE: [games_access] GDC news References: Message-ID: <023401c6bfeb$85136b60$8e8b2ed5@Delletje> GDC newsHi, We're all pretty busy so no worries ;) I am thinking about adding some sort of blog-functionality to the site, so that all moderators can post news items on the website itsself. We have this functionality on AudioGames.net but that's quite an extensive website with a php backoffice, whereas G-A.com is a simple html website. Will discuss it tomorrow with Sander. Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 11:40 PM Subject: to Barrie RE: [games_access] GDC news You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Aug 14 18:36:25 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 14 Aug 2006 23:36:25 +0100 Subject: to Barrie RE: [games_access] GDC news References: <023401c6bfeb$85136b60$8e8b2ed5@Delletje> Message-ID: <058d01c6bff2$13c1b2d0$0202a8c0@OneSwitch> GDC newsHello Richard, Where does Game-Accessibility.com stand on posting all the video clips to YouTube? If it's permissable, I think it will help our cause, as the vids will load almost instantly, and are easy to spread around the net. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 10:49 PM Subject: Re: to Barrie RE: [games_access] GDC news Hi, We're all pretty busy so no worries ;) I am thinking about adding some sort of blog-functionality to the site, so that all moderators can post news items on the website itsself. We have this functionality on AudioGames.net but that's quite an extensive website with a php backoffice, whereas G-A.com is a simple html website. Will discuss it tomorrow with Sander. Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 11:40 PM Subject: to Barrie RE: [games_access] GDC news You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert -------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Aug 14 19:38:48 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 14 Aug 2006 16:38:48 -0700 Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express In-Reply-To: References: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje>, Message-ID: Thanks Robert! I've been super excited about this; it has been hard keeping it under my hat. :) If you guys get me a list of your questions regarding the announcement today, I'll see what I can do to get answers. Be forewarned, however, it might take a little while to get them. Thanks, Brannon ________________________________ From: games_access-bounces at igda.org On Behalf Of Robert Florio Sent: Monday, August 14, 2006 12:22 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express This is simply amazing Brannon great luck with this. I think that you are going to present a presentation to Microsoft isn't about this studio express? I just sent a letter to the writer of that article hopefully maybe she can help out or to a story. I told her all about my situation and having this free tool would be amazing. I don't have to wish any more about one-day meeting a developer, showing my ideas, getting it published millions of dollars so on and so on. I hope that this tool is simple like that but I don't know much more about it if anyone can help refine more about this tool please let me know. This is one I will be wishing and hoping for the next GDC outlook for people responsible for bringing its life. I'm putting together a presentation also for Game Health conference in Baltimore I'll be speaking September 28 and 29. If anyone would like to help me with the review or probably pieced together a speech about game accessibility I could truly use the health it's going to be a huge feet to find all the useful information a everyone here has got such knowledge all probably pieced together from. And of course reference to your contact. Likewise you've done so for me. Thanks please contact me let me know if you can help. Currently I'm working so hard at the Art Institute online game design on my first game production team. We're not make anything accessible sadly, I tried but we didn't have the resources to look into the Never Winter Nights bioware engine we are working with none of us really have that much skill to really figure out the scripting. What an experience in game leadership I am the producer for our six man team and it is a headache and a pleasure to do keeping everyone in track, making assignments my goodness is there a lot of work putting together a game. We were given our own premade Game Design Document so kind of right there from the start we were stuck with that idea. Only 11 weeks also so we are doing our best mostly just trying to get the story, encounters and some cool store development across the best way possible. I'll let y'all know about the module to play it when I'm finished. Thank you for sharing this. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, August 14, 2006 2:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express Hi, Just received news about the "Windows/XBox360 Game Development tool for Dummies" XNA Game Studio Express: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html Could anyone ask the folks at the Microsoft XNA Game Studio Express stand (if there is one): - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I'm very interested in this development.... so Brannon: good luck with your presentation! Greets, Richard From rkimball at gmail.com Mon Aug 14 21:28:43 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 14 Aug 2006 18:28:43 -0700 Subject: [games_access] To Brannon and Eelke and others visiting MS GameFest: XNA Game Studio Express In-Reply-To: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje> References: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje> Message-ID: I wondered if it were possible to create captioning tools for it as well. I think I saw somewhere that currently the XNA tools won't allow people to create custom apps or tools (only games). However, if there is enough demand they may include the ability to create them. If we create enough buzz about wanting to do that, and maybe get the guys from Retro Remakes (all the participants) to voice their opinions about it, perhaps we can get MS to allow us to create accessibility tools for other XNA devs to use. -Reid On 8/14/06, AudioGames.net wrote: > > > Hi, > > Just received news about the "Windows/XBox360 Game Development tool for > Dummies" XNA Game Studio Express: > > http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html > > Could anyone ask the folks at the Microsoft XNA Game Studio Express stand > (if there is one): > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I'm very interested in this development.... so Brannon: good luck with your > presentation! > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Tue Aug 15 01:23:25 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 07:23:25 +0200 Subject: [games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express References: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje>, Message-ID: <002a01c6c02a$ef2ed0e0$8e8b2ed5@Delletje> Hi, Next to my other questions: - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I would like to know what kind of front-end interface the the tool will feature. I've read a lot about C++ / C# coding but does the tool also feature a, let's say, drag'n'drop interface, etc? Greets, Richard ----- Original Message ----- From: "Brannon Zahand" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, August 15, 2006 1:38 AM Subject: RE: [games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express Thanks Robert! I've been super excited about this; it has been hard keeping it under my hat. :) If you guys get me a list of your questions regarding the announcement today, I'll see what I can do to get answers. Be forewarned, however, it might take a little while to get them. Thanks, Brannon ________________________________ From: games_access-bounces at igda.org On Behalf Of Robert Florio Sent: Monday, August 14, 2006 12:22 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express This is simply amazing Brannon great luck with this. I think that you are going to present a presentation to Microsoft isn't about this studio express? I just sent a letter to the writer of that article hopefully maybe she can help out or to a story. I told her all about my situation and having this free tool would be amazing. I don't have to wish any more about one-day meeting a developer, showing my ideas, getting it published millions of dollars so on and so on. I hope that this tool is simple like that but I don't know much more about it if anyone can help refine more about this tool please let me know. This is one I will be wishing and hoping for the next GDC outlook for people responsible for bringing its life. I'm putting together a presentation also for Game Health conference in Baltimore I'll be speaking September 28 and 29. If anyone would like to help me with the review or probably pieced together a speech about game accessibility I could truly use the health it's going to be a huge feet to find all the useful information a everyone here has got such knowledge all probably pieced together from. And of course reference to your contact. Likewise you've done so for me. Thanks please contact me let me know if you can help. Currently I'm working so hard at the Art Institute online game design on my first game production team. We're not make anything accessible sadly, I tried but we didn't have the resources to look into the Never Winter Nights bioware engine we are working with none of us really have that much skill to really figure out the scripting. What an experience in game leadership I am the producer for our six man team and it is a headache and a pleasure to do keeping everyone in track, making assignments my goodness is there a lot of work putting together a game. We were given our own premade Game Design Document so kind of right there from the start we were stuck with that idea. Only 11 weeks also so we are doing our best mostly just trying to get the story, encounters and some cool store development across the best way possible. I'll let y'all know about the module to play it when I'm finished. Thank you for sharing this. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, August 14, 2006 2:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express Hi, Just received news about the "Windows/XBox360 Game Development tool for Dummies" XNA Game Studio Express: http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html Could anyone ask the folks at the Microsoft XNA Game Studio Express stand (if there is one): - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I'm very interested in this development.... so Brannon: good luck with your presentation! Greets, Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Aug 15 01:29:31 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 14 Aug 2006 22:29:31 -0700 Subject: [games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express In-Reply-To: <002a01c6c02a$ef2ed0e0$8e8b2ed5@Delletje> References: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje> <002a01c6c02a$ef2ed0e0$8e8b2ed5@Delletje> Message-ID: I think for drag and drop development of games, you might want to check out GarageGame's XNA version called TorqueX. http://www.garagegames.com/products/torque/x/ I think they have some tools that might work for drag and drop game authoring. but I could be wrong. It's something I plan to look into soon. -Reid On 8/14/06, AudioGames.net wrote: > Hi, > > Next to my other questions: > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I would like to know what kind of front-end interface the the tool will > feature. I've read a lot about C++ / C# coding but does the tool also > feature a, let's say, drag'n'drop interface, etc? > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Brannon Zahand" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, August 15, 2006 1:38 AM > Subject: RE: [games_access] also. Roberts presentation? simply amazing. > XNAGame Studio Express > > > Thanks Robert! > > I've been super excited about this; it has been hard keeping it under my > hat. :) If you guys get me a list of your questions regarding the > announcement today, I'll see what I can do to get answers. Be forewarned, > however, it might take a little while to get them. > > Thanks, > Brannon > > > ________________________________ > From: games_access-bounces at igda.org On Behalf Of Robert Florio > Sent: Monday, August 14, 2006 12:22 PM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game > Studio Express > > This is simply amazing Brannon great luck with this. I think that you are > going to present a presentation to Microsoft isn't about this studio > express? I just sent a letter to the writer of that article hopefully maybe > she can help out or to a story. I told her all about my situation and > having this free tool would be amazing. I don't have to wish any more about > one-day meeting a developer, showing my ideas, getting it published millions > of dollars so on and so on. I hope that this tool is simple like that but I > don't know much more about it if anyone can help refine more about this tool > please let me know. This is one I will be wishing and hoping for the next > GDC outlook for people responsible for bringing its life. > > I'm putting together a presentation also for Game Health conference in > Baltimore I'll be speaking September 28 and 29. If anyone would like to > help me with the review or probably pieced together a speech about game > accessibility I could truly use the health it's going to be a huge feet to > find all the useful information a everyone here has got such knowledge all > probably pieced together from. And of course reference to your contact. > Likewise you've done so for me. Thanks please contact me let me know if you > can help. > > Currently I'm working so hard at the Art Institute online game design on my > first game production team. We're not make anything accessible sadly, I > tried but we didn't have the resources to look into the Never Winter Nights > bioware engine we are working with none of us really have that much skill to > really figure out the scripting. What an experience in game leadership I am > the producer for our six man team and it is a headache and a pleasure to do > keeping everyone in track, making assignments my goodness is there a lot of > work putting together a game. We were given our own premade Game Design > Document so kind of right there from the start we were stuck with that idea. > Only 11 weeks also so we are doing our best mostly just trying to get the > story, encounters and some cool store development across the best way > possible. I'll let y'all know about the module to play it when I'm > finished. > > > > Thank you for sharing this. > Robert > AI online SGA President > arthit73 at cablespeed.com > www.RobertFlorio.com > > ________________________________ > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of AudioGames.net > Sent: Monday, August 14, 2006 2:07 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: > XNA Game Studio Express > > Hi, > > Just received news about the "Windows/XBox360 Game Development tool for > Dummies" XNA Game Studio Express: > > http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html > > Could anyone ask the folks at the Microsoft XNA Game Studio Express stand > (if there is one): > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I'm very interested in this development.... so Brannon: good luck with your > presentation! > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Tue Aug 15 01:30:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 07:30:30 +0200 Subject: to Barrie RE: [games_access] GDC news References: <023401c6bfeb$85136b60$8e8b2ed5@Delletje> <058d01c6bff2$13c1b2d0$0202a8c0@OneSwitch> Message-ID: <005101c6c02b$ec8c9240$8e8b2ed5@Delletje> GDC newsHi, I personally don't have a problem with that (having posted all the Nintendo audio game footage on YouTube for AudioGames.net as well: http://www.audiogames.net/db.php?action=view&id=SoundVoyager . Sander and I have already made backup copies of every media on the website just in case stuff disappears, so we can always put it back online on GA.com. But... - copyright IS involved so then I'd still like to ask permission - which might take some work. - how reliable is YouTube by the way? won't we have to pay in the future? etc. - (and most importantly) how accessible is YouTube? Although we link to much inaccessible external media on G-A.com, we do have our own video captioned/subtitled in such a way that the captions are also accessible for screenreaders. These captions can't be transfered to YouTube at the moment. Still, I have been considering this too for the past week, ever since I created an account for the Nintendo movies... Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 12:36 AM Subject: Re: to Barrie RE: [games_access] GDC news Hello Richard, Where does Game-Accessibility.com stand on posting all the video clips to YouTube? If it's permissable, I think it will help our cause, as the vids will load almost instantly, and are easy to spread around the net. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 10:49 PM Subject: Re: to Barrie RE: [games_access] GDC news Hi, We're all pretty busy so no worries ;) I am thinking about adding some sort of blog-functionality to the site, so that all moderators can post news items on the website itsself. We have this functionality on AudioGames.net but that's quite an extensive website with a php backoffice, whereas G-A.com is a simple html website. Will discuss it tomorrow with Sander. Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 11:40 PM Subject: to Barrie RE: [games_access] GDC news You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert ------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 15 01:46:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 07:46:13 +0200 Subject: to Barrie RE: [games_access] GDC news References: <023401c6bfeb$85136b60$8e8b2ed5@Delletje><058d01c6bff2$13c1b2d0$0202a8c0@OneSwitch> <005101c6c02b$ec8c9240$8e8b2ed5@Delletje> Message-ID: <007e01c6c02e$1e3869c0$8e8b2ed5@Delletje> GDC newsSo, is this anyone on this list...: http://www.youtube.com/profile?user=spaceduel ? ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 7:30 AM Subject: Re: to Barrie RE: [games_access] GDC news Hi, I personally don't have a problem with that (having posted all the Nintendo audio game footage on YouTube for AudioGames.net as well: http://www.audiogames.net/db.php?action=view&id=SoundVoyager . Sander and I have already made backup copies of every media on the website just in case stuff disappears, so we can always put it back online on GA.com. But... - copyright IS involved so then I'd still like to ask permission - which might take some work. - how reliable is YouTube by the way? won't we have to pay in the future? etc. - (and most importantly) how accessible is YouTube? Although we link to much inaccessible external media on G-A.com, we do have our own video captioned/subtitled in such a way that the captions are also accessible for screenreaders. These captions can't be transfered to YouTube at the moment. Still, I have been considering this too for the past week, ever since I created an account for the Nintendo movies... Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 12:36 AM Subject: Re: to Barrie RE: [games_access] GDC news Hello Richard, Where does Game-Accessibility.com stand on posting all the video clips to YouTube? If it's permissable, I think it will help our cause, as the vids will load almost instantly, and are easy to spread around the net. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 10:49 PM Subject: Re: to Barrie RE: [games_access] GDC news Hi, We're all pretty busy so no worries ;) I am thinking about adding some sort of blog-functionality to the site, so that all moderators can post news items on the website itsself. We have this functionality on AudioGames.net but that's quite an extensive website with a php backoffice, whereas G-A.com is a simple html website. Will discuss it tomorrow with Sander. Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 11:40 PM Subject: to Barrie RE: [games_access] GDC news You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert ---------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ---------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Aug 15 03:30:52 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 15 Aug 2006 08:30:52 +0100 Subject: [games_access] YouTUBE References: <023401c6bfeb$85136b60$8e8b2ed5@Delletje><058d01c6bff2$13c1b2d0$0202a8c0@OneSwitch> <005101c6c02b$ec8c9240$8e8b2ed5@Delletje> Message-ID: <061601c6c03c$bd8cf460$0202a8c0@OneSwitch> GDC newsYouTube is not as accessible as the Game-Accessibility.com videos regarding subtitles. The sound and picture quality is not as good. However, it is more accessible as regards speed to view, and ease to spread around the web - two really compelling attributes. Perhaps if you were to mention that subtitled versions can be found at www.gameaccessibility.com on all uploaded descriptions might be a good compromise. Will we end up paying for YouTube? - Well we've not been paying for blogger, nor most basic google services for a long time now. I think it's so massively successful that it will continue in the vein that it is in. I could be wrong though - but in the meanwhile, it's a great tool to reach people with. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 6:30 AM Subject: Re: to Barrie RE: [games_access] GDC news Hi, I personally don't have a problem with that (having posted all the Nintendo audio game footage on YouTube for AudioGames.net as well: http://www.audiogames.net/db.php?action=view&id=SoundVoyager . Sander and I have already made backup copies of every media on the website just in case stuff disappears, so we can always put it back online on GA.com. But... - copyright IS involved so then I'd still like to ask permission - which might take some work. - how reliable is YouTube by the way? won't we have to pay in the future? etc. - (and most importantly) how accessible is YouTube? Although we link to much inaccessible external media on G-A.com, we do have our own video captioned/subtitled in such a way that the captions are also accessible for screenreaders. These captions can't be transfered to YouTube at the moment. Still, I have been considering this too for the past week, ever since I created an account for the Nintendo movies... Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 12:36 AM Subject: Re: to Barrie RE: [games_access] GDC news Hello Richard, Where does Game-Accessibility.com stand on posting all the video clips to YouTube? If it's permissable, I think it will help our cause, as the vids will load almost instantly, and are easy to spread around the net. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, August 14, 2006 10:49 PM Subject: Re: to Barrie RE: [games_access] GDC news Hi, We're all pretty busy so no worries ;) I am thinking about adding some sort of blog-functionality to the site, so that all moderators can post news items on the website itsself. We have this functionality on AudioGames.net but that's quite an extensive website with a php backoffice, whereas G-A.com is a simple html website. Will discuss it tomorrow with Sander. Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 11:40 PM Subject: to Barrie RE: [games_access] GDC news You're right Barrie about that game-accessibility.com being a great place for us. Likewise sorry I have not been part of the moderator, like I was, for the game accessibility I have been so busy but I stopped when I can. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, August 14, 2006 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news Don't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information. Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together. Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results. Keep your chins up all. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, August 14, 2006 10:13 PM Subject: RE: [games_access] GDC news Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there. Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right? Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh. I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks. Robert ---------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, August 14, 2006 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GDC news Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) ---------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 15 11:58:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 15 Aug 2006 10:58:07 -0500 Subject: [games_access] GDC news In-Reply-To: References: Message-ID: A quick update -- we won't hear about the roundtables for a while so maybe we'll get one or both of those. Jason pointed out yesterday that maybe having the short-sput roundtables will impact people more after seeing accessibility idol -- the problem with the tutorials is that they take place BEFORE the main attractions start with GDC. So while it's not what we'd wanted, finger's crossed that they will at least give us some roundtable time. The good news is that we have a TWO hour time slot for accessibility idol versus a 1 hour slot. That means that there can be a lot more "information sharing" (ie, teaching) that occurs during the session and we can focus our energies on making sure that Idol gets the attention it needs to really be a jam packed session. We do have a lot to discuss about this -- we need it to have some irreverent humor and not be a "everyone's a winner" for participating in the challenge session because that leaves people with the "great! now we've done something!" feeling when really all they've done is attend a session. So we need to figure out how to get a "so WHY WHY WHY is this not in [game title x]" kind of over-the-top attitude. So I'll be setting up a SIG meeting soon for us to start discussing this in more detail and discussing which of us can pull off the best "catty humor," "probably under the influence of some kind of mind altering substance, etc parts YET still be able to get design critique across. Because this is a SHOW, after all, and the best way to reach the "must attend" status of a "Will Wright talks about cattle futures" or a "Game Design Challenge: Mr. Rogers shoots up a bunch of Aliens" session is to bring some outragiousness to the session! So we need the perfect blend of people with over-the-top personality and ability to get important accessibility info out. BTW -- I decided a few weeks ago that I'm not going to be a dull Ryan Seacrest but instead be a Tyra Banks meets Janice Dickenson loudmouth style host. :D Michelle >Well...after dealing with a ton of fun at airports the last few >days, I just got back to find out that the GDC people are not going >to allocate space for a game accessibility tutorial this year due to >the low turnout (especially by the end of the day when it REALLY >counted because people had to fill out forms about it). Also we had >so many different people coming in and out throughout the day that >they didn't get counted either. I'm trying to appeal this but we'll >see. > >So this might be the end of that idea I had that the accessibility >idol session would result in an increased buzz about accessibility >and thus increase our numbers for the tutorial. The good news is >that the accessibility idol session is a "go," as well as a group >gathering (the session where we were gathered around the IGDA >booth). I'm trying to find out about the status of the roundtables. > >What does this mean for us? Well, this will really, really cut back >on the amount of people we can bring from the SIG to GDC because we >won't have a one-day session since there will be no "breakdown by >disability type" sub-sessions within the tutorial day. It may also >mean that only the accessibility idol session will result in >speaker's passes and that's a 60-90 minute session (not sure yet) so >it won't justify the larger amount of passes that the tutorial did. > >So...sigh...this was not the best news that I wanted to return to -- >I should have guessed -- my Monday started with a rental car drive >from Detroit to Champaign in the middle of the night thanks to >airport messes. No airport has the same rules right now and I don't >even want to go into why I wasn't allowed to board a plane...that UK >trip looked "weird" to the Detroit airport team... > >Ok, so we're waiting on an appeal but the space at the Moscone >center in San Fran is not very friendly for GDC so I'm thinking that >we're not going to get the tutorial but you never know!?! > >Michelle (who is trying to catch up on the latest list stuff because >I've been without internet connection since Thursday) > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 15 13:34:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 19:34:17 +0200 Subject: [games_access] GDC news References: Message-ID: <003001c6c091$08bb6e90$8e8b2ed5@Delletje> Re: [games_access] GDC newsWhat!!... this is Idol, not Model... if not, then I want to be the one with the dog... oh no, he short and bald... errr... the British photogrpaher guy? But then with a dog? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 5:58 PM Subject: Re: [games_access] GDC news A quick update -- we won't hear about the roundtables for a while so maybe we'll get one or both of those. Jason pointed out yesterday that maybe having the short-sput roundtables will impact people more after seeing accessibility idol -- the problem with the tutorials is that they take place BEFORE the main attractions start with GDC. So while it's not what we'd wanted, finger's crossed that they will at least give us some roundtable time. The good news is that we have a TWO hour time slot for accessibility idol versus a 1 hour slot. That means that there can be a lot more "information sharing" (ie, teaching) that occurs during the session and we can focus our energies on making sure that Idol gets the attention it needs to really be a jam packed session. We do have a lot to discuss about this -- we need it to have some irreverent humor and not be a "everyone's a winner" for participating in the challenge session because that leaves people with the "great! now we've done something!" feeling when really all they've done is attend a session. So we need to figure out how to get a "so WHY WHY WHY is this not in [game title x]" kind of over-the-top attitude. So I'll be setting up a SIG meeting soon for us to start discussing this in more detail and discussing which of us can pull off the best "catty humor," "probably under the influence of some kind of mind altering substance, etc parts YET still be able to get design critique across. Because this is a SHOW, after all, and the best way to reach the "must attend" status of a "Will Wright talks about cattle futures" or a "Game Design Challenge: Mr. Rogers shoots up a bunch of Aliens" session is to bring some outragiousness to the session! So we need the perfect blend of people with over-the-top personality and ability to get important accessibility info out. BTW -- I decided a few weeks ago that I'm not going to be a dull Ryan Seacrest but instead be a Tyra Banks meets Janice Dickenson loudmouth style host. :D Michelle Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see. So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables. What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did. So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team... Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?! Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 15 13:47:45 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 15 Aug 2006 12:47:45 -0500 (CDT) Subject: [games_access] GDC news Message-ID: <20060815124745.AAR49286@expms2.cites.uiuc.edu> Yeah, but we can call it "GDC next top accessibility idol modeling agency" ;) Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;) Michelle ---- Original message ---- >Date: Tue, 15 Aug 2006 19:34:17 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] GDC news >To: "IGDA Games Accessibility SIG Mailing List" > > What!!... this is Idol, not Model... if not, then I > want to be the one with the dog... oh no, he short > and bald... errr... the British photogrpaher guy? > But then with a dog? > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Tuesday, August 15, 2006 5:58 PM > Subject: Re: [games_access] GDC news > A quick update -- we won't hear about the > roundtables for a while so maybe we'll get one or > both of those. Jason pointed out yesterday that > maybe having the short-sput roundtables will > impact people more after seeing accessibility idol > -- the problem with the tutorials is that they > take place BEFORE the main attractions start with > GDC. So while it's not what we'd wanted, finger's > crossed that they will at least give us some > roundtable time. > The good news is that we have a TWO hour time slot > for accessibility idol versus a 1 hour slot. That > means that there can be a lot more "information > sharing" (ie, teaching) that occurs during the > session and we can focus our energies on making > sure that Idol gets the attention it needs to > really be a jam packed session. > We do have a lot to discuss about this -- we need > it to have some irreverent humor and not be a > "everyone's a winner" for participating in the > challenge session because that leaves people with > the "great! now we've done something!" feeling > when really all they've done is attend a session. > So we need to figure out how to get a "so WHY WHY > WHY is this not in [game title x]" kind of > over-the-top attitude. So I'll be setting up a SIG > meeting soon for us to start discussing this in > more detail and discussing which of us can pull > off the best "catty humor," "probably under the > influence of some kind of mind altering substance, > etc parts YET still be able to get design critique > across. Because this is a SHOW, after all, and the > best way to reach the "must attend" status of a > "Will Wright talks about cattle futures" or a > "Game Design Challenge: Mr. Rogers shoots up a > bunch of Aliens" session is to bring some > outragiousness to the session! So we need the > perfect blend of people with over-the-top > personality and ability to get important > accessibility info out. > BTW -- I decided a few weeks ago that I'm not > going to be a dull Ryan Seacrest but instead be a > Tyra Banks meets Janice Dickenson loudmouth style > host. :D > Michelle > > Well...after dealing with a ton of fun at > airports the last few days, I just got back to > find out that the GDC people are not going to > allocate space for a game accessibility tutorial > this year due to the low turnout (especially by > the end of the day when it REALLY counted > because people had to fill out forms about it). > Also we had so many different people coming in > and out throughout the day that they didn't get > counted either. I'm trying to appeal this but > we'll see. > > So this might be the end of that idea I had that > the accessibility idol session would result in > an increased buzz about accessibility and thus > increase our numbers for the tutorial. The good > news is that the accessibility idol session is a > "go," as well as a group gathering (the session > where we were gathered around the IGDA booth). > I'm trying to find out about the status of the > roundtables. > > What does this mean for us? Well, this will > really, really cut back on the amount of people > we can bring from the SIG to GDC because we > won't have a one-day session since there will be > no "breakdown by disability type" sub-sessions > within the tutorial day. It may also mean that > only the accessibility idol session will result > in speaker's passes and that's a 60-90 minute > session (not sure yet) so it won't justify the > larger amount of passes that the tutorial did. > > So...sigh...this was not the best news that I > wanted to return to -- I should have guessed -- > my Monday started with a rental car drive from > Detroit to Champaign in the middle of the night > thanks to airport messes. No airport has the > same rules right now and I don't even want to go > into why I wasn't allowed to board a > plane...that UK trip looked "weird" to the > Detroit airport team... > > Ok, so we're waiting on an appeal but the space > at the Moscone center in San Fran is not very > friendly for GDC so I'm thinking that we're not > going to get the tutorial but you never know!?! > > Michelle (who is trying to catch up on the > latest list stuff because I've been without > internet connection since Thursday) > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Tue Aug 15 13:50:43 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 19:50:43 +0200 Subject: [games_access] GDC news References: <20060815124745.AAR49286@expms2.cites.uiuc.edu> Message-ID: <008201c6c093$54bdd3d0$8e8b2ed5@Delletje> Why not get a *REAL* person from Idols or Models? ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, August 15, 2006 7:47 PM Subject: Re: [games_access] GDC news > Yeah, but we can call it "GDC next top accessibility idol modeling agency" > ;) > > Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;) > > Michelle > > ---- Original message ---- >>Date: Tue, 15 Aug 2006 19:34:17 +0200 >>From: "AudioGames.net" >>Subject: Re: [games_access] GDC news >>To: "IGDA Games Accessibility SIG Mailing List" >> >> What!!... this is Idol, not Model... if not, then I >> want to be the one with the dog... oh no, he short >> and bald... errr... the British photogrpaher guy? >> But then with a dog? >> >> ----- Original Message ----- >> From: d. michelle hinn >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Tuesday, August 15, 2006 5:58 PM >> Subject: Re: [games_access] GDC news >> A quick update -- we won't hear about the >> roundtables for a while so maybe we'll get one or >> both of those. Jason pointed out yesterday that >> maybe having the short-sput roundtables will >> impact people more after seeing accessibility idol >> -- the problem with the tutorials is that they >> take place BEFORE the main attractions start with >> GDC. So while it's not what we'd wanted, finger's >> crossed that they will at least give us some >> roundtable time. >> The good news is that we have a TWO hour time slot >> for accessibility idol versus a 1 hour slot. That >> means that there can be a lot more "information >> sharing" (ie, teaching) that occurs during the >> session and we can focus our energies on making >> sure that Idol gets the attention it needs to >> really be a jam packed session. >> We do have a lot to discuss about this -- we need >> it to have some irreverent humor and not be a >> "everyone's a winner" for participating in the >> challenge session because that leaves people with >> the "great! now we've done something!" feeling >> when really all they've done is attend a session. >> So we need to figure out how to get a "so WHY WHY >> WHY is this not in [game title x]" kind of >> over-the-top attitude. So I'll be setting up a SIG >> meeting soon for us to start discussing this in >> more detail and discussing which of us can pull >> off the best "catty humor," "probably under the >> influence of some kind of mind altering substance, >> etc parts YET still be able to get design critique >> across. Because this is a SHOW, after all, and the >> best way to reach the "must attend" status of a >> "Will Wright talks about cattle futures" or a >> "Game Design Challenge: Mr. Rogers shoots up a >> bunch of Aliens" session is to bring some >> outragiousness to the session! So we need the >> perfect blend of people with over-the-top >> personality and ability to get important >> accessibility info out. >> BTW -- I decided a few weeks ago that I'm not >> going to be a dull Ryan Seacrest but instead be a >> Tyra Banks meets Janice Dickenson loudmouth style >> host. :D >> Michelle >> >> Well...after dealing with a ton of fun at >> airports the last few days, I just got back to >> find out that the GDC people are not going to >> allocate space for a game accessibility tutorial >> this year due to the low turnout (especially by >> the end of the day when it REALLY counted >> because people had to fill out forms about it). >> Also we had so many different people coming in >> and out throughout the day that they didn't get >> counted either. I'm trying to appeal this but >> we'll see. >> >> So this might be the end of that idea I had that >> the accessibility idol session would result in >> an increased buzz about accessibility and thus >> increase our numbers for the tutorial. The good >> news is that the accessibility idol session is a >> "go," as well as a group gathering (the session >> where we were gathered around the IGDA booth). >> I'm trying to find out about the status of the >> roundtables. >> >> What does this mean for us? Well, this will >> really, really cut back on the amount of people >> we can bring from the SIG to GDC because we >> won't have a one-day session since there will be >> no "breakdown by disability type" sub-sessions >> within the tutorial day. It may also mean that >> only the accessibility idol session will result >> in speaker's passes and that's a 60-90 minute >> session (not sure yet) so it won't justify the >> larger amount of passes that the tutorial did. >> >> So...sigh...this was not the best news that I >> wanted to return to -- I should have guessed -- >> my Monday started with a rental car drive from >> Detroit to Champaign in the middle of the night >> thanks to airport messes. No airport has the >> same rules right now and I don't even want to go >> into why I wasn't allowed to board a >> plane...that UK trip looked "weird" to the >> Detroit airport team... >> >> Ok, so we're waiting on an appeal but the space >> at the Moscone center in San Fran is not very >> friendly for GDC so I'm thinking that we're not >> going to get the tutorial but you never know!?! >> >> Michelle (who is trying to catch up on the >> latest list stuff because I've been without >> internet connection since Thursday) >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ------------------------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Aug 15 13:54:11 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 19:54:11 +0200 Subject: [games_access] Update on Game-Accessibility.com Message-ID: <009701c6c093$d0c673b0$8e8b2ed5@Delletje> Hi, We have an exciting update on http://www.game-accessibility.com. Today we added some new functionality to the site that makes it possible that others can also post news on http://www.game-accessibility.com and that everyone can automatically discuss the news items. It works like this: > We have added a new forum to the GA.com forum, named News Forum (http://www.game-accessibility.com/forum/viewforum.php?id=14) > Whenever a new topic is posted in this forum, it is automatically converted into a news-item on the homepage (http://www.game-accessibility.com/) and the news-page (http://www.game-accessibility.com/index.php?pagefile=news). > By clicking the accompanied link visitors are transferred to the forum where they can discuss each news-item. At the moment only the current administrators of the Forum (Barrie, Michelle, Robert, Reid, Sander and I) are able to post news to the site. This is because we know all of you and we guess you don't immediately start spamming our website with advertisements for septic tanks and erotic furniture (but we could always be wrong of course - why again wasn't Michelle allowed to board the plane...? ;) ). So whenever you have a news item or something of interest for the website or whatever slightly related to games and accessibility, please post it on the website. If all goes well we are willing to increase the numbers of users that are allowed to post news on the website. The thought has always been to have a community website so we welcome your community input :) Please tell us what you think! Greets, Richard ps: we're still working on the CSS so font sizes and spacing and stuff like that is still under construction... -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 15 13:54:37 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 15 Aug 2006 12:54:37 -0500 (CDT) Subject: [games_access] GDC news Message-ID: <20060815125437.AAR50439@expms2.cites.uiuc.edu> hahahahahahahahahahahahahahahahahahahahahahahahaha. (wipes tears from eye after laughing about the idea of how much THAT would cost in fees compared to just piling on a lot of makeup and maybe getting plastic surgery to become a "look alike") ;) ---- Original message ---- >Date: Tue, 15 Aug 2006 19:50:43 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] GDC news >To: "IGDA Games Accessibility SIG Mailing List" > >Why not get a *REAL* person from Idols or Models? > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, August 15, 2006 7:47 PM >Subject: Re: [games_access] GDC news > > >> Yeah, but we can call it "GDC next top accessibility idol modeling agency" >> ;) >> >> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;) >> >> Michelle >> >> ---- Original message ---- >>>Date: Tue, 15 Aug 2006 19:34:17 +0200 >>>From: "AudioGames.net" >>>Subject: Re: [games_access] GDC news >>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>> What!!... this is Idol, not Model... if not, then I >>> want to be the one with the dog... oh no, he short >>> and bald... errr... the British photogrpaher guy? >>> But then with a dog? >>> >>> ----- Original Message ----- >>> From: d. michelle hinn >>> To: IGDA Games Accessibility SIG Mailing List >>> Sent: Tuesday, August 15, 2006 5:58 PM >>> Subject: Re: [games_access] GDC news >>> A quick update -- we won't hear about the >>> roundtables for a while so maybe we'll get one or >>> both of those. Jason pointed out yesterday that >>> maybe having the short-sput roundtables will >>> impact people more after seeing accessibility idol >>> -- the problem with the tutorials is that they >>> take place BEFORE the main attractions start with >>> GDC. So while it's not what we'd wanted, finger's >>> crossed that they will at least give us some >>> roundtable time. >>> The good news is that we have a TWO hour time slot >>> for accessibility idol versus a 1 hour slot. That >>> means that there can be a lot more "information >>> sharing" (ie, teaching) that occurs during the >>> session and we can focus our energies on making >>> sure that Idol gets the attention it needs to >>> really be a jam packed session. >>> We do have a lot to discuss about this -- we need >>> it to have some irreverent humor and not be a >>> "everyone's a winner" for participating in the >>> challenge session because that leaves people with >>> the "great! now we've done something!" feeling >>> when really all they've done is attend a session. >>> So we need to figure out how to get a "so WHY WHY >>> WHY is this not in [game title x]" kind of >>> over-the-top attitude. So I'll be setting up a SIG >>> meeting soon for us to start discussing this in >>> more detail and discussing which of us can pull >>> off the best "catty humor," "probably under the >>> influence of some kind of mind altering substance, >>> etc parts YET still be able to get design critique >>> across. Because this is a SHOW, after all, and the >>> best way to reach the "must attend" status of a >>> "Will Wright talks about cattle futures" or a >>> "Game Design Challenge: Mr. Rogers shoots up a >>> bunch of Aliens" session is to bring some >>> outragiousness to the session! So we need the >>> perfect blend of people with over-the-top >>> personality and ability to get important >>> accessibility info out. >>> BTW -- I decided a few weeks ago that I'm not >>> going to be a dull Ryan Seacrest but instead be a >>> Tyra Banks meets Janice Dickenson loudmouth style >>> host. :D >>> Michelle >>> >>> Well...after dealing with a ton of fun at >>> airports the last few days, I just got back to >>> find out that the GDC people are not going to >>> allocate space for a game accessibility tutorial >>> this year due to the low turnout (especially by >>> the end of the day when it REALLY counted >>> because people had to fill out forms about it). >>> Also we had so many different people coming in >>> and out throughout the day that they didn't get >>> counted either. I'm trying to appeal this but >>> we'll see. >>> >>> So this might be the end of that idea I had that >>> the accessibility idol session would result in >>> an increased buzz about accessibility and thus >>> increase our numbers for the tutorial. The good >>> news is that the accessibility idol session is a >>> "go," as well as a group gathering (the session >>> where we were gathered around the IGDA booth). >>> I'm trying to find out about the status of the >>> roundtables. >>> >>> What does this mean for us? Well, this will >>> really, really cut back on the amount of people >>> we can bring from the SIG to GDC because we >>> won't have a one-day session since there will be >>> no "breakdown by disability type" sub-sessions >>> within the tutorial day. It may also mean that >>> only the accessibility idol session will result >>> in speaker's passes and that's a 60-90 minute >>> session (not sure yet) so it won't justify the >>> larger amount of passes that the tutorial did. >>> >>> So...sigh...this was not the best news that I >>> wanted to return to -- I should have guessed -- >>> my Monday started with a rental car drive from >>> Detroit to Champaign in the middle of the night >>> thanks to airport messes. No airport has the >>> same rules right now and I don't even want to go >>> into why I wasn't allowed to board a >>> plane...that UK trip looked "weird" to the >>> Detroit airport team... >>> >>> Ok, so we're waiting on an appeal but the space >>> at the Moscone center in San Fran is not very >>> friendly for GDC so I'm thinking that we're not >>> going to get the tutorial but you never know!?! >>> >>> Michelle (who is trying to catch up on the >>> latest list stuff because I've been without >>> internet connection since Thursday) >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> ------------------------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From j.chetwynd at btinternet.com Tue Aug 15 13:59:47 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 15 Aug 2006 18:59:47 +0100 Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express In-Reply-To: References: <00a401c6bfcc$6a8013d0$8e8b2ed5@Delletje>, Message-ID: Brannon, well rather than comment on the article, please could you mail me a copy of the software? :-) then we can discuss how accessible or user friendly the interface is... cheers Jonathan Chetwynd Accessibility Consultant on Learning Disabilities and the Internet 29 Crimsworth Road SW8 4RJ UK 020 7978 1764 http://www.eas-i.co.uk On 15 Aug 2006, at 00:38, Brannon Zahand wrote: Thanks Robert! I've been super excited about this; it has been hard keeping it under my hat. :) If you guys get me a list of your questions regarding the announcement today, I'll see what I can do to get answers. Be forewarned, however, it might take a little while to get them. Thanks, Brannon ________________________________ From: games_access-bounces at igda.org On Behalf Of Robert Florio Sent: Monday, August 14, 2006 12:22 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game Studio Express This is simply amazing Brannon great luck with this. I think that you are going to present a presentation to Microsoft isn't about this studio express? I just sent a letter to the writer of that article hopefully maybe she can help out or to a story. I told her all about my situation and having this free tool would be amazing. I don't have to wish any more about one-day meeting a developer, showing my ideas, getting it published millions of dollars so on and so on. I hope that this tool is simple like that but I don't know much more about it if anyone can help refine more about this tool please let me know. This is one I will be wishing and hoping for the next GDC outlook for people responsible for bringing its life. I'm putting together a presentation also for Game Health conference in Baltimore I'll be speaking September 28 and 29. If anyone would like to help me with the review or probably pieced together a speech about game accessibility I could truly use the health it's going to be a huge feet to find all the useful information a everyone here has got such knowledge all probably pieced together from. And of course reference to your contact. Likewise you've done so for me. Thanks please contact me let me know if you can help. Currently I'm working so hard at the Art Institute online game design on my first game production team. We're not make anything accessible sadly, I tried but we didn't have the resources to look into the Never Winter Nights bioware engine we are working with none of us really have that much skill to really figure out the scripting. What an experience in game leadership I am the producer for our six man team and it is a headache and a pleasure to do keeping everyone in track, making assignments my goodness is there a lot of work putting together a game. We were given our own premade Game Design Document so kind of right there from the start we were stuck with that idea. Only 11 weeks also so we are doing our best mostly just trying to get the story, encounters and some cool store development across the best way possible. I'll let y'all know about the module to play it when I'm finished. Thank you for sharing this. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, August 14, 2006 2:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express Hi, Just received news about the "Windows/XBox360 Game Development tool for Dummies" XNA Game Studio Express: http://seattletimes.nwsource.com/html/businesstechnology/ 2003197008_microsoft14.html Could anyone ask the folks at the Microsoft XNA Game Studio Express stand (if there is one): - if the tool can be used to develop more accessible games? (for example: does it already contain easy functionality to add, say captions? Or: is it possible for people to make and share a caption engine?) - if the tool is accessible for people with disabilities who want to develop their own games? I'm very interested in this development.... so Brannon: good luck with your presentation! Greets, Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Aug 15 14:01:11 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 20:01:11 +0200 Subject: [games_access] GDC news References: <20060815125437.AAR50439@expms2.cites.uiuc.edu> Message-ID: <00af01c6c094$caed9b20$8e8b2ed5@Delletje> Yeah, you're right... okay, so we're getting make-up (Extreme Makeover?) and plastic surgery (I Want A Famous Face?)... how about some carboard cutouts (Blue Peter?) and then all our accessibility wishes will come true (Jim'll Fix It*?) ? ;) Richard * http://www.bbc.co.uk/cult/classic/titles/jimllfixit.shtml ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, August 15, 2006 7:54 PM Subject: Re: [games_access] GDC news > hahahahahahahahahahahahahahahahahahahahahahahahaha. > > (wipes tears from eye after laughing about the idea of how much THAT would > cost in fees compared to just piling on a lot of makeup and maybe getting > plastic surgery to become a "look alike") > > ;) > > ---- Original message ---- >>Date: Tue, 15 Aug 2006 19:50:43 +0200 >>From: "AudioGames.net" >>Subject: Re: [games_access] GDC news >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Why not get a *REAL* person from Idols or Models? >> >> >>----- Original Message ----- >>From: >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Tuesday, August 15, 2006 7:47 PM >>Subject: Re: [games_access] GDC news >> >> >>> Yeah, but we can call it "GDC next top accessibility idol modeling >>> agency" >>> ;) >>> >>> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;) >>> >>> Michelle >>> >>> ---- Original message ---- >>>>Date: Tue, 15 Aug 2006 19:34:17 +0200 >>>>From: "AudioGames.net" >>>>Subject: Re: [games_access] GDC news >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>> What!!... this is Idol, not Model... if not, then I >>>> want to be the one with the dog... oh no, he short >>>> and bald... errr... the British photogrpaher guy? >>>> But then with a dog? >>>> >>>> ----- Original Message ----- >>>> From: d. michelle hinn >>>> To: IGDA Games Accessibility SIG Mailing List >>>> Sent: Tuesday, August 15, 2006 5:58 PM >>>> Subject: Re: [games_access] GDC news >>>> A quick update -- we won't hear about the >>>> roundtables for a while so maybe we'll get one or >>>> both of those. Jason pointed out yesterday that >>>> maybe having the short-sput roundtables will >>>> impact people more after seeing accessibility idol >>>> -- the problem with the tutorials is that they >>>> take place BEFORE the main attractions start with >>>> GDC. So while it's not what we'd wanted, finger's >>>> crossed that they will at least give us some >>>> roundtable time. >>>> The good news is that we have a TWO hour time slot >>>> for accessibility idol versus a 1 hour slot. That >>>> means that there can be a lot more "information >>>> sharing" (ie, teaching) that occurs during the >>>> session and we can focus our energies on making >>>> sure that Idol gets the attention it needs to >>>> really be a jam packed session. >>>> We do have a lot to discuss about this -- we need >>>> it to have some irreverent humor and not be a >>>> "everyone's a winner" for participating in the >>>> challenge session because that leaves people with >>>> the "great! now we've done something!" feeling >>>> when really all they've done is attend a session. >>>> So we need to figure out how to get a "so WHY WHY >>>> WHY is this not in [game title x]" kind of >>>> over-the-top attitude. So I'll be setting up a SIG >>>> meeting soon for us to start discussing this in >>>> more detail and discussing which of us can pull >>>> off the best "catty humor," "probably under the >>>> influence of some kind of mind altering substance, >>>> etc parts YET still be able to get design critique >>>> across. Because this is a SHOW, after all, and the >>>> best way to reach the "must attend" status of a >>>> "Will Wright talks about cattle futures" or a >>>> "Game Design Challenge: Mr. Rogers shoots up a >>>> bunch of Aliens" session is to bring some >>>> outragiousness to the session! So we need the >>>> perfect blend of people with over-the-top >>>> personality and ability to get important >>>> accessibility info out. >>>> BTW -- I decided a few weeks ago that I'm not >>>> going to be a dull Ryan Seacrest but instead be a >>>> Tyra Banks meets Janice Dickenson loudmouth style >>>> host. :D >>>> Michelle >>>> >>>> Well...after dealing with a ton of fun at >>>> airports the last few days, I just got back to >>>> find out that the GDC people are not going to >>>> allocate space for a game accessibility tutorial >>>> this year due to the low turnout (especially by >>>> the end of the day when it REALLY counted >>>> because people had to fill out forms about it). >>>> Also we had so many different people coming in >>>> and out throughout the day that they didn't get >>>> counted either. I'm trying to appeal this but >>>> we'll see. >>>> >>>> So this might be the end of that idea I had that >>>> the accessibility idol session would result in >>>> an increased buzz about accessibility and thus >>>> increase our numbers for the tutorial. The good >>>> news is that the accessibility idol session is a >>>> "go," as well as a group gathering (the session >>>> where we were gathered around the IGDA booth). >>>> I'm trying to find out about the status of the >>>> roundtables. >>>> >>>> What does this mean for us? Well, this will >>>> really, really cut back on the amount of people >>>> we can bring from the SIG to GDC because we >>>> won't have a one-day session since there will be >>>> no "breakdown by disability type" sub-sessions >>>> within the tutorial day. It may also mean that >>>> only the accessibility idol session will result >>>> in speaker's passes and that's a 60-90 minute >>>> session (not sure yet) so it won't justify the >>>> larger amount of passes that the tutorial did. >>>> >>>> So...sigh...this was not the best news that I >>>> wanted to return to -- I should have guessed -- >>>> my Monday started with a rental car drive from >>>> Detroit to Champaign in the middle of the night >>>> thanks to airport messes. No airport has the >>>> same rules right now and I don't even want to go >>>> into why I wasn't allowed to board a >>>> plane...that UK trip looked "weird" to the >>>> Detroit airport team... >>>> >>>> Ok, so we're waiting on an appeal but the space >>>> at the Moscone center in San Fran is not very >>>> friendly for GDC so I'm thinking that we're not >>>> going to get the tutorial but you never know!?! >>>> >>>> Michelle (who is trying to catch up on the >>>> latest list stuff because I've been without >>>> internet connection since Thursday) >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> ------------------------------------------------ >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>________________ >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> ....................................... >>> these are mediocre times and people are >>> losing hope. it's hard for many people >>> to believe that there are extraordinary >>> things inside themselves, as well as >>> others. i hope you can keep an open >>> mind. >>> -- "unbreakable" >>> ....................................... >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Aug 15 14:05:34 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 15 Aug 2006 20:05:34 +0200 Subject: [games_access] Update on Game-Accessibility.com References: <009701c6c093$d0c673b0$8e8b2ed5@Delletje> Message-ID: <00c401c6c095$679d25d0$8e8b2ed5@Delletje> Oh, and please be sure to check out the new Project Stuff page (we will rename it though): http://www.game-accessibility.com/index.php?pagefile=logos Please use these banners to link to us... we will add some new banners next week... ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 15, 2006 7:54 PM Subject: [games_access] Update on Game-Accessibility.com Hi, We have an exciting update on http://www.game-accessibility.com. Today we added some new functionality to the site that makes it possible that others can also post news on http://www.game-accessibility.com and that everyone can automatically discuss the news items. It works like this: > We have added a new forum to the GA.com forum, named News Forum (http://www.game-accessibility.com/forum/viewforum.php?id=14) > Whenever a new topic is posted in this forum, it is automatically converted into a news-item on the homepage (http://www.game-accessibility.com/) and the news-page (http://www.game-accessibility.com/index.php?pagefile=news). > By clicking the accompanied link visitors are transferred to the forum where they can discuss each news-item. At the moment only the current administrators of the Forum (Barrie, Michelle, Robert, Reid, Sander and I) are able to post news to the site. This is because we know all of you and we guess you don't immediately start spamming our website with advertisements for septic tanks and erotic furniture (but we could always be wrong of course - why again wasn't Michelle allowed to board the plane...? ;) ). So whenever you have a news item or something of interest for the website or whatever slightly related to games and accessibility, please post it on the website. If all goes well we are willing to increase the numbers of users that are allowed to post news on the website. The thought has always been to have a community website so we welcome your community input :) Please tell us what you think! Greets, Richard ps: we're still working on the CSS so font sizes and spacing and stuff like that is still under construction... ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Aug 15 14:18:25 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 15 Aug 2006 14:18:25 -0400 Subject: [games_access] to Reid XNA Game Studio Express In-Reply-To: Message-ID: Reid how do we go about getting those organizations to start voicing their opinion? I'm interested just learning how to do the I'm sure you guys know I think. Great idea though. Is it available to download now and start using XNA? Where do you download it? I guess Microsoft. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Monday, August 14, 2006 9:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express I wondered if it were possible to create captioning tools for it as well. I think I saw somewhere that currently the XNA tools won't allow people to create custom apps or tools (only games). However, if there is enough demand they may include the ability to create them. If we create enough buzz about wanting to do that, and maybe get the guys from Retro Remakes (all the participants) to voice their opinions about it, perhaps we can get MS to allow us to create accessibility tools for other XNA devs to use. -Reid On 8/14/06, AudioGames.net wrote: > > > Hi, > > Just received news about the "Windows/XBox360 Game Development tool for > Dummies" XNA Game Studio Express: > > http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsof t14.html > > Could anyone ask the folks at the Microsoft XNA Game Studio Express stand > (if there is one): > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I'm very interested in this development.... so Brannon: good luck with your > presentation! > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Aug 15 14:23:30 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 15 Aug 2006 14:23:30 -0400 Subject: [games_access] To Brannon questions. Visiting MSGameFest: XNA Game Studio Express In-Reply-To: Message-ID: Brannon my question for you visiting Microsoft or resentment of them about the accessible tools for studio express would be, does that have the capability of creating games for customized button selections? For example does the tool give you the ability to assign specific actions for specific buttons because that would allow hooking up alternate switches and buttons especially for the PC, so it would be easier to play the game minimizing how many combinations of things to hit? Thank you. My question is in regards also to specific adapted controllers like the one I use for my mouth if I could custom make games for Xbox 360 or PC I could create games that play better for that specific controller. This might be another question thanks. Robert Florio's question to Brannon to ask Microsoft about the xna tools. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Monday, August 14, 2006 9:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] To Brannon and Eelke and others visiting MSGameFest: XNA Game Studio Express I wondered if it were possible to create captioning tools for it as well. I think I saw somewhere that currently the XNA tools won't allow people to create custom apps or tools (only games). However, if there is enough demand they may include the ability to create them. If we create enough buzz about wanting to do that, and maybe get the guys from Retro Remakes (all the participants) to voice their opinions about it, perhaps we can get MS to allow us to create accessibility tools for other XNA devs to use. -Reid On 8/14/06, AudioGames.net wrote: > > > Hi, > > Just received news about the "Windows/XBox360 Game Development tool for > Dummies" XNA Game Studio Express: > > http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsof t14.html > > Could anyone ask the folks at the Microsoft XNA Game Studio Express stand > (if there is one): > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I'm very interested in this development.... so Brannon: good luck with your > presentation! > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Aug 15 14:55:05 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 15 Aug 2006 14:55:05 -0400 Subject: personality. Accessibility idle [games_access] GDC news In-Reply-To: <20060815125437.AAR50439@expms2.cites.uiuc.edu> Message-ID: Thanks for the update I'm glad we got a go on the idle accessibility event. I'll have to work on a character if I'm selected to be one of the judges, I hope so, I think I'd be a great judge because a deal specifically and visually ever one looks at me as someone who you know, a wheelchair, can't use his hands, cannot move very much, obviously needs to design games for himself who would be a good judge. Maybe for myself what I should go for the is a personality of, a very high-profile talent agent of a very successful billion-dollar accessible video game company. I could wear the Hawaiian shirts and the dark black sunglasses with my hair slick straight back. That or if I have a little bit to drink before then I will be loose enough to do anything. Bringing back my acting skills from acting class I took a few weeks ago, this will be a good challenge to bring out part of me not everyone gets to see. How are we actually go to get these big-name so, do they know that they're going to be asked yet to create a game or they just going to create the game right then and there if they decide to show up for the session. I think we should be able to contact these people and put the word out that they might be there or will be there. I'd like to e-mail I have a e-mail of David Peary, my favorite game designer The Matrix Path of Neo, the most successful game for me, who maybe I could get him to come is that something I could do? Someone to propose an accessible game. I'd like us to put together a strategy guide so the designers know what to put in and not before I asked the or he does this good we get that? Can you please let me know when you're meeting will be and sent me an instant message when you're doing it my America Online instant messages below if you're not using that let me know what please. arthit73sga Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, August 15, 2006 1:55 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC news hahahahahahahahahahahahahahahahahahahahahahahahaha. (wipes tears from eye after laughing about the idea of how much THAT would cost in fees compared to just piling on a lot of makeup and maybe getting plastic surgery to become a "look alike") ;) ---- Original message ---- >Date: Tue, 15 Aug 2006 19:50:43 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] GDC news >To: "IGDA Games Accessibility SIG Mailing List" > >Why not get a *REAL* person from Idols or Models? > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, August 15, 2006 7:47 PM >Subject: Re: [games_access] GDC news > > >> Yeah, but we can call it "GDC next top accessibility idol modeling agency" >> ;) >> >> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;) >> >> Michelle >> >> ---- Original message ---- >>>Date: Tue, 15 Aug 2006 19:34:17 +0200 >>>From: "AudioGames.net" >>>Subject: Re: [games_access] GDC news >>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>> What!!... this is Idol, not Model... if not, then I >>> want to be the one with the dog... oh no, he short >>> and bald... errr... the British photogrpaher guy? >>> But then with a dog? >>> >>> ----- Original Message ----- >>> From: d. michelle hinn >>> To: IGDA Games Accessibility SIG Mailing List >>> Sent: Tuesday, August 15, 2006 5:58 PM >>> Subject: Re: [games_access] GDC news >>> A quick update -- we won't hear about the >>> roundtables for a while so maybe we'll get one or >>> both of those. Jason pointed out yesterday that >>> maybe having the short-sput roundtables will >>> impact people more after seeing accessibility idol >>> -- the problem with the tutorials is that they >>> take place BEFORE the main attractions start with >>> GDC. So while it's not what we'd wanted, finger's >>> crossed that they will at least give us some >>> roundtable time. >>> The good news is that we have a TWO hour time slot >>> for accessibility idol versus a 1 hour slot. That >>> means that there can be a lot more "information >>> sharing" (ie, teaching) that occurs during the >>> session and we can focus our energies on making >>> sure that Idol gets the attention it needs to >>> really be a jam packed session. >>> We do have a lot to discuss about this -- we need >>> it to have some irreverent humor and not be a >>> "everyone's a winner" for participating in the >>> challenge session because that leaves people with >>> the "great! now we've done something!" feeling >>> when really all they've done is attend a session. >>> So we need to figure out how to get a "so WHY WHY >>> WHY is this not in [game title x]" kind of >>> over-the-top attitude. So I'll be setting up a SIG >>> meeting soon for us to start discussing this in >>> more detail and discussing which of us can pull >>> off the best "catty humor," "probably under the >>> influence of some kind of mind altering substance, >>> etc parts YET still be able to get design critique >>> across. Because this is a SHOW, after all, and the >>> best way to reach the "must attend" status of a >>> "Will Wright talks about cattle futures" or a >>> "Game Design Challenge: Mr. Rogers shoots up a >>> bunch of Aliens" session is to bring some >>> outragiousness to the session! So we need the >>> perfect blend of people with over-the-top >>> personality and ability to get important >>> accessibility info out. >>> BTW -- I decided a few weeks ago that I'm not >>> going to be a dull Ryan Seacrest but instead be a >>> Tyra Banks meets Janice Dickenson loudmouth style >>> host. :D >>> Michelle >>> >>> Well...after dealing with a ton of fun at >>> airports the last few days, I just got back to >>> find out that the GDC people are not going to >>> allocate space for a game accessibility tutorial >>> this year due to the low turnout (especially by >>> the end of the day when it REALLY counted >>> because people had to fill out forms about it). >>> Also we had so many different people coming in >>> and out throughout the day that they didn't get >>> counted either. I'm trying to appeal this but >>> we'll see. >>> >>> So this might be the end of that idea I had that >>> the accessibility idol session would result in >>> an increased buzz about accessibility and thus >>> increase our numbers for the tutorial. The good >>> news is that the accessibility idol session is a >>> "go," as well as a group gathering (the session >>> where we were gathered around the IGDA booth). >>> I'm trying to find out about the status of the >>> roundtables. >>> >>> What does this mean for us? Well, this will >>> really, really cut back on the amount of people >>> we can bring from the SIG to GDC because we >>> won't have a one-day session since there will be >>> no "breakdown by disability type" sub-sessions >>> within the tutorial day. It may also mean that >>> only the accessibility idol session will result >>> in speaker's passes and that's a 60-90 minute >>> session (not sure yet) so it won't justify the >>> larger amount of passes that the tutorial did. >>> >>> So...sigh...this was not the best news that I >>> wanted to return to -- I should have guessed -- >>> my Monday started with a rental car drive from >>> Detroit to Champaign in the middle of the night >>> thanks to airport messes. No airport has the >>> same rules right now and I don't even want to go >>> into why I wasn't allowed to board a >>> plane...that UK trip looked "weird" to the >>> Detroit airport team... >>> >>> Ok, so we're waiting on an appeal but the space >>> at the Moscone center in San Fran is not very >>> friendly for GDC so I'm thinking that we're not >>> going to get the tutorial but you never know!?! >>> >>> Michelle (who is trying to catch up on the >>> latest list stuff because I've been without >>> internet connection since Thursday) >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> ------------------------------------------------ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Aug 15 16:20:21 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 15 Aug 2006 21:20:21 +0100 Subject: [games_access] Fw: [OneSwitch.org.uk blog] The Ouch Podcast Message-ID: <06c901c6c0a8$3c3b8450$0202a8c0@OneSwitch> Just blogged mention of the BBC's Ouch Podcast - not games related - but I love it - thought some of the rest of you might get the humour too: http://switchgaming.blogspot.com/2006/08/ouch-podcast.html http://www.bbc.co.uk/ouch/podcast/ Barrie www.OneSwitch.org.uk From brannonz at microsoft.com Tue Aug 15 16:58:45 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 15 Aug 2006 13:58:45 -0700 Subject: [games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express In-Reply-To: Message-ID: Exactly, Reid. I think TorqueX is a great place to start for this sort of game development. Thanks, Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Monday, August 14, 2006 10:30 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express I think for drag and drop development of games, you might want to check out GarageGame's XNA version called TorqueX. http://www.garagegames.com/products/torque/x/ I think they have some tools that might work for drag and drop game authoring. but I could be wrong. It's something I plan to look into soon. -Reid On 8/14/06, AudioGames.net wrote: > Hi, > > Next to my other questions: > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I would like to know what kind of front-end interface the the tool will > feature. I've read a lot about C++ / C# coding but does the tool also > feature a, let's say, drag'n'drop interface, etc? > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Brannon Zahand" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, August 15, 2006 1:38 AM > Subject: RE: [games_access] also. Roberts presentation? simply amazing. > XNAGame Studio Express > > > Thanks Robert! > > I've been super excited about this; it has been hard keeping it under my > hat. :) If you guys get me a list of your questions regarding the > announcement today, I'll see what I can do to get answers. Be forewarned, > however, it might take a little while to get them. > > Thanks, > Brannon > > > ________________________________ > From: games_access-bounces at igda.org On Behalf Of Robert Florio > Sent: Monday, August 14, 2006 12:22 PM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game > Studio Express > > This is simply amazing Brannon great luck with this. I think that you are > going to present a presentation to Microsoft isn't about this studio > express? I just sent a letter to the writer of that article hopefully maybe > she can help out or to a story. I told her all about my situation and > having this free tool would be amazing. I don't have to wish any more about > one-day meeting a developer, showing my ideas, getting it published millions > of dollars so on and so on. I hope that this tool is simple like that but I > don't know much more about it if anyone can help refine more about this tool > please let me know. This is one I will be wishing and hoping for the next > GDC outlook for people responsible for bringing its life. > > I'm putting together a presentation also for Game Health conference in > Baltimore I'll be speaking September 28 and 29. If anyone would like to > help me with the review or probably pieced together a speech about game > accessibility I could truly use the health it's going to be a huge feet to > find all the useful information a everyone here has got such knowledge all > probably pieced together from. And of course reference to your contact. > Likewise you've done so for me. Thanks please contact me let me know if you > can help. > > Currently I'm working so hard at the Art Institute online game design on my > first game production team. We're not make anything accessible sadly, I > tried but we didn't have the resources to look into the Never Winter Nights > bioware engine we are working with none of us really have that much skill to > really figure out the scripting. What an experience in game leadership I am > the producer for our six man team and it is a headache and a pleasure to do > keeping everyone in track, making assignments my goodness is there a lot of > work putting together a game. We were given our own premade Game Design > Document so kind of right there from the start we were stuck with that idea. > Only 11 weeks also so we are doing our best mostly just trying to get the > story, encounters and some cool store development across the best way > possible. I'll let y'all know about the module to play it when I'm > finished. > > > > Thank you for sharing this. > Robert > AI online SGA President > arthit73 at cablespeed.com > www.RobertFlorio.com > > ________________________________ > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of AudioGames.net > Sent: Monday, August 14, 2006 2:07 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest: > XNA Game Studio Express > > Hi, > > Just received news about the "Windows/XBox360 Game Development tool for > Dummies" XNA Game Studio Express: > > http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html > > Could anyone ask the folks at the Microsoft XNA Game Studio Express stand > (if there is one): > > - if the tool can be used to develop more accessible games? (for example: > does it already contain easy functionality to add, say captions? Or: is it > possible for people to make and share a caption engine?) > - if the tool is accessible for people with disabilities who want to develop > their own games? > > I'm very interested in this development.... so Brannon: good luck with your > presentation! > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From brannonz at microsoft.com Tue Aug 15 16:58:45 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 15 Aug 2006 13:58:45 -0700 Subject: [games_access] Source for XNA Information In-Reply-To: Message-ID: Hey Guys, Thanks for all the questions on XNA Game Studio Express! It's really exciting to see how many of you are interested in the product, and frankly I've been overwhelmed by the number of questions I've received. I think that most of the questions that have been sent to me can be answered at the following site: http://msdn.microsoft.com/directx/xna/ The FAQ should be particularly useful for you (http://msdn.microsoft.com/directx/xna/faq/). Let me know if any of your questions aren't answered here and I will try to get to them or point you to the right resource. Thanks, Brannon From lynnvm at carolina.rr.com Wed Aug 9 19:05:53 2006 From: lynnvm at carolina.rr.com (Lynn Marentette) Date: Wed, 9 Aug 2006 19:05:53 -0400 Subject: [games_access] RE: games_access Digest, Vol 25, Issue 5 Questions about Playdocam In-Reply-To: <20060809160010.2DFEA57B13@seven.pairlist.net> Message-ID: <000301c6bc08$5dd3ce00$6601a8c0@HOME> Hi everyone, I've been off of this list for a bit since I moved, went on vacation, and now have a new e-mail address. I hope everyone is doing well. I am not sure if you've discussed PlaydoCam- this is the information from the website: "Become the star of the game! PlaydoCAMT transforms your ordinary web camera into a motion-tracking gaming device and places you at the centre of a unique online gaming experience. -Literally". http://www.playdocam.com/ I have a webcam, so I went to the website and played some of the on-line demos. I could play the games by moving my head a bit, and by adjusting the distance between my head and the camera, I had better accuracy. The Snow Sweeper doesn't take much movement to play. The basketball game is a little more involved. It is like the Sony Eye Toy, but it is in Flash, embedded in the browser. I haven't tried PlaydoCam with any students yet- my school district might have the website blocked from access, since it is a "game" website. If I can access the game and use it with a student or two, I'll let you know. Many of the students at my school have multiple disabilities and very little access to games they can play. Lynn (the techpsych blog is primarily for people who work in schools and are interested in technology integration. The multimedia blog is where I post annotated links and resources for a broader audience- I'm a school psychologist who'd like to see more interactive "learning" games used in the schools.) http://techpsych.blogspot.com http://interactivemultimediatechnology.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org Sent: Wednesday, August 09, 2006 12:00 PM Today's Topics: 1. Interesting Forum Question (AudioGames.net) 2. Re: Microsoft Gamefest 2006 Accessibility Talk (AudioGames.net) ---------------------------------------------------------------------- Message: 1 Date: Wed, 9 Aug 2006 08:19:13 +0200 From: "AudioGames.net" Subject: [games_access] Interesting Forum Question To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <004d01c6bb7b$bc5c60a0$8e8b2ed5 at Delletje> Content-Type: text/plain; charset="iso-8859-1" Hi, We recently added more video-links on the Game-Accessibility.com website and we also have new people joining the forum. We received the following question: "Can anybody recommend activities/games that are appropriate for a young man to assist in learning two-switch step scanning? He uses a hand switch to advance a scan on an augmentative communication device, and a head switch to "select" a scanned picture. There are cognitive issues, and motor planning/motor control challenges. He has needed physical assist to stop activating the hand switch (seems to be playing with it at times) and verbal prompting to select with his head. We are exploring switches and switch placement for the less controlled hand movement- but need some motivating activities that will encourage use of both switches in meaningful ways. thanks." http://www.game-accessibility.com/forum/viewtopic.php?id=86 Does anyone have an answer? Greets, Richard http://www.game-accessibility.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/games_access/attachments/20060809/a088d3 62/attachment-0001.htm ------------------------------ Message: 2 Date: Wed, 9 Aug 2006 08:24:03 +0200 From: "AudioGames.net" Subject: Re: [games_access] Microsoft Gamefest 2006 Accessibility Talk To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <006f01c6bb7c$69263bd0$8e8b2ed5 at Delletje> Content-Type: text/plain; charset="iso-8859-1" Hi, I won't be at the Gamefest but the best of luck with your presentation. I suddenly remember that I never replied your request for the blind-game pics, do you still need them? Please let us know how the presentation went :) Is it available for download afterwards? Greets, Richard http://www.game-accessibility.com http://www.audiogames.net ----- Original Message ----- From: Brannon Zahand To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 08, 2006 3:15 AM Subject: [games_access] Microsoft Gamefest 2006 Accessibility Talk Hey Everyone, Official notice: I'll be giving a presentation at Microsoft's Gamefest this year in Seattle on August 14th at 2:30pm. The title is, "Expanding Your Audience through Accessibility." The presentation's abstract is as follows: Do you want your customers to play your games 30 years from now? How do you make a game that appeals to a wide range of players? How do you keep from losing players of different capabilities as they play through your game? This talk focuses on accessibility, and shares thoughts on how to make your game enjoyable by a wider demographic. More information on it can be found here: https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINES S_DEVELOPMENT If you are attending Gamefest, please show up and introduce yourself. I'd love to meet you! J Take care, Brannon Zahand Software Test Lead Xbox GQ Certification Microsoft Corporation ---------------------------------------------------------------------------- -- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/games_access/attachments/20060809/665cac 9d/attachment-0001.html ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 25, Issue 5 ******************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Aug 15 23:50:44 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 15 Aug 2006 20:50:44 -0700 Subject: personality. Accessibility idle [games_access] GDC news In-Reply-To: References: <20060815125437.AAR50439@expms2.cites.uiuc.edu> Message-ID: > "I'd like us to put together a strategy guide so the > designers know what to put in and not before I asked the or he does this > good we get that?" I'm of the opinion that we shouldn't tell them anything about how to make their game designs more accessible before the session. To be as good as a designer as Will Wright, you need to do your research. Once we give them the idea, accessible games for people of various disabilities we should let them go in whatever direction they want. This will force them to research what disabilities are, etc. If they are skilled designers, (which they are) they should come up with some great ideas. -Reid On 8/15/06, Robert Florio wrote: > Thanks for the update I'm glad we got a go on the idle accessibility event. > I'll have to work on a character if I'm selected to be one of the judges, I > hope so, I think I'd be a great judge because a deal specifically and > visually ever one looks at me as someone who you know, a wheelchair, can't > use his hands, cannot move very much, obviously needs to design games for > himself who would be a good judge. > > Maybe for myself what I should go for the is a personality of, a very > high-profile talent agent of a very successful billion-dollar accessible > video game company. I could wear the Hawaiian shirts and the dark black > sunglasses with my hair slick straight back. That or if I have a little bit > to drink before then I will be loose enough to do anything. > > Bringing back my acting skills from acting class I took a few weeks ago, > this will be a good challenge to bring out part of me not everyone gets to > see. How are we actually go to get these big-name so, do they know that > they're going to be asked yet to create a game or they just going to create > the game right then and there if they decide to show up for the session. I > think we should be able to contact these people and put the word out that > they might be there or will be there. > > I'd like to e-mail I have a e-mail of David Peary, my favorite game designer > The Matrix Path of Neo, the most successful game for me, who maybe I could > get him to come is that something I could do? Someone to propose an > accessible game. I'd like us to put together a strategy guide so the > designers know what to put in and not before I asked the or he does this > good we get that? > > Can you please let me know when you're meeting will be and sent me an > instant message when you're doing it my America Online instant messages > below if you're not using that let me know what please. > > arthit73sga > > Robert > AI online SGA President > arthit73 at cablespeed.com > www.RobertFlorio.com From rkimball at gmail.com Tue Aug 15 23:52:54 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 15 Aug 2006 20:52:54 -0700 Subject: [games_access] Fw: [OneSwitch.org.uk blog] The Ouch Podcast In-Reply-To: <06c901c6c0a8$3c3b8450$0202a8c0@OneSwitch> References: <06c901c6c0a8$3c3b8450$0202a8c0@OneSwitch> Message-ID: Grrr, I wish I could program a captioning app for podcasts. On 8/15/06, Barrie Ellis wrote: > Just blogged mention of the BBC's Ouch Podcast - not games related - but I > love it - thought some of the rest of you might get the humour too: > > http://switchgaming.blogspot.com/2006/08/ouch-podcast.html > http://www.bbc.co.uk/ouch/podcast/ > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas.roome at student.utdallas.edu Wed Aug 16 02:42:46 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Wed, 16 Aug 2006 01:42:46 -0500 Subject: personality. Accessibility idle [games_access] GDC news References: <20060815125437.AAR50439@expms2.cites.uiuc.edu> Message-ID: A Strategy guide needs to be develop for designers on how to developed accessible games. It is not good enough just to tell designers to developed a accessible game without giving them some foundation to work from. Most designers do not have a clue what it is like to be disabled, nor what it is like to play some games when you are disabled. Research can be useful at times, but without the knowledge of what the designer needs to look up to make a game idea accessible they could become frustrated. At any conference we can present at we must get them engage in thinking on how they could make future games accessible for all. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas Office: ATEC1710 Office Phone: (972) 883-4376 E-mail: thomas.roome at student.utdallas.edu Since I don't know how much I will be in my office over the semester, so I highly recommend that you send me e-mail. ________________________________ From: games_access-bounces at igda.org on behalf of Reid Kimball Sent: Tue 8/15/2006 10:50 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: personality. Accessibility idle [games_access] GDC news > "I'd like us to put together a strategy guide so the > designers know what to put in and not before I asked the or he does this > good we get that?" I'm of the opinion that we shouldn't tell them anything about how to make their game designs more accessible before the session. To be as good as a designer as Will Wright, you need to do your research. Once we give them the idea, accessible games for people of various disabilities we should let them go in whatever direction they want. This will force them to research what disabilities are, etc. If they are skilled designers, (which they are) they should come up with some great ideas. -Reid On 8/15/06, Robert Florio wrote: > Thanks for the update I'm glad we got a go on the idle accessibility event. > I'll have to work on a character if I'm selected to be one of the judges, I > hope so, I think I'd be a great judge because a deal specifically and > visually ever one looks at me as someone who you know, a wheelchair, can't > use his hands, cannot move very much, obviously needs to design games for > himself who would be a good judge. > > Maybe for myself what I should go for the is a personality of, a very > high-profile talent agent of a very successful billion-dollar accessible > video game company. I could wear the Hawaiian shirts and the dark black > sunglasses with my hair slick straight back. That or if I have a little bit > to drink before then I will be loose enough to do anything. > > Bringing back my acting skills from acting class I took a few weeks ago, > this will be a good challenge to bring out part of me not everyone gets to > see. How are we actually go to get these big-name so, do they know that > they're going to be asked yet to create a game or they just going to create > the game right then and there if they decide to show up for the session. I > think we should be able to contact these people and put the word out that > they might be there or will be there. > > I'd like to e-mail I have a e-mail of David Peary, my favorite game designer > The Matrix Path of Neo, the most successful game for me, who maybe I could > get him to come is that something I could do? Someone to propose an > accessible game. I'd like us to put together a strategy guide so the > designers know what to put in and not before I asked the or he does this > good we get that? > > Can you please let me know when you're meeting will be and sent me an > instant message when you're doing it my America Online instant messages > below if you're not using that let me know what please. > > arthit73sga > > Robert > AI online SGA President > arthit73 at cablespeed.com > www.RobertFlorio.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 7316 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Wed Aug 16 03:41:22 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 16 Aug 2006 08:41:22 +0100 Subject: [games_access] Fw: [OneSwitch.org.uk blog] The Ouch Podcast References: <06c901c6c0a8$3c3b8450$0202a8c0@OneSwitch> Message-ID: <074501c6c107$5f280d30$0202a8c0@OneSwitch> It would be nice, Reid. That said, Ouch is transcribed: http://www.bbc.co.uk/ouch/podcast/transcripts/ouch_podcast5_transcript.rtf Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, August 16, 2006 4:52 AM Subject: Re: [games_access] Fw: [OneSwitch.org.uk blog] The Ouch Podcast > Grrr, I wish I could program a captioning app for podcasts. > > On 8/15/06, Barrie Ellis wrote: >> Just blogged mention of the BBC's Ouch Podcast - not games related - but >> I >> love it - thought some of the rest of you might get the humour too: >> >> http://switchgaming.blogspot.com/2006/08/ouch-podcast.html >> http://www.bbc.co.uk/ouch/podcast/ >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Wed Aug 16 08:45:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 16 Aug 2006 14:45:13 +0200 Subject: [games_access] ICCHP wrap up :) References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> Message-ID: <003701c6c131$d195ede0$8e8b2ed5@Delletje> Any news from this, by the way? ----- Original Message ----- From: "Dimitris Grammenos" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Tuesday, July 25, 2006 10:44 AM Subject: RE: [games_access] ICCHP wrap up :) >> (especially the Game Universes idea :) > > Thanks Richard! Yesterday I submitted an 11-page article to Gamasutra > about > the concept of Parallel Game Universes, explaining the concept in detail > and > providing several illustrating examples. I hope that it will be published, > so that I can share more details about it... > > Greets, > > Dimitris > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of AudioGames.net > Sent: Tuesday, July 25, 2006 1:35 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] ICCHP wrap up :) > > Hi, > > And for those interested, here's the wrap up of the OTHER important game > accessibility event: this years ICCHP conference (www.icchp.org) > Here there were several sessions about "accessible entertainment" - > although > > many game-presentations mostly focused on games for the blind (aside from > Dimitris' and Yannis' presentation). > I figured that not everyone has easy access to these papers, so I've > scanned > > (with quick OCR) the papers from the ICCHP publication. You can download > it > from: > > http://www.audiogames.net/pics/upload/icchp2006gameaccessibility.pdf > > I plan to collect all papers in .pdf or .doc format from the original > authors (as well as from the previous ICCHP) for archiving purposes on > http://www.game-accessibility.com (going to improve our resources section > soon I hope!) - but since I do not yet have permission from the respective > authors, please use this .pdf for your personal backup only :) > By the way: if anyone has any (academic) resources that are not yet here: > http://www.game-accessibility.com/index.php?pagefile=papers, please email > me! > > What I find most interesting is that "the game accessibility workgroup" > (lead by the University of Linz and MediaLT) is currently very serious > about > guidelines, game accessibility testing tools and a certification for game > accessibility. Although great developments, including that it is mentioned > that the group will "start co-operation or intensify co-operation with > other > > organisations and companies working in the field of game accessibility", I > do get the idea that these developments do not incorporate members of the > game industrie. Which is a big problem, I think. To quote Dominique (page > 2): > > "The next step is to write guidelines for accessibility of Games, and to > make them accepted and used by mainstream game developers." > > Which gets me thinking: why on earth would Sony or Microsoft or Nintendo > ever accept guidelines that were developed without them in the first > place? > Anyway, to form your own ideas and opinions about this and other issues, > see > > the .PDF. Certainly food for thought, maybe also for SIGGRAPH/SANDBOX > Conference (Boston) in a few weeks? > > I personally think Matthew's (of AGRIP) paper is an excellent read and > does > include very helpful design-information which, I think, the industry is > interested in. And of course, Dimitris' and Yannis' paper is excellent as > well (especially the Game Universes idea :). By the way, you can find > Dimitris' presentation here: > > http://www.ics.forth.gr/hci/ua-games/docs/Grammenos_et_%20al-AccessInvaders. > pdf > > And you can find the other ICCHP presentations here: > > http://www.icchp.org/content/view/79/113/#track3 (see links under Session > F: > > 16:00 - 18:00) > > Greets, > > Richard > > http://www.game-accessibility.com > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Aug 16 13:01:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 16 Aug 2006 18:01:34 +0100 Subject: [games_access] Few tit bits... Message-ID: <07a301c6c155$a1a7d6b0$0202a8c0@OneSwitch> Blog entry on switch accessible JAMMA arcade games: http://switchgaming.blogspot.com/2006/08/switch-accessible-arcade-games.html Axistive Vision article on Access Invaders: http://www.axistive.com/16013/access-invaders--developing-a-universally-accessible-action-game.html Ouch weblog entry on Access Invaders: http://www.bbc.co.uk/blogs/ouch/200608/access_invaders.shtml + this... "Read Ouch's guide to Switch Gaming and we hope to be bringing you more accessible gaming guides really soon. Now go and blast those baddies!!!" Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Wed Aug 16 13:05:16 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 16 Aug 2006 18:05:16 +0100 Subject: [games_access] Accessible Search Engine Message-ID: <07b101c6c156$25d43410$0202a8c0@OneSwitch> http://www.bbc.co.uk/blogs/ouch/200608/google_accessible_search.shtml 10 Aug 06, 4:14 PM - Google Accessible Search Posted by Crippled Monkey The internet search engine that took the world by storm has now developed a new site that is designed to help visually impaired screenreader users find websites that are most usable. Tap in your keywords and Google Accessible Search returns results based on how accessible the site is thus making the web an easier place to be. Of course, we won't forget that Net-Guide beat them to it some time ago. http://labs.google.com/accessible/ - should help blind and visually impaired gamers track down more games. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 16 13:15:34 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 16 Aug 2006 12:15:34 -0500 Subject: personality. Accessibility idle [games_access] GDC news In-Reply-To: References: <20060815125437.AAR50439@expms2.cites.uiuc.edu> Message-ID: Well, the main thing is that this session is to create some buzz about accessibility amongst those who want to BE, as Reid says, Will Wright. We didn't get the one day tutorial session this year, which is the session where we teach about accessibility. So we AREN'T presenting at this conference in a traditional manner -- the idol session is not a SIG presentation but a SIG sponsored contest. That doesn't mean we can't include "teaching points" but there will be no 30 minute talk on how to create an accessible game. Hopefully the buzz from this session will be enough that it WILL get more people interested in accessibility and maybe for GDC 2008 we'll get the tutorial sessions back. So this session is more "reality show" based rather than "us" presenting -- that doesn't mean that we can't include information to the audience on how the game designs presented could be improved upon, missed the mark, etc. To make things LESS confusing for the participants (and the audience), ONE disability area is going to be chosen and this year "games for the blind" seems to be the theme that the designers and I have landed on. The reason for this is because if we say "create an accessible game" and leave it open -- one could create one for the blind while another for those with mobility impairments. So then you have an apples to oranges contest and that's harder to lead the audience to a vote about (ie, "well, this game is 78% accessible for those who are blind, 30% accessible for those who are quadriplegic..."). It will also result in focusing in on one user group and doing it well and then seeing the range of possibilities that they come up with. Then next year the challenge is for a different disability group. That will also allow us to extend the life of the "idol" sessions for future GDCs and once this has been done a few times then we can do a session on the ULTIMATE accessibility idol where they are judged on more than one area). Sorry if any of this is confusing right now -- students return to our campus this week so my life is pretty upside down. I can explain Idol better later but those are a few of my thoughts just reading through the thread on the list. And Robert -- I already asked David Perry and he can't participate this year but is interested in participating in the 2008 idol. :) Michelle >A Strategy guide needs to be develop for designers on how to >developed accessible games. It is not good enough just to tell >designers to developed a accessible game without giving them some >foundation to work from. Most designers do not have a clue what it >is like to be disabled, nor what it is like to play some games when >you are disabled. Research can be useful at times, but without the >knowledge of what the designer needs to look up to make a game idea >accessible they could become frustrated. At any conference we can >present at we must get them engage in thinking on how they could >make future games accessible for all. > > >---------------------------------------------------------------- >Thank You, >Tom Roome >ATEC Teacher Assistant >The University of Texas at Dallas >Office: ATEC1710 >Office Phone: (972) 883-4376 >E-mail: thomas.roome at student.utdallas.edu >Since I don't know how much I will be in my office >over the semester, so I highly recommend that you send me e-mail. > > >________________________________ > >From: games_access-bounces at igda.org on behalf of Reid Kimball >Sent: Tue 8/15/2006 10:50 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: personality. Accessibility idle [games_access] GDC news > > > >> "I'd like us to put together a strategy guide so the >> designers know what to put in and not before I asked the or he does this >> good we get that?" > >I'm of the opinion that we shouldn't tell them anything about how to >make their game designs more accessible before the session. To be as >good as a designer as Will Wright, you need to do your research. Once >we give them the idea, accessible games for people of various >disabilities we should let them go in whatever direction they want. >This will force them to research what disabilities are, etc. If they >are skilled designers, (which they are) they should come up with some >great ideas. > >-Reid > >On 8/15/06, Robert Florio wrote: >> Thanks for the update I'm glad we got a go on the idle accessibility event. >> I'll have to work on a character if I'm selected to be one of the judges, I >> hope so, I think I'd be a great judge because a deal specifically and >> visually ever one looks at me as someone who you know, a wheelchair, can't >> use his hands, cannot move very much, obviously needs to design games for >> himself who would be a good judge. >> >> Maybe for myself what I should go for the is a personality of, a very >> high-profile talent agent of a very successful billion-dollar accessible >> video game company. I could wear the Hawaiian shirts and the dark black >> sunglasses with my hair slick straight back. That or if I have a little bit >> to drink before then I will be loose enough to do anything. >> >> Bringing back my acting skills from acting class I took a few weeks ago, >> this will be a good challenge to bring out part of me not everyone gets to >> see. How are we actually go to get these big-name so, do they know that >> they're going to be asked yet to create a game or they just going to create >> the game right then and there if they decide to show up for the session. I >> think we should be able to contact these people and put the word out that >> they might be there or will be there. >> >> I'd like to e-mail I have a e-mail of David Peary, my favorite game designer >> The Matrix Path of Neo, the most successful game for me, who maybe I could >> get him to come is that something I could do? Someone to propose an >> accessible game. I'd like us to put together a strategy guide so the >> designers know what to put in and not before I asked the or he does this >> good we get that? >> >> Can you please let me know when you're meeting will be and sent me an >> instant message when you're doing it my America Online instant messages >> below if you're not using that let me know what please. >> >> arthit73sga >> >> Robert >> AI online SGA President >> arthit73 at cablespeed.com >> www.RobertFlorio.com >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From geoffuws at hotmail.com Wed Aug 16 18:27:43 2006 From: geoffuws at hotmail.com (Geoff Larsen) Date: Wed, 16 Aug 2006 22:27:43 +0000 Subject: [games_access] Few tit bits... In-Reply-To: <07a301c6c155$a1a7d6b0$0202a8c0@OneSwitch> Message-ID: I guess i'll also add my blog on independent games and movies made using 'the movies'. http://veryimmature.blogspot.com >From: "Barrie Ellis" >Reply-To: IGDA Games Accessibility SIG Mailing List >To: "IGDA GA mailing list" >Subject: [games_access] Few tit bits... >Date: Wed, 16 Aug 2006 18:01:34 +0100 > >Blog entry on switch accessible JAMMA arcade games: >http://switchgaming.blogspot.com/2006/08/switch-accessible-arcade-games.html > >Axistive Vision article on Access Invaders: >http://www.axistive.com/16013/access-invaders--developing-a-universally-accessible-action-game.html > >Ouch weblog entry on Access Invaders: >http://www.bbc.co.uk/blogs/ouch/200608/access_invaders.shtml > >+ this... > >"Read Ouch's guide to Switch Gaming and we hope to be bringing you more >accessible gaming guides really soon. Now go and blast those baddies!!!" > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Research and compare new cars side by side at carpoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F833884&_t=54321&_r=hotmail_endtext&_m=EXT From j.chetwynd at btinternet.com Thu Aug 17 13:27:47 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 17 Aug 2006 18:27:47 +0100 Subject: [games_access] Guardian UK XNA article In-Reply-To: References: Message-ID: http://technology.guardian.co.uk/weekly/story/0,,1851361,00.html ~:" Jonathan Chetwynd From agdev at thechases.com Thu Aug 17 14:42:44 2006 From: agdev at thechases.com (Tim Chase) Date: Thu, 17 Aug 2006 13:42:44 -0500 Subject: [games_access] Gaming accessibility article on Gamasutra Message-ID: <44E4B8A4.9010406@thechases.com> Noticed this article by Dimitris Grammenos come across my RSS feeds today http://www.gamasutra.com/features/20060817/grammenos_01.shtml Titled "The Theory of Parallel Game Universes: A Paradigm Shift in Multiplayer Gaming and Game Accessibility" (quite a mouthful). But well written and hitting at a good audience on gamasutra. Hadn't seen it mentioned on the list yet. -tim From richard at audiogames.net Thu Aug 17 14:45:35 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 17 Aug 2006 20:45:35 +0200 Subject: [games_access] Gaming accessibility article on Gamasutra References: <44E4B8A4.9010406@thechases.com> Message-ID: <00d501c6c22d$54f691c0$8e8b2ed5@Delletje> Ah... I was emailing with Dimitris about his article and he told me "a little patience" ;) Thanks! ----- Original Message ----- From: "Tim Chase" To: ; Sent: Thursday, August 17, 2006 8:42 PM Subject: [games_access] Gaming accessibility article on Gamasutra > Noticed this article by Dimitris Grammenos come across my RSS > feeds today > > http://www.gamasutra.com/features/20060817/grammenos_01.shtml > > Titled "The Theory of Parallel Game Universes: A Paradigm Shift > in Multiplayer Gaming and Game Accessibility" (quite a mouthful). > But well written and hitting at a good audience on gamasutra. > Hadn't seen it mentioned on the list yet. > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Aug 17 17:46:28 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 17 Aug 2006 16:46:28 -0500 Subject: [games_access] Game Development Essentials Book Series In-Reply-To: <44E4B8A4.9010406@thechases.com> References: <44E4B8A4.9010406@thechases.com> Message-ID: Hi all, Jeannie Novak, who is the lead author and editor of the Game Development Essentials book series, is hoping to include some examples of accessible games, etc in a DVD for their book series. If you have a game or demo or video that you are interested in getting included in this, please email me off-list (hinn at uiuc.edu) as soon as possible (preferably before Monday). I know this is an amazingly late request but she really wants to include some information about accessibility in her series and so I think that if we could get a few things on that DVD, that would be pretty cool! Note that the IGDA Game Accessibility SIG along with GameAccessibility.com is planning a separate book by the same publishing group to go into print early 2008 so this won't be the last request for stuff -- and for that request we'll need as much accessible media as possible!! But this is another (and sooner!) chance for some high profile publicity!! Here's some more info on the book series (and, yes, I have brought up the issue of including a text version of the book on that DVD, which I think that they are going to do -- yeah!): Delmar Learning publishing company as one the editors of the book series Game Development Essentials. Game Development Essentials is becoming one of our best selling series and a reference in the video game industry. We would like to invite you to be part of this project. We are looking for any media (text, graphics, audio, video) related to accessibility for our Game Interface Design companion DVD. Note: Delmar will contact anyone who wants to include something for their official permission separately. I don't handle that bit (whew!) but I'm trying to round up interested media authors asap for them! :) Thanks, Michelle From arthit73 at cablespeed.com Thu Aug 17 19:09:34 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 17 Aug 2006 19:09:34 -0400 Subject: [games_access] Game Development Essentials Book Series In-Reply-To: Message-ID: Jeannie Novak currently is my instructor for game production team a class I'm taking. I've been in several of her classes at the Art Institute online game design. While me and Jeannie met up at GDC so glad to see that she's looking to us for more accessible features I know she published an interview with me about game accessibility in her previous last release, Game Development Essentials Interface Design. That's cool. Just came out like last month actually. she is an excellent teacher. I'd love to contribute to the book that our accessibility group is writing please let me know how I can. I would recommend some of those games that you can play just with a head tracker mouse. Don't remember the site but previously others of this mailing list talk about it just use their mouse and no clicking just to play the game would be an excellent reference. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, August 17, 2006 5:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Game Development Essentials Book Series Hi all, Jeannie Novak, who is the lead author and editor of the Game Development Essentials book series, is hoping to include some examples of accessible games, etc in a DVD for their book series. If you have a game or demo or video that you are interested in getting included in this, please email me off-list (hinn at uiuc.edu) as soon as possible (preferably before Monday). I know this is an amazingly late request but she really wants to include some information about accessibility in her series and so I think that if we could get a few things on that DVD, that would be pretty cool! Note that the IGDA Game Accessibility SIG along with GameAccessibility.com is planning a separate book by the same publishing group to go into print early 2008 so this won't be the last request for stuff -- and for that request we'll need as much accessible media as possible!! But this is another (and sooner!) chance for some high profile publicity!! Here's some more info on the book series (and, yes, I have brought up the issue of including a text version of the book on that DVD, which I think that they are going to do -- yeah!): Delmar Learning publishing company as one the editors of the book series Game Development Essentials. Game Development Essentials is becoming one of our best selling series and a reference in the video game industry. We would like to invite you to be part of this project. We are looking for any media (text, graphics, audio, video) related to accessibility for our Game Interface Design companion DVD. Note: Delmar will contact anyone who wants to include something for their official permission separately. I don't handle that bit (whew!) but I'm trying to round up interested media authors asap for them! :) Thanks, Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas.roome at student.utdallas.edu Thu Aug 17 21:29:34 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Thu, 17 Aug 2006 20:29:34 -0500 Subject: [games_access] Game Development Essentials Book Series References: Message-ID: Can we contribute to the book that this group is developing? I would like to see one chapter gives the reader a overview on the different disabilities without the medical language. A developer must have some understand of people with disabilities and how the disability can affect the gaming experience. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Robert Florio Sent: Thu 8/17/2006 6:09 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] Game Development Essentials Book Series Jeannie Novak currently is my instructor for game production team a class I'm taking. I've been in several of her classes at the Art Institute online game design. While me and Jeannie met up at GDC so glad to see that she's looking to us for more accessible features I know she published an interview with me about game accessibility in her previous last release, Game Development Essentials Interface Design. That's cool. Just came out like last month actually. she is an excellent teacher. I'd love to contribute to the book that our accessibility group is writing please let me know how I can. I would recommend some of those games that you can play just with a head tracker mouse. Don't remember the site but previously others of this mailing list talk about it just use their mouse and no clicking just to play the game would be an excellent reference. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, August 17, 2006 5:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Game Development Essentials Book Series Hi all, Jeannie Novak, who is the lead author and editor of the Game Development Essentials book series, is hoping to include some examples of accessible games, etc in a DVD for their book series. If you have a game or demo or video that you are interested in getting included in this, please email me off-list (hinn at uiuc.edu) as soon as possible (preferably before Monday). I know this is an amazingly late request but she really wants to include some information about accessibility in her series and so I think that if we could get a few things on that DVD, that would be pretty cool! Note that the IGDA Game Accessibility SIG along with GameAccessibility.com is planning a separate book by the same publishing group to go into print early 2008 so this won't be the last request for stuff -- and for that request we'll need as much accessible media as possible!! But this is another (and sooner!) chance for some high profile publicity!! Here's some more info on the book series (and, yes, I have brought up the issue of including a text version of the book on that DVD, which I think that they are going to do -- yeah!): Delmar Learning publishing company as one the editors of the book series Game Development Essentials. Game Development Essentials is becoming one of our best selling series and a reference in the video game industry. We would like to invite you to be part of this project. We are looking for any media (text, graphics, audio, video) related to accessibility for our Game Interface Design companion DVD. Note: Delmar will contact anyone who wants to include something for their official permission separately. I don't handle that bit (whew!) but I'm trying to round up interested media authors asap for them! :) Thanks, Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6971 bytes Desc: not available URL: From hinn at uiuc.edu Fri Aug 18 00:14:46 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 17 Aug 2006 23:14:46 -0500 Subject: [games_access] Game Development Essentials Book Series In-Reply-To: References: Message-ID: We are -- it's in the works now. This is just a chance to get accessibility into a major dev/design book before our book comes out. >Can we contribute to the book that this group is developing? I >would like to see one chapter gives the reader a overview on the >different disabilities without the medical language. A developer >must have some understand of people with disabilities and how the >disability can affect the gaming experience. > >---------------------------------------------------------------- >Thank You, >Tom Roome >ATEC Teacher Assistant >The University of Texas at Dallas >E-mail: thomas.roome at student.utdallas.edu > > > >________________________________ > >From: games_access-bounces at igda.org on behalf of Robert Florio >Sent: Thu 8/17/2006 6:09 PM >To: 'IGDA Games Accessibility SIG Mailing List' >Subject: RE: [games_access] Game Development Essentials Book Series > > > >Jeannie Novak currently is my instructor for game production team a class >I'm taking. I've been in several of her classes at the Art Institute online >game design. While me and Jeannie met up at GDC so glad to see that she's >looking to us for more accessible features I know she published an interview >with me about game accessibility in her previous last release, Game >Development Essentials Interface Design. That's cool. Just came out like >last month actually. > >she is an excellent teacher. I'd love to contribute to the book that our >accessibility group is writing please let me know how I can. I would >recommend some of those games that you can play just with a head tracker >mouse. Don't remember the site but previously others of this mailing list >talk about it just use their mouse and no clicking just to play the game >would be an excellent reference. >Robert >AI online SGA President >arthit73 at cablespeed.com >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Thursday, August 17, 2006 5:46 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Game Development Essentials Book Series > >Hi all, > >Jeannie Novak, who is the lead author and editor of the Game >Development Essentials book series, is hoping to include some >examples of accessible games, etc in a DVD for their book series. If >you have a game or demo or video that you are interested in getting >included in this, please email me off-list (hinn at uiuc.edu) as soon as >possible (preferably before Monday). I know this is an amazingly late >request but she really wants to include some information about >accessibility in her series and so I think that if we could get a few >things on that DVD, that would be pretty cool! > >Note that the IGDA Game Accessibility SIG along with >GameAccessibility.com is planning a separate book by the same >publishing group to go into print early 2008 so this won't be the >last request for stuff -- and for that request we'll need as much >accessible media as possible!! But this is another (and sooner!) >chance for some high profile publicity!! > >Here's some more info on the book series (and, yes, I have brought up >the issue of including a text version of the book on that DVD, which >I think that they are going to do -- yeah!): > >Delmar Learning publishing company as one the editors of the book >series Game Development Essentials. Game Development Essentials is >becoming one of our best selling series and a reference in the video >game industry. We would like to invite you to be part of this >project. We are looking for any media (text, graphics, audio, video) >related to accessibility for our Game Interface Design companion DVD. > >Note: Delmar will contact anyone who wants to include something for >their official permission separately. I don't handle that bit (whew!) >but I'm trying to round up interested media authors asap for them! :) > >Thanks, >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From gramenos at ics.forth.gr Fri Aug 18 06:45:10 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Fri, 18 Aug 2006 13:45:10 +0300 Subject: [games_access] Gaming accessibility article on Gamasutra In-Reply-To: <00d501c6c22d$54f691c0$8e8b2ed5@Delletje> Message-ID: <200608181045.k7IAj7XM016502@mailhost.ics.forth.gr> Hello, Yep, it's my article but I had no idea it was already on-line! For the past few days we have been cut-off the Internet (it seems that a fishing boat cut off the underwater optical fiber cables that connect Crete to Athens - or something like that). Currently, as Richard already noticed, it seems that there is a slight error, since part 7 is missing and part 6 is duplicated (as part 7). But I already e-mailed Gamasutra, so I hope this will be fixed soon. Any comments are more than welcome... Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Thursday, August 17, 2006 9:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Gaming accessibility article on Gamasutra Ah... I was emailing with Dimitris about his article and he told me "a little patience" ;) Thanks! ----- Original Message ----- From: "Tim Chase" To: ; Sent: Thursday, August 17, 2006 8:42 PM Subject: [games_access] Gaming accessibility article on Gamasutra > Noticed this article by Dimitris Grammenos come across my RSS > feeds today > > http://www.gamasutra.com/features/20060817/grammenos_01.shtml > > Titled "The Theory of Parallel Game Universes: A Paradigm Shift > in Multiplayer Gaming and Game Accessibility" (quite a mouthful). > But well written and hitting at a good audience on gamasutra. > Hadn't seen it mentioned on the list yet. > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Aug 18 15:07:00 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 18 Aug 2006 20:07:00 +0100 Subject: [games_access] Cherry Tree Village (Namco Re-habilitainment) Message-ID: <00d201c6c2f9$7c078270$0202a8c0@OneSwitch> Interesting little article in Namco's Hustle Club Rehabilitainment updates: http://hustle-club.com/rt/monthly/month0606.html http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=ja_en&trurl=http%3a%2f%2fhustle-club.com%2frt%2fmonthly%2fmonth0606.html Details older people using their Taiko: Drum Master game. This rhythm game is adapted, as I understand, with easier to grip bachi wooden sticks, and with game play simplified. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas.roome at student.utdallas.edu Fri Aug 18 17:40:26 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Fri, 18 Aug 2006 16:40:26 -0500 Subject: [games_access] Gaming accessibility article on Gamasutra References: <200608181045.k7IAj7XM016502@mailhost.ics.forth.gr> Message-ID: I really enjoy the article even with the missing page. Is this your theory that you have develop, or are you just writing about the theory? I am new to games development, so I don't if the theory is new or if it have been around and now being apply to game development. I would like to add the article to my web site that I am developing for my students? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Dimitris Grammenos Sent: Fri 8/18/2006 5:45 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] Gaming accessibility article on Gamasutra Hello, Yep, it's my article but I had no idea it was already on-line! For the past few days we have been cut-off the Internet (it seems that a fishing boat cut off the underwater optical fiber cables that connect Crete to Athens - or something like that). Currently, as Richard already noticed, it seems that there is a slight error, since part 7 is missing and part 6 is duplicated (as part 7). But I already e-mailed Gamasutra, so I hope this will be fixed soon. Any comments are more than welcome... Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Thursday, August 17, 2006 9:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Gaming accessibility article on Gamasutra Ah... I was emailing with Dimitris about his article and he told me "a little patience" ;) Thanks! ----- Original Message ----- From: "Tim Chase" To: ; Sent: Thursday, August 17, 2006 8:42 PM Subject: [games_access] Gaming accessibility article on Gamasutra > Noticed this article by Dimitris Grammenos come across my RSS > feeds today > > http://www.gamasutra.com/features/20060817/grammenos_01.shtml > > Titled "The Theory of Parallel Game Universes: A Paradigm Shift > in Multiplayer Gaming and Game Accessibility" (quite a mouthful). > But well written and hitting at a good audience on gamasutra. > Hadn't seen it mentioned on the list yet. > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 6185 bytes Desc: not available URL: From gramenos at ics.forth.gr Fri Aug 18 18:12:15 2006 From: gramenos at ics.forth.gr (gramenos at ics.forth.gr) Date: Sat, 19 Aug 2006 01:12:15 +0300 Subject: [games_access] Gaming accessibility article on Gamasutra In-Reply-To: References: <200608181045.k7IAj7XM016502@mailhost.ics.forth.gr> Message-ID: <1155939135.44e63b3f6a5ca@webmail.ics.forth.gr> Thanks! BTW the missing page has been fixed. This is a new theory (as far as I know, at least;) that I have developed in order to find a solution to the problems we faced when developing multiplayer Universally Accessible Games, since all existing approaches to game accessibility are concerned with single player games (or maybe in some rare cases with multiplayer games for people with the very same (dis)abilties). You can definetely add a link to the article, but in order to also host it to your web site I guess you'll have to ask the people at Gamasutra. Best regards, Dimitris ?????? ?????? ??? "Roome, Thomas C" : > I really enjoy the article even with the missing page. Is this your theory > that you have develop, or are you just writing about the theory? I am new to > games development, so I don't if the theory is new or if it have been around > and now being apply to game development. > I would like to add the article to my web site that I am developing for my > students? > ---------------------------------------------------------------- > Thank You, > Tom Roome > ATEC Teacher Assistant > The University of Texas at Dallas > E-mail: thomas.roome at student.utdallas.edu > > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of Dimitris Grammenos > Sent: Fri 8/18/2006 5:45 AM > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: RE: [games_access] Gaming accessibility article on Gamasutra > > > > Hello, > > Yep, it's my article but I had no idea it was already on-line! > > For the past few days we have been cut-off the Internet (it seems that a > fishing boat cut off the underwater optical fiber cables that connect Crete > to Athens - or something like that). > > Currently, as Richard already noticed, it seems that there is a slight > error, since part 7 is missing and part 6 is duplicated (as part 7). But I > already e-mailed Gamasutra, so I hope this will be fixed soon. > > Any comments are more than welcome... > > Dimitris > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of AudioGames.net > Sent: Thursday, August 17, 2006 9:46 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Gaming accessibility article on Gamasutra > > Ah... I was emailing with Dimitris about his article and he told me "a > little patience" ;) > > Thanks! > > ----- Original Message ----- > From: "Tim Chase" > To: ; > Sent: Thursday, August 17, 2006 8:42 PM > Subject: [games_access] Gaming accessibility article on Gamasutra > > > > Noticed this article by Dimitris Grammenos come across my RSS > > feeds today > > > > http://www.gamasutra.com/features/20060817/grammenos_01.shtml > > > > Titled "The Theory of Parallel Game Universes: A Paradigm Shift > > in Multiplayer Gaming and Game Accessibility" (quite a mouthful). > > But well written and hitting at a good audience on gamasutra. > > Hadn't seen it mentioned on the list yet. > > > > -tim > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ From richard at audiogames.net Tue Aug 22 13:04:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 22 Aug 2006 19:04:30 +0200 Subject: [games_access] New Article About Alternative Captioning In Games Message-ID: <00a201c6c60d$08ead500$6402a8c0@Delletje> Hi, I've just completed a simple article about game audio alternatives other than text-based closed captions. You can read it here: http://www.game-accessibility.com/index.php?pagefile=soundalternative Please use the forum to comment, criticize or point out even more alternative methods :) : http://www.game-accessibility.com/forum/viewtopic.php?id=111 Greets, Richard http://www.game-accessibility.com http://www.audiogames.net http://www.accessibility.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Aug 23 01:07:46 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 22 Aug 2006 22:07:46 -0700 Subject: [games_access] New Article About Alternative Captioning In Games In-Reply-To: <00a201c6c60d$08ead500$6402a8c0@Delletje> References: <00a201c6c60d$08ead500$6402a8c0@Delletje> Message-ID: Great article, but you know that already, :) I'll be sure to update my Games[CC] site to link it. -Reid On 8/22/06, AudioGames.net wrote: > > > Hi, > > I've just completed a simple article about game audio alternatives other > than text-based closed captions. You can read it here: > > http://www.game-accessibility.com/index.php?pagefile=soundalternative > > Please use the forum to comment, criticize or point out even more > alternative methods :) : > http://www.game-accessibility.com/forum/viewtopic.php?id=111 > > Greets, > > Richard > > > http://www.game-accessibility.com > http://www.audiogames.net > http://www.accessibility.com > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Wed Aug 23 06:02:47 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 23 Aug 2006 12:02:47 +0200 Subject: [games_access] New Article About Alternative Captioning In Games References: <00a201c6c60d$08ead500$6402a8c0@Delletje> Message-ID: <009e01c6c69b$4976f0c0$6402a8c0@Delletje> Thanks! By the way, I finally added Games[CC] to the site... again sorry for not putting up the link earlier :) ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, August 23, 2006 7:07 AM Subject: Re: [games_access] New Article About Alternative Captioning In Games > Great article, but you know that already, :) I'll be sure to update my > Games[CC] site to link it. > > -Reid > > On 8/22/06, AudioGames.net wrote: >> >> >> Hi, >> >> I've just completed a simple article about game audio alternatives other >> than text-based closed captions. You can read it here: >> >> http://www.game-accessibility.com/index.php?pagefile=soundalternative >> >> Please use the forum to comment, criticize or point out even more >> alternative methods :) : >> http://www.game-accessibility.com/forum/viewtopic.php?id=111 >> >> Greets, >> >> Richard >> >> >> http://www.game-accessibility.com >> http://www.audiogames.net >> http://www.accessibility.com >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Aug 23 18:04:30 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 23 Aug 2006 18:04:30 -0400 Subject: [games_access] Robert Florio's story. In Holland web site. When In-Reply-To: <07b101c6c156$25d43410$0202a8c0@OneSwitch> Message-ID: Check this out everyone a friend of mine one of the skull are students I've met this year at GDC, from Holland I believe requested from myself a letter or story that I wrote myself about all my efforts and the efforts we've been doing, together in this group, my story and how truly passionate I am about making accessible games and letting people know about this new revolution. I'm trying to get the English version translated he's doing that for me I'm hoping they could link to it all the web site also but regardless I'll put it on my web site the English version. Soon as she translates it but it's probably just what I wrote I will season. Recently for me through all these news articles television and so on with Jay Gibbons, being in the news a fan of his called me by surprise. He has his own video game company, Flavor Grenade Studios. A small company but were friends now and share the same team favorite player, have other things in common and wants me to work with him on the two new team splitting up and open to making a game totally accessible. We should be in the next month hopefully get to work with him soon. Actually a developer there. But I have to see I still have a quarter left of full core classes wanted game design which will put me past September ending in December. Thanks. I really would like us all to if we can focus energy all this company if we actually to start doing things to put press releases out and ideas how to let everyone know about this company that is actually going to do, something accessible specifically designed game play for that reason. Unheard of. I'm crossing my fingers but truly made a connection I think it's going to go through at least working with them. Article below. http://www.gamez.nl/web/show/id=122396/contentid=61413 Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Aug 23 18:14:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 24 Aug 2006 00:14:06 +0200 Subject: [games_access] Robert Florio's story. In Holland web site. When References: Message-ID: <000f01c6c701$738468f0$6402a8c0@Delletje> Wow, really weird! Great thanks! I'm off to Barcelona for the weekend but I'll forward it to my colleagues immediately :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:04 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When Check this out everyone a friend of mine one of the skull are students I've met this year at GDC, from Holland I believe requested from myself a letter or story that I wrote myself about all my efforts and the efforts we've been doing, together in this group, my story and how truly passionate I am about making accessible games and letting people know about this new revolution. I'm trying to get the English version translated he's doing that for me I'm hoping they could link to it all the web site also but regardless I'll put it on my web site the English version. Soon as she translates it but it's probably just what I wrote I will season. Recently for me through all these news articles television and so on with Jay Gibbons, being in the news a fan of his called me by surprise. He has his own video game company, Flavor Grenade Studios. A small company but were friends now and share the same team favorite player, have other things in common and wants me to work with him on the two new team splitting up and open to making a game totally accessible. We should be in the next month hopefully get to work with him soon. Actually a developer there. But I have to see I still have a quarter left of full core classes wanted game design which will put me past September ending in December. Thanks. I really would like us all to if we can focus energy all this company if we actually to start doing things to put press releases out and ideas how to let everyone know about this company that is actually going to do, something accessible specifically designed game play for that reason. Unheard of. I'm crossing my fingers but truly made a connection I think it's going to go through at least working with them. Article below. http://www.gamez.nl/web/show/id=122396/contentid=61413 Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Aug 23 18:25:56 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 23 Aug 2006 18:25:56 -0400 Subject: [games_access] Robert Florio's story. In Holland web site. When In-Reply-To: <000f01c6c701$738468f0$6402a8c0@Delletje> Message-ID: I'm not sure what you're talking about what exactly is so weird about the article or my e-mail? thanks for passing this on I really do appreciate that. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, August 23, 2006 6:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's story. In Holland web site. When Wow, really weird! Great thanks! I'm off to Barcelona for the weekend but I'll forward it to my colleagues immediately :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:04 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When Check this out everyone a friend of mine one of the skull are students I've met this year at GDC, from Holland I believe requested from myself a letter or story that I wrote myself about all my efforts and the efforts we've been doing, together in this group, my story and how truly passionate I am about making accessible games and letting people know about this new revolution. I'm trying to get the English version translated he's doing that for me I'm hoping they could link to it all the web site also but regardless I'll put it on my web site the English version. Soon as she translates it but it's probably just what I wrote I will season. Recently for me through all these news articles television and so on with Jay Gibbons, being in the news a fan of his called me by surprise. He has his own video game company, Flavor Grenade Studios. A small company but were friends now and share the same team favorite player, have other things in common and wants me to work with him on the two new team splitting up and open to making a game totally accessible. We should be in the next month hopefully get to work with him soon. Actually a developer there. But I have to see I still have a quarter left of full core classes wanted game design which will put me past September ending in December. Thanks. I really would like us all to if we can focus energy all this company if we actually to start doing things to put press releases out and ideas how to let everyone know about this company that is actually going to do, something accessible specifically designed game play for that reason. Unheard of. I'm crossing my fingers but truly made a connection I think it's going to go through at least working with them. Article below. http://www.gamez.nl/web/show/id=122396/contentid=61413 Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Aug 23 18:30:34 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 24 Aug 2006 00:30:34 +0200 Subject: [games_access] Robert Florio's story. In Holland web site. When References: Message-ID: <005801c6c703$c002b4f0$6402a8c0@Delletje> Not weird really, but just amazing, that you all of a sudden appear on one of the biggest Dutch game websites :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:25 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When I'm not sure what you're talking about what exactly is so weird about the article or my e-mail? thanks for passing this on I really do appreciate that. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, August 23, 2006 6:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's story. In Holland web site. When Wow, really weird! Great thanks! I'm off to Barcelona for the weekend but I'll forward it to my colleagues immediately :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:04 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When Check this out everyone a friend of mine one of the skull are students I've met this year at GDC, from Holland I believe requested from myself a letter or story that I wrote myself about all my efforts and the efforts we've been doing, together in this group, my story and how truly passionate I am about making accessible games and letting people know about this new revolution. I'm trying to get the English version translated he's doing that for me I'm hoping they could link to it all the web site also but regardless I'll put it on my web site the English version. Soon as she translates it but it's probably just what I wrote I will season. Recently for me through all these news articles television and so on with Jay Gibbons, being in the news a fan of his called me by surprise. He has his own video game company, Flavor Grenade Studios. A small company but were friends now and share the same team favorite player, have other things in common and wants me to work with him on the two new team splitting up and open to making a game totally accessible. We should be in the next month hopefully get to work with him soon. Actually a developer there. But I have to see I still have a quarter left of full core classes wanted game design which will put me past September ending in December. Thanks. I really would like us all to if we can focus energy all this company if we actually to start doing things to put press releases out and ideas how to let everyone know about this company that is actually going to do, something accessible specifically designed game play for that reason. Unheard of. I'm crossing my fingers but truly made a connection I think it's going to go through at least working with them. Article below. http://www.gamez.nl/web/show/id=122396/contentid=61413 Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Aug 23 18:44:33 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 23 Aug 2006 18:44:33 -0400 Subject: To Everyone [games_access] Robert Florio's story. In Holland web site. When In-Reply-To: <005801c6c703$c002b4f0$6402a8c0@Delletje> Message-ID: I think this is Richard. :-) Are you serious I didn't know that was one of Dutch largest game web sites. That's so cool. You read Dutch probably I'm so anxious to hear what those remarks say. I actually have to put together by presentation for the Games for Health convention here in Baltimore September 28 and 29. I think that I mentioned that in the article I basically wrote it I think she just translated it. I was hoping you and maybe others if I get stuck help me put together a great presentation there? Basically what I'm thinking of is starting off with a story about myself. Get into the reason I wanted to create games in the first place. Show some of the first things I started playing discovery about accessible games, frustrations. Share a lot about what you all are doing everything I basically know except for giving out a specific game ideas, those are my gems to devote. And then concluded with questions. Having a lot of slides probably. If you have any suggestions to this basic format, something I could add to it to make it better or move in a more game accessible pattern or anything you'd like me to point direction toward, anybody in my presentation, please let me know I can put it in. I will put it. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, August 23, 2006 6:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's story. In Holland web site. When Not weird really, but just amazing, that you all of a sudden appear on one of the biggest Dutch game websites :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:25 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When I'm not sure what you're talking about what exactly is so weird about the article or my e-mail? thanks for passing this on I really do appreciate that. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, August 23, 2006 6:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's story. In Holland web site. When Wow, really weird! Great thanks! I'm off to Barcelona for the weekend but I'll forward it to my colleagues immediately :) ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 24, 2006 12:04 AM Subject: RE: [games_access] Robert Florio's story. In Holland web site. When Check this out everyone a friend of mine one of the skull are students I've met this year at GDC, from Holland I believe requested from myself a letter or story that I wrote myself about all my efforts and the efforts we've been doing, together in this group, my story and how truly passionate I am about making accessible games and letting people know about this new revolution. I'm trying to get the English version translated he's doing that for me I'm hoping they could link to it all the web site also but regardless I'll put it on my web site the English version. Soon as she translates it but it's probably just what I wrote I will season. Recently for me through all these news articles television and so on with Jay Gibbons, being in the news a fan of his called me by surprise. He has his own video game company, Flavor Grenade Studios. A small company but were friends now and share the same team favorite player, have other things in common and wants me to work with him on the two new team splitting up and open to making a game totally accessible. We should be in the next month hopefully get to work with him soon. Actually a developer there. But I have to see I still have a quarter left of full core classes wanted game design which will put me past September ending in December. Thanks. I really would like us all to if we can focus energy all this company if we actually to start doing things to put press releases out and ideas how to let everyone know about this company that is actually going to do, something accessible specifically designed game play for that reason. Unheard of. I'm crossing my fingers but truly made a connection I think it's going to go through at least working with them. Article below. http://www.gamez.nl/web/show/id=122396/contentid=61413 Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 24 03:12:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 24 Aug 2006 08:12:17 +0100 Subject: [games_access] Robert Florio's story. In Holland web site. When References: <005801c6c703$c002b4f0$6402a8c0@Delletje> Message-ID: <008701c6c74c$a227b130$0202a8c0@OneSwitch> You're a one man power house, Robert! Try this link or this http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en&trurl=http%3a%2f%2fwww.gamez.nl%2fweb%2fshow%2fid%3d122396%2fcontentid%3d61413 For a BabelFish translation of the Dutch article. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Aug 24 13:49:29 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 24 Aug 2006 13:49:29 -0400 Subject: [games_access] Robert Florio's story. In Holland web site. When In-Reply-To: <008701c6c74c$a227b130$0202a8c0@OneSwitch> Message-ID: Thank you Barrie for this link. Thanks for the encouragement also it means so much to accomplish something like this. The translation is still pretty much broken but I could understand half of it. I get the fully translated version to you all soon as my friend who wrote this article finishes it. Thanks. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Thursday, August 24, 2006 3:12 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's story. In Holland web site. When You're a one man power house, Robert! Try this link or this http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en &trurl=http%3a%2f%2fwww.gamez.nl%2fweb%2fshow%2fid%3d122396%2fcontentid%3d61 413 For a BabelFish translation of the Dutch article. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Aug 24 16:56:33 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 24 Aug 2006 13:56:33 -0700 Subject: [games_access] Peter Molyneux presentation Message-ID: From: http://www.gamespot.com/news/6156154.html Quote below talks about Peter's attempts to create a fun combat game that works with only the analog stick and ONE button to press. Sounds really fun. "The challenge that Molyneux posed to his team was to come up with a combat engine that requires no user interface (health bars and such), includes one-hit fatal blows, lets players use the environment to their advantage, and which can be played using just one analog stick and a single button. Context-sensitive controls are the answer, according to Molyneux. He suggested that if you were using just one button to perform all actions, the challenge would then come from the positioning of your character and the timing of your button presses rather than from your ability memorize button combinations or mash a button faster than your opponent. Molyneux also touched upon his desire to do away with the idea of a block button, although when talking about boss fights with one-hit or, at least, very-few-hit kills, he said that much of the challenge would come from evading the enemy's attacks and from finding a way around their defences." You can see a video of the presentation from the link above, towards the final quarter of the video's length you can watch video of the game sequences. Would be cool to tell Peter that his concept is great for accessibility. -Reid From arthit73 at cablespeed.com Thu Aug 24 17:17:06 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 24 Aug 2006 17:17:06 -0400 Subject: [games_access] Peter Molyneux presentation In-Reply-To: Message-ID: Very true Reid. This would make an excellent example in my presentation at an Games for Health September 28. I understand what he talked about with the new Nintendo controller people are lazy and are finally starting to see that easier more immersive button combinations, one analog and not sure if he talked about just one button or using all the buttons just pushing them once, though looked at from a more cinematic heroic standpoint for the game player, at the same time is a huge accessibility leap forward but he probably doesn't even know it. A new niche market he could be showing his game two. I'll definitely have to use this as an example but I couldn't open up the video is it possible to get it or do I have to join probably have to join that's free most likely. Thank you for sharing this is so much useful information we are all sharing. Peter Molyneux is he the developer for Fable or the owner of the company that creates it? Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Thursday, August 24, 2006 4:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Peter Molyneux presentation From: http://www.gamespot.com/news/6156154.html Quote below talks about Peter's attempts to create a fun combat game that works with only the analog stick and ONE button to press. Sounds really fun. "The challenge that Molyneux posed to his team was to come up with a combat engine that requires no user interface (health bars and such), includes one-hit fatal blows, lets players use the environment to their advantage, and which can be played using just one analog stick and a single button. Context-sensitive controls are the answer, according to Molyneux. He suggested that if you were using just one button to perform all actions, the challenge would then come from the positioning of your character and the timing of your button presses rather than from your ability memorize button combinations or mash a button faster than your opponent. Molyneux also touched upon his desire to do away with the idea of a block button, although when talking about boss fights with one-hit or, at least, very-few-hit kills, he said that much of the challenge would come from evading the enemy's attacks and from finding a way around their defences." You can see a video of the presentation from the link above, towards the final quarter of the video's length you can watch video of the game sequences. Would be cool to tell Peter that his concept is great for accessibility. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Aug 24 17:53:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 24 Aug 2006 22:53:45 +0100 Subject: [games_access] Peter Molyneux presentation References: Message-ID: <025301c6c7c7$c5d27040$0202a8c0@OneSwitch> Ties up with Peter Moore at Microsoft singing the praises of the old Atari joystick, and how most people could just pick it up and play. Really hope Microsoft do something for the Xbox 360 regarding controllers. I've had a few gamers get in touch wanting to use their specialised controllers on this machine from around the world. Sadly, Microsoft have shut out non-licensed controllers being used with this machine to my understanding. Real shame this, considering their forward thinking in many other areas. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, August 24, 2006 9:56 PM Subject: [games_access] Peter Molyneux presentation > From: http://www.gamespot.com/news/6156154.html > Quote below talks about Peter's attempts to create a fun combat game > that works with only the analog stick and ONE button to press. Sounds > really fun. > > "The challenge that Molyneux posed to his team was to come up with a > combat engine that requires no user interface (health bars and such), > includes one-hit fatal blows, lets players use the environment to > their advantage, and which can be played using just one analog stick > and a single button. Context-sensitive controls are the answer, > according to Molyneux. He suggested that if you were using just one > button to perform all actions, the challenge would then come from the > positioning of your character and the timing of your button presses > rather than from your ability memorize button combinations or mash a > button faster than your opponent. Molyneux also touched upon his > desire to do away with the idea of a block button, although when > talking about boss fights with one-hit or, at least, very-few-hit > kills, he said that much of the challenge would come from evading the > enemy's attacks and from finding a way around their defences." > > You can see a video of the presentation from the link above, towards > the final quarter of the video's length you can watch video of the > game sequences. > > Would be cool to tell Peter that his concept is great for accessibility. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Tue Aug 29 01:34:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 29 Aug 2006 00:34:59 -0500 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: References: Message-ID: Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Aug 29 12:22:23 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 29 Aug 2006 12:22:23 -0400 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: Message-ID: Yes thank you for the invitation that works. Where do you instant message now can I still instant message with you guys I have a AOL instant message? arthit73sga, everyone please add me to your list and let me know how I could join. If you have another meeting soon before September 28 I would like to review with everyone the speech I am putting together for games for health convention so I could some help making sure I'm on the right path our collective goal. If anyone would like to instant message me before that date or before that meeting please do to discuss this speech. Thanks. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, August 29, 2006 1:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Aug 29 15:55:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 29 Aug 2006 20:55:12 +0100 Subject: [games_access] SIG Meetings Starting Soon References: Message-ID: <00f901c6cba5$0a4fc480$0202a8c0@OneSwitch> SIG Meetings Starting SoonSeen this, Robert? http://www.3rivers.com/gamecycle.php ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, August 29, 2006 5:22 PM Subject: RE: [games_access] SIG Meetings Starting Soon Yes thank you for the invitation that works. Where do you instant message now can I still instant message with you guys I have a AOL instant message? arthit73sga, everyone please add me to your list and let me know how I could join. If you have another meeting soon before September 28 I would like to review with everyone the speech I am putting together for games for health convention so I could some help making sure I'm on the right path our collective goal. If anyone would like to instant message me before that date or before that meeting please do to discuss this speech. Thanks. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, August 29, 2006 1:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 29 17:41:45 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 29 Aug 2006 23:41:45 +0200 Subject: [games_access] SIG Meetings Starting Soon References: Message-ID: <002101c6cbb3$ecebaad0$6402a8c0@Delletje> SIG Meetings Starting SoonHi, I'm usually free on Wednesdays but tomorrow I have to work, which might mean that I'm in Public Transport at the time of the meeting. Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 29, 2006 7:34 AM Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Aug 29 20:16:05 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 29 Aug 2006 20:16:05 -0400 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: <00f901c6cba5$0a4fc480$0202a8c0@OneSwitch> Message-ID: Thank you Barrie. I heard a little bit about this at my therapy in Kennedy Krieger the new spinal cord program Dr. Donald Christopher Reeve's previous doctor started. My therapist was disappointed when she tried it I didn't see a personally she said it was not a lot of fun and was asked me if there was anything I could do to make the games better. After looking at the link which I'll put it in my speech the 28th games for health in Baltimore, my first reaction now is the input control. Looks like you can steer left and right possibly but you have to keep paddling in order to keep the cargo which is the opposite I think when the brain thinks of driving cars. Specific game should be made just for it such as rockclimbing gave or some sort of suspense play a movie and video game interaction hybrid that is supposed to be the next good thing if linear movies ever work well with video games but very hard to convert. Some sort of suspense thriller where you feel you have to run away from someone it's a tough inspiration to push harder. I could think of countless amount of games that I could come up with so many games to be built specifically for that motion putting it in a GameCube game which is the problem the first place. Somehow I want to get ahold of this company see if I can work with them that would help so much someone like that. I want to get paid if I do with them. :-) Thanks so much. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, August 29, 2006 3:55 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG Meetings Starting Soon Seen this, Robert? http://www.3rivers.com/gamecycle.php ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, August 29, 2006 5:22 PM Subject: RE: [games_access] SIG Meetings Starting Soon Yes thank you for the invitation that works. Where do you instant message now can I still instant message with you guys I have a AOL instant message? arthit73sga, everyone please add me to your list and let me know how I could join. If you have another meeting soon before September 28 I would like to review with everyone the speech I am putting together for games for health convention so I could some help making sure I'm on the right path our collective goal. If anyone would like to instant message me before that date or before that meeting please do to discuss this speech. Thanks. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, August 29, 2006 1:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Aug 30 17:42:09 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 30 Aug 2006 23:42:09 +0200 Subject: [games_access] SIG Meetings Starting Soon References: Message-ID: <002101c6cc7d$25c73b70$6402a8c0@Delletje> SIG Meetings Starting SoonHi, I missed the chat... what did I miss? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 29, 2006 7:34 AM Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Aug 31 01:03:53 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 31 Aug 2006 00:03:53 -0500 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: <002101c6cc7d$25c73b70$6402a8c0@Delletje> References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> Message-ID: Sorry for the confusion -- there was no chat today. I was just trying to get a sense of people's schedules. There will be one next Wednesday however! :) I'll send out a calendar of meeting time. Michelle >Hi, > >I missed the chat... what did I miss? > >Greets, > >Richard > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, August 29, 2006 7:34 AM >Subject: [games_access] SIG Meetings Starting Soon > >Hi everyone! Hope everyone is well and for those of you (and me!) in >academia...I'm sure your head's spinning like mine...the beginning >of the school year always brings new surprises. But I think I have >some pretty good classes so they'll be fun to teach! > >Anyway, it's time to set up a meeting schedule for the next few >months. I'm thinking about staying with the 12:00 pm (noon) NYC time >we have had for a while but what days of the week work better for >everyone? We had been going with Wednesdays, and that works for me >still. Objections? Suggestions? > >We have plenty to talk about including GDC 2006 Accessibility Idol, >The Game Accessibility Newsletter/Press Release Project (the one >where we tell companies what they are doing right, and more! > >So let me know if Wednesdays at noon NYC time still work for >everyone and I'll start scheduling. And, if wednesday is a probably >for the bulk of the "regulars" then we'll work on another day of the >week. But don't let that "regulars" word throw you off -- all are >welcome!! > >Thanks, >Michelle >Chairperson, IGDA Game Accessibility SIG > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Aug 31 10:23:06 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 31 Aug 2006 16:23:06 +0200 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: References: Message-ID: Hi Michelle and all others, Wednesdays are OK for me 12.00 NYC is 18.00 local time in Sweden so it collides with dinner time but I'll try my best to feed the kids at 17.30 :) OT: Real fun to see this mail list is so active! Over 100 mails just during August! /Thomas IGDA Games Accessibility SIG Mailing List on den 31 augusti 2006 at 07:03 +0100 wrote: >Sorry for the confusion -- there was no chat today. I was just trying to get a sense of people's schedules. There will be one next Wednesday however! :) I'll send out a calendar of meeting time. > > >Michelle > > > > >Hi, > > > > > >I missed the chat... what did I miss? > > > > > >Greets, > > > > > >Richard > > > > > >----- Original Message ----- > > >From: [ mailto:hinn at uiuc.edu ]d. michelle hinn > > >To: [ mailto:games_access at igda.org ]IGDA Games Accessibility SIG Mailing List > > >Sent: Tuesday, August 29, 2006 7:34 AM > > >Subject: [games_access] SIG Meetings Starting Soon > > > > > > >Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! > > > > > > >Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? > > > > > > >We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! > > > > > > >So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! > > > > > > >Thanks, > > >Michelle > > >Chairperson, IGDA Game Accessibility SIG > > > > >--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- >- > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Call for Free via Skype. My Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 31 12:30:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 31 Aug 2006 17:30:34 +0100 Subject: [games_access] Retro Remakes 2006 draws to a close... Message-ID: <00c601c6cd1a$c8f6a950$0202a8c0@OneSwitch> Hi all, Tonight (UK time) is the close of the Retro Remakes 2006 competition (www.retroremakes.co.uk). This PC game programming competition featured game accessibility in the judging criteria. Just over 60 games have been uploaded at this time, with more due. The judges will have their work cut out reviewing them all fairly, so winners won't be announced for a couple of months or so. Thus far, I have played a few lovely head tracker compatible games, with great features that we'll be able to point people to in the future. There's also a small number of very nice one switch games. Audio games have not made any appearances so far, so I hope the DonationCoder compo will turn more up there. No sign of the game with "Action Captions" yet - but I remain hopeful. It was heartening to see developers adding a few extra accessibility features right at the end of the competition, with such speed and ease (as it seemed to me). There's really no excuse for mainstream developers for some of these basic accessibility features, after seeing what people have managed in 3 months, often as sole coders. Not everyone has quite got the point, as you will see, but I think there has been a lot learnt all round - especially by myself. I'll keep you all posted... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Aug 31 12:36:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 31 Aug 2006 18:36:19 +0200 Subject: [games_access] Retro Remakes 2006 draws to a close... References: <00c601c6cd1a$c8f6a950$0202a8c0@OneSwitch> Message-ID: <003401c6cd1b$964604a0$6402a8c0@Delletje> Hi! Great to hear this, *REALLY* looking forward to the results. Barrie, are you writing a summary of your experiences reviewing these games? I can imagine you might already be writing some stuff down anyway for the other judges. I would be very interested in reading a sort of "accessibility summary of Retro Remakes 2006", with stuff such as: - which games used what kind of accessibility features - overal accessibility level of the games - (if you are testing with disabled players) the opinions of gamers with disabilities - (if available) the experiences of the developers who implemented the accessibility features - etc... Greets, Richard! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Thursday, August 31, 2006 6:30 PM Subject: [games_access] Retro Remakes 2006 draws to a close... Hi all, Tonight (UK time) is the close of the Retro Remakes 2006 competition (www.retroremakes.co.uk). This PC game programming competition featured game accessibility in the judging criteria. Just over 60 games have been uploaded at this time, with more due. The judges will have their work cut out reviewing them all fairly, so winners won't be announced for a couple of months or so. Thus far, I have played a few lovely head tracker compatible games, with great features that we'll be able to point people to in the future. There's also a small number of very nice one switch games. Audio games have not made any appearances so far, so I hope the DonationCoder compo will turn more up there. No sign of the game with "Action Captions" yet - but I remain hopeful. It was heartening to see developers adding a few extra accessibility features right at the end of the competition, with such speed and ease (as it seemed to me). There's really no excuse for mainstream developers for some of these basic accessibility features, after seeing what people have managed in 3 months, often as sole coders. Not everyone has quite got the point, as you will see, but I think there has been a lot learnt all round - especially by myself. I'll keep you all posted... Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Aug 31 12:47:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 31 Aug 2006 18:47:19 +0200 Subject: [games_access] Blind gamer review of Nintendo Audio Game Message-ID: <006001c6cd1d$1f9482d0$6402a8c0@Delletje> Just wanted you to send this Nintendo-game review of a blind gamer: http://www.gamefaqs.com/portable/gbadvance/review/R104724.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Aug 31 13:05:23 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 31 Aug 2006 13:05:23 -0400 Subject: [games_access] Blind gamer review of Nintendo Audio Game In-Reply-To: <006001c6cd1d$1f9482d0$6402a8c0@Delletje> Message-ID: I did not read all of the article, not yet, thank you for sharing definitely proves that there is such a niche market out there being ignored some day once it is explored is going to explode and I can't wait for us to be right in the middle of it. If we ever get a huge grant or a company to agree to make an accessible game all around I know it's going to be supported by all of us spreading the word. Makes me feel like I want to be one of the first to make that game right in it I know because the market's going to be huge. Nintendo almost have something here may be too much afraid to explore the unknown quite ignorantly if you ask me. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Thursday, August 31, 2006 12:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Blind gamer review of Nintendo Audio Game Just wanted you to send this Nintendo-game review of a blind gamer: http://www.gamefaqs.com/portable/gbadvance/review/R104724.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Aug 31 13:09:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 31 Aug 2006 19:09:03 +0200 Subject: [games_access] Blind gamer review of Nintendo Audio Game References: Message-ID: <001001c6cd20$28f23f90$6402a8c0@Delletje> Yeah , me too. I kinda spread the word about this game to the blind community and also that they should support Nintendo for their effort. I'm very glad many are picking this up and I can't wait for us (GA-SIG/GA.com) to start communicating the feedback back to developers... ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, August 31, 2006 7:05 PM Subject: RE: [games_access] Blind gamer review of Nintendo Audio Game I did not read all of the article, not yet, thank you for sharing definitely proves that there is such a niche market out there being ignored some day once it is explored is going to explode and I can't wait for us to be right in the middle of it. If we ever get a huge grant or a company to agree to make an accessible game all around I know it's going to be supported by all of us spreading the word. Makes me feel like I want to be one of the first to make that game right in it I know because the market's going to be huge. Nintendo almost have something here may be too much afraid to explore the unknown quite ignorantly if you ask me. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Thursday, August 31, 2006 12:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Blind gamer review of Nintendo Audio Game Just wanted you to send this Nintendo-game review of a blind gamer: http://www.gamefaqs.com/portable/gbadvance/review/R104724.html ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Aug 31 16:19:42 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 31 Aug 2006 13:19:42 -0700 Subject: [games_access] Retro Remakes 2006 draws to a close... In-Reply-To: <003401c6cd1b$964604a0$6402a8c0@Delletje> References: <00c601c6cd1a$c8f6a950$0202a8c0@OneSwitch> <003401c6cd1b$964604a0$6402a8c0@Delletje> Message-ID: I second Richard's suggestions. You said the accessibility features appeared to be easy to implement. I'd like more info from the devs if they thought that was the case. Do they feel other devs are being lazy when they don't add these features? It hard for me not to scold devs for not adding accessibility features. DVD's used to never add subtitles to their bonus materials, but I'm seeing that more and more. That's supplemental material that's being made more accessible! Bravo I say. I also for the first time heard the visual descriptions for blind people on the Munich DVD. It was fantastic and nothing like I imagined. I expected it to be boring but the narrator gave the scenes an added layer of depth because of the attention to detail. It often mentioned something I didn't see with my own good eyes. I think it could work in a visual game. Do blind games use descriptive narrating? Quake4 has AI teammates that will shout out, "Strogg on the left!" "Incoming fire ahead!" if I recall correctly. To a player without any disabilities, this fits the context of the game perfectly, "soldiers in battle trying to warn teammates of dangers" and to a blind person it can help orient them, I imagine. -Reid On 8/31/06, AudioGames.net wrote: > > > Hi! > > Great to hear this, *REALLY* looking forward to the results. Barrie, are you > writing a summary of your experiences reviewing these games? I can imagine > you might already be writing some stuff down anyway for the other judges. I > would be very interested in reading a sort of "accessibility summary of > Retro Remakes 2006", with stuff such as: > > - which games used what kind of accessibility features > - overal accessibility level of the games > - (if you are testing with disabled players) the opinions of gamers with > disabilities > - (if available) the experiences of the developers who implemented the > accessibility features > - etc... > > Greets, > > Richard! > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Thursday, August 31, 2006 6:30 PM > Subject: [games_access] Retro Remakes 2006 draws to a close... > > > Hi all, > > Tonight (UK time) is the close of the Retro Remakes 2006 competition > (www.retroremakes.co.uk). This PC game programming competition featured game > accessibility in the judging criteria. > > Just over 60 games have been uploaded at this time, with more due. The > judges will have their work cut out reviewing them all fairly, so winners > won't be announced for a couple of months or so. > > Thus far, I have played a few lovely head tracker compatible games, with > great features that we'll be able to point people to in the future. There's > also a small number of very nice one switch games. Audio games have not made > any appearances so far, so I hope the DonationCoder compo will turn more up > there. No sign of the game with "Action Captions" yet - but I remain > hopeful. > > It was heartening to see developers adding a few extra accessibility > features right at the end of the competition, with such speed and ease (as > it seemed to me). There's really no excuse for mainstream developers for > some of these basic accessibility features, after seeing what people have > managed in 3 months, often as sole coders. > > Not everyone has quite got the point, as you will see, but I think there has > been a lot learnt all round - especially by myself. I'll keep you all > posted... > > Barrie > www.OneSwitch.org.uk > > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Thu Aug 31 17:10:56 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 31 Aug 2006 22:10:56 +0100 Subject: [games_access] Retro Remakes 2006 - Game Reviewers Needed! References: <00c601c6cd1a$c8f6a950$0202a8c0@OneSwitch> <003401c6cd1b$964604a0$6402a8c0@Delletje> Message-ID: <001d01c6cd41$f3fde970$0202a8c0@OneSwitch> Hi all, Yes, I shall be writing up thoughts on the competition entries - but I would really appreciate the thoughts and suggestions of others... From: http://www.game-accessibility.com/forum/viewtopic.php?id=122 The Retro Remakes 2006 Competition closes tonight. As I speak 60+ games have been uploaded to www.retroremakes.co.uk - Now it's time to play! It would be very arrogant of me to say whether or not these games are accessible or not without consulting disabled gamers and others interested in this field. So... As the games become available from tomorrow, I would love to hear people's thoughts. Please feel free to post on this forum, to e-mail me at barrie.ellis at oneswitch.org.uk , or to e-mail the IGDA's Game Accessibility SIG e-mail list at games_access[at]igda.org. More soon... -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas.roome at student.utdallas.edu Thu Aug 31 17:32:25 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Thu, 31 Aug 2006 16:32:25 -0500 Subject: [games_access] SIG Meetings Starting Soon References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> Message-ID: I might have a better way for us to communication with each other. This semester I am taking a class looking at new forms digital media and we are using a program called Second Life. What Is Second Life? This from the wed site. "Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by 266,151 people from around the globe. * From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business. * You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents. * The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world currency, the Linden dollar, which can be converted to US dollars at several thriving online currency exchanges." If everyone would join, then form a group and interact with each other and send instance messages to one another. Since joining SL last week I have met some very nice people that have been a lot of help leaning this program, but you cannot buy land or build something like a house or own a island on the basic membership level. If everyone did join at the Premium Level which is only $10 monthly, then the group could buy some land and establish our headquarters and educated people about accessible game design! For me SL have let me do some things that I cannot do in the real world like dance in a club. However, I don't know how accessible the program would be for people who are blind because of the 3d graphics use for the program! Go to http://secondlife.com/ for more information. My name on SL is Tom06 Castro. If anyone does sign up place give them my SL name! This was only a suggestion. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of d. michelle hinn Sent: Thu 8/31/2006 12:03 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG Meetings Starting Soon Sorry for the confusion -- there was no chat today. I was just trying to get a sense of people's schedules. There will be one next Wednesday however! :) I'll send out a calendar of meeting time. Michelle Hi, I missed the chat... what did I miss? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 29, 2006 7:34 AM Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 8878 bytes Desc: not available URL: From hinn at uiuc.edu Thu Aug 31 17:43:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 31 Aug 2006 16:43:59 -0500 Subject: [games_access] SIG Meetings Starting Soon In-Reply-To: References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> Message-ID: That's a cool alternate idea and we're always looking for something more stable than MSN can be sometimes but...I have a lot of bad experience with SL. I taught a programming with Second Life course last year and it caused a lot of problems with servers being down, load delays, constant upgrades (sometimes 3 times a day when they were doing a patch for an upgrade that went sour) and accessibility issues. Another issue was that if you are on a computer from work or school that you don't have admin rights to and an upgrade comes through, there's nothing you can do but wait for the sys admin to load the new version because you can't use SL until the upgrade is done. Also, it was REALLY hard to keep people's attention because they were so busy changing their outfits, buying trees for the land, etc. So I'm really hesitant to use something so resource intensive (people and computers!) -- I also cannot run it on my PC at all (only my Mac...and only when it feels like it). That being said, I don't see why we couldn't have an accessibility "zone" in SL if someone were willing to lead that project. Michelle >I might have a better way for us to communication with each other. >This semester I am taking a class looking at new forms digital >media and we are using a program called Second Life. > >What Is Second Life? This from the wed site. > >"Second Life is a 3-D virtual world entirely built and owned by its >residents. Since opening to the public in 2003, it has grown >explosively and today is inhabited by 266,151 people from around the >globe. > >* From the moment you enter the World you'll discover a vast >digital continent, teeming with people, entertainment, experiences >and opportunity. Once you've explored a bit, perhaps you'll find a >perfect parcel of land to build your house or business. > > >* You'll also be surrounded by the Creations of your fellow >residents. Because residents retain the rights to their digital >creations, they can buy, sell and trade with other residents. > > >* The Marketplace currently supports millions of US dollars in >monthly transactions. This commerce is handled with the in-world >currency, the Linden dollar, which can be converted to US dollars at >several thriving online currency exchanges." > >If everyone would join, then form a group and interact with each >other and send instance messages to one another. Since joining SL >last week I have met some very nice people that have been a lot of >help leaning this program, but you cannot buy land or build >something like a house or own a island on the basic membership >level. If everyone did join at the Premium Level which is only $10 >monthly, then the group could buy some land and establish our >headquarters and educated people about accessible game design! For >me SL have let me do some things that I cannot do in the real world >like dance in a club. > >However, I don't know how accessible the program would be for people >who are blind because of the 3d graphics use for the program! > >Go to http://secondlife.com/ for more information. My name on SL is >Tom06 Castro. If anyone does sign up place give them my SL name! >This was only a suggestion. > >---------------------------------------------------------------- >Thank You, >Tom Roome >ATEC Teacher Assistant >The University of Texas at Dallas >E-mail: thomas.roome at student.utdallas.edu > > > >________________________________ > >From: games_access-bounces at igda.org on behalf of d. michelle hinn >Sent: Thu 8/31/2006 12:03 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] SIG Meetings Starting Soon > > >Sorry for the confusion -- there was no chat today. I was just >trying to get a sense of people's schedules. There will be one next >Wednesday however! :) I'll send out a calendar of meeting time. > >Michelle > > > Hi, > > > > I missed the chat... what did I miss? > > > > Greets, > > > > Richard > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > > Sent: Tuesday, August 29, 2006 7:34 AM > > Subject: [games_access] SIG Meetings Starting Soon > > > Hi everyone! Hope everyone is well and for those of >you (and me!) in academia...I'm sure your head's spinning like >mine...the beginning of the school year always brings new surprises. >But I think I have some pretty good classes so they'll be fun to >teach! > > > > > Anyway, it's time to set up a meeting schedule for >the next few months. I'm thinking about staying with the 12:00 pm >(noon) NYC time we have had for a while but what days of the week >work better for everyone? We had been going with Wednesdays, and >that works for me still. Objections? Suggestions? > > > > > We have plenty to talk about including GDC 2006 >Accessibility Idol, The Game Accessibility Newsletter/Press Release >Project (the one where we tell companies what they are doing right, >and more! > > > > > So let me know if Wednesdays at noon NYC time still >work for everyone and I'll start scheduling. And, if wednesday is a >probably for the bulk of the "regulars" then we'll work on another >day of the week. But don't let that "regulars" word throw you off -- >all are welcome!! > > > > > Thanks, > > Michelle > > Chairperson, IGDA Game Accessibility SIG > > >________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Aug 31 17:54:41 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 31 Aug 2006 23:54:41 +0200 Subject: [games_access] SIG Meetings Starting Soon References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> Message-ID: <007401c6cd48$1012e150$6402a8c0@Delletje> Hi, Sorry but no, I don't think this is a good idea for SIG communication - mainly from the point of view of accessibility. Basically what you suggest is using Second Life as an Instant Messenger application - if that is the case then, well, there is more accessible and suitable software for that. Second Life is, as far as I know, mostly to completely inaccessible for blind users, whereas text-chat isn't. I agree that Second Life might be an interesting experiment for teaching accessible game design since Second Life (on some level at least) is about the design of interactive simulation. So going in and teaching people from the inside is well worth a shot. Second Life is already used as a tool for people with Autism (see: http://www.game-accessibility.com/index.php?pagefile=cognitive) so I'm all for a bit of accessibility in combination with Second Life. But as "a better way for us to communication with each other"... I have to disagree. I don't see the benifit over other tools such as other IM applications, email (this list) and the GA.com forum. But I'm open to all other opinions of course... /Richard ----- Original Message ----- From: "Roome, Thomas C" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, August 31, 2006 11:32 PM Subject: RE: [games_access] SIG Meetings Starting Soon I might have a better way for us to communication with each other. This semester I am taking a class looking at new forms digital media and we are using a program called Second Life. What Is Second Life? This from the wed site. "Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by 266,151 people from around the globe. * From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business. * You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents. * The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world currency, the Linden dollar, which can be converted to US dollars at several thriving online currency exchanges." If everyone would join, then form a group and interact with each other and send instance messages to one another. Since joining SL last week I have met some very nice people that have been a lot of help leaning this program, but you cannot buy land or build something like a house or own a island on the basic membership level. If everyone did join at the Premium Level which is only $10 monthly, then the group could buy some land and establish our headquarters and educated people about accessible game design! For me SL have let me do some things that I cannot do in the real world like dance in a club. However, I don't know how accessible the program would be for people who are blind because of the 3d graphics use for the program! Go to http://secondlife.com/ for more information. My name on SL is Tom06 Castro. If anyone does sign up place give them my SL name! This was only a suggestion. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of d. michelle hinn Sent: Thu 8/31/2006 12:03 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG Meetings Starting Soon Sorry for the confusion -- there was no chat today. I was just trying to get a sense of people's schedules. There will be one next Wednesday however! :) I'll send out a calendar of meeting time. Michelle Hi, I missed the chat... what did I miss? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 29, 2006 7:34 AM Subject: [games_access] SIG Meetings Starting Soon Hi everyone! Hope everyone is well and for those of you (and me!) in academia...I'm sure your head's spinning like mine...the beginning of the school year always brings new surprises. But I think I have some pretty good classes so they'll be fun to teach! Anyway, it's time to set up a meeting schedule for the next few months. I'm thinking about staying with the 12:00 pm (noon) NYC time we have had for a while but what days of the week work better for everyone? We had been going with Wednesdays, and that works for me still. Objections? Suggestions? We have plenty to talk about including GDC 2006 Accessibility Idol, The Game Accessibility Newsletter/Press Release Project (the one where we tell companies what they are doing right, and more! So let me know if Wednesdays at noon NYC time still work for everyone and I'll start scheduling. And, if wednesday is a probably for the bulk of the "regulars" then we'll work on another day of the week. But don't let that "regulars" word throw you off -- all are welcome!! Thanks, Michelle Chairperson, IGDA Game Accessibility SIG ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From kjb at it.rit.edu Thu Aug 31 18:28:57 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Thu, 31 Aug 2006 18:28:57 -0400 Subject: [games_access] Future Play 2006 In-Reply-To: <007401c6cd48$1012e150$6402a8c0@Delletje> References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> <, > <,> <007401c6cd48$1012e150$6402a8c0@Delletje> Message-ID: Our poster has been accepted for Future Play 2006. Let the fun begin. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From richard at audiogames.net Thu Aug 31 18:29:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 1 Sep 2006 00:29:24 +0200 Subject: [games_access] Future Play 2006 References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> <, ><, > <007401c6cd48$1012e150$6402a8c0@Delletje> Message-ID: <009501c6cd4c$e9d0c660$6402a8c0@Delletje> Excellent! What can I do? ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, September 01, 2006 12:28 AM Subject: [games_access] Future Play 2006 Our poster has been accepted for Future Play 2006. Let the fun begin. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Aug 31 18:30:47 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 31 Aug 2006 23:30:47 +0100 Subject: [games_access] Future Play 2006 References: <002101c6cc7d$25c73b70$6402a8c0@Delletje> <, ><, > <007401c6cd48$1012e150$6402a8c0@Delletje> Message-ID: <001c01c6cd4d$1b4991e0$0202a8c0@OneSwitch> Let's see it then! Barrie OneSwitch.org.uk ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, August 31, 2006 11:28 PM Subject: [games_access] Future Play 2006 Our poster has been accepted for Future Play 2006. Let the fun begin. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Aug 31 18:47:21 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 31 Aug 2006 23:47:21 +0100 Subject: [games_access] Xbox360 Bodge'd adaptations to controller Message-ID: <003301c6cd4f$6ba7b020$0202a8c0@OneSwitch> Interesting post at D-Gamer: http://d-gamer.com/index.html regarding an adapted Xbox 360 controller for greater access. Barrie www.OneSwitch.org.uk From lynnvm at carolina.rr.com Thu Aug 31 21:19:31 2006 From: lynnvm at carolina.rr.com (lynnvm at carolina.rr.com) Date: Thu, 31 Aug 2006 21:19:31 -0400 Subject: [games_access] Request for ideas Message-ID: <003601c6cd64$ae2a28a0$6501a8c0@HOME> Hi all, This semester I'm taking a class about AI programming for games. We are using the beta version of Microsoft XNA for the Xbox 360. Although I will be learning how to program for the controller, I'd like to keep accessibility in mind when I'm working on some of my assignments. There are about 10 students in the class I'm taking, and I'd like to share ideas about game accessibility with my classmates. The class is taught in a computer science department and is made up mostly of graduate students. I'm open to any suggestions you might have. I'm a school psychologist, so I'm familiar with the needs of young people with a variety of disabilities. I'd like to adapt some of my assignments so my work will be accessible to my students. Some of the students I work with have significant physical impairments. Thanks! Lynn Marentette TechPsych Interactive Multimedia Technology -------------- next part -------------- An HTML attachment was scrubbed... URL: