[games_access] ICCHP wrap up :)

AudioGames.net richard at audiogames.net
Wed Aug 16 08:45:13 EDT 2006


Any news from this, by the way?

----- Original Message ----- 
From: "Dimitris Grammenos" <gramenos at ics.forth.gr>
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Sent: Tuesday, July 25, 2006 10:44 AM
Subject: RE: [games_access] ICCHP wrap up :)


>> (especially the Game Universes idea :)
>
> Thanks Richard! Yesterday I submitted an 11-page article to Gamasutra 
> about
> the concept of Parallel Game Universes, explaining the concept in detail 
> and
> providing several illustrating examples. I hope that it will be published,
> so that I can share more details about it...
>
> Greets,
>
> Dimitris
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of AudioGames.net
> Sent: Tuesday, July 25, 2006 1:35 AM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] ICCHP wrap up :)
>
> Hi,
>
> And for those interested, here's the wrap up of the OTHER important game
> accessibility event: this years ICCHP conference (www.icchp.org)
> Here there were several sessions about "accessible entertainment" - 
> although
>
> many game-presentations mostly focused on games for the blind (aside from
> Dimitris' and Yannis' presentation).
> I figured that not everyone has easy access to these papers, so I've 
> scanned
>
> (with quick OCR) the papers from the ICCHP publication. You can download 
> it
> from:
>
> http://www.audiogames.net/pics/upload/icchp2006gameaccessibility.pdf
>
> I plan to collect all papers in .pdf or .doc format from the original
> authors (as well as from the previous ICCHP) for archiving purposes on
> http://www.game-accessibility.com (going to improve our resources section
> soon I hope!) - but since I do not yet have permission from the respective
> authors, please use this .pdf for your personal backup only :)
> By the way: if anyone has any (academic) resources that are not yet here:
> http://www.game-accessibility.com/index.php?pagefile=papers, please email
> me!
>
> What I find most interesting is that "the game accessibility workgroup"
> (lead by the University of Linz and MediaLT) is currently very serious 
> about
> guidelines, game accessibility testing tools and a certification for game
> accessibility. Although great developments, including that it is mentioned
> that the group will "start co-operation or intensify co-operation with 
> other
>
> organisations and companies working in the field of game accessibility", I
> do get the idea that these developments do not incorporate members of the
> game industrie. Which is a big problem, I think. To quote Dominique (page
> 2):
>
> "The next step is to write guidelines for accessibility of Games, and to
> make them accepted and used by mainstream game developers."
>
> Which gets me thinking: why on earth would Sony or Microsoft or Nintendo
> ever accept guidelines that were developed without them in the first 
> place?
> Anyway, to form your own ideas and opinions about this and other issues, 
> see
>
> the .PDF. Certainly food for thought, maybe also for SIGGRAPH/SANDBOX
> Conference (Boston) in a few weeks?
>
> I personally think Matthew's (of AGRIP) paper is an excellent read and 
> does
> include very helpful design-information which, I think, the industry is
> interested in. And of course, Dimitris' and Yannis' paper is excellent as
> well (especially the Game Universes idea :). By the way, you can find
> Dimitris' presentation here:
>
> http://www.ics.forth.gr/hci/ua-games/docs/Grammenos_et_%20al-AccessInvaders.
> pdf
>
> And you can find the other ICCHP presentations here:
>
> http://www.icchp.org/content/view/79/113/#track3 (see links under Session 
> F:
>
> 16:00 - 18:00)
>
> Greets,
>
> Richard
>
> http://www.game-accessibility.com
>
>
>
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