[games_access] Gaming accessibility article on Gamasutra
Dimitris Grammenos
gramenos at ics.forth.gr
Fri Aug 18 06:45:10 EDT 2006
Hello,
Yep, it's my article but I had no idea it was already on-line!
For the past few days we have been cut-off the Internet (it seems that a
fishing boat cut off the underwater optical fiber cables that connect Crete
to Athens - or something like that).
Currently, as Richard already noticed, it seems that there is a slight
error, since part 7 is missing and part 6 is duplicated (as part 7). But I
already e-mailed Gamasutra, so I hope this will be fixed soon.
Any comments are more than welcome...
Dimitris
-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of AudioGames.net
Sent: Thursday, August 17, 2006 9:46 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Gaming accessibility article on Gamasutra
Ah... I was emailing with Dimitris about his article and he told me "a
little patience" ;)
Thanks!
----- Original Message -----
From: "Tim Chase" <agdev at thechases.com>
To: <games_access at igda.org>; <agdev-discuss at lists.agdev.org>
Sent: Thursday, August 17, 2006 8:42 PM
Subject: [games_access] Gaming accessibility article on Gamasutra
> Noticed this article by Dimitris Grammenos come across my RSS
> feeds today
>
> http://www.gamasutra.com/features/20060817/grammenos_01.shtml
>
> Titled "The Theory of Parallel Game Universes: A Paradigm Shift
> in Multiplayer Gaming and Game Accessibility" (quite a mouthful).
> But well written and hitting at a good audience on gamasutra.
> Hadn't seen it mentioned on the list yet.
>
> -tim
>
>
>
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