From barrie.ellis at oneswitch.org.uk Fri Dec 1 05:48:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 1 Dec 2006 10:48:27 -0000 Subject: [games_access] Winners Announced - RETRO REMAKES 2006 Accessibility Competition Message-ID: <027701c71536$3d02f610$0202a8c0@OneSwitch> The results and reviews are up for the 2006 Retro Remakes Big (Accessible Gaming) Competition. There's much to learn from this competition. http://retroremakes.com/comp2006/results.php 1st place: The Pyramid (PugFuglyGames) http://www.pugfuglygames.com/html/the_pyramid.html 2nd place goes to: Clockwiser (IshiSoft) http://www.jrnetwork.co.uk/ishisoft/index.php 3rd place goes to: Star Wars (MinionSoft) http://www.minionsoft.com/ Special Prizes included those going to The Archaist (http://www.michi.nu/games/archaist/index.php) and Demon Attack (http://home.hccnet.nl/scramble/projects.htm) both highly entertaining games with superb accessibility features. I intend to post more in the coming days/weeks detailing all games accessible by head-tracker, single switch use and also detail some of the most interesting accessibility features in the best games. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Dec 1 07:17:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 1 Dec 2006 12:17:20 -0000 Subject: [games_access] Fw: New game accessibility video Message-ID: <001b01c71542$a6d7bdd0$0202a8c0@OneSwitch> More accessible gaming videos for the collection. Good stuff via www.assistiveware.com - > Hi Barry, > > I know you like games and game accessibility. For your info, we just > posted a new video on our site of someone playing Age Of Empires III with > a single switch: http://www.assistiveware.com/videos.php > > If it interests you, we also started a video podcast series: > http://www.assistiveware.com/podcasts.php The focus is not on gaming, but > there will defintily be some episodes with gaming in them. > > Cheers, > > david. > -- > -------------------------------------------------------------- > David Niemeijer, CTO > AssistiveWare(R) > http://www.assistiveware.com/ > -------------------------------------------------------------- > > From barrie.ellis at oneswitch.org.uk Sun Dec 3 07:40:58 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 3 Dec 2006 12:40:58 -0000 Subject: [games_access] Ageing Gamers Discussion Message-ID: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> http://blogs.guardian.co.uk/games/archives/2006/11/30/demanding_older_gamers.html#more Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Dec 3 10:25:54 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 3 Dec 2006 16:25:54 +0100 Subject: [games_access] Ageing Gamers Discussion References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> Message-ID: <002901c716ef$5307e690$6402a8c0@Delletje> Wow, *THANK YOU* for finding this article!!!! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Sunday, December 03, 2006 1:40 PM Subject: [games_access] Ageing Gamers Discussion http://blogs.guardian.co.uk/games/archives/2006/11/30/demanding_older_gamers.html#more Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Mon Dec 4 11:05:46 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 04 Dec 2006 10:05:46 -0600 Subject: [games_access] One-handed xbox controller in mainstreamish media Message-ID: <4574475A.9000102@thechases.com> Got this today on my hack-a-day feed: http://www.hackaday.com/2006/12/03/one-handed-xbox-controller/ which has a huge readership. The actual site to which it points is http://benheck.com/Games/Xbox360/controls/1hand/singlehandcontroller.htm While not quite sip-n-puff, it brings awareness to needs for 1-handed playing. -tim From barrie.ellis at oneswitch.org.uk Mon Dec 4 11:26:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 4 Dec 2006 16:26:27 -0000 Subject: [games_access] One-handed xbox controller in mainstreamish media References: <4574475A.9000102@thechases.com> Message-ID: <024201c717c0$f32dc050$0202a8c0@OneSwitch> That guy has talent! Great find, Tim - thanks. Just posting up on the www.game-accessibility.com one-handed forum: http://www.game-accessibility.com/forum/viewtopic.php?id=13 Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, December 04, 2006 4:05 PM Subject: [games_access] One-handed xbox controller in mainstreamish media > Got this today on my hack-a-day feed: > > http://www.hackaday.com/2006/12/03/one-handed-xbox-controller/ > > which has a huge readership. The actual site to which it points is > > http://benheck.com/Games/Xbox360/controls/1hand/singlehandcontroller.htm > > While not quite sip-n-puff, it brings awareness to needs for > 1-handed playing. > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From brannonz at microsoft.com Mon Dec 4 13:19:27 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 4 Dec 2006 10:19:27 -0800 Subject: [games_access] One-handed xbox controller in mainstreamish media In-Reply-To: <024201c717c0$f32dc050$0202a8c0@OneSwitch> References: <4574475A.9000102@thechases.com> <024201c717c0$f32dc050$0202a8c0@OneSwitch> Message-ID: <50208B88C11B2B4D99192C522959AB8B18703CC3@NA-EXMSG-C113.redmond.corp.microsoft.com> Thank you SO much for posting this. This controller is sick (in the good way). :) -Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, December 04, 2006 8:26 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] One-handed xbox controller in mainstreamish media That guy has talent! Great find, Tim - thanks. Just posting up on the www.game-accessibility.com one-handed forum: http://www.game-accessibility.com/forum/viewtopic.php?id=13 Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, December 04, 2006 4:05 PM Subject: [games_access] One-handed xbox controller in mainstreamish media > Got this today on my hack-a-day feed: > > http://www.hackaday.com/2006/12/03/one-handed-xbox-controller/ > > which has a huge readership. The actual site to which it points is > > http://benheck.com/Games/Xbox360/controls/1hand/singlehandcontroller.htm > > While not quite sip-n-puff, it brings awareness to needs for > 1-handed playing. > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Dec 4 13:31:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 4 Dec 2006 12:31:35 -0600 Subject: [games_access] One-handed xbox controller in mainstreamish media In-Reply-To: <50208B88C11B2B4D99192C522959AB8B18703CC3@NA-EXMSG-C113.redmond.corp.micro soft.com> References: <4574475A.9000102@thechases.com> <024201c717c0$f32dc050$0202a8c0@OneSwitch> <50208B88C11B2B4D99192C522959AB8B18703CC3@NA-EXMSG-C113.redmond.corp.micro soft.com> Message-ID: Two new accessible controllers for the 360 in one week? Hello Microsoft -- we've got some evidence that there is a market share here! :) >Thank you SO much for posting this. This controller is sick (in the >good way). :) > >-Brannon > >-----Original Message----- >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >Sent: Monday, December 04, 2006 8:26 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] One-handed xbox controller in mainstreamish media > >That guy has talent! Great find, Tim - thanks. Just posting up on the >www.game-accessibility.com one-handed forum: > >http://www.game-accessibility.com/forum/viewtopic.php?id=13 > >Barrie >www.OneSwitch.org.uk > > > > > >----- Original Message ----- >From: "Tim Chase" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, December 04, 2006 4:05 PM >Subject: [games_access] One-handed xbox controller in mainstreamish media > > >> Got this today on my hack-a-day feed: >> >> http://www.hackaday.com/2006/12/03/one-handed-xbox-controller/ >> >> which has a huge readership. The actual site to which it points is >> >> http://benheck.com/Games/Xbox360/controls/1hand/singlehandcontroller.htm >> >> While not quite sip-n-puff, it brings awareness to needs for >> 1-handed playing. >> >> -tim >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Dec 4 15:31:58 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 04 Dec 2006 21:31:58 +0100 Subject: [games_access] Ageing Gamers Discussion In-Reply-To: <002901c716ef$5307e690$6402a8c0@Delletje> References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <,> <002901c716ef$5307e690$6402a8c0@Delletje> Message-ID: yes interesting; on the other hand, consider G?ran who is 60+ years old and level 51 in World of Warcraft - while he have problems using regular computer interfaces, games like WoW are no problem. /Thomas IGDA Games Accessibility SIG Mailing List writes: >Wow, *THANK YOU* for finding this article!!!! > > >----- Original Message ----- >From: [ mailto:barrie.ellis at oneswitch.org.uk ]Barrie Ellis >To: [ mailto:games_access at igda.org ]IGDA GA mailing list >Sent: Sunday, December 03, 2006 1:40 PM >Subject: [games_access] Ageing Gamers Discussion > > >[ http://blogs.guardian.co.uk/games/archives/2006/11/30/demanding_older_gamers.html#more ]http://blogs.guardian.co.uk/games/archives/2006/11/30/demanding_older_gamers.html#more > >Barrie >[ http://www.OneSwitch.org.uk ]www.OneSwitch.org.uk > > > >--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- >- > > > > >_______________________________________________ >games_access mailing list >[ mailto:games_access at igda.org ]games_access at igda.org >[ http://seven.pairlist.net/mailman/listinfo/games_access ]http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 5 04:19:15 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 5 Dec 2006 09:19:15 -0000 Subject: [games_access] Low vision Gaming - and Archaist Message-ID: <037901c7184e$6f569750$0202a8c0@OneSwitch> Great post here on the Accessibility Angle forum at Retro Remakes, detailing the experiences of a visually impaired gamer: http://www.retroremakes.com/forum2/showthread.php?t=8459 Some of this relates to RetroRemakes competition game, Archaist, which newly includes some pretty impressive contrast options. http://www.michi.nu/games/archaist/download.php I've seen a high contrast game before, but it dated from 1983 for the BBC Micro (by Paul Blenkhorn I believe), but nothing deliberate since. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Dec 5 05:50:47 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 5 Dec 2006 11:50:47 +0100 Subject: [games_access] Audio Game Maker Sneak Peek Message-ID: <014601c7185b$3921de80$6402a8c0@Delletje> For those interested, we're secretly adding stuff to http://www.audiogamemaker.com/ . A first draft of the manual is already online (please be aware that this is not yet a finalised version - the contents may still change and there are quite a few typo's in there as well)... -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 5 07:44:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 5 Dec 2006 12:44:17 -0000 Subject: [games_access] Jeff Han "Interface-free" touch-driven computer screen Message-ID: <006101c7186b$140f41e0$0202a8c0@OneSwitch> http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han&flashEnabled=1 Jeff Han Jeff Han is a research scientist for New York University's Courant Institute of Mathematical Sciences. Here, he demonstrates-for the first time publicly-his intuitive, "interface-free," touch-driven computer screen, which can be manipulated intuitively with the fingertips, and responds to varying levels of pressure. (Recorded February 2006 in Monterey, CA. Duration: 09:32) -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 5 07:46:05 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 5 Dec 2006 12:46:05 -0000 Subject: [games_access] Even better link for Jeff Han interface Message-ID: <006801c7186b$54654a00$0202a8c0@OneSwitch> http://cs.nyu.edu/~jhan/ftirtouch/ Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 5 09:00:03 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 5 Dec 2006 14:00:03 -0000 Subject: [games_access] my research References: <836db6300611171029u287c0656ta82268803fc8fbe@mail.gmail.com> Message-ID: <00e701c71875$a9f51540$0202a8c0@OneSwitch> Hi Eelke, So much to take in - and so little time to do it justice... Web-site is looking great: http://www.eelke.com/research/accessibility.html - really good content. There's a few broken images that need fixing, and I'd prefer not to have two scroll bars for content, as on my lap-top viewing is a bit of a pain in the arse. Otherwise - great! Assist mode examples - Maybe Destruction Derby (1995 PSone) would be an even better example than Colin McCrae, with it's steering self-correcting assist aid on Novice. This helps you to keep facing in the right direction to stay in the race. Slow examples - Maybe mention The Pyramid or Archaist as free-ware examples. Maybe worth adding a Starting and quitting game pattern to take into account people being trapped by games? Especialy head-tracker users. This stuff is all really good and deserves to be developed futher. The proposal idea sounds like a definite way forward, as does the book and so on. Time is a factor for me at present, but I'd definitely support this as best I could... The one-switch FPS idea sounds very feasible, good luck with it! Making it fun will be the trick. I'd recommend having a look at Shenmue I and II at the QTE (Quick Time Event) sections, and even the one-switch darts game which is great. Might be of some use. Things are definitely looking up at present. We need to pull it all together some how... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Eelke Folmer" To: Sent: Friday, November 17, 2006 6:29 PM Subject: [games_access] my research > Sorry if people receive this twice I think i only send it to the book > discussion list. > > Hi, > > I have been silent in many of the ongoing discussions mainly because I > was too busy with teaching / organizing our new game engineering > curriculum. I teach computer graphics this semester which is a lot of > work but so much fun, for their final projects almost every group is > creating a game and I asked them to consider creating a one switch > interface to their game, I'm curious if something cool rolls out. I > only teach one course in my second semester so I finally hope to do > some research. > > Just a quick update of what I'm working on: > > - Interaction design patterns: I've updated my site on interaction > design patterns for accessibility (or also called accessibility > patterns). I put it in a wiki which was quickly spammed by German > watch sellers (can you believe that?). I'll work on some verification > mechanism to prevent spam. If you know some patterns that should be > listed here or existing adjusted drop me a line. owyeah the address: > http://accessibility.eelke.com > > - I started developing a mod (dubbed adaptive-assist-mod for > halflife2) for half life 2 which will turn it into a one button "rail > shooter" so physically disabled gamers or cognitive disabled gamers > can play it e.g. this mod uses a lot of my assist modes pattern which > I initially developed for usability (e.g. auto aim, auto face enemy, > auto reload, auto hide/dodge, and to some extent auto move if i can > get it working with the way points in HL2 maps). Its still very > experimental but for me its a nice experiment to see what would be > required make it one button accessible. If accessibility spans the > spectrum between 1 button and fully controllable I'm sure some new > accessibility/usability solutions might pop up that will benefit any > player. > > I hope to finish this mod in the 5 week winter break that will come up > in 3 weeks from now). I'm hoping I can show a demo at the > accessibility arcade at GDC. I am kind of motivated by the success of > Reid's closed captioning mod. Don't tell game designers what to do but > show them how it can be done. Some hard data about implementation > costs will also more easily convince them. Especially in these times > where game sales are the key to survival and developers need to expand > their markets. > > - Research proposal: I was hoping that at the next msn/phone/skype > meeting can we discuss some ideas for a joint NSF research proposal? > I've been talking to some people here that work in web accessibility > and they were very positive about funding possibilities in this area. > IGT (one of the biggest slot machine manufacturers in the world & the > company that pays for my research) are also very positive about > accessibility features on slot machines (some of their slot machines > have up and down buttons for lowering the machine so people in > wheelchairs can gamble to, they're even considering some "magnifying" > options for their tft based slot machines (the majority of gamblers > are people aged 50 and up). I'll leave in the middle whether people > should gamble at all. But I agree that everyone should have equal > access to paying tax on stupidity. ;-) > > Anyway I was hoping we could come up with some sort of joint proposal > that allows us to do research in gaming and accessibility. Writing > proposals takes an enormous amount of time and I think with regard to > game accessibility research we have arrived at a point where "the word > is out" and many people have good ideas for making games more > accessible that need to be explored further. For example if I finish > my mod for half life 2 I'd like to develop a mod for other genres of > games e.g. RTS (age of empires 3) which will help develop new patterns > & increase our accessibility/usability solutions knowledge base. I'm > going to hire graduate assistants to help me out. > > Getting funding is also important as it "justifies" our research & can > increase the visibility of our research. > > I was hoping that we could come up with some proposal between now and > 6 months from now. Let me know what you think of this / and if you'd > like to cooperate I'm a newbie with regard to writing NSF proposals > but i'm gonna dive into it very soon. > > ~Eelke > > ps there is no games workshop on CHI 2007 this year (too bad because > last year's workshop was fun). But I saw this workshop which is kind > of related to games and accessibility (I don't know any one of the > organizing committees) http://www.vocal-input.org/ > > ps2 sorry for the long email (i hate reading long emails myself but 1 > long is better than 10 short ones i guess.). > > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of Computer Science & Engineering/171 > University of Nevada Reno, Nevada 89557 > Game Quality usability|accessibility.eelke.com > ---------------------------------------------------------------------------- > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of Computer Science & Engineering/171 > University of Nevada Reno, Nevada 89557 > Game Quality usability|accessibility.eelke.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas at pininteractive.com Tue Dec 5 11:42:33 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 05 Dec 2006 17:42:33 +0100 Subject: [games_access] =?iso-8859-1?q?Jeff_Han_=22Interface-free=22_touch?= =?iso-8859-1?q?-driven_computer_=09screen?= In-Reply-To: <006101c7186b$140f41e0$0202a8c0@OneSwitch> References: <006101c7186b$140f41e0$0202a8c0@OneSwitch> Message-ID: yeah that is really cool, as long as you're not sight disabled - the onscreen keyboard has no tactile feedback. Of course you can use speech control, but keyboard is still needed if you don't find speech to be enough for input /Thomas IGDA Games Accessibility SIG Mailing List writes: [ http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han&flashEnabled=1 ] >http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han&flashEnabled;=1 > > >Jeff Han > > >Jeff Han is a research scientist for New York University's [ http://www.cims.nyu.edu/ ]Courant Institute of Mathematical Sciences. Here, he demonstrates?for the first time publicly?his intuitive, "interface-free," [ http://mrl.nyu.edu/~jhan/ftirtouch/ ]touch-driven computer screen, which can be manipulated intuitively with the fingertips, and responds to varying levels of pressure. (Recorded February 2006 in Monterey, CA. Duration: 09:32) > > > _______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Dec 5 11:42:33 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 05 Dec 2006 17:42:33 +0100 Subject: [games_access] =?iso-8859-1?q?Jeff_Han_=22Interface-free=22_touch?= =?iso-8859-1?q?-driven_computer_=09screen?= In-Reply-To: <006101c7186b$140f41e0$0202a8c0@OneSwitch> References: <006101c7186b$140f41e0$0202a8c0@OneSwitch> Message-ID: yeah that is really cool, as long as you're not sight disabled - the onscreen keyboard has no tactile feedback. Of course you can use speech control, but keyboard is still needed if you don't find speech to be enough for input /Thomas IGDA Games Accessibility SIG Mailing List writes: [ http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han&flashEnabled=1 ] >http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han&flashEnabled;=1 > > >Jeff Han > > >Jeff Han is a research scientist for New York University's [ http://www.cims.nyu.edu/ ]Courant Institute of Mathematical Sciences. Here, he demonstrates?for the first time publicly?his intuitive, "interface-free," [ http://mrl.nyu.edu/~jhan/ftirtouch/ ]touch-driven computer screen, which can be manipulated intuitively with the fingertips, and responds to varying levels of pressure. (Recorded February 2006 in Monterey, CA. Duration: 09:32) > > > _______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Dec 6 19:23:45 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 6 Dec 2006 18:23:45 -0600 Subject: [games_access] DonationCoder Game Accessibility Contest ends 12/22 In-Reply-To: References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <,> <002901c716ef$5307e690$6402a8c0@Delletje> Message-ID: Hi, Just a reminder that the DonationCoder accessible gaming contest ends on 12/22 and there are lots of valuable prizes including Macromedia/Adobe studio, Flash, sound libraries, the chance to work WITH your own personal sound effects composer on your next game, free passes to the Game Developers Conference (gdconf.com), Audio Proceedings from past Game Developers Conferences, Digital versions of Game Developers Magazine, game design books and much more! So spread the news!!! And enter your own games!! And encourage the winners of the RetroRemakes contest to enter this one too!! And enter your student's games!! If you have questions, please email Jesse Reichler at reichler at uiuc.edu -- I'm out of email contact for the next few days so Jesse (who is not on this list) can answer your questions in the meantime. He's also the one to beg for an extension from if you need it. :) Thanks! Michelle From hinn at uiuc.edu Wed Dec 6 19:53:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 6 Dec 2006 18:53:41 -0600 Subject: [games_access] NPR Interview on Game Accessibility In-Reply-To: References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <,> <002901c716ef$5307e690$6402a8c0@Delletje> Message-ID: Hi everyone, I just talked with a reporter for NPR (national public radio) who is especially interested in running a story about developers who make games for the blind as well as blind gamers. She's especially interested in talking in person to any of you in the San Francisco area. After talking with me she's also thinking about expanding her article to include disabilities in general so if you are in the Bay Area, send her an email and let her know what kinds of games you develop. If you are interested in sharing your experiences with her, even if it's over the phone or email if you are not in the Bay Area, here's her email info: Amy Standen astanden at well.com Thanks everyone! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Dec 6 20:16:42 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 7 Dec 2006 02:16:42 +0100 Subject: [games_access] NPR Interview on Game Accessibility References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <, ><002901c716ef$5307e690$6402a8c0@Delletje> Message-ID: <003001c7199d$5afd5460$6402a8c0@Delletje> NPR Interview on Game AccessibilityYeah, I received an email from her personally as well... ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, December 07, 2006 1:53 AM Subject: [games_access] NPR Interview on Game Accessibility Hi everyone, I just talked with a reporter for NPR (national public radio) who is especially interested in running a story about developers who make games for the blind as well as blind gamers. She's especially interested in talking in person to any of you in the San Francisco area. After talking with me she's also thinking about expanding her article to include disabilities in general so if you are in the Bay Area, send her an email and let her know what kinds of games you develop. If you are interested in sharing your experiences with her, even if it's over the phone or email if you are not in the Bay Area, here's her email info: Amy Standen astanden at well.com Thanks everyone! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Dec 6 20:37:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 6 Dec 2006 19:37:01 -0600 Subject: [games_access] NPR Interview on Game Accessibility In-Reply-To: <003001c7199d$5afd5460$6402a8c0@Delletje> References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <, ><002901c716ef$5307e690$6402a8c0@Delletje> <003001c7199d$5afd5460$6402a8c0@Delletje> Message-ID: I just emailed your address to her because she said something had happened and her email bounced or didn't get to you -- something like that. I just got off the phone with her. >Yeah, I received an email from her personally as well... > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, December 07, 2006 1:53 AM >Subject: [games_access] NPR Interview on Game Accessibility > >Hi everyone, > >I just talked with a reporter for NPR (national public radio) who is >especially interested in running a story about developers who make >games for the blind as well as blind gamers. She's especially >interested in talking in person to any of you in the San Francisco >area. After talking with me she's also thinking about expanding her >article to include disabilities in general so if you are in the Bay >Area, send her an email and let her know what kinds of games you >develop. > >If you are interested in sharing your experiences with her, even if >it's over the phone or email if you are not in the Bay Area, here's >her email info: > >Amy Standen >astanden at well.com > >Thanks everyone! >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Dec 7 04:27:04 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 7 Dec 2006 09:27:04 -0000 Subject: [games_access] DonationCoder Game Accessibility Contest ends 12/22 References: <001101c716d8$48ed80a0$0202a8c0@OneSwitch> <, ><002901c716ef$5307e690$6402a8c0@Delletje> Message-ID: <07f001c719e1$dbfaef20$0202a8c0@OneSwitch> Posted it here: http://www.retroremakes.com/forum2/forumdisplay.php?f=84&order=desc Looking forward to playing the results! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, December 07, 2006 12:23 AM Subject: [games_access] DonationCoder Game Accessibility Contest ends 12/22 > Hi, > > Just a reminder that the DonationCoder accessible gaming contest ends > on 12/22 and there are lots of valuable prizes including > Macromedia/Adobe studio, Flash, sound libraries, the chance to work > WITH your own personal sound effects composer on your next game, free > passes to the Game Developers Conference (gdconf.com), Audio > Proceedings from past Game Developers Conferences, Digital versions > of Game Developers Magazine, game design books and much more! > > So spread the news!!! And enter your own games!! And encourage the > winners of the RetroRemakes contest to enter this one too!! And enter > your student's games!! > > If you have questions, please email Jesse Reichler at > reichler at uiuc.edu -- I'm out of email contact for the next few days > so Jesse (who is not on this list) can answer your questions in the > meantime. He's also the one to beg for an extension from if you need > it. :) > > Thanks! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Thu Dec 7 05:55:03 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 7 Dec 2006 10:55:03 -0000 Subject: [games_access] Child's Play Charity Message-ID: <089601c719ee$2770c040$0202a8c0@OneSwitch> Accessible gaming supporters Retro Blast are heading a drive to support the Child's Play Charity. http://www.retroblast.com/newsitem.php?cid=3290 http://childsplaycharity.com/ Seems like a good thing - and nice to see the amount of big name sponsors supporting it. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Thu Dec 7 09:25:13 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Thu, 7 Dec 2006 16:25:13 +0200 Subject: [games_access] New Gamasutra Article related to game accessibility In-Reply-To: <089601c719ee$2770c040$0202a8c0@OneSwitch> Message-ID: <20061207142515.BDD1A8E40FC@mailhost.ics.forth.gr> Hello everybody! My second Gamasutra feature article related to game accessibility has just been published. I wrote it in cooperation with my colleague Anthony Savidis and it is entitled "Unified Design of Universally Accessible Games (Say What?)" http://www.gamasutra.com/features/20061207/grammenos_01.shtml Cheers, Dimitris From arthit73 at cablespeed.com Thu Dec 7 12:25:41 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 7 Dec 2006 12:25:41 -0500 Subject: [games_access] ] arriving Saturday GDC conference. Why? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkaCEA Message-ID: <00cf01c71a24$b9e27780$6701a8c0@Inspiron> Was curious those of you who are going to GDC conference for our special interest group arriving on Saturday, March 3 not sure if I can afford to get there that early can you let me know what the plan is that it's crucial for me either as one of the judges on Saturday or can I arrive on Sunday? Thanks. When are we starting to put together our guides for the guideline designers to follow designing accessible games? I think those volunteering would need that soon. Thanks. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, December 06, 2006 7:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: [SPAM][games_access] NPR Interview on Game Accessibility Hi everyone, I just talked with a reporter for NPR (national public radio) who is especially interested in running a story about developers who make games for the blind as well as blind gamers. She's especially interested in talking in person to any of you in the San Francisco area. After talking with me she's also thinking about expanding her article to include disabilities in general so if you are in the Bay Area, send her an email and let her know what kinds of games you develop. If you are interested in sharing your experiences with her, even if it's over the phone or email if you are not in the Bay Area, here's her email info: Amy Standen astanden at well.com Thanks everyone! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Dec 7 12:46:47 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 7 Dec 2006 18:46:47 +0100 Subject: [games_access] XBOX360 gesture recognition References: <00cf01c71a24$b9e27780$6701a8c0@Inspiron> Message-ID: <003601c71a27$aad71ea0$6402a8c0@Delletje> NPR Interview on Game AccessibilityI've been too busy to be able to reply all of the posts this past week (but I'm reading them all, Barrie, Dimitris, Michelle!). Will do so later! Anyway, just encountered this, anyone know anything about it? http://www.youtube.com/watch?v=Pr85EsHCz1g -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Dec 7 17:04:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 7 Dec 2006 22:04:02 -0000 Subject: [games_access] XBOX360 gesture recognition References: <00cf01c71a24$b9e27780$6701a8c0@Inspiron> <003601c71a27$aad71ea0$6402a8c0@Delletje> Message-ID: <0a6201c71a4b$9cbc6450$0202a8c0@OneSwitch> NPR Interview on Game AccessibilityPretty natty stuff from GestureTek (although Myron Krueger was doing it decades earlier). http://www.gesturetek.com/videos/irex_video.wmv http://www.gesturetek.com/irex/introduction.php ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, December 07, 2006 5:46 PM Subject: [games_access] XBOX360 gesture recognition I've been too busy to be able to reply all of the posts this past week (but I'm reading them all, Barrie, Dimitris, Michelle!). Will do so later! Anyway, just encountered this, anyone know anything about it? http://www.youtube.com/watch?v=Pr85EsHCz1g ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Dec 7 17:12:22 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 7 Dec 2006 22:12:22 -0000 Subject: [games_access] GestureTek Message-ID: <0a6901c71a4c$c6fb8ec0$0202a8c0@OneSwitch> http://www.richterscale.org/index.php/weblog_articles/alternative_input_devices_at_e3/ "GestureTek My kids enjoy the EyeToy on the Sony PS2, and were overjoyed when I told them that there would be a similar piece of hardware coming from Microsoft at the end of the year. That's the Xbox Live Vision Camera. While no doubt there will be EyeToy-like games for the new Xbox camera, one thing that Microsoft has done differently is to license APIs and software from Canadian company GestureTek. GestureTek's technology will enable the Xbox 360's forthcoming Xbox Live Vision camera to perform a wide range of functions including face tracking, as demonstrated here by Francis MacDougall, co-founder of GestureTek. Those APIs allow a camera embedded or attached to a device to be used as an alternate input device, detecting motion and location of objects as a form of input. In addition to the well-known hand-waving form of camera input, however, the GestureTek technology includes both face tracking (see photo above), as well as delta motion detection. For the latter, I was given a demonstration in which the camera in a camera phone could be used as the basis for a joystick for a mobile game. Simply tilting the phone in any direction would cause appropriate input and motion in the game, and it was all done detecting direction of tilt optically via the camera. More interesting was the suggestion that Microsoft was considering using the face-tracking technology as an input in games like "Halo 3," but in subtle ways, such as tracking a player's face to see if the player was trying to peek around a corner to see what might be there (and if you ever play FPS games, you will know that they require a certain amount of body English) and then simulating that action in the game. I am certainly looking forward to this and other innovative uses of visual input technology (www.gesturetek.com)." -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Dec 8 16:21:13 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 8 Dec 2006 21:21:13 -0000 Subject: [games_access] Accessibility Problem: Getting Trapped References: <003401c70be0$ffe5d260$6400a8c0@IBMPITARU> Message-ID: <001001c71b22$d03cec00$0202a8c0@OneSwitch> Re: [games_access] hotel reservations GDC 2007Hi Amit, Sorry for the delay in getting back to you. Your quitting technique sounds good to me. I may just use something like that for a project I'm working on. Thanks! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, November 19, 2006 1:45 PM Subject: Re: [games_access] Accessibility Problem: Getting Trapped Hi Berrie, I've had a similar problem with the kids at the school I work with. Even when the games are accessible during play, it still leaves the issue of initially setting it up and then quitting. I'm sure the programmer are coming up with great solutions. I can't wait to see the games! I think this competition will yield amazing and original new solutions for us to learn from. In case it helps, here's a version of an enhanced 'quit' button that I use: 1. The basics: A white circle with a black 'X' button on the top-right. It's small enough not to be annoying on the screen, and also grows by 20%-40% (depends on the game settings) as the cursor approaches its periphery, or goes all the way to the anywhere on either the left or top regions of the screen (10 pixel border). The letter 'Q' also activates it. Those who can use pointing devices usually like it. 2. Those who use switch devices can't afford to 'waste' a switch on a 'Q' button. But I usually insist that they have an extra button for reaching the settings menu, which also automatically pauses the game. I then add the quit button into the menu. But if it's not possible to add an extra switch button, I set up a scheme where you have to hold one of the existing switch buttons for 3 seconds, and then the menu pops up upon the button's release. But this feature can be annoying until getting used to, so it's only good as a last resort. Also, some kids can't control their release motion off the switch so the menu can be accidentally triggered, but I found it to work well for most. Once in the menu, you can return to the game with just one click-operation - in case it was trigged by mistake. The menu is scannable (as is the rest of the game), so the 'quit' feature also works for one-switch operations. It takes an afternoon for a decent programmer to set this up, and it works well for most of the kids I checked it with (about one hundred), so I think it's worth the effort. I hope this helps a bit, Amit ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, November 19, 2006 5:40 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Accessibility Problem: Getting Trapped Reviewing the Retro Remakes games (on 46 out of 76) I'm finding a common problem with games with quitting. If they don't allow you to quit from the main menu, with the controls designed to play the game, you can end up trapped in the game, reliant on another person to come over and press the ESCAPE key for you. Imagine a gamer able to use the equivalent of an old Atari 2600 Joystick (up, down, left, right, fire), but not able to access the keyboard, imagine a head-tracker user reliant on dwell clicking. An on-screen QUIT option is all that's needed - and yet it seems an obvious thing that is easily overlooked. Similarly, if games are to feature "super easy" / walkthrough options (and I think they should where appropriate), then you've also got ot have a way to quit, or again you'll be trapped within the game for good. Possible solutions? Breaks between levels/lost lives where you can exit in some way - hot-spots on screen allowing you to access menus/quit. Guess this will become more of an issue with consoles, if they are intended to be home-entertainment hubs, with games stored on hard-disks / remotely. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 17, 2006 8:32 PM Subject: Re: [games_access] hotel reservations GDC 2007 > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Dec 9 13:18:10 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 9 Dec 2006 18:18:10 -0000 Subject: [games_access] "The disabled and the Wii - an open letter to Nintendo" Message-ID: <012301c71bbe$62cb8630$0202a8c0@OneSwitch> Are Kotaku trying to redeem theirselves? http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php Some of the comments from their readership are great - and predictably some are from turds. However, good to see this sort of thing in Kotaku. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Dec 9 15:56:02 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 9 Dec 2006 15:56:02 -0500 Subject: [games_access] "The disabled and the Wii - an open letter toNintendo" In-Reply-To: <012301c71bbe$62cb8630$0202a8c0@OneSwitch> Message-ID: <008201c71bd4$71202fe0$6701a8c0@Inspiron> It was great to read this letter and the comments some people suggested Nintendo created a controller in the past with sipping and puffing but I don't think so haven't heard of the doing the anyway others say can't please everyone and one person even mentioned something about, how can you expect to do something in the game world if you can't even do it in the real world which is the point to do it in a game world because you can't do it in the real world. The whole world needs a wake-up call and I can't wait until one of these days some of us get that huge opportunity to speak to the world where everyone is, for example widely aware of recycling the need for reducing greenhouse effect I think it will take that awareness for people to know when they say things like that it's a no-brainer to the rest of the world foot in mouth thing. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, December 09, 2006 1:18 PM To: IGDA GA mailing list Subject: [games_access] "The disabled and the Wii - an open letter toNintendo" Are Kotaku trying to redeem theirselves? http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to- nintendo-216826.php Some of the comments from their readership are great - and predictably some are from turds. However, good to see this sort of thing in Kotaku. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Dec 9 16:31:46 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 9 Dec 2006 21:31:46 -0000 Subject: [games_access] "The disabled and the Wii - an open lettertoNintendo" References: <008201c71bd4$71202fe0$6701a8c0@Inspiron> Message-ID: <016301c71bd9$6e087650$0202a8c0@OneSwitch> I must admit, some of the comments people left after the main letter made me want to slap them into seeing sense. So frustrating when people take such a selfish attitude. As regards the old accessible Nintendo controller, it did exist (in very small numbers). It was called the "NES Hands Free", and was controlled via a chin guided joystick and a sip/puff switch. More on it here: http://www.oneswitch.org.uk/2/pioneers.htm http://www.nesplayer.com/database/accessories/neshandsfreecontroller.htm http://play.tm/story/7943 Name: NES Hands Free Controller Company: Nintendo Console: NES Year: 1989 Price: $120 standalone kit or $179 including the console and a game. Nintendo's philosophy has always been that its games should be available to everyone, not just children and spotty teenagers - or as the case was in 1989, not just to able bodied individuals either. The NES Hands Free Controller consisted of a back-to-front backpack-type device that strapped onto the front of the player and was compatible with all of the console's games (multiplayer an' all) except those that required the NES' light gun or zapper. The directional pad was replaced by a chunky joystick that could be manipulated by the player's chin whilst the functions of the 'A' and 'B' buttons were carried out by softly 'sipping' or 'puffing' from and into a bendy tube that stuck out from the top of the chunky piece of kit. Meanwhile, the 'Select' and 'Start' buttons could be activated by sipping or puffing more forcefully. In addition, two dials on the front of the unit enabled the sensitivity of the breath inputs to be tinkered as well as switching around the sipping or puffing functions. The Hands Free Controller was a non-profit device sold directly through Nintendo's Customer Care line and made available in three sizes. Due to its target audience it was distributed in limited numbers, but the idea behind it was certainly both heartfelt and novel. ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, December 09, 2006 8:56 PM Subject: Re: [games_access] "The disabled and the Wii - an open lettertoNintendo" It was great to read this letter and the comments some people suggested Nintendo created a controller in the past with sipping and puffing but I don't think so haven't heard of the doing the anyway others say can't please everyone and one person even mentioned something about, how can you expect to do something in the game world if you can't even do it in the real world which is the point to do it in a game world because you can't do it in the real world. The whole world needs a wake-up call and I can't wait until one of these days some of us get that huge opportunity to speak to the world where everyone is, for example widely aware of recycling the need for reducing greenhouse effect I think it will take that awareness for people to know when they say things like that it's a no-brainer to the rest of the world foot in mouth thing. Robert www.RobertFlorio.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, December 09, 2006 1:18 PM To: IGDA GA mailing list Subject: [games_access] "The disabled and the Wii - an open letter toNintendo" Are Kotaku trying to redeem theirselves? http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php Some of the comments from their readership are great - and predictably some are from turds. However, good to see this sort of thing in Kotaku. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Sat Dec 9 23:23:07 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Sat, 9 Dec 2006 20:23:07 -0800 Subject: [games_access] "The disabled and the Wii - an open lettertoNintendo" In-Reply-To: <016301c71bd9$6e087650$0202a8c0@OneSwitch> References: <008201c71bd4$71202fe0$6701a8c0@Inspiron> <016301c71bd9$6e087650$0202a8c0@OneSwitch> Message-ID: Here's an idea for a more accessible Wiimote device. Instead of holding a Wiimote, I think wearing a motion sensored hat, or a halo to keep it lightweight on your head could be helpful. It could have a microphone and sip/puff straws attached. The game could have an option to take input from a head worn or hand held Wiimote. About the comments, some sure were infuriating. More so because I've heard developers say those same things, such as thinking adding accessibility features will hurt the game. -Reid On 12/9/06, Barrie Ellis wrote: > > > I must admit, some of the comments people left after the main letter made me > want to slap them into seeing sense. So frustrating when people take such a > selfish attitude. > > As regards the old accessible Nintendo controller, it did exist (in very > small numbers). It was called the "NES Hands Free", and was controlled via a > chin guided joystick and a sip/puff switch. More on it here: > > http://www.oneswitch.org.uk/2/pioneers.htm > http://www.nesplayer.com/database/accessories/neshandsfreecontroller.htm > http://play.tm/story/7943 > > > Name: NES Hands Free Controller > Company: Nintendo > Console: NES > Year: 1989 > > Price: $120 standalone kit or $179 including the console and a game. > Nintendo's philosophy has always been that its games should be available to > everyone, not just children and spotty teenagers - or as the case was in > 1989, not just to able bodied individuals either. > > The NES Hands Free Controller consisted of a back-to-front backpack-type > device that strapped onto the front of the player and was compatible with > all of the console's games (multiplayer an' all) except those that required > the NES' light gun or zapper. The directional pad was replaced by a chunky > joystick that could be manipulated by the player's chin whilst the functions > of the 'A' and 'B' buttons were carried out by softly 'sipping' or 'puffing' > from and into a bendy tube that stuck out from the top of the chunky piece > of kit. Meanwhile, the 'Select' and 'Start' buttons could be activated by > sipping or puffing more forcefully. In addition, two dials on the front of > the unit enabled the sensitivity of the breath inputs to be tinkered as well > as switching around the sipping or puffing functions. > The Hands Free Controller was a non-profit device sold directly through > Nintendo's Customer Care line and made available in three sizes. Due to its > target audience it was distributed in limited numbers, but the idea behind > it was certainly both heartfelt and novel. > > > > > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Saturday, December 09, 2006 8:56 PM > Subject: Re: [games_access] "The disabled and the Wii - an open > lettertoNintendo" > > > It was great to read this letter and the comments some people suggested > Nintendo created a controller in the past with sipping and puffing but I > don't think so haven't heard of the doing the anyway others say can't please > everyone and one person even mentioned something about, how can you expect > to do something in the game world if you can't even do it in the real world > which is the point to do it in a game world because you can't do it in the > real world. The whole world needs a wake-up call and I can't wait until one > of these days some of us get that huge opportunity to speak to the world > where everyone is, for example widely aware of recycling the need for > reducing greenhouse effect I think it will take that awareness for people to > know when they say things like that it's a no-brainer to the rest of the > world foot in mouth thing. > > Robert > www.RobertFlorio.com > > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Saturday, December 09, 2006 1:18 PM > To: IGDA GA mailing list > Subject: [games_access] "The disabled and the Wii - an open letter > toNintendo" > > Are Kotaku trying to redeem theirselves? > > http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php > > > Some of the comments from their readership are great - and predictably some > are from turds. However, good to see this sort of thing in Kotaku. > > Barrie > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Sun Dec 10 02:49:01 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 10 Dec 2006 07:49:01 -0000 Subject: [games_access] "The disabled and the Wii - an openlettertoNintendo" References: <008201c71bd4$71202fe0$6701a8c0@Inspiron><016301c71bd9$6e087650$0202a8c0@OneSwitch> Message-ID: <006801c71c2f$a83191d0$0202a8c0@OneSwitch> I'd like to see a wireless standard for controllers across the board in the future, so specialised controllers will be more interchangable... One day. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, December 10, 2006 4:23 AM Subject: Re: [games_access] "The disabled and the Wii - an openlettertoNintendo" > Here's an idea for a more accessible Wiimote device. Instead of > holding a Wiimote, I think wearing a motion sensored hat, or a halo to > keep it lightweight on your head could be helpful. It could have a > microphone and sip/puff straws attached. The game could have an option > to take input from a head worn or hand held Wiimote. > > About the comments, some sure were infuriating. More so because I've > heard developers say those same things, such as thinking adding > accessibility features will hurt the game. > > -Reid > > On 12/9/06, Barrie Ellis wrote: >> >> >> I must admit, some of the comments people left after the main letter made >> me >> want to slap them into seeing sense. So frustrating when people take such >> a >> selfish attitude. >> >> As regards the old accessible Nintendo controller, it did exist (in very >> small numbers). It was called the "NES Hands Free", and was controlled >> via a >> chin guided joystick and a sip/puff switch. More on it here: >> >> http://www.oneswitch.org.uk/2/pioneers.htm >> http://www.nesplayer.com/database/accessories/neshandsfreecontroller.htm >> http://play.tm/story/7943 >> >> >> Name: NES Hands Free Controller >> Company: Nintendo >> Console: NES >> Year: 1989 >> >> Price: $120 standalone kit or $179 including the console and a game. >> Nintendo's philosophy has always been that its games should be available >> to >> everyone, not just children and spotty teenagers - or as the case was in >> 1989, not just to able bodied individuals either. >> >> The NES Hands Free Controller consisted of a back-to-front backpack-type >> device that strapped onto the front of the player and was compatible with >> all of the console's games (multiplayer an' all) except those that >> required >> the NES' light gun or zapper. The directional pad was replaced by a >> chunky >> joystick that could be manipulated by the player's chin whilst the >> functions >> of the 'A' and 'B' buttons were carried out by softly 'sipping' or >> 'puffing' >> from and into a bendy tube that stuck out from the top of the chunky >> piece >> of kit. Meanwhile, the 'Select' and 'Start' buttons could be activated by >> sipping or puffing more forcefully. In addition, two dials on the front >> of >> the unit enabled the sensitivity of the breath inputs to be tinkered as >> well >> as switching around the sipping or puffing functions. >> The Hands Free Controller was a non-profit device sold directly through >> Nintendo's Customer Care line and made available in three sizes. Due to >> its >> target audience it was distributed in limited numbers, but the idea >> behind >> it was certainly both heartfelt and novel. >> >> >> >> >> >> ----- Original Message ----- >> From: Robert Florio >> To: 'IGDA Games Accessibility SIG Mailing List' >> Sent: Saturday, December 09, 2006 8:56 PM >> Subject: Re: [games_access] "The disabled and the Wii - an open >> lettertoNintendo" >> >> >> It was great to read this letter and the comments some people suggested >> Nintendo created a controller in the past with sipping and puffing but I >> don't think so haven't heard of the doing the anyway others say can't >> please >> everyone and one person even mentioned something about, how can you >> expect >> to do something in the game world if you can't even do it in the real >> world >> which is the point to do it in a game world because you can't do it in >> the >> real world. The whole world needs a wake-up call and I can't wait until >> one >> of these days some of us get that huge opportunity to speak to the world >> where everyone is, for example widely aware of recycling the need for >> reducing greenhouse effect I think it will take that awareness for people >> to >> know when they say things like that it's a no-brainer to the rest of the >> world foot in mouth thing. >> >> Robert >> www.RobertFlorio.com >> >> >> >> >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] >> On Behalf Of Barrie Ellis >> Sent: Saturday, December 09, 2006 1:18 PM >> To: IGDA GA mailing list >> Subject: [games_access] "The disabled and the Wii - an open letter >> toNintendo" >> >> Are Kotaku trying to redeem theirselves? >> >> http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php >> >> >> Some of the comments from their readership are great - and predictably >> some >> are from turds. However, good to see this sort of thing in Kotaku. >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas.roome at student.utdallas.edu Mon Dec 11 15:55:34 2006 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Mon, 11 Dec 2006 14:55:34 -0600 Subject: [games_access] "The disabled and the Wii - an openlettertoNintendo" References: <008201c71bd4$71202fe0$6701a8c0@Inspiron> <016301c71bd9$6e087650$0202a8c0@OneSwitch> Message-ID: I would like to tied these people hands together and put the controller in front of them with there favor game waiting to be play. Let see how they do using another part of there body to work the controller! ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Barrie Ellis Sent: Sat 12/9/2006 3:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] "The disabled and the Wii - an openlettertoNintendo" I must admit, some of the comments people left after the main letter made me want to slap them into seeing sense. So frustrating when people take such a selfish attitude. As regards the old accessible Nintendo controller, it did exist (in very small numbers). It was called the "NES Hands Free", and was controlled via a chin guided joystick and a sip/puff switch. More on it here: http://www.oneswitch.org.uk/2/pioneers.htm http://www.nesplayer.com/database/accessories/neshandsfreecontroller.htm http://play.tm/story/7943 Name: NES Hands Free Controller Company: Nintendo Console: NES Year: 1989 Price: $120 standalone kit or $179 including the console and a game. Nintendo's philosophy has always been that its games should be available to everyone, not just children and spotty teenagers - or as the case was in 1989, not just to able bodied individuals either. The NES Hands Free Controller consisted of a back-to-front backpack-type device that strapped onto the front of the player and was compatible with all of the console's games (multiplayer an' all) except those that required the NES' light gun or zapper. The directional pad was replaced by a chunky joystick that could be manipulated by the player's chin whilst the functions of the 'A' and 'B' buttons were carried out by softly 'sipping' or 'puffing' from and into a bendy tube that stuck out from the top of the chunky piece of kit. Meanwhile, the 'Select' and 'Start' buttons could be activated by sipping or puffing more forcefully. In addition, two dials on the front of the unit enabled the sensitivity of the breath inputs to be tinkered as well as switching around the sipping or puffing functions. The Hands Free Controller was a non-profit device sold directly through Nintendo's Customer Care line and made available in three sizes. Due to its target audience it was distributed in limited numbers, but the idea behind it was certainly both heartfelt and novel. ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, December 09, 2006 8:56 PM Subject: Re: [games_access] "The disabled and the Wii - an open lettertoNintendo" It was great to read this letter and the comments some people suggested Nintendo created a controller in the past with sipping and puffing but I don't think so haven't heard of the doing the anyway others say can't please everyone and one person even mentioned something about, how can you expect to do something in the game world if you can't even do it in the real world which is the point to do it in a game world because you can't do it in the real world. The whole world needs a wake-up call and I can't wait until one of these days some of us get that huge opportunity to speak to the world where everyone is, for example widely aware of recycling the need for reducing greenhouse effect I think it will take that awareness for people to know when they say things like that it's a no-brainer to the rest of the world foot in mouth thing. Robert www.RobertFlorio.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, December 09, 2006 1:18 PM To: IGDA GA mailing list Subject: [games_access] "The disabled and the Wii - an open letter toNintendo" Are Kotaku trying to redeem theirselves? http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php Some of the comments from their readership are great - and predictably some are from turds. However, good to see this sort of thing in Kotaku. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 8024 bytes Desc: not available URL: From hinn at uiuc.edu Tue Dec 12 13:09:02 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 12 Dec 2006 12:09:02 -0600 Subject: [games_access] ] arriving Saturday GDC conference. Why? In-Reply-To: <00cf01c71a24$b9e27780$6701a8c0@Inspiron> References: <00cf01c71a24$b9e27780$6701a8c0@Inspiron> Message-ID: Hey Robert (and everyone else on the list!!) -- I apologize for the delayed response but I've been out of the country for the last five days. I'll send a full response once I get caught up with the insanity that is my in box! Michelle >Was curious those of you who are going to GDC conference for our >special interest group arriving on Saturday, March 3 not sure if I >can afford to get there that early can you let me know what the plan >is that it's crucial for me either as one of the judges on Saturday >or can I arrive on Sunday? Thanks. > >When are we starting to put together our guides for the guideline >designers to follow designing accessible games? I think those >volunteering would need that soon. > >Thanks. >Robert >www.RobertFlorio.com > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn >Sent: Wednesday, December 06, 2006 7:54 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [SPAM][games_access] NPR Interview on Game Accessibility > >Hi everyone, > >I just talked with a reporter for NPR (national public radio) who is >especially interested in running a story about developers who make >games for the blind as well as blind gamers. She's especially >interested in talking in person to any of you in the San Francisco >area. After talking with me she's also thinking about expanding her >article to include disabilities in general so if you are in the Bay >Area, send her an email and let her know what kinds of games you >develop. > >If you are interested in sharing your experiences with her, even if >it's over the phone or email if you are not in the Bay Area, here's >her email info: > >Amy Standen >astanden at well.com > >Thanks everyone! >Michelle > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Dec 12 13:23:14 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 12 Dec 2006 18:23:14 -0000 Subject: [games_access] Real Pinball Tables made switch accessible Message-ID: <022501c71e1a$976414d0$0202a8c0@OneSwitch> http://www.retroblast.com/newsitem.php?cid=3377 Coolio! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Dec 12 14:00:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 12 Dec 2006 13:00:01 -0600 Subject: [games_access] "The disabled and the Wii - an open letter to Nintendo" In-Reply-To: <012301c71bbe$62cb8630$0202a8c0@OneSwitch> References: <012301c71bbe$62cb8630$0202a8c0@OneSwitch> Message-ID: very interesting! yeah, there's a**sholes as would be predicted...my usual response to that is "well, i guess you are lucky that you will never age and are completely invincible, otherwise you might find yourself in this gamer's situation, which i guess would be ok with you since your comments are basically 'get used to it.'" we should invite the responders to the sig where they can find out more! michelle >Are Kotaku trying to redeem theirselves? > >http://www.kotaku.com/gaming/wii/the-disabled-and-the-wii-an-open-letter-to-nintendo-216826.php > > >Some of the comments from their readership are great - and >predictably some are from turds. However, good to see this sort of >thing in Kotaku. > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Dec 12 15:10:34 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 12 Dec 2006 15:10:34 -0500 Subject: [games_access] gamasutra accessible game article. Great breakdown In-Reply-To: Message-ID: <008301c71e29$9686d660$6601a8c0@RobertFlorio> Check this out it has audiogames.net and one switch games my friends here reference in the article. My friend I met at games for health conference I spoke at in August in Baltimore sent me this link. Great videos you should check it out how to play space invaders with the flicker and movement of people's eye and recognition and great chess universal game design strategies laid out in matrices. Not matrices whatever it's called a lockout structures to view the process of design. This person knows who they're talking about and what they're talking about but I didn't see the name of the person that wrote the article. We should have this person attend our accessibility idle what a opportunity that would be. On a sidenote my friend who referred me I want him to be able to join this list how exactly do I do that again? He is very well-connected and involved with accessibility in some ways I'll have to find out more but he's on my documentary video. http://www.gamasutra.com/features/20061207/grammenos_01.shtml Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Dec 12 15:25:46 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 12 Dec 2006 21:25:46 +0100 Subject: [games_access] gamasutra accessible game article. Great breakdown References: <008301c71e29$9686d660$6601a8c0@RobertFlorio> Message-ID: <001801c71e2b$b4c2a2b0$6402a8c0@Delletje> Re: [games_access] "The disabled and the Wii - an open letHi Robert, If you mean Dimitris and Giannis (from FORTH ICS - Greece) ... they're already in: http://www.game-accessibility.com/index.php?pagefile=partners ;) Giannis you already met at the last GDC and Dimitris will be visiting GDC next year. Both Giannis and Dimitris presented at Develop Brighton too. Or am I missing something here... ? Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, December 12, 2006 9:10 PM Subject: [games_access] gamasutra accessible game article. Great breakdown Check this out it has audiogames.net and one switch games my friends here reference in the article. My friend I met at games for health conference I spoke at in August in Baltimore sent me this link. Great videos you should check it out how to play space invaders with the flicker and movement of people's eye and recognition and great chess universal game design strategies laid out in matrices. Not matrices whatever it's called a lockout structures to view the process of design. This person knows who they're talking about and what they're talking about but I didn't see the name of the person that wrote the article. We should have this person attend our accessibility idle what a opportunity that would be. On a sidenote my friend who referred me I want him to be able to join this list how exactly do I do that again? He is very well-connected and involved with accessibility in some ways I'll have to find out more but he's on my documentary video. http://www.gamasutra.com/features/20061207/grammenos_01.shtml Robert www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Dec 12 17:54:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 12 Dec 2006 23:54:04 +0100 Subject: [games_access] gamasutra accessible game article. Greatbreakdown References: <008301c71e29$9686d660$6601a8c0@RobertFlorio> <001801c71e2b$b4c2a2b0$6402a8c0@Delletje> Message-ID: <002401c71e40$6c321430$6402a8c0@Delletje> Re: [games_access] "The disabled and the Wii - an open letps: if you check the mail from this list posted on december 7th, you'll see Dimitris' email concerning this article. His post was titled "New Gamasutra Article related to game accessibility". ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, December 12, 2006 9:25 PM Subject: Re: [games_access] gamasutra accessible game article. Greatbreakdown Hi Robert, If you mean Dimitris and Giannis (from FORTH ICS - Greece) ... they're already in: http://www.game-accessibility.com/index.php?pagefile=partners ;) Giannis you already met at the last GDC and Dimitris will be visiting GDC next year. Both Giannis and Dimitris presented at Develop Brighton too. Or am I missing something here... ? Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, December 12, 2006 9:10 PM Subject: [games_access] gamasutra accessible game article. Great breakdown Check this out it has audiogames.net and one switch games my friends here reference in the article. My friend I met at games for health conference I spoke at in August in Baltimore sent me this link. Great videos you should check it out how to play space invaders with the flicker and movement of people's eye and recognition and great chess universal game design strategies laid out in matrices. Not matrices whatever it's called a lockout structures to view the process of design. This person knows who they're talking about and what they're talking about but I didn't see the name of the person that wrote the article. We should have this person attend our accessibility idle what a opportunity that would be. On a sidenote my friend who referred me I want him to be able to join this list how exactly do I do that again? He is very well-connected and involved with accessibility in some ways I'll have to find out more but he's on my documentary video. http://www.gamasutra.com/features/20061207/grammenos_01.shtml Robert www.RobertFlorio.com ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Tue Dec 12 23:27:11 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 12 Dec 2006 20:27:11 -0800 Subject: [games_access] US Government says no to helping the blind Message-ID: http://www.cnn.com/2006/LAW/12/12/blind.money/index.html - Administration says changing denominations would be too costly - U.S. district judge ruled last week that uniform money violates law - Government says blind people can use credit or debit cards Wow... that is appalling. I'm going to write my representative a letter (Nancy Pelosi) to make the changes needed. -Reid From barrie.ellis at oneswitch.org.uk Wed Dec 13 13:36:33 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 13 Dec 2006 18:36:33 -0000 Subject: [games_access] U CAN DO - switch adapted Pinball machines Message-ID: <038d01c71ee5$9d622ef0$0202a8c0@OneSwitch> U CAN DO have released a number of switch adapted real pin-ball machines, since 2002. A number of machines have been adapted, and lowered so that they are at wheelchair height. How fantastic! http://www.ucandocentral.com/home.html http://www.ucandocentral.com/images/New_U_CAN_DO_Movie.avi - Great video For an inferior but more affordable alternative, I'd highly recommend "ProPinball Trilogy" for the Dreamcast and Playstation or "Microsoft Pinball" for the PC. Both can be set-up for play with a single-switch if needed. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Dec 13 19:25:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 14 Dec 2006 01:25:28 +0100 Subject: [games_access] Exploring the borders of game accessibility... Message-ID: <004401c71f16$5c6f7b60$6402a8c0@Delletje> Hi, I just read a post on another list concerning 3D games and motion sickness. Here's a quote: "I wonder if any 3D tech folks will ever stop worrying about polygon counts and dynamic texture loading long enough to investigate the motion sickness issue somehow. I have met literally dozens of people who have this problem. Many of them say they would love to play more 3D games, but simply can't stand the activity for longer than a few minutes. Nausea is not really the kind of sensation which encourages repeat plays." I personally have encountered this effect too (the correct term I believe is Simulator Sickness), often with new FPS games (for instance, I really had problems when starting to play Halflife). Anyhow, it made me wonder: I guess that games can have quite a few negative effects on the human body during gameplay: motion sickness (due to simulation of motion without actually moving), RSI (caused by a controller, or simply playing too long), epileptic response due to fast flickering images, etc.. This is just from the top of my head but I guess there are more. When you look at these 'side effects of gaming' from an accessibility point of view, one could claim that there are games out there which have 'accessibility problems' related to the physical abilities of players, even when these players do not even have a (legal) disability. "Avoid flickering images" is a typical web accessibility guideline. When you think of it, this is actually quite funny. It is not that the guideline was developed so that people can finally access a website, is a guideline to avoid making people that visit your website sick (ok, and in that way disabling their ability to stay on your website). Things like motion sickness might very well fall into the field of game accessibility. It's a bit like turning things around: instead of saying "some people can't use a regular controller due to RSI", you *could* also approach it like "you will lose players due to RSI if your game uses repetitive controls of small movements (blahblahblah) for a long time". Or in other words: If there are issues with games that (eventually) affect a gamer in such a way that he/she cannot play the game anymore, are those Game Accessibility issues? I guess this is a seperate field which has not really been established yet, although there is already a lot of practice out there: The Field of Game Safety or The Field of Player Protection (or something) ;) But I guess these kinds of issues will touch/overlap some parts of the Field of Game Accessibility. Has anyone here already thought about this sometime? Is there something in here which is useful for our GA-SIG? Here's THE interesting reading: http://www.loonygames.com/content/1.2/feat/index.php (simulator sickness in games) http://slashdot.org/askslashdot/00/06/02/0337257.shtml (simulator sickness in games) http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC article on physical perils of gaming) http://www.medscape.com/viewarticle/513134 (guidelines to help avoid rare cases of seizures triggered by flickering lights from TV and video games) http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-date/ (errr... read the link!!!) http://www.bivingsreport.com/2006/wii-injury-report/ (Wii injury report) http://www.1up.com/do/feature?cId=3155292 (k... getting more funny now ;) http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html (quote: "in at least one case the makers of Nintendo were successfully sued by a 17-year-old who developed carpal tunnel syndrome") Oh yeah, this is all physical. I'm not going into the mental effects of gaming, which is already a seriously big field. Greets, Richard http://www.audiogamemaker.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Dec 13 20:08:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 14 Dec 2006 01:08:49 -0000 Subject: [games_access] Exploring the borders of game accessibility... References: <004401c71f16$5c6f7b60$6402a8c0@Delletje> Message-ID: <059b01c71f1c$6a3d8330$0202a8c0@OneSwitch> I sympathise completely - I can't touch most FPS as they'll make me feel very ill in about 30 seconds. This is what killed off Virtual Reality (Virtuality etc.) in the late 80's early 90's. Most people hated the motion sickness. But the cure for me tends to be - perfect frame rate and not having brick walls zoom around you inches from your sight. I've almost never been made to feel sick by an Arcade game - which is a bit strange. Maybe they research this better? Barrie www.oneswitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, December 14, 2006 12:25 AM Subject: [games_access] Exploring the borders of game accessibility... Hi, I just read a post on another list concerning 3D games and motion sickness. Here's a quote: "I wonder if any 3D tech folks will ever stop worrying about polygon counts and dynamic texture loading long enough to investigate the motion sickness issue somehow. I have met literally dozens of people who have this problem. Many of them say they would love to play more 3D games, but simply can't stand the activity for longer than a few minutes. Nausea is not really the kind of sensation which encourages repeat plays." I personally have encountered this effect too (the correct term I believe is Simulator Sickness), often with new FPS games (for instance, I really had problems when starting to play Halflife). Anyhow, it made me wonder: I guess that games can have quite a few negative effects on the human body during gameplay: motion sickness (due to simulation of motion without actually moving), RSI (caused by a controller, or simply playing too long), epileptic response due to fast flickering images, etc.. This is just from the top of my head but I guess there are more. When you look at these 'side effects of gaming' from an accessibility point of view, one could claim that there are games out there which have 'accessibility problems' related to the physical abilities of players, even when these players do not even have a (legal) disability. "Avoid flickering images" is a typical web accessibility guideline. When you think of it, this is actually quite funny. It is not that the guideline was developed so that people can finally access a website, is a guideline to avoid making people that visit your website sick (ok, and in that way disabling their ability to stay on your website). Things like motion sickness might very well fall into the field of game accessibility. It's a bit like turning things around: instead of saying "some people can't use a regular controller due to RSI", you *could* also approach it like "you will lose players due to RSI if your game uses repetitive controls of small movements (blahblahblah) for a long time". Or in other words: If there are issues with games that (eventually) affect a gamer in such a way that he/she cannot play the game anymore, are those Game Accessibility issues? I guess this is a seperate field which has not really been established yet, although there is already a lot of practice out there: The Field of Game Safety or The Field of Player Protection (or something) ;) But I guess these kinds of issues will touch/overlap some parts of the Field of Game Accessibility. Has anyone here already thought about this sometime? Is there something in here which is useful for our GA-SIG? Here's THE interesting reading: http://www.loonygames.com/content/1.2/feat/index.php (simulator sickness in games) http://slashdot.org/askslashdot/00/06/02/0337257.shtml (simulator sickness in games) http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC article on physical perils of gaming) http://www.medscape.com/viewarticle/513134 (guidelines to help avoid rare cases of seizures triggered by flickering lights from TV and video games) http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-date/ (errr... read the link!!!) http://www.bivingsreport.com/2006/wii-injury-report/ (Wii injury report) http://www.1up.com/do/feature?cId=3155292 (k... getting more funny now ;) http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html (quote: "in at least one case the makers of Nintendo were successfully sued by a 17-year-old who developed carpal tunnel syndrome") Oh yeah, this is all physical. I'm not going into the mental effects of gaming, which is already a seriously big field. Greets, Richard http://www.audiogamemaker.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Thu Dec 14 11:07:01 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 14 Dec 2006 08:07:01 -0800 Subject: [games_access] Exploring the borders of game accessibility... In-Reply-To: <059b01c71f1c$6a3d8330$0202a8c0@OneSwitch> References: <004401c71f16$5c6f7b60$6402a8c0@Delletje> <059b01c71f1c$6a3d8330$0202a8c0@OneSwitch> Message-ID: Rich, Excellent ideas, I had never thought of this before. I believe that this specific area can be incorporated into our goals of making games more accessible. It makes sense to me and I can't see them as being separate and requiring a different group to tackle. It's also a entry way, a bridge for us to get the attention of developers and the gaming world at large because more of them know someone with FPS motion sickness or even experience it themselves. It's something they can relate to on a greater scale than deafness or paralysis. They will probably be less likely to say things such as, "If you get motion sickness, then maybe you shouldn't play FPS games. They weren't made for YOU! LOLZ." Half-Life and Half-Life 2 I hear most often when people talk about motion sickness. Is it because it's widely popular or is there something about that engine that causes more people to get sick? Someone I worked with once mentioned that with HL2 the weapon and view do not bob up and down as the player moves through the world. There is no sense of actually walking, but more like gliding or flying through the world. This same person who couldn't stand playing HL2 for more than a few minutes before feeling like throwing up is a long time Quake player and has no problems with those FPSs from id Software. Those games do have view and weapon bobbing up and down as one moves through the worlds. I would really like to see someone investigate this further. It might turn out that a standard feature to make FPS's more accessible is to simulate the bobbing motion of the player's view and weapon/items held. -Reid On 12/13/06, Barrie Ellis wrote: > > > I sympathise completely - I can't touch most FPS as they'll make me feel > very ill in about 30 seconds. This is what killed off Virtual Reality > (Virtuality etc.) in the late 80's early 90's. Most people hated the motion > sickness. > > But the cure for me tends to be - perfect frame rate and not having brick > walls zoom around you inches from your sight. I've almost never been made to > feel sick by an Arcade game - which is a bit strange. Maybe they research > this better? > > Barrie > www.oneswitch.org.uk > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Thursday, December 14, 2006 12:25 AM > Subject: [games_access] Exploring the borders of game accessibility... > > > Hi, > > I just read a post on another list concerning 3D games and motion sickness. > Here's a quote: > > "I wonder if any 3D tech folks will ever stop worrying about polygon counts > and dynamic texture loading long enough to investigate the motion sickness > issue somehow. I have met literally dozens of people who have this problem. > Many of them say they would love to play more 3D games, but simply can't > stand the activity for longer than a few minutes. Nausea is not really the > kind of sensation which encourages repeat plays." > > I personally have encountered this effect too (the correct term I believe is > Simulator Sickness), often with new FPS games (for instance, I really had > problems when starting to play Halflife). Anyhow, it made me wonder: > > I guess that games can have quite a few negative effects on the human body > during gameplay: motion sickness (due to simulation of motion without > actually moving), RSI (caused by a controller, or simply playing too long), > epileptic response due to fast flickering images, etc.. This is just from > the top of my head but I guess there are more. > > When you look at these 'side effects of gaming' from an accessibility point > of view, one could claim that there are games out there which have > 'accessibility problems' related to the physical abilities of players, even > when these players do not even have a (legal) disability. "Avoid flickering > images" is a typical web accessibility guideline. When you think of it, this > is actually quite funny. It is not that the guideline was developed so that > people can finally access a website, is a guideline to avoid making people > that visit your website sick (ok, and in that way disabling their ability to > stay on your website). Things like motion sickness might very well fall into > the field of game accessibility. It's a bit like turning things around: > instead of saying "some people can't use a regular controller due to RSI", > you *could* also approach it like "you will lose players due to RSI if your > game uses repetitive controls of small movements (blahblahblah) for a long > time". > > Or in other words: If there are issues with games that (eventually) affect a > gamer in such a way that he/she cannot play the game anymore, are those Game > Accessibility issues? > > I guess this is a seperate field which has not really been established yet, > although there is already a lot of practice out there: The Field of Game > Safety or The Field of Player Protection (or something) ;) But I guess these > kinds of issues will touch/overlap some parts of the Field of Game > Accessibility. Has anyone here already thought about this sometime? Is there > something in here which is useful for our GA-SIG? > > Here's THE interesting reading: > > http://www.loonygames.com/content/1.2/feat/index.php > (simulator sickness in games) > http://slashdot.org/askslashdot/00/06/02/0337257.shtml > (simulator sickness in games) > http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC > article on physical perils of gaming) > http://www.medscape.com/viewarticle/513134 (guidelines to > help avoid rare cases of seizures triggered by flickering lights from TV and > video games) > http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-date/ > (errr... read the link!!!) > http://www.bivingsreport.com/2006/wii-injury-report/ (Wii > injury report) > http://www.1up.com/do/feature?cId=3155292 (k... getting > more funny now ;) > http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html > (quote: "in at least one case the makers of Nintendo were successfully sued > by a 17-year-old who developed carpal tunnel syndrome") > > Oh yeah, this is all physical. I'm not going into the mental effects of > gaming, which is already a seriously big field. > > > Greets, > > Richard > > http://www.audiogamemaker.com > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Thu Dec 14 12:56:03 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 14 Dec 2006 11:56:03 -0600 (CST) Subject: [games_access] Exploring the borders of game accessibility... Message-ID: <20061214115603.AIM21057@expms2.cites.uiuc.edu> I think the issue with motion sickness has to do with several things -- the speed in which your character is moving (40mph sometimes...) and the fact that you are not moving along with the character. When I worked in VR, motion sickness was very, very much an issue and then later on Halo. So your character is moving at a really fast pace and all the sudden the POV flips upside down but you physically did not -- it causes a disconnect. So VR games like those at DisneyQuest in Orlando have movement associated with them (yaw, pitch, etc) so that can help lessen motion sickness for many. I know that there are a TON of studies on motion sickness in VR and in simulators that we could sort through. Michelle ---- Original message ---- >Date: Thu, 14 Dec 2006 08:07:01 -0800 >From: "Reid Kimball" >Subject: Re: [games_access] Exploring the borders of game accessibility... >To: "IGDA Games Accessibility SIG Mailing List" > >Rich, > >Excellent ideas, I had never thought of this before. I believe that >this specific area can be incorporated into our goals of making games >more accessible. It makes sense to me and I can't see them as being >separate and requiring a different group to tackle. It's also a entry >way, a bridge for us to get the attention of developers and the gaming >world at large because more of them know someone with FPS motion >sickness or even experience it themselves. It's something they can >relate to on a greater scale than deafness or paralysis. They will >probably be less likely to say things such as, "If you get motion >sickness, then maybe you shouldn't play FPS games. They weren't made >for YOU! LOLZ." > >Half-Life and Half-Life 2 I hear most often when people talk about >motion sickness. Is it because it's widely popular or is there >something about that engine that causes more people to get sick? >Someone I worked with once mentioned that with HL2 the weapon and view >do not bob up and down as the player moves through the world. There is >no sense of actually walking, but more like gliding or flying through >the world. This same person who couldn't stand playing HL2 for more >than a few minutes before feeling like throwing up is a long time >Quake player and has no problems with those FPSs from id Software. >Those games do have view and weapon bobbing up and down as one moves >through the worlds. > >I would really like to see someone investigate this further. It might >turn out that a standard feature to make FPS's more accessible is to >simulate the bobbing motion of the player's view and weapon/items >held. > >-Reid > >On 12/13/06, Barrie Ellis wrote: >> >> >> I sympathise completely - I can't touch most FPS as they'll make me feel >> very ill in about 30 seconds. This is what killed off Virtual Reality >> (Virtuality etc.) in the late 80's early 90's. Most people hated the motion >> sickness. >> >> But the cure for me tends to be - perfect frame rate and not having brick >> walls zoom around you inches from your sight. I've almost never been made to >> feel sick by an Arcade game - which is a bit strange. Maybe they research >> this better? >> >> Barrie >> www.oneswitch.org.uk >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Thursday, December 14, 2006 12:25 AM >> Subject: [games_access] Exploring the borders of game accessibility... >> >> >> Hi, >> >> I just read a post on another list concerning 3D games and motion sickness. >> Here's a quote: >> >> "I wonder if any 3D tech folks will ever stop worrying about polygon counts >> and dynamic texture loading long enough to investigate the motion sickness >> issue somehow. I have met literally dozens of people who have this problem. >> Many of them say they would love to play more 3D games, but simply can't >> stand the activity for longer than a few minutes. Nausea is not really the >> kind of sensation which encourages repeat plays." >> >> I personally have encountered this effect too (the correct term I believe is >> Simulator Sickness), often with new FPS games (for instance, I really had >> problems when starting to play Halflife). Anyhow, it made me wonder: >> >> I guess that games can have quite a few negative effects on the human body >> during gameplay: motion sickness (due to simulation of motion without >> actually moving), RSI (caused by a controller, or simply playing too long), >> epileptic response due to fast flickering images, etc.. This is just from >> the top of my head but I guess there are more. >> >> When you look at these 'side effects of gaming' from an accessibility point >> of view, one could claim that there are games out there which have >> 'accessibility problems' related to the physical abilities of players, even >> when these players do not even have a (legal) disability. "Avoid flickering >> images" is a typical web accessibility guideline. When you think of it, this >> is actually quite funny. It is not that the guideline was developed so that >> people can finally access a website, is a guideline to avoid making people >> that visit your website sick (ok, and in that way disabling their ability to >> stay on your website). Things like motion sickness might very well fall into >> the field of game accessibility. It's a bit like turning things around: >> instead of saying "some people can't use a regular controller due to RSI", >> you *could* also approach it like "you will lose players due to RSI if your >> game uses repetitive controls of small movements (blahblahblah) for a long >> time". >> >> Or in other words: If there are issues with games that (eventually) affect a >> gamer in such a way that he/she cannot play the game anymore, are those Game >> Accessibility issues? >> >> I guess this is a seperate field which has not really been established yet, >> although there is already a lot of practice out there: The Field of Game >> Safety or The Field of Player Protection (or something) ;) But I guess these >> kinds of issues will touch/overlap some parts of the Field of Game >> Accessibility. Has anyone here already thought about this sometime? Is there >> something in here which is useful for our GA-SIG? >> >> Here's THE interesting reading: >> >> http://www.loonygames.com/content/1.2/feat/index.php >> (simulator sickness in games) >> http://slashdot.org/askslashdot/00/06/02/0337257.shtml >> (simulator sickness in games) >> http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC >> article on physical perils of gaming) >> http://www.medscape.com/viewarticle/513134 (guidelines to >> help avoid rare cases of seizures triggered by flickering lights from TV and >> video games) >> http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-date/ >> (errr... read the link!!!) >> http://www.bivingsreport.com/2006/wii-injury-report/ (Wii >> injury report) >> http://www.1up.com/do/feature?cId=3155292 (k... getting >> more funny now ;) >> http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html >> (quote: "in at least one case the makers of Nintendo were successfully sued >> by a 17-year-old who developed carpal tunnel syndrome") >> >> Oh yeah, this is all physical. I'm not going into the mental effects of >> gaming, which is already a seriously big field. >> >> >> Greets, >> >> Richard >> >> http://www.audiogamemaker.com >> >> ________________________________ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Thu Dec 14 16:55:34 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 14 Dec 2006 16:55:34 -0500 Subject: [games_access] GDC arrived March 3? In-Reply-To: Message-ID: <019901c71fca$9644bad0$6601a8c0@RobertFlorio> Is it imperative that me being one of the judges I must arrive on March 3 or should I arrival of March forth? I already booked my hotel with the Renaissance four or five blocks away. I got upgraded to the concierge level because they didn't have any other handicapped rooms I still got the lower conference rate but it is basically catered with food all day so was wondering if you all wanted to meet there for our rehearsal which would be really cool. Thanks. I guess I'm trying to find out about arriving soon but since I are invoked starting the third of might just do it that way anyway but just wanted to hear from the reason being there the third might be a good one anyway. On another note about my documentary I'm working on it now it's coming along incredibly and I e-mail Jason Della Rocca [jason at igda.org] about getting some people to view it may be at our coffee table session like we had last year maybe I can solicit flyers or get last year's GDC scholars to attend and maybe the new scholars this year to attend I'll see what he says the it's going to be an incredible basically miniature movie. If you can think of any ideas to bring more people to this incredible event great story motivational opportunity to really also get the word out about our calls I think it would be great for everyone there to see it I think there was a flatscreen in that area last year. I'm trying to keep it under one hour I think I can do that. Sincerely. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Thursday, December 14, 2006 11:07 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Exploring the borders of game accessibility... Rich, Excellent ideas, I had never thought of this before. I believe that this specific area can be incorporated into our goals of making games more accessible. It makes sense to me and I can't see them as being separate and requiring a different group to tackle. It's also a entry way, a bridge for us to get the attention of developers and the gaming world at large because more of them know someone with FPS motion sickness or even experience it themselves. It's something they can relate to on a greater scale than deafness or paralysis. They will probably be less likely to say things such as, "If you get motion sickness, then maybe you shouldn't play FPS games. They weren't made for YOU! LOLZ." Half-Life and Half-Life 2 I hear most often when people talk about motion sickness. Is it because it's widely popular or is there something about that engine that causes more people to get sick? Someone I worked with once mentioned that with HL2 the weapon and view do not bob up and down as the player moves through the world. There is no sense of actually walking, but more like gliding or flying through the world. This same person who couldn't stand playing HL2 for more than a few minutes before feeling like throwing up is a long time Quake player and has no problems with those FPSs from id Software. Those games do have view and weapon bobbing up and down as one moves through the worlds. I would really like to see someone investigate this further. It might turn out that a standard feature to make FPS's more accessible is to simulate the bobbing motion of the player's view and weapon/items held. -Reid On 12/13/06, Barrie Ellis wrote: > > > I sympathise completely - I can't touch most FPS as they'll make me feel > very ill in about 30 seconds. This is what killed off Virtual Reality > (Virtuality etc.) in the late 80's early 90's. Most people hated the motion > sickness. > > But the cure for me tends to be - perfect frame rate and not having brick > walls zoom around you inches from your sight. I've almost never been made to > feel sick by an Arcade game - which is a bit strange. Maybe they research > this better? > > Barrie > www.oneswitch.org.uk > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Thursday, December 14, 2006 12:25 AM > Subject: [games_access] Exploring the borders of game accessibility... > > > Hi, > > I just read a post on another list concerning 3D games and motion sickness. > Here's a quote: > > "I wonder if any 3D tech folks will ever stop worrying about polygon counts > and dynamic texture loading long enough to investigate the motion sickness > issue somehow. I have met literally dozens of people who have this problem. > Many of them say they would love to play more 3D games, but simply can't > stand the activity for longer than a few minutes. Nausea is not really the > kind of sensation which encourages repeat plays." > > I personally have encountered this effect too (the correct term I believe is > Simulator Sickness), often with new FPS games (for instance, I really had > problems when starting to play Halflife). Anyhow, it made me wonder: > > I guess that games can have quite a few negative effects on the human body > during gameplay: motion sickness (due to simulation of motion without > actually moving), RSI (caused by a controller, or simply playing too long), > epileptic response due to fast flickering images, etc.. This is just from > the top of my head but I guess there are more. > > When you look at these 'side effects of gaming' from an accessibility point > of view, one could claim that there are games out there which have > 'accessibility problems' related to the physical abilities of players, even > when these players do not even have a (legal) disability. "Avoid flickering > images" is a typical web accessibility guideline. When you think of it, this > is actually quite funny. It is not that the guideline was developed so that > people can finally access a website, is a guideline to avoid making people > that visit your website sick (ok, and in that way disabling their ability to > stay on your website). Things like motion sickness might very well fall into > the field of game accessibility. It's a bit like turning things around: > instead of saying "some people can't use a regular controller due to RSI", > you *could* also approach it like "you will lose players due to RSI if your > game uses repetitive controls of small movements (blahblahblah) for a long > time". > > Or in other words: If there are issues with games that (eventually) affect a > gamer in such a way that he/she cannot play the game anymore, are those Game > Accessibility issues? > > I guess this is a seperate field which has not really been established yet, > although there is already a lot of practice out there: The Field of Game > Safety or The Field of Player Protection (or something) ;) But I guess these > kinds of issues will touch/overlap some parts of the Field of Game > Accessibility. Has anyone here already thought about this sometime? Is there > something in here which is useful for our GA-SIG? > > Here's THE interesting reading: > > http://www.loonygames.com/content/1.2/feat/index.php > (simulator sickness in games) > http://slashdot.org/askslashdot/00/06/02/0337257.shtml > (simulator sickness in games) > http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC > article on physical perils of gaming) > http://www.medscape.com/viewarticle/513134 (guidelines to > help avoid rare cases of seizures triggered by flickering lights from TV and > video games) > http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-dat e/ > (errr... read the link!!!) > http://www.bivingsreport.com/2006/wii-injury-report/ (Wii > injury report) > http://www.1up.com/do/feature?cId=3155292 (k... getting > more funny now ;) > http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html > (quote: "in at least one case the makers of Nintendo were successfully sued > by a 17-year-old who developed carpal tunnel syndrome") > > Oh yeah, this is all physical. I'm not going into the mental effects of > gaming, which is already a seriously big field. > > > Greets, > > Richard > > http://www.audiogamemaker.com > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Dec 14 18:35:57 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 14 Dec 2006 17:35:57 -0600 (CST) Subject: [games_access] GDC arrived March 3? Message-ID: <20061214173557.AIM61660@expms2.cites.uiuc.edu> no, you can arrive the 4th -- the reason for coming early is so that we can make a film of people who were "voted off the island." but if you can't make it until the 4th, that's fine -- the rest of us will prep and you'll just join us when you get there. yeah, i was thinking that we would show your film at the meet and greet coffee session from last year. there's a lot to do with regard to advertisement and we can cross mention things in other sessions (ie, a brief "to learn more, come to this session" mention). the main thing we need to get the word out about is accessibility idol since that's our biggest session. i'm scheduling a series of meeting dates soon. michelle ---- Original message ---- >Date: Thu, 14 Dec 2006 16:55:34 -0500 >From: "Robert Florio" >Subject: [games_access] GDC arrived March 3? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Is it imperative that me being one of the judges I must arrive on March 3 or >should I arrival of March forth? > >I already booked my hotel with the Renaissance four or five blocks away. I >got upgraded to the concierge level because they didn't have any other >handicapped rooms I still got the lower conference rate but it is basically >catered with food all day so was wondering if you all wanted to meet there >for our rehearsal which would be really cool. > >Thanks. I guess I'm trying to find out about arriving soon but since I are >invoked starting the third of might just do it that way anyway but just >wanted to hear from the reason being there the third might be a good one >anyway. > >On another note about my documentary I'm working on it now it's coming along >incredibly and I e-mail Jason Della Rocca [jason at igda.org] about getting >some people to view it may be at our coffee table session like we had last >year maybe I can solicit flyers or get last year's GDC scholars to attend >and maybe the new scholars this year to attend I'll see what he says the >it's going to be an incredible basically miniature movie. If you can think >of any ideas to bring more people to this incredible event great story >motivational opportunity to really also get the word out about our calls I >think it would be great for everyone there to see it I think there was a >flatscreen in that area last year. I'm trying to keep it under one hour I >think I can do that. > >Sincerely. >Robert >www.RobertFlorio.com > > > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Reid Kimball >Sent: Thursday, December 14, 2006 11:07 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Exploring the borders of game accessibility... > >Rich, > >Excellent ideas, I had never thought of this before. I believe that >this specific area can be incorporated into our goals of making games >more accessible. It makes sense to me and I can't see them as being >separate and requiring a different group to tackle. It's also a entry >way, a bridge for us to get the attention of developers and the gaming >world at large because more of them know someone with FPS motion >sickness or even experience it themselves. It's something they can >relate to on a greater scale than deafness or paralysis. They will >probably be less likely to say things such as, "If you get motion >sickness, then maybe you shouldn't play FPS games. They weren't made >for YOU! LOLZ." > >Half-Life and Half-Life 2 I hear most often when people talk about >motion sickness. Is it because it's widely popular or is there >something about that engine that causes more people to get sick? >Someone I worked with once mentioned that with HL2 the weapon and view >do not bob up and down as the player moves through the world. There is >no sense of actually walking, but more like gliding or flying through >the world. This same person who couldn't stand playing HL2 for more >than a few minutes before feeling like throwing up is a long time >Quake player and has no problems with those FPSs from id Software. >Those games do have view and weapon bobbing up and down as one moves >through the worlds. > >I would really like to see someone investigate this further. It might >turn out that a standard feature to make FPS's more accessible is to >simulate the bobbing motion of the player's view and weapon/items >held. > >-Reid > >On 12/13/06, Barrie Ellis wrote: >> >> >> I sympathise completely - I can't touch most FPS as they'll make me feel >> very ill in about 30 seconds. This is what killed off Virtual Reality >> (Virtuality etc.) in the late 80's early 90's. Most people hated the >motion >> sickness. >> >> But the cure for me tends to be - perfect frame rate and not having brick >> walls zoom around you inches from your sight. I've almost never been made >to >> feel sick by an Arcade game - which is a bit strange. Maybe they research >> this better? >> >> Barrie >> www.oneswitch.org.uk >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Thursday, December 14, 2006 12:25 AM >> Subject: [games_access] Exploring the borders of game accessibility... >> >> >> Hi, >> >> I just read a post on another list concerning 3D games and motion >sickness. >> Here's a quote: >> >> "I wonder if any 3D tech folks will ever stop worrying about polygon >counts >> and dynamic texture loading long enough to investigate the motion sickness >> issue somehow. I have met literally dozens of people who have this >problem. >> Many of them say they would love to play more 3D games, but simply can't >> stand the activity for longer than a few minutes. Nausea is not really the >> kind of sensation which encourages repeat plays." >> >> I personally have encountered this effect too (the correct term I believe >is >> Simulator Sickness), often with new FPS games (for instance, I really had >> problems when starting to play Halflife). Anyhow, it made me wonder: >> >> I guess that games can have quite a few negative effects on the human body >> during gameplay: motion sickness (due to simulation of motion without >> actually moving), RSI (caused by a controller, or simply playing too >long), >> epileptic response due to fast flickering images, etc.. This is just from >> the top of my head but I guess there are more. >> >> When you look at these 'side effects of gaming' from an accessibility >point >> of view, one could claim that there are games out there which have >> 'accessibility problems' related to the physical abilities of players, >even >> when these players do not even have a (legal) disability. "Avoid >flickering >> images" is a typical web accessibility guideline. When you think of it, >this >> is actually quite funny. It is not that the guideline was developed so >that >> people can finally access a website, is a guideline to avoid making people >> that visit your website sick (ok, and in that way disabling their ability >to >> stay on your website). Things like motion sickness might very well fall >into >> the field of game accessibility. It's a bit like turning things around: >> instead of saying "some people can't use a regular controller due to RSI", >> you *could* also approach it like "you will lose players due to RSI if >your >> game uses repetitive controls of small movements (blahblahblah) for a long >> time". >> >> Or in other words: If there are issues with games that (eventually) affect >a >> gamer in such a way that he/she cannot play the game anymore, are those >Game >> Accessibility issues? >> >> I guess this is a seperate field which has not really been established >yet, >> although there is already a lot of practice out there: The Field of Game >> Safety or The Field of Player Protection (or something) ;) But I guess >these >> kinds of issues will touch/overlap some parts of the Field of Game >> Accessibility. Has anyone here already thought about this sometime? Is >there >> something in here which is useful for our GA-SIG? >> >> Here's THE interesting reading: >> >> http://www.loonygames.com/content/1.2/feat/index.php >> (simulator sickness in games) >> http://slashdot.org/askslashdot/00/06/02/0337257.shtml >> (simulator sickness in games) >> http://news.bbc.co.uk/1/hi/technology/3231783.stm (BBC >> article on physical perils of gaming) >> http://www.medscape.com/viewarticle/513134 (guidelines to >> help avoid rare cases of seizures triggered by flickering lights from TV >and >> video games) >> >http://www.joystiq.com/2006/12/11/the-most-painful-looking-wii-injury-to-dat >e/ >> (errr... read the link!!!) >> http://www.bivingsreport.com/2006/wii-injury-report/ (Wii >> injury report) >> http://www.1up.com/do/feature?cId=3155292 (k... getting >> more funny now ;) >> http://www.cbc.ca/health/story/2005/05/09/Video-sores050509.html >> (quote: "in at least one case the makers of Nintendo were successfully >sued >> by a 17-year-old who developed carpal tunnel syndrome") >> >> Oh yeah, this is all physical. I'm not going into the mental effects of >> gaming, which is already a seriously big field. >> >> >> Greets, >> >> Richard >> >> http://www.audiogamemaker.com >> >> ________________________________ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sat Dec 23 10:19:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 23 Dec 2006 09:19:15 -0600 Subject: [games_access] NPR show on accessibility tomorrow In-Reply-To: References: Message-ID: Hey everyone In case you are listening to NPR tomorrow (Sunday) morning, there's a story that I was interviewed for (with others) on Game Accessibility for Gamers with Disabilities. It airs on the Weekend Edition Sunday and if you are in the US, it should be on during the second hour of their 8-10/11am show (most of the NPR stations follow this in their own time zone). So she said it should be on around 9:20 AM in the US (9:20 am in your time zone, not eastern time or anything like that). :) It'll be archived here: http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully with subtitles...if not, I'll get on the case!!!) If you are outside of NPR range -- they also have a check system for seeing if/when/where it airs in your area (it airs in a few non-US locations but usually it airs later). Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Dec 26 14:14:37 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 26 Dec 2006 20:14:37 +0100 Subject: [games_access] NPR show on accessibility tomorrow In-Reply-To: References: Message-ID: Great! /thomas IGDA Games Accessibility SIG Mailing List writes: >Hey everyone > > >In case you are listening to NPR tomorrow (Sunday) morning, there's a story that I was interviewed for (with others) on Game Accessibility for Gamers with Disabilities. > >It airs on the Weekend Edition Sunday and if you are in the US, it should be on during the second hour of their 8-10/11am show (most of the NPR stations follow this in their own time zone). So she said it should be on around 9:20 AM in the US (9:20 am in your time zone, not eastern time or anything like that). :) > >It'll be archived here: > >http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully with subtitles...if not, I'll get on the case!!!) > >If you are outside of NPR range -- they also have a check system for seeing if/when/where it airs in your area (it airs in a few non-US locations but usually it airs later). > > >Michelle_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Dec 26 16:55:51 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 26 Dec 2006 16:55:51 -0500 Subject: [games_access] to Michelle [SPAM]Re: NPR show on accessibility tomorrow In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxExiEA Message-ID: <004f01c72938$9dd9c2f0$6601a8c0@Inspiron> I'm trying to get it on in the archive link I'm assuming it's the one on gamers left behind December 24? I really hope I can open it having some trouble some with RealPlayer not sure why. I also have a question Michelle I am arriving on the third kind of asked a couple of times about this before for GDC this year will be our planet and so I really think we should meet at my hotel I have the upgraded level catered all day. Pretty cool. Everyone else would need a pass but that's where my room is passed to get up on that level. Only if your rooms on that level. Do we have our guidelines or contestants developers to create accessible games to follow it does not seems like we've done that yet I think we should schedule something to get that done? On another note my documentary is almost halfway finished can you let me know where it might be possible we could work together to solicit people to come to it perhaps advertising at our accessible idol or handing out pamphlets but I need a location and daytime. I heard from David Perry He wants me to send him a copy of it but he won't be there he might show up one of the days but I don't know where he's on a conference in San Jose the same time called TED. Merry Christmas. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, December 26, 2006 2:15 PM To: IGDA Games Accessibility SIG Mailing List Subject: [SPAM]Re: [games_access] NPR show on accessibility tomorrow Great! /thomas IGDA Games Accessibility SIG Mailing List writes: Hey everyone In case you are listening to NPR tomorrow (Sunday) morning, there's a story that I was interviewed for (with others) on Game Accessibility for Gamers with Disabilities. It airs on the Weekend Edition Sunday and if you are in the US, it should be on during the second hour of their 8-10/11am show (most of the NPR stations follow this in their own time zone). So she said it should be on around 9:20 AM in the US (9:20 am in your time zone, not eastern time or anything like that). :) It'll be archived here: http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully with subtitles...if not, I'll get on the case!!!) If you are outside of NPR range -- they also have a check system for seeing if/when/where it airs in your area (it airs in a few non-US locations but usually it airs later). Michelle_______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 28 11:35:17 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 28 Dec 2006 11:35:17 -0500 Subject: [games_access] to Michelle [SPAM]Re: NPR show on accessibility tomorrow In-Reply-To: <004f01c72938$9dd9c2f0$6601a8c0@Inspiron> References: <004f01c72938$9dd9c2f0$6601a8c0@Inspiron> Message-ID: hi robert, here's the link to the npr story: http://www.npr.org/templates/story/story.php?storyId=6669943 it's about games for the blind -- the "left behind" story is actually about a series of games based on the christian book series called "left behind." yes, i think i've said this a couple times but meeting at your hotel for planning for accessibility idol will be fine and it sounds fun too! :) and yes, i am working on the guidelines and we will have a meeting next week -- i'm travelling this week. really the main thing that the contestants need to know and already know is that their designs have to be fun and playable and designed assuming a gamer who is quadriplegic will be in the market share. they won't create games -- they don't do that in the other game challenges either because they are busy people. but they will be presenting their design documents at the session. and we don't want to tell them too much because (1) we want them to make errors and (2) we don't want to stifle their creativity, as they may come up with a fantastic design that's beyond what any of us have come up with! yes, david perry probably won't be at GDC this year -- that's why he couldn't be on the accessibility idol team. but he wants to be on it next year. the gdc has not yet given us the times and dates for the sessions so i can't give you any idea about when/where to pass out fliers. also, i will be announcing the other sessions in every session -- very, very briefly but just to let them know. we'll have your documentary playing in the background of the SIG meet and greet session. but it hasn't been scheduled yet so thus we have no way of knowing when it will be held. there's nothing to be done about that -- they have a lot of sessions to fit into the schedule. keep in mind that we can show the documentary during the meet and greet informal session but i am contractually obligated to keep things focused on getting people information about the SIG. so we'll run the documentary but it will be in an open area where people might just stop by really quickly to get info about us but not have time to stay. michelle >I'm trying to get it on in the archive link I'm assuming it's the >one on gamers left behind December 24? I really hope I can open it >having some trouble some with RealPlayer not sure why. >I also have a question Michelle I am arriving on the third kind of >asked a couple of times about this before for GDC this year will be >our planet and so I really think we should meet at my hotel I have >the upgraded level catered all day. Pretty cool. Everyone else >would need a pass but that's where my room is passed to get up on >that level. Only if your rooms on that level. > >Do we have our guidelines or contestants developers to create >accessible games to follow it does not seems like we've done that >yet I think we should schedule something to get that done? > >On another note my documentary is almost halfway finished can you >let me know where it might be possible we could work together to >solicit people to come to it perhaps advertising at our accessible >idol or handing out pamphlets but I need a location and daytime. I >heard from David Perry He wants me to send him a copy of it but he >won't be there he might show up one of the days but I don't know >where he's on a conference in San Jose the same time called TED. >Merry Christmas. > >Robert >www.RobertFlorio.com > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin >Sent: Tuesday, December 26, 2006 2:15 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [SPAM]Re: [games_access] NPR show on accessibility tomorrow > >Great! > >/thomas > >IGDA Games Accessibility SIG Mailing List writes: >Hey everyone > > >In case you are listening to NPR tomorrow (Sunday) morning, there's >a story that I was interviewed for (with others) on Game >Accessibility for Gamers with Disabilities. > >It airs on the Weekend Edition Sunday and if you are in the US, it >should be on during the second hour of their 8-10/11am show (most of >the NPR stations follow this in their own time zone). So she said it >should be on around 9:20 AM in the US (9:20 am in your time zone, >not eastern time or anything like that). :) > >It'll be archived here: > >http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully >with subtitles...if not, I'll get on the case!!!) > >If you are outside of NPR range -- they also have a check system for >seeing if/when/where it airs in your area (it airs in a few non-US >locations but usually it airs later). > > >Michelle_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >Pin Interactive AB www.pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From error404notfound at gmail.com Thu Dec 28 17:05:47 2006 From: error404notfound at gmail.com (Jennie Stenhouse) Date: Thu, 28 Dec 2006 22:05:47 +0000 Subject: [games_access] games_access Digest, Vol 29, Issue 21 In-Reply-To: References: Message-ID: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> Hey all. I thought i should introduce my self my name is Jennie Stenhouse. I am a game programmer and designer currently based in norway. I am really intreasted in creating game experinces for all. I am keen to know what accessibility idol is I am hopefully going to be at gdc this year ( it will be my first one ~:) ) cheers Jennie From hinn at uiuc.edu Thu Dec 28 18:39:40 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 28 Dec 2006 18:39:40 -0500 Subject: [games_access] GDC happenings In-Reply-To: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> References: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> Message-ID: Hi Jennie! Welcome to the list! I'm getting together an email to let everyone on the list know what's happening at GDC with regard to accessibility, including the accessibility idol contest is (think "american idol" "pop star" "america's top model" etc reality shows and then you have more of an idea -- we've invited several famous designers to present their ideas for the next greatest accessible game for the honor of being named the first accessibility idol) :) What studio do you work at or are you an independent designer? Michelle Chair, IGDA Game Accessibility SIG >Hey all. > >I thought i should introduce my self my name is Jennie Stenhouse. I am >a game programmer and designer currently based in norway. I am really >intreasted in creating game experinces for all. I am keen to know >what accessibility idol is I am hopefully going to be at gdc this >year ( it will be my first one ~:) ) > > cheers > >Jennie >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Thu Dec 28 20:31:22 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 28 Dec 2006 17:31:22 -0800 Subject: [games_access] games_access Digest, Vol 29, Issue 21 In-Reply-To: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> References: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> Message-ID: Hi Jennie, Be sure to check out http://www.game-accessibility.com/, maintained by many of us on the list thanks to Richard and Sander. Also, have a look at http://gamescc.rbkdesign.com/, my own site dealing with closed captioning for games. -Reid On 12/28/06, Jennie Stenhouse wrote: > Hey all. > > I thought i should introduce my self my name is Jennie Stenhouse. I am > a game programmer and designer currently based in norway. I am really > intreasted in creating game experinces for all. I am keen to know > what accessibility idol is I am hopefully going to be at gdc this > year ( it will be my first one ~:) ) > > cheers > > Jennie > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Fri Dec 29 11:28:13 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 29 Dec 2006 11:28:13 -0500 Subject: [games_access] games_access Digest, Vol 29, Issue 21 In-Reply-To: References: <3dcf6df00612281405q48bb4a6fy8b5c88067bfdde1f@mail.gmail.com> Message-ID: Just to add some encouragement on visiting gameaccessibility.com...the site has become our "web presence" since a lot of us maintain different areas of the site. That's where our most up-to-date resources are! And like Reid said, it's a generous web presence set up by two of our sig members who are working for another group that we've partnered with! And definitely check out Reid's site -- it's THE place to see some working closed captioning solutions for popular FPS games! And if you are interested in learning more about switch gaming, take a look at Barrie's site: http://www.oneswitch.org.uk/ There are a lot of people on the list doing some really interesting work so I'm sure you'll hear soon about other websites and projects. :) We're all family here so, again, welcome aboard! Michelle >Hi Jennie, > >Be sure to check out http://www.game-accessibility.com/, maintained by >many of us on the list thanks to Richard and Sander. > >Also, have a look at http://gamescc.rbkdesign.com/, my own site >dealing with closed captioning for games. > >-Reid > >On 12/28/06, Jennie Stenhouse wrote: >> Hey all. >> >> I thought i should introduce my self my name is Jennie Stenhouse. I am >> a game programmer and designer currently based in norway. I am really >> intreasted in creating game experinces for all. I am keen to know >> what accessibility idol is I am hopefully going to be at gdc this >> year ( it will be my first one ~:) ) >> >> cheers >> >> Jennie >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Dec 29 13:47:52 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 29 Dec 2006 13:47:52 -0500 Subject: [games_access] [SPAM]Re: games_access Digest, Vol 29, Issue 21 In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE1CEA Message-ID: <00a501c72b79$d9ec07b0$6401a8c0@Inspiron> Think Jeannie for joining our group it's a pleasure meeting you. If you're interested in learning more also invite you to my web site and ask us any questions that's what we're here for. I will be at GDC San Francisco 2007 one of the four judges for our accessibility idol as well would be great to meet you and we are there. I am a quadriplegic game designer 24 years old living in Maryland United States. And a artist. Everyone here are really good friends I think so a group to know. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jennie Stenhouse Sent: Thursday, December 28, 2006 5:06 PM To: games_access at igda.org Subject: [SPAM]Re: [games_access] games_access Digest, Vol 29, Issue 21 Hey all. I thought i should introduce my self my name is Jennie Stenhouse. I am a game programmer and designer currently based in norway. I am really intreasted in creating game experinces for all. I am keen to know what accessibility idol is I am hopefully going to be at gdc this year ( it will be my first one ~:) ) cheers Jennie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Dec 29 14:01:47 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 29 Dec 2006 14:01:47 -0500 Subject: [games_access] to Michelle [SPAM]Re: NPR show on accessibility tomorrow In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyE0CEA Message-ID: <00a601c72b7b$cb8a51c0$6401a8c0@Inspiron> Thank you for getting back to me on this sorry if I missed your other replies about the same subject truly. I've been having problems with my e-mail Outlook express office hiding things and then having to find them again. That's great information I'll check out the story you're in. About the documentary the meet and greet are you saying it is the same meet and greet for all of the new members like last year's first party we went to the director Jason LaRocca was talking at or our special interest group meet and greet? That sounds wonderful how did you arrange that that's really cool. Thank you. Do you think people will be able to hear it is customarily music going along with my narrative and some related information you'll even get to see that speech I gave at the Baltimore games for health convention the good parts of it. I think I sent you my outline before I don't have anything I can send you to see how it is coming along right now the file is going to be huge to e-mail but if you need that format again I can e-mail it to so you can see the exact format it's going to look like my outline. It does sound cool my hotel room level I'm glad you're up to that. I really would like to be at that meeting also next week you're planning. I think it might be great if we put together a cell phone and hotel list so we all know where to contact each other. I hope you had a great holiday and a great new year. Myself it wasn't too bad I am looking forward to a much healthier year. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, December 28, 2006 11:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: [SPAM]Re: [games_access] to Michelle [SPAM]Re: NPR show on accessibility tomorrow hi robert, here's the link to the npr story: http://www.npr.org/templates/story/story.php?storyId=6669943 it's about games for the blind -- the "left behind" story is actually about a series of games based on the christian book series called "left behind." yes, i think i've said this a couple times but meeting at your hotel for planning for accessibility idol will be fine and it sounds fun too! :) and yes, i am working on the guidelines and we will have a meeting next week -- i'm travelling this week. really the main thing that the contestants need to know and already know is that their designs have to be fun and playable and designed assuming a gamer who is quadriplegic will be in the market share. they won't create games -- they don't do that in the other game challenges either because they are busy people. but they will be presenting their design documents at the session. and we don't want to tell them too much because (1) we want them to make errors and (2) we don't want to stifle their creativity, as they may come up with a fantastic design that's beyond what any of us have come up with! yes, david perry probably won't be at GDC this year -- that's why he couldn't be on the accessibility idol team. but he wants to be on it next year. the gdc has not yet given us the times and dates for the sessions so i can't give you any idea about when/where to pass out fliers. also, i will be announcing the other sessions in every session -- very, very briefly but just to let them know. we'll have your documentary playing in the background of the SIG meet and greet session. but it hasn't been scheduled yet so thus we have no way of knowing when it will be held. there's nothing to be done about that -- they have a lot of sessions to fit into the schedule. keep in mind that we can show the documentary during the meet and greet informal session but i am contractually obligated to keep things focused on getting people information about the SIG. so we'll run the documentary but it will be in an open area where people might just stop by really quickly to get info about us but not have time to stay. michelle I'm trying to get it on in the archive link I'm assuming it's the one on gamers left behind December 24? I really hope I can open it having some trouble some with RealPlayer not sure why. I also have a question Michelle I am arriving on the third kind of asked a couple of times about this before for GDC this year will be our planet and so I really think we should meet at my hotel I have the upgraded level catered all day. Pretty cool. Everyone else would need a pass but that's where my room is passed to get up on that level. Only if your rooms on that level. Do we have our guidelines or contestants developers to create accessible games to follow it does not seems like we've done that yet I think we should schedule something to get that done? On another note my documentary is almost halfway finished can you let me know where it might be possible we could work together to solicit people to come to it perhaps advertising at our accessible idol or handing out pamphlets but I need a location and daytime. I heard from David Perry He wants me to send him a copy of it but he won't be there he might show up one of the days but I don't know where he's on a conference in San Jose the same time called TED. Merry Christmas. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, December 26, 2006 2:15 PM To: IGDA Games Accessibility SIG Mailing List Subject: [SPAM]Re: [games_access] NPR show on accessibility tomorrow Great! /thomas IGDA Games Accessibility SIG Mailing List writes: Hey everyone In case you are listening to NPR tomorrow (Sunday) morning, there's a story that I was interviewed for (with others) on Game Accessibility for Gamers with Disabilities. It airs on the Weekend Edition Sunday and if you are in the US, it should be on during the second hour of their 8-10/11am show (most of the NPR stations follow this in their own time zone). So she said it should be on around 9:20 AM in the US (9:20 am in your time zone, not eastern time or anything like that). :) It'll be archived here: http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully with subtitles...if not, I'll get on the case!!!) If you are outside of NPR range -- they also have a check system for seeing if/when/where it airs in your area (it airs in a few non-US locations but usually it airs later). Michelle_______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From error404notfound at gmail.com Fri Dec 29 17:45:37 2006 From: error404notfound at gmail.com (Jennie Stenhouse) Date: Fri, 29 Dec 2006 22:45:37 +0000 Subject: [games_access] games_access Digest, Vol 29, Issue 23 In-Reply-To: References: Message-ID: <3dcf6df00612291445r5b6c9e13n694acd618e3f93e5@mail.gmail.com> hey all! it so nice to hear all the cheerfull responses. At the momment most of my game design work is as an idependent. all though i am working for a fledgling game company who manly do adver and causaul games. I am working on what I think is a really intreasting design and prototype for a game that dose away with tradtional controllers no mice no wavey wand thing and definately no complex mouse or fine movements :D. I will definately post more about this project when i have some more detials finalised and the protype in a more final state. Feed back would be really really usefull. I really would love to be invoved and would love to meet people at gdc or even help out where ever i can. thanks again and I look forward to being an active member of this community Jen From hinn at uiuc.edu Fri Dec 29 22:33:45 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 29 Dec 2006 22:33:45 -0500 Subject: [games_access] to Michelle [SPAM]Re: NPR show on accessibility tomorrow In-Reply-To: <00a601c72b7b$cb8a51c0$6401a8c0@Inspiron> References: <00a601c72b7b$cb8a51c0$6401a8c0@Inspiron> Message-ID: No, the meet and greet was the morning session where we had coffee at around 9 or 10am on the last day -- I don't know if it will be in the morning or the afternoon yet this year. It's not the IGDA members party -- that's a completely different event. This will be more quiet but centrally located so that if people stop by they can catch part of the documentary. You might want to consider having a short "trailer" for your documentary that could loop continuously -- that way people could get a quick idea of what it is about who might only be able to be at the meet and greet for a few moments. I was just thinking that it would be good to at least let people know that it's out there so they can contact you to see the rest at another time or such. Michelle >Thank you for getting back to me on this sorry if I missed your >other replies about the same subject truly. I've been having >problems with my e-mail Outlook express office hiding things and >then having to find them again. > >That's great information I'll check out the story you're in. > >About the documentary the meet and greet are you saying it is the >same meet and greet for all of the new members like last year's >first party we went to the director Jason LaRocca was talking at or >our special interest group meet and greet? That sounds wonderful >how did you arrange that that's really cool. Thank you. Do you >think people will be able to hear it is customarily music going >along with my narrative and some related information you'll even get >to see that speech I gave at the Baltimore games for health >convention the good parts of it. I think I sent you my outline >before I don't have anything I can send you to see how it is coming >along right now the file is going to be huge to e-mail but if you >need that format again I can e-mail it to so you can see the exact >format it's going to look like my outline. > >It does sound cool my hotel room level I'm glad you're up to that. >I really would like to be at that meeting also next week you're >planning. > >I think it might be great if we put together a cell phone and hotel >list so we all know where to contact each other. > >I hope you had a great holiday and a great new year. Myself it >wasn't too bad I am looking forward to a much healthier year. > >Robert >www.RobertFlorio.com > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn >Sent: Thursday, December 28, 2006 11:35 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: [SPAM]Re: [games_access] to Michelle [SPAM]Re: NPR show on >accessibility tomorrow > >hi robert, > >here's the link to the npr story: > >http://www.npr.org/templates/story/story.php?storyId=6669943 > >it's about games for the blind -- the "left behind" story is >actually about a series of games based on the christian book series >called "left behind." > >yes, i think i've said this a couple times but meeting at your hotel >for planning for accessibility idol will be fine and it sounds fun >too! :) > >and yes, i am working on the guidelines and we will have a meeting >next week -- i'm travelling this week. really the main thing that >the contestants need to know and already know is that their designs >have to be fun and playable and designed assuming a gamer who is >quadriplegic will be in the market share. they won't create games -- >they don't do that in the other game challenges either because they >are busy people. but they will be presenting their design documents >at the session. and we don't want to tell them too much because (1) >we want them to make errors and (2) we don't want to stifle their >creativity, as they may come up with a fantastic design that's >beyond what any of us have come up with! > >yes, david perry probably won't be at GDC this year -- that's why he >couldn't be on the accessibility idol team. but he wants to be on it >next year. > >the gdc has not yet given us the times and dates for the sessions so >i can't give you any idea about when/where to pass out fliers. also, >i will be announcing the other sessions in every session -- very, >very briefly but just to let them know. we'll have your documentary >playing in the background of the SIG meet and greet session. but it >hasn't been scheduled yet so thus we have no way of knowing when it >will be held. there's nothing to be done about that -- they have a >lot of sessions to fit into the schedule. keep in mind that we can >show the documentary during the meet and greet informal session but >i am contractually obligated to keep things focused on getting >people information about the SIG. so we'll run the documentary but >it will be in an open area where people might just stop by really >quickly to get info about us but not have time to stay. > >michelle > > >>I'm trying to get it on in the archive link I'm assuming it's the >>one on gamers left behind December 24? I really hope I can open it >>having some trouble some with RealPlayer not sure why. >> >>I also have a question Michelle I am arriving on the third kind of >>asked a couple of times about this before for GDC this year will be >>our planet and so I really think we should meet at my hotel I have >>the upgraded level catered all day. Pretty cool. Everyone else >>would need a pass but that's where my room is passed to get up on >>that level. Only if your rooms on that level. >> >> >> >>Do we have our guidelines or contestants developers to create >>accessible games to follow it does not seems like we've done that >>yet I think we should schedule something to get that done? >> >> >> >>On another note my documentary is almost halfway finished can you >>let me know where it might be possible we could work together to >>solicit people to come to it perhaps advertising at our accessible >>idol or handing out pamphlets but I need a location and daytime. I >>heard from David Perry He wants me to send him a copy of it but he >>won't be there he might show up one of the days but I don't know >>where he's on a conference in San Jose the same time called TED. >>Merry Christmas. >> >> >> >>Robert >> >>www.RobertFlorio.com >> >> >>From: games_access-bounces at igda.org >>[mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin >>Sent: Tuesday, December 26, 2006 2:15 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [SPAM]Re: [games_access] NPR show on accessibility tomorrow >> >> >> >>Great! >> >>/thomas >> >>IGDA Games Accessibility SIG Mailing List writes: >>Hey everyone >> >> >>In case you are listening to NPR tomorrow (Sunday) morning, there's >>a story that I was interviewed for (with others) on Game >>Accessibility for Gamers with Disabilities. >> >> >>It airs on the Weekend Edition Sunday and if you are in the US, it >>should be on during the second hour of their 8-10/11am show (most >>of the NPR stations follow this in their own time zone). So she >>said it should be on around 9:20 AM in the US (9:20 am in your time >>zone, not eastern time or anything like that). :) >> >>It'll be archived here: >> >>http://www.npr.org/templates/rundowns/rundown.php?prgId=10 (hopefully >>with subtitles...if not, I'll get on the case!!!) >> >>If you are outside of NPR range -- they also have a check system >>for seeing if/when/where it airs in your area (it airs in a few >>non-US locations but usually it airs later). >> >> >>Michelle_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >>Pin Interactive AB www.pininteractive.com >>Skype ID: thomaswestin >>Time zone: CET (GMT+1, PST+9) >>____________________________________________________ >>Award Winning 3D Game for Blind and Sighted: >>www.terraformers.nu >>IGDA Game Accessibility SIG >>www.igda.org/accessibility/ >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Dec 30 06:18:56 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 30 Dec 2006 11:18:56 -0000 Subject: [games_access] Videos of adapted NAMCO arcade games and Finnish switch games Message-ID: <000c01c72c04$4bed4240$0202a8c0@OneSwitch> Following on from the switch accessible pinball games at U CAN DO (http://www.ucandocentral.com/) I've recently discovered that NAMCO have been producing a switch accessible sweet/candy crane machine for some years too. There's four new videos up on-line at Namco's Hustle-Club. More here: http://switchgaming.blogspot.com/2006/12/namco-barrier-free-videos.html I've also just been contacted by Ilkka Heikkinen of the Technology and Communication Centre Tikoteekki, Finland. She has made me aware of some great on-line Finnish switch games here: http://www.papunet.net/pelit/ I especially liked the switch accessible darts game "Tikanheitto" (http://www.papunet.net/pelit/_tarkkuuspelit/tikka/) which is very much like Sega's mini-game of Darts in Shenmue. Happy new year everyone! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Dec 30 19:47:09 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 30 Dec 2006 18:47:09 -0600 Subject: [games_access] GDC session times upate In-Reply-To: <000c01c72c04$4bed4240$0202a8c0@OneSwitch> References: <000c01c72c04$4bed4240$0202a8c0@OneSwitch> Message-ID: Hi everyone, I know that everyone is anxious about when the different sessions at GDC will be but please give the program committee at CMP a little extra time to figure things out. They are getting pretty hit with everyone asking when their sessions are and I think that because GDC is THE conference this year for the industry that things are taking a bit longer to sort out. It's an incredibly packed conference this year!!! But as soon as I find out times/dates, I'll let everyone know. For now, plan on attending the entire week if you can, as I imagine we will have something going on every day of GDC. :) Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: