From hinn at uiuc.edu Wed Feb 1 01:43:41 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 1 Feb 2006 00:43:41 -0600 Subject: [games_access] if selected for scholarship needs assistance Message-ID: that's great, Jason -- thanks for clearing up the selection process and letting us know about the assistance accommodations. michelle ---- Original message ---- >Date: Tue, 31 Jan 2006 22:42:53 -0500 >From: Jason Della Rocca >Subject: Re: [games_access] if selected for scholarship needs assistance >To: games_access at igda.org > >Hi Robert, > >If you receive a scholarship, the IGDA would be happy to arrange for >special passes for those assisting you. > >In regards to the selection process, a jury of about 20 professional game >developers "grade" all of the student essay applications. Grading is based >on factors such as overall merit, initiative, value to student/industry and >special circumstance. > >While the IGDA directors/staff help to oversee the process, we are not >involved in the grading and selections. > >Good luck! > >Jason > >~~~~~~~~~~~~~~~~~ >Jason Della Rocca >Executive Director >International Game Developers Association > >t: +1-514-426-1162 >f: +1-514-426-1201 >Montreal, Canada >~~~~~~~~~~~~~~~~~ > >http://www.igda.org/ >http://www.realitypanic.com/ > >"Do or do not. There is no try." >- Yoda > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Wed Feb 1 15:26:10 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 1 Feb 2006 21:26:10 +0100 Subject: [games_access] gdc prep References: Message-ID: <019d01c6276d$cab20260$de87fea9@SUTWPortabel> OK, I'll be there /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 31, 2006 10:01 PM Subject: [games_access] gdc prep > Hi all, > > I'm sorry I've been completely slammed over the past week or > so -- two overloaded classes is a lot to teach while finishing > a dissertation!! > > So let's set up some times to meet to prep for GDC -- how does > this Friday at the usual time of 12noon (New York City Time) > work? I'd like for us to have regular meetings on Mondays and > Fridays with other days added as needed, knowing that we all > won't be able to make it every time but that some of us will. > > By friday I'll have the schedule cobbled together on the wiki > and we can talk about that. > > 8 weeks until GDC! :) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Feb 1 15:31:39 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 1 Feb 2006 21:31:39 +0100 Subject: [games_access] gdc prep References: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com> Message-ID: <01c901c6276e$81887f50$de87fea9@SUTWPortabel> Reid, congratulations to your new job; friends of mine living in S.F, one of them working with the security at LucasArts :) The world is small sometimes /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 31, 2006 11:02 PM Subject: Re: [games_access] gdc prep > I'm moving to San Francisco so it'll be impossible for me to attend a > meeting for the next couple or 3 weeks. I'm leaving this Friday and > start my new job at LucasArts on Feb 13th. We really do need to start > having more meeting though or plan more about what we are doing for > GDC. I had a very rough idea of what we're doing for the GDC tutorial > but that has changed now to no idea because the new list of speakers > is about 10 people when it was 6 or 7? > > -Reid > > On 1/31/06, Thomas H. Buscaglia wrote: >> I'll do my best to be there! >> >> >> At 04:01 PM 1/31/2006, you wrote: >> >> Hi all, >> >> I'm sorry I've been completely slammed over the past week or >> so -- two overloaded classes is a lot to teach while finishing >> a dissertation!! >> >> So let's set up some times to meet to prep for GDC -- how does >> this Friday at the usual time of 12noon (New York City Time) >> work? I'd like for us to have regular meetings on Mondays and >> Fridays with other days added as needed, knowing that we all >> won't be able to make it every time but that some of us will. >> >> By friday I'll have the schedule cobbled together on the wiki >> and we can talk about that. >> >> 8 weeks until GDC! :) >> >> Michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> >> Confidential: This email contains communications protected by the >> attorney-client privilege. If you do not expect such a communication >> from >> Thomas H. Buscaglia, please delete this message without reading it or any >> attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this >> inadvertent misdelivery. >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Feb 1 16:40:19 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 1 Feb 2006 22:40:19 +0100 Subject: [games_access] compile done... Message-ID: <01e501c62778$195334c0$de87fea9@SUTWPortabel> Hi all, I have finally catched up with all your e-mails in January on this list. When doing so I have tried to compile all the things and ideas that popped up on this list (minus the long t-shirt discussion) into a document which I'm now putting onto our wiki, you find it linked below Please Note: I have tried to categorize the ideas into three main sections to make it a bit easier to sort out; please forgive me if you feel that some of it is labeled wrong. After all it's a wiki so go edit :) http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Some_ideas_compiled_from_the_SIG_maillist I think that all those ideas are a great resource for us all when planning for our presentations. A few things for the Friday meeting which I can think of: * I think we need to meet somewhere with you all on Sunday March 19; talk about practical stuff, learn to know each other a bit better and just get in sync of what we need to do. I and G?ran Lange will be arriving to San Jos? on Sunday March 19. About 16.00 I'd guess. We'll be staying at the following hotel, I have no idea how close to the conference it is, it was just cheap enough :) (copy-paste from the travel agent, sorry for the capital letters!) COMFORT INN SAN JOSE ADDR: 875 N 13TH STREET SAN JOSE, CA 95112 TELEPHONE: -(408)287-9380 * from the list I have compiled at the wiki, should we divide it into different parts and assign it to each speaker - just to avoid that we all include statistics into our speeches :) * The CD: We need - a deadline for submitting stuff, I'd prefer at least one week before GDC, i.e March 13? - decide how many records to burn, would 100 be enough? - for the sponsoring, I can offer my company to sponsor it, if all of you are cool with having a text "CD sponsored by Pin Interactive" on it? * the t-shirt If this hasn't been decided yet, I'd say that we let Michelle decide - democracy is good but it is a sloow process * a password protected wiki - do we still need this? Let me know and I'll configure it * the top-10 list - just decide who will print it as a handout; is there anything else to think about? Kind regards, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Feb 1 16:50:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 1 Feb 2006 16:50:20 -0500 Subject: [games_access] gdc prep In-Reply-To: <01c901c6276e$81887f50$de87fea9@SUTWPortabel> References: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com> <01c901c6276e$81887f50$de87fea9@SUTWPortabel> Message-ID: It truly is. Remember that email that was sent about a person who wanted to make a Half-Life mod for the blind? He used to work for Industrial Light and Magic in San Francisco. I've been giving him suggestions on how to attract more attention for his mod. Thanks for the congratulations. :) -Reid On 2/1/06, Thomas Westin wrote: > Reid, congratulations to your new job; friends of mine living in S.F, one of > them working with the security at LucasArts :) The world is small sometimes > /Thomas > > 9 years of development and education with Adobe/Macromedia Director > Award at the Independent Games Festival: www.terraformers.nu > Founder of IGDA Game Accessibility SIG www.igda.org/accessibility > http://www.pininteractive.com > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, January 31, 2006 11:02 PM > Subject: Re: [games_access] gdc prep > > > > I'm moving to San Francisco so it'll be impossible for me to attend a > > meeting for the next couple or 3 weeks. I'm leaving this Friday and > > start my new job at LucasArts on Feb 13th. We really do need to start > > having more meeting though or plan more about what we are doing for > > GDC. I had a very rough idea of what we're doing for the GDC tutorial > > but that has changed now to no idea because the new list of speakers > > is about 10 people when it was 6 or 7? > > > > -Reid > > > > On 1/31/06, Thomas H. Buscaglia wrote: > >> I'll do my best to be there! > >> > >> > >> At 04:01 PM 1/31/2006, you wrote: > >> > >> Hi all, > >> > >> I'm sorry I've been completely slammed over the past week or > >> so -- two overloaded classes is a lot to teach while finishing > >> a dissertation!! > >> > >> So let's set up some times to meet to prep for GDC -- how does > >> this Friday at the usual time of 12noon (New York City Time) > >> work? I'd like for us to have regular meetings on Mondays and > >> Fridays with other days added as needed, knowing that we all > >> won't be able to make it every time but that some of us will. > >> > >> By friday I'll have the schedule cobbled together on the wiki > >> and we can talk about that. > >> > >> 8 weeks until GDC! :) > >> > >> Michelle > >> ....................................... > >> these are mediocre times and people are > >> losing hope. it's hard for many people > >> to believe that there are extraordinary > >> things inside themselves, as well as > >> others. i hope you can keep an open > >> mind. > >> -- "unbreakable" > >> ....................................... > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > >> ???`???,??,???`??????`???,??,???`??? > >> Thomas H. Buscaglia, Esquire > >> The Game Attorney > >> T. H. Buscaglia and Associates > >> 80 Southwest 8th Street > >> Suite 2100 - Brickell Bayview Center > >> Miami, FL 33130 > >> Tel (305) 324-6000 > >> Fax (305) 324-1111 > >> Toll Free 888-848-GLAW > >> http://www.gameattorney.com > >> ???`???,??,???`??????`???,??,???`??? > >> > >> > >> Confidential: This email contains communications protected by the > >> attorney-client privilege. If you do not expect such a communication > >> from > >> Thomas H. Buscaglia, please delete this message without reading it or any > >> attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this > >> inadvertent misdelivery. > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Wed Feb 1 16:55:25 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 1 Feb 2006 22:55:25 +0100 Subject: [games_access] gdc prep References: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com><01c901c6276e$81887f50$de87fea9@SUTWPortabel> Message-ID: <027a01c6277a$355e3e60$de87fea9@SUTWPortabel> yes, actually I tested the SeeingWithSound software myself two years ago, it is also in the appendix of our first white paper I think. It is really cool but as a sighted person I couldn't motivate myself enough to really learn to use it for game play. I have also been in touch with the developer via e-mail. /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, February 01, 2006 10:50 PM Subject: Re: [games_access] gdc prep > It truly is. Remember that email that was sent about a person who > wanted to make a Half-Life mod for the blind? He used to work for > Industrial Light and Magic in San Francisco. > I've been giving him suggestions on how to attract more attention for his > mod. > > Thanks for the congratulations. :) > > -Reid > > On 2/1/06, Thomas Westin wrote: >> Reid, congratulations to your new job; friends of mine living in S.F, one >> of >> them working with the security at LucasArts :) The world is small >> sometimes >> /Thomas >> >> 9 years of development and education with Adobe/Macromedia Director >> Award at the Independent Games Festival: www.terraformers.nu >> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility >> http://www.pininteractive.com >> ----- Original Message ----- >> From: "Reid Kimball" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Tuesday, January 31, 2006 11:02 PM >> Subject: Re: [games_access] gdc prep >> >> >> > I'm moving to San Francisco so it'll be impossible for me to attend a >> > meeting for the next couple or 3 weeks. I'm leaving this Friday and >> > start my new job at LucasArts on Feb 13th. We really do need to start >> > having more meeting though or plan more about what we are doing for >> > GDC. I had a very rough idea of what we're doing for the GDC tutorial >> > but that has changed now to no idea because the new list of speakers >> > is about 10 people when it was 6 or 7? >> > >> > -Reid >> > >> > On 1/31/06, Thomas H. Buscaglia wrote: >> >> I'll do my best to be there! >> >> >> >> >> >> At 04:01 PM 1/31/2006, you wrote: >> >> >> >> Hi all, >> >> >> >> I'm sorry I've been completely slammed over the past week or >> >> so -- two overloaded classes is a lot to teach while finishing >> >> a dissertation!! >> >> >> >> So let's set up some times to meet to prep for GDC -- how does >> >> this Friday at the usual time of 12noon (New York City Time) >> >> work? I'd like for us to have regular meetings on Mondays and >> >> Fridays with other days added as needed, knowing that we all >> >> won't be able to make it every time but that some of us will. >> >> >> >> By friday I'll have the schedule cobbled together on the wiki >> >> and we can talk about that. >> >> >> >> 8 weeks until GDC! :) >> >> >> >> Michelle >> >> ....................................... >> >> these are mediocre times and people are >> >> losing hope. it's hard for many people >> >> to believe that there are extraordinary >> >> things inside themselves, as well as >> >> others. i hope you can keep an open >> >> mind. >> >> -- "unbreakable" >> >> ....................................... >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> >> ???`???,??,???`??????`???,??,???`??? >> >> Thomas H. Buscaglia, Esquire >> >> The Game Attorney >> >> T. H. Buscaglia and Associates >> >> 80 Southwest 8th Street >> >> Suite 2100 - Brickell Bayview Center >> >> Miami, FL 33130 >> >> Tel (305) 324-6000 >> >> Fax (305) 324-1111 >> >> Toll Free 888-848-GLAW >> >> http://www.gameattorney.com >> >> ???`???,??,???`??????`???,??,???`??? >> >> >> >> >> >> Confidential: This email contains communications protected by the >> >> attorney-client privilege. If you do not expect such a communication >> >> from >> >> Thomas H. Buscaglia, please delete this message without reading it or >> >> any >> >> attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this >> >> inadvertent misdelivery. >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> >> >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Feb 1 17:06:20 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 1 Feb 2006 23:06:20 +0100 Subject: [games_access] compile done... References: <01e501c62778$195334c0$de87fea9@SUTWPortabel> Message-ID: <00f301c6277b$bb4c2c70$9c032ed5@Delletje> Hi, Sander (Huiberts) and I will be arriving too on Sunday, but probably as late as 23:00. We're staying in the "Howard Johnson Express Inn" and we're leaving for New York on saterday the 25th, early in the morning. I'll be at the chat on Friday as well. Greets, Richard ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Cc: goran.lange at mmedu.net Sent: Wednesday, February 01, 2006 10:40 PM Subject: [games_access] compile done... Hi all, I have finally catched up with all your e-mails in January on this list. When doing so I have tried to compile all the things and ideas that popped up on this list (minus the long t-shirt discussion) into a document which I'm now putting onto our wiki, you find it linked below Please Note: I have tried to categorize the ideas into three main sections to make it a bit easier to sort out; please forgive me if you feel that some of it is labeled wrong. After all it's a wiki so go edit :) http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Some_ideas_compiled_from_the_SIG_maillist I think that all those ideas are a great resource for us all when planning for our presentations. A few things for the Friday meeting which I can think of: * I think we need to meet somewhere with you all on Sunday March 19; talk about practical stuff, learn to know each other a bit better and just get in sync of what we need to do. I and G?ran Lange will be arriving to San Jos? on Sunday March 19. About 16.00 I'd guess. We'll be staying at the following hotel, I have no idea how close to the conference it is, it was just cheap enough :) (copy-paste from the travel agent, sorry for the capital letters!) COMFORT INN SAN JOSE ADDR: 875 N 13TH STREET SAN JOSE, CA 95112 TELEPHONE: -(408)287-9380 * from the list I have compiled at the wiki, should we divide it into different parts and assign it to each speaker - just to avoid that we all include statistics into our speeches :) * The CD: We need - a deadline for submitting stuff, I'd prefer at least one week before GDC, i.e March 13? - decide how many records to burn, would 100 be enough? - for the sponsoring, I can offer my company to sponsor it, if all of you are cool with having a text "CD sponsored by Pin Interactive" on it? * the t-shirt If this hasn't been decided yet, I'd say that we let Michelle decide - democracy is good but it is a sloow process * a password protected wiki - do we still need this? Let me know and I'll configure it * the top-10 list - just decide who will print it as a handout; is there anything else to think about? Kind regards, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Feb 1 17:08:10 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 1 Feb 2006 16:08:10 -0600 Subject: [games_access] compile done... Message-ID: hey thomas -- thanks so much for doing this -- it's a GREAT help! see you friday! michelle ---- Original message ---- >Date: Wed, 1 Feb 2006 22:40:19 +0100 >From: "Thomas Westin" >Subject: [games_access] compile done... >To: "IGDA Games Accessibility SIG Mailing List" >Cc: goran.lange at mmedu.net > > Hi all, > > I have finally catched up with all your e-mails in > January on this list. When doing so I have tried to > compile all the things and ideas that popped up on > this list (minus the long t-shirt discussion) into a > document which I'm now putting onto our wiki, you > find it linked below > > Please Note: I have tried to categorize the ideas > into three main sections to make it a bit easier to > sort out; please forgive me if you feel that some of > it is labeled wrong. After all it's a wiki so go > edit :) > > http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Some_ideas_compiled_from_the_SIG_maillist > > I think that all those ideas are a great resource > for us all when planning for our presentations. > > A few things for the Friday meeting which I can > think of: > > * I think we need to meet somewhere with you all on > Sunday March 19; talk about practical stuff, learn > to know each other a bit better and just get in sync > of what we need to do. I and G?ran Lange will be > arriving to San Jos? on Sunday March 19. About > 16.00 I'd guess. > > We'll be staying at the following hotel, I have no > idea how close to the conference it is, it was just > cheap enough :) > > (copy-paste from the travel agent, sorry for the > capital letters!) > > COMFORT INN SAN JOSE > > ADDR: 875 N 13TH STREET > > SAN JOSE, CA 95112 > > TELEPHONE: -(408)287-9380 > > * from the list I have compiled at the wiki, should > we divide it into different parts and assign it to > each speaker - just to avoid that we all include > statistics into our speeches :) > > * The CD: We need > - a deadline for submitting stuff, I'd prefer at > least one week before GDC, i.e March 13? > - decide how many records to burn, would 100 be > enough? > - for the sponsoring, I can offer my company to > sponsor it, if all of you are cool with having a > text "CD sponsored by Pin Interactive" on it? > > * the t-shirt > If this hasn't been decided yet, I'd say that we let > Michelle decide - democracy is good but it is a > sloow process > > * a password protected wiki > - do we still need this? Let me know and I'll > configure it > > * the top-10 list > - just decide who will print it as a handout; is > there anything else to think about? > > > Kind regards, > Thomas > > 9 years of development and education with > Adobe/Macromedia Director > Award at the Independent Games Festival: > www.terraformers.nu > Founder of IGDA Game Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Thu Feb 2 13:08:16 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 2 Feb 2006 13:08:16 -0500 Subject: [games_access] to Thomas Pin Interactive? Message-ID: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> Thomas I just downloaded the demo of your game that won the award in 2003. I believe we have talked before in the past and might have e-mailed you finding your company online. You create games for people with visual impairment mostly. I'm very interested in your project using the biofeedback for stroke therapy at the Karolinska Hospital. Could you let me know a little bit more about that I think I'd like to get involved with more hospitals in their physical rehab and spinal cord programs were I am mostly familiar. How does that come about obviously you've got programmers to make your games with 3-D map and all that. Did you designed everything with a design development team for the game you one and award with as well? I would love to work with you in the future or in the present possibly as a intern for my intern requirement with school at the Art Institute online game design program. We could talk more about this at the conference if you're going to be there or personally on e-mail if you wish? This is so exciting for me this forum and having access as a student you guys can fill me in and really keep my involved. On another note the disability sig is going to have one day of tutoring or some sort of interactive lectures the separate? Not remember exactly what it's called. What does that involve exactly and how can I sign up for it before hand? I'm checking out flight plans and need to make wheelchair transportation and lodging very soon if I get a scholarship. The videogame Teraformers has very much potential and I believe this is the game I found online a few years ago before starting classes. There are a lot of issues I would like to tweak and I think it could be better for me because it was difficult for me even to use my onscreen keyboard it does not interact. Fortunately it still stayed on the screen but I could not walk around. I believe it was still developed for people who are blind who has the sensation movement in their fingers which definitely makes it easier and easier to get into the feel and subversion of videogame. I believe it's very successful for those gamers . I would love to develop a game using all voice activation similar to the game lifeline for the PS2 I am reviewing right now. Robert www.RobertFlorio.com all about art and game excessability -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Feb 2 16:36:10 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 2 Feb 2006 22:36:10 +0100 Subject: [games_access] AudioGames.net launches blind-accessible Sudoku! References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> Message-ID: <041c01c62840$af1bf1e0$9c032ed5@Delletje> here some news from our site: AudioGames.net launches blind-accessible Sudoku! Sudoku is the biggest puzzle phenomon in years. It has already been called the "Rubik's cube of the 21st century". Every day, more and more people start solving the puzzles in newspapers, magazines and on the internet. Hence, AudioGames.net has developed a very dynamic and accessible version of this challenging game! Sudo-San is completely accessible for blind players and features an extensive auditory interface next to a graphical interface. The guide and mentor is Grandmaster San (or Sudo-San). His voice will help the gamer around the puzzle. Sudo-San can assist by telling the contents of a row, column or square in one go. The game features adaptive background sounds and music. These sounds will change gradually while the player is filling the puzzle with numbers, informing you of your progress. Music, voices and effects can be turned of, according to the preference of the gamer. http://www.audiogames.net/playcenter -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 3 05:22:32 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Feb 2006 10:22:32 -0000 Subject: [games_access] Danish article on One Switch accessible gaming References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> <041c01c62840$af1bf1e0$9c032ed5@Delletje> Message-ID: <011401c628ab$be653420$0202a8c0@OneSwitch> Congratulations on your new job, Reid. Good luck with it all. Did you get a chance to upload any of your Doom CC videos + patch to the CD area? Blind Accessible Sudoku. It's great to see popular games being made more accessible. First Danish article on accessible gaming I've seen here, thanks to Mathew Kumar: http://www.gamereactor.dk/texter/?id=61266 Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Feb 3 05:45:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Feb 2006 11:45:19 +0100 Subject: [games_access] Danish article on One Switch accessible gaming References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51><041c01c62840$af1bf1e0$9c032ed5@Delletje> <011401c628ab$be653420$0202a8c0@OneSwitch> Message-ID: <003a01c628ae$eea26b00$9c032ed5@Delletje> Hi, Sander and I have (of course) been thinking about adding multiple layers of accessibility to Sudo-San. We only focused on the visual impairment for now because that is our main interest group at AudioGames.net and there weren't any accessible sudoku games yet (other than Excell spreadsheets). But we have left room for adding further accessibility options such as subs/captioning (is actually already present but not on screen yet ;). When you look at the bottom of the game, you'll see "click here for more information". When clicked, it will bring up a screen with some text. This sliding screen is excellent for providing the caps + subs when pulled up and maybe other accessibility options. We're thinking about adding two side bars for people who use a mouth stick, with big buttons to enter numbers/candidates and the cells can be clicked themselves to get the focus. Talk to you at 18:00 (my time) Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, February 03, 2006 11:22 AM Subject: [games_access] Danish article on One Switch accessible gaming Congratulations on your new job, Reid. Good luck with it all. Did you get a chance to upload any of your Doom CC videos + patch to the CD area? Blind Accessible Sudoku. It's great to see popular games being made more accessible. First Danish article on accessible gaming I've seen here, thanks to Mathew Kumar: http://www.gamereactor.dk/texter/?id=61266 Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 3 06:02:26 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Feb 2006 11:02:26 -0000 Subject: [games_access] ACE Centre's accessibility PDF References: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu> <6.0.3.0.2.20060120153256.0269a640@192.168.100.200> Message-ID: <018301c628b1$51cbf000$0202a8c0@OneSwitch> I've just read through the ACE Centre Advisory Trust's document: "Making software inclusive and digital publications accessible : Guidelines for software developers and publishers" by Andrew Lysley and David Colven. It's a superb resource, and well worth a look: http://ace-centre.hostinguk.com/assets/inclusive_8_288.pdf It will be great when we have something like this, very specifically aimed at accessible gaming. Great work, David & Andrew. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "David Colven" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, January 20, 2006 3:46 PM Subject: Re: [games_access] aging gamers Hi I've been lurking on the list for some time now but not had the space to contribute. I think the Microsoft survey results published as a report last year "Accessible Technology in Computing?Examining Awareness, Use, and Future Potential" may be useful ammunition when talking to developers, particularly when talking about how nearly all of us would benefit from assistive technology at some time in out lives. http://www.microsoft.com/enable/research/phase2.aspx I would also value the groups comments on a document I have recently revised on writing 'Inclusive' software. You can download it from: http://tinyurl.com/8qwy8 I am now working on re-writing a document (hopefully available in the next few weeks) on writing programs specifically for switch users. I'll let you know when it is ready for comments. You may also be interested in the GameOn project at the ACE Centre (we didn't pinch the title - just coincidence). http://tinyurl.com/a2f4c This Tinyurl thing is grate! David _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Feb 3 06:16:20 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Feb 2006 12:16:20 +0100 Subject: [games_access] Game Accessibility Project References: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu><6.0.3.0.2.20060120153256.0269a640@192.168.100.200> <018301c628b1$51cbf000$0202a8c0@OneSwitch> Message-ID: <00a801c628b3$439dcd30$9c032ed5@Delletje> Hi, Some time ago I told you about the Game Accessibility project we were setting up here in Holland at the Accessibility Foundation. The first draft of the website is online (although still very very very empty): http://www.game-accessibility.com The website/project has not yet officially been launched (we are still adding the basic content) but I thought I'd give you all the preview. You may notice I have taken the liberty of adding the IGDA GA-SIG+link to the "partner"-list, although we are likely to change that word (we don't have real project "partners" in this project). But I hope that with through this project we can setup some sort of collaboration with the GA-SIG. Hopefully the GDC will be a good chance to explore the possibilities :) So much for now! Greets, Richard From barrie.ellis at oneswitch.org.uk Fri Feb 3 06:21:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Feb 2006 11:21:17 -0000 Subject: [games_access] Sudo-San References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51><041c01c62840$af1bf1e0$9c032ed5@Delletje><011401c628ab$be653420$0202a8c0@OneSwitch> <003a01c628ae$eea26b00$9c032ed5@Delletje> Message-ID: <01b401c628b3$f3ac7320$0202a8c0@OneSwitch> It would be great to see an open-source layer taking into account the development of different spoken languages taken into account too. French, Chinese, Japanese etc........ ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, February 03, 2006 10:45 AM Subject: Re: [games_access] Danish article on One Switch accessible gaming Hi, Sander and I have (of course) been thinking about adding multiple layers of accessibility to Sudo-San. We only focused on the visual impairment for now because that is our main interest group at AudioGames.net and there weren't any accessible sudoku games yet (other than Excell spreadsheets). But we have left room for adding further accessibility options such as subs/captioning (is actually already present but not on screen yet ;). When you look at the bottom of the game, you'll see "click here for more information". When clicked, it will bring up a screen with some text. This sliding screen is excellent for providing the caps + subs when pulled up and maybe other accessibility options. We're thinking about adding two side bars for people who use a mouth stick, with big buttons to enter numbers/candidates and the cells can be clicked themselves to get the focus. Talk to you at 18:00 (my time) Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, February 03, 2006 11:22 AM Subject: [games_access] Danish article on One Switch accessible gaming Congratulations on your new job, Reid. Good luck with it all. Did you get a chance to upload any of your Doom CC videos + patch to the CD area? Blind Accessible Sudoku. It's great to see popular games being made more accessible. First Danish article on accessible gaming I've seen here, thanks to Mathew Kumar: http://www.gamereactor.dk/texter/?id=61266 Barrie www.OneSwitch.org.uk ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 3 08:51:36 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Feb 2006 13:51:36 -0000 Subject: [games_access] Game Accessibility web-site - PC time Message-ID: <022501c628c8$f3827060$0202a8c0@OneSwitch> Some thing that stands out to me looking at the http://www.accessibility.nl/games/index.php?pagefile=games web-site is the terminology. I know a number of disabled people in the UK that would wince at the use of the word 'impairment' for the four genres. Instead of... Gaming with a visual impairment Gaming with an auditory impairment Gaming with a motoric impairment Gaming with a cognitive impairment the following might be more PC: Partially sighted and Blind gamers Deaf gamers Physically disabled gamers Learning disabled gamers I think there'll be a fair bit of bleed between the genres too. Looks a really interesting project though. Barrie www.OneSwitch.org.uk From richard at audiogames.net Fri Feb 3 09:04:22 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Feb 2006 15:04:22 +0100 Subject: [games_access] Game Accessibility web-site - PC time References: <022501c628c8$f3827060$0202a8c0@OneSwitch> Message-ID: <012501c628ca$bbf5c9b0$9c032ed5@Delletje> Good suggestion! I'll forward it immediately (we were still a bit unsure about it, also with English not being our native language) ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Friday, February 03, 2006 2:51 PM Subject: [games_access] Game Accessibility web-site - PC time > Some thing that stands out to me looking at the > http://www.accessibility.nl/games/index.php?pagefile=games web-site is > the terminology. I know a number of disabled people in the UK that would > wince at the use of the word 'impairment' for the four genres. Instead > of... > > Gaming with a visual impairment > Gaming with an auditory impairment > Gaming with a motoric impairment > Gaming with a cognitive impairment > > the following might be more PC: > > Partially sighted and Blind gamers > Deaf gamers > Physically disabled gamers > Learning disabled gamers > > I think there'll be a fair bit of bleed between the genres too. Looks a > really interesting project though. > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Fri Feb 3 09:24:27 2006 From: news at ebass.nl (Sander Huiberts NEWS) Date: Fri, 03 Feb 2006 15:24:27 +0100 Subject: [games_access] Game Accessibility web-site - PC time In-Reply-To: <022501c628c8$f3827060$0202a8c0@OneSwitch> References: <022501c628c8$f3827060$0202a8c0@OneSwitch> Message-ID: <43E3679B.5010109@ebass.nl> Hello All! I'm new here, although Richard has kept me informed...I will be at the GDC with Richard! Besides the fact that I play the double bass and some other minor differences, my activities are very much the same as Richard (PhD game audio, AudioGames.net, GDC, etc). I would like to react to Barrie...I've encountered that (for instance) a blind person will (almost) never say he is visually impaired. I think it has to do with the target audience. Considering the target audience for the specific forum I think Richard and I did not select the correct terminology for a forum, it is too repulsive. Or at least, when we want gamers to discuss there... The terminology Barrie comes up with is much better! That's my opinion... Sander Barrie Ellis schreef: > Some thing that stands out to me looking at the > http://www.accessibility.nl/games/index.php?pagefile=games web-site > is the terminology. I know a number of disabled people in the UK that > would wince at the use of the word 'impairment' for the four genres. > Instead of... > > Gaming with a visual impairment > Gaming with an auditory impairment > Gaming with a motoric impairment > Gaming with a cognitive impairment > > the following might be more PC: > > Partially sighted and Blind gamers > Deaf gamers > Physically disabled gamers > Learning disabled gamers > > I think there'll be a fair bit of bleed between the genres too. Looks > a really interesting project though. > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Fri Feb 3 11:40:42 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 3 Feb 2006 11:40:42 -0500 Subject: [games_access] Danish article on One Switch accessible. To Richard Message-ID: <014901c628e0$95fed8d0$6601a8c0@CYXKG51> I read that you mentioned Richard that the game puzzle game Sudoku might have a feature added for those to use mouthsticks? Did you create this game accessible with the audio game web site? I'm confused who made the game because it sounds like you did? I was using a mouth stick or used to right now I use a quad control joystick with my mouth. www.quadcontrol.com. I haven't played this puzzle game before where can I find it to download the accessible version? I'd like to see how the mouth a version actually makes it more accessible? I'd like to see how things like this game is using a mouth stick and how it could make games more accessible not so much one switch but more interactive with the mouse and other switches that are larger. With my zip and puff straw and reflective dot mouse I am virtually hands-free with the computer and voice activation which would all make things completely much fun or playing games with those features. Any thoughts on making your accessible games with those features ? I have to get more familiar with the web site audiogames.net. Could I ask how did your company get started because after graduation I would like start my own company but I don't have any game design experience yet just as a student with the art side. I have numerous concepts in mind and currently I'm working on a storyboard developing an introduction demo of my company. My future dream company. I guess what I'm asking is what's the best way to get a great web site more so particularly a great company started that will focus on accessible game design the way I want to? I imagine someone must be funding your projects and you have game designers artists and even coders at least right? I'm eager to learn more if you could please. Perhaps we could meet that the game design conference if you're going to be there in San Jose March 22 through 24. I hope I'll be there if I get the scholarship. Maybe you can send me a photograph you could visit my web site to see who I am at least I will know who to look for. Thanks. Please e-mail me personally if it's easier to get this conversation rolling? I really I'm eager to learn. Robert arthit73 at cablespeed.com www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Fri Feb 3 11:56:26 2006 From: agdev at thechases.com (Tim Chase) Date: Fri, 03 Feb 2006 10:56:26 -0600 Subject: [games_access] Game Accessibility Project In-Reply-To: <00a801c628b3$439dcd30$9c032ed5@Delletje> References: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu><6.0.3.0.2.20060120153256.0269a640@192.168.100.200> <018301c628b1$51cbf000$0202a8c0@OneSwitch> <00a801c628b3$439dcd30$9c032ed5@Delletje> Message-ID: <43E38B3A.4030202@thechases.com> > http://www.game-accessibility.com One minor nit (I'd go so far as to call it a micro-nit...perhaps measured with scientific notation... 1.0e-10 nit ;) on the "Project Aims" page http://www.accessibility.nl/games/index.php?pagefile=projectaims for some reason, the "The main activities within the Game Accessibility project" line doesn't have the same left-padding as the rest of the site...it runs right up against the bar on the left. At least here in Mozilla-Suite 1.7 and FireFox. It looks like you have the "The aims of the Game Accessibility project are" line in a

tag, while the problematic one isn't wrapped in a

tag. Don't know if that will fix it, but it's my first suspect. Otherwise, it works nicely in Mozilla-Suite, FireFox, lynx, and links. It even works with JavaScript turned off in Moz and FF (I usually surf with it turned off, as most vulnerabilities rely on it) I did get a JavaScript runtime error using IE on the above page: Line: 17 Error: 'childNodes.2.childNodes.1' is null or is not an object ...if it's of any help to you. However, I try to avoid IE to the best of my abilities ;) All looks quite nice! Now, just waiting for content (ah, the hard part...) -tim From hinn at uiuc.edu Fri Feb 3 12:03:43 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 3 Feb 2006 11:03:43 -0600 Subject: [games_access] michelle can't connect to meeting! Message-ID: hi guys, i'm trying to connect to the meeting but my network at work is acting up and i just can't get to msn. i'm driving to a coffee shop with access (i hope). please meet without me -- hopefully i'll be joining you shortly! michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From gramenos at ics.forth.gr Fri Feb 3 12:00:36 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Fri, 3 Feb 2006 19:00:36 +0200 Subject: [games_access] About the Meeting In-Reply-To: Message-ID: <200602031703.k13H3moJ004902@mailhost.ics.forth.gr> Hello! Can someone tell me please how I can participate to the on-line meeting? Thanks a lot, Dimitris From arthit73 at cablespeed.com Fri Feb 3 13:52:25 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 3 Feb 2006 13:52:25 -0500 Subject: [games_access] conference hotel reservation problem? Message-ID: <000801c628f2$fcc3e0d0$6601a8c0@CYXKG51> Michelle like you suggested in our instant message chat today all of the hotels especially the Hilton the one I need to get in which is right next to the conference is all sold out even handicapped accessible rooms and triple-A blocks. This means only to get a hotel possibly a few miles from the conference and I hope if I am awarded the scholarship they do not deny my scholarship knowing they will have to provide transportation to and from hotel to the conference and also to the location of the tour of the Microsoft Company. That really would be a downer and any other way I cannot afford that that is insanely too much for me to. The transportation alone for me would bankrupt by funds. I hope that doesn't disqualify me that would be discrimination but I never know. I might not find out what the reason is I don't get the scholarship but if I don't would be suspicious for that reason. Any solutions is probably think it all because I have to call back to see if the Hilton gets any cancellations that's where only chance. Thanks for the heads up and didn't think about this. Maybe they have some rooms locked at the Hilton for scholarship winners that would be excellent? Robert www.RobertFlorio.com all about art and game excessability -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Feb 3 14:44:47 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 3 Feb 2006 20:44:47 +0100 Subject: [games_access] to Thomas Pin Interactive? References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> Message-ID: <002901c628fa$4a474e80$0300a8c0@SUTWPortabel> Hi Robert, While it's true that Pin started out as the developer of Terraformers, our long term goal is a focus on digital culture as a whole. In that we include accessibility as an important part, but we also see accessibility from other perspectives than "only" disability. E.g social inclusion, how to take into account groups or users who are handicapped by their culture, language, social background etc. Rehab with games/VR/simulations (they are all the same thing for us) is also interesting. Yes I did a prototype as a student back in 1997 with Karolinska Hospital, together with a friend who worked there as a physiotherapist. Nowadays he works with big clusters of Linux servers so he made quite a career switch :) The purpose was to study the possibility of increased relearning of lost motoric functions after stroke, by shielding off the surroundings with a VR-helmet and creating a simple, and easy to focus-on graphic environment. Further we connected a motion tracker to a mug which tracked a virtual mug in the VR application. To relearn grasping / lifting the mug was the motivation object, and by having a real mug tracked, you also got weight and tactile feedback correct. Finally, we also had a VR-glove with optical fibre to track grasping of the virtal hand, as well as another motion tracker for the movement of the hand/virtual hand The rehab prototype was done with Sense8 dev.kit and I did most of the technical stuff myself. The 3D models were found on the web to save time For Terraformers we were a group of university teachers and students who formed a company, i.e Pin. The team consisted of both programmers and artists and sound designers. Yes, I know Terraformers has some severe drawbacks for gamers with other disabilities than sight. A lot of things need you to hear well for instance - those puzzles and quests would simple not be the same with text feedback since they are designed to challenge your hearing. I think the best way to meet that kind of problem would be to have completely different ways to solve different tasks, where different methods could be used depending on your personal preference. After all, that is one very common game design rule; to make it possible to solve a game in more than one way /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, February 02, 2006 7:08 PM Subject: [games_access] to Thomas Pin Interactive? Thomas I just downloaded the demo of your game that won the award in 2003. I believe we have talked before in the past and might have e-mailed you finding your company online. You create games for people with visual impairment mostly. I'm very interested in your project using the biofeedback for stroke therapy at the Karolinska Hospital. Could you let me know a little bit more about that I think I'd like to get involved with more hospitals in their physical rehab and spinal cord programs were I am mostly familiar. How does that come about obviously you've got programmers to make your games with 3-D map and all that. Did you designed everything with a design development team for the game you one and award with as well? I would love to work with you in the future or in the present possibly as a intern for my intern requirement with school at the Art Institute online game design program. We could talk more about this at the conference if you're going to be there or personally on e-mail if you wish? This is so exciting for me this forum and having access as a student you guys can fill me in and really keep my involved. On another note the disability sig is going to have one day of tutoring or some sort of interactive lectures the separate? Not remember exactly what it's called. What does that involve exactly and how can I sign up for it before hand? I'm checking out flight plans and need to make wheelchair transportation and lodging very soon if I get a scholarship. The videogame Teraformers has very much potential and I believe this is the game I found online a few years ago before starting classes. There are a lot of issues I would like to tweak and I think it could be better for me because it was difficult for me even to use my onscreen keyboard it does not interact. Fortunately it still stayed on the screen but I could not walk around. I believe it was still developed for people who are blind who has the sensation movement in their fingers which definitely makes it easier and easier to get into the feel and subversion of videogame. I believe it's very successful for those gamers . I would love to develop a game using all voice activation similar to the game lifeline for the PS2 I am reviewing right now. Robert www.RobertFlorio.com all about art and game excessability ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Feb 4 09:42:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 4 Feb 2006 15:42:17 +0100 Subject: [games_access] A few interesting links... References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> <002901c628fa$4a474e80$0300a8c0@SUTWPortabel> Message-ID: <004401c62999$32682920$9c032ed5@Delletje> from Dove Lane: http://dove-lane.com/?p=80 http://dove-lane.com/?p=81 -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Sat Feb 4 09:51:53 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Sat, 4 Feb 2006 09:51:53 -0500 Subject: [games_access] Re: games_access Digest, Vol 19, Issue 7 In-Reply-To: <20060204144503.E5C2157867@seven.pairlist.net> References: <20060204144503.E5C2157867@seven.pairlist.net> Message-ID: I would also like to know how to join the on-line meetings. My laptop crashed, so I'm not too mobile in terms of Internet access. Lynn Marentette On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. michelle can't connect to meeting! (hinn at uiuc.edu) > 2. About the Meeting (Dimitris Grammenos) > 3. conference hotel reservation problem? (Robert Florio) > 4. Re: to Thomas Pin Interactive? (Thomas Westin) > 5. A few interesting links... (AudioGames.net) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 3 Feb 2006 11:03:43 -0600 > From: > Subject: [games_access] michelle can't connect to meeting! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset=us-ascii > > hi guys, > > i'm trying to connect to the meeting but my network at work > is acting up and i just can't get to msn. i'm driving to a > coffee shop with access (i hope). please meet without me -- > hopefully i'll be joining you shortly! > > michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 2 > Date: Fri, 3 Feb 2006 19:00:36 +0200 > From: "Dimitris Grammenos" > Subject: [games_access] About the Meeting > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr> > Content-Type: text/plain; charset="us-ascii" > > Hello! > > Can someone tell me please how I can participate to the on-line > meeting? > > Thanks a lot, > > Dimitris > > > > ------------------------------ > > Message: 3 > Date: Fri, 3 Feb 2006 13:52:25 -0500 > From: "Robert Florio" > Subject: [games_access] conference hotel reservation problem? > To: > Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51> > Content-Type: text/plain; charset="iso-8859-1" > > Michelle like you suggested in our instant message chat today all of > the hotels especially the Hilton the one I need to get in which is > right next to the conference is all sold out even handicapped > accessible rooms and triple-A blocks. This means only to get a hotel > possibly a few miles from the conference and I hope if I am awarded > the scholarship they do not deny my scholarship knowing they will have > to provide transportation to and from hotel to the conference and also > to the location of the tour of the Microsoft Company. That really > would be a downer and any other way I cannot afford that that is > insanely too much for me to. The transportation alone for me would > bankrupt by funds. I hope that doesn't disqualify me that would be > discrimination but I never know. I might not find out what the reason > is I don't get the scholarship but if I don't would be suspicious for > that reason. Any solutions is probably think it all because I have to > call back to see if the Hilton g > ets any cancellations that's where only chance. Thanks for the heads > up and didn't think about this. Maybe they have some rooms locked at > the Hilton for scholarship winners that would be excellent? > Robert > > www.RobertFlorio.com all about art and game excessability > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ > 524bc1eb/attachment-0001.html > > ------------------------------ > > Message: 4 > Date: Fri, 3 Feb 2006 20:44:47 +0100 > From: "Thomas Westin" > Subject: Re: [games_access] to Thomas Pin Interactive? > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Robert, > > While it's true that Pin started out as the developer of Terraformers, > our long term goal is a focus on digital culture as a whole. In that > we include accessibility as an important part, but we also see > accessibility from other perspectives than "only" disability. E.g > social inclusion, how to take into account groups or users who are > handicapped by their culture, language, social background etc. > > Rehab with games/VR/simulations (they are all the same thing for us) > is also interesting. Yes I did a prototype as a student back in 1997 > with Karolinska Hospital, together with a friend who worked there as a > physiotherapist. Nowadays he works with big clusters of Linux servers > so he made quite a career switch :) The purpose was to study the > possibility of increased relearning of lost motoric functions after > stroke, by shielding off the surroundings with a VR-helmet and > creating a simple, and easy to focus-on graphic environment. Further > we connected a motion tracker to a mug which tracked a virtual mug in > the VR application. To relearn grasping / lifting the mug was the > motivation object, and by having a real mug tracked, you also got > weight and tactile feedback correct. Finally, we also had a VR-glove > with optical fibre to track grasping of the virtal hand, as well as > another motion tracker for the movement of the hand/virtual hand > > The rehab prototype was done with Sense8 dev.kit and I did most of the > technical stuff myself. The 3D models were found on the web to save > time > > For Terraformers we were a group of university teachers and students > who formed a company, i.e Pin. The team consisted of both programmers > and artists and sound designers. > > Yes, I know Terraformers has some severe drawbacks for gamers with > other disabilities than sight. A lot of things need you to hear well > for instance - those puzzles and quests would simple not be the same > with text feedback since they are designed to challenge your hearing. > I think the best way to meet that kind of problem would be to have > completely different ways to solve different tasks, where different > methods could be used depending on your personal preference. After > all, that is one very common game design rule; to make it possible to > solve a game in more than one way > > /Thomas > > > 9 years of development and education with Adobe/Macromedia Director > Award at the Independent Games Festival: www.terraformers.nu > Founder of IGDA Game Accessibility SIG www.igda.org/accessibility > http://www.pininteractive.com > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, February 02, 2006 7:08 PM > Subject: [games_access] to Thomas Pin Interactive? > > > Thomas I just downloaded the demo of your game that won the award in > 2003. I believe we have talked before in the past and might have > e-mailed you finding your company online. You create games for people > with visual impairment mostly. I'm very interested in your project > using the biofeedback for stroke therapy at the Karolinska Hospital. > Could you let me know a little bit more about that I think I'd like to > get involved with more hospitals in their physical rehab and spinal > cord programs were I am mostly familiar. How does that come about > obviously you've got programmers to make your games with 3-D map and > all that. Did you designed everything with a design development team > for the game you one and award with as well? I would love to work > with you in the future or in the present possibly as a intern for my > intern requirement with school at the Art Institute online game design > program. We could talk more about this at the conference if you're > going to be there or pe > rsonally on e-mail if you wish? This is so exciting for me this > forum and having access as a student you guys can fill me in and > really keep my involved. > > On another note the disability sig is going to have one day of > tutoring or some sort of interactive lectures the separate? Not > remember exactly what it's called. What does that involve exactly and > how can I sign up for it before hand? I'm checking out flight plans > and need to make wheelchair transportation and lodging very soon if I > get a scholarship. > > The videogame Teraformers has very much potential and I believe > this is the game I found online a few years ago before starting > classes. There are a lot of issues I would like to tweak and I think > it could be better for me because it was difficult for me even to use > my onscreen keyboard it does not interact. Fortunately it still > stayed on the screen but I could not walk around. I believe it was > still developed for people who are blind who has the sensation > movement in their fingers which definitely makes it easier and easier > to get into the feel and subversion of videogame. I believe it's very > successful for those gamers . > > I would love to develop a game using all voice activation similar to > the game lifeline for the PS2 I am reviewing right now. > > Robert > > www.RobertFlorio.com all about art and game excessability > > > > ----------------------------------------------------------------------- > ------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ > c7ee134e/attachment.html > > ------------------------------ > > Message: 5 > Date: Sat, 4 Feb 2006 15:42:17 +0100 > From: "AudioGames.net" > Subject: [games_access] A few interesting links... > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <004401c62999$32682920$9c032ed5 at Delletje> > Content-Type: text/plain; charset="iso-8859-1" > > from Dove Lane: > > http://dove-lane.com/?p=80 > > http://dove-lane.com/?p=81 > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060204/ > 8d94f59c/attachment.htm > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 19, Issue 7 > ******************************************* > From richard at audiogames.net Sat Feb 4 09:56:31 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 4 Feb 2006 15:56:31 +0100 Subject: [games_access] Crazy game accessibility thought... References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51> <002901c628fa$4a474e80$0300a8c0@SUTWPortabel> Message-ID: <008401c6299b$2f053d20$9c032ed5@Delletje> Would an "autotune"-option in Singstar count as game accessibility for people who can't sing? :) Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Sat Feb 4 09:51:53 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Sat, 4 Feb 2006 09:51:53 -0500 Subject: [games_access] Re: games_access Digest, Vol 19, Issue 7 In-Reply-To: <20060204144503.E5C2157867@seven.pairlist.net> References: <20060204144503.E5C2157867@seven.pairlist.net> Message-ID: I would also like to know how to join the on-line meetings. My laptop crashed, so I'm not too mobile in terms of Internet access. Lynn Marentette On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. michelle can't connect to meeting! (hinn at uiuc.edu) > 2. About the Meeting (Dimitris Grammenos) > 3. conference hotel reservation problem? (Robert Florio) > 4. Re: to Thomas Pin Interactive? (Thomas Westin) > 5. A few interesting links... (AudioGames.net) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 3 Feb 2006 11:03:43 -0600 > From: > Subject: [games_access] michelle can't connect to meeting! > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset=us-ascii > > hi guys, > > i'm trying to connect to the meeting but my network at work > is acting up and i just can't get to msn. i'm driving to a > coffee shop with access (i hope). please meet without me -- > hopefully i'll be joining you shortly! > > michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 2 > Date: Fri, 3 Feb 2006 19:00:36 +0200 > From: "Dimitris Grammenos" > Subject: [games_access] About the Meeting > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr> > Content-Type: text/plain; charset="us-ascii" > > Hello! > > Can someone tell me please how I can participate to the on-line > meeting? > > Thanks a lot, > > Dimitris > > > > ------------------------------ > > Message: 3 > Date: Fri, 3 Feb 2006 13:52:25 -0500 > From: "Robert Florio" > Subject: [games_access] conference hotel reservation problem? > To: > Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51> > Content-Type: text/plain; charset="iso-8859-1" > > Michelle like you suggested in our instant message chat today all of > the hotels especially the Hilton the one I need to get in which is > right next to the conference is all sold out even handicapped > accessible rooms and triple-A blocks. This means only to get a hotel > possibly a few miles from the conference and I hope if I am awarded > the scholarship they do not deny my scholarship knowing they will have > to provide transportation to and from hotel to the conference and also > to the location of the tour of the Microsoft Company. That really > would be a downer and any other way I cannot afford that that is > insanely too much for me to. The transportation alone for me would > bankrupt by funds. I hope that doesn't disqualify me that would be > discrimination but I never know. I might not find out what the reason > is I don't get the scholarship but if I don't would be suspicious for > that reason. Any solutions is probably think it all because I have to > call back to see if the Hilton g > ets any cancellations that's where only chance. Thanks for the heads > up and didn't think about this. Maybe they have some rooms locked at > the Hilton for scholarship winners that would be excellent? > Robert > > www.RobertFlorio.com all about art and game excessability > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ > 524bc1eb/attachment-0001.html > > ------------------------------ > > Message: 4 > Date: Fri, 3 Feb 2006 20:44:47 +0100 > From: "Thomas Westin" > Subject: Re: [games_access] to Thomas Pin Interactive? > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Robert, > > While it's true that Pin started out as the developer of Terraformers, > our long term goal is a focus on digital culture as a whole. In that > we include accessibility as an important part, but we also see > accessibility from other perspectives than "only" disability. E.g > social inclusion, how to take into account groups or users who are > handicapped by their culture, language, social background etc. > > Rehab with games/VR/simulations (they are all the same thing for us) > is also interesting. Yes I did a prototype as a student back in 1997 > with Karolinska Hospital, together with a friend who worked there as a > physiotherapist. Nowadays he works with big clusters of Linux servers > so he made quite a career switch :) The purpose was to study the > possibility of increased relearning of lost motoric functions after > stroke, by shielding off the surroundings with a VR-helmet and > creating a simple, and easy to focus-on graphic environment. Further > we connected a motion tracker to a mug which tracked a virtual mug in > the VR application. To relearn grasping / lifting the mug was the > motivation object, and by having a real mug tracked, you also got > weight and tactile feedback correct. Finally, we also had a VR-glove > with optical fibre to track grasping of the virtal hand, as well as > another motion tracker for the movement of the hand/virtual hand > > The rehab prototype was done with Sense8 dev.kit and I did most of the > technical stuff myself. The 3D models were found on the web to save > time > > For Terraformers we were a group of university teachers and students > who formed a company, i.e Pin. The team consisted of both programmers > and artists and sound designers. > > Yes, I know Terraformers has some severe drawbacks for gamers with > other disabilities than sight. A lot of things need you to hear well > for instance - those puzzles and quests would simple not be the same > with text feedback since they are designed to challenge your hearing. > I think the best way to meet that kind of problem would be to have > completely different ways to solve different tasks, where different > methods could be used depending on your personal preference. After > all, that is one very common game design rule; to make it possible to > solve a game in more than one way > > /Thomas > > > 9 years of development and education with Adobe/Macromedia Director > Award at the Independent Games Festival: www.terraformers.nu > Founder of IGDA Game Accessibility SIG www.igda.org/accessibility > http://www.pininteractive.com > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, February 02, 2006 7:08 PM > Subject: [games_access] to Thomas Pin Interactive? > > > Thomas I just downloaded the demo of your game that won the award in > 2003. I believe we have talked before in the past and might have > e-mailed you finding your company online. You create games for people > with visual impairment mostly. I'm very interested in your project > using the biofeedback for stroke therapy at the Karolinska Hospital. > Could you let me know a little bit more about that I think I'd like to > get involved with more hospitals in their physical rehab and spinal > cord programs were I am mostly familiar. How does that come about > obviously you've got programmers to make your games with 3-D map and > all that. Did you designed everything with a design development team > for the game you one and award with as well? I would love to work > with you in the future or in the present possibly as a intern for my > intern requirement with school at the Art Institute online game design > program. We could talk more about this at the conference if you're > going to be there or pe > rsonally on e-mail if you wish? This is so exciting for me this > forum and having access as a student you guys can fill me in and > really keep my involved. > > On another note the disability sig is going to have one day of > tutoring or some sort of interactive lectures the separate? Not > remember exactly what it's called. What does that involve exactly and > how can I sign up for it before hand? I'm checking out flight plans > and need to make wheelchair transportation and lodging very soon if I > get a scholarship. > > The videogame Teraformers has very much potential and I believe > this is the game I found online a few years ago before starting > classes. There are a lot of issues I would like to tweak and I think > it could be better for me because it was difficult for me even to use > my onscreen keyboard it does not interact. Fortunately it still > stayed on the screen but I could not walk around. I believe it was > still developed for people who are blind who has the sensation > movement in their fingers which definitely makes it easier and easier > to get into the feel and subversion of videogame. I believe it's very > successful for those gamers . > > I would love to develop a game using all voice activation similar to > the game lifeline for the PS2 I am reviewing right now. > > Robert > > www.RobertFlorio.com all about art and game excessability > > > > ----------------------------------------------------------------------- > ------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ > c7ee134e/attachment.html > > ------------------------------ > > Message: 5 > Date: Sat, 4 Feb 2006 15:42:17 +0100 > From: "AudioGames.net" > Subject: [games_access] A few interesting links... > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <004401c62999$32682920$9c032ed5 at Delletje> > Content-Type: text/plain; charset="iso-8859-1" > > from Dove Lane: > > http://dove-lane.com/?p=80 > > http://dove-lane.com/?p=81 > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20060204/ > 8d94f59c/attachment.htm > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 19, Issue 7 > ******************************************* > From agdev at thechases.com Sat Feb 4 14:22:04 2006 From: agdev at thechases.com (Tim Chase) Date: Sat, 04 Feb 2006 13:22:04 -0600 Subject: [games_access] With Gaming and Accessibility for all... Message-ID: <43E4FEDC.5090601@thechases.com> I finally took a whack at making a "lady justice holding a controller". Any likes? Dislikes? Comments? Ways to improve? http://tim.thechases.com/gfa.pdf http://tim.thechases.com/gfa.svg Thanks! -tim From j.chetwynd at btinternet.com Sun Feb 5 04:11:45 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 5 Feb 2006 09:11:45 +0000 Subject: Justice was: [games_access] With Gaming and Accessibility for all... In-Reply-To: <43E4FEDC.5090601@thechases.com> References: <43E4FEDC.5090601@thechases.com> Message-ID: Tim, I love the juxtaposition of justice, disability, gaming and particularly the limp controller.... this really made me laugh, which is sadly rare event ~:" and as humour succeeds let's go for it... have you seen this sculpture: http://www.fourthplinth.co.uk/ marc_quinn.htm it's full of joy, perhaps triumphing adversity could the controller lead be held in her teeth like a dog? thanks and congratulations again Jonathan Chetwynd I instantly thought of the three monkeys "hear, see and speak no evil" and wondered could they have a place? On 4 Feb 2006, at 19:22, Tim Chase wrote: I finally took a whack at making a "lady justice holding a controller". Any likes? Dislikes? Comments? Ways to improve? http://tim.thechases.com/gfa.pdf http://tim.thechases.com/gfa.svg Thanks! -tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Sun Feb 5 12:42:57 2006 From: agdev at thechases.com (Tim Chase) Date: Sun, 05 Feb 2006 11:42:57 -0600 Subject: Justice was: [games_access] With Gaming and Accessibility for all... In-Reply-To: References: <43E4FEDC.5090601@thechases.com> Message-ID: <43E63921.3090308@thechases.com> > I love the juxtaposition of justice, disability, gaming and > particularly the limp controller.... I was trying to figure something good to put in her other hand. Typically, she has a sword. This has some RPG connotations which wasn't too bad. I also thought about her having an open palm with dice in it, or holding a hand of cards, or something of the like. > could the controller lead be held in her teeth like a dog? There's this great image at the beginning of a Tetris game I downloaded a while back for my wife, of a maniacal guy tearing a keyboard apart with his teeth that I would love to have carried into the image, but my art skills weren't up to the challenge. > thanks and congratulations again Thanks for your kind words and glad I could give you a chuckle. -tim From thomas at pininteractive.com Sun Feb 5 18:42:41 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 6 Feb 2006 00:42:41 +0100 Subject: [games_access] Meetings this week Message-ID: <000601c62aad$db3f8600$0300a8c0@SUTWPortabel> Hi, at our last SIG online meeting I promised to send out reminders before each meeting, I'll do my best to do so we will intensify our meeting frequency until GDC 2006, so there will be meetings every Monday, Wednesday and Friday every week, unless anything else is said So Monday 6, meeting at 12.00 EST (New York) or 18.00 GMT +1 (Stockholm) Same time of day at Wednesday and Friday (I will not be able to attend this Monday but Wednesday and Friday is OK) Kind regards, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Feb 5 18:48:29 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 5 Feb 2006 17:48:29 -0600 Subject: [games_access] Meetings this week Message-ID: thanks, thomas! btw -- i'm working on the wiki stuff -- it will be online before the meeting tomorrow! :) michelle ---- Original message ---- >Date: Mon, 6 Feb 2006 00:42:41 +0100 >From: "Thomas Westin" >Subject: [games_access] Meetings this week >To: "IGDA Games Accessibility SIG Mailing List" > > Hi, > > at our last SIG online meeting I promised to send > out reminders before each meeting, I'll do my best > to do so > > we will intensify our meeting frequency until GDC > 2006, so there will be meetings every Monday, > Wednesday and Friday every week, unless anything > else is said > > So Monday 6, meeting at 12.00 EST (New York) or > 18.00 GMT +1 (Stockholm) > > Same time of day at Wednesday and Friday > > (I will not be able to attend this Monday but > Wednesday and Friday is OK) > > Kind regards, > Thomas > > 9 years of development and education with > Adobe/Macromedia Director > Award at the Independent Games Festival: > www.terraformers.nu > Founder of IGDA Game Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Mon Feb 6 18:07:10 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 7 Feb 2006 00:07:10 +0100 Subject: [games_access] Re: games_access Digest, Vol 19, Issue 7 References: <20060204144503.E5C2157867@seven.pairlist.net> Message-ID: <002801c62b72$0f8b95b0$0300a8c0@SUTWPortabel> Hi Lynn, if you have Windows XP, use the Windows Messenger that is preinstalled for other versions of Windows or Mac: download MSN Messenger get an account and tell us your name on MSN so someone of us can add you to the meetings (preferrably Michelle, but good if more people have it in case Michelle can't attend) /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Lynn Marentette" To: Sent: Saturday, February 04, 2006 3:51 PM Subject: [games_access] Re: games_access Digest, Vol 19, Issue 7 >I would also like to know how to join the on-line meetings. My laptop >crashed, so I'm not too mobile in terms of Internet access. > > Lynn Marentette > On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote: > >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. michelle can't connect to meeting! (hinn at uiuc.edu) >> 2. About the Meeting (Dimitris Grammenos) >> 3. conference hotel reservation problem? (Robert Florio) >> 4. Re: to Thomas Pin Interactive? (Thomas Westin) >> 5. A few interesting links... (AudioGames.net) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 3 Feb 2006 11:03:43 -0600 >> From: >> Subject: [games_access] michelle can't connect to meeting! >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> Content-Type: text/plain; charset=us-ascii >> >> hi guys, >> >> i'm trying to connect to the meeting but my network at work >> is acting up and i just can't get to msn. i'm driving to a >> coffee shop with access (i hope). please meet without me -- >> hopefully i'll be joining you shortly! >> >> michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 3 Feb 2006 19:00:36 +0200 >> From: "Dimitris Grammenos" >> Subject: [games_access] About the Meeting >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr> >> Content-Type: text/plain; charset="us-ascii" >> >> Hello! >> >> Can someone tell me please how I can participate to the on-line meeting? >> >> Thanks a lot, >> >> Dimitris >> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Fri, 3 Feb 2006 13:52:25 -0500 >> From: "Robert Florio" >> Subject: [games_access] conference hotel reservation problem? >> To: >> Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Michelle like you suggested in our instant message chat today all of the >> hotels especially the Hilton the one I need to get in which is right >> next to the conference is all sold out even handicapped accessible rooms >> and triple-A blocks. This means only to get a hotel possibly a few >> miles from the conference and I hope if I am awarded the scholarship >> they do not deny my scholarship knowing they will have to provide >> transportation to and from hotel to the conference and also to the >> location of the tour of the Microsoft Company. That really would be a >> downer and any other way I cannot afford that that is insanely too much >> for me to. The transportation alone for me would bankrupt by funds. I >> hope that doesn't disqualify me that would be discrimination but I never >> know. I might not find out what the reason is I don't get the >> scholarship but if I don't would be suspicious for that reason. Any >> solutions is probably think it all because I have to call back to see if >> the Hilton g >> ets any cancellations that's where only chance. Thanks for the heads >> up and didn't think about this. Maybe they have some rooms locked at >> the Hilton for scholarship winners that would be excellent? >> Robert >> >> www.RobertFlorio.com all about art and game excessability >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ >> 524bc1eb/attachment-0001.html >> >> ------------------------------ >> >> Message: 4 >> Date: Fri, 3 Feb 2006 20:44:47 +0100 >> From: "Thomas Westin" >> Subject: Re: [games_access] to Thomas Pin Interactive? >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hi Robert, >> >> While it's true that Pin started out as the developer of Terraformers, >> our long term goal is a focus on digital culture as a whole. In that we >> include accessibility as an important part, but we also see >> accessibility from other perspectives than "only" disability. E.g social >> inclusion, how to take into account groups or users who are handicapped >> by their culture, language, social background etc. >> >> Rehab with games/VR/simulations (they are all the same thing for us) is >> also interesting. Yes I did a prototype as a student back in 1997 with >> Karolinska Hospital, together with a friend who worked there as a >> physiotherapist. Nowadays he works with big clusters of Linux servers so >> he made quite a career switch :) The purpose was to study the >> possibility of increased relearning of lost motoric functions after >> stroke, by shielding off the surroundings with a VR-helmet and creating >> a simple, and easy to focus-on graphic environment. Further we connected >> a motion tracker to a mug which tracked a virtual mug in the VR >> application. To relearn grasping / lifting the mug was the motivation >> object, and by having a real mug tracked, you also got weight and >> tactile feedback correct. Finally, we also had a VR-glove with optical >> fibre to track grasping of the virtal hand, as well as another motion >> tracker for the movement of the hand/virtual hand >> >> The rehab prototype was done with Sense8 dev.kit and I did most of the >> technical stuff myself. The 3D models were found on the web to save time >> >> For Terraformers we were a group of university teachers and students who >> formed a company, i.e Pin. The team consisted of both programmers and >> artists and sound designers. >> >> Yes, I know Terraformers has some severe drawbacks for gamers with other >> disabilities than sight. A lot of things need you to hear well for >> instance - those puzzles and quests would simple not be the same with >> text feedback since they are designed to challenge your hearing. I think >> the best way to meet that kind of problem would be to have completely >> different ways to solve different tasks, where different methods could >> be used depending on your personal preference. After all, that is one >> very common game design rule; to make it possible to solve a game in >> more than one way >> >> /Thomas >> >> >> 9 years of development and education with Adobe/Macromedia Director >> Award at the Independent Games Festival: www.terraformers.nu >> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility >> http://www.pininteractive.com >> ----- Original Message ----- >> From: Robert Florio >> To: games_access at igda.org >> Sent: Thursday, February 02, 2006 7:08 PM >> Subject: [games_access] to Thomas Pin Interactive? >> >> >> Thomas I just downloaded the demo of your game that won the award in >> 2003. I believe we have talked before in the past and might have >> e-mailed you finding your company online. You create games for people >> with visual impairment mostly. I'm very interested in your project >> using the biofeedback for stroke therapy at the Karolinska Hospital. >> Could you let me know a little bit more about that I think I'd like to >> get involved with more hospitals in their physical rehab and spinal cord >> programs were I am mostly familiar. How does that come about obviously >> you've got programmers to make your games with 3-D map and all that. >> Did you designed everything with a design development team for the game >> you one and award with as well? I would love to work with you in the >> future or in the present possibly as a intern for my intern requirement >> with school at the Art Institute online game design program. We could >> talk more about this at the conference if you're going to be there or pe >> rsonally on e-mail if you wish? This is so exciting for me this forum >> and having access as a student you guys can fill me in and really keep >> my involved. >> >> On another note the disability sig is going to have one day of >> tutoring or some sort of interactive lectures the separate? Not >> remember exactly what it's called. What does that involve exactly and >> how can I sign up for it before hand? I'm checking out flight plans and >> need to make wheelchair transportation and lodging very soon if I get a >> scholarship. >> >> The videogame Teraformers has very much potential and I believe this >> is the game I found online a few years ago before starting classes. >> There are a lot of issues I would like to tweak and I think it could be >> better for me because it was difficult for me even to use my onscreen >> keyboard it does not interact. Fortunately it still stayed on the >> screen but I could not walk around. I believe it was still developed >> for people who are blind who has the sensation movement in their fingers >> which definitely makes it easier and easier to get into the feel and >> subversion of videogame. I believe it's very successful for those >> gamers . >> >> I would love to develop a game using all voice activation similar to >> the game lifeline for the PS2 I am reviewing right now. >> >> Robert >> >> www.RobertFlorio.com all about art and game excessability >> >> >> >> ----------------------------------------------------------------------- >> ------- >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://seven.pairlist.net/pipermail/games_access/attachments/20060203/ >> c7ee134e/attachment.html >> >> ------------------------------ >> >> Message: 5 >> Date: Sat, 4 Feb 2006 15:42:17 +0100 >> From: "AudioGames.net" >> Subject: [games_access] A few interesting links... >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Message-ID: <004401c62999$32682920$9c032ed5 at Delletje> >> Content-Type: text/plain; charset="iso-8859-1" >> >> from Dove Lane: >> >> http://dove-lane.com/?p=80 >> >> http://dove-lane.com/?p=81 >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://seven.pairlist.net/pipermail/games_access/attachments/20060204/ >> 8d94f59c/attachment.htm >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 19, Issue 7 >> ******************************************* >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Feb 6 18:12:23 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 7 Feb 2006 00:12:23 +0100 Subject: [games_access] Crazy game accessibility thought... References: <011a01c62823$a5ea7410$6601a8c0@CYXKG51><002901c628fa$4a474e80$0300a8c0@SUTWPortabel> <008401c6299b$2f053d20$9c032ed5@Delletje> Message-ID: <003901c62b72$c9c5fe20$0300a8c0@SUTWPortabel> mute gamers playing Singstar, that would be something :) seriously though, I think singstar could be made accessible for mute gamers; you could have an option instead of singing you could enter which musical note is correct via the keyboard. OK it wouldn't be the same thing but still a challenge for your hearing and telling which note /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, February 04, 2006 3:56 PM Subject: [games_access] Crazy game accessibility thought... Would an "autotune"-option in Singstar count as game accessibility for people who can't sing? :) Richard ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Feb 6 18:24:49 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 7 Feb 2006 00:24:49 +0100 Subject: [games_access] Game Accessibility web-site - PC time References: <022501c628c8$f3827060$0202a8c0@OneSwitch> <43E3679B.5010109@ebass.nl> Message-ID: <005d01c62b74$8629e0d0$0300a8c0@SUTWPortabel> yes I agree gamer is much better just for information, there are definitions for impairment, disability and handicap defined by WHO. Basically they are - impairment: an impairment that doesn't stop you from living your every day life, work etc - disability: an impairment that demands special assistance / tools etc to handle every day life, work - handicap: this has nothing to do with the individual, but with the environment. Example: In Doom3 deaf gamers are handicapped, but in Doom3[CC] they are not. /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Sander Huiberts NEWS" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, February 03, 2006 3:24 PM Subject: Re: [games_access] Game Accessibility web-site - PC time > > Hello All! > > I'm new here, although Richard has kept me informed...I will be at the GDC > with Richard! Besides the fact that I play the double bass and some other > minor differences, my activities are very much the same as Richard (PhD > game audio, AudioGames.net, GDC, etc). > > I would like to react to Barrie...I've encountered that (for instance) a > blind person will (almost) never say he is visually impaired. I think it > has to do with the target audience. Considering the target audience for > the specific forum I think Richard and I did not select the correct > terminology for a forum, it is too repulsive. Or at least, when we want > gamers to discuss there... > The terminology Barrie comes up with is much better! > > That's my opinion... > > Sander > > > > Barrie Ellis schreef: >> Some thing that stands out to me looking at the >> http://www.accessibility.nl/games/index.php?pagefile=games web-site is >> the terminology. I know a number of disabled people in the UK that would >> wince at the use of the word 'impairment' for the four genres. Instead >> of... >> >> Gaming with a visual impairment >> Gaming with an auditory impairment >> Gaming with a motoric impairment >> Gaming with a cognitive impairment >> >> the following might be more PC: >> >> Partially sighted and Blind gamers >> Deaf gamers >> Physically disabled gamers >> Learning disabled gamers >> >> I think there'll be a fair bit of bleed between the genres too. Looks a >> really interesting project though. >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Feb 7 03:05:46 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Feb 2006 08:05:46 -0000 Subject: [games_access] Semantics References: <022501c628c8$f3827060$0202a8c0@OneSwitch><43E3679B.5010109@ebass.nl> <005d01c62b74$8629e0d0$0300a8c0@SUTWPortabel> Message-ID: <002301c62bbd$4d64c1e0$0202a8c0@OneSwitch> I don't think the WHO definitions are very popular in the UK outside of the medical profession. They tend to see disability in a medical sense (understandably in some ways) as opposed to a social sense. Increasingly, to my understanding, disabled people and groups in the UK prefer to see themselves as disabled by their environment and society, and not so much by themselves. Also, the word 'Handicap' is rapdily being seen as quite derogatory, in large due to it's origins in the phrase 'cap in hand', relating to when disabled people had to beg in the streets to survive in this part of the world. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, February 06, 2006 11:24 PM Subject: Re: [games_access] Game Accessibility web-site - PC time > yes I agree gamer is much better > > just for information, there are definitions for impairment, disability and > handicap defined by WHO. Basically they are > - impairment: an impairment that doesn't stop you from living your every > day life, work etc > - disability: an impairment that demands special assistance / tools etc to > handle every day life, work > - handicap: this has nothing to do with the individual, but with the > environment. Example: In Doom3 deaf gamers are handicapped, but in > Doom3[CC] they are not. > > /Thomas > > 9 years of development and education with Adobe/Macromedia Director > Award at the Independent Games Festival: www.terraformers.nu > Founder of IGDA Game Accessibility SIG www.igda.org/accessibility > http://www.pininteractive.com > ----- Original Message ----- > From: "Sander Huiberts NEWS" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, February 03, 2006 3:24 PM > Subject: Re: [games_access] Game Accessibility web-site - PC time > > >> >> Hello All! >> >> I'm new here, although Richard has kept me informed...I will be at the >> GDC with Richard! Besides the fact that I play the double bass and some >> other minor differences, my activities are very much the same as Richard >> (PhD game audio, AudioGames.net, GDC, etc). >> >> I would like to react to Barrie...I've encountered that (for instance) a >> blind person will (almost) never say he is visually impaired. I think it >> has to do with the target audience. Considering the target audience for >> the specific forum I think Richard and I did not select the correct >> terminology for a forum, it is too repulsive. Or at least, when we want >> gamers to discuss there... >> The terminology Barrie comes up with is much better! >> >> That's my opinion... >> >> Sander >> >> >> >> Barrie Ellis schreef: >>> Some thing that stands out to me looking at the >>> http://www.accessibility.nl/games/index.php?pagefile=games web-site is >>> the terminology. I know a number of disabled people in the UK that would >>> wince at the use of the word 'impairment' for the four genres. Instead >>> of... >>> >>> Gaming with a visual impairment >>> Gaming with an auditory impairment >>> Gaming with a motoric impairment >>> Gaming with a cognitive impairment >>> >>> the following might be more PC: >>> >>> Partially sighted and Blind gamers >>> Deaf gamers >>> Physically disabled gamers >>> Learning disabled gamers >>> >>> I think there'll be a fair bit of bleed between the genres too. Looks a >>> really interesting project though. >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Tue Feb 7 09:35:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Feb 2006 14:35:34 -0000 Subject: [games_access] Wired magazine article - re. Strange Attractors Message-ID: <002f01c62bf3$c1b80df0$0202a8c0@OneSwitch> Bit slow of me pointing this one out: http://www.wired.com/news/columns/0,70108-0.html?tw=wn_index_20 http://www.collisiondetection.net/mt/archives/2006/02/wired_news_just.html#comments Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Feb 7 22:21:06 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 7 Feb 2006 21:21:06 -0600 Subject: [games_access] meeting tomorrow, wednesday at 12 noon US NYC time Message-ID: Hi everyone, Quick reminder that we'll be meeting again tomorrow, wednesday, on MSN at 12 Noon US New York City time (same time as all the other meetings!). If you do not see me online (They are warning that we might have some internet outage tomorrow morning), look for Thomas (MSN ID thomas at pininteractive.com) or Barrie (MSN ID barrie.ellis at oneswitch.org) who are usually online. You may need to add them as an MSN contact to see them if you haven't already done so. As always, my MSN ID is vrgrrl at hotmail.com so add me as well since I'm usually at the meetings. ;) Thanks and hope that they are done with messing around with our network before the meeting starts!! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Feb 7 22:38:02 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 7 Feb 2006 21:38:02 -0600 Subject: [games_access] GDC Schedule on the WIKI Message-ID: <390e1a4b.872c77f6.8b93300@expms2.cites.uiuc.edu> Just as another reminder...you can see the latest planning progress for the GDC tutorial on the wiki at: http://www.igda.org/wiki/index.php/GDC_2006_Tutorial Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Thu Feb 9 15:30:47 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 9 Feb 2006 21:30:47 +0100 Subject: [games_access] Semantics References: <022501c628c8$f3827060$0202a8c0@OneSwitch><43E3679B.5010109@ebass.nl><005d01c62b74$8629e0d0$0300a8c0@SUTWPortabel> <002301c62bbd$4d64c1e0$0202a8c0@OneSwitch> Message-ID: <001401c62db7$b5f7aa50$0300a8c0@SUTWPortabel> OK, thanks Barrie for sorting that out; my english skills is not advanced enough :) nor is my knowledge about UK disabled community culture Kind regards, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, February 07, 2006 9:05 AM Subject: [games_access] Semantics >I don't think the WHO definitions are very popular in the UK outside of the >medical profession. They tend to see disability in a medical sense >(understandably in some ways) as opposed to a social sense. Increasingly, >to my understanding, disabled people and groups in the UK prefer to see >themselves as disabled by their environment and society, and not so much by >themselves. Also, the word 'Handicap' is rapdily being seen as quite >derogatory, in large due to it's origins in the phrase 'cap in hand', >relating to when disabled people had to beg in the streets to survive in >this part of the world. > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: "Thomas Westin" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, February 06, 2006 11:24 PM > Subject: Re: [games_access] Game Accessibility web-site - PC time > > >> yes I agree gamer is much better >> >> just for information, there are definitions for impairment, disability >> and handicap defined by WHO. Basically they are >> - impairment: an impairment that doesn't stop you from living your every >> day life, work etc >> - disability: an impairment that demands special assistance / tools etc >> to handle every day life, work >> - handicap: this has nothing to do with the individual, but with the >> environment. Example: In Doom3 deaf gamers are handicapped, but in >> Doom3[CC] they are not. >> >> /Thomas >> >> 9 years of development and education with Adobe/Macromedia Director >> Award at the Independent Games Festival: www.terraformers.nu >> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility >> http://www.pininteractive.com >> ----- Original Message ----- >> From: "Sander Huiberts NEWS" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Friday, February 03, 2006 3:24 PM >> Subject: Re: [games_access] Game Accessibility web-site - PC time >> >> >>> >>> Hello All! >>> >>> I'm new here, although Richard has kept me informed...I will be at the >>> GDC with Richard! Besides the fact that I play the double bass and some >>> other minor differences, my activities are very much the same as Richard >>> (PhD game audio, AudioGames.net, GDC, etc). >>> >>> I would like to react to Barrie...I've encountered that (for instance) a >>> blind person will (almost) never say he is visually impaired. I think it >>> has to do with the target audience. Considering the target audience for >>> the specific forum I think Richard and I did not select the correct >>> terminology for a forum, it is too repulsive. Or at least, when we want >>> gamers to discuss there... >>> The terminology Barrie comes up with is much better! >>> >>> That's my opinion... >>> >>> Sander >>> >>> >>> >>> Barrie Ellis schreef: >>>> Some thing that stands out to me looking at the >>>> http://www.accessibility.nl/games/index.php?pagefile=games web-site is >>>> the terminology. I know a number of disabled people in the UK that >>>> would wince at the use of the word 'impairment' for the four genres. >>>> Instead of... >>>> >>>> Gaming with a visual impairment >>>> Gaming with an auditory impairment >>>> Gaming with a motoric impairment >>>> Gaming with a cognitive impairment >>>> >>>> the following might be more PC: >>>> >>>> Partially sighted and Blind gamers >>>> Deaf gamers >>>> Physically disabled gamers >>>> Learning disabled gamers >>>> >>>> I think there'll be a fair bit of bleed between the genres too. Looks a >>>> really interesting project though. >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Feb 9 15:32:22 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 9 Feb 2006 21:32:22 +0100 Subject: [games_access] meeting tomorrow Message-ID: <002001c62db7$efd7cc00$0300a8c0@SUTWPortabel> Just a reminder about Meeting tomorrow (Friday), same time as usual (forgot about Wednesday, had a cold with fever) /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Feb 9 16:27:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 9 Feb 2006 21:27:27 -0000 Subject: [games_access] meeting tomorrow References: <002001c62db7$efd7cc00$0300a8c0@SUTWPortabel> Message-ID: <001801c62dbf$a08e94a0$0202a8c0@OneSwitch> Me too, Thomas - hope you're feeling better. Planning the Physically disabled gamers presentation now, thinking it would be nice to include a couple of videos. Does anyone know the location of a good quality video file of the Nintendo Revolution Trailer (not the IGN flickering one)? I have a low res one that's not bad, but it would be nice to get a higher-res one if possible. I'm also hoping to include your video, Robert that's also going on the CD. Any objections, anyone? Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, February 09, 2006 8:32 PM Subject: [games_access] meeting tomorrow Just a reminder about Meeting tomorrow (Friday), same time as usual (forgot about Wednesday, had a cold with fever) /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Feb 9 16:46:40 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 9 Feb 2006 22:46:40 +0100 Subject: [games_access] meeting tomorrow References: <002001c62db7$efd7cc00$0300a8c0@SUTWPortabel> <001801c62dbf$a08e94a0$0202a8c0@OneSwitch> Message-ID: <000e01c62dc2$4f6fcc30$0300a8c0@SUTWPortabel> as long as we have the copyright OK with Nintendo I'm OK with it /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, February 09, 2006 10:27 PM Subject: Re: [games_access] meeting tomorrow Me too, Thomas - hope you're feeling better. Planning the Physically disabled gamers presentation now, thinking it would be nice to include a couple of videos. Does anyone know the location of a good quality video file of the Nintendo Revolution Trailer (not the IGN flickering one)? I have a low res one that's not bad, but it would be nice to get a higher-res one if possible. I'm also hoping to include your video, Robert that's also going on the CD. Any objections, anyone? Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, February 09, 2006 8:32 PM Subject: [games_access] meeting tomorrow Just a reminder about Meeting tomorrow (Friday), same time as usual (forgot about Wednesday, had a cold with fever) /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Thu Feb 9 22:09:25 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Thu, 09 Feb 2006 22:09:25 -0500 Subject: [games_access] meeting tomorrow In-Reply-To: <000e01c62dc2$4f6fcc30$0300a8c0@SUTWPortabel> References: <002001c62db7$efd7cc00$0300a8c0@SUTWPortabel> <001801c62dbf$a08e94a0$0202a8c0@OneSwitch> <000e01c62dc2$4f6fcc30$0300a8c0@SUTWPortabel> Message-ID: <7.0.1.0.2.20060209220851.0844a710@gameattorney.com> I can't make it tomorrow...are we posting logs of these meeting anywhere? Tom B At 04:46 PM 2/9/2006, you wrote: >as long as we have the copyright OK with Nintendo I'm OK with it >/thomas > >9 years of development and education with Adobe/Macromedia Director >Award at the Independent Games Festival: >www.terraformers.nu >Founder of IGDA Game Accessibility SIG >www.igda.org/accessibility >http://www.pininteractive.com >----- Original Message ----- >From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, February 09, 2006 10:27 PM >Subject: Re: [games_access] meeting tomorrow > >Me too, Thomas - hope you're feeling better. > >Planning the Physically disabled gamers >presentation now, thinking it would be nice to >include a couple of videos. Does anyone know the >location of a good quality video file of the >Nintendo Revolution Trailer (not the IGN >flickering one)? I have a low res one that's not >bad, but it would be nice to get a higher-res >one if possible. I'm also hoping to include your >video, Robert that's also going on the CD. Any objections, anyone? > >Cheers, > >Barrie >www.OneSwitch.org.uk > > > >----- Original Message ----- >From: Thomas Westin >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, February 09, 2006 8:32 PM >Subject: [games_access] meeting tomorrow > >Just a reminder about Meeting tomorrow (Friday), same time as usual > >(forgot about Wednesday, had a cold with fever) > >/thomas > > >9 years of development and education with Adobe/Macromedia Director >Award at the Independent Games Festival: >www.terraformers.nu >Founder of IGDA Game Accessibility SIG >www.igda.org/accessibility >http://www.pininteractive.com > > >---------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >---------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Feb 9 23:02:32 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 9 Feb 2006 22:02:32 -0600 Subject: [games_access] meeting tomorrow Message-ID: no...but i'll start doing so -- i meant to but it's been a long week! did anyone meet on wednesday? my internet connection was toast as i was afraid of. i won't be at the meeting tomorrow but thomas, barrie and others -- please meet and talk about your presentation ideas for the tutorial. i'll be at monday's meeting to go over the exact timing of the session and other news! :) thanks everyone! michelle ---- Original message ---- >Date: Thu, 09 Feb 2006 22:09:25 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] meeting tomorrow >To: IGDA Games Accessibility SIG Mailing List > > I can't make it tomorrow...are we posting logs of > these meeting anywhere? > > Tom B > > At 04:46 PM 2/9/2006, you wrote: > > as long as we have the copyright OK with Nintendo > I'm OK with it > /thomas > > 9 years of development and education with > Adobe/Macromedia Director > Award at the Independent Games Festival: > www.terraformers.nu > Founder of IGDA Game Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing > List > Sent: Thursday, February 09, 2006 10:27 PM > Subject: Re: [games_access] meeting > tomorrow > > Me too, Thomas - hope you're feeling > better. > > Planning the Physically disabled gamers > presentation now, thinking it would be > nice to include a couple of videos. Does > anyone know the location of a good quality > video file of the Nintendo Revolution > Trailer (not the IGN flickering one)? I > have a low res one that's not bad, but it > would be nice to get a higher-res one if > possible. I'm also hoping to include your > video, Robert that's also going on the CD. > Any objections, anyone? > > Cheers, > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: Thomas Westin > To: IGDA Games Accessibility > SIG Mailing List > Sent: Thursday, February 09, > 2006 8:32 PM > Subject: [games_access] > meeting tomorrow > > Just a reminder about Meeting > tomorrow (Friday), same time > as usual > > (forgot about Wednesday, had > a cold with fever) > > /thomas > > > 9 years of development and > education with > Adobe/Macromedia Director > Award at the Independent > Games Festival: > www.terraformers.nu > Founder of IGDA Game > Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Fri Feb 10 15:26:34 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 10 Feb 2006 15:26:34 -0500 Subject: [games_access] game student searching for online internship? Message-ID: <008201c62e80$4b7c0b70$6601a8c0@CYXKG51> Hello everyone you might or might not know me as RobertFlorio a gamer with a motric impairment as I learned it is called now. I have about one and a half years left in my Batchelder reprogram studying game art and design with the Art Institute online. I was wondering if any of you are looking for intern Art students or if any companies you know of that are looking for intern a students that could work from home online? I'm working on putting together a portfolio but for now my web site is the best source to check out my Art capabilities. Thanks very much I look forward to seeing you all that the game conference. I haven't heard about the scholarship winners yet but I think I will get one I hope I do. RobertFlorio www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Fri Feb 10 17:41:03 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Fri, 10 Feb 2006 17:41:03 -0500 Subject: [games_access] RE: games_access Digest, Vol 19, Issue 15 In-Reply-To: <20060210170452.D979157C01@seven.pairlist.net> Message-ID: <006701c62e93$15813fa0$6601a8c0@Lynn> Hi. This is Lynn- the school psychologist - I will be picking up my repaired laptop tonight. Hopefully I'll be able to keep up with things with this group! Lynn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org Sent: Friday, February 10, 2006 12:05 PM To: games_access at igda.org Subject: games_access Digest, Vol 19, Issue 15 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: meeting tomorrow (hinn at uiuc.edu) ---------------------------------------------------------------------- Message: 1 Date: Thu, 9 Feb 2006 22:02:32 -0600 From: Subject: Re: [games_access] meeting tomorrow To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset=iso-8859-1 no...but i'll start doing so -- i meant to but it's been a long week! did anyone meet on wednesday? my internet connection was toast as i was afraid of. i won't be at the meeting tomorrow but thomas, barrie and others -- please meet and talk about your presentation ideas for the tutorial. i'll be at monday's meeting to go over the exact timing of the session and other news! :) thanks everyone! michelle ---- Original message ---- >Date: Thu, 09 Feb 2006 22:09:25 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] meeting tomorrow >To: IGDA Games Accessibility SIG Mailing List > > I can't make it tomorrow...are we posting logs of > these meeting anywhere? > > Tom B > > At 04:46 PM 2/9/2006, you wrote: > > as long as we have the copyright OK with Nintendo > I'm OK with it > /thomas > > 9 years of development and education with > Adobe/Macromedia Director > Award at the Independent Games Festival: > www.terraformers.nu > Founder of IGDA Game Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing > List > Sent: Thursday, February 09, 2006 10:27 PM > Subject: Re: [games_access] meeting > tomorrow > > Me too, Thomas - hope you're feeling > better. > > Planning the Physically disabled gamers > presentation now, thinking it would be > nice to include a couple of videos. Does > anyone know the location of a good quality > video file of the Nintendo Revolution > Trailer (not the IGN flickering one)? I > have a low res one that's not bad, but it > would be nice to get a higher-res one if > possible. I'm also hoping to include your > video, Robert that's also going on the CD. > Any objections, anyone? > > Cheers, > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: Thomas Westin > To: IGDA Games Accessibility > SIG Mailing List > Sent: Thursday, February 09, > 2006 8:32 PM > Subject: [games_access] > meeting tomorrow > > Just a reminder about Meeting > tomorrow (Friday), same time > as usual > > (forgot about Wednesday, had > a cold with fever) > > /thomas > > > 9 years of development and > education with > Adobe/Macromedia Director > Award at the Independent > Games Festival: > www.terraformers.nu > Founder of IGDA Game > Accessibility SIG > www.igda.org/accessibility > http://www.pininteractive.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > $:0`0:$,88,$:0`0:$$:0`0:$,88,$:0`0:$ > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > $:0`0:$,88,$:0`0:$$:0`0:$,88,$:0`0:$ > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 19, Issue 15 ******************************************** From barrie.ellis at oneswitch.org.uk Sat Feb 11 09:12:11 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 11 Feb 2006 14:12:11 -0000 Subject: [games_access] "Can there be an interface standard in computer games?" Message-ID: <003a01c62f15$270d7590$0202a8c0@OneSwitch> Copied this from our forum here: http://www.igda.org/Forums/showthread.php?s=41a094028d488fbca40f40f10a63f6de&threadid=20385 I would like to start a discussion about user interfaces in games. Can there be an interface standard in computer games? Would this be a good idea or is this just another way to restrict creativity? Is it wise to generalize such a vital part of a game, just to improve accessibility? Or wouldn't it be helpful to scale the GUI complexity to the complexity of the player's situation? Compare the standard World of Warcraft interface before and after the usage of dozens of plugins which help one to deal with the enormous amount of information. Wasn't this predictable in the designer's eyes that the default GUI wouldn't satisfy the user's needs when the game reached a certain progress? Or let's ask "Can we predict the growing complexity of games, especially MMORGPs, at all?" I think it would be very handy if an interface scales with the tasks I do. Practically invisible when I just travel through the virtual world and massively present providing me with any critical information possible when I badly need it. But who judges what's important for me and what's not? Can it be said that there are quasi GUI standards in game genres? We know they exist, indeed. For example in RTS games but what's about RPGs? Are there common ways of displaying certain features like the character menu and the inventory? I looked through the RPGs of the last years and summarise: Yes there are similarities but most interfaces are spoiled with needless visual features. Fullscreen inventories hinder you from accessing items during combat quickly and inappropriate usage/design of images and icons distracts the user from selecting the right commands. So I ask "Is it possible to generally formulate guidelines for successful user interface in our games?" __________________ Computer Science Student Vienna University of Technology AesA - founder and committee member From InRNette at aol.com Sat Feb 11 09:18:37 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Sat, 11 Feb 2006 09:18:37 EST Subject: [games_access] "Can there be an interface standard in computer games?" Message-ID: <28b.57eda49.311f4c3d@aol.com> As a teacher with tons of educational software, I would love to see a "alternative means of access interface" component built into all software. -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Feb 11 13:09:26 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sat, 11 Feb 2006 18:09:26 +0000 Subject: [games_access] "Can there be an interface standard in computer games?" In-Reply-To: <003a01c62f15$270d7590$0202a8c0@OneSwitch> References: <003a01c62f15$270d7590$0202a8c0@OneSwitch> Message-ID: <40050E6D-E053-40C4-840D-ECCC53B807E0@btinternet.com> Well, believe it or not Ripley there is something afoot, possibly in mouth ~:" check out the source code for http://www.peepo.co.uk and taste the RDF. RDF is metadata which describes a resource, in this case the graphical interface in terms of a GUI with the intention that the user could then configure to suit their needs or their equipment's potential. The relevant schema or rules for naming are here: http://www.peepo.co.uk/temp/gui-schema --- I would be pleased to incorporate input from IGDA members. --- Please note that this makes no assertions regarding the quality, but this naming is most probably an essential precursor. further information on RDF and Accessibility is here: http:// www.cetis.ac.uk/groups/20020410132743/20040514150429 regards Jonathan Chetwynd On 11 Feb 2006, at 14:12, Barrie Ellis wrote: Copied this from our forum here: http://www.igda.org/Forums/ showthread.php?s=41a094028d488fbca40f40f10a63f6de&threadid=20385 I would like to start a discussion about user interfaces in games. Can there be an interface standard in computer games? Would this be a good idea or is this just another way to restrict creativity? Is it wise to generalize such a vital part of a game, just to improve accessibility? Or wouldn't it be helpful to scale the GUI complexity to the complexity of the player's situation? Compare the standard World of Warcraft interface before and after the usage of dozens of plugins which help one to deal with the enormous amount of information. Wasn't this predictable in the designer's eyes that the default GUI wouldn't satisfy the user's needs when the game reached a certain progress? Or let's ask "Can we predict the growing complexity of games, especially MMORGPs, at all?" I think it would be very handy if an interface scales with the tasks I do. Practically invisible when I just travel through the virtual world and massively present providing me with any critical information possible when I badly need it. But who judges what's important for me and what's not? Can it be said that there are quasi GUI standards in game genres? We know they exist, indeed. For example in RTS games but what's about RPGs? Are there common ways of displaying certain features like the character menu and the inventory? I looked through the RPGs of the last years and summarise: Yes there are similarities but most interfaces are spoiled with needless visual features. Fullscreen inventories hinder you from accessing items during combat quickly and inappropriate usage/design of images and icons distracts the user from selecting the right commands. So I ask "Is it possible to generally formulate guidelines for successful user interface in our games?" __________________ Computer Science Student Vienna University of Technology AesA - founder and committee member _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Feb 11 21:01:52 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 11 Feb 2006 20:01:52 -0600 Subject: [games_access] GDC 2006 Wiki Info Message-ID: <58552867.893300f3.8212a00@expms2.cites.uiuc.edu> Hi everyone, So I've gotten a fair bit of email indicating that there's some confusion with who is officially going to GDC, where the meeting transcripts are, what is due to who when, etc First, the meeting transcripts (and these are JUST the transcripts, no summary) will be posted on our wiki after the meetings at http://www.igda.org/wiki/index.php/GASIG_Meetings If you miss a meeting, you can read through the transcript to see what happened. I have the transcripts up from 3 Feb and 6 Feb -- as you know I couldn't attend 8 feb or 10 feb so if anyone has the transcripts from those meetings, feel free to post them up on the wiki. Second, the official list of who is presenting (for purposes of showing your company/university proof that you are a presenter) is at the GDC site at http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1903 The wiki site is NOT the official conference website -- it is our working space for now and then after the conference it will be a place where people can look up our powerpoint presentations, notes, etc. Third, these are the people officially presenting at the GDC tutorial: Michelle Hinn, Thomas Westin, Kevin Bierre, Reid Kimball, Goran Lange, Tom Buscaglia, Richard Van Tol, Sander Huiberts, Dimitris Grammenos, Maureen Geoghegan, Kasey Bryant, Matthew T. Atkinson, Eric Walker. If you are one of these people and have recieved NOTHING from the conference people (ie, emails about where the speaker's room is, information about faxing this and that), please let me know immediately. They may not have your correct contact info (phone and email). Fourth, when you get emails from the GDC about handout due dates, etc, don't panic. We are ALL recieving these and I'm handling the tech request forms, etc. For the tutorial handout, it's going to be short and sweet since we are pointing people who attend to the wiki, which after the conference will have been completed and have all our notes, powerpoint files, videos, etc. Finally, the wiki site for the tutorial PLANNING is at http://www.igda.org/wiki/index.php/GDC_2006_Tutorial -- it is far from complete and everyone is welcome to add to it and add suggestions. It's just a way to keep everyone as up to date as possible about things but, again, it's far from complete and I'm tweaking it right now even as I compose this email :) But as I said before, you should probably not use this as evidence that you are a speaker at GDC because it's not related AT ALL to the GDC. Instead, use the GDC website as evidence for reimbursement purposes, etc. So I hope that answers most of the questions that I've been asked in the last few days. :) Keep up the great work everyone -- I just wanted to make sure that everyone was on the same page. Don't forget -- meeting this monday, 13 feb at 12noon (new york time -- the same time we always meet) on MSN. I'll be there for sure this monday so look for my MSN id -- vrgrrl at hotmail -- if you've never attended before. Because we're mainly focused on GDC, we'll mostly be talking about GDC so please don't be offended if we seem to be very one-tracked at the meetings. After GDC we'll have more time to breathe and talk about more general topics! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Mon Feb 13 09:37:59 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Feb 2006 15:37:59 +0100 Subject: [games_access] meeting reminder Message-ID: just a reminder for the SIG meeting today same time as usual (12.00 EST / New York Time, 18.00 GMT+1) Kind regards, Thomas skype ID thomaswestin mobil 0707331475 time zone GMT+1 From thomas at pininteractive.com Mon Feb 13 10:35:29 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Feb 2006 16:35:29 +0100 Subject: [games_access] games Message-ID: Hi, Regarding the arcade; my worries was regarding the hardware (PCs etc) we could use, not about the games themselves. Here is a list of what is online on the ftp server which we can use for the Accessbility Arcade. | +---Accessibility Videos | \---Robert Florio playing The Matrix Path of Neo using a Quadcontrol | MatrixDemoMOV01502.mpeg | +---Audio games | +---Drive | | drivebigsetup.exe | | | +---Space Invaders For the Blind (Japanese) | | SIFB_TRIAL2.exe | | | +---Win Pong | | PONG.CAB | | | \---Win Spank (adults only) | winspank.exe | | +---CRXDQWHFA +---Doom 3 [cc] | +---CRXDQWHFA | \---Doom 3 [cc] | +---1 | \---CRXDQWHFA +---Doom 3 [closed caption] | +---Doom 3 [cc] patch | | doom3cc_v2.0.zip | | doom3cc_v2.zip | | | \---Doom 3 [cc] screen shots | doom3cc_colors01.jpg | doom3cc_colors02.jpg | doom3cc_colors03.jpg | +---One switch games | +---Alice Amazed (Michi) | | | Alice.zip | | | AliceAmazed(500).jpg | | | AliceAmazed.jpg | | | | | \---screenshots | | astar.jpg | | fullgame.jpg | | fullwell.jpg | | pelicanb.jpg | | snailfull.jpg | | | +---Aurikon (Techbear) | | Aurikon(500).jpg | | Aurikon.exe | | Aurikon.jpg | | | +---MiniGolfOneButtonStyle (Danjo) | | MiniGolfOneButtonStyle.gif | | MiniGolfOneButtonStyle.jpg | | Mini_Golf_OneButton.zip | | | +---OrbitRacers (Pug Fugly) | | OrbitRacers(500).gif | | OrbitRacers.gif | | Orbit_Racers.zip | | | +---Penalty Shoot Out (c Priory Woods School) | | Penalty Shoot Out (c Priory Woods School).exe | | | \---Strange Attractors (The Fake Cow) | Strange Attractors - set up.exe | +--- Terraformers | \---XYIZNWSK I'll try to be online today, but I need to look for a new house since we have sold ours already(!) so I might not be back on time Kind regards, Thomas From richard at audiogames.net Wed Feb 15 07:31:18 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 15 Feb 2006 13:31:18 +0100 Subject: [games_access] gender & gaming (non GA related) References: <58552867.893300f3.8212a00@expms2.cites.uiuc.edu> Message-ID: <003b01c6322b$b88e64c0$725a2ed5@Delletje> Maybe interesting for you, Michelle, and to whom is interested: ------------------------------------------- First Call for Papers ------------------------------------------- International Conference on Gender in Educational Games and Gender Sensitive Approaches to E-Learning July 6th - July 8th, 2006 Department for Interactive Media and Educational Technology Danube University Krems Dr.-Karl-Dorrek-Str. 30, 3500 Krems, Austria ------------------------------------------- A pdf version of this call can be downloaded from http://www.donau-uni.ac.at/imb 1) Scope of the Conference The International Conference on Gender in Educational Games and Gender Sensitive Approaches to E-Learning brings together researchers in E-Learning, Gender Studies and Computer Game Studies in order to discuss new original research dealing with gender aspects in education and gaming. Topics of interest include, but are not limited to: Gender aspects in educational games - Gender gap in gaming - facts and figures - Gender stereotypes in games - Gaming behaviour - Gender issues in game design and development - Case studies, best practice examples Gender aspects in e-learning - Gender and e-learning - facts and figures - Gender sensitive didactics - Management issues - Implementation issues - Gender specific experiences with e-learning - Case studies, best practice examples 2) Submission of Papers Interested researchers or research teams are invited to submit an extended abstract (approx. 1500 words, pdf format preferred) electronically to the address indicated below. All submissions will be reviewed by an international program committee. Accepted submission will be invited to provide a full paper (5000 - 8000 words) for publication in the printed conference proceedings. Please email extended abstracts to: imet at donau-uni.ac.at 3) Important Dates April 20th, 2006: Extended abstracts due May 4th, 2006: Notification of acceptance June 30th, 2006: Full papers due (camera ready) 4) Conference Fees The conference is supported through funds provided by the European Commission under the Socrates program. Participation at the conference and selected social events is free of charge for all authors. 5) About Danube University Krems Danube University Krems, conveniently located in one of Europe's most beautiful cultural landscapes close to the Austrian capital of Vienna, has specialized in postgraduate academic studies and offers exclusive programs in the fields of Economics and Management, Telecommunications, Information and Media, European Integration, Environmental and Medical Sciences, as well as of Cultural Studies. Being a European model project as a public postgraduate University, Danube University Krems combines high quality in education, research and consulting with excellence in customer orientation and service. For detailed information please visit the University website at http://www.donau-uni.ac.at. 6) Conference Organisation and Additional Information Mag. Dr. Sabine Zauchner, MSc (conference chair): sabine.zauchner at donau-uni.ac.at DI Dr. Karin Siebenhandl: karin.siebenhandl at donau-uni.ac.at Univ.-Prof. Dr. Michael Wagner, MBA: michael.wagner at donau-uni.ac.at -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Wed Feb 15 12:44:09 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Wed, 15 Feb 2006 19:44:09 +0200 Subject: [games_access] GDC Tutorial: Access Invaders Demo Message-ID: <200602151747.k1FHlcde021259@mailhost.ics.forth.gr> Hello everybody, You can download the demo of Access Invaders (that we discussed about in the last online meeting) from: http://www.ics.forth.gr/hci/ua-games/access-invaders/ The demo is available both for Windows and GNU/Linux. The game is highly customizable and supports the creation and use of unlimited game profiles. Each game parameter can be customized both based on the active profile and the current game level. An unlimited number of players is supported. The game can be played using the keyboard, the mouse, a joystick, and one, two or three switches (or even more). It also features spatial (3D) sound and a screen reader (for presenting textual information), so that it can be played by blind people too. You can find more details about the game (and instructions about how you can customise it) in the user manual at: http://www.ics.forth.gr/hci/ua-games/access-invaders/manual.html Since the game is fully configurable we can easily create any type of profile we want. Thus for example, we could create some inaccessible profiles for the introductory session (as I think Michelle suggested), such as: (a) A profile where the aliens move extremely fast; (b) One where the sprites are too small; (c) One where the player's spaceship and its bullets are invisible; (d) One where the player's spaceship moves very slowly; .. etc. This way, except having the users blind-folded, etc., as it was suggested for simulating different types of disability, we can also create a situation where the players still cannot play the game (or have a really hard time), although they are using all their senses and physical abilities . So, please have a look at the game and tell me what you think about it. Dimitris PS: In the next week a new version of the demo will be available which will include the following: (a) In the non-visual profile the bat will move in discrete positions, so that it will be easier to track. (b) In all profiles, the player will be able to change "on the fly" the game's speed using the +/- keys. PS(2): I am attaching below some information about the alternative profiles which are currently supported by the game and the controls used in each one of them. ---------------------------------- Access Invaders profiles ---------------------------------- 1. Basic 2. Single switch 3. X-Large 4. Non-visual 5. Classic 6. Demo 7. Chess Invaders In addition to the specific controls described in each distinct profile, the following shortcuts can also be used: Toggle Full Screen / Window mode: F11 Toggle Sound effects mute: M Basic Profile ------------- A remake of the original Space Invaders game. Basic characteristics: * Contains two groups of aliens. * Support for four concurrent players (cooperative game). * All players can destroy and can be destroyed by all groups of aliens. * Only two bullets can be active at any given time. * The game's pace is quite fast. Controls Player 1 Move Left: LEFT ARROW Move Right: RIGHT ARROW Fire: SPACE Player 2 Move Left: q Move Right: w Fire: e Player 3 Move Left: a Move Right: s Fire: d Player 4 Move Left: z Move Right: x Fire: c Other Activate In-game Menu / Pause: ESC Single switch ------------- This profile allows a player to interact with the game using only one switch (e.g., keyboard key, mouse / joystick button). This is achieved on one hand, by letting the player control only the spaceship's movement direction, while the spaceship moves and fires automatically at a predefined speed, and on the other hand, by using the automatic scanning technique for interacting with the user interface (e.g., the menus, text entry). Also, the in-game menu can be invoked by pressing the switch for a predefined amount of time. Controls Player 1 Toggle Movement Direction: RETURN Other Activate In-game Menu / Pause: RETURN pressed for 5 seconds X-Large ------- This profile uses large sprites and fonts along with clear and simple visual elements. Controls Player 1 Move Left: MOUSE Move Right: MOUSE Fire: LEFT MOUSE BUTTON Other Activate In-game Menu / Pause: RIGHT MOUSE BUTTON Non-visual ----------- A version of the game adapted to suit non-visual gameplay. Its main characteristics are the following: * There is only one group of aliens with a single column of one or more aliens. * The aliens do not fire against the player. * The player can fire against the aliens, but only two bullets can be concurrently active. * The game is over only if an alien touches the ground. * The background is not drawn. * There are no protective shields. * Score changes and interaction with the user interface provides audio feedback. * The spaceship emits a spatial sound, so that its position can be inferred acoustically. * The group of aliens also emits a distinctive sound. Controls Player 1 Move Left: LEFT ARROW Move Right: RIGHT ARROW Fire: SPACE Other Activate In-game Menu / Pause: ESC Read Score: right ALT Classic -------- This profile tries to imitate the atmosphere and game-play of the original Space Invaders game by: * Using retro fonts and sprites for the aliens, the shields, the spaceship and the mothership. * Being single player. * Having only one group of aliens. * Permitting only one bullet to be active at any given time. * Using retro sound effects. Controls Player 1 Move Left: LEFT ARROW Move Right: RIGHT ARROW Fire: SPACE Other Activate In-game Menu / Pause: ESC Demo ----- This profile constitutes a showcase of the configuration capabilities of Access Invaders. Its main characteristics are the following: * There are three distinct groups of aliens * Four players can play concurrently (cooperative game) * Player1 (yellow) can destroy only the that aliens belong to one of the groups (the insect looking ones) and can be destroyed by any alien * Player2 (gray) can destroy any alien but can only be destroyed only by aliens belonging to one of the groups (the insect looking aliens) * Player2's bullets do not collide with the shields (they pass through them) * Player2 can be controlled using a single switch Controls Player 1 Move left: LEFT ARROW Move Right: RIGHT ARROW Fire: SPACE Player 2 Toggle Movement Direction: S Other Activate In-game Menu / Pause: ESC. -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Feb 15 12:52:12 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 15 Feb 2006 18:52:12 +0100 Subject: [games_access] the thingy from wednesday's chat References: <200602151747.k1FHlcde021259@mailhost.ics.forth.gr> Message-ID: <003301c63258$8cd0e8d0$725a2ed5@Delletje> playability model for games... -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: ga.jpg Type: image/jpeg Size: 277896 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: ga.jpg Type: image/jpeg Size: 277896 bytes Desc: not available URL: From hinn at uiuc.edu Wed Feb 15 15:48:47 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 15 Feb 2006 14:48:47 -0600 Subject: [games_access] gender & gaming (non GA related) Message-ID: <6f6081e9.8b25aad0.90c5700@expms2.cites.uiuc.edu> hi richard -- thanks for sending this. i was just thinking about going back to austria for a visit actually and seeing some more of the country after a trip i took a few years back for another conference. so great location and great looking conference! just fyi -- i'm looking at a conference right before this in holland and it'd be great to meet up with all of the GA dutch contingent while i'm there! where in holland are you all located? michelle ---- Original message ---- >Date: Wed, 15 Feb 2006 13:31:18 +0100 >From: "AudioGames.net" >Subject: [games_access] gender & gaming (non GA related) >To: "IGDA Games Accessibility SIG Mailing List" > > Maybe interesting for you, Michelle, and to whom is > interested: > > ------------------------------------------- > First Call for Papers > ------------------------------------------- > International Conference on Gender in Educational > Games and Gender Sensitive Approaches to E-Learning > July 6th - July 8th, 2006 > > Department for Interactive Media and Educational > Technology > Danube University Krems > Dr.-Karl-Dorrek-Str. 30, 3500 Krems, Austria > ------------------------------------------- > A pdf version of this call can be downloaded from > http://www.donau-uni.ac.at/imb > > 1) Scope of the Conference > > The International Conference on Gender in > Educational Games and Gender Sensitive Approaches to > E-Learning brings together researchers in > E-Learning, Gender Studies and Computer Game Studies > in order to discuss new original research dealing > with gender aspects in education and gaming. Topics > of interest include, but are not limited to: > > Gender aspects in educational games > - Gender gap in gaming - facts and figures > - Gender stereotypes in games > - Gaming behaviour > - Gender issues in game design and development > - Case studies, best practice examples > > Gender aspects in e-learning > - Gender and e-learning - facts and figures > - Gender sensitive didactics > - Management issues > - Implementation issues > - Gender specific experiences with e-learning > - Case studies, best practice examples > > 2) Submission of Papers > > Interested researchers or research teams are invited > to submit an extended abstract (approx. 1500 words, > pdf format preferred) electronically to the address > indicated below. All submissions will be reviewed by > an international program committee. Accepted > submission will be invited to provide a full paper > (5000 - 8000 words) for publication in the printed > conference proceedings. > > Please email extended abstracts to: > imet at donau-uni.ac.at > > 3) Important Dates > > April 20th, 2006: Extended abstracts due > May 4th, 2006: Notification of acceptance > June 30th, 2006: Full papers due (camera ready) > > 4) Conference Fees > > The conference is supported through funds provided > by the European Commission under the Socrates > program. Participation at the conference and > selected social events is free of charge for all > authors. > > 5) About Danube University Krems > > Danube University Krems, conveniently located in one > of Europe's most beautiful cultural landscapes close > to the Austrian capital of Vienna, has specialized > in postgraduate academic studies and offers > exclusive programs in the fields of Economics and > Management, Telecommunications, Information and > Media, European Integration, Environmental and > Medical Sciences, as well as of Cultural Studies. > Being a European model project as a public > postgraduate University, Danube University Krems > combines high quality in education, research and > consulting with excellence in customer orientation > and service. For detailed information please visit > the University website at > http://www.donau-uni.ac.at. > > 6) Conference Organisation and Additional > Information > > Mag. Dr. Sabine Zauchner, MSc (conference chair): > sabine.zauchner at donau-uni.ac.at > DI Dr. Karin Siebenhandl: > karin.siebenhandl at donau-uni.ac.at > Univ.-Prof. Dr. Michael Wagner, MBA: > michael.wagner at donau-uni.ac.at >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Wed Feb 15 14:08:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 15 Feb 2006 20:08:03 +0100 Subject: [games_access] the thingy from wednesday's chat References: <200602151747.k1FHlcde021259@mailhost.ics.forth.gr> <003301c63258$8cd0e8d0$725a2ed5@Delletje> Message-ID: <001d01c63263$254640b0$725a2ed5@Delletje> For a bit more context: http://www.forum.nokia.com/info/sw.nokia.com/id/d9d9ad4a-efd8-42bd-ba70-dcc35bab9422/Series_40_DP_1_0_Usability_Guidelines_For_J2ME_Games_v1_2_en.pdf.html ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, February 15, 2006 6:52 PM Subject: [games_access] the thingy from wednesday's chat playability model for games... ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: ga.jpg Type: image/jpeg Size: 277896 bytes Desc: not available URL: From thomas at pininteractive.com Wed Feb 15 15:55:12 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 15 Feb 2006 21:55:12 +0100 Subject: [games_access] GDC Tutorial: Access Invaders Demo References: <200602151747.k1FHlcde021259@mailhost.ics.forth.gr> Message-ID: <011b01c63272$1dcd4450$0300a8c0@SUTWPortabel> hi, great, I uploaded it to our CD compilation for GDC, that is OK right? /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Dimitris Grammenos To: games_access at igda.org Sent: Wednesday, February 15, 2006 6:44 PM Subject: [games_access] GDC Tutorial: Access Invaders Demo Hello everybody, You can download the demo of Access Invaders (that we discussed about in the last online meeting) from: http://www.ics.forth.gr/hci/ua-games/access-invaders/ The demo is available both for Windows and GNU/Linux. The game is highly customizable and supports the creation and use of unlimited game profiles. Each game parameter can be customized both based on the active profile and the current game level. An unlimited number of players is supported. The game can be played using the keyboard, the mouse, a joystick, and one, two or three switches (or even more). It also features spatial (3D) sound and a screen reader (for presenting textual information), so that it can be played by blind people too. You can find more details about the game (and instructions about how you can customise it) in the user manual at: http://www.ics.forth.gr/hci/ua-games/access-invaders/manual.html Since the game is fully configurable we can easily create any type of profile we want. Thus for example, we could create some inaccessible profiles for the introductory session (as I think Michelle suggested), such as: (a) A profile where the aliens move extremely fast; (b) One where the sprites are too small; (c) One where the player's spaceship and its bullets are invisible; (d) One where the player's spaceship moves very slowly; .. etc. This way, except having the users blind-folded, etc., as it was suggested for simulating different types of disability, we can also create a situation where the players still cannot play the game (or have a really hard time), although they are using all their senses and physical abilities . So, please have a look at the game and tell me what you think about it. Dimitris PS: In the next week a new version of the demo will be available which will include the following: (a) In the non-visual profile the bat will move in discrete positions, so that it will be easier to track. (b) In all profiles, the player will be able to change "on the fly" the game's speed using the +/- keys. PS(2): I am attaching below some information about the alternative profiles which are currently supported by the game and the controls used in each one of them. ---------------------------------- Access Invaders profiles----------------------------------1. Basic2. Single switch3. X-Large4. Non-visual5. Classic6. Demo7. Chess Invaders In addition to the specific controls described in each distinct profile, the following shortcuts can also be used:Toggle Full Screen / Window mode: F11Toggle Sound effects mute: M Basic Profile------------- A remake of the original Space Invaders game. Basic characteristics:* Contains two groups of aliens.* Support for four concurrent players (cooperative game).* All players can destroy and can be destroyed by all groups of aliens.* Only two bullets can be active at any given time.* The game's pace is quite fast. Controls Player 1Move Left: LEFT ARROWMove Right: RIGHT ARROWFire: SPACE Player 2Move Left: qMove Right: wFire: e Player 3Move Left: aMove Right: sFire: d Player 4Move Left: zMove Right: xFire: c OtherActivate In-game Menu / Pause: ESC Single switch-------------This profile allows a player to interact with the game using only one switch (e.g., keyboard key, mouse / joystick button). This is achieved on one hand, by letting the player control only the spaceship's movement direction, while the spaceship moves and fires automatically at a predefined speed, and on the other hand, by using the automatic scanning technique for interacting with the user interface (e.g., the menus, text entry). Also, the in-game menu can be invoked by pressing the switch for a predefined amount of time. Controls Player 1Toggle Movement Direction: RETURN OtherActivate In-game Menu / Pause: RETURN pressed for 5 seconds X-Large-------This profile uses large sprites and fonts along with clear and simple visual elements. Controls Player 1Move Left: MOUSEMove Right: MOUSEFire: LEFT MOUSE BUTTON OtherActivate In-game Menu / Pause: RIGHT MOUSE BUTTON Non-visual-----------A version of the game adapted to suit non-visual gameplay. Its main characteristics are the following:* There is only one group of aliens with a single column of one or more aliens. * The aliens do not fire against the player.* The player can fire against the aliens, but only two bullets can be concurrently active.* The game is over only if an alien touches the ground.* The background is not drawn.* There are no protective shields.* Score changes and interaction with the user interface provides audio feedback.* The spaceship emits a spatial sound, so that its position can be inferred acoustically.* The group of aliens also emits a distinctive sound. Controls Player 1Move Left: LEFT ARROWMove Right: RIGHT ARROWFire: SPACE OtherActivate In-game Menu / Pause: ESCRead Score: right ALT Classic--------This profile tries to imitate the atmosphere and game-play of the original Space Invaders game by:* Using retro fonts and sprites for the aliens, the shields, the spaceship and the mothership.* Being single player.* Having only one group of aliens.* Permitting only one bullet to be active at any given time.* Using retro sound effects. Controls Player 1Move Left: LEFT ARROWMove Right: RIGHT ARROWFire: SPACE OtherActivate In-game Menu / Pause: ESC Demo-----This profile constitutes a showcase of the configuration capabilities of Access Invaders. Its main characteristics are the following:* There are three distinct groups of aliens* Four players can play concurrently (cooperative game)* Player1 (yellow) can destroy only the that aliens belong to one of the groups (the insect looking ones) and can be destroyed by any alien* Player2 (gray) can destroy any alien but can only be destroyed only by aliens belonging to one of the groups (the insect looking aliens)* Player2's bullets do not collide with the shields (they pass through them)* Player2 can be controlled using a single switch Controls Player 1Move left: LEFT ARROWMove Right: RIGHT ARROWFire: SPACE Player 2Toggle Movement Direction: S OtherActivate In-game Menu / Pause: ESC. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Wed Feb 15 12:19:16 2006 From: agdev at thechases.com (Tim Chase) Date: Wed, 15 Feb 2006 11:19:16 -0600 Subject: [games_access] Brainstorming on the new Revolution controller Message-ID: <43F36294.1030103@thechases.com> The following article came through on Gamasutra and it may be of interest to ya'll: http://www.gamasutra.com/features/20060215/hong_01.shtml Sure, it's limited to the Nintendo Revolution, but it's a cool idea with lots of potential. The idea has been bandied about before, but just thought I'd add the link to the library. -tim From gramenos at ics.forth.gr Thu Feb 16 05:03:51 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Thu, 16 Feb 2006 12:03:51 +0200 Subject: [games_access] GDC Tutorial: Access Invaders Demo In-Reply-To: <011b01c63272$1dcd4450$0300a8c0@SUTWPortabel> Message-ID: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr> Yes it is, OK. You can also upload the pdf version of the manual if you want to. (And as I wrote before, next week an updated version with some extra functionality will be available - so I'll let you know, in order to upload the latest version) Dimitris _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, February 15, 2006 10:55 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC Tutorial: Access Invaders Demo hi, great, I uploaded it to our CD compilation for GDC, that is OK right? /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Feb 17 00:03:47 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 16 Feb 2006 21:03:47 -0800 Subject: [games_access] Game Accessibility web-site - PC time In-Reply-To: <005d01c62b74$8629e0d0$0300a8c0@SUTWPortabel> References: <022501c628c8$f3827060$0202a8c0@OneSwitch> <43E3679B.5010109@ebass.nl> <005d01c62b74$8629e0d0$0300a8c0@SUTWPortabel> Message-ID: Ah, good definitions, I learned something new today! -Reid On 2/6/06, Thomas Westin wrote: > yes I agree gamer is much better > > just for information, there are definitions for impairment, disability and > handicap defined by WHO. Basically they are > - impairment: an impairment that doesn't stop you from living your every day > life, work etc > - disability: an impairment that demands special assistance / tools etc to > handle every day life, work > - handicap: this has nothing to do with the individual, but with the > environment. Example: In Doom3 deaf gamers are handicapped, but in Doom3[CC] > they are not. > > /Thomas > > 9 years of development and education with Adobe/Macromedia Director > Award at the Independent Games Festival: www.terraformers.nu > Founder of IGDA Game Accessibility SIG www.igda.org/accessibility > http://www.pininteractive.com > ----- Original Message ----- > From: "Sander Huiberts NEWS" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, February 03, 2006 3:24 PM > Subject: Re: [games_access] Game Accessibility web-site - PC time > > > > > > Hello All! > > > > I'm new here, although Richard has kept me informed...I will be at the GDC > > with Richard! Besides the fact that I play the double bass and some other > > minor differences, my activities are very much the same as Richard (PhD > > game audio, AudioGames.net, GDC, etc). > > > > I would like to react to Barrie...I've encountered that (for instance) a > > blind person will (almost) never say he is visually impaired. I think it > > has to do with the target audience. Considering the target audience for > > the specific forum I think Richard and I did not select the correct > > terminology for a forum, it is too repulsive. Or at least, when we want > > gamers to discuss there... > > The terminology Barrie comes up with is much better! > > > > That's my opinion... > > > > Sander > > > > > > > > Barrie Ellis schreef: > >> Some thing that stands out to me looking at the > >> http://www.accessibility.nl/games/index.php?pagefile=games web-site is > >> the terminology. I know a number of disabled people in the UK that would > >> wince at the use of the word 'impairment' for the four genres. Instead > >> of... > >> > >> Gaming with a visual impairment > >> Gaming with an auditory impairment > >> Gaming with a motoric impairment > >> Gaming with a cognitive impairment > >> > >> the following might be more PC: > >> > >> Partially sighted and Blind gamers > >> Deaf gamers > >> Physically disabled gamers > >> Learning disabled gamers > >> > >> I think there'll be a fair bit of bleed between the genres too. Looks a > >> really interesting project though. > >> > >> Barrie > >> www.OneSwitch.org.uk > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Fri Feb 17 00:26:15 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 16 Feb 2006 21:26:15 -0800 Subject: [games_access] "Can there be an interface standard in computer games?" In-Reply-To: <40050E6D-E053-40C4-840D-ECCC53B807E0@btinternet.com> References: <003a01c62f15$270d7590$0202a8c0@OneSwitch> <40050E6D-E053-40C4-840D-ECCC53B807E0@btinternet.com> Message-ID: Hmm, uh, lets not have all the fun here guys and rather post our responses to the forum and encourage discussion with the original poster, ;) -Reid On 2/11/06, Jonathan Chetwynd wrote: > Well, believe it or not Ripley there is something afoot, possibly in > mouth ~:" > check out the source code for http://www.peepo.co.uk and taste the RDF. > > RDF is metadata which describes a resource, in this case the > graphical interface in terms of a GUI with the intention that the > user could then configure to suit their needs or their equipment's > potential. > > The relevant schema or rules for naming are here: > http://www.peepo.co.uk/temp/gui-schema > > --- I would be pleased to incorporate input from IGDA members. --- > > Please note that this makes no assertions regarding the quality, but > this naming is most probably an essential precursor. > > further information on RDF and Accessibility is here: http:// > www.cetis.ac.uk/groups/20020410132743/20040514150429 > > regards > > Jonathan Chetwynd > > > > On 11 Feb 2006, at 14:12, Barrie Ellis wrote: > > Copied this from our forum here: http://www.igda.org/Forums/ > showthread.php?s=41a094028d488fbca40f40f10a63f6de&threadid=20385 > > > > I would like to start a discussion about user interfaces in games. > Can there be an interface standard in computer games? Would this be a > good idea or is this just another way to restrict creativity? Is it > wise to generalize such a vital part of a game, just to improve > accessibility? Or wouldn't it be helpful to scale the GUI complexity > to the complexity of the player's situation? > > Compare the standard World of Warcraft interface before and after the > usage of dozens of plugins which help one to deal with the enormous > amount of information. Wasn't this predictable in the designer's eyes > that the default GUI wouldn't satisfy the user's needs when the game > reached a certain progress? Or let's ask "Can we predict the growing > complexity of games, especially MMORGPs, at all?" > > I think it would be very handy if an interface scales with the tasks > I do. Practically invisible when I just travel through the virtual > world and massively present providing me with any critical > information possible when I badly need it. But who judges what's > important for me and what's not? > > Can it be said that there are quasi GUI standards in game genres? We > know they exist, indeed. For example in RTS games but what's about > RPGs? Are there common ways of displaying certain features like the > character menu and the inventory? > > I looked through the RPGs of the last years and summarise: Yes there > are similarities but most interfaces are spoiled with needless visual > features. Fullscreen inventories hinder you from accessing items > during combat quickly and inappropriate usage/design of images and > icons distracts the user from selecting the right commands. > > So I ask "Is it possible to generally formulate guidelines for > successful user interface in our games?" > __________________ > > Computer Science Student > Vienna University of Technology > AesA - founder and committee member > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Fri Feb 17 06:30:47 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 17 Feb 2006 12:30:47 +0100 Subject: [games_access] GDC Tutorial: Access Invaders Demo References: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr> Message-ID: <006601c633b5$99646af0$0300a8c0@SUTWPortabel> OK! /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Dimitris Grammenos To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, February 16, 2006 11:03 AM Subject: RE: [games_access] GDC Tutorial: Access Invaders Demo Yes it is, OK. You can also upload the pdf version of the manual if you want to. (And as I wrote before, next week an updated version with some extra functionality will be available - so I'll let you know, in order to upload the latest version) Dimitris ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, February 15, 2006 10:55 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC Tutorial: Access Invaders Demo hi, great, I uploaded it to our CD compilation for GDC, that is OK right? /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Fri Feb 17 11:57:59 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 17 Feb 2006 11:57:59 -0500 Subject: [games_access] Netmeeting today? In-Reply-To: <006601c633b5$99646af0$0300a8c0@SUTWPortabel> References: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr> <006601c633b5$99646af0$0300a8c0@SUTWPortabel> Message-ID: <7.0.0.16.2.20060217115724.076b4648@gameattorney.com> Is there a meeting today? ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Feb 17 14:33:10 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 17 Feb 2006 20:33:10 +0100 Subject: [games_access] Netmeeting today? References: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr><006601c633b5$99646af0$0300a8c0@SUTWPortabel> <7.0.0.16.2.20060217115724.076b4648@gameattorney.com> Message-ID: <008501c633f8$fc815c40$0300a8c0@SUTWPortabel> All, sorry, I forgot about the meeting today; I was bidding for the house we wanted to buy, and we finally got it, so now that is settled... I can finally relax regarding that and get focus back to more interesting things :) Also, since this took most of my Friday afternoon, I have not uploaded my speech outline either See you on Monday Kind regards, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Thomas H. Buscaglia To: IGDA Games Accessibility SIG Mailing List Sent: Friday, February 17, 2006 5:57 PM Subject: [games_access] Netmeeting today? Is there a meeting today? ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Fri Feb 17 15:14:20 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 17 Feb 2006 15:14:20 -0500 Subject: [games_access] Netmeeting today? In-Reply-To: <008501c633f8$fc815c40$0300a8c0@SUTWPortabel> References: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr> <006601c633b5$99646af0$0300a8c0@SUTWPortabel> <7.0.0.16.2.20060217115724.076b4648@gameattorney.com> <008501c633f8$fc815c40$0300a8c0@SUTWPortabel> Message-ID: <7.0.0.16.2.20060217151403.0770c008@gameattorney.com> I don't think there was one...that's why I asked. Tom B At 02:33 PM 2/17/2006, you wrote: >All, > >sorry, I forgot about the meeting today; I was >bidding for the house we wanted to buy, and we >finally got it, so now that is settled... I can >finally relax regarding that and get focus back to more interesting things :) >Also, since this took most of my Friday >afternoon, I have not uploaded my speech outline either > >See you on Monday > >Kind regards, >Thomas > >9 years of development and education with Adobe/Macromedia Director >Award at the Independent Games Festival: >www.terraformers.nu >Founder of IGDA Game Accessibility SIG >www.igda.org/accessibility >http://www.pininteractive.com >----- Original Message ----- >From: Thomas H. Buscaglia >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, February 17, 2006 5:57 PM >Subject: [games_access] Netmeeting today? > >Is there a meeting today? > >???`???,??,???`??????`???,??,???`??? >Thomas H. Buscaglia, Esquire >The Game Attorney >T. H. Buscaglia and Associates >80 Southwest 8th Street >Suite 2100 - Brickell Bayview Center >Miami, FL 33130 >Tel (305) 324-6000 >Fax (305) 324-1111 >Toll Free 888-848-GLAW >http://www.gameattorney.com >???`???,??,???`??????`???,??,???`??? > > >Confidential: This email contains >communications protected by the attorney-client >privilege. If you do not expect such a >communication from Thomas H. Buscaglia, please >delete this message without reading it or any >attachment, and then notify Mr. Buscaglia at >thb at intelaw.com of this inadvertent misdelivery. > > >---------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Feb 17 20:38:43 2006 From: hinn at uiuc.edu (michelle hinn) Date: Fri, 17 Feb 2006 19:38:43 -0600 Subject: [games_access] Netmeeting today? In-Reply-To: <7.0.0.16.2.20060217151403.0770c008@gameattorney.com> References: <200602161007.k1GA7Idb005659@mailhost.ics.forth.gr> <006601c633b5$99646af0$0300a8c0@SUTWPortabel> <7.0.0.16.2.20060217115724.076b4648@gameattorney.com> <008501c633f8$fc815c40$0300a8c0@SUTWPortabel> <7.0.0.16.2.20060217151403.0770c008@gameattorney.com> Message-ID: Hi all, Sorry about this morning -- seems that lots of signals have been crossed and then I wasn't able to make it due to a meeting that ran way over time. I didn't realize that it was an iffy day for lots of people! I was hoping that someone would be online to add people but it seems that wasn't the case due to all of our schedules. Congrats on the house Thomas -- what a relief that that process is over! We'll still meet on Monday though and please start putting your outlines on the wiki so that we can start looking at the coverage for the day. Thanks everyone! Michelle >I don't think there was one...that's why I asked. > >Tom B > >At 02:33 PM 2/17/2006, you wrote: > >>All, >> >>sorry, I forgot about the meeting today; I was >>bidding for the house we wanted to buy, and we >>finally got it, so now that is settled... I can >>finally relax regarding that and get focus back >>to more interesting things :) >>Also, since this took most of my Friday >>afternoon, I have not uploaded my speech >>outline either >> >>See you on Monday >> >>Kind regards, >>Thomas >> >>9 years of development and education with Adobe/Macromedia Director >>Award at the Independent Games Festival: >>www.terraformers.nu >>Founder of IGDA Game Accessibility SIG >>www.igda.org/accessibility >> http://www.pininteractive.com >> >> >>----- Original Message ----- >> >>From: Thomas H. Buscaglia >> >>To: IGDA Games Accessibility SIG Mailing List >> >>Sent: Friday, February 17, 2006 5:57 PM >> >>Subject: [games_access] Netmeeting today? >> >> >>Is there a meeting today? >> >> >>???`???,??,???`??????`???,??,???`??? >> >>Thomas H. Buscaglia, Esquire >> >>The Game Attorney >> >>T. H. Buscaglia and Associates >> >>80 Southwest 8th Street >> >>Suite 2100 - Brickell Bayview Center >> >>Miami, FL 33130 >> >>Tel (305) 324-6000 >> >>Fax (305) 324-1111 >> >>Toll Free 888-848-GLAW >> >> http://www.gameattorney.com >> >>???`???,??,???`??????`???,??,???`??? >> >> >> >>Confidential: This email contains >>communications protected by the attorney-client >>privilege. If you do not expect such a >>communication from Thomas H. Buscaglia, please >>delete this message without reading it or any >>attachment, and then notify Mr. Buscaglia at >>thb at intelaw.com of this inadvertent misdelivery. >> >> >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > >???`???,??,???`??????`???,??,???`??? >Thomas H. Buscaglia, Esquire >The Game Attorney >T. H. Buscaglia and Associates >80 Southwest 8th Street >Suite 2100 - Brickell Bayview Center >Miami, FL 33130 >Tel (305) 324-6000 >Fax (305) 324-1111 >Toll Free 888-848-GLAW > http://www.gameattorney.com >???`???,??,???`??????`???,??,???`??? > > >Confidential: This email contains >communications protected by the attorney-client >privilege. If you do not expect such a >communication from Thomas H. Buscaglia, please >delete this message without reading it or any >attachment, and then notify Mr. Buscaglia at >thb at intelaw.com of this inadvertent misdelivery. > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From kjb at it.rit.edu Sat Feb 18 11:27:09 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Sat, 18 Feb 2006 11:27:09 -0500 Subject: [games_access] Netmeeting today? In-Reply-To: References: Message-ID: Michelle: Is there a specific place on the Wiki where we should put the outlines? Kevin IGDA Games Accessibility SIG Mailing List on Friday, February 17, 2006 at 8:38 PM -0500 wrote: >Hi all, > > >Sorry about this morning -- seems that lots of signals have been crossed and then I wasn't able to make it due to a meeting that ran way over time. I didn't realize that it was an iffy day for lots of people! I was hoping that someone would be online to >add people but it seems that wasn't the case due to all of our schedules. Congrats on the house Thomas -- what a relief that that process is over! > > >We'll still meet on Monday though and please start putting your outlines on the wiki so that we can start looking at the coverage for the day. > > >Thanks everyone! >Michelle > Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From hinn at uiuc.edu Sat Feb 18 15:50:18 2006 From: hinn at uiuc.edu (michelle hinn) Date: Sat, 18 Feb 2006 14:50:18 -0600 Subject: [games_access] Netmeeting today? In-Reply-To: References: Message-ID: Yes, for now just put them on this page and I'll move them once I get the schedule cleaned up again. http://www.igda.org/wiki/index.php/Session_Outlines >Michelle: > >Is there a specific place on the Wiki where we should put the outlines? > > Kevin > >IGDA Games Accessibility SIG Mailing List on >Friday, February 17, 2006 at 8:38 PM -0500 wrote: >>Hi all, >> >> >>Sorry about this morning -- seems that lots of signals have been >>crossed and then I wasn't able to make it due to a meeting that ran >>way over time. I didn't realize that it was an iffy day for lots of >>people! I was hoping that someone would be online to >>add people but it seems that wasn't the case due to all of our >>schedules. Congrats on the house Thomas -- what a relief that that >>process is over! >> >> >>We'll still meet on Monday though and please start putting your >>outlines on the wiki so that we can start looking at the coverage >>for the day. >> >> >>Thanks everyone! >>Michelle >> > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Feb 20 09:05:58 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 20 Feb 2006 15:05:58 +0100 Subject: [games_access] games References: Message-ID: <01de01c63626$c5fd3240$725a2ed5@Delletje> Hi, We'd like to add Sudo-San (http://www.audiogames.net/sudosan) to the list too. We will make an executable this week. Greets, Richard ----- Original Message ----- From: "Thomas Westin" To: Sent: Monday, February 13, 2006 4:35 PM Subject: [games_access] games Hi, Regarding the arcade; my worries was regarding the hardware (PCs etc) we could use, not about the games themselves. Here is a list of what is online on the ftp server which we can use for the Accessbility Arcade. | +---Accessibility Videos | \---Robert Florio playing The Matrix Path of Neo using a Quadcontrol | MatrixDemoMOV01502.mpeg | +---Audio games | +---Drive | | drivebigsetup.exe | | | +---Space Invaders For the Blind (Japanese) | | SIFB_TRIAL2.exe | | | +---Win Pong | | PONG.CAB | | | \---Win Spank (adults only) | winspank.exe | | +---CRXDQWHFA +---Doom 3 [cc] | +---CRXDQWHFA | \---Doom 3 [cc] | +---1 | \---CRXDQWHFA +---Doom 3 [closed caption] | +---Doom 3 [cc] patch | | doom3cc_v2.0.zip | | doom3cc_v2.zip | | | \---Doom 3 [cc] screen shots | doom3cc_colors01.jpg | doom3cc_colors02.jpg | doom3cc_colors03.jpg | +---One switch games | +---Alice Amazed (Michi) | | | Alice.zip | | | AliceAmazed(500).jpg | | | AliceAmazed.jpg | | | | | \---screenshots | | astar.jpg | | fullgame.jpg | | fullwell.jpg | | pelicanb.jpg | | snailfull.jpg | | | +---Aurikon (Techbear) | | Aurikon(500).jpg | | Aurikon.exe | | Aurikon.jpg | | | +---MiniGolfOneButtonStyle (Danjo) | | MiniGolfOneButtonStyle.gif | | MiniGolfOneButtonStyle.jpg | | Mini_Golf_OneButton.zip | | | +---OrbitRacers (Pug Fugly) | | OrbitRacers(500).gif | | OrbitRacers.gif | | Orbit_Racers.zip | | | +---Penalty Shoot Out (c Priory Woods School) | | Penalty Shoot Out (c Priory Woods School).exe | | | \---Strange Attractors (The Fake Cow) | Strange Attractors - set up.exe | +--- Terraformers | \---XYIZNWSK I'll try to be online today, but I need to look for a new house since we have sold ours already(!) so I might not be back on time Kind regards, Thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Feb 20 09:12:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 20 Feb 2006 15:12:51 +0100 Subject: [games_access] CD deadline References: Message-ID: <01f301c63627$bf29f420$725a2ed5@Delletje> Re: [games_access] Netmeeting today?Hi, When is the deadline for the CD? I currently have the opportunity to get many blind gamers to write down their experiences about being blind and playing games through AudioGames.net. This is an idea we already wanted to do for the Game Accessibility project/website. But the stories would also make a nice addition to the CD for the GDC and/or in printed form as handouts for the GDC. Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Feb 20 10:47:55 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 20 Feb 2006 16:47:55 +0100 Subject: [games_access] CD deadline References: <01f301c63627$bf29f420$725a2ed5@Delletje> Message-ID: <000e01c63635$047d1270$0300a8c0@SUTWPortabel> Re: [games_access] Netmeeting today?Hi Richard, March 12 /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, February 20, 2006 3:12 PM Subject: [games_access] CD deadline Hi, When is the deadline for the CD? I currently have the opportunity to get many blind gamers to write down their experiences about being blind and playing games through AudioGames.net. This is an idea we already wanted to do for the Game Accessibility project/website. But the stories would also make a nice addition to the CD for the GDC and/or in printed form as handouts for the GDC. Greets, Richard ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Feb 20 10:52:40 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 20 Feb 2006 16:52:40 +0100 Subject: [games_access] my speech outline Message-ID: <001501c63635$adce68b0$0300a8c0@SUTWPortabel> Hi all, My speech outline is now online, not sure where to put it but I inserted it into the Expanded Schedule info section. Please also read through the italic text at the top which explains why I have changed the headline of my speech http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule#Havok_Meets_Biofeedback Any comments are welcome See you soon Thanks, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Feb 20 11:28:14 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 20 Feb 2006 17:28:14 +0100 Subject: [games_access] CD deadline References: <01f301c63627$bf29f420$725a2ed5@Delletje> <000e01c63635$047d1270$0300a8c0@SUTWPortabel> Message-ID: <003401c6363a$a64c2910$725a2ed5@Delletje> Re: [games_access] Netmeeting today?Thanks! I posted this today on several blind gaming lists and on our forum: Hi If you *EVER* wanted to be heard by the professional game industry, *THIS IS YOUR CHANCE*. As some of you may have read on the AudioGames.net forum[1], Sander and I (AudioGames.net) are speaking at this year's Game Developer's Conference in San Jos?. This is the *BIGGEST* game developers conference in the world. Not only will we be attending this conference (where we collaborate with the Game Accessibility Special Interest Group - http://www.igda.org/accessibility), but we are also participating in the Game Accessibility project in which we are building a knowledge reservoir about accessible gaming for gamers with a handicap and developers, students, researchers, publishers, etc. The website is to feature articles and other material on accessible gaming, as well as a community place for everyone interested in the subject of making computer games more accessible for gamers with a handicap. If you want game developers to take you *SERIOUS*, now is the time to make yourself heard! The idea is to collect as many stories of visually impaired gamers as possible. From the stories I heard and read on this list, our forum and through emails, there are *many* blind gamers that have a opinions, wishes, ideas, etc. they would like to communicate to the professional game industry. Some of you have sent emails to companies in the past, often without ever receiving a reply. Unfortunately there are many many many many many people in the industry that have never even thought of blind people playing games. And even if they do, most of them then think: "blind people can't play games, because they are blind" and fail to start that imagination process. That's why I feel it's neccesary to provide easy reading material that describes personal blind gaming experiences. The first step is always trying to get the person (developer, researcher, student, publisher, whoever) to imagine what's it like to game while not being able to see (well). And convincing them that many blind people have a good understanding of what gaming is too. Several of the gamers on this list used to have sight earlier in life and played regular video games. So many blind gamers originally know what video gaming is about. Now it is time to let the industry know what blind gaming is about. We would like to ask everyone to send us your personal gaming experiences and get yourself heard by the professional gaming industry. Please write down a bit about yourself (for instance if you are partially blind, your age, nationality if you want to, etc.), about any video games you used to play or any consoles you have/had, games you like to play now (audio games, online games, RPG's, etc.), your point of view on gaming, the game industry, etc. etc. etc. Please write down what (type of) games you would like to play, what you think of the professional game industry, etc. The goal is to give developers and researchers insight of your experiences and wishes and *to help them imagine*. This is the goal: - collect all your stories in one page on the Game Accessibility project website (providing a permanent spot); - put all your stories on the GA-SIG cd that will be handed out at this year's GDC. Please submit your story (anonymously) through our Contact Form: http://www.audiogames.net/contact.php . You can also post your story on the AudioGames.net forum: http://forum.audiogames.net/viewtopic.php?id=527 (note that you need a free login to use the forum) All stories will be considered anonymously unless requested otherwise. Please forward this message to anyone you might is interested. Get heard! Greets, Richard http://www.audiogames.net ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Monday, February 20, 2006 4:47 PM Subject: Re: [games_access] CD deadline Hi Richard, March 12 /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, February 20, 2006 3:12 PM Subject: [games_access] CD deadline Hi, When is the deadline for the CD? I currently have the opportunity to get many blind gamers to write down their experiences about being blind and playing games through AudioGames.net. This is an idea we already wanted to do for the Game Accessibility project/website. But the stories would also make a nice addition to the CD for the GDC and/or in printed form as handouts for the GDC. Greets, Richard ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Feb 21 17:10:13 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Feb 2006 22:10:13 -0000 Subject: [games_access] GDC 2006 Game Not Over: Session Outlines for Physical Disabilities presentation Message-ID: <012101c63733$970b2e70$0202a8c0@OneSwitch> The Session Outline in rough is also up for the Physical Disabilities bit via Eric and myself: http://www.igda.org/wiki/index.php/Session_Outlines Yours looks good Kevin. I like the look of Accessible Space Invaders, Dimitris (http://www.ics.forth.gr/hci/ua-games/access-invaders/ ) - although I found the dropped missiles a bit small on the one switch version. Really good work so far. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Feb 22 01:12:33 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Feb 2006 00:12:33 -0600 Subject: [games_access] GA Sig meeting Wednesday (that's today for many/most of us!) In-Reply-To: <012101c63733$970b2e70$0202a8c0@OneSwitch> References: <012101c63733$970b2e70$0202a8c0@OneSwitch> Message-ID: Hi all! Just a quick reminder that we have a gdc planning meeting tomorrow at 12noon (New York Time). Same time slot as always, same place as always. The agenda this time is, of course, gdc! :) thanks, michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Wed Feb 22 07:08:06 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Wed, 22 Feb 2006 07:08:06 -0500 Subject: [games_access] GA Sig meeting Wednesday (that's today for many/most of us!) In-Reply-To: References: <012101c63733$970b2e70$0202a8c0@OneSwitch> Message-ID: <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> Hey Michelle You post it time stamped 1:12 AM on the 22nd. So, when you say tomorrow do you mean the Thursday the 23rd? or the Wednesday the 22nd? Tom B <-- easily confused.... At 01:12 AM 2/22/2006, you wrote: >Hi all! > >Just a quick reminder that we have a gdc >planning meeting tomorrow at 12noon (New York >Time). Same time slot as always, same place as always. > >The agenda this time is, of course, gdc! :) > >thanks, >michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Wed Feb 22 03:58:34 2006 From: agdev at thechases.com (Tim Chase) Date: Wed, 22 Feb 2006 02:58:34 -0600 Subject: [games_access] GA Sig meeting Wednesday (that's today for many/most of us!) In-Reply-To: <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> References: <012101c63733$970b2e70$0202a8c0@OneSwitch> <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> Message-ID: <43FC27BA.2070602@thechases.com> > You post it time stamped 1:12 AM on the 22nd. So, when > you say tomorrow do you mean the Thursday the 23rd? or > the Wednesday the 22nd? I think you're thinking too much like one of these: > Thomas H. Buscaglia, Esquire > The Game Attorney and not like a frazzled grad student :) I suspect she meant "tommorow" as in "after I get some sleep after today which has already been too long and flowed past the midnight mark" :) ...thus making it today/Wednesday, as listed in the subject heading. a little ribbing, all in good fun, you know ;) -tim From hinn at uiuc.edu Wed Feb 22 11:02:22 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Feb 2006 10:02:22 -0600 Subject: [games_access] GA Sig meeting Wednesday (that's today for many/most of us!) In-Reply-To: <43FC27BA.2070602@thechases.com> References: <012101c63733$970b2e70$0202a8c0@OneSwitch> <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> <43FC27BA.2070602@thechases.com> Message-ID: Yes...it's today, Wednesday...one hour from now. :) And, yes, yesterday was hyper crazy for me! Sorry about the confusion with the "tomorrow" :) >>You post it time stamped 1:12 AM on the 22nd. So, when >>you say tomorrow do you mean the Thursday the 23rd? or >>the Wednesday the 22nd? > >I think you're thinking too much like one of these: > >>Thomas H. Buscaglia, Esquire >>The Game Attorney > >and not like a frazzled grad student :) > >I suspect she meant "tommorow" as in "after I get some sleep >after today which has already been too long and flowed past >the midnight mark" :) ...thus making it today/Wednesday, as >listed in the subject heading. > >a little ribbing, all in good fun, you know ;) > >-tim > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thb at gameattorney.com Wed Feb 22 11:07:22 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Wed, 22 Feb 2006 11:07:22 -0500 Subject: [games_access] GA Sig meeting Wednesday (that's today for many/most of us!) In-Reply-To: References: <012101c63733$970b2e70$0202a8c0@OneSwitch> <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> <43FC27BA.2070602@thechases.com> Message-ID: <7.0.0.16.2.20060222110717.071ece20@gameattorney.com> got ya!!!! At 11:02 AM 2/22/2006, you wrote: >Yes...it's today, Wednesday...one hour from now. >:) And, yes, yesterday was hyper crazy for me! >Sorry about the confusion with the "tomorrow" :) > >>>You post it time stamped 1:12 AM on the 22nd. So, when >>>you say tomorrow do you mean the Thursday the 23rd? or >>>the Wednesday the 22nd? >> >>I think you're thinking too much like one of these: >> >>>Thomas H. Buscaglia, Esquire >>>The Game Attorney >> >>and not like a frazzled grad student :) >> >>I suspect she meant "tommorow" as in "after I get some sleep >>after today which has already been too long and flowed past >>the midnight mark" :) ...thus making it today/Wednesday, as >>listed in the subject heading. >> >>a little ribbing, all in good fun, you know ;) >> >>-tim >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Feb 22 12:58:26 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Feb 2006 11:58:26 -0600 Subject: [games_access] Accessible Seating at the Game Developers Choice Awards at GDC In-Reply-To: References: <012101c63733$970b2e70$0202a8c0@OneSwitch> <7.0.1.0.2.20060222070637.09a975d0@gameattorney.com> <43FC27BA.2070602@thechases.com> Message-ID: Hi all, Great news! Jason, the IGDA executive director, asked the people running the Game Developers Choice Awards/Independent Game Festival ceremony if they would be able to provide accessible seating for GDC attendees with wheelchairs (and those who need disability accommodations along those lines) so that "lack of space" doesn't prevent anyone from attending this super event. And they said yes! :) So there will be an accessible banquet style roundtable reserved at the awards ceremony for the Wednesday night ceremony! :) cool! Michelle From thomas at pininteractive.com Wed Feb 22 17:07:35 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Feb 2006 23:07:35 +0100 Subject: [games_access] Accessible Seating at the Game Developers ChoiceAwards at GDC References: <012101c63733$970b2e70$0202a8c0@OneSwitch><7.0.1.0.2.20060222070637.09a975d0@gameattorney.com><43FC27BA.2070602@thechases.com> Message-ID: <005001c637fc$62b456f0$0300a8c0@SUTWPortabel> super!! /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, February 22, 2006 6:58 PM Subject: [games_access] Accessible Seating at the Game Developers ChoiceAwards at GDC > Hi all, > > Great news! Jason, the IGDA executive director, asked the people running > the Game Developers Choice Awards/Independent Game Festival ceremony if > they would be able to provide accessible seating for GDC attendees with > wheelchairs (and those who need disability accommodations along those > lines) so that "lack of space" doesn't prevent anyone from attending this > super event. And they said yes! :) > > So there will be an accessible banquet style roundtable reserved at the > awards ceremony for the Wednesday night ceremony! :) cool! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Feb 22 17:11:02 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Feb 2006 23:11:02 +0100 Subject: [games_access] update Message-ID: <005f01c637fc$dea09530$0300a8c0@SUTWPortabel> sorry about the meeting today, I had to help my students with their 3D game projects so I got home too late anyway, I have been in touch with both Matthew at the Agrip project about uploading the Audio Quake to our CD and he will do so. Also, I have been in touch with Brainfingers about the Cyberlink, and they will upload some stuff too. This CD will be full of so much cool stuff! /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Feb 22 17:26:56 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 22 Feb 2006 22:26:56 -0000 Subject: [games_access] CD Message-ID: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> Hi all, Just uploaded Reid's Doom 3 [cc] videos to the CD too. Just a reminder - we can't use "Space Invaders for Blind" which I mistakenly put on the disk. Great that we've got Access Invaders in its place though. I agree - the CD is looking good. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Feb 22 17:41:21 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 22 Feb 2006 14:41:21 -0800 Subject: [games_access] CD In-Reply-To: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> References: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> Message-ID: Is the mod itself on the CD? Sorry I haven't been participating much in uploading files or meetings or planning. The movers still have yet to deliver my furniture and I'm still living out of a hotel with limited internet access. -Reid On 2/22/06, Barrie Ellis wrote: > > Hi all, > > Just uploaded Reid's Doom 3 [cc] videos to the CD too. Just a reminder - we > can't use "Space Invaders for Blind" which I mistakenly put on the disk. > Great that we've got Access Invaders in its place though. > > I agree - the CD is looking good. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Wed Feb 22 18:47:18 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 22 Feb 2006 17:47:18 -0600 Subject: [games_access] CD Message-ID: no problem reid -- life happens. so i'd say for now just work on the outline and powerpoint (if you plan to present slides) for your section on auditory disabilities and get them to me as soon as you can. i know your life is upside down right now though! michelle ---- Original message ---- >Date: Wed, 22 Feb 2006 14:41:21 -0800 >From: "Reid Kimball" >Subject: Re: [games_access] CD >To: "IGDA Games Accessibility SIG Mailing List" > >Is the mod itself on the CD? > >Sorry I haven't been participating much in uploading files or meetings >or planning. The movers still have yet to deliver my furniture and I'm >still living out of a hotel with limited internet access. > >-Reid > >On 2/22/06, Barrie Ellis wrote: >> >> Hi all, >> >> Just uploaded Reid's Doom 3 [cc] videos to the CD too. Just a reminder - we >> can't use "Space Invaders for Blind" which I mistakenly put on the disk. >> Great that we've got Access Invaders in its place though. >> >> I agree - the CD is looking good. >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Thu Feb 23 03:03:46 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Feb 2006 08:03:46 -0000 Subject: [games_access] GDC 2006 CD uploads... References: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> Message-ID: <002301c6384f$ac4ce450$0202a8c0@OneSwitch> Hi Reid, I've uploaded your Doom 3 [cc] mod, some pictures and zipped videos from http://gamescc.rbkdesign.com/ - hope this is all okay. For some reason I couldn't upload the videos unzipped, so perhaps they can be unzipped before the CDs are burnt for the convenience of the people looking through it? Barrie www.OneSwitch.org.uk From jgeorgal at ics.forth.gr Thu Feb 23 06:45:52 2006 From: jgeorgal at ics.forth.gr (Giannis Georgalis) Date: Thu, 23 Feb 2006 13:45:52 +0200 Subject: [games_access] GDC 2006 Game Not Over: Session Outlines for Physical Disabilities presentation In-Reply-To: <012101c63733$970b2e70$0202a8c0@OneSwitch> References: <012101c63733$970b2e70$0202a8c0@OneSwitch> Message-ID: <200602231345.52648.jgeorgal@ics.forth.gr> On Wednesday 22 February 2006 00:10, Barrie Ellis wrote: > I like the look of Accessible Space Invaders, Dimitris > (http://www.ics.forth.gr/hci/ua-games/access-invaders/ ) - although I found > the dropped missiles a bit small on the one switch version. Really good > work so far. Hello Barrie! I'm the developer of access-invaders and I'll be replacing Dimitris at the GDC tutorial. Thanks for taking the time to try out access-invaders! Access Invaders is still work in progress, so I would really appreciate any feedback on every aspect of the game ... and I'll try to fix any issues ASAP. I'll upload tomorrow a new version with bigger missiles. Thanks again for your comments, Giannis From j.chetwynd at btinternet.com Thu Feb 23 09:48:45 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 23 Feb 2006 14:48:45 +0000 Subject: [games_access] CD In-Reply-To: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> References: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> Message-ID: <4D28F045-5560-43DF-9E0E-1C3D03B98968@btinternet.com> Please could someone post me a copy of the CD as soon as it is available? It's a great pity that I don't feel able to contribute the many games that we created and used on the peepo website. (basically much of the linking only works in the peepo domain, and it would be a significant task to rewrite for a 'local' domain..... my error! regards Jonathan Chetwynd On 22 Feb 2006, at 22:26, Barrie Ellis wrote: Hi all, Just uploaded Reid's Doom 3 [cc] videos to the CD too. Just a reminder - we can't use "Space Invaders for Blind" which I mistakenly put on the disk. Great that we've got Access Invaders in its place though. I agree - the CD is looking good. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Feb 23 11:49:36 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 23 Feb 2006 11:49:36 -0500 Subject: [games_access] brain fingers on CD? Meeting for dinner? Message-ID: <007f01c63899$21579ee0$6601a8c0@CYXKG51> Thomas are we going to be given CDs with different applications or accessible games available? I actually spoke with the creator of the brain fingers headband strap if that's what you're talking about. I saw an article on the Discovery Channel and got ahold of this guy and he went on and on about something that could really keep up but was hopeful that some company would pick up his idea in the manufacture and a much cheaper cost for everyone. So with that in mind I definitely want to use this technology in my company when when I get a chance to start it. If you which event are you showing my video of me playing my mouth controller at is it the March 24 9 a.m. to 10 a.m. or the March 22 9 a.m. to 10 a.m? Just for reference are those the only two events for the accessibility group but I wouldn't imagine so? I know about the tutorials I can not attend that but how about the other days? If you all are meeting some time for lunch or dinner could you let me know when and if it will be an accessible place near the convention center I'd love to hang out if I can? Robert Florio www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Feb 23 12:33:50 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Feb 2006 17:33:50 -0000 Subject: [games_access] GDC 2006 date References: <007f01c63899$21579ee0$6601a8c0@CYXKG51> Message-ID: <005d01c6389f$508421b0$0202a8c0@OneSwitch> I'm hoping it will be okay to show it in the part Eric Walker will be presenting on Physical disabilities on Monday the 20th of March, presently scheduled for 4:15-5pm. I'm not sure where you have got the other dates for Robert. Check this link: http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1903 Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, February 23, 2006 4:49 PM Subject: [games_access] brain fingers on CD? Meeting for dinner? Thomas are we going to be given CDs with different applications or accessible games available? I actually spoke with the creator of the brain fingers headband strap if that's what you're talking about. I saw an article on the Discovery Channel and got ahold of this guy and he went on and on about something that could really keep up but was hopeful that some company would pick up his idea in the manufacture and a much cheaper cost for everyone. So with that in mind I definitely want to use this technology in my company when when I get a chance to start it. If you which event are you showing my video of me playing my mouth controller at is it the March 24 9 a.m. to 10 a.m. or the March 22 9 a.m. to 10 a.m? Just for reference are those the only two events for the accessibility group but I wouldn't imagine so? I know about the tutorials I can not attend that but how about the other days? If you all are meeting some time for lunch or dinner could you let me know when and if it will be an accessible place near the convention center I'd love to hang out if I can? Robert Florio www.RobertFlorio.com all about art and game accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Feb 23 14:21:29 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 23 Feb 2006 11:21:29 -0800 Subject: [games_access] GDC 2006 CD uploads... In-Reply-To: <002301c6384f$ac4ce450$0202a8c0@OneSwitch> References: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> <002301c6384f$ac4ce450$0202a8c0@OneSwitch> Message-ID: However you think they should be put on the CD is fine with me. -Reid On 2/23/06, Barrie Ellis wrote: > Hi Reid, > > I've uploaded your Doom 3 [cc] mod, some pictures and zipped videos from > http://gamescc.rbkdesign.com/ - hope this is all okay. For some reason I > couldn't upload the videos unzipped, so perhaps they can be unzipped before > the CDs are burnt for the convenience of the people looking through it? > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Thu Feb 23 14:26:00 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 23 Feb 2006 13:26:00 -0600 Subject: [games_access] GDC 2006 date Message-ID: <34b3e835.8f3cbdbe.8293d00@expms2.cites.uiuc.edu> Yes, the video will be shown at the tutorial during the mobility disabilities section, as Barrie wrote. The other two sessions that you are talking about Robert are the roundtables -- these sessions are informal (ie, no lecture more discussion) and we'll be focusing on the top ten list that Tim was in charge of compiling. Those sessions are repeat sessions -- ie, most all of the roundtable sessions appear twice in the program so you don't typically get the same people at both sessions. Michelle ---- Original message ---- >Date: Thu, 23 Feb 2006 17:33:50 -0000 >From: "Barrie Ellis" >Subject: [games_access] GDC 2006 date >To: "IGDA Games Accessibility SIG Mailing List" > > I'm hoping it will be okay to show it in the part > Eric Walker will be presenting on Physical > disabilities on Monday the 20th of March, presently > scheduled for 4:15-5pm. I'm not sure where you have > got the other dates for Robert. Check this link: > > http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1903 > > Cheers, > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, February 23, 2006 4:49 PM > Subject: [games_access] brain fingers on CD? > Meeting for dinner? > Thomas are we going to be given CDs with different > applications or accessible games available? I > actually spoke with the creator of the brain > fingers headband strap if that's what you're > talking about. I saw an article on the Discovery > Channel and got ahold of this guy and he went on > and on about something that could really keep up > but was hopeful that some company would pick up > his idea in the manufacture and a much cheaper > cost for everyone. So with that in mind I > definitely want to use this technology in my > company when when I get a chance to start it. > > If you which event are you showing my video of me > playing my mouth controller at is it the March 24 > 9 a.m. to 10 a.m. or the March 22 9 a.m. to 10 > a.m? Just for reference are those the only two > events for the accessibility group but I wouldn't > imagine so? I know about the tutorials I can not > attend that but how about the other days? > > If you all are meeting some time for lunch or > dinner could you let me know when and if it will > be an accessible place near the convention center > I'd love to hang out if I can? > > Robert Florio > > www.RobertFlorio.com all about art and game > accessibility > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Thu Feb 23 14:40:22 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 23 Feb 2006 20:40:22 +0100 Subject: [games_access] CD References: <00ed01c637ff$176c00a0$0202a8c0@OneSwitch> <4D28F045-5560-43DF-9E0E-1C3D03B98968@btinternet.com> Message-ID: <001701c638b0$fc3f1530$0300a8c0@SUTWPortabel> Hi Jonathan, yes I can send you a CD; please send me a reminder after March 12 (the deadline for uploads) /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, February 23, 2006 3:48 PM Subject: Re: [games_access] CD > Please could someone post me a copy of the CD as soon as it is available? > > It's a great pity that I don't feel able to contribute the many games > that we created and used on the peepo website. > (basically much of the linking only works in the peepo domain, and it > would be a significant task to rewrite for a 'local' domain..... > my error! > > regards > > Jonathan Chetwynd > > > > On 22 Feb 2006, at 22:26, Barrie Ellis wrote: > > Hi all, > > Just uploaded Reid's Doom 3 [cc] videos to the CD too. Just a reminder - > we can't use "Space Invaders for Blind" which I mistakenly put on the > disk. Great that we've got Access Invaders in its place though. > > I agree - the CD is looking good. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Feb 23 14:46:21 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 23 Feb 2006 20:46:21 +0100 Subject: [games_access] brain fingers on CD? Meeting for dinner? References: <007f01c63899$21579ee0$6601a8c0@CYXKG51> Message-ID: <005101c638b1$d234f290$0300a8c0@SUTWPortabel> Hi Robert, yes I have an FTP server for uploading games, papers, videos etc regarding game access. March 12 is the deadline for uploading If you have a video you want to have on the CD let me know and I'll send you the login details. Yes, it is the Cyberlink headband I'm talking about, and I'll bring one to the conference to show in my speech Dinner: I believe we will meet on Sunday 19, at 16.00 (please correct me if I'm wrong!), I think at the Fairmont hotel? Kind regards, Thomsa 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, February 23, 2006 5:49 PM Subject: [games_access] brain fingers on CD? Meeting for dinner? Thomas are we going to be given CDs with different applications or accessible games available? I actually spoke with the creator of the brain fingers headband strap if that's what you're talking about. I saw an article on the Discovery Channel and got ahold of this guy and he went on and on about something that could really keep up but was hopeful that some company would pick up his idea in the manufacture and a much cheaper cost for everyone. So with that in mind I definitely want to use this technology in my company when when I get a chance to start it. If you which event are you showing my video of me playing my mouth controller at is it the March 24 9 a.m. to 10 a.m. or the March 22 9 a.m. to 10 a.m? Just for reference are those the only two events for the accessibility group but I wouldn't imagine so? I know about the tutorials I can not attend that but how about the other days? If you all are meeting some time for lunch or dinner could you let me know when and if it will be an accessible place near the convention center I'd love to hang out if I can? Robert Florio www.RobertFlorio.com all about art and game accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Feb 25 05:14:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 25 Feb 2006 10:14:45 -0000 Subject: [games_access] Digital lifestyles for disabled people Message-ID: <000801c639f4$4d8086b0$0202a8c0@OneSwitch> Good little article here on the BBC's Ouch! web-site, that's worth a look: http://www.bbc.co.uk/ouch/closeup/mairs_lifestyle.shtml Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Feb 25 12:27:41 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 25 Feb 2006 12:27:41 -0500 Subject: [games_access] igda GDC conference scholarship winners. Including Robert Florio. Message-ID: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> Hello everyone as you might not have met me before I've been involved with this accessibility forum for a little while now but not too long but I want to share that the IGDA awarded 25 scholarship winners to the game design conference in San Jose and I was selected as one of the game design students. I believe I am the first Art Institute online student to be chosen for this award looking at the people awarded from the link below. I look forward to meeting up with Michelle Hinn to plan with her the best strategy to benefit me at the conference. This is a really good arrangement and perhaps the first for a game design student with a disability and part of the accessibility sig I bet this might be a first for you guys but I'm not sure. I look forward to visiting as many opportunities I can. Thanks everyone for the incredible environment here. Now I have to finish up some homework save up and hopefully get a good deal on a laptop before I leave. The local sports radio station for Baltimore Orioles Steve Davis, who recently did a television interview about me and my friend Oriole Jay Gibbons, is helping me with some expenses on the trip getting a laptop through perhaps a donation from best buy to help me out to get to the conference. Sincerely. Robert www.RobertFlorio.com Scholarship awardees. http://www.igda.org/scholarships/recipients.php .... -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Feb 25 12:42:36 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 25 Feb 2006 11:42:36 -0600 Subject: [games_access] igda GDC conference scholarship winners. Including Robert Florio. In-Reply-To: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> References: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> Message-ID: Hey Robert -- congrats again! I got Rudy's email this morning and I'll write more later. I'll give you my plan of which sessions I'm planning to be at during GDC, etc. BTW, I asked the IGDA executive director, Jason Della Rocca, if there might be accessible seating during the awards ceremony on Wednesday night and GDC agreed to set aside a table for those with wheelchairs. There's also going to be an accessible entrance: Enter from the front entrance, east side (towards Montgomery Theater/Market St) has a ramp and push pad at the doors for automatic door opening. Yes, this is the first time that the sig has had a student involved who has received a student scholarship! And, you're right, it just might be the first time the IGDA has awarded a scholarship to a student with a disability. And know this -- this was not influenced by either me or the IGDA executive director. This scholarship was awarded ENTIRELY on your own merits by the judging committee. So know that you got the scholarship because of your excellent application! :) Best of luck raising some more money!! Let us know if there are any ways that we can help out! Michelle Chair, IGDA Game Accessibility SIG >Hello everyone as you might not have met me before I've been >involved with this accessibility forum for a little while now but >not too long but I want to share that the IGDA awarded 25 >scholarship winners to the game design conference in San Jose and I >was selected as one of the game design students. I believe I am the >first Art Institute online student to be chosen for this award >looking at the people awarded from the link below. I look forward >to meeting up with Michelle Hinn to plan with her the best strategy >to benefit me at the conference. This is a really good >arrangement and perhaps the first for a game design student with a >disability and part of the accessibility sig I bet this might be a >first for you guys but I'm not sure. I look forward to visiting as >many opportunities I can. Thanks everyone for the incredible >environment here. Now I have to finish up some homework save up and >hopefully get a good deal on a laptop before I leave. > >The local sports radio station for Baltimore Orioles Steve Davis, >who recently did a television interview about me and my friend >Oriole Jay Gibbons, is helping me with some expenses on the trip >getting a laptop through perhaps a donation from best buy to help me >out to get to the conference. > >Sincerely. >Robert > >www.RobertFlorio.com > > > >Scholarship awardees. >http://www.igda.org/scholarships/recipients.php >.... > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Feb 25 12:48:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 25 Feb 2006 17:48:30 -0000 Subject: [games_access] igda GDC conference scholarship winners. IncludingRobert Florio. References: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> Message-ID: <001201c63a33$b0fcf9f0$0202a8c0@OneSwitch> Brilliant news, Robert - I'm really pleased for you (and the SIG)! Keep it up! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Saturday, February 25, 2006 5:27 PM Subject: [games_access] igda GDC conference scholarship winners. IncludingRobert Florio. Hello everyone as you might not have met me before I've been involved with this accessibility forum for a little while now but not too long but I want to share that the IGDA awarded 25 scholarship winners to the game design conference in San Jose and I was selected as one of the game design students. I believe I am the first Art Institute online student to be chosen for this award looking at the people awarded from the link below. I look forward to meeting up with Michelle Hinn to plan with her the best strategy to benefit me at the conference. This is a really good arrangement and perhaps the first for a game design student with a disability and part of the accessibility sig I bet this might be a first for you guys but I'm not sure. I look forward to visiting as many opportunities I can. Thanks everyone for the incredible environment here. Now I have to finish up some homework save up and hopefully get a good deal on a laptop before I leave. The local sports radio station for Baltimore Orioles Steve Davis, who recently did a television interview about me and my friend Oriole Jay Gibbons, is helping me with some expenses on the trip getting a laptop through perhaps a donation from best buy to help me out to get to the conference. Sincerely. Robert www.RobertFlorio.com Scholarship awardees. http://www.igda.org/scholarships/recipients.php .... ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Feb 25 13:44:00 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 25 Feb 2006 19:44:00 +0100 Subject: =?ISO-8859-1?Q?[games=5Faccess]_?= igda GDC conference scholarship winners. Including=?ISO-8859-1?Q? Robert_?= Flor In-Reply-To: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> References: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> Message-ID: Congratulations Robert! /Thomas IGDA Games Accessibility SIG Mailing List on den 25 februari 2006 at 18:27 +0100 wrote: >Hello everyone as you might not have met me before I've been involved >with this accessibility forum for a little while now but not too long but >I want to share that the IGDA awarded 25 scholarship winners to the game >design conference in San Jose and I was selected as one of the game >design students. I believe I am the first Art Institute online student >to be chosen for this award looking at the people awarded from the link >below. I look forward to meeting up with Michelle Hinn to plan with her >the best strategy to benefit me at the conference. This is a really good >arrangement and perhaps the first for a game design student with a >disability and part of the accessibility sig I bet this might be a first >for you guys but I'm not sure. I look forward to visiting as many >opportunities I can. Thanks everyone for the incredible environment >here. Now I have to finish up some homework save up and hopefully get a >good deal on a laptop before I leave. > >The local sports radio station for Baltimore Orioles Steve Davis, who >recently did a television interview about me and my friend Oriole Jay >Gibbons, is helping me with some expenses on the trip getting a laptop >through perhaps a donation from best buy to help me out to get to the >conference. > >Sincerely. >Robert > > >[ http://www.RobertFlorio.com ]www.RobertFlorio.com > > > >Scholarship awardees. >[ http://www.igda.org/scholarships/recipients.php >]http://www.igda.org/scholarships/recipients.php >...._______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Sat Feb 25 16:32:26 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Sat, 25 Feb 2006 16:32:26 -0500 Subject: [games_access] igda GDC conference scholarship winners. Including Robert Florio. In-Reply-To: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> References: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> Message-ID: <7.0.1.0.2.20060225163208.07242ab8@gameattorney.com> Way to go Robert...see you there! Tom B At 12:27 PM 2/25/2006, you wrote: >Hello everyone as you might not have met me >before I've been involved with this >accessibility forum for a little while now but >not too long but I want to share that the IGDA >awarded 25 scholarship winners to the game >design conference in San Jose and I was selected >as one of the game design students. I believe I >am the first Art Institute online student to be >chosen for this award looking at the people >awarded from the link below. I look forward to >meeting up with Michelle Hinn to plan with her >the best strategy to benefit me at the >conference. This is a really good arrangement >and perhaps the first for a game design student >with a disability and part of the accessibility >sig I bet this might be a first for you guys but >I'm not sure. I look forward to visiting as >many opportunities I can. Thanks everyone for >the incredible environment here. Now I have to >finish up some homework save up and hopefully >get a good deal on a laptop before I leave. > >The local sports radio station for Baltimore >Orioles Steve Davis, who recently did a >television interview about me and my friend >Oriole Jay Gibbons, is helping me with some >expenses on the trip getting a laptop through >perhaps a donation from best buy to help me out to get to the conference. > >Sincerely. >Robert > >www.RobertFlorio.com > > >Scholarship awardees. >http://www.igda.org/scholarships/recipients.php >.... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sat Feb 25 21:08:36 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 25 Feb 2006 18:08:36 -0800 Subject: [games_access] Re: igda GDC conference scholarship winners. Including Robert Florio. In-Reply-To: <7.0.1.0.2.20060225163208.07242ab8@gameattorney.com> References: <008c01c63a30$c85e1cd0$6601a8c0@CYXKG51> <7.0.1.0.2.20060225163208.07242ab8@gameattorney.com> Message-ID: Congrats Robert, I am looking forward to meeting you. :) -Reid On 2/25/06, Thomas H. Buscaglia wrote: > Way to go Robert...see you there! > > Tom B > > At 12:27 PM 2/25/2006, you wrote: > >Hello everyone as you might not have met me > >before I've been involved with this > >accessibility forum for a little while now but > >not too long but I want to share that the IGDA > >awarded 25 scholarship winners to the game > >design conference in San Jose and I was selected > >as one of the game design students. I believe I > >am the first Art Institute online student to be > >chosen for this award looking at the people > >awarded from the link below. I look forward to > >meeting up with Michelle Hinn to plan with her > >the best strategy to benefit me at the > >conference. This is a really good arrangement > >and perhaps the first for a game design student > >with a disability and part of the accessibility > >sig I bet this might be a first for you guys but > >I'm not sure. I look forward to visiting as > >many opportunities I can. Thanks everyone for > >the incredible environment here. Now I have to > >finish up some homework save up and hopefully > >get a good deal on a laptop before I leave. > > > >The local sports radio station for Baltimore > >Orioles Steve Davis, who recently did a > >television interview about me and my friend > >Oriole Jay Gibbons, is helping me with some > >expenses on the trip getting a laptop through > >perhaps a donation from best buy to help me out to get to the conference. > > > >Sincerely. > >Robert > > > >www.RobertFlorio.com > > > > > >Scholarship awardees. > >http://www.igda.org/scholarships/recipients.php > >.... > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If > you do not expect such a communication from > Thomas H. Buscaglia, please delete this message > without reading it or any attachment, and then > notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. > > From arthit73 at cablespeed.com Mon Feb 27 11:10:18 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 27 Feb 2006 11:10:18 -0500 Subject: [games_access] scholarship warm welcome Thank you! Message-ID: <012a01c63bb8$4deae9e0$6601a8c0@CYXKG51> Thanks everyone for the congratulations about the scholarship. I look forward to meeting you all and learning so much about the disability community in gaming. Robert Florio www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Feb 28 18:42:06 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 01 Mar 2006 00:42:06 +0100 Subject: [games_access] meeting tomorrow Message-ID: Hi all, I've missed both to attend and to send out meeting reminders... anyway, here is a reminder for Wednesday meeting, same time as usual Also, our FTP server was down for a couple of days but I got it online today again (I did a mistake when I used VNC for remote controlling the server during the weekend) /thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Feb 28 18:51:57 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 28 Feb 2006 17:51:57 -0600 Subject: [games_access] meeting tomorrow In-Reply-To: References: Message-ID: thanks for sending out the reminder, thomas. i was out with a migraine on monday. just an update -- we're good to go with our materials (the main deadline the CMP wanted was so that they could photocopy handouts for us. but they said the wiki is an even better idea. we'll also have sig business cards available. also, if you'll need equipment that you'll be unable to bring to gdc, please let me know asap so i can beg, borrow, and steal if necessary for the tutorial session! michelle >Hi all, > >I've missed both to attend and to send out meeting reminders... >anyway, here is a reminder for Wednesday meeting, same time as usual > >Also, our FTP server was down for a couple of days but I got it >online today again (I did a mistake when I used VNC for remote >controlling the server during the weekend) > >/thomas > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... 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