[games_access] Re: games_access Digest, Vol 19, Issue 7

Lynn Marentette lynnvm at alltel.net
Sat Feb 4 09:51:53 EST 2006

I would also like to know how to join the on-line meetings.  My laptop  
crashed, so I'm not too mobile in terms of Internet access.

Lynn Marentette
On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote:

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> Today's Topics:
>    1. michelle can't connect to meeting! (hinn at uiuc.edu)
>    2. About the Meeting (Dimitris Grammenos)
>    3. conference hotel reservation problem? (Robert Florio)
>    4. Re: to Thomas Pin Interactive? (Thomas Westin)
>    5. A few interesting links... (AudioGames.net)
> ----------------------------------------------------------------------
> Message: 1
> Date: Fri, 3 Feb 2006 11:03:43 -0600
> From: <hinn at uiuc.edu>
> Subject: [games_access] michelle can't connect to meeting!
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <dc3001af.84e2d21f.91c6200 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
> hi guys,
> i'm trying to connect to the meeting but my network at work
> is acting up and i just can't get to msn. i'm driving to a
> coffee shop with access (i hope). please meet without me --
> hopefully i'll be joining you shortly!
> michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
>  -- "unbreakable"
> .......................................
> ------------------------------
> Message: 2
> Date: Fri, 3 Feb 2006 19:00:36 +0200
> From: "Dimitris Grammenos" <gramenos at ics.forth.gr>
> Subject: [games_access] About the Meeting
> To: "'IGDA Games Accessibility SIG Mailing List'"
> 	<games_access at igda.org>
> Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr>
> Content-Type: text/plain;	charset="us-ascii"
> Hello!
> Can someone tell me please how I can participate to the on-line  
> meeting?
> Thanks a lot,
> Dimitris
> ------------------------------
> Message: 3
> Date: Fri, 3 Feb 2006 13:52:25 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: [games_access] conference hotel reservation problem?
> To: <games_access at igda.org>
> Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51>
> Content-Type: text/plain; charset="iso-8859-1"
> Michelle like you suggested in our instant message chat today all of  
> the hotels especially the Hilton the one I need to get in which is  
> right next to the conference is all sold out even handicapped  
> accessible rooms and triple-A blocks.  This means only to get a hotel  
> possibly a few miles from the conference and I hope if I am awarded  
> the scholarship they do not deny my scholarship knowing they will have  
> to provide transportation to and from hotel to the conference and also  
> to the location of the tour of the Microsoft Company.  That really  
> would be a downer and any other way I cannot afford that that is  
> insanely too much for me to.  The transportation alone for me would  
> bankrupt by funds.  I hope that doesn't disqualify me that would be  
> discrimination but I never know.  I might not find out what the reason  
> is I don't get the scholarship but if I don't would be suspicious for  
> that reason.  Any solutions is probably think it all because I have to  
> call back to see if the Hilton g
>  ets any cancellations that's where only chance.  Thanks for the heads  
> up and didn't think about this.  Maybe they have some rooms locked at  
> the Hilton for scholarship winners that would be excellent?
> Robert
> www.RobertFlorio.com all about art and game excessability
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> ------------------------------
> Message: 4
> Date: Fri, 3 Feb 2006 20:44:47 +0100
> From: "Thomas Westin" <thomas at pininteractive.com>
> Subject: Re: [games_access] to Thomas Pin Interactive?
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel>
> Content-Type: text/plain; charset="iso-8859-1"
> Hi Robert,
> While it's true that Pin started out as the developer of Terraformers,  
> our long term goal is a focus on digital culture as a whole. In that  
> we include accessibility as an important part, but we also see  
> accessibility from other perspectives than "only" disability. E.g  
> social inclusion, how to take into account groups or users who are  
> handicapped by their culture, language, social background etc.
> Rehab with games/VR/simulations (they are all the same thing for us)  
> is also interesting. Yes I did a prototype as a student back in 1997  
> with Karolinska Hospital, together with a friend who worked there as a  
> physiotherapist. Nowadays he works with big clusters of Linux servers  
> so he made quite a career switch :) The purpose was to study the  
> possibility of increased relearning of lost motoric functions after  
> stroke, by shielding off the surroundings with a VR-helmet and  
> creating a simple, and easy to focus-on graphic environment. Further  
> we connected a motion tracker to a mug which tracked a virtual mug in  
> the VR application. To relearn grasping / lifting the mug was the  
> motivation object, and by having a real mug tracked, you also got  
> weight and tactile feedback correct. Finally, we also had a VR-glove  
> with optical fibre to track grasping of the virtal hand, as well as  
> another motion tracker for the movement of the hand/virtual hand
> The rehab prototype was done with Sense8 dev.kit and I did most of the  
> technical stuff myself. The 3D models were found on the web to save  
> time
> For Terraformers we were a group of university teachers and students  
> who formed a company, i.e Pin. The team consisted of both programmers  
> and artists and sound designers.
> Yes, I know Terraformers has some severe drawbacks for gamers with  
> other disabilities than sight. A lot of things need you to hear well  
> for instance - those puzzles and quests would simple not be the same  
> with text feedback since they are designed to challenge your hearing.  
> I think the best way to meet that kind of problem would be to have  
> completely different ways to solve different tasks, where different  
> methods could be used depending on your personal preference. After  
> all, that is one very common game design rule; to make it possible to  
> solve a game in more than one way
> /Thomas
> 9 years of development and education with Adobe/Macromedia Director
> Award at the Independent Games Festival: www.terraformers.nu
> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility
> http://www.pininteractive.com
>   ----- Original Message -----
>   From: Robert Florio
>   To: games_access at igda.org
>   Sent: Thursday, February 02, 2006 7:08 PM
>   Subject: [games_access] to Thomas Pin Interactive?
>   Thomas I just downloaded the demo of your game that won the award in  
> 2003.  I believe we have talked before in the past and might have  
> e-mailed you finding your company online.  You create games for people  
> with visual impairment mostly.  I'm very interested in your project  
> using the biofeedback for stroke therapy at the Karolinska Hospital.   
> Could you let me know a little bit more about that I think I'd like to  
> get involved with more hospitals in their physical rehab and spinal  
> cord programs were I am mostly familiar.  How does that come about  
> obviously you've got programmers to make your games with 3-D map and  
> all that.  Did you  designed everything with a design development team  
> for the game you one and award with as well?  I would love to work  
> with you in the future or in the present possibly as a intern for my  
> intern requirement with school at the Art Institute online game design  
> program.  We could talk more about this at the conference if you're  
> going to be there or pe
>  rsonally on e-mail if you wish?  This is so exciting for me this  
> forum and having access as a student you guys can fill me in and  
> really keep my involved.
>   On another note the disability sig is going to have one day of  
> tutoring or some sort of interactive lectures the separate?  Not  
> remember exactly what it's called.  What does that involve exactly and  
> how can I sign up for it before hand?  I'm checking out flight plans  
> and need to make wheelchair transportation and lodging very soon if I  
> get a scholarship.
>   The videogame  Teraformers has very much potential and I believe  
> this is the game I found online a few years ago before starting  
> classes.  There are a lot of issues I would like to tweak and I think  
> it could be better for me because it was difficult for me even to use  
> my onscreen keyboard it does not interact.  Fortunately it still  
> stayed on the screen but I could not walk around.  I believe it was  
> still developed for people who are blind who has the sensation  
> movement in their fingers which definitely makes it easier and easier  
> to get into the feel and subversion of videogame.  I believe it's very  
> successful for those gamers .
>   I would love to develop a game using all voice activation similar to  
> the game lifeline for the PS2 I am reviewing right now.
>   Robert
>   www.RobertFlorio.com all about art and game excessability
> ----------------------------------------------------------------------- 
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> ------------------------------
> Message: 5
> Date: Sat, 4 Feb 2006 15:42:17 +0100
> From: "AudioGames.net" <richard at audiogames.net>
> Subject: [games_access] A few interesting links...
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <004401c62999$32682920$9c032ed5 at Delletje>
> Content-Type: text/plain; charset="iso-8859-1"
> from Dove Lane:
> http://dove-lane.com/?p=80
> http://dove-lane.com/?p=81
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