From arthit73 at cablespeed.com Sun Jan 1 21:53:37 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 1 Jan 2006 21:53:37 -0500 Subject: [games_access] message to developers at conference Message-ID: <000a01c60f47$bee4d400$6401a8c0@CYXKG51> This might make a good topic. I was thinking today getting inspired about my career field game design. As a new student and quadriplegic artist I get very anxious sometimes just to get creative. I know Tim suggested some pointers about covering all areas for game developers accessibility issues. Honestly I think games need to be centered directly toward some crowds which is why special adaptive equipment needs to be used and that's why I think developers are not making their games accessible. Making games accessible with some changes might make the game partially accessible but it's still wired for those who can use their thumbs. I was taking about this the other day very intently still frustrated by many games I can't play and want to be able to play. If I could make the point it seems Tim and others are going to it needs to be stressed that a large-scale needs to be worked on. To cover all the area's blind, limited motion, hearing-impaired, those that cannot speak, and many others. I catch myself at a cross road wishing I was at the level I want to be at and in the situation to make this big decisions but you guys are going to make these points. I wish I could be a spokesperson and be there with you. I picture standing next to Bill Gates at a conference someday using his business gestures to talk to the masses about this issue and really seeing a huge market exploded. What do you think? Thanks for picking up these pieces some of you might not have disabilities and I cannot know how you got into this situation but it's a very incredible cause. Robert www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Jan 2 07:59:01 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 2 Jan 2006 12:59:01 -0000 Subject: [games_access] message to developers at conference References: <000a01c60f47$bee4d400$6401a8c0@CYXKG51> Message-ID: <003c01c60f9c$4dcad0d0$0202a8c0@OneSwitch> Hi Robert, We're hoping that the group's work and membership will keep snow-balling alongside the work of others (such as Samsung, Valve, Namco etc.). The dream of games becoming accessible to all is unlikely to happen. Some 3D games make me very nauseous with motion sickness after a short period of playing. However, for me, there's loads of alternatives, which should be the case for everyone. What sorts of games can you not play Robert? What are the barriers for you? I was impressed by your video with the Quadcontrol. If you've been looking at the one switch games, I'd recommend you take a look at the following: http://www.oneswitch.org.uk/2/switch-downloads.htm Alice Amazed: (very nice menu system, wide range of difficulties, 2 player option, simple controls) Aurikon: (nice use of multiple functions on a single button) Mini Golf 1 Button Style: (nice way that all golf games could be made more accessible) Orbit Racers: (oval tracks can be very accessible) Sentinella: (superb Robotron type game for one switch) Sky Puppy: (accessibility issues here - requires sustained rapid presses - just too much for many disabled gamers - could be fixed) Star Wars: (if you know Atari's classic 1983 game, you might never had thought it possible to reduce the controls down so far, but it works) Strange Attractors: (the game up for an award at the Independent Game Festival at GDC 2006). Stone Worm: (I just like this) Try this for some great Audio Games: http://www.audiogames.net/listgames.php?mode=short - I recommend looking at "The Curb Game", "Terraformers" and "The Blind Eye" as well as http://homepage2.nifty.com/JHS/SIFB_TRIAL2.exe - for "Space Invaders for Blind". Have a great 2006. Barrie Ellis www.OneSwitch.org.uk From lynnvm at alltel.net Mon Jan 2 12:39:36 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Mon, 2 Jan 2006 12:39:36 -0500 Subject: [games_access] Accessible Games Message-ID: <757da4867edfa8ffef5ba5e64437c93b@alltel.net> Robert , (and others!) I appreciated your comments on your most recent post. I'm a school psychologist - some of the students I work with have very limited mobility- and some can not speak. I've been taking computer classes part-time for the past two and 1/2 years- last year I took a game design class. Since I wanted to design games that my students would like- and could play (since some of them have physical limitations), I became interested in game accessibility. I'm interested in physical game accessibility as well as using things such as icons, visual displays, auditory displays, earcons, and tactons etc. to make the gaming experience more accessible- and enjoyable- for people with a wide range of disabilities. (I've been a school psychologist for over 20 years, so none of this technology was available when I was in college.) Are you familiar with Universal Design for Learning(UDL)? Information about UDL can be found on the CAST website at www.cast.org. I'd like to see the people involved in the Accessibility interest group take this concept and call it Universal Design for Gaming(UDG). Key points would be as follows - perhaps on a voluntary basis to start: A certification system for game developers and related staff would be available to provide training about disabilities, adaptive and assisted technology, adaptive programming techniques, accessibility, UDL, and UDG principles. Games would be packaged with a UDG label, with an icon (earcon, tacton?) that represents how the game is accessible. Marketing and product management teams would also be provided with UDG training and certification. Why marketing?: Games are now being marketed to schools, parents, older people, etc, Here is some information from the CAST website regarding 3D and Virtual Reality applications and UDL- food for thought: (This is from http://www.cast.org/publications/ncac/ncac_vr.html from a report prepared by Nicole Strangman and Tracey Hall National Center on Accessing the General Curriculum) Principles of the Universal Design for Learning Framework Principle 1: To support recognition learning, provide multiple, flexible methods of presentation Principle 2: To support strategic learning, provide multiple, flexible methods of expression and apprenticeship. Principle 3: To support affective learning, provide multiple, flexible options for engagement. Network-Appropriate Teaching Methods To support diverse recognition networks: ? Provide multiple examples ? Highlight critical features ? Provide multiple media and formats ? Support background context To support diverse strategic networks: ? Provide flexible models of skilled performance ? Provide opportunities to practice with supports ? Provide ongoing, relevant feedback ? Offer flexible opportunities for demonstrating skill To support diverse affective networks ? Offer choices of learning context ? Offer choices of content and tools ? Offer adjustable levels of challenge ? Offer choices of rewards I am writing a short paper on Universal Design for Learning/Universal Design for Gaming that I'll use as a reference during a module that I'm including in future workshops. I will be presenting a 3-hour workshop at a couple of school psychology conferences on the topic: Interactive Multimedia Technology: A Tool for Prevention and Intervention. Although my workshop is geared for people who work in school settings, I'll be touching such as using off-the-shelf videogames for education, serious games/ simulations, etc, within the context of UDL. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: text/enriched Size: 5676 bytes Desc: not available URL: From arthit73 at cablespeed.com Mon Jan 2 16:39:44 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 2 Jan 2006 16:39:44 -0500 Subject: [games_access] Robert' s game constraints and success Message-ID: <004f01c60fe5$116f92d0$6401a8c0@CYXKG51> Barrie and Lynn including others, thanks for getting back to me. I'll definitely check out those games especially the one up for an award. I just recorded me playing The Matrix: Path of Neo with my quad controller today which I will put on my web site very soon. This game is my favorite game and most anticipated game and most accessible game I've played yet. For starters limitations are below. They are mine. A quadriplegic of C4 level. 1. Too many button combinations requiring multiple button presses rapidly or together. Example: fighting games to access combination push X+A followed by arrow up, down. Example: action-adventure games holding in trigger or L button Xbox and PS2 while performing actions with other buttons. Example: racing games holding in button for acceleration, power slide, shifting gears while driving and changing mirror options. Example: first-person shooters PC and consoles. Running with character and aiming camera angle to shoot at selected characters. 2. Unable to switch weapons in gameplay without pressing start most of the time. Path of Neo is not very bad. These are a few I know there are more I just haven't written them down. I need to think about it more. Successful features in games are followed below. 1. Easy weapons selection one being attacked without pressing start such as slow motion or slowing time down. The Matrix: Path of Neo is an excellent example. 2. One button posture position not holding. Example: The Matrix: Path of Neo options to toggle or hold for focus slowing time down performing special moves. Push the button once and the Bard drains the focus keeping slow motion one. Would be impossible holding that button while performing actions with my mouth controller. Imagine sucking on the whole for holding the focus and sucking on the whole next to it for a kick it doesn't work and then puffing at the same time. Example: Lara Croft: Tomb Raider Angel of darkness. To crouch push button once and she stays in crouched position push it again and she stays on her stomach. 3. Mario Cart for Nintendo is excellent for simple maneuvering and great car control very sensitive. Example: car controls are easy but most hold in acceleration button bottom lip which works for me. Now geared changing and switching partners on the car a special feature in the game is easy enough with a side switch or puff. Must let go of accelerator though. These are a few of my issues I've come across very frequently with games out there today. I think the three-dimensional gaming world is mostly unavoidable because that is the trend these days and it will most likely not change back to two-dimensional if you might be worried about some motion sickness. I think that's a part of games today which makes it a huge selling point because of its three-dimensional next level generation. Lynn I read some of your points about universal game design and think along the same lines of using them games for developmental and prevention tools. That is exactly what I got into this to develop games for those in my same situation in rehab or home or in hospitals to cope with their disability and to learn and interact with their peers again. This sounds great I would love to work with you anyway. Where are you located perhaps I can attend your conferences or perhaps I could put together some of my own studies along with anyone else interested possibly in the future. I am a game student right now 23 living in Maryland. Traveling is difficult unfortunately. Studying at the Art Institute online Game Art and Design Program bachelors. I can't wait for classes to start again. Everything from story, character development, storyboarding, three-dimensional modeling, character modeling, environment modeling, skin or map creation and animation. I'm getting very good and comfortable with my mouthstick which is a huge accomplishment and I'm so excited to be working with you guys. I welcome much more comments. Should these issues be posted on the IGDN accessibility thread? I would like to post this thread their anyway. Robert Florio www.RobertFlorio.com All about Art and Game Accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Mon Jan 2 18:22:31 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 02 Jan 2006 17:22:31 -0600 Subject: [games_access] Robert' s game constraints and success In-Reply-To: <004f01c60fe5$116f92d0$6401a8c0@CYXKG51> References: <004f01c60fe5$116f92d0$6401a8c0@CYXKG51> Message-ID: <43B9B5B7.2080107@thechases.com> > A quadriplegic of C4 level. For the uninitiated in the crowd (such as myself), care to elaborate on what a "C4 level" is? I'm picturing you with bricks of high-powered explosives[*] :) Unless you actually are a demolitions expert for your day job... Thanks for your thoughts and input on various games you've played and either succeeded at or been frustrated by, as well as a good breakdown of why they either succeeded or frustrated. -tim [*] the first definition found at http://www.acronymfinder.com/default.asp?p=dict&String=exact&Acronym=C-4 From hinn at uiuc.edu Tue Jan 3 00:34:29 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 2 Jan 2006 23:34:29 -0600 Subject: [games_access] message to developers at conference Message-ID: Hi Robert -- Basically what we'll be doing at the Game Developers Conference (the one in March that you applied for a scholarship to) is not only trying to get the message across that accessibility needs to happen earlier (much, much earlier) in the development process and that perhaps there will be no "universally" accessible game but maybe games that, say, are accessible for the blind, others for the hearing impaired, etc. We've talked about coming up with ratings systems and more in this SIG and so a game that is accessible for the blind would have a certain symbol on the game packaging, etc. For right now, we're focused on getting our Game Dev Conference stuff pulled together and what we learned from participating last year is that mainstream game devs just don't know how to take the first steps in creating games that are more accessible. So, for instance, the "top ten" list that Tim emailed about the other day is one attempt for us to bridge that gap in understanding that developers have, help them learn how to start implimenting accessibility features. However, our day-long session is going to be focused on giving mainstream developers an idea of what accessible games look, sound, and play like. Then we'll talk about tailoring to specific crowds during that session. So I hope that you'll be able to attend GDC and win that scholarship that will give you the access to the conference. And be sure and check out our papers that we've written to date that are available at www.igda.com/accessibility -- that might give you a better idea about where we come from as a special interest group and where we're going. :) Michelle ---- Original message ---- >Date: Sun, 1 Jan 2006 21:53:37 -0500 >From: "Robert Florio" >Subject: [games_access] message to developers at conference >To: > > This might make a good topic. I was thinking today > getting inspired about my career field game design. > As a new student and quadriplegic artist I get very > anxious sometimes just to get creative. I know Tim > suggested some pointers about covering all areas for > game developers accessibility issues. Honestly I > think games need to be centered directly toward some > crowds which is why special adaptive equipment needs > to be used and that's why I think developers are not > making their games accessible. Making games > accessible with some changes might make the game > partially accessible but it's still wired for those > who can use their thumbs. > > I was taking about this the other day very intently > still frustrated by many games I can't play and want > to be able to play. If I could make the point it > seems Tim and others are going to it needs to be > stressed that a large-scale needs to be worked on. > To cover all the area's blind, limited motion, > hearing-impaired, those that cannot speak, and many > others. I catch myself at a cross road wishing I > was at the level I want to be at and in the > situation to make this big decisions but you guys > are going to make these points. I wish I could be a > spokesperson and be there with you. I picture > standing next to Bill Gates at a conference someday > using his business gestures to talk to the masses > about this issue and really seeing a huge market > exploded. What do you think? Thanks for picking up > these pieces some of you might not have disabilities > and I cannot know how you got into this situation > but it's a very incredible cause. > Robert > > www.RobertFlorio.com all about art and game > accessibility >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 3 00:47:02 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 2 Jan 2006 23:47:02 -0600 Subject: [games_access] Robert' s game constraints and success Message-ID: Hi everyone -- Just a quick note about the forum on the IGDA site -- we monitor it but notes there don't get to us as quickly as they do on this list (we're a little slower to see messages there). So for your best bet for feedback from the group, posting to this email list is ideal. As you can see -- quicker responses here! :) With regard to Lynn's idea about UDL -- I don't see why it couldn't be used as a guideline for what we, as a SIG, have been writing about and developing. What we've been working on is not at all at odds with UDL/UDG. We'll be having a meeting next Wednesday (Jan 11), which I'll announce in more detail later in the week. Since we now have under three months until GDC, we're really focused on getting those materials ready and then resuming work on the book that we are working on after the conference is over. Perhaps, Lynn, the short paper you are working on might be adapted and included as a chapter in the book? Something to think about! It's an edited book so we'll be having lots of contributors. Michelle Chair, IGDA Game Accessibility SIG ---- Original message ---- >Date: Mon, 2 Jan 2006 16:39:44 -0500 >From: "Robert Florio" >Subject: [games_access] Robert' s game constraints and success >To: > > Barrie and Lynn including others, thanks for > getting back to me. I'll definitely check out those > games especially the one up for an award. I just > recorded me playing The Matrix: Path of Neo with my > quad controller today which I will put on my web > site very soon. This game is my favorite game and > most anticipated game and most accessible game I've > played yet. For starters limitations are below. > They are mine. A quadriplegic of C4 level. > > 1. Too many button combinations requiring multiple > button presses rapidly or together. > Example: fighting games to access > combination push X+A followed by arrow up, down. > Example: action-adventure games holding in > trigger or L button Xbox and PS2 while performing > actions with other buttons. > Example: racing games holding in button for > acceleration, power slide, shifting gears while > driving and changing mirror options. > Example: first-person shooters PC and > consoles. Running with character and aiming camera > angle to shoot at selected characters. > > 2. Unable to switch weapons in gameplay without > pressing start most of the time. Path of Neo is not > very bad. > > These are a few I know there are more I just haven't > written them down. I need to think about it more. > > Successful features in games are followed below. > > 1. Easy weapons selection one being attacked without > pressing start such as slow motion or slowing time > down. The Matrix: Path of Neo is an excellent > example. > > 2. One button posture position not holding. > Example: The Matrix: Path of Neo options to > toggle or hold for focus slowing time down > performing special moves. Push the button once and > the Bard drains the focus keeping slow motion one. > Would be impossible holding that button while > performing actions with my mouth controller. > Imagine sucking on the whole for holding the focus > and sucking on the whole next to it for a kick it > doesn't work and then puffing at the same time. > Example: Lara Croft: Tomb Raider Angel of > darkness. To crouch push button once and she stays > in crouched position push it again and she stays on > her stomach. > > 3. Mario Cart for Nintendo is excellent for simple > maneuvering and great car control very sensitive. > Example: car controls are easy but most hold > in acceleration button bottom lip which works for > me. Now geared changing and switching partners on > the car a special feature in the game is easy enough > with a side switch or puff. Must let go of > accelerator though. > > These are a few of my issues I've come across very > frequently with games out there today. I think the > three-dimensional gaming world is mostly unavoidable > because that is the trend these days and it will > most likely not change back to two-dimensional if > you might be worried about some motion sickness. I > think that's a part of games today which makes it a > huge selling point because of its three-dimensional > next level generation. > > Lynn I read some of your points about universal game > design and think along the same lines of using them > games for developmental and prevention tools. That > is exactly what I got into this to develop games for > those in my same situation in rehab or home or in > hospitals to cope with their disability and to learn > and interact with their peers again. This sounds > great I would love to work with you anyway. Where > are you located perhaps I can attend your > conferences or perhaps I could put together some of > my own studies along with anyone else interested > possibly in the future. I am a game student right > now 23 living in Maryland. Traveling is difficult > unfortunately. Studying at the Art Institute online > Game Art and Design Program bachelors. I can't wait > for classes to start again. Everything from story, > character development, storyboarding, > three-dimensional modeling, character modeling, > environment modeling, skin or map creation and > animation. I'm getting very good and comfortable > with my mouthstick which is a huge accomplishment > and I'm so excited to be working with you guys. I > welcome much more comments. > > Should these issues be posted on the IGDN > accessibility thread? I would like to post this > thread their anyway. > > Robert Florio > > www.RobertFlorio.com All about Art and Game > Accessibility >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 3 15:57:15 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 3 Jan 2006 14:57:15 -0600 Subject: [games_access] Fwd: Choice Awards nominations now in progress... Message-ID: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu> Hi everyone, I just got this (see email appended below) from the IGDA (which is, of course, the awesome organization that our SIG is a part of). It's now time for the Game Developers Choice Awards nominations, which will be awarded at the Game Developers Conference in San Jose in March. Please note that you MUST be a regular IGDA members in good standing to be eligible to make nominations. Student members and those with free user accounts are NOT eligible to nominate. If you are not a member, please jump to the IGDA's registration page to join (www.igda.org). :) Nominations are due January 13th and it would be great to have a couple games up for nomination that we considered to be excellent with regard to accessibility. The nomination form allows for explanation as to why you consider the game to be "excellent" in the particular category that you are nominating for. Note that this must be a game released in 2005: Any game which was initially released, and made publicly available to consumers, during the year 2005, irrespective of platform or delivery medium, is eligible for nomination. Upgrades, expansion and mission packs are NOT eligible. So let's get to nominating!! Feel free to discuss nomination choices on the list if you'd like to discuss a game that was released in 2005 that you feel deserves a nod for accessibility. :) Michelle Chair, IGDA Game Accessibility SIG >>Dear IGDA Member, >> >>The nomination period for the 6th annual Game Developers Choice Awards has >>just commenced. Jump online to submit your nominations (deadline is >>January 13th): >> >>http://www.igda.org/awards/nominations.htm >> >> >>The Game Developers Choice Awards honor games and developers that are >>truly worthy of recognition. Recipients are chosen by industry >>professionals like you who know what it takes to make great games. Please >>take a moment to honor your fellow developers. There are no fees >>associated with making nominations. >> >> >>All regular IGDA members in good standing are eligible to make >>nominations. Refer to the Choice Awards site for further details on the >>nomination and voting process: >> >>http://www.igda.org/awards/rules.htm >> >> >> >>The Game Developers Choice Awards ceremony will be held during the Game >>Developers Conference on Wednesday, March 22nd at the San Jose Civic >>Auditorium. >> >>http://www.igda.org/awards/schedule.htm >> >> >> >>PS: In order to represent the "choice" of the development community, it is >>critical that we get as many nominations as possible. Please feel free to >>forward this email or pass around the above link to your colleagues and >>developer friends. >> >> >>Thanks in advance for your participation, >> >>The Choice Awards Advisory Board >>http://www.igda.org/awards/board.htm > > >~~~~~~~~~~~~~~~~~ >Jason Della Rocca >Executive Director >International Game Developers Association > >t: +1-514-426-1162 >f: +1-514-426-1201 >Montreal, Canada >~~~~~~~~~~~~~~~~~ > >http://www.igda.org/ >http://www.realitypanic.com/ > >"Do or do not. There is no try." >- Yoda > From lynnvm at alltel.net Tue Jan 3 21:33:30 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Tue, 3 Jan 2006 21:33:30 -0500 Subject: [games_access] Re: Book chapter on UDL/UGD (Michelle), Robert's comments about games (games_access Digest, Vol 18, Issue 3) In-Reply-To: <20060103170045.C7ED9579DA@seven.pairlist.net> References: <20060103170045.C7ED9579DA@seven.pairlist.net> Message-ID: <4544531463b527dcac3d587cf274dd51@alltel.net> Hi. I 'd like to submit my paper for consideration for the book. I think UDL is a great framework. Here are a couple of thoughts- please excuse me if this topic has been tossed around previously... Some of Robert's descriptions about game constraints are similar to the problems older people have when they try to play games. For example, my dad is in his 70's and would enjoy playing some videogames with my 15 -year-old nephew, but he has trouble with the buttons. He has to wear his reading glasses to see what his fingers are doing on the controls, then peer over his glasses to look at the TV. Different systems and games require different actions, so that can get frustrating, too. My dad got his first computer ever just last year and I had to give him long-distance lessons over the phone so he could learn basic things like moving the mouse, dragging and dropping, the timing of simple click and point actions that are automatic for people who use computers regularly. After that experience, I mailed my dad a book about computers for seniors. My dad immediately signed up for a beginning computer orientation class for seniors at the library, so now he's OK with the computer. The library doesn't offer beginning computer game orientation classes for seniors- yet, but maybe someday they will do this, IF we can make games more accessible. Lynn Marentette On Jan 3, 2006, at 12:00 PM, games_access-request at igda.org wrote: > > > Today's Topics: > > 1. Re: Robert' s game constraints and success (hinn at uiuc.edu) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 2 Jan 2006 23:47:02 -0600 > From: > Subject: Re: [games_access] Robert' s game constraints and success > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset=us-ascii > > Hi everyone -- Just a quick note about the forum on the IGDA > site -- we monitor it but notes there don't get to us as > quickly as they do on this list (we're a little slower to see > messages there). So for your best bet for feedback from the > group, posting to this email list is ideal. As you can see -- > quicker responses here! :) > > With regard to Lynn's idea about UDL -- I don't see why it > couldn't be used as a guideline for what we, as a SIG, have > been writing about and developing. What we've been working on > is not at all at odds with UDL/UDG. > > We'll be having a meeting next Wednesday (Jan 11), which I'll > announce in more detail later in the week. Since we now have > under three months until GDC, we're really focused on getting > those materials ready and then resuming work on the book that > we are working on after the conference is over. Perhaps, Lynn, > the short paper you are working on might be adapted and > included as a chapter in the book? Something to think about! > It's an edited book so we'll be having lots of contributors. > > Michelle > Chair, IGDA Game Accessibility SIG > > ---- Original message ---- >> Date: Mon, 2 Jan 2006 16:39:44 -0500 >> From: "Robert Florio" >> Subject: [games_access] Robert' s game constraints and success >> To: >> >> Barrie and Lynn including others, thanks for >> getting back to me. I'll definitely check out those >> games especially the one up for an award. I just >> recorded me playing The Matrix: Path of Neo with my >> quad controller today which I will put on my web >> site very soon. This game is my favorite game and >> most anticipated game and most accessible game I've >> played yet. For starters limitations are below. >> They are mine. A quadriplegic of C4 level. >> >> 1. Too many button combinations requiring multiple >> button presses rapidly or together. >> Example: fighting games to access >> combination push X+A followed by arrow up, down. >> Example: action-adventure games holding in >> trigger or L button Xbox and PS2 while performing >> actions with other buttons. >> Example: racing games holding in button for >> acceleration, power slide, shifting gears while >> driving and changing mirror options. >> Example: first-person shooters PC and >> consoles. Running with character and aiming camera >> angle to shoot at selected characters. >> >> 2. Unable to switch weapons in gameplay without >> pressing start most of the time. Path of Neo is not >> very bad. >> >> These are a few I know there are more I just haven't >> written them down. I need to think about it more. >> >> Successful features in games are followed below. >> >> 1. Easy weapons selection one being attacked without >> pressing start such as slow motion or slowing time >> down. The Matrix: Path of Neo is an excellent >> example. >> >> 2. One button posture position not holding. >> Example: The Matrix: Path of Neo options to >> toggle or hold for focus slowing time down >> performing special moves. Push the button once and >> the Bard drains the focus keeping slow motion one. >> Would be impossible holding that button while >> performing actions with my mouth controller. >> Imagine sucking on the whole for holding the focus >> and sucking on the whole next to it for a kick it >> doesn't work and then puffing at the same time. >> Example: Lara Croft: Tomb Raider Angel of >> darkness. To crouch push button once and she stays >> in crouched position push it again and she stays on >> her stomach. >> >> 3. Mario Cart for Nintendo is excellent for simple >> maneuvering and great car control very sensitive. >> Example: car controls are easy but most hold >> in acceleration button bottom lip which works for >> me. Now geared changing and switching partners on >> the car a special feature in the game is easy enough >> with a side switch or puff. Must let go of >> accelerator though. >> >> These are a few of my issues I've come across very >> frequently with games out there today. I think the >> three-dimensional gaming world is mostly unavoidable >> because that is the trend these days and it will >> most likely not change back to two-dimensional if >> you might be worried about some motion sickness. I >> think that's a part of games today which makes it a >> huge selling point because of its three-dimensional >> next level generation. >> >> Lynn I read some of your points about universal game >> design and think along the same lines of using them >> games for developmental and prevention tools. That >> is exactly what I got into this to develop games for >> those in my same situation in rehab or home or in >> hospitals to cope with their disability and to learn >> and interact with their peers again. This sounds >> great I would love to work with you anyway. Where >> are you located perhaps I can attend your >> conferences or perhaps I could put together some of >> my own studies along with anyone else interested >> possibly in the future. I am a game student right >> now 23 living in Maryland. Traveling is difficult >> unfortunately. Studying at the Art Institute online >> Game Art and Design Program bachelors. I can't wait >> for classes to start again. Everything from story, >> character development, storyboarding, >> three-dimensional modeling, character modeling, >> environment modeling, skin or map creation and >> animation. I'm getting very good and comfortable >> with my mouthstick which is a huge accomplishment >> and I'm so excited to be working with you guys. I >> welcome much more comments. >> >> Should these issues be posted on the IGDN >> accessibility thread? I would like to post this >> thread their anyway. >> >> Robert Florio >> >> www.RobertFlorio.com All about Art and Game >> Accessibility >> ________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 18, Issue 3 > ******************************************* > From hinn at uiuc.edu Tue Jan 3 22:11:57 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 3 Jan 2006 21:11:57 -0600 Subject: [games_access] Re: Book chapter on UDL/UGD (Michelle), Robert's comments about games (games_access Digest, Vol 18, Issue 3) Message-ID: Hi Lynn, Go ahead and email me your paper off-list (hinn at uiuc.edu) when you have it ready and then Thomas and I can look it over and see where it fits in to the existing framework and give you some more direction with regard to possible edits. With regard to the elderly issue, yes we have talked about this before but it is something that does keep coming up (ie, how as we age we lose our vision, hearing, mobility, etc) and is actually something that Japanese developers have paid particular attention to (ie, Namco). That is one of our major points we make when we talk to developers -- after all, as a developer do you want to some day NOT be able to play the games that you've dedicated your career to? It makes accessibility something that everyone in the industry can relate to, regardless of whether they have a disability currently. Great thoughts and some great discussion on the list recently! :) Michelle ---- Original message ---- >Date: Tue, 3 Jan 2006 21:33:30 -0500 >From: Lynn Marentette >Subject: [games_access] Re: Book chapter on UDL/UGD (Michelle), Robert's comments about games (games_access Digest, Vol 18, Issue 3) >To: games_access at igda.org > >Hi. > >I 'd like to submit my paper for consideration for the book. I think >UDL is a great framework. > >Here are a couple of thoughts- please excuse me if this topic has been >tossed around previously... > >Some of Robert's descriptions about game constraints are similar to the >problems older people have when they try to play games. For example, my >dad is in his 70's and would enjoy playing some videogames with my 15 >-year-old nephew, but he has trouble with the buttons. He has to >wear his reading glasses to see what his fingers are doing on the >controls, then peer over his glasses to look at the TV. Different >systems and games require different actions, so that can get >frustrating, too. > >My dad got his first computer ever just last year and I had to give him >long-distance lessons over the phone so he could learn basic things >like moving the mouse, dragging and dropping, the timing of simple >click and point actions that are automatic for people who use computers >regularly. > > After that experience, I mailed my dad a book about computers for >seniors. My dad immediately signed up for a beginning computer >orientation class for seniors at the library, so now he's OK with the >computer. > > The library doesn't offer beginning computer game orientation classes >for seniors- yet, but maybe someday they will do this, IF we can make >games more accessible. > >Lynn Marentette > > > >On Jan 3, 2006, at 12:00 PM, games_access-request at igda.org wrote: >> >> >> Today's Topics: >> >> 1. Re: Robert' s game constraints and success (hinn at uiuc.edu) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 2 Jan 2006 23:47:02 -0600 >> From: >> Subject: Re: [games_access] Robert' s game constraints and success >> To: IGDA Games Accessibility SIG Mailing List >> Message-ID: >> Content-Type: text/plain; charset=us-ascii >> >> Hi everyone -- Just a quick note about the forum on the IGDA >> site -- we monitor it but notes there don't get to us as >> quickly as they do on this list (we're a little slower to see >> messages there). So for your best bet for feedback from the >> group, posting to this email list is ideal. As you can see -- >> quicker responses here! :) >> >> With regard to Lynn's idea about UDL -- I don't see why it >> couldn't be used as a guideline for what we, as a SIG, have >> been writing about and developing. What we've been working on >> is not at all at odds with UDL/UDG. >> >> We'll be having a meeting next Wednesday (Jan 11), which I'll >> announce in more detail later in the week. Since we now have >> under three months until GDC, we're really focused on getting >> those materials ready and then resuming work on the book that >> we are working on after the conference is over. Perhaps, Lynn, >> the short paper you are working on might be adapted and >> included as a chapter in the book? Something to think about! >> It's an edited book so we'll be having lots of contributors. >> >> Michelle >> Chair, IGDA Game Accessibility SIG >> >> ---- Original message ---- >>> Date: Mon, 2 Jan 2006 16:39:44 -0500 >>> From: "Robert Florio" >>> Subject: [games_access] Robert' s game constraints and success >>> To: >>> >>> Barrie and Lynn including others, thanks for >>> getting back to me. I'll definitely check out those >>> games especially the one up for an award. I just >>> recorded me playing The Matrix: Path of Neo with my >>> quad controller today which I will put on my web >>> site very soon. This game is my favorite game and >>> most anticipated game and most accessible game I've >>> played yet. For starters limitations are below. >>> They are mine. A quadriplegic of C4 level. >>> >>> 1. Too many button combinations requiring multiple >>> button presses rapidly or together. >>> Example: fighting games to access >>> combination push X+A followed by arrow up, down. >>> Example: action-adventure games holding in >>> trigger or L button Xbox and PS2 while performing >>> actions with other buttons. >>> Example: racing games holding in button for >>> acceleration, power slide, shifting gears while >>> driving and changing mirror options. >>> Example: first-person shooters PC and >>> consoles. Running with character and aiming camera >>> angle to shoot at selected characters. >>> >>> 2. Unable to switch weapons in gameplay without >>> pressing start most of the time. Path of Neo is not >>> very bad. >>> >>> These are a few I know there are more I just haven't >>> written them down. I need to think about it more. >>> >>> Successful features in games are followed below. >>> >>> 1. Easy weapons selection one being attacked without >>> pressing start such as slow motion or slowing time >>> down. The Matrix: Path of Neo is an excellent >>> example. >>> >>> 2. One button posture position not holding. >>> Example: The Matrix: Path of Neo options to >>> toggle or hold for focus slowing time down >>> performing special moves. Push the button once and >>> the Bard drains the focus keeping slow motion one. >>> Would be impossible holding that button while >>> performing actions with my mouth controller. >>> Imagine sucking on the whole for holding the focus >>> and sucking on the whole next to it for a kick it >>> doesn't work and then puffing at the same time. >>> Example: Lara Croft: Tomb Raider Angel of >>> darkness. To crouch push button once and she stays >>> in crouched position push it again and she stays on >>> her stomach. >>> >>> 3. Mario Cart for Nintendo is excellent for simple >>> maneuvering and great car control very sensitive. >>> Example: car controls are easy but most hold >>> in acceleration button bottom lip which works for >>> me. Now geared changing and switching partners on >>> the car a special feature in the game is easy enough >>> with a side switch or puff. Must let go of >>> accelerator though. >>> >>> These are a few of my issues I've come across very >>> frequently with games out there today. I think the >>> three-dimensional gaming world is mostly unavoidable >>> because that is the trend these days and it will >>> most likely not change back to two-dimensional if >>> you might be worried about some motion sickness. I >>> think that's a part of games today which makes it a >>> huge selling point because of its three-dimensional >>> next level generation. >>> >>> Lynn I read some of your points about universal game >>> design and think along the same lines of using them >>> games for developmental and prevention tools. That >>> is exactly what I got into this to develop games for >>> those in my same situation in rehab or home or in >>> hospitals to cope with their disability and to learn >>> and interact with their peers again. This sounds >>> great I would love to work with you anyway. Where >>> are you located perhaps I can attend your >>> conferences or perhaps I could put together some of >>> my own studies along with anyone else interested >>> possibly in the future. I am a game student right >>> now 23 living in Maryland. Traveling is difficult >>> unfortunately. Studying at the Art Institute online >>> Game Art and Design Program bachelors. I can't wait >>> for classes to start again. Everything from story, >>> character development, storyboarding, >>> three-dimensional modeling, character modeling, >>> environment modeling, skin or map creation and >>> animation. I'm getting very good and comfortable >>> with my mouthstick which is a huge accomplishment >>> and I'm so excited to be working with you guys. I >>> welcome much more comments. >>> >>> Should these issues be posted on the IGDN >>> accessibility thread? I would like to post this >>> thread their anyway. >>> >>> Robert Florio >>> >>> www.RobertFlorio.com All about Art and Game >>> Accessibility >>> ________________ >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 18, Issue 3 >> ******************************************* >> > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Jan 6 12:53:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 6 Jan 2006 17:53:30 -0000 Subject: [games_access] Fwd: Choice Awards nominations now in progress... References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu> Message-ID: <00a901c612ea$1b31bed0$0202a8c0@OneSwitch> Put my votes in for: Ominous Developments for New Studio Resident Evil 4 for Best Game Strange Attractors for Innovation Strange Attractors for Audio Couldn't think of many other accessible games that stood a chance, that had been released in 2005. Barrie OneSwitch.org.uk ----- Original Message ----- From: To: Sent: Tuesday, January 03, 2006 8:57 PM Subject: [games_access] Fwd: Choice Awards nominations now in progress... > Hi everyone, > > I just got this (see email appended below) from the IGDA > (which is, of course, the awesome organization that our SIG is > a part of). It's now time for the Game Developers Choice > Awards nominations, which will be awarded at the Game > Developers Conference in San Jose in March. > > Please note that you MUST be a regular IGDA members in good > standing to be eligible to make nominations. Student members > and those with free user accounts are NOT eligible to > nominate. If you are not a member, please jump to the IGDA's > registration page to join (www.igda.org). :) > > Nominations are due January 13th and it would be great to have > a couple games up for nomination that we considered to be > excellent with regard to accessibility. The nomination form > allows for explanation as to why you consider the game to be > "excellent" in the particular category that you are nominating > for. > > Note that this must be a game released in 2005: Any game which > was initially released, and made publicly available to > consumers, during the year 2005, irrespective of platform or > delivery medium, is eligible for nomination. Upgrades, > expansion and mission packs are NOT eligible. > > So let's get to nominating!! Feel free to discuss nomination > choices on the list if you'd like to discuss a game that was > released in 2005 that you feel deserves a nod for > accessibility. :) > > Michelle > Chair, IGDA Game Accessibility SIG From lynnvm at alltel.net Sat Jan 7 22:59:12 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Sat, 7 Jan 2006 22:59:12 -0500 Subject: [games_access] Are you familiar with Bridge Multimedia? Message-ID: <001d01c61407$e4cb67a0$6701a8c0@PC754810422287> I have a quick question. Are any of you familiar with Bridge Multimedia? http://www.bridgemultimedia.com/aboutstart.php "Bridge Multimedia offers: * High competency and practical experience in providing audio description and accessibility technology. * Extensive experience with cross-disability product design. * Thorough knowledge of federal laws regulating media accessibility, including pending federal legislation. * Solid production and post-production expertise for video, audio, and electronic media." If so, do you know if they have anyone interested/involved with game accessibility issues? Thanks. Lynn Marentette -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 8 01:16:49 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 8 Jan 2006 00:16:49 -0600 Subject: [games_access] Are you familiar with Bridge Multimedia? Message-ID: Hi Lynn, I'm not -- it looks like they are a firm that takes software and makes it accessible for a fee? Is that right or am I misreading it? One thing that we've been trying to push is console (like xbox, playstation, etc) accessibility and console game accessibility. That being said, this group might have some experience with PC game accessibility. Worth dropping an email to them -- have you already done so? If not, I can drop them a line, introducing them to the SIG and seeing if they have interest in joining with us. Thanks! Michelle ---- Original message ---- >Date: Sat, 7 Jan 2006 22:59:12 -0500 >From: "Lynn Marentette" >Subject: [games_access] Are you familiar with Bridge Multimedia? >To: > > > > I have a quick question. Are any of you familiar > with Bridge Multimedia? > > http://www.bridgemultimedia.com/aboutstart.php > > > > "Bridge Multimedia offers: > > o High competency and practical experience in > providing audio description and accessibility > technology. > o Extensive experience with cross-disability > product design. > o Thorough knowledge of federal laws regulating > media accessibility, including pending federal > legislation. > o Solid production and post-production expertise > for video, audio, and electronic media." > > > > If so, do you know if they have anyone > interested/involved with game accessibility issues? > > > > Thanks. > > > > Lynn Marentette > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From jason at igda.org Mon Jan 9 23:21:07 2006 From: jason at igda.org (Jason Della Rocca) Date: Mon, 09 Jan 2006 23:21:07 -0500 Subject: [games_access] Enabled Cyber Games In-Reply-To: <20060108170030.13DAE57765@seven.pairlist.net> References: <20060108170030.13DAE57765@seven.pairlist.net> Message-ID: <6.2.1.2.0.20060109231904.069c84b0@mail.igda.org> Hi all, Not sure if this has made the rounds yet... http://crystaltips.typepad.com/wonderland/2006/01/enabled_cyber_g.html Very cool! Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda From rkimball at gmail.com Mon Jan 9 23:49:48 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 9 Jan 2006 23:49:48 -0500 Subject: [games_access] Enabled Cyber Games In-Reply-To: <6.2.1.2.0.20060109231904.069c84b0@mail.igda.org> References: <20060108170030.13DAE57765@seven.pairlist.net> <6.2.1.2.0.20060109231904.069c84b0@mail.igda.org> Message-ID: Are they using special gaming equipment or was this picture posted because of the juxtaposition of the words "enabled cyber games" and the person in the wheel chair? -Reid On 1/9/06, Jason Della Rocca wrote: > Hi all, > > Not sure if this has made the rounds yet... > > http://crystaltips.typepad.com/wonderland/2006/01/enabled_cyber_g.html > > Very cool! > > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > t: +1-514-426-1162 > f: +1-514-426-1201 > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Tue Jan 10 02:42:29 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 10 Jan 2006 07:42:29 -0000 Subject: [games_access] Enabled Cyber Games References: <20060108170030.13DAE57765@seven.pairlist.net><6.2.1.2.0.20060109231904.069c84b0@mail.igda.org> Message-ID: <002501c615b9$690053c0$0202a8c0@OneSwitch> Yes, the Xbox hand held controllers are adapted. One of the adapted controllers looks to have an attached external mini joystick, which I've posted on my little forum here: http://www.cgeuk.com/forum/index.php?s=&showtopic=95&view=findpost&p=1581 Wonder if this external joystick is set up for punching and kicking actions with the standard left analogue stick for walking about in the fighting game being played. Barrie OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 4:49 AM Subject: Re: [games_access] Enabled Cyber Games Are they using special gaming equipment or was this picture posted because of the juxtaposition of the words "enabled cyber games" and the person in the wheel chair? -Reid On 1/9/06, Jason Della Rocca wrote: > Hi all, > > Not sure if this has made the rounds yet... > > http://crystaltips.typepad.com/wonderland/2006/01/enabled_cyber_g.html > > Very cool! > > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > t: +1-514-426-1162 > f: +1-514-426-1201 > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Jan 10 09:49:39 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 10 Jan 2006 09:49:39 -0500 Subject: [games_access] Enabled Cyber Games In-Reply-To: <002501c615b9$690053c0$0202a8c0@OneSwitch> References: <20060108170030.13DAE57765@seven.pairlist.net> <6.2.1.2.0.20060109231904.069c84b0@mail.igda.org> <002501c615b9$690053c0$0202a8c0@OneSwitch> Message-ID: Ahhh, I didn't recognize this from before, that article that was sent out weeks ago. On 1/10/06, Barrie Ellis wrote: > Yes, the Xbox hand held controllers are adapted. One of the adapted > controllers looks to have an attached external mini joystick, which I've > posted on my little forum here: > > http://www.cgeuk.com/forum/index.php?s=&showtopic=95&view=findpost&p=1581 > > Wonder if this external joystick is set up for punching and kicking actions > with the standard left analogue stick for walking about in the fighting game > being played. > > Barrie > OneSwitch.org.uk > > > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, January 10, 2006 4:49 AM > Subject: Re: [games_access] Enabled Cyber Games > > > Are they using special gaming equipment or was this picture posted > because of the juxtaposition of the words "enabled cyber games" and > the person in the wheel chair? > > -Reid > > On 1/9/06, Jason Della Rocca wrote: > > Hi all, > > > > Not sure if this has made the rounds yet... > > > > http://crystaltips.typepad.com/wonderland/2006/01/enabled_cyber_g.html > > > > Very cool! > > > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > t: +1-514-426-1162 > > f: +1-514-426-1201 > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Tue Jan 10 15:34:33 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 10 Jan 2006 21:34:33 +0100 Subject: [games_access] T-shirt References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu> <00a901c612ea$1b31bed0$0202a8c0@OneSwitch> Message-ID: <001401c61625$44186bd0$0300a8c0@SUTWPortabel> Hi all, I've done a GA-SIG t-shirt design for the conference, and which we can also sell to get people to donate to us (I can simply remove the GDC/Tutorial day text at the bottom for those t-shirts) What do you think? /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, January 06, 2006 6:53 PM Subject: Re: [games_access] Fwd: Choice Awards nominations now in progress... > Put my votes in for: > > Ominous Developments for New Studio > Resident Evil 4 for Best Game > Strange Attractors for Innovation > Strange Attractors for Audio > > > Couldn't think of many other accessible games that stood a chance, that > had been released in 2005. > > Barrie > OneSwitch.org.uk > > > > ----- Original Message ----- > From: > To: > Sent: Tuesday, January 03, 2006 8:57 PM > Subject: [games_access] Fwd: Choice Awards nominations now in progress... > > >> Hi everyone, >> >> I just got this (see email appended below) from the IGDA >> (which is, of course, the awesome organization that our SIG is >> a part of). It's now time for the Game Developers Choice >> Awards nominations, which will be awarded at the Game >> Developers Conference in San Jose in March. >> >> Please note that you MUST be a regular IGDA members in good >> standing to be eligible to make nominations. Student members >> and those with free user accounts are NOT eligible to >> nominate. If you are not a member, please jump to the IGDA's >> registration page to join (www.igda.org). :) >> >> Nominations are due January 13th and it would be great to have >> a couple games up for nomination that we considered to be >> excellent with regard to accessibility. The nomination form >> allows for explanation as to why you consider the game to be >> "excellent" in the particular category that you are nominating >> for. >> >> Note that this must be a game released in 2005: Any game which >> was initially released, and made publicly available to >> consumers, during the year 2005, irrespective of platform or >> delivery medium, is eligible for nomination. Upgrades, >> expansion and mission packs are NOT eligible. >> >> So let's get to nominating!! Feel free to discuss nomination >> choices on the list if you'd like to discuss a game that was >> released in 2005 that you feel deserves a nod for >> accessibility. :) >> >> Michelle >> Chair, IGDA Game Accessibility SIG > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: igda t-shirt.pdf Type: application/pdf Size: 26194 bytes Desc: not available URL: From agdev at thechases.com Tue Jan 10 15:43:11 2006 From: agdev at thechases.com (Tim Chase) Date: Tue, 10 Jan 2006 14:43:11 -0600 Subject: [games_access] T-shirt In-Reply-To: <001401c61625$44186bd0$0300a8c0@SUTWPortabel> References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu> <00a901c612ea$1b31bed0$0202a8c0@OneSwitch> <001401c61625$44186bd0$0300a8c0@SUTWPortabel> Message-ID: <43C41C5F.5070503@thechases.com> > I've done a GA-SIG t-shirt design for the conference, and > which we can also sell to get people to donate to us (I can > simply remove the GDC/Tutorial day text at the bottom for > those t-shirts) > > What do you think? I like it. Particularly the "Game Not Over" logo. I do think it's a bit busy/crowded with all those bits in there: * the IGDA logo * the "Game Not Over" * the "IGDA Tutorial day"/conference bit * the IGDA Game Accessibility SIG + URL bit It seems a bit much organized as such. I don't know if it would be possible to do some front/back work (I know it raises prices, unfortunately), or shrink/condense the parts other than the "Game Not Over" portion. If one's considering sponsor logos on there (I heard talk of corporate sponsorship at one point, but don't remember if that moved forward), one could do the "Game Not Over" on the front, with the remaining three bits plus the sponsor info on the back. Or even without sponsor logos, the extra verbiage would go well on the back, leaving the front's message/teaser to stand alone. Just a few from-the-hip thoughts. -tim From hinn at uiuc.edu Tue Jan 10 15:59:23 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 14:59:23 -0600 Subject: [games_access] T-shirt Message-ID: <5ec4827f.789c6f86.8f5e900@expms2.cites.uiuc.edu> I'm wondering if we should just make it a "game not over" shirt with the website address rather than advert the tutorial (which might be over by the time the bulk of the GDC attendees get to GDC since they might only have expo passes). What do you think? Still working out the details with the sponsorship -- am waiting to hear from the IGDA how that works exactly from a financial standpoint. Sponsor logo(s) could go on the sleeve as well. Just a few more thoughts! :) Michelle ---- Original message ---- >Date: Tue, 10 Jan 2006 14:43:11 -0600 >From: Tim Chase >Subject: Re: [games_access] T-shirt >To: IGDA Games Accessibility SIG Mailing List > >> I've done a GA-SIG t-shirt design for the conference, and >> which we can also sell to get people to donate to us (I can >> simply remove the GDC/Tutorial day text at the bottom for >> those t-shirts) >> >> What do you think? > >I like it. Particularly the "Game Not Over" logo. I do think >it's a bit busy/crowded with all those bits in there: > > * the IGDA logo > * the "Game Not Over" > * the "IGDA Tutorial day"/conference bit > * the IGDA Game Accessibility SIG + URL bit > >It seems a bit much organized as such. I don't know if it would >be possible to do some front/back work (I know it raises prices, >unfortunately), or shrink/condense the parts other than the "Game >Not Over" portion. > >If one's considering sponsor logos on there (I heard talk of >corporate sponsorship at one point, but don't remember if that >moved forward), one could do the "Game Not Over" on the front, >with the remaining three bits plus the sponsor info on the back. >Or even without sponsor logos, the extra verbiage would go well >on the back, leaving the front's message/teaser to stand alone. > >Just a few from-the-hip thoughts. > >-tim > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Jan 10 16:06:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 10 Jan 2006 16:06:20 -0500 Subject: [games_access] T-shirt In-Reply-To: <43C41C5F.5070503@thechases.com> References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu> <00a901c612ea$1b31bed0$0202a8c0@OneSwitch> <001401c61625$44186bd0$0300a8c0@SUTWPortabel> <43C41C5F.5070503@thechases.com> Message-ID: I also think there is too much text. I wish we had a logo of some kind that communicated accessible gaming. If we go with text, I think we can get away with a minimal approach, simple "game NOT over" text on the chest portion in big bold letters and "Game Accessiblity SIG" or a statement, "Support Game Accessibility" on the back across the shoulder blades. It's always hard to read specific information like a website address on moving targets (people walking). Hopefully, the shirt will provoke people to stop those wearing it and ask what it's all about. Let's not forget that people will be looking at their program guides everyday at GDC to find interesting events to attend. If someone has seen us wearing the "game NOT over" t-shirt, they are more likely to recognize the words in a program guide and read more about it. -Reid On 1/10/06, Tim Chase wrote: > > I've done a GA-SIG t-shirt design for the conference, and > > which we can also sell to get people to donate to us (I can > > simply remove the GDC/Tutorial day text at the bottom for > > those t-shirts) > > > > What do you think? > > I like it. Particularly the "Game Not Over" logo. I do think > it's a bit busy/crowded with all those bits in there: > > * the IGDA logo > * the "Game Not Over" > * the "IGDA Tutorial day"/conference bit > * the IGDA Game Accessibility SIG + URL bit > > It seems a bit much organized as such. I don't know if it would > be possible to do some front/back work (I know it raises prices, > unfortunately), or shrink/condense the parts other than the "Game > Not Over" portion. > > If one's considering sponsor logos on there (I heard talk of > corporate sponsorship at one point, but don't remember if that > moved forward), one could do the "Game Not Over" on the front, > with the remaining three bits plus the sponsor info on the back. > Or even without sponsor logos, the extra verbiage would go well > on the back, leaving the front's message/teaser to stand alone. > > Just a few from-the-hip thoughts. > > -tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Tue Jan 10 16:44:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jan 2006 22:44:04 +0100 Subject: [games_access] T-shirt References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu><00a901c612ea$1b31bed0$0202a8c0@OneSwitch><001401c61625$44186bd0$0300a8c0@SUTWPortabel><43C41C5F.5070503@thechases.com> Message-ID: <006d01c6162e$fa0a6610$9c032ed5@Delletje> Hi, I also agree with your argument of too much text and Reid's suggestion of a minimal approach. I personally like a symbol/sign to go with the text, to give the TEXT a bit more CONTEXT .Thomas already did a very good job with the typo, which clearly refers to gaming in my opinion. Here's some stuff I've been busy with for the Game Accessibility project: http://www.audiogames.net/aglogs/galogo.jpg and http://www.audiogames.net/aglogs/gafiller003.jpg (will dig up more next week). I believe it was on this list (or at least on the AGDev list) several of us were thinking about such a design and came up with ideas like: "pacman with a cane", "space invaders with text balloon", "gamepad with accessibility icons", etc. Maybe we can think a bit more and come up with a cool sign/symbol that works well with the text, so that people won't think we're the party that promotes the legalisation of game cheats or new PSP battery packs :) Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 10:06 PM Subject: Re: [games_access] T-shirt I also think there is too much text. I wish we had a logo of some kind that communicated accessible gaming. If we go with text, I think we can get away with a minimal approach, simple "game NOT over" text on the chest portion in big bold letters and "Game Accessiblity SIG" or a statement, "Support Game Accessibility" on the back across the shoulder blades. It's always hard to read specific information like a website address on moving targets (people walking). Hopefully, the shirt will provoke people to stop those wearing it and ask what it's all about. Let's not forget that people will be looking at their program guides everyday at GDC to find interesting events to attend. If someone has seen us wearing the "game NOT over" t-shirt, they are more likely to recognize the words in a program guide and read more about it. -Reid On 1/10/06, Tim Chase wrote: > > I've done a GA-SIG t-shirt design for the conference, and > > which we can also sell to get people to donate to us (I can > > simply remove the GDC/Tutorial day text at the bottom for > > those t-shirts) > > > > What do you think? > > I like it. Particularly the "Game Not Over" logo. I do think > it's a bit busy/crowded with all those bits in there: > > * the IGDA logo > * the "Game Not Over" > * the "IGDA Tutorial day"/conference bit > * the IGDA Game Accessibility SIG + URL bit > > It seems a bit much organized as such. I don't know if it would > be possible to do some front/back work (I know it raises prices, > unfortunately), or shrink/condense the parts other than the "Game > Not Over" portion. > > If one's considering sponsor logos on there (I heard talk of > corporate sponsorship at one point, but don't remember if that > moved forward), one could do the "Game Not Over" on the front, > with the remaining three bits plus the sponsor info on the back. > Or even without sponsor logos, the extra verbiage would go well > on the back, leaving the front's message/teaser to stand alone. > > Just a few from-the-hip thoughts. > > -tim > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Tue Jan 10 16:48:47 2006 From: agdev at thechases.com (Tim Chase) Date: Tue, 10 Jan 2006 15:48:47 -0600 Subject: [games_access] T-shirt In-Reply-To: <006d01c6162e$fa0a6610$9c032ed5@Delletje> References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu><00a901c612ea$1b31bed0$0202a8c0@OneSwitch><001401c61625$44186bd0$0300a8c0@SUTWPortabel><43C41C5F.5070503@thechases.com> <006d01c6162e$fa0a6610$9c032ed5@Delletje> Message-ID: <43C42BBF.5030900@thechases.com> > Here's some stuff I've been busy with for the Game Accessibility > project: http://www.audiogames.net/aglogs/galogo.jpg and > http://www.audiogames.net/aglogs/gafiller003.jpg (will dig up more next > week). I believe it was on this list (or at least on the AGDev list) > several of us were thinking about such a design and came up with ideas > like: "pacman with a cane", "space invaders with text balloon", "gamepad > with accessibility icons", etc. I like the "weathered" look of that first one. My drafts when I first started playing with ideas can be found at: http://tim.thechases.com/sig_access.html Consider 'em public domain, from my SVG editor to you :) -tim From hinn at uiuc.edu Tue Jan 10 16:55:00 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 15:55:00 -0600 Subject: [games_access] T-shirt Message-ID: <25a658e6.78a186eb.82a7200@expms2.cites.uiuc.edu> Heh. Yeah, I didn't think about all the other things people could think we are representing with "game not over." Lol. Anyway, I like the idea of retro games coming in. How about, extending Richard's idea, a pac man in a wheel chair talking to a space invader using text balloons with "game not over?" "yeah man. game accessibility." Maybe we could also have them looking at a screen that has "game not over" in braille? or a gamepad with braille on the keys? Ok, not great text there but I'm thinking that we might do well to go with something retro. and something that was kinda eye catching -- something that said "whoa, where'd you get THAT shirt" -- and then we pull them into the conversation. :) Ideas? Michelle ---- Original message ---- >Date: Tue, 10 Jan 2006 22:44:04 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] T-shirt >To: "IGDA Games Accessibility SIG Mailing List" > >Hi, > >I also agree with your argument of too much text and Reid's suggestion of a >minimal approach. I personally like a symbol/sign to go with the text, to >give the TEXT a bit more CONTEXT .Thomas already did a very good job with >the typo, which clearly refers to gaming in my opinion. Here's some stuff >I've been busy with for the Game Accessibility project: >http://www.audiogames.net/aglogs/galogo.jpg and >http://www.audiogames.net/aglogs/gafiller003.jpg (will dig up more next >week). I believe it was on this list (or at least on the AGDev list) several >of us were thinking about such a design and came up with ideas like: "pacman >with a cane", "space invaders with text balloon", "gamepad with >accessibility icons", etc. Maybe we can think a bit more and come up with a >cool sign/symbol that works well with the text, so that people won't think >we're the party that promotes the legalisation of game cheats or new PSP >battery packs :) > >Greets, > >Richard > > > > > > >----- Original Message ----- >From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, January 10, 2006 10:06 PM >Subject: Re: [games_access] T-shirt > > >I also think there is too much text. I wish we had a logo of some kind >that communicated accessible gaming. If we go with text, I think we >can get away with a minimal approach, simple "game NOT over" text on >the chest portion in big bold letters and "Game Accessiblity SIG" or a >statement, "Support Game Accessibility" on the back across the >shoulder blades. > >It's always hard to read specific information like a website address >on moving targets (people walking). Hopefully, the shirt will provoke >people to stop those wearing it and ask what it's all about. Let's not >forget that people will be looking at their program guides everyday at >GDC to find interesting events to attend. If someone has seen us >wearing the "game NOT over" t-shirt, they are more likely to recognize >the words in a program guide and read more about it. > >-Reid > >On 1/10/06, Tim Chase wrote: >> > I've done a GA-SIG t-shirt design for the conference, and >> > which we can also sell to get people to donate to us (I can >> > simply remove the GDC/Tutorial day text at the bottom for >> > those t-shirts) >> > >> > What do you think? >> >> I like it. Particularly the "Game Not Over" logo. I do think >> it's a bit busy/crowded with all those bits in there: >> >> * the IGDA logo >> * the "Game Not Over" >> * the "IGDA Tutorial day"/conference bit >> * the IGDA Game Accessibility SIG + URL bit >> >> It seems a bit much organized as such. I don't know if it would >> be possible to do some front/back work (I know it raises prices, >> unfortunately), or shrink/condense the parts other than the "Game >> Not Over" portion. >> >> If one's considering sponsor logos on there (I heard talk of >> corporate sponsorship at one point, but don't remember if that >> moved forward), one could do the "Game Not Over" on the front, >> with the remaining three bits plus the sponsor info on the back. >> Or even without sponsor logos, the extra verbiage would go well >> on the back, leaving the front's message/teaser to stand alone. >> >> Just a few from-the-hip thoughts. >> >> -tim >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 10 16:56:34 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 15:56:34 -0600 Subject: [games_access] T-shirt Message-ID: <2b3eb43f.78a1ab96.87c5600@expms2.cites.uiuc.edu> I agree -- I like the weathered look too -- I keep seeing that on all kinds of tshirts -- it's the latest rage. :) ---- Original message ---- >Date: Tue, 10 Jan 2006 15:48:47 -0600 >From: Tim Chase >Subject: Re: [games_access] T-shirt >To: IGDA Games Accessibility SIG Mailing List > >> Here's some stuff I've been busy with for the Game Accessibility >> project: http://www.audiogames.net/aglogs/galogo.jpg and >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig up more next >> week). I believe it was on this list (or at least on the AGDev list) >> several of us were thinking about such a design and came up with ideas >> like: "pacman with a cane", "space invaders with text balloon", "gamepad >> with accessibility icons", etc. > > >I like the "weathered" look of that first one. My drafts when I >first started playing with ideas can be found at: > >http://tim.thechases.com/sig_access.html > >Consider 'em public domain, from my SVG editor to you :) > >-tim > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Jan 10 17:37:57 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 10 Jan 2006 17:37:57 -0500 Subject: [games_access] T-shirt In-Reply-To: <2b3eb43f.78a1ab96.87c5600@expms2.cites.uiuc.edu> References: <2b3eb43f.78a1ab96.87c5600@expms2.cites.uiuc.edu> Message-ID: Haha, I think the pac-man in a wheelchair talking to a space invader (with a cane?) is great! I picture the logo being very large though, so that the text in the bubbles can be read. If not, seeing pac-man talking to a space invader should catch people's attention. I like the joystick in a wheelchair but I'm afraid people might think it's relating to electric wheelchairs that are actually controlled with a joystick. -Reid On 1/10/06, hinn at uiuc.edu wrote: > I agree -- I like the weathered look too -- I keep seeing that > on all kinds of tshirts -- it's the latest rage. :) > > ---- Original message ---- > >Date: Tue, 10 Jan 2006 15:48:47 -0600 > >From: Tim Chase > >Subject: Re: [games_access] T-shirt > >To: IGDA Games Accessibility SIG Mailing List > > > > >> Here's some stuff I've been busy with for the Game > Accessibility > >> project: http://www.audiogames.net/aglogs/galogo.jpg and > >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig > up more next > >> week). I believe it was on this list (or at least on the > AGDev list) > >> several of us were thinking about such a design and came up > with ideas > >> like: "pacman with a cane", "space invaders with text > balloon", "gamepad > >> with accessibility icons", etc. > > > > > >I like the "weathered" look of that first one. My drafts when I > >first started playing with ideas can be found at: > > > >http://tim.thechases.com/sig_access.html > > > >Consider 'em public domain, from my SVG editor to you :) > > > >-tim > > > > > > > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Tue Jan 10 17:57:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jan 2006 23:57:37 +0100 Subject: [games_access] T-shirt References: <2b3eb43f.78a1ab96.87c5600@expms2.cites.uiuc.edu> Message-ID: <00b301c61639$40994010$9c032ed5@Delletje> Hi, These pics are part of the Game Accessibility project I'm involved in. The joystick/wheelchair is to go with the arcade machine for the right context. The wheelchair in the circle is actually a series of very similar "circles": we also have the invaders on the arcade in a circle, as well as several controller types and game/accessibility references > their function is to brighten up the website. However, I can easily design a couple of more logo's specifically for the IGDA if we come up with a few ideas. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 11:37 PM Subject: Re: [games_access] T-shirt Haha, I think the pac-man in a wheelchair talking to a space invader (with a cane?) is great! I picture the logo being very large though, so that the text in the bubbles can be read. If not, seeing pac-man talking to a space invader should catch people's attention. I like the joystick in a wheelchair but I'm afraid people might think it's relating to electric wheelchairs that are actually controlled with a joystick. -Reid On 1/10/06, hinn at uiuc.edu wrote: > I agree -- I like the weathered look too -- I keep seeing that > on all kinds of tshirts -- it's the latest rage. :) > > ---- Original message ---- > >Date: Tue, 10 Jan 2006 15:48:47 -0600 > >From: Tim Chase > >Subject: Re: [games_access] T-shirt > >To: IGDA Games Accessibility SIG Mailing List > > > > >> Here's some stuff I've been busy with for the Game > Accessibility > >> project: http://www.audiogames.net/aglogs/galogo.jpg and > >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig > up more next > >> week). I believe it was on this list (or at least on the > AGDev list) > >> several of us were thinking about such a design and came up > with ideas > >> like: "pacman with a cane", "space invaders with text > balloon", "gamepad > >> with accessibility icons", etc. > > > > > >I like the "weathered" look of that first one. My drafts when I > >first started playing with ideas can be found at: > > > >http://tim.thechases.com/sig_access.html > > > >Consider 'em public domain, from my SVG editor to you :) > > > >-tim > > > > > > > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 10 18:55:28 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 17:55:28 -0600 Subject: [games_access] T-shirt Message-ID: Yeah, I think that going with some kind of classic gamer humor will help bring people in -- it's inviting and I think approachable. :) ---- Original message ---- >Date: Tue, 10 Jan 2006 17:37:57 -0500 >From: Reid Kimball >Subject: Re: [games_access] T-shirt >To: IGDA Games Accessibility SIG Mailing List > >Haha, I think the pac-man in a wheelchair talking to a space invader >(with a cane?) is great! I picture the logo being very large though, >so that the text in the bubbles can be read. If not, seeing pac-man >talking to a space invader should catch people's attention. > >I like the joystick in a wheelchair but I'm afraid people might think >it's relating to electric wheelchairs that are actually controlled >with a joystick. > >-Reid > > >On 1/10/06, hinn at uiuc.edu wrote: >> I agree -- I like the weathered look too -- I keep seeing that >> on all kinds of tshirts -- it's the latest rage. :) >> >> ---- Original message ---- >> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >> >From: Tim Chase >> >Subject: Re: [games_access] T-shirt >> >To: IGDA Games Accessibility SIG Mailing List >> >> > >> >> Here's some stuff I've been busy with for the Game >> Accessibility >> >> project: http://www.audiogames.net/aglogs/galogo.jpg and >> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig >> up more next >> >> week). I believe it was on this list (or at least on the >> AGDev list) >> >> several of us were thinking about such a design and came up >> with ideas >> >> like: "pacman with a cane", "space invaders with text >> balloon", "gamepad >> >> with accessibility icons", etc. >> > >> > >> >I like the "weathered" look of that first one. My drafts when I >> >first started playing with ideas can be found at: >> > >> >http://tim.thechases.com/sig_access.html >> > >> >Consider 'em public domain, from my SVG editor to you :) >> > >> >-tim >> > >> > >> > >> > >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Jan 10 19:36:52 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jan 2006 01:36:52 +0100 Subject: [games_access] T-shirt References: <25a658e6.78a186eb.82a7200@expms2.cites.uiuc.edu> Message-ID: <00f601c61647$1dc69340$9c032ed5@Delletje> Hi *quote* -- something that said "whoa, where'd you get THAT shirt" -- and then we pull them into the conversation. :) *quote end* That's exactly the right angle. Even if the t-shirt's not going to be very fashionable, than at least let it be functional! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 10:55 PM Subject: Re: [games_access] T-shirt > Heh. Yeah, I didn't think about all the other things people > could think we are representing with "game not over." Lol. > > Anyway, I like the idea of retro games coming in. How about, > extending Richard's idea, a pac man in a wheel chair talking > to a space invader using text balloons with "game not over?" > "yeah man. game accessibility." Maybe we could also have them > looking at a screen that has "game not over" in braille? or a > gamepad with braille on the keys? > > Ok, not great text there but I'm thinking that we might do > well to go with something retro. and something that was kinda > eye catching -- something that said "whoa, where'd you get > THAT shirt" -- and then we pull them into the conversation. :) > > Ideas? > > Michelle > > ---- Original message ---- >>Date: Tue, 10 Jan 2006 22:44:04 +0100 >>From: "AudioGames.net" >>Subject: Re: [games_access] T-shirt >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hi, >> >>I also agree with your argument of too much text and Reid's > suggestion of a >>minimal approach. I personally like a symbol/sign to go with > the text, to >>give the TEXT a bit more CONTEXT .Thomas already did a very > good job with >>the typo, which clearly refers to gaming in my opinion. > Here's some stuff >>I've been busy with for the Game Accessibility project: >>http://www.audiogames.net/aglogs/galogo.jpg and >>http://www.audiogames.net/aglogs/gafiller003.jpg (will dig up > more next >>week). I believe it was on this list (or at least on the > AGDev list) several >>of us were thinking about such a design and came up with > ideas like: "pacman >>with a cane", "space invaders with text balloon", "gamepad with >>accessibility icons", etc. Maybe we can think a bit more and > come up with a >>cool sign/symbol that works well with the text, so that > people won't think >>we're the party that promotes the legalisation of game cheats > or new PSP >>battery packs :) >> >>Greets, >> >>Richard >> >> >> >> >> >> >>----- Original Message ----- >>From: "Reid Kimball" >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Tuesday, January 10, 2006 10:06 PM >>Subject: Re: [games_access] T-shirt >> >> >>I also think there is too much text. I wish we had a logo of > some kind >>that communicated accessible gaming. If we go with text, I > think we >>can get away with a minimal approach, simple "game NOT over" > text on >>the chest portion in big bold letters and "Game Accessiblity > SIG" or a >>statement, "Support Game Accessibility" on the back across the >>shoulder blades. >> >>It's always hard to read specific information like a website > address >>on moving targets (people walking). Hopefully, the shirt will > provoke >>people to stop those wearing it and ask what it's all about. > Let's not >>forget that people will be looking at their program guides > everyday at >>GDC to find interesting events to attend. If someone has seen us >>wearing the "game NOT over" t-shirt, they are more likely to > recognize >>the words in a program guide and read more about it. >> >>-Reid >> >>On 1/10/06, Tim Chase wrote: >>> > I've done a GA-SIG t-shirt design for the conference, and >>> > which we can also sell to get people to donate to us (I can >>> > simply remove the GDC/Tutorial day text at the bottom for >>> > those t-shirts) >>> > >>> > What do you think? >>> >>> I like it. Particularly the "Game Not Over" logo. I do think >>> it's a bit busy/crowded with all those bits in there: >>> >>> * the IGDA logo >>> * the "Game Not Over" >>> * the "IGDA Tutorial day"/conference bit >>> * the IGDA Game Accessibility SIG + URL bit >>> >>> It seems a bit much organized as such. I don't know if it > would >>> be possible to do some front/back work (I know it raises > prices, >>> unfortunately), or shrink/condense the parts other than the > "Game >>> Not Over" portion. >>> >>> If one's considering sponsor logos on there (I heard talk of >>> corporate sponsorship at one point, but don't remember if that >>> moved forward), one could do the "Game Not Over" on the front, >>> with the remaining three bits plus the sponsor info on the > back. >>> Or even without sponsor logos, the extra verbiage would go well >>> on the back, leaving the front's message/teaser to stand alone. >>> >>> Just a few from-the-hip thoughts. >>> >>> -tim >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Jan 10 20:13:43 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 02:13:43 +0100 Subject: [games_access] T-shirt References: <8768a58e.75016b20.8f37d00@expms2.cites.uiuc.edu><00a901c612ea$1b31bed0$0202a8c0@OneSwitch><001401c61625$44186bd0$0300a8c0@SUTWPortabel><43C41C5F.5070503@thechases.com> Message-ID: <005101c6164c$439917f0$0300a8c0@SUTWPortabel> Hi all, Thanks for your feedback. Here is a new version with less text - leaving out the GDC info makes it possible to use the same design for selling t-shirts also. I think the back of the t-shirt has to be reserved for the sponsor /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 10:06 PM Subject: Re: [games_access] T-shirt >I also think there is too much text. I wish we had a logo of some kind > that communicated accessible gaming. If we go with text, I think we > can get away with a minimal approach, simple "game NOT over" text on > the chest portion in big bold letters and "Game Accessiblity SIG" or a > statement, "Support Game Accessibility" on the back across the > shoulder blades. > > It's always hard to read specific information like a website address > on moving targets (people walking). Hopefully, the shirt will provoke > people to stop those wearing it and ask what it's all about. Let's not > forget that people will be looking at their program guides everyday at > GDC to find interesting events to attend. If someone has seen us > wearing the "game NOT over" t-shirt, they are more likely to recognize > the words in a program guide and read more about it. > > -Reid > > On 1/10/06, Tim Chase wrote: >> > I've done a GA-SIG t-shirt design for the conference, and >> > which we can also sell to get people to donate to us (I can >> > simply remove the GDC/Tutorial day text at the bottom for >> > those t-shirts) >> > >> > What do you think? >> >> I like it. Particularly the "Game Not Over" logo. I do think >> it's a bit busy/crowded with all those bits in there: >> >> * the IGDA logo >> * the "Game Not Over" >> * the "IGDA Tutorial day"/conference bit >> * the IGDA Game Accessibility SIG + URL bit >> >> It seems a bit much organized as such. I don't know if it would >> be possible to do some front/back work (I know it raises prices, >> unfortunately), or shrink/condense the parts other than the "Game >> Not Over" portion. >> >> If one's considering sponsor logos on there (I heard talk of >> corporate sponsorship at one point, but don't remember if that >> moved forward), one could do the "Game Not Over" on the front, >> with the remaining three bits plus the sponsor info on the back. >> Or even without sponsor logos, the extra verbiage would go well >> on the back, leaving the front's message/teaser to stand alone. >> >> Just a few from-the-hip thoughts. >> >> -tim >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: igda t-shirt.pdf Type: application/pdf Size: 24091 bytes Desc: not available URL: From thomas at pininteractive.com Tue Jan 10 20:33:17 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 02:33:17 +0100 Subject: [games_access] T-shirt References: Message-ID: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> Oh, when I sent the logo I hadn't downloaded the rest of the comments. OK, my feedback regarding a logo: I think it is important that the logo communicates accessibility for all, not "only" for disabled. What I'm trying to say is that we should avoid to make accessibility featured games into a stigma by having a logo that looks like a wheelchair, cane or whatever. Although those symbols might be good in the short run I think in the long run, we should have a less "disability" oriented logo, and focus on enabling gamers of all kinds to have a great game experience. I (we?) want the game industry to understand that game accessibility is for everyone. That's why I like the title "Game Not Over" so much; it says enough about what accessibility can do for gamers and the industry, while not being too specific about how "accessibility" is defined. I think combined with the subtext where "Game Accessibility SIG" is mentioned it can't be very misinterpreted. My hopes was that the designed text of "Game Not Over" could work as a logo, with some further refinement before it's final I think (this was just a draft). /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 12:55 AM Subject: Re: [games_access] T-shirt > Yeah, I think that going with some kind of classic gamer > humor will help bring people in -- it's inviting and I think > approachable. :) > > ---- Original message ---- >>Date: Tue, 10 Jan 2006 17:37:57 -0500 >>From: Reid Kimball >>Subject: Re: [games_access] T-shirt >>To: IGDA Games Accessibility SIG Mailing List > >> >>Haha, I think the pac-man in a wheelchair talking to a > space invader >>(with a cane?) is great! I picture the logo being very > large though, >>so that the text in the bubbles can be read. If not, seeing > pac-man >>talking to a space invader should catch people's attention. >> >>I like the joystick in a wheelchair but I'm afraid people > might think >>it's relating to electric wheelchairs that are actually > controlled >>with a joystick. >> >>-Reid >> >> >>On 1/10/06, hinn at uiuc.edu wrote: >>> I agree -- I like the weathered look too -- I keep seeing > that >>> on all kinds of tshirts -- it's the latest rage. :) >>> >>> ---- Original message ---- >>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>> >From: Tim Chase >>> >Subject: Re: [games_access] T-shirt >>> >To: IGDA Games Accessibility SIG Mailing List >>> >>> > >>> >> Here's some stuff I've been busy with for the Game >>> Accessibility >>> >> project: http://www.audiogames.net/aglogs/galogo.jpg > and >>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will > dig >>> up more next >>> >> week). I believe it was on this list (or at least on > the >>> AGDev list) >>> >> several of us were thinking about such a design and > came up >>> with ideas >>> >> like: "pacman with a cane", "space invaders with text >>> balloon", "gamepad >>> >> with accessibility icons", etc. >>> > >>> > >>> >I like the "weathered" look of that first one. My > drafts when I >>> >first started playing with ideas can be found at: >>> > >>> >http://tim.thechases.com/sig_access.html >>> > >>> >Consider 'em public domain, from my SVG editor to you :) >>> > >>> >-tim >>> > >>> > >>> > >>> > >>> > >>> >_______________________________________________ >>> >games_access mailing list >>> >games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 10 20:55:54 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 19:55:54 -0600 Subject: [games_access] T-shirt Message-ID: <831f00d5.78b794a8.82fd700@expms2.cites.uiuc.edu> Cool! Yeah, I think there's a couple different logo concepts in the works -- one for the tshirt, which is more fun and about getting more people to join in, and another set that's more for ratings systems, etc, which would be more functional. So I think that all these ideas contribute to our overall goal(s)! :) ---- Original message ---- >Date: Tue, 10 Jan 2006 23:57:37 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] T-shirt >To: "IGDA Games Accessibility SIG Mailing List" > >Hi, > >These pics are part of the Game Accessibility project I'm involved in. The >joystick/wheelchair is to go with the arcade machine for the right context. >The wheelchair in the circle is actually a series of very similar "circles": >we also have the invaders on the arcade in a circle, as well as several >controller types and game/accessibility references > their function is to >brighten up the website. However, I can easily design a couple of more >logo's specifically for the IGDA if we come up with a few ideas. > >Greets, > >Richard > > > >----- Original Message ----- >From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, January 10, 2006 11:37 PM >Subject: Re: [games_access] T-shirt > > >Haha, I think the pac-man in a wheelchair talking to a space invader >(with a cane?) is great! I picture the logo being very large though, >so that the text in the bubbles can be read. If not, seeing pac-man >talking to a space invader should catch people's attention. > >I like the joystick in a wheelchair but I'm afraid people might think >it's relating to electric wheelchairs that are actually controlled >with a joystick. > >-Reid > > >On 1/10/06, hinn at uiuc.edu wrote: >> I agree -- I like the weathered look too -- I keep seeing that >> on all kinds of tshirts -- it's the latest rage. :) >> >> ---- Original message ---- >> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >> >From: Tim Chase >> >Subject: Re: [games_access] T-shirt >> >To: IGDA Games Accessibility SIG Mailing List >> >> > >> >> Here's some stuff I've been busy with for the Game >> Accessibility >> >> project: http://www.audiogames.net/aglogs/galogo.jpg and >> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig >> up more next >> >> week). I believe it was on this list (or at least on the >> AGDev list) >> >> several of us were thinking about such a design and came up >> with ideas >> >> like: "pacman with a cane", "space invaders with text >> balloon", "gamepad >> >> with accessibility icons", etc. >> > >> > >> >I like the "weathered" look of that first one. My drafts when I >> >first started playing with ideas can be found at: >> > >> >http://tim.thechases.com/sig_access.html >> > >> >Consider 'em public domain, from my SVG editor to you :) >> > >> >-tim >> > >> > >> > >> > >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jan 10 21:07:10 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Jan 2006 20:07:10 -0600 Subject: [games_access] T-shirt Message-ID: So, again, I think that we have many different logos being developed that could be used in a variety of ways. First, we have the tshirt for GDC, which should be quickly eye catching and inviting to people. This doesn't have to be any sort of permanent logo but, rather, is something that people would want to have because it's cool looking and gets our message across even if it's just the introductory message of "hey, we need to create games that are more inclusive" and that retro games might be our best example of great games that were also accessible. Second, we have a logo for the SIG, which I think should be more in line with Thomas' message about accessibility being for "all" -- something that suggests that accessibility helps ALL of us and is not just something for gamers with disabilities. Third, we have something that's more of a standard for what might eventually go on the back of games -- a set of ratings logos that would say "this game has been designed with closed captioning." So I just wanted to say that this is a great discussion and that all the ideas can be used for different purposes. And, you know, why not have a tshirt with an official logo as well as one with a more fun and inviting design (not necessarily a logo)? We could easily sell both on cafepress and give away one or both at GDC. Michelle ---- Original message ---- >Date: Wed, 11 Jan 2006 02:33:17 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] T-shirt >To: "IGDA Games Accessibility SIG Mailing List" > >Oh, when I sent the logo I hadn't downloaded the rest of the comments. > >OK, my feedback regarding a logo: I think it is important that the logo >communicates accessibility for all, not "only" for disabled. > >What I'm trying to say is that we should avoid to make accessibility >featured games into a stigma by having a logo that looks like a wheelchair, >cane or whatever. Although those symbols might be good in the short run I >think in the long run, we should have a less "disability" oriented logo, and >focus on enabling gamers of all kinds to have a great game experience. I >(we?) want the game industry to understand that game accessibility is for >everyone. > >That's why I like the title "Game Not Over" so much; it says enough about >what accessibility can do for gamers and the industry, while not being too >specific about how "accessibility" is defined. I think combined with the >subtext where "Game Accessibility SIG" is mentioned it can't be very >misinterpreted. > >My hopes was that the designed text of "Game Not Over" could work as a logo, >with some further refinement before it's final I think (this was just a >draft). > >/Thomas > > > > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, January 11, 2006 12:55 AM >Subject: Re: [games_access] T-shirt > > >> Yeah, I think that going with some kind of classic gamer >> humor will help bring people in -- it's inviting and I think >> approachable. :) >> >> ---- Original message ---- >>>Date: Tue, 10 Jan 2006 17:37:57 -0500 >>>From: Reid Kimball >>>Subject: Re: [games_access] T-shirt >>>To: IGDA Games Accessibility SIG Mailing List >> >>> >>>Haha, I think the pac-man in a wheelchair talking to a >> space invader >>>(with a cane?) is great! I picture the logo being very >> large though, >>>so that the text in the bubbles can be read. If not, seeing >> pac-man >>>talking to a space invader should catch people's attention. >>> >>>I like the joystick in a wheelchair but I'm afraid people >> might think >>>it's relating to electric wheelchairs that are actually >> controlled >>>with a joystick. >>> >>>-Reid >>> >>> >>>On 1/10/06, hinn at uiuc.edu wrote: >>>> I agree -- I like the weathered look too -- I keep seeing >> that >>>> on all kinds of tshirts -- it's the latest rage. :) >>>> >>>> ---- Original message ---- >>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>>> >From: Tim Chase >>>> >Subject: Re: [games_access] T-shirt >>>> >To: IGDA Games Accessibility SIG Mailing List >>>> >>>> > >>>> >> Here's some stuff I've been busy with for the Game >>>> Accessibility >>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg >> and >>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will >> dig >>>> up more next >>>> >> week). I believe it was on this list (or at least on >> the >>>> AGDev list) >>>> >> several of us were thinking about such a design and >> came up >>>> with ideas >>>> >> like: "pacman with a cane", "space invaders with text >>>> balloon", "gamepad >>>> >> with accessibility icons", etc. >>>> > >>>> > >>>> >I like the "weathered" look of that first one. My >> drafts when I >>>> >first started playing with ideas can be found at: >>>> > >>>> >http://tim.thechases.com/sig_access.html >>>> > >>>> >Consider 'em public domain, from my SVG editor to you :) >>>> > >>>> >-tim >>>> > >>>> > >>>> > >>>> > >>>> > >>>> >_______________________________________________ >>>> >games_access mailing list >>>> >games_access at igda.org >>>> >http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jan 11 03:26:03 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Jan 2006 08:26:03 -0000 Subject: [games_access] T-shirt References: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> Message-ID: <010301c61688$a9bda820$0202a8c0@OneSwitch> Hi, Interesting work so far all. Very quick thought. I think we should keep looking for a symbol, as they are more universal than just English text. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 1:33 AM Subject: Re: [games_access] T-shirt > Oh, when I sent the logo I hadn't downloaded the rest of the comments. > > OK, my feedback regarding a logo: I think it is important that the logo > communicates accessibility for all, not "only" for disabled. > > What I'm trying to say is that we should avoid to make accessibility > featured games into a stigma by having a logo that looks like a > wheelchair, cane or whatever. Although those symbols might be good in the > short run I think in the long run, we should have a less "disability" > oriented logo, and focus on enabling gamers of all kinds to have a great > game experience. I (we?) want the game industry to understand that game > accessibility is for everyone. > > That's why I like the title "Game Not Over" so much; it says enough about > what accessibility can do for gamers and the industry, while not being too > specific about how "accessibility" is defined. I think combined with the > subtext where "Game Accessibility SIG" is mentioned it can't be very > misinterpreted. > > My hopes was that the designed text of "Game Not Over" could work as a > logo, with some further refinement before it's final I think (this was > just a draft). > > /Thomas > > > > > 9 years of development and education with Director 2D/3D > Award at the Independent Games Festival: www.terraformers.nu > http://www.pininteractive.com > ----- Original Message ----- > From: > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, January 11, 2006 12:55 AM > Subject: Re: [games_access] T-shirt > > >> Yeah, I think that going with some kind of classic gamer >> humor will help bring people in -- it's inviting and I think >> approachable. :) >> >> ---- Original message ---- >>>Date: Tue, 10 Jan 2006 17:37:57 -0500 >>>From: Reid Kimball >>>Subject: Re: [games_access] T-shirt >>>To: IGDA Games Accessibility SIG Mailing List >> >>> >>>Haha, I think the pac-man in a wheelchair talking to a >> space invader >>>(with a cane?) is great! I picture the logo being very >> large though, >>>so that the text in the bubbles can be read. If not, seeing >> pac-man >>>talking to a space invader should catch people's attention. >>> >>>I like the joystick in a wheelchair but I'm afraid people >> might think >>>it's relating to electric wheelchairs that are actually >> controlled >>>with a joystick. >>> >>>-Reid >>> >>> >>>On 1/10/06, hinn at uiuc.edu wrote: >>>> I agree -- I like the weathered look too -- I keep seeing >> that >>>> on all kinds of tshirts -- it's the latest rage. :) >>>> >>>> ---- Original message ---- >>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>>> >From: Tim Chase >>>> >Subject: Re: [games_access] T-shirt >>>> >To: IGDA Games Accessibility SIG Mailing List >>>> >>>> > >>>> >> Here's some stuff I've been busy with for the Game >>>> Accessibility >>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg >> and >>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will >> dig >>>> up more next >>>> >> week). I believe it was on this list (or at least on >> the >>>> AGDev list) >>>> >> several of us were thinking about such a design and >> came up >>>> with ideas >>>> >> like: "pacman with a cane", "space invaders with text >>>> balloon", "gamepad >>>> >> with accessibility icons", etc. >>>> > >>>> > >>>> >I like the "weathered" look of that first one. My >> drafts when I >>>> >first started playing with ideas can be found at: >>>> > >>>> >http://tim.thechases.com/sig_access.html >>>> > >>>> >Consider 'em public domain, from my SVG editor to you :) >>>> > >>>> >-tim >>>> > >>>> > >>>> > >>>> > >>>> > >>>> >_______________________________________________ >>>> >games_access mailing list >>>> >games_access at igda.org >>>> >http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From j.chetwynd at btinternet.com Wed Jan 11 04:05:02 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 11 Jan 2006 09:05:02 +0000 Subject: [games_access] T-shirt In-Reply-To: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> References: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> Message-ID: <273E0AE6-B353-4BCB-B2DD-88B441E9B054@btinternet.com> Thomas, Game not over is a good tag line but does it communicate a cogent message? the association with pacman is perhaps too strong, many at a glance might assume this was an update, all be it a 'cool' one. I was wondering if something like the Sony or MS, 4 color icons representing the senses with perhaps some text might. regards Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk On 11 Jan 2006, at 01:33, Thomas Westin wrote: Oh, when I sent the logo I hadn't downloaded the rest of the comments. OK, my feedback regarding a logo: I think it is important that the logo communicates accessibility for all, not "only" for disabled. What I'm trying to say is that we should avoid to make accessibility featured games into a stigma by having a logo that looks like a wheelchair, cane or whatever. Although those symbols might be good in the short run I think in the long run, we should have a less "disability" oriented logo, and focus on enabling gamers of all kinds to have a great game experience. I (we?) want the game industry to understand that game accessibility is for everyone. That's why I like the title "Game Not Over" so much; it says enough about what accessibility can do for gamers and the industry, while not being too specific about how "accessibility" is defined. I think combined with the subtext where "Game Accessibility SIG" is mentioned it can't be very misinterpreted. My hopes was that the designed text of "Game Not Over" could work as a logo, with some further refinement before it's final I think (this was just a draft). /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 12:55 AM Subject: Re: [games_access] T-shirt > Yeah, I think that going with some kind of classic gamer > humor will help bring people in -- it's inviting and I think > approachable. :) > > ---- Original message ---- >> Date: Tue, 10 Jan 2006 17:37:57 -0500 >> From: Reid Kimball >> Subject: Re: [games_access] T-shirt >> To: IGDA Games Accessibility SIG Mailing List > >> >> Haha, I think the pac-man in a wheelchair talking to a > space invader >> (with a cane?) is great! I picture the logo being very > large though, >> so that the text in the bubbles can be read. If not, seeing > pac-man >> talking to a space invader should catch people's attention. >> >> I like the joystick in a wheelchair but I'm afraid people > might think >> it's relating to electric wheelchairs that are actually > controlled >> with a joystick. >> >> -Reid >> >> >> On 1/10/06, hinn at uiuc.edu wrote: >>> I agree -- I like the weathered look too -- I keep seeing > that >>> on all kinds of tshirts -- it's the latest rage. :) >>> >>> ---- Original message ---- >>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>> >From: Tim Chase >>> >Subject: Re: [games_access] T-shirt >>> >To: IGDA Games Accessibility SIG Mailing List >>> >>> > >>> >> Here's some stuff I've been busy with for the Game >>> Accessibility >>> >> project: http://www.audiogames.net/aglogs/galogo.jpg > and >>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will > dig >>> up more next >>> >> week). I believe it was on this list (or at least on > the >>> AGDev list) >>> >> several of us were thinking about such a design and > came up >>> with ideas >>> >> like: "pacman with a cane", "space invaders with text >>> balloon", "gamepad >>> >> with accessibility icons", etc. >>> > >>> > >>> >I like the "weathered" look of that first one. My > drafts when I >>> >first started playing with ideas can be found at: >>> > >>> >http://tim.thechases.com/sig_access.html >>> > >>> >Consider 'em public domain, from my SVG editor to you :) >>> > >>> >-tim >>> > >>> > >>> > >>> > >>> > >>> >_______________________________________________ >>> >games_access mailing list >>> >games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Jan 11 10:27:13 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 11 Jan 2006 10:27:13 -0500 Subject: [games_access] quad controller Message-ID: <012d01c616c3$83a26690$6401a8c0@CYXKG51> Thanks for circulating this photograph on my web site you can see the exact controller I use also from the link I believe Michel provided. By the way was that link set up through the accessibility forum igdn? Anyways I see a high potential for this controller and others like it even with the kid using the one controller on the right and the Xbox controller on the left I imagine he gets frustrated because it still might not be exactly the way it should be for him because honestly our fingers can do so much they give us access to everything. I don't think it exactly needs to be just controllers that make games accessible the games need to be wired for the controller's and many different controllers. I think one stressed top 10 list for the conference for developers would be taking their games control options menu able to rearrange and combined buttons and controls for any controller that can be set up as combos or certain different arrangements for actions. That would help me with the quad control joystick I use. I just started classes again yesterday now studying advance 2d animation for games now and also advanced storyboard rendering. Very cool classes. By the way they might have been some confusion when I brought up my situation and things that work for me successfully in games and don't that the C4 injury is a quadriplegic of the spinal cord injury which is what I am. Christopher Reeves previous doctor Dr. McDonald started a program in Baltimore for spinal cord injured patients to maximize their strength in whatever muscle function they have. After my evaluation by Dr. is highly excited about my ambition and truly wants me to help her develop games for her patients so this is a great step in the right direction assuring my faith in my ambitions that this truly is a need. Not only did I experience this firsthand but many doctors have told me so. Again I so much hope I get to that conference. The accessibility conference should be great I looked over the review set up by Michel I hope my video on my site can be used and I can be there may be to give some pointers and be able to talk. Checkout the link below to the controller's web site. Thank you Tim for the link to the Web page with accessible games. I have to checkout more of them but one of them I tried was space invaders but it was all in Chinese. That was funny. Robert www.RobertFlorio.com all about art and videogame accessibility. www.quadcontrol.com My friend at quad control the designs my controllers hopefully is working on a controller for the new systems PS 3 and Xbox 360. Last time I spoke with him he said it would take him a year to develop it because of the wireless controller but I believe the Xbox also has a wire controller adapted just like the previous system. I'd be curious to find out what he says now but his biggest recommendation was games need to be able to rearrange button controls which I suggested above. Most likely for that controller specifically. Checkout the link that Michel provides to her discussions brain fingers is an excellent strap around the head that allows players to control characters with their mind. After a Discovery Channel special on brain fingers I contacted the inventor of the system a few years ago he was working on a deal to make it available to all consuls but I don't know much more after that. It is something I'm going to look into it needs to be used. ... -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jan 11 12:01:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jan 2006 18:01:24 +0100 Subject: [games_access] Dutch article on the world's "best" blind gamer References: <012d01c616c3$83a26690$6401a8c0@CYXKG51> Message-ID: <005a01c616d0$a77a5a20$9c032ed5@Delletje> Hi, Below is a BableFish-translation of a Dutch article on professional gamers/cyberathletes which includes a big section about Brice Mellen from Lincoln, Nebraska, who (according to the article) could be considered to be the worlds number 1 blind gamer. The argument: he beat Ed Boon, the developer of Mortal Kombat, in a game of Mortal Kombat. The BableFish translation is pretty poor but you get the idea. I have included the original Dutch article below the translation. Greets, Richard ***************************************** Source: The importance of limburg, 11 January 2006 Profession: gamer The youngest time takes the group gamers which has made their profession of their hobby continuously. Most known example is the person whose birthday it isperson whose birthday it is person whose birthday it is American Johnathan Wendel who as Fatal1ty already more than 500,000 euro won on international tornooien. But last year started shake the Dutchman Sander Kaasjager (23) - what's in a nasty - firmly to his throne. And what blind person Brice flours which in ' Mortal Kombat ' everyone K.O. beats and to think of the 17 person whose birthday it is at the beginning of a career as profgamer stands? More and more young people pocket fortuinen with gamen HASSELT The stereotype picture of the asocial, corpulent and bebrilde nerd, no longer applies to the gamer. Or nevertheless certain not for the professional gamer. "you must exaggerate in nothing", say Wendel. In my youth I did much to sport. Now I eight play hours per day videogames, but that my job has become. Moreover I gladly go sports and listen I to music. I think also that you better gamer can become if you do regularly to sport and have other hobby's. Shooting Dutchman The enthusiastic wish of Johnathan Wendel is that gaming ever an Olympic discipline becomes. At this moment gametornooien are also played in large sport halls. Frequently large baffles hang so that the visitors can follow the game. Just like at football you must set up an attack firstly to score be able. You must consider firstly a good tactic to make your antagonist vulnerable and vervolgens him to shoot down. Wise words of gamegrootmeester, already he can start fear gradually for its status as s worldly best gamer. He last week on himself was not only organised tornooi still covered by gamer from public. At our noorderburen the person whose birthday it isperson whose birthday it is person whose birthday it is profgamer Sander Kaasjager - alias Vo0 - is also well on gone the torch of Johnathan take over Wendel. Last year "the shooting Dutchman" put the American already beyond concerning won price money. cheese hunter could add Wendel ' only ' 260,000 dollars in 2005 no less than 280,000 dollars, on its account. That promises. CPL Since 1997 there something like that has existed as the Cyberathlete professional League, kortweg CPL. CPL aim at professional gamers from the America, Europe and Asia against each other of letting game and thereby strong distribute price pots. Each year chooses the organisation another game in which the best gamers in the world it must against each other prerecordings. For 2005 was that the super-fast shootergame ' Painkiller '. Sander ' Vo0 ' cheese hunter could write five of the nine manches of the CPL World tour on its name, but had in the final cross one's fingers to lay against - jawel - Johnathan ' Fatal1ty ' the Wendel. That last has meanwhile already silver-plated its vedettenstatus with its own mark Fatal1ty. That sells among other things mousepads and mother moederborden which were developed especially for gamers. s worldly best blind person gamer The 17 person whose birthday it is Brice flours Lincoln, Nebraska are krak in vechtspelletjes such as ' Mortal Kombat ' and ' soul Calibur '. Not abnormal, u. thinks, however, if you weet that flours have suffered since its birth from the sickness of Leber and as a result entirely blind is. On 6 person whose birthday it is he started play age for the first time computerspelletjes. Initially was that onbegonnen work, but thanks to its perseverance and the will to succeed he was discovered last summer in the United States as newest confessed gamer. He was already at guest in numerous tv-shows and obtained head of The New York Times, USAS Today, The washington posts and the loose Angeles Times. Last week flours played DogTags Gaming Center against hundreds of gamers in a branch of the American chain. The promotion action was a opwarmertje for its sniffing to Japan. There he is expected on tornooi where Japanese topgamers - which are not blind - this American varkentje sometimes want wash. Mortal Kombat It remains the question if they are in the country of the rising sun not too overmoedig. Brice flours nobody less than Ed broad bean has, the developer of ' Mortal Kombat ' already covered in its own game. Mellens largest gloriemoment to own say. "I have no idea how he manages it", say to mantle Jenni Stewart. "Brice are blind of at birth, I wonder myself sometimes what he presents himself in its spirit if he plays the games." Best friend also its, Brent Grammer, has there guessing nasty. Brice have this way adapted to its handicap that he gives continuously a package for my trousers me if I play against him. I can do what I want, I always lose. "I have started learn with all bud combinations of," Brice explain flours. But it secret is listen: I have long listened to the sounds of the game. I now hear if the antagonist does a certain movement. Those sounds and the bud combinations are present this way in my memory impressed, which I can react simply without having reflect firstly. Brice flours obtain also exceptionally high figures on school and its large dream is later himself get to work at gamestudio. It sounds unrealistic, but he gives a good declaration. A game is just well when you can play it without having reflect much. Control must be simple and the sound plays a very important role. I think that I can contribute a lot as visual disabled in that field at the development of games. Roel DAMIAANS ***************************************** Bron: Het Belang van Limburg, 11 januari 2006 Beroep: gamer De jongste tijd neemt de groep gamers die van hun hobby hun beroep hebben gemaakt almaar toe. Bekendste voorbeeld is de 24-jarige Amerikaan Johnathan Wendel die als Fatal1ty al meer dan 500.000 euro won op internationale tornooien. Maar afgelopen jaar begon de Nederlander Sander Kaasjager (23) - what's in a name - stevig aan diens troon te schudden. En wat te denken van de 17-jarige blinde Brice Mellen die in 'Mortal Kombat' iedereen K.O. slaat en aan het begin van een carri?re als profgamer staat? Steeds meer jongeren strijken fortuinen op met gamen HASSELT Het clich?beeld van de asociale, zwaarlijvige en bebrilde nerd, geldt niet meer voor de gamer. Of toch zeker niet voor de professionele gamer. "Je moet in niets overdrijven", zegt Wendel. "In mijn jeugd deed ik veel aan sport. Nu speel ik acht uur per dag videogames, maar dat is mijn job geworden. Daarnaast ga ik graag sporten en luister ik naar muziek. Ik denk ook dat je een betere gamer kunt worden als je regelmatig aan sport doet en andere hobby's hebt." Schietende Hollander De vurige wens van Johnathan Wendel is dat gaming ooit een Olympische discipline wordt. "Op dit moment worden gametornooien ook gespeeld in grote sporthallen. Vaak hangen er grote schermen op zodat de bezoekers de wedstrijd kunnen volgen. Net zoals bij voetbal moet je eerst een aanval opzetten om te kunnen scoren. Je moet eerst een goede tactiek bedenken om je tegenstander kwetsbaar te maken en hem vervolgens neer te schieten." Wijze woorden van een gamegrootmeester, al mag hij stilaan beginnen vrezen voor zijn status als 's werelds beste gamer. Niet alleen werd hij vorige week op een zelf georganiseerd tornooi nog verslagen door een gamer uit het publiek. Bij onze noorderburen is de 23-jarige profgamer Sander Kaasjager - alias Vo0 - ook goed op weg om de fakkel van Johnathan Wendel over te nemen. Afgelopen jaar stak "de Schietende Hollander" de Amerikaan al voorbij wat betreft gewonnen prijzengeld. Kaasjager mocht in 2005 maar liefst 280.000 dollar op zijn rekening bijschrijven, Wendel 'slechts' 260.000 dollar. Dat belooft. CPL Sinds 1997 bestaat er zoiets als de Cyberathlete Professional League, kortweg CPL. CPL heeft tot doel professionele gamers uit de Amerika, Europa en Azi? tegen elkaar te laten spelen en daarbij fikse prijzenpotten uit te delen. Elk jaar kiest de organisatie een andere game waarin de beste gamers ter wereld het tegen elkaar moeten opnamen. Voor 2005 was dat de razendsnelle shootergame 'Painkiller'. Sander 'Vo0' Kaasjager mocht vijf van de negen manches van de CPL World Tour op zijn naam schrijven, maar moest in de finale de duimen leggen tegen - jawel - Johnathan 'Fatal1ty' Wendel. Die laatste heeft zijn vedettenstatus inmiddels al verzilverd met zijn eigen merk Fatal1ty. Dat verkoopt onder andere muismatten en moederborden die speciaal voor gamers werden ontwikkeld. 's werelds beste blinde gamer De 17-jarige Brice Mellen uit Lincoln, Nebraska is een krak in vechtspelletjes zoals 'Mortal Kombat' en 'Soul Calibur'. Niet abnormaal, denkt u. Wel als u weet dat Mellen sinds zijn geboorte aan de ziekte van Leber lijdt en daardoor volledig blind is. Op 6-jarige leeftijd begon hij voor het eerst computerspelletjes te spelen. Aanvankelijk was dat onbegonnen werk, maar dankzij zijn doorzettingsvermogen en de wil om te slagen werd hij afgelopen zomer in de Verenigde Staten ontdekt als de nieuwste bekende gamer. Hij was al te gast in tal van tv-shows en haalde de koppen van The New York Times, USA Today, The Washington Post en de Los Angeles Times. Afgelopen week speelde Mellen tegen honderden gamers in een filiaal van de Amerikaanse keten DogTags Gaming Center. De promotieactie was een opwarmertje voor zijn trip naar Japan. Daar wordt hij verwacht op een tornooi waar Japanse topgamers - die niet blind zijn - dit Amerikaanse varkentje wel eens willen wassen. Mortal Kombat Het blijft de vraag of ze in het Land van de Rijzende Zon niet te overmoedig zijn. Brice Mellen heeft niemand minder dan Ed Boon, de ontwikkelaar van 'Mortal Kombat' al verslagen in zijn eigen game. Mellens grootste gloriemoment naar eigen zeggen. "Ik heb geen idee hoe hij het flikt", zegt stiefmoeder Jenni Stewart. "Brice is blind van bij de geboorte, ik vraag me soms af wat hij zich in zijn geest voorstelt als hij de games speelt." Ook zijn beste vriend, Brent Grammer, heeft er het raden naar. "Brice heeft zich zo aan zijn handicap aangepast dat hij me voortdurend een pak voor mijn broek geeft als ik tegen hem speel. Ik kan doen wat ik wil, ik verlies altijd." "Ik ben begonnen met alle knoppencombinaties van buiten te leren," legt Brice Mellen uit. "Maar het geheim is luisteren: ik heb lang naar de geluiden van de game geluisterd. Ik hoor nu als de tegenstander een bepaalde beweging doet. Die geluiden en de knoppencombinaties zitten zo in mijn geheugen geprent, dat ik gewoon kan reageren zonder eerst te moeten nadenken." Brice Mellen haalt ook uitzonderlijk hoge cijfers op school en zijn grote droom is om later zelf aan de slag te gaan bij een gamestudio. Het klinkt onrealistisch, maar hij geeft een goede verklaring. "Een game is pas goed wanneer je het kunt spelen zonder te veel te moeten nadenken. De besturing moet eenvoudig zijn en het geluid speelt een heel belangrijke rol. Ik denk dat ik als visueel gehandicapte op dat vlak heel wat kan bijdragen bij de ontwikkeling van games." Roel DAMIAANS -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jan 11 12:10:57 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 18:10:57 +0100 Subject: [games_access] T-shirt References: Message-ID: <00cc01c616d1$fd328400$0200a8c0@SUTWPortabel> Good points Michelle Jonathan, I agree that people might think it's a Pacman remake I'll whip up a few other examples /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 3:07 AM Subject: Re: [games_access] T-shirt > So, again, I think that we have many different logos being > developed that could be used in a variety of ways. > > First, we have the tshirt for GDC, which should be quickly eye > catching and inviting to people. This doesn't have to be any > sort of permanent logo but, rather, is something that people > would want to have because it's cool looking and gets our > message across even if it's just the introductory message of > "hey, we need to create games that are more inclusive" and > that retro games might be our best example of great games that > were also accessible. > > Second, we have a logo for the SIG, which I think should be > more in line with Thomas' message about accessibility being > for "all" -- something that suggests that accessibility helps > ALL of us and is not just something for gamers with disabilities. > > Third, we have something that's more of a standard for what > might eventually go on the back of games -- a set of ratings > logos that would say "this game has been designed with closed > captioning." > > So I just wanted to say that this is a great discussion and > that all the ideas can be used for different purposes. And, > you know, why not have a tshirt with an official logo as well > as one with a more fun and inviting design (not necessarily a > logo)? We could easily sell both on cafepress and give away > one or both at GDC. > > Michelle > > ---- Original message ---- >>Date: Wed, 11 Jan 2006 02:33:17 +0100 >>From: "Thomas Westin" >>Subject: Re: [games_access] T-shirt >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Oh, when I sent the logo I hadn't downloaded the rest of the > comments. >> >>OK, my feedback regarding a logo: I think it is important > that the logo >>communicates accessibility for all, not "only" for disabled. >> >>What I'm trying to say is that we should avoid to make > accessibility >>featured games into a stigma by having a logo that looks like > a wheelchair, >>cane or whatever. Although those symbols might be good in the > short run I >>think in the long run, we should have a less "disability" > oriented logo, and >>focus on enabling gamers of all kinds to have a great game > experience. I >>(we?) want the game industry to understand that game > accessibility is for >>everyone. >> >>That's why I like the title "Game Not Over" so much; it says > enough about >>what accessibility can do for gamers and the industry, while > not being too >>specific about how "accessibility" is defined. I think > combined with the >>subtext where "Game Accessibility SIG" is mentioned it can't > be very >>misinterpreted. >> >>My hopes was that the designed text of "Game Not Over" could > work as a logo, >>with some further refinement before it's final I think (this > was just a >>draft). >> >>/Thomas >> >> >> >> >>9 years of development and education with Director 2D/3D >>Award at the Independent Games Festival: www.terraformers.nu >>http://www.pininteractive.com >>----- Original Message ----- >>From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Wednesday, January 11, 2006 12:55 AM >>Subject: Re: [games_access] T-shirt >> >> >>> Yeah, I think that going with some kind of classic gamer >>> humor will help bring people in -- it's inviting and I think >>> approachable. :) >>> >>> ---- Original message ---- >>>>Date: Tue, 10 Jan 2006 17:37:57 -0500 >>>>From: Reid Kimball >>>>Subject: Re: [games_access] T-shirt >>>>To: IGDA Games Accessibility SIG Mailing List >>> >>>> >>>>Haha, I think the pac-man in a wheelchair talking to a >>> space invader >>>>(with a cane?) is great! I picture the logo being very >>> large though, >>>>so that the text in the bubbles can be read. If not, seeing >>> pac-man >>>>talking to a space invader should catch people's attention. >>>> >>>>I like the joystick in a wheelchair but I'm afraid people >>> might think >>>>it's relating to electric wheelchairs that are actually >>> controlled >>>>with a joystick. >>>> >>>>-Reid >>>> >>>> >>>>On 1/10/06, hinn at uiuc.edu wrote: >>>>> I agree -- I like the weathered look too -- I keep seeing >>> that >>>>> on all kinds of tshirts -- it's the latest rage. :) >>>>> >>>>> ---- Original message ---- >>>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>>>> >From: Tim Chase >>>>> >Subject: Re: [games_access] T-shirt >>>>> >To: IGDA Games Accessibility SIG Mailing List >>>>> >>>>> > >>>>> >> Here's some stuff I've been busy with for the Game >>>>> Accessibility >>>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg >>> and >>>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will >>> dig >>>>> up more next >>>>> >> week). I believe it was on this list (or at least on >>> the >>>>> AGDev list) >>>>> >> several of us were thinking about such a design and >>> came up >>>>> with ideas >>>>> >> like: "pacman with a cane", "space invaders with text >>>>> balloon", "gamepad >>>>> >> with accessibility icons", etc. >>>>> > >>>>> > >>>>> >I like the "weathered" look of that first one. My >>> drafts when I >>>>> >first started playing with ideas can be found at: >>>>> > >>>>> >http://tim.thechases.com/sig_access.html >>>>> > >>>>> >Consider 'em public domain, from my SVG editor to you :) >>>>> > >>>>> >-tim >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >_______________________________________________ >>>>> >games_access mailing list >>>>> >games_access at igda.org >>>>> >http://seven.pairlist.net/mailman/listinfo/games_access >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Jan 11 12:19:15 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jan 2006 18:19:15 +0100 Subject: [games_access] Mmm... some more thoughts References: <012d01c616c3$83a26690$6401a8c0@CYXKG51> <005a01c616d0$a77a5a20$9c032ed5@Delletje> Message-ID: <007c01c616d3$25c759d0$9c032ed5@Delletje> Hi again, After posting the article on the World's Best Blind Gamer I had a thought. Some years ago we had a project here in Holland called "Drempels Weg", which focused on promoting web accessibility. It ran for about 4-5 years. One interesting thing about the project is that they used "web accessibility ambassadeurs". These were 4 people, each representing one of the target groups of the DW-project. So one was blind, one was deaf, etc. Throughout the year these ambassadeurs used to show up at meetings and television programs and thus became 'the face' of the project. Although we're still a relatively small, unfunded, international bunch of enthousiasts (I mean this is the best positive way possible :), we might consider a similar idea. For instance, Brice Mellen (the 17 yr old blind gamer) has received a massive amount of attention (http://www.google.nl/search?hl=nl&q=%22Brice+Mellen%22&meta=). Why not try to get in contact with him and see if he would like to assist us with promoting and researching game accessibility. I read in an interview that when he graduates from college he wants to become a game designer... Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jan 11 12:31:25 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 18:31:25 +0100 Subject: [games_access] next meeting? Message-ID: <000601c616d4$d95ac440$0200a8c0@SUTWPortabel> Hi all, When is the next meeting set? I thought it was today (wednesday) /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jan 11 12:32:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jan 2006 18:32:30 +0100 Subject: [games_access] next meeting? References: <000601c616d4$d95ac440$0200a8c0@SUTWPortabel> Message-ID: <00a401c616d4$ffa77440$9c032ed5@Delletje> Yes me too. ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, January 11, 2006 6:31 PM Subject: [games_access] next meeting? Hi all, When is the next meeting set? I thought it was today (wednesday) /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Jan 11 12:58:33 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Jan 2006 17:58:33 -0000 Subject: [games_access] T-shirt References: <00cc01c616d1$fd328400$0200a8c0@SUTWPortabel> Message-ID: <018c01c616d8$a3c4ab80$0202a8c0@OneSwitch> plus I'd bear in mind that Namco / Taito might get a bit touchy if we use their copyrighted characters without permission. I have brought the conference to the attention of both companies, so you never know - they may be there on the day - fingers crossed. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 5:10 PM Subject: Re: [games_access] T-shirt > Good points Michelle > > Jonathan, I agree that people might think it's a Pacman remake > > I'll whip up a few other examples > > /Thomas From richard at audiogames.net Wed Jan 11 13:01:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jan 2006 19:01:06 +0100 Subject: [games_access] T-shirt References: <00cc01c616d1$fd328400$0200a8c0@SUTWPortabel> <018c01c616d8$a3c4ab80$0202a8c0@OneSwitch> Message-ID: <010401c616d8$feaa52c0$9c032ed5@Delletje> Although it would be nice publicity of either company would file a lawsuit for a couple of t-shirts :) ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 6:58 PM Subject: Re: [games_access] T-shirt > plus I'd bear in mind that Namco / Taito might get a bit touchy if we use > their copyrighted characters without permission. I have brought the > conference to the attention of both companies, so you never know - they > may be there on the day - fingers crossed. > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: "Thomas Westin" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, January 11, 2006 5:10 PM > Subject: Re: [games_access] T-shirt > > >> Good points Michelle >> >> Jonathan, I agree that people might think it's a Pacman remake >> >> I'll whip up a few other examples >> >> /Thomas > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Wed Jan 11 13:02:45 2006 From: agdev at thechases.com (Tim Chase) Date: Wed, 11 Jan 2006 12:02:45 -0600 Subject: [games_access] T-shirt In-Reply-To: <010401c616d8$feaa52c0$9c032ed5@Delletje> References: <00cc01c616d1$fd328400$0200a8c0@SUTWPortabel> <018c01c616d8$a3c4ab80$0202a8c0@OneSwitch> <010401c616d8$feaa52c0$9c032ed5@Delletje> Message-ID: <43C54845.4010500@thechases.com> > Although it would be nice publicity of either company would > file a lawsuit for a couple of t-shirts :) For the price of a lawsuit, you could buy yourself some good time with a public-relations company and do it with a lot less risk to yourself :) -tim From hinn at uiuc.edu Wed Jan 11 13:09:02 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 12:09:02 -0600 Subject: [games_access] next meeting? Message-ID: <1b3523e0.7910abc1.87c5c00@expms2.cites.uiuc.edu> sorry guys -- I couldn't get on to MSN messenger -- our network was down. So I'll send out a new time and date once i've gotten a better look at my calendar. ---- Original message ---- >Date: Wed, 11 Jan 2006 18:32:30 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] next meeting? >To: "IGDA Games Accessibility SIG Mailing List" > > Yes me too. > > ----- Original Message ----- > From: Thomas Westin > To: IGDA Games Accessibility SIG Mailing List > Sent: Wednesday, January 11, 2006 6:31 PM > Subject: [games_access] next meeting? > Hi all, > When is the next meeting set? I thought it was > today (wednesday) > /Thomas > > 9 years of development and education with Director > 2D/3D > Award at the Independent Games Festival: > www.terraformers.nu > http://www.pininteractive.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Jan 11 13:11:43 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 19:11:43 +0100 Subject: [games_access] T-shirt References: <00cc01c616d1$fd328400$0200a8c0@SUTWPortabel> <018c01c616d8$a3c4ab80$0202a8c0@OneSwitch><010401c616d8$feaa52c0$9c032ed5@Delletje> <43C54845.4010500@thechases.com> Message-ID: <002901c616da$7a995ab0$0200a8c0@SUTWPortabel> I've submitted a new file but it is awaiting aproval from the list moderator since it's over 100 kB -Michelle, is you the moderator or is it Jason? /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 7:02 PM Subject: Re: [games_access] T-shirt >> Although it would be nice publicity of either company would >> file a lawsuit for a couple of t-shirts :) > > For the price of a lawsuit, you could buy yourself some good time > with a public-relations company and do it with a lot less risk to > yourself :) > > -tim > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jan 11 15:34:11 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 14:34:11 -0600 Subject: [games_access] T-shirt Message-ID: <224ace4e.791df5a0.8198200@expms2.cites.uiuc.edu> It's me -- I just have to log in. I keep losing my network connection at work. They are doing some construction in our building. I'll try to log in again now. ---- Original message ---- >Date: Wed, 11 Jan 2006 19:11:43 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] T-shirt >To: "IGDA Games Accessibility SIG Mailing List" > >I've submitted a new file but it is awaiting aproval from the list moderator >since it's over 100 kB > >-Michelle, is you the moderator or is it Jason? > >/Thomas > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: "Tim Chase" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, January 11, 2006 7:02 PM >Subject: Re: [games_access] T-shirt > > >>> Although it would be nice publicity of either company would >>> file a lawsuit for a couple of t-shirts :) >> >> For the price of a lawsuit, you could buy yourself some good time >> with a public-relations company and do it with a lot less risk to >> yourself :) >> >> -tim >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Jan 11 12:29:15 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Jan 2006 18:29:15 +0100 Subject: [games_access] T-shirt References: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> <273E0AE6-B353-4BCB-B2DD-88B441E9B054@btinternet.com> Message-ID: <00d201c616d4$8fe64af0$0200a8c0@SUTWPortabel> Hi again, here is a mod of the original t-shirt design where I removed the "eye" dot of the e to make it less pacman look-alike + 8 more (!) to choose from Please note: this design is just for the t-shirt, not as a logo. I don't think we have time to design a logo before GDC, perhaps we can spend some time at GDC discussing that, over a beer after we have had our tutorial day... /Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 11, 2006 10:05 AM Subject: Re: [games_access] T-shirt > Thomas, > > Game not over is a good tag line but does it communicate a cogent > message? > the association with pacman is perhaps too strong, many at a glance might > assume this was an update, all be it a 'cool' one. > > I was wondering if something like the Sony or MS, 4 color icons > representing the senses with perhaps some text might. > > regards > > Jonathan Chetwynd > Accessible Solutions > http://www.eas-i.co.uk > > > > On 11 Jan 2006, at 01:33, Thomas Westin wrote: > > Oh, when I sent the logo I hadn't downloaded the rest of the comments. > > OK, my feedback regarding a logo: I think it is important that the logo > communicates accessibility for all, not "only" for disabled. > > What I'm trying to say is that we should avoid to make accessibility > featured games into a stigma by having a logo that looks like a > wheelchair, cane or whatever. Although those symbols might be good in the > short run I think in the long run, we should have a less "disability" > oriented logo, and focus on enabling gamers of all kinds to have a great > game experience. I (we?) want the game industry to understand that game > accessibility is for everyone. > > That's why I like the title "Game Not Over" so much; it says enough about > what accessibility can do for gamers and the industry, while not being > too specific about how "accessibility" is defined. I think combined with > the subtext where "Game Accessibility SIG" is mentioned it can't be very > misinterpreted. > > My hopes was that the designed text of "Game Not Over" could work as a > logo, with some further refinement before it's final I think (this was > just a draft). > > /Thomas > > > > > 9 years of development and education with Director 2D/3D > Award at the Independent Games Festival: www.terraformers.nu > http://www.pininteractive.com > ----- Original Message ----- From: > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, January 11, 2006 12:55 AM > Subject: Re: [games_access] T-shirt > > >> Yeah, I think that going with some kind of classic gamer >> humor will help bring people in -- it's inviting and I think >> approachable. :) >> >> ---- Original message ---- >>> Date: Tue, 10 Jan 2006 17:37:57 -0500 >>> From: Reid Kimball >>> Subject: Re: [games_access] T-shirt >>> To: IGDA Games Accessibility SIG Mailing List >> >>> >>> Haha, I think the pac-man in a wheelchair talking to a >> space invader >>> (with a cane?) is great! I picture the logo being very >> large though, >>> so that the text in the bubbles can be read. If not, seeing >> pac-man >>> talking to a space invader should catch people's attention. >>> >>> I like the joystick in a wheelchair but I'm afraid people >> might think >>> it's relating to electric wheelchairs that are actually >> controlled >>> with a joystick. >>> >>> -Reid >>> >>> >>> On 1/10/06, hinn at uiuc.edu wrote: >>>> I agree -- I like the weathered look too -- I keep seeing >> that >>>> on all kinds of tshirts -- it's the latest rage. :) >>>> >>>> ---- Original message ---- >>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>>> >From: Tim Chase >>>> >Subject: Re: [games_access] T-shirt >>>> >To: IGDA Games Accessibility SIG Mailing List >>>> >>>> > >>>> >> Here's some stuff I've been busy with for the Game >>>> Accessibility >>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg >> and >>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will >> dig >>>> up more next >>>> >> week). I believe it was on this list (or at least on >> the >>>> AGDev list) >>>> >> several of us were thinking about such a design and >> came up >>>> with ideas >>>> >> like: "pacman with a cane", "space invaders with text >>>> balloon", "gamepad >>>> >> with accessibility icons", etc. >>>> > >>>> > >>>> >I like the "weathered" look of that first one. My >> drafts when I >>>> >first started playing with ideas can be found at: >>>> > >>>> >http://tim.thechases.com/sig_access.html >>>> > >>>> >Consider 'em public domain, from my SVG editor to you :) >>>> > >>>> >-tim >>>> > >>>> > >>>> > >>>> > >>>> > >>>> >_______________________________________________ >>>> >games_access mailing list >>>> >games_access at igda.org >>>> >http://seven.pairlist.net/mailman/listinfo/games_access >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: igda t-shirt.pdf Type: application/pdf Size: 117350 bytes Desc: not available URL: From agdev at thechases.com Wed Jan 11 15:37:18 2006 From: agdev at thechases.com (Tim Chase) Date: Wed, 11 Jan 2006 14:37:18 -0600 Subject: [games_access] T-shirt In-Reply-To: <00d201c616d4$8fe64af0$0200a8c0@SUTWPortabel> References: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> <273E0AE6-B353-4BCB-B2DD-88B441E9B054@btinternet.com> <00d201c616d4$8fe64af0$0200a8c0@SUTWPortabel> Message-ID: <43C56C7E.5020904@thechases.com> > here is a mod of the original t-shirt design where I removed the "eye" > dot of the e to make it less pacman look-alike [sniff] I kinda liked it with the eye. It's a font thing, not exactly pacman himself, so I think it would have been okay to keep it :) > + 8 more (!) to choose from Yipes! > Please note: this design is just for the t-shirt, not as a logo. Is there a way to combine the IGDA logo and the SIG logo into one item? Perhaps stacking them? Something to reduce it from three elements (logo, IGDA logo, and SIG name) into two elements for less clutter? Just another $0.02 -tim From hinn at uiuc.edu Wed Jan 11 15:41:19 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 14:41:19 -0600 Subject: [games_access] T-shirt Message-ID: <3bd874f5.791e9d17.82fdc00@expms2.cites.uiuc.edu> I like the pacman style (the first one) -- I'm wondering, though, if the IGDA logo plus the game accessibility sig is too much? We might want to think about not having the IGDA logo, especially since this is a tshirt. What about having a graphic underneath the "game not over" part? something light, like a watermark -- maybe something in a contrasting color? Just more like a "blob of color" than anything else. ---- Original message ---- >Date: Wed, 11 Jan 2006 18:29:15 +0100 >From: "Thomas Westin" >Subject: Re: [games_access] T-shirt >To: "IGDA Games Accessibility SIG Mailing List" > >Hi again, > >here is a mod of the original t-shirt design where I removed the "eye" dot >of the e to make it less pacman look-alike > >+ 8 more (!) to choose from > >Please note: this design is just for the t-shirt, not as a logo. I don't >think we have time to design a logo before GDC, perhaps we can spend some >time at GDC discussing that, over a beer after we have had our tutorial >day... > >/Thomas > >9 years of development and education with Director 2D/3D >Award at the Independent Games Festival: www.terraformers.nu >http://www.pininteractive.com >----- Original Message ----- >From: "Jonathan Chetwynd" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, January 11, 2006 10:05 AM >Subject: Re: [games_access] T-shirt > > >> Thomas, >> >> Game not over is a good tag line but does it communicate a cogent >> message? >> the association with pacman is perhaps too strong, many at a glance might >> assume this was an update, all be it a 'cool' one. >> >> I was wondering if something like the Sony or MS, 4 color icons >> representing the senses with perhaps some text might. >> >> regards >> >> Jonathan Chetwynd >> Accessible Solutions >> http://www.eas-i.co.uk >> >> >> >> On 11 Jan 2006, at 01:33, Thomas Westin wrote: >> >> Oh, when I sent the logo I hadn't downloaded the rest of the comments. >> >> OK, my feedback regarding a logo: I think it is important that the logo >> communicates accessibility for all, not "only" for disabled. >> >> What I'm trying to say is that we should avoid to make accessibility >> featured games into a stigma by having a logo that looks like a >> wheelchair, cane or whatever. Although those symbols might be good in the >> short run I think in the long run, we should have a less "disability" >> oriented logo, and focus on enabling gamers of all kinds to have a great >> game experience. I (we?) want the game industry to understand that game >> accessibility is for everyone. >> >> That's why I like the title "Game Not Over" so much; it says enough about >> what accessibility can do for gamers and the industry, while not being >> too specific about how "accessibility" is defined. I think combined with >> the subtext where "Game Accessibility SIG" is mentioned it can't be very >> misinterpreted. >> >> My hopes was that the designed text of "Game Not Over" could work as a >> logo, with some further refinement before it's final I think (this was >> just a draft). >> >> /Thomas >> >> >> >> >> 9 years of development and education with Director 2D/3D >> Award at the Independent Games Festival: www.terraformers.nu >> http://www.pininteractive.com >> ----- Original Message ----- From: >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Wednesday, January 11, 2006 12:55 AM >> Subject: Re: [games_access] T-shirt >> >> >>> Yeah, I think that going with some kind of classic gamer >>> humor will help bring people in -- it's inviting and I think >>> approachable. :) >>> >>> ---- Original message ---- >>>> Date: Tue, 10 Jan 2006 17:37:57 -0500 >>>> From: Reid Kimball >>>> Subject: Re: [games_access] T-shirt >>>> To: IGDA Games Accessibility SIG Mailing List >>> >>>> >>>> Haha, I think the pac-man in a wheelchair talking to a >>> space invader >>>> (with a cane?) is great! I picture the logo being very >>> large though, >>>> so that the text in the bubbles can be read. If not, seeing >>> pac-man >>>> talking to a space invader should catch people's attention. >>>> >>>> I like the joystick in a wheelchair but I'm afraid people >>> might think >>>> it's relating to electric wheelchairs that are actually >>> controlled >>>> with a joystick. >>>> >>>> -Reid >>>> >>>> >>>> On 1/10/06, hinn at uiuc.edu wrote: >>>>> I agree -- I like the weathered look too -- I keep seeing >>> that >>>>> on all kinds of tshirts -- it's the latest rage. :) >>>>> >>>>> ---- Original message ---- >>>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >>>>> >From: Tim Chase >>>>> >Subject: Re: [games_access] T-shirt >>>>> >To: IGDA Games Accessibility SIG Mailing List >>>>> >>>>> > >>>>> >> Here's some stuff I've been busy with for the Game >>>>> Accessibility >>>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg >>> and >>>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will >>> dig >>>>> up more next >>>>> >> week). I believe it was on this list (or at least on >>> the >>>>> AGDev list) >>>>> >> several of us were thinking about such a design and >>> came up >>>>> with ideas >>>>> >> like: "pacman with a cane", "space invaders with text >>>>> balloon", "gamepad >>>>> >> with accessibility icons", etc. >>>>> > >>>>> > >>>>> >I like the "weathered" look of that first one. My >>> drafts when I >>>>> >first started playing with ideas can be found at: >>>>> > >>>>> >http://tim.thechases.com/sig_access.html >>>>> > >>>>> >Consider 'em public domain, from my SVG editor to you :) >>>>> > >>>>> >-tim >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> >_______________________________________________ >>>>> >games_access mailing list >>>>> >games_access at igda.org >>>>> >http://seven.pairlist.net/mailman/listinfo/games_access >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >________________ >igda t-shirt.pdf (157k bytes) >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jan 11 15:49:03 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 14:49:03 -0600 Subject: [games_access] T-shirt Message-ID: <577cb01f.791f523e.1298a100@expms2.cites.uiuc.edu> Yeah, since it's a font I think we can use it as is without worrying too much about it. Not sure I agree with Pacman in a wheelchair suggesting that there's a pacman remake but, yeah, a potential lawsuit is definitely something to avoid! I think we need special permission to use the IGDA logo -- we might want to just keep it off the shirt or maybe write "IGDA Game Accessibility SIG" at the bottom of the shirt versus, yeah, having three separate text elements. Michelle >> dot of the e to make it less pacman look-alike > >[sniff] I kinda liked it with the eye. It's a font thing, not >exactly pacman himself, so I think it would have been okay to >keep it :) > >> + 8 more (!) to choose from > >Yipes! > >> Please note: this design is just for the t-shirt, not as a logo. > >Is there a way to combine the IGDA logo and the SIG logo into one >item? Perhaps stacking them? Something to reduce it from three >elements (logo, IGDA logo, and SIG name) into two elements for >less clutter? > >Just another $0.02 > >-tim > > > > > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jan 11 17:29:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Jan 2006 22:29:49 -0000 Subject: [games_access] T-shirt References: <008601c6164e$ff5fb3c0$0300a8c0@SUTWPortabel> Message-ID: <008b01c616fe$88f946a0$0202a8c0@OneSwitch> > > What I'm trying to say is that we should avoid to make accessibility > featured games into a stigma by having a logo that looks like a > wheelchair, cane or whatever. Although those symbols might be good in the > short run I think in the long run, we should have a less "disability" > oriented logo, and focus on enabling gamers of all kinds to have a great > game experience. I (we?) want the game industry to understand that game > accessibility is for everyone. Hmm. In the UK and most of Europe, my understanding is the standard white on blue symbol of a wheelchair user is of an "Accessible" feature. E.g. an accessible toilet, or more accessible parking space. There's no stigma attached to this symbol in the UK to my mind. It's not flawless, but I think it's widely understood. As for the T-shirts - I'm not overly worried personally, and to get something done fairly soon would be best in my oppinion. However, I still think there should be a pictorial element ideally. There may be dyslexic, learning disabled, and/or non-English speaking people you walk pass. Something in pictures would be more likely to grab more people's interest. (also, all fonts should be easy to read on accompanying text). Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Wed Jan 11 17:45:39 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 16:45:39 -0600 Subject: [games_access] T-shirt Message-ID: >> What I'm trying to say is that we should avoid to make accessibility >> featured games into a stigma by having a logo that looks like a >> wheelchair, cane or whatever. Although those symbols might be good in the >> short run I think in the long run, we should have a less "disability" >> oriented logo, and focus on enabling gamers of all kinds to have a great >> game experience. I (we?) want the game industry to understand that game >> accessibility is for everyone. > > >Hmm. In the UK and most of Europe, my understanding is the standard white on >blue symbol of a wheelchair user is of an "Accessible" feature. E.g. an >accessible toilet, or more accessible parking space. There's no stigma >attached to this symbol in the UK to my mind. It's not flawless, but I think >it's widely understood. Yes, in the US we use the same symbol. What you are saying, Barrie, reminds me of my trip to Taipei last summer. In Taiwan public toilets are, uh, in the floor rather than a chair-like toilet. So for many of us Westerners who did not know how to use such a toilet, we used the accessible toilets at first -- so for us, being non-Eastern resulted in our needing an accessibility "feature." Just a reminder of cultural differences! :) >As for the T-shirts - I'm not overly worried personally, and to get >something done fairly soon would be best in my oppinion. However, I still >think there should be a pictorial element ideally. There may be dyslexic, >learning disabled, and/or non-English speaking people you walk pass. >Something in pictures would be more likely to grab more people's interest. >(also, all fonts should be easy to read on accompanying text). Well, that's why I'm still wondering why we couldn't have a game character in a wheelchair -- the wheelchair is more of a universal symbol and adding a game character would, I think, be a good visual. Maybe, and I know that "game not over" is a popular phrase, we just have a simple visual and "game accessibility" on the shirt? Legally, yeah, depending on who sponsors the shirts...we might not be able to get away with pac man at all...but it would still be cool. :) Oy...who knew this would get so complicated!!! Michelle From arthit73 at cablespeed.com Wed Jan 11 20:29:24 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 11 Jan 2006 20:29:24 -0500 Subject: [games_access] T-shirt logo and meeting time? Incredible blind gamer. Message-ID: <016901c61717$a3daa5e0$6401a8c0@CYXKG51> I was unaware there was another meeting today was there a e-mail sent out because I'd like to attend? With the T-shirt logo I think it's kind of catchy but could use a little bit more design perhaps playing with more form. Let me know if you get anything else done and I hope you make it for the front of the shirts so people with wheelchairs don't have to worry about the logo being on the back. I sit in a chair all day so it wouldn't be seen. It amazes me how the 17-year-old blind kids plays video games and got his start on and publicity by being interviewed by CNN I believe. That's what I need for the world to see me and then I can start helping so many other people. I keep praying crossing fingers and working hard some day I will get a break. I don't play tournaments but I'm thinking about it now. I certainly don't have time for doing it. If anyone's interested I'll be interviewed and talking about game excessability and my interest in the matter with my disability quadriplegia on a pod cast interviewed January 18. I believe it will be aired the Friday after. To check out the pod cast look up iTunes station name Gameon all one word. Look for Shawn Sines. Thanks. Robert www.RobertFlorio.com all about art and game excessability -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 11 20:29:59 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 19:29:59 -0600 Subject: [games_access] T-shirt logo and meeting time? Incredible blind gamer. Message-ID: <4426feb2.79390a6b.85ea900@expms2.cites.uiuc.edu> I don't think I sent out the reminder in the rush of email messages that I sent. My network at work was down mostly of the day so I wasn't able to make it to the meeting space. I'm trying to figure out another day for us to meet right now. Probably Friday or Monday. ---- Original message ---- >Date: Wed, 11 Jan 2006 20:29:24 -0500 >From: "Robert Florio" >Subject: [games_access] T-shirt logo and meeting time? Incredible blind gamer. >To: > > I was unaware there was another meeting today was > there a e-mail sent out because I'd like to attend? > With the T-shirt logo I think it's kind of catchy > but could use a little bit more design perhaps > playing with more form. Let me know if you get > anything else done and I hope you make it for the > front of the shirts so people with wheelchairs don't > have to worry about the logo being on the back. I > sit in a chair all day so it wouldn't be seen. > > It amazes me how the 17-year-old blind kids plays > video games and got his start on and publicity by > being interviewed by CNN I believe. That's what I > need for the world to see me and then I can start > helping so many other people. I keep praying > crossing fingers and working hard some day I will > get a break. I don't play tournaments but I'm > thinking about it now. I certainly don't have time > for doing it. > > If anyone's interested I'll be interviewed and > talking about game excessability and my interest in > the matter with my disability quadriplegia on a pod > cast interviewed January 18. I believe it will be > aired the Friday after. To check out the pod cast > look up iTunes station name Gameon all one word. > Look for Shawn Sines. > > Thanks. > Robert > > www.RobertFlorio.com all about art and game > excessability >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Jan 11 21:54:55 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 11 Jan 2006 21:54:55 -0500 Subject: [games_access] e-mailing bridge media definitely? Message-ID: <019201c61723$95bfd870$6401a8c0@CYXKG51> Tim and Lynn I wonder if anyone did e-mail bridge media I would like to myself probably tomorrow. Sorry I just read the issues and caught this discussion. Is this the meeting how we are getting so many messages sent to us in this format? It's a little tricky but it's okay to keep up with it doesn't feel accessible in the format it is in however. They do look like a firm but I'd be interested to get them in these conversations with us at least. How did you find these guys? Thanks. Robert Florio -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Jan 11 21:59:01 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 11 Jan 2006 21:59:01 -0500 Subject: [games_access] quad accessible cell phone? Gaming but no accessibility. Message-ID: <019901c61724$284fae90$6401a8c0@CYXKG51> Tomorrow I'm going to call the corporate office of verison to see what they have for hands-free phones. There are a lot of games being played on funds these days and I most likely can't play them even with the touchscreen funds like the new horizon Treo 700w. I did a search on hands-free phones but Google only gave me one company I didn't e-mail them yet but I'll have to check on their web site info for you all to see. I don't remember it. Try Google search for "hands-free quad cell phone" it will most likely, like when I found. Don't put the quote marks though. Anyone find anything yourselves or know anything about these hands-free phones that I might able to use would be great. On a side note I expect to get pushed around for an hour until I get to talk to nobody important. That is when I call verison. Robert -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 11 22:15:20 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 11 Jan 2006 21:15:20 -0600 Subject: [games_access] e-mailing bridge media definitely? Message-ID: No, the meetings are online using MSN messenger and are at a specific time. This list discussion is just how we keep in touch with each other between meetings. Right now our meetings are almost primarily planning for the GDC. I think that I will reschedule the meeting that didn't happen today for Monday. I'll send out more info as soon as I can confirm it with my schedule. ---- Original message ---- >Date: Wed, 11 Jan 2006 21:54:55 -0500 >From: "Robert Florio" >Subject: [games_access] e-mailing bridge media definitely? >To: > > Tim and Lynn I wonder if anyone did e-mail bridge > media I would like to myself probably tomorrow. > Sorry I just read the issues and caught this > discussion. Is this the meeting how we are getting > so many messages sent to us in this format? It's a > little tricky but it's okay to keep up with it > doesn't feel accessible in the format it is in > however. They do look like a firm but I'd be > interested to get them in these conversations with > us at least. How did you find these guys? Thanks. > Robert Florio >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Jan 12 03:43:04 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Jan 2006 08:43:04 -0000 Subject: [games_access] T-shirt thoughts. References: <2b3eb43f.78a1ab96.87c5600@expms2.cites.uiuc.edu> <00b301c61639$40994010$9c032ed5@Delletje> Message-ID: <029c01c61754$344c5fb0$0202a8c0@OneSwitch> I like Richard's art a lot. However, I do agree that the joystick looks like it's part of the wheelchair, and might be a bit confused. I also like it being close to an arcade game, but I don't think the weathered look would suit us so much. I'm wondering: How good it would look in the middle of a T-shirt with Thomas's text around it in some fashion. If it would look better with the joystick raised slightly off the wheelchair. With Michelle's idea of a generic video game character in the chair / leaping from the chair grabbing the joystick and so on. What about using graphics from Berzerk? Are Stern still in business? I don't remember a reissue of Berzerk. If not, maybe some of the graphics from a Vectrex which are public domain I believe if we're not making a profit? (Okay this bits a bit loose). If the wheelchair design from my web-site would be of any use? I have a high res version we could tinker with if any one wants a go. Cheers, Barrie ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 10, 2006 10:57 PM Subject: Re: [games_access] T-shirt > Hi, > > These pics are part of the Game Accessibility project I'm involved in. The > joystick/wheelchair is to go with the arcade machine for the right > context. The wheelchair in the circle is actually a series of very similar > "circles": we also have the invaders on the arcade in a circle, as well as > several controller types and game/accessibility references > their > function is to brighten up the website. However, I can easily design a > couple of more logo's specifically for the IGDA if we come up with a few > ideas. > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, January 10, 2006 11:37 PM > Subject: Re: [games_access] T-shirt > > > Haha, I think the pac-man in a wheelchair talking to a space invader > (with a cane?) is great! I picture the logo being very large though, > so that the text in the bubbles can be read. If not, seeing pac-man > talking to a space invader should catch people's attention. > > I like the joystick in a wheelchair but I'm afraid people might think > it's relating to electric wheelchairs that are actually controlled > with a joystick. > > -Reid > > > On 1/10/06, hinn at uiuc.edu wrote: >> I agree -- I like the weathered look too -- I keep seeing that >> on all kinds of tshirts -- it's the latest rage. :) >> >> ---- Original message ---- >> >Date: Tue, 10 Jan 2006 15:48:47 -0600 >> >From: Tim Chase >> >Subject: Re: [games_access] T-shirt >> >To: IGDA Games Accessibility SIG Mailing List >> >> > >> >> Here's some stuff I've been busy with for the Game >> Accessibility >> >> project: http://www.audiogames.net/aglogs/galogo.jpg and >> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will dig >> up more next >> >> week). I believe it was on this list (or at least on the >> AGDev list) >> >> several of us were thinking about such a design and came up >> with ideas >> >> like: "pacman with a cane", "space invaders with text >> balloon", "gamepad >> >> with accessibility icons", etc. >> > >> > >> >I like the "weathered" look of that first one. My drafts when I >> >first started playing with ideas can be found at: >> > >> >http://tim.thechases.com/sig_access.html >> > >> >Consider 'em public domain, from my SVG editor to you :) >> > >> >-tim >> > >> > >> > >> > >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Thu Jan 12 14:26:44 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Jan 2006 19:26:44 -0000 Subject: [games_access] "Game Not Over" T-shirt mock-up Message-ID: <02d901c617ae$206276b0$0202a8c0@OneSwitch> Hi all, I've attached my rough stab at a T-shirt mock up, mixing some of the previous work together. Any thoughts? Barrie www.OneSwitch.org.uk -------------- next part -------------- A non-text attachment was scrubbed... Name: Game_Not_Over_design1.jpg Type: image/jpeg Size: 54012 bytes Desc: not available URL: From hinn at uiuc.edu Thu Jan 12 15:22:23 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Jan 2006 14:22:23 -0600 Subject: [games_access] "Game Not Over" T-shirt mock-up Message-ID: <15cf8502.79a0b642.8a4bb00@expms2.cites.uiuc.edu> Hey I like that! We should probably keep the ink to two colors though to keep costs down. Three max. Maybe we put the picture in red? Good compromise with the game characters on the side of an arcade game. Michelle ---- Original message ---- >Date: Thu, 12 Jan 2006 19:26:44 -0000 >From: "Barrie Ellis" >Subject: [games_access] "Game Not Over" T-shirt mock-up >To: "IGDA GA mailing list" > >Hi all, > >I've attached my rough stab at a T-shirt mock up, mixing some of the >previous work together. Any thoughts? > >Barrie >www.OneSwitch.org.uk >________________ >Game_Not_Over_design1.jpg (73k bytes) >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Jan 12 15:50:18 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 12 Jan 2006 21:50:18 +0100 Subject: [games_access] "Game Not Over" T-shirt mock-up References: <02d901c617ae$206276b0$0202a8c0@OneSwitch> Message-ID: <002701c617b9$cde4a460$9c032ed5@Delletje> Hi Barrie and everyone, The artwork I posted was not intended as a proposal for the T-Shirt design, but only to give some examples of possible direction (the artwork was designed within a funded project). Although I don't mind using the idea of the wheelchair/arcade machine combo, please know that in a few weeks time a website will launch that bares this logo. I'd make couple of changes if we're to keep the same idea (change the perspective for instance)...I have a few more ideas... Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Thursday, January 12, 2006 8:26 PM Subject: [games_access] "Game Not Over" T-shirt mock-up > Hi all, > > I've attached my rough stab at a T-shirt mock up, mixing some of the > previous work together. Any thoughts? > > Barrie > www.OneSwitch.org.uk > -------------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From InRNette at aol.com Thu Jan 12 20:23:29 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Thu, 12 Jan 2006 20:23:29 EST Subject: [games_access] "Game Not Over" T-shirt mock-up Message-ID: <12f.6ca4f436.30f85b11@aol.com> I like this one -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Jan 12 21:00:24 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 12 Jan 2006 21:00:24 -0500 Subject: [games_access] received feedback from president of bridge media Message-ID: <01cd01c617e5$22a70a80$6401a8c0@CYXKG51> I e-mailed Matt Kaplowitz the president of the Company bridge media and asked him if he would participate in our discussions. He was very excited about our accomplishments and projects and said he was busy and about two weeks would be able to discuss more. Anyways he is working with videogame application with Dolby Digital applying audio as an accessibility feature but that's all he told me for now. I think if we try or I tried e-mailing one of the other context from their company not the president others might be willing to participate. Robert www.RobertFlorio.com all about art and videogame accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jan 12 21:05:43 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Jan 2006 20:05:43 -0600 Subject: [games_access] received feedback from president of bridge media Message-ID: Hi Robert, Yes, I was cc:ed on that message. Good first contact! I'd say that for now, since the company is on a tight deadline, we wait to talk to more of them until they get past that deadline in two weeks since it's likely that everyone there is on that same deadline! I'll email Matt back after they are past their deadline and we can find out more about what they are working on. Michelle ---- Original message ---- >Date: Thu, 12 Jan 2006 21:00:24 -0500 >From: "Robert Florio" >Subject: [games_access] received feedback from president of bridge media >To: > > I e-mailed Matt Kaplowitz the president of the > Company bridge media and asked him if he would > participate in our discussions. He was very excited > about our accomplishments and projects and said he > was busy and about two weeks would be able to > discuss more. Anyways he is working with videogame > application with Dolby Digital applying audio as an > accessibility feature but that's all he told me for > now. I think if we try or I tried e-mailing one of > the other context from their company not the > president others might be willing to participate. > Robert > > www.RobertFlorio.com all about art and videogame > accessibility >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jan 12 21:11:15 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Jan 2006 20:11:15 -0600 Subject: [games_access] Emailing companies Message-ID: Hi everyone, I know that a number of you have been emailing different companies and such recently and I just wanted to ask that we all keep the SIG name consistent each time: Our formal title is IGDA's Special Interest Group on Game Accessibility -- more informally I use IGDA Game Accessibility SIG when referring to the group. Sometimes people who don't know who we are get confused when they are contacted by one person using one title and contacted by someone else using another. Also, our website address is http://www.igda.org/accessibility/ (not the forum address or the listserv address) -- that will lead people to both the forums and the listserv, which we control. Thanks everyone! And great work! Michelle Chair, IGDA Game Accessibility SIG (see...there's the informal thing again with me!) :) From hinn at uiuc.edu Thu Jan 12 21:19:29 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Jan 2006 20:19:29 -0600 Subject: [games_access] Meeting on Monday Message-ID: <12d056cf.79c1673a.8a4bc00@expms2.cites.uiuc.edu> Hi everyone -- So the rescheduled meeting from this past week will take place on Monday, 16 January 2006 at 12pm/14:00 US Eastern Time (New York City time) on MSN messenger. Note: We will pretty much only be talking about the GDC plans for the next two months since we have to get everything pulled together ASAP. So keep any new business on the back burner for now during the meetings unless it's time critical (ie, more time critical than the GDC that's coming up!!!). :) Not in the New York time zone? Check out http://www.timeanddate.com/worldclock/fixedtime.html?month=1&day=16&year=2006&hour=12&min=0&sec=0&p1=179 to find your time zone! Never attended an online meeting with us before? Email me at hinn at uiuc.edu and I'll let you know how to join in the meeting. Thanks and see you then! I'll be offline most of tomorrow and maybe Saturday. I'm getting my appendix removed it seems tomorrow morning. Not fun times!!! But it explains why I've been so sick in the last few days!! Michelle From barrie.ellis at oneswitch.org.uk Fri Jan 13 01:28:21 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 13 Jan 2006 06:28:21 -0000 Subject: [games_access] received feedback from president of bridge media References: <01cd01c617e5$22a70a80$6401a8c0@CYXKG51> Message-ID: <003101c6180a$8d5c8bf0$0202a8c0@OneSwitch> Nice one Robert. I'd be patient for the two weeks though, then get back in touch with him. He doesn't sound unwilling, so I'd take advantage of that. Barrie OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Friday, January 13, 2006 2:00 AM Subject: [games_access] received feedback from president of bridge media I e-mailed Matt Kaplowitz the president of the Company bridge media and asked him if he would participate in our discussions. He was very excited about our accomplishments and projects and said he was busy and about two weeks would be able to discuss more. Anyways he is working with videogame application with Dolby Digital applying audio as an accessibility feature but that's all he told me for now. I think if we try or I tried e-mailing one of the other context from their company not the president others might be willing to participate. Robert www.RobertFlorio.com all about art and videogame accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Jan 13 14:22:04 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 13 Jan 2006 14:22:04 -0500 Subject: [games_access] T-shirt In-Reply-To: References: Message-ID: Why not the wheelchair with a game joystick or game pad controller? Seems to be the least problimatic icon design yet. -Reid On 1/11/06, hinn at uiuc.edu wrote: > >> What I'm trying to say is that we should avoid to make > accessibility > >> featured games into a stigma by having a logo that looks > like a > >> wheelchair, cane or whatever. Although those symbols might > be good in the > >> short run I think in the long run, we should have a less > "disability" > >> oriented logo, and focus on enabling gamers of all kinds to > have a great > >> game experience. I (we?) want the game industry to > understand that game > >> accessibility is for everyone. > > > > > >Hmm. In the UK and most of Europe, my understanding is the > standard white on > >blue symbol of a wheelchair user is of an "Accessible" > feature. E.g. an > >accessible toilet, or more accessible parking space. There's > no stigma > >attached to this symbol in the UK to my mind. It's not > flawless, but I think > >it's widely understood. > > Yes, in the US we use the same symbol. What you are saying, > Barrie, reminds me of my trip to Taipei last summer. In Taiwan > public toilets are, uh, in the floor rather than a chair-like > toilet. So for many of us Westerners who did not know how to > use such a toilet, we used the accessible toilets at first -- > so for us, being non-Eastern resulted in our needing an > accessibility "feature." Just a reminder of cultural > differences! :) > > >As for the T-shirts - I'm not overly worried personally, and > to get > >something done fairly soon would be best in my oppinion. > However, I still > >think there should be a pictorial element ideally. There may > be dyslexic, > >learning disabled, and/or non-English speaking people you > walk pass. > >Something in pictures would be more likely to grab more > people's interest. > >(also, all fonts should be easy to read on accompanying text). > > Well, that's why I'm still wondering why we couldn't have a > game character in a wheelchair -- the wheelchair is more of a > universal symbol and adding a game character would, I think, > be a good visual. Maybe, and I know that "game not over" is a > popular phrase, we just have a simple visual and "game > accessibility" on the shirt? > > Legally, yeah, depending on who sponsors the shirts...we might > not be able to get away with pac man at all...but it would > still be cool. :) > > Oy...who knew this would get so complicated!!! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Sat Jan 14 14:59:53 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 14 Jan 2006 14:59:53 -0500 Subject: [games_access] T-shirt logo and need image please. Message-ID: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> Okay I know there was a huge argument or discussion going with the T-shirt logo. No a argument I hope. With my experience with getting something done like this something that makes a statement and is simple enough for everyone to understand really works. Personally I think there's a lot of writing on the T-shirt design but I would like to see it posted in each thread when it is discussed so we can at least have it reminded to us and I don't see any more the design can I see it again please? The silhouette works very well with the wheelchair in front of an arcade and the controller wired to it. Personally if I was designing it I would not have chosen that but obviously it is the very obvious design so I think basically everyone would be able to understand what that is about. Something crossed my mind about an idea of a mountain like landscape silhouette in a light blue color and a triumphant gold trophy wheelchair at the top shadowing silhouette on the snowy mound. It represents the reward in the game usually it's a gold medal but here at the top of a mountain at the peak and at the end of the successful played videogame concord is the reward a shiny successful wheelchair. The game is always about the fun and the reward. How did this idea fly? Any goes on it? Robert www.RobertFlorio.com all about art and videogame excessability -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jan 14 15:10:44 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 14 Jan 2006 14:10:44 -0600 Subject: [games_access] T-shirt Message-ID: <277162b8.7aa74ead.87cb300@expms2.cites.uiuc.edu> I guess I'm not a huge fan of the wheelchair with a game joystick on it but if it settles the issue so that we can get the tshirts made, then ok, let's do it! I can't remember who mentioned checking for game characters that might not have as many copyright restrictions on it -- sorry I'm still pretty loopy from the surgery and the meds -- but I think that if we could use a popular game character, that would be great. Michelle ---- Original message ---- >Date: Fri, 13 Jan 2006 14:22:04 -0500 >From: Reid Kimball >Subject: Re: [games_access] T-shirt >To: IGDA Games Accessibility SIG Mailing List > >Why not the wheelchair with a game joystick or game pad controller? >Seems to be the least problimatic icon design yet. > >-Reid > > >On 1/11/06, hinn at uiuc.edu wrote: >> >> What I'm trying to say is that we should avoid to make >> accessibility >> >> featured games into a stigma by having a logo that looks >> like a >> >> wheelchair, cane or whatever. Although those symbols might >> be good in the >> >> short run I think in the long run, we should have a less >> "disability" >> >> oriented logo, and focus on enabling gamers of all kinds to >> have a great >> >> game experience. I (we?) want the game industry to >> understand that game >> >> accessibility is for everyone. >> > >> > >> >Hmm. In the UK and most of Europe, my understanding is the >> standard white on >> >blue symbol of a wheelchair user is of an "Accessible" >> feature. E.g. an >> >accessible toilet, or more accessible parking space. There's >> no stigma >> >attached to this symbol in the UK to my mind. It's not >> flawless, but I think >> >it's widely understood. >> >> Yes, in the US we use the same symbol. What you are saying, >> Barrie, reminds me of my trip to Taipei last summer. In Taiwan >> public toilets are, uh, in the floor rather than a chair-like >> toilet. So for many of us Westerners who did not know how to >> use such a toilet, we used the accessible toilets at first -- >> so for us, being non-Eastern resulted in our needing an >> accessibility "feature." Just a reminder of cultural >> differences! :) >> >> >As for the T-shirts - I'm not overly worried personally, and >> to get >> >something done fairly soon would be best in my oppinion. >> However, I still >> >think there should be a pictorial element ideally. There may >> be dyslexic, >> >learning disabled, and/or non-English speaking people you >> walk pass. >> >Something in pictures would be more likely to grab more >> people's interest. >> >(also, all fonts should be easy to read on accompanying text). >> >> Well, that's why I'm still wondering why we couldn't have a >> game character in a wheelchair -- the wheelchair is more of a >> universal symbol and adding a game character would, I think, >> be a good visual. Maybe, and I know that "game not over" is a >> popular phrase, we just have a simple visual and "game >> accessibility" on the shirt? >> >> Legally, yeah, depending on who sponsors the shirts...we might >> not be able to get away with pac man at all...but it would >> still be cool. :) >> >> Oy...who knew this would get so complicated!!! >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Jan 14 15:17:11 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 14 Jan 2006 14:17:11 -0600 Subject: [games_access] GDC 2006 Final Speakers Message-ID: <3e850266.7aa7e5e9.838a800@expms2.cites.uiuc.edu> Hi everyone, So this is what the GDC has up for the speakers for the GDC one-day tutorial Michelle Hinn Thomas Westin Kevin Bierre Reid Kimball Goran Lange Tom Buscaglia Richard Van Tol Sander Huiberts Dimitris Grammenos Matthew T. Atkinson Maureen Geoghegan (accessibility arcade setup and operation) Kasey Bryant (accessibility arcade setup and operation) http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1903 If your name is on this list and you know that you will NOT be at GDC, please let me know ASAP so that I can have your name removed so that they don't get mad at us! :) Thanks everyone! Michelle From richard at audiogames.net Sat Jan 14 16:21:22 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 14 Jan 2006 22:21:22 +0100 Subject: [games_access] Another T-Shirt ;) References: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> Message-ID: <007e01c61950$786d60b0$9c032ed5@Delletje> Hi, Here's a quick (!) sketch of a possible design. Several of you liked the design I made for the Game Accessibility project. I basically re-used the idea but changed the perspective. Although this is a VERY rough sketch, what do you think of the idea? I think it would be nice to make it more 'cartoony'. This is a bit of a serious arcade machine and wheelchair. Just thinking here... Greets, Richard ps: I've not included the IGDA logo/text, I assume it would go under the image... -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: igdasig001.jpg Type: image/jpeg Size: 46770 bytes Desc: not available URL: From richard at audiogames.net Sat Jan 14 16:41:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 14 Jan 2006 22:41:04 +0100 Subject: [games_access] Another T-Shirt ;) References: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> <007e01c61950$786d60b0$9c032ed5@Delletje> Message-ID: <00bf01c61953$38af2460$9c032ed5@Delletje> pps: ...or next to the image ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, January 14, 2006 10:21 PM Subject: [games_access] Another T-Shirt ;) Hi, Here's a quick (!) sketch of a possible design. Several of you liked the design I made for the Game Accessibility project. I basically re-used the idea but changed the perspective. Although this is a VERY rough sketch, what do you think of the idea? I think it would be nice to make it more 'cartoony'. This is a bit of a serious arcade machine and wheelchair. Just thinking here... Greets, Richard ps: I've not included the IGDA logo/text, I assume it would go under the image... ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jan 14 16:44:59 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 14 Jan 2006 15:44:59 -0600 Subject: [games_access] Another T-Shirt ;) Message-ID: <7880b016.7aafefa2.82fde00@expms2.cites.uiuc.edu> cool! i like the more cartoony idea -- i think it's a reminder that games are supposed to be "fun" first and foremost. yep, understood that this is a rough sketch still -- great start though! i'm wondering if we should have a wheel chair turned 90 degrees so that it's the profile and more easily seen? maybe we could use the standard wheelchair that you'd find on an accessible parking space, only still a little more cartoony? maybe we some race tracks behind it like it's speeding off into the distance? just some more ideas. :) ooh...you know, i just thought about munch's odyssey (the oddworld game) where munch, the main character, is in a wheelchair for parts of the game because he only has one leg. i'm wondering if we could get permission to use that image -- if not now, maybe for a future shirt for e3 or some such? anyway, back to the gdc shirt -- yeah let's keep going in this direction -- i like the minimalist retro cartoon style. if we could make the arcade machine a bit more rounded? i think we could have the shirt in some fun colors too -- maybe medium blue text on a lighter blue shirt or blue text on a brown shirt or dark green on a medium green shirt? something that's not just black text on a white or grey shirt or white text on a black shirt -- i have more than enough of those and we want something that really stands out. michelle ps -- when you send attachments to the list, please note that i have to approve them in the admin settings before they get sent on. so if your message doesn't get out right away, don't panic. :) ---- Original message ---- >Date: Sat, 14 Jan 2006 22:21:22 +0100 >From: "AudioGames.net" >Subject: [games_access] Another T-Shirt ;) >To: "IGDA Games Accessibility SIG Mailing List" > > Hi, > > Here's a quick (!) sketch of a possible design. > Several of you liked the design I made for the Game > Accessibility project. I basically re-used the idea > but changed the perspective. Although this is a VERY > rough sketch, what do you think of the idea? I think > it would be nice to make it more 'cartoony'. This is > a bit of a serious arcade machine and wheelchair. > > Just thinking here... > > Greets, > > Richard > > ps: I've not included the IGDA logo/text, I assume > it would go under the image... >________________ >igdasig001.jpg (63k bytes) >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Sat Jan 14 18:21:40 2006 From: agdev at thechases.com (Tim Chase) Date: Sat, 14 Jan 2006 17:21:40 -0600 Subject: [games_access] Another T-Shirt ;) In-Reply-To: <00bf01c61953$38af2460$9c032ed5@Delletje> References: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> <007e01c61950$786d60b0$9c032ed5@Delletje> <00bf01c61953$38af2460$9c032ed5@Delletje> Message-ID: <43C98784.4010102@thechases.com> I like the "from the back" perspective...subtle, yet obvious when you look at it long enough. I did find the joystick looked a little funky, being split in color (black in the screen, white on the console). Perhaps a black outline around a purely white joystick? It would make it look a little more uniform. Otherwise, nice work! (and it's even a single color, which makes printing tshirts less expensive ;) -tim PS: Does your image editor make it fairly easy to squeeze the text (making it look "starwars opening"-ish) so that it matches the trapezoidal nature of the screen on which it's printed? From richard at audiogames.net Sat Jan 14 20:26:56 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 15 Jan 2006 02:26:56 +0100 Subject: [games_access] Another T-Shirt ;) References: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> <007e01c61950$786d60b0$9c032ed5@Delletje><00bf01c61953$38af2460$9c032ed5@Delletje> <43C98784.4010102@thechases.com> Message-ID: <028b01c61972$c79e6310$9c032ed5@Delletje> Hi Tim, Sure, I can squeeze the text any way you like :) Please note that this is something I made in 10 minutes and not a final design or anything. Even if we agree on using an image such as this one, I prefer to do some experimention with different designs (with text next to it, under it, colours, size and placement on t-shirt, etc.) I was not too happy with the joystick either, it would be better to get it below the screen so it is all in white. The current scale of the wheelchair is also a bit weird with the scale of the arcade machine. About Michelle's idea for turning the wheelchair around 90: first of all I'd like to say that a wheelchair seen from the back is a bit harder to recognize than one seen from the side (that's why all accessibility signs I know use a wheelchair seen from the side). Although this is only a sketch, I foresee that doing a cartoony wheelchair from the back might be a bit tricky (needs some good designing). So a wheelchair from the side is much easier, but people might interpret such an image as "an arcade machine with a wheelchair sticker/print on it" or "a handicap sign stuck on an arcade machine", espcecially with a higher abstract level than this sketch, instead of "a wheelchair IN FRONT of an arcade machine". A couple of more sketches may probably show what direction is best. In the meantime, please post your comments! Richard ps: I personally like the idea of this image combined with Thomas's original lettering. ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, January 15, 2006 12:21 AM Subject: Re: [games_access] Another T-Shirt ;) >I like the "from the back" perspective...subtle, yet obvious when you look >at it long enough. I did find the joystick looked a little funky, being >split in color (black in the screen, white on the console). Perhaps a black >outline around a purely white joystick? It would make it look a little >more uniform. Otherwise, nice work! (and it's even a single color, which >makes printing tshirts less expensive ;) > > -tim > > PS: Does your image editor make it fairly easy to squeeze the text > (making it look "starwars opening"-ish) so that it matches the trapezoidal > nature of the screen on which it's printed? > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Jan 15 12:58:12 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 15 Jan 2006 12:58:12 -0500 Subject: [games_access] not seeing images? Roberts side conference project Message-ID: <025e01c619fd$44b1c880$6401a8c0@CYXKG51> All the conversation is great about the T-shirt design but I can never see the image attachment it seems to be disabled. Is there any way we can have it in the list still please? Thanks. If I had more time away from school at work on a short design myself with I have to devote a lot more time to school right now. While I am at the conference I'm hoping to put together my own little video posted on my web site with questions and answers of my experience and interviews with people I meet their if I get a scholarship. Would anyone be interested in being interviewed their arm meeting with me someplace to work on this just a quick little question-and-answer session and maybe a little video tutorial? I'll have a lot more time when I get back to put together in a movie style rendition using premiere pro. Robert www.RobertFlorio.com all of the art and videogame excessability -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jan 15 06:31:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 15 Jan 2006 11:31:45 -0000 Subject: [games_access] Another T-Shirt ;) References: <021b01c61945$1a7b64d0$6401a8c0@CYXKG51> <007e01c61950$786d60b0$9c032ed5@Delletje><00bf01c61953$38af2460$9c032ed5@Delletje><43C98784.4010102@thechases.com> <028b01c61972$c79e6310$9c032ed5@Delletje> Message-ID: <000e01c619c7$46169830$0202a8c0@OneSwitch> The T-shirt saga. Wish I could knock up graphics like that in 10 minutes, Richard. That said, I do agree with you that the wheelchair is not so easy to make out. I've attached a quick T-shirt design that is very simple but might be easier to understand? I do like your coin-op machine, but any re-designs would be interesting to compare. Not sure why we are planning to have a b&w T-shirt. Cafe Press T-shirts are as many colours as you like aren't they? What's the difference in price, and what are the plans for them? I'll send a blank T-shirt next e-mail for anyone wanting to use it... Good work all, Barrie www.OneSwitch.org.uk -------------- next part -------------- A non-text attachment was scrubbed... Name: Game_Not_Over_design2.jpg Type: image/jpeg Size: 40555 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sun Jan 15 06:33:03 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 15 Jan 2006 11:33:03 -0000 Subject: [games_access] Blank T-Shirt Message-ID: <001501c619c7$72cf91b0$0202a8c0@OneSwitch> Blank T-shirt attached for people to tinker with, if it helps. Barrie www.OneSwitch.org.uk -------------- next part -------------- A non-text attachment was scrubbed... Name: Blank_T-Shirt.jpg Type: image/jpeg Size: 32482 bytes Desc: not available URL: From hinn at uiuc.edu Sun Jan 15 17:36:32 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 15 Jan 2006 16:36:32 -0600 Subject: [games_access] Another T-Shirt ;) Message-ID: <4e90893a.7b387cf1.81b4000@expms2.cites.uiuc.edu> Barrie said: >Not sure why we are planning to have a b&w T-shirt. Cafe Press T-shirts are >as many colours as you like aren't they? What's the difference in price, and >what are the plans for them? It's my understanding that even cafe press charges more for using more than one color ink. If you go to a regular tshirt shop, additional colors of ink costs more money. That doesn't mean we have to have a traditional black ink on white t-shirt -- the ink could be purple on a green t-shirt (yipes). But introducing an extra color of ink brings up the cost. How much? I'm not sure. On cafe press, however, you can have the same design printed on a whole rainbow of colors of shirts, with the price depending on the price of the garment (ie, some shirts will be more expensive). Adding an extra color to the design (ie, red and blue ink versus just blue ink) also adds to the cost. So the same tshirt would cost a little more if there is more than one color in the design. Michelle From richard at audiogames.net Sun Jan 15 17:42:55 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 15 Jan 2006 23:42:55 +0100 Subject: [games_access] Another T-Shirt ;) References: <4e90893a.7b387cf1.81b4000@expms2.cites.uiuc.edu> Message-ID: <003301c61a25$06c62980$9c032ed5@Delletje> Hi again :) I wasn't really thinking about a B&W t-shirt either. So far my sketch was in B&W only to show the idea. I'd prefer to use colour! Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, January 15, 2006 11:36 PM Subject: Re: [games_access] Another T-Shirt ;) > Barrie said: > >>Not sure why we are planning to have a b&w T-shirt. Cafe > Press T-shirts are >>as many colours as you like aren't they? What's the > difference in price, and >>what are the plans for them? > > It's my understanding that even cafe press charges more for > using more than one color ink. If you go to a regular tshirt > shop, additional colors of ink costs more money. That doesn't > mean we have to have a traditional black ink on white t-shirt > -- the ink could be purple on a green t-shirt (yipes). But > introducing an extra color of ink brings up the cost. How > much? I'm not sure. > > On cafe press, however, you can have the same design printed > on a whole rainbow of colors of shirts, with the price > depending on the price of the garment (ie, some shirts will be > more expensive). Adding an extra color to the design (ie, red > and blue ink versus just blue ink) also adds to the cost. So > the same tshirt would cost a little more if there is more than > one color in the design. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Jan 15 18:11:48 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 15 Jan 2006 18:11:48 -0500 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: <029b01c61a29$14388eb0$6401a8c0@CYXKG51> I just wanted to point out from my perspective this design kind of cancels itself out because every single arcade is completely not handicapped accessible for those in wheelchairs. A disability wheelchair signed on a silhouette arcade machine is funny to me because the arcade machine really is a great symbol for a game system totally not accessible. First of all consider the height of a wheelchair the eye level would be right at the controls and you couldn't see down to see the screen. I really do like the other idea I had with the mountain and a gold medal wheelchair at the top of it. It represents the trophy the challenge, the fun to get the reward and the reward. What do you guys think? Maybe if I get time I'll do a sketch making it look as clean as I can. Anyone else can draw it up also. Thanks. Here's the link I just copied it so you could reference it from the previous discussion message. Robert http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg www.RobertFlorio.com all of out hard and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 15 18:22:23 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 15 Jan 2006 17:22:23 -0600 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: Yes, there is an ironic message with arcade game consoles being inaccessible -- good point. I think where we are going with the wheelchair symbol is that it is a universally recognized disability symbol. The problem, of course, is that by extending the wheelchair symbol we suggest that we are primarily concerned with mobility disabilities -- which we are concerned with but we are primarily concerned with the full range of disabilities and increasing the accessibility for all gamers. So there we go...full circle again! Why was it that we couldn't go with pacman in a wheelchair, a space invader with a cane and speech bubbles? ;) KIDDING!!!! No need to go over the intellectual property and being sued thing again. :) Boy...this tshirt is really a hot topic on the list...who knew? Michelle ---- Original message ---- >Date: Sun, 15 Jan 2006 18:11:48 -0500 >From: "Robert Florio" >Subject: [games_access] from wheelchair perspective. Inaccessible arcades. >To: > > I just wanted to point out from my perspective this > design kind of cancels itself out because every > single arcade is completely not handicapped > accessible for those in wheelchairs. A disability > wheelchair signed on a silhouette arcade machine is > funny to me because the arcade machine really is a > great symbol for a game system totally not > accessible. First of all consider the height of a > wheelchair the eye level would be right at the > controls and you couldn't see down to see the > screen. I really do like the other idea I had with > the mountain and a gold medal wheelchair at the top > of it. It represents the trophy the challenge, the > fun to get the reward and the reward. What do you > guys think? Maybe if I get time I'll do a sketch > making it look as clean as I can. Anyone else can > draw it up also. Thanks. Here's the link I just > copied it so you could reference it from the > previous discussion message. > Robert > http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg > > www.RobertFlorio.com all of out hard and game > accessibility >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Sun Jan 15 18:37:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 15 Jan 2006 18:37:06 -0500 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. In-Reply-To: References: Message-ID: I doubt these will be final designs but hopefully they could spark a better idea: http://game.rbkdesign.com/game_accessibility01.jpg http://game.rbkdesign.com/game_accessibility02.jpg Remember, it's the concept we are trying to solve. Once we have a concept that works hopefully we can find someone to make it look professional. -Reid On 1/15/06, hinn at uiuc.edu wrote: > Yes, there is an ironic message with arcade game consoles > being inaccessible -- good point. I think where we are going > with the wheelchair symbol is that it is a universally > recognized disability symbol. > > The problem, of course, is that by extending the wheelchair > symbol we suggest that we are primarily concerned with > mobility disabilities -- which we are concerned with but we > are primarily concerned with the full range of disabilities > and increasing the accessibility for all gamers. > > So there we go...full circle again! Why was it that we > couldn't go with pacman in a wheelchair, a space invader with > a cane and speech bubbles? ;) KIDDING!!!! No need to go over > the intellectual property and being sued thing again. :) > > Boy...this tshirt is really a hot topic on the list...who knew? > > Michelle > > ---- Original message ---- > >Date: Sun, 15 Jan 2006 18:11:48 -0500 > >From: "Robert Florio" > >Subject: [games_access] from wheelchair perspective. > Inaccessible arcades. > >To: > > > > I just wanted to point out from my perspective this > > design kind of cancels itself out because every > > single arcade is completely not handicapped > > accessible for those in wheelchairs. A disability > > wheelchair signed on a silhouette arcade machine is > > funny to me because the arcade machine really is a > > great symbol for a game system totally not > > accessible. First of all consider the height of a > > wheelchair the eye level would be right at the > > controls and you couldn't see down to see the > > screen. I really do like the other idea I had with > > the mountain and a gold medal wheelchair at the top > > of it. It represents the trophy the challenge, the > > fun to get the reward and the reward. What do you > > guys think? Maybe if I get time I'll do a sketch > > making it look as clean as I can. Anyone else can > > draw it up also. Thanks. Here's the link I just > > copied it so you could reference it from the > > previous discussion message. > > Robert > > > http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg > > > > www.RobertFlorio.com all of out hard and game > > accessibility > >________________ > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sun Jan 15 18:48:32 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 15 Jan 2006 17:48:32 -0600 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: <500ff37c.7b3f147a.83c7d00@expms2.cites.uiuc.edu> Heh. I like the concept of the second one (the one with the dead ghost-like character). I wonder if for "hearing" there could be a voice bubble above the ghost that had "[cc] (or a small ear): i've been hit. game over? game NOT over!" Dunno...just running with it. Not sure that makes any sense or not. I like the concept of audio, vision, and mobility all attacking the bad guy in their own way. Michelle ---- Original message ---- >Date: Sun, 15 Jan 2006 18:37:06 -0500 >From: Reid Kimball >Subject: Re: [games_access] from wheelchair perspective. Inaccessible arcades. >To: IGDA Games Accessibility SIG Mailing List > >I doubt these will be final designs but hopefully they could spark a >better idea: > >http://game.rbkdesign.com/game_accessibility01.jpg > >http://game.rbkdesign.com/game_accessibility02.jpg > >Remember, it's the concept we are trying to solve. Once we have a >concept that works hopefully we can find someone to make it look >professional. > >-Reid > > >On 1/15/06, hinn at uiuc.edu wrote: >> Yes, there is an ironic message with arcade game consoles >> being inaccessible -- good point. I think where we are going >> with the wheelchair symbol is that it is a universally >> recognized disability symbol. >> >> The problem, of course, is that by extending the wheelchair >> symbol we suggest that we are primarily concerned with >> mobility disabilities -- which we are concerned with but we >> are primarily concerned with the full range of disabilities >> and increasing the accessibility for all gamers. >> >> So there we go...full circle again! Why was it that we >> couldn't go with pacman in a wheelchair, a space invader with >> a cane and speech bubbles? ;) KIDDING!!!! No need to go over >> the intellectual property and being sued thing again. :) >> >> Boy...this tshirt is really a hot topic on the list...who knew? >> >> Michelle >> >> ---- Original message ---- >> >Date: Sun, 15 Jan 2006 18:11:48 -0500 >> >From: "Robert Florio" >> >Subject: [games_access] from wheelchair perspective. >> Inaccessible arcades. >> >To: >> > >> > I just wanted to point out from my perspective this >> > design kind of cancels itself out because every >> > single arcade is completely not handicapped >> > accessible for those in wheelchairs. A disability >> > wheelchair signed on a silhouette arcade machine is >> > funny to me because the arcade machine really is a >> > great symbol for a game system totally not >> > accessible. First of all consider the height of a >> > wheelchair the eye level would be right at the >> > controls and you couldn't see down to see the >> > screen. I really do like the other idea I had with >> > the mountain and a gold medal wheelchair at the top >> > of it. It represents the trophy the challenge, the >> > fun to get the reward and the reward. What do you >> > guys think? Maybe if I get time I'll do a sketch >> > making it look as clean as I can. Anyone else can >> > draw it up also. Thanks. Here's the link I just >> > copied it so you could reference it from the >> > previous discussion message. >> > Robert >> > >> http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg >> > >> > www.RobertFlorio.com all of out hard and game >> > accessibility >> >________________ >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Jan 15 19:21:45 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 15 Jan 2006 19:21:45 -0500 Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn Message-ID: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51> The concept established I think Michelle hit the male in my head with the quote below I quoted from her. "The problem, of course, is that by extending the wheelchair symbol we suggest that we are primarily concerned with mobility disabilities -- which we are concerned with but we are primarily concerned with the full range of disabilities and increasing the accessibility for all gamers. " Accessibility for All Gamers might be a good slogan replacing Game Not Over or adding to it but probably replacing it. I finally decided it I get time tomorrow I'll do a sketch mockup of an idea. Robert Florio's concept: The head of a woman in silhouette with gestural depth having a bunch of systems such as PC, Xbox 360 Xbox etc or a plane console plugged into her brain or not her brain just her mind, symbolizing the source is for all and in the center but what surrounds it is the issue. The words "Accessibility for All" in typing somewhere. Deadlines like this usually in class someone needs to make a decision. It should be voted on soon. Feel free to play upon this concept. Robert www.RobertFlorio.com all about art and videogame accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From InRNette at aol.com Sun Jan 15 20:15:54 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Sun, 15 Jan 2006 20:15:54 EST Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: A T-shirt that says it all......an interesting concept....but is it totally possible? There is so much that needs to be said, can be said, should be said. But to find one symbol, one logo that says it all may not be possible in the time constraints you are racing against. Until there is gaming for all, the game is not over. J -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 15 20:20:46 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 15 Jan 2006 19:20:46 -0600 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: <99dc52c9.7b4785d8.82fd100@expms2.cites.uiuc.edu> Yeah, I agree -- we're not going to find the perfect "one design fits all" tshirt logo -- and, really, some of the stuff we're trying to say we will be saying at the GDC -- the tutorial day, the roundtables, the meet n greet. Game not over is our rallying cry to say that the games aren't "done" until we've made strides in making them accessible to "more" -- we may never get "accessible to all" but we can try to come as close as we can. ---- Original message ---- >Date: Sun, 15 Jan 2006 20:15:54 EST >From: InRNette at aol.com >Subject: Re: [games_access] from wheelchair perspective. Inaccessible arcades. >To: games_access at igda.org > > A T-shirt that says it all......an interesting > concept....but is it totally possible? > There is so much that needs to be said, can be said, > should be said. But to find one symbol, one logo > that says it all may not be possible in the time > constraints you are racing against. > > Until there is gaming for all, the game is not over. > > J >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From InRNette at aol.com Sun Jan 15 20:23:20 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Sun, 15 Jan 2006 20:23:20 EST Subject: [games_access] from wheelchair perspective. Inaccessible arcades. Message-ID: <83.35f165db.30fc4f88@aol.com> Precisely! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jan 15 20:29:27 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 15 Jan 2006 19:29:27 -0600 Subject: [games_access] This time...not about games...but about another leisure activity... Message-ID: Ok, so this is not about game accessibility but it is about another leisure industry that's gone through the roof for women, including teens, women in their 20s, 30s, and on. One of the biggest knitting companies around annouced this today: Starting today, all Lion Brand (lionbrand.com) patterns are offered in three versions. In addition to our standard version that includes images and text, each pattern is now available in two versions specially designed for members of the Lion Brand community who are visually impaired. Every pattern includes two new links at the top: * The first link formats the pattern to be read in large-format type or by text-to-speech browsers; * The second link formats the pattern so it can be read by devices that produce Braille. We've also added color descriptions to all our yarns and added special features to patterns and the pattern directories that are not visible to sighted readers but that make it easier to understand the patterns when they are read by text-to-speech browsers. --- ok, yeah, it's from another leisure industry but I saw it and thought "hey -- look at this company making some headways towards making their craft accessible!" And, hey, aren't a lot of games about patterns??? Just some food (yarn?) for thought. Michelle From rkimball at gmail.com Sun Jan 15 23:17:52 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 15 Jan 2006 23:17:52 -0500 Subject: [games_access] Very Special Annoucement! Message-ID: My heart is racing from pure excitment. My mod, Doom3[CC] has been named as a finalist in the Independent Games Festival's Doom3 Mod category! http://www.igf.com/ - official announcement http://www.gamasutra.com/php-bin/news_index.php?story=7796 - more on the mods for each category. I'm so proud! Gotta tell the rest of the world. -Reid From richard at audiogames.net Mon Jan 16 01:11:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 07:11:32 +0100 Subject: [games_access] Very Special Annoucement! References: Message-ID: <003701c61a63$b2b94a90$9c032ed5@Delletje> Wow! Fantastic Reid! ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 5:17 AM Subject: [games_access] Very Special Annoucement! My heart is racing from pure excitment. My mod, Doom3[CC] has been named as a finalist in the Independent Games Festival's Doom3 Mod category! http://www.igf.com/ - official announcement http://www.gamasutra.com/php-bin/news_index.php?story=7796 - more on the mods for each category. I'm so proud! Gotta tell the rest of the world. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Jan 16 01:26:42 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 07:26:42 +0100 Subject: [games_access] from wheelchair perspective. Inaccessible arcades. References: <029b01c61a29$14388eb0$6401a8c0@CYXKG51> Message-ID: <005b01c61a65$d0f31b10$9c032ed5@Delletje> Hi, "A disability wheelchair signed on a silhouette arcade machine is funny to me because the arcade machine really is a great symbol for a game system totally not accessible. First of all consider the height of a wheelchair the eye level would be right at the controls and you couldn't see down to see the screen. " That was the point of my original design :) To show the contrast between a stand-up coin up and the sit-down wheelchair. " I really do like the other idea I had with the mountain and a gold medal wheelchair at the top of it. It represents the trophy the challenge, the fun to get the reward and the reward. What do you guys think? " What I like about it is that it is a more positive approach to this subject. But I think that it has too little "game" in it (unless we use the Sierra-mountain of course ;). My personal preference goes to a design that combines [DISABILITY] (graphically expressed as "wheelchair", "cane", whatever) with [GAMES] (graphically expressed as "pacman", "game controller", "game console", whatever). In your idea, there is definitely the [DISABILITY] part, but the context provided by the mountain/golden light is (but this is only my opinion) a bit too vague and not a clear reference towards gaming. But not to drop the idea entirely, what detail could be added to your idea to make it a clearer reference towards "accessibility for all gamers". Greets, Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Monday, January 16, 2006 12:11 AM Subject: [games_access] from wheelchair perspective. Inaccessible arcades. I just wanted to point out from my perspective this design kind of cancels itself out because every single arcade is completely not handicapped accessible for those in wheelchairs. A disability wheelchair signed on a silhouette arcade machine is funny to me because the arcade machine really is a great symbol for a game system totally not accessible. First of all consider the height of a wheelchair the eye level would be right at the controls and you couldn't see down to see the screen. I really do like the other idea I had with the mountain and a gold medal wheelchair at the top of it. It represents the trophy the challenge, the fun to get the reward and the reward. What do you guys think? Maybe if I get time I'll do a sketch making it look as clean as I can. Anyone else can draw it up also. Thanks. Here's the link I just copied it so you could reference it from the previous discussion message. Robert http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg www.RobertFlorio.com all of out hard and game accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Jan 16 01:29:19 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 07:29:19 +0100 Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51> Message-ID: <006501c61a66$2e8e6c70$9c032ed5@Delletje> Mmm, why replace it? Picture this: GAME NOT OVER accessibility for all gamers With the right typeset, this might even be strong enough without an extra image (although it would be more boring ;). But the text "accessibility for all gamers" gives the title "Game Not Over" enough context to be clearly understood. Not bad at all. Richard ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Monday, January 16, 2006 1:21 AM Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn The concept established I think Michelle hit the male in my head with the quote below I quoted from her. "The problem, of course, is that by extending the wheelchair symbol we suggest that we are primarily concerned with mobility disabilities -- which we are concerned with but we are primarily concerned with the full range of disabilities and increasing the accessibility for all gamers. " Accessibility for All Gamers might be a good slogan replacing Game Not Over or adding to it but probably replacing it. I finally decided it I get time tomorrow I'll do a sketch mockup of an idea. Robert Florio's concept: The head of a woman in silhouette with gestural depth having a bunch of systems such as PC, Xbox 360 Xbox etc or a plane console plugged into her brain or not her brain just her mind, symbolizing the source is for all and in the center but what surrounds it is the issue. The words "Accessibility for All" in typing somewhere. Deadlines like this usually in class someone needs to make a decision. It should be voted on soon. Feel free to play upon this concept. Robert www.RobertFlorio.com all about art and videogame accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Jan 16 02:54:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 07:54:12 -0000 Subject: [games_access] Very Special Annoucement! References: Message-ID: <009c01c61a72$0aa187f0$0202a8c0@OneSwitch> Brilliant! Congratulations - I really hope you win (surely - you've got to win?!). Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 4:17 AM Subject: [games_access] Very Special Annoucement! My heart is racing from pure excitment. My mod, Doom3[CC] has been named as a finalist in the Independent Games Festival's Doom3 Mod category! http://www.igf.com/ - official announcement http://www.gamasutra.com/php-bin/news_index.php?story=7796 - more on the mods for each category. I'm so proud! Gotta tell the rest of the world. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Jan 16 03:07:09 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 08:07:09 -0000 Subject: [games_access] T-shirt concept "accessibility for all" MichelleHinn References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51> <006501c61a66$2e8e6c70$9c032ed5@Delletje> Message-ID: <00bd01c61a73$d99500e0$0202a8c0@OneSwitch> I like the text: GAME NOT OVER accessibility for all gamers I still vote for an image to accompany it. Another rough mock up from previous work attached... Barrie www.OneSwitch.org.uk -------------- next part -------------- A non-text attachment was scrubbed... Name: Game_Not_Over_design3.jpg Type: image/jpeg Size: 28626 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Mon Jan 16 03:35:18 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 08:35:18 -0000 Subject: [games_access] Interesting links Message-ID: <001901c61a77$c83f9b80$0202a8c0@OneSwitch> Not strictly about accessibility, but worth checking out: http://homokaasu.org/rasterbator/ - Free utility allowing you to blow any image into wall filling posters. Could be useful for the exhibition. http://video.google.com/ - Google's new (to me anyway) Video search engine. http://video.google.com/videoplay?docid=506187630670416005&q=pac+man&time=245000 - GameON exhibition video. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Mon Jan 16 07:28:48 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Mon, 16 Jan 2006 07:28:48 -0500 Subject: [games_access] idea about t-shirt Message-ID: I haven't been involved in the T-shirt discussion, but I wanted to share an idea I had regarding a slide I'm preparing for a module about Universal Design for Learning (UDL). I'm still working with the layout, images, and ideas. It is basically a concept map with images of accessibility hardware as well pictures of UDL enhancements to digital media content, such as embedded text, images of "cyberspace", networks, etc. The CAST website has many powerpoint files about UDL that include images and pictures related to access, barriers, digital media, concept mapping, etc. www.cast.org Lynn Marentette From agdev at thechases.com Mon Jan 16 09:16:24 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 16 Jan 2006 08:16:24 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn In-Reply-To: <006501c61a66$2e8e6c70$9c032ed5@Delletje> References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51> <006501c61a66$2e8e6c70$9c032ed5@Delletje> Message-ID: <43CBAAB8.3060404@thechases.com> > GAME NOT OVER > accessibility for all gamers This may be rubbish (my idea that follows, not Richard's quote above...), but when I read this, the first thought that came to mind was a twisting of "with liberty and justice for all", making it something like "with gaming and accessibility for all". From this, my mind wandered to the image of "lady justice" blindfolded, but also sitting in a wheelchair. And instead of holding scales of justice, holding a gaming controller by the cord so it dangled below her hand. I've got a little time tonight I could try and mock up such a doodle unless someone else wanted to it before I get there. It not only combines the aforementioned ideas of "accessibility" and "gaming", but even hints at it being "the right/patriotic thing to do". Or maybe I've been listening to too much Metallica... (grins, ducks, and runs) Any feedback or even doodlings would be more than welcome... -tim From barrie.ellis at oneswitch.org.uk Mon Jan 16 11:10:00 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 16:10:00 -0000 Subject: [games_access] idea about t-shirt References: Message-ID: <00ef01c61ab7$4d85ceb0$0202a8c0@OneSwitch> Hi Lynn, Just wanted to drop you a quick e-mail to say what great work you're doing at CAST. We're a long way of being as organised as that, but we're making steps in the right direction. Hopefully the upcoming book will create something really solid for game developers. Keep up the great work! Barrie Ellis www.OneSwitch.org.uk ----- Original Message ----- From: "Lynn Marentette" To: Sent: Monday, January 16, 2006 12:28 PM Subject: [games_access] idea about t-shirt >I haven't been involved in the T-shirt discussion, but I wanted to share an >idea I had regarding a slide I'm preparing for a module about Universal >Design for Learning (UDL). I'm still working with the layout, images, >and ideas. > > It is basically a concept map with images of accessibility hardware as > well pictures of UDL enhancements to digital media content, such as > embedded text, images of "cyberspace", networks, etc. > > The CAST website has many powerpoint files about UDL that include images > and pictures related to access, barriers, digital media, concept mapping, > etc. > > www.cast.org > > > Lynn Marentette > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Mon Jan 16 11:14:04 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 16:14:04 -0000 Subject: [games_access] T-shirt concept "accessibility for all" MichelleHinn References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51><006501c61a66$2e8e6c70$9c032ed5@Delletje> <43CBAAB8.3060404@thechases.com> Message-ID: <00f601c61ab7$dec0c330$0202a8c0@OneSwitch> My art is ropey, Tim, so I'll leave it to you, and others - but I wonder if this might help: http://members.tripod.com/mdean/justice.html. Barrie OneSwitch.org.uk From agdev at thechases.com Mon Jan 16 11:29:06 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 16 Jan 2006 10:29:06 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn In-Reply-To: References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51> <006501c61a66$2e8e6c70$9c032ed5@Delletje> <43CBAAB8.3060404@thechases.com> Message-ID: <43CBC9D2.9070809@thechases.com> > That sounds like a great idea I think. It's iconic and mixes all the > concepts we need to communicate without being wordy. I found a very > large image of lady justice you might be able to alter for your needs. > > http://gamescc.rbkdesign.com/lady_justice.jpg That's one large lady (grins) A quick Google image-search turned up several bajillion results for fodder, so I'm not hurting for material ;) > Could make the gun into a walking cane, change her blindfold to > glasses (or leave it alone) and add a hearing aid/cochlear implant in > the side of her head, while she's sitting in a wheelchair with the > controller. I think you considerably overestimate my artistic abilities. :) ("and circling at her feet there should be sharks with frickin' laser-beams attached to their heads. You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently my cycloptic colleague informs me that that can't be done. Ah, would you remind me what I pay you people for, honestly? Throw me a bone here! What do we have?". minion: "Sea Bass" ...sorry...went a little Austin Powers for a second there... :) I'll see what I can doodle up. I'm not sure how to depict deaf/hard-of-hearing iconography. Kinda hard to make a cochlear implant as obvious at that scale. The first thing that comes to mind is one of those old-fashioned hearing horns, but that's just shooting from the hip. Better suggestions, anyone? -tim From hinn at uiuc.edu Mon Jan 16 15:30:22 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 14:30:22 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Michelle Hinn Message-ID: Tim sez... > From this, my mind wandered to the image of "lady justice" >blindfolded, but also sitting in a wheelchair. And instead of >holding scales of justice, holding a gaming controller by the >cord so it dangled below her hand. Lol. Ok, I can't keep this one in. So the accessibility SIG is part of a larger IGDA committee on diversity, which includes the women in game development SIG. It's interesting that we're now talking about using a woman in the tshirt design (lady justice) because I think that the women in game development SIG might see a bit of an ironic message in that the game industry has a reallllly low number of women working in it and gender and game design has been a hot bed topic for so long with little solution. Last year's game dev mag even had a promo for our roundtable writen by one of the editors, saying something along the lines of "if you think women and game design is a disenfranchised group..." That being said, I like the lady liberty idea and the controller as scales thing. :) I'm just saying...irony! Michelle From hinn at uiuc.edu Mon Jan 16 15:34:17 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 14:34:17 -0600 Subject: [games_access] Very Special Annoucement! Message-ID: Awesome!!! This is so cool! ---- Original message ---- >Date: Sun, 15 Jan 2006 23:17:52 -0500 >From: Reid Kimball >Subject: [games_access] Very Special Annoucement! >To: IGDA Games Accessibility SIG Mailing List > >My heart is racing from pure excitment. My mod, Doom3[CC] has been >named as a finalist in the Independent Games Festival's Doom3 Mod >category! > >http://www.igf.com/ - official announcement > >http://www.gamasutra.com/php-bin/news_index.php?story=7796 - more on >the mods for each category. > >I'm so proud! > >Gotta tell the rest of the world. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Mon Jan 16 15:39:43 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 16 Jan 2006 14:39:43 -0600 Subject: [games_access] T-shirt concept "accessibility for all" In-Reply-To: References: Message-ID: <43CC048F.3050701@thechases.com> > So the accessibility SIG is part of a larger IGDA committee on > diversity, which includes the women in game development SIG. > It's interesting that we're now talking about using a woman in > the tshirt design (lady justice) because I think that the > women in game development SIG might see a bit of an ironic > message in that the game industry has a reallllly low number > of women working in it Would there be something better than "with gaming and accessibility for all"? This is the accessibility SIG, so keeping "accessibility" in there makes sense. However, if you wanted to pander to the diversity umbrella, one could make it something more like "with liberty and gaming for all", or "with diversity and gaming for all"...all sorts of combinations could be done. Likes? Dislikes? -tim From hinn at uiuc.edu Mon Jan 16 16:01:39 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 15:01:39 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Message-ID: <18e7b072.7bb3a1fd.127d3c00@expms2.cites.uiuc.edu> >Would there be something better than "with gaming and >accessibility for all"? This is the accessibility SIG, so >keeping "accessibility" in there makes sense. However, if you >wanted to pander to the diversity umbrella, one could make it >something more like "with liberty and gaming for all", or "with >diversity and gaming for all"...all sorts of combinations could >be done. Likes? Dislikes? Nah, I'm not saying that our shirt has to represent all of the game diversity committee -- just that there's some irony in lady liberty in general. :) No, I think that we should keep the accessibility in there ("with gaming and accessibility for all") if we go this route. Although...my US-centric brain just reminded me that maybe not everyone will get the riff on "and liberty and justice for all"? UGH! I think things through too much and drive myself more insane...lol :) Michelle From agdev at thechases.com Mon Jan 16 16:32:27 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 16 Jan 2006 15:32:27 -0600 Subject: [games_access] T-shirt concept "accessibility for all" In-Reply-To: <18e7b072.7bb3a1fd.127d3c00@expms2.cites.uiuc.edu> References: <18e7b072.7bb3a1fd.127d3c00@expms2.cites.uiuc.edu> Message-ID: <43CC10EB.5090709@thechases.com> > No, I think that we should keep the accessibility in there > ("with gaming and accessibility for all") if we go this route. Alright. > Although...my US-centric brain just reminded me that maybe not > everyone will get the riff on "and liberty and justice for all"? Those that don't know the US-centric significance of the phrase are equally likely to simply think of it as a reference to the Metallica album :) http://images.google.com/images?q=and+justice+for+all+metallica -t From richard at audiogames.net Mon Jan 16 16:35:09 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 22:35:09 +0100 Subject: [games_access] The Right Thing vs. The Profitable Thing / GDC T-Shirt References: <02ab01c61a32$d9e49100$6401a8c0@CYXKG51><006501c61a66$2e8e6c70$9c032ed5@Delletje> <43CBAAB8.3060404@thechases.com> Message-ID: <008901c61ae4$b99b34a0$9c032ed5@Delletje> Hi, This is an intersting topic for any future promotional activities as well so I changed the subject line bit (after which I will get back to the t-shirt). I personally like the idea of "the right thing to do". But... I have doubts that it is the "right" angle to approach the game industry. I formed this opinion after I had several conversations about game accessibility with professional game companies. It turned out that basically every company I talked to was first and foremost interested in the economic side of game accessibility: "how big is the target audience? ", "how much games are sold to the blind now?", etc. It being "right" ("for mankind, whetever") came somewhere at the end of the conversation (and often in the form of "good for the company profile"). I prefer to approach game accessibility from the point of view best described by a famous IMB quote (on web accessibility): "Accessibility is business, not charity" Like Hollywood, the game industry is an industry and revolves about profit. Only after profit come issues like "artist creativity" and "accessibility for charity". I believe that selling the idea that "accessibility = profitable" is more suitable for the game industry than "accessibility = right". Although I consider both statements to be correct, of course. Back to the T-shirt design: I really like the Lady Justice idea a lot and I think it would make a wonderful image to go with the text. My only 'but' is this: the image (as how I picture it following your description) seems to me to be a bit 'judgemental'. This might be a cultural difference and I might be the only one thinking this, but to me the symbol of Lady Justice refers to "doing justice", "condemning criminals", etc. Somehow to me , the image of Lady Liberty holding a game controller seems to refer "doing justice *to* the 'criminal' game industry". I would prefer to take the most positive approach possible to address the game industry, in "their" language. Although it is a personal interpretation, I feel that the image somewhere could be interpreted as 'offensive' by developers the game industry'. Instead of pointing out what's right or wrong to the game industry, I think it's better to point out what possibilities and potential game accessibility has. Still, it is only a t-shirt we're talking about here. So, for the t-shirt, you get my vote because I like the idea (and I'm not too shy for a bit of a confrontation). But I think that for on the long run, a more business-like approach is more suited. I am interested of what you think.... Greets, Richard ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 3:16 PM Subject: Re: [games_access] T-shirt concept "accessibility for all" MichelleHinn >> GAME NOT OVER >> accessibility for all gamers > > This may be rubbish (my idea that follows, not Richard's quote above...), > but when I read this, the first thought that came to mind was a twisting > of "with liberty and justice for all", making it something like "with > gaming and accessibility for all". > > From this, my mind wandered to the image of "lady justice" blindfolded, > but also sitting in a wheelchair. And instead of holding scales of > justice, holding a gaming controller by the cord so it dangled below her > hand. > > I've got a little time tonight I could try and mock up such a doodle > unless someone else wanted to it before I get there. > > It not only combines the aforementioned ideas of "accessibility" and > "gaming", but even hints at it being "the right/patriotic thing to do". > > Or maybe I've been listening to too much Metallica... (grins, ducks, and > runs) > > Any feedback or even doodlings would be more than welcome... > > -tim > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Jan 16 16:36:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 22:36:00 +0100 Subject: [games_access] T-shirt concept "accessibility for all" References: <18e7b072.7bb3a1fd.127d3c00@expms2.cites.uiuc.edu> Message-ID: <008e01c61ae4$d8440580$9c032ed5@Delletje> Hi, Designing something with more than 2 people often leads to insanity ;) Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 10:01 PM Subject: Re: [games_access] T-shirt concept "accessibility for all" > >Would there be something better than "with gaming and >>accessibility for all"? This is the accessibility SIG, so >>keeping "accessibility" in there makes sense. However, if you >>wanted to pander to the diversity umbrella, one could make it >>something more like "with liberty and gaming for all", or "with >>diversity and gaming for all"...all sorts of combinations could >>be done. Likes? Dislikes? > > Nah, I'm not saying that our shirt has to represent all of the > game diversity committee -- just that there's some irony in > lady liberty in general. :) > > No, I think that we should keep the accessibility in there > ("with gaming and accessibility for all") if we go this route. > Although...my US-centric brain just reminded me that maybe not > everyone will get the riff on "and liberty and justice for all"? > > UGH! I think things through too much and drive myself more > insane...lol :) > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 16 16:44:59 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 15:44:59 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Message-ID: >Hi, > >Designing something with more than 2 people often leads to insanity ;) > >Greets, > >Richard Too true... :) I think we're all feeling a little punchy right now. I know I am! Michelle From hinn at uiuc.edu Mon Jan 16 16:49:08 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 15:49:08 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Message-ID: >> Although...my US-centric brain just reminded me that maybe not >> everyone will get the riff on "and liberty and justice for all"? > >Those that don't know the US-centric significance of the phrase >are equally likely to simply think of it as a reference to the >Metallica album :) > >http://images.google.com/images?q=and+justice+for+all+metallica Hmm. Either there's a lot of world wide Metallica fans or a lot of people that know the US Pledge of Allegence. Or maybe that's those who like Metallica in other parts of the world also don't know the US Pledge. Possibly there's... Hehe. Ok, let me stir that pot a bit more... Michelle From hinn at uiuc.edu Mon Jan 16 17:08:08 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 16:08:08 -0600 Subject: [games_access] The Right Thing vs. The Profitable Thing / GDC T-Shirt Message-ID: <6a79775.7bb9b81a.85ea200@expms2.cites.uiuc.edu> Well, Richard, what you say about profit is very true in the game industry and, really, any leisure industry. At GDC last year we were asked a ton of times: * "but what percentage of potential gamers are we talking about?" * "how can we be sure that if a game is accessible to, say, the hearing impaired that they would be gamers if they could play our games?" * "what disability group do we make our games accessible to in order to get the max profit? And really what percentage of POTENTIAL gamers are we talking about? Can we say with complete confidence that if all mainstream games were accessible to the blind, that 40% of the blind population would then play your games? No, we can't. Because once they are accessible, then we come to game preference...and what TYPES of games these new potential gamers would enjoy playing (FPS? Puzzle games? RPGs?)...and on...and on...and on... We will deal with this at GDC again this year...and next year...and the years after that. What we CAN say is that if mainstream games aren't accessible, then we'll never really know what kind of market share we're talking about, will we? And that's a major point...but not one that really sells to marketing groups of the big studios. Because they are looking for "hard numbers" that they don't seem to understand are really friggin' hard to produce. So after all this crazy typing (see? the insanity increases), I think we should keep going at this from BOTH angles...the right thing AND the profitable thing. I'd love for us to dig up some stats on how much of a market increase closed captioning has done for, say, Disney World or Imax. Yes, we deal with accessibility of "serious games" (games for education and industry) but our biggest hurdle is the mainstream entertainment industry where laws like US law 508, etc do not apply. Ok...uh, so the t-shirt...yeah, lady liberty. Let's GO offensive. I agree that we may offend the industry that locks people out. Oh well. :) I mean it's not like the game industry itself hasn't offended millions already for violence, sex, etc. Yeah, ok, that's not the "high road" -- but we are going for a bit of a statement, aren't we? That being said...yes, we need to run with the sharks too and get our stats and come at them from a number's perspective. Thanks for bringing that up, Richard! We'll be dealing with it again in March! Wow...where did that rant come from? No, it's not aimed at anyone in particular...just general pissed off-ness about the state of the industry. Michelle ---- Original message ---- >Date: Mon, 16 Jan 2006 22:35:09 +0100 >From: "AudioGames.net" >Subject: [games_access] The Right Thing vs. The Profitable Thing / GDC T-Shirt >To: "IGDA Games Accessibility SIG Mailing List" > >Hi, > >This is an intersting topic for any future promotional activities as well so >I changed the subject line bit (after which I will get back to the t-shirt). > >I personally like the idea of "the right thing to do". But... I have doubts >that it is the "right" angle to approach the game industry. I formed this >opinion after I had several conversations about game accessibility with >professional game companies. It turned out that basically every company I >talked to was first and foremost interested in the economic side of game >accessibility: "how big is the target audience? ", "how much games are sold >to the blind now?", etc. It being "right" ("for mankind, whetever") came >somewhere at the end of the conversation (and often in the form of "good for >the company profile"). I prefer to approach game accessibility from the >point of view best described by a famous IMB quote (on web accessibility): > > "Accessibility is business, not charity" > >Like Hollywood, the game industry is an industry and revolves about profit. >Only after profit come issues like "artist creativity" and "accessibility >for charity". I believe that selling the idea that "accessibility = >profitable" is more suitable for the game industry than "accessibility = >right". Although I consider both statements to be correct, of course. > >Back to the T-shirt design: I really like the Lady Justice idea a lot and I >think it would make a wonderful image to go with the text. My only 'but' is >this: the image (as how I picture it following your description) seems to me >to be a bit 'judgemental'. This might be a cultural difference and I might >be the only one thinking this, but to me the symbol of Lady Justice refers >to "doing justice", "condemning criminals", etc. Somehow to me , the image >of Lady Liberty holding a game controller seems to refer "doing justice *to* >the 'criminal' game industry". > >I would prefer to take the most positive approach possible to address the >game industry, in "their" language. Although it is a personal >interpretation, I feel that the image somewhere could be interpreted as >'offensive' by developers the game industry'. Instead of pointing out what's >right or wrong to the game industry, I think it's better to point out what >possibilities and potential game accessibility has. > >Still, it is only a t-shirt we're talking about here. So, for the t-shirt, >you get my vote because I like the idea (and I'm not too shy for a bit of a >confrontation). But I think that for on the long run, a more business-like >approach is more suited. > >I am interested of what you think.... > >Greets, > >Richard > > > > >----- Original Message ----- >From: "Tim Chase" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, January 16, 2006 3:16 PM >Subject: Re: [games_access] T-shirt concept "accessibility for all" >MichelleHinn > > >>> GAME NOT OVER >>> accessibility for all gamers >> >> This may be rubbish (my idea that follows, not Richard's quote above...), >> but when I read this, the first thought that came to mind was a twisting >> of "with liberty and justice for all", making it something like "with >> gaming and accessibility for all". >> >> From this, my mind wandered to the image of "lady justice" blindfolded, >> but also sitting in a wheelchair. And instead of holding scales of >> justice, holding a gaming controller by the cord so it dangled below her >> hand. >> >> I've got a little time tonight I could try and mock up such a doodle >> unless someone else wanted to it before I get there. >> >> It not only combines the aforementioned ideas of "accessibility" and >> "gaming", but even hints at it being "the right/patriotic thing to do". >> >> Or maybe I've been listening to too much Metallica... (grins, ducks, and >> runs) >> >> Any feedback or even doodlings would be more than welcome... >> >> -tim >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Jan 16 17:22:26 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 16 Jan 2006 22:22:26 -0000 Subject: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt References: <6a79775.7bb9b81a.85ea200@expms2.cites.uiuc.edu> Message-ID: <008701c61aeb$551c90d0$0202a8c0@OneSwitch> A statistic and article here that may be useful re. the potential profitability of accessibility: http://news.bbc.co.uk/1/hi/technology/4608920.stm " Most new gadgets are designed for agile hands. Talk of the latest gadgets tends to be about sleek, shiny gizmos with little buttons and copious functions. But the big growth area for consumer electronics may lie with something less flashy than the latest music player from Apple or mobile from Motorola. Instead, the future may lie in devices that care for an aging population, used to living on their own and with money to spend. The issue is particular pressing in the US, where there are currently 36 million Americans over the age of 65. More pressingly, the generation of baby boomers coming, with 5,500 of them turning 65 every day. " Barrie www.OneSwitch.org.uk From richard at audiogames.net Mon Jan 16 17:32:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Jan 2006 23:32:13 +0100 Subject: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt References: <6a79775.7bb9b81a.85ea200@expms2.cites.uiuc.edu> Message-ID: <00c501c61aec$b4202f50$9c032ed5@Delletje> Hi, I don't have the time now to fully reply. In short: - I agree with using BOTH angles...the right thing AND the profitable thing. - I developed an obscure formula for calculating the potential market of disabled gamers (the foundation that funds the Game Accessibility Project asked for numbers so I gave them - will share it with you later, it's not with me at the moment) - I don't mind being offensive or confrontational. I still hope the The Game Accessibility Convention I plan to setup will actually confront developers and gamers with each other in one physical space. I *do* want to be careful: never give people the idea that we are a bunch of "accessibility evangelists" - that the idea of 'global game accessibility' is more important than the goals of the game industry. Don't give designers the idea that they're doing something wrongg. I think that this will only turn into aversion. Being pissed off is fine, Michelle :) Have a drink!* Richard *1/2 cranberry juice, 1/4 lime juice, 1/4 wodka - not more than a liter or you'll be really pissed though! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 11:08 PM Subject: Re: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt > Well, Richard, what you say about profit is very true in the > game industry and, really, any leisure industry. At GDC last > year we were asked a ton of times: > > * "but what percentage of potential gamers are we talking about?" > * "how can we be sure that if a game is accessible to, say, > the hearing impaired that they would be gamers if they could > play our games?" > * "what disability group do we make our games accessible to in > order to get the max profit? > > And really what percentage of POTENTIAL gamers are we talking > about? Can we say with complete confidence that if all > mainstream games were accessible to the blind, that 40% of the > blind population would then play your games? No, we can't. > Because once they are accessible, then we come to game > preference...and what TYPES of games these new potential > gamers would enjoy playing (FPS? Puzzle games? RPGs?)...and > on...and on...and on... > > We will deal with this at GDC again this year...and next > year...and the years after that. What we CAN say is that if > mainstream games aren't accessible, then we'll never really > know what kind of market share we're talking about, will we? > And that's a major point...but not one that really sells to > marketing groups of the big studios. Because they are looking > for "hard numbers" that they don't seem to understand are > really friggin' hard to produce. > > So after all this crazy typing (see? the insanity increases), > I think we should keep going at this from BOTH angles...the > right thing AND the profitable thing. I'd love for us to dig > up some stats on how much of a market increase closed > captioning has done for, say, Disney World or Imax. Yes, we > deal with accessibility of "serious games" (games for > education and industry) but our biggest hurdle is the > mainstream entertainment industry where laws like US law 508, > etc do not apply. > > Ok...uh, so the t-shirt...yeah, lady liberty. Let's GO > offensive. I agree that we may offend the industry that locks > people out. Oh well. :) I mean it's not like the game industry > itself hasn't offended millions already for violence, sex, > etc. Yeah, ok, that's not the "high road" -- but we are going > for a bit of a statement, aren't we? > > That being said...yes, we need to run with the sharks too and > get our stats and come at them from a number's perspective. > Thanks for bringing that up, Richard! We'll be dealing with it > again in March! > > Wow...where did that rant come from? No, it's not aimed at > anyone in particular...just general pissed off-ness about the > state of the industry. > > Michelle > > ---- Original message ---- >>Date: Mon, 16 Jan 2006 22:35:09 +0100 >>From: "AudioGames.net" >>Subject: [games_access] The Right Thing vs. The Profitable > Thing / GDC T-Shirt >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hi, >> >>This is an intersting topic for any future promotional > activities as well so >>I changed the subject line bit (after which I will get back > to the t-shirt). >> >>I personally like the idea of "the right thing to do". But... > I have doubts >>that it is the "right" angle to approach the game industry. I > formed this >>opinion after I had several conversations about game > accessibility with >>professional game companies. It turned out that basically > every company I >>talked to was first and foremost interested in the economic > side of game >>accessibility: "how big is the target audience? ", "how much > games are sold >>to the blind now?", etc. It being "right" ("for mankind, > whetever") came >>somewhere at the end of the conversation (and often in the > form of "good for >>the company profile"). I prefer to approach game > accessibility from the >>point of view best described by a famous IMB quote (on web > accessibility): >> >> "Accessibility is business, not charity" >> >>Like Hollywood, the game industry is an industry and revolves > about profit. >>Only after profit come issues like "artist creativity" and > "accessibility >>for charity". I believe that selling the idea that > "accessibility = >>profitable" is more suitable for the game industry than > "accessibility = >>right". Although I consider both statements to be correct, of > course. >> >>Back to the T-shirt design: I really like the Lady Justice > idea a lot and I >>think it would make a wonderful image to go with the text. My > only 'but' is >>this: the image (as how I picture it following your > description) seems to me >>to be a bit 'judgemental'. This might be a cultural > difference and I might >>be the only one thinking this, but to me the symbol of Lady > Justice refers >>to "doing justice", "condemning criminals", etc. Somehow to > me , the image >>of Lady Liberty holding a game controller seems to refer > "doing justice *to* >>the 'criminal' game industry". >> >>I would prefer to take the most positive approach possible to > address the >>game industry, in "their" language. Although it is a personal >>interpretation, I feel that the image somewhere could be > interpreted as >>'offensive' by developers the game industry'. Instead of > pointing out what's >>right or wrong to the game industry, I think it's better to > point out what >>possibilities and potential game accessibility has. >> >>Still, it is only a t-shirt we're talking about here. So, for > the t-shirt, >>you get my vote because I like the idea (and I'm not too shy > for a bit of a >>confrontation). But I think that for on the long run, a more > business-like >>approach is more suited. >> >>I am interested of what you think.... >> >>Greets, >> >>Richard >> >> >> >> >>----- Original Message ----- >>From: "Tim Chase" >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Monday, January 16, 2006 3:16 PM >>Subject: Re: [games_access] T-shirt concept "accessibility > for all" >>MichelleHinn >> >> >>>> GAME NOT OVER >>>> accessibility for all gamers >>> >>> This may be rubbish (my idea that follows, not Richard's > quote above...), >>> but when I read this, the first thought that came to mind > was a twisting >>> of "with liberty and justice for all", making it something > like "with >>> gaming and accessibility for all". >>> >>> From this, my mind wandered to the image of "lady justice" > blindfolded, >>> but also sitting in a wheelchair. And instead of holding > scales of >>> justice, holding a gaming controller by the cord so it > dangled below her >>> hand. >>> >>> I've got a little time tonight I could try and mock up such > a doodle >>> unless someone else wanted to it before I get there. >>> >>> It not only combines the aforementioned ideas of > "accessibility" and >>> "gaming", but even hints at it being "the right/patriotic > thing to do". >>> >>> Or maybe I've been listening to too much Metallica... > (grins, ducks, and >>> runs) >>> >>> Any feedback or even doodlings would be more than welcome... >>> >>> -tim >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 16 17:44:27 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 16:44:27 -0600 Subject: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt Message-ID: <88884727.7bbd0b45.87b2400@expms2.cites.uiuc.edu> Good one -- and points out that, hey, what happens when you keep aging (because we all are) and can't do your favorite pasttime any more? ---- Original message ---- >Date: Mon, 16 Jan 2006 22:22:26 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt >To: "IGDA Games Accessibility SIG Mailing List" > >A statistic and article here that may be useful re. the potential >profitability of accessibility: > >http://news.bbc.co.uk/1/hi/technology/4608920.stm > >" Most new gadgets are designed for agile hands. Talk of the latest gadgets >tends to be about sleek, shiny gizmos with little buttons and copious >functions. But the big growth area for consumer electronics may lie with >something less flashy than the latest music player from Apple or mobile from >Motorola. Instead, the future may lie in devices that care for an aging >population, used to living on their own and with money to spend. The issue >is particular pressing in the US, where there are currently 36 million >Americans over the age of 65. >More pressingly, the generation of baby boomers coming, with 5,500 of them >turning 65 every day. " > >Barrie >www.OneSwitch.org.uk > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 16 17:52:57 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 16:52:57 -0600 Subject: [games_access] The Right Thing vs. TheProfitable Thing / GDC T-Shirt Message-ID: >- I developed an obscure formula for calculating the potential market of >disabled gamers (the foundation that funds the Game Accessibility Project >asked for numbers so I gave them - will share it with you later, it's not >with me at the moment) cool! >I *do* want to be careful: >never give people the idea that we are a bunch of "accessibility >evangelists" - that the idea of 'global game accessibility' is more >important than the goals of the game industry. Don't give designers the idea >that they're doing something wrongg. I think that this will only turn into >aversion. Well...we are a bunch of accessibility evangelists. :) But I agree that we have to remember that these are people's creations and that "doing something wrong" is not what we're pointing out but, rather, helping them see MORE that they can do right. >Being pissed off is fine, Michelle :) Have a drink!* >*1/2 cranberry juice, 1/4 lime juice, 1/4 wodka - not more than a liter or >you'll be really pissed though! Ha...not after having my appendix removed a few days ago. But the pain killers help. :) Ok...anyone for simply putting the words "game accessibility" on the d*** shirt and calling it quits? And, I wrote "run with the sharks" earlier...maybe that's our new slogan? Catchy and hardly makes sense! Michelle From richard at audiogames.net Mon Jan 16 18:59:16 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 17 Jan 2006 00:59:16 +0100 Subject: [games_access] T-shirt concept "accessibility for all" References: Message-ID: <00e301c61af8$dc23e7b0$9c032ed5@Delletje> I know Metallica but never heard of the Pledge.. what band is that? ;) Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 10:49 PM Subject: Re: [games_access] T-shirt concept "accessibility for all" >>> Although...my US-centric brain just reminded me that maybe not >>> everyone will get the riff on "and liberty and justice for > all"? >> >>Those that don't know the US-centric significance of the phrase >>are equally likely to simply think of it as a reference to the >>Metallica album :) >> >>http://images.google.com/images?q=and+justice+for+all+metallica > > Hmm. Either there's a lot of world wide Metallica fans or a > lot of people that know the US Pledge of Allegence. Or maybe > that's those who like Metallica in other parts of the world > also don't know the US Pledge. Possibly there's... > > Hehe. Ok, let me stir that pot a bit more... > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Jan 16 19:03:42 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 17 Jan 2006 01:03:42 +0100 Subject: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt References: <88884727.7bbd0b45.87b2400@expms2.cites.uiuc.edu> Message-ID: <066e01c61af9$7a25e300$9c032ed5@Delletje> Personally, I think this is the biggest selling point of Game Accessibility: "here's all your customers now and here's how you're going to lose them over time..." Anyone by any chance seen this movie: http://home.cwru.edu/%7Etss9/videos/mtvghole_grannygamer.mov Nice example although she doesn't seem to have any accessibility problems... Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 11:44 PM Subject: Re: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt > Good one -- and points out that, hey, what happens when you > keep aging (because we all are) and can't do your favorite > pasttime any more? > > ---- Original message ---- >>Date: Mon, 16 Jan 2006 22:22:26 -0000 >>From: "Barrie Ellis" >>Subject: Re: [games_access] The Right Thing vs. TheProfitable > Thing / GDC T-Shirt >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>A statistic and article here that may be useful re. the > potential >>profitability of accessibility: >> >>http://news.bbc.co.uk/1/hi/technology/4608920.stm >> >>" Most new gadgets are designed for agile hands. Talk of the > latest gadgets >>tends to be about sleek, shiny gizmos with little buttons and > copious >>functions. But the big growth area for consumer electronics > may lie with >>something less flashy than the latest music player from Apple > or mobile from >>Motorola. Instead, the future may lie in devices that care > for an aging >>population, used to living on their own and with money to > spend. The issue >>is particular pressing in the US, where there are currently > 36 million >>Americans over the age of 65. >>More pressingly, the generation of baby boomers coming, with > 5,500 of them >>turning 65 every day. " >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 16 19:06:02 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 18:06:02 -0600 Subject: [games_access] T-shirt concept "accessibility for all" Message-ID: >I know Metallica but never heard of the Pledge.. what band is that? > >;) > >Richard Pretty controversial group, actually. Has had the US senate all up in arms about it, parents screaming about whether or not their kids can and should play their stuff and, if so, do their lyrics need to be edited or not. It's gotten a lot of news coverage here in the US but, you know, out your way they laugh at us for even making a big deal about it. You know...the usual stuff we deal with in the entertainment field. ;) Michelle From hinn at uiuc.edu Mon Jan 16 19:06:54 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 18:06:54 -0600 Subject: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt Message-ID: Ooooohhh...good opening line! >Personally, I think this is the biggest selling point of Game Accessibility: >"here's all your customers now and here's how you're going to lose them over >time..." > >Anyone by any chance seen this movie: > >http://home.cwru.edu/%7Etss9/videos/mtvghole_grannygamer.mov > >Nice example although she doesn't seem to have any accessibility problems... > >Greets, > >Richard > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, January 16, 2006 11:44 PM >Subject: Re: [games_access] The Right Thing vs. TheProfitableThing / GDC >T-Shirt > > >> Good one -- and points out that, hey, what happens when you >> keep aging (because we all are) and can't do your favorite >> pasttime any more? >> >> ---- Original message ---- >>>Date: Mon, 16 Jan 2006 22:22:26 -0000 >>>From: "Barrie Ellis" >>>Subject: Re: [games_access] The Right Thing vs. TheProfitable >> Thing / GDC T-Shirt >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>A statistic and article here that may be useful re. the >> potential >>>profitability of accessibility: >>> >>>http://news.bbc.co.uk/1/hi/technology/4608920.stm >>> >>>" Most new gadgets are designed for agile hands. Talk of the >> latest gadgets >>>tends to be about sleek, shiny gizmos with little buttons and >> copious >>>functions. But the big growth area for consumer electronics >> may lie with >>>something less flashy than the latest music player from Apple >> or mobile from >>>Motorola. Instead, the future may lie in devices that care >> for an aging >>>population, used to living on their own and with money to >> spend. The issue >>>is particular pressing in the US, where there are currently >> 36 million >>>Americans over the age of 65. >>>More pressingly, the generation of baby boomers coming, with >> 5,500 of them >>>turning 65 every day. " >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Jan 16 19:10:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 17 Jan 2006 01:10:03 +0100 Subject: [games_access] T-shirt concept "accessibility for all" References: Message-ID: <069301c61afa$5e16da60$9c032ed5@Delletje> hihihi..... Who was the lead singer, that Tipper-Gore-girl something? :) ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 17, 2006 1:06 AM Subject: Re: [games_access] T-shirt concept "accessibility for all" > >I know Metallica but never heard of the Pledge.. what band is > that? >> >>;) >> >>Richard > > Pretty controversial group, actually. Has had the US senate > all up in arms about it, parents screaming about whether or > not their kids can and should play their stuff and, if so, do > their lyrics need to be edited or not. It's gotten a lot of > news coverage here in the US but, you know, out your way they > laugh at us for even making a big deal about it. > > You know...the usual stuff we deal with in the entertainment > field. ;) > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jan 16 19:12:32 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 18:12:32 -0600 Subject: [games_access] idea about t-shirt Message-ID: Lynn -- are you with CAST? ---- Original message ---- >Date: Mon, 16 Jan 2006 07:28:48 -0500 >From: Lynn Marentette >Subject: [games_access] idea about t-shirt >To: games_access at igda.org > >I haven't been involved in the T-shirt discussion, but I wanted to >share an idea I had regarding a slide I'm preparing for a module about >Universal Design for Learning (UDL). I'm still working with the >layout, images, and ideas. > >It is basically a concept map with images of accessibility hardware as >well pictures of UDL enhancements to digital media content, such as >embedded text, images of "cyberspace", networks, etc. > >The CAST website has many powerpoint files about UDL that include >images and pictures related to access, barriers, digital media, concept >mapping, etc. > >www.cast.org > > >Lynn Marentette > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Jan 16 18:56:40 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 17 Jan 2006 00:56:40 +0100 Subject: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt References: Message-ID: <00d601c61af8$7ef14330$9c032ed5@Delletje> Wow, when my appendix was removed I spent at least a week in the hospital (although that was the 1980's)! And I remember being heavily drugged at the time too :) Back in those days (and I still believe to some degree that's true today) the anaestetics would remain in your system for about 6 months or so. That might add to your mood :) For the record: I do not consider myself to be an accessibility evangelist (but please consider yourself to be whatever you want)... ;) ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, January 16, 2006 11:52 PM Subject: Re: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt > >- I developed an obscure formula for calculating the > potential market of >>disabled gamers (the foundation that funds the Game > Accessibility Project >>asked for numbers so I gave them - will share it with you > later, it's not >>with me at the moment) > > cool! > >>I *do* want to be careful: >>never give people the idea that we are a bunch of "accessibility >>evangelists" - that the idea of 'global game accessibility' > is more >>important than the goals of the game industry. Don't give > designers the idea >>that they're doing something wrongg. I think that this will > only turn into >>aversion. > > Well...we are a bunch of accessibility evangelists. :) But I > agree that we have to remember that these are people's > creations and that "doing something wrong" is not what we're > pointing out but, rather, helping them see MORE that they can > do right. > >>Being pissed off is fine, Michelle :) Have a drink!* >>*1/2 cranberry juice, 1/4 lime juice, 1/4 wodka - not more > than a liter or >>you'll be really pissed though! > > Ha...not after having my appendix removed a few days ago. But > the pain killers help. :) > > Ok...anyone for simply putting the words "game accessibility" > on the d*** shirt and calling it quits? > > And, I wrote "run with the sharks" earlier...maybe that's our > new slogan? Catchy and hardly makes sense! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From InRNette at aol.com Mon Jan 16 19:32:29 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Mon, 16 Jan 2006 19:32:29 EST Subject: [games_access] Just an observation Message-ID: Tis far better to be pissed off than pissed on! Sorry......just had to throw that in! J -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Mon Jan 16 19:42:23 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 16 Jan 2006 18:42:23 -0600 Subject: [games_access] T-shirt concept "accessibility for all" In-Reply-To: <00e301c61af8$dc23e7b0$9c032ed5@Delletje> References: <00e301c61af8$dc23e7b0$9c032ed5@Delletje> Message-ID: <43CC3D6F.8040507@thechases.com> > I know Metallica but never heard of the Pledge.. what band is that? [groans] Pledge...I've got the album here...I'll just need to blow the dust off of it [rimshot] [1] Well, there was an old album (okay, 1989) by DeGarmo and Key called _The Pledge_ for folks who listen to Christian pop-rock...haven't listened to D&K in years. -tim [1] Pledge is a brand of anti-dust spray, at least here in the States... [2] http://en.wikipedia.org/wiki/DeGarmo_and_Key From hinn at uiuc.edu Mon Jan 16 19:35:51 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 16 Jan 2006 18:35:51 -0600 Subject: [games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt Message-ID: <16e823c9.7bc73e0e.13e48f00@expms2.cites.uiuc.edu> >Wow, when my appendix was removed I spent at least a week in the hospital >(although that was the 1980's)! And I remember being heavily drugged at the >time too :) Back in those days (and I still believe to some degree that's >true today) the anaestetics would remain in your system for about 6 months >or so. That might add to your mood :) Yeah I was out in the same day -- ah medicine today! They prefer if they can get you out as soon as possible it seems. And, yeah, I have NO DOUBT that the anethesia is still in my system in some way or another. Are there laws about running a SIG under the influence? >For the record: I do not consider myself to be an accessibility evangelist >(but please consider yourself to be whatever you want)... ;) Well, I tried to pass myself off as the Queen of England once but that got me into a whole bunch of trouble. Now I just go with accessibility evangelist. :) Michelle From barrie.ellis at oneswitch.org.uk Tue Jan 17 10:59:18 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 17 Jan 2006 15:59:18 -0000 Subject: [games_access] GDC CD-Rom: Doom [cc] mod + T-shirt saga Message-ID: <003601c61b84$eab82ed0$0100007f@OneSwitch> Hi Reid, Hi all, Wondering if we could include your Doom [cc] mod, Reid, with some videos to add to the CD? Also Robert's video of him playing games with a Quadcontrol? We'd then have games covering the four main categories of disability (sight, hearing, mobility and learning). Barrie OneSwitch.org.uk p.s. - T-Shirt thought: What about printing "Inaccessible T-shirts and Inaccessible Games are Annoying!" on the front, then sewing up the head and arm holes? From hinn at uiuc.edu Tue Jan 17 13:34:19 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 17 Jan 2006 12:34:19 -0600 Subject: [games_access] T-shirt saga Message-ID: <27b29ad9.7c29f9ec.15717e00@expms2.cites.uiuc.edu> >p.s. - T-Shirt thought: What about printing "Inaccessible T-shirts and >Inaccessible Games are Annoying!" on the front, then sewing up the head and >arm holes? hahaha. That's great -- and gets the point across. Only thing...should we pin them to our other shirts or what? ;) Michelle From barrie.ellis at oneswitch.org.uk Tue Jan 17 16:43:53 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 17 Jan 2006 21:43:53 -0000 Subject: [games_access] T-shirt saga + Ageing population stat. References: <27b29ad9.7c29f9ec.15717e00@expms2.cites.uiuc.edu> Message-ID: <007f01c61baf$1cbad1b0$0100007f@OneSwitch> No I envisaged you all with your bellies out, having to talk to people from inside the sealed up T-shirt(!) Back on planet earth. Re. The "developers risking loosing large swathes of their audience" approach. Another stat for our cause from the Guardian (UK): http://blogs.guardian.co.uk/games/archives/2006/01/17/can_the_games_industry_address_an_ageing_population.html http://news.bbc.co.uk/1/hi/technology/4608920.stm (previous BBC article) "I was watching breakfast TV this morning waiting for the Golden Globes coverage when they ran one of those 'we're all getting really old' stories. I can't quite recall the figures but apparently in a few years time a quarter of the UK population will be over 60. The report went on to suggest that, due to pension shortfalls, we'd all end up working til we're 70 - probably in B&Q, a retailer that makes it a policy to employ mature and experienced people who can then spend their final days on Earth misdirecting customers to the plumbing aisle. I'm not sure what use a clapped out technology journalist will be to them in 35 years time, but I'm already penning my application letter. Anyway, the report got me thinking about videogames and how they're almost exclusively aimed at young men. Not only does this policy cost the industry over 50% of its potential market on gender terms alone, but in a few years time, it's also going to cut out a huge audience on the age side of things too. I wonder, are forward-thinking publishers already having brain-storming sessions in order to address the challenge of the grey gamer? Wired.com ran an article this week on how the ageing population in Japan is bringing about some major cultural changes. Have Namco, Nintendo, Capcom and Konami et al caught the zeitgeist?" Barrie OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 17, 2006 6:34 PM Subject: [games_access] T-shirt saga > >>p.s. - T-Shirt thought: What about printing "Inaccessible > T-shirts and >>Inaccessible Games are Annoying!" on the front, then sewing > up the head and >>arm holes? > > hahaha. That's great -- and gets the point across. Only > thing...should we pin them to our other shirts or what? ;) > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From bsawyer at dmill.com Tue Jan 17 16:54:31 2006 From: bsawyer at dmill.com (Ben Sawyer) Date: Tue, 17 Jan 2006 16:54:31 -0500 Subject: [games_access] T-shirt saga + Ageing population stat. In-Reply-To: <007f01c61baf$1cbad1b0$0100007f@OneSwitch> References: <27b29ad9.7c29f9ec.15717e00@expms2.cites.uiuc.edu> <007f01c61baf$1cbad1b0$0100007f@OneSwitch> Message-ID: There have been some articles about Grey Gamers - a UK company (want to say codemasters) pubbed some research on it as a market phenonmenon (sp?) and got some good press. The Games for Health Project just announced a research project with PopCap games looking at cognitive exercise and games which is directly related to gaming. We will have a session on cognitive exercise and games at GDC Serious Games Summit. - Ben On Jan 17, 2006, at 4:43 PM, Barrie Ellis wrote: > No I envisaged you all with your bellies out, having to talk to > people from inside the sealed up T-shirt(!) > > > Back on planet earth. Re. The "developers risking loosing large > swathes of their audience" approach. Another stat for our cause > from the Guardian (UK): > > http://blogs.guardian.co.uk/games/archives/2006/01/17/ > can_the_games_industry_address_an_ageing_population.html > http://news.bbc.co.uk/1/hi/technology/4608920.stm (previous BBC > article) > > "I was watching breakfast TV this morning waiting for the Golden > Globes coverage when they ran one of those 'we're all getting > really old' stories. I can't quite recall the figures but > apparently in a few years time a quarter of the UK population will > be over 60. The report went on to suggest that, due to pension > shortfalls, we'd all end up working til we're 70 - probably in B&Q, > a retailer that makes it a policy to employ mature and experienced > people who can then spend their final days on Earth misdirecting > customers to the plumbing aisle. I'm not sure what use a clapped > out technology journalist will be to them in 35 years time, but I'm > already penning my application letter. > Anyway, the report got me thinking about videogames and how they're > almost exclusively aimed at young men. Not only does this policy > cost the industry over 50% of its potential market on gender terms > alone, but in a few years time, it's also going to cut out a huge > audience on the age side of things too. I wonder, are forward- > thinking publishers already having brain-storming sessions in order > to address the challenge of the grey gamer? Wired.com ran an > article this week on how the ageing population in Japan is bringing > about some major cultural changes. Have Namco, Nintendo, Capcom and > Konami et al caught the zeitgeist?" > > Barrie > OneSwitch.org.uk > > > > ----- Original Message ----- From: > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Tuesday, January 17, 2006 6:34 PM > Subject: [games_access] T-shirt saga > > >> >>> p.s. - T-Shirt thought: What about printing "Inaccessible >> T-shirts and >>> Inaccessible Games are Annoying!" on the front, then sewing >> up the head and >>> arm holes? >> >> hahaha. That's great -- and gets the point across. Only >> thing...should we pin them to our other shirts or what? ;) >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Jan 18 12:38:43 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 18 Jan 2006 12:38:43 -0500 Subject: [games_access] aging gamers Message-ID: <007b01c61c56$0b5c4780$6601a8c0@CYXKG51> My thought on the topic about aging gamers is the producer designers of games and players these days are all so addicted already. When they are older they will already have the knowledge of what games are like and how to play them and how to get back involved with them. I think knowing that games have been around strong at least for 20 years now those aging gamers 10 years from now who are 30 now should have no problem getting back into it. Robert -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Wed Jan 18 12:50:20 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Wed, 18 Jan 2006 12:50:20 -0500 Subject: [games_access] aging gamers In-Reply-To: <007b01c61c56$0b5c4780$6601a8c0@CYXKG51> References: <007b01c61c56$0b5c4780$6601a8c0@CYXKG51> Message-ID: <7.0.0.16.2.20060118124957.03ad1bf8@gameattorney.com> Hey...I resemble that remark! Tom B At 12:38 PM 1/18/2006, you wrote: >My thought on the topic about aging gamers is >the producer designers of games and players >these days are all so addicted already. When >they are older they will already have the >knowledge of what games are like and how to play >them and how to get back involved with them. I >think knowing that games have been around strong >at least for 20 years now those aging gamers 10 >years from now who are 30 now should have no problem getting back into it. >Robert >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jan 18 13:44:52 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 18 Jan 2006 12:44:52 -0600 Subject: [games_access] aging gamers Message-ID: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu> Me too! :) The main issue with aging gamers is that as we age, we start to lose our hearing, vision, mobility, etc. Not necessarily at 30! :) But later -- and with an industry that's getting older (ie, we're moving past the days where studios just had 19 year old programmers -- those programmers are now much older!)...at some point some of these games will become harder to play due to, well, ageing. :) Michelle ---- Original message ---- >Date: Wed, 18 Jan 2006 12:50:20 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] aging gamers >To: IGDA Games Accessibility SIG Mailing List > > Hey...I resemble that remark! > > Tom B > > At 12:38 PM 1/18/2006, you wrote: > > My thought on the topic about aging gamers is the > producer designers of games and players these days > are all so addicted already. When they are older > they will already have the knowledge of what games > are like and how to play them and how to get back > involved with them. I think knowing that games > have been around strong at least for 20 years now > those aging gamers 10 years from now who are 30 > now should have no problem getting back into it. > Robert > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Jan 18 14:14:39 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 18 Jan 2006 20:14:39 +0100 Subject: [games_access] miscallenous feedback Message-ID: <000901c61c63$6e2c39d0$0300a8c0@SUTWPortabel> Hi everyone, I've been quiet for a while; I've been busy selling our house (need a bigger one) the last two weeks. so, I'll reply to several things at once here Doom3[CC] mod in IGF Final - Congratulations, Reid!! SIG Meeting sorry, missed the info about the meeting this Monday; are there Wiki notes? GDC speakers just confirming that I and G?ran will attend T-shirt I like Richards last idea; just text with a nice font - images are cool but takes a lot of time/work to get the right message out with our general approach to accessibility for all. Also, on second thought I agree with earlier replies; the pacman-look alike with my original design is just coincidental - I didn't design that font... (although I chose it because it had this similarity with a well known game character) Kind regards, Thomas 9 years of development and education with Director 2D/3D Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Jan 18 15:39:14 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 18 Jan 2006 15:39:14 -0500 Subject: [games_access] GDC CD-Rom: Doom [cc] mod + T-shirt saga In-Reply-To: <003601c61b84$eab82ed0$0100007f@OneSwitch> References: <003601c61b84$eab82ed0$0100007f@OneSwitch> Message-ID: Of course you can include the mod, pictures, and videos on the CD. Whatever you need let me know. There is a video on my site http://gamescc.rbkdesign.com/videos.php, get the doom3cc_video_v2.0.zip file since it's from the latest version. I can send you some screenshots of the latest version if you want, they aren't on the website yet. -Reid On 1/17/06, Barrie Ellis wrote: > Hi Reid, Hi all, > > Wondering if we could include your Doom [cc] mod, Reid, with some videos to > add to the CD? Also Robert's video of him playing games with a Quadcontrol? > We'd then have games covering the four main categories of disability (sight, > hearing, mobility and learning). > > Barrie > OneSwitch.org.uk > > p.s. - T-Shirt thought: What about printing "Inaccessible T-shirts and > Inaccessible Games are Annoying!" on the front, then sewing up the head and > arm holes? > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Thu Jan 19 14:33:45 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Jan 2006 14:33:45 -0500 Subject: [games_access] sewing up T-shirts. Roberts Game on pod cast interview. Message-ID: <00e701c61d2f$477b2900$6601a8c0@CYXKG51> About the idea for sewing up the arms for the T-shirt is that going to not look exactly very pretty? I'm guessing large thread would need to be used but that seems like a lot of extra work for I'm guessing at least 30 T-shirts but I don't know how many you guys print for the conference. Also thanks for using the video at the conference it should be very interesting to watch and it is an excellent game. I was just interviewed with my friend from my school the Art Institute online yesterday so the pod cast on iTunes is titled Gameon all one word. I would encourage everyone to check it out and listen to the conversation it was a really good one about accessibility in games and particularly how I play them and I think I made a good conversation. It will be downloadable at their pod cast tomorrow Friday, January 20. To get to it looked up under iTunes the pod cast name Gameon all one word. Look for Shawn Sines as one of the commentators and his friend colleague Chuck. Robert www.RobertFlorio.com while about art and videogame accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Jan 19 17:38:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 19 Jan 2006 22:38:27 -0000 Subject: [games_access] sewing up T-shirts. Roberts Game on pod castinterview. References: <00e701c61d2f$477b2900$6601a8c0@CYXKG51> Message-ID: <015b01c61d49$129f84a0$0202a8c0@OneSwitch> Don't fret Robert, I was only joking! I still think we need any image for the T-shirt. Printed English text alone excludes too many people in my view. Re. your video - With my titchy e-mail size limits, could you point me to a location where I can download then upload your video? Looking forward to your broadcast. Barrie OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, January 19, 2006 7:33 PM Subject: [games_access] sewing up T-shirts. Roberts Game on pod castinterview. About the idea for sewing up the arms for the T-shirt is that going to not look exactly very pretty? I'm guessing large thread would need to be used but that seems like a lot of extra work for I'm guessing at least 30 T-shirts but I don't know how many you guys print for the conference. Also thanks for using the video at the conference it should be very interesting to watch and it is an excellent game. I was just interviewed with my friend from my school the Art Institute online yesterday so the pod cast on iTunes is titled Gameon all one word. I would encourage everyone to check it out and listen to the conversation it was a really good one about accessibility in games and particularly how I play them and I think I made a good conversation. It will be downloadable at their pod cast tomorrow Friday, January 20. To get to it looked up under iTunes the pod cast name Gameon all one word. Look for Shawn Sines as one of the commentators and his friend colleague Chuck. Robert www.RobertFlorio.com while about art and videogame accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Thu Jan 19 17:43:55 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Thu, 19 Jan 2006 17:43:55 -0500 Subject: [games_access] sewing up T-shirts. Roberts Game on pod castinterview. In-Reply-To: <015b01c61d49$129f84a0$0202a8c0@OneSwitch> References: <00e701c61d2f$477b2900$6601a8c0@CYXKG51> <015b01c61d49$129f84a0$0202a8c0@OneSwitch> Message-ID: <7.0.0.16.2.20060119174348.06caa7a8@gameattorney.com> brail? At 05:38 PM 1/19/2006, you wrote: >Don't fret Robert, I was only joking! > >I still think we need any image for the T-shirt. >Printed English text alone excludes too many people in my view. > >Re. your video - With my titchy e-mail size >limits, could you point me to a location where I >can download then upload your video? > >Looking forward to your broadcast. > >Barrie >OneSwitch.org.uk > >----- Original Message ----- >From: Robert Florio >To: games_access at igda.org >Sent: Thursday, January 19, 2006 7:33 PM >Subject: [games_access] sewing up T-shirts. Roberts Game on pod castinterview. > >About the idea for sewing up the arms for the >T-shirt is that going to not look exactly very >pretty? I'm guessing large thread would need to >be used but that seems like a lot of extra work >for I'm guessing at least 30 T-shirts but I >don't know how many you guys print for the >conference. Also thanks for using the video at >the conference it should be very interesting to >watch and it is an excellent game. > >I was just interviewed with my friend from my >school the Art Institute online yesterday so the >pod cast on iTunes is titled Gameon all one >word. I would encourage everyone to check it >out and listen to the conversation it was a >really good one about accessibility in games and >particularly how I play them and I think I made >a good conversation. It will be downloadable at >their pod cast tomorrow Friday, January 20. To >get to it looked up under iTunes the pod cast >name Gameon all one word. Look for Shawn Sines >as one of the commentators and his friend colleague Chuck. >Robert > >www.RobertFlorio.com >while about art and videogame accessibility > > >---------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Jan 20 09:40:26 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 20 Jan 2006 14:40:26 -0000 Subject: [games_access] Xbox 360 - alternative controllers Message-ID: <023c01c61dcf$73d5b920$0202a8c0@OneSwitch> Hi all, I've had a few people approaching me already saying how they can't play their Xbox 360 due to inaccessible controllers. Is any body aware of any alternative controllers that are available or in the works? I know of a Hori Arcade stick, but this isn't ideal for the people in question. Cheers, Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Jan 20 10:12:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 20 Jan 2006 15:12:45 -0000 Subject: [games_access] Ageing population stats (Codemasters, BBC, Guardian). References: <27b29ad9.7c29f9ec.15717e00@expms2.cites.uiuc.edu><007f01c61baf$1cbad1b0$0100007f@OneSwitch> Message-ID: <026601c61dd3$f79ffc80$0202a8c0@OneSwitch> > There have been some articles about Grey Gamers - a UK company (want to > say codemasters) pubbed some research on it as a market phenonmenon (sp?) > and got some good press. Cheers, Ben, that's more ammo for the cause - I've tracked it down here: http://www.guardian.co.uk/guardian_jobs_and_money/story/0,3605,1105613,00.html#article_continue Barrie www.OneSwitch.org.uk Previous ageing gamers articles: http://news.bbc.co.uk/1/hi/technology/4608920.stm http://blogs.guardian.co.uk/games/archives/2006/01/17/can_the_games_industry_address_an_ageing_population.html From colven at ace-centre.org.uk Fri Jan 20 10:46:16 2006 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 20 Jan 2006 15:46:16 +0000 Subject: [games_access] aging gamers In-Reply-To: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu> References: <6b16c114.7caec602.14d32200@expms2.cites.uiuc.edu> Message-ID: <6.0.3.0.2.20060120153256.0269a640@192.168.100.200> Hi I've been lurking on the list for some time now but not had the space to contribute. I think the Microsoft survey results published as a report last year "Accessible Technology in Computing?Examining Awareness, Use, and Future Potential" may be useful ammunition when talking to developers, particularly when talking about how nearly all of us would benefit from assistive technology at some time in out lives. http://www.microsoft.com/enable/research/phase2.aspx I would also value the groups comments on a document I have recently revised on writing 'Inclusive' software. You can download it from: http://tinyurl.com/8qwy8 I am now working on re-writing a document (hopefully available in the next few weeks) on writing programs specifically for switch users. I'll let you know when it is ready for comments. You may also be interested in the GameOn project at the ACE Centre (we didn't pinch the title - just coincidence). http://tinyurl.com/a2f4c This Tinyurl thing is grate! David From hinn at uiuc.edu Fri Jan 20 13:36:25 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 20 Jan 2006 12:36:25 -0600 Subject: [games_access] Xbox 360 - alternative controllers Message-ID: <883798c0.7db5a9c4.16652000@expms2.cites.uiuc.edu> That's a great question, Barrie. I have a japanese and a US version of the Xbox 360 and if we found accessible controllers that worked with either or both of them I could bring them to GDC. I guess let's start searching -- I'm afraid that since it is so new there might not be some "creative controller hacking" yet...but you never know! I'll ask some people at Microsoft too if they know of anything. Michelle ---- Original message ---- >Date: Fri, 20 Jan 2006 14:40:26 -0000 >From: "Barrie Ellis" >Subject: [games_access] Xbox 360 - alternative controllers >To: "IGDA GA mailing list" > > Hi all, > > I've had a few people approaching me already saying > how they can't play their Xbox 360 due to > inaccessible controllers. Is any body aware of any > alternative controllers that are available or in the > works? I know of a Hori Arcade stick, but this isn't > ideal for the people in question. > > Cheers, > > Barrie > www.OneSwitch.org.uk > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Jan 21 13:04:38 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 21 Jan 2006 13:04:38 -0500 Subject: [games_access] asking people at Microsoft? Roberts pod cast. Message-ID: <003901c61eb5$292767c0$6601a8c0@CYXKG51> Michelle you mentioned you would ask your contact at Microsoft. By any chance would you know of the charitable contributions that Mr. Gates and his wife are involved with? I'm thinking of sending them a letter saying if they could help me out in my education and toward the goal by giving me some sort of grant or charitable contribution to my fund in my name. If anyone wants to hear the conversation about game accessibility me and my friend Shawn Sines on his pod cast iTunes station please type in a search under iTunes for the station called Gameon all one word is episode 50. Download iTunes at Apple's web site free. Thanks. Also the maker of the quad controller I use with my mouth to play games about one year ago Whitney know he would be in the works making a controller for the Xbox 360 and PlayStation 3 but said it would take them about a year to develop one with the wireless controllers. I'll send him and e-mail seeing if he has any progress. I don't think he was aware than that the Xbox 360 also has a wire controller. The wireless feature would take him longer to figure out so maybe he has something. If anyone is interested check out their web site and e-mail him also. www.Quadcontrol.com Robert www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jan 21 13:49:54 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 21 Jan 2006 12:49:54 -0600 Subject: [games_access] asking people at Microsoft? Roberts pod cast. Message-ID: Hi -- yes, I used to work at Microsoft Game Studios but I don't know Bill G. :) But, yes, they do donate a lot of money but I'm not sure about scholarships. Wouldn't hurt to try! Yeah, the 360 does only use wireless controllers. I asked some of my old colleagues at MS Games and they are asking around to see if they know of any accessible controllers in the works. Michelle ---- Original message ---- >Date: Sat, 21 Jan 2006 13:04:38 -0500 >From: "Robert Florio" >Subject: [games_access] asking people at Microsoft? Roberts pod cast. >To: > > Michelle you mentioned you would ask your contact at > Microsoft. By any chance would you know of the > charitable contributions that Mr. Gates and his wife > are involved with? I'm thinking of sending them a > letter saying if they could help me out in my > education and toward the goal by giving me some sort > of grant or charitable contribution to my fund in my > name. > > If anyone wants to hear the conversation about game > accessibility me and my friend Shawn Sines on his > pod cast iTunes station please type in a search > under iTunes for the station called Gameon all one > word is episode 50. Download iTunes at Apple's web > site free. Thanks. > > Also the maker of the quad controller I use with my > mouth to play games about one year ago Whitney know > he would be in the works making a controller for the > Xbox 360 and PlayStation 3 but said it would take > them about a year to develop one with the wireless > controllers. I'll send him and e-mail seeing if he > has any progress. I don't think he was aware than > that the Xbox 360 also has a wire controller. The > wireless feature would take him longer to figure out > so maybe he has something. If anyone is interested > check out their web site and e-mail him also. > www.Quadcontrol.com > Robert > > www.RobertFlorio.com all about art and game > accessibility >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Mon Jan 23 04:26:15 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 23 Jan 2006 09:26:15 -0000 Subject: [games_access] Gameon (Episode 50: Making Games Accessible) podcast Message-ID: <002a01c61fff$12ba5240$0202a8c0@OneSwitch> Robert Florio's great "Gameon" (Episode 50: Making Games Accessible) podcast interview can be downloaded from here if you haven't got iTunes: http://www.dispatch.com/gameon/gameon50.mp3 "Friday, Jan. 20, 2006 Episode 50: Making Games Accessible Shawn Sines and Chuck Nelson interview Robert Florio, a disabled gamer who is studying game design and working to raise awareness for game accessibility. For more on the topic, check out these links: OneSwitch, which offers fun ideas and "assistive technology" : www.oneswitch.org.uk KY Enterprises, which makes the QuadControl that Robert uses to play on the Xbox : www.quadcontrol.com Video of Robert playing The Matrix: Path of Neo : http://robertflorio.com/files/MatrixDemoMOV01502.MPG from: http://www.dispatch.com/reports-story.php?story=dispatch/gameon/gameon.html " Thanks for the links to the IGDA and my web-site Robert, much appreciated. Great video too - I'm just uploading it to the virtual GDC CD. Barrie OneSwitch.org.uk From arthit73 at cablespeed.com Mon Jan 23 18:53:05 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 23 Jan 2006 18:53:05 -0500 Subject: [games_access] pod cast interview with Robert Florio Message-ID: <004c01c62078$2dea9330$6601a8c0@CYXKG51> Thank you Barrie for putting up the link to the pod cast interview with Chuck and Shawn Sines on Gameon. It was my pleasure mentioning your web site and all my friends here at the accessibility forums. It was just great experience and allowed me really to get into my deepest interest and it was all-natural feelings. That is so cool. Anyways I have to get back to a lot of animation and storyboarding for classes before I leave for a wedding January 27-29. I hope everyone gets a chance to listen to the interview its one the list of discussions to mailing lists e-mail. Later and I will talk again soon. If I'm absent from the forums I won't be back until Monday really to have a lot of time to talk. Thanks everyone. I'm thrilled my video is on the list of visuals at the conference. I truly hope that people will visit my link after seeing it at the conference. Thanks for listing that also. Robert www.RobertFlorio.com all about art and videogame accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Tue Jan 24 07:37:29 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 24 Jan 2006 12:37:29 +0000 Subject: [games_access] The Visionary Design Awards Message-ID: http://www.visionary-design.org/ The Visionary Design Awards Awards will be made for best practice in accessible design of websites for children, young adults, public sector, commercial enterprises, voluntary sector, and news and information. There will also be a presentation of a Special Award for Innovation to a website which is accessible but has also excelled in creating a unique and interesting experience for the visitor too. regards Jonathan Chetwynd Accessible Solutions http://www.eas-i.co.uk From barrie.ellis at oneswitch.org.uk Tue Jan 24 17:51:42 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Jan 2006 22:51:42 -0000 Subject: [games_access] Solid statistics for GDC 2006 from OECD (Organisation for Economic Co-operation and Development) Message-ID: <001701c62138$bed76470$0202a8c0@OneSwitch> http://www.oecd.org/dataoecd/61/50/34600619.pdf "Ageing Populations : High Time for Action 1. Ageing : the challenges ahead Population ageing is gathering momentum Over the past decade, there has been heated debate on the socio-economic consequences of population ageing. The trends are clear. People are living longer and longevity will continue to improve in coming decades, while fertility has declined and is likely to remain below reproduction rates in the predictable future. As a result, the number of elderly people will rise significantly relatively to the number of people of working age (Chart 1). Today, the population over age 65 represents 20% to 30% of the population aged 20-64 in G7 countries.1 At current trends, this dependency ratio will reach 35% to over 50% by 2030, and 40% to more than 70% by 2050. Population ageing is more pronounced in Japan and some European countries (notably Italy and Germany), than in Canada and the United States, and starting positions are also different across countries. But the process is proceeding everywhere. It can be argued that population ageing is nothing new. The process is gaining momentum, however. In less than a decade, the dependency ratio will rise in most G7 countries by as much as it did over the past three decades." March 2005 - OECD It would be good to tie this up with some stats around how many older people are using I.T. now. Barrie www.OneSwitch.org.uk From thb at gameattorney.com Tue Jan 24 19:01:09 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Tue, 24 Jan 2006 19:01:09 -0500 Subject: [games_access] Fwd: [seriousgames] Game modifications for blind players (forward from another list) Message-ID: <7.0.0.16.2.20060124190024.06a19838@gameattorney.com> If interest from the serious games list... Tom B >Date: Tue, 24 Jan 2006 15:28:26 -0800 >From: Tim Holt >To: "[Serious Games]" >Subject: [seriousgames] Game modifications for >blind players (forward from another list) >User-Agent: Internet Messaging Program (IMP) 3.2.8 >X-Originating-IP: 128.193.118.117 >X-Virus-Scanned: amavisd-new at oregonstate.edu >X-Spam-Status: No, hits=0 tagged_above=-999 required=5 tests=[none] >X-Spam-Level: >List-Unsubscribe: >Reply-To: "[Serious Games]" > >This email showed up on a Valve/Half-Life >developers email list today - it's an >interesting project and wanted to pass it on if anyone was interested in >talking with the guy. > >Tim > >----- Begin Message ----- > > Greetings, > My name is Che Martin and I am a blind player > of hl2. This is accomplished by >using a piece of software that turns images into decipherable sounds. You can >get an overview of this software if you wish at www.seeingwithsound.com. > I am attempting to get a project off the ground so that blind users of this >software can use hl2 to train with the software. > I am looking for a couple of very basic > levels, maybe two or three rooms each >with simple black and white textures so the user doesn't get overloaded with >visual information. Also, two audio modifications would help tremendously, >having a player generate a sound when they move so they can be tracked, and >possibly a sound generated when you have a target in your aiming reticle. > I have some background with visual basic and > c+, and I think I can do some of >the coding if someone can point me in the right direction, but for level >creation, I definately need someone that can see. > If you are interested in helping with this > project, or know someone who might >be, please let me know. You can email me directly at che at tridigitalbb.com if >you like. > The main purpose of this project is to help folks understand and train with >the seeing with sound software, and hopefully >have some fun while doing it. If >you would like to be a part of this worthwhile effort, we welcome any and all >assistance. > Thanks, > Che Martin > che at tridigitalbb.com >www.linksForBlinks.com >-- > > >--- >You are currently subscribed to seriousgames as: thb at gameattorney.com >To unsubscribe send a blank email to leave-100595-127207J at listserver.dmill.com ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jan 25 18:11:11 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 26 Jan 2006 00:11:11 +0100 Subject: [games_access] BBC report on gamers habits in the UK References: <7.0.0.16.2.20060124190024.06a19838@gameattorney.com> Message-ID: <00a201c62204$a216bad0$9c032ed5@Delletje> Sorry for cross-posting, got this from another list: http://www.boingboing.net/2006/01/25/bbc_report_on_uk_gam.html "BBC Creative Research and Development have just released a stellar research report on gamers' habits in the UK -- how people from six to 65 play, what they play, why they play, and how they got to playing. It's a real eye-opener -- and chock full of stats-candy in sweet charts." There's a link to the PDF report in the article. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jan 25 04:51:49 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 25 Jan 2006 10:51:49 +0100 Subject: [games_access] huge list of references Message-ID: <002b01c62194$f6d8d640$0300a8c0@SUTWPortabel> hi, got this document, mainly in french but it contains a *huge* list of references regarding audiogames / accessible games /Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu http://www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: audiogames - ?tat de l'art .doc Type: application/msword Size: 931249 bytes Desc: not available URL: From colven at ace-centre.org.uk Thu Jan 26 04:17:19 2006 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 26 Jan 2006 09:17:19 +0000 Subject: [games_access] Solid statistics for GDC 2006 from OECD (Organisation for Economic Co-operation and Development) In-Reply-To: <001701c62138$bed76470$0202a8c0@OneSwitch> References: <001701c62138$bed76470$0202a8c0@OneSwitch> Message-ID: <6.0.3.0.2.20060126090532.02691058@192.168.100.200> What you have to keep in mind is that aging is not the same as morbidity, and that aging does not equal disability. I always had that problem with the EU research funding area for Aging and Disability. The problem is having a disability caused by age (sight and hearing being the main ones as I well know!!) not the fact that one is a particular age. Although the population age is increasing, morbidity - the time people spend being ill or disabled because of their age - is not. However, there is an in-build expectation in society that if you are old then you can't cope with technology and must be getting GaGa, which needs to be challenged. We do it to ourselves (e.g. I'm getting old therefore I keep forgetting things - despite the fact that everyone forgets things). A lot of the problems with technology and older people is historic. Some research in the EU has shown, (no reference but I expect I could find one) that older people in Sweden can cope with technology whereas those in Portugal cannot (on average). Its simply that those in Portugal have far less experience of technology and expect not to be able to use it and lack the confidence. Thioght I'd get that off my chest! What was the question? David At 22:51 24/01/06, you wrote: >http://www.oecd.org/dataoecd/61/50/34600619.pdf > >"Ageing Populations : High Time for Action > >1. Ageing : the challenges ahead > >Population ageing is gathering momentum > > > >It would be good to tie this up with some stats around how many older >people are using I.T. now. > >Barrie >www.OneSwitch.org.uk > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 From barrie.ellis at oneswitch.org.uk Sun Jan 29 04:00:07 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 29 Jan 2006 09:00:07 -0000 Subject: [games_access] Happy Chinese New Year! References: <200601261357.k0QDv1cu004662@www2.mh.bbc.co.uk> Message-ID: <003f01c624b2$678ab500$0202a8c0@OneSwitch> Really interesting article here on China: http://www.bbc.co.uk/ouch/closeup/china/260106.shtml "According to China's quasi-governmental China Disabled Persons' Federation (CDPF), there are over 60 million people with disabilities in the People's Republic. That's roughly the same as the entire population of the UK. This figure is probably a gross underestimate, as well over 80% live in the countryside, where statistics are dodgy to say the least. There's a vast gap between the lives of people living in the cities and those in rural areas: China has no welfare state and while there is some assistance to disabled city-dwellers, country folk have no free access to education, medicine or other services. To give one example, it's estimated that across China as a whole less than 2% of visually impaired children go to school. The rest, if they survive their first few years, are dependent on the support of their families and later eke out a living by fortune-telling, begging or rearing a few chickens or rabbits. Disabled people are regularly subject to discrimination and humiliation at the hands of corrupt local officials. This general picture is very different from the image portrayed abroad by the CDPF. And to be fair, there is another side of the coin. China won an astonishing 63 gold medals in the 2004 Athens Paralympics. The China Disabled People's Arts Troupe has performed around the world to great acclaim. And the CDPF has helped formulate some of the most impressive disability legislation of any developing country." Barrie www.OneSwitch.org.uk Although my favourite statistic is that 87% of all statistics are made up on the spot. From barrie.ellis at oneswitch.org.uk Sun Jan 29 06:27:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 29 Jan 2006 11:27:49 -0000 Subject: [games_access] Solid statistics for GDC 2006 from OECD(Organisation for Economic Co-operation and Development) References: <001701c62138$bed76470$0202a8c0@OneSwitch> <6.0.3.0.2.20060126090532.02691058@192.168.100.200> Message-ID: <005401c624c7$099f1430$0202a8c0@OneSwitch> I think the important thing about the ageing statistics is that they do tie up with an increased need for accessibility features. As a general rule, when people get older, any mix of sight, hearing, memory and reactions can reasonably be expected to deterioate. Also, if the number of gamers playing in later life is increasing (it's my understanding that this is the case) then there will be an increased need for accessibility features. This is to give further strength to the cause of all disabled gamers, giving some indication of the weight of numbers in one area. Does this seem fair, David? Interested in your thoughts. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "David Colven" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, January 26, 2006 9:17 AM Subject: Re: [games_access] Solid statistics for GDC 2006 from OECD(Organisation for Economic Co-operation and Development) > What you have to keep in mind is that aging is not the same as morbidity, > and that aging does not equal disability. I always had that problem with > the EU research funding area for Aging and Disability. The problem is > having a disability caused by age (sight and hearing being the main ones > as I well know!!) not the fact that one is a particular age. > > Although the population age is increasing, morbidity - the time people > spend being ill or disabled because of their age - is not. However, there > is an in-build expectation in society that if you are old then you can't > cope with technology and must be getting GaGa, which needs to be > challenged. We do it to ourselves (e.g. I'm getting old therefore I keep > forgetting things - despite the fact that everyone forgets things). > > A lot of the problems with technology and older people is historic. Some > research in the EU has shown, (no reference but I expect I could find one) > that older people in Sweden can cope with technology whereas those in > Portugal cannot (on average). Its simply that those in Portugal have far > less experience of technology and expect not to be able to use it and lack > the confidence. > > Thioght I'd get that off my chest! What was the question? > > David > > At 22:51 24/01/06, you wrote: >>http://www.oecd.org/dataoecd/61/50/34600619.pdf >> >>"Ageing Populations : High Time for Action >> >>1. Ageing : the challenges ahead >> >>Population ageing is gathering momentum >> >> >> >>It would be good to tie this up with some stats around how many older >>people are using I.T. now. >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Sun Jan 29 07:58:32 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 29 Jan 2006 12:58:32 -0000 Subject: [games_access] The Visionary Design Awards (GA accessible web-site) References: Message-ID: <008901c624d3$b5a90450$0202a8c0@OneSwitch> Hi Jonathan, Interesting work. I do like their top 10 accessible web-design tips: http://www.visionary-design.org/mod.php?mod=userpage&menu=10&page_id=3 Good preparation for the daunting W3C accessibility guidelines: http://www.w3.org/WAI/gettingstarted/Overview.html I was wondering if there is a public domain accessible web-page template? I really like the accessibility of the Disability Rights Commission's web-site: http://www.drc-gb.org/ http://www.drc-gb.org/accessoption.asp It would really help if anyone could track down an accessible web template and run with it. I'd love to see our web-page have this degree of accessibility - crossed with our own style, which I think should be friendly and not too formal. A bit like Ouch! perhaps? http://www.bbc.co.uk/ouch/ Are you aware of any templates we and others could use for the future? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 24, 2006 12:37 PM Subject: [games_access] The Visionary Design Awards > http://www.visionary-design.org/ > > The Visionary Design Awards > > Awards will be made for best practice in accessible design of websites > for children, young adults, public sector, commercial enterprises, > voluntary sector, and news and information. There will also be a > presentation of a Special Award for Innovation to a website which is > accessible but has also excelled in creating a unique and interesting > experience for the visitor too. > > regards > > Jonathan Chetwynd > Accessible Solutions > http://www.eas-i.co.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Sun Jan 29 08:39:16 2006 From: richard at audiogames.net (AudioGames) Date: Sun, 29 Jan 2006 14:39:16 +0100 Subject: [games_access] The Visionary Design Awards (GA accessibleweb-site) References: <008901c624d3$b5a90450$0202a8c0@OneSwitch> Message-ID: <000a01c624d9$6769adc0$6901a8c0@Laptop> Hi Barrie, Yes, there are a few templates around, I suggest doing a Google search since I don't have one ready :). However, please be aware that even if you use an accessible website template that that does not automatically mean your website will always be accessible. With each content you add you run the risk of adding inaccessibility. This is especially the risk with dynamic web applications: WIKI's, Blogs, CMS's, etc. where multiple people can add content to a website. So even if your, let's say, forum or blog is accessible, when someone posts a picture without an alt-attribute, you have an accessibility issue. I have not been able to find a CMS which forces you to add alt-attributes to pictures, but even if one would exist people could still avoid accessibility by adding nonsense in the alt-attribute. Bit off topic, but since the GA-SIG website uses a Blog and a Wiki I though I'd better mention it. Were you looking for an accessible template for the GA-SIG website or the OneSwitch.org.uk website? And did you mean accessible for visitors or also for the admins/users who add content (and therefore the CMS/Wiki should also be accessible)? Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, January 29, 2006 1:58 PM Subject: Re: [games_access] The Visionary Design Awards (GA accessibleweb-site) > Hi Jonathan, > > Interesting work. I do like their top 10 accessible web-design tips: > > http://www.visionary-design.org/mod.php?mod=userpage&menu=10&page_id=3 > > Good preparation for the daunting W3C accessibility guidelines: > > http://www.w3.org/WAI/gettingstarted/Overview.html > > I was wondering if there is a public domain accessible web-page template? > I really like the accessibility of the Disability Rights Commission's > web-site: > > http://www.drc-gb.org/ > http://www.drc-gb.org/accessoption.asp > > It would really help if anyone could track down an accessible web template > and run with it. I'd love to see our web-page have this degree of > accessibility - crossed with our own style, which I think should be > friendly and not too formal. A bit like Ouch! perhaps? > > http://www.bbc.co.uk/ouch/ > > Are you aware of any templates we and others could use for the future? > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: "Jonathan Chetwynd" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, January 24, 2006 12:37 PM > Subject: [games_access] The Visionary Design Awards > > >> http://www.visionary-design.org/ >> >> The Visionary Design Awards >> >> Awards will be made for best practice in accessible design of websites >> for children, young adults, public sector, commercial enterprises, >> voluntary sector, and news and information. There will also be a >> presentation of a Special Award for Innovation to a website which is >> accessible but has also excelled in creating a unique and interesting >> experience for the visitor too. >> >> regards >> >> Jonathan Chetwynd >> Accessible Solutions >> http://www.eas-i.co.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jan 29 13:01:40 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 29 Jan 2006 12:01:40 -0600 Subject: [games_access] The Visionary Design Awards (GA accessibleweb-site) Message-ID: <170b121e.8254f7ae.8a4bd00@expms2.cites.uiuc.edu> Hi, yes, we are far from "universally accessible" in our own GA SIG website and I'm hoping that we can get re-connected soon with someone on the IGDA web volunteer team to help us come up with the most accessible site possible. But, yeah, there is a whole host of problems, as Richard notes, when you rely on more dynamic web features. Our main problem is that we have so much going on with our all volunteer group that if we move a lot of focus on the website...we won't get all the game accessibility stuff done! :) But that doesn't mean we can't try harder to have a better site. ;) Michelle ---- Original message ---- >Date: Sun, 29 Jan 2006 14:39:16 +0100 >From: "AudioGames" >Subject: Re: [games_access] The Visionary Design Awards (GA accessibleweb-site) >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Barrie, > >Yes, there are a few templates around, I suggest doing a Google search since >I don't have one ready :). However, please be aware that even if you use an >accessible website template that that does not automatically mean your >website will always be accessible. With each content you add you run the >risk of adding inaccessibility. This is especially the risk with dynamic web >applications: WIKI's, Blogs, CMS's, etc. where multiple people can add >content to a website. So even if your, let's say, forum or blog is >accessible, when someone posts a picture without an alt-attribute, you have >an accessibility issue. I have not been able to find a CMS which forces you >to add alt-attributes to pictures, but even if one would exist people could >still avoid accessibility by adding nonsense in the alt-attribute. Bit off >topic, but since the GA-SIG website uses a Blog and a Wiki I though I'd >better mention it. Were you looking for an accessible template for the >GA-SIG website or the OneSwitch.org.uk website? And did you mean accessible >for visitors or also for the admins/users who add content (and therefore the >CMS/Wiki should also be accessible)? > >Greets, > >Richard > > >----- Original Message ----- >From: "Barrie Ellis" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, January 29, 2006 1:58 PM >Subject: Re: [games_access] The Visionary Design Awards (GA >accessibleweb-site) > > >> Hi Jonathan, >> >> Interesting work. I do like their top 10 accessible web-design tips: >> >> http://www.visionary-design.org/mod.php?mod=userpage&menu=10&page_id=3 >> >> Good preparation for the daunting W3C accessibility guidelines: >> >> http://www.w3.org/WAI/gettingstarted/Overview.html >> >> I was wondering if there is a public domain accessible web-page template? >> I really like the accessibility of the Disability Rights Commission's >> web-site: >> >> http://www.drc-gb.org/ >> http://www.drc-gb.org/accessoption.asp >> >> It would really help if anyone could track down an accessible web template >> and run with it. I'd love to see our web-page have this degree of >> accessibility - crossed with our own style, which I think should be >> friendly and not too formal. A bit like Ouch! perhaps? >> >> http://www.bbc.co.uk/ouch/ >> >> Are you aware of any templates we and others could use for the future? >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> >> ----- Original Message ----- >> From: "Jonathan Chetwynd" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Tuesday, January 24, 2006 12:37 PM >> Subject: [games_access] The Visionary Design Awards >> >> >>> http://www.visionary-design.org/ >>> >>> The Visionary Design Awards >>> >>> Awards will be made for best practice in accessible design of websites >>> for children, young adults, public sector, commercial enterprises, >>> voluntary sector, and news and information. There will also be a >>> presentation of a Special Award for Innovation to a website which is >>> accessible but has also excelled in creating a unique and interesting >>> experience for the visitor too. >>> >>> regards >>> >>> Jonathan Chetwynd >>> Accessible Solutions >>> http://www.eas-i.co.uk >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Sun Jan 29 17:14:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 29 Jan 2006 23:14:39 +0100 Subject: [games_access] The Visionary Design Awards (GA accessibleweb-site) References: <170b121e.8254f7ae.8a4bd00@expms2.cites.uiuc.edu> Message-ID: <00d401c62521$66d87c90$9c032ed5@Delletje> Hi, Sander and I can check the accessibilty of the website if you like to see what problems there are. I don't think there are any big problems since it uses Moveable Type, which is a pretty accessible blog (as far as I know). You can check the accessibility yourself very easy using the Web Accessibility Toolbar: http://www.visionaustralia.org.au/info.aspx?page=614 Although not everything can be checked using the toolbar (like how well an alt-attribute describes a picture), it covers about 90% of a website. Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, January 29, 2006 7:01 PM Subject: Re: [games_access] The Visionary Design Awards (GA accessibleweb-site) > Hi, yes, we are far from "universally accessible" in our own > GA SIG website and I'm hoping that we can get re-connected > soon with someone on the IGDA web volunteer team to help us > come up with the most accessible site possible. But, yeah, > there is a whole host of problems, as Richard notes, when you > rely on more dynamic web features. > > Our main problem is that we have so much going on with our all > volunteer group that if we move a lot of focus on the > website...we won't get all the game accessibility stuff done! > :) But that doesn't mean we can't try harder to have a better > site. ;) > > Michelle > > ---- Original message ---- >>Date: Sun, 29 Jan 2006 14:39:16 +0100 >>From: "AudioGames" >>Subject: Re: [games_access] The Visionary Design Awards (GA > accessibleweb-site) >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hi Barrie, >> >>Yes, there are a few templates around, I suggest doing a > Google search since >>I don't have one ready :). However, please be aware that even > if you use an >>accessible website template that that does not automatically > mean your >>website will always be accessible. With each content you add > you run the >>risk of adding inaccessibility. This is especially the risk > with dynamic web >>applications: WIKI's, Blogs, CMS's, etc. where multiple > people can add >>content to a website. So even if your, let's say, forum or > blog is >>accessible, when someone posts a picture without an > alt-attribute, you have >>an accessibility issue. I have not been able to find a CMS > which forces you >>to add alt-attributes to pictures, but even if one would > exist people could >>still avoid accessibility by adding nonsense in the > alt-attribute. Bit off >>topic, but since the GA-SIG website uses a Blog and a Wiki I > though I'd >>better mention it. Were you looking for an accessible > template for the >>GA-SIG website or the OneSwitch.org.uk website? And did you > mean accessible >>for visitors or also for the admins/users who add content > (and therefore the >>CMS/Wiki should also be accessible)? >> >>Greets, >> >>Richard >> >> >>----- Original Message ----- >>From: "Barrie Ellis" >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Sunday, January 29, 2006 1:58 PM >>Subject: Re: [games_access] The Visionary Design Awards (GA >>accessibleweb-site) >> >> >>> Hi Jonathan, >>> >>> Interesting work. I do like their top 10 accessible > web-design tips: >>> >>> > http://www.visionary-design.org/mod.php?mod=userpage&menu=10&page_id=3 >>> >>> Good preparation for the daunting W3C accessibility guidelines: >>> >>> http://www.w3.org/WAI/gettingstarted/Overview.html >>> >>> I was wondering if there is a public domain accessible > web-page template? >>> I really like the accessibility of the Disability Rights > Commission's >>> web-site: >>> >>> http://www.drc-gb.org/ >>> http://www.drc-gb.org/accessoption.asp >>> >>> It would really help if anyone could track down an > accessible web template >>> and run with it. I'd love to see our web-page have this > degree of >>> accessibility - crossed with our own style, which I think > should be >>> friendly and not too formal. A bit like Ouch! perhaps? >>> >>> http://www.bbc.co.uk/ouch/ >>> >>> Are you aware of any templates we and others could use for > the future? >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> >>> >>> >>> ----- Original Message ----- >>> From: "Jonathan Chetwynd" >>> To: "IGDA Games Accessibility SIG Mailing List" > >>> Sent: Tuesday, January 24, 2006 12:37 PM >>> Subject: [games_access] The Visionary Design Awards >>> >>> >>>> http://www.visionary-design.org/ >>>> >>>> The Visionary Design Awards >>>> >>>> Awards will be made for best practice in accessible design > of websites >>>> for children, young adults, public sector, commercial > enterprises, >>>> voluntary sector, and news and information. There will > also be a >>>> presentation of a Special Award for Innovation to a > website which is >>>> accessible but has also excelled in creating a unique and > interesting >>>> experience for the visitor too. >>>> >>>> regards >>>> >>>> Jonathan Chetwynd >>>> Accessible Solutions >>>> http://www.eas-i.co.uk >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Jan 31 11:01:24 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 31 Jan 2006 17:01:24 +0100 Subject: [games_access] GDC CD-Rom: Doom [cc] mod + T-shirt saga References: <003601c61b84$eab82ed0$0100007f@OneSwitch> Message-ID: <005a01c6267f$95e39560$0300a8c0@SUTWPortabel> All, please upload all stuff for the CD to a folder on my FTP server where we have already gathered some great stuff send me a mail off-list to get login info (just want to keep some track of who has access) also, do we have a plan for burning the CD:s? Sponsors for this? How many do we need? Thanks, Thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, January 18, 2006 9:39 PM Subject: Re: [games_access] GDC CD-Rom: Doom [cc] mod + T-shirt saga > Of course you can include the mod, pictures, and videos on the CD. > Whatever you need let me know. There is a video on my site > http://gamescc.rbkdesign.com/videos.php, get the > doom3cc_video_v2.0.zip file since it's from the latest version. I can > send you some screenshots of the latest version if you want, they > aren't on the website yet. > > -Reid > > > On 1/17/06, Barrie Ellis wrote: >> Hi Reid, Hi all, >> >> Wondering if we could include your Doom [cc] mod, Reid, with some videos >> to >> add to the CD? Also Robert's video of him playing games with a >> Quadcontrol? >> We'd then have games covering the four main categories of disability >> (sight, >> hearing, mobility and learning). >> >> Barrie >> OneSwitch.org.uk >> >> p.s. - T-Shirt thought: What about printing "Inaccessible T-shirts and >> Inaccessible Games are Annoying!" on the front, then sewing up the head >> and >> arm holes? >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Jan 31 11:05:34 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 31 Jan 2006 17:05:34 +0100 Subject: [games_access] Ageing population stats (Codemasters, BBC, Guardian). References: <27b29ad9.7c29f9ec.15717e00@expms2.cites.uiuc.edu><007f01c61baf$1cbad1b0$0100007f@OneSwitch> <026601c61dd3$f79ffc80$0202a8c0@OneSwitch> Message-ID: <007a01c62680$2b4242f0$0300a8c0@SUTWPortabel> hmm, I'm 33 and has some grey hair too :) /thomas 9 years of development and education with Adobe/Macromedia Director Award at the Independent Games Festival: www.terraformers.nu Founder of IGDA Game Accessibility SIG www.igda.org/accessibility http://www.pininteractive.com ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, January 20, 2006 4:12 PM Subject: [games_access] Ageing population stats (Codemasters, BBC, Guardian). >> There have been some articles about Grey Gamers - a UK company (want to >> say codemasters) pubbed some research on it as a market phenonmenon >> (sp?) and got some good press. > > Cheers, Ben, that's more ammo for the cause - I've tracked it down here: > > http://www.guardian.co.uk/guardian_jobs_and_money/story/0,3605,1105613,00.html#article_continue > > > Barrie > www.OneSwitch.org.uk > > > Previous ageing gamers articles: > > http://news.bbc.co.uk/1/hi/technology/4608920.stm > http://blogs.guardian.co.uk/games/archives/2006/01/17/can_the_games_industry_address_an_ageing_population.html > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Jan 31 11:11:52 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 31 Jan 2006 11:11:52 -0500 Subject: [games_access] A quadriplegic gamer Message-ID: http://www.mercurynews.com/mld/mercurynews/news/local/13746091.htm Article talks about a quadriplegic gamer that thinks the Nintendo Revolution controller will be great for him. -Reid From arthit73 at cablespeed.com Tue Jan 31 12:42:15 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 31 Jan 2006 12:42:15 -0500 Subject: [games_access] Nintendo revolution controller and quadriplegic player. Message-ID: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> Thank you Reid Kimball for posting the article about Travis Taft from Southern California who is 19 a quadriplegic similar to my condition but has a little bit more function. He says that the Nintendo revolution controller will help him tremendously because he doesn't have to use two hands. I was encouraged by the public relations lady in charge of Nintendo's public relations was very receptive and I'm going to try to contact her and already contacted the man who wrote the article to try to find out more Asian. It looks like Nintendo is always up for something innovative and new which might be a better route for me to contact about game design accessibility issues and really getting started the way I really want to. I have to be careful though I don't want them to take off with my idea than I will be left behind struggling with what I have which was nothing but an idea still. Thanks for posting this it was a great story I hope to get in touch with Travis that Nintendo public relations manager and also the man who wrote the article. Below is the article if anyone is interested you should read it's good. I still have no word about the winners of the scholarship to the game design conference in San Jose but I find out by the 15th I think. If you missed my interview with my friend Shawn Sines check it out on my homepage of my web site just click on where it says "listen in." It was a great interview about game accessibility on his pod cast iTunes you don't have to download anything it just starts playing. I have a little less function than Travis in the story so that controller might help him out more than myself however any controller that requires pushing buttons separate from the movement for me is almost impossible without something like the mouth controller I use to play games. I'm hoping soon my game design classes will allow me to start working on my own versions of my games right now we just now art and story development character design which is a little more very disappointing because at this stage we should be able to start developing the game I think. Robert Florio http://www.mercurynews.com/mld/mercurynews/news/local/13746091.htm www.RobertFlorio.com all about art and game accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jan 31 16:01:49 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jan 2006 15:01:49 -0600 Subject: [games_access] gdc prep Message-ID: Hi all, I'm sorry I've been completely slammed over the past week or so -- two overloaded classes is a lot to teach while finishing a dissertation!! So let's set up some times to meet to prep for GDC -- how does this Friday at the usual time of 12noon (New York City Time) work? I'd like for us to have regular meetings on Mondays and Fridays with other days added as needed, knowing that we all won't be able to make it every time but that some of us will. By friday I'll have the schedule cobbled together on the wiki and we can talk about that. 8 weeks until GDC! :) Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Tue Jan 31 16:15:08 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 31 Jan 2006 21:15:08 -0000 Subject: [games_access] Games and Physio References: Message-ID: <003101c626ab$6aafd850$0202a8c0@OneSwitch> Interesting article. I've known of other work regarding using games alongside physio. Namco built a controller to encourage a disabled man to develop his upper body strength to play games (pictured below). Reminds me also of talks at a conference I attended called "Enter 2000" years ago, covering assistive technology and Virtual Reality with some really good work. http://www.bizjournals.com/seattle/stories/2001/07/30/smallb1.html - is a good read too for people interested in adapted controllers, which details difficulties with interesting physios etc. in rehab + games. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 31, 2006 4:11 PM Subject: [games_access] A quadriplegic gamer http://www.mercurynews.com/mld/mercurynews/news/local/13746091.htm Article talks about a quadriplegic gamer that thinks the Nintendo Revolution controller will be great for him. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: Namco.jpg Type: image/jpeg Size: 7403 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Tue Jan 31 16:23:11 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 31 Jan 2006 21:23:11 -0000 Subject: [games_access] gdc prep References: Message-ID: <004501c626ac$89dc3ba0$0202a8c0@OneSwitch> Hi Michelle, Good to hear from you. I shall be there or there abouts. Cheers, Barrie ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, January 31, 2006 9:01 PM Subject: [games_access] gdc prep > Hi all, > > I'm sorry I've been completely slammed over the past week or > so -- two overloaded classes is a lot to teach while finishing > a dissertation!! > > So let's set up some times to meet to prep for GDC -- how does > this Friday at the usual time of 12noon (New York City Time) > work? I'd like for us to have regular meetings on Mondays and > Fridays with other days added as needed, knowing that we all > won't be able to make it every time but that some of us will. > > By friday I'll have the schedule cobbled together on the wiki > and we can talk about that. > > 8 weeks until GDC! :) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thb at gameattorney.com Tue Jan 31 16:31:33 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Tue, 31 Jan 2006 16:31:33 -0500 Subject: [games_access] gdc prep In-Reply-To: References: Message-ID: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com> I'll do my best to be there! At 04:01 PM 1/31/2006, you wrote: >Hi all, > >I'm sorry I've been completely slammed over the past week or >so -- two overloaded classes is a lot to teach while finishing >a dissertation!! > >So let's set up some times to meet to prep for GDC -- how does >this Friday at the usual time of 12noon (New York City Time) >work? I'd like for us to have regular meetings on Mondays and >Fridays with other days added as needed, knowing that we all >won't be able to make it every time but that some of us will. > >By friday I'll have the schedule cobbled together on the wiki >and we can talk about that. > >8 weeks until GDC! :) > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jan 31 16:47:25 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jan 2006 15:47:25 -0600 Subject: [games_access] gdc prep Message-ID: <79b9823d.83714c6d.1b964f00@expms2.cites.uiuc.edu> Oh -- I forgot to add the time clock for those of us (inc me!) not in New York Time! http://www.timeanddate.com/worldclock/fixedtime.html?month=2&day=3&year=2005&hour=12&min=0&sec=0&p1=179 Hope to see many of you online on Friday! :) Michelle ---- Original message ---- >Date: Tue, 31 Jan 2006 16:31:33 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] gdc prep >To: IGDA Games Accessibility SIG Mailing List > > I'll do my best to be there! > > At 04:01 PM 1/31/2006, you wrote: > > Hi all, > > I'm sorry I've been completely slammed over the > past week or > so -- two overloaded classes is a lot to teach > while finishing > a dissertation!! > > So let's set up some times to meet to prep for GDC > -- how does > this Friday at the usual time of 12noon (New York > City Time) > work? I'd like for us to have regular meetings on > Mondays and > Fridays with other days added as needed, knowing > that we all > won't be able to make it every time but that some > of us will. > > By friday I'll have the schedule cobbled together > on the wiki > and we can talk about that. > > 8 weeks until GDC! :) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thb at gameattorney.com Tue Jan 31 16:57:25 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Tue, 31 Jan 2006 16:57:25 -0500 Subject: [games_access] gdc prep In-Reply-To: <79b9823d.83714c6d.1b964f00@expms2.cites.uiuc.edu> References: <79b9823d.83714c6d.1b964f00@expms2.cites.uiuc.edu> Message-ID: <7.0.0.16.2.20060131165715.079cfd98@gameattorney.com> you're only one year off..... At 04:47 PM 1/31/2006, you wrote: >Oh -- I forgot to add the time clock for those of us (inc me!) >not in New York Time! > >http://www.timeanddate.com/worldclock/fixedtime.html?month=2&day=3&year=2005&hour=12&min=0&sec=0&p1=179 > >Hope to see many of you online on Friday! :) > >Michelle > >---- Original message ---- > >Date: Tue, 31 Jan 2006 16:31:33 -0500 > >From: "Thomas H. Buscaglia" > >Subject: Re: [games_access] gdc prep > >To: IGDA Games Accessibility SIG Mailing List > > > > > I'll do my best to be there! > > > > At 04:01 PM 1/31/2006, you wrote: > > > > Hi all, > > > > I'm sorry I've been completely slammed over the > > past week or > > so -- two overloaded classes is a lot to teach > > while finishing > > a dissertation!! > > > > So let's set up some times to meet to prep for GDC > > -- how does > > this Friday at the usual time of 12noon (New York > > City Time) > > work? I'd like for us to have regular meetings on > > Mondays and > > Fridays with other days added as needed, knowing > > that we all > > won't be able to make it every time but that some > > of us will. > > > > By friday I'll have the schedule cobbled together > > on the wiki > > and we can talk about that. > > > > 8 weeks until GDC! :) > > > > Michelle > > ....................................... > > these are mediocre times and people are > > losing hope. it's hard for many people > > to believe that there are extraordinary > > things inside themselves, as well as > > others. i hope you can keep an open > > mind. > > -- "unbreakable" > > ....................................... > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ???`???,??,???`??????`???,??,???`??? > > Thomas H. Buscaglia, Esquire > > The Game Attorney > > T. H. Buscaglia and Associates > > 80 Southwest 8th Street > > Suite 2100 - Brickell Bayview Center > > Miami, FL 33130 > > Tel (305) 324-6000 > > Fax (305) 324-1111 > > Toll Free 888-848-GLAW > > http://www.gameattorney.com > > ???`???,??,???`??????`???,??,???`??? > > > > Confidential: This email contains communications > > protected by the attorney-client privilege. If you > > do not expect such a communication from Thomas H. > > Buscaglia, please delete this message without > > reading it or any attachment, and then notify Mr. > > Buscaglia at thb at intelaw.com of this inadvertent > > misdelivery. > >________________ > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Jan 31 17:03:44 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 31 Jan 2006 17:03:44 -0500 Subject: [games_access] if selected for scholarship needs assistance Message-ID: <00a901c626b2$361974f0$6601a8c0@CYXKG51> Michel or anyone else I was wondering if I get selected for the scholarship to go to the game design conference I believe it also incorporates a form of one of Microsoft's companies or schools in that area. Anyways that's off topic I am talking about an assistance who has to go with me. I am hoping they will provide another all access pass for that person it might be one or two people. It wouldn't be fair because it's like a seeing eye dog helping me I can't help that but they need to come with the so hoping I will get another two passes if you. Thanks for the info. Robert -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Jan 31 17:02:41 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 31 Jan 2006 17:02:41 -0500 Subject: [games_access] gdc prep In-Reply-To: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com> References: <7.0.0.16.2.20060131163111.08056ae8@gameattorney.com> Message-ID: I'm moving to San Francisco so it'll be impossible for me to attend a meeting for the next couple or 3 weeks. I'm leaving this Friday and start my new job at LucasArts on Feb 13th. We really do need to start having more meeting though or plan more about what we are doing for GDC. I had a very rough idea of what we're doing for the GDC tutorial but that has changed now to no idea because the new list of speakers is about 10 people when it was 6 or 7? -Reid On 1/31/06, Thomas H. Buscaglia wrote: > I'll do my best to be there! > > > At 04:01 PM 1/31/2006, you wrote: > > Hi all, > > I'm sorry I've been completely slammed over the past week or > so -- two overloaded classes is a lot to teach while finishing > a dissertation!! > > So let's set up some times to meet to prep for GDC -- how does > this Friday at the usual time of 12noon (New York City Time) > work? I'd like for us to have regular meetings on Mondays and > Fridays with other days added as needed, knowing that we all > won't be able to make it every time but that some of us will. > > By friday I'll have the schedule cobbled together on the wiki > and we can talk about that. > > 8 weeks until GDC! :) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > > Confidential: This email contains communications protected by the > attorney-client privilege. If you do not expect such a communication from > Thomas H. Buscaglia, please delete this message without reading it or any > attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this > inadvertent misdelivery. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Tue Jan 31 17:30:03 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jan 2006 16:30:03 -0600 Subject: [games_access] if selected for scholarship needs assistance Message-ID: <123101bf.837533a2.1bf43700@expms2.cites.uiuc.edu> Hi Robert, They keep the scholarship selection process very distant from those of us in IGDA leadership positions so I'm not sure exactly what the selection process is, etc. However, if you do receive a scholarship, I would be glad to write to the conference planners to help explain your circumstances. I believe that the conference has to provide reasonable accommodations for attendees with disabilities so it would seem logical that an extra pass, etc would be a part of those accommodations for those needing additional assistance. Michelle ---- Original message ---- >Date: Tue, 31 Jan 2006 17:03:44 -0500 >From: "Robert Florio" >Subject: [games_access] if selected for scholarship needs assistance >To: > > Michel or anyone else I was wondering if I get > selected for the scholarship to go to the game > design conference I believe it also incorporates a > form of one of Microsoft's companies or schools in > that area. Anyways that's off topic I am talking > about an assistance who has to go with me. I am > hoping they will provide another all access pass for > that person it might be one or two people. It > wouldn't be fair because it's like a seeing eye dog > helping me I can't help that but they need to come > with the so hoping I will get another two passes if > you. Thanks for the info. > Robert >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Jan 31 17:39:15 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 31 Jan 2006 17:39:15 -0500 Subject: [games_access] gdc scholarship accommodations Message-ID: <00b201c626b7$2c8dd0c0$6601a8c0@CYXKG51> Thanks Michelle for the response I appreciate the info and thanks for helping me right to the people in charge if I do get this scholarship. Most likely I will be at the meeting you set up this Friday at 12 o'clock noon. Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jan 31 17:45:54 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jan 2006 16:45:54 -0600 Subject: [games_access] gdc prep Message-ID: <4ae236fe.8376a72c.19514a00@expms2.cites.uiuc.edu> no worries reid and good luck with the move! we'll be posting more on the wiki so that those who can't attend can see what's going on. the format is pretty much the same with some people subbing out for others but running the same topics, same hand's on approach. there are two speakers on the list that are going to be running the accessibility arcade and can serve as our "guest game testers" on stage as needed. they are two of my students so i see them often so that helps for accessibility arcade planning! ---- Original message ---- >Date: Tue, 31 Jan 2006 17:02:41 -0500 >From: Reid Kimball >Subject: Re: [games_access] gdc prep >To: IGDA Games Accessibility SIG Mailing List > >I'm moving to San Francisco so it'll be impossible for me to attend a >meeting for the next couple or 3 weeks. I'm leaving this Friday and >start my new job at LucasArts on Feb 13th. We really do need to start >having more meeting though or plan more about what we are doing for >GDC. I had a very rough idea of what we're doing for the GDC tutorial >but that has changed now to no idea because the new list of speakers >is about 10 people when it was 6 or 7? > >-Reid > >On 1/31/06, Thomas H. Buscaglia wrote: >> I'll do my best to be there! >> >> >> At 04:01 PM 1/31/2006, you wrote: >> >> Hi all, >> >> I'm sorry I've been completely slammed over the past week or >> so -- two overloaded classes is a lot to teach while finishing >> a dissertation!! >> >> So let's set up some times to meet to prep for GDC -- how does >> this Friday at the usual time of 12noon (New York City Time) >> work? I'd like for us to have regular meetings on Mondays and >> Fridays with other days added as needed, knowing that we all >> won't be able to make it every time but that some of us will. >> >> By friday I'll have the schedule cobbled together on the wiki >> and we can talk about that. >> >> 8 weeks until GDC! :) >> >> Michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> >> Confidential: This email contains communications protected by the >> attorney-client privilege. If you do not expect such a communication from >> Thomas H. Buscaglia, please delete this message without reading it or any >> attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this >> inadvertent misdelivery. >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From jason at igda.org Tue Jan 31 22:42:53 2006 From: jason at igda.org (Jason Della Rocca) Date: Tue, 31 Jan 2006 22:42:53 -0500 Subject: [games_access] if selected for scholarship needs assistance In-Reply-To: <20060131223010.0113B57A88@seven.pairlist.net> References: <20060131223010.0113B57A88@seven.pairlist.net> Message-ID: <6.2.1.2.0.20060131223835.05a57e58@mail.igda.org> Hi Robert, If you receive a scholarship, the IGDA would be happy to arrange for special passes for those assisting you. In regards to the selection process, a jury of about 20 professional game developers "grade" all of the student essay applications. Grading is based on factors such as overall merit, initiative, value to student/industry and special circumstance. While the IGDA directors/staff help to oversee the process, we are not involved in the grading and selections. Good luck! Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association t: +1-514-426-1162 f: +1-514-426-1201 Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda