From hinn at uiuc.edu Mon Jul 3 16:34:06 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 3 Jul 2006 15:34:06 -0500 Subject: [games_access] SIG Meeting: Wednesday, July 5th 2006, 12:00 NYC Time In-Reply-To: References: <009401c69313$6aa57d90$0202a8c0@OneSwitch> Message-ID: Hi Everyone, The next "live" SIG meeting will be held on MSN at 12:00 (noon) NYC Time this Wednesday, July 5th To figure out what this means in your time zone, check out: http://www.timeanddate.com/worldclock/fixedtime.html?month=7&day=5&year=2006&hour=12&min=0&sec=0&p1=179 Things to discuss: * Develop Brighton * SIGGRAPH's Sandbox Panel * FuturePlay in Ontario * GDC 2007 The main focus of this week's meeting is last minute panic for Develop Brighton so if you are in that crew of folks, please try to attend so we can work out a few last minute issues. Then those that are going to the Sandbox panel in Boston later in July can discuss that. Then there's another presentation opportunity to discuss in London, Ontario...and (this is mostly on my plate at this point), the GDC presentation proposals are due, sigh, at the end of the month. More on that in my next email... If you've never been to a meeting before, simply add me (vrgrrl at hotmail.com) to your MSN Messenger Contacts List whenever you get the chance and I'll look for you at meeting time and add you to the chat! Hope to see many of you there! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Jul 3 16:36:49 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 3 Jul 2006 15:36:49 -0500 Subject: [games_access] GDC 2007 In-Reply-To: References: Message-ID: Hi all, Please send me a message off-list to me at hinn at uiuc.edu if you are fairly certain you'll want to present with the SIG at GDC 2007: http://www.gdconf.com/ (March 5 - 9) in San Francisco, California. Thanks, Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Jul 3 19:25:31 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 3 Jul 2006 18:25:31 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: Message-ID: Hi everyone, Ok, yeah, I'm off my rocker attempting to plan this sucker but here goes my idea for something in addition to the workshop and roundtables we've been doing at past GDCs... I'd like to get together a panel of "big names" in game development to be a part of a panel that would brainstorm the coolest *out there* (WAAAAAAY out there) accessible game that's AT LEAST accessible to one disability group (if not more!) and fun in and of itself. Kinda like the Jedi Mind Trick Biofeedback stuff or the GPS audio game...just plain *whoa...that s***'s gonna really blow people's minds" type stuff. Ok. This might not work. I might not get anyone to agree because big names are busy people. But that's not important right now. What IS important is that the GDC deadline is coming up and I need NAMES of who to invite ASAP. And, yes, I have already asked Will Wright (finger's crossed). :) So step up to the plate and give me YOUR dream team of panelists for such a venture. Discuss on the list. Or email me privately. This is a "think tank" kind of panel so we'd give the panelists some things to keep in mind when they are prepping but we really want them to feed off of each other and the audience. So your task, should you choose to accept it, is to give me some nominations! Go! Go! Go! Michelle From rkimball at gmail.com Mon Jul 3 19:56:29 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 3 Jul 2006 16:56:29 -0700 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: Message-ID: Every year GDC has a Game Design Challenge based around a theme. One year it was the theme of love or romance, last year it was a game that could win the Nobel Peace Prize. I think if we offer this as a worthy design challenge, some of the big names might like to stretch their imagination. Here's a list of people who I'd like to see: Warren Specter John Carmack Clint Hocking Keita Takahashi (Katamari Damacy) Ernest Adams Al Lowe Noah Felstein Hal Barwood John Romero I think Ernest, Warren, Clint, Keita would be easier to convince, if it was part of the main GDC design challenge. -Reid On 7/3/06, d. michelle hinn wrote: > Hi everyone, > > Ok, yeah, I'm off my rocker attempting to plan this sucker but here > goes my idea for something in addition to the workshop and > roundtables we've been doing at past GDCs... > > I'd like to get together a panel of "big names" in game development > to be a part of a panel that would brainstorm the coolest *out there* > (WAAAAAAY out there) accessible game that's AT LEAST accessible to > one disability group (if not more!) and fun in and of itself. Kinda > like the Jedi Mind Trick Biofeedback stuff or the GPS audio > game...just plain *whoa...that s***'s gonna really blow people's > minds" type stuff. > > Ok. This might not work. I might not get anyone to agree because big > names are busy people. But that's not important right now. What IS > important is that the GDC deadline is coming up and I need NAMES of > who to invite ASAP. And, yes, I have already asked Will Wright > (finger's crossed). :) > > So step up to the plate and give me YOUR dream team of panelists for > such a venture. Discuss on the list. Or email me privately. This is a > "think tank" kind of panel so we'd give the panelists some things to > keep in mind when they are prepping but we really want them to feed > off of each other and the audience. > > So your task, should you choose to accept it, is to give me some > nominations! Go! Go! Go! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Mon Jul 3 20:17:42 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 3 Jul 2006 19:17:42 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: Message-ID: This is true and that's what got me thinking about it. Who puts together the Game Design Challenge? Is it Eric Zimmerman? >Every year GDC has a Game Design Challenge based around a theme. One >year it was the theme of love or romance, last year it was a game that >could win the Nobel Peace Prize. I think if we offer this as a worthy >design challenge, some of the big names might like to stretch their >imagination. Here's a list of people who I'd like to see: > >Warren Specter >John Carmack >Clint Hocking >Keita Takahashi (Katamari Damacy) >Ernest Adams >Al Lowe >Noah Felstein >Hal Barwood >John Romero > >I think Ernest, Warren, Clint, Keita would be easier to convince, if >it was part of the main GDC design challenge. > >-Reid > >On 7/3/06, d. michelle hinn wrote: >>Hi everyone, >> >>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>goes my idea for something in addition to the workshop and >>roundtables we've been doing at past GDCs... >> >>I'd like to get together a panel of "big names" in game development >>to be a part of a panel that would brainstorm the coolest *out there* >>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>one disability group (if not more!) and fun in and of itself. Kinda >>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>game...just plain *whoa...that s***'s gonna really blow people's >>minds" type stuff. >> >>Ok. This might not work. I might not get anyone to agree because big >>names are busy people. But that's not important right now. What IS >>important is that the GDC deadline is coming up and I need NAMES of >>who to invite ASAP. And, yes, I have already asked Will Wright >>(finger's crossed). :) >> >>So step up to the plate and give me YOUR dream team of panelists for >>such a venture. Discuss on the list. Or email me privately. This is a >>"think tank" kind of panel so we'd give the panelists some things to >>keep in mind when they are prepping but we really want them to feed >>off of each other and the audience. >> >>So your task, should you choose to accept it, is to give me some >>nominations! Go! Go! Go! >> >>Michelle >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jul 3 20:41:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 3 Jul 2006 19:41:59 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: Message-ID: To answer my own question...yes it is Eric, the MC of the event. So I just emailed him and asked if he'd be interested in co-MCing the game design challenge: accessibility. :) He might have another idea for this year but I through out the possibility that maybe there could be TWO game design challenges with the idea of expanding it (obviously with the overcrowdedness of that session -- if you can even GET into the room -- there might be some interest in some expansion to avoid more calls to the fire department... So I tried to make my pitch as *rockstar* an idea as possible. :) Hopefully my catching them off guard at GDC 2006 with the big question "so you use the word accessible to refer to getting games in the hands of children in third world countries but we see it in a different light...how would you make this accessible for those with disabilities?" will work to our advantage...and not the other way around. Hehe? Michelle >This is true and that's what got me thinking about it. Who puts >together the Game Design Challenge? Is it Eric Zimmerman? > >>Every year GDC has a Game Design Challenge based around a theme. One >>year it was the theme of love or romance, last year it was a game that >>could win the Nobel Peace Prize. I think if we offer this as a worthy >>design challenge, some of the big names might like to stretch their >>imagination. Here's a list of people who I'd like to see: >> >>Warren Specter >>John Carmack >>Clint Hocking >>Keita Takahashi (Katamari Damacy) >>Ernest Adams >>Al Lowe >>Noah Felstein >>Hal Barwood >>John Romero >> >>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>it was part of the main GDC design challenge. >> >>-Reid >> >>On 7/3/06, d. michelle hinn wrote: >>>Hi everyone, >>> >>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>goes my idea for something in addition to the workshop and >>>roundtables we've been doing at past GDCs... >>> >>>I'd like to get together a panel of "big names" in game development >>>to be a part of a panel that would brainstorm the coolest *out there* >>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>>one disability group (if not more!) and fun in and of itself. Kinda >>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>game...just plain *whoa...that s***'s gonna really blow people's >>>minds" type stuff. >>> >>>Ok. This might not work. I might not get anyone to agree because big >>>names are busy people. But that's not important right now. What IS >>>important is that the GDC deadline is coming up and I need NAMES of >>>who to invite ASAP. And, yes, I have already asked Will Wright >>>(finger's crossed). :) >>> >>>So step up to the plate and give me YOUR dream team of panelists for >>>such a venture. Discuss on the list. Or email me privately. This is a >>>"think tank" kind of panel so we'd give the panelists some things to >>>keep in mind when they are prepping but we really want them to feed >>>off of each other and the audience. >>> >>>So your task, should you choose to accept it, is to give me some >>>nominations! Go! Go! Go! >>> >>>Michelle >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Tue Jul 4 02:27:13 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 4 Jul 2006 07:27:13 +0100 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: Message-ID: Michelle, A couple of years ago, I emailed Eric regarding game accessibility, as there's no mention in "Rules of Play". I wonder how things have progressed in the meantime. Keep plugging, Jonathan Chetwynd On 4 Jul 2006, at 01:41, d. michelle hinn wrote: To answer my own question...yes it is Eric, the MC of the event. So I just emailed him and asked if he'd be interested in co-MCing the game design challenge: accessibility. :) He might have another idea for this year but I through out the possibility that maybe there could be TWO game design challenges with the idea of expanding it (obviously with the overcrowdedness of that session -- if you can even GET into the room -- there might be some interest in some expansion to avoid more calls to the fire department... So I tried to make my pitch as *rockstar* an idea as possible. :) Hopefully my catching them off guard at GDC 2006 with the big question "so you use the word accessible to refer to getting games in the hands of children in third world countries but we see it in a different light...how would you make this accessible for those with disabilities?" will work to our advantage...and not the other way around. Hehe? Michelle > This is true and that's what got me thinking about it. Who puts > together the Game Design Challenge? Is it Eric Zimmerman? > >> Every year GDC has a Game Design Challenge based around a theme. One >> year it was the theme of love or romance, last year it was a game >> that >> could win the Nobel Peace Prize. I think if we offer this as a worthy >> design challenge, some of the big names might like to stretch their >> imagination. Here's a list of people who I'd like to see: >> >> Warren Specter >> John Carmack >> Clint Hocking >> Keita Takahashi (Katamari Damacy) >> Ernest Adams >> Al Lowe >> Noah Felstein >> Hal Barwood >> John Romero >> >> I think Ernest, Warren, Clint, Keita would be easier to convince, if >> it was part of the main GDC design challenge. >> >> -Reid >> >> On 7/3/06, d. michelle hinn wrote: >>> Hi everyone, >>> >>> Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>> goes my idea for something in addition to the workshop and >>> roundtables we've been doing at past GDCs... >>> >>> I'd like to get together a panel of "big names" in game development >>> to be a part of a panel that would brainstorm the coolest *out >>> there* >>> (WAAAAAAY out there) accessible game that's AT LEAST accessible to >>> one disability group (if not more!) and fun in and of itself. Kinda >>> like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>> game...just plain *whoa...that s***'s gonna really blow people's >>> minds" type stuff. >>> >>> Ok. This might not work. I might not get anyone to agree because big >>> names are busy people. But that's not important right now. What IS >>> important is that the GDC deadline is coming up and I need NAMES of >>> who to invite ASAP. And, yes, I have already asked Will Wright >>> (finger's crossed). :) >>> >>> So step up to the plate and give me YOUR dream team of panelists for >>> such a venture. Discuss on the list. Or email me privately. This >>> is a >>> "think tank" kind of panel so we'd give the panelists some things to >>> keep in mind when they are prepping but we really want them to feed >>> off of each other and the audience. >>> >>> So your task, should you choose to accept it, is to give me some >>> nominations! Go! Go! Go! >>> >>> Michelle >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Jul 4 13:24:46 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 4 Jul 2006 13:24:46 -0400 Subject: [games_access] GDC 2007 -- Dream Team Panel. Documentary compression question? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEFCEA Message-ID: <000a01c69f8e$c050efe0$6401a8c0@Inspiron> Reid and members of GDC accessibility committee with our group and not only push for accessibility campaign this year for a game design challenge but put together one ourselves? I'd be all in. Last year they did not even have any working demos it was just all concept. By the way where can I find the people to contact in the list to get them to make the design challenge this year accessible game design I would start e-mailing now? Good to hear from you Reid. On a side note does anyone know how I can turn my footage I took at the GDC last year with my handycam Sony DVD. I have all this footage and didn't realize none of my movie creation packages, Adobe Premiere, after effects, flash are reading the disk as any recognizable format and it's driving me crazy. Robert Florio Robert Florio Art Institute online SGA President Quadriplegic Artist www.RobertFlorio.com arthit73 at cablespeed.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Monday, July 03, 2006 7:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007 -- Dream Team Panel Every year GDC has a Game Design Challenge based around a theme. One year it was the theme of love or romance, last year it was a game that could win the Nobel Peace Prize. I think if we offer this as a worthy design challenge, some of the big names might like to stretch their imagination. Here's a list of people who I'd like to see: Warren Specter John Carmack Clint Hocking Keita Takahashi (Katamari Damacy) Ernest Adams Al Lowe Noah Felstein Hal Barwood John Romero I think Ernest, Warren, Clint, Keita would be easier to convince, if it was part of the main GDC design challenge. -Reid On 7/3/06, d. michelle hinn wrote: > Hi everyone, > > Ok, yeah, I'm off my rocker attempting to plan this sucker but here > goes my idea for something in addition to the workshop and > roundtables we've been doing at past GDCs... > > I'd like to get together a panel of "big names" in game development > to be a part of a panel that would brainstorm the coolest *out there* > (WAAAAAAY out there) accessible game that's AT LEAST accessible to > one disability group (if not more!) and fun in and of itself. Kinda > like the Jedi Mind Trick Biofeedback stuff or the GPS audio > game...just plain *whoa...that s***'s gonna really blow people's > minds" type stuff. > > Ok. This might not work. I might not get anyone to agree because big > names are busy people. But that's not important right now. What IS > important is that the GDC deadline is coming up and I need NAMES of > who to invite ASAP. And, yes, I have already asked Will Wright > (finger's crossed). :) > > So step up to the plate and give me YOUR dream team of panelists for > such a venture. Discuss on the list. Or email me privately. This is a > "think tank" kind of panel so we'd give the panelists some things to > keep in mind when they are prepping but we really want them to feed > off of each other and the audience. > > So your task, should you choose to accept it, is to give me some > nominations! Go! Go! Go! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Jul 4 13:28:08 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 4 Jul 2006 13:28:08 -0400 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzEFCEA Message-ID: <000b01c69f8f$39066d20$6401a8c0@Inspiron> I agree Michelle can you give me Eric's e-mail all start pounding him as well I want to start getting my concepts recognized into the accessibility mainstream and in from all those big wakes. Could be a huge launching ground for my career as well and so thankful to know you guys to have these opportunities next year let's be as brave as possible and make even more ways. I am ticked off. From the receptor last year developers just do not know what to do it so alien and so ignorant it really is rude. Some day I'll have my own company the big goal ultimately proving that these games can be made accessible. I'll have to submit my own concepts for this challenge as well of course. Robert Florio Art Institute online SGA President Quadriplegic Artist www.RobertFlorio.com arthit73 at cablespeed.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Monday, July 03, 2006 8:42 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007 -- Dream Team Panel To answer my own question...yes it is Eric, the MC of the event. So I just emailed him and asked if he'd be interested in co-MCing the game design challenge: accessibility. :) He might have another idea for this year but I through out the possibility that maybe there could be TWO game design challenges with the idea of expanding it (obviously with the overcrowdedness of that session -- if you can even GET into the room -- there might be some interest in some expansion to avoid more calls to the fire department... So I tried to make my pitch as *rockstar* an idea as possible. :) Hopefully my catching them off guard at GDC 2006 with the big question "so you use the word accessible to refer to getting games in the hands of children in third world countries but we see it in a different light...how would you make this accessible for those with disabilities?" will work to our advantage...and not the other way around. Hehe? Michelle >This is true and that's what got me thinking about it. Who puts >together the Game Design Challenge? Is it Eric Zimmerman? > >>Every year GDC has a Game Design Challenge based around a theme. One >>year it was the theme of love or romance, last year it was a game that >>could win the Nobel Peace Prize. I think if we offer this as a worthy >>design challenge, some of the big names might like to stretch their >>imagination. Here's a list of people who I'd like to see: >> >>Warren Specter >>John Carmack >>Clint Hocking >>Keita Takahashi (Katamari Damacy) >>Ernest Adams >>Al Lowe >>Noah Felstein >>Hal Barwood >>John Romero >> >>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>it was part of the main GDC design challenge. >> >>-Reid >> >>On 7/3/06, d. michelle hinn wrote: >>>Hi everyone, >>> >>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>goes my idea for something in addition to the workshop and >>>roundtables we've been doing at past GDCs... >>> >>>I'd like to get together a panel of "big names" in game development >>>to be a part of a panel that would brainstorm the coolest *out there* >>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>>one disability group (if not more!) and fun in and of itself. Kinda >>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>game...just plain *whoa...that s***'s gonna really blow people's >>>minds" type stuff. >>> >>>Ok. This might not work. I might not get anyone to agree because big >>>names are busy people. But that's not important right now. What IS >>>important is that the GDC deadline is coming up and I need NAMES of >>>who to invite ASAP. And, yes, I have already asked Will Wright >>>(finger's crossed). :) >>> >>>So step up to the plate and give me YOUR dream team of panelists for >>>such a venture. Discuss on the list. Or email me privately. This is a >>>"think tank" kind of panel so we'd give the panelists some things to >>>keep in mind when they are prepping but we really want them to feed >>>off of each other and the audience. >>> >>>So your task, should you choose to accept it, is to give me some >>>nominations! Go! Go! Go! >>> >>>Michelle >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 4 13:56:36 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Jul 2006 12:56:36 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel. Documentary compression question? In-Reply-To: <000a01c69f8e$c050efe0$6401a8c0@Inspiron> References: <000a01c69f8e$c050efe0$6401a8c0@Inspiron> Message-ID: Well, here's what I'm planning on submitting to GDC: * Game Design Challenge to challenge the "big names" in the industry to think through what they would create rather than think about how to make current games accessible. Hopefully this would attract people to the idea that we've been pushing -- that there are some amazingly creative things that can come out if you let your mind go there and, wow, here are these famous people giving it a go at least conceptually. AND it's a design challenge with some very practical implications -- hey, maybe the "big names" will take the challenge ideas back with them and implement them into their games. The main thing with this is that big names get people into the room so that's where I'm coming from with this. Our time will come when some of us become "big names" but for now we need some established "rock stars" of the industry for this kind of thing. * One Day Tutorial -- this is like what we had last year only this year we'll hopefully highlight some great games that come from the RetroRemakes and the DonationCoder comps (The DonationCoder comp starts July 15th -- too many personal things going on this summer delayed us). This would be like what you are talking about, Robert -- where we'd have more working examples. Hopefully if we pull of the Game Design Challenge proposal, more people will attend the one day session to see what's up, why are these big names doing a challenge on it? * Roundtable on "top ways to increase game accessibility'" (like last year) * Roundtable on the BUSINESS of game accessibility -- this is a new one where we'd introduce stats, the untapped market, the idea that accessibility IS the next gen of gameplay, how things like one button games for cell phones ARE what we mean by switch gaming so why not cross-market? * Meet and Greet -- This is the informal IGDA session at the booth (maybe we won't get 9am the day after the big party night this year???) :) * Arcade -- now this is a non-traditional format so this first time suggesting it might not work out. But I'd love for us to have a session that was JUST the Accessibility Arcade. But see the IGDA booth possibility in the next paragraph. Then there is a possible new session if we (IGDA) can figure out the logistics where the SIGs *might* get a shift or two at the IGDA booth to showcase what they are doing. So if it gets figured out we would have some time to display games, papers, etc outside of a session. This is also another chance to show off the games we show during the one day tutorial. So I hope that explains the crazy ideas in my head a bit better! Michelle >Reid and members of GDC accessibility committee with our group and not only >push for accessibility campaign this year for a game design challenge but >put together one ourselves? I'd be all in. Last year they did not even >have any working demos it was just all concept. By the way where can I find >the people to contact in the list to get them to make the design challenge >this year accessible game design I would start e-mailing now? Good to hear >from you Reid. > >On a side note does anyone know how I can turn my footage I took at the GDC >last year with my handycam Sony DVD. I have all this footage and didn't >realize none of my movie creation packages, Adobe Premiere, after effects, >flash are reading the disk as any recognizable format and it's driving me >crazy. >Robert Florio >Robert Florio >Art Institute online SGA President >Quadriplegic Artist >www.RobertFlorio.com >arthit73 at cablespeed.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Reid Kimball >Sent: Monday, July 03, 2006 7:56 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >Every year GDC has a Game Design Challenge based around a theme. One >year it was the theme of love or romance, last year it was a game that >could win the Nobel Peace Prize. I think if we offer this as a worthy >design challenge, some of the big names might like to stretch their >imagination. Here's a list of people who I'd like to see: > >Warren Specter >John Carmack >Clint Hocking >Keita Takahashi (Katamari Damacy) >Ernest Adams >Al Lowe >Noah Felstein >Hal Barwood >John Romero > >I think Ernest, Warren, Clint, Keita would be easier to convince, if >it was part of the main GDC design challenge. > >-Reid > >On 7/3/06, d. michelle hinn wrote: >> Hi everyone, >> >> Ok, yeah, I'm off my rocker attempting to plan this sucker but here >> goes my idea for something in addition to the workshop and >> roundtables we've been doing at past GDCs... >> >> I'd like to get together a panel of "big names" in game development >> to be a part of a panel that would brainstorm the coolest *out there* >> (WAAAAAAY out there) accessible game that's AT LEAST accessible to >> one disability group (if not more!) and fun in and of itself. Kinda >> like the Jedi Mind Trick Biofeedback stuff or the GPS audio >> game...just plain *whoa...that s***'s gonna really blow people's >> minds" type stuff. >> >> Ok. This might not work. I might not get anyone to agree because big >> names are busy people. But that's not important right now. What IS >> important is that the GDC deadline is coming up and I need NAMES of >> who to invite ASAP. And, yes, I have already asked Will Wright >> (finger's crossed). :) >> >> So step up to the plate and give me YOUR dream team of panelists for >> such a venture. Discuss on the list. Or email me privately. This is a >> "think tank" kind of panel so we'd give the panelists some things to >> keep in mind when they are prepping but we really want them to feed >> off of each other and the audience. >> >> So your task, should you choose to accept it, is to give me some >> nominations! Go! Go! Go! >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 4 14:03:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Jul 2006 13:03:07 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: <000b01c69f8f$39066d20$6401a8c0@Inspiron> References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> Message-ID: Well, right now I have Jason from the IGDA helping us get this organized with emails and such and so I've already sent out the initial emails. Given that it's a holiday for most of them in the US (and for the rest of us in the US!), I suspect it will take a couple days for yes/no/maybe replies to come in. So let's give it a few days to see if they buy into this without much arm twisting. Better to get to go with round two of the email persuading once we've given them the chance to respond to the initial pitch. ;) But...our "baby steps" are getting a lot bigger now so I think this is the year where we try to get the big names to join in! M >I agree Michelle can you give me Eric's e-mail all start pounding him as >well I want to start getting my concepts recognized into the accessibility >mainstream and in from all those big wakes. Could be a huge launching >ground for my career as well and so thankful to know you guys to have these >opportunities next year let's be as brave as possible and make even more >ways. I am ticked off. From the receptor last year developers just do not >know what to do it so alien and so ignorant it really is rude. Some day >I'll have my own company the big goal ultimately proving that these games >can be made accessible. I'll have to submit my own concepts for this >challenge as well of course. >Robert Florio >Art Institute online SGA President >Quadriplegic Artist >www.RobertFlorio.com >arthit73 at cablespeed.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Monday, July 03, 2006 8:42 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >To answer my own question...yes it is Eric, the MC of the event. So I >just emailed him and asked if he'd be interested in co-MCing the game >design challenge: accessibility. :) He might have another idea for >this year but I through out the possibility that maybe there could be >TWO game design challenges with the idea of expanding it (obviously >with the overcrowdedness of that session -- if you can even GET into >the room -- there might be some interest in some expansion to avoid >more calls to the fire department... > >So I tried to make my pitch as *rockstar* an idea as possible. :) >Hopefully my catching them off guard at GDC 2006 with the big >question "so you use the word accessible to refer to getting games in >the hands of children in third world countries but we see it in a >different light...how would you make this accessible for those with >disabilities?" will work to our advantage...and not the other way >around. Hehe? > >Michelle > >>This is true and that's what got me thinking about it. Who puts >>together the Game Design Challenge? Is it Eric Zimmerman? >> >>>Every year GDC has a Game Design Challenge based around a theme. One >>>year it was the theme of love or romance, last year it was a game that >>>could win the Nobel Peace Prize. I think if we offer this as a worthy >>>design challenge, some of the big names might like to stretch their >>>imagination. Here's a list of people who I'd like to see: >>> >>>Warren Specter >>>John Carmack >>>Clint Hocking >>>Keita Takahashi (Katamari Damacy) >>>Ernest Adams >>>Al Lowe >>>Noah Felstein >>>Hal Barwood >>>John Romero >>> >>>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>>it was part of the main GDC design challenge. >>> >>>-Reid >>> >>>On 7/3/06, d. michelle hinn wrote: >>>>Hi everyone, >>>> >>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>>goes my idea for something in addition to the workshop and >>>>roundtables we've been doing at past GDCs... >>>> >>>>I'd like to get together a panel of "big names" in game development >>>>to be a part of a panel that would brainstorm the coolest *out there* >>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to > >>>one disability group (if not more!) and fun in and of itself. Kinda >>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>>game...just plain *whoa...that s***'s gonna really blow people's >>>>minds" type stuff. >>>> >>>>Ok. This might not work. I might not get anyone to agree because big >>>>names are busy people. But that's not important right now. What IS >>>>important is that the GDC deadline is coming up and I need NAMES of >>>>who to invite ASAP. And, yes, I have already asked Will Wright >>>>(finger's crossed). :) >>>> >>>>So step up to the plate and give me YOUR dream team of panelists for >>>>such a venture. Discuss on the list. Or email me privately. This is a >>>>"think tank" kind of panel so we'd give the panelists some things to >>>>keep in mind when they are prepping but we really want them to feed >>>>off of each other and the audience. >>>> >>>>So your task, should you choose to accept it, is to give me some >>>>nominations! Go! Go! Go! >>>> >>>>Michelle >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Jul 4 14:05:56 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 4 Jul 2006 11:05:56 -0700 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> Message-ID: I agree with Michelle that we should wait a bit. We don't want to come across as being too pushy. It's the easiest way to turn people against us and not want to help. -Reid On 7/4/06, d. michelle hinn wrote: > Well, right now I have Jason from the IGDA helping us get this > organized with emails and such and so I've already sent out the > initial emails. Given that it's a holiday for most of them in the US > (and for the rest of us in the US!), I suspect it will take a couple > days for yes/no/maybe replies to come in. So let's give it a few days > to see if they buy into this without much arm twisting. Better to get > to go with round two of the email persuading once we've given them > the chance to respond to the initial pitch. ;) > > But...our "baby steps" are getting a lot bigger now so I think this > is the year where we try to get the big names to join in! > > M > > >I agree Michelle can you give me Eric's e-mail all start pounding him as > >well I want to start getting my concepts recognized into the accessibility > >mainstream and in from all those big wakes. Could be a huge launching > >ground for my career as well and so thankful to know you guys to have these > >opportunities next year let's be as brave as possible and make even more > >ways. I am ticked off. From the receptor last year developers just do not > >know what to do it so alien and so ignorant it really is rude. Some day > >I'll have my own company the big goal ultimately proving that these games > >can be made accessible. I'll have to submit my own concepts for this > >challenge as well of course. > >Robert Florio > >Art Institute online SGA President > >Quadriplegic Artist > >www.RobertFlorio.com > >arthit73 at cablespeed.com > > > >-----Original Message----- > >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > >On Behalf Of d. michelle hinn > >Sent: Monday, July 03, 2006 8:42 PM > >To: IGDA Games Accessibility SIG Mailing List > >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > > > >To answer my own question...yes it is Eric, the MC of the event. So I > >just emailed him and asked if he'd be interested in co-MCing the game > >design challenge: accessibility. :) He might have another idea for > >this year but I through out the possibility that maybe there could be > >TWO game design challenges with the idea of expanding it (obviously > >with the overcrowdedness of that session -- if you can even GET into > >the room -- there might be some interest in some expansion to avoid > >more calls to the fire department... > > > >So I tried to make my pitch as *rockstar* an idea as possible. :) > >Hopefully my catching them off guard at GDC 2006 with the big > >question "so you use the word accessible to refer to getting games in > >the hands of children in third world countries but we see it in a > >different light...how would you make this accessible for those with > >disabilities?" will work to our advantage...and not the other way > >around. Hehe? > > > >Michelle > > > >>This is true and that's what got me thinking about it. Who puts > >>together the Game Design Challenge? Is it Eric Zimmerman? > >> > >>>Every year GDC has a Game Design Challenge based around a theme. One > >>>year it was the theme of love or romance, last year it was a game that > >>>could win the Nobel Peace Prize. I think if we offer this as a worthy > >>>design challenge, some of the big names might like to stretch their > >>>imagination. Here's a list of people who I'd like to see: > >>> > >>>Warren Specter > >>>John Carmack > >>>Clint Hocking > >>>Keita Takahashi (Katamari Damacy) > >>>Ernest Adams > >>>Al Lowe > >>>Noah Felstein > >>>Hal Barwood > >>>John Romero > >>> > >>>I think Ernest, Warren, Clint, Keita would be easier to convince, if > >>>it was part of the main GDC design challenge. > >>> > >>>-Reid > >>> > >>>On 7/3/06, d. michelle hinn wrote: > >>>>Hi everyone, > >>>> > >>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here > >>>>goes my idea for something in addition to the workshop and > >>>>roundtables we've been doing at past GDCs... > >>>> > >>>>I'd like to get together a panel of "big names" in game development > >>>>to be a part of a panel that would brainstorm the coolest *out there* > >>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to > > >>>one disability group (if not more!) and fun in and of itself. Kinda > >>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio > >>>>game...just plain *whoa...that s***'s gonna really blow people's > >>>>minds" type stuff. > >>>> > >>>>Ok. This might not work. I might not get anyone to agree because big > >>>>names are busy people. But that's not important right now. What IS > >>>>important is that the GDC deadline is coming up and I need NAMES of > >>>>who to invite ASAP. And, yes, I have already asked Will Wright > >>>>(finger's crossed). :) > >>>> > >>>>So step up to the plate and give me YOUR dream team of panelists for > >>>>such a venture. Discuss on the list. Or email me privately. This is a > >>>>"think tank" kind of panel so we'd give the panelists some things to > >>>>keep in mind when they are prepping but we really want them to feed > >>>>off of each other and the audience. > >>>> > >>>>So your task, should you choose to accept it, is to give me some > >>>>nominations! Go! Go! Go! > >>>> > >>>>Michelle > >>>>_______________________________________________ > >>>>games_access mailing list > >>>>games_access at igda.org > >>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>>> > >>>_______________________________________________ > >>>games_access mailing list > >>>games_access at igda.org > >>>http://seven.pairlist.net/mailman/listinfo/games_access > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Tue Jul 4 15:29:28 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Jul 2006 14:29:28 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> Message-ID: Another issue is the title. Jason said that we might want to have our own title for this that doesn't confuse people, especially if Eric already has something in mind and we become a "challenge, part two". So he suggested (which I think would be fun!) "Accessibility Idol" where some of us (say, three of us) would be the critics/judges (with a fun edge!). We'll need a bit of humor for this part so we don't accidentally offend (berate?) our "contestants" who are going into this with a good faith effort. That doesn't mean we can't critique, of course -- that's the point of a panel of judges, after all! Just that we should have a nice balance of "what's great about the design" and "what could use some revision." Less acid spewing than "American Idol's" Simon... Michelle >I agree with Michelle that we should wait a bit. We don't want to come >across as being too pushy. It's the easiest way to turn people against >us and not want to help. > >-Reid > >On 7/4/06, d. michelle hinn wrote: >>Well, right now I have Jason from the IGDA helping us get this >>organized with emails and such and so I've already sent out the >>initial emails. Given that it's a holiday for most of them in the US >>(and for the rest of us in the US!), I suspect it will take a couple >>days for yes/no/maybe replies to come in. So let's give it a few days >>to see if they buy into this without much arm twisting. Better to get >>to go with round two of the email persuading once we've given them >>the chance to respond to the initial pitch. ;) >> >>But...our "baby steps" are getting a lot bigger now so I think this >>is the year where we try to get the big names to join in! >> >>M >> >>>I agree Michelle can you give me Eric's e-mail all start pounding him as >>>well I want to start getting my concepts recognized into the accessibility >>>mainstream and in from all those big wakes. Could be a huge launching >>>ground for my career as well and so thankful to know you guys to have these >>>opportunities next year let's be as brave as possible and make even more >>>ways. I am ticked off. From the receptor last year developers just do not >>>know what to do it so alien and so ignorant it really is rude. Some day >>>I'll have my own company the big goal ultimately proving that these games >>>can be made accessible. I'll have to submit my own concepts for this >>>challenge as well of course. >>>Robert Florio >>>Art Institute online SGA President >>>Quadriplegic Artist >>>www.RobertFlorio.com >>>arthit73 at cablespeed.com >>> >>>-----Original Message----- >>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>>On Behalf Of d. michelle hinn >>>Sent: Monday, July 03, 2006 8:42 PM >>>To: IGDA Games Accessibility SIG Mailing List >>>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel >>> >>>To answer my own question...yes it is Eric, the MC of the event. So I >>>just emailed him and asked if he'd be interested in co-MCing the game >>>design challenge: accessibility. :) He might have another idea for >>>this year but I through out the possibility that maybe there could be >>>TWO game design challenges with the idea of expanding it (obviously >>>with the overcrowdedness of that session -- if you can even GET into >>>the room -- there might be some interest in some expansion to avoid >>>more calls to the fire department... >>> >>>So I tried to make my pitch as *rockstar* an idea as possible. :) >>>Hopefully my catching them off guard at GDC 2006 with the big >>>question "so you use the word accessible to refer to getting games in >>>the hands of children in third world countries but we see it in a >>>different light...how would you make this accessible for those with >>>disabilities?" will work to our advantage...and not the other way >>>around. Hehe? >>> >>>Michelle >>> >>>>This is true and that's what got me thinking about it. Who puts >>>>together the Game Design Challenge? Is it Eric Zimmerman? >> >> >>>>>Every year GDC has a Game Design Challenge based around a theme. One >>>>>year it was the theme of love or romance, last year it was a game that >>>>>could win the Nobel Peace Prize. I think if we offer this as a worthy >>>>>design challenge, some of the big names might like to stretch their >>>>>imagination. Here's a list of people who I'd like to see: >>>>> >>>>>Warren Specter >>>>>John Carmack >>>>>Clint Hocking >>>>>Keita Takahashi (Katamari Damacy) >>>>>Ernest Adams >>>>>Al Lowe >>>>>Noah Felstein >>>>>Hal Barwood >>>>>John Romero >>>>> >>>>>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>>>>it was part of the main GDC design challenge. >>>>> >>>>>-Reid >>>>> >>>>>On 7/3/06, d. michelle hinn wrote: >>>>>>Hi everyone, >>>>>> >>>>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>>>>goes my idea for something in addition to the workshop and >>>>>>roundtables we've been doing at past GDCs... >>>>>> >>>>>>I'd like to get together a panel of "big names" in game development >>>>>>to be a part of a panel that would brainstorm the coolest *out there* >>>>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>> >>>one disability group (if not more!) and fun in and of itself. Kinda >>>>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>>>>game...just plain *whoa...that s***'s gonna really blow people's >>>>>>minds" type stuff. >>>>>> >>>>>>Ok. This might not work. I might not get anyone to agree because big >>>>>>names are busy people. But that's not important right now. What IS >>>>>>important is that the GDC deadline is coming up and I need NAMES of >>>>>>who to invite ASAP. And, yes, I have already asked Will Wright >>>>>>(finger's crossed). :) >>>>>> >>>>>>So step up to the plate and give me YOUR dream team of panelists for >>>>>>such a venture. Discuss on the list. Or email me privately. This is a >>>>>>"think tank" kind of panel so we'd give the panelists some things to >>>>>>keep in mind when they are prepping but we really want them to feed >>>>>>off of each other and the audience. >>>>>> >>>>>>So your task, should you choose to accept it, is to give me some >>>>>>nominations! Go! Go! Go! >>>>>> >>>>>>Michelle >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Jul 4 16:38:42 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 4 Jul 2006 21:38:42 +0100 Subject: [games_access] GDC 2007 -- Dream Team Panel References: Message-ID: <04d601c69fa9$d6a2f110$0202a8c0@OneSwitch> My dream team Panel in no particular order: Nolan Bushnell (http://en.wikipedia.org/wiki/Nolan_Bushnell) Yu Suzuki (http://en.wikipedia.org/wiki/Yu_Suzuki) Keita Takahashi (http://en.wikipedia.org/wiki/Keita_Takahashi) Shigeru Miyamoto (http://en.wikipedia.org/wiki/Shigeru_Miyamoto) Jeff Minter (http://en.wikipedia.org/wiki/Jeff_Minter) Peter Molyneux (http://en.wikipedia.org/wiki/Peter_Molyneux) Peter Moore (http://en.wikipedia.org/wiki/Peter_Moore_%28Microsoft%29) Ken Kutaragi (http://en.wikipedia.org/wiki/Ken_Kutaragi) Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, July 04, 2006 12:25 AM Subject: [games_access] GDC 2007 -- Dream Team Panel > Hi everyone, > > Ok, yeah, I'm off my rocker attempting to plan this sucker but here > goes my idea for something in addition to the workshop and > roundtables we've been doing at past GDCs... > > I'd like to get together a panel of "big names" in game development > to be a part of a panel that would brainstorm the coolest *out there* > (WAAAAAAY out there) accessible game that's AT LEAST accessible to > one disability group (if not more!) and fun in and of itself. Kinda > like the Jedi Mind Trick Biofeedback stuff or the GPS audio > game...just plain *whoa...that s***'s gonna really blow people's > minds" type stuff. > > Ok. This might not work. I might not get anyone to agree because big > names are busy people. But that's not important right now. What IS > important is that the GDC deadline is coming up and I need NAMES of > who to invite ASAP. And, yes, I have already asked Will Wright > (finger's crossed). :) > > So step up to the plate and give me YOUR dream team of panelists for > such a venture. Discuss on the list. Or email me privately. This is a > "think tank" kind of panel so we'd give the panelists some things to > keep in mind when they are prepping but we really want them to feed > off of each other and the audience. > > So your task, should you choose to accept it, is to give me some > nominations! Go! Go! Go! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From arthit73 at cablespeed.com Tue Jul 4 16:42:06 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 4 Jul 2006 16:42:06 -0400 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEGSEA Message-ID: <000401c69faa$51ac7070$6401a8c0@Inspiron> I really like the American Idol idea and if possible I'd love to you there be a contestant or a judge. I think creating a guideline for so designers could follow it would be the starting point. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, July 04, 2006 3:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007 -- Dream Team Panel Another issue is the title. Jason said that we might want to have our own title for this that doesn't confuse people, especially if Eric already has something in mind and we become a "challenge, part two". So he suggested (which I think would be fun!) "Accessibility Idol" where some of us (say, three of us) would be the critics/judges (with a fun edge!). We'll need a bit of humor for this part so we don't accidentally offend (berate?) our "contestants" who are going into this with a good faith effort. That doesn't mean we can't critique, of course -- that's the point of a panel of judges, after all! Just that we should have a nice balance of "what's great about the design" and "what could use some revision." Less acid spewing than "American Idol's" Simon... Michelle >I agree with Michelle that we should wait a bit. We don't want to come >across as being too pushy. It's the easiest way to turn people against >us and not want to help. > >-Reid > >On 7/4/06, d. michelle hinn wrote: >>Well, right now I have Jason from the IGDA helping us get this >>organized with emails and such and so I've already sent out the >>initial emails. Given that it's a holiday for most of them in the US >>(and for the rest of us in the US!), I suspect it will take a couple >>days for yes/no/maybe replies to come in. So let's give it a few days >>to see if they buy into this without much arm twisting. Better to get >>to go with round two of the email persuading once we've given them >>the chance to respond to the initial pitch. ;) >> >>But...our "baby steps" are getting a lot bigger now so I think this >>is the year where we try to get the big names to join in! >> >>M >> >>>I agree Michelle can you give me Eric's e-mail all start pounding him as >>>well I want to start getting my concepts recognized into the accessibility >>>mainstream and in from all those big wakes. Could be a huge launching >>>ground for my career as well and so thankful to know you guys to have these >>>opportunities next year let's be as brave as possible and make even more >>>ways. I am ticked off. From the receptor last year developers just do not >>>know what to do it so alien and so ignorant it really is rude. Some day >>>I'll have my own company the big goal ultimately proving that these games >>>can be made accessible. I'll have to submit my own concepts for this >>>challenge as well of course. >>>Robert Florio >>>Art Institute online SGA President >>>Quadriplegic Artist >>>www.RobertFlorio.com >>>arthit73 at cablespeed.com >>> >>>-----Original Message----- >>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>>On Behalf Of d. michelle hinn >>>Sent: Monday, July 03, 2006 8:42 PM >>>To: IGDA Games Accessibility SIG Mailing List >>>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel >>> >>>To answer my own question...yes it is Eric, the MC of the event. So I >>>just emailed him and asked if he'd be interested in co-MCing the game >>>design challenge: accessibility. :) He might have another idea for >>>this year but I through out the possibility that maybe there could be >>>TWO game design challenges with the idea of expanding it (obviously >>>with the overcrowdedness of that session -- if you can even GET into >>>the room -- there might be some interest in some expansion to avoid >>>more calls to the fire department... >>> >>>So I tried to make my pitch as *rockstar* an idea as possible. :) >>>Hopefully my catching them off guard at GDC 2006 with the big >>>question "so you use the word accessible to refer to getting games in >>>the hands of children in third world countries but we see it in a >>>different light...how would you make this accessible for those with >>>disabilities?" will work to our advantage...and not the other way >>>around. Hehe? >>> >>>Michelle >>> >>>>This is true and that's what got me thinking about it. Who puts >>>>together the Game Design Challenge? Is it Eric Zimmerman? >> >> >>>>>Every year GDC has a Game Design Challenge based around a theme. One >>>>>year it was the theme of love or romance, last year it was a game that >>>>>could win the Nobel Peace Prize. I think if we offer this as a worthy >>>>>design challenge, some of the big names might like to stretch their >>>>>imagination. Here's a list of people who I'd like to see: >>>>> >>>>>Warren Specter >>>>>John Carmack >>>>>Clint Hocking >>>>>Keita Takahashi (Katamari Damacy) >>>>>Ernest Adams >>>>>Al Lowe >>>>>Noah Felstein >>>>>Hal Barwood >>>>>John Romero >>>>> >>>>>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>>>>it was part of the main GDC design challenge. >>>>> >>>>>-Reid >>>>> >>>>>On 7/3/06, d. michelle hinn wrote: >>>>>>Hi everyone, >>>>>> >>>>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>>>>goes my idea for something in addition to the workshop and >>>>>>roundtables we've been doing at past GDCs... >>>>>> >>>>>>I'd like to get together a panel of "big names" in game development >>>>>>to be a part of a panel that would brainstorm the coolest *out there* >>>>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>> >>>one disability group (if not more!) and fun in and of itself. Kinda >>>>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>>>>game...just plain *whoa...that s***'s gonna really blow people's >>>>>>minds" type stuff. >>>>>> >>>>>>Ok. This might not work. I might not get anyone to agree because big >>>>>>names are busy people. But that's not important right now. What IS >>>>>>important is that the GDC deadline is coming up and I need NAMES of >>>>>>who to invite ASAP. And, yes, I have already asked Will Wright >>>>>>(finger's crossed). :) >>>>>> >>>>>>So step up to the plate and give me YOUR dream team of panelists for >>>>>>such a venture. Discuss on the list. Or email me privately. This is a >>>>>>"think tank" kind of panel so we'd give the panelists some things to >>>>>>keep in mind when they are prepping but we really want them to feed >>>>>>off of each other and the audience. >>>>>> >>>>>>So your task, should you choose to accept it, is to give me some >>>>>>nominations! Go! Go! Go! >>>>>> >>>>>>Michelle >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 4 17:11:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Jul 2006 16:11:59 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: <000401c69faa$51ac7070$6401a8c0@Inspiron> References: <000401c69faa$51ac7070$6401a8c0@Inspiron> Message-ID: Yes, we'll definitely give them some guidelines to follow, as this will likely be the first time they've really thought about these issues plus even the other game challenges have given them some lead time info! I'm thinking it would be best if members of the SIG were judges rather than contestants, at least this first time through it. That being said, in addition to Robert who else would be interested in judging and is 99% sure that they'll be able to attend GDC? I was thinking I'd play the role of Ryan Seacrest and MC the event... >I really like the American Idol idea and if possible I'd love to you there >be a contestant or a judge. I think creating a guideline for so designers >could follow it would be the starting point. >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Tuesday, July 04, 2006 3:29 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >Another issue is the title. Jason said that we might want to have our >own title for this that doesn't confuse people, especially if Eric >already has something in mind and we become a "challenge, part two". > >So he suggested (which I think would be fun!) "Accessibility Idol" >where some of us (say, three of us) would be the critics/judges (with >a fun edge!). We'll need a bit of humor for this part so we don't >accidentally offend (berate?) our "contestants" who are going into >this with a good faith effort. That doesn't mean we can't critique, >of course -- that's the point of a panel of judges, after all! Just >that we should have a nice balance of "what's great about the design" >and "what could use some revision." Less acid spewing than "American >Idol's" Simon... > >Michelle > >>I agree with Michelle that we should wait a bit. We don't want to come >>across as being too pushy. It's the easiest way to turn people against >>us and not want to help. >> >>-Reid >> >>On 7/4/06, d. michelle hinn wrote: >>>Well, right now I have Jason from the IGDA helping us get this >>>organized with emails and such and so I've already sent out the >>>initial emails. Given that it's a holiday for most of them in the US >>>(and for the rest of us in the US!), I suspect it will take a couple >>>days for yes/no/maybe replies to come in. So let's give it a few days >>>to see if they buy into this without much arm twisting. Better to get >>>to go with round two of the email persuading once we've given them >>>the chance to respond to the initial pitch. ;) >>> >>>But...our "baby steps" are getting a lot bigger now so I think this >>>is the year where we try to get the big names to join in! >>> >>>M >>> >>>>I agree Michelle can you give me Eric's e-mail all start pounding him as >>>>well I want to start getting my concepts recognized into the >accessibility >>>>mainstream and in from all those big wakes. Could be a huge launching >>>>ground for my career as well and so thankful to know you guys to have >these >>>>opportunities next year let's be as brave as possible and make even more >>>>ways. I am ticked off. From the receptor last year developers just do >not >>>>know what to do it so alien and so ignorant it really is rude. Some day >>>>I'll have my own company the big goal ultimately proving that these games >>>>can be made accessible. I'll have to submit my own concepts for this >>>>challenge as well of course. >>>>Robert Florio >>>>Art Institute online SGA President >>>>Quadriplegic Artist >>>>www.RobertFlorio.com >>>>arthit73 at cablespeed.com >>>> >>>>-----Original Message----- >>>>From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] >>>>On Behalf Of d. michelle hinn >>>>Sent: Monday, July 03, 2006 8:42 PM >>>>To: IGDA Games Accessibility SIG Mailing List >>>>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >>> >>>>To answer my own question...yes it is Eric, the MC of the event. So I >>>>just emailed him and asked if he'd be interested in co-MCing the game >>>>design challenge: accessibility. :) He might have another idea for >>>>this year but I through out the possibility that maybe there could be >>>>TWO game design challenges with the idea of expanding it (obviously >>>>with the overcrowdedness of that session -- if you can even GET into >>>>the room -- there might be some interest in some expansion to avoid >>>>more calls to the fire department... >>>> >>>>So I tried to make my pitch as *rockstar* an idea as possible. :) >>>>Hopefully my catching them off guard at GDC 2006 with the big >>>>question "so you use the word accessible to refer to getting games in >>>>the hands of children in third world countries but we see it in a >>>>different light...how would you make this accessible for those with >>>>disabilities?" will work to our advantage...and not the other way >>>>around. Hehe? >>>> >>>>Michelle >>>> >>>>>This is true and that's what got me thinking about it. Who puts >>>>>together the Game Design Challenge? Is it Eric Zimmerman? >>> >> >>>>>>Every year GDC has a Game Design Challenge based around a theme. One >>>>>>year it was the theme of love or romance, last year it was a game that >>>>>>could win the Nobel Peace Prize. I think if we offer this as a worthy >>>>>>design challenge, some of the big names might like to stretch their >>>>>>imagination. Here's a list of people who I'd like to see: >>>>>> >>>>>>Warren Specter >>>>>>John Carmack >>>>>>Clint Hocking >>>>>>Keita Takahashi (Katamari Damacy) >>>>>>Ernest Adams >>>>>>Al Lowe >>>>>>Noah Felstein >>>>>>Hal Barwood >>>>>>John Romero >>>>>> >>>>>>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>>>>>it was part of the main GDC design challenge. >>>>>> >>>>>>-Reid >>>>>> >>>>>>On 7/3/06, d. michelle hinn wrote: >>>>>>>Hi everyone, >>>>>>> >>>>>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>>>>>goes my idea for something in addition to the workshop and >>>>>>>roundtables we've been doing at past GDCs... >>>>>>> >>>>>>>I'd like to get together a panel of "big names" in game development >>>>>>>to be a part of a panel that would brainstorm the coolest *out there* >>>>>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>>> >>>one disability group (if not more!) and fun in and of itself. Kinda >>>>>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>>>>>game...just plain *whoa...that s***'s gonna really blow people's >>>>>>>minds" type stuff. >>>>>>> >>>>>>>Ok. This might not work. I might not get anyone to agree because big >>>>>>>names are busy people. But that's not important right now. What IS >>>>>>>important is that the GDC deadline is coming up and I need NAMES of >>>>>>>who to invite ASAP. And, yes, I have already asked Will Wright >>>>>>>(finger's crossed). :) >>>>>>> >>>>>>>So step up to the plate and give me YOUR dream team of panelists for >>>>>>>such a venture. Discuss on the list. Or email me privately. This is a >>>>>>>"think tank" kind of panel so we'd give the panelists some things to >>>>>>>keep in mind when they are prepping but we really want them to feed >>>>>>>off of each other and the audience. >>>>>>> >>>>>>>So your task, should you choose to accept it, is to give me some >>>>>>>nominations! Go! Go! Go! >>>>>>> >>>>>>>Michelle >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ > >>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Jul 4 17:53:11 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 4 Jul 2006 17:53:11 -0400 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykGSEA Message-ID: <000501c69fb4$40175b40$6401a8c0@Inspiron> Are you suggesting that sig members of the accessibility group not participate in the game ideas? If that is what you're thinking I see your point members on the judging table level could be really directing them showing the contestants what needs to be done this really would work I think. I hope it gets a green light. If I can get one of those speaking passes I can definitely be there next year that's what I'm planning on. Should we get into character I think that would add to more of the attractiveness to the whole theme. Perhaps we could represent us just human characteristic traits like Simon, the bad guy, but also gamers with physical disabilities and so on but only three people. It still will work I think we should make it funny for sure. It sure is going to be hard though I'm imagining sitting up there seeing developers come up with ideas if we put a lot of effort into it, researching the true need of an accessible came they are approaching it will be obvious but if not it will be hard to not come down hard on those and still make it feel like a light environment. How could we do that that's what I am asking because I don't want to ruin the mood? Unless I play that Simon character. Usually in American Idol the audience picks the winner. Considering the judges would be really the only people, considering last year's response, who might really know what they're talking about, audience could judge but if it is a great design and really accessible and our comments combined I think they could do it. The audience would see the true goal picking the real winner. Thanks for keeping us in the loop Michelle you do an excellent job here. I'm starting classes again I only have four quarters left to graduate the Art Institute online game design. So why can I start. July 10 is the cover story in my local area as well that was done about me sports reporter. Commissioned by Ray Lewis for his two dogs and his action pose he wants to auction off to help me raise funds. Museum opener for soccer arena in Baltimore portrait I did and so much more. I hope to get a copy so everyone can see it on my site but it definitely will be a part of the documentary I'm working on now. Of course I talked about game accessibility and they filmed me playing my game and I got to go off on talking directly to the camera, directly to the people of Maryland that is so crazy. About game accessibility. Starting to make an impact in Maryland developers contacting me open to the idea of me working with them, liking my artwork hearing my story, and open to an accessible game which is cool. Thanks guys for helping out as well. I need to get more active however on the moderating www.game-accessibility.com gamers with physical disabilities section but I'm there when I can. Robert Florio Art Institute online SGA President Quadriplegic Artist www.RobertFlorio.com arthit73 at cablespeed.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, July 04, 2006 5:12 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007 -- Dream Team Panel Yes, we'll definitely give them some guidelines to follow, as this will likely be the first time they've really thought about these issues plus even the other game challenges have given them some lead time info! I'm thinking it would be best if members of the SIG were judges rather than contestants, at least this first time through it. That being said, in addition to Robert who else would be interested in judging and is 99% sure that they'll be able to attend GDC? I was thinking I'd play the role of Ryan Seacrest and MC the event... >I really like the American Idol idea and if possible I'd love to you there >be a contestant or a judge. I think creating a guideline for so designers >could follow it would be the starting point. >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Tuesday, July 04, 2006 3:29 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >Another issue is the title. Jason said that we might want to have our >own title for this that doesn't confuse people, especially if Eric >already has something in mind and we become a "challenge, part two". > >So he suggested (which I think would be fun!) "Accessibility Idol" >where some of us (say, three of us) would be the critics/judges (with >a fun edge!). We'll need a bit of humor for this part so we don't >accidentally offend (berate?) our "contestants" who are going into >this with a good faith effort. That doesn't mean we can't critique, >of course -- that's the point of a panel of judges, after all! Just >that we should have a nice balance of "what's great about the design" >and "what could use some revision." Less acid spewing than "American >Idol's" Simon... > >Michelle > >>I agree with Michelle that we should wait a bit. We don't want to come >>across as being too pushy. It's the easiest way to turn people against >>us and not want to help. >> >>-Reid >> >>On 7/4/06, d. michelle hinn wrote: >>>Well, right now I have Jason from the IGDA helping us get this >>>organized with emails and such and so I've already sent out the >>>initial emails. Given that it's a holiday for most of them in the US >>>(and for the rest of us in the US!), I suspect it will take a couple >>>days for yes/no/maybe replies to come in. So let's give it a few days >>>to see if they buy into this without much arm twisting. Better to get >>>to go with round two of the email persuading once we've given them >>>the chance to respond to the initial pitch. ;) >>> >>>But...our "baby steps" are getting a lot bigger now so I think this >>>is the year where we try to get the big names to join in! >>> >>>M >>> >>>>I agree Michelle can you give me Eric's e-mail all start pounding him as >>>>well I want to start getting my concepts recognized into the >accessibility >>>>mainstream and in from all those big wakes. Could be a huge launching >>>>ground for my career as well and so thankful to know you guys to have >these >>>>opportunities next year let's be as brave as possible and make even more >>>>ways. I am ticked off. From the receptor last year developers just do >not >>>>know what to do it so alien and so ignorant it really is rude. Some day >>>>I'll have my own company the big goal ultimately proving that these games >>>>can be made accessible. I'll have to submit my own concepts for this >>>>challenge as well of course. >>>>Robert Florio >>>>Art Institute online SGA President >>>>Quadriplegic Artist >>>>www.RobertFlorio.com >>>>arthit73 at cablespeed.com >>>> >>>>-----Original Message----- >>>>From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] >>>>On Behalf Of d. michelle hinn >>>>Sent: Monday, July 03, 2006 8:42 PM >>>>To: IGDA Games Accessibility SIG Mailing List >>>>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel > >>> >>>>To answer my own question...yes it is Eric, the MC of the event. So I >>>>just emailed him and asked if he'd be interested in co-MCing the game >>>>design challenge: accessibility. :) He might have another idea for >>>>this year but I through out the possibility that maybe there could be >>>>TWO game design challenges with the idea of expanding it (obviously >>>>with the overcrowdedness of that session -- if you can even GET into >>>>the room -- there might be some interest in some expansion to avoid >>>>more calls to the fire department... >>>> >>>>So I tried to make my pitch as *rockstar* an idea as possible. :) >>>>Hopefully my catching them off guard at GDC 2006 with the big >>>>question "so you use the word accessible to refer to getting games in >>>>the hands of children in third world countries but we see it in a >>>>different light...how would you make this accessible for those with >>>>disabilities?" will work to our advantage...and not the other way >>>>around. Hehe? >>>> >>>>Michelle >>>> >>>>>This is true and that's what got me thinking about it. Who puts >>>>>together the Game Design Challenge? Is it Eric Zimmerman? >>> >> >>>>>>Every year GDC has a Game Design Challenge based around a theme. One >>>>>>year it was the theme of love or romance, last year it was a game that >>>>>>could win the Nobel Peace Prize. I think if we offer this as a worthy >>>>>>design challenge, some of the big names might like to stretch their >>>>>>imagination. Here's a list of people who I'd like to see: >>>>>> >>>>>>Warren Specter >>>>>>John Carmack >>>>>>Clint Hocking >>>>>>Keita Takahashi (Katamari Damacy) >>>>>>Ernest Adams >>>>>>Al Lowe >>>>>>Noah Felstein >>>>>>Hal Barwood >>>>>>John Romero >>>>>> >>>>>>I think Ernest, Warren, Clint, Keita would be easier to convince, if >>>>>>it was part of the main GDC design challenge. >>>>>> >>>>>>-Reid >>>>>> >>>>>>On 7/3/06, d. michelle hinn wrote: >>>>>>>Hi everyone, >>>>>>> >>>>>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here >>>>>>>goes my idea for something in addition to the workshop and >>>>>>>roundtables we've been doing at past GDCs... >>>>>>> >>>>>>>I'd like to get together a panel of "big names" in game development >>>>>>>to be a part of a panel that would brainstorm the coolest *out there* >>>>>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to >>>> >>>one disability group (if not more!) and fun in and of itself. Kinda >>>>>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio >>>>>>>game...just plain *whoa...that s***'s gonna really blow people's >>>>>>>minds" type stuff. >>>>>>> >>>>>>>Ok. This might not work. I might not get anyone to agree because big >>>>>>>names are busy people. But that's not important right now. What IS >>>>>>>important is that the GDC deadline is coming up and I need NAMES of >>>>>>>who to invite ASAP. And, yes, I have already asked Will Wright >>>>>>>(finger's crossed). :) >>>>>>> >>>>>>>So step up to the plate and give me YOUR dream team of panelists for >>>>>>>such a venture. Discuss on the list. Or email me privately. This is a >>>>>>>"think tank" kind of panel so we'd give the panelists some things to >>>>>>>keep in mind when they are prepping but we really want them to feed >>>>>>>off of each other and the audience. >>>>>>> >>>>>>>So your task, should you choose to accept it, is to give me some >>>>>>>nominations! Go! Go! Go! >>>>>>> >>>>>>>Michelle >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>> >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ > >>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 4 18:31:03 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 4 Jul 2006 17:31:03 -0500 Subject: [games_access] GDC 2007 -- Dream Team Panel In-Reply-To: <000501c69fb4$40175b40$6401a8c0@Inspiron> References: <000501c69fb4$40175b40$6401a8c0@Inspiron> Message-ID: >Are you suggesting that sig members of the accessibility group not >participate in the game ideas? If that is what you're thinking I see your >point members on the judging table level could be really directing them >showing the contestants what needs to be done this really would work I >think. I hope it gets a green light. Yep, I want the big names like Will Wright, etc to be the contestants -- that will fill the room if we can pull it off! >If I can get one of those speaking >passes I can definitely be there next year that's what I'm planning on. >Should we get into character I think that would add to more of the >attractiveness to the whole theme. Cool -- I'm also putting together the one-day accessibility workshop, which I hope also gets accepted again. I'm putting in about 5 or 6 proposals. So at any rate I'll put you on both the Accessibility Arcade and the one day workshop so that you'll get a speaker's pass. >Perhaps we could represent us just human characteristic traits like Simon, >the bad guy, but also gamers with physical disabilities and so on but only >three people. It still will work I think we should make it funny for sure. >It sure is going to be hard though I'm imagining sitting up there seeing >developers come up with ideas if we put a lot of effort into it, researching >the true need of an accessible came they are approaching it will be obvious >but if not it will be hard to not come down hard on those and still make it >feel like a light environment. How could we do that that's what I am asking >because I don't want to ruin the mood? Unless I play that Simon character. Yeah, that's what I was saying -- we'd have to have Simon be a kinder, more gentler character! So we could have some funny bits that weren't offensive but really the idea would be that the panel of judges would be pointing out the positive first and foremost and then if there's something that just wouldn't work with regard to accessibility, we point it out as a "room for improvement" kind of thing where we suggest workaround ideas rather than telling them that they have no talent. That would just not work. :) >Usually in American Idol the audience picks the winner. Considering the >judges would be really the only people, considering last year's response, >who might really know what they're talking about, audience could judge but >if it is a great design and really accessible and our comments combined I >think they could do it. The audience would see the true goal picking the >real winner. Yeah, we could flash up the voting guidelines before the presentations begin and then right before the audience vote. Then one of us could quickly type up the "top things" the judges mention while they are saying them, and post those up when we take the vote. So basically I'm going to put all those in the one day workshop in the proposal for this so that we have more than enough people to play out the roles (3 judges, one typist, MC, subs in case something weird happens, etc. Richard -- got some cool audio for the intro? >Thanks for keeping us in the loop Michelle you do an excellent job here. Thanks Robert -- I try! Sometimes it's hard to keep up with it all but the GDC proposal time is crunch time so I can't miss out! :) >I'm starting classes again I only have four quarters left to graduate the >Art Institute online game design. So why can I start. July 10 is the cover >story in my local area as well that was done about me sports reporter. >Commissioned by Ray Lewis for his two dogs and his action pose he wants to >auction off to help me raise funds. Museum opener for soccer arena in >Baltimore portrait I did and so much more. I hope to get a copy so everyone >can see it on my site but it definitely will be a part of the documentary >I'm working on now. Of course I talked about game accessibility and they >filmed me playing my game and I got to go off on talking directly to the >camera, directly to the people of Maryland that is so crazy. About game >accessibility. Starting to make an impact in Maryland developers contacting >me open to the idea of me working with them, liking my artwork hearing my >story, and open to an accessible game which is cool. Thanks guys for >helping out as well. Excellent! That's terrific! >I need to get more active however on the moderating >www.game-accessibility.com gamers with physical disabilities section but >I'm there when I can. I think that all of us can relate to work, school, life, etc taking over -- we do what we can! Michelle From barrie.ellis at oneswitch.org.uk Wed Jul 5 02:49:28 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 5 Jul 2006 07:49:28 +0100 Subject: [games_access] Accessibility Idol Message-ID: <055a01c69fff$29a71350$0202a8c0@OneSwitch> Perhaps Michelle could take on Guy Smiley's persona for the proceedings... http://youtube.com/watch?v=-BVFEyhz5M8&search=guy%20smiley From barrie.ellis at oneswitch.org.uk Wed Jul 5 03:31:43 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 5 Jul 2006 08:31:43 +0100 Subject: [games_access] Develop Brighton Message-ID: <057001c6a005$1059f790$0202a8c0@OneSwitch> http://www.tandem-events.com/workshops.html So why does their logo say 11-13th of July when we are on the 14th? Are we presenting on the beach? -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Jul 6 08:41:38 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 6 Jul 2006 14:41:38 +0200 Subject: [games_access] Brighton References: <057001c6a005$1059f790$0202a8c0@OneSwitch> Message-ID: <002d01c6a0f9$867d7e70$8e8b2ed5@Delletje> Hi, I missed yesterday's chat. Any news on: - BBC? - Brighton? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Mon Jul 10 17:27:39 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 10 Jul 2006 14:27:39 -0700 Subject: [games_access] Ernest Adams' new book Message-ID: After reading a new article published by Ernest Adams on Game Design errors (he lists NOT including subtitles as one) he mentioned a new book coming out in August. After looking at the chapter info, there's one that deals with appealing to various audiences. "Appendix: Designing to Appeal to Particular Groups. We added this to cover a number of issues that designers ought to know about choosing a target audience: men and women, adults and children, girls and boys, and how to make your game more accessible to people with impairments of various kinds." http://www.designersnotebook.com/Books/Fundamentals_of_Game_Design/fundamentals_of_game_design.htm#NEWCHAP The article is: http://www.gamasutra.com/features/20060710/adams_01.shtml Is my ego getting to big or do others think Ernest problably meant to give the URL to Games[CC] rather than DeafGamers.com? -Reid From barrie.ellis at oneswitch.org.uk Tue Jul 11 14:26:21 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 11 Jul 2006 19:26:21 +0100 Subject: [games_access] GameSetWatch - OneSwitch interview Message-ID: <0a7a01c6a517$826cff50$0202a8c0@OneSwitch> A little promo for Friday: GameSetInterview: Barrie Ellis @ OneSwitch On Accessible Gaming http://www.gamesetwatch.com/2006/07/gamesetinterview_barrie_ellis_oneswitch.php http://littlemathletics.com/2006/07/11/barrie-ellis-interview-up-at-gamesetwatch/ Many thanks to Alistair Wallis for this - nice to have our supporters. From barrie.ellis at oneswitch.org.uk Tue Jul 11 17:19:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 11 Jul 2006 22:19:12 +0100 Subject: [games_access] Ernest Adams' new book References: Message-ID: <0b3e01c6a52f$a8524e10$0202a8c0@OneSwitch> Looks interesting, Reid. Chapter 8's "Navigation Mechanisms" mention of "allowing for customisation" sounds promising too. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, July 10, 2006 10:27 PM Subject: [games_access] Ernest Adams' new book > After reading a new article published by Ernest Adams on Game Design > errors (he lists NOT including subtitles as one) he mentioned a new > book coming out in August. After looking at the chapter info, there's > one that deals with appealing to various audiences. > > "Appendix: Designing to Appeal to Particular Groups. We added this to > cover a number of issues that designers ought to know about choosing a > target audience: men and women, adults and children, girls and boys, > and how to make your game more accessible to people with impairments > of various kinds." > > http://www.designersnotebook.com/Books/Fundamentals_of_Game_Design/fundamentals_of_game_design.htm#NEWCHAP > > The article is: > http://www.gamasutra.com/features/20060710/adams_01.shtml > > Is my ego getting to big or do others think Ernest problably meant to > give the URL to Games[CC] rather than DeafGamers.com? > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Wed Jul 12 13:29:16 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 12 Jul 2006 18:29:16 +0100 Subject: [games_access] Brain sensor allows mind-control Message-ID: <004201c6a5d8$b36864c0$0202a8c0@OneSwitch> http://news.bbc.co.uk/2/hi/health/5167938.stm Brain sensor allows mind-control Mr Nagle was the first patient to trial the device A sensor implanted in a paralysed man's brain has enabled him to control objects through just the power thought. The experimental set-up allowed the man, who has no limb movement at all, to open e-mail, play a computer game, and pinch a prosthetic hand's fingers. The US team behind the sensor hopes its technology can one day be incorporated into the body to restore the movement of paralysed limbs themselves. The group's study is published in the journal Nature. It's just wild Matthew Nagle Matthew Nagle, 25 at the time of the trial, was left paralysed from the neck down and confined to a wheelchair after a knife attack in 2001. He was the first patient to try out the brain sensor. A team of scientists inserted the device, called a neuromotor prosthesis (NMP), into an area of the brain known as the motor cortex, which is responsible for voluntary movement. The NMP comprises an internal sensor that detects brain cell activity, and external processors that convert the activity into signals that can be recognised by a computer. Although the patient's spinal cord had been severed for three years by the time of the trial, the scientists found that brain cell activity - or neural firing patterns - persisted in the patient's motor cortex. The electrodes in the NMP were able to record this activity and send it to a computer. The computer then translated the firing patterns into movement commands which could drive computer controls or artificial limbs. Regained independence Using the device, Mr Nagle was able to move a computer cursor to open an e-mail, play simple computer games, open and close a prosthetic hand, and use a robot limb to grasp and move objects. He could do this simply by using his thoughts. Mr Nagle said the sensor had restored some of his independence by allowing him to carry out a number of tasks - such as turning the lights on - that a nurse would normally do for him. He told the BBC: "I can't put it into words. It's just wild." Lead researcher Dr Leigh Hochberg, a neurologist at the Massachusetts General Hospital, said: "One of the exciting results from the trial is that this part of the brain, the motor cortex, could still be activated voluntarily by this gentleman with spinal cord injury. "The fact that this activity was still there, despite the injury that had occurred several years ago, is very encouraging for our potential ability to harness those signals to control an external device." Co-author Professor John Donoghue is director of the brain science programme at Brown University and chief scientific officer of Cyberkinetics, the company that created and trialled the sensor. He said: "The results hold promise to one day being able to activate limb muscles with these brain signals, effectively restoring brain-to-muscle control via a physical nervous system." The sensor is inserted directly into the brain The team also looked at a second, 55-year-old patient, but said technical issues meant the sensor could not record brain activity. Professor Stephen Scott, from Queen's University, Ontario, Canada, said in a related article: "This research suggests that implanted prosthetics are a viable approach for assisting severely impaired individuals to communicate and interact with the environment." But he warned that considerable problems needed to be overcome before this technology could be put into regular use. He said problems such as the device's longevity, infection risks, and data transfer methods needed to be looked at. Tested too early? Professor Igor Aleksander, an expert in neural systems engineering at Imperial College London, UK, said: "I think this is enormously important stuff because there is real potential for helping people that have had severe neural disabilities." But Professor Miguel Nicolelis, a neurobiologist from Duke University, was critical of the research. He told the BBC's Science in Action programme that although some positive signs had been seen for one patient, the paper showed that the technology did not work in the second, older patient. He said: "When you decide, like this company did, to go into clinical trials for an invasive technique the stakes are very high. "They should have demonstrated something that lasts for a long period of time, that it is reliable and safe, and that it can restore much more elaborate functions. I don't think that this paper shows that. "I think it was too early to use this kind of technology in this kind of clinical trial." From richard at audiogames.net Sun Jul 16 06:07:20 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 16 Jul 2006 12:07:20 +0200 Subject: [games_access] Just got home... References: <004201c6a5d8$b36864c0$0202a8c0@OneSwitch> Message-ID: <01ae01c6a8bf$a3687670$8e8b2ed5@Delletje> Great to have met many of you for the first time and finally seeing others again... was great! From richard at audiogames.net Sun Jul 16 06:57:26 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 16 Jul 2006 12:57:26 +0200 Subject: [games_access] Accessible Games Competition - DonationCoder! Message-ID: <001101c6a8c6$a07aa120$8e8b2ed5@Delletje> Hi, One quick question: the DonationCoder competition has started today or not? Then I'll start posting about it as soon as I can! Greets, Richard (missing Brighton!) -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Jul 16 07:29:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 16 Jul 2006 13:29:27 +0200 Subject: [games_access] ICCHP presentations for Download Message-ID: <001701c6a8cb$18baca80$8e8b2ed5@Delletje> Click... http://www.icchp.org/content/view/79/113/#track3 ...and then look for: >>> Session F: 16:00 - 18.00 <<< People with Disabilities: Entertainment Software Accessibility (STS, chair: Dominique Archambault, UPMC, F) Three of the five presentations are currently up for download. Dimitris, is it possible to get a copy of the ICCHP presentation "Access Invaders: Developing a Universally Accessible Action Game"? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Jul 16 07:37:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 16 Jul 2006 13:37:28 +0200 Subject: [games_access] ICCHP presentations for Download References: <001701c6a8cb$18baca80$8e8b2ed5@Delletje> Message-ID: <002601c6a8cc$3a50b3c0$8e8b2ed5@Delletje> Pfff... just went into to first presentation "Internet & Accessible Entertainment" and already had a first frustration... Please notice how in slide 4 ('State of the Art') summary nor the GA-SIG, nor the White Paper, nor the game accessibility articles, nor the projects by SonoKids (http://www.audiogames.net/search.php?=1&searchstring=SonoKids) and TPB (http://www.audiogames.net/search.php?=1&searchstring=TPB) and the AudioGames.net games (TheCurbGame and Sudo-San) are mentioned... :( ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, July 16, 2006 1:29 PM Subject: [games_access] ICCHP presentations for Download Click... http://www.icchp.org/content/view/79/113/#track3 ...and then look for: >>> Session F: 16:00 - 18.00 <<< People with Disabilities: Entertainment Software Accessibility (STS, chair: Dominique Archambault, UPMC, F) Three of the five presentations are currently up for download. Dimitris, is it possible to get a copy of the ICCHP presentation "Access Invaders: Developing a Universally Accessible Action Game"? Greets, Richard ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jul 16 09:55:51 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 16 Jul 2006 08:55:51 -0500 Subject: [games_access] Accessible Games Competition - DonationCoder! Message-ID: <2d27eee8.d8c27cb8.81f1400@expms2.cites.uiuc.edu> hi -- yes, it started officially yesterday but i'm trying to get ahold of jesse to make sure it's been launched. i fly back to the us tomorrow so worse case we spam it around when i get back asap. i will probably be half dead from jet lag when i arrive but we'll have everything worked out and ready to fully advertise it by tuesday, worst case scenario. ---- Original message ---- >Date: Sun, 16 Jul 2006 12:57:26 +0200 >From: "AudioGames.net" >Subject: [games_access] Accessible Games Competition - DonationCoder! >To: "IGDA Games Accessibility SIG Mailing List" > > Hi, > > One quick question: the DonationCoder competition > has started today or not? Then I'll start posting > about it as soon as I can! > > Greets, > > Richard > > (missing Brighton!) >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Sun Jul 16 16:30:09 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 16 Jul 2006 21:30:09 +0100 Subject: [games_access] This one is for Giannis and Dimitris Message-ID: <014c01c6a916$a206d810$0202a8c0@OneSwitch> http://www.youtube.com/watch?v=oYzk5dkP6Rs&eurl= Thought you'd like this if you've not seen it before... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Tue Jul 18 05:09:56 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Tue, 18 Jul 2006 11:09:56 +0200 Subject: [games_access] ICCHP presentations for Download In-Reply-To: <001701c6a8cb$18baca80$8e8b2ed5@Delletje> Message-ID: <003e01c6aa49$f006f480$d6ba5b8b@ics.forth.gr> Hello everybody! It was really nice meeting you in Brighton, so that I can now put a face in all these awkward MSN handles. Richard, I'll try to put the presentation in our web site later in this afternoon - I' ll e-mail you when I do. Barrie, I think the space invaders video you sent was fantastic! It belongs to a special category that I like to call "open-minders". Thanks a lot. Greets, Dimitris _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Sunday, July 16, 2006 1:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] ICCHP presentations for Download Click... http://www.icchp.org/content/view/79/113/#track3 ...and then look for: >>> Session F: 16:00 - 18.00 <<< People with Disabilities: Entertainment Software Accessibility (STS, chair: Dominique Archambault, UPMC, F) Three of the five presentations are currently up for download. Dimitris, is it possible to get a copy of the ICCHP presentation "Access Invaders: Developing a Universally Accessible Action Game"? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sun Jul 23 15:39:38 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 23 Jul 2006 12:39:38 -0700 Subject: [games_access] Develop wrap up? Message-ID: Hi all, Could anyone that went to Develop give us all a wrap up of what happened? Or did I miss that email? -Reid From barrie.ellis at oneswitch.org.uk Mon Jul 24 15:48:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 24 Jul 2006 20:48:17 +0100 Subject: [games_access] Develop wrap up? References: Message-ID: <00bf01c6af5a$1c2f09c0$0202a8c0@OneSwitch> Hi Reid, Hi everyone else on the list, Attendance was low for the show, but explained in part due to confusion over the dates, and most of the delegates clearing off on Friday morning after the show party. So, we didn't have the greatest slot - but we did have a slot. Amongst the audience was Ernest Adams (www.designersnotebook.com) who showed much interest in our work, and expressed a desire to include accessible game design in his future work. He's been in touch already asking for some pointers. Others attending inclded a lady working in Virtual Reality linked to anger management and a few others. The Accessible Arcade was fun. We had Giannis and Dimitris of UA-Games (www.ics.forth.gr/hci/ua-games/ ) demonstrating UA-Chess and Access Invaders. Access Invaders could be played by whistling! Richard of AudioGames (www.audiogames.net ) and Game-Accessibility.com (www.game-accessibility.com ) was demonstrating a number of audiogames, such as Drive. I (www.oneswitch.org.uk ) had Xbox "Burnout 3" playable with a one handed controller on a monster screen and sound rig. This game really demonstrated the need to have reconfigurable controls, due to the cramp it would give with the fixed layout. I also ran some head tracker compatible games and one switch games, including Namco's fantastic "Star Trigon" arcade machine from 2002. The talks were from Michelle Hinn, Jonathan Chetwynd, Barrie Ellis, Eelke Folmer, Giannis Georgalis, Dimitris Grammenos, Goran Lange, Richard Van Tol and Thomas Westin. These were all of great interest and turned up some interesting ideas... of which more later.... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 23, 2006 8:39 PM Subject: [games_access] Develop wrap up? > Hi all, > > Could anyone that went to Develop give us all a wrap up of what > happened? Or did I miss that email? > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Mon Jul 24 16:07:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 24 Jul 2006 21:07:45 +0100 Subject: [games_access] Retro Remakes 2006 Q & A's: Closed Captioning question Message-ID: <00e401c6af5c$d4485500$0202a8c0@OneSwitch> Any thoughts on the following (especially yours, Reid): from: http://www.retroremakes.com/forum2/showthread.php?t=6774&page=2 I assume there are no real need for Closed Captions unless the sounds are important to the gameplay? Eg, if a game's sounds are mainly lazers, explosions etc, I'm assuming they'd serve no purpose? But if, say, you could hear off screen monsters getting louder as they get closer, those sound effects would justify it? -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Jul 24 16:38:53 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 24 Jul 2006 15:38:53 -0500 Subject: [games_access] Develop wrap up? In-Reply-To: <00bf01c6af5a$1c2f09c0$0202a8c0@OneSwitch> References: <00bf01c6af5a$1c2f09c0$0202a8c0@OneSwitch> Message-ID: Thanks for the summary, Barrie! Yeah, the date of the workshop was unfortunate but I think that having Ernest in the audience was pretty amazing and cool. He wants to start including accessibility into the workshops he runs and has been in touch with me as well. He was pretty disturbed by the low participation and was wondering why every major UK dev firm didn't send someone to the workshop day to find out about accessibility. So I think, while we're more used to the low attendance, it really hit home for him to see how hard it is to get our message across. So I'd say that the low attendance spoke volumes for him and might result in our breaking through sooner than we thought! Weird when a negative turns into a positive but it's a good reminder that you can either get upset at attendance or see how positive it is because you reached someone very influential. For me, it was like when Robert and I met with David Perry at GDC after he had seen Robert's video when I contacted him to arrange the meeting. It was one of those tipping points where a designer sees up close and personal what we mean by game accessibility and how gaming is realized by a gamer with a disability. Develop was a nice chance for some of us to get back together in person and talk about new directions for the SIG to go into. And that beats MSN without a doubt as far as meetings go. :) Michelle >Hi Reid, Hi everyone else on the list, > >Attendance was low for the show, but explained in part due to >confusion over the dates, and most of the delegates clearing off on >Friday morning after the show party. So, we didn't have the greatest >slot - but we did have a slot. > >Amongst the audience was Ernest Adams (www.designersnotebook.com) >who showed much interest in our work, and expressed a desire to >include accessible game design in his future work. He's been in >touch already asking for some pointers. > >Others attending inclded a lady working in Virtual Reality linked to >anger management and a few others. > >The Accessible Arcade was fun. We had Giannis and Dimitris of >UA-Games (www.ics.forth.gr/hci/ua-games/ ) demonstrating UA-Chess >and Access Invaders. Access Invaders could be played by whistling! > >Richard of AudioGames (www.audiogames.net ) and >Game-Accessibility.com (www.game-accessibility.com ) was >demonstrating a number of audiogames, such as Drive. > >I (www.oneswitch.org.uk ) had Xbox "Burnout 3" playable with a one >handed controller on a monster screen and sound rig. This game >really demonstrated the need to have reconfigurable controls, due to >the cramp it would give with the fixed layout. I also ran some head >tracker compatible games and one switch games, including Namco's >fantastic "Star Trigon" arcade machine from 2002. > > >The talks were from Michelle Hinn, Jonathan Chetwynd, Barrie Ellis, >Eelke Folmer, Giannis Georgalis, Dimitris Grammenos, Goran Lange, >Richard Van Tol and Thomas Westin. These were all of great interest >and turned up some interesting ideas... of which more later.... > >Barrie >www.OneSwitch.org.uk > > > > > > > > > > > > > > >----- Original Message ----- From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, July 23, 2006 8:39 PM >Subject: [games_access] Develop wrap up? > >>Hi all, >> >>Could anyone that went to Develop give us all a wrap up of what >>happened? Or did I miss that email? >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon Jul 24 16:47:33 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 24 Jul 2006 13:47:33 -0700 Subject: [games_access] Retro Remakes 2006 Q & A's: Closed Captioning question In-Reply-To: <00e401c6af5c$d4485500$0202a8c0@OneSwitch> References: <00e401c6af5c$d4485500$0202a8c0@OneSwitch> Message-ID: Thanks for the heads up. Here's what I posted on the forum: To confirm an answer to an earlier question, I personally prefer having the option to turn captions on for dialog separate from sound effects. Feedback from people who downloaded Doom3[CC] also like the freedom. Most people will only want to caption dialog, but having the freedom to only caption the sound effects is a nice touch I think. As for captioning only what is visible on screen or what is important. I like to keep things simple and my own philosophy is if it can be heard, it needs to be captioned. In other words, every line of dialog and sound effect recorded should have a matching caption. I understand that strictness is time consuming and expensive for an indie developer but it's important to make sure the experiences are equal between a hearing player and a deaf player. When thinking about the experience you want your players to have, you don't make up two experiences based on people's abilities or preferences, otherwise you'd get a confusing game I think or maybe you don't know what kind of game you really want to make? Point is, the experience should be consistent for everyone, both hearing and deaf players. A not so known fact is that most deaf players will not play multiplayer games with hearing players because they lack the audio clues the hearing players have access to. The deaf players feel they are at a disadvantage. It doesn't have to be that way. Now, you might be thinking, "that's too many sounds to caption, won't it be distracting?" The solution to this is to prioritize the sounds you caption. For Doom3[CC], we developed a list of prioritized sounds so that only the most important, threatening sounds were captioned first. If everything was quiet, with no real threats, then the environmental sounds were captioned. Providing captions for all sounds, whether or not the gamer sees them will help provide a wider range of experiences for deaf players. If you only caption threatening monster and weapon sounds, during the quiet moments (if there are any) they will lack the full experience of being in an environment that lacks threatening sounds. As an example, imagine you are playing a game, you are in a beautiful mountain valley, there's a waterfall nearby and lots of birds flying over head. Enemies being to attack and all the sounds are related to the combat. When everything is done, the only sounds left are birds chirping and water splashing. Hearing the contrast could be quite an experience. If one were to only provide captions for the combat, Deaf players will not have that soothing, calm-after-the-storm kind of experience because the environmental sounds are not captioned. Marc Laidlaw (writer for Valve) wrote about this in an interview, "In an intense battle, the captions create a kind of cool staccato textual poetry to go along with the action. It's a very good simulation of the sonic experience." I can imagine during the battle of my above example, the captions are poping up frantically, then when the environmental sounds kick in, they slowly appear, creating a calming visual to compliment the calming sounds of the scene. -Reid On 7/24/06, Barrie Ellis wrote: > > > Any thoughts on the following (especially yours, Reid): > > from: > http://www.retroremakes.com/forum2/showthread.php?t=6774&page=2 > > > > I assume there are no real need for Closed Captions unless the sounds are > important to the gameplay? > > Eg, if a game's sounds are mainly lazers, explosions etc, I'm assuming > they'd serve no purpose? > > But if, say, you could hear off screen monsters getting louder as they get > closer, those sound effects would justify it? > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Mon Jul 24 18:34:47 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 25 Jul 2006 00:34:47 +0200 Subject: [games_access] ICCHP wrap up :) References: <00bf01c6af5a$1c2f09c0$0202a8c0@OneSwitch> Message-ID: <007901c6af71$6c8700f0$8e8b2ed5@Delletje> Hi, And for those interested, here's the wrap up of the OTHER important game accessibility event: this years ICCHP conference (www.icchp.org) Here there were several sessions about "accessible entertainment" - although many game-presentations mostly focused on games for the blind (aside from Dimitris' and Yannis' presentation). I figured that not everyone has easy access to these papers, so I've scanned (with quick OCR) the papers from the ICCHP publication. You can download it from: http://www.audiogames.net/pics/upload/icchp2006gameaccessibility.pdf I plan to collect all papers in .pdf or .doc format from the original authors (as well as from the previous ICCHP) for archiving purposes on http://www.game-accessibility.com (going to improve our resources section soon I hope!) - but since I do not yet have permission from the respective authors, please use this .pdf for your personal backup only :) By the way: if anyone has any (academic) resources that are not yet here: http://www.game-accessibility.com/index.php?pagefile=papers, please email me! What I find most interesting is that "the game accessibility workgroup" (lead by the University of Linz and MediaLT) is currently very serious about guidelines, game accessibility testing tools and a certification for game accessibility. Although great developments, including that it is mentioned that the group will "start co-operation or intensify co-operation with other organisations and companies working in the field of game accessibility", I do get the idea that these developments do not incorporate members of the game industrie. Which is a big problem, I think. To quote Dominique (page 2): "The next step is to write guidelines for accessibility of Games, and to make them accepted and used by mainstream game developers." Which gets me thinking: why on earth would Sony or Microsoft or Nintendo ever accept guidelines that were developed without them in the first place? Anyway, to form your own ideas and opinions about this and other issues, see the .PDF. Certainly food for thought, maybe also for SIGGRAPH/SANDBOX Conference (Boston) in a few weeks? I personally think Matthew's (of AGRIP) paper is an excellent read and does include very helpful design-information which, I think, the industry is interested in. And of course, Dimitris' and Yannis' paper is excellent as well (especially the Game Universes idea :). By the way, you can find Dimitris' presentation here: http://www.ics.forth.gr/hci/ua-games/docs/Grammenos_et_%20al-AccessInvaders.pdf And you can find the other ICCHP presentations here: http://www.icchp.org/content/view/79/113/#track3 (see links under Session F: 16:00 - 18:00) Greets, Richard http://www.game-accessibility.com From barrie.ellis at oneswitch.org.uk Mon Jul 24 18:56:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 24 Jul 2006 23:56:27 +0100 Subject: [games_access] Re-mission Message-ID: <014601c6af74$651797f0$0202a8c0@OneSwitch> From: http://gadgetshow.five.tv/jsp/5gsmain.jsp?lnk=601&featureid=172&description=A%20game%20a%20day "Re-Mission, funded by the wife of that very rich eBay chappy is aimed at kids and teenagers with cancer. The player has a series of twenty missions that they have to conquer as a character called Roxxi, a nano-bot who enters the body and zaps cancer cells. The game has all the action and graphics that you'd find in a normal shoot-em-up as well as crucial information for the kids, like how to deal with the side effects of medication, the importance of taking medicine and so on. And this isn't some flash web-based affair, costing $4 million and over two years development, Hope Lab, the company behind the game have tested it on young cancer sufferers all over America and found that 'children who played the game were more likely to take their medicines and keep up with chemotherapy. As a result, they had a much better survival rate.' You can try re-mission for yourself at www.re-mission.net . It comes on CD or DVD and is available free to young people with cancer or for a donation of $20 to anyone else." From gramenos at ics.forth.gr Tue Jul 25 04:44:11 2006 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Tue, 25 Jul 2006 11:44:11 +0300 Subject: [games_access] ICCHP wrap up :) In-Reply-To: <007901c6af71$6c8700f0$8e8b2ed5@Delletje> Message-ID: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> > (especially the Game Universes idea :) Thanks Richard! Yesterday I submitted an 11-page article to Gamasutra about the concept of Parallel Game Universes, explaining the concept in detail and providing several illustrating examples. I hope that it will be published, so that I can share more details about it... Greets, Dimitris -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Tuesday, July 25, 2006 1:35 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] ICCHP wrap up :) Hi, And for those interested, here's the wrap up of the OTHER important game accessibility event: this years ICCHP conference (www.icchp.org) Here there were several sessions about "accessible entertainment" - although many game-presentations mostly focused on games for the blind (aside from Dimitris' and Yannis' presentation). I figured that not everyone has easy access to these papers, so I've scanned (with quick OCR) the papers from the ICCHP publication. You can download it from: http://www.audiogames.net/pics/upload/icchp2006gameaccessibility.pdf I plan to collect all papers in .pdf or .doc format from the original authors (as well as from the previous ICCHP) for archiving purposes on http://www.game-accessibility.com (going to improve our resources section soon I hope!) - but since I do not yet have permission from the respective authors, please use this .pdf for your personal backup only :) By the way: if anyone has any (academic) resources that are not yet here: http://www.game-accessibility.com/index.php?pagefile=papers, please email me! What I find most interesting is that "the game accessibility workgroup" (lead by the University of Linz and MediaLT) is currently very serious about guidelines, game accessibility testing tools and a certification for game accessibility. Although great developments, including that it is mentioned that the group will "start co-operation or intensify co-operation with other organisations and companies working in the field of game accessibility", I do get the idea that these developments do not incorporate members of the game industrie. Which is a big problem, I think. To quote Dominique (page 2): "The next step is to write guidelines for accessibility of Games, and to make them accepted and used by mainstream game developers." Which gets me thinking: why on earth would Sony or Microsoft or Nintendo ever accept guidelines that were developed without them in the first place? Anyway, to form your own ideas and opinions about this and other issues, see the .PDF. Certainly food for thought, maybe also for SIGGRAPH/SANDBOX Conference (Boston) in a few weeks? I personally think Matthew's (of AGRIP) paper is an excellent read and does include very helpful design-information which, I think, the industry is interested in. And of course, Dimitris' and Yannis' paper is excellent as well (especially the Game Universes idea :). By the way, you can find Dimitris' presentation here: http://www.ics.forth.gr/hci/ua-games/docs/Grammenos_et_%20al-AccessInvaders. pdf And you can find the other ICCHP presentations here: http://www.icchp.org/content/view/79/113/#track3 (see links under Session F: 16:00 - 18:00) Greets, Richard http://www.game-accessibility.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jul 26 18:11:47 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 26 Jul 2006 23:11:47 +0100 Subject: [games_access] One switch laser disk game from Konami (1984) Message-ID: <02c601c6b100$7ccfd730$0202a8c0@OneSwitch> http://switchgaming.blogspot.com/2006/07/badlands-konami-1984-one-switch-laser.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jul 26 18:32:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 27 Jul 2006 00:32:36 +0200 Subject: [games_access] One Switch Controller Photoshop Challenge! References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> Message-ID: <008001c6b103$657a7420$8e8b2ed5@Delletje> Hi Everyone! "What if every computer game ever made could only be controlled by a single button? What kind of game controllers would there have been then?" To get some fun content on the Game Accessibility.com forum, we started a Photoshop Challenge! The goal is to re-design (errr..."photoshop") any game controller in existence so that it becomes a One Swich Game Controller. See the topic (and my first go) here: http://www.game-accessibility.com/forum/viewtopic.php?id=79 Have fun! Greets, Richard From richard at audiogames.net Wed Jul 26 19:22:59 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 27 Jul 2006 01:22:59 +0200 Subject: [games_access] One Switch Controller Photoshop Challenge! Message-ID: <00a101c6b10a$6f1f4f30$8e8b2ed5@Delletje> Hi Everyone! "What if every computer game ever made could only be controlled by a single button? What kind of game controllers would there have been then?" To get some fun content on the Game Accessibility.com forum, we started a Photoshop Challenge! The goal is to re-design (errr..."photoshop") any game controller in existence so that it becomes a One Swich Game Controller. See the topic (and my first go) here: http://www.game-accessibility.com/forum/viewtopic.php?id=79 Have fun! Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jul 26 20:19:38 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 26 Jul 2006 19:19:38 -0500 Subject: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <008001c6b103$657a7420$8e8b2ed5@Delletje> References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> <008001c6b103$657a7420$8e8b2ed5@Delletje> Message-ID: Cool idea! Can't wait to see the new controller photoshop "prototypes"! Michelle >Hi Everyone! > >"What if every computer game ever made could only be controlled by a >single button? What kind of game controllers would there have been >then?" > >To get some fun content on the Game Accessibility.com forum, we >started a Photoshop Challenge! The goal is to re-design >(errr..."photoshop") any game controller in existence so that it >becomes a One Swich Game Controller. See the topic (and my first go) >here: > >http://www.game-accessibility.com/forum/viewtopic.php?id=79 > >Have fun! > >Greets, > >Richard > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jul 26 20:17:46 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 26 Jul 2006 19:17:46 -0500 Subject: [games_access] One switch laser disk game from Konami (1984) In-Reply-To: <02c601c6b100$7ccfd730$0202a8c0@OneSwitch> References: <02c601c6b100$7ccfd730$0202a8c0@OneSwitch> Message-ID: thanks barrie! i'll be catching up on the IGDA blog soon and will post links to your posts. of course guess what? i've come down with shingles -- thanks (lack of) immune system! ah well -- at least being home sick gives me more time to catch up on SIG stuff. wow, that was a strange thing to say...lol. thank goodness I'm home sick so i can get some work done! ;) maybe not for long though -- tornado warning siren just went off...yay! living in the US midwest is FUN! hope everyone else on the list is healthy and is managing to stay out of the heat as much as possible. michelle >http://switchgaming.blogspot.com/2006/07/badlands-konami-1984-one-switch-laser.html > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Wed Jul 26 22:00:42 2006 From: agdev at thechases.com (Tim Chase) Date: Wed, 26 Jul 2006 21:00:42 -0500 Subject: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <008001c6b103$657a7420$8e8b2ed5@Delletje> References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> <008001c6b103$657a7420$8e8b2ed5@Delletje> Message-ID: <44C81E4A.8020206@thechases.com> > "What if every computer game ever made could only be controlled by a single > button? What kind of game controllers would there have been then?" http://www.geekstuff4u.com/product_info.php?manufacturers_id=&products_id=404 while it's not an actually game controller, and while it actually has four buttons (okay, one key, two switches and one button), it should be operable in a serial fashion. And I would *so* want to play the game(s) it controls... :) -tim From matt.chaimbrone at algomau.ca Thu Jul 27 12:16:22 2006 From: matt.chaimbrone at algomau.ca (Matt Chaimbrone) Date: Thu, 27 Jul 2006 12:16:22 -0400 Subject: [games_access] Future Play 2006 Message-ID: Future Play 2006: The International Academic Conference on the Future of Game Design and Technology www.futureplay.org October 10-12, 2006, The London Convention Center London, Ontario, Canada A Reminder that the Paper Submission Deadline for Future Play has been extended to August 11th, 2006 You can upload your paper submission directly into our paper review system here . Also Early Bird Registration Deadline is September 1st. Early Bird Student $150.00 Early Bird Regular $350.00 Early IGDA Member $300.00 Late Student $200.00 Late Regular $400.00 Late IGDA Member $350.00 (All in Canadian Dollars) Keynotes Speakers Include * Justin Roche (World Food Program, Food Force Project Manager) * Don Daglow (President and CEO of Stormfront Studios) * Dr. Ken Perlin (Professor of Computer Science and the Director of the Media Research Laboratory, at New York University) We are excited to announce that GarageGames will be putting on a Torque Game Builder Workshop entitled, Make it Fast Make it Fun, Intro to Torque Game Builder. Intro to Torque Game Builder will provide you with hands-on training of the major systems and functionality of Torque Game Builder. The session will reinforce those lessons with a hands on lab. With some work, they hope to be able to show off your game to everyone at the end of the day. Previous Torque experience is not required; however, advanced familiarity with Torque will increase lab productivity. (Torque Game Builder ,) Davey Jackson will be organizing and running the workshop. Davey joined GarageGames in July 2005 as director of educational sales. He is a leader in presenting the advantages of using games to teach and in teaching game design. GarageGames is a unique Internet publishing label for independent games and game makers. For more information, registration and all of our updates please visit our website at www.futureplay.org Thanks, Matt Chaimbrone Promotions and Conference Assistant Algoma University College 1520 Queen Street East Sault Ste. Marie, Ontario, P6A 2G4 Phone: (705) 949-2301 ext. 4236 Email: matt.chaimbrone at algomau.ca www.futureplay.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Jul 27 13:42:05 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 27 Jul 2006 13:42:05 -0400 Subject: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <008001c6b103$657a7420$8e8b2ed5@Delletje> Message-ID: One thing I couldn't find a reply. I wanted to reply to your designs on that page and say you do a great job lending it to look real only thing is I think the buttons should be made five times larger. That would be even better. I'm very busy this quarter and 11 week class on our first game production experience. Creating a game from the never winter nights engine. Are you familiar with accessible features that can be used in that engine? Only thing I can come up with that we can do with our abilities is adjust the font size and colors but I believe the engine when you play the game has the ability to adjust that in the settings. Not sure. We don't have time for adding voice to all the texts and stuff like that. It's challenging with this kind of engine because it's limited in very cool because you can use something already familiar to many people but I like scripting skills. I am the producer of the project so if you have any ideas how these games can be made accessible with their engine please let me know I'm trying to think of how to do it. If I knew what I can use the engine I've got a lot of ideas just not sure if it can work. With the engines capabilities. I'll ask our tech lead. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, July 26, 2006 6:33 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] One Switch Controller Photoshop Challenge! Hi Everyone! "What if every computer game ever made could only be controlled by a single button? What kind of game controllers would there have been then?" To get some fun content on the Game Accessibility.com forum, we started a Photoshop Challenge! The goal is to re-design (errr..."photoshop") any game controller in existence so that it becomes a One Swich Game Controller. See the topic (and my first go) here: http://www.game-accessibility.com/forum/viewtopic.php?id=79 Have fun! Greets, Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Thu Jul 27 23:40:52 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 27 Jul 2006 20:40:52 -0700 Subject: [games_access] 3D Connexion input device Message-ID: Sorry if this device has been discussed before but today I had the opportunity to try it out and it was an awesome experience. http://www.3dconnexion.com/products/3a1.php It was so simple to use and I got the hang of it in just seconds. Imagine using it like the red dot input devices you find on laptop keyboards. You hold this cylindrical device by placing your fingers and thumb around it, as if you were holding a cup by the top. Then push it around and twist it to navigate in 3D. Push/pull forward and back moves forward and back, pushing left or right could strafe left and right, while twisting left/right could look left and right. I think it could be a wonderful input device for people with limited mobility while playing FPS games. It doesn't require tricky movement of fingers or wrists at all. I'm not sure if it supports any games however. Has anyone used it before? -Reid From colven at ace-centre.org.uk Fri Jul 28 05:49:08 2006 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 28 Jul 2006 10:49:08 +0100 Subject: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <008001c6b103$657a7420$8e8b2ed5@Delletje> References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> <008001c6b103$657a7420$8e8b2ed5@Delletje> Message-ID: <6.0.3.0.2.20060728104228.03c46eb0@192.168.100.200> Hi Been a bit of a lurker for the last few months! This is an idea we have been thinking about for some time. We do provide a some or resources which could be helpful in getting this idea on the road. 1 SAW (Special Access to Windows) which can add a switch interface to any window software - free from our web site 2. Guideline for writing switch controlled software at http://ace-centre.hostinguk.com/index.cfm?pageid=39D148B7-3048-7290-FE1A66EE0E4D09C4&productid=39CDB568-3048-7290-FEC9DD682AB8BEC1 sorry about the URL - tiny next time! 3. A project proposal and ideas forum which are stored on the OATS web site. This site can be a focus for the development of an open source product http://www.oatsoft.org/Forge/development-ideas For us this would be a great cooperative development project. David At 23:32 26/07/06, you wrote: >Hi Everyone! > >"What if every computer game ever made could only be controlled by a >single button? What kind of game controllers would there have been then?" > >To get some fun content on the Game Accessibility.com forum, we started a >Photoshop Challenge! The goal is to re-design (errr..."photoshop") any >game controller in existence so that it becomes a One Swich Game >Controller. See the topic (and my first go) here: > >http://www.game-accessibility.com/forum/viewtopic.php?id=79 > >Have fun! > >Greets, > >Richard > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 From arthit73 at cablespeed.com Fri Jul 28 11:22:30 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 28 Jul 2006 11:22:30 -0400 Subject: [games_access] 3D Connexion input device In-Reply-To: Message-ID: I have not used this device before but just by looking at the photographs it looks like it would not be accessible for someone who cannot use their fingers however. I'm glad it worked out for you it has programmable buttons something that would be easy reach to the fingers while using a navigation device looks cool for editing also. Thanks. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Thursday, July 27, 2006 11:41 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] 3D Connexion input device Sorry if this device has been discussed before but today I had the opportunity to try it out and it was an awesome experience. http://www.3dconnexion.com/products/3a1.php It was so simple to use and I got the hang of it in just seconds. Imagine using it like the red dot input devices you find on laptop keyboards. You hold this cylindrical device by placing your fingers and thumb around it, as if you were holding a cup by the top. Then push it around and twist it to navigate in 3D. Push/pull forward and back moves forward and back, pushing left or right could strafe left and right, while twisting left/right could look left and right. I think it could be a wonderful input device for people with limited mobility while playing FPS games. It doesn't require tricky movement of fingers or wrists at all. I'm not sure if it supports any games however. Has anyone used it before? -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Jul 28 11:36:35 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 28 Jul 2006 11:36:35 -0400 Subject: to Dave. RE: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <6.0.3.0.2.20060728104228.03c46eb0@192.168.100.200> Message-ID: I don't think we've met before David but I am Robert a quadriplegic game designer 24 years old living in Maryland. Excellent work with that document I started reading some of it I started to realize it's a great resource of everything I've been learning to reconnect and show to everyone a great example of what making accessible games is about to explaining it. I got invited to speak at a University of Maryland Baltimore campus I believe about game health in October was wondering if I could reference your document and your name if you could tell me a little bit about yourself also while I am doing the speech about game health and accessibility? I have to get back to school work studying game design in my fourth year the art Institute online but look forward to hearing from you and learning more about you. Check out my site it will tell you everything. Was there supposed to be an actual program set up you mentioned some sort of resource for producers to do what again or is it just the document to read? Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of David Colven Sent: Friday, July 28, 2006 5:49 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] One Switch Controller Photoshop Challenge! Hi Been a bit of a lurker for the last few months! This is an idea we have been thinking about for some time. We do provide a some or resources which could be helpful in getting this idea on the road. 1 SAW (Special Access to Windows) which can add a switch interface to any window software - free from our web site 2. Guideline for writing switch controlled software at http://ace-centre.hostinguk.com/index.cfm?pageid=39D148B7-3048-7290-FE1A66EE 0E4D09C4&productid=39CDB568-3048-7290-FEC9DD682AB8BEC1 sorry about the URL - tiny next time! 3. A project proposal and ideas forum which are stored on the OATS web site. This site can be a focus for the development of an open source product http://www.oatsoft.org/Forge/development-ideas For us this would be a great cooperative development project. David At 23:32 26/07/06, you wrote: >Hi Everyone! > >"What if every computer game ever made could only be controlled by a >single button? What kind of game controllers would there have been then?" > >To get some fun content on the Game Accessibility.com forum, we started a >Photoshop Challenge! The goal is to re-design (errr..."photoshop") any >game controller in existence so that it becomes a One Swich Game >Controller. See the topic (and my first go) here: > >http://www.game-accessibility.com/forum/viewtopic.php?id=79 > >Have fun! > >Greets, > >Richard > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Jul 28 11:41:12 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 28 Jul 2006 17:41:12 +0200 Subject: [games_access] One Switch Controller Photoshop Challenge! References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr><008001c6b103$657a7420$8e8b2ed5@Delletje> <6.0.3.0.2.20060728104228.03c46eb0@192.168.100.200> Message-ID: <010701c6b25c$418f3f00$8e8b2ed5@Delletje> Hi David, Still have to read it thorougly but it already looks like a good document! I will add a link to it on www.game-accessibility.com . How's the GameOn project coming along? Greets, Richard ----- Original Message ----- From: "David Colven" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 28, 2006 11:49 AM Subject: Re: [games_access] One Switch Controller Photoshop Challenge! > Hi > > Been a bit of a lurker for the last few months! > > This is an idea we have been thinking about for some time. We do provide > a some or resources which could be helpful in getting this idea on the > road. > > 1 SAW (Special Access to Windows) which can add a switch interface to any > window software - free from our web site > > 2. Guideline for writing switch controlled software at > > http://ace-centre.hostinguk.com/index.cfm?pageid=39D148B7-3048-7290-FE1A66EE0E4D09C4&productid=39CDB568-3048-7290-FEC9DD682AB8BEC1 > > sorry about the URL - tiny next time! > > 3. A project proposal and ideas forum which are stored on the OATS web > site. This site can be a focus for the development of an open source > product > > http://www.oatsoft.org/Forge/development-ideas > > For us this would be a great cooperative development project. > > David > > > At 23:32 26/07/06, you wrote: >>Hi Everyone! >> >>"What if every computer game ever made could only be controlled by a >>single button? What kind of game controllers would there have been then?" >> >>To get some fun content on the Game Accessibility.com forum, we started a >>Photoshop Challenge! The goal is to re-design (errr..."photoshop") any >>game controller in existence so that it becomes a One Swich Game >>Controller. See the topic (and my first go) here: >> >>http://www.game-accessibility.com/forum/viewtopic.php?id=79 >> >>Have fun! >> >>Greets, >> >>Richard >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Jul 28 13:10:20 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 28 Jul 2006 12:10:20 -0500 Subject: [games_access] Develop Brighton -- Jason's Blog In-Reply-To: References: Message-ID: Hey guys, Jason Della Rocca has some nice pictures and commentary on Develop Brighton: http://www.igda.org/blogs/realitypanic/archives/001735.html Nice pix of Giannis and Ernest Adams! Michelle (who is home sick with Shingles as she is trying to finish up the GDC proposals) -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Jul 28 13:50:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 28 Jul 2006 19:50:36 +0200 Subject: [games_access] Develop Brighton -- Jason's Blog References: Message-ID: <001a01c6b26e$557cd970$8e8b2ed5@Delletje> Develop Brighton -- Jason's BlogAh, yes that brings back the great time spilling beer on the couch :) You aren't going to Boston are you? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, July 28, 2006 7:10 PM Subject: [games_access] Develop Brighton -- Jason's Blog Hey guys, Jason Della Rocca has some nice pictures and commentary on Develop Brighton: http://www.igda.org/blogs/realitypanic/archives/001735.html Nice pix of Giannis and Ernest Adams! Michelle (who is home sick with Shingles as she is trying to finish up the GDC proposals) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Jul 28 14:33:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 28 Jul 2006 13:33:01 -0500 Subject: [games_access] Develop Brighton -- Jason's Blog In-Reply-To: <001a01c6b26e$557cd970$8e8b2ed5@Delletje> References: <001a01c6b26e$557cd970$8e8b2ed5@Delletje> Message-ID: No, unfortunately the timing of the shingles and my grandfather's funeral being in DC on Tuesday forced me to cancel my Boston reservations. Giannis, Matthew, and Kevin are presenting at SIGGRAPH Sandbox though and I gave them some information to present on my behalf, including the GDC 2007 preview. :D Luckily my university is going to cover the costs of having to cancel the hotel and plane reservations at the last minute -- Kevin is going to mail me the program so that they have it for the reimbursement paperwork. They are presenting on Sunday so everyone send good vibes their way to ensure a great turn out! Looking forward to hearing about the conference! Michelle >Ah, yes that brings back the great time spilling beer on the couch :) >You aren't going to Boston are you? > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, July 28, 2006 7:10 PM >Subject: [games_access] Develop Brighton -- Jason's Blog > >Hey guys, > >Jason Della Rocca has some nice pictures and commentary on Develop Brighton: > >http://www.igda.org/blogs/realitypanic/archives/001735.html > >Nice pix of Giannis and Ernest Adams! > >Michelle (who is home sick with Shingles as she is trying to finish >up the GDC proposals) > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Jul 28 13:25:45 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 28 Jul 2006 13:25:45 -0400 Subject: [games_access] . Thanks. Develop Brighton -- Jason's Blog In-Reply-To: Message-ID: I wished I could have been there looks like Michelle and Richard are looking well. I'm looking forward to next GDC. Was really cool to see that the first note speaker to kick off what looks like one of the first speakers of the first event or something, some huge event, was from www.Breakawaygames.com . Cool because they're from my area Baltimore. Also because I met with them at GDC their game Free Dive. Developed actually donated their time for a medical related research helping kids deal with pain management. Out they be open to making games accessible totally so I went to visit them after GDC. Bad thing though haven't kept in touch so don't know what's up. The company loved me there. Definitely showing my game design career education at the Art Institute online is trading well. Almost ready. Almost. One year left. Here is the attached photo. Sorry that you're feeling bad Michelle other than that I hope things are going well and keep up the great work with the game accessibility advocacy and thanks for letting me join. By the way I finally got the invitation from Ben Sawyer to speak at his Game Health session it will be an October. I need to find out though if they are commissioning speakers or not. Either way will be a great opportunity could use some of your guys help putting together a speech but I've learned so much from you already. Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Friday, July 28, 2006 1:10 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Develop Brighton -- Jason's Blog Hey guys, Jason Della Rocca has some nice pictures and commentary on Develop Brighton: http://www.igda.org/blogs/realitypanic/archives/001735.html Nice pix of Giannis and Ernest Adams! Michelle (who is home sick with Shingles as she is trying to finish up the GDC proposals) -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: uk06_12.jpg Type: image/jpeg Size: 72055 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sat Jul 29 03:00:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 29 Jul 2006 08:00:20 +0100 Subject: [games_access] Mesa Di Voce - Alternative input device Message-ID: <005501c6b2dc$a7e1cc20$0302a8c0@OneSwitch> How's this for usage of an alternative input device?: http://switchgaming.blogspot.com/2006/07/messa-di-voce.html Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Mon Jul 31 05:19:47 2006 From: colven at ace-centre.org.uk (David Colven) Date: Mon, 31 Jul 2006 10:19:47 +0100 Subject: [games_access] One Switch Controller Photoshop Challenge! In-Reply-To: <010701c6b25c$418f3f00$8e8b2ed5@Delletje> References: <200607250844.k6P8iEq6014348@mailhost.ics.forth.gr> <008001c6b103$657a7420$8e8b2ed5@Delletje> <6.0.3.0.2.20060728104228.03c46eb0@192.168.100.200> <010701c6b25c$418f3f00$8e8b2ed5@Delletje> Message-ID: <6.0.3.0.2.20060731101908.04ae8490@192.168.100.200> We hope to go public soon. I'll get a report from the guys when they are back from hols. David At 16:41 28/07/06, you wrote: >How's the GameOn project coming along? David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810