[games_access] "Guidelines for developing
hinn at uiuc.edu
hinn at uiuc.edu
Fri Jun 9 11:03:10 EDT 2006
Yeah, I think the main issue is that they say on their
guidelines that they did work with us and then Richard has
tried to contact them many times to no avail. So, yes, I would
also think they'd benefit, especially since we have the
industry connections that would help review such documents to
help improve them (language, examples, etc). But so far we
haven't been able to get into contact with them yet they used
a lot of our whitepaper verbatum in their guidelines. So it's
a bit perplexing!!
Good news about the retro remakes forums!!
---- Original message ----
>Date: Fri, 9 Jun 2006 07:45:03 +0100
>From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
>Subject: [games_access] "Guidelines for developing accessible
>To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
>Regarding the "Guidelines for developing accessible games"
>you think MediaLT would consider working together with us?
>Their guidelines are very dry, but there is a lot of very
solid advice in
>It would be improved by:
>*Not being so dry.
>*Using more acceptable language
>*More real-world examples that more people can relate to.
>*Pictures, videos, audio clips, colour.
>*Consideration that disabled gamers can include novice gamers
>*Examples of game genres and how to add accessibility
features - from the
>simplest to the most involved.
>*Links to recommended games with specific accessibility features.
>*Perhaps design flow-charts to help with designing specific
>In the meanwhile, RetroRemakes have said that they plan to
>"Accessibility Assistance" forum up on-line indefinitely:
which could prove
>a useful resource to pick from in future.
>games_access mailing list
>games_access at igda.org
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
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