[games_access] Teaching Game Accessibility

Thomas Christopher Roome thomas.roome at student.utdallas.edu
Wed Jun 21 15:26:23 EDT 2006


Do you have a e-mail address for Dr. Bishop?  We need to start a list 
of who is teaching Accessibility for gaming with contact information, 
so we can work together and give ideas of teaching this information.  

Tom Roome 


Brannon Zahand wrote:


>Sorry to jump in so late...
>
>Doctor Gary Bishop at University of North Carolina is also teaching
>accessible game development.
>
>-Brannon
>
>-----Original Message-----
>From: games_access-bounces at igda.org
>[mailto:games_access-bounces at igda.org] On Behalf Of Jonathan Chetwynd
>Sent: Tuesday, June 06, 2006 11:41 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] Teaching Game Accessibility
>
>"how this can be done" can be separated from guidelines in a  
>techniques document.
>
>I don't mean to suggest this is the only or a better way, but merely  
>that it is important to break the task into smaller parts.
>
>regards
>
>Jonathan Chetwynd
>
>
>
>On 7 Jun 2006, at 02:59, Thomas Christopher Roome wrote:
>
>Hi Michelle, I would be happy to try to work with the IGDA game
>curriculum committee to get something more official from the SIG out
>there assuming that they will listen to a student that is beginning to
>learn game design?     I understand some of the problems that people
>with disabilities face in games.  I would need support from others on
>the list to cover every need as possible and make sure the "accessible
>ideas" really work in games.  It is one thing to say " the game should
>allow different input devices to interact with the game", but we need
>to tell the developer how this can be done and when should it be done
>in the game development!  Do you agree with me? I have read the
>guidelines and even I got lost in what it was saying, and no where does
>is tell you what needs to be done to make something work.  There have
>to be a differences between games programing on the PC and Xbox or PS2
>platforms and that should be address. Give me some feedback everyone?
>
>
>d. michelle hinn wrote:
>
>
>> Hey Tom,
>>
>> Yes, this is a great point and there are some that are including it
>> into game coursework somehow, even if it's not an entire course on
>> it. I agree that getting to people while they are learning about
>> design and making it into something expected for doing well in a
>> course will only increase our odds that we'll start seeing
>> accessibility as something much more mainstream.
>>
>> I have included the topic as part of a game design course and even
>> courses on adolescent psychology and Kevin Bierre on this list from
>> RIT has also done the same in his courses (Kevin can say more on
>> this!). There's a whole bunch of us on this list that are academics
>> as well. So you are at the right place! Maybe we could work with the
>> IGDA game curriculum committee to get something more official from
>> the SIG out there. Any ideas about that? Would you be interested in
>> heading up that project? If so, let me know and I'll give you more
>> information and e-introduce you to some folks in that committee. :)
>>
>> But I think that we can only get better at this and include more
>> universities. Right now I'm working with DIGRA, which is a good
>> organization aimed at academics and game studies, to start up a
>> parallel SIG (nothing will change about us but basically we'll be
>> working more with the DIGRA people to hopefully build another bridge
>> to academia). So hopefully in a few days I'll have the official
>> announcement about this additional membership group to the IGDA SIG.
>>
>> Michelle
>>
>>> I have been thinking about how to get "mainstream games" more
>>> accessible, and maybe we need to approach colleges and other higher
>>> education institutions  that teach game development to teach
>>> Accessibility to the students.  If game developers are instructed on
>>> how games can be made accessible, then maybe we can avoid some of the
>>> problems that we have today.   There is a starting point using the
>>> Guidelines for developing accessible games  at
>>> http://gameaccess.medialt.no/guide.php.  Is anyone already teaching
>>> Accessibility for Gaming in a college or University program?
>>>
>>> -----------
>>> Thank You,
>>>
>>> Tom Roome
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>> _______________________________________________
>> games_access mailing list
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>>
>
>-----------
>Thank You,
>
>Tom Roome
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