From hinn at uiuc.edu Wed Mar 1 14:49:00 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 1 Mar 2006 13:49:00 -0600 Subject: [games_access] meeting friday In-Reply-To: References: Message-ID: Hi all, Missed you guys today -- I know MSN was acting funky for me so maybe that was the case for everyone? Anyway, the next meeting is this Friday, March 3 at the usual time. Continue to work on your outlines and presentations. Tom -- I WILL get that legal info to you -- it's been a migraine heavy week for me (could it have to do with grading over 100 midterms? hmm...). In the meantime I'd suggest checking out some stuff on US law 508, which will at least talk about why games for training and education will need to be accessible. But more later!! GDC is just around the corner! Everything is set, except for tech stuff -- so please let me know if you'll need any additional equipment for your presentations ASAP! And, if you got an email from CMP asking about our handouts, please ignore. There was a miscommunication there but it's all settled now -- they know that we are heavy on the hand's on stuff and will be pressing our own CD and they are totally cool with that. Ok -- more later. Time to give make up exams to some of my students...oy! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 3 02:13:50 2006 From: hinn at uiuc.edu (michelle hinn) Date: Fri, 3 Mar 2006 01:13:50 -0600 Subject: [games_access] Friday meeting (March 3rd, I think for most of us!) In-Reply-To: <012a01c63bb8$4deae9e0$6601a8c0@CYXKG51> References: <012a01c63bb8$4deae9e0$6601a8c0@CYXKG51> Message-ID: Just a reminder that we'll be meeting at the usual time TODAY, Friday March 3rd. This is mainly for people who need to ask opinions of content, etc versus a full sig mieet. Also, I just got an email from our campus network saying that they will be working on it in the morning but that it should be resolved an hour betore the meeting time...so if you don't see me right off...know that they did not resolve it on time!! Please find other sig members to chat with about your presentations if you don't see me right around the start of the meeting,. Thanks everyone! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 3 09:54:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Mar 2006 14:54:45 -0000 Subject: [games_access] Dangerous Films: TV show on on-line worlds - Disabled gamers needed Message-ID: <002301c63ed2$69e0c3f0$0202a8c0@OneSwitch> > My name is Nic Stacey and I'm currently developing a film about online > Worlds for Channel 4. I'm really interested in showing the diversity and > potential of these worlds and to that end am looking for a large cross > section of people to interview who perhaps don't fit a mainstream > audience's > stereotype of a traditional gamer. I'm particularly interested in finding > people with disabilities who might be available to talk about their gaming > experiences and what online gaming means to them. I'd be very grateful if > you could pass on contact details of anyone who you think would be > interested in the project, or alternatively allow me to put a post on your > website explaining the project and asking for contributors. > > I'm always available if you have any questions about the film (or would > like > to offer any advice) and look forward to hearing from you soon. > > Many thanks > > Nic Stacey > Dangerous Films > nic at dangerous.co.uk > http://www.dangerous.co.uk/ > Hi all - thought I'd forward this. Could be a great opportunity. Please spread the word if you know of any people that may be interested. Barrie www.OneSwitch.org.uk From thomas at pininteractive.com Fri Mar 3 12:21:04 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 03 Mar 2006 18:21:04 +0100 Subject: [games_access] Friday meeting (March 3rd, I think for most of us!) In-Reply-To: References: Message-ID: I was 15 minutes late but there is no one online /thomas IGDA Games Accessibility SIG Mailing List on den 3 mars 2006 at 08:13 +0100 wrote: >Just a reminder that we'll be meeting at the usual time TODAY, Friday >March 3rd. This is mainly for people who need to ask opinions of content, >etc versus a full sig mieet. > > >Also, I just got an email from our campus network saying that they will >be working on it in the morning but that it should be resolved an hour >betore the meeting time...so if you don't see me right off...know that >they did not resolve it on time!! Please find other sig members to chat >with about your presentations if you don't see me right around the start >of the meeting,. > > >Thanks everyone! >Michelle_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Mar 3 12:30:18 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 3 Mar 2006 12:30:18 -0500 Subject: [games_access] to Nic Stacey. I am interested. Message-ID: <00a901c63ee8$242c84f0$6601a8c0@CYXKG51> Nic Stacey thanks for contacting our group I think I would be a great fit and look forward to contacting you soon. Recently I just got a scholarship to the game design conference in San Jose California from the International Game Developers Association starting March 20-24. I am a quadriplegic from the spinal cord injury causing paralysis and been using my mouth to play video games and actually going to the Art Institute online studying hard and video game design to develop accessible games and think I would be a great fit for your story. Please contact me and I will contact you as well but thanks for the invitation it's great for me and others to see the way I play games is something possible to help others with. Robert Florio www.RobertFlorio.com all about art and gaming accessibility arthit73 at cablespeed.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 3 13:34:02 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 3 Mar 2006 12:34:02 -0600 Subject: [games_access] Friday meeting (March 3rd, I think for most of us!) In-Reply-To: References: Message-ID: The network in my lab building just came back up. So I'm going to work on the wiki and send out some notes of things that need to be done asap by presenters. Michelle >I was 15 minutes late but there is no one online >/thomas > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 3 mars >2006 at 08:13 +0100 wrote: >Just a reminder that we'll be meeting at the usual time TODAY, >Friday March 3rd. This is mainly for people who need to ask opinions >of content, etc versus a full sig mieet. > > >Also, I just got an email from our campus network saying that they >will be working on it in the morning but that it should be resolved >an hour betore the meeting time...so if you don't see me right >off...know that they did not resolve it on time!! Please find other >sig members to chat with about your presentations if you don't see >me right around the start of the meeting,. > > >Thanks everyone! >Michelle_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Mar 4 04:36:44 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 04 Mar 2006 10:36:44 +0100 Subject: [games_access] final t-shirt design? Message-ID: Hi, what was the final t-shirt design? could someone please send it to me, I'd like to use the same design on the CD label Thanks, Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Sat Mar 4 08:51:15 2006 From: agdev at thechases.com (Tim Chase) Date: Sat, 04 Mar 2006 07:51:15 -0600 Subject: [games_access] final t-shirt design? In-Reply-To: References: Message-ID: <44099B53.7070209@thechases.com> > what was the final t-shirt design? > > could someone please send it to me, I'd like to use the same design on the > CD label I *think* Michelle's final vote was for one of the "Lady Justice" designs I put together. I slightly modified the original to which she gave the thumbs-up to include a sword on her lap and actual feet (for some reason, I missed them in the original). You can find the original at http://tim.thechases.com/gfa.pdf and the modified version at http://tim.thechases.com/gfa2.pdf I happen to prefer the modified version, but you might want to get the word from Michelle herself before going ahead :) If you want the original sources in SVG format (which you might need for printing CD labels or the like), you can just swap those ".pdf" extensions for ".svg" in the URLs. I used InkScape on Linux to do them, but they should come out fine in other programs that understand SVG. Push come to shove, I can pull them up for you and export them at BMP/TIFF/GIF files at your favorite resolution. -tim From thomas at pininteractive.com Sat Mar 4 16:40:10 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 04 Mar 2006 22:40:10 +0100 Subject: [games_access] final t-shirt design? In-Reply-To: <44099B53.7070209@thechases.com> References: <44099B53.7070209@thechases.com> Message-ID: thanks Tim the SVG file works fine, I downloaded Inkscape for Windows to open it /Thomas IGDA Games Accessibility SIG Mailing List on den 4 mars 2006 at 14:51 +0100 wrote: >> what was the final t-shirt design? >> >> could someone please send it to me, I'd like to use the same design on >the >> CD label > >I *think* Michelle's final vote was for one of the "Lady >Justice" designs I put together. I slightly modified the >original to which she gave the thumbs-up to include a sword >on her lap and actual feet (for some reason, I missed them >in the original). > >You can find the original at > >http://tim.thechases.com/gfa.pdf > >and the modified version at > >http://tim.thechases.com/gfa2.pdf > >I happen to prefer the modified version, but you might want >to get the word from Michelle herself before going ahead :) > >If you want the original sources in SVG format (which you >might need for printing CD labels or the like), you can just >swap those ".pdf" extensions for ".svg" in the URLs. I used >InkScape on Linux to do them, but they should come out fine >in other programs that understand SVG. Push come to shove, >I can pull them up for you and export them at BMP/TIFF/GIF >files at your favorite resolution. > >-tim > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Mar 4 17:17:13 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 04 Mar 2006 23:17:13 +0100 Subject: [games_access] CD: need affirmation of licenses Message-ID: Hi all Game Uploaders for the CD, As my company will be sponsoring pressing of the CD it struck me that it would be fatal if any of the contributed games were under some license restriction that don't allow us to distribute them on the CDs. So to be able to include the games you have submitted, I need each person who have uploaded games to ensure that the games submitted are OK regarding licenses. I'm sorry for this inconvenience but I feel that my company needs some kind of protection to not risk getting sued :) Please send me an e-mail offlist with the following: E-mail Subject: CD License Affirmation E-mail Content: I have personally uploaded these games to Pin Interactive AB's FTP server: I affirm that the game(s) above have a license that allow Pin Interactive AB to include the game(s) on the CD that will be used as a hand-out during the "Game Not Over" Tutorial Day at the Game Developers Conference 2006 in San Jos?, CA USA. Your Full Name, Full Address, E-mail and Phone Number Thanks, /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Mar 6 03:17:53 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 6 Mar 2006 02:17:53 -0600 Subject: [games_access] final t-shirt design? In-Reply-To: References: <44099B53.7070209@thechases.com> Message-ID: yep, i like the modified version as well. i'm waiting on the final word from microsoft about the sponsorship. i also will have another version of the shirt available on cafe press soon that people can order -- it's more cartoony and not focused on the gdc. michelle >thanks Tim >the SVG file works fine, I downloaded Inkscape for Windows to open it >/Thomas > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 4 mars >2006 at 14:51 +0100 wrote: >> what was the final t-shirt design? >> >> could someone please send it to me, I'd like to use the same design on the >> CD label > >I *think* Michelle's final vote was for one of the "Lady >Justice" designs I put together. I slightly modified the >original to which she gave the thumbs-up to include a sword >on her lap and actual feet (for some reason, I missed them >in the original). > >You can find the original at > >http://tim.thechases.com/gfa.pdf > >and the modified version at > >http://tim.thechases.com/gfa2.pdf > >I happen to prefer the modified version, but you might want >to get the word from Michelle herself before going ahead :) > >If you want the original sources in SVG format (which you >might need for printing CD labels or the like), you can just >swap those ".pdf" extensions for ".svg" in the URLs. I used >InkScape on Linux to do them, but they should come out fine >in other programs that understand SVG. Push come to shove, >I can pull them up for you and export them at BMP/TIFF/GIF >files at your favorite resolution. > >-tim > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 6 08:40:03 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 06 Mar 2006 14:40:03 +0100 Subject: [games_access] meeting today + Read Me for the CD Message-ID: hi all, first, reminder for todays meeting (I'll be able to attend finally). Same time/place as usual Also, a quick sketch of what to put into a readme on the CD, comments please Welcome to the IGDA Game Accessibility SIG CD On this CD we have collected a number of games, videos and papers regarding Game Accessibility. This CD was handed out at the Game Developers Conference 2006 in San Jos?, CA USA during the IGDA Tutorial Day "Game Not Over: Expanding the Market through Accessible Games". Please Join Us! The IGDA Game Accessibility SIG website can be found at www.igda.org/accessibility We have an online forum, a mail-list, a wiki, online MSN meetings, papers and much more. The CD pressing was sponsored by Pin Interactive (www.pininteractive.com) NOTE: Pin Interactive and IGDA takes no responsibility for installing or using the software on this CD. For support, please contact the creator/developer of each content item (game, video, paper etc). The content on the CD is copyrighted and some of the games are beta versions. Please check with the developers for an update if you have any problem. Please: Do Not make copies of this CD for other reasons than your own backup. /thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 7 22:36:06 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Mar 2006 21:36:06 -0600 Subject: [games_access] meeting on friday In-Reply-To: References: Message-ID: Hi everyone, I've been very sick this week due to a longstanding condition I have -- I'm thankful it hit now (it tends to be cyclical) rather than next week or GDC week! Anyway, I'm sorry for the fall off in communication from me. Since Wednesdays seem to be problematic for many, let's meet up on Friday at the usual time and usual place in order to discuss any "last minutes" for GDC. That will also give me some time to catch up on things a bit more. Also, please email Thomas ASAP if you've uploaded something for inclusion on the CD, as he needs information from you to keep his company from being sued! That just would not be a good ending to a great GDC! Thanks everyone! And please email me if you need anything from me before Friday! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 7 22:36:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Mar 2006 21:36:59 -0600 Subject: [games_access] SIG mention in Speech Technology Magazine In-Reply-To: References: Message-ID: Hey everyone! Just wanted to point out that the SIG got a mention in the January/February issue of Speech Technology Magazine: http://www.speechtechmag.com/issues/11_1/usingspeech/12761-1.html Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 7 22:43:47 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Mar 2006 21:43:47 -0600 Subject: [games_access] IGDA Membership In-Reply-To: References: Message-ID: Hi everyone, Just a quick reminder/plug for joining the IGDA if you aren't already a member! The IGDA is, of course, the organization that our SIG is a part of and because of this we've gotten the increased opportunities to present at conferences like the GDC to get the work out about accessibility. So I encourage you to become an official part of the IGDA! There will also be special IGDA events at the GDC that you'll not want to miss! For more information about joining, go to http://www.igda.org/join/ Thanks everyone! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Wed Mar 8 02:02:30 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 7 Mar 2006 23:02:30 -0800 Subject: [games_access] meeting on friday In-Reply-To: References: Message-ID: What time is the meeting? -Reid On 3/7/06, d. michelle hinn wrote: > > Hi everyone, > > > I've been very sick this week due to a longstanding condition I have -- I'm > thankful it hit now (it tends to be cyclical) rather than next week or GDC > week! Anyway, I'm sorry for the fall off in communication from me. > > > Since Wednesdays seem to be problematic for many, let's meet up on Friday at > the usual time and usual place in order to discuss any "last minutes" for > GDC. That will also give me some time to catch up on things a bit more. > > > Also, please email Thomas ASAP if you've uploaded something for inclusion on > the CD, as he needs information from you to keep his company from being > sued! That just would not be a good ending to a great GDC! > > > Thanks everyone! And please email me if you need anything from me before > Friday! > > > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Wed Mar 8 02:09:28 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Mar 2006 01:09:28 -0600 Subject: [games_access] meeting on friday In-Reply-To: References: Message-ID: 12 noon, New York City Time >What time is the meeting? > >-Reid > >On 3/7/06, d. michelle hinn wrote: >> >> Hi everyone, >> >> >> I've been very sick this week due to a longstanding condition I have -- I'm >> thankful it hit now (it tends to be cyclical) rather than next week or GDC >> week! Anyway, I'm sorry for the fall off in communication from me. >> >> >> Since Wednesdays seem to be problematic for many, let's meet up on Friday at >> the usual time and usual place in order to discuss any "last minutes" for >> GDC. That will also give me some time to catch up on things a bit more. >> >> >> Also, please email Thomas ASAP if you've uploaded something for inclusion on >> the CD, as he needs information from you to keep his company from being >> sued! That just would not be a good ending to a great GDC! >> >> >> Thanks everyone! And please email me if you need anything from me before >> Friday! >> >> >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Mar 8 02:41:05 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 8 Mar 2006 07:41:05 -0000 Subject: [games_access] SIG mention in Speech Technology Magazine References: Message-ID: <003401c64283$a848a540$0202a8c0@OneSwitch> SIG mention in Speech Technology Magazinehttp://www.speechtechmag.com/issues/11_1/usingspeech/12761-1.html - Nice one, Michelle. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Mar 8 02:46:09 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 8 Mar 2006 07:46:09 -0000 Subject: [games_access] Friday's Meeting times References: Message-ID: <004301c64284$5da8aed0$0202a8c0@OneSwitch> ...and this link explains this Friday's meeting time in most other time zones: http://www.timeanddate.com/worldclock/fixedtime.html?day=10&month=3&year=2006&hour=12&min=0&sec=0&p1=179 From hinn at uiuc.edu Wed Mar 8 03:01:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Mar 2006 02:01:52 -0600 Subject: [games_access] Friday's Meeting times In-Reply-To: <004301c64284$5da8aed0$0202a8c0@OneSwitch> References: <004301c64284$5da8aed0$0202a8c0@OneSwitch> Message-ID: >...and this link explains this Friday's meeting time in most other time zones: > >http://www.timeanddate.com/worldclock/fixedtime.html?day=10&month=3&year=2006&hour=12&min=0&sec=0&p1=179 Indeed. Thanks Barrie! :) My mind is growing increasingly forgetful of all the time difference challenges as GDC gets closer! Michelle From hinn at uiuc.edu Wed Mar 8 08:31:23 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Mar 2006 07:31:23 -0600 Subject: [games_access] final t-shirt design? In-Reply-To: References: <44099B53.7070209@thechases.com> Message-ID: Hi Tim -- Can you email me the modified version in either JPG or PSD format (if under 10 MB) -- anything more than that in size than send me a JPG. Also, if it is 10 MB...please send it to me at vrgrrl at gmail.com or this email account might implode. :) Thanks!!! Michelle >thanks Tim >the SVG file works fine, I downloaded Inkscape for Windows to open it >/Thomas > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 4 mars >2006 at 14:51 +0100 wrote: >> what was the final t-shirt design? >> >> could someone please send it to me, I'd like to use the same design on the >> CD label > >I *think* Michelle's final vote was for one of the "Lady >Justice" designs I put together. I slightly modified the >original to which she gave the thumbs-up to include a sword >on her lap and actual feet (for some reason, I missed them >in the original). > >You can find the original at > >http://tim.thechases.com/gfa.pdf > >and the modified version at > >http://tim.thechases.com/gfa2.pdf > >I happen to prefer the modified version, but you might want >to get the word from Michelle herself before going ahead :) > >If you want the original sources in SVG format (which you >might need for printing CD labels or the like), you can just >swap those ".pdf" extensions for ".svg" in the URLs. I used >InkScape on Linux to do them, but they should come out fine >in other programs that understand SVG. Push come to shove, >I can pull them up for you and export them at BMP/TIFF/GIF >files at your favorite resolution. > >-tim > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Wed Mar 8 21:02:04 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Wed, 8 Mar 2006 21:02:04 -0500 Subject: [games_access] RE: games_access Digest, Vol 20, Issue 8 In-Reply-To: <20060308170029.C19A2578EB@seven.pairlist.net> Message-ID: <000f01c6431d$770c1170$6601a8c0@HOME> Hi- I just wanted everyone to know that I hope you all have great time at the conference. Lynn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org Sent: Wednesday, March 08, 2006 12:00 PM To: games_access at igda.org Subject: games_access Digest, Vol 20, Issue 8 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: final t-shirt design? (d. michelle hinn) ---------------------------------------------------------------------- Message: 1 Date: Wed, 8 Mar 2006 07:31:23 -0600 From: "d. michelle hinn" Subject: Re: [games_access] final t-shirt design? To: IGDA Games Accessibility SIG Mailing List Message-ID: Content-Type: text/plain; charset="us-ascii" Hi Tim -- Can you email me the modified version in either JPG or PSD format (if under 10 MB) -- anything more than that in size than send me a JPG. Also, if it is 10 MB...please send it to me at vrgrrl at gmail.com or this email account might implode. :) Thanks!!! Michelle >thanks Tim >the SVG file works fine, I downloaded Inkscape for Windows to open it >/Thomas > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 4 mars >2006 at 14:51 +0100 wrote: >> what was the final t-shirt design? >> >> could someone please send it to me, I'd like to use the same design on the >> CD label > >I *think* Michelle's final vote was for one of the "Lady >Justice" designs I put together. I slightly modified the >original to which she gave the thumbs-up to include a sword >on her lap and actual feet (for some reason, I missed them >in the original). > >You can find the original at > >http://tim.thechases.com/gfa.pdf > >and the modified version at > >http://tim.thechases.com/gfa2.pdf > >I happen to prefer the modified version, but you might want >to get the word from Michelle herself before going ahead :) > >If you want the original sources in SVG format (which you >might need for printing CD labels or the like), you can just >swap those ".pdf" extensions for ".svg" in the URLs. I used >InkScape on Linux to do them, but they should come out fine >in other programs that understand SVG. Push come to shove, >I can pull them up for you and export them at BMP/TIFF/GIF >files at your favorite resolution. > >-tim > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairl ist.net/mailman/listinfo/games_access > > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/games_access/attachments/20060308/de5c7b 8a/attachment.htm ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 20, Issue 8 ******************************************* From richard at audiogames.net Thu Mar 9 03:01:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 9 Mar 2006 09:01:17 +0100 Subject: [games_access] GDC 2006 : "Visual disabilities" Message-ID: <008701c6434f$a4fbf190$838b2ed5@Delletje> Hello, Sander and I have been a bit quiet lately, mostly because we've been very busy with other stuff and have consequently missed most meetings. Anyway, we are gradually filling in the blanks (see http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and http://www.igda.org/wiki/index.php/Hardware/Software_Needs). We will hopefully post an outline of our presentation here this week: http://www.igda.org/wiki/index.php/Session_Outlines Greets, Richard (& Sander) -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Mar 9 05:22:49 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 9 Mar 2006 10:22:49 +0000 Subject: [games_access] GDC 2006 : "Visual disabilities" In-Reply-To: <008701c6434f$a4fbf190$838b2ed5@Delletje> References: <008701c6434f$a4fbf190$838b2ed5@Delletje> Message-ID: <6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> sorry I'm a little confused: http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2338 suggests Michelle has a 60 minute slot, but http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule is all day. can someone please explain? apologies if I missed the thread. :-( thanks Jonathan Chetwynd On 9 Mar 2006, at 08:01, AudioGames.net wrote: Hello, Sander and I have been a bit quiet lately, mostly because we've been very busy with other stuff and have consequently missed most meetings. Anyway, we are gradually filling in the blanks (see http:// www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and http:// www.igda.org/wiki/index.php/Hardware/Software_Needs). We will hopefully post an outline of our presentation here this week: http:// www.igda.org/wiki/index.php/Session_Outlines Greets, Richard (& Sander) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Thu Mar 9 10:50:50 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 9 Mar 2006 07:50:50 -0800 Subject: [games_access] GDC 2006 : "Visual disabilities" In-Reply-To: <6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> References: <008701c6434f$a4fbf190$838b2ed5@Delletje> <6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> Message-ID: The 60 minute event is a informal "let's get together and talk about issues" in game accessibilty. There is also a round table, which is similar but with a more focused agenda of topics and the tutotrial is all day monday, talking much more in depth into the issues and solutions. Anyone, correct me if I'm wrong. -Reid On 3/9/06, Jonathan Chetwynd wrote: > sorry I'm a little confused: > > http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2338 > > suggests Michelle has a 60 minute slot, but > > http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule > > is all day. > > can someone please explain? apologies if I missed the thread. :-( > > thanks > > > Jonathan Chetwynd > > > > On 9 Mar 2006, at 08:01, AudioGames.net wrote: > > Hello, > > Sander and I have been a bit quiet lately, mostly because we've been > very busy with other stuff and have consequently missed most > meetings. Anyway, we are gradually filling in the blanks (see http:// > www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and http:// > www.igda.org/wiki/index.php/Hardware/Software_Needs). We will > hopefully post an outline of our presentation here this week: http:// > www.igda.org/wiki/index.php/Session_Outlines > > Greets, > > Richard (& Sander) > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Thu Mar 9 17:31:58 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 9 Mar 2006 16:31:58 -0600 Subject: [games_access] GDC 2006 : "Visual disabilities" In-Reply-To: <6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> References: <008701c6434f$a4fbf190$838b2ed5@Delletje> <6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> Message-ID: if you search on my name you'll see all four sessions at gdc listed: http://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=277060 the first, the one day tutorial, is what richard and sander were referring to. michelle >sorry I'm a little confused: > >http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2338 > >suggests Michelle has a 60 minute slot, but > >http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule > >is all day. > >can someone please explain? apologies if I missed the thread. :-( > >thanks > > >Jonathan Chetwynd > > > >On 9 Mar 2006, at 08:01, AudioGames.net wrote: > >Hello, > >Sander and I have been a bit quiet lately, mostly because we've been >very busy with other stuff and have consequently missed most >meetings. Anyway, we are gradually filling in the blanks (see >http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and >http://www.igda.org/wiki/index.php/Hardware/Software_Needs). We will >hopefully post an outline of our presentation here this week: >http://www.igda.org/wiki/index.php/Session_Outlines > >Greets, > >Richard (& Sander) > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Mar 9 17:46:44 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 9 Mar 2006 23:46:44 +0100 Subject: [games_access] GDC 2006 : "Visual disabilities" References: <008701c6434f$a4fbf190$838b2ed5@Delletje><6ADE34A3-E4C8-4842-9DE8-56F1EA7D5208@btinternet.com> Message-ID: <001a01c643cb$574fafa0$838b2ed5@Delletje> Re: [games_access] GDC 2006 : "Visual disabilities"Hi, Thanks for this link, I didn't know there were 2 Game Accessibility roundtables :) I also did not yet know about the group meeting (breakfast anyone?). Are there already plans for a diner/drinks-thing in the evening (except for the coctail extravagana in Michelle's hotelroom if I remember that post correctly... :) ? Our evenings might be filled very quickly, since we've come to learn that there will be a Dutch invasion at this year's GDC (many people from our university are doing presentations)... Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, March 09, 2006 11:31 PM Subject: Re: [games_access] GDC 2006 : "Visual disabilities" if you search on my name you'll see all four sessions at gdc listed: http://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=277060 the first, the one day tutorial, is what richard and sander were referring to. michelle sorry I'm a little confused: http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2338 suggests Michelle has a 60 minute slot, but http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule is all day. can someone please explain? apologies if I missed the thread. :-( thanks Jonathan Chetwynd On 9 Mar 2006, at 08:01, AudioGames.net wrote: Hello, Sander and I have been a bit quiet lately, mostly because we've been very busy with other stuff and have consequently missed most meetings. Anyway, we are gradually filling in the blanks (see http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and http://www.igda.org/wiki/index.php/Hardware/Software_Needs). We will hopefully post an outline of our presentation here this week: http://www.igda.org/wiki/index.php/Session_Outlines Greets, Richard (& Sander) _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Mar 9 17:55:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 9 Mar 2006 16:55:15 -0600 Subject: [games_access] GDC 2006 : "Visual disabilities" In-Reply-To: <001a01c643cb$574fafa0$838b2ed5@Delletje> References: <008701c6434f$a4fbf190$838b2ed5@Delletje><6ADE34A3-E4C8-4842-9DE8-56F1EA7D 5208@btinternet.com> <001a01c643cb$574fafa0$838b2ed5@Delletje> Message-ID: Looking at my schedule, my evenings are already almost completely filled! Those of us involved with the tutorial on monday will be meeting Sunday evening (I'll send out more about that later) and then Monday evening I imagine we'll work something out with regards to meeting up for drinks that evening. The remainder of the week is pretty packed with receptions and other parties so we probably won't have much luck finding another time for meeting up unless we meet up at the receptions and parties. :) >Hi, > >Thanks for this link, I didn't know there were 2 Game Accessibility >roundtables :) I also did not yet know about the group meeting >(breakfast anyone?). Are there already plans for a >diner/drinks-thing in the evening (except for the coctail >extravagana in Michelle's hotelroom if I remember that post >correctly... :) ? Our evenings might be filled very quickly, since >we've come to learn that there will be a Dutch invasion at this >year's GDC (many people from our university are doing >presentations)... > >Greets, > >Richard > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, March 09, 2006 11:31 PM >Subject: Re: [games_access] GDC 2006 : "Visual disabilities" > >if you search on my name you'll see all four sessions at gdc listed: > >http://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=277060 > >the first, the one day tutorial, is what richard and sander were referring to. > >michelle > >>sorry I'm a little confused: >> >>http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2338 >> >>suggests Michelle has a 60 minute slot, but >> >>http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule >> >>is all day. >> >>can someone please explain? apologies if I missed the thread. :-( >> >>thanks >> >> >>Jonathan Chetwynd >> >> >> >>On 9 Mar 2006, at 08:01, AudioGames.net wrote: >> >>Hello, >> >>Sander and I have been a bit quiet lately, mostly because we've >>been very busy with other stuff and have consequently missed most >>meetings. Anyway, we are gradually filling in the blanks (see >>http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule and >>http://www.igda.org/wiki/index.php/Hardware/Software_Needs). We >>will hopefully post an outline of our presentation here this week: >>http://www.igda.org/wiki/index.php/Session_Outlines >> >>Greets, >> >>Richard (& Sander) >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu Mar 9 18:07:27 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 9 Mar 2006 15:07:27 -0800 Subject: [games_access] New phone number Message-ID: Hi everyone, I have a new phone number, please email me directly if you need it, especially if you're going to GDC and we need to coordinate things. Thanks, -Reid From hinn at uiuc.edu Fri Mar 10 04:54:56 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 10 Mar 2006 03:54:56 -0600 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: Hi everyone, For those of you participating in the Monday Tutorial, how many of you will be bringing laptops that, ideally, could be used to show games on during the accessibility arcade? I have the CMP staff helping out with getting us some monitors for the console games. But I was wondering if, say, Reid was bringing a laptop that could run Doom3[cc] on it and if someone else was bringing a laptop that could run strange attractors on it. Let me know as soon as possible because I will need to know how much I will beg, borrow, and steal stuff. Michelle From kjb at it.rit.edu Fri Mar 10 07:27:24 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Fri, 10 Mar 2006 07:27:24 -0500 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: I have a laptop that already has Doom3 CC on it. It also has the demo version of Terraformers installed. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From thb at gameattorney.com Fri Mar 10 08:06:11 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 10 Mar 2006 08:06:11 -0500 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: <7.0.1.0.2.20060310080554.03584fb0@gameattorney.com> just so I can check my email while everyone else is talking.... At 04:54 AM 3/10/2006, you wrote: >Hi everyone, > >For those of you participating in the Monday >Tutorial, how many of you will be bringing >laptops that, ideally, could be used to show >games on during the accessibility arcade? I have >the CMP staff helping out with getting us some >monitors for the console games. But I was >wondering if, say, Reid was bringing a laptop >that could run Doom3[cc] on it and if someone >else was bringing a laptop that could run strange attractors on it. > >Let me know as soon as possible because I will >need to know how much I will beg, borrow, and steal stuff. > >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Fri Mar 10 13:21:00 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 10 Mar 2006 10:21:00 -0800 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: <7.0.1.0.2.20060310080554.03584fb0@gameattorney.com> References: <7.0.1.0.2.20060310080554.03584fb0@gameattorney.com> Message-ID: Just to confirm, I will bring my desktop PC, 20in LCD monitor, keyboard and mouse for the main purpose of being a backup. I may use that for my presentation, not sure yet if I will need to. -Reid On 3/10/06, Thomas H. Buscaglia wrote: > just so I can check my email while everyone else is talking.... > > > At 04:54 AM 3/10/2006, you wrote: > > Hi everyone, > > For those of you participating in the Monday Tutorial, how many of you will > be bringing laptops that, ideally, could be used to show games on during the > accessibility arcade? I have the CMP staff helping out with getting us some > monitors for the console games. But I was wondering if, say, Reid was > bringing a laptop that could run Doom3[cc] on it and if someone else was > bringing a laptop that could run strange attractors on it. > > Let me know as soon as possible because I will need to know how much I will > beg, borrow, and steal stuff. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications protected by the > attorney-client privilege. If you do not expect such a communication from > Thomas H. Buscaglia, please delete this message without reading it or any > attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this > inadvertent misdelivery. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Fri Mar 10 14:58:05 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 10 Mar 2006 20:58:05 +0100 Subject: [games_access] Those Bringing Laptops to GDC... References: Message-ID: <001301c6447c$f2169ec0$838b2ed5@Delletje> Hi, We will bring 1 laptop PC for the presentation. I prefer not to use it for the accessibility arcade but if it absolutely necessary, it can be used. Is it possible for you to arrange a set of headsets for the games Drive and Sudo-San. I can bring an extra set of headphones but I don't have two. Greets, Richard ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 10, 2006 10:54 AM Subject: [games_access] Those Bringing Laptops to GDC... > Hi everyone, > > For those of you participating in the Monday Tutorial, how many of you > will be bringing laptops that, ideally, could be used to show games on > during the accessibility arcade? I have the CMP staff helping out with > getting us some monitors for the console games. But I was wondering if, > say, Reid was bringing a laptop that could run Doom3[cc] on it and if > someone else was bringing a laptop that could run strange attractors on > it. > > Let me know as soon as possible because I will need to know how much I > will beg, borrow, and steal stuff. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sat Mar 11 01:42:37 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 11 Mar 2006 07:42:37 +0100 Subject: [games_access] support for file upload problems Message-ID: Hi uploaders, just in case you have some late minute files to upload and have problems: 1. if you experience problems when uploading to our FTP server, turn Passive FTP off 2. if you are having any other problem uploading to our FTP server you can reach me at +46 70 733 14 75 or Skype: thomaswestin Please note: I am in time zone GMT+1 or PST+9 /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Mar 11 01:47:53 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 11 Mar 2006 07:47:53 +0100 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: I'll bring my laptop although I was thinking to run Terraformers on it. It is 1.4 GHz with ATI Mobile Radeon graphics and 768 MB RAM. I'll clean up the disk before I leave so there should be at least 10 GB free space... But of course, in case of emergency we can share my laptop and have simple icons on the desktop to start each game The only issue with this is security - does CMP provide some insurance and/or wires or such to secure stuff? I can bring my own wire if there is something to attach it to /Thomas IGDA Games Accessibility SIG Mailing List on den 10 mars 2006 at 10:54 +0100 wrote: >For those of you participating in the Monday Tutorial, how many of >you will be bringing laptops that, ideally, could be used to show >games on during the accessibility arcade? I have the CMP staff >helping out with getting us some monitors for the console games. But >I was wondering if, say, Reid was bringing a laptop that could run >Doom3[cc] on it and if someone else was bringing a laptop that could >run strange attractors on it. > >Let me know as soon as possible because I will need to know how much >I will beg, borrow, and steal stuff. Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Mar 11 09:22:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 11 Mar 2006 14:22:12 -0000 Subject: [games_access] GDC: Laptop needed for Physical Disabilities presentation Message-ID: <005901c64517$315890d0$0202a8c0@OneSwitch> Hi all, For the physical disabilities presentation at the GDC (Monday the 20th March 2006 4:15-5:00 pm), Eric Walker of Ominous Development and Giannis Georgalis of ICS Forth will be presenting. They will need a lap-top and hopefully access to a video projector for the presentations. Giannis will likely need Powerpoint, and the ability to demonstrate Access Invaders and UA-Chess (http://www.ics.forth.gr/hci/ua-games/access-invaders/). Eric will need Word, Windows Picture Viewer and Strange Attractors installed (http://www.ominousdev.com/). They are both getting to San Jose on the Sunday before and intend to make it to the Fairmont meeting that day. Any volunteers to help them get their hardware sorted out ready for the day, would be greatly appreciated. Cheers, Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Sat Mar 11 17:23:34 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 11 Mar 2006 16:23:34 -0600 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: That's a great question. I'll ask the cmp/gdc folks about security for laptops. maureen and kasey, my students, will be monitoring the arcade so that will give us some extra security but it would be good to know if there's some kind of lock down system to make sure stuff doesn't "walk" michelle >I'll bring my laptop although I was thinking to run Terraformers on >it. It is 1.4 GHz with ATI Mobile Radeon graphics and 768 MB RAM. >I'll clean up the disk before I leave so there should be at least 10 >GB free space... > >But of course, in case of emergency we can share my laptop and have >simple icons on the desktop to start each game > >The only issue with this is security - does CMP provide some >insurance and/or wires or such to secure stuff? I can bring my own >wire if there is something to attach it to > >/Thomas > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 10 mars >2006 at 10:54 +0100 wrote: >For those of you participating in the Monday Tutorial, how many of >you will be bringing laptops that, ideally, could be used to show >games on during the accessibility arcade? I have the CMP staff >helping out with getting us some monitors for the console games. But >I was wondering if, say, Reid was bringing a laptop that could run >Doom3[cc] on it and if someone else was bringing a laptop that could >run strange attractors on it. > >Let me know as soon as possible because I will need to know how much >I will beg, borrow, and steal stuff. > > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Mar 12 01:36:58 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 12 Mar 2006 00:36:58 -0600 Subject: [games_access] GDC: Laptop needed for Physical Disabilities presentation In-Reply-To: <005901c64517$315890d0$0202a8c0@OneSwitch> References: <005901c64517$315890d0$0202a8c0@OneSwitch> Message-ID: well, for sure we have the video projector, as the gdc people provide that. i'm not sure if my pc laptop will be out of the repair shop before i leave for san jose. in the meantime, can anyone else confirm that they can lend their laptop and that it has powerpoint, word, window picture viewer and can run both access invaders, ua-chess, and strange attractors for eric's and giannis' presentations in case mine is not out of the shop? i'll have a mac laptop with me but the pc laptop is still up in the air. thanks! michelle >Hi all, > >For the physical disabilities presentation at the GDC (Monday the >20th March 2006 4:15-5:00 pm), Eric Walker of Ominous Development >and Giannis Georgalis of ICS Forth will be presenting. > >They will need a lap-top and hopefully access to a video projector >for the presentations. Giannis will likely need Powerpoint, and the >ability to demonstrate Access Invaders and UA-Chess >(http://www.ics.forth.gr/hci/ua-games/access-invaders/). Eric will >need Word, Windows Picture Viewer and Strange Attractors installed >(http://www.ominousdev.com/). > >They are both getting to San Jose on the Sunday before and intend to >make it to the Fairmont meeting that day. Any volunteers to help >them get their hardware sorted out ready for the day, would be >greatly appreciated. > >Cheers, > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Mar 12 02:28:02 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 12 Mar 2006 08:28:02 +0100 Subject: =?ISO-8859-1?Q?[games=5Faccess]_?= GDC: Laptop needed for Physical Disabilities=?ISO-8859-1?Q? presentation?= In-Reply-To: References: Message-ID: IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 07:36 +0100 wrote: >in the meantime, can anyone else confirm that they can lend their >laptop and that it has powerpoint, word, window picture viewer and >can run both access invaders, ua-chess, and strange attractors for would Word and Powerpoint Viewer be enough? I can download and install those. (I use the free OpenOffice for my documents; OO can read Word and Powerpoint files too if some late minute edits need to be done) I already have Access Invaders installed and it works fine. The other games should not be a problem; unless they demand faster CPU than 1.4 Ghz or more RAM than 768 MB. /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sun Mar 12 02:50:01 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 12 Mar 2006 07:50:01 +0000 Subject: [games_access] Accessible Games Research & Guidelines Message-ID: <249BFBC4-3605-4491-B0B5-408FCB2BC912@btinternet.com> I've been asked to collate a resource of current known research and guidelines on accessible gaming. please could members post links or refences? thanks again Jonathan Chetwynd CC Guidelines: http://game.rbkdesign.com/index.php/ CC_Guidelines#What_are_some_guidelines_I_need_to_be_aware_of.3F From barrie.ellis at oneswitch.org.uk Sun Mar 12 03:05:56 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 12 Mar 2006 08:05:56 -0000 Subject: [games_access] support for file upload problems References: Message-ID: <007d01c645ab$cab74390$0202a8c0@OneSwitch> Hi Thomas, Thanks for the offer of help with the lap-top for Eric and Giannis/John. Would this also have slide-show software that is really simple to use? Eric will be coming with a CD that has Robert Florio's video (as uploaded to the CD), a folder full of numbered images, and the word document. Our presentation is nearly complete, wondering on the absolute deadline for uploading files. Has it passed, or is it last thing tonight? All the best, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Thomas Westin To: games_access at igda.org Sent: Saturday, March 11, 2006 6:42 AM Subject: [games_access] support for file upload problems Hi uploaders, just in case you have some late minute files to upload and have problems: 1. if you experience problems when uploading to our FTP server, turn Passive FTP off 2. if you are having any other problem uploading to our FTP server you can reach me at +46 70 733 14 75 or Skype: thomaswestin Please note: I am in time zone GMT+1 or PST+9 /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Mar 12 03:16:07 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 12 Mar 2006 09:16:07 +0100 Subject: [games_access] support for file upload problems In-Reply-To: <007d01c645ab$cab74390$0202a8c0@OneSwitch> References: <,> <007d01c645ab$cab74390$0202a8c0@OneSwitch> Message-ID: IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 09:05 +0100 wrote: >Would this also have slide-show software that is really simple to use? for images we can use the built in feature in WinXP for slideshows >Eric will be coming with a CD that has Robert Florio's video (as uploaded >to the CD), a folder full of numbered images, and the word document. > >Our presentation is nearly complete, wondering on the absolute deadline >for uploading files. Has it passed, or is it last thing tonight? the deadline is tonight (Sunday) at 23:59 PST (USA West coast Pacific Time) - which actually is tomorrow (Monday) 07:59 GMT (since GMT = PST+8) Kind regards, Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Sun Mar 12 08:57:31 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Sun, 12 Mar 2006 08:57:31 -0500 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: <001301c6447c$f2169ec0$838b2ed5@Delletje> References: <001301c6447c$f2169ec0$838b2ed5@Delletje> Message-ID: <7.0.1.0.2.20060312085445.05a6fe10@gameattorney.com> I would suggest that to the extent possible, run all the power points off of thumb drives through a single laptop. Every machine change is another opportunity for a technical problem and usually take a few minutes of concentration away from more important tasks. As for the larger programs, to then extent they can also be on the same machine...so much the better. Tom B At 02:58 PM 3/10/2006, you wrote: >Hi, > >We will bring 1 laptop PC for the presentation. >I prefer not to use it for the accessibility >arcade but if it absolutely necessary, it can be >used. Is it possible for you to arrange a set of >headsets for the games Drive and Sudo-San. I can >bring an extra set of headphones but I don't have two. > >Greets, > >Richard > > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, March 10, 2006 10:54 AM >Subject: [games_access] Those Bringing Laptops to GDC... > > >>Hi everyone, >> >>For those of you participating in the Monday >>Tutorial, how many of you will be bringing >>laptops that, ideally, could be used to show >>games on during the accessibility arcade? I >>have the CMP staff helping out with getting us >>some monitors for the console games. But I was >>wondering if, say, Reid was bringing a laptop >>that could run Doom3[cc] on it and if someone >>else was bringing a laptop that could run strange attractors on it. >> >>Let me know as soon as possible because I will >>need to know how much I will beg, borrow, and steal stuff. >> >>Michelle >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Mar 12 10:19:59 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 12 Mar 2006 16:19:59 +0100 Subject: [games_access] support for file upload problems References: <, ><007d01c645ab$cab74390$0202a8c0@OneSwitch> Message-ID: <010c01c645e8$6d5209a0$838b2ed5@Delletje> Hi, I'll be uploading 2 more things (aside from Drive) within now and an hour: - Demor Presentation movie - a .doc (Word) file with comments of blind gamers directed towards the game industry that has been collected the past two weeks. Greets, Richard ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 9:16 AM Subject: Re: [games_access] support for file upload problems IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 09:05 +0100 wrote: Would this also have slide-show software that is really simple to use? for images we can use the built in feature in WinXP for slideshows Eric will be coming with a CD that has Robert Florio's video (as uploaded to the CD), a folder full of numbered images, and the word document. Our presentation is nearly complete, wondering on the absolute deadline for uploading files. Has it passed, or is it last thing tonight? the deadline is tonight (Sunday) at 23:59 PST (USA West coast Pacific Time) - which actually is tomorrow (Monday) 07:59 GMT (since GMT = PST+8) Kind regards, Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Mar 12 12:14:03 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 12 Mar 2006 18:14:03 +0100 Subject: [games_access] support for file upload problems References: <, ><007d01c645ab$cab74390$0202a8c0@OneSwitch> <010c01c645e8$6d5209a0$838b2ed5@Delletje> Message-ID: <09c601c645f8$5cf11ff0$838b2ed5@Delletje> Hi again, See last email from me. I uploaded a slightly updated version to the server (in the Audio games folder). Forgot the mention the IGDA url in the document as well as the last author's name at the bottom. Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Mar 12 12:07:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 12 Mar 2006 18:07:00 +0100 Subject: [games_access] support for file upload problems References: <, ><007d01c645ab$cab74390$0202a8c0@OneSwitch> <010c01c645e8$6d5209a0$838b2ed5@Delletje> Message-ID: <09bc01c645f7$60da0f60$838b2ed5@Delletje> Hi, Our files are now on the server. Attached is a copy of "What blind gamers want the video game industry to know...". I have not edited the gamers' writings much since I think it is much more authentic like this (with typo's and such). If anyone feels that there's definately something in here that needs to be changed please email me before tonight! Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 4:19 PM Subject: Re: [games_access] support for file upload problems Hi, I'll be uploading 2 more things (aside from Drive) within now and an hour: - Demor Presentation movie - a .doc (Word) file with comments of blind gamers directed towards the game industry that has been collected the past two weeks. Greets, Richard ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 9:16 AM Subject: Re: [games_access] support for file upload problems IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 09:05 +0100 wrote: Would this also have slide-show software that is really simple to use? for images we can use the built in feature in WinXP for slideshows Eric will be coming with a CD that has Robert Florio's video (as uploaded to the CD), a folder full of numbered images, and the word document. Our presentation is nearly complete, wondering on the absolute deadline for uploading files. Has it passed, or is it last thing tonight? the deadline is tonight (Sunday) at 23:59 PST (USA West coast Pacific Time) - which actually is tomorrow (Monday) 07:59 GMT (since GMT = PST+8) Kind regards, Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: What blind gamers want the industry to know.doc Type: application/msword Size: 69120 bytes Desc: not available URL: From hinn at uiuc.edu Sun Mar 12 18:04:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 12 Mar 2006 17:04:07 -0600 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: <7.0.1.0.2.20060312085445.05a6fe10@gameattorney.com> References: <001301c6447c$f2169ec0$838b2ed5@Delletje> <7.0.1.0.2.20060312085445.05a6fe10@gameattorney.com> Message-ID: I agree -- the main thing is confirming that someone has a laptop that can run all off the games and such. So for powerpoint presentations, please bring them on usb mini drives and cds (just in case...). I think Thomas was figuring out if he could run other games on his laptop so maybe we use his laptop as the presentation laptop that is hooked up to the projector. Thomas? Thoughts? For the accessibility arcade, that's a bit of a different story since we'll have those set up in another part of the room all day. I am looking into security issues on people's computers (like some sort of lock system that would keep machines from "walking") now and will let you know what I find out. Hope I didn't confuse things even more! Michelle >I would suggest that to the extent possible, >run all the power points off of thumb drives >through a single laptop. Every machine change >is another opportunity for a technical problem >and usually take a few minutes of concentration >away from more important tasks. > >As for the larger programs, to then extent they >can also be on the same machine...so much the >better. > >Tom B > >At 02:58 PM 3/10/2006, you wrote: > >>Hi, >> >>We will bring 1 laptop PC for the presentation. >>I prefer not to use it for the accessibility >>arcade but if it absolutely necessary, it can >>be used. Is it possible for you to arrange a >>set of headsets for the games Drive and >>Sudo-San. I can bring an extra set of >>headphones but I don't have two. >> >>Greets, >> >>Richard >> >> >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Friday, March 10, 2006 10:54 AM >>Subject: [games_access] Those Bringing Laptops to GDC... >> >>>Hi everyone, >>> >>>For those of you participating in the Monday >>>Tutorial, how many of you will be bringing >>>laptops that, ideally, could be used to show >>>games on during the accessibility arcade? I >>>have the CMP staff helping out with getting us >>>some monitors for the console games. But I was >>>wondering if, say, Reid was bringing a laptop >>>that could run Doom3[cc] on it and if someone >>>else was bringing a laptop that could run >>>strange attractors on it. >>> >>>Let me know as soon as possible because I will >>>need to know how much I will beg, borrow, and >>>steal stuff. >>> >>>Michelle >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >???`???,??,???`??????`???,??,???`??? >Thomas H. Buscaglia, Esquire >The Game Attorney >T. H. Buscaglia and Associates >80 Southwest 8th Street >Suite 2100 - Brickell Bayview Center >Miami, FL 33130 >Tel (305) 324-6000 >Fax (305) 324-1111 >Toll Free 888-848-GLAW > http://www.gameattorney.com >???`???,??,???`??????`???,??,???`??? > >Confidential: This email contains >communications protected by the attorney-client >privilege. If you do not expect such a >communication from Thomas H. Buscaglia, please >delete this message without reading it or any >attachment, and then notify Mr. Buscaglia at >thb at intelaw.com of this inadvertent misdelivery. > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Mar 12 18:10:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 12 Mar 2006 23:10:02 -0000 Subject: [games_access] support for file upload problems References: <, ><007d01c645ab$cab74390$0202a8c0@OneSwitch><010c01c645e8$6d5209a0$838b2ed5@Delletje> <09bc01c645f7$60da0f60$838b2ed5@Delletje> Message-ID: <003d01c6462a$1823d4d0$0202a8c0@OneSwitch> That is brilliant. Why didn't I think of it for switch gamers!? Defintely keep it as it is, as you'd rob people of their personalities by correcting their grammar and spellings. Great work. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 5:07 PM Subject: Re: [games_access] support for file upload problems Hi, Our files are now on the server. Attached is a copy of "What blind gamers want the video game industry to know...". I have not edited the gamers' writings much since I think it is much more authentic like this (with typo's and such). If anyone feels that there's definately something in here that needs to be changed please email me before tonight! Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 4:19 PM Subject: Re: [games_access] support for file upload problems Hi, I'll be uploading 2 more things (aside from Drive) within now and an hour: - Demor Presentation movie - a .doc (Word) file with comments of blind gamers directed towards the game industry that has been collected the past two weeks. Greets, Richard ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 12, 2006 9:16 AM Subject: Re: [games_access] support for file upload problems IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 09:05 +0100 wrote: Would this also have slide-show software that is really simple to use? for images we can use the built in feature in WinXP for slideshows Eric will be coming with a CD that has Robert Florio's video (as uploaded to the CD), a folder full of numbered images, and the word document. Our presentation is nearly complete, wondering on the absolute deadline for uploading files. Has it passed, or is it last thing tonight? the deadline is tonight (Sunday) at 23:59 PST (USA West coast Pacific Time) - which actually is tomorrow (Monday) 07:59 GMT (since GMT = PST+8) Kind regards, Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Mar 12 18:30:56 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 12 Mar 2006 17:30:56 -0600 Subject: [games_access] support for file upload problems In-Reply-To: <003d01c6462a$1823d4d0$0202a8c0@OneSwitch> References: <, ><007d01c645ab$cab74390$0202a8c0@OneSwitch><010c01c645e8$6d5209a0$838b2ed5@Delletje> <09bc01c645f7$60da0f60$838b2ed5@Delletje> <003d01c6462a$1823d4d0$0202a8c0@OneSwitch> Message-ID: excellent! you know -- i'm going to ping a few people i know here who use switch games and see if i can get a few quotes from them for the presentation. great idea. >That is brilliant. Why didn't I think of it for switch gamers!? >Defintely keep it as it is, as you'd rob people of their >personalities by correcting their grammar and spellings. > >Great work. > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, March 12, 2006 5:07 PM >Subject: Re: [games_access] support for file upload problems > >Hi, > >Our files are now on the server. Attached is a copy of "What blind >gamers want the video game industry to know...". I have not edited >the gamers' writings much since I think it is much more authentic >like this (with typo's and such). If anyone feels that there's >definately something in here that needs to be changed please email >me before tonight! > >Greets, > >Richard > > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, March 12, 2006 4:19 PM >Subject: Re: [games_access] support for file upload problems > >Hi, > >I'll be uploading 2 more things (aside from Drive) within now and an hour: > >- Demor Presentation movie >- a .doc (Word) file with comments of blind gamers directed towards >the game industry that has been collected the past two weeks. > >Greets, > >Richard > > >----- Original Message ----- >From: Thomas Westin >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, March 12, 2006 9:16 AM >Subject: Re: [games_access] support for file upload problems > >IGDA Games Accessibility SIG Mailing List ><games_access at igda.org> on den 12 mars >2006 at 09:05 +0100 wrote: >Would this also have slide-show software that is really simple to use? > >for images we can use the built in feature in WinXP for slideshows > >Eric will be coming with a CD that has Robert Florio's video (as >uploaded to the CD), a folder full of numbered images, and the word >document. > >Our presentation is nearly complete, wondering on the absolute >deadline for uploading files. Has it passed, or is it last thing >tonight? > >the deadline is tonight (Sunday) at 23:59 PST (USA West coast Pacific Time) > >- which actually is tomorrow (Monday) 07:59 GMT (since GMT = PST+8) > >Kind regards, >Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Mar 12 19:33:02 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 13 Mar 2006 01:33:02 +0100 Subject: [games_access] Recording the GDC - any regulations? Message-ID: <018101c64635$afc7dd80$838b2ed5@Delletje> Hi, Sander and I are bringing along hardware to record as much from the GDC as possible (audio- and video-recordings as well as photographs). Does anyone know if there are any regulations that prevent us from recording, say, sessions, tutorials, roundtables, the A-Arcade,...? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Mar 12 19:43:08 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 12 Mar 2006 18:43:08 -0600 Subject: [games_access] Recording the GDC - any regulations? In-Reply-To: <018101c64635$afc7dd80$838b2ed5@Delletje> References: <018101c64635$afc7dd80$838b2ed5@Delletje> Message-ID: yes, there are a ton of regulations against that actually -- i'm chatting with the gdc folks about the exact restrictions and will post those on the list asap. michelle >Hi, > >Sander and I are bringing along hardware to record as much from the >GDC as possible (audio- and video-recordings as well >as photographs). Does anyone know if there are any regulations that >prevent us from recording, say, sessions, tutorials, roundtables, >the A-Arcade,...? > >Greets, > >Richard > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Mar 12 19:44:55 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 13 Mar 2006 01:44:55 +0100 Subject: [games_access] Recording the GDC - any regulations? References: <018101c64635$afc7dd80$838b2ed5@Delletje> Message-ID: <019201c64637$59036c60$838b2ed5@Delletje> Thanks! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, March 13, 2006 1:43 AM Subject: Re: [games_access] Recording the GDC - any regulations? > yes, there are a ton of regulations against that actually -- i'm > chatting with the gdc folks about the exact restrictions and will > post those on the list asap. > > michelle > >>Hi, >> >>Sander and I are bringing along hardware to record as much from the >>GDC as possible (audio- and video-recordings as well >>as photographs). Does anyone know if there are any regulations that >>prevent us from recording, say, sessions, tutorials, roundtables, >>the A-Arcade,...? >> >>Greets, >> >>Richard >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Mar 12 20:11:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 12 Mar 2006 19:11:35 -0600 Subject: [games_access] Recording the GDC - any regulations? In-Reply-To: <019201c64637$59036c60$838b2ed5@Delletje> References: <018101c64635$afc7dd80$838b2ed5@Delletje> <019201c64637$59036c60$838b2ed5@Delletje> Message-ID: ok, here's the main info page about recording: http://www.gdconf.com/media/tapingpolicies.htm so...there's a deadline of march 13th (!) for permissions (that info is on the page and the email address of the person you'll need to contact is on there too) and that only 5 minutes of a session can be recorded if permission is granted. and no recording of roundtables whatsoever. so, sounds like you might not want to go overboard bringing a lot of recording equipment because it sounds like you won't be permitted to do so and that they will kick you out of the conference for violating their regulations. i know that each session is staffed pretty heavily (for instance at last year's roundtables there were TWO people assigned to our room just to assist that!) so they are probably VERY serious about kicking people out. as far as photos go, i can't find any restrictions for that and i've never been asked to not take photos for past gdcs...that doesn't mean it's completely fine but i think that the regulations on that are less strict. i'll update this when i hear more. michelle (who will be leaving her video camera at home!!) >Thanks! >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, March 13, 2006 1:43 AM >Subject: Re: [games_access] Recording the GDC - any regulations? > >>yes, there are a ton of regulations against that actually -- i'm >>chatting with the gdc folks about the exact restrictions and will >>post those on the list asap. >> >>michelle >> >>>Hi, >>> >>>Sander and I are bringing along hardware to record as much from >>>the GDC as possible (audio- and video-recordings as well as >>>photographs). Does anyone know if there are any regulations that >>>prevent us from recording, say, sessions, tutorials, roundtables, >>>the A-Arcade,...? >>> >>>Greets, >>> >>>Richard >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Mar 13 01:32:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 13 Mar 2006 07:32:24 +0100 Subject: [games_access] Recording the GDC - any regulations? References: <018101c64635$afc7dd80$838b2ed5@Delletje><019201c64637$59036c60$838b2ed5@Delletje> Message-ID: <001c01c64667$e430d860$838b2ed5@Delletje> Re: [games_access] Recording the GDC - any regulations?Hi, Thanks for the info! So this covers the A-Arcade well (=events)? Too bad... Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, March 13, 2006 2:11 AM Subject: Re: [games_access] Recording the GDC - any regulations? ok, here's the main info page about recording: http://www.gdconf.com/media/tapingpolicies.htm so...there's a deadline of march 13th (!) for permissions (that info is on the page and the email address of the person you'll need to contact is on there too) and that only 5 minutes of a session can be recorded if permission is granted. and no recording of roundtables whatsoever. so, sounds like you might not want to go overboard bringing a lot of recording equipment because it sounds like you won't be permitted to do so and that they will kick you out of the conference for violating their regulations. i know that each session is staffed pretty heavily (for instance at last year's roundtables there were TWO people assigned to our room just to assist that!) so they are probably VERY serious about kicking people out. as far as photos go, i can't find any restrictions for that and i've never been asked to not take photos for past gdcs...that doesn't mean it's completely fine but i think that the regulations on that are less strict. i'll update this when i hear more. michelle (who will be leaving her video camera at home!!) Thanks! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, March 13, 2006 1:43 AM Subject: Re: [games_access] Recording the GDC - any regulations? yes, there are a ton of regulations against that actually -- i'm chatting with the gdc folks about the exact restrictions and will post those on the list asap. michelle Hi, Sander and I are bringing along hardware to record as much from the GDC as possible (audio- and video-recordings as well as photographs). Does anyone know if there are any regulations that prevent us from recording, say, sessions, tutorials, roundtables, the A-Arcade,...? Greets, Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Mar 13 01:41:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 13 Mar 2006 07:41:36 +0100 Subject: [games_access] Recording the GDC - any regulations? References: <018101c64635$afc7dd80$838b2ed5@Delletje><019201c64637$59036c60$838b2ed5@Delletje> Message-ID: <003501c64669$2d0a7bd0$838b2ed5@Delletje> Re: [games_access] Recording the GDC - any regulations?Hi, Since it's worth a try, I am now sending an email requesting taping permissions. Since I need all your (all the speakers) permissions too, I would like to ask everyone if they could everyone send me a confirmation stating their permission for recording their session. Only, of course, if you agree to that :) We plan to use small snippets of footage throughout the Game Accessibility website and anyways, the more footage the better, I think. Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, March 13, 2006 2:11 AM Subject: Re: [games_access] Recording the GDC - any regulations? ok, here's the main info page about recording: http://www.gdconf.com/media/tapingpolicies.htm so...there's a deadline of march 13th (!) for permissions (that info is on the page and the email address of the person you'll need to contact is on there too) and that only 5 minutes of a session can be recorded if permission is granted. and no recording of roundtables whatsoever. so, sounds like you might not want to go overboard bringing a lot of recording equipment because it sounds like you won't be permitted to do so and that they will kick you out of the conference for violating their regulations. i know that each session is staffed pretty heavily (for instance at last year's roundtables there were TWO people assigned to our room just to assist that!) so they are probably VERY serious about kicking people out. as far as photos go, i can't find any restrictions for that and i've never been asked to not take photos for past gdcs...that doesn't mean it's completely fine but i think that the regulations on that are less strict. i'll update this when i hear more. michelle (who will be leaving her video camera at home!!) Thanks! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, March 13, 2006 1:43 AM Subject: Re: [games_access] Recording the GDC - any regulations? yes, there are a ton of regulations against that actually -- i'm chatting with the gdc folks about the exact restrictions and will post those on the list asap. michelle Hi, Sander and I are bringing along hardware to record as much from the GDC as possible (audio- and video-recordings as well as photographs). Does anyone know if there are any regulations that prevent us from recording, say, sessions, tutorials, roundtables, the A-Arcade,...? Greets, Richard _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Mar 13 02:08:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 13 Mar 2006 01:08:54 -0600 Subject: [games_access] Recording the GDC - any regulations? In-Reply-To: <003501c64669$2d0a7bd0$838b2ed5@Delletje> References: <018101c64635$afc7dd80$838b2ed5@Delletje><019201c64637$59036c60$838b2ed5@Delletje> <003501c64669$2d0a7bd0$838b2ed5@Delletje> Message-ID: More info about recording from Jason at the IGDA: I think they may have a general no-recording policy, but it is unclear to what extent they enforce. Pictures seem fine. I take pics all the time and everyone and their brother are posting shots on Flikr, blogs, etc. Last year, we videotaped the QoL Summit, but we had to get permission/release from each speaker - and a general green light from the GDC folks. Best bet is to check in with whomever has been corresponding with you from the CMP/speaker crew. So yes check with the gdc people on that website and then get permission from all of us. :) Michelle >Hi, > >Since it's worth a try, I am now sending an email requesting taping >permissions. Since I need all your (all the speakers) permissions >too, I would like to ask everyone if they could everyone send me a >confirmation stating their permission for recording their session. >Only, of course, if you agree to that :) We plan to use small >snippets of footage throughout the Game Accessibility website and >anyways, the more footage the better, I think. > >Greets, > >Richard > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Monday, March 13, 2006 2:11 AM >Subject: Re: [games_access] Recording the GDC - any regulations? > >ok, here's the main info page about recording: > >http://www.gdconf.com/media/tapingpolicies.htm > >so...there's a deadline of march 13th (!) for permissions (that info >is on the page and the email address of the person you'll need to >contact is on there too) and that only 5 minutes of a session can be >recorded if permission is granted. and no recording of roundtables >whatsoever. > >so, sounds like you might not want to go overboard bringing a lot of >recording equipment because it sounds like you won't be permitted to >do so and that they will kick you out of the conference for >violating their regulations. i know that each session is staffed >pretty heavily (for instance at last year's roundtables there were >TWO people assigned to our room just to assist that!) so they are >probably VERY serious about kicking people out. > >as far as photos go, i can't find any restrictions for that and i've >never been asked to not take photos for past gdcs...that doesn't >mean it's completely fine but i think that the regulations on that >are less strict. i'll update this when i hear more. > >michelle (who will be leaving her video camera at home!!) > >>Thanks! >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Monday, March 13, 2006 1:43 AM >>Subject: Re: [games_access] Recording the GDC - any regulations? >> >>>yes, there are a ton of regulations against that actually -- i'm >>>chatting with the gdc folks about the exact restrictions and will >>>post those on the list asap. >>> >>>michelle >>> >>>>Hi, >>>> >>>>Sander and I are bringing along hardware to record as much from >>>>the GDC as possible (audio- and video-recordings as well as >>>>photographs). Does anyone know if there are any regulations that >>>>prevent us from recording, say, sessions, tutorials, roundtables, >>>>the A-Arcade,...? >>>> >>>>Greets, >>>> >>>>Richard >>>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 13 04:39:52 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Mar 2006 10:39:52 +0100 Subject: [games_access] support for file upload problems In-Reply-To: <09bc01c645f7$60da0f60$838b2ed5@Delletje> References: <, > <007d01c645ab$cab74390$0202a8c0@OneSwitch> <, > <010c01c645e8$6d5209a0$838b2ed5@Delletje> <,> <09bc01c645f7$60da0f60$838b2ed5@Delletje> Message-ID: IGDA Games Accessibility SIG Mailing List on den 12 mars 2006 at 18:07 +0100 wrote: >Attached is a copy of "What blind gamers want the video game industry to >know..." very good /thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 13 04:41:49 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Mar 2006 10:41:49 +0100 Subject: [games_access] Those Bringing Laptops to GDC... In-Reply-To: References: Message-ID: IGDA Games Accessibility SIG Mailing List on den 13 mars 2006 at 00:04 +0100 wrote: >So for powerpoint presentations, please bring them on usb mini drives and >cds (just in case...). I think Thomas was figuring out if he could run >other games on his laptop so maybe we use his laptop as the presentation >laptop that is hooked up to the projector. Thomas? Thoughts? yes that's OK with me I'm not sure my system can handle Doom3 though but we can give it a try. The other games should work fine /thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From k at kellyrued.net Mon Mar 13 05:42:02 2006 From: k at kellyrued.net (K) Date: Mon, 13 Mar 2006 04:42:02 -0600 Subject: [games_access] RE: games_access Digest, Vol 20, Issue 17 In-Reply-To: <20060313065237.517F4578EA@seven.pairlist.net> Message-ID: <036f01c6468a$c5caef00$0200a8c0@KELLY> >i know that each session is staffed pretty heavily >(for instance at last year's roundtables there were TWO people >assigned to our room just to assist that!) so they are probably VERY >serious about kicking people out. Hi, I have worked as a Conference Associate (helpers in the orange t-shirts) the past two years and will be back again this year. There are usually at least two CAs assigned to the more popular roundtables and sessions whenever possible in case there is a problem so one of us can go get help without leaving a room unattended. Everyone doesn't have radio connectivity and A/V and badging issues etc. frequently require leaving the room but I wanted to assure everyone we're not just there to police and boot people out- we're there to help the speaker if need be and hand out/collect the surveys about how the attendees liked the session (and answer your questions/help out in general). :) I do know why you can't record sessions though- CMP (the company that runs the con for a profit- it's their business to run it) records their own sessions and then sells the Audio Proceedings (and they keep video on some of the high-profile keynote types too). These sell for like $400/year and cover all the tracks offered for the thousands of people over the world who likely wanted to attend but could not. So, it's not as pointlessly restrictive as it sounds- they just know that other people would then be there recording and selling the proceedings cheaper (making the whole con less profitable for them). ;p You could try requesting recording privs for your specific cause then promise to only edit out a 5 minute snippet per any session (which when you collect the cream of each talk really would give a good amount of time to cover the speaker's major points). Considering it would help the games access community (which I imagine ought to be bigger and more actively supported by now), they might make an exception knowing you won't be commercially competing/denting their audio proceedings sales. I'd point that out directly in the request since I imagine the "commercial" use is really the sticking point. -Kelly www.isergames.com www.blackloveinteractive.com From hinn at uiuc.edu Mon Mar 13 12:15:33 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 13 Mar 2006 11:15:33 -0600 Subject: [games_access] RE: games_access Digest, Vol 20, Issue 17 Message-ID: <7b001c39.9875d639.12890a00@expms2.cites.uiuc.edu> Hi Kelly -- Thanks for your post. No, I wasn't suggesting that you guys were the recording police or anything like that. I know you guys are there to help and have always been extremely helpful. My main point was that people shouldn't set up recording equipment without getting permissions because, at least as the website says, they are pretty serious about the issue. And understandibly so -- but I agree with you that perhaps they might be able to come up with a compromise that works better for advocacy SIGs like ours. Worth asking about! Michelle ---- Original message ---- >Date: Mon, 13 Mar 2006 04:42:02 -0600 >From: "K" >Subject: [games_access] RE: games_access Digest, Vol 20, Issue 17 >To: > >>i know that each session is staffed pretty heavily >>(for instance at last year's roundtables there were TWO people >>assigned to our room just to assist that!) so they are probably VERY >>serious about kicking people out. > >Hi, I have worked as a Conference Associate (helpers in the orange t-shirts) >the past two years and will be back again this year. There are usually at >least two CAs assigned to the more popular roundtables and sessions whenever >possible in case there is a problem so one of us can go get help without >leaving a room unattended. Everyone doesn't have radio connectivity and A/V >and badging issues etc. frequently require leaving the room but I wanted to >assure everyone we're not just there to police and boot people out- we're >there to help the speaker if need be and hand out/collect the surveys about >how the attendees liked the session (and answer your questions/help out in >general). :) > >I do know why you can't record sessions though- CMP (the company that runs >the con for a profit- it's their business to run it) records their own >sessions and then sells the Audio Proceedings (and they keep video on some >of the high-profile keynote types too). These sell for like $400/year and >cover all the tracks offered for the thousands of people over the world who >likely wanted to attend but could not. So, it's not as pointlessly >restrictive as it sounds- they just know that other people would then be >there recording and selling the proceedings cheaper (making the whole con >less profitable for them). ;p > >You could try requesting recording privs for your specific cause then >promise to only edit out a 5 minute snippet per any session (which when you >collect the cream of each talk really would give a good amount of time to >cover the speaker's major points). Considering it would help the games >access community (which I imagine ought to be bigger and more actively >supported by now), they might make an exception knowing you won't be >commercially competing/denting their audio proceedings sales. I'd point that >out directly in the request since I imagine the "commercial" use is really >the sticking point. > >-Kelly > >www.isergames.com >www.blackloveinteractive.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Mon Mar 13 12:23:28 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 13 Mar 2006 12:23:28 -0500 Subject: [games_access] requesting permission from all speakers? Message-ID: <00be01c646c2$d8b2e400$6401a8c0@CYXKG51> Hello everyone this is Robert also I am requesting permission for my documentary and I am also also going to ask permission from the game design conference people. I'll even center Jason and e-mail. I don't remember his last name. We can only record five minutes of the speeches but it would be great footage. Thanks if you could send me confirmation that you will allow me to record your speeches that would be great. My documentary covers my experience and is also a great tool for creating awareness in gaming accessibility. Robert www.RobertFlorio.com arthit73 at cablespeed.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Mon Mar 13 14:42:55 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 13 Mar 2006 11:42:55 -0800 Subject: [games_access] Accessible Games Research & Guidelines In-Reply-To: <249BFBC4-3605-4491-B0B5-408FCB2BC912@btinternet.com> References: <249BFBC4-3605-4491-B0B5-408FCB2BC912@btinternet.com> Message-ID: Didn't realize people were linking to that page. I updated the "how much does it cost to develop?" section with a more appropriate answer instead of, "WHO KNOWS?!" -Reid On 3/11/06, Jonathan Chetwynd wrote: > I've been asked to collate a resource of current known research and > guidelines on accessible gaming. > > please could members post links or refences? > > thanks again > > Jonathan Chetwynd > > CC Guidelines: > http://game.rbkdesign.com/index.php/ > CC_Guidelines#What_are_some_guidelines_I_need_to_be_aware_of.3F > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Mon Mar 13 14:54:09 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 13 Mar 2006 11:54:09 -0800 Subject: [games_access] Recording the GDC - any regulations? In-Reply-To: References: <018101c64635$afc7dd80$838b2ed5@Delletje> <019201c64637$59036c60$838b2ed5@Delletje> <003501c64669$2d0a7bd0$838b2ed5@Delletje> Message-ID: OK by me to be on video. Some sessions are video taped and can be bought after the event ends. -Reid On 3/12/06, d. michelle hinn wrote: > > More info about recording from Jason at the IGDA: > > > I think they may have a general no-recording policy, but it is unclear to > what extent they enforce. Pictures seem fine. I take pics all the time and > everyone and their brother are posting shots on Flikr, blogs, etc. > > Last year, we videotaped the QoL Summit, but we had to get > permission/release from each speaker - and a general green light from the > GDC folks. > > Best bet is to check in with whomever has been corresponding with you from > the CMP/speaker crew. > > So yes check with the gdc people on that website and then get permission > from all of us. :) > > > > Michelle > > > > > > Hi, > > Since it's worth a try, I am now sending an email requesting taping > permissions. Since I need all your (all the speakers) permissions too, I > would like to ask everyone if they could everyone send me a confirmation > stating their permission for recording their session. Only, of course, if > you agree to that :) We plan to use small snippets of footage throughout the > Game Accessibility website and anyways, the more footage the better, I > think. > > Greets, > > Richard > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Monday, March 13, 2006 2:11 AM > Subject: Re: [games_access] Recording the GDC - any regulations? > > > ok, here's the main info page about recording: > > > http://www.gdconf.com/media/tapingpolicies.htm > > > so...there's a deadline of march 13th (!) for permissions (that info is on > the page and the email address of the person you'll need to contact is on > there too) and that only 5 minutes of a session can be recorded if > permission is granted. and no recording of roundtables whatsoever. > > > so, sounds like you might not want to go overboard bringing a lot of > recording equipment because it sounds like you won't be permitted to do so > and that they will kick you out of the conference for violating their > regulations. i know that each session is staffed pretty heavily (for > instance at last year's roundtables there were TWO people assigned to our > room just to assist that!) so they are probably VERY serious about kicking > people out. > > > as far as photos go, i can't find any restrictions for that and i've never > been asked to not take photos for past gdcs...that doesn't mean it's > completely fine but i think that the regulations on that are less strict. > i'll update this when i hear more. > > > michelle (who will be leaving her video camera at home!!) > > > Thanks! > ----- Original Message ----- From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, March 13, 2006 1:43 AM > Subject: Re: [games_access] Recording the GDC - any regulations? > > yes, there are a ton of regulations against that actually -- i'm chatting > with the gdc folks about the exact restrictions and will post those on the > list asap. > > michelle > > Hi, > > Sander and I are bringing along hardware to record as much from the GDC as > possible (audio- and video-recordings as well as photographs). Does anyone > know if there are any regulations that prevent us from recording, say, > sessions, tutorials, roundtables, the A-Arcade,...? > > Greets, > > Richard > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From news at ebass.nl Mon Mar 13 16:22:24 2006 From: news at ebass.nl (Sander Huiberts NEWS) Date: Mon, 13 Mar 2006 22:22:24 +0100 Subject: [games_access] Recording the GDC - any regulations? In-Reply-To: References: <018101c64635$afc7dd80$838b2ed5@Delletje><019201c64637$59036c60$838b2ed5@Delletje> <003501c64669$2d0a7bd0$838b2ed5@Delletje> Message-ID: <4415E290.10005@ebass.nl> An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Mar 13 17:12:55 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 13 Mar 2006 17:12:55 -0500 Subject: [games_access] got permission for recording from Sibel Sunar Message-ID: <012b01c646eb$482c27b0$6401a8c0@CYXKG51> Here is the quote below I got from Sibel Sunar. I think this means we cannot record inside sessions and the only thing we are allowed to record the whole time there is only sessions and the portion of it which is the first five minutes. Is this what it means to you I think it does? "You can film outside of sessions freely and 5 mins at the top of each session." (Sibel Sunar) Robert Florio www.RobertFlorio.com All about Art and Videogame Accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 13 17:19:52 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Mar 2006 23:19:52 +0100 Subject: [games_access] CD update Message-ID: Hi all, I and a colleague have downloaded all the uploads and compiled a CD where I hope I got everything right - I had set some user restrictions on the FTP so there were a few versions of files etc that needed to be deleted etc, including the Space Invaders for Blind which we couldn't include for license reasons. We have burned 100 CD:s with this compilation and it is a lot of nice examples, haven't had time to try them all though. Now we just need to print labels and not forget to put them into the hand luggage, and hope that customs are not too suspicious about what software we bring with us on 100 CDs :) Great job all uploaders, and thanks. This will be really nice to hand out! /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Mar 13 18:03:41 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 13 Mar 2006 17:03:41 -0600 Subject: [games_access] got permission for recording from Sibel Sunar Message-ID: <57fe81fa.9895b56a.11714a00@expms2.cites.uiuc.edu> Yeah, sounds like, with the speaker's permissions (and I don't have any reservations about anyone recording any bit say at the GDC) you can record the first five minutes of any session. Now with tutorials...I don't know what that means. Does it mean the first five minutes of the day or can it mean the first five minutes of each section of the day (ie, can you record 5 minutes of the intro, then 5 minutes of the accessibility arcade, etc). As for outside the sessions, sounds to me you can record in the hallways as long as no one is having an official session in the hallway. :) GDC doesn't officially record anything but the sessions themselves so I can't see them having a problem with anything else. You might want to check with jason at the igda (jason at igda.org) about recording anything at an IGDA session like at the new members cocktail party but otherwise I would think you are welcome to tape whatever else as long as the person you are taping is cool with it! At least that's my take on it. Tom? Any legal advise for us? ;) Michelle ---- Original message ---- >Date: Mon, 13 Mar 2006 17:12:55 -0500 >From: "Robert Florio" >Subject: [games_access] got permission for recording from Sibel Sunar >To: > > Here is the quote below I got from Sibel Sunar. I > think this means we cannot record inside sessions > and the only thing we are allowed to record the > whole time there is only sessions and the portion of > it which is the first five minutes. Is this what it > means to you I think it does? > > "You can film outside of sessions freely and 5 mins > at the top of each session." (Sibel Sunar) > > Robert Florio > > > www.RobertFlorio.com All about Art and Videogame > Accessibility > > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thb at gameattorney.com Mon Mar 13 18:05:21 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Mon, 13 Mar 2006 18:05:21 -0500 Subject: [games_access] got permission for recording from Sibel Sunar In-Reply-To: <57fe81fa.9895b56a.11714a00@expms2.cites.uiuc.edu> References: <57fe81fa.9895b56a.11714a00@expms2.cites.uiuc.edu> Message-ID: <7.0.0.16.2.20060313180510.063f8df0@gameattorney.com> nope.... :-D At 06:03 PM 3/13/2006, you wrote: >Yeah, sounds like, with the speaker's permissions (and I don't >have any reservations about anyone recording any bit say at >the GDC) you can record the first five minutes of any session. >Now with tutorials...I don't know what that means. Does it >mean the first five minutes of the day or can it mean the >first five minutes of each section of the day (ie, can you >record 5 minutes of the intro, then 5 minutes of the >accessibility arcade, etc). > >As for outside the sessions, sounds to me you can record in >the hallways as long as no one is having an official session >in the hallway. :) GDC doesn't officially record anything but >the sessions themselves so I can't see them having a problem >with anything else. You might want to check with jason at the >igda (jason at igda.org) about recording anything at an IGDA >session like at the new members cocktail party but otherwise I >would think you are welcome to tape whatever else as long as >the person you are taping is cool with it! > >At least that's my take on it. Tom? Any legal advise for us? ;) > >Michelle > >---- Original message ---- > >Date: Mon, 13 Mar 2006 17:12:55 -0500 > >From: "Robert Florio" > >Subject: [games_access] got permission for recording from >Sibel Sunar > >To: > > > > Here is the quote below I got from Sibel Sunar. I > > think this means we cannot record inside sessions > > and the only thing we are allowed to record the > > whole time there is only sessions and the portion of > > it which is the first five minutes. Is this what it > > means to you I think it does? > > > > "You can film outside of sessions freely and 5 mins > > at the top of each session." (Sibel Sunar) > > > > Robert Florio > > > > > > www.RobertFlorio.com All about Art and Videogame > > Accessibility > > > > > > > >________________ > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Mar 13 19:57:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 13 Mar 2006 18:57:59 -0600 Subject: [games_access] CD update In-Reply-To: References: Message-ID: awesome!!!! now i just need to laminate those top ten list thingees and not forget to bring them along with all the sig business cards for everyone to hand out! oh, and my presentation and the accessibility arcade stuff...just that stuff. :) as for customs, make sure you type "illegal dvd copy of every new movie out this month" on the labels. should be smooth sailing. then you can call tom to see if he'll represent you in your trial. uh, no. forget that. don't do that. bad idea. we don't want the tutorial to start late while we're trying to sneak you into the country. ;) yes, i've had very little sleep... michelle >Hi all, > >I and a colleague have downloaded all the uploads and compiled a CD >where I hope I got everything right - I had set some user >restrictions on the FTP so there were a few versions of files etc >that needed to be deleted etc, including the Space Invaders for >Blind which we couldn't include for license reasons. We have burned >100 CD:s with this compilation and it is a lot of nice examples, >haven't had time to try them all though. > >Now we just need to print labels and not forget to put them into the >hand luggage, and hope that customs are not too suspicious about >what software we bring with us on 100 CDs :) > >Great job all uploaders, and thanks. This will be really nice to hand out! > >/Thomas > > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Mar 14 01:14:11 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 14 Mar 2006 07:14:11 +0100 Subject: [games_access] CD update References: Message-ID: <009901c6472e$83142100$838b2ed5@Delletje> Re: [games_access] CD updatehehehe ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, March 14, 2006 1:57 AM Subject: Re: [games_access] CD update awesome!!!! now i just need to laminate those top ten list thingees and not forget to bring them along with all the sig business cards for everyone to hand out! oh, and my presentation and the accessibility arcade stuff...just that stuff. :) as for customs, make sure you type "illegal dvd copy of every new movie out this month" on the labels. should be smooth sailing. then you can call tom to see if he'll represent you in your trial. uh, no. forget that. don't do that. bad idea. we don't want the tutorial to start late while we're trying to sneak you into the country. ;) yes, i've had very little sleep... michelle Hi all, I and a colleague have downloaded all the uploads and compiled a CD where I hope I got everything right - I had set some user restrictions on the FTP so there were a few versions of files etc that needed to be deleted etc, including the Space Invaders for Blind which we couldn't include for license reasons. We have burned 100 CD:s with this compilation and it is a lot of nice examples, haven't had time to try them all though. Now we just need to print labels and not forget to put them into the hand luggage, and hope that customs are not too suspicious about what software we bring with us on 100 CDs :) Great job all uploaders, and thanks. This will be really nice to hand out! /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Mar 14 18:21:13 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 14 Mar 2006 15:21:13 -0800 Subject: [games_access] EyePilot Message-ID: Really long URL for an article about software that is helping people with color blindness deal with it better. http://news.yahoo.com/s/ap/20060312/ap_on_hi_te/color_blind_software;_ylt=Anm_JUd7N4.DWxXSPUs40fgjtBAF;_ylu=X3oDMTA5aHJvMDdwBHNlYwN5bmNhdA-- Product website: http://www.colorhelper.com/ Could be interesting to think about how this could be used in games. -Reid From news at ebass.nl Wed Mar 15 03:47:15 2006 From: news at ebass.nl (Sander Huiberts NEWS) Date: Wed, 15 Mar 2006 09:47:15 +0100 Subject: [games_access] CD update In-Reply-To: <009901c6472e$83142100$838b2ed5@Delletje> References: <009901c6472e$83142100$838b2ed5@Delletje> Message-ID: <4417D493.3050607@ebass.nl> An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Mar 15 17:09:12 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 15 Mar 2006 16:09:12 -0600 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot Message-ID: Hi all, Just to give you all a head's up, I'm running for a seat on the IGDA Board of Directors: http://www.igda.org/board/elections.php I want to try and get all SIGs in a position where they can start raising funds, sponsoring mini-conferences, and more and a lot of changes are being proposed to help facilitate this. But I want to, as a SIG Chair and long time IGDA member, make sure the needs of the IGDA SIGs and Chapters are considered as LOUDLY as I can. :) I want our SIG and all the other SIGs to be able to take things to the next level within the IGDA and the Game Dev World! So I'd like to be even LOUDER by being on the Board of Directors. So I would greatly appreciate your votes when the ballots go out. To vote, and voting will begin April 3rd, you MUST be an IGDA member (full member, as student membership does not allow you to vote) before the ballots are sent out. What's that? You'd like to join? Well, here's the site: http://www.igda.org/join/ :) Michelle Chair, IGDA Game Accessibility SIG ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Wed Mar 15 18:11:19 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 15 Mar 2006 17:11:19 -0600 Subject: [games_access] Game Accessibility Organizations for GDC Tutorial Message-ID: Hi all, Part of my presentation is going to include not only a description of the IGDA SIG but other Game Accessibility Organizations we work with, are a part of, etc. Please send me a short (like 1-3 bullet points) description of your group along with your URL if you'd like me to include it in the organizational overview. This will also save every speaker some of their speaking time since we'll just intro those all in one go. This will be done right after the first coffee break. I will make a handout of this information for the attendees plus put it on the wiki. I'll also pass it around at the roundtables and the group gathering. Sorry to send this at the 11th hour! :) Thanks! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Thu Mar 16 03:14:24 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 16 Mar 2006 08:14:24 -0000 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot References: Message-ID: <005c01c648d1$a3563b20$0202a8c0@OneSwitch> You can count on mine, Michelle. Barrie www.OneSwitch.org.uk From jonathan.hassell at bbc.co.uk Thu Mar 16 06:25:42 2006 From: jonathan.hassell at bbc.co.uk (Jonathan Hassell) Date: Thu, 16 Mar 2006 11:25:42 -0000 Subject: [games_access] BBC digital curriculum looking to come to your GDC Workshop Message-ID: <0B7DDBBD8538864C989B77FCA2628D1D9DB1D0@bbcxue219.national.core.bbc.co.uk> Hi IGDA folks, I'm new to this list, but have been really relieved to find it, as we have much in common... I work in London for BBC jam - a ?150 million serious games project, to create eLearning materials for 5-16 year old children in the UK. You can see the sort of things we do by going to www.bbc.co.uk/jam. You'll see closed captions, and the ability to change font size/colour, in our games already. Switch access is proving harder, but we're on our way... My job is to make all of our materials as accessible as possible for children with disabilities. I do this in two ways - to try and make each game as accessible as possible to all children; and to commission new games which are targeted to help specific groups of disabled children, where needed. So, for instance, we are looking at how soundscape techniques (as used in Grizzly Gulch, Shades of Doom, Terraformers etc.) can be used to help us allow blind children to learn and apply science skills. And much, much more. I'm hoping to come to the GDC Tutorial on Monday, and would love to meet as many of you who are going as possible, to get to know you, and kick around some ideas. Think of this as your most recent chance to "help governments (and game commissioners) understand the possibilities of accessible games for learning" (from your 2005 paper), in the UK at least... My current plan is to arrive in San Jose on Saturday night, in good time to get to the workshop on Monday. I'll be returning to the UK on the Tuesday. I want to use my time well while I'm in town, so if anyone's available to meet on the Sunday, or the Monday evening after the workshop, I'd be really delighted to meet you. Otherwise, I'll see you at the workshop. Best ways to get in touch with me: email (jonathan.hassell at bbc.co.uk), or mobile (+44 7919 343686 - getting this sorted for the US today). Looking forward to meeting you all. Best regards Jonathan. Jonathan Hassell Accessibility Editor, Digital Curriculum BBC Rm 2365 | White City | 201 Wood Lane | London W12 7TR Landline: 020 8752 4271. Mobile: 07919 343686. jonathan.hassell at bbc.co.uk http://www.bbc.co.uk/ This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system. Do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Mar 16 12:16:58 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 16 Mar 2006 12:16:58 -0500 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot Message-ID: <00de01c6491d$6f6ef620$6401a8c0@CYXKG51> Michel that's great I went and checked out what you wrote for your acceptance or qualification letter. I definitely think that these groups such as our advocacy groups really need to step up and be in the mainstream more. I also saw that you're starting a recruiting company what is that all about because I certainly as you know would love to be a part of it I could use the help? You got my vote definitely. My Dell powerhouse laptop is not going to arrive before I leave for the conference so I'm getting a loner with only 256MB of RAM but it is a Pentium 4 so at least that might help. I don't know if I'll be able to do any rendering homework with studio Max but at least a get to do some Photoshop hopefully and send out e-mails and keep some records well enough to conference and even log into classes. I suspect it will be very slow especially because DragonDictate 8 definitely drags the computer down and processed memory. Seeing as I definitely look forward to trying to Trackir I hope you guys have it set up because I'll bring mine with my computer but I don't think it will be ready to run fast enough games. Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Thu Mar 16 14:26:35 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Thu, 16 Mar 2006 14:26:35 -0500 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot In-Reply-To: <00de01c6491d$6f6ef620$6401a8c0@CYXKG51> References: <00de01c6491d$6f6ef620$6401a8c0@CYXKG51> Message-ID: <7.0.1.0.2.20060316142513.08012900@gameattorney.com> If you guys need it I will have my beast with me...3.4G 128M video 1G ram LT...it will run anything. I would rather not take it out of my Hotel room,.but if we need it I an bring it. Let me know Sunday night. Tom B At 12:16 PM 3/16/2006, you wrote: >Michel that's great I went and checked out what >you wrote for your acceptance or qualification >letter. I definitely think that these groups >such as our advocacy groups really need to step >up and be in the mainstream more. I also saw >that you're starting a recruiting company what >is that all about because I certainly as you >know would love to be a part of it I could use >the help? You got my vote definitely. > >My Dell powerhouse laptop is not going to arrive >before I leave for the conference so I'm getting >a loner with only 256MB of RAM but it is a >Pentium 4 so at least that might help. I don't >know if I'll be able to do any rendering >homework with studio Max but at least a get to >do some Photoshop hopefully and send out e-mails >and keep some records well enough to conference >and even log into classes. I suspect it will be >very slow especially because DragonDictate 8 >definitely drags the computer down and processed >memory. Seeing as I definitely look forward to >trying to Trackir I hope you guys have it set up >because I'll bring mine with my computer but I >don't think it will be ready to run fast enough games. >Robert > >www.RobertFlorio.com >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Mar 16 14:54:33 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 16 Mar 2006 19:54:33 -0000 Subject: [games_access] Real vs. Virtual sports References: <00de01c6491d$6f6ef620$6401a8c0@CYXKG51> <7.0.1.0.2.20060316142513.08012900@gameattorney.com> Message-ID: <004c01c64933$72c85850$0202a8c0@OneSwitch> ...turned this up whilst working on the Physical Disabilities presentation: "Using the latest assistive computer technology from Madentec, people with quadriplegia golfed right beside their able-bodied counterparts on an actual course using a wheelchair-mounted computer running Microsoft's Links LS 2000 golf software. A replica of the Pelican Hill golf course was stored in the computer software down to every detail. People with disabilities golfed virtually, using the computer software and assistive technology. These people participated on the same teams as the able-bodied golfers. The golfers with disabilities drove from hole to hole on the real course in their powered wheelchair, following the shots they are making on the computer mounted in front of them. The other golfers will ride in slightly less style in powered golf carts. " - Source: http://www.at508.com/abletv/event_real_abilities.asp (loads of video files there too). Loads of TV links too. It's not new (c.2000), but an idea that should get more coverage. Turn based sports such as pool and darts are very suitable for this kind of real vs. virtual inclusive sport. This link mentions some work I did years ago, which was great fun - http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation15.htm Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Thu Mar 16 15:03:31 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Mar 2006 14:03:31 -0600 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot Message-ID: <2cbc60fd.9a10b5c5.87aff00@expms2.cites.uiuc.edu> thanks tom -- yeah, we'll have a better idea sunday night if we'll need it for the day or not. i'm trying to see if we can get into the convention center on sunday to do a run through or at least get together the accessibility arcade for a trial run. but everyone plan to meet in the lobby of the fairmont hotel at 6pm on sunday night. i'll send more info later as well as where else we'll be if you are arriving into san jose later in the evening. also, email me off list (hinn at uiuc.edu) if you need my mobile phone number. ---- Original message ---- >Date: Thu, 16 Mar 2006 14:26:35 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot >To: IGDA Games Accessibility SIG Mailing List > > If you guys need it I will have my beast with > me...3.4G 128M video 1G ram LT...it will run > anything. > > I would rather not take it out of my Hotel room,.but > if we need it I an bring it. Let me know Sunday > night. > > Tom B > > At 12:16 PM 3/16/2006, you wrote: > > Michel that's great I went and checked out what > you wrote for your acceptance or qualification > letter. I definitely think that these groups such > as our advocacy groups really need to step up and > be in the mainstream more. I also saw that you're > starting a recruiting company what is that all > about because I certainly as you know would love > to be a part of it I could use the help? You got > my vote definitely. > > My Dell powerhouse laptop is not going to arrive > before I leave for the conference so I'm getting a > loner with only 256MB of RAM but it is a Pentium 4 > so at least that might help. I don't know if I'll > be able to do any rendering homework with studio > Max but at least a get to do some Photoshop > hopefully and send out e-mails and keep some > records well enough to conference and even log > into classes. I suspect it will be very slow > especially because DragonDictate 8 definitely > drags the computer down and processed memory. > Seeing as I definitely look forward to trying to > Trackir I hope you guys have it set up because > I'll bring mine with my computer but I don't think > it will be ready to run fast enough games. > Robert > www.RobertFlorio.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Thu Mar 16 15:08:35 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Mar 2006 14:08:35 -0600 Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot Message-ID: <3ecce18e.9a112c28.8d98600@expms2.cites.uiuc.edu> hey robert -- thanks for your support! we can chat more about my start up company -- it's not a recruiting company but a consulting company for game accessibility (at least right now). no worries about the computer -- i think we should have enough machines (we're also showing two console games -- ps2 games so that will take up some of the arcade space!). sorry though that your super computer didn't arrive in time!!! sounds great! i'm sure you'll be glad when it arrives -- should help out with your work a lot! :) michelle ---- Original message ---- >Date: Thu, 16 Mar 2006 12:16:58 -0500 >From: "Robert Florio" >Subject: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot >To: > > Michel that's great I went and checked out what you > wrote for your acceptance or qualification letter. > I definitely think that these groups such as our > advocacy groups really need to step up and be in the > mainstream more. I also saw that you're starting a > recruiting company what is that all about because I > certainly as you know would love to be a part of it > I could use the help? You got my vote definitely. > > My Dell powerhouse laptop is not going to arrive > before I leave for the conference so I'm getting a > loner with only 256MB of RAM but it is a Pentium 4 > so at least that might help. I don't know if I'll > be able to do any rendering homework with studio Max > but at least a get to do some Photoshop hopefully > and send out e-mails and keep some records well > enough to conference and even log into classes. I > suspect it will be very slow especially because > DragonDictate 8 definitely drags the computer down > and processed memory. Seeing as I definitely look > forward to trying to Trackir I hope you guys have it > set up because I'll bring mine with my computer but > I don't think it will be ready to run fast enough > games. > Robert > > www.RobertFlorio.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu Mar 16 15:18:29 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Mar 2006 21:18:29 +0100 Subject: [games_access] Real vs. Virtual sports References: <00de01c6491d$6f6ef620$6401a8c0@CYXKG51><7.0.1.0.2.20060316142513.08012900@gameattorney.com> <004c01c64933$72c85850$0202a8c0@OneSwitch> Message-ID: <003d01c64936$cc989090$838b2ed5@Delletje> Wow, great news, never heard of it! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 16, 2006 8:54 PM Subject: [games_access] Real vs. Virtual sports > ...turned this up whilst working on the Physical Disabilities > presentation: > > > "Using the latest assistive computer technology from Madentec, people with > quadriplegia golfed right beside their able-bodied counterparts on an > actual course using a wheelchair-mounted computer running Microsoft's > Links LS 2000 golf software. A replica of the Pelican Hill golf course was > stored in the computer software down to every detail. People with > disabilities golfed virtually, using the computer software and assistive > technology. > These people participated on the same teams as the able-bodied golfers. > The golfers with disabilities drove from hole to hole on the real course > in their powered wheelchair, following the shots they are making on the > computer mounted in front of them. The other golfers will ride in slightly > less style in powered golf carts. " - Source: > http://www.at508.com/abletv/event_real_abilities.asp (loads of video files > there too). > > Loads of TV links too. It's not new (c.2000), but an idea that should get > more coverage. Turn based sports such as pool and darts are very suitable > for this kind of real vs. virtual inclusive sport. This link mentions some > work I did years ago, which was great fun - > http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation15.htm > > > Barrie > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Mar 16 15:20:11 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Mar 2006 21:20:11 +0100 Subject: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot References: <2cbc60fd.9a10b5c5.87aff00@expms2.cites.uiuc.edu> Message-ID: <004001c64937$06ef1ac0$838b2ed5@Delletje> Yeah great... hope you'll still be together at 11pm or so so Sander and I can meet you before breakfast on monday :) I sent Michelle our mobile phone numbers so we can get in contact when we're there... ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 16, 2006 9:03 PM Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot thanks tom -- yeah, we'll have a better idea sunday night if we'll need it for the day or not. i'm trying to see if we can get into the convention center on sunday to do a run through or at least get together the accessibility arcade for a trial run. but everyone plan to meet in the lobby of the fairmont hotel at 6pm on sunday night. i'll send more info later as well as where else we'll be if you are arriving into san jose later in the evening. also, email me off list (hinn at uiuc.edu) if you need my mobile phone number. ---- Original message ---- >Date: Thu, 16 Mar 2006 14:26:35 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot >To: IGDA Games Accessibility SIG Mailing List > > If you guys need it I will have my beast with > me...3.4G 128M video 1G ram LT...it will run > anything. > > I would rather not take it out of my Hotel room,.but > if we need it I an bring it. Let me know Sunday > night. > > Tom B > > At 12:16 PM 3/16/2006, you wrote: > > Michel that's great I went and checked out what > you wrote for your acceptance or qualification > letter. I definitely think that these groups such > as our advocacy groups really need to step up and > be in the mainstream more. I also saw that you're > starting a recruiting company what is that all > about because I certainly as you know would love > to be a part of it I could use the help? You got > my vote definitely. > > My Dell powerhouse laptop is not going to arrive > before I leave for the conference so I'm getting a > loner with only 256MB of RAM but it is a Pentium 4 > so at least that might help. I don't know if I'll > be able to do any rendering homework with studio > Max but at least a get to do some Photoshop > hopefully and send out e-mails and keep some > records well enough to conference and even log > into classes. I suspect it will be very slow > especially because DragonDictate 8 definitely > drags the computer down and processed memory. > Seeing as I definitely look forward to trying to > Trackir I hope you guys have it set up because > I'll bring mine with my computer but I don't think > it will be ready to run fast enough games. > Robert > www.RobertFlorio.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 16 15:25:19 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Mar 2006 14:25:19 -0600 Subject: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot Message-ID: <7aa8ce6d.9a12b473.8f26000@expms2.cites.uiuc.edu> Well, no doubt I'll still be up -- I can't ever sleep the night before a major gig. So join me at the Fairmont for a drink at the bar (or coffee or whatever keeps you guys from jetlagging it too much!) when you get in. Michelle ---- Original message ---- >Date: Thu, 16 Mar 2006 21:20:11 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot >To: "IGDA Games Accessibility SIG Mailing List" > >Yeah great... hope you'll still be together at 11pm or so so Sander and I >can meet you before breakfast on monday :) > >I sent Michelle our mobile phone numbers so we can get in contact when we're >there... > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 9:03 PM >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's >on the ballot > > >thanks tom -- yeah, we'll have a better idea sunday night if >we'll need it for the day or not. i'm trying to see if we >can get into the convention center on sunday to do a run >through or at least get together the accessibility arcade >for a trial run. but everyone plan to meet in the lobby of >the fairmont hotel at 6pm on sunday night. i'll send more >info later as well as where else we'll be if you are >arriving into san jose later in the evening. > >also, email me off list (hinn at uiuc.edu) if you need my >mobile phone number. > >---- Original message ---- >>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>From: "Thomas H. Buscaglia" >>Subject: Re: [games_access] IGDA Board of Directors >Elections -- Michelle's on the ballot >>To: IGDA Games Accessibility SIG Mailing List > >> >> If you guys need it I will have my beast with >> me...3.4G 128M video 1G ram LT...it will run >> anything. >> >> I would rather not take it out of my Hotel room,.but >> if we need it I an bring it. Let me know Sunday >> night. >> >> Tom B >> >> At 12:16 PM 3/16/2006, you wrote: >> >> Michel that's great I went and checked out what >> you wrote for your acceptance or qualification >> letter. I definitely think that these groups such >> as our advocacy groups really need to step up and >> be in the mainstream more. I also saw that you're >> starting a recruiting company what is that all >> about because I certainly as you know would love >> to be a part of it I could use the help? You got >> my vote definitely. >> >> My Dell powerhouse laptop is not going to arrive >> before I leave for the conference so I'm getting a >> loner with only 256MB of RAM but it is a Pentium 4 >> so at least that might help. I don't know if I'll >> be able to do any rendering homework with studio >> Max but at least a get to do some Photoshop >> hopefully and send out e-mails and keep some >> records well enough to conference and even log >> into classes. I suspect it will be very slow >> especially because DragonDictate 8 definitely >> drags the computer down and processed memory. >> Seeing as I definitely look forward to trying to >> Trackir I hope you guys have it set up because >> I'll bring mine with my computer but I don't think >> it will be ready to run fast enough games. >> Robert >> www.RobertFlorio.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> Confidential: This email contains communications >> protected by the attorney-client privilege. If you >> do not expect such a communication from Thomas H. >> Buscaglia, please delete this message without >> reading it or any attachment, and then notify Mr. >> Buscaglia at thb at intelaw.com of this inadvertent >> misdelivery. >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu Mar 16 15:26:37 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Mar 2006 21:26:37 +0100 Subject: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot References: <2cbc60fd.9a10b5c5.87aff00@expms2.cites.uiuc.edu> Message-ID: <007001c64937$ed5a39e0$838b2ed5@Delletje> Hi Michelle, Did you get to arrange headphones for Drive / Sudo-San? Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 16, 2006 9:03 PM Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot thanks tom -- yeah, we'll have a better idea sunday night if we'll need it for the day or not. i'm trying to see if we can get into the convention center on sunday to do a run through or at least get together the accessibility arcade for a trial run. but everyone plan to meet in the lobby of the fairmont hotel at 6pm on sunday night. i'll send more info later as well as where else we'll be if you are arriving into san jose later in the evening. also, email me off list (hinn at uiuc.edu) if you need my mobile phone number. ---- Original message ---- >Date: Thu, 16 Mar 2006 14:26:35 -0500 >From: "Thomas H. Buscaglia" >Subject: Re: [games_access] IGDA Board of Directors Elections -- Michelle's on the ballot >To: IGDA Games Accessibility SIG Mailing List > > If you guys need it I will have my beast with > me...3.4G 128M video 1G ram LT...it will run > anything. > > I would rather not take it out of my Hotel room,.but > if we need it I an bring it. Let me know Sunday > night. > > Tom B > > At 12:16 PM 3/16/2006, you wrote: > > Michel that's great I went and checked out what > you wrote for your acceptance or qualification > letter. I definitely think that these groups such > as our advocacy groups really need to step up and > be in the mainstream more. I also saw that you're > starting a recruiting company what is that all > about because I certainly as you know would love > to be a part of it I could use the help? You got > my vote definitely. > > My Dell powerhouse laptop is not going to arrive > before I leave for the conference so I'm getting a > loner with only 256MB of RAM but it is a Pentium 4 > so at least that might help. I don't know if I'll > be able to do any rendering homework with studio > Max but at least a get to do some Photoshop > hopefully and send out e-mails and keep some > records well enough to conference and even log > into classes. I suspect it will be very slow > especially because DragonDictate 8 definitely > drags the computer down and processed memory. > Seeing as I definitely look forward to trying to > Trackir I hope you guys have it set up because > I'll bring mine with my computer but I don't think > it will be ready to run fast enough games. > Robert > www.RobertFlorio.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ???`???,??,???`??????`???,??,???`??? > Thomas H. Buscaglia, Esquire > The Game Attorney > T. H. Buscaglia and Associates > 80 Southwest 8th Street > Suite 2100 - Brickell Bayview Center > Miami, FL 33130 > Tel (305) 324-6000 > Fax (305) 324-1111 > Toll Free 888-848-GLAW > http://www.gameattorney.com > ???`???,??,???`??????`???,??,???`??? > > Confidential: This email contains communications > protected by the attorney-client privilege. If you > do not expect such a communication from Thomas H. > Buscaglia, please delete this message without > reading it or any attachment, and then notify Mr. > Buscaglia at thb at intelaw.com of this inadvertent > misdelivery. >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Mar 16 15:36:25 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Mar 2006 21:36:25 +0100 Subject: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot References: <7aa8ce6d.9a12b473.8f26000@expms2.cites.uiuc.edu> Message-ID: <009301c64939$4b617700$838b2ed5@Delletje> Great, looking forward too it! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 16, 2006 9:25 PM Subject: Re: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot Well, no doubt I'll still be up -- I can't ever sleep the night before a major gig. So join me at the Fairmont for a drink at the bar (or coffee or whatever keeps you guys from jetlagging it too much!) when you get in. Michelle ---- Original message ---- >Date: Thu, 16 Mar 2006 21:20:11 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot >To: "IGDA Games Accessibility SIG Mailing List" > >Yeah great... hope you'll still be together at 11pm or so so Sander and I >can meet you before breakfast on monday :) > >I sent Michelle our mobile phone numbers so we can get in contact when we're >there... > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 9:03 PM >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's >on the ballot > > >thanks tom -- yeah, we'll have a better idea sunday night if >we'll need it for the day or not. i'm trying to see if we >can get into the convention center on sunday to do a run >through or at least get together the accessibility arcade >for a trial run. but everyone plan to meet in the lobby of >the fairmont hotel at 6pm on sunday night. i'll send more >info later as well as where else we'll be if you are >arriving into san jose later in the evening. > >also, email me off list (hinn at uiuc.edu) if you need my >mobile phone number. > >---- Original message ---- >>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>From: "Thomas H. Buscaglia" >>Subject: Re: [games_access] IGDA Board of Directors >Elections -- Michelle's on the ballot >>To: IGDA Games Accessibility SIG Mailing List > >> >> If you guys need it I will have my beast with >> me...3.4G 128M video 1G ram LT...it will run >> anything. >> >> I would rather not take it out of my Hotel room,.but >> if we need it I an bring it. Let me know Sunday >> night. >> >> Tom B >> >> At 12:16 PM 3/16/2006, you wrote: >> >> Michel that's great I went and checked out what >> you wrote for your acceptance or qualification >> letter. I definitely think that these groups such >> as our advocacy groups really need to step up and >> be in the mainstream more. I also saw that you're >> starting a recruiting company what is that all >> about because I certainly as you know would love >> to be a part of it I could use the help? You got >> my vote definitely. >> >> My Dell powerhouse laptop is not going to arrive >> before I leave for the conference so I'm getting a >> loner with only 256MB of RAM but it is a Pentium 4 >> so at least that might help. I don't know if I'll >> be able to do any rendering homework with studio >> Max but at least a get to do some Photoshop >> hopefully and send out e-mails and keep some >> records well enough to conference and even log >> into classes. I suspect it will be very slow >> especially because DragonDictate 8 definitely >> drags the computer down and processed memory. >> Seeing as I definitely look forward to trying to >> Trackir I hope you guys have it set up because >> I'll bring mine with my computer but I don't think >> it will be ready to run fast enough games. >> Robert >> www.RobertFlorio.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> Confidential: This email contains communications >> protected by the attorney-client privilege. If you >> do not expect such a communication from Thomas H. >> Buscaglia, please delete this message without >> reading it or any attachment, and then notify Mr. >> Buscaglia at thb at intelaw.com of this inadvertent >> misdelivery. >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 16 17:52:09 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Mar 2006 16:52:09 -0600 Subject: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot Message-ID: <87c1cd88.9a2025ba.8457300@expms2.cites.uiuc.edu> Yes -- do you need top notch noise cancelling headphones or will any better than average headphones work ok for you? I have some pretty nice, full ear coverage giant headphones -- will that work? ---- Original message ---- >Date: Thu, 16 Mar 2006 21:26:37 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Michelle, > >Did you get to arrange headphones for Drive / Sudo-San? > >Greets, > >Richard > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 9:03 PM >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's >on the ballot > > >thanks tom -- yeah, we'll have a better idea sunday night if >we'll need it for the day or not. i'm trying to see if we >can get into the convention center on sunday to do a run >through or at least get together the accessibility arcade >for a trial run. but everyone plan to meet in the lobby of >the fairmont hotel at 6pm on sunday night. i'll send more >info later as well as where else we'll be if you are >arriving into san jose later in the evening. > >also, email me off list (hinn at uiuc.edu) if you need my >mobile phone number. > >---- Original message ---- >>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>From: "Thomas H. Buscaglia" >>Subject: Re: [games_access] IGDA Board of Directors >Elections -- Michelle's on the ballot >>To: IGDA Games Accessibility SIG Mailing List > >> >> If you guys need it I will have my beast with >> me...3.4G 128M video 1G ram LT...it will run >> anything. >> >> I would rather not take it out of my Hotel room,.but >> if we need it I an bring it. Let me know Sunday >> night. >> >> Tom B >> >> At 12:16 PM 3/16/2006, you wrote: >> >> Michel that's great I went and checked out what >> you wrote for your acceptance or qualification >> letter. I definitely think that these groups such >> as our advocacy groups really need to step up and >> be in the mainstream more. I also saw that you're >> starting a recruiting company what is that all >> about because I certainly as you know would love >> to be a part of it I could use the help? You got >> my vote definitely. >> >> My Dell powerhouse laptop is not going to arrive >> before I leave for the conference so I'm getting a >> loner with only 256MB of RAM but it is a Pentium 4 >> so at least that might help. I don't know if I'll >> be able to do any rendering homework with studio >> Max but at least a get to do some Photoshop >> hopefully and send out e-mails and keep some >> records well enough to conference and even log >> into classes. I suspect it will be very slow >> especially because DragonDictate 8 definitely >> drags the computer down and processed memory. >> Seeing as I definitely look forward to trying to >> Trackir I hope you guys have it set up because >> I'll bring mine with my computer but I don't think >> it will be ready to run fast enough games. >> Robert >> www.RobertFlorio.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> Confidential: This email contains communications >> protected by the attorney-client privilege. If you >> do not expect such a communication from Thomas H. >> Buscaglia, please delete this message without >> reading it or any attachment, and then notify Mr. >> Buscaglia at thb at intelaw.com of this inadvertent >> misdelivery. >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Thu Mar 16 18:16:38 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 16 Mar 2006 18:16:38 -0500 Subject: [games_access] to Barrie. Real vs. Virtual sports Message-ID: <011a01c6494f$ae11bd40$6401a8c0@CYXKG51> The golfing for quads and paraplegics was so amazing that's one technology when to use getting people like me and others out of their computer screens in their houses and onto the environment. It adds to the experience and also becomes something completely interacted in the real environment. Thanks for sharing I have to put a link on this technology on my site. it mentions they use the new tracker technology I wonder if that's the same thing I just bought but called TrackIR? What are they referring to in the video about the tracker technology? Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Mar 16 18:42:57 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 16 Mar 2006 23:42:57 -0000 Subject: [games_access] to Barrie. Real vs. Virtual sports References: <011a01c6494f$ae11bd40$6401a8c0@CYXKG51> Message-ID: <00c001c64953$5a9c8c40$0202a8c0@OneSwitch> If your TrackIR head tracker is the version from Natural Point then I'm pretty sure it's not quite the same thing (but it seems very similar to me). The following links should throw some more light: http://www.madentec.com/ - Then find the Head Tracker links on the left. These were used on the golf course. http://www.madentec.com/news/ra2000/ra2000.html - Madentec's archived pages on the Real Abilities golf tournament. I like the term Assistive Technology Golfers. With this gear coming down in price there should be more of this in the world. This will get a small mention in our presentation as I make use a golf game to talk about some good accessibility features. By the way, Robert - if you wanted to play Darts against people using the real thing, Shenmue II on your Xbox has a mini-game of Darts you could use. Shame the Xbox is anything but portable, as it weighs roughly 500kg. A free PC alternative is here with "One Button Dartz": http://www.oneswitch.org.uk/2/sd-sport.htm - not brilliant, but not bad either. ....I thought about taking a portable PS One with "Caesar's Palace" and an accessible controller to our local Westcliff Casino years ago with a disabled guy I was working for who enjoyed Roulette... I wondered what they would think of us turning up with this gear. Would they throw us out for having a system to beat the casino? And if they didn't, perhaps we should get a system... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, March 16, 2006 11:16 PM Subject: [games_access] to Barrie. Real vs. Virtual sports The golfing for quads and paraplegics was so amazing that's one technology when to use getting people like me and others out of their computer screens in their houses and onto the environment. It adds to the experience and also becomes something completely interacted in the real environment. Thanks for sharing I have to put a link on this technology on my site. it mentions they use the new tracker technology I wonder if that's the same thing I just bought but called TrackIR? What are they referring to in the video about the tracker technology? Robert www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Mar 16 22:22:52 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 16 Mar 2006 21:22:52 -0600 Subject: [games_access] to Barrie. Real vs. Virtual sports Message-ID: <4fe3637a.9a38ee79.8198d00@expms2.cites.uiuc.edu> shall i bring my xbox and shenmue 2 and show the darts game with a switch controller for the accessibility arcade? yeah, it's a hefty sucker but mo, kasey and i can handle the load. :) ---- Original message ---- >Date: Thu, 16 Mar 2006 23:42:57 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] to ?Barrie. Real vs. Virtual sports >To: "IGDA Games Accessibility SIG Mailing List" > > If your TrackIR head tracker is the version from > Natural Point then I'm pretty sure it's not quite > the same thing (but it seems very similar to me). > The following links should throw some more light: > > > http://www.madentec.com/ - Then find the Head > Tracker links on the left. These were used on the > golf course. > http://www.madentec.com/news/ra2000/ra2000.html - > Madentec's archived pages on the Real Abilities golf > tournament. > > > I like the term Assistive Technology Golfers. With > this gear coming down in price there should be more > of this in the world. This will get a small mention > in our presentation as I make use a golf game to > talk about some good accessibility features. > > By the way, Robert - if you wanted to play Darts > against people using the real thing, Shenmue II on > your Xbox has a mini-game of Darts you could use. > Shame the Xbox is anything but portable, as it > weighs roughly 500kg. A free PC alternative is here > with "One Button Dartz": > http://www.oneswitch.org.uk/2/sd-sport.htm - not > brilliant, but not bad either. > > ....I thought about taking a portable PS One with > "Caesar's Palace" and an accessible controller > to our local Westcliff Casino years ago with a > disabled guy I was working for who enjoyed > Roulette... I wondered what they would think of us > turning up with this gear. Would they throw us out > for having a system to beat the casino? And if they > didn't, perhaps we should get a system... > > Barrie > www.OneSwitch.org.uk > > > > > > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, March 16, 2006 11:16 PM > Subject: [games_access] to Barrie. Real vs. > Virtual sports > The golfing for quads and paraplegics was so > amazing that's one technology when to use getting > people like me and others out of their computer > screens in their houses and onto the environment. > It adds to the experience and also becomes > something completely interacted in the real > environment. Thanks for sharing I have to put a > link on this technology on my site. > > it mentions they use the new tracker technology I > wonder if that's the same thing I just bought but > called TrackIR? What are they referring to in the > video about the tracker technology? > Robert > > www.RobertFlorio.com > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From rkimball at gmail.com Fri Mar 17 00:25:40 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 16 Mar 2006 21:25:40 -0800 Subject: [games_access] Introductory website on game accessibility Message-ID: I saw this forum posting on the Game Accessibility forums. http://www.igda.org/Forums/showthread.php?s=e6e97bf24d8e129bcee11b9aefd60eec&threadid=20887 A student has created a nice website that introduces people to various issues of accessibility in games. He also posted data (4yrs old) on the numbers of disabled in the US. -Reid From rkimball at gmail.com Fri Mar 17 00:43:21 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 16 Mar 2006 21:43:21 -0800 Subject: [games_access] Please update the schedule Message-ID: Could everyone spend a minute to please update your schedule here: http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule It seems to be quite out of date and I'd like to know what we're all doing. I'm not even sure I'm really presenting at 3 - 4pm or if I have 50 minutes or 60... -Reid From hinn at uiuc.edu Fri Mar 17 01:13:23 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Mar 2006 00:13:23 -0600 Subject: [games_access] Please update the schedule In-Reply-To: References: Message-ID: Hey Reid -- that's the final schedule. You have 60 minutes from 3-4pm. the details...those are not filled in very well though so, yes, lets all update our own stuff! Michelle >Could everyone spend a minute to please update your schedule here: > >http://www.igda.org/wiki/index.php/GDC_Tutorial_2006_Schedule > >It seems to be quite out of date and I'd like to know what we're all >doing. I'm not even sure I'm really presenting at 3 - 4pm or if I have >50 minutes or 60... > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Mar 17 01:34:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Mar 2006 07:34:00 +0100 Subject: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot References: <87c1cd88.9a2025ba.8457300@expms2.cites.uiuc.edu> Message-ID: <001d01c6498c$c7150350$838b2ed5@Delletje> The things that will cover your ears will be fine... :) ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 16, 2006 11:52 PM Subject: Re: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot Yes -- do you need top notch noise cancelling headphones or will any better than average headphones work ok for you? I have some pretty nice, full ear coverage giant headphones -- will that work? ---- Original message ---- >Date: Thu, 16 Mar 2006 21:26:37 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's on the ballot >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Michelle, > >Did you get to arrange headphones for Drive / Sudo-San? > >Greets, > >Richard > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 9:03 PM >Subject: Re: [games_access] IGDA Board of DirectorsElections -- Michelle's >on the ballot > > >thanks tom -- yeah, we'll have a better idea sunday night if >we'll need it for the day or not. i'm trying to see if we >can get into the convention center on sunday to do a run >through or at least get together the accessibility arcade >for a trial run. but everyone plan to meet in the lobby of >the fairmont hotel at 6pm on sunday night. i'll send more >info later as well as where else we'll be if you are >arriving into san jose later in the evening. > >also, email me off list (hinn at uiuc.edu) if you need my >mobile phone number. > >---- Original message ---- >>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>From: "Thomas H. Buscaglia" >>Subject: Re: [games_access] IGDA Board of Directors >Elections -- Michelle's on the ballot >>To: IGDA Games Accessibility SIG Mailing List > >> >> If you guys need it I will have my beast with >> me...3.4G 128M video 1G ram LT...it will run >> anything. >> >> I would rather not take it out of my Hotel room,.but >> if we need it I an bring it. Let me know Sunday >> night. >> >> Tom B >> >> At 12:16 PM 3/16/2006, you wrote: >> >> Michel that's great I went and checked out what >> you wrote for your acceptance or qualification >> letter. I definitely think that these groups such >> as our advocacy groups really need to step up and >> be in the mainstream more. I also saw that you're >> starting a recruiting company what is that all >> about because I certainly as you know would love >> to be a part of it I could use the help? You got >> my vote definitely. >> >> My Dell powerhouse laptop is not going to arrive >> before I leave for the conference so I'm getting a >> loner with only 256MB of RAM but it is a Pentium 4 >> so at least that might help. I don't know if I'll >> be able to do any rendering homework with studio >> Max but at least a get to do some Photoshop >> hopefully and send out e-mails and keep some >> records well enough to conference and even log >> into classes. I suspect it will be very slow >> especially because DragonDictate 8 definitely >> drags the computer down and processed memory. >> Seeing as I definitely look forward to trying to >> Trackir I hope you guys have it set up because >> I'll bring mine with my computer but I don't think >> it will be ready to run fast enough games. >> Robert >> www.RobertFlorio.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ???`???,??,???`??????`???,??,???`??? >> Thomas H. Buscaglia, Esquire >> The Game Attorney >> T. H. Buscaglia and Associates >> 80 Southwest 8th Street >> Suite 2100 - Brickell Bayview Center >> Miami, FL 33130 >> Tel (305) 324-6000 >> Fax (305) 324-1111 >> Toll Free 888-848-GLAW >> http://www.gameattorney.com >> ???`???,??,???`??????`???,??,???`??? >> >> Confidential: This email contains communications >> protected by the attorney-client privilege. If you >> do not expect such a communication from Thomas H. >> Buscaglia, please delete this message without >> reading it or any attachment, and then notify Mr. >> Buscaglia at thb at intelaw.com of this inadvertent >> misdelivery. >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Mar 17 01:42:51 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Mar 2006 00:42:51 -0600 Subject: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot In-Reply-To: <001d01c6498c$c7150350$838b2ed5@Delletje> References: <87c1cd88.9a2025ba.8457300@expms2.cites.uiuc.edu> <001d01c6498c$c7150350$838b2ed5@Delletje> Message-ID: excellent. then i'll go with some earmuffs then. :D >The things that will cover your ears will be fine... :) > >----- Original Message ----- From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 11:52 PM >Subject: Re: [games_access] IGDA Board of >DirectorsElections-- Michelle's on the ballot > > >Yes -- do you need top notch noise cancelling headphones or >will any better than average headphones work ok for you? I >have some pretty nice, full ear coverage giant headphones -- will that work? > >---- Original message ---- >>Date: Thu, 16 Mar 2006 21:26:37 +0100 >>From: "AudioGames.net" >>Subject: Re: [games_access] IGDA Board of >DirectorsElections -- Michelle's on the ballot >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hi Michelle, >> >>Did you get to arrange headphones for Drive / Sudo-San? >> >>Greets, >> >>Richard >> >>----- Original Message ----- From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Thursday, March 16, 2006 9:03 PM >>Subject: Re: [games_access] IGDA Board of >DirectorsElections -- Michelle's >>on the ballot >> >> >>thanks tom -- yeah, we'll have a better idea sunday night if >>we'll need it for the day or not. i'm trying to see if we >>can get into the convention center on sunday to do a run >>through or at least get together the accessibility arcade >>for a trial run. but everyone plan to meet in the lobby of >>the fairmont hotel at 6pm on sunday night. i'll send more >>info later as well as where else we'll be if you are >>arriving into san jose later in the evening. >> >>also, email me off list (hinn at uiuc.edu) if you need my >>mobile phone number. >> >>---- Original message ---- >>>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>>From: "Thomas H. Buscaglia" >>>Subject: Re: [games_access] IGDA Board of Directors >>Elections -- Michelle's on the ballot >>>To: IGDA Games Accessibility SIG Mailing List >> >>> >>> If you guys need it I will have my beast with >>> me...3.4G 128M video 1G ram LT...it will run >>> anything. >>> >>> I would rather not take it out of my Hotel room,.but >>> if we need it I an bring it. Let me know Sunday >>> night. >>> >>> Tom B >>> >>> At 12:16 PM 3/16/2006, you wrote: >>> >>> Michel that's great I went and checked out what >>> you wrote for your acceptance or qualification >>> letter. I definitely think that these groups such >>> as our advocacy groups really need to step up and >>> be in the mainstream more. I also saw that you're >>> starting a recruiting company what is that all >>> about because I certainly as you know would love >>> to be a part of it I could use the help? You got >>> my vote definitely. >>> >>> My Dell powerhouse laptop is not going to arrive >>> before I leave for the conference so I'm getting a >>> loner with only 256MB of RAM but it is a Pentium 4 >>> so at least that might help. I don't know if I'll >>> be able to do any rendering homework with studio >>> Max but at least a get to do some Photoshop >>> hopefully and send out e-mails and keep some >>> records well enough to conference and even log >>> into classes. I suspect it will be very slow >>> especially because DragonDictate 8 definitely >>> drags the computer down and processed memory. >>> Seeing as I definitely look forward to trying to >>> Trackir I hope you guys have it set up because >>> I'll bring mine with my computer but I don't think >>> it will be ready to run fast enough games. >>> Robert >>> www.RobertFlorio.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> ???`???,??,???`??????`???,??,???`??? >>> Thomas H. Buscaglia, Esquire >>> The Game Attorney >>> T. H. Buscaglia and Associates >>> 80 Southwest 8th Street >>> Suite 2100 - Brickell Bayview Center >>> Miami, FL 33130 >>> Tel (305) 324-6000 >>> Fax (305) 324-1111 >>> Toll Free 888-848-GLAW >>> http://www.gameattorney.com >>> ???`???,??,???`??????`???,??,???`??? >>> >>> Confidential: This email contains communications >>> protected by the attorney-client privilege. If you >>> do not expect such a communication from Thomas H. >>> Buscaglia, please delete this message without >>> reading it or any attachment, and then notify Mr. >>> Buscaglia at thb at intelaw.com of this inadvertent >>> misdelivery. >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >>-- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. >-- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Mar 17 01:46:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Mar 2006 07:46:51 +0100 Subject: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot References: <87c1cd88.9a2025ba.8457300@expms2.cites.uiuc.edu><001d01c6498c$c7150350$838b2ed5@Delletje> Message-ID: <007201c6498e$92776640$838b2ed5@Delletje> hehehe..... which reminds me: what's the weather like in San Jose at the moment? I'm getting ready to pack as we speak... ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 17, 2006 7:42 AM Subject: Re: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot excellent. then i'll go with some earmuffs then. :D >The things that will cover your ears will be fine... :) > >----- Original Message ----- From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 16, 2006 11:52 PM >Subject: Re: [games_access] IGDA Board of DirectorsElections-- Michelle's >on the ballot > > >Yes -- do you need top notch noise cancelling headphones or >will any better than average headphones work ok for you? I >have some pretty nice, full ear coverage giant headphones -- will that >work? > >---- Original message ---- >>Date: Thu, 16 Mar 2006 21:26:37 +0100 >>From: "AudioGames.net" >>Subject: Re: [games_access] IGDA Board of >DirectorsElections -- Michelle's on the ballot >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hi Michelle, >> >>Did you get to arrange headphones for Drive / Sudo-San? >> >>Greets, >> >>Richard >> >>----- Original Message ----- From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Thursday, March 16, 2006 9:03 PM >>Subject: Re: [games_access] IGDA Board of >DirectorsElections -- Michelle's >>on the ballot >> >> >>thanks tom -- yeah, we'll have a better idea sunday night if >>we'll need it for the day or not. i'm trying to see if we >>can get into the convention center on sunday to do a run >>through or at least get together the accessibility arcade >>for a trial run. but everyone plan to meet in the lobby of >>the fairmont hotel at 6pm on sunday night. i'll send more >>info later as well as where else we'll be if you are >>arriving into san jose later in the evening. >> >>also, email me off list (hinn at uiuc.edu) if you need my >>mobile phone number. >> >>---- Original message ---- >>>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>>From: "Thomas H. Buscaglia" >>>Subject: Re: [games_access] IGDA Board of Directors >>Elections -- Michelle's on the ballot >>>To: IGDA Games Accessibility SIG Mailing List >> >>> >>> If you guys need it I will have my beast with >>> me...3.4G 128M video 1G ram LT...it will run >>> anything. >>> >>> I would rather not take it out of my Hotel room,.but >>> if we need it I an bring it. Let me know Sunday >>> night. >>> >>> Tom B >>> >>> At 12:16 PM 3/16/2006, you wrote: >>> >>> Michel that's great I went and checked out what >>> you wrote for your acceptance or qualification >>> letter. I definitely think that these groups such >>> as our advocacy groups really need to step up and >>> be in the mainstream more. I also saw that you're >>> starting a recruiting company what is that all >>> about because I certainly as you know would love >>> to be a part of it I could use the help? You got >>> my vote definitely. >>> >>> My Dell powerhouse laptop is not going to arrive >>> before I leave for the conference so I'm getting a >>> loner with only 256MB of RAM but it is a Pentium 4 >>> so at least that might help. I don't know if I'll >>> be able to do any rendering homework with studio >>> Max but at least a get to do some Photoshop >>> hopefully and send out e-mails and keep some >>> records well enough to conference and even log >>> into classes. I suspect it will be very slow >>> especially because DragonDictate 8 definitely >>> drags the computer down and processed memory. >>> Seeing as I definitely look forward to trying to >>> Trackir I hope you guys have it set up because >>> I'll bring mine with my computer but I don't think >>> it will be ready to run fast enough games. >>> Robert >>> www.RobertFlorio.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> ???`???,??,???`??????`???,??,???`??? >>> Thomas H. Buscaglia, Esquire >>> The Game Attorney >>> T. H. Buscaglia and Associates >>> 80 Southwest 8th Street >>> Suite 2100 - Brickell Bayview Center >>> Miami, FL 33130 >>> Tel (305) 324-6000 >>> Fax (305) 324-1111 >>> Toll Free 888-848-GLAW >>> http://www.gameattorney.com >>> ???`???,??,???`??????`???,??,???`??? >>> >>> Confidential: This email contains communications >>> protected by the attorney-client privilege. If you >>> do not expect such a communication from Thomas H. >>> Buscaglia, please delete this message without >>> reading it or any attachment, and then notify Mr. >>> Buscaglia at thb at intelaw.com of this inadvertent >>> misdelivery. >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >>-- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. >-- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Mar 17 03:20:38 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 17 Mar 2006 08:20:38 -0000 Subject: [games_access] Shenmue Darts mini-game - one button game play References: <4fe3637a.9a38ee79.8198d00@expms2.cites.uiuc.edu> Message-ID: <005401c6499b$ac919b60$0202a8c0@OneSwitch> That would be very nice, but do you have a switch interface? I didn't send one, as the adapted X-Arcade controller I used to make is really heavy, and my other is still a prototype that looks like it came from 1982. If not, Shenmue II's mini game of darts would still demonstrate one button game play (it's not a true one switch / one button game, as you need to press a second button to restart the game - but it's still highly accessible with the right controller). If you can, the more the merrier. It went down well at the accessible gaming stall OneSwitch ran. You can see a picture of Chris Myers playing it here with a small head switch: http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm - via an adapted Namco Arcade Stick and Playstation to Dreamcast adapter. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 17, 2006 3:22 AM Subject: Re: [games_access] to Barrie. Real vs. Virtual sports shall i bring my xbox and shenmue 2 and show the darts game with a switch controller for the accessibility arcade? yeah, it's a hefty sucker but mo, kasey and i can handle the load. :) From thb at gameattorney.com Fri Mar 17 05:02:34 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 17 Mar 2006 05:02:34 -0500 Subject: [games_access] IGDA Board of DirectorsElections-- Michelle's on the ballot In-Reply-To: <007201c6498e$92776640$838b2ed5@Delletje> References: <87c1cd88.9a2025ba.8457300@expms2.cites.uiuc.edu> <001d01c6498c$c7150350$838b2ed5@Delletje> <007201c6498e$92776640$838b2ed5@Delletje> Message-ID: <7.0.1.0.2.20060317045835.072a4d58@gameattorney.com> Depends on where you come from...from here (Miami), it's kind of cold and shitty...from Minnesota I think its very hospitable. high 40s-60s Sometimes even into the 70s - but that's rare this time of year. Could rain, could be sunny. Here...let me look it up for you - http://www.wunderground.com/US/CA/San_Jose.html want me to help you pack too! CU there Tom B At 01:46 AM 3/17/2006, you wrote: >hehehe..... which reminds me: what's the weather >like in San Jose at the moment? I'm getting ready to pack as we speak... > > > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, March 17, 2006 7:42 AM >Subject: Re: [games_access] IGDA Board of >DirectorsElections-- Michelle's on the ballot > > >excellent. then i'll go with some earmuffs then. :D > >>The things that will cover your ears will be fine... :) >> >>----- Original Message ----- From: >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Thursday, March 16, 2006 11:52 PM >>Subject: Re: [games_access] IGDA Board of >>DirectorsElections-- Michelle's on the ballot >> >> >>Yes -- do you need top notch noise cancelling headphones or >>will any better than average headphones work ok for you? I >>have some pretty nice, full ear coverage giant headphones -- will that work? >> >>---- Original message ---- >>>Date: Thu, 16 Mar 2006 21:26:37 +0100 >>>From: "AudioGames.net" >>>Subject: Re: [games_access] IGDA Board of >>DirectorsElections -- Michelle's on the ballot >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>Hi Michelle, >>> >>>Did you get to arrange headphones for Drive / Sudo-San? >>> >>>Greets, >>> >>>Richard >>> >>>----- Original Message ----- From: >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>>Sent: Thursday, March 16, 2006 9:03 PM >>>Subject: Re: [games_access] IGDA Board of >>DirectorsElections -- Michelle's >>>on the ballot >>> >>> >>>thanks tom -- yeah, we'll have a better idea sunday night if >>>we'll need it for the day or not. i'm trying to see if we >>>can get into the convention center on sunday to do a run >>>through or at least get together the accessibility arcade >>>for a trial run. but everyone plan to meet in the lobby of >>>the fairmont hotel at 6pm on sunday night. i'll send more >>>info later as well as where else we'll be if you are >>>arriving into san jose later in the evening. >>> >>>also, email me off list (hinn at uiuc.edu) if you need my >>>mobile phone number. >>> >>>---- Original message ---- >>>>Date: Thu, 16 Mar 2006 14:26:35 -0500 >>>>From: "Thomas H. Buscaglia" >>>>Subject: Re: [games_access] IGDA Board of Directors >>>Elections -- Michelle's on the ballot >>>>To: IGDA Games Accessibility SIG Mailing List >>> >>>> >>>> If you guys need it I will have my beast with >>>> me...3.4G 128M video 1G ram LT...it will run >>>> anything. >>>> >>>> I would rather not take it out of my Hotel room,.but >>>> if we need it I an bring it. Let me know Sunday >>>> night. >>>> >>>> Tom B >>>> >>>> At 12:16 PM 3/16/2006, you wrote: >>>> >>>> Michel that's great I went and checked out what >>>> you wrote for your acceptance or qualification >>>> letter. I definitely think that these groups such >>>> as our advocacy groups really need to step up and >>>> be in the mainstream more. I also saw that you're >>>> starting a recruiting company what is that all >>>> about because I certainly as you know would love >>>> to be a part of it I could use the help? You got >>>> my vote definitely. >>>> >>>> My Dell powerhouse laptop is not going to arrive >>>> before I leave for the conference so I'm getting a >>>> loner with only 256MB of RAM but it is a Pentium 4 >>>> so at least that might help. I don't know if I'll >>>> be able to do any rendering homework with studio >>>> Max but at least a get to do some Photoshop >>>> hopefully and send out e-mails and keep some >>>> records well enough to conference and even log >>>> into classes. I suspect it will be very slow >>>> especially because DragonDictate 8 definitely >>>> drags the computer down and processed memory. >>>> Seeing as I definitely look forward to trying to >>>> Trackir I hope you guys have it set up because >>>> I'll bring mine with my computer but I don't think >>>> it will be ready to run fast enough games. >>>> Robert >>>> www.RobertFlorio.com >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> ???`???,??,???`??????`???,??,???`??? >>>> Thomas H. Buscaglia, Esquire >>>> The Game Attorney >>>> T. H. Buscaglia and Associates >>>> 80 Southwest 8th Street >>>> Suite 2100 - Brickell Bayview Center >>>> Miami, FL 33130 >>>> Tel (305) 324-6000 >>>> Fax (305) 324-1111 >>>> Toll Free 888-848-GLAW >>>> http://www.gameattorney.com >>>> ???`???,??,???`??????`???,??,???`??? >>>> >>>> Confidential: This email contains communications >>>> protected by the attorney-client privilege. If you >>>> do not expect such a communication from Thomas H. >>>> Buscaglia, please delete this message without >>>> reading it or any attachment, and then notify Mr. >>>> Buscaglia at thb at intelaw.com of this inadvertent >>>> misdelivery. >>>>________________ >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>....................................... >>>these are mediocre times and people are >>>losing hope. it's hard for many people >>>to believe that there are extraordinary >>>things inside themselves, as well as >>>others. i hope you can keep an open >>>mind. >>>-- "unbreakable" >>>....................................... >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >>-- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Mar 17 18:38:06 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 17 Mar 2006 18:38:06 -0500 Subject: [games_access] should I bring Lifeline? PlayStation 2 Message-ID: <004a01c64a1b$d88b2d50$6401a8c0@CYXKG51> Lifeline is a game I started playing on the PlayStation 2 that uses mostly voice-activated commands for playing a third person action-adventure game. I'm wondering if you guys will have a PlayStation to set up I will bring my microphone and if any of the easy ones which buttons will be hooked up to the PlayStation I'd love to test that technology out with this game? I think I will also bring my arcade joystick that I used to push the buttons with. It has a device for moving character and selections around. I look forward to playing the TrackIR if you guys will have that set up with the three dimensions points on a hat for moving forward backward and all-around in the environment. I am bringing mine but I don't have any games for it. I hope we can all hang out for dinner Monday night with me and Michelle? Robert Florio www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 17 18:36:21 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 17 Mar 2006 17:36:21 -0600 Subject: [games_access] Any one have one of these to bring to GDC??? Message-ID: <437b3eea.9aa8066e.82faa00@expms2.cites.uiuc.edu> Hey Everyone, I'd ordered a PS2 to Xbox controller adaptor but it didn't arrive in time for GDC (sigh...). Anyone have one of these (Search for Magic Box if you don't see the product): http://www.lik-sang.com/info.php? category=178&products_id=1892& If so, can you bring it? And tell me if you can because I need to know whether or not I'm hauling this xbox tomorrow on the plane with me! :) Thanks! Michelle ---- Original message ---- >Date: Fri, 17 Mar 2006 08:20:38 -0000 >From: "Barrie Ellis" >Subject: [games_access] Shenmue Darts mini-game - one button game play >To: "IGDA Games Accessibility SIG Mailing List" > >That would be very nice, but do you have a switch interface? I didn't send >one, as the adapted X-Arcade controller I used to make is really heavy, and >my other is still a prototype that looks like it came from 1982. > >If not, Shenmue II's mini game of darts would still demonstrate one button >game play (it's not a true one switch / one button game, as you need to >press a second button to restart the game - but it's still highly accessible >with the right controller). If you can, the more the merrier. It went down >well at the accessible gaming stall OneSwitch ran. You can see a picture of >Chris Myers playing it here with a small head switch: >http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm - via an adapted Namco >Arcade Stick and Playstation to Dreamcast adapter. > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, March 17, 2006 3:22 AM >Subject: Re: [games_access] to Barrie. Real vs. Virtual sports > > >shall i bring my xbox and shenmue 2 and show the darts game >with a switch controller for the accessibility arcade? yeah, >it's a hefty sucker but mo, kasey and i can handle the >load. :) > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Fri Mar 17 18:46:17 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 17 Mar 2006 17:46:17 -0600 Subject: [games_access] should I bring Lifeline? PlayStation 2 Message-ID: <670ada9d.9aa8ef7b.81ea300@expms2.cites.uiuc.edu> Sure Robert! Yep, we'll have plenty of PS2's on hand! And, btw, everyone I'll be sending out the meeting plan for Sunday and the Dinner Plan for Monday tonight. I need to confirm something at the hotel before I send that out. Thanks!!! M ---- Original message ---- >Date: Fri, 17 Mar 2006 18:38:06 -0500 >From: "Robert Florio" >Subject: [games_access] should I bring Lifeline? ?PlayStation 2 >To: > > Lifeline is a game I started playing on the > PlayStation 2 that uses mostly voice-activated > commands for playing a third person action-adventure > game. I'm wondering if you guys will have a > PlayStation to set up I will bring my microphone and > if any of the easy ones which buttons will be hooked > up to the PlayStation I'd love to test that > technology out with this game? I think I will also > bring my arcade joystick that I used to push the > buttons with. It has a device for moving character > and selections around. > > I look forward to playing the TrackIR if you guys > will have that set up with the three dimensions > points on a hat for moving forward backward and > all-around in the environment. I am bringing > mine but I don't have any games for it. > > > I hope we can all hang out for dinner Monday night > with me and Michelle? > Robert Florio > > www.RobertFlorio.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sat Mar 18 02:21:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Mar 2006 01:21:15 -0600 Subject: [games_access] GDC Meet Up Plan In-Reply-To: <437b3eea.9aa8066e.82faa00@expms2.cites.uiuc.edu> References: <437b3eea.9aa8066e.82faa00@expms2.cites.uiuc.edu> Message-ID: Hi everyone, Here's the plan for Sunday: Meet up in the lobby of the Fairmont Hotel at 6pm and those who are there then we'll go grab some dinner or coffee and talk strategy for the tutorial. At 8pm, we'll meet back up again in the Fairmont Lobby and hopefully we'll be able to use a room at the hotel to plan out the "demos" that we're doing in the second half hour (you know, where we blindfold someone, etc) and then test out the games for the accessibility arcade. If you cannot find us at either time, call me on my cell (email me at hinn at uiuc.edu if you need it) and also check at the front desk of the lobby -- we'll leave a message for people as to where we'll be. If you are around Sunday, please note that you can register and pick up your badges, etc at the convention center between 3 and 7pm. This will save you some time Monday. Remember -- go to the speaker's check in area -- NOT the regular folks check in area! For Monday: We won't be able to get into the convention center until 8am Monday so let's all plan on some bright and early goodness that day! :) Try to be at the convention center room (no, I don't know what it is yet) as close to 8am as possible because I'm sure we'll want to do a walk through of the room and set up the accessibility arcade stuff, make sure we have the right number of mics, etc. After the tutorial on Monday: I'd like to invite everyone to join in for dinner with Robert Florio at his hotel (Wyndham Hotel - 1350 North First St). I'd say lets try to meet up with him in the lobby of his hotel at around 7:30pm and we'll either go with a restaurant at the hotel or venture out a bit and find something we like better. Due to transportation concerns, it's easier if we meet Robert at his hotel for the dinner. BTW, I'm not paying for the dinner. Bring your own money cause I don't have any! :D Then after dinner I say let's take the part onward and have some drinks at a bar of our choice. Feel free to invite other colleagues for this -- I have about 6 old friends of mine coming to the conference (and who are giving a tutorial the same day we are!!!!!) and they've suggested an improptu, informal "reception" for all us early birds to the conference! What Michelle Looks Like: Well, here's some weird pix of me online: https://netfiles.uiuc.edu/hinn/www/ Basically look for a very pale woman with BRIGHT (like comic book/videogame bright) red hair who will probably be laughing loudly at something or another. I like to think I'd make a great videogame character. :D Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Mar 18 02:35:55 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 18 Mar 2006 08:35:55 +0100 Subject: [games_access] should I bring Lifeline? PlayStation 2 References: <670ada9d.9aa8ef7b.81ea300@expms2.cites.uiuc.edu> Message-ID: <001f01c64a5e$97a3e640$838b2ed5@Delletje> great! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, March 18, 2006 12:46 AM Subject: Re: [games_access] should I bring Lifeline? PlayStation 2 Sure Robert! Yep, we'll have plenty of PS2's on hand! And, btw, everyone I'll be sending out the meeting plan for Sunday and the Dinner Plan for Monday tonight. I need to confirm something at the hotel before I send that out. Thanks!!! M ---- Original message ---- >Date: Fri, 17 Mar 2006 18:38:06 -0500 >From: "Robert Florio" >Subject: [games_access] should I bring Lifeline? PlayStation 2 >To: > > Lifeline is a game I started playing on the > PlayStation 2 that uses mostly voice-activated > commands for playing a third person action-adventure > game. I'm wondering if you guys will have a > PlayStation to set up I will bring my microphone and > if any of the easy ones which buttons will be hooked > up to the PlayStation I'd love to test that > technology out with this game? I think I will also > bring my arcade joystick that I used to push the > buttons with. It has a device for moving character > and selections around. > > I look forward to playing the TrackIR if you guys > will have that set up with the three dimensions > points on a hat for moving forward backward and > all-around in the environment. I am bringing > mine but I don't have any games for it. > > > I hope we can all hang out for dinner Monday night > with me and Michelle? > Robert Florio > > www.RobertFlorio.com >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Mar 18 03:17:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Mar 2006 08:17:17 -0000 Subject: [games_access] Any one have one of these to bring to GDC??? References: <437b3eea.9aa8066e.82faa00@expms2.cites.uiuc.edu> Message-ID: <036f01c64a64$5f2fa1e0$0202a8c0@OneSwitch> I sent you one, Michelle - is this already in use? It was the Playstation to Xbox and Gamecube adapter, should be in the box... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 17, 2006 11:36 PM Subject: [games_access] Any one have one of these to bring to GDC??? > Hey Everyone, > > I'd ordered a PS2 to Xbox controller adaptor but it didn't > arrive in time for GDC (sigh...). Anyone have one of these > (Search for Magic Box if you don't see the product): > > http://www.lik-sang.com/info.php? > category=178&products_id=1892& > > If so, can you bring it? And tell me if you can because I > need to know whether or not I'm hauling this xbox tomorrow > on the plane with me! :) > > Thanks! > Michelle > > ---- Original message ---- >>Date: Fri, 17 Mar 2006 08:20:38 -0000 >>From: "Barrie Ellis" >>Subject: [games_access] Shenmue Darts mini-game - one > button game play >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>That would be very nice, but do you have a switch > interface? I didn't send >>one, as the adapted X-Arcade controller I used to make is > really heavy, and >>my other is still a prototype that looks like it came from > 1982. >> >>If not, Shenmue II's mini game of darts would still > demonstrate one button >>game play (it's not a true one switch / one button game, as > you need to >>press a second button to restart the game - but it's still > highly accessible >>with the right controller). If you can, the more the > merrier. It went down >>well at the accessible gaming stall OneSwitch ran. You can > see a picture of >>Chris Myers playing it here with a small head switch: >>http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm - via > an adapted Namco >>Arcade Stick and Playstation to Dreamcast adapter. >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Friday, March 17, 2006 3:22 AM >>Subject: Re: [games_access] to Barrie. Real vs. Virtual > sports >> >> >>shall i bring my xbox and shenmue 2 and show the darts game >>with a switch controller for the accessibility arcade? yeah, >>it's a hefty sucker but mo, kasey and i can handle the >>load. :) >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Sat Mar 18 11:20:39 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Mar 2006 16:20:39 -0000 Subject: [games_access] Good luck everyone! Message-ID: <001f01c64aa7$e5d3e1a0$0202a8c0@OneSwitch> As some people are already packing and getting ready to set off for the Game Developers Conference, I just want to wish everyone the best of luck at the presentation. I hope it really goes well, and really wish I was going too. Who knows what might come from next week... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Mar 18 11:40:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Mar 2006 10:40:01 -0600 Subject: [games_access] Any one have one of these to bring to GDC??? In-Reply-To: <036f01c64a64$5f2fa1e0$0202a8c0@OneSwitch> References: <437b3eea.9aa8066e.82faa00@expms2.cites.uiuc.edu> <036f01c64a64$5f2fa1e0$0202a8c0@OneSwitch> Message-ID: ah, yes -- you did! i thought yesterday that you said that we didn't have an adapter to play shenmue 2 on the xbox. so i panicked! >I sent you one, Michelle - is this already in use? It was the >Playstation to Xbox and Gamecube adapter, should be in the box... > >Barrie >www.OneSwitch.org.uk > > > > > >----- Original Message ----- From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, March 17, 2006 11:36 PM >Subject: [games_access] Any one have one of these to bring to GDC??? > >>Hey Everyone, >> >>I'd ordered a PS2 to Xbox controller adaptor but it didn't >>arrive in time for GDC (sigh...). Anyone have one of these >>(Search for Magic Box if you don't see the product): >> >>http://www.lik-sang.com/info.php? >>category=178&products_id=1892& >> >>If so, can you bring it? And tell me if you can because I >>need to know whether or not I'm hauling this xbox tomorrow >>on the plane with me! :) >> >>Thanks! >>Michelle >> >>---- Original message ---- >>>Date: Fri, 17 Mar 2006 08:20:38 -0000 >>>From: "Barrie Ellis" >>>Subject: [games_access] Shenmue Darts mini-game - one >>button game play >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>That would be very nice, but do you have a switch >>interface? I didn't send >>>one, as the adapted X-Arcade controller I used to make is >>really heavy, and >>>my other is still a prototype that looks like it came from >>1982. >>> >>>If not, Shenmue II's mini game of darts would still >>demonstrate one button >>>game play (it's not a true one switch / one button game, as >>you need to >>>press a second button to restart the game - but it's still >>highly accessible >>>with the right controller). If you can, the more the >>merrier. It went down >>>well at the accessible gaming stall OneSwitch ran. You can >>see a picture of >>>Chris Myers playing it here with a small head switch: >>>http://www.oneswitch.org.uk/2/ARTICLES/2005cgeUK.htm - via >>an adapted Namco >>>Arcade Stick and Playstation to Dreamcast adapter. >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>>----- Original Message ----- From: >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>>Sent: Friday, March 17, 2006 3:22 AM >>>Subject: Re: [games_access] to Barrie. Real vs. Virtual >>sports >>> >>> >>>shall i bring my xbox and shenmue 2 and show the darts game >>>with a switch controller for the accessibility arcade? yeah, >>>it's a hefty sucker but mo, kasey and i can handle the >>>load. :) >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >>-- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Mar 18 11:40:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 18 Mar 2006 17:40:51 +0100 Subject: [games_access] Good luck everyone! References: <001f01c64aa7$e5d3e1a0$0202a8c0@OneSwitch> Message-ID: <002401c64aaa$b7c785c0$838b2ed5@Delletje> Thanks! Yes, packingpresentationpackingwashingunpackingpresentationwherewasmypassportagainpacking... We'll make lots of pictures and although I did not receive a confirmation for filming, I'll be bringing my cam anyway for interviews with everyone...! Greets, Richard (packingpackingpackingpackingpackingpackingpackingpacking - http://weebl.fluent.ltd.uk/toons/21/ - please look at this cartoon to REALLY know what I mean ;) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Saturday, March 18, 2006 5:20 PM Subject: [games_access] Good luck everyone! As some people are already packing and getting ready to set off for the Game Developers Conference, I just want to wish everyone the best of luck at the presentation. I hope it really goes well, and really wish I was going too. Who knows what might come from next week... Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Mar 18 11:47:13 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Mar 2006 10:47:13 -0600 Subject: [games_access] Good luck everyone! In-Reply-To: <002401c64aaa$b7c785c0$838b2ed5@Delletje> References: <001f01c64aa7$e5d3e1a0$0202a8c0@OneSwitch> <002401c64aaa$b7c785c0$838b2ed5@Delletje> Message-ID: thanks!!! yeah, i'm trying to figure out how to fold this xbox into my carry on...oy security check is gonna be fun!!!! >Thanks! Yes, >packingpresentationpackingwashingunpackingpresentationwherewasmypassportagainpacking... > >We'll make lots of pictures and although I did not receive a >confirmation for filming, I'll be bringing my cam anyway for >interviews with everyone...! > >Greets, > >Richard (packingpackingpackingpackingpackingpackingpackingpacking - >http://weebl.fluent.ltd.uk/toons/21/ - >please look at this cartoon to REALLY know what I mean ;) > > > > >----- Original Message ----- >From: Barrie Ellis >To: IGDA GA mailing list >Sent: Saturday, March 18, 2006 5:20 PM >Subject: [games_access] Good luck everyone! > >As some people are already packing and getting ready to set off for >the Game Developers Conference, I just want to wish everyone the >best of luck at the presentation. I hope it really goes well, and >really wish I was going too. Who knows what might come from next >week... > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Mar 21 03:12:29 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Mar 2006 08:12:29 -0000 Subject: [games_access] Accessible Games Research & Guidelines References: <249BFBC4-3605-4491-B0B5-408FCB2BC912@btinternet.com> Message-ID: <01a701c64cbf$32f59e60$0202a8c0@OneSwitch> Hi Jonathan, Thought I'd send you some new links that may be of interest: http://www.oneswitch.org.uk/2/ARTICLES/gdc2006.htm (temporary link) http://www.csd.uoc.gr/~jgeorgal/GDC/GDC06_jgeorgal.ppt Kind regards, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, March 12, 2006 7:50 AM Subject: [games_access] Accessible Games Research & Guidelines > I've been asked to collate a resource of current known research and > guidelines on accessible gaming. > > please could members post links or refences? > > thanks again > > Jonathan Chetwynd > > CC Guidelines: > http://game.rbkdesign.com/index.php/ > CC_Guidelines#What_are_some_guidelines_I_need_to_be_aware_of.3F > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Tue Mar 21 03:18:03 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Mar 2006 08:18:03 -0000 Subject: [games_access] GDC 2006 So....how did it all go? Message-ID: <01be01c64cbf$f97d49c0$0202a8c0@OneSwitch> When the dust settles, and you've recovered, it would be great to hear how the G.A. side of things went. Dying to know... Barrie www.oneswitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue Mar 21 16:45:21 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 21 Mar 2006 13:45:21 -0800 Subject: [games_access] GDC 2006 So....how did it all go? In-Reply-To: <01be01c64cbf$f97d49c0$0202a8c0@OneSwitch> References: <01be01c64cbf$f97d49c0$0202a8c0@OneSwitch> Message-ID: It was f-ing awesome,I thought. Very inspiring to see everyone else's work. I think the presentations went well and everyone in the audience learned a lot. I talked to Ernest Adams this morning and he's interested in writing about acessible features in a future book on game design. So, he's in support of our cause which is important. -Reid On 3/21/06, Barrie Ellis wrote: > > When the dust settles, and you've recovered, it would be great to hear how > the G.A. side of things went. Dying to know... > > Barrie > www.oneswitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Thu Mar 23 03:49:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Mar 2006 08:49:30 -0000 Subject: [games_access] One button games - Gamasutra article Message-ID: <011501c64e56$b59dced0$0202a8c0@OneSwitch> Interesting article just published in Gamasutra on one button mobile phone games: http://www.gamasutra.com/features/20060322/sheffield_01.shtml Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Mar 23 06:40:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Mar 2006 11:40:34 -0000 Subject: [games_access] One switch games: Cave's Mushihime-Tama and Uo Poko Message-ID: <000501c64e6e$993ae260$0202a8c0@OneSwitch> A bit obscure these, but for people interested in one button coin-op gaming take a look at Cave's following games: Uo Poko (1998): http://www.system16.com/hardware.php?id=803&gid=2263#2263 Mushihime-Tama, aka Mushitama (2005): http://www.system16.com/hardware.php?id=868&gid=18551#18551 http://www.cave.co.jp/gameonline/mushitama/game/index.html Great fun games, if you can track them down. Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Thu Mar 23 09:32:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Mar 2006 14:32:49 -0000 Subject: [games_access] One handed controllers Message-ID: <003601c64e86$a96376d0$0202a8c0@OneSwitch> Hi all. Not quite sure about the ethics here, but I've just uploaded a one handed controllers page here... http://www.oneswitch.org.uk/1/one-hand.htm ...which may be of interest to people. By the way, if anyone can help me track down "ASCII Grip V2" playstation controllers, I'd be really grateful, as they are proving to be quite elusive. Cheers, Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Mar 23 12:45:10 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 23 Mar 2006 11:45:10 -0600 Subject: [games_access] One button games - Gamasutra article Message-ID: very interesting! they spoke here and there was so much happening that i didn't see it so i'm trying to hunt them down! ---- Original message ---- >Date: Thu, 23 Mar 2006 08:49:30 -0000 >From: "Barrie Ellis" >Subject: [games_access] One button games - Gamasutra article >To: "IGDA GA mailing list" > > > Interesting article just published in Gamasutra on > one button mobile phone games: > > http://www.gamasutra.com/features/20060322/sheffield_01.shtml > > Barrie > www.OneSwitch.org.uk > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From kjb at it.rit.edu Sun Mar 26 07:18:24 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Sun, 26 Mar 2006 07:18:24 -0500 Subject: [games_access] PC Gamer Article In-Reply-To: References: Message-ID: The May 2006 PC Gamer has a short article on accessible games on page 100. There's a link to Barrie's site at the end of the article, along with five examples of accessible games. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From hinn at uiuc.edu Sun Mar 26 20:02:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 26 Mar 2006 17:02:41 -0800 Subject: [games_access] PC Gamer Article In-Reply-To: References: Message-ID: cool! i'll pick it up! i just now got home...more fun with airlines and an allergic reaction to something or another. i woke up with my eyes swollen shut on saturday morning and had to go to the doctor and missed my flight. now how many times in the last week did we say to people "what if you lost your sight and couldn't play your favorite games anymore?" i literally woke up unable to see. ok, more email later along with the gdc 2006 academy award winners for the sig...hehehe... michelle >The May 2006 PC Gamer has a short article on accessible games on >page 100. There's a link to Barrie's site at the end of the article, >along with five examples of accessible games. > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Mar 27 01:39:09 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 27 Mar 2006 07:39:09 +0100 Subject: [games_access] PC Gamer Article References: Message-ID: <011701c65169$2717e090$0202a8c0@OneSwitch> Hi Kevin, What were the five examples out of interest? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, March 26, 2006 1:18 PM Subject: [games_access] PC Gamer Article The May 2006 PC Gamer has a short article on accessible games on page 100. There's a link to Barrie's site at the end of the article, along with five examples of accessible games. Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From kjb at it.rit.edu Mon Mar 27 07:30:16 2006 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Mon, 27 Mar 2006 07:30:16 -0500 Subject: [games_access] PC Gamer Article In-Reply-To: <011701c65169$2717e090$0202a8c0@OneSwitch> References: <, > <,> <011701c65169$2717e090$0202a8c0@OneSwitch> Message-ID: IGDA Games Accessibility SIG Mailing List on Monday, March 27, 2006 at 1:39 AM -0500 wrote: >Hi Kevin, > >What were the five examples out of interest? > >Barrie >www.OneSwitch.org.uk > Unfortunately I don't have the article with me, but "Strange Attractors" was one of the examples. I'll post later when I can give you the entire list. It's nice to see a mainstream gaming magazine recognize the availability and need for accessible games. Kevin > > >----- Original Message ----- >From: "Kevin J. Bierre" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, March 26, 2006 1:18 PM >Subject: [games_access] PC Gamer Article > > >The May 2006 PC Gamer has a short article on accessible games on page 100. >There's a link to Barrie's site at the end of the article, along with five >examples of accessible games. > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 From barrie.ellis at oneswitch.org.uk Mon Mar 27 12:12:07 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 27 Mar 2006 18:12:07 +0100 Subject: [games_access] Nothing to do with Accessibility, but nice... Message-ID: <01a101c651c1$94444d40$0202a8c0@OneSwitch> http://graffitiresearchlab.com/LED_throwies_WEB.mov Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Mar 28 21:02:21 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 28 Mar 2006 20:02:21 -0600 Subject: [games_access] GDC 2006 Awards! In-Reply-To: <011701c65169$2717e090$0202a8c0@OneSwitch> References: <011701c65169$2717e090$0202a8c0@OneSwitch> Message-ID: Hi everyone! Thanks to everyone who helped make GDC 2006 a success for us -- both those who were there and those behind the scenes in the uber-long planning for the event who couldn't make it. Next up? GDC Europe! So I've come up with our very own 1st annual awards ceremony winners for the SIG. These were chosen by a secret panel of one person who was unable to sleep during a red-eye flight from San Jose. I'm proud to present this year's winners -- congrats to all! Most Dramatic Arrival: Richard and Sander for their groundbreaking performance in an "oops, the airline has us going to San Jose, COSTA RICA!!!!!" documentary Most Dramatic Departure: Michelle for her time-bending performance in "somehow ending up in Illinois later than Giannis did in Greece" short film Most "Braveheart" Moment: "The Right to Fun!" (a.k.a. Thursday afternoon's roundtable) -- screenplay written by Michelle; performance by Sander Most Likely to Secretly be a Canadian Mounty: Kevin for his cross-border fighting scenes with our neighbors to the north. Most Likely to Have the Most Embarrassing photo of Michelle: Giannis in "Watch Michelle ineptly tie Jonathan's hands behind his back during the accessibility arcade demo during the tutorial" Best Argument: Michelle and Richard in "Kill PDF" parts one (Wednesday morning's roundtable) and two (Thursday afternoon's roundtable) where it was fortunate no one took out their plastic swords that some company was giving out at the expo. Best Legal Secrets: Tom in "Whoa, there's a $10k Tax Credit in the US for Accessibility???" Most Likely to Need Immediate Legal Counsel: All, the Complete GDC Ensemble Cast Best Night to "See and be Seen": Thursday evening; Level 99 party, CMU party, Fairmont Lobby Worst Possible Time for a Social Event for the SIG: Friday, 9am Best Impromptu Musical Written Right After the Friday, 9am SIG Social Event: "Coffee: A Love Story" Best Mod Despite what the Judges Thought: Reid for Doom3[cc] Best Game Despite what the Judges Thought: Eric for Strange Attractors Best Scholarship Winner: Robert Best Improv Performance during a Question and Answer Session at an Overpacked Session: (Tie) Michelle for "Experimental Game Design: The Nobel Peace Prize" and Reid for "The Game Studies Download: Top Ten Research Findings" Most Likely to be in a Future Documentary Film about WiFi in Africa: Goran Most Brilliant Thing Said in the Last Five Minutes: All; the Complete GDC Ensemble Cast Scariest Street Chase Scene Aided by an IPod: Sander in "The Return of Running Man" Best Use of Corn Husks: Mo and Kasey in "The Voodoo Doll Adventures" Most Stories about Teaching Lectures: Kevin for "Project Symbols: An Exercise in Embarrassing Sleeping Students" Most Likely to Have Packets of Honey on Hand: Kasey Most Likely to Consume Packets of Honey: Reid Most Likely to Confuse Packets of Honey with Mustard: Richard and Sander Best "Transformers" Imitation: Robert in "Muscle Stretch: The Musical" Worst Costume Choice: Michelle in "Wow, was this pink scarf that has been choking me all day a mistake or what?" Most Photogenic while Sleeping in the Lobby of the Saint Claire Hotel: Thomas in "Rip Van Winkle Returns" Best Panic Attack Scene Caused by Airlines: Michelle in "Oh my God...is anyone going to be in San Jose in time for the Tutorial?" Best Translation of a Ridiculous Phrase in Greek that Michelle Somehow Knew: Giannis in "Look, a shooting star" Best Translation of a Non-Existent Dutch Phrase: Richard and Sander in "Slecht Stukje" And... This year's Best Picture Award Goes to....[drumroll]... "Unidentified Woman in an, uh, Interesting Pose Whose Picture was Taped to a Parking Meter with a Windows Mobile Sticker" Ok, thanks to all the winners! And feel free to add more -- I didn't go into the "technical awards" so there's plenty of room for more nominations. And if you don't understand any of the award categories...see you at GDC Europe where we're sure to come up with more! :) Michelle From rkimball at gmail.com Wed Mar 29 00:55:17 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 28 Mar 2006 21:55:17 -0800 Subject: [games_access] GDC 2006 Awards! In-Reply-To: References: <011701c65169$2717e090$0202a8c0@OneSwitch> Message-ID: Haha, that was funny! Almost made me choke on my honey!! :) -Reid On 3/28/06, d. michelle hinn wrote: > Hi everyone! > > Thanks to everyone who helped make GDC 2006 a success for us -- both > those who were there and those behind the scenes in the uber-long > planning for the event who couldn't make it. Next up? GDC Europe! > > So I've come up with our very own 1st annual awards ceremony winners > for the SIG. These were chosen by a secret panel of one person who > was unable to sleep during a red-eye flight from San Jose. I'm proud > to present this year's winners -- congrats to all! > > Most Dramatic Arrival: Richard and Sander for their groundbreaking > performance in an "oops, the airline has us going to San Jose, COSTA > RICA!!!!!" documentary > > Most Dramatic Departure: Michelle for her time-bending performance in > "somehow ending up in Illinois later than Giannis did in Greece" > short film > > Most "Braveheart" Moment: "The Right to Fun!" (a.k.a. Thursday > afternoon's roundtable) -- screenplay written by Michelle; > performance by Sander > > Most Likely to Secretly be a Canadian Mounty: Kevin for his > cross-border fighting scenes with our neighbors to the north. > > Most Likely to Have the Most Embarrassing photo of Michelle: Giannis > in "Watch Michelle ineptly tie Jonathan's hands behind his back > during the accessibility arcade demo during the tutorial" > > Best Argument: Michelle and Richard in "Kill PDF" parts one > (Wednesday morning's roundtable) and two (Thursday afternoon's > roundtable) where it was fortunate no one took out their plastic > swords that some company was giving out at the expo. > > Best Legal Secrets: Tom in "Whoa, there's a $10k Tax Credit in the US > for Accessibility???" > > Most Likely to Need Immediate Legal Counsel: All, the Complete GDC > Ensemble Cast > > Best Night to "See and be Seen": Thursday evening; Level 99 party, > CMU party, Fairmont Lobby > > Worst Possible Time for a Social Event for the SIG: Friday, 9am > > Best Impromptu Musical Written Right After the Friday, 9am SIG Social > Event: "Coffee: A Love Story" > > Best Mod Despite what the Judges Thought: Reid for Doom3[cc] > > Best Game Despite what the Judges Thought: Eric for Strange Attractors > > Best Scholarship Winner: Robert > > Best Improv Performance during a Question and Answer Session at an > Overpacked Session: (Tie) Michelle for "Experimental Game Design: The > Nobel Peace Prize" and Reid for "The Game Studies Download: Top Ten > Research Findings" > > Most Likely to be in a Future Documentary Film about WiFi in Africa: Goran > > Most Brilliant Thing Said in the Last Five Minutes: All; the Complete > GDC Ensemble Cast > > Scariest Street Chase Scene Aided by an IPod: Sander in "The Return > of Running Man" > > Best Use of Corn Husks: Mo and Kasey in "The Voodoo Doll Adventures" > > Most Stories about Teaching Lectures: Kevin for "Project Symbols: An > Exercise in Embarrassing Sleeping Students" > > Most Likely to Have Packets of Honey on Hand: Kasey > > Most Likely to Consume Packets of Honey: Reid > > Most Likely to Confuse Packets of Honey with Mustard: Richard and Sander > > Best "Transformers" Imitation: Robert in "Muscle Stretch: The Musical" > > Worst Costume Choice: Michelle in "Wow, was this pink scarf that has > been choking me all day a mistake or what?" > > Most Photogenic while Sleeping in the Lobby of the Saint Claire > Hotel: Thomas in "Rip Van Winkle Returns" > > Best Panic Attack Scene Caused by Airlines: Michelle in "Oh my > God...is anyone going to be in San Jose in time for the Tutorial?" > > Best Translation of a Ridiculous Phrase in Greek that Michelle > Somehow Knew: Giannis in "Look, a shooting star" > > Best Translation of a Non-Existent Dutch Phrase: Richard and Sander > in "Slecht Stukje" > > And... > > This year's Best Picture Award Goes to....[drumroll]... > > "Unidentified Woman in an, uh, Interesting Pose Whose Picture was > Taped to a Parking Meter with a Windows Mobile Sticker" > > Ok, thanks to all the winners! And feel free to add more -- I didn't > go into the "technical awards" so there's plenty of room for more > nominations. And if you don't understand any of the award > categories...see you at GDC Europe where we're sure to come up with > more! :) > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Wed Mar 29 01:03:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 28 Mar 2006 22:03:20 -0800 Subject: [games_access] GDC '06 report of Day 1 Message-ID: Hey everyone, I have begun posting daily reports of my time at GDC '06. I have day 1 posted with the other days to follow: Day 1: http://gamescc.rbkdesign.com/03.20.06_gdc.php Before I forget, I want to thank everyone for your awesome support in the past year, this past week at GDC and you're all an inspiration to me to keep working hard on developing closed captioning for games. After the tutorial session on Monday I was so motivated and enthusiastic for the future. I wanted to do whatever I could. I've always had side projects I wanted to do that got in the way of closed captioning in games but I've decided to put those on hold. I want to revamp my gamescc.rbkdesign.com website, make it more professional. Start writing a weekly column where I critique the quality of closed captioning in games and make detailed recommendations for how it can be included if not already. I'll be pursuing alternate funding options and grants to help develop the CC software for developers to use. I have a lot planned and I wanted to be sure I thanked everyone for helping me and Games[CC] to get to where we are today. -Reid From thomas at pininteractive.com Wed Mar 29 01:39:19 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Mar 2006 08:39:19 +0200 Subject: [games_access] GDC 2006 Awards! In-Reply-To: References: Message-ID: >Most Photogenic while Sleeping in the Lobby of the Saint Claire >Hotel: Thomas in "Rip Van Winkle Returns" hehe, proof that game accessibility is all work and no play :) I'll be more awake and less jetlagged at GDC Europe :) What are the plans for that? /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Mar 29 01:50:47 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Mar 2006 08:50:47 +0200 Subject: [games_access] One button games - Gamasutra article In-Reply-To: References: Message-ID: cool inserted it here http://www.igda.org/wiki/index.php/Game_Accessibility_SIG/Articles /thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Mar 29 01:55:32 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Mar 2006 08:55:32 +0200 Subject: [games_access] thoughts about GA Forum Message-ID: Hi all, I was just looking at the SIG site and realised that the link name to our web forum might send the wrong signal to the game industry It says "[ http://www.igda.org/Forums/forumdisplay.php?forumid=189 ]Game Accessibility Issues Discussion Forum " I'd like to remove the "issues" from the link name; I think GA comprise both issues and possibilities for the game industry. What do you think? /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From news at ebass.nl Wed Mar 29 06:42:11 2006 From: news at ebass.nl (Sander Huiberts NEWS) Date: Wed, 29 Mar 2006 13:42:11 +0200 Subject: [games_access] GDC 2006 Awards! In-Reply-To: References: <011701c65169$2717e090$0202a8c0@OneSwitch> Message-ID: <442A7293.4000609@ebass.nl> Hi All! Hehe, this is great stuff. I'm just recovering from a perfect flight from the states with personal video system...and the big apple...it was great! I really enjoyed the whole conference and meeting you all. "Slechte stukje-the recording" is on the way. I'd like to nominate the following one: Most Flight-of-the-bumble-bee-presentation: Will Wright with 244 words a second in the big Civic auditorium. Now jet-lagging stuff... :) Sander d. michelle hinn schreef: > Hi everyone! > > Thanks to everyone who helped make GDC 2006 a success for us -- both > those who were there and those behind the scenes in the uber-long > planning for the event who couldn't make it. Next up? GDC Europe! > > So I've come up with our very own 1st annual awards ceremony winners > for the SIG. These were chosen by a secret panel of one person who was > unable to sleep during a red-eye flight from San Jose. I'm proud to > present this year's winners -- congrats to all! > > Most Dramatic Arrival: Richard and Sander for their groundbreaking > performance in an "oops, the airline has us going to San Jose, COSTA > RICA!!!!!" documentary > > Most Dramatic Departure: Michelle for her time-bending performance in > "somehow ending up in Illinois later than Giannis did in Greece" short > film > > Most "Braveheart" Moment: "The Right to Fun!" (a.k.a. Thursday > afternoon's roundtable) -- screenplay written by Michelle; performance > by Sander > > Most Likely to Secretly be a Canadian Mounty: Kevin for his > cross-border fighting scenes with our neighbors to the north. > > Most Likely to Have the Most Embarrassing photo of Michelle: Giannis > in "Watch Michelle ineptly tie Jonathan's hands behind his back during > the accessibility arcade demo during the tutorial" > > Best Argument: Michelle and Richard in "Kill PDF" parts one (Wednesday > morning's roundtable) and two (Thursday afternoon's roundtable) where > it was fortunate no one took out their plastic swords that some > company was giving out at the expo. > > Best Legal Secrets: Tom in "Whoa, there's a $10k Tax Credit in the US > for Accessibility???" > > Most Likely to Need Immediate Legal Counsel: All, the Complete GDC > Ensemble Cast > > Best Night to "See and be Seen": Thursday evening; Level 99 party, CMU > party, Fairmont Lobby > > Worst Possible Time for a Social Event for the SIG: Friday, 9am > > Best Impromptu Musical Written Right After the Friday, 9am SIG Social > Event: "Coffee: A Love Story" > > Best Mod Despite what the Judges Thought: Reid for Doom3[cc] > > Best Game Despite what the Judges Thought: Eric for Strange Attractors > > Best Scholarship Winner: Robert > > Best Improv Performance during a Question and Answer Session at an > Overpacked Session: (Tie) Michelle for "Experimental Game Design: The > Nobel Peace Prize" and Reid for "The Game Studies Download: Top Ten > Research Findings" > > Most Likely to be in a Future Documentary Film about WiFi in Africa: > Goran > > Most Brilliant Thing Said in the Last Five Minutes: All; the Complete > GDC Ensemble Cast > > Scariest Street Chase Scene Aided by an IPod: Sander in "The Return of > Running Man" > > Best Use of Corn Husks: Mo and Kasey in "The Voodoo Doll Adventures" > > Most Stories about Teaching Lectures: Kevin for "Project Symbols: An > Exercise in Embarrassing Sleeping Students" > > Most Likely to Have Packets of Honey on Hand: Kasey > > Most Likely to Consume Packets of Honey: Reid > > Most Likely to Confuse Packets of Honey with Mustard: Richard and Sander > > Best "Transformers" Imitation: Robert in "Muscle Stretch: The Musical" > > Worst Costume Choice: Michelle in "Wow, was this pink scarf that has > been choking me all day a mistake or what?" > > Most Photogenic while Sleeping in the Lobby of the Saint Claire Hotel: > Thomas in "Rip Van Winkle Returns" > > Best Panic Attack Scene Caused by Airlines: Michelle in "Oh my > God...is anyone going to be in San Jose in time for the Tutorial?" > > Best Translation of a Ridiculous Phrase in Greek that Michelle Somehow > Knew: Giannis in "Look, a shooting star" > > Best Translation of a Non-Existent Dutch Phrase: Richard and Sander in > "Slecht Stukje" > > And... > > This year's Best Picture Award Goes to....[drumroll]... > > "Unidentified Woman in an, uh, Interesting Pose Whose Picture was > Taped to a Parking Meter with a Windows Mobile Sticker" > > Ok, thanks to all the winners! And feel free to add more -- I didn't > go into the "technical awards" so there's plenty of room for more > nominations. And if you don't understand any of the award > categories...see you at GDC Europe where we're sure to come up with > more! :) > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From j.chetwynd at btinternet.com Wed Mar 29 09:12:34 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 29 Mar 2006 15:12:34 +0100 Subject: [games_access] thoughts about GA Forum In-Reply-To: References: Message-ID: I second this suggestion regards Jonathan Chetwynd On 29 Mar 2006, at 07:55, Thomas Westin wrote: Hi all, I was just looking at the SIG site and realised that the link name to our web forum might send the wrong signal to the game industry It says "Game Accessibility Issues Discussion Forum " I'd like to remove the "issues" from the link name; I think GA comprise both issues and possibilities for the game industry. What do you think? /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Mar 29 12:23:30 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 29 Mar 2006 11:23:30 -0600 Subject: [games_access] thoughts about GA Forum In-Reply-To: References: Message-ID: That's a good idea -- Also, Robert has agreed to help moderate the forum so I'll ask Jason if he can add him as forum moderator just so we have more people interacting with people on the forum and letting us know on the list when someone's written something so we can respond too and invite them to the mailing list. >Hi all, > >I was just looking at the SIG site and realised that the link name >to our web forum might send the wrong signal to the game industry > >It says >"Game >Accessibility Issues Discussion Forum " > >I'd like to remove the "issues" from the link name; I think GA >comprise both issues and possibilities for the game industry. > >What do you think? > >/Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Mar 29 12:25:40 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 29 Mar 2006 11:25:40 -0600 Subject: [games_access] GDC 2006 Awards! In-Reply-To: References: Message-ID: Yes, and I'll be more jetlagged for GDC Europe so have lots of coffee and caffeine on hand for me! The plan so far is that we are going. The details...we don't have those yet. I emailed them yesterday to ask if we could re-do (with some tweeking of course) the tutorial day at GDC Europe. So as soon as I hear back, I'll let everyone know. >Most Photogenic while Sleeping in the Lobby of the Saint Claire >Hotel: Thomas in "Rip Van Winkle Returns" > > >hehe, proof that game accessibility is all work and no play :) > >I'll be more awake and less jetlagged at GDC Europe :) What are the >plans for that? > >/Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Mar 29 12:41:08 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 29 Mar 2006 11:41:08 -0600 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: References: Message-ID: Yes, I second that! The whole week was great and soon I'll unveil "Mission Positive Campaign: Press Releases Galore" (once I have IGDA's permission to do those...) that I went on and on about last week! Ok, basically the idea is that we will send press releases stating the things that games do "right" with regard to accessibility in the hopes that they will want to learn more. :) It beats "Mission Negative Campaign: Lawsuits Galore" Kevin and I are definitely willing US university funding people so if you need University support for a NSF grant or something like that, we can lend a hand! Great day one write up. Now that I have the sig blog password again, I'll link to it and be adding more news items each week. :) M >Hey everyone, > >I have begun posting daily reports of my time at GDC '06. I have day 1 >posted with the other days to follow: > >Day 1: >http://gamescc.rbkdesign.com/03.20.06_gdc.php > >Before I forget, I want to thank everyone for your awesome support in >the past year, this past week at GDC and you're all an inspiration to >me to keep working hard on developing closed captioning for games. > >After the tutorial session on Monday I was so motivated and >enthusiastic for the future. I wanted to do whatever I could. I've >always had side projects I wanted to do that got in the way of closed >captioning in games but I've decided to put those on hold. I want to >revamp my gamescc.rbkdesign.com website, make it more professional. >Start writing a weekly column where I critique the quality of closed >captioning in games and make detailed recommendations for how it can >be included if not already. I'll be pursuing alternate funding options >and grants to help develop the CC software for developers to use. > >I have a lot planned and I wanted to be sure I thanked everyone for >helping me and Games[CC] to get to where we are today. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Mar 29 16:26:44 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 29 Mar 2006 22:26:44 +0100 Subject: [games_access] thoughts about GA Forum References: Message-ID: <017a01c65377$7a7c2dd0$0202a8c0@OneSwitch> I make you right, Thomas - "Game Accessibility Discussion Forum" or "Game Accessibility Forum" is fine by me. Great page, Reid - looking forward to your day three write up. I can't believe your modification didn't win on the night. The judges must have been a right bunch of plums. Just wanted to congratulate you all on the work you are all doing. Feels like something is really starting to build... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Thomas Westin To: games_access at igda.org Sent: Wednesday, March 29, 2006 7:55 AM Subject: [games_access] thoughts about GA Forum Hi all, I was just looking at the SIG site and realised that the link name to our web forum might send the wrong signal to the game industry It says "Game Accessibility Issues Discussion Forum " I'd like to remove the "issues" from the link name; I think GA comprise both issues and possibilities for the game industry. What do you think? /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Mar 29 16:37:00 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 29 Mar 2006 15:37:00 -0600 Subject: [games_access] thoughts about GA Forum In-Reply-To: <017a01c65377$7a7c2dd0$0202a8c0@OneSwitch> References: <017a01c65377$7a7c2dd0$0202a8c0@OneSwitch> Message-ID: Yes, I can't believe Reid didn't win either but it's more fuel for the fire. :) Congrats to you too Barrie -- You and Tim Chase really helped us so much in those months (and days) before GDC! We'll catch you in person one of these days!!! Michelle >I make you right, Thomas - "Game Accessibility Discussion Forum" or >"Game Accessibility Forum" is fine by me. > > >Great page, Reid - looking forward to your day three write up. I >can't believe your modification didn't win on the night. The judges >must have been a right bunch of plums. > > >Just wanted to congratulate you all on the work you are all doing. >Feels like something is really starting to build... > > >Barrie >www.OneSwitch.org.uk > > > > > >----- Original Message ----- >From: Thomas Westin >To: games_access at igda.org >Sent: Wednesday, March 29, 2006 7:55 AM >Subject: [games_access] thoughts about GA Forum > >Hi all, > >I was just looking at the SIG site and realised that the link name >to our web forum might send the wrong signal to the game industry > >It says >"Game >Accessibility Issues Discussion Forum " > >I'd like to remove the "issues" from the link name; I think GA >comprise both issues and possibilities for the game industry. > >What do you think? > >/Thomas > >Pin Interactive AB www.pininteractive.com >MSN ID: thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: >www.terraformers.nu >IGDA Game Accessibility SIG >www.igda.org/accessibility/ > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Mar 30 01:58:01 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 30 Mar 2006 08:58:01 +0200 Subject: [games_access] thoughts about GA Forum In-Reply-To: References: Message-ID: OK, I don't think I have the rights to edit the main page of the SIG site; Michelle could you do the edit? Yes, it's real sad that Reid and Eric didn't win. But hey, getting to the finals is still an achievement! /Thomas IGDA Games Accessibility SIG Mailing List on den 29 mars 2006 at 22:37 +0100 wrote: >Yes, I can't believe Reid didn't win either but it's more fuel for the >fire. :) > > >Congrats to you too Barrie -- You and Tim Chase really helped us so much >in those months (and days) before GDC! We'll catch you in person one of >these days!!! > > >Michelle > > > > >I make you right, Thomas - "Game Accessibility Discussion Forum" or "Game >Accessibility Forum" is fine by me. > > > > > > > > >Great page, Reid - looking forward to your day three write up. I can't >believe your modification didn't win on the night. The judges must have >been a right bunch of plums. > > > > > > > > >Just wanted to congratulate you all on the work you are all doing. Feels >like something is really starting to build... > > > > > > > > >Barrie > > >[ http://www.OneSwitch.org.uk ]www.OneSwitch.org.uk > > > > > > > > > > > > > > >----- Original Message ----- > > >From: [ mailto:thomas at pininteractive.com ]Thomas Westin > > >To: [ mailto:games_access at igda.org ]games_access at igda.org > > >Sent: Wednesday, March 29, 2006 7:55 AM > > >Subject: [games_access] thoughts about GA Forum > > > > > > >Hi all, > >I was just looking at the SIG site and realised that the link name to our >web forum might send the wrong signal to the game industry > >It says "[ http://www.igda.org/Forums/forumdisplay.php?forumid=189 ]Game >Accessibility Issues Discussion Forum " > >I'd like to remove the "issues" from the link name; I think GA comprise >both issues and possibilities for the game industry. > >What do you think? > >/Thomas > >Pin Interactive AB [ http://www.pininteractive.com ]www.pininteractive.com >MSN ID: [ mailto:thomas at pininteractive.com ]thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: [ http://www.terraformers.nu >]www.terraformers.nu >IGDA Game Accessibility SIG [ http://www.igda.org/accessibility/ >]www.igda.org/accessibility/ > > > > >--------------------------------------------------------------------------- > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Mar 30 02:14:29 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 30 Mar 2006 09:14:29 +0200 Subject: [games_access] GDC 2006 Awards! In-Reply-To: References: Message-ID: great! IGDA Games Accessibility SIG Mailing List on den 29 mars 2006 at 18:25 +0100 wrote: >Yes, and I'll be more jetlagged for GDC Europe so have lots of coffee and >caffeine on hand for me! The plan so far is that we are going. The >details...we don't have those yet. I emailed them yesterday to ask if we >could re-do (with some tweeking of course) the tutorial day at GDC >Europe. So as soon as I hear back, I'll let everyone know. > > > > >Most Photogenic while Sleeping in the Lobby of the Saint Claire >Hotel: Thomas in "Rip Van Winkle Returns" > > >hehe, proof that game accessibility is all work and no play :) > >I'll be more awake and less jetlagged at GDC Europe :) What are the plans >for that? > >/Thomas > >Pin Interactive AB [ http://www.pininteractive.com ]www.pininteractive.com >MSN ID: [ mailto:thomas at pininteractive.com ]thomas at pininteractive.com >Skype ID: thomaswestin >Time zone: CET (GMT+1, PST+9) >____________________________________________________ >Award Winning 3D Game for Blind and Sighted: [ http://www.terraformers.nu >]www.terraformers.nu >IGDA Game Accessibility SIG [ http://www.igda.org/accessibility/ >]www.igda.org/accessibility/ > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Mar 30 02:42:54 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 30 Mar 2006 08:42:54 +0100 Subject: [games_access] GDC: journalist Message-ID: What's the conditionality on journalists? just wondering whether invites were sent out, and what representation there might be in the future? links to articles etc.... cheers Jonathan Chetwynd From richard at audiogames.net Thu Mar 30 03:08:34 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 10:08:34 +0200 Subject: [games_access] GDC '06 report of Day 1 References: Message-ID: <009301c653d1$24219a10$8e8b2ed5@Delletje> Great! I have already started a "" Top 10 list of accessible things that games do right" ... maybe we should sync them... ? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, March 29, 2006 7:41 PM Subject: Re: [games_access] GDC '06 report of Day 1 > Yes, I second that! The whole week was great and soon I'll unveil "Mission > Positive Campaign: Press Releases Galore" (once I have IGDA's permission > to do those...) that I went on and on about last week! Ok, basically the > idea is that we will send press releases stating the things that games do > "right" with regard to accessibility in the hopes that they will want to > learn more. :) It beats "Mission Negative Campaign: Lawsuits Galore" > > Kevin and I are definitely willing US university funding people so if you > need University support for a NSF grant or something like that, we can > lend a hand! > > Great day one write up. Now that I have the sig blog password again, I'll > link to it and be adding more news items each week. :) > > M > >>Hey everyone, >> >>I have begun posting daily reports of my time at GDC '06. I have day 1 >>posted with the other days to follow: >> >>Day 1: >>http://gamescc.rbkdesign.com/03.20.06_gdc.php >> >>Before I forget, I want to thank everyone for your awesome support in >>the past year, this past week at GDC and you're all an inspiration to >>me to keep working hard on developing closed captioning for games. >> >>After the tutorial session on Monday I was so motivated and >>enthusiastic for the future. I wanted to do whatever I could. I've >>always had side projects I wanted to do that got in the way of closed >>captioning in games but I've decided to put those on hold. I want to >>revamp my gamescc.rbkdesign.com website, make it more professional. >>Start writing a weekly column where I critique the quality of closed >>captioning in games and make detailed recommendations for how it can >>be included if not already. I'll be pursuing alternate funding options >>and grants to help develop the CC software for developers to use. >> >>I have a lot planned and I wanted to be sure I thanked everyone for >>helping me and Games[CC] to get to where we are today. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Thu Mar 30 04:04:00 2006 From: news at ebass.nl (Sander Huiberts) Date: Thu, 30 Mar 2006 11:04:00 +0200 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <009301c653d1$24219a10$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> Message-ID: <442B9F00.2030901@ebass.nl> An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Mar 30 04:06:50 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 11:06:50 +0200 Subject: [games_access] GDC '06 report of Day 1 References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> Message-ID: <05b601c653d9$915ce230$8e8b2ed5@Delletje> *quote* P.S. Michelle, you ARE my photo sister! So many photos with the same point of view of same subjects. If you look through the optical finder of your cam, are you a left-eye or a right-eye? *quote end* Michelle, where are your pictures? -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Mar 30 04:10:42 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 11:10:42 +0200 Subject: [games_access] GDC '06 report of Day 1 References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <05b601c653d9$915ce230$8e8b2ed5@Delletje> Message-ID: <05ce01c653d9$d21bbe40$8e8b2ed5@Delletje> Err.... what I really mean is: where are EVERYONE's pictures?!! ----- Original Message ----- From: AudioGames.net To: news at ebass.nl ; IGDA Games Accessibility SIG Mailing List Sent: Thursday, March 30, 2006 11:06 AM Subject: Re: [games_access] GDC '06 report of Day 1 *quote* P.S. Michelle, you ARE my photo sister! So many photos with the same point of view of same subjects. If you look through the optical finder of your cam, are you a left-eye or a right-eye? *quote end* Michelle, where are your pictures? ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Thu Mar 30 04:16:41 2006 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 30 Mar 2006 10:16:41 +0100 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <442B9F00.2030901@ebass.nl> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> Message-ID: <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> Keep an eye out for the GameOn! web site to become public soon. The whole idea of the project is to provide a site where gamers can share accessibility information about games. The project recently won the e-well being award in the UK See http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 Sorry about the URL! David At 10:04 30/03/06, you wrote: >If a game is rewarded at a certain place on the net, eventually I can >imagine that game developers do care.... > >Let's have a place where gamers themselves can submit "good cases". I'm >willing to program a form or anything (I have to reprogram some php-things >on the AudioGames server anyway). > >submit a good game accessibility feature case > >name of game: >developer: >description of feature: >(why is it useful?) >send > >Or something like this. > >Then we put it on a/the site(s). And we can show them to the rest of the >world. And the rest of the world will become very enthousiastic! > >The Sondor > > >P.S. Michelle, you ARE my photo sister! So many photos with the same point >of view of same subjects. If you look through the optical finder of your >cam, are you a left-eye or a right-eye? > > >AudioGames.net schreef: >>Great! I have already started a "" Top 10 list of accessible things that >>games do right" ... maybe we should sync them... ? >> >> >>----- Original Message ----- From: "d. michelle hinn" >> >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Sent: Wednesday, March 29, 2006 7:41 PM >>Subject: Re: [games_access] GDC '06 report of Day 1 >> >> >>>Yes, I second that! The whole week was great and soon I'll unveil >>>"Mission Positive Campaign: Press Releases Galore" (once I have IGDA's >>>permission to do those...) that I went on and on about last week! Ok, >>>basically the idea is that we will send press releases stating the >>>things that games do "right" with regard to accessibility in the hopes >>>that they will want to learn more. :) It beats "Mission Negative >>>Campaign: Lawsuits Galore" >>> >>>Kevin and I are definitely willing US university funding people so if >>>you need University support for a NSF grant or something like that, we >>>can lend a hand! >>> >>>Great day one write up. Now that I have the sig blog password again, >>>I'll link to it and be adding more news items each week. :) >>> >>>M >>> >>>>Hey everyone, >>>> >>>>I have begun posting daily reports of my time at GDC '06. I have day 1 >>>>posted with the other days to follow: >>>> >>>>Day 1: >>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >>>> >>>> >>>>Before I forget, I want to thank everyone for your awesome support in >>>>the past year, this past week at GDC and you're all an inspiration to >>>>me to keep working hard on developing closed captioning for games. >>>> >>>>After the tutorial session on Monday I was so motivated and >>>>enthusiastic for the future. I wanted to do whatever I could. I've >>>>always had side projects I wanted to do that got in the way of closed >>>>captioning in games but I've decided to put those on hold. I want to >>>>revamp my gamescc.rbkdesign.com website, make it more professional. >>>>Start writing a weekly column where I critique the quality of closed >>>>captioning in games and make detailed recommendations for how it can >>>>be included if not already. I'll be pursuing alternate funding options >>>>and grants to help develop the CC software for developers to use. >>>> >>>>I have a lot planned and I wanted to be sure I thanked everyone for >>>>helping me and Games[CC] to get to where we are today. >>>> >>>>-Reid >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 From richard at audiogames.net Thu Mar 30 04:26:18 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 11:26:18 +0200 Subject: [games_access] GDC '06 report of Day 1 References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> Message-ID: <065501c653db$ffeca580$8e8b2ed5@Delletje> Hi David, I emailed you and Michael Donegan (who is also part of your team, or not?) sometime ago about www.game-accessibility.com as well. Did you receive my emails? Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "David Colven" To: ; "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 11:16 AM Subject: Re: [games_access] GDC '06 report of Day 1 > Keep an eye out for the GameOn! web site to become public soon. The whole > idea of the project is to provide a site where gamers can share > accessibility information about games. The project recently won the > e-well being award in the UK > > See > http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 > > Sorry about the URL! > > David > > > At 10:04 30/03/06, you wrote: > >>If a game is rewarded at a certain place on the net, eventually I can >>imagine that game developers do care.... >> >>Let's have a place where gamers themselves can submit "good cases". I'm >>willing to program a form or anything (I have to reprogram some php-things >>on the AudioGames server anyway). >> >>submit a good game accessibility feature case >> >>name of game: >>developer: >>description of feature: >>(why is it useful?) >>send >> >>Or something like this. >> >>Then we put it on a/the site(s). And we can show them to the rest of the >>world. And the rest of the world will become very enthousiastic! >> >>The Sondor >> >> >>P.S. Michelle, you ARE my photo sister! So many photos with the same point >>of view of same subjects. If you look through the optical finder of your >>cam, are you a left-eye or a right-eye? >> >> >>AudioGames.net schreef: >>>Great! I have already started a "" Top 10 list of accessible things that >>>games do right" ... maybe we should sync them... ? >>> >>> >>>----- Original Message ----- From: "d. michelle hinn" >>> >>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>Sent: Wednesday, March 29, 2006 7:41 PM >>>Subject: Re: [games_access] GDC '06 report of Day 1 >>> >>> >>>>Yes, I second that! The whole week was great and soon I'll unveil >>>>"Mission Positive Campaign: Press Releases Galore" (once I have IGDA's >>>>permission to do those...) that I went on and on about last week! Ok, >>>>basically the idea is that we will send press releases stating the >>>>things that games do "right" with regard to accessibility in the hopes >>>>that they will want to learn more. :) It beats "Mission Negative >>>>Campaign: Lawsuits Galore" >>>> >>>>Kevin and I are definitely willing US university funding people so if >>>>you need University support for a NSF grant or something like that, we >>>>can lend a hand! >>>> >>>>Great day one write up. Now that I have the sig blog password again, >>>>I'll link to it and be adding more news items each week. :) >>>> >>>>M >>>> >>>>>Hey everyone, >>>>> >>>>>I have begun posting daily reports of my time at GDC '06. I have day 1 >>>>>posted with the other days to follow: >>>>> >>>>>Day 1: >>>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >>>>> >>>>>Before I forget, I want to thank everyone for your awesome support in >>>>>the past year, this past week at GDC and you're all an inspiration to >>>>>me to keep working hard on developing closed captioning for games. >>>>> >>>>>After the tutorial session on Monday I was so motivated and >>>>>enthusiastic for the future. I wanted to do whatever I could. I've >>>>>always had side projects I wanted to do that got in the way of closed >>>>>captioning in games but I've decided to put those on hold. I want to >>>>>revamp my gamescc.rbkdesign.com website, make it more professional. >>>>>Start writing a weekly column where I critique the quality of closed >>>>>captioning in games and make detailed recommendations for how it can >>>>>be included if not already. I'll be pursuing alternate funding options >>>>>and grants to help develop the CC software for developers to use. >>>>> >>>>>I have a lot planned and I wanted to be sure I thanked everyone for >>>>>helping me and Games[CC] to get to where we are today. >>>>> >>>>>-Reid >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Mar 30 04:52:14 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 11:52:14 +0200 Subject: [games_access] PC Gamer Article References: <, > <, ><011701c65169$2717e090$0202a8c0@OneSwitch> Message-ID: <06ea01c653df$9fec1720$8e8b2ed5@Delletje> Could anyone scan the article, since I don't know if we receive the PC Gamer here in Holland? ----- Original Message ----- From: "Kevin J. Bierre" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, March 27, 2006 2:30 PM Subject: Re: [games_access] PC Gamer Article IGDA Games Accessibility SIG Mailing List on Monday, March 27, 2006 at 1:39 AM -0500 wrote: >Hi Kevin, > >What were the five examples out of interest? > >Barrie >www.OneSwitch.org.uk > Unfortunately I don't have the article with me, but "Strange Attractors" was one of the examples. I'll post later when I can give you the entire list. It's nice to see a mainstream gaming magazine recognize the availability and need for accessible games. Kevin > > >----- Original Message ----- >From: "Kevin J. Bierre" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, March 26, 2006 1:18 PM >Subject: [games_access] PC Gamer Article > > >The May 2006 PC Gamer has a short article on accessible games on page 100. >There's a link to Barrie's site at the end of the article, along with five >examples of accessible games. > >Kevin Bierre, Assistant Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70B-2637 Rochester, NY 14623 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Mar 30 05:08:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 12:08:17 +0200 Subject: [games_access] GDC 2006 So....how did it all go? References: <01be01c64cbf$f97d49c0$0202a8c0@OneSwitch> Message-ID: <070301c653e1$def2d100$8e8b2ed5@Delletje> Hi, The GDC was great! Great to finally get to see everyone (except those missing of course, we drank a lot of drinks to those I think)... we actually found a company that has a blind tester on board, and got many interesting new contacts. One of my personal highlights was Will Wright when we gave him the Drive CD and the GA-SIG CD: "Audio Games? Wow, that is a GREAT idea!" Well, So what's next? GDC Europe (september?)? Tokyo Game Show (September)? Perhaps the Hollandse Game Dagen (Dutch Game Days - May) :) Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, March 21, 2006 11:45 PM Subject: Re: [games_access] GDC 2006 So....how did it all go? It was f-ing awesome,I thought. Very inspiring to see everyone else's work. I think the presentations went well and everyone in the audience learned a lot. I talked to Ernest Adams this morning and he's interested in writing about acessible features in a future book on game design. So, he's in support of our cause which is important. -Reid On 3/21/06, Barrie Ellis wrote: > > When the dust settles, and you've recovered, it would be great to hear how > the G.A. side of things went. Dying to know... > > Barrie > www.oneswitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Thu Mar 30 08:44:54 2006 From: news at ebass.nl (Sander Huiberts) Date: Thu, 30 Mar 2006 15:44:54 +0200 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <05ce01c653d9$d21bbe40$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <05b601c653d9$915ce230$8e8b2ed5@Delletje> <05ce01c653d9$d21bbe40$8e8b2ed5@Delletje> Message-ID: <442BE0D6.6040203@ebass.nl> An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Mar 30 07:29:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 14:29:17 +0200 Subject: Top 10 accessibility features in mainstream games (was: [games_access] GDC '06 report of Day 1) References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> Message-ID: <078d01c653f5$907557a0$8e8b2ed5@Delletje> Hi, Working on an outline document now: -------------------------------------------------------------------------------- Top 10 things that make regular games more accessible Top 10 list of accessibility features in regular games Top 10 list of coffee musical songs issues Top 10 list of accessible features in mainstream games Top 10 accessibility features in mainstream games (?) by Richard van Tol (and others.join in!) 1. Bullet time: Bullet time is a concept introduced in recent films and computer games whereby the passage of time is displayed as extremely slow or frozen moments in order to allow a viewer to observe imperceptibly fast events (such as flying bullets)[1]. Although it is often used to create a dramatic effect, bullet time gives players with a slower reaction speed (for instance caused by a physical disability) the possibility to play the game at a slower rate, giving the player a chance in the game. 2. Extensive auditory feedback: some games, especially in the fighting/beat'm'up genre, features extensive auditory feedback, enabling gamers with a visual impairment to play (and even win) the game. Good example are Tekken, Soul Calibar, Mortal Kombat, Grand Theft Auto. 3. "Not only convey meaning by colour only, but by other distinctions as well" (rewrite!). A good example is Bejeweled[2], which uses shapes and colour to distinguish the different elements of the puzzle. (we'd better not mention bad examples,such as Chuzzle[3]). 4. Subtitles and captioning: Halflife 2 >>> I bet Reid can write an excellent five line summary? 5. Scalable / Zoomable (?) game visuals: Windows Vista's Winesweeper is fully scalable, including the fonts (although this might be a lame example). Several games allow you to extensively zoom in/out on the game while others give the player tools for zooming (binoculars, rifle scopes). Examples include: 6. Customizable controls: . (note: also include the easiness with which to find such options - where are they located in the game?) 7. Training: some games gradually introduce the gamer to the functionality of the game. This enables gamers to learn the game while playing instead of forcing them to read the manual prior to playing the game. Kevin! 8. . 9. . 10. . -------------------------------------------------------------------------------- [1] http://en.wikipedia.org/wiki/Bullet_time [2] http://www.mumbojumbo.com/retail/g.bejeweled2.html [3] http://www.mumbojumbo.com/retail/g.chuzzle.html -------------------------------------------------------------------------------- or have a look at the attachment if the email messes things up :) I think having an archive of games with accessible features make a great showcase! Certainly for http://www.game-accessibility.com but also for the IGDA website? Sander, is there anywhere where we can create a workplace for the "top 10 accessibility features in meanstream games"- list instead of a .doc document? Like the AG-database functionality? Or the SIG-wiki? Greets, Richard ----- Original Message ----- From: Sander Huiberts To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, March 30, 2006 11:04 AM Subject: Re: [games_access] GDC '06 report of Day 1 If a game is rewarded at a certain place on the net, eventually I can imagine that game developers do care.... Let's have a place where gamers themselves can submit "good cases". I'm willing to program a form or anything (I have to reprogram some php-things on the AudioGames server anyway). submit a good game accessibility feature case name of game: developer: description of feature: (why is it useful?) send Or something like this. Then we put it on a/the site(s). And we can show them to the rest of the world. And the rest of the world will become very enthousiastic! The Sondor P.S. Michelle, you ARE my photo sister! So many photos with the same point of view of same subjects. If you look through the optical finder of your cam, are you a left-eye or a right-eye? AudioGames.net schreef: Great! I have already started a "" Top 10 list of accessible things that games do right" ... maybe we should sync them... ? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, March 29, 2006 7:41 PM Subject: Re: [games_access] GDC '06 report of Day 1 Yes, I second that! The whole week was great and soon I'll unveil "Mission Positive Campaign: Press Releases Galore" (once I have IGDA's permission to do those...) that I went on and on about last week! Ok, basically the idea is that we will send press releases stating the things that games do "right" with regard to accessibility in the hopes that they will want to learn more. :) It beats "Mission Negative Campaign: Lawsuits Galore" Kevin and I are definitely willing US university funding people so if you need University support for a NSF grant or something like that, we can lend a hand! Great day one write up. Now that I have the sig blog password again, I'll link to it and be adding more news items each week. :) M Hey everyone, I have begun posting daily reports of my time at GDC '06. I have day 1 posted with the other days to follow: Day 1: http://gamescc.rbkdesign.com/03.20.06_gdc.php Before I forget, I want to thank everyone for your awesome support in the past year, this past week at GDC and you're all an inspiration to me to keep working hard on developing closed captioning for games. After the tutorial session on Monday I was so motivated and enthusiastic for the future. I wanted to do whatever I could. I've always had side projects I wanted to do that got in the way of closed captioning in games but I've decided to put those on hold. I want to revamp my gamescc.rbkdesign.com website, make it more professional. Start writing a weekly column where I critique the quality of closed captioning in games and make detailed recommendations for how it can be included if not already. I'll be pursuing alternate funding options and grants to help develop the CC software for developers to use. I have a lot planned and I wanted to be sure I thanked everyone for helping me and Games[CC] to get to where we are today. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Top 10 accessibility features in mainstream games_001.doc Type: application/msword Size: 30720 bytes Desc: not available URL: From hinn at uiuc.edu Thu Mar 30 09:41:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 08:41:52 -0600 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <009301c653d1$24219a10$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> Message-ID: sounds good! joint press release? >Great! I have already started a "" Top 10 list of accessible things >that games do right" ... maybe we should sync them... ? > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, March 29, 2006 7:41 PM >Subject: Re: [games_access] GDC '06 report of Day 1 > >>Yes, I second that! The whole week was great and soon I'll unveil >>"Mission Positive Campaign: Press Releases Galore" (once I have >>IGDA's permission to do those...) that I went on and on about last >>week! Ok, basically the idea is that we will send press releases >>stating the things that games do "right" with regard to >>accessibility in the hopes that they will want to learn more. :) It >>beats "Mission Negative Campaign: Lawsuits Galore" >> >>Kevin and I are definitely willing US university funding people so >>if you need University support for a NSF grant or something like >>that, we can lend a hand! >> >>Great day one write up. Now that I have the sig blog password >>again, I'll link to it and be adding more news items each week. :) >> >>M >> >>>Hey everyone, >>> >>>I have begun posting daily reports of my time at GDC '06. I have day 1 >>>posted with the other days to follow: >>> >>>Day 1: >>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >>> >>>Before I forget, I want to thank everyone for your awesome support in >>>the past year, this past week at GDC and you're all an inspiration to >>>me to keep working hard on developing closed captioning for games. >>> >>>After the tutorial session on Monday I was so motivated and >>>enthusiastic for the future. I wanted to do whatever I could. I've >>>always had side projects I wanted to do that got in the way of closed >>>captioning in games but I've decided to put those on hold. I want to >>>revamp my gamescc.rbkdesign.com website, make it more professional. >>>Start writing a weekly column where I critique the quality of closed >>>captioning in games and make detailed recommendations for how it can >>>be included if not already. I'll be pursuing alternate funding options >>>and grants to help develop the CC software for developers to use. >>> >>>I have a lot planned and I wanted to be sure I thanked everyone for >>>helping me and Games[CC] to get to where we are today. >>> >>>-Reid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 30 09:43:51 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 08:43:51 -0600 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <05b601c653d9$915ce230$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Del letje> <442B9F00.2030901@ebass.nl> <05b601c653d9$915ce230$8e8b2ed5@Delletje> Message-ID: soon, soon!!!! must solve world's problems that are all due today and then i'll upload them to flickr. :) >*quote* >P.S. Michelle, you ARE my photo sister! So many photos with the same >point of view of same subjects. If you look through the optical >finder of your cam, are you a left-eye or a right-eye? >*quote end* > >Michelle, where are your pictures? > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 30 09:46:59 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 08:46:59 -0600 Subject: [games_access] GDC 2006 So....how did it all go? In-Reply-To: <070301c653e1$def2d100$8e8b2ed5@Delletje> References: <01be01c64cbf$f97d49c0$0202a8c0@OneSwitch> <070301c653e1$def2d100$8e8b2ed5@Delletje> Message-ID: dutch game days? this may???? or may 2007? i'm still trying to find out info on getting into the tokyo game show and send an email to the gdc europe people -- i'm waiting to hear from them! yeah the gdc was really great -- too many tales, too many tales! michelle >Hi, > >The GDC was great! Great to finally get to see everyone (except >those missing of course, we drank a lot of drinks to those I >think)... we actually found a company that has a blind tester on >board, and got many interesting new contacts. One of my personal >highlights was Will Wright when we gave him the Drive CD and the >GA-SIG CD: > >"Audio Games? Wow, that is a GREAT idea!" > >Well, > >So what's next? GDC Europe (september?)? Tokyo Game Show >(September)? Perhaps the Hollandse Game Dagen (Dutch Game Days - >May) :) > >Greets, > >Richard > > > > > > >----- Original Message ----- From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Tuesday, March 21, 2006 11:45 PM >Subject: Re: [games_access] GDC 2006 So....how did it all go? > > >It was f-ing awesome,I thought. Very inspiring to see everyone else's >work. I think the presentations went well and everyone in the audience >learned a lot. I talked to Ernest Adams this morning and he's >interested in writing about acessible features in a future book on >game design. So, he's in support of our cause which is important. > >-Reid > >On 3/21/06, Barrie Ellis wrote: >> >>When the dust settles, and you've recovered, it would be great to hear how >>the G.A. side of things went. Dying to know... >> >>Barrie >>www.oneswitch.org.uk >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 30 09:54:03 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 08:54:03 -0600 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <442BE0D6.6040203@ebass.nl> References: <009301c653d1$24219a10$8e8b2ed5@Del letje><442B9F00.2030901@ebass.nl> <05b601c653d9$915ce230$8e8b2ed5@Delletje> <05ce01c653d9$d21bbe40$8e8b2ed5@Delletje> <442BE0D6.6040203@ebass.nl> Message-ID: >AudioGames.net schreef: > >>Err.... what I really mean is: >> >>where are EVERYONE's pictures?!! >> >> >Well....here are some small-sized GDC-people pics: >http://k-ozcollective.nl/sander/gdc/ > >I left out the photos of toilets, cockroaches and doorhandles if you >don't mind! :) Well, you'd better put them on your flickr account at least!!! I'll upload mine later today -- like I said, world problems need to be solved and it's nearly 9am!!!! Where's my RedBull? Where's my Coffee???? Up, up, and away.... M -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Mar 30 09:55:18 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 08:55:18 -0600 Subject: [games_access] PC Gamer Article In-Reply-To: <06ea01c653df$9fec1720$8e8b2ed5@Delletje> References: <, > <, ><011701c65169$2717e090$0202a8c0@OneSwitch> <06ea01c653df$9fec1720$8e8b2ed5@Delletje> Message-ID: I can -- I just picked up a copy. Anyone else want a copy? I'll post it on a temp site for people to download and then remove before they arrest me... >Could anyone scan the article, since I don't know if we receive the >PC Gamer here in Holland? > > >----- Original Message ----- From: "Kevin J. Bierre" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, March 27, 2006 2:30 PM >Subject: Re: [games_access] PC Gamer Article > > >IGDA Games Accessibility SIG Mailing List on >Monday, March 27, 2006 at 1:39 AM -0500 wrote: >>Hi Kevin, >> >>What were the five examples out of interest? >> >>Barrie >>www.OneSwitch.org.uk >> >Unfortunately I don't have the article with me, but "Strange >Attractors" was one of the examples. I'll post later when I can give >you the entire list. It's nice to see a mainstream gaming magazine >recognize the availability and need for accessible games. > >Kevin >> >> >>----- Original Message ----- From: "Kevin J. Bierre" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Sunday, March 26, 2006 1:18 PM >>Subject: [games_access] PC Gamer Article >> >> >>The May 2006 PC Gamer has a short article on accessible games on page 100. >>There's a link to Barrie's site at the end of the article, along with five >>examples of accessible games. >> >>Kevin Bierre, Assistant Professor >>(kjb at it.rit.edu) >>Information Technology, Rochester Institute of Technology >>585-475-5358 >>102 Lomb Memorial Drive >>Bldg 70B-2637 >>Rochester, NY 14623 >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > >Kevin Bierre, Assistant Professor (kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology 585-475-5358 >102 Lomb Memorial Drive Bldg 70B-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Mar 30 10:00:58 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Mar 2006 09:00:58 -0600 Subject: [games_access] GDC '06 report of Day 1 In-Reply-To: <442B9F00.2030901@ebass.nl> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> Message-ID: > >P.S. Michelle, you ARE my photo sister! So many photos with the same >point of view of same subjects. If you look through the optical >finder of your cam, are you a left-eye or a right-eye? I switch back and forth but I favor the left eye. :) From agdev at thechases.com Thu Mar 30 10:11:14 2006 From: agdev at thechases.com (Tim Chase) Date: Thu, 30 Mar 2006 09:11:14 -0600 Subject: [games_access] PC Gamer Article In-Reply-To: References: <, > <, ><011701c65169$2717e090$0202a8c0@OneSwitch> <06ea01c653df$9fec1720$8e8b2ed5@Delletje> Message-ID: <442BF512.4010806@thechases.com> > I can -- I just picked up a copy. Anyone else want a > copy? I'll post it on a temp site for people to download > and then remove before they arrest me... I'd enjoy reading it too. I put a bug in the ears of some former co-workers who subscribe to several gaming magazines, but this wasn't one of them. There are too many gaming magazines...PC Gamer, Gaming Weekly, Extreme Gamer, Maximum PC, ...I'm just making up names at this point, but take "Game" or "Gamer" and mix it with your choice of words like "Maximum", "Extreme", "PC", "XBOX", "Playstation", "Top" and "Magazine", and it seems like just about every permutation comes up with an actual magazine out there. Sigh. :) I suppose as long as access to your posting is restricted to the list, it would pretty much be like handing a copy around the office. Only catch is that the SIG-Access "office" seems to span multiple countries and at least two continents. :) -tim From agdev at thechases.com Thu Mar 30 10:26:02 2006 From: agdev at thechases.com (Tim Chase) Date: Thu, 30 Mar 2006 09:26:02 -0600 Subject: [games_access] Re: Top 10 accessibility features in mainstream games In-Reply-To: <078d01c653f5$907557a0$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> <078d01c653f5$907557a0$8e8b2ed5@Delletje> Message-ID: <442BF88A.1090607@thechases.com> > *Top 10 accessibility features in mainstream games (?) * > > /by Richard van Tol (and others?join in!) / Good stuff so far. I'd add "remappable controls" or "keyboard access". Some games do it well, some bomb at it. Bad experiences: -I simply gave up playing Max Payne because it wouldn't allow me to remap controls. It relied on the mouse...when playing on a laptop with a touchpad, it's just not quite the same. I didn't have enough desktop space for a mouse, and was too lazy anyways to drag the mouse off an older computer just for a little gaming on my laptop. Full keyboard accessibility would have made the game much less grating. -it took me forever when playing one of the Tomb Raider games to figure out how to "action" an item. Turns out I had remapped the "action" key to the un-re-mappable "jump" key, and every time I tried to "action", Ms. Croft jumped out of the way of precisely where I wanted to be. (no, I'm not still bitter about that) I finally had to contort my preferences so they didn't interfere with their unremappables. -have you ever tried to play MS's stock games with just the keyboard? Solitaire? Hearts? Minesweeper? Just can't be done easily. Good experiences: -Wolfenstein, Doom, Quake, Return to Castle Wolfenstein...pretty much anything by Id (they're usually quite good about it). Played through the each of these games with just the keyboard...mapped to my prefferred keybindings. I'm sure there are plenty of others who haven't been so bigoted towards their preferred keybindings. -the BSD games package on BSD/Linux...you can play cribbage, solitaire, etc all with just the keyboard. Granted, playing them with just the mouse is all the more difficult. A happy medium of doing both kbd and mouse accessibility would be even better. Just some fodder... -tim From richard at audiogames.net Thu Mar 30 10:42:35 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Mar 2006 17:42:35 +0200 Subject: [games_access] Re: Top 10 accessibility features in mainstream games References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl><078d01c653f5$907557a0$8e8b2ed5@Delletje> <442BF88A.1090607@thechases.com> Message-ID: <00e501c65410$91eac550$8e8b2ed5@Delletje> Hi Tim, Thanks for joining in. I just remembered that the purpose of this Top10 list might not be clear to those who did not come to the 2nd GDC roundtable conversation so here goes: While we were discussing the "Top 10 Ways To Improve Game Accessibility" during the roundtable, a new idea was formed. Instead of telling the game industry what they SHOULD do or what the industry is currently doing WRONG, we thought it would be a nice idea to tell the industry what it is doing RIGHT without them knowing so. We found during the conversation (and we really knew this all along) that there are several features in mainstream games that make games playable (even winable) for gamers with an impairment. And then we thought it would make a good Top-0 list. So the purpose of this Top10 list is to name 10 examples of features in mainstream games that accidentally make games (slightly) more accessible. The goal is the pat the industry on the shoulder and say "wow, did you know your [feature] is helping people with a cognitive impairment to play ?our game?". So instead of listing problems in games (which we should definately do too in another Top10 list*) or listing possible future solutions (this is the Top10 list we already got*), this list concerns only examples of features that actually improve accessibility (by accident?)*. Greets, Richard * so to list the lists: 1. Top 10 Ways To Improve Game Accessibility (we got this already) 2. Top 10 Features In Mainstream Games That (Accidentally) Make Them More Accessible (working on this right now) 3. Top 10 Accessibility Problems In Mainstream Games (maybe this should have been the first list by the way ;) (4. Top 10 Issues Concerning Coffee Musical Songs - we should definitely work on this one too, although I already know #1: "make sure you drank enough the night before before composing the song in the morning") ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 5:26 PM Subject: [games_access] Re: Top 10 accessibility features in mainstream games > *Top 10 accessibility features in mainstream games (?) * > > /by Richard van Tol (and others?join in!) / Good stuff so far. I'd add "remappable controls" or "keyboard access". Some games do it well, some bomb at it. Bad experiences: -I simply gave up playing Max Payne because it wouldn't allow me to remap controls. It relied on the mouse...when playing on a laptop with a touchpad, it's just not quite the same. I didn't have enough desktop space for a mouse, and was too lazy anyways to drag the mouse off an older computer just for a little gaming on my laptop. Full keyboard accessibility would have made the game much less grating. -it took me forever when playing one of the Tomb Raider games to figure out how to "action" an item. Turns out I had remapped the "action" key to the un-re-mappable "jump" key, and every time I tried to "action", Ms. Croft jumped out of the way of precisely where I wanted to be. (no, I'm not still bitter about that) I finally had to contort my preferences so they didn't interfere with their unremappables. -have you ever tried to play MS's stock games with just the keyboard? Solitaire? Hearts? Minesweeper? Just can't be done easily. Good experiences: -Wolfenstein, Doom, Quake, Return to Castle Wolfenstein...pretty much anything by Id (they're usually quite good about it). Played through the each of these games with just the keyboard...mapped to my prefferred keybindings. I'm sure there are plenty of others who haven't been so bigoted towards their preferred keybindings. -the BSD games package on BSD/Linux...you can play cribbage, solitaire, etc all with just the keyboard. Granted, playing them with just the mouse is all the more difficult. A happy medium of doing both kbd and mouse accessibility would be even better. Just some fodder... -tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Mar 30 10:57:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 30 Mar 2006 16:57:12 +0100 Subject: [games_access] Re: Top 10 accessibility features in mainstreamgames References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl><078d01c653f5$907557a0$8e8b2ed5@Delletje><442BF88A.1090607@thechases.com> <00e501c65410$91eac550$8e8b2ed5@Delletje> Message-ID: <01e601c65412$9c176040$0202a8c0@OneSwitch> What about the "Handicap" option in Everybody's Golf 2 / Hot Shots Golf 2 allowing gamers of differing abilities to compete more fairly against one another? Also the Novice/Easy option that makes playing much easier (no hook and slice on shots). Not sure if these features made their way from the PS One to the PSP. Anyone know? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 4:42 PM Subject: Re: [games_access] Re: Top 10 accessibility features in mainstreamgames Hi Tim, Thanks for joining in. I just remembered that the purpose of this Top10 list might not be clear to those who did not come to the 2nd GDC roundtable conversation so here goes: While we were discussing the "Top 10 Ways To Improve Game Accessibility" during the roundtable, a new idea was formed. Instead of telling the game industry what they SHOULD do or what the industry is currently doing WRONG, we thought it would be a nice idea to tell the industry what it is doing RIGHT without them knowing so. We found during the conversation (and we really knew this all along) that there are several features in mainstream games that make games playable (even winable) for gamers with an impairment. And then we thought it would make a good Top-0 list. So the purpose of this Top10 list is to name 10 examples of features in mainstream games that accidentally make games (slightly) more accessible. The goal is the pat the industry on the shoulder and say "wow, did you know your [feature] is helping people with a cognitive impairment to play ?our game?". So instead of listing problems in games (which we should definately do too in another Top10 list*) or listing possible future solutions (this is the Top10 list we already got*), this list concerns only examples of features that actually improve accessibility (by accident?)*. Greets, Richard * so to list the lists: 1. Top 10 Ways To Improve Game Accessibility (we got this already) 2. Top 10 Features In Mainstream Games That (Accidentally) Make Them More Accessible (working on this right now) 3. Top 10 Accessibility Problems In Mainstream Games (maybe this should have been the first list by the way ;) (4. Top 10 Issues Concerning Coffee Musical Songs - we should definitely work on this one too, although I already know #1: "make sure you drank enough the night before before composing the song in the morning") ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 5:26 PM Subject: [games_access] Re: Top 10 accessibility features in mainstream games > *Top 10 accessibility features in mainstream games (?) * > > /by Richard van Tol (and others?join in!) / Good stuff so far. I'd add "remappable controls" or "keyboard access". Some games do it well, some bomb at it. Bad experiences: -I simply gave up playing Max Payne because it wouldn't allow me to remap controls. It relied on the mouse...when playing on a laptop with a touchpad, it's just not quite the same. I didn't have enough desktop space for a mouse, and was too lazy anyways to drag the mouse off an older computer just for a little gaming on my laptop. Full keyboard accessibility would have made the game much less grating. -it took me forever when playing one of the Tomb Raider games to figure out how to "action" an item. Turns out I had remapped the "action" key to the un-re-mappable "jump" key, and every time I tried to "action", Ms. Croft jumped out of the way of precisely where I wanted to be. (no, I'm not still bitter about that) I finally had to contort my preferences so they didn't interfere with their unremappables. -have you ever tried to play MS's stock games with just the keyboard? Solitaire? Hearts? Minesweeper? Just can't be done easily. Good experiences: -Wolfenstein, Doom, Quake, Return to Castle Wolfenstein...pretty much anything by Id (they're usually quite good about it). Played through the each of these games with just the keyboard...mapped to my prefferred keybindings. I'm sure there are plenty of others who haven't been so bigoted towards their preferred keybindings. -the BSD games package on BSD/Linux...you can play cribbage, solitaire, etc all with just the keyboard. Granted, playing them with just the mouse is all the more difficult. A happy medium of doing both kbd and mouse accessibility would be even better. Just some fodder... -tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Thu Mar 30 11:37:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 30 Mar 2006 08:37:06 -0800 Subject: Top 10 accessibility features in mainstream games (was: [games_access] GDC '06 report of Day 1) In-Reply-To: <078d01c653f5$907557a0$8e8b2ed5@Delletje> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> <078d01c653f5$907557a0$8e8b2ed5@Delletje> Message-ID: I'm so glad someone took the initiative to start up this list! It should be a great one. Here's my write up for captioning. Let me know if it needs to be shortened. Subtitles and captioning: Closed captioning provides text descriptions in game for both audible dialog and sound effects. In addition to hearing impaired or deaf gamers, many hearing players use subtitles and players not familiar with the games' native language find them helpful. Examples of games that have used CC are Zork: Grand Inquisitor, Halflife 2 and Doom3[CC] (a modification for Doom3). -Reid On 3/30/06, AudioGames.net wrote: > > Hi, > > Working on an outline document now: > > ________________________________ > > > > > Top 10 things that make regular games more accessible > > Top 10 list of accessibility features in regular games > > Top 10 list of coffee musical songs issues > > Top 10 list of accessible features in mainstream games > > > > Top 10 accessibility features in mainstream games (?) > > by Richard van Tol (and others?join in!) > > > > 1. Bullet time: Bullet time is a concept > introduced in recent films and computer games whereby the passage of time is > displayed as extremely slow or frozen moments in order to allow a viewer to > observe imperceptibly fast events (such as flying bullets)[1]. Although it > is often used to create a dramatic effect, bullet time gives players with a > slower reaction speed (for instance caused by a physical disability) the > possibility to play the game at a slower rate, giving the player a chance in > the game. > > 2. Extensive auditory feedback: some games, > especially in the fighting/beat'm'up genre, features extensive auditory > feedback, enabling gamers with a visual impairment to play (and even win) > the game. Good example are Tekken, Soul Calibar, Mortal Kombat, Grand Theft > Auto. > > 3. "Not only convey meaning by colour only, but > by other distinctions as well" (rewrite!). A good example is Bejeweled[2], > which uses shapes and colour to distinguish the different elements of the > puzzle. (we'd better not mention bad examples,such as Chuzzle[3]). > > 4. Subtitles and captioning: Halflife 2 >>> I > bet Reid can write an excellent five line summary? > > 5. Scalable / Zoomable (?) game visuals: Windows > Vista's Winesweeper is fully scalable, including the fonts (although this > might be a lame example). Several games allow you to extensively zoom in/out > on the game while others give the player tools for zooming (binoculars, > rifle scopes). Examples include: > > 6. Customizable controls: ? (note: also include > the easiness with which to find such options ? where are they located in the > game?) > > 7. Training: some games gradually introduce the > gamer to the functionality of the game. This enables gamers to learn the > game while playing instead of forcing them to read the manual prior to > playing the game. Kevin! > > 8. ? > > 9. ? > > 10. ? > > ________________________________ > > > > [1] http://en.wikipedia.org/wiki/Bullet_time > > > [2] http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > [3] http://www.mumbojumbo.com/retail/g.chuzzle.html > > > > ________________________________ > > > > > or have a look at the attachment if the email messes things up :) I think > having an archive of games with accessible features make a great showcase! > Certainly for http://www.game-accessibility.com but also > for the IGDA website? > > > > Sander, is there anywhere where we can create a workplace for the "top 10 > accessibility features in meanstream games"- list instead of a .doc > document? Like the AG-database functionality? Or the SIG-wiki? > > > > Greets, > > > > Richard > > > > ----- Original Message ----- > From: Sander Huiberts > To: IGDA Games Accessibility SIG Mailing List > Sent: Thursday, March 30, 2006 11:04 AM > Subject: Re: [games_access] GDC '06 report of Day 1 > > > If a game is rewarded at a certain place on the net, eventually I can > imagine that game developers do care.... > > Let's have a place where gamers themselves can submit "good cases". I'm > willing to program a form or anything (I have to reprogram some php-things > on the AudioGames server anyway). > > submit a good game accessibility feature case > > name of game: > developer: > description of feature: > (why is it useful?) > send > > Or something like this. > > Then we put it on a/the site(s). And we can show them to the rest of the > world. And the rest of the world will become very enthousiastic! > > The Sondor > > > P.S. Michelle, you ARE my photo sister! So many photos with the same point > of view of same subjects. If you look through the optical finder of your > cam, are you a left-eye or a right-eye? > > > AudioGames.net schreef: > Great! I have already started a "" Top 10 list of accessible things that > games do right" ... maybe we should sync them... ? > > > ----- Original Message ----- From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, March 29, 2006 7:41 PM > Subject: Re: [games_access] GDC '06 report of Day 1 > > > > Yes, I second that! The whole week was great and soon I'll unveil "Mission > Positive Campaign: Press Releases Galore" (once I have IGDA's permission to > do those...) that I went on and on about last week! Ok, basically the idea > is that we will send press releases stating the things that games do "right" > with regard to accessibility in the hopes that they will want to learn more. > :) It beats "Mission Negative Campaign: Lawsuits Galore" > > Kevin and I are definitely willing US university funding people so if you > need University support for a NSF grant or something like that, we can lend > a hand! > > Great day one write up. Now that I have the sig blog password again, I'll > link to it and be adding more news items each week. :) > > M > > > Hey everyone, > > I have begun posting daily reports of my time at GDC '06. I have day 1 > posted with the other days to follow: > > Day 1: > http://gamescc.rbkdesign.com/03.20.06_gdc.php > > Before I forget, I want to thank everyone for your awesome support in > the past year, this past week at GDC and you're all an inspiration to > me to keep working hard on developing closed captioning for games. > > After the tutorial session on Monday I was so motivated and > enthusiastic for the future. I wanted to do whatever I could. I've > always had side projects I wanted to do that got in the way of closed > captioning in games but I've decided to put those on hold. I want to > revamp my gamescc.rbkdesign.com website, make it more professional. > Start writing a weekly column where I critique the quality of closed > captioning in games and make detailed recommendations for how it can > be included if not already. I'll be pursuing alternate funding options > and grants to help develop the CC software for developers to use. > > I have a lot planned and I wanted to be sure I thanked everyone for > helping me and Games[CC] to get to where we are today. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > From hinn at uiuc.edu Thu Mar 30 17:35:48 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 30 Mar 2006 16:35:48 -0600 Subject: [games_access] Re: Top 10 accessibility features in mainstream games Message-ID: Yep -- and to add more to the conversation, we'd also like to send companies press releases stating that we've seen that there's something they are doing right with regard to accessibility. So send out a press release that says that such and such game has this accessibility feature -- to tell companies that we're trying to give them a leg up here and get them interested in accessibility and learning more about what they accidentally did right. So even if it's an older game, we should send a standard press release out (yeah, I'm checking on the whole press release standard format right now) :) Also...the "positive campaign" beats lots of lawsuits, even though it's fun to say lawsuits...well, unless you have one directed at you. Then...not so fun... ;) Coffee Musical: #2 make sure you haven't slept long enough for the effects of what you drank the night before to be out of your system before writing the lyrics. michelle ---- Original message ---- >Date: Thu, 30 Mar 2006 17:42:35 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] Re: Top 10 accessibility features in mainstream games >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Tim, > >Thanks for joining in. I just remembered that the purpose of this Top10 list >might not be clear to those who did not come to the 2nd GDC roundtable >conversation so here goes: > >While we were discussing the "Top 10 Ways To Improve Game Accessibility" >during the roundtable, a new idea was formed. Instead of telling the game >industry what they SHOULD do or what the industry is currently doing WRONG, >we thought it would be a nice idea to tell the industry what it is doing >RIGHT without them knowing so. We found during the conversation (and we >really knew this all along) that there are several features in mainstream >games that make games playable (even winable) for gamers with an impairment. >And then we thought it would make a good Top-0 list. > >So the purpose of this Top10 list is to name 10 examples of features in >mainstream games that accidentally make games (slightly) more accessible. >The goal is the pat the industry on the shoulder and say "wow, did you know >your [feature] is helping people with a cognitive impairment to play ?our >game?". So instead of listing problems in games (which we should definately >do too in another Top10 list*) or listing possible future solutions (this is >the Top10 list we already got*), this list concerns only examples of >features that actually improve accessibility (by accident?)*. > >Greets, > >Richard > > >* so to list the lists: > >1. Top 10 Ways To Improve Game Accessibility (we got this already) >2. Top 10 Features In Mainstream Games That (Accidentally) Make Them More >Accessible (working on this right now) >3. Top 10 Accessibility Problems In Mainstream Games (maybe this should have >been the first list by the way ;) > >(4. Top 10 Issues Concerning Coffee Musical Songs - we should definitely >work on this one too, although I already know #1: "make sure you drank >enough the night before before composing the song in the morning") > > > > > > >----- Original Message ----- >From: "Tim Chase" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 30, 2006 5:26 PM >Subject: [games_access] Re: Top 10 accessibility features in mainstream >games > > >> *Top 10 accessibility features in mainstream games (?) * >> >> /by Richard van Tol (and others?join in!) / > >Good stuff so far. I'd add "remappable controls" or >"keyboard access". Some games do it well, some bomb at it. > Bad experiences: > >-I simply gave up playing Max Payne because it wouldn't >allow me to remap controls. It relied on the mouse...when >playing on a laptop with a touchpad, it's just not quite the >same. I didn't have enough desktop space for a mouse, and >was too lazy anyways to drag the mouse off an older computer >just for a little gaming on my laptop. Full keyboard >accessibility would have made the game much less grating. > >-it took me forever when playing one of the Tomb Raider >games to figure out how to "action" an item. Turns out I >had remapped the "action" key to the un-re-mappable "jump" >key, and every time I tried to "action", Ms. Croft jumped >out of the way of precisely where I wanted to be. (no, I'm >not still bitter about that) I finally had to contort my >preferences so they didn't interfere with their unremappables. > >-have you ever tried to play MS's stock games with just the >keyboard? Solitaire? Hearts? Minesweeper? Just can't be >done easily. > >Good experiences: >-Wolfenstein, Doom, Quake, Return to Castle >Wolfenstein...pretty much anything by Id (they're usually >quite good about it). Played through the each of these >games with just the keyboard...mapped to my prefferred >keybindings. I'm sure there are plenty of others who >haven't been so bigoted towards their preferred keybindings. > >-the BSD games package on BSD/Linux...you can play cribbage, >solitaire, etc all with just the keyboard. Granted, playing >them with just the mouse is all the more difficult. A happy >medium of doing both kbd and mouse accessibility would be >even better. > > >Just some fodder... > >-tim > > > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu Mar 30 17:34:04 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 31 Mar 2006 00:34:04 +0200 Subject: [games_access] Re: Top 10 accessibility features in mainstream games References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl><078d01c653f5$907557a0$8e8b2ed5@Delletje> Message-ID: <00a801c6544a$0d263a40$8e8b2ed5@Delletje> Hiya Reid, You were there, weren't you? So you contributed to the initiative.. ;) Ok, I was the first to start writing, but still... Here's what I got now: -------------------------------------------------------------------------------- Top 10 accessibility features in mainstream games (?) by Richard van Tol, Tim Chase, Reid Kimball (and others?join in!) 1. Bullet time: Bullet time is a concept introduced in recent films and computer games whereby the passage of time is displayed as extremely slow or frozen moments in order to allow a viewer to observe imperceptibly fast events (such as flying bullets)[1]. Although it is often used to create a dramatic effect, bullet time gives players with a slower reaction speed (for instance caused by a physical disability) the possibility to play the game at a slower rate, giving the player a chance in the game. 2. Extensive auditory feedback: some games, especially in the fighting/beat?m?up genre, features extensive auditory feedback, enabling gamers with a visual impairment to play (and even win) the game. Good example are Tekken, Soul Calibar, Mortal Kombat, Grand Theft Auto. 3. ?Not only convey meaning by colour only, but by other distinctions as well? (rewrite!). A good example is Bejeweled[2], which uses shapes and colour to distinguish the different elements of the puzzle. 4. Subtitles and captioning: Several games, like Zork: Grand Inquisitor and Halflife 2 offer closed captioning, which provides text descriptions in the game for both audible dialog and sound effects. In addition to hearing impaired or deaf gamers, many hearing players use subtitles and players not familiar with the games' native language find them helpful. 5. Scalable / Zoomable (?) game visuals: Windows Vista?s Winesweeper is fully scalable, including the fonts (although this might be a lame example). Several games allow you to extensively zoom in/out on the game while others give the player tools for zooming (binoculars, rifle scopes). Examples include: 6. Customizable controls: ? (note: also include the easiness with which to find such options ? where are they located in the game?) 7. ?Training? option: some games gradually introduce the gamer to the functionality of the game. This enables gamers to learn the game while playing instead of forcing them to read the manual prior to playing the game. Kevin! 8. "Scalable difficulty": The "Handicap" option in Everybody's Golf 2 / Hot Shots Golf 2 allows gamers of differing abilities to compete more fairly against one another. Also, the Novice/Easy option makes playing the game much easier (no hook and slice on shots). ? 9. ? 10. ? -------------------------------------------------------------------------------- [1] http://en.wikipedia.org/wiki/Bullet_time [2] http://www.mumbojumbo.com/retail/g.bejeweled2.html -------------------------------------------------------------------------------- Need some good terminlogy... anyone? Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 6:37 PM Subject: Re: Top 10 accessibility features in mainstream games (was:[games_access] GDC '06 report of Day 1) I'm so glad someone took the initiative to start up this list! It should be a great one. Here's my write up for captioning. Let me know if it needs to be shortened. Subtitles and captioning: Closed captioning provides text descriptions in game for both audible dialog and sound effects. In addition to hearing impaired or deaf gamers, many hearing players use subtitles and players not familiar with the games' native language find them helpful. Examples of games that have used CC are Zork: Grand Inquisitor, Halflife 2 and Doom3[CC] (a modification for Doom3). -Reid On 3/30/06, AudioGames.net wrote: > > Hi, > > Working on an outline document now: > > ________________________________ > > > > > Top 10 things that make regular games more accessible > > Top 10 list of accessibility features in regular games > > Top 10 list of coffee musical songs issues > > Top 10 list of accessible features in mainstream games > > > > Top 10 accessibility features in mainstream games (?) > > by Richard van Tol (and others?join in!) > > > > 1. Bullet time: Bullet time is a concept > introduced in recent films and computer games whereby the passage of time > is > displayed as extremely slow or frozen moments in order to allow a viewer > to > observe imperceptibly fast events (such as flying bullets)[1]. Although it > is often used to create a dramatic effect, bullet time gives players with > a > slower reaction speed (for instance caused by a physical disability) the > possibility to play the game at a slower rate, giving the player a chance > in > the game. > > 2. Extensive auditory feedback: some games, > especially in the fighting/beat'm'up genre, features extensive auditory > feedback, enabling gamers with a visual impairment to play (and even win) > the game. Good example are Tekken, Soul Calibar, Mortal Kombat, Grand > Theft > Auto. > > 3. "Not only convey meaning by colour only, > but > by other distinctions as well" (rewrite!). A good example is Bejeweled[2], > which uses shapes and colour to distinguish the different elements of the > puzzle. (we'd better not mention bad examples,such as Chuzzle[3]). > > 4. Subtitles and captioning: Halflife 2 >>> I > bet Reid can write an excellent five line summary? > > 5. Scalable / Zoomable (?) game visuals: > Windows > Vista's Winesweeper is fully scalable, including the fonts (although this > might be a lame example). Several games allow you to extensively zoom > in/out > on the game while others give the player tools for zooming (binoculars, > rifle scopes). Examples include: > > 6. Customizable controls: ? (note: also > include > the easiness with which to find such options ? where are they located in > the > game?) > > 7. Training: some games gradually introduce > the > gamer to the functionality of the game. This enables gamers to learn the > game while playing instead of forcing them to read the manual prior to > playing the game. Kevin! > > 8. ? > > 9. ? > > 10. ? > > ________________________________ > > > > [1] http://en.wikipedia.org/wiki/Bullet_time > > > [2] http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > [3] http://www.mumbojumbo.com/retail/g.chuzzle.html > > > > ________________________________ > > > > > or have a look at the attachment if the email messes things up :) I think > having an archive of games with accessible features make a great showcase! > Certainly for http://www.game-accessibility.com but also > for the IGDA website? > > > > Sander, is there anywhere where we can create a workplace for the "top 10 > accessibility features in meanstream games"- list instead of a .doc > document? Like the AG-database functionality? Or the SIG-wiki? > > > > Greets, > > > > Richard > > > > ----- Original Message ----- > From: Sander Huiberts > To: IGDA Games Accessibility SIG Mailing List > Sent: Thursday, March 30, 2006 11:04 AM > Subject: Re: [games_access] GDC '06 report of Day 1 > > > If a game is rewarded at a certain place on the net, eventually I can > imagine that game developers do care.... > > Let's have a place where gamers themselves can submit "good cases". I'm > willing to program a form or anything (I have to reprogram some php-things > on the AudioGames server anyway). > > submit a good game accessibility feature case > > name of game: > developer: > description of feature: > (why is it useful?) > send > > Or something like this. > > Then we put it on a/the site(s). And we can show them to the rest of the > world. And the rest of the world will become very enthousiastic! > > The Sondor > > > P.S. Michelle, you ARE my photo sister! So many photos with the same point > of view of same subjects. If you look through the optical finder of your > cam, are you a left-eye or a right-eye? > > > AudioGames.net schreef: > Great! I have already started a "" Top 10 list of accessible things that > games do right" ... maybe we should sync them... ? > > > ----- Original Message ----- From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, March 29, 2006 7:41 PM > Subject: Re: [games_access] GDC '06 report of Day 1 > > > > Yes, I second that! The whole week was great and soon I'll unveil "Mission > Positive Campaign: Press Releases Galore" (once I have IGDA's permission > to > do those...) that I went on and on about last week! Ok, basically the idea > is that we will send press releases stating the things that games do > "right" > with regard to accessibility in the hopes that they will want to learn > more. > :) It beats "Mission Negative Campaign: Lawsuits Galore" > > Kevin and I are definitely willing US university funding people so if you > need University support for a NSF grant or something like that, we can > lend > a hand! > > Great day one write up. Now that I have the sig blog password again, I'll > link to it and be adding more news items each week. :) > > M > > > Hey everyone, > > I have begun posting daily reports of my time at GDC '06. I have day 1 > posted with the other days to follow: > > Day 1: > http://gamescc.rbkdesign.com/03.20.06_gdc.php > > Before I forget, I want to thank everyone for your awesome support in > the past year, this past week at GDC and you're all an inspiration to > me to keep working hard on developing closed captioning for games. > > After the tutorial session on Monday I was so motivated and > enthusiastic for the future. I wanted to do whatever I could. I've > always had side projects I wanted to do that got in the way of closed > captioning in games but I've decided to put those on hold. I want to > revamp my gamescc.rbkdesign.com website, make it more professional. > Start writing a weekly column where I critique the quality of closed > captioning in games and make detailed recommendations for how it can > be included if not already. I'll be pursuing alternate funding options > and grants to help develop the CC software for developers to use. > > I have a lot planned and I wanted to be sure I thanked everyone for > helping me and Games[CC] to get to where we are today. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Mar 30 17:52:19 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 30 Mar 2006 16:52:19 -0600 Subject: [games_access] Re: Top 10 accessibility features in mainstream games Message-ID: <27c814e7.a155ce3c.86e4f00@expms2.cites.uiuc.edu> i need to dig up my old microsoft research stuff (don't worry -- it's been published in journals so it's not as exciting as it might have sounded at first) because i know that they spent a LOT of time painstakingly working on the tutorial for age of empires. might be a nice example for #7. also, ssx tricky had some really good "practice areas" for those trying to learn new tricks. i'll look at that tonight and try to write something more coherent...that is, if i am more coherent later tonight! :) ---- Original message ---- >Date: Fri, 31 Mar 2006 00:34:04 +0200 >From: "AudioGames.net" >Subject: [games_access] Re: Top 10 accessibility features in mainstream games >To: "IGDA Games Accessibility SIG Mailing List" > > Hiya Reid, > > You were there, weren't you? So you contributed to > the initiative.. ;) > Ok, I was the first to start writing, but still... > > Here's what I got now: > > ------------------------------------------------ > > > > Top 10 accessibility features in mainstream games (?) > > by Richard van Tol, Tim Chase, Reid Kimball (and > others?join in!) > > > > 1. Bullet time: Bullet > time is a concept introduced in recent films and > computer games whereby the passage of time is > displayed as extremely slow or frozen moments in > order to allow a viewer to observe imperceptibly > fast events (such as flying bullets)[1]. Although it > is often used to create a dramatic effect, bullet > time gives players with a slower reaction speed (for > instance caused by a physical disability) the > possibility to play the game at a slower rate, > giving the player a chance in the game. > > 2. Extensive auditory > feedback: some games, especially in the > fighting/beat?m?up genre, features extensive > auditory feedback, enabling gamers with a visual > impairment to play (and even win) the game. Good > example are Tekken, Soul Calibar, Mortal Kombat, > Grand Theft Auto. > > 3. ?Not only convey > meaning by colour only, but by other distinctions as > well? (rewrite!). A good example is Bejeweled[2], > which uses shapes and colour to distinguish the > different elements of the puzzle. > > 4. Subtitles and > captioning: Several games, like Zork: Grand > Inquisitor and Halflife 2 offer closed captioning, > which provides text descriptions in the game for > both audible dialog and sound effects. In addition > to hearing impaired or deaf gamers, many hearing > players use subtitles and players not familiar with > the games' native language find them helpful. > > 5. Scalable / Zoomable > (?) game visuals: Windows Vista?s Winesweeper is > fully scalable, including the fonts (although this > might be a lame example). Several games allow you to > extensively zoom in/out on the game while others > give the player tools for zooming (binoculars, rifle > scopes). Examples include: > > 6. Customizable > controls: ? (note: also include the easiness with > which to find such options ? where are they > located in the game?) > > 7. ?Training? > option: some games gradually introduce the gamer to > the functionality of the game. This enables gamers > to learn the game while playing instead of forcing > them to read the manual prior to playing the game. > Kevin! > > 8. "Scalable > difficulty": The "Handicap" option in Everybody's > Golf 2 / Hot Shots Golf 2 allows gamers of differing > abilities to compete more fairly against one > another. Also, the Novice/Easy option makes playing > the game much easier (no hook and slice on shots). > ? > > 9. ? > > 10. ? > > > > ----------------- > > [1] http://en.wikipedia.org/wiki/Bullet_time > > [2] > http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > > ------------------------------------------------ > > > Need some good terminlogy... anyone? > > Richard > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Thursday, March 30, 2006 6:37 PM > Subject: Re: Top 10 accessibility features in > mainstream games > (was:[games_access] GDC '06 report of Day 1) > > I'm so glad someone took the initiative to start up > this list! It > should be a great one. > > Here's my write up for captioning. Let me know if it > needs to be shortened. > > Subtitles and captioning: Closed captioning provides > text descriptions > in game for both audible dialog and sound effects. > In addition to > hearing impaired or deaf gamers, many hearing > players use subtitles > and players not familiar with the games' native > language find them > helpful. Examples of games that have used CC are > Zork: Grand > Inquisitor, Halflife 2 and Doom3[CC] (a modification > for Doom3). > > -Reid > > On 3/30/06, AudioGames.net > wrote: > > > > Hi, > > > > Working on an outline document now: > > > > ________________________________ > > > > > > > > > > Top 10 things that make regular games more > accessible > > > > Top 10 list of accessibility features in regular > games > > > > Top 10 list of coffee musical songs issues > > > > Top 10 list of accessible features in mainstream > games > > > > > > > > Top 10 accessibility features in mainstream games > (?) > > > > by Richard van Tol (and others?join in!) > > > > > > > > 1. Bullet time: Bullet > time is a concept > > introduced in recent films and computer games > whereby the passage of time > > is > > displayed as extremely slow or frozen moments in > order to allow a viewer > > to > > observe imperceptibly fast events (such as flying > bullets)[1]. Although it > > is often used to create a dramatic effect, bullet > time gives players with > > a > > slower reaction speed (for instance caused by a > physical disability) the > > possibility to play the game at a slower rate, > giving the player a chance > > in > > the game. > > > > 2. Extensive auditory > feedback: some games, > > especially in the fighting/beat'm'up genre, > features extensive auditory > > feedback, enabling gamers with a visual impairment > to play (and even win) > > the game. Good example are Tekken, Soul Calibar, > Mortal Kombat, Grand > > Theft > > Auto. > > > > 3. "Not only convey > meaning by colour only, > > but > > by other distinctions as well" (rewrite!). A good > example is Bejeweled[2], > > which uses shapes and colour to distinguish the > different elements of the > > puzzle. (we'd better not mention bad examples,such > as Chuzzle[3]). > > > > 4. Subtitles and > captioning: Halflife 2 >>> I > > bet Reid can write an excellent five line summary? > > > > 5. Scalable / Zoomable > (?) game visuals: > > Windows > > Vista's Winesweeper is fully scalable, including > the fonts (although this > > might be a lame example). Several games allow you > to extensively zoom > > in/out > > on the game while others give the player tools for > zooming (binoculars, > > rifle scopes). Examples include: > > > > 6. Customizable > controls: ? (note: also > > include > > the easiness with which to find such options ? > where are they located in > > the > > game?) > > > > 7. Training: some > games gradually introduce > > the > > gamer to the functionality of the game. This > enables gamers to learn the > > game while playing instead of forcing them to read > the manual prior to > > playing the game. Kevin! > > > > 8. ? > > > > 9. ? > > > > 10. ? > > > > ________________________________ > > > > > > > > [1] http://en.wikipedia.org/wiki/Bullet_time > > > > > > [2] > http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > > > > [3] > http://www.mumbojumbo.com/retail/g.chuzzle.html > > > > > > > > ________________________________ > > > > > > > > > > or have a look at the attachment if the email > messes things up :) I think > > having an archive of games with accessible > features make a great showcase! > > Certainly for http://www.game-accessibility.com > but also > > for the IGDA website? > > > > > > > > Sander, is there anywhere where we can create a > workplace for the "top 10 > > accessibility features in meanstream games"- list > instead of a .doc > > document? Like the AG-database functionality? Or > the SIG-wiki? > > > > > > > > Greets, > > > > > > > > Richard > > > > > > > > ----- Original Message ----- > > From: Sander Huiberts > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Thursday, March 30, 2006 11:04 AM > > Subject: Re: [games_access] GDC '06 report of Day > 1 > > > > > > If a game is rewarded at a certain place on the > net, eventually I can > > imagine that game developers do care.... > > > > Let's have a place where gamers themselves can > submit "good cases". I'm > > willing to program a form or anything (I have to > reprogram some php-things > > on the AudioGames server anyway). > > > > submit a good game accessibility feature case > > > > name of game: > > developer: > > description of feature: > > (why is it useful?) > > send > > > > Or something like this. > > > > Then we put it on a/the site(s). And we can show > them to the rest of the > > world. And the rest of the world will become very > enthousiastic! > > > > The Sondor > > > > > > P.S. Michelle, you ARE my photo sister! So many > photos with the same point > > of view of same subjects. If you look through the > optical finder of your > > cam, are you a left-eye or a right-eye? > > > > > > AudioGames.net schreef: > > Great! I have already started a "" Top 10 list of > accessible things that > > games do right" ... maybe we should sync them... ? > > > > > > ----- Original Message ----- From: "d. michelle > hinn" > > To: "IGDA Games Accessibility SIG Mailing List" > > > Sent: Wednesday, March 29, 2006 7:41 PM > > Subject: Re: [games_access] GDC '06 report of Day > 1 > > > > > > > > Yes, I second that! The whole week was great and > soon I'll unveil "Mission > > Positive Campaign: Press Releases Galore" (once I > have IGDA's permission > > to > > do those...) that I went on and on about last > week! Ok, basically the idea > > is that we will send press releases stating the > things that games do > > "right" > > with regard to accessibility in the hopes that > they will want to learn > > more. > > :) It beats "Mission Negative Campaign: Lawsuits > Galore" > > > > Kevin and I are definitely willing US university > funding people so if you > > need University support for a NSF grant or > something like that, we can > > lend > > a hand! > > > > Great day one write up. Now that I have the sig > blog password again, I'll > > link to it and be adding more news items each > week. :) > > > > M > > > > > > Hey everyone, > > > > I have begun posting daily reports of my time at > GDC '06. I have day 1 > > posted with the other days to follow: > > > > Day 1: > > http://gamescc.rbkdesign.com/03.20.06_gdc.php > > > > Before I forget, I want to thank everyone for your > awesome support in > > the past year, this past week at GDC and you're > all an inspiration to > > me to keep working hard on developing closed > captioning for games. > > > > After the tutorial session on Monday I was so > motivated and > > enthusiastic for the future. I wanted to do > whatever I could. I've > > always had side projects I wanted to do that got > in the way of closed > > captioning in games but I've decided to put those > on hold. I want to > > revamp my gamescc.rbkdesign.com website, make it > more professional. > > Start writing a weekly column where I critique the > quality of closed > > captioning in games and make detailed > recommendations for how it can > > be included if not already. I'll be pursuing > alternate funding options > > and grants to help develop the CC software for > developers to use. > > > > I have a lot planned and I wanted to be sure I > thanked everyone for > > helping me and Games[CC] to get to where we are > today. > > > > -Reid > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > ________________________________ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Thu Mar 30 18:45:01 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 30 Mar 2006 17:45:01 -0600 Subject: [games_access] Re: Top 10 accessibility features in mainstream games Message-ID: i think robert (who is having trouble getting back online at the moment) will easily have a lot to say about games like the matrix: path of neo with regard to it being accessible with alternate controllers -- so maybe a category for "allows use of accessible controllers" or somesuch? even ddr's handheld dancepad could be one example. michelle ---- Original message ---- >Date: Fri, 31 Mar 2006 00:34:04 +0200 >From: "AudioGames.net" >Subject: [games_access] Re: Top 10 accessibility features in mainstream games >To: "IGDA Games Accessibility SIG Mailing List" > > Hiya Reid, > > You were there, weren't you? So you contributed to > the initiative.. ;) > Ok, I was the first to start writing, but still... > > Here's what I got now: > > ------------------------------------------------ > > > > Top 10 accessibility features in mainstream games (?) > > by Richard van Tol, Tim Chase, Reid Kimball (and > others?join in!) > > > > 1. Bullet time: Bullet > time is a concept introduced in recent films and > computer games whereby the passage of time is > displayed as extremely slow or frozen moments in > order to allow a viewer to observe imperceptibly > fast events (such as flying bullets)[1]. Although it > is often used to create a dramatic effect, bullet > time gives players with a slower reaction speed (for > instance caused by a physical disability) the > possibility to play the game at a slower rate, > giving the player a chance in the game. > > 2. Extensive auditory > feedback: some games, especially in the > fighting/beat?m?up genre, features extensive > auditory feedback, enabling gamers with a visual > impairment to play (and even win) the game. Good > example are Tekken, Soul Calibar, Mortal Kombat, > Grand Theft Auto. > > 3. ?Not only convey > meaning by colour only, but by other distinctions as > well? (rewrite!). A good example is Bejeweled[2], > which uses shapes and colour to distinguish the > different elements of the puzzle. > > 4. Subtitles and > captioning: Several games, like Zork: Grand > Inquisitor and Halflife 2 offer closed captioning, > which provides text descriptions in the game for > both audible dialog and sound effects. In addition > to hearing impaired or deaf gamers, many hearing > players use subtitles and players not familiar with > the games' native language find them helpful. > > 5. Scalable / Zoomable > (?) game visuals: Windows Vista?s Winesweeper is > fully scalable, including the fonts (although this > might be a lame example). Several games allow you to > extensively zoom in/out on the game while others > give the player tools for zooming (binoculars, rifle > scopes). Examples include: > > 6. Customizable > controls: ? (note: also include the easiness with > which to find such options ? where are they > located in the game?) > > 7. ?Training? > option: some games gradually introduce the gamer to > the functionality of the game. This enables gamers > to learn the game while playing instead of forcing > them to read the manual prior to playing the game. > Kevin! > > 8. "Scalable > difficulty": The "Handicap" option in Everybody's > Golf 2 / Hot Shots Golf 2 allows gamers of differing > abilities to compete more fairly against one > another. Also, the Novice/Easy option makes playing > the game much easier (no hook and slice on shots). > ? > > 9. ? > > 10. ? > > > > ----------------- > > [1] http://en.wikipedia.org/wiki/Bullet_time > > [2] > http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > > ------------------------------------------------ > > > Need some good terminlogy... anyone? > > Richard > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Thursday, March 30, 2006 6:37 PM > Subject: Re: Top 10 accessibility features in > mainstream games > (was:[games_access] GDC '06 report of Day 1) > > I'm so glad someone took the initiative to start up > this list! It > should be a great one. > > Here's my write up for captioning. Let me know if it > needs to be shortened. > > Subtitles and captioning: Closed captioning provides > text descriptions > in game for both audible dialog and sound effects. > In addition to > hearing impaired or deaf gamers, many hearing > players use subtitles > and players not familiar with the games' native > language find them > helpful. Examples of games that have used CC are > Zork: Grand > Inquisitor, Halflife 2 and Doom3[CC] (a modification > for Doom3). > > -Reid > > On 3/30/06, AudioGames.net > wrote: > > > > Hi, > > > > Working on an outline document now: > > > > ________________________________ > > > > > > > > > > Top 10 things that make regular games more > accessible > > > > Top 10 list of accessibility features in regular > games > > > > Top 10 list of coffee musical songs issues > > > > Top 10 list of accessible features in mainstream > games > > > > > > > > Top 10 accessibility features in mainstream games > (?) > > > > by Richard van Tol (and others?join in!) > > > > > > > > 1. Bullet time: Bullet > time is a concept > > introduced in recent films and computer games > whereby the passage of time > > is > > displayed as extremely slow or frozen moments in > order to allow a viewer > > to > > observe imperceptibly fast events (such as flying > bullets)[1]. Although it > > is often used to create a dramatic effect, bullet > time gives players with > > a > > slower reaction speed (for instance caused by a > physical disability) the > > possibility to play the game at a slower rate, > giving the player a chance > > in > > the game. > > > > 2. Extensive auditory > feedback: some games, > > especially in the fighting/beat'm'up genre, > features extensive auditory > > feedback, enabling gamers with a visual impairment > to play (and even win) > > the game. Good example are Tekken, Soul Calibar, > Mortal Kombat, Grand > > Theft > > Auto. > > > > 3. "Not only convey > meaning by colour only, > > but > > by other distinctions as well" (rewrite!). A good > example is Bejeweled[2], > > which uses shapes and colour to distinguish the > different elements of the > > puzzle. (we'd better not mention bad examples,such > as Chuzzle[3]). > > > > 4. Subtitles and > captioning: Halflife 2 >>> I > > bet Reid can write an excellent five line summary? > > > > 5. Scalable / Zoomable > (?) game visuals: > > Windows > > Vista's Winesweeper is fully scalable, including > the fonts (although this > > might be a lame example). Several games allow you > to extensively zoom > > in/out > > on the game while others give the player tools for > zooming (binoculars, > > rifle scopes). Examples include: > > > > 6. Customizable > controls: ? (note: also > > include > > the easiness with which to find such options ? > where are they located in > > the > > game?) > > > > 7. Training: some > games gradually introduce > > the > > gamer to the functionality of the game. This > enables gamers to learn the > > game while playing instead of forcing them to read > the manual prior to > > playing the game. Kevin! > > > > 8. ? > > > > 9. ? > > > > 10. ? > > > > ________________________________ > > > > > > > > [1] http://en.wikipedia.org/wiki/Bullet_time > > > > > > [2] > http://www.mumbojumbo.com/retail/g.bejeweled2.html > > > > > > [3] > http://www.mumbojumbo.com/retail/g.chuzzle.html > > > > > > > > ________________________________ > > > > > > > > > > or have a look at the attachment if the email > messes things up :) I think > > having an archive of games with accessible > features make a great showcase! > > Certainly for http://www.game-accessibility.com > but also > > for the IGDA website? > > > > > > > > Sander, is there anywhere where we can create a > workplace for the "top 10 > > accessibility features in meanstream games"- list > instead of a .doc > > document? Like the AG-database functionality? Or > the SIG-wiki? > > > > > > > > Greets, > > > > > > > > Richard > > > > > > > > ----- Original Message ----- > > From: Sander Huiberts > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Thursday, March 30, 2006 11:04 AM > > Subject: Re: [games_access] GDC '06 report of Day > 1 > > > > > > If a game is rewarded at a certain place on the > net, eventually I can > > imagine that game developers do care.... > > > > Let's have a place where gamers themselves can > submit "good cases". I'm > > willing to program a form or anything (I have to > reprogram some php-things > > on the AudioGames server anyway). > > > > submit a good game accessibility feature case > > > > name of game: > > developer: > > description of feature: > > (why is it useful?) > > send > > > > Or something like this. > > > > Then we put it on a/the site(s). And we can show > them to the rest of the > > world. And the rest of the world will become very > enthousiastic! > > > > The Sondor > > > > > > P.S. Michelle, you ARE my photo sister! So many > photos with the same point > > of view of same subjects. If you look through the > optical finder of your > > cam, are you a left-eye or a right-eye? > > > > > > AudioGames.net schreef: > > Great! I have already started a "" Top 10 list of > accessible things that > > games do right" ... maybe we should sync them... ? > > > > > > ----- Original Message ----- From: "d. michelle > hinn" > > To: "IGDA Games Accessibility SIG Mailing List" > > > Sent: Wednesday, March 29, 2006 7:41 PM > > Subject: Re: [games_access] GDC '06 report of Day > 1 > > > > > > > > Yes, I second that! The whole week was great and > soon I'll unveil "Mission > > Positive Campaign: Press Releases Galore" (once I > have IGDA's permission > > to > > do those...) that I went on and on about last > week! Ok, basically the idea > > is that we will send press releases stating the > things that games do > > "right" > > with regard to accessibility in the hopes that > they will want to learn > > more. > > :) It beats "Mission Negative Campaign: Lawsuits > Galore" > > > > Kevin and I are definitely willing US university > funding people so if you > > need University support for a NSF grant or > something like that, we can > > lend > > a hand! > > > > Great day one write up. Now that I have the sig > blog password again, I'll > > link to it and be adding more news items each > week. :) > > > > M > > > > > > Hey everyone, > > > > I have begun posting daily reports of my time at > GDC '06. I have day 1 > > posted with the other days to follow: > > > > Day 1: > > http://gamescc.rbkdesign.com/03.20.06_gdc.php > > > > Before I forget, I want to thank everyone for your > awesome support in > > the past year, this past week at GDC and you're > all an inspiration to > > me to keep working hard on developing closed > captioning for games. > > > > After the tutorial session on Monday I was so > motivated and > > enthusiastic for the future. I wanted to do > whatever I could. I've > > always had side projects I wanted to do that got > in the way of closed > > captioning in games but I've decided to put those > on hold. I want to > > revamp my gamescc.rbkdesign.com website, make it > more professional. > > Start writing a weekly column where I critique the > quality of closed > > captioning in games and make detailed > recommendations for how it can > > be included if not already. I'll be pursuing > alternate funding options > > and grants to help develop the CC software for > developers to use. > > > > I have a lot planned and I wanted to be sure I > thanked everyone for > > helping me and Games[CC] to get to where we are > today. > > > > -Reid > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > ________________________________ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Thu Mar 30 18:54:04 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 30 Mar 2006 17:54:04 -0600 Subject: [games_access] Re: Top 10 accessibility features in mainstream games Message-ID: <4940608.a15b753f.a8ded00@expms2.cites.uiuc.edu> ah yes, and one more point to add to my last "one more point" is to provide the different disability communities with increase awareness that these features are in there because so many have been used to gaming not being an option. so we want to create awareness for potential gamers as well! michelle ---- Original message ---- >Date: Thu, 30 Mar 2006 17:42:35 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] Re: Top 10 accessibility features in mainstream games >To: "IGDA Games Accessibility SIG Mailing List" > >Hi Tim, > >Thanks for joining in. I just remembered that the purpose of this Top10 list >might not be clear to those who did not come to the 2nd GDC roundtable >conversation so here goes: > >While we were discussing the "Top 10 Ways To Improve Game Accessibility" >during the roundtable, a new idea was formed. Instead of telling the game >industry what they SHOULD do or what the industry is currently doing WRONG, >we thought it would be a nice idea to tell the industry what it is doing >RIGHT without them knowing so. We found during the conversation (and we >really knew this all along) that there are several features in mainstream >games that make games playable (even winable) for gamers with an impairment. >And then we thought it would make a good Top-0 list. > >So the purpose of this Top10 list is to name 10 examples of features in >mainstream games that accidentally make games (slightly) more accessible. >The goal is the pat the industry on the shoulder and say "wow, did you know >your [feature] is helping people with a cognitive impairment to play ?our >game?". So instead of listing problems in games (which we should definately >do too in another Top10 list*) or listing possible future solutions (this is >the Top10 list we already got*), this list concerns only examples of >features that actually improve accessibility (by accident?)*. > >Greets, > >Richard > > >* so to list the lists: > >1. Top 10 Ways To Improve Game Accessibility (we got this already) >2. Top 10 Features In Mainstream Games That (Accidentally) Make Them More >Accessible (working on this right now) >3. Top 10 Accessibility Problems In Mainstream Games (maybe this should have >been the first list by the way ;) > >(4. Top 10 Issues Concerning Coffee Musical Songs - we should definitely >work on this one too, although I already know #1: "make sure you drank >enough the night before before composing the song in the morning") > > > > > > >----- Original Message ----- >From: "Tim Chase" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, March 30, 2006 5:26 PM >Subject: [games_access] Re: Top 10 accessibility features in mainstream >games > > >> *Top 10 accessibility features in mainstream games (?) * >> >> /by Richard van Tol (and others?join in!) / > >Good stuff so far. I'd add "remappable controls" or >"keyboard access". Some games do it well, some bomb at it. > Bad experiences: > >-I simply gave up playing Max Payne because it wouldn't >allow me to remap controls. It relied on the mouse...when >playing on a laptop with a touchpad, it's just not quite the >same. I didn't have enough desktop space for a mouse, and >was too lazy anyways to drag the mouse off an older computer >just for a little gaming on my laptop. Full keyboard >accessibility would have made the game much less grating. > >-it took me forever when playing one of the Tomb Raider >games to figure out how to "action" an item. Turns out I >had remapped the "action" key to the un-re-mappable "jump" >key, and every time I tried to "action", Ms. Croft jumped >out of the way of precisely where I wanted to be. (no, I'm >not still bitter about that) I finally had to contort my >preferences so they didn't interfere with their unremappables. > >-have you ever tried to play MS's stock games with just the >keyboard? Solitaire? Hearts? Minesweeper? Just can't be >done easily. > >Good experiences: >-Wolfenstein, Doom, Quake, Return to Castle >Wolfenstein...pretty much anything by Id (they're usually >quite good about it). Played through the each of these >games with just the keyboard...mapped to my prefferred >keybindings. I'm sure there are plenty of others who >haven't been so bigoted towards their preferred keybindings. > >-the BSD games package on BSD/Linux...you can play cribbage, >solitaire, etc all with just the keyboard. Granted, playing >them with just the mouse is all the more difficult. A happy >medium of doing both kbd and mouse accessibility would be >even better. > > >Just some fodder... > >-tim > > > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Thu Mar 30 19:01:14 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 30 Mar 2006 18:01:14 -0600 Subject: [games_access] gdc speakers: put your presentations on the wiki Message-ID: <1e31889c.a15c1d1e.82ab100@expms2.cites.uiuc.edu> hey gdc speakers, as soon as you can, please put your slides and notes from the tutorial day up on the wiki as well as your personal thoughts about that day and the roundtables. i mean post as much as is legally feasible...like reid...we'll probably have to leave *some* of the 4k gig video clips off. ;) so if there's something that we can't include due to copyright constraints, just put some filler text like "grand theft auto clip shown here" or something more friendly like "your title here." just put your notes, ppt links, etc wherever it makes sense to you for now and i'll do a housecleaning bit on the wiki before we send it out to the igda to announce. i will put them on the sig server if you have put a url in as to where i can access your slides -- or you can email me with them. please, no 578mg files over email. lol. no seriously. don't. thanks!! michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From rkimball at gmail.com Thu Mar 30 21:29:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 30 Mar 2006 18:29:20 -0800 Subject: [games_access] Re: Top 10 accessibility features in mainstream games In-Reply-To: <4940608.a15b753f.a8ded00@expms2.cites.uiuc.edu> References: <4940608.a15b753f.a8ded00@expms2.cites.uiuc.edu> Message-ID: http://en.wikipedia.org/wiki/Closed_captioning#Video_games If you are adding links for sources, might want to include the above. I like the rewording of the closed captioning section. It's much better now, thanks, :) -Reid On 3/30/06, hinn at uiuc.edu wrote: > ah yes, and one more point to add to my last "one more point" > is to provide the different disability communities with > increase awareness that these features are in there because so > many have been used to gaming not being an option. so we want > to create awareness for potential gamers as well! > > michelle > > ---- Original message ---- > >Date: Thu, 30 Mar 2006 17:42:35 +0200 > >From: "AudioGames.net" > >Subject: Re: [games_access] Re: Top 10 accessibility features > in mainstream games > >To: "IGDA Games Accessibility SIG Mailing List" > > > > >Hi Tim, > > > >Thanks for joining in. I just remembered that the purpose of > this Top10 list > >might not be clear to those who did not come to the 2nd GDC > roundtable > >conversation so here goes: > > > >While we were discussing the "Top 10 Ways To Improve Game > Accessibility" > >during the roundtable, a new idea was formed. Instead of > telling the game > >industry what they SHOULD do or what the industry is > currently doing WRONG, > >we thought it would be a nice idea to tell the industry what > it is doing > >RIGHT without them knowing so. We found during the > conversation (and we > >really knew this all along) that there are several features > in mainstream > >games that make games playable (even winable) for gamers with > an impairment. > >And then we thought it would make a good Top-0 list. > > > >So the purpose of this Top10 list is to name 10 examples of > features in > >mainstream games that accidentally make games (slightly) more > accessible. > >The goal is the pat the industry on the shoulder and say > "wow, did you know > >your [feature] is helping people with a cognitive impairment > to play ?our > >game?". So instead of listing problems in games (which we > should definately > >do too in another Top10 list*) or listing possible future > solutions (this is > >the Top10 list we already got*), this list concerns only > examples of > >features that actually improve accessibility (by accident?)*. > > > >Greets, > > > >Richard > > > > > >* so to list the lists: > > > >1. Top 10 Ways To Improve Game Accessibility (we got this > already) > >2. Top 10 Features In Mainstream Games That (Accidentally) > Make Them More > >Accessible (working on this right now) > >3. Top 10 Accessibility Problems In Mainstream Games (maybe > this should have > >been the first list by the way ;) > > > >(4. Top 10 Issues Concerning Coffee Musical Songs - we should > definitely > >work on this one too, although I already know #1: "make sure > you drank > >enough the night before before composing the song in the > morning") > > > > > > > > > > > > > >----- Original Message ----- > >From: "Tim Chase" > >To: "IGDA Games Accessibility SIG Mailing List" > > >Sent: Thursday, March 30, 2006 5:26 PM > >Subject: [games_access] Re: Top 10 accessibility features in > mainstream > >games > > > > > >> *Top 10 accessibility features in mainstream games (?) * > >> > >> /by Richard van Tol (and others?join in!) / > > > >Good stuff so far. I'd add "remappable controls" or > >"keyboard access". Some games do it well, some bomb at it. > > Bad experiences: > > > >-I simply gave up playing Max Payne because it wouldn't > >allow me to remap controls. It relied on the mouse...when > >playing on a laptop with a touchpad, it's just not quite the > >same. I didn't have enough desktop space for a mouse, and > >was too lazy anyways to drag the mouse off an older computer > >just for a little gaming on my laptop. Full keyboard > >accessibility would have made the game much less grating. > > > >-it took me forever when playing one of the Tomb Raider > >games to figure out how to "action" an item. Turns out I > >had remapped the "action" key to the un-re-mappable "jump" > >key, and every time I tried to "action", Ms. Croft jumped > >out of the way of precisely where I wanted to be. (no, I'm > >not still bitter about that) I finally had to contort my > >preferences so they didn't interfere with their unremappables. > > > >-have you ever tried to play MS's stock games with just the > >keyboard? Solitaire? Hearts? Minesweeper? Just can't be > >done easily. > > > >Good experiences: > >-Wolfenstein, Doom, Quake, Return to Castle > >Wolfenstein...pretty much anything by Id (they're usually > >quite good about it). Played through the each of these > >games with just the keyboard...mapped to my prefferred > >keybindings. I'm sure there are plenty of others who > >haven't been so bigoted towards their preferred keybindings. > > > >-the BSD games package on BSD/Linux...you can play cribbage, > >solitaire, etc all with just the keyboard. Granted, playing > >them with just the mouse is all the more difficult. A happy > >medium of doing both kbd and mouse accessibility would be > >even better. > > > > > >Just some fodder... > > > >-tim > > > > > > > > > > > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From richard at audiogames.net Fri Mar 31 01:18:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 31 Mar 2006 08:18:27 +0200 Subject: [games_access] GDC GA Summary References: <4940608.a15b753f.a8ded00@expms2.cites.uiuc.edu> Message-ID: <005601c6548a$ed468680$8e8b2ed5@Delletje> Hi, Just had a look at this page: http://www.gamasutra.com/gdc2006/index.shtml Is it possible we can get a summary on what we did with game accessibility on here as soon as possible? Greets, Richard From hinn at uiuc.edu Fri Mar 31 02:22:47 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 31 Mar 2006 01:22:47 -0600 Subject: [games_access] GDC GA Summary Message-ID: <493c9057.a1848989.81b1100@expms2.cites.uiuc.edu> actually i just emailed them about that earlier today so as soon as i hear something we're on! that's why we should also get our stuff up on the wiki asap so we can point people to the resources as well in that article. i'm also trying to see if we can get a bigger article in game developers magazine -- they are the same bunch. ---- Original message ---- >Date: Fri, 31 Mar 2006 08:18:27 +0200 >From: "AudioGames.net" >Subject: [games_access] GDC GA Summary >To: "IGDA Games Accessibility SIG Mailing List" > >Hi, > >Just had a look at this page: http://www.gamasutra.com/gdc2006/index.shtml >Is it possible we can get a summary on what we did with game accessibility >on here as soon as possible? > >Greets, > >Richard > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Fri Mar 31 04:45:36 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 10:45:36 +0100 Subject: [games_access] ACE Centre Game ON! Accessibility web-site References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> Message-ID: <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Really looking forward to seeing this develop, David. Perhaps we can tie something in together regarding awards and an eventual marking system in the near-ish future? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "David Colven" To: ; "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, March 30, 2006 10:16 AM Subject: Re: [games_access] GDC '06 report of Day 1 > Keep an eye out for the GameOn! web site to become public soon. The whole > idea of the project is to provide a site where gamers can share > accessibility information about games. The project recently won the > e-well being award in the UK > > See > http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 > > Sorry about the URL! > > David > > > At 10:04 30/03/06, you wrote: > >>If a game is rewarded at a certain place on the net, eventually I can >>imagine that game developers do care.... >> >>Let's have a place where gamers themselves can submit "good cases". I'm >>willing to program a form or anything (I have to reprogram some php-things >>on the AudioGames server anyway). >> >>submit a good game accessibility feature case >> >>name of game: >>developer: >>description of feature: >>(why is it useful?) >>send >> >>Or something like this. >> >>Then we put it on a/the site(s). And we can show them to the rest of the >>world. And the rest of the world will become very enthousiastic! >> >>The Sondor >> >> >>P.S. Michelle, you ARE my photo sister! So many photos with the same point >>of view of same subjects. If you look through the optical finder of your >>cam, are you a left-eye or a right-eye? >> >> >>AudioGames.net schreef: >>>Great! I have already started a "" Top 10 list of accessible things that >>>games do right" ... maybe we should sync them... ? >>> >>> >>>----- Original Message ----- From: "d. michelle hinn" >>> >>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>Sent: Wednesday, March 29, 2006 7:41 PM >>>Subject: Re: [games_access] GDC '06 report of Day 1 >>> >>> >>>>Yes, I second that! The whole week was great and soon I'll unveil >>>>"Mission Positive Campaign: Press Releases Galore" (once I have IGDA's >>>>permission to do those...) that I went on and on about last week! Ok, >>>>basically the idea is that we will send press releases stating the >>>>things that games do "right" with regard to accessibility in the hopes >>>>that they will want to learn more. :) It beats "Mission Negative >>>>Campaign: Lawsuits Galore" >>>> >>>>Kevin and I are definitely willing US university funding people so if >>>>you need University support for a NSF grant or something like that, we >>>>can lend a hand! >>>> >>>>Great day one write up. Now that I have the sig blog password again, >>>>I'll link to it and be adding more news items each week. :) >>>> >>>>M >>>> >>>>>Hey everyone, >>>>> >>>>>I have begun posting daily reports of my time at GDC '06. I have day 1 >>>>>posted with the other days to follow: >>>>> >>>>>Day 1: >>>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >>>>> >>>>>Before I forget, I want to thank everyone for your awesome support in >>>>>the past year, this past week at GDC and you're all an inspiration to >>>>>me to keep working hard on developing closed captioning for games. >>>>> >>>>>After the tutorial session on Monday I was so motivated and >>>>>enthusiastic for the future. I wanted to do whatever I could. I've >>>>>always had side projects I wanted to do that got in the way of closed >>>>>captioning in games but I've decided to put those on hold. I want to >>>>>revamp my gamescc.rbkdesign.com website, make it more professional. >>>>>Start writing a weekly column where I critique the quality of closed >>>>>captioning in games and make detailed recommendations for how it can >>>>>be included if not already. I'll be pursuing alternate funding options >>>>>and grants to help develop the CC software for developers to use. >>>>> >>>>>I have a lot planned and I wanted to be sure I thanked everyone for >>>>>helping me and Games[CC] to get to where we are today. >>>>> >>>>>-Reid >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Fri Mar 31 04:55:52 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 10:55:52 +0100 Subject: [games_access] Top 10 accessibility features that are already out there in main stream games - Language References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <078d01c653f5$907557a0$8e8b2ed5@Delletje> Message-ID: <02f901c654a9$4c5430f0$0202a8c0@OneSwitch> I suppose one fairly obvious accessibility features many games feature, espcially in Europe, is the facility to choose between different languages. Wouldn't this be nice to see in the future?: CHOOSE YOUR LANGUAGE OPTIONS: English English (simplified) French Chinese Japanese ......etc. Subtitles Subtitles (closed captioned) Subtitles (sign language) This admittedly links with cost implications that designers are well aware of. Why not open games up with an open source accessibility layer? Get other people to do the hard work, then reap the benfits of an increased market. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Fri Mar 31 07:50:45 2006 From: agdev at thechases.com (Tim Chase) Date: Fri, 31 Mar 2006 06:50:45 -0600 Subject: [games_access] Congrats, Michelle! Message-ID: <442D25A5.4060008@thechases.com> For those that just skim the IGDA newsletter, or happened to miss it otherwise: 2: IGDA MVP Volunteer Awards ============================ So much of the IGDA's success and progress is due to the support and involvement of countless volunteers from the community. Each year, the IGDA hosts a "VIP Luncheon" at GDC as a small gesture of thanks. Each year, the Most Valuable Player (MVP) Awards are presented as a means to call out the extraordinary contributions of three volunteers. This year's recipients are: - Jim Charne: Author of "Famous Last Words" column for nearly 5 years, Contract Walk-Through project lead - Michelle Hinn: Game Accessibility SIG founder and chairperson - Brian Robbins: heavy involvement with various chapters, Online Games and Casual Games SIG leadership Jump online for more details: http://www.igda.org/community/volunteer_mvp.php That second person sounds a tad familiar. Congrats, Michelle! The thing that made me laugh is that, at that link, they acclaim the SIG-Access folks as "one of the IGDA's most active SIGs". And Michelle keeps pushing for more participation. I feel bad for the other SIGs :) -tim From j.chetwynd at btinternet.com Fri Mar 31 10:51:06 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 31 Mar 2006 16:51:06 +0100 Subject: [games_access] Top 10 accessibility features that are already out there in main stream games - Language In-Reply-To: <02f901c654a9$4c5430f0$0202a8c0@OneSwitch> References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F00.2030901@ebass.nl> <078d01c653f5$907557a0$8e8b2ed5@Delletje> <02f901c654a9$4c5430f0$0202a8c0@OneSwitch> Message-ID: Barrie, although one can offer languages as an option, it's also possible for this to be done automatically, using systemLanguage, though outside the internet I am not sure how this would be implemented in practice... http://www.peepo.co.uk uses systemLanguage to provide a variety of European Languages without the user even being aware. Though of course people abroad need access to the option to choose. regards Jonathan Chetwynd On 31 Mar 2006, at 10:55, Barrie Ellis wrote: I suppose one fairly obvious accessibility features many games feature, espcially in Europe, is the facility to choose between different languages. Wouldn't this be nice to see in the future?: CHOOSE YOUR LANGUAGE OPTIONS: English English (simplified) French Chinese Japanese ......etc. Subtitles Subtitles (closed captioned) Subtitles (sign language) This admittedly links with cost implications that designers are well aware of. Why not open games up with an open source accessibility layer? Get other people to do the hard work, then reap the benfits of an increased market. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Mar 31 11:04:42 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 31 Mar 2006 08:04:42 -0800 Subject: [games_access] Top 10 accessibility features that are already out there in main stream games - Language In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl> <078d01c653f5$907557a0$8e8b2ed5@Delletje> <02f901c654a9$4c5430f0$0202a8c0@OneSwitch> Message-ID: HAHA, that is the funniest site I've seen in a long time. I clicked on splat and then it started making farting noises. Seriously, what is this? This isn't an accessible site at all. I have no idea what's going on and all the pages are password protected. -Reid On 3/31/06, Jonathan Chetwynd wrote: > Barrie, > > although one can offer languages as an option, it's also possible for > this to be done automatically, using systemLanguage, though outside > the internet I am not sure how this would be implemented in practice... > http://www.peepo.co.uk uses systemLanguage to provide a variety of > European Languages without the user even being aware. > Though of course people abroad need access to the option to choose. > > regards > > Jonathan Chetwynd > > > > On 31 Mar 2006, at 10:55, Barrie Ellis wrote: > > I suppose one fairly obvious accessibility features many games > feature, espcially in Europe, is the facility to choose between > different languages. Wouldn't this be nice to see in the future?: > > > CHOOSE YOUR LANGUAGE OPTIONS: > > English > English (simplified) > French > Chinese > Japanese > ......etc. > > Subtitles > Subtitles (closed captioned) > Subtitles (sign language) > > > This admittedly links with cost implications that designers are well > aware of. Why not open games up with an open source accessibility > layer? Get other people to do the hard work, then reap the benfits of > an increased market. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Fri Mar 31 11:34:30 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 10:34:30 -0600 Subject: [games_access] Congrats, Michelle! In-Reply-To: <442D25A5.4060008@thechases.com> References: <442D25A5.4060008@thechases.com> Message-ID: >For those that just skim the IGDA newsletter, or happened to >miss it otherwise: > > > 2: IGDA MVP Volunteer Awards > ============================ I know...they tricked me too by saying I had to make sure to be at the luncheon because I had to give the SIG annual report!?! > >That second person sounds a tad familiar. Congrats, >Michelle! The thing that made me laugh is that, at that >link, they acclaim the SIG-Access folks as "one of the >IGDA's most active SIGs". And Michelle keeps pushing for >more participation. I feel bad for the other SIGs :) Thanks Tim! Yeah, I know...but after talking to other SIG chairs...I think we just might be the most active! And after seeing how we were a brute force at GDC this year, I can see that even more. Our SIG travels in packs...like wolves... :) Michelle From richard at audiogames.net Fri Mar 31 11:48:53 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 31 Mar 2006 18:48:53 +0200 Subject: [games_access] Congrats, Michelle! References: <442D25A5.4060008@thechases.com> Message-ID: <010801c654e2$feaf9620$8e8b2ed5@Delletje> >> Our SIG travels in packs...like wolves... :) Strength in numbers ;) From hinn at uiuc.edu Fri Mar 31 11:53:58 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 10:53:58 -0600 Subject: [games_access] Congrats, Michelle! In-Reply-To: <010801c654e2$feaf9620$8e8b2ed5@Delletje> References: <442D25A5.4060008@thechases.com> <010801c654e2$feaf9620$8e8b2ed5@Delletje> Message-ID: >>>Our SIG travels in packs...like wolves... :) > >Strength in numbers ;) And stranger in numbers ;) From barrie.ellis at oneswitch.org.uk Fri Mar 31 11:58:05 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 17:58:05 +0100 Subject: [games_access] Top 10 accessibility features that are already outthere in main stream games - Language References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <442B9F00.2030901@ebass.nl><078d01c653f5$907557a0$8e8b2ed5@Delletje><02f901c654a9$4c5430f0$0202a8c0@OneSwitch> Message-ID: <044001c654e4$4799db60$0202a8c0@OneSwitch> I think Babelfish style web-translation (http://babelfish.altavista.com/) will one day offer a lot of solutions for on the fly translations. Does remind me of some translations I made into French regarding "Destruction Derby" using Babelfish. This Banger Racing game turned into a Racing Sausages game... I wonder if this even translates beyond England! Perhaps I should have suggested something simpler? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 31, 2006 5:04 PM Subject: Re: [games_access] Top 10 accessibility features that are already outthere in main stream games - Language HAHA, that is the funniest site I've seen in a long time. I clicked on splat and then it started making farting noises. Seriously, what is this? This isn't an accessible site at all. I have no idea what's going on and all the pages are password protected. -Reid On 3/31/06, Jonathan Chetwynd wrote: > Barrie, > > although one can offer languages as an option, it's also possible for > this to be done automatically, using systemLanguage, though outside > the internet I am not sure how this would be implemented in practice... > http://www.peepo.co.uk uses systemLanguage to provide a variety of > European Languages without the user even being aware. > Though of course people abroad need access to the option to choose. > > regards > > Jonathan Chetwynd > > > > On 31 Mar 2006, at 10:55, Barrie Ellis wrote: > > I suppose one fairly obvious accessibility features many games > feature, espcially in Europe, is the facility to choose between > different languages. Wouldn't this be nice to see in the future?: > > > CHOOSE YOUR LANGUAGE OPTIONS: > > English > English (simplified) > French > Chinese > Japanese > ......etc. > > Subtitles > Subtitles (closed captioned) > Subtitles (sign language) > > > This admittedly links with cost implications that designers are well > aware of. Why not open games up with an open source accessibility > layer? Get other people to do the hard work, then reap the benfits of > an increased market. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Mar 31 12:01:48 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 18:01:48 +0100 Subject: [games_access] Lost e-mails Message-ID: <045a01c654e4$ccc09e50$0202a8c0@OneSwitch> Hi Michelle, Sent you an off-list e-mail regarding Natural Point and head trackers. Did you get it? No rush to get back if you did, just want to check it got through or not. Cheers, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 31 12:08:25 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 11:08:25 -0600 Subject: [games_access] Lost e-mails In-Reply-To: <045a01c654e4$ccc09e50$0202a8c0@OneSwitch> References: <045a01c654e4$ccc09e50$0202a8c0@OneSwitch> Message-ID: no i didn't -- when did you send it? i'll check the archive again but i don't see it anywhere, not even the spam folder! why are we having so much trouble with each other's email??? >Hi Michelle, > >Sent you an off-list e-mail regarding Natural Point and head >trackers. Did you get it? No rush to get back if you did, just want >to check it got through or not. > >Cheers, > >Barrie > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 31 12:19:43 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 11:19:43 -0600 Subject: [games_access] ACE Centre Game ON! Accessibility web-site In-Reply-To: <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> References: <009301c653d1$24219a10$8e8b2ed5@Delletje><442B9F 00.2030901@ebass.nl> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: this is great! richard, sander and i talked to the mobygames.com people about adding in accessibility reviews to their site and they seemed very enthusiastic about doing that (and this would be HUGE if we got them to add this to their game reviews!). it'd be great if we could all come up with something that we could all draw from (ie, instead of 13 different databases, one database that we can all pull from). mobygames draws from other servers, for example -- it's more of a portal (i think). i'm emailing them to find out more. >Really looking forward to seeing this develop, David. Perhaps we can >tie something in together regarding awards and an eventual marking >system in the near-ish future? > >Barrie >www.OneSwitch.org.uk > > > > > > >----- Original Message ----- From: "David Colven" >To: ; "IGDA Games Accessibility SIG Mailing List" > >Sent: Thursday, March 30, 2006 10:16 AM >Subject: Re: [games_access] GDC '06 report of Day 1 > >>Keep an eye out for the GameOn! web site to become public soon. >>The whole idea of the project is to provide a site where gamers can >>share accessibility information about games. The project recently >>won the e-well being award in the UK >> >>See >>http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 >> >>Sorry about the URL! >> >>David >> >> >>At 10:04 30/03/06, you wrote: >> >>>If a game is rewarded at a certain place on the net, eventually I >>>can imagine that game developers do care.... >>> >>>Let's have a place where gamers themselves can submit "good >>>cases". I'm willing to program a form or anything (I have to >>>reprogram some php-things on the AudioGames server anyway). >>> >>>submit a good game accessibility feature case >>> >>>name of game: >>>developer: >>>description of feature: >>>(why is it useful?) >>>send >>> >>>Or something like this. >>> >>>Then we put it on a/the site(s). And we can show them to the rest >>>of the world. And the rest of the world will become very >>>enthousiastic! >>> >>>The Sondor >>> >>> >>>P.S. Michelle, you ARE my photo sister! So many photos with the >>>same point of view of same subjects. If you look through the >>>optical finder of your cam, are you a left-eye or a right-eye? >>> >>> >>>AudioGames.net schreef: >>>>Great! I have already started a "" Top 10 list of accessible >>>>things that games do right" ... maybe we should sync them... ? >>>> >>>> >>>>----- Original Message ----- From: "d. michelle hinn" >>>> >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>>Sent: Wednesday, March 29, 2006 7:41 PM >>>>Subject: Re: [games_access] GDC '06 report of Day 1 >>>> >>>>>Yes, I second that! The whole week was great and soon I'll >>>>>unveil "Mission Positive Campaign: Press Releases Galore" (once >>>>>I have IGDA's permission to do those...) that I went on and on >>>>>about last week! Ok, basically the idea is that we will send >>>>>press releases stating the things that games do "right" with >>>>>regard to accessibility in the hopes that they will want to >>>>>learn more. :) It beats "Mission Negative Campaign: Lawsuits >>>>>Galore" >>>>> >>>>>Kevin and I are definitely willing US university funding people >>>>>so if you need University support for a NSF grant or something >>>>>like that, we can lend a hand! >>>>> >>>>>Great day one write up. Now that I have the sig blog password >>>>>again, I'll link to it and be adding more news items each week. >>>>>:) >>>>> >>>>>M >>>>> >>>>>>Hey everyone, >>>>>> >>>>>>I have begun posting daily reports of my time at GDC '06. I have day 1 >>>>>>posted with the other days to follow: >>>>>> >>>>>>Day 1: >>>>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >>>>>> >>>>>>Before I forget, I want to thank everyone for your awesome support in >>>>>>the past year, this past week at GDC and you're all an inspiration to >>>>>>me to keep working hard on developing closed captioning for games. >>>>>> >>>>>>After the tutorial session on Monday I was so motivated and >>>>>>enthusiastic for the future. I wanted to do whatever I could. I've >>>>>>always had side projects I wanted to do that got in the way of closed >>>>>>captioning in games but I've decided to put those on hold. I want to >>>>>>revamp my gamescc.rbkdesign.com website, make it more professional. >>>>>>Start writing a weekly column where I critique the quality of closed >>>>>>captioning in games and make detailed recommendations for how it can >>>>>>be included if not already. I'll be pursuing alternate funding options >>>>>>and grants to help develop the CC software for developers to use. >>>>>> >>>>>>I have a lot planned and I wanted to be sure I thanked everyone for >>>>>>helping me and Games[CC] to get to where we are today. >>>>>> >>>>>>-Reid >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >>David Colven, Technical Advisor >> >>The ACE Centre Advisory Trust >>92 Windmill Road >>Headington >>Oxford OX3 7DR >> >>Web site at www.ace-centre.org.uk something new every week Tel +44 >>(0)1865 759813 Fax +44 (0)1865 759810 >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Mar 31 12:51:36 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 31 Mar 2006 09:51:36 -0800 Subject: [games_access] ACE Centre Game ON! Accessibility web-site In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: A couple years ago I started a MySQL database website that had information about which games were closed captioned or not. You could look at a list of games see who the developer and publisher were, the website location and it had a small paragraph on how good the captioning was. It's only purpose was to provide that info quickly, not to be a review site like DeafGamers.com. It broke when I had to move web hosts but I've wanted to start it up again sometime, so I'm interested in doing that with MobyGames or anyone else really. -Reid On 3/31/06, d. michelle hinn wrote: > this is great! richard, sander and i talked to the mobygames.com > people about adding in accessibility reviews to their site and they > seemed very enthusiastic about doing that (and this would be HUGE if > we got them to add this to their game reviews!). it'd be great if we > could all come up with something that we could all draw from (ie, > instead of 13 different databases, one database that we can all pull > from). mobygames draws from other servers, for example -- it's more > of a portal (i think). i'm emailing them to find out more. > > >Really looking forward to seeing this develop, David. Perhaps we can > >tie something in together regarding awards and an eventual marking > >system in the near-ish future? > > > >Barrie > >www.OneSwitch.org.uk > > > > > > > > > > > > > >----- Original Message ----- From: "David Colven" > >To: ; "IGDA Games Accessibility SIG Mailing List" > > > >Sent: Thursday, March 30, 2006 10:16 AM > >Subject: Re: [games_access] GDC '06 report of Day 1 > > > >>Keep an eye out for the GameOn! web site to become public soon. > >>The whole idea of the project is to provide a site where gamers can > >>share accessibility information about games. The project recently > >>won the e-well being award in the UK > >> > >>See > >>http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 > >> > >>Sorry about the URL! > >> > >>David > >> > >> > >>At 10:04 30/03/06, you wrote: > >> > >>>If a game is rewarded at a certain place on the net, eventually I > >>>can imagine that game developers do care.... > >>> > >>>Let's have a place where gamers themselves can submit "good > >>>cases". I'm willing to program a form or anything (I have to > >>>reprogram some php-things on the AudioGames server anyway). > >>> > >>>submit a good game accessibility feature case > >>> > >>>name of game: > >>>developer: > >>>description of feature: > >>>(why is it useful?) > >>>send > >>> > >>>Or something like this. > >>> > >>>Then we put it on a/the site(s). And we can show them to the rest > >>>of the world. And the rest of the world will become very > >>>enthousiastic! > >>> > >>>The Sondor > >>> > >>> > >>>P.S. Michelle, you ARE my photo sister! So many photos with the > >>>same point of view of same subjects. If you look through the > >>>optical finder of your cam, are you a left-eye or a right-eye? > >>> > >>> > >>>AudioGames.net schreef: > >>>>Great! I have already started a "" Top 10 list of accessible > >>>>things that games do right" ... maybe we should sync them... ? > >>>> > >>>> > >>>>----- Original Message ----- From: "d. michelle hinn" > >>>> > >>>>To: "IGDA Games Accessibility SIG Mailing List" > >>>> > >>>>Sent: Wednesday, March 29, 2006 7:41 PM > >>>>Subject: Re: [games_access] GDC '06 report of Day 1 > >>>> > >>>>>Yes, I second that! The whole week was great and soon I'll > >>>>>unveil "Mission Positive Campaign: Press Releases Galore" (once > >>>>>I have IGDA's permission to do those...) that I went on and on > >>>>>about last week! Ok, basically the idea is that we will send > >>>>>press releases stating the things that games do "right" with > >>>>>regard to accessibility in the hopes that they will want to > >>>>>learn more. :) It beats "Mission Negative Campaign: Lawsuits > >>>>>Galore" > >>>>> > >>>>>Kevin and I are definitely willing US university funding people > >>>>>so if you need University support for a NSF grant or something > >>>>>like that, we can lend a hand! > >>>>> > >>>>>Great day one write up. Now that I have the sig blog password > >>>>>again, I'll link to it and be adding more news items each week. > >>>>>:) > >>>>> > >>>>>M > >>>>> > >>>>>>Hey everyone, > >>>>>> > >>>>>>I have begun posting daily reports of my time at GDC '06. I have day 1 > >>>>>>posted with the other days to follow: > >>>>>> > >>>>>>Day 1: > >>>>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php > >>>>>> > >>>>>>Before I forget, I want to thank everyone for your awesome support in > >>>>>>the past year, this past week at GDC and you're all an inspiration to > >>>>>>me to keep working hard on developing closed captioning for games. > >>>>>> > >>>>>>After the tutorial session on Monday I was so motivated and > >>>>>>enthusiastic for the future. I wanted to do whatever I could. I've > >>>>>>always had side projects I wanted to do that got in the way of closed > >>>>>>captioning in games but I've decided to put those on hold. I want to > >>>>>>revamp my gamescc.rbkdesign.com website, make it more professional. > >>>>>>Start writing a weekly column where I critique the quality of closed > >>>>>>captioning in games and make detailed recommendations for how it can > >>>>>>be included if not already. I'll be pursuing alternate funding options > >>>>>>and grants to help develop the CC software for developers to use. > >>>>>> > >>>>>>I have a lot planned and I wanted to be sure I thanked everyone for > >>>>>>helping me and Games[CC] to get to where we are today. > >>>>>> > >>>>>>-Reid > >>>>>>_______________________________________________ > >>>>>>games_access mailing list > >>>>>>games_access at igda.org > >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>>>> > >>>>>_______________________________________________ > >>>>>games_access mailing list > >>>>>games_access at igda.org > >>>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>>> > >>>>_______________________________________________ > >>>>games_access mailing list > >>>>games_access at igda.org > >>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >>>_______________________________________________ > >>>games_access mailing list > >>>games_access at igda.org > >>>http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > >>David Colven, Technical Advisor > >> > >>The ACE Centre Advisory Trust > >>92 Windmill Road > >>Headington > >>Oxford OX3 7DR > >> > >>Web site at www.ace-centre.org.uk something new every week Tel +44 > >>(0)1865 759813 Fax +44 (0)1865 759810 > >> > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > >> > > > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Fri Mar 31 13:21:45 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 12:21:45 -0600 Subject: [games_access] ACE Centre Game ON! Accessibility web-site In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: yeah, i think we could get a lot of mileage out of mobygames -- they want to provide quick info as well. so the more places we can get out the accessibility info out the better. as soon as i hear back from them about what they need from us, i'll post it to the list. i think it's a great first shot at getting info out to the companies and to potential gamers. plus people can add their own info about the games to their database so if someone had a lot to say about a game, then they could do that on their own as well. >A couple years ago I started a MySQL database website that had >information about which games were closed captioned or not. You could >look at a list of games see who the developer and publisher were, the >website location and it had a small paragraph on how good the >captioning was. It's only purpose was to provide that info quickly, >not to be a review site like DeafGamers.com. > >It broke when I had to move web hosts but I've wanted to start it up >again sometime, so I'm interested in doing that with MobyGames or >anyone else really. > >-Reid > >On 3/31/06, d. michelle hinn wrote: >> this is great! richard, sander and i talked to the mobygames.com >> people about adding in accessibility reviews to their site and they >> seemed very enthusiastic about doing that (and this would be HUGE if >> we got them to add this to their game reviews!). it'd be great if we >> could all come up with something that we could all draw from (ie, >> instead of 13 different databases, one database that we can all pull >> from). mobygames draws from other servers, for example -- it's more >> of a portal (i think). i'm emailing them to find out more. >> >> >Really looking forward to seeing this develop, David. Perhaps we can >> >tie something in together regarding awards and an eventual marking >> >system in the near-ish future? >> > >> >Barrie >> >www.OneSwitch.org.uk >> > >> > >> > >> > >> > >> > >> >----- Original Message ----- From: "David Colven" >> >> >To: ; "IGDA Games Accessibility SIG Mailing List" >> > >> >Sent: Thursday, March 30, 2006 10:16 AM >> >Subject: Re: [games_access] GDC '06 report of Day 1 >> > >> >>Keep an eye out for the GameOn! web site to become public soon. >> >>The whole idea of the project is to provide a site where gamers can >> >>share accessibility information about games. The project recently >> >>won the e-well being award in the UK >> >> >> >>See >> >>http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902 >> >> >> >>Sorry about the URL! >> >> >> >>David >> >> >> >> >> >>At 10:04 30/03/06, you wrote: >> >> >> >>>If a game is rewarded at a certain place on the net, eventually I >> >>>can imagine that game developers do care.... >> >>> >> >>>Let's have a place where gamers themselves can submit "good >> >>>cases". I'm willing to program a form or anything (I have to >> >>>reprogram some php-things on the AudioGames server anyway). >> >>> >> >>>submit a good game accessibility feature case >> >>> >> >>>name of game: >> >>>developer: >> >>>description of feature: >> >>>(why is it useful?) >> >>>send >> >>> >> >>>Or something like this. >> >>> >> >>>Then we put it on a/the site(s). And we can show them to the rest >> >>>of the world. And the rest of the world will become very >> >>>enthousiastic! >> >>> >> >>>The Sondor >> >>> >> >>> >> >>>P.S. Michelle, you ARE my photo sister! So many photos with the >> >>>same point of view of same subjects. If you look through the >> >>>optical finder of your cam, are you a left-eye or a right-eye? >> >>> >> >>> >> >>>AudioGames.net schreef: >> >>>>Great! I have already started a "" Top 10 list of accessible >> >>>>things that games do right" ... maybe we should sync them... ? >> >>>> >> >>>> >> >>>>----- Original Message ----- From: "d. michelle hinn" >> >>>> >> >>>>To: "IGDA Games Accessibility SIG Mailing List" > > >>>> >> >>>>Sent: Wednesday, March 29, 2006 7:41 PM >> >>>>Subject: Re: [games_access] GDC '06 report of Day 1 >> >>>> >> >>>>>Yes, I second that! The whole week was great and soon I'll >> >>>>>unveil "Mission Positive Campaign: Press Releases Galore" (once >> >>>>>I have IGDA's permission to do those...) that I went on and on >> >>>>>about last week! Ok, basically the idea is that we will send >> >>>>>press releases stating the things that games do "right" with >> >>>>>regard to accessibility in the hopes that they will want to >> >>>>>learn more. :) It beats "Mission Negative Campaign: Lawsuits >> >>>>>Galore" >> >>>>> >> >>>>>Kevin and I are definitely willing US university funding people >> >>>>>so if you need University support for a NSF grant or something >> >>>>>like that, we can lend a hand! >> >>>>> >> >>>>>Great day one write up. Now that I have the sig blog password >> >>>>>again, I'll link to it and be adding more news items each week. >> >>>>>:) >> >>>>> >> >>>>>M >> >>>>> >> >>>>>>Hey everyone, >> >>>>>> >> >>>>>>I have begun posting daily reports of my time at GDC '06. I have day 1 >> >>>>>>posted with the other days to follow: >> >>>>>> >> >>>>>>Day 1: >> >>>>>>http://gamescc.rbkdesign.com/03.20.06_gdc.php >> >>>>>> >> >>>>>>Before I forget, I want to thank everyone for your awesome support in >> >>>>>>the past year, this past week at GDC and you're all an inspiration to >> >>>>>>me to keep working hard on developing closed captioning for games. >> >>>>>> >> >>>>>>After the tutorial session on Monday I was so motivated and >> >>>>>>enthusiastic for the future. I wanted to do whatever I could. I've >> >>>>>>always had side projects I wanted to do that got in the way of closed >> >>>>>>captioning in games but I've decided to put those on hold. I want to >> >>>>>>revamp my gamescc.rbkdesign.com website, make it more professional. >> >>>>>>Start writing a weekly column where I critique the quality of closed >> >>>>>>captioning in games and make detailed recommendations for how it can >> >>>>>>be included if not already. I'll be pursuing alternate funding options >> >>>>>>and grants to help develop the CC software for developers to use. >> >>>>>> >> >>>>>>I have a lot planned and I wanted to be sure I thanked everyone for >> >>>>>>helping me and Games[CC] to get to where we are today. >> >>>>>> >> >>>>>>-Reid >> >>>>>>_______________________________________________ >> >>>>>>games_access mailing list >> >>>>>>games_access at igda.org >> >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>>>> >> >>>>>_______________________________________________ >> >>>>>games_access mailing list >> >>>>>games_access at igda.org >> >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>>> >> >>>>_______________________________________________ >> >>>>games_access mailing list >> >>>>games_access at igda.org >> >>>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>> >> >>>_______________________________________________ >> >>>games_access mailing list >> >>>games_access at igda.org >> >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> >>David Colven, Technical Advisor >> >> >> >>The ACE Centre Advisory Trust >> >>92 Windmill Road >> >>Headington >> >>Oxford OX3 7DR >> >> >> >>Web site at www.ace-centre.org.uk something new every week Tel +44 >> >>(0)1865 759813 Fax +44 (0)1865 759810 >> >> >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > >> > >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thb at gameattorney.com Fri Mar 31 13:37:05 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 31 Mar 2006 13:37:05 -0500 Subject: [games_access] Gamasutra Article In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> Hey Gang Thanks for letting me participate at the GA dealio at GDC. It was a good time and a real eye opener for me. As some of you may know, I do a monthly Game Law feature for Gamasutra.com. My next article will be on Accessibility in Games. (Universal ??? - whatever that positive term of art was). Anyway, if you have some sites that you would like me to consider mentioning in the article, let me have em. Since it is a Law column I intend to focus on 508, tax credits and ADA issues with games in public places. May help raise awareness. Tom B ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 31 13:43:27 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 12:43:27 -0600 Subject: [games_access] Sony message In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: Hi everyone, I got an email message from Sony (thanks to Kasey and Mo for passing along so many cards at the expo!) asking us to let them know what questions we have for them about accessibility and how they can increase the accessibility of their products. So help me brainstorm a bit and I'll send him a helpful reply -- I know first off we can ask them about closed captioning and alternate controllers. Other ideas? I'll, of course, also invite him and his colleagues to join our list to learn more. Again...mission POSITIVE!!!! Let's keep everyone on our side and if they don't know what "our side" is...we'll introduce ourselves. :) Wow...even the post-GDC energy is high! Yeah! Michelle From hinn at uiuc.edu Fri Mar 31 13:53:50 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 12:53:50 -0600 Subject: [games_access] Gamasutra Article In-Reply-To: <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> Message-ID: Hey Tom -- thanks for finding out about that tax credit law and doing the roundtables! That was very useful and I think we all got a lot out of that. Yeah, that article would be great! What is your deadline so that we make sure we get sites and such to you as soon as you need them? Of course the SIG site would be a good place to point them to: http://www.igda.org/accessibility/ and I'm working on revamping this but for now it at least puts them into contact with us. Maybe also invite them to join our EXTREMELY active mailing list and/or our online forum as a place to ask questions. That will put them in touch with reps from all the different groups that we all belong to as well. Definitely point them to them to the game accessibility project that Richard and Sander are heading up: http://www.accessibility.nl/games/ -- that will be a good place for those who are not based in the US to get started on finding about, at least, european laws regarding accessibility. Others?? Feel free to jump in! Great finally meeting you in person Tom! Michelle >Hey Gang > >Thanks for letting me participate at the GA >dealio at GDC. It was a good time and a real >eye opener for me. As some of you may know, I >do a monthly Game Law feature for Gamasutra.com. >My next article will be on Accessibility in >Games. (Universal ??? - whatever that positive >term of art was). > >Anyway, if you have some sites that you would >like me to consider mentioning in the article, >let me have em. Since it is a Law column I >intend to focus on 508, tax credits and ADA >issues with games in public places. May help >raise awareness. > >Tom B > >???`???,??,???`??????`???,??,???`??? >Thomas H. Buscaglia, Esquire >The Game Attorney >T. H. Buscaglia and Associates >80 Southwest 8th Street >Suite 2100 - Brickell Bayview Center >Miami, FL 33130 >Tel (305) 324-6000 >Fax (305) 324-1111 >Toll Free 888-848-GLAW > http://www.gameattorney.com >???`???,??,???`??????`???,??,???`??? > > >Confidential: This email contains >communications protected by the attorney-client >privilege. If you do not expect such a >communication from Thomas H. Buscaglia, please >delete this message without reading it or any >attachment, and then notify Mr. Buscaglia at >thb at intelaw.com of this inadvertent misdelivery. > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 31 13:59:32 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 19:59:32 +0100 Subject: [games_access] Gamasutra Article References: <009301c653d1$24219a10$8e8b2ed5@Delletje><6.0.3.0.2.20060330101044.025837b0@192.168.100.200><02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> Message-ID: <09db01c654f5$4065ec60$0202a8c0@OneSwitch> As Reid mentioned recently (http://gamescc.rbkdesign.com/03.20.06_gdc.php) after meeting up with Jonathan Hassell at the BBC, the legal aspect in the UK may be of interest. This may well tie up with US Disability Rights legislation now or eventually. I think it would be well worth mentioning some of the BBC's pages on accessible gaming. A few links here: http://www.bbc.co.uk/cbbc/games/index.shtml - main portal to the BBC's games - search on "Switch Games" http://www.bbc.co.uk/ouch/closeup/gaming.shtml - Accessible Gaming page http://www.bbc.co.uk/ouch/closeup/switchgaming_guideto.shtml - Switch Gaming page (loads of good links - including to us) Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Thomas H. Buscaglia To: IGDA Games Accessibility SIG Mailing List Sent: Friday, March 31, 2006 7:37 PM Subject: [games_access] Gamasutra Article Hey Gang Thanks for letting me participate at the GA dealio at GDC. It was a good time and a real eye opener for me. As some of you may know, I do a monthly Game Law feature for Gamasutra.com. My next article will be on Accessibility in Games. (Universal ??? - whatever that positive term of art was). Anyway, if you have some sites that you would like me to consider mentioning in the article, let me have em. Since it is a Law column I intend to focus on 508, tax credits and ADA issues with games in public places. May help raise awareness. Tom B ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 31 14:09:40 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 13:09:40 -0600 Subject: [games_access] Gamasutra Article In-Reply-To: <09db01c654f5$4065ec60$0202a8c0@OneSwitch> References: <009301c653d1 $24219a10$8e8b2ed5@Delletje><6.0.3.0.2.20060330101044.025837b0@192.168.100 .200><02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> <09db01c654f5$4065ec60$0202a8c0@OneSwitch> Message-ID: ah yes, more good links! yes, the more additional links we have for non-US laws will only help! as many of us US people found out last week...lots more accessibility legislation for electronic resources on the table in Europe than we have here at the moment. michelle >As Reid mentioned recently >(http://gamescc.rbkdesign.com/03.20.06_gdc.php) >after meeting up with Jonathan Hassell at the >BBC, the legal aspect in the UK may be of >interest. This may well tie up with US >Disability Rights legislation now or >eventually. I think it would be well worth >mentioning some of the BBC's pages on accessible >gaming. A few links here: > >http://www.bbc.co.uk/cbbc/games/index.shtml - >main portal to the BBC's games - search on >"Switch Games" > >http://www.bbc.co.uk/ouch/closeup/gaming.shtml - >Accessible Gaming page >http://www.bbc.co.uk/ouch/closeup/switchgaming_guideto.shtml - >Switch Gaming page (loads of good links - >including to us) > > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: Thomas H. Buscaglia >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, March 31, 2006 7:37 PM >Subject: [games_access] Gamasutra Article > >Hey Gang > >Thanks for letting me participate at the GA >dealio at GDC. It was a good time and a real >eye opener for me. As some of you may know, I >do a monthly Game Law feature for Gamasutra.com. >My next article will be on Accessibility in >Games. (Universal ??? - whatever that positive >term of art was). > >Anyway, if you have some sites that you would >like me to consider mentioning in the article, >let me have em. Since it is a Law column I >intend to focus on 508, tax credits and ADA >issues with games in public places. May help >raise awareness. > >Tom B > >???`???,??,???`??????`???,??,???`??? >Thomas H. Buscaglia, Esquire >The Game Attorney >T. H. Buscaglia and Associates >80 Southwest 8th Street >Suite 2100 - Brickell Bayview Center >Miami, FL 33130 >Tel (305) 324-6000 >Fax (305) 324-1111 >Toll Free 888-848-GLAW >http://www.gameattorney.com >???`???,??,???`??????`???,??,???`??? > > >Confidential: This email contains >communications protected by the attorney-client >privilege. If you do not expect such a >communication from Thomas H. Buscaglia, please >delete this message without reading it or any >attachment, and then notify Mr. Buscaglia at >thb at intelaw.com of this inadvertent misdelivery. > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thb at gameattorney.com Fri Mar 31 14:10:19 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 31 Mar 2006 14:10:19 -0500 Subject: [games_access] Gamasutra Article In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> <7.0.0.16.2.20060331133231.06cdd1c8@gameattorney.com> Message-ID: <7.0.0.16.2.20060331140939.06cdb4a0@gameattorney.com> My deadline is whenever I get around to it...but probably try to get it in some time next week. At 01:53 PM 3/31/2006, you wrote: >Hey Tom -- thanks for finding out about that tax >credit law and doing the roundtables! That was >very useful and I think we all got a lot out of that. > >Yeah, that article would be great! What is your >deadline so that we make sure we get sites and >such to you as soon as you need them? > >Of course the SIG site would be a good place to >point them to: >http://www.igda.org/accessibility/ and I'm >working on revamping this but for now it at >least puts them into contact with us. Maybe also >invite them to join our EXTREMELY active mailing >list and/or our online forum as a place to ask >questions. That will put them in touch with reps >from all the different groups that we all belong >to as well. Definitely point them to them to the >game accessibility project that Richard and >Sander are heading up: >http://www.accessibility.nl/games/ -- that will >be a good place for those who are not based in >the US to get started on finding about, at >least, european laws regarding accessibility. > >Others?? Feel free to jump in! > >Great finally meeting you in person Tom! >Michelle > >>Hey Gang >> >>Thanks for letting me participate at the GA >>dealio at GDC. It was a good time and a real >>eye opener for me. As some of you may know, I >>do a monthly Game Law feature for >>Gamasutra.com. My next article will be on >>Accessibility in Games. (Universal ??? - >>whatever that positive term of art was). >> >>Anyway, if you have some sites that you would >>like me to consider mentioning in the article, >>let me have em. Since it is a Law column I >>intend to focus on 508, tax credits and ADA >>issues with games in public places. May help raise awareness. >> >>Tom B >>???`???,??,???`??????`???,??,???`??? >>Thomas H. Buscaglia, Esquire >>The Game Attorney >>T. H. Buscaglia and Associates >>80 Southwest 8th Street >>Suite 2100 - Brickell Bayview Center >>Miami, FL 33130 >>Tel (305) 324-6000 >>Fax (305) 324-1111 >>Toll Free 888-848-GLAW >> http://www.gameattorney.com >>???`???,??,???`??????`???,??,???`??? >> >> >>Confidential: This email contains >>communications protected by the attorney-client >>privilege. If you do not expect such a >>communication from Thomas H. Buscaglia, please >>delete this message without reading it or any >>attachment, and then notify Mr. Buscaglia at >>thb at intelaw.com of this inadvertent misdelivery. >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 31 14:12:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 31 Mar 2006 20:12:02 +0100 Subject: [games_access] Sony message References: <009301c653d1$24219a10$8e8b2ed5@Delletje><6.0.3.0.2.20060330101044.025837b0@192.168.100.200><02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: <0a2c01c654f6$fe0de7d0$0202a8c0@OneSwitch> Surely - the Top 10 (http://www.igda.org/wiki/index.php/Top_Ten) - Pretty Please Sony! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, March 31, 2006 7:43 PM Subject: [games_access] Sony message > Hi everyone, > > I got an email message from Sony (thanks to Kasey and Mo for passing along > so many cards at the expo!) asking us to let them know what questions we > have for them about accessibility and how they can increase the > accessibility of their products. So help me brainstorm a bit and I'll send > him a helpful reply -- I know first off we can ask them about closed > captioning and alternate controllers. Other ideas? I'll, of course, also > invite him and his colleagues to join our list to learn more. > > Again...mission POSITIVE!!!! Let's keep everyone on our side and if they > don't know what "our side" is...we'll introduce ourselves. :) > > Wow...even the post-GDC energy is high! Yeah! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From rkimball at gmail.com Fri Mar 31 14:16:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 31 Mar 2006 11:16:20 -0800 Subject: [games_access] Sony message In-Reply-To: References: <009301c653d1$24219a10$8e8b2ed5@Delletje> <6.0.3.0.2.20060330101044.025837b0@192.168.100.200> <02d901c654a7$dc9d5d50$0202a8c0@OneSwitch> Message-ID: Send them a complimentry CD (the one Thomas made) so they can check out the examples and the white papers. For now, they can read my CC Guidelines doc to get them thinking about CC in their games. CC Guidelines: http://game.rbkdesign.com/index.php/CC_Guidelines Why Games Need Closed Captioning Op-Ed: http://gamescc.rbkdesign.com/arti-views/captioning_in_games.php Interview with Valve regarding the closed captioning in Half-Life 2: http://gamescc.rbkdesign.com/arti-views/valve_interview_cc.php Ask them why most games don't allow completely remappable controls on consoles. Have them ask if someone working on a game has color blindness. It's very common and they are bound to find someone who does. They can talk to them about how it affects their play if a game uses certain color schemes. Just the other day most of us on the team learned that someone has color blindness. We didn't know before, but now we do and its something we're going to be aware of from now on. -Reid On 3/31/06, d. michelle hinn wrote: > Hi everyone, > > I got an email message from Sony (thanks to Kasey and Mo for passing > along so many cards at the expo!) asking us to let them know what > questions we have for them about accessibility and how they can > increase the accessibility of their products. So help me brainstorm a > bit and I'll send him a helpful reply -- I know first off we can ask > them about closed captioning and alternate controllers. Other ideas? > I'll, of course, also invite him and his colleagues to join our list > to learn more. > > Again...mission POSITIVE!!!! Let's keep everyone on our side and if > they don't know what "our side" is...we'll introduce ourselves. :) > > Wow...even the post-GDC energy is high! Yeah! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Fri Mar 31 16:44:13 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 31 Mar 2006 16:44:13 -0500 Subject: [games_access] I told Sony. Message to everyone. Message-ID: <000801c6550c$410c4710$6401a8c0@CYXKG51> Michelle one of the Expo days I went to one of the PlayStation 3 booths for a dragon game and they recommend that I go to the PlayStation 3 booth to tell them so they could regulate the requirements for accessibility on all games that are created. I think that's how they e-mailed you hopefully they were going to e-mail me I gave them my card and they said they would but I also gave them the top 10 list. Just to let you know maybe others went to them also but I really made a strong impression so hopefully they will apply all of these features on their next PlayStation 3 Consul games as required features that have to be implemented which would be so cool. We really should push for that it would be the easiest and fastest way to make all games much more accessible and we should put together a list before the PS three comes out so the games have a required standard. It was a pleasure meeting everyone I have been so busy and a friend of mine just passed away the other day so I'm getting ready for classes starting on Monday and everything so busy I don't have time team LU all but slowly I will do this and this is great news on our form's PS three definitely needs to make all their games have a standard of creation. I look forward to talking with David Perry and his development team from shiny entertainment hopefully I can do something with them as well but I'll let you all know. I am completing my fund raiser of the soccer player portrait giving the original which was selected as a winner of the raffle and she the winner donated it to the Baltimore sports Museum. There should be a reception for that tonight the last game of the year and signing reproductions onstage which is really cool. I will add this footage to my documentary. Talk to you all soon. Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Mar 31 16:55:11 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 31 Mar 2006 15:55:11 -0600 Subject: [games_access] I told Sony. Message to everyone. In-Reply-To: <000801c6550c$410c4710$6401a8c0@CYXKG51> References: <000801c6550c$410c4710$6401a8c0@CYXKG51> Message-ID: Cool Robert -- yeah, it might have been your visit to them that prompted the email. Either way it's definitely great that they've contacted us. They might not be able to do everything given how far in the PS3 is in production but any changes that they could make would be good news. I'm sorry to hear about your friend passing away -- I hope things get less busy for you but it sounds like you're as busy as usual. :) Can't wait to see the documentary!! Michelle >Michelle one of the Expo days I went to one of the PlayStation 3 >booths for a dragon game and they recommend that I go to the >PlayStation 3 booth to tell them so they could regulate the >requirements for accessibility on all games that are created. I >think that's how they e-mailed you hopefully they were going to >e-mail me I gave them my card and they said they would but I also >gave them the top 10 list. Just to let you know maybe others went >to them also but I really made a strong impression so hopefully they >will apply all of these features on their next PlayStation 3 Consul >games as required features that have to be implemented which would >be so cool. We really should push for that it would be the easiest >and fastest way to make all games much more accessible and we should >put together a list before the PS three comes out so the games have >a required standard. > >It was a pleasure meeting everyone I have been so busy and a friend >of mine just passed away the other day so I'm getting ready for >classes starting on Monday and everything so busy I don't have time >team LU all but slowly I will do this and this is great news on our >form's PS three definitely needs to make all their games have a >standard of creation. I look forward to talking with David Perry >and his development team from shiny entertainment hopefully I can do >something with them as well but I'll let you all know. > >I am completing my fund raiser of the soccer player portrait giving >the original which was selected as a winner of the raffle and she >the winner donated it to the Baltimore sports Museum. There should >be a reception for that tonight the last game of the year and >signing reproductions onstage which is really cool. I will add this >footage to my documentary. Talk to you all soon. > >Robert > >www.RobertFlorio.com > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: