[games_access] Sony message
Reid Kimball
rkimball at gmail.com
Fri Mar 31 14:16:20 EST 2006
Send them a complimentry CD (the one Thomas made) so they can check
out the examples and the white papers.
For now, they can read my CC Guidelines doc to get them thinking about
CC in their games.
CC Guidelines:
http://game.rbkdesign.com/index.php/CC_Guidelines
Why Games Need Closed Captioning Op-Ed:
http://gamescc.rbkdesign.com/arti-views/captioning_in_games.php
Interview with Valve regarding the closed captioning in Half-Life 2:
http://gamescc.rbkdesign.com/arti-views/valve_interview_cc.php
Ask them why most games don't allow completely remappable controls on consoles.
Have them ask if someone working on a game has color blindness. It's
very common and they are bound to find someone who does. They can talk
to them about how it affects their play if a game uses certain color
schemes. Just the other day most of us on the team learned that
someone has color blindness. We didn't know before, but now we do and
its something we're going to be aware of from now on.
-Reid
On 3/31/06, d. michelle hinn <hinn at uiuc.edu> wrote:
> Hi everyone,
>
> I got an email message from Sony (thanks to Kasey and Mo for passing
> along so many cards at the expo!) asking us to let them know what
> questions we have for them about accessibility and how they can
> increase the accessibility of their products. So help me brainstorm a
> bit and I'll send him a helpful reply -- I know first off we can ask
> them about closed captioning and alternate controllers. Other ideas?
> I'll, of course, also invite him and his colleagues to join our list
> to learn more.
>
> Again...mission POSITIVE!!!! Let's keep everyone on our side and if
> they don't know what "our side" is...we'll introduce ourselves. :)
>
> Wow...even the post-GDC energy is high! Yeah!
>
> Michelle
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