From hinn at uiuc.edu Mon May 1 02:41:55 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 1 May 2006 01:41:55 -0500 Subject: [games_access] getting back up to speed Message-ID: <4ed8ad1d.b17792db.83ccf00@expms2.cites.uiuc.edu> hi everyone, if you didn't already know this, i had surgery last tuesday for early stage colon cancer. it seems that everything's been treated but i won't know for sure for another few weeks (finger's crossed). i just found out about it right after i got back from gdc...so that led me to upside down world for the month!! anyway, i'm catching up on all my email now so please forgive me if it takes a little longer for me to get all caught up. i'll schedule a make up meeting tomorrow for, probably, this wednesday so we can all catch back up! more later! michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thb at gameattorney.com Mon May 1 08:22:30 2006 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Mon, 01 May 2006 08:22:30 -0400 Subject: [games_access] getting back up to speed In-Reply-To: <4ed8ad1d.b17792db.83ccf00@expms2.cites.uiuc.edu> References: <4ed8ad1d.b17792db.83ccf00@expms2.cites.uiuc.edu> Message-ID: <7.0.1.0.2.20060501082214.09677fa0@gameattorney.com> Best wishes for a speedy recovery! Tom B At 02:41 AM 5/1/2006, you wrote: >hi everyone, > >if you didn't already know this, i had surgery last tuesday >for early stage colon cancer. it seems that everything's been >treated but i won't know for sure for another few weeks >(finger's crossed). i just found out about it right after i >got back from gdc...so that led me to upside down world for >the month!! > >anyway, i'm catching up on all my email now so please forgive >me if it takes a little longer for me to get all caught up. >i'll schedule a make up meeting tomorrow for, probably, this >wednesday so we can all catch back up! more later! > >michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney T. H. Buscaglia and Associates 80 Southwest 8th Street Suite 2100 - Brickell Bayview Center Miami, FL 33130 Tel (305) 324-6000 Fax (305) 324-1111 Toll Free 888-848-GLAW http://www.gameattorney.com ???`???,??,???`??????`???,??,???`??? Confidential: This email contains communications protected by the attorney-client privilege. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at intelaw.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 1 11:27:17 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2006 16:27:17 +0100 Subject: [games_access] Japanese Assistive Technology site - with great D.I.Y. pages and One switch games page Message-ID: <00d501c66d33$bb6361d0$0202a8c0@OneSwitch> I stumbled across this fantastic Japanese assistive technology web-site whilst looking for something else: http://open.prop.or.jp/at/index.html http://open.prop.or.jp/at/onesoft/one.html - one switch games http://open.prop.or.jp/at/switch/switch1/switch1.html - D.I.Y. switch interfaces for games Great to see how international this all is. Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: game.jpg Type: image/jpeg Size: 20027 bytes Desc: not available URL: From agdev at thechases.com Mon May 1 17:00:03 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 01 May 2006 16:00:03 -0500 Subject: [games_access] A little [CC] humor Message-ID: <445676D3.7060105@thechases.com> Got this comic over the weekend http://www.ucomics.com/looseparts/2006/04/29/ and it made me laugh. So, Reid, when you take on multi-head Doom[CC], you've got some ideas :) -tim From rkimball at gmail.com Mon May 1 17:06:48 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 1 May 2006 14:06:48 -0700 Subject: [games_access] A little [CC] humor In-Reply-To: <445676D3.7060105@thechases.com> References: <445676D3.7060105@thechases.com> Message-ID: Haha, that's really clever and funny, never thought of it like that. Thanks for sending that. I'm going to post it to my website. Take care, -Reid On 5/1/06, Tim Chase wrote: > Got this comic over the weekend > > http://www.ucomics.com/looseparts/2006/04/29/ > > and it made me laugh. So, Reid, when you take on multi-head > Doom[CC], you've got some ideas :) > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Mon May 1 17:56:41 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 1 May 2006 23:56:41 +0200 Subject: [games_access] A little [CC] humor References: <445676D3.7060105@thechases.com> Message-ID: <005401c66d6a$20f86af0$8e8b2ed5@Delletje> Hehe... cool :) ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, May 01, 2006 11:06 PM Subject: Re: [games_access] A little [CC] humor Haha, that's really clever and funny, never thought of it like that. Thanks for sending that. I'm going to post it to my website. Take care, -Reid On 5/1/06, Tim Chase wrote: > Got this comic over the weekend > > http://www.ucomics.com/looseparts/2006/04/29/ > > and it made me laugh. So, Reid, when you take on multi-head > Doom[CC], you've got some ideas :) > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Mon May 1 18:03:15 2006 From: news at ebass.nl (Sander H.) Date: Tue, 02 May 2006 00:03:15 +0200 Subject: [games_access] A little [CC] humor In-Reply-To: <005401c66d6a$20f86af0$8e8b2ed5@Delletje> References: <445676D3.7060105@thechases.com> <005401c66d6a$20f86af0$8e8b2ed5@Delletje> Message-ID: <445685A3.7080109@ebass.nl> hahah....great in your living room. with the 9.1 speaker sets coming up. AudioGames.net schreef: > Hehe... cool :) > > > ----- Original Message ----- From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, May 01, 2006 11:06 PM > Subject: Re: [games_access] A little [CC] humor > > > Haha, that's really clever and funny, never thought of it like that. > Thanks for sending that. I'm going to post it to my website. Take > care, > > -Reid > > On 5/1/06, Tim Chase wrote: >> Got this comic over the weekend >> >> http://www.ucomics.com/looseparts/2006/04/29/ >> >> and it made me laugh. So, Reid, when you take on multi-head >> Doom[CC], you've got some ideas :) >> >> -tim >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Tue May 2 06:42:35 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 2 May 2006 05:42:35 -0500 Subject: [games_access] game conference panel? pre-siggraph? Message-ID: hi everyone, please send me an email off-list (hinn at uiuc.edu) ASAP if you have any interest in being a part of a game accessibility panel at the ACM SIGGRAPH Video Game Symposium on 29 July and 30 July in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. we'd fall under the "diversity in games" area amongst possible others. http://sandboxsymposium.org/ thanks! michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue May 2 13:38:23 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 2 May 2006 12:38:23 -0500 Subject: [games_access] board election In-Reply-To: References: Message-ID: hey everyone, well the winners of the four open IGDA board seats were: Michael Capps (Epic) Chris Crowell (Ubisoft) Mitzi McGilvray (Tik) Clarinda Merripen (Cryptic) they are all super so we'll be in good hands! thanks to all who voted for me -- maybe next year? :) michelle chair, IGDA game accessibility sig From arthit73 at cablespeed.com Thu May 4 15:23:28 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 4 May 2006 15:23:28 -0400 Subject: [games_access] RobertFlorio catching up. GDC scholars working on game invitation Message-ID: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> Hello everyone I've been extremely busy with school, trying to start new therapy, and trying to get a video game started for completion for the next GDC 2007. A few scholars from this year including myself are working on a game and we are going to try to make it universally accessible. If anyone would like to contribute to it perhaps team up with myself to be a backup in consolidating information to get it accessible or maybe can help with programming I'm sure you are welcome to the team. This is an invitation hopefully it works. Anyway is I haven't caught out with a lot of you think I so much for your progress in game accessibility. I plan on working on research possibly and creating a top 10 list for gamers with physical disabilities at www.game-accessibility.com as moderator of the gamers with physical disabilities section. Thank you Richard and Sanders for that opportunity setting me up with that. Robert www.RobertFlorio.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu May 4 18:31:07 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 5 May 2006 00:31:07 +0200 Subject: [games_access] RobertFlorio catching up. GDC scholars working ongame invitation References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> Message-ID: <00d101c66fca$70608b10$8e8b2ed5@Delletje> Hi Robert, You're welcome :) You know, if you want to keep some sort of log of your project, maybe it would be nice to get a spot on www.game-accessibility.com ? Some sort Developers Log for others to read, explaining the difficulties and *especially* the choices you make as a developer. This is one thing I personally think is very important. We mentioned it a bit during our GDC presentation (lack of 'design decisions'-documentation). Our experience is that when you're designing an accessible game right from the start, you are likely to meet many choices which will influence your initial idea - and doing a lot of comprimising. If you're project has a name we can set it up in the Project Gallery (http://www.game-accessibility.com/index.php?pagefile=project_gallery)? The TerraSonica project (although an old student project) is an example of what interesting stuff you can encounter while making an accessible game (the current doc is an old one - will upload a new three-page doc next week). In my opinion, there's way too little documentation on *Game Accessibility Design Issues* (which I will be raving about for the next couple of months ;) I have too little time to be a game builder team member but you're welcome to email me anytime with questions, advice or critique on audio game design. A couple of suggestions I'd like to give you from the start if you plan to make your universally accessible game FUN for people with a visual disability: - browse www.audiogames.net : the articles and the games there will give you some insight in the field of games for the blind and audio games, its possibilities but also its limitations... - get to know game audio: I can't press this issue enough! Sound's usually the side-kick of the project but if you want to make 'an accessible game for the blind', you have to deal with the fact that the game *has to be fun without visuals*. And the most likely medium for that is sound. For this, get to know what game audio is, what its purpose in games is, etc. - whatever game you make, play it with your eyes closed and see if it is as much fun as with sight. And make sure you don't use BEEPS for everything (enemy aliens, radars, walls, etc) ... nobody wants to play a game that sounds like three alarm clocks going off at the same time ;) What also might be interesting: this week I started some writing on Games for Gamers with Learning Disabilities. See: http://www.game-accessibility.com/index.php?pagefile=cognitive . It is not yet finished and I have to verfiy some of my data. But it delves a bit deeper into the scope of learning disabilities than the GA-SIG Whitepaper does. This is mainly because I once visited a session of someone named Paul Blenkhorn, who gave an impressive presentation on how 'learning disabilities' is usually the most negelected group in accessible design, and mostly because of the difficulties with defining the scope of this group. Just wanted to suggest you have a look at it - might give you some insight on this group :) Good luck! Greets, Richard ps: I completely missed this wednesday's meeting... anything interesting? ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, May 04, 2006 9:23 PM Subject: [games_access] RobertFlorio catching up. GDC scholars working ongame invitation Hello everyone I've been extremely busy with school, trying to start new therapy, and trying to get a video game started for completion for the next GDC 2007. A few scholars from this year including myself are working on a game and we are going to try to make it universally accessible. If anyone would like to contribute to it perhaps team up with myself to be a backup in consolidating information to get it accessible or maybe can help with programming I'm sure you are welcome to the team. This is an invitation hopefully it works. Anyway is I haven't caught out with a lot of you think I so much for your progress in game accessibility. I plan on working on research possibly and creating a top 10 list for gamers with physical disabilities at www.game-accessibility.com as moderator of the gamers with physical disabilities section. Thank you Richard and Sanders for that opportunity setting me up with that. Robert www.RobertFlorio.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Thu May 4 18:32:00 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 4 May 2006 15:32:00 -0700 Subject: [games_access] interesting project Message-ID: http://www.seriousgamessource.com/item.php?story=9140 "The IST program-funded Multimodal Collaboration Environment for Inclusion of Visually Impaired Children (MICOLE), a European project aimed at developing game interfaces that support collaboration, data exploration, communication and creativity of visually impaired and sighted children, has been announced. The project team is working to implement a number of different interfaces to aid disabled children, ranging from a type of Simon memory game to a clone of Pong, according to a Medical News Today report." source: http://micole.cs.uta.fi:8080/Plone/ -Reid From richard at audiogames.net Thu May 4 18:49:07 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 5 May 2006 00:49:07 +0200 Subject: [games_access] interesting project References: Message-ID: <010501c66fcc$f448c8a0$8e8b2ed5@Delletje> Hi Reid, Thanks, did not yet know this one. Our foundation is involved in some as well (although only web accessibility). The TiM-project was also an IST project. None that cover Game Accessibility though... Richard (glad our project on physical controllers for audio games is already well underway ;) ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 05, 2006 12:32 AM Subject: [games_access] interesting project http://www.seriousgamessource.com/item.php?story=9140 "The IST program-funded Multimodal Collaboration Environment for Inclusion of Visually Impaired Children (MICOLE), a European project aimed at developing game interfaces that support collaboration, data exploration, communication and creativity of visually impaired and sighted children, has been announced. The project team is working to implement a number of different interfaces to aid disabled children, ranging from a type of Simon memory game to a clone of Pong, according to a Medical News Today report." source: http://micole.cs.uta.fi:8080/Plone/ -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu May 4 19:18:26 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 5 May 2006 01:18:26 +0200 Subject: [games_access] interesting project References: Message-ID: <012901c66fd1$0bedce20$8e8b2ed5@Delletje> Hi, *quote* The project team is working to implement a number of different interfaces to aid disabled children, ranging from a type of Simon memory game to a clone of Pong, according to a Medical News Today report." *quote end* Reading this kind of stuff really makes me sad :( Some academics get 1.000.000 euro's in funding to make controllers for games that fit the scope "From A Simon Memory Game To A Clone of Pong"... there are already about 50 Memory Games and Pong-clones out there for the blind! And what makes me even more sad is that, when looking at the participants, there's no representation from the game industry whatsoever. And it's basically the same academics that were involved in other Europian 'accessible game' projects... Oh well, rant rant :) I know that this project is not about making games for the blind, but rather on making multi-/cross-modal interfaces/controllers that helps replace vision. I would really love to see this project tackle some new frontiers: a universal audio game controller or something that makes ALL VIDEO GAMES accessible (no - not the SeeingWithSound-classes but something that really works)... small steps, yeah.... Richard From arthit73 at cablespeed.com Thu May 4 19:50:00 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 4 May 2006 19:50:00 -0400 Subject: [games_access] GDC scholars game. Thank you Richard Message-ID: <008901c66fd5$75ccc8b0$6401a8c0@CYXKG51> Richard thanks for writing back about my teams goals for game accessibility for our GDC game. I will definitely suggest to the whole team to start getting familiar with games with game accessibility specifically created for that. Thank you for the offer for the Journal. I think I might take that up with you to log in every so often to discuss some of the challenges we have all the way. How can I do that let me know because that would be something good? I just added started with my class designing an interface for accessing a special power with one button clicking and sounds to let the player now and remember which button activated which superpower and the name of it will appear on the screen and also spoken with its power level so a visually impaired gamer can always know it's level ready to be activated. Thanks for the reminder about the beeps I almost fell into that it should actually be a special sound not only the name of it, the superpower, "heal" but also a cool sound. Great work on your web site as well I just added a new section on my web site also. Check it out if you can. I'm starting to understand more about gamers with cognitive impairments. I really enjoyed the new game came out for Nintendo DS on your web site image doing adding and subtracting and so on. PS. How can I reply to the gamers digest we get sent to us and keep the title and what someone said underneath without clicking at the very top link of the e-mail? Robert Florio http://www.robertflorio.com/Game_Accessibility.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri May 5 05:20:06 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 5 May 2006 10:20:06 +0100 Subject: [games_access] Super Mario (one switch) Message-ID: <00c901c67025$198f4b40$0202a8c0@OneSwitch> This is an amazingly good one switch version of Super Mario: http://www.codersworkshop.com/viewshowcase.php?id=568 Hit space to jump, hold space afterwards to run. There's a level designer too, with loads of pre-designed levels to choose from (via the File menu). Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: md_s1.png Type: image/png Size: 7578 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Fri May 5 06:28:59 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 5 May 2006 11:28:59 +0100 Subject: [games_access] RobertFlorio catching up. GDC scholars working ongame invitation References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> Message-ID: <013701c6702e$b95882f0$0202a8c0@OneSwitch> Re. Universally Accessible game project: I like the fact that you are always aiming high, Robert. Bear in mind non-English speaking people, and gamers for which the likes of Penalty! (http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm ) are about the limit. Getting the interface right will be quite a challenge. I agree with Richard too that getting documentation out there on *Game Accessibility Design Issues* would be so helpful. I wish there was more out there now for the programmers due to start the new Retro Remakes competition (www.retroremakes.com ) on the 1st of June. If the game is to be playable with a single button, I'd recommend following this basic standard:, which should ensure compatibility with virtually all switch interfaces: For PC and Macintosh computers, The SPACE BAR and LEFT MOUSE button should both function as the default player one control. The default PLAYER TWO control should be operated via The RETURN key and RIGHT MOUSE button. The ESCAPE key should function as a way to QUIT. Again, allow users to user-define their controls if they wish to break from this standard. All this should ensure compatibility with vast majority of switch interfaces. For Head Tracker users the ability to use a mouse alone with 'Dwell Clicking' (hover about to make a selection) would be great to investigate too. Good luck! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: games_access at igda.org Sent: Thursday, May 04, 2006 8:23 PM Subject: [games_access] RobertFlorio catching up. GDC scholars working ongame invitation Hello everyone I've been extremely busy with school, trying to start new therapy, and trying to get a video game started for completion for the next GDC 2007. A few scholars from this year including myself are working on a game and we are going to try to make it universally accessible. If anyone would like to contribute to it perhaps team up with myself to be a backup in consolidating information to get it accessible or maybe can help with programming I'm sure you are welcome to the team. This is an invitation hopefully it works. Anyway is I haven't caught out with a lot of you think I so much for your progress in game accessibility. I plan on working on research possibly and creating a top 10 list for gamers with physical disabilities at www.game-accessibility.com as moderator of the gamers with physical disabilities section. Thank you Richard and Sanders for that opportunity setting me up with that. Robert www.RobertFlorio.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri May 5 06:43:46 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 5 May 2006 11:43:46 +0100 Subject: [games_access] Game Accessibility for Learning Disabled Gamers References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> <00d101c66fca$70608b10$8e8b2ed5@Delletje> Message-ID: <015b01c67030$ca112460$0202a8c0@OneSwitch> Re: http://www.game-accessibility.com/index.php?pagefile=cognitive Totally with you on the lack of interest and work re. Learning Disabilities, so great to see your page up and going. My background is in working for moderate to severely learning disabled adults, although I still would not say that I am a complete expert. However, obvious things games need: Consideration that some players won't be able to read. Icons, photos and symbols can be helpful. See: http://www.symbolworld.org/ Simplified controls - think Atari VCS days. Easier settings and goals. All the best, Barrie Ellis www.OneSwitch.org.uk www.igda.org/accessibility From barrie.ellis at oneswitch.org.uk Fri May 5 07:16:36 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 5 May 2006 12:16:36 +0100 Subject: [games_access] New Article in Symbols: Game Accessibility show at CGE-UK 2005 Message-ID: <04b701c67035$5fea3540$0202a8c0@OneSwitch> http://www.symbolworld.org/eLive/2006/may06/features/index.htm from: http://www.symbolworld.org/eLive/index.htm Barrie p.s. - sorry to be bombarding the list... -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri May 5 07:43:43 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 5 May 2006 06:43:43 -0500 Subject: [games_access] Game Accessibility for Learning Disabled Gamers In-Reply-To: <015b01c67030$ca112460$0202a8c0@OneSwitch> References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> <00d101c66fca$70608b10$8e8b2ed5@Delletje> <015b01c67030$ca112460$0202a8c0@OneSwitch> Message-ID: one thing that kevin and i talked a bit about at gdc was that i think that there is a bit of a tricky issue with regard to "learning disabilities" and "profound learning disabilities." maybe this is similar to low vision but still able to see with assistance (through technology, etc) and total blindness? what i mean is there are disabilities like dyslexia, attention deficit disorder (we can get counted under learning disabilities -- it is at our university) that often do not involve lower IQ (they say Einstein was Dyslexic for instance) and disabilities such as down's syndrome, which result in lower IQ. anyway, all the talk lately about learning disabilities had me thinking about the range of disability and how we need to make sure we keep in mind that there is this range and clearly define that to avoid confusing people who hear "learning disabilities" and think "reading disability" and have things like down's syndrome as a "cognitive disability." i'm not an expert on this area but i've noted in the past that some people differentiate learning vs cognitive disabilities whereas others consider them to be under the same heading. but i think it's important for us to note the range when we talk about this issue. i am, however, an expert in dyslexia by reason of having it myself. but i never needed any sort of accommodations and it was diagnosed late (when i was about 22) and i love to read -- go figure! some would definitely consider me learning disabled because of this but it does not have an effect on my IQ. it's more, in my mind, a learning "challenge" that i have pushed through. but i don't consider myself as a gamer needing particular accessibility features in games but in most US school systems i would be labeled "learning disabled." i guess my whole rambling point of this is that we should make sure we clearly define what we are referring to with this particular list to avoid confusion. so when we say easier settings and goals, we should, perhaps, say what types of learning disabilities that this is most likely to help. i'm not speaking for all people with dyslexia BUT easier settings and goals would put me to sleep...but at the same time I recognize that there is a need for this for the profoundly learning disabled. anyway....sorry for the early morning babble! :) michelle >Re: http://www.game-accessibility.com/index.php?pagefile=cognitive > >Totally with you on the lack of interest and work re. Learning >Disabilities, so great to see your page up and going. > > >My background is in working for moderate to severely learning >disabled adults, although I still would not say that I am a complete >expert. However, obvious things games need: > >Consideration that some players won't be able to read. Icons, photos >and symbols can be helpful. See: http://www.symbolworld.org/ >Simplified controls - think Atari VCS days. >Easier settings and goals. > > >All the best, > >Barrie Ellis >www.OneSwitch.org.uk >www.igda.org/accessibility > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Fri May 5 09:21:41 2006 From: bsawyer at dmill.com (Ben Sawyer) Date: Fri, 05 May 2006 08:21:41 -0500 Subject: [games_access] Game Accessibility for Learning Disabled Gamers Message-ID: <299c5b7411256862d6b90e9eef43077f@dmill.com> Very cool we should feature a talk on this at Serious Games Summit DC. Who's in? - Ben -----Original message----- From: "Barrie Ellis" barrie.ellis at oneswitch.org.uk Date: Fri, 5 May 2006 06:43:45 -0400 To: "IGDA GA mailing list" games_access at igda.org Subject: [games_access] Game Accessibility for Learning Disabled Gamers > Re: http://www.game-accessibility.com/index.php?pagefile=cognitive > > Totally with you on the lack of interest and work re. Learning Disabilities, > so great to see your page up and going. > > > My background is in working for moderate to severely learning disabled > adults, although I still would not say that I am a complete expert. However, > obvious things games need: > > Consideration that some players won't be able to read. Icons, photos and > symbols can be helpful. See: http://www.symbolworld.org/ > Simplified controls - think Atari VCS days. > Easier settings and goals. > > > All the best, > > Barrie Ellis > www.OneSwitch.org.uk > www.igda.org/accessibility > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Fri May 5 08:55:30 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 5 May 2006 13:55:30 +0100 Subject: [games_access] Game Accessibility for Learning Disabled Gamers In-Reply-To: <015b01c67030$ca112460$0202a8c0@OneSwitch> References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> <00d101c66fca$70608b10$8e8b2ed5@Delletje> <015b01c67030$ca112460$0202a8c0@OneSwitch> Message-ID: I really liked this from a very brief review. perhaps a review of resources that enable skills to be learned could be included? We developed a small range of activities that help people learn the alphabet through highly motivational activities, and others that break down navigation skills into very small tasks, such as moving the mouse, or clicking. Many people find it very difficult to drag scroll bars, let alone click on the minute arrows at the bottom. regards Jonathan Chetwynd On 5 May 2006, at 11:43, Barrie Ellis wrote: Re: http://www.game-accessibility.com/index.php?pagefile=cognitive Totally with you on the lack of interest and work re. Learning Disabilities, so great to see your page up and going. My background is in working for moderate to severely learning disabled adults, although I still would not say that I am a complete expert. However, obvious things games need: Consideration that some players won't be able to read. Icons, photos and symbols can be helpful. See: http://www.symbolworld.org/ Simplified controls - think Atari VCS days. Easier settings and goals. All the best, Barrie Ellis www.OneSwitch.org.uk www.igda.org/accessibility _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri May 5 08:53:04 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 5 May 2006 07:53:04 -0500 Subject: [games_access] Game Accessibility for Learning Disabled Gamers In-Reply-To: <299c5b7411256862d6b90e9eef43077f@dmill.com> References: <299c5b7411256862d6b90e9eef43077f@dmill.com> Message-ID: That's my hometown! :) Did you mean to have a session on learning disabilities and accessibility or an overall game accessibility presentation? I'm in, especially as I would have free room and board there. :) Michelle >Very cool we should feature a talk on this at Serious Games Summit DC. > >Who's in? > >- Ben >-----Original message----- >From: "Barrie Ellis" barrie.ellis at oneswitch.org.uk >Date: Fri, 5 May 2006 06:43:45 -0400 >To: "IGDA GA mailing list" games_access at igda.org >Subject: [games_access] Game Accessibility for Learning Disabled Gamers > >> Re: http://www.game-accessibility.com/index.php?pagefile=cognitive >> >> Totally with you on the lack of interest and work re. Learning Disabilities, >> so great to see your page up and going. >> >> >> My background is in working for moderate to severely learning disabled >> adults, although I still would not say that I am a complete expert. However, >> obvious things games need: >> >> Consideration that some players won't be able to read. Icons, photos and >> symbols can be helpful. See: http://www.symbolworld.org/ >> Simplified controls - think Atari VCS days. >> Easier settings and goals. >> >> >> All the best, >> >> Barrie Ellis >> www.OneSwitch.org.uk >> www.igda.org/accessibility >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri May 5 18:08:15 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 6 May 2006 00:08:15 +0200 Subject: [games_access] RobertFlorio catching up. GDC scholars workingongame invitation References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51> <013701c6702e$b95882f0$0202a8c0@OneSwitch> Message-ID: <00ad01c67090$68dd8f70$8e8b2ed5@Delletje> Wow, good suggestions Barrie! Never thought about default controls and Dwell Clicking! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Friday, May 05, 2006 12:28 PM Subject: Re: [games_access] RobertFlorio catching up. GDC scholars workingongame invitation > Re. Universally Accessible game project: > > I like the fact that you are always aiming high, Robert. Bear in mind > non-English speaking people, and gamers for which the likes of Penalty! > (http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm > ) are about the limit. > > Getting the interface right will be quite a challenge. I agree with > Richard too that getting documentation out there on *Game Accessibility > Design Issues* would be so helpful. I wish there was more out there now > for the programmers due to start the new Retro Remakes competition > (www.retroremakes.com ) on the 1st of June. > > If the game is to be playable with a single button, I'd recommend > following this basic standard:, which should ensure compatibility with > virtually all switch interfaces: > > > For PC and Macintosh computers, The SPACE BAR and LEFT MOUSE button should > both function as the default player one control. The default PLAYER TWO > control should be operated via The RETURN key and RIGHT MOUSE button. The > ESCAPE key should function as a way to QUIT. Again, allow users to > user-define their controls if they wish to break from this standard. All > this should ensure compatibility with vast majority of switch interfaces. > > > For Head Tracker users the ability to use a mouse alone with 'Dwell > Clicking' (hover about to make a selection) would be great to investigate > too. > > Good luck! > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: Robert Florio > To: games_access at igda.org > Sent: Thursday, May 04, 2006 8:23 PM > Subject: [games_access] RobertFlorio catching up. GDC scholars working > ongame invitation > > > Hello everyone I've been extremely busy with school, trying to start new > therapy, and trying to get a video game started for completion for the > next GDC 2007. A few scholars from this year including myself are working > on a game and we are going to try to make it universally accessible. If > anyone would like to contribute to it perhaps team up with myself to be a > backup in consolidating information to get it accessible or maybe can help > with programming I'm sure you are welcome to the team. This is an > invitation hopefully it works. Anyway is I haven't caught out with a lot > of you think I so much for your progress in game accessibility. > > I plan on working on research possibly and creating a top 10 list for > gamers with physical disabilities at www.game-accessibility.com as > moderator of the gamers with physical disabilities section. Thank you > Richard and Sanders for that opportunity setting me up with that. > Robert > www.RobertFlorio.com > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri May 5 18:25:54 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 6 May 2006 00:25:54 +0200 Subject: [games_access] Game Accessibility for Learning Disabled Gamers References: <005b01c66fb0$39633cd0$6401a8c0@CYXKG51><00d101c66fca$70608b10$8e8b2ed5@Delletje><015b01c67030$ca112460$0202a8c0@OneSwitch> Message-ID: <00d901c67092$df6aeaa0$8e8b2ed5@Delletje> Hi Michelle and List, Yes, this is a point I've been anticipating myself this past week. "Officially" (how've I understood it) dyslexia is, like dyspraxia and dyscalculia and the other ones I mentioned, part of the scope of learning disabilities. Someone who has Down syndrom has a genetic deficiency which results in these kinds of learning disabilities. So Down syndrom in itsself is not a learning disability, it's a condition - but one which is responsible for one or more learning disabilities. But yeah, I agree things are getting fuzzy here.... *quote* > i'm not an expert on this area but i've noted in the past that some people > differentiate learning vs cognitive disabilities whereas others consider > them to be under the same heading. but i think it's important for us to > note the range when we talk about this issue. *quote end* I agree competely. But what do you suggest? I am not an expert either in this field... my writings are mostly influenced/based on research/writings by Paul Blenkhorn and his vision on learning disabilities (or Specific Learning Disabilities = SpLD's). *quote* > i am, however, an expert in dyslexia by reason of having it myself. but i > never needed any sort of accommodations and it was diagnosed late (when i > was about 22) and i love to read -- go figure! some would definitely > consider me learning disabled because of this but it does not have an > effect on my IQ. it's more, in my mind, a learning "challenge" that i have > pushed through. but i don't consider myself as a gamer needing particular > accessibility features in games but in most US school systems i would be > labeled "learning disabled." > i guess my whole rambling point of this is that we should make sure we > clearly define what we are referring to with this particular list to avoid > confusion. so when we say easier settings and goals, we should, perhaps, > say what types of learning disabilities that this is most likely to help. > i'm not speaking for all people with dyslexia BUT easier settings and > goals would put me to sleep...but at the same time I recognize that there > is a need for this for the profoundly learning disabled. *quote end* Again, I agree. As I found, learning disabilities are hard to formulate, as well as to diagnose with patients (so double trouble). One thing that I find is important, is *to be thorough*. I don't like it when people define learning disabilities as being just 'dyslexia' or 'adhd' ... because that's simply not true. With my story (which is still under construction so please correct me where I'm wrong and make suggestions where you think it could be better!) I just wanted to get a clearER overview of the scope of learning disabilities. That's one thing still a bit disconnected to specific problems with computer games or game accessibility solutions. First define the difficulties, in order to define to problems, in order to define the solutions. sort of... *quote* > anyway....sorry for the early morning babble! :) *quote end* no worries - love your morning babble ;) greets Richard From richard at audiogames.net Sun May 7 16:58:14 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 7 May 2006 22:58:14 +0200 Subject: [games_access] GDC scholars game. Thank you Richard References: <008901c66fd5$75ccc8b0$6401a8c0@CYXKG51> Message-ID: <008201c67218$f596a530$8e8b2ed5@Delletje> Hi, Sorry for my late reply: *Quote* Thank you for the offer for the Journal. I think I might take that up with you to log in every so often to discuss some of the challenges we have all the way. How can I do that let me know because that would be something good? *quote end* There are two options: 1) use a special thread in the forum (either the forum moderated by you or we can make a New forum under "Specific game applications" - although that's not the best place in my opinion) or 2) Give your project a spot in the Project Gallery http://www.accessibility.nl/games/index.php?pagefile=project_gallery and give you FTP access to a specific folder where this project is in. The content-pages are all HTML pages which are placed in th stylesheet using PhP. So you could update an HTML page and upload it to the server (or I could do that for you as well). *quote* How can I reply to the gamers digest we get sent to us and keep the title and what someone said underneath without clicking at the very top link of the e-mail? *quote end* I receive seperate emails so no digest. Maybe Michelle can answer this one... ? Or someone who also receives the digested version ;? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun May 7 17:00:44 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 7 May 2006 23:00:44 +0200 Subject: [games_access] Game Accessibility for Learning Disabled Gamers References: <299c5b7411256862d6b90e9eef43077f@dmill.com> Message-ID: <00bf01c67219$4eb288f0$8e8b2ed5@Delletje> Sorry, not me.... having trouble leaving Holland due to a wild schedule! ----- Original Message ----- From: "Ben Sawyer" To: "IGDA Games Accessibility SIG Mailing List" ; "IGDA GA mailing list" Sent: Friday, May 05, 2006 3:21 PM Subject: Re: [games_access] Game Accessibility for Learning Disabled Gamers > Very cool we should feature a talk on this at Serious Games Summit DC. > > Who's in? > > - Ben > -----Original message----- > From: "Barrie Ellis" barrie.ellis at oneswitch.org.uk > Date: Fri, 5 May 2006 06:43:45 -0400 > To: "IGDA GA mailing list" games_access at igda.org > Subject: [games_access] Game Accessibility for Learning Disabled Gamers > >> Re: http://www.game-accessibility.com/index.php?pagefile=cognitive >> >> Totally with you on the lack of interest and work re. Learning >> Disabilities, >> so great to see your page up and going. >> >> >> My background is in working for moderate to severely learning disabled >> adults, although I still would not say that I am a complete expert. >> However, >> obvious things games need: >> >> Consideration that some players won't be able to read. Icons, photos and >> symbols can be helpful. See: http://www.symbolworld.org/ >> Simplified controls - think Atari VCS days. >> Easier settings and goals. >> >> >> All the best, >> >> Barrie Ellis >> www.OneSwitch.org.uk >> www.igda.org/accessibility >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun May 7 17:38:53 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 7 May 2006 16:38:53 -0500 Subject: [games_access] GDC scholars game. Thank you Richard Message-ID: <889b1866.b4e0ae5d.8244400@expms2.cites.uiuc.edu> > *quote* > How can I reply to the gamers digest we get sent to > us and keep the title and what someone said > underneath without clicking at the very top link of > the e-mail? > *quote end* > > I receive seperate emails so no digest. Maybe > Michelle can answer this one... ? Or someone who > also receives the digested version ;? Hi -- Robert, I just changed your subscription to non-digest, which means you'll get a separate email each time someone emails the list but it will allow you to reply to people's messages and keet the title and message. If the amount of email gets too annoying, let me know and I'll switch you back. But usually the list doesn't have too heavy traffic...unless we are talking about t-shirt designs. ;) Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sun May 7 20:54:29 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 7 May 2006 19:54:29 -0500 Subject: [games_access] Game Accessibility for Learning Disabled Gamers Message-ID: <4418f629.b4f2968d.81e3700@expms2.cites.uiuc.edu> Yeah, scheduling things are getting a bit crazy for all of us right now. i'm making up a calendar online of upcoming conferences (yes! that sig calendar that's been on our "to do" list forever!). basically we've been invited to speak at develop brighton (gdc europe isn't happening this year) and then there are a couple other events we might be able to speak at including SIGGRAPH's videogames conference, the Serious Games Summit, and Dutch Game Days...and that's a lot for this year! but we need to meet and talk about all of these and who is likely to be able to attend which conferences. and on that note...that will be my next posting to the list in a few minutes! sorry i've been offline a lot lately gang -- surgery followed by a bad viral infection of some sort that's been going around hasn't made things super fun! michelle ---- Original message ---- >Date: Sun, 7 May 2006 23:00:44 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] Game Accessibility for Learning Disabled Gamers >To: "IGDA Games Accessibility SIG Mailing List" > >Sorry, not me.... having trouble leaving Holland due to a wild schedule! > > > > > >----- Original Message ----- >From: "Ben Sawyer" >To: "IGDA Games Accessibility SIG Mailing List" ; >"IGDA GA mailing list" >Sent: Friday, May 05, 2006 3:21 PM >Subject: Re: [games_access] Game Accessibility for Learning Disabled Gamers > > >> Very cool we should feature a talk on this at Serious Games Summit DC. >> >> Who's in? >> >> - Ben >> -----Original message----- >> From: "Barrie Ellis" barrie.ellis at oneswitch.org.uk >> Date: Fri, 5 May 2006 06:43:45 -0400 >> To: "IGDA GA mailing list" games_access at igda.org >> Subject: [games_access] Game Accessibility for Learning Disabled Gamers >> >>> Re: http://www.game-accessibility.com/index.php?pagefile=cognitive >>> >>> Totally with you on the lack of interest and work re. Learning >>> Disabilities, >>> so great to see your page up and going. >>> >>> >>> My background is in working for moderate to severely learning disabled >>> adults, although I still would not say that I am a complete expert. >>> However, >>> obvious things games need: >>> >>> Consideration that some players won't be able to read. Icons, photos and >>> symbols can be helpful. See: http://www.symbolworld.org/ >>> Simplified controls - think Atari VCS days. >>> Easier settings and goals. >>> >>> >>> All the best, >>> >>> Barrie Ellis >>> www.OneSwitch.org.uk >>> www.igda.org/accessibility >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sun May 7 21:18:36 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sun, 7 May 2006 20:18:36 -0500 Subject: [games_access] SIG Meeting Message-ID: <9a54635e.b4f4cbae.8243900@expms2.cites.uiuc.edu> hi everyone, the next sig meeting is set for this wednesday, may 10 at 12noon new york time. to convert this to your time zone, use this url: http://www.timeanddate.com/worldclock/fixedtime.html?month=5&day=10&year=2006&hour=12&min=0&sec=0&p1=179 hope to see you all there! michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Mon May 8 01:09:07 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 8 May 2006 07:09:07 +0200 Subject: [games_access] GDC scholars game. Thank you Richard References: <889b1866.b4e0ae5d.8244400@expms2.cites.uiuc.edu> Message-ID: <001b01c6725d$88aa6070$8e8b2ed5@Delletje> hahahahahaha! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, May 07, 2006 11:38 PM Subject: Re: [games_access] GDC scholars game. Thank you Richard >> *quote* >> How can I reply to the gamers digest we get sent to >> us and keep the title and what someone said >> underneath without clicking at the very top link of >> the e-mail? >> *quote end* >> >> I receive seperate emails so no digest. Maybe >> Michelle can answer this one... ? Or someone who >> also receives the digested version ;? > > Hi -- Robert, I just changed your subscription to non-digest, > which means you'll get a separate email each time someone > emails the list but it will allow you to reply to people's > messages and keet the title and message. If the amount of > email gets too annoying, let me know and I'll switch you back. > But usually the list doesn't have too heavy traffic...unless > we are talking about t-shirt designs. ;) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon May 8 01:34:59 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 8 May 2006 00:34:59 -0500 Subject: [games_access] SIG Meeting Message-ID: <2f3277b2.b50c4477.8198500@expms2.cites.uiuc.edu> ugh...right after i sent this i realized i had a doctor's appointment scheduled during the meeting time. so let's have the meeting at 1pm New York Time on MSN on Wednesday, May 10th: http://www.timeanddate.com/worldclock/fixedtime.html?month=5&day=10&year=2006&hour=13&min=0&sec=0&p1=179 thanks everyone! my head is definitely way too clogged up with this lovely head cold... michelle ---- Original message ---- >Date: Sun, 7 May 2006 20:18:36 -0500 >From: >Subject: [games_access] SIG Meeting >To: IGDA Games Accessibility SIG Mailing List > >hi everyone, > >the next sig meeting is set for this wednesday, may 10 at >12noon new york time. to convert this to your time zone, use >this url: > >http://www.timeanddate.com/worldclock/fixedtime.html?month=5&day=10&year=2006&hour=12&min=0&sec=0&p1=179 > >hope to see you all there! >michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Tue May 9 03:33:28 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 9 May 2006 08:33:28 +0100 Subject: [games_access] Playstation 3 Controller Message-ID: <0a7501c6733a$dddb1de0$0202a8c0@OneSwitch> The new Playstation 3 controller has just been announced: http://news.bbc.co.uk/1/hi/technology/4752895.stm So the Dual-Shock gets even more complicated! - http://www.kotaku.com/gaming/diec-2005/diec-ataris-founder-slams-sony-praises-nintendo-140629.php This is not the best news ever... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Playstation 3.jpg Type: image/jpeg Size: 9422 bytes Desc: not available URL: From rkimball at gmail.com Tue May 9 11:09:38 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 9 May 2006 08:09:38 -0700 Subject: [games_access] Playstation 3 Controller In-Reply-To: <0a7501c6733a$dddb1de0$0202a8c0@OneSwitch> References: <0a7501c6733a$dddb1de0$0202a8c0@OneSwitch> Message-ID: I just saw the video from the BBC website and recommend people look at that. It shows off what the motion sensitivity is like, which I didn't understand as clearly from only reading the article. While it seems really cool for me personally, I hope it's not required to play the games for other people that have limited arm movements. -Reid On 5/9/06, Barrie Ellis wrote: > > The new Playstation 3 controller has just been announced: > > http://news.bbc.co.uk/1/hi/technology/4752895.stm > > > > So the Dual-Shock gets even more complicated! - > http://www.kotaku.com/gaming/diec-2005/diec-ataris-founder-slams-sony-praises-nintendo-140629.php > > This is not the best news ever... > > Barrie > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at alltel.net Tue May 9 22:27:22 2006 From: lynnvm at alltel.net (Lynn Marentette) Date: Tue, 9 May 2006 22:27:22 -0400 Subject: [games_access] RE: game access for learning disabled In-Reply-To: <20060505160008.691FE57A1B@seven.pairlist.net> Message-ID: <005e01c673d9$455d07a0$6601a8c0@HOME> Hi- I haven't had much time to interact here lately, between work and taking classes. I've done some thinking about game access for people with learning disabilities and attention deficits. I am a school psychologist, so I have worked with many students who have milder disabilities over the years. Most of the students I know really like to play computer or video games, but some get frustrated with certain genres. A few months ago I wrote about the concept of "Universal Design for Gaming", based on the principles of Universal Design for Learning developed by David Rose and Anne Mayer at CAST (Center for Applied Special Technology - http://www.cast.org.In a nutshell, in an ideal world, all games (and instruction), would be designed from the very beginning with Universal Design principles in mind. Many of the students I work with have auditory processing problems, short-term auditory memory deficits, or problems with working memory. Even thought they might have an average or higher IQ, this can be a problem when they play games, as it is in life. Icons would make many games more accessible for people with a wide range of disabilities. For example, for those who have memory problems, icons could be embedded in the game (with the option of turning them off or on), to give the player hints throughout the game. Earcons might have some use in making games more accessible for people who have auditory processing problems. I've noticed that in many games, background sounds, even background music, provide players with hints about what is about to happen next. Gamers who have auditory processing problems may not pick up on this, even though they hear the sounds. An earcon could serve the same purpose. The earcon option could be turned on or off. Here is someone's webpage about earcon research: http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons There are plenty of people who have visual-spatial difficulties - they don't play games where they are likely to get lost and frustrated. Hints- through earcons, icons, text, or a clear map system (in-game GIS?) might be helpful. This is off the subject a bit: I noticed that there was a link to Priority Woods school, in the UK. Is that the school that was linked to the old Peepo.com? Some of the students I work with have severe disabilities, and I used to take them to Peepo.com sometimes. Lynn Marentette -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org Sent: Friday, May 05, 2006 12:00 PM To: games_access at igda.org Subject: games_access Digest, Vol 22, Issue 7 -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue May 9 23:26:20 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 9 May 2006 20:26:20 -0700 Subject: [games_access] RE: game access for learning disabled In-Reply-To: <005e01c673d9$455d07a0$6601a8c0@HOME> References: <20060505160008.691FE57A1B@seven.pairlist.net> <005e01c673d9$455d07a0$6601a8c0@HOME> Message-ID: Interesting info, thanks for sharing. I think the concept of Earcons is actually used extensively in games. A classic example is Mario, jumping has a distinct "boing" sound and collecting coins has another specific sound. The sounds when distinct and tied to only one action clue the user that they have accomplished something. In more complex 3D games, a player may not see they are collecting objects, but because of the "earcon" they know they must have done the action that the earcon represents. -Reid On 5/9/06, Lynn Marentette wrote: > > > > > > Hi- > > > > I haven't had much time to interact here lately, between work and taking > classes. > > > > I've done some thinking about game access for people with learning > disabilities and attention deficits. I am a school psychologist, so I have > worked with many students who have milder disabilities over the years. Most > of the students I know really like to play computer or video games, but some > get frustrated with certain genres. > > > > A few months ago I wrote about the concept of "Universal Design for Gaming", > based on the principles of Universal Design for Learning developed by David > Rose and Anne Mayer at CAST (Center for Applied Special Technology - > http://www.cast.org.In a nutshell, in an ideal world, all games (and > instruction), would be designed from the very beginning with Universal > Design principles in mind. > > > > Many of the students I work with have auditory processing problems, > short-term auditory memory deficits, or problems with working memory. Even > thought they might have an average or higher IQ, this can be a problem when > they play games, as it is in life. > > > > Icons would make many games more accessible for people with a wide range of > disabilities. For example, for those who have memory problems, icons could > be embedded in the game (with the option of turning them off or on), to give > the player hints throughout the game. > > > > > > Earcons might have some use in making games more accessible for people who > have auditory processing problems. I've noticed that in many games, > background sounds, even background music, provide players with hints about > what is about to happen next. Gamers who have auditory processing problems > may not pick up on this, even though they hear the sounds. An earcon could > serve the same purpose. The earcon option could be turned on or off. > > > > Here is someone's webpage about earcon research: > > http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons > > > > > > There are plenty of people who have visual-spatial difficulties - they don't > play games where they are likely to get lost and frustrated. Hints- through > earcons, icons, text, or a clear map system (in-game GIS?) might be helpful. > > > > > > This is off the subject a bit: I noticed that there was a link to Priority > Woods school, in the UK. Is that the school that was linked to the old > Peepo.com? Some of the students I work with have severe disabilities, and I > used to take them to Peepo.com sometimes. > > > > Lynn Marentette > > > > > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of games_access-request at igda.org > Sent: Friday, May 05, 2006 12:00 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 22, Issue 7 > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From rkimball at gmail.com Wed May 10 00:12:41 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 9 May 2006 21:12:41 -0700 Subject: [games_access] RE: game access for learning disabled In-Reply-To: References: <20060505160008.691FE57A1B@seven.pairlist.net> <005e01c673d9$455d07a0$6601a8c0@HOME> Message-ID: http://reid.rbkdesign.com/?p=41 - I wrote a little bit about the concept of Earcons in games. -Reid On 5/9/06, Reid Kimball wrote: > Interesting info, thanks for sharing. I think the concept of Earcons > is actually used extensively in games. A classic example is Mario, > jumping has a distinct "boing" sound and collecting coins has another > specific sound. The sounds when distinct and tied to only one action > clue the user that they have accomplished something. In more complex > 3D games, a player may not see they are collecting objects, but > because of the "earcon" they know they must have done the action that > the earcon represents. > > -Reid > > On 5/9/06, Lynn Marentette wrote: > > > > > > > > > > > > Hi- > > > > > > > > I haven't had much time to interact here lately, between work and taking > > classes. > > > > > > > > I've done some thinking about game access for people with learning > > disabilities and attention deficits. I am a school psychologist, so I have > > worked with many students who have milder disabilities over the years. Most > > of the students I know really like to play computer or video games, but some > > get frustrated with certain genres. > > > > > > > > A few months ago I wrote about the concept of "Universal Design for Gaming", > > based on the principles of Universal Design for Learning developed by David > > Rose and Anne Mayer at CAST (Center for Applied Special Technology - > > http://www.cast.org.In a nutshell, in an ideal world, all games (and > > instruction), would be designed from the very beginning with Universal > > Design principles in mind. > > > > > > > > Many of the students I work with have auditory processing problems, > > short-term auditory memory deficits, or problems with working memory. Even > > thought they might have an average or higher IQ, this can be a problem when > > they play games, as it is in life. > > > > > > > > Icons would make many games more accessible for people with a wide range of > > disabilities. For example, for those who have memory problems, icons could > > be embedded in the game (with the option of turning them off or on), to give > > the player hints throughout the game. > > > > > > > > > > > > Earcons might have some use in making games more accessible for people who > > have auditory processing problems. I've noticed that in many games, > > background sounds, even background music, provide players with hints about > > what is about to happen next. Gamers who have auditory processing problems > > may not pick up on this, even though they hear the sounds. An earcon could > > serve the same purpose. The earcon option could be turned on or off. > > > > > > > > Here is someone's webpage about earcon research: > > > > http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons > > > > > > > > > > > > There are plenty of people who have visual-spatial difficulties - they don't > > play games where they are likely to get lost and frustrated. Hints- through > > earcons, icons, text, or a clear map system (in-game GIS?) might be helpful. > > > > > > > > > > > > This is off the subject a bit: I noticed that there was a link to Priority > > Woods school, in the UK. Is that the school that was linked to the old > > Peepo.com? Some of the students I work with have severe disabilities, and I > > used to take them to Peepo.com sometimes. > > > > > > > > Lynn Marentette > > > > > > > > > > > > > > > > -----Original Message----- > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > > On Behalf Of games_access-request at igda.org > > Sent: Friday, May 05, 2006 12:00 PM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 22, Issue 7 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > From richard at audiogames.net Wed May 10 05:19:48 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 10 May 2006 11:19:48 +0200 Subject: [games_access] RE: game access for learning disabled References: <20060505160008.691FE57A1B@seven.pairlist.net><005e01c673d9$455d07a0$6601a8c0@HOME> Message-ID: <0ba901c67412$e2a056f0$8e8b2ed5@Delletje> Hi, I got about 7 years of experience with earcons due to my MA in audio design and my PhD research on game audio design (in short "functionality of game audio") . I would like to point out that it is easy to confuse "earcons" with "auditory icons". I personally do not like using both these terms, because they are confusing to many people. To get a better understanding of their difference, it is best to think of these sounds as "auditory references" - both auditory icons and earcons try to refer to something (for instance, an action or event in the game). However, their operations are totally different. Earcons is basically "an auditory sign language" (note the word sign, as I will refer to this word later on). Earcons use a system of tones, with which motives can be created, to communicate almost "musically". A motive can consist of one to five tones. By changing all variables except one a new earcon is created. These related earcons can form families. Blattner and Brewster did a lot of research on this subject and wrote down several guidelines for the creation and use of earcons. Earcons can put used in a string to form a sentence like: [earcon1=create] + [earcon6=new file] = [earcon1, earcon6] which means "create new file". Blattner came up with a system which would allow more complex communication using a sentence of multiple earcons (words), in which each word would be either based on rhythm, melody or timbre (or instrument). An example of 2 simple earcons is the sound in Windows XP when you connect and disconnect something through USB. The major downpoint of earcons is that you need to learn the (often not intuitive) earcon language in order to understand what is meant. Auditory Icons are 'real world' or abstract sounds that often have an intuitive tie with what they represent (Gaver 1986, 1993b). As with visual icons, the keyword to auditory icons is association. Examples of auditory icons are the sound of clearing the trashcan in Windows (you hear a 'real world' sound referring to something being trashed) and receiving an new email in Outlook Express (abstract sound referring to new mail!). However, if you are using these term, the discussion can easily arise whether or not a certain sound is an abstract auditory icon (email sound) or an earcon (USB connect sound). Therefore I would like to share another vocabulary with you that I think is (much) better. It's basically nothing new. Many years ago an antropologist named Turner introduced a set of terms to describe types/forms of references he found in his field of study (antropology). It turns out that these terms can be applied to basically every field that deals with references. The vocabulary is Signals, Signs, Symbols and Cultural Symbol: A signal is something that users associate with whatever it refers to without learning or conventional agreement. It is basically the most direct reference. So the sound of an explosing in a game refers to an explosion. The sound of an approaching car refers to an approaching car. Signals only refer to one thing. A sign is something (thing, event, colour, sound, etc.) that people have come to learn to associate with whatever it refers to through learning, conditioning and/or conventional agreement. There are two types of signs: iconic signs and non-iconic signs. An iconic sign is modelled to whatever it refers to - its appearance has a relationship with whatever it refers to. An non-iconic sign does not have a relationship between the appearance of the sign and whatever it refers to. The example of the sound you hear when you empty your trash in Windows is an iconic sign. The sound of an new email in Outlook is a non-iconic sign. Most traffic signs are a combination of the two. For instance, The "No Cyclists regulatory sign" (http://www.transport.gov.za/library/legislation/roadtraffic/signs/R219.jpg) consists of a iconic sign referring to a bicycle and a non-iconic sign (red circle with line) referring to "prohibited". Combined this is a sign referring to "cycling prohibited". It is often easier to define the meaning of an icon sign than that of a non-iconic sign because of the appearance the icon sign has. As you can see, there are several resemblences between auditory icons/earcons and signs. Basically, an auditory icon is an iconic sign, and an earcon is a non-iconic sign (language), all in the audio domain. Spoken and written language (words) are also non-iconic signs, as is sign language for the deaf. Onomatopoeia, words that imitate the sounds associated with the objects or actions they refer to, could be considered to be iconic signs. Musical leitmotivs or jingles could be considered to be musical signs. Signs only refer to one thing. A symbol is basically a sign that refers to more than one thing - a symbol is multivocal. The meanings of a symbol is contextually and culturally dependend and requires (personal) interpretation by the user. A user does not only understand the meaning of a symbol through learning, but also by creativity and action on his part. For instance, the sound of car horns in a given context such as an animation could be a symbol for the implications (good or bad) of city-life. Some words (or sentences) are symbols as well. A national anthem could be considered to be a musical symbol. A cultural symbol (or "ritual symbol") does not only communicate meanings but also theme(s). A theme is more than just a meaning - it often an expression of the nature, structure or directions of the given culture. All of these (signal, sign, symbols, themes) should be considered in their context, without it you cannot define their meaning. There have been other researchers that have used this terminology for their own modifications (and who came up with many types if signs, for instance). However, in my opinion *as a designer*, these cloud the functionality of such a vocabulary and aside from that, I found some to be incorrect in my opinion. So back to disabilities and games: The most appropiate sound design for people with an auditory processing problem would, in theory, be either a signal or an iconic sign - since these are the most easily understood and leave the least room for interpretation (basically what Reid did with the Closed Captions in his Doom 3 Mod is use very well known non-iconic signs (written language) to refer to game audio). However, I would like to adress another issue that is important for deciding which accessible design solution you are going to use: I am of the opinion that games consist of a diegetic part and a non-diegetic part. The diegetic part being the "world in/of the game" (for instance the dungeonworld in Dungeon Keeper 2, the city in SimCity, the racing track/city with cars etc. in Need for Speed) and the non-diegetic part being the part that does not exist in this world, mostly seen visually as the Head Up Display (HUD). This can be passive (score, health bars) or interactive (button interface such as in the Sims, where the HUD becomes a controller for the diegetic part of the game). Audio is coming from both these part of the game. Depending of the game of course, the diegetic part of the game usually has auditory signals (explosions, footsteps, city sounds, etc.) while the non-diegetic part usually has more signs (sounds for when the score is raised, alarm for when the health is too low, clicks for when an interactive part of the HUD is activated) and symbols (music not coming from the world of the game, but from 'the game' itsself). Now, in the case of the sounds in Mario Bros, we could start a big (pointless) discussion whether or not these are to be considered sounds coming from the world where Mario is in (making them more a signal - in the world of mario hitting a stone makes that sound) or sounds not coming from the world of Mario, but from the game (referring to the score being raised). And the music, would Mario hear this as well or is this meant for the gamer only? We'll never know, because there's too much room for interpretation. However, in more current games, the distinction is becoming more clear and important too. Sound belonging to the diegetic part of the game usually reacts dynamically to a users perspective on the world (panning, volume changes, acoustics (reverb, etc.) and are also real-world sound sources. Sound belonging to the non-diegetic part of the game usually doesn't have these features and usually consists of abstract, ICT-like sound design (of course, due to the huge variety of games, exeptions exist). Music is usually always outside of the game world, although some games play with this (the filter in the vehicle settings in GTA:San Andreas is a good example). What I am getting at is this: If you have a game in which music is referring to the game becoming more dangerous and someone with an auditory processing problem would not understand it, than you could choose for sound to fix the problem (speech sign: "danger is coming", musical sign: a leitmotiv/jingle - think of the Jaws theme, but then only a few bars, sound sign: alarm sound). However, you could choose to do this visually as well (visual radar, alarm icon, etc.). But you have to take care that your solution is logical. You could use an auditory sign language (earcon) to communicate that the aliens are invading the west part of the castle, but if you have a game which does not really feature a HUD (such as the Syberia adventures) and every sound is a signal coming from the diegetic part of the game, a player could assume that when an earcon is played, that this is supposed to be a sound within the game world (because you, as a designer, suddenly introduce a new, non-diegetic dimension to the game). This is even more difficult when you want to communicate something in the game world that doesn't make a sound *with* sound. For instance, many designers of blind-accessible have faced the problem with making walls accessible for blind gamers (using radars to avoid walls, giving walls a sound, letting the player bump into a wall and using the collision sound to communicate where the wall is in relation to the avatar, etc.). My personal solution is "no walls if they their function could be replaced by something else" ;) however, this decision has a lot of impact on your diegetic game design. In audio games/blind-accessible games designers often make the BEEP-mistake (remember my post to Robert recently?). Many audio games resemble a collection of non-iconic signs (beeps, clicks, eeps, etc.) referring to aliens, vehicles, menu options, enemies, directions, etc. Not only is it not fun to listen to just beepbeepbeeperdebeepshootshootbeepbieppepebeeppow, it is very hard to learn the different meanings of the sound. In one of my own designs, Drive, I tried to be as simple as possible with the sound and still many people have trouble understanding the boosters (a non-iconic sign) whereas everybody understands the engine (a signal) when they first play. I think Michelle can testify to that ;) So when dealing with sound referrals to make a game accessible, think about what part of the sound you are trying to make accessible, what the function of that sound is in the game, where the sound originates from (the game world or outside of the game world), and base your accessible solution on that. So if the music tries to communicate that a giant stone ball is about the come rumbling down the stairs in TombRaider but this is still out of vision for a couple of seconds, you could choose to add something to the game world - either visually, like an earthquake, or auditory, like the rumbling of the ball (both signals). Or you could choose to have the non-diegetic part of the game communicate this: a visual or auditory sign communicating "danger!". What I think is important to acknowledge is that games are not simply "human-computer interfaces" - an ATM machine with an auditory interface requires a very different approach than a computer game with audio, the biggest difference between the two being "experience". Much fun and experience comes from what happens in the game world and not so much in the HUD. That a stone ball is about to come rumbling down the stairs and squash your avatar, is exciting for a player, and it is that excitement that I would like to make accessible too. So not just give a deaf gamer or a gamer with a CAPD an equal chance to play the game, but also give them an equal chance to experience the game. Greets, Richard (the info above mostly comes from my PhD thesis which will hopefully be ready in November) http://www.audiogames.net ----- Original Message ----- From: "Reid Kimball" To: ; "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, May 10, 2006 6:12 AM Subject: Re: [games_access] RE: game access for learning disabled http://reid.rbkdesign.com/?p=41 - I wrote a little bit about the concept of Earcons in games. -Reid On 5/9/06, Reid Kimball wrote: > Interesting info, thanks for sharing. I think the concept of Earcons > is actually used extensively in games. A classic example is Mario, > jumping has a distinct "boing" sound and collecting coins has another > specific sound. The sounds when distinct and tied to only one action > clue the user that they have accomplished something. In more complex > 3D games, a player may not see they are collecting objects, but > because of the "earcon" they know they must have done the action that > the earcon represents. > > -Reid > > On 5/9/06, Lynn Marentette wrote: > > > > > > > > > > > > Hi- > > > > > > > > I haven't had much time to interact here lately, between work and taking > > classes. > > > > > > > > I've done some thinking about game access for people with learning > > disabilities and attention deficits. I am a school psychologist, so I have > > worked with many students who have milder disabilities over the years. Most > > of the students I know really like to play computer or video games, but some > > get frustrated with certain genres. > > > > > > > > A few months ago I wrote about the concept of "Universal Design for Gaming", > > based on the principles of Universal Design for Learning developed by David > > Rose and Anne Mayer at CAST (Center for Applied Special Technology - > > http://www.cast.org.In a nutshell, in an ideal world, all games (and > > instruction), would be designed from the very beginning with Universal > > Design principles in mind. > > > > > > > > Many of the students I work with have auditory processing problems, > > short-term auditory memory deficits, or problems with working memory. Even > > thought they might have an average or higher IQ, this can be a problem when > > they play games, as it is in life. > > > > > > > > Icons would make many games more accessible for people with a wide range of > > disabilities. For example, for those who have memory problems, icons could > > be embedded in the game (with the option of turning them off or on), to give > > the player hints throughout the game. > > > > > > > > > > > > Earcons might have some use in making games more accessible for people who > > have auditory processing problems. I've noticed that in many games, > > background sounds, even background music, provide players with hints about > > what is about to happen next. Gamers who have auditory processing problems > > may not pick up on this, even though they hear the sounds. An earcon could > > serve the same purpose. The earcon option could be turned on or off. > > > > > > > > Here is someone's webpage about earcon research: > > > > http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons > > > > > > > > > > > > There are plenty of people who have visual-spatial difficulties - they don't > > play games where they are likely to get lost and frustrated. Hints- through > > earcons, icons, text, or a clear map system (in-game GIS?) might be helpful. > > > > > > > > > > > > This is off the subject a bit: I noticed that there was a link to Priority > > Woods school, in the UK. Is that the school that was linked to the old > > Peepo.com? Some of the students I work with have severe disabilities, and I > > used to take them to Peepo.com sometimes. > > > > > > > > Lynn Marentette > > > > > > > > > > > > > > > > -----Original Message----- > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > > On Behalf Of games_access-request at igda.org > > Sent: Friday, May 05, 2006 12:00 PM > > To: games_access at igda.org > > Subject: games_access Digest, Vol 22, Issue 7 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 10 13:34:49 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 May 2006 18:34:49 +0100 Subject: [games_access] Russian One Switch Game Message-ID: <013501c67458$0a20bea0$0202a8c0@OneSwitch> Tracked down this Russian link to the one switch game "Stone Worm". I love this simple little game - fantastic music too: http://mjr-blayne.livejournal.com/30586.html Barrie OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Wed May 10 14:47:50 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 May 2006 19:47:50 +0100 Subject: [games_access] Russian article on Game Accessibility Message-ID: <016101c67462$3d97e6a0$0202a8c0@OneSwitch> Good Russian article here of Game Accessibility: http://www.gameland.ru//magazine/si/192/092/1.asp - from what I can gather using Babel Fish, posted by the author of 'Stone Worm'. Nice. http://babelfish.altavista.com/tr Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Wed May 10 14:48:58 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 10 May 2006 13:48:58 -0500 Subject: [games_access] SIG Meeting Message-ID: <81f01560.b65c9e84.9190800@expms2.cites.uiuc.edu> Hi everyone, My internet connection was out this morning when I returned from the doctor's office so I've majorly missed today's meeting...anyone able to get online and chat? If not, no worries. I'll reschedule for next Wednesday when life has calmed down for a few seconds for me! My exam grades are due in tonight so I didn't really factor that in very well when I'd scheduled the meeting...am trying to do too much all at the same time and trying to remember that, oh yeah, I'm human and do require some sleep every now and again! Hope all is well with everyone! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu May 11 06:37:54 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 11 May 2006 12:37:54 +0200 Subject: [games_access] Re: game access for learning disabled References: <20060505160008.691FE57A1B@seven.pairlist.net><005e01c673d9$455d07a0$6601a8c0@HOME> <0ba901c67412$e2a056f0$8e8b2ed5@Delletje> <4CEF9747-C93D-4C48-92E6-F995E5B8EF9F@btinternet.com> Message-ID: <003e01c674e6$f6911080$8e8b2ed5@Delletje> Hi Jonathan, The first draft is planned in November, but it will probably take as long as March 2007 for a final draft. Will let you know on how you can obtain it, since it will include an interactive DVD as well. Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "Jonathan Chetwynd" To: "AudioGames.net" Sent: Wednesday, May 10, 2006 5:30 PM Subject: RE: game access for learning disabled > Richard, > > is it possible to get a PDF copy of your thesis in the near future? > > regards > > Jonathan Chetwynd > > > > On 10 May 2006, at 10:19, AudioGames.net wrote: > > Hi, > > I got about 7 years of experience with earcons due to my MA in audio > design and my PhD research on game audio design (in short "functionality > of game audio") . > > I would like to point out that it is easy to confuse "earcons" with > "auditory icons". I personally do not like using both these terms, > because they are confusing to many people. To get a better understanding > of their difference, it is best to think of these sounds as "auditory > references" - both auditory icons and earcons try to refer to something > (for instance, an action or event in the game). However, their operations > are totally different. > > Earcons is basically "an auditory sign language" (note the word sign, as > I will refer to this word later on). Earcons use a system of tones, with > which motives can be created, to communicate almost "musically". A motive > can consist of one to five tones. By changing all variables except one a > new earcon is created. These related earcons can form families. Blattner > and Brewster did a lot of research on this subject and wrote down several > guidelines for the creation and use of earcons. Earcons can put used in a > string to form a sentence like: [earcon1=create] + [earcon6=new file] = > [earcon1, earcon6] which means "create new file". Blattner came up with a > system which would allow more complex communication using a sentence of > multiple earcons (words), in which each word would be either based on > rhythm, melody or timbre (or instrument). An example of 2 simple earcons > is the sound in Windows XP when you connect and disconnect something > through USB. The major downpoint of earcons is that you need to learn the > (often not intuitive) earcon language in order to understand what is > meant. > Auditory Icons are 'real world' or abstract sounds that often have an > intuitive tie with what they represent (Gaver 1986, 1993b). As with > visual icons, the keyword to auditory icons is association. Examples of > auditory icons are the sound of clearing the trashcan in Windows (you > hear a 'real world' sound referring to something being trashed) and > receiving an new email in Outlook Express (abstract sound referring to > new mail!). > > However, if you are using these term, the discussion can easily arise > whether or not a certain sound is an abstract auditory icon (email sound) > or an earcon (USB connect sound). Therefore I would like to share another > vocabulary with you that I think is (much) better. It's basically nothing > new. Many years ago an antropologist named Turner introduced a set of > terms to describe types/forms of references he found in his field of > study (antropology). It turns out that these terms can be applied to > basically every field that deals with references. The vocabulary is > Signals, Signs, Symbols and Cultural Symbol: > > A signal is something that users associate with whatever it refers to > without learning or conventional agreement. It is basically the most > direct reference. So the sound of an explosing in a game refers to an > explosion. The sound of an approaching car refers to an approaching car. > Signals only refer to one thing. > > A sign is something (thing, event, colour, sound, etc.) that people have > come to learn to associate with whatever it refers to through learning, > conditioning and/or conventional agreement. There are two types of signs: > iconic signs and non-iconic signs. An iconic sign is modelled to whatever > it refers to - its appearance has a relationship with whatever it refers > to. An non-iconic sign does not have a relationship between the > appearance of the sign and whatever it refers to. The example of the > sound you hear when you empty your trash in Windows is an iconic sign. > The sound of an new email in Outlook is a non-iconic sign. Most traffic > signs are a combination of the two. For instance, The "No Cyclists > regulatory sign" (http:// > www.transport.gov.za/library/legislation/roadtraffic/signs/R219.jpg) > consists of a iconic sign referring to a bicycle and a non-iconic sign > (red circle with line) referring to "prohibited". Combined this is a sign > referring to "cycling prohibited". It is often easier to define the > meaning of an icon sign than that of a non-iconic sign because of the > appearance the icon sign has. > As you can see, there are several resemblences between auditory icons/ > earcons and signs. Basically, an auditory icon is an iconic sign, and an > earcon is a non-iconic sign (language), all in the audio domain. Spoken > and written language (words) are also non-iconic signs, as is sign > language for the deaf. Onomatopoeia, words that imitate the sounds > associated with the objects or actions they refer to, could be considered > to be iconic signs. Musical leitmotivs or jingles could be considered to > be musical signs. Signs only refer to one thing. > > A symbol is basically a sign that refers to more than one thing - a > symbol is multivocal. The meanings of a symbol is contextually and > culturally dependend and requires (personal) interpretation by the user. > A user does not only understand the meaning of a symbol through learning, > but also by creativity and action on his part. For instance, the sound of > car horns in a given context such as an animation could be a symbol for > the implications (good or bad) of city-life. Some words (or sentences) > are symbols as well. A national anthem could be considered to be a > musical symbol. > A cultural symbol (or "ritual symbol") does not only communicate meanings > but also theme(s). A theme is more than just a meaning - it often an > expression of the nature, structure or directions of the given culture. > > All of these (signal, sign, symbols, themes) should be considered in > their context, without it you cannot define their meaning. There have > been other researchers that have used this terminology for their own > modifications (and who came up with many types if signs, for instance). > However, in my opinion *as a designer*, these cloud the functionality of > such a vocabulary and aside from that, I found some to be incorrect in my > opinion. > > So back to disabilities and games: > > The most appropiate sound design for people with an auditory processing > problem would, in theory, be either a signal or an iconic sign - since > these are the most easily understood and leave the least room for > interpretation (basically what Reid did with the Closed Captions in his > Doom 3 Mod is use very well known non-iconic signs (written language) to > refer to game audio). However, I would like to adress another issue that > is important for deciding which accessible design solution you are going > to use: > > I am of the opinion that games consist of a diegetic part and a non- > diegetic part. The diegetic part being the "world in/of the game" (for > instance the dungeonworld in Dungeon Keeper 2, the city in SimCity, the > racing track/city with cars etc. in Need for Speed) and the non-diegetic > part being the part that does not exist in this world, mostly seen > visually as the Head Up Display (HUD). This can be passive (score, health > bars) or interactive (button interface such as in the Sims, where the HUD > becomes a controller for the diegetic part of the game). > Audio is coming from both these part of the game. Depending of the game > of course, the diegetic part of the game usually has auditory signals > (explosions, footsteps, city sounds, etc.) while the non- diegetic part > usually has more signs (sounds for when the score is raised, alarm for > when the health is too low, clicks for when an interactive part of the > HUD is activated) and symbols (music not coming from the world of the > game, but from 'the game' itsself). > > Now, in the case of the sounds in Mario Bros, we could start a big > (pointless) discussion whether or not these are to be considered sounds > coming from the world where Mario is in (making them more a signal - in > the world of mario hitting a stone makes that sound) or sounds not coming > from the world of Mario, but from the game (referring to the score being > raised). And the music, would Mario hear this as well or is this meant > for the gamer only? We'll never know, because there's too much room for > interpretation. > However, in more current games, the distinction is becoming more clear > and important too. Sound belonging to the diegetic part of the game > usually reacts dynamically to a users perspective on the world (panning, > volume changes, acoustics (reverb, etc.) and are also real- world sound > sources. Sound belonging to the non-diegetic part of the game usually > doesn't have these features and usually consists of abstract, ICT-like > sound design (of course, due to the huge variety of games, exeptions > exist). Music is usually always outside of the game world, although some > games play with this (the filter in the vehicle settings in GTA:San > Andreas is a good example). > > What I am getting at is this: > > If you have a game in which music is referring to the game becoming more > dangerous and someone with an auditory processing problem would not > understand it, than you could choose for sound to fix the problem (speech > sign: "danger is coming", musical sign: a leitmotiv/jingle - think of the > Jaws theme, but then only a few bars, sound sign: alarm sound). However, > you could choose to do this visually as well (visual radar, alarm icon, > etc.). But you have to take care that your solution is logical. You could > use an auditory sign language (earcon) to communicate that the aliens are > invading the west part of the castle, but if you have a game which does > not really feature a HUD (such as the Syberia adventures) and every sound > is a signal coming from the diegetic part of the game, a player could > assume that when an earcon is played, that this is supposed to be a sound > within the game world (because you, as a designer, suddenly introduce a > new, non- diegetic dimension to the game). > > This is even more difficult when you want to communicate something in the > game world that doesn't make a sound *with* sound. For instance, many > designers of blind-accessible have faced the problem with making walls > accessible for blind gamers (using radars to avoid walls, giving walls a > sound, letting the player bump into a wall and using the collision sound > to communicate where the wall is in relation to the avatar, etc.). My > personal solution is "no walls if they their function could be replaced > by something else" ;) however, this decision has a lot of impact on your > diegetic game design. > In audio games/blind-accessible games designers often make the BEEP- > mistake (remember my post to Robert recently?). Many audio games resemble > a collection of non-iconic signs (beeps, clicks, eeps, etc.) referring to > aliens, vehicles, menu options, enemies, directions, etc. Not only is it > not fun to listen to just > beepbeepbeeperdebeepshootshootbeepbieppepebeeppow, it is very hard to > learn the different meanings of the sound. In one of my own designs, > Drive, I tried to be as simple as possible with the sound and still many > people have trouble understanding the boosters (a non-iconic sign) > whereas everybody understands the engine (a signal) when they first play. > I think Michelle can testify to that ;) > > So when dealing with sound referrals to make a game accessible, think > about what part of the sound you are trying to make accessible, what the > function of that sound is in the game, where the sound originates from > (the game world or outside of the game world), and base your accessible > solution on that. > > So if the music tries to communicate that a giant stone ball is about the > come rumbling down the stairs in TombRaider but this is still out of > vision for a couple of seconds, you could choose to add something to the > game world - either visually, like an earthquake, or auditory, like the > rumbling of the ball (both signals). Or you could choose to have the > non-diegetic part of the game communicate this: a visual or auditory sign > communicating "danger!". What I think is important to acknowledge is that > games are not simply "human-computer interfaces" - an ATM machine with an > auditory interface requires a very different approach than a computer > game with audio, the biggest difference between the two being > "experience". Much fun and experience comes from what happens in the game > world and not so much in the HUD. That a stone ball is about to come > rumbling down the stairs and squash your avatar, is exciting for a > player, and it is that excitement that I would like to make accessible > too. So not just give a deaf gamer or a gamer with a CAPD an equal chance > to play the game, but also give them an equal chance to experience the > game. > > Greets, > > Richard (the info above mostly comes from my PhD thesis which will > hopefully be ready in November) > > http://www.audiogames.net > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: ; "IGDA Games Accessibility SIG Mailing List" > > Sent: Wednesday, May 10, 2006 6:12 AM > Subject: Re: [games_access] RE: game access for learning disabled > > http://reid.rbkdesign.com/?p=41 - I wrote a little bit about the > concept of Earcons in games. > > -Reid > > On 5/9/06, Reid Kimball wrote: > > Interesting info, thanks for sharing. I think the concept of Earcons > > is actually used extensively in games. A classic example is Mario, > > jumping has a distinct "boing" sound and collecting coins has another > > specific sound. The sounds when distinct and tied to only one action > > clue the user that they have accomplished something. In more complex > > 3D games, a player may not see they are collecting objects, but > > because of the "earcon" they know they must have done the action that > > the earcon represents. > > > > -Reid > > > > On 5/9/06, Lynn Marentette wrote: > > > > > > > > > > > > > > > > > > Hi- > > > > > > > > > > > > I haven't had much time to interact here lately, between work > and taking > > > classes. > > > > > > > > > > > > I've done some thinking about game access for people with learning > > > disabilities and attention deficits. I am a school psychologist, > so I have > > > worked with many students who have milder disabilities over the > years. Most > > > of the students I know really like to play computer or video > games, but some > > > get frustrated with certain genres. > > > > > > > > > > > > A few months ago I wrote about the concept of "Universal Design > for Gaming", > > > based on the principles of Universal Design for Learning > developed by David > > > Rose and Anne Mayer at CAST (Center for Applied Special > Technology - > > > http://www.cast.org.In a nutshell, in an ideal world, all games > (and > > > instruction), would be designed from the very beginning with > Universal > > > Design principles in mind. > > > > > > > > > > > > Many of the students I work with have auditory processing problems, > > > short-term auditory memory deficits, or problems with working > memory. Even > > > thought they might have an average or higher IQ, this can be a > problem when > > > they play games, as it is in life. > > > > > > > > > > > > Icons would make many games more accessible for people with a > wide range of > > > disabilities. For example, for those who have memory problems, > icons could > > > be embedded in the game (with the option of turning them off or > on), to give > > > the player hints throughout the game. > > > > > > > > > > > > > > > > > > Earcons might have some use in making games more accessible for > people who > > > have auditory processing problems. I've noticed that in many games, > > > background sounds, even background music, provide players with > hints about > > > what is about to happen next. Gamers who have auditory > processing problems > > > may not pick up on this, even though they hear the sounds. An > earcon could > > > serve the same purpose. The earcon option could be turned on or > off. > > > > > > > > > > > > Here is someone's webpage about earcon research: > > > > > > http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons > > > > > > > > > > > > > > > > > > There are plenty of people who have visual-spatial difficulties > - they don't > > > play games where they are likely to get lost and frustrated. > Hints- through > > > earcons, icons, text, or a clear map system (in-game GIS?) might > be helpful. > > > > > > > > > > > > > > > > > > This is off the subject a bit: I noticed that there was a link > to Priority > > > Woods school, in the UK. Is that the school that was linked to > the old > > > Peepo.com? Some of the students I work with have severe > disabilities, and I > > > used to take them to Peepo.com sometimes. > > > > > > > > > > > > Lynn Marentette > > > > > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > > > On Behalf Of games_access-request at igda.org > > > Sent: Friday, May 05, 2006 12:00 PM > > > To: games_access at igda.org > > > Subject: games_access Digest, Vol 22, Issue 7 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu May 11 06:42:25 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 11 May 2006 12:42:25 +0200 Subject: [games_access] Russian One Switch Game References: <013501c67458$0a20bea0$0202a8c0@OneSwitch> Message-ID: <005001c674e7$9a7bcd70$8e8b2ed5@Delletje> Hi, Spent some time looking where to find the game since BableFish couldn't translate the page. Here's a direct link to the file: http://blayne.narod.ru/SW1.RAR Thanks Barrie, will try it now! Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Wednesday, May 10, 2006 7:34 PM Subject: [games_access] Russian One Switch Game > > Tracked down this Russian link to the one switch game "Stone Worm". I love > this simple little game - fantastic music too: > > http://mjr-blayne.livejournal.com/30586.html > > > Barrie > OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu May 11 06:44:57 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 11 May 2006 12:44:57 +0200 Subject: [games_access] SIG Meeting References: <81f01560.b65c9e84.9190800@expms2.cites.uiuc.edu> Message-ID: <005701c674e7$f2626580$8e8b2ed5@Delletje> Hi, I couldn't make it either. Hope to be there next week! Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, May 10, 2006 8:48 PM Subject: [games_access] SIG Meeting > Hi everyone, > > My internet connection was out this morning when I returned > from the doctor's office so I've majorly missed today's > meeting...anyone able to get online and chat? If not, no worries. > > I'll reschedule for next Wednesday when life has calmed down > for a few seconds for me! My exam grades are due in tonight so > I didn't really factor that in very well when I'd scheduled > the meeting...am trying to do too much all at the same time > and trying to remember that, oh yeah, I'm human and do require > some sleep every now and again! > > Hope all is well with everyone! > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu May 11 12:40:36 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 11 May 2006 17:40:36 +0100 Subject: [games_access] Russian One Switch Game References: <013501c67458$0a20bea0$0202a8c0@OneSwitch> <005001c674e7$9a7bcd70$8e8b2ed5@Delletje> Message-ID: <005601c67519$a1dcc470$0202a8c0@OneSwitch> > Spent some time looking where to find the game since BableFish couldn't > translate the page. Here's a direct link to the file: > > http://blayne.narod.ru/SW1.RAR > I think that's the original version. The one button version can be found on my site here: http://www.oneswitch.org.uk/2/sd-various.htm With the direct down-load here: http://www.oneswitch.org.uk/2/DOWNLOADS/StoneWorm.zip Have fun! Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: StoneWorm.gif Type: image/gif Size: 12124 bytes Desc: not available URL: From rkimball at gmail.com Thu May 11 16:39:51 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 11 May 2006 13:39:51 -0700 Subject: [games_access] Re: game access for learning disabled In-Reply-To: <003e01c674e6$f6911080$8e8b2ed5@Delletje> References: <20060505160008.691FE57A1B@seven.pairlist.net> <005e01c673d9$455d07a0$6601a8c0@HOME> <0ba901c67412$e2a056f0$8e8b2ed5@Delletje> <4CEF9747-C93D-4C48-92E6-F995E5B8EF9F@btinternet.com> <003e01c674e6$f6911080$8e8b2ed5@Delletje> Message-ID: That is some excellent info. Thanks for clearning up my misconception of Earcons. -Reid On 5/11/06, AudioGames.net wrote: > Hi Jonathan, > > The first draft is planned in November, but it will probably take as long as > March 2007 for a final draft. Will let you know on how you can obtain it, > since it will include an interactive DVD as well. > > Greets, > > Richard > > http://www.audiogames.net > > > ----- Original Message ----- > From: "Jonathan Chetwynd" > To: "AudioGames.net" > Sent: Wednesday, May 10, 2006 5:30 PM > Subject: RE: game access for learning disabled > > > > Richard, > > > > is it possible to get a PDF copy of your thesis in the near future? > > > > regards > > > > Jonathan Chetwynd > > > > > > > > On 10 May 2006, at 10:19, AudioGames.net wrote: > > > > Hi, > > > > I got about 7 years of experience with earcons due to my MA in audio > > design and my PhD research on game audio design (in short "functionality > > of game audio") . > > > > I would like to point out that it is easy to confuse "earcons" with > > "auditory icons". I personally do not like using both these terms, > > because they are confusing to many people. To get a better understanding > > of their difference, it is best to think of these sounds as "auditory > > references" - both auditory icons and earcons try to refer to something > > (for instance, an action or event in the game). However, their operations > > are totally different. > > > > Earcons is basically "an auditory sign language" (note the word sign, as > > I will refer to this word later on). Earcons use a system of tones, with > > which motives can be created, to communicate almost "musically". A motive > > can consist of one to five tones. By changing all variables except one a > > new earcon is created. These related earcons can form families. Blattner > > and Brewster did a lot of research on this subject and wrote down several > > guidelines for the creation and use of earcons. Earcons can put used in a > > string to form a sentence like: [earcon1=create] + [earcon6=new file] = > > [earcon1, earcon6] which means "create new file". Blattner came up with a > > system which would allow more complex communication using a sentence of > > multiple earcons (words), in which each word would be either based on > > rhythm, melody or timbre (or instrument). An example of 2 simple earcons > > is the sound in Windows XP when you connect and disconnect something > > through USB. The major downpoint of earcons is that you need to learn the > > (often not intuitive) earcon language in order to understand what is > > meant. > > Auditory Icons are 'real world' or abstract sounds that often have an > > intuitive tie with what they represent (Gaver 1986, 1993b). As with > > visual icons, the keyword to auditory icons is association. Examples of > > auditory icons are the sound of clearing the trashcan in Windows (you > > hear a 'real world' sound referring to something being trashed) and > > receiving an new email in Outlook Express (abstract sound referring to > > new mail!). > > > > However, if you are using these term, the discussion can easily arise > > whether or not a certain sound is an abstract auditory icon (email sound) > > or an earcon (USB connect sound). Therefore I would like to share another > > vocabulary with you that I think is (much) better. It's basically nothing > > new. Many years ago an antropologist named Turner introduced a set of > > terms to describe types/forms of references he found in his field of > > study (antropology). It turns out that these terms can be applied to > > basically every field that deals with references. The vocabulary is > > Signals, Signs, Symbols and Cultural Symbol: > > > > A signal is something that users associate with whatever it refers to > > without learning or conventional agreement. It is basically the most > > direct reference. So the sound of an explosing in a game refers to an > > explosion. The sound of an approaching car refers to an approaching car. > > Signals only refer to one thing. > > > > A sign is something (thing, event, colour, sound, etc.) that people have > > come to learn to associate with whatever it refers to through learning, > > conditioning and/or conventional agreement. There are two types of signs: > > iconic signs and non-iconic signs. An iconic sign is modelled to whatever > > it refers to - its appearance has a relationship with whatever it refers > > to. An non-iconic sign does not have a relationship between the > > appearance of the sign and whatever it refers to. The example of the > > sound you hear when you empty your trash in Windows is an iconic sign. > > The sound of an new email in Outlook is a non-iconic sign. Most traffic > > signs are a combination of the two. For instance, The "No Cyclists > > regulatory sign" (http:// > > www.transport.gov.za/library/legislation/roadtraffic/signs/R219.jpg) > > consists of a iconic sign referring to a bicycle and a non-iconic sign > > (red circle with line) referring to "prohibited". Combined this is a sign > > referring to "cycling prohibited". It is often easier to define the > > meaning of an icon sign than that of a non-iconic sign because of the > > appearance the icon sign has. > > As you can see, there are several resemblences between auditory icons/ > > earcons and signs. Basically, an auditory icon is an iconic sign, and an > > earcon is a non-iconic sign (language), all in the audio domain. Spoken > > and written language (words) are also non-iconic signs, as is sign > > language for the deaf. Onomatopoeia, words that imitate the sounds > > associated with the objects or actions they refer to, could be considered > > to be iconic signs. Musical leitmotivs or jingles could be considered to > > be musical signs. Signs only refer to one thing. > > > > A symbol is basically a sign that refers to more than one thing - a > > symbol is multivocal. The meanings of a symbol is contextually and > > culturally dependend and requires (personal) interpretation by the user. > > A user does not only understand the meaning of a symbol through learning, > > but also by creativity and action on his part. For instance, the sound of > > car horns in a given context such as an animation could be a symbol for > > the implications (good or bad) of city-life. Some words (or sentences) > > are symbols as well. A national anthem could be considered to be a > > musical symbol. > > A cultural symbol (or "ritual symbol") does not only communicate meanings > > but also theme(s). A theme is more than just a meaning - it often an > > expression of the nature, structure or directions of the given culture. > > > > All of these (signal, sign, symbols, themes) should be considered in > > their context, without it you cannot define their meaning. There have > > been other researchers that have used this terminology for their own > > modifications (and who came up with many types if signs, for instance). > > However, in my opinion *as a designer*, these cloud the functionality of > > such a vocabulary and aside from that, I found some to be incorrect in my > > opinion. > > > > So back to disabilities and games: > > > > The most appropiate sound design for people with an auditory processing > > problem would, in theory, be either a signal or an iconic sign - since > > these are the most easily understood and leave the least room for > > interpretation (basically what Reid did with the Closed Captions in his > > Doom 3 Mod is use very well known non-iconic signs (written language) to > > refer to game audio). However, I would like to adress another issue that > > is important for deciding which accessible design solution you are going > > to use: > > > > I am of the opinion that games consist of a diegetic part and a non- > > diegetic part. The diegetic part being the "world in/of the game" (for > > instance the dungeonworld in Dungeon Keeper 2, the city in SimCity, the > > racing track/city with cars etc. in Need for Speed) and the non-diegetic > > part being the part that does not exist in this world, mostly seen > > visually as the Head Up Display (HUD). This can be passive (score, health > > bars) or interactive (button interface such as in the Sims, where the HUD > > becomes a controller for the diegetic part of the game). > > Audio is coming from both these part of the game. Depending of the game > > of course, the diegetic part of the game usually has auditory signals > > (explosions, footsteps, city sounds, etc.) while the non- diegetic part > > usually has more signs (sounds for when the score is raised, alarm for > > when the health is too low, clicks for when an interactive part of the > > HUD is activated) and symbols (music not coming from the world of the > > game, but from 'the game' itsself). > > > > Now, in the case of the sounds in Mario Bros, we could start a big > > (pointless) discussion whether or not these are to be considered sounds > > coming from the world where Mario is in (making them more a signal - in > > the world of mario hitting a stone makes that sound) or sounds not coming > > from the world of Mario, but from the game (referring to the score being > > raised). And the music, would Mario hear this as well or is this meant > > for the gamer only? We'll never know, because there's too much room for > > interpretation. > > However, in more current games, the distinction is becoming more clear > > and important too. Sound belonging to the diegetic part of the game > > usually reacts dynamically to a users perspective on the world (panning, > > volume changes, acoustics (reverb, etc.) and are also real- world sound > > sources. Sound belonging to the non-diegetic part of the game usually > > doesn't have these features and usually consists of abstract, ICT-like > > sound design (of course, due to the huge variety of games, exeptions > > exist). Music is usually always outside of the game world, although some > > games play with this (the filter in the vehicle settings in GTA:San > > Andreas is a good example). > > > > What I am getting at is this: > > > > If you have a game in which music is referring to the game becoming more > > dangerous and someone with an auditory processing problem would not > > understand it, than you could choose for sound to fix the problem (speech > > sign: "danger is coming", musical sign: a leitmotiv/jingle - think of the > > Jaws theme, but then only a few bars, sound sign: alarm sound). However, > > you could choose to do this visually as well (visual radar, alarm icon, > > etc.). But you have to take care that your solution is logical. You could > > use an auditory sign language (earcon) to communicate that the aliens are > > invading the west part of the castle, but if you have a game which does > > not really feature a HUD (such as the Syberia adventures) and every sound > > is a signal coming from the diegetic part of the game, a player could > > assume that when an earcon is played, that this is supposed to be a sound > > within the game world (because you, as a designer, suddenly introduce a > > new, non- diegetic dimension to the game). > > > > This is even more difficult when you want to communicate something in the > > game world that doesn't make a sound *with* sound. For instance, many > > designers of blind-accessible have faced the problem with making walls > > accessible for blind gamers (using radars to avoid walls, giving walls a > > sound, letting the player bump into a wall and using the collision sound > > to communicate where the wall is in relation to the avatar, etc.). My > > personal solution is "no walls if they their function could be replaced > > by something else" ;) however, this decision has a lot of impact on your > > diegetic game design. > > In audio games/blind-accessible games designers often make the BEEP- > > mistake (remember my post to Robert recently?). Many audio games resemble > > a collection of non-iconic signs (beeps, clicks, eeps, etc.) referring to > > aliens, vehicles, menu options, enemies, directions, etc. Not only is it > > not fun to listen to just > > beepbeepbeeperdebeepshootshootbeepbieppepebeeppow, it is very hard to > > learn the different meanings of the sound. In one of my own designs, > > Drive, I tried to be as simple as possible with the sound and still many > > people have trouble understanding the boosters (a non-iconic sign) > > whereas everybody understands the engine (a signal) when they first play. > > I think Michelle can testify to that ;) > > > > So when dealing with sound referrals to make a game accessible, think > > about what part of the sound you are trying to make accessible, what the > > function of that sound is in the game, where the sound originates from > > (the game world or outside of the game world), and base your accessible > > solution on that. > > > > So if the music tries to communicate that a giant stone ball is about the > > come rumbling down the stairs in TombRaider but this is still out of > > vision for a couple of seconds, you could choose to add something to the > > game world - either visually, like an earthquake, or auditory, like the > > rumbling of the ball (both signals). Or you could choose to have the > > non-diegetic part of the game communicate this: a visual or auditory sign > > communicating "danger!". What I think is important to acknowledge is that > > games are not simply "human-computer interfaces" - an ATM machine with an > > auditory interface requires a very different approach than a computer > > game with audio, the biggest difference between the two being > > "experience". Much fun and experience comes from what happens in the game > > world and not so much in the HUD. That a stone ball is about to come > > rumbling down the stairs and squash your avatar, is exciting for a > > player, and it is that excitement that I would like to make accessible > > too. So not just give a deaf gamer or a gamer with a CAPD an equal chance > > to play the game, but also give them an equal chance to experience the > > game. > > > > Greets, > > > > Richard (the info above mostly comes from my PhD thesis which will > > hopefully be ready in November) > > > > http://www.audiogames.net > > > > > > > > > > > > ----- Original Message ----- > > From: "Reid Kimball" > > To: ; "IGDA Games Accessibility SIG Mailing List" > > > > Sent: Wednesday, May 10, 2006 6:12 AM > > Subject: Re: [games_access] RE: game access for learning disabled > > > > http://reid.rbkdesign.com/?p=41 - I wrote a little bit about the > > concept of Earcons in games. > > > > -Reid > > > > On 5/9/06, Reid Kimball wrote: > > > Interesting info, thanks for sharing. I think the concept of Earcons > > > is actually used extensively in games. A classic example is Mario, > > > jumping has a distinct "boing" sound and collecting coins has another > > > specific sound. The sounds when distinct and tied to only one action > > > clue the user that they have accomplished something. In more complex > > > 3D games, a player may not see they are collecting objects, but > > > because of the "earcon" they know they must have done the action that > > > the earcon represents. > > > > > > -Reid > > > > > > On 5/9/06, Lynn Marentette wrote: > > > > > > > > > > > > > > > > > > > > > > > > Hi- > > > > > > > > > > > > > > > > I haven't had much time to interact here lately, between work > > and taking > > > > classes. > > > > > > > > > > > > > > > > I've done some thinking about game access for people with learning > > > > disabilities and attention deficits. I am a school psychologist, > > so I have > > > > worked with many students who have milder disabilities over the > > years. Most > > > > of the students I know really like to play computer or video > > games, but some > > > > get frustrated with certain genres. > > > > > > > > > > > > > > > > A few months ago I wrote about the concept of "Universal Design > > for Gaming", > > > > based on the principles of Universal Design for Learning > > developed by David > > > > Rose and Anne Mayer at CAST (Center for Applied Special > > Technology - > > > > http://www.cast.org.In a nutshell, in an ideal world, all games > > (and > > > > instruction), would be designed from the very beginning with > > Universal > > > > Design principles in mind. > > > > > > > > > > > > > > > > Many of the students I work with have auditory processing problems, > > > > short-term auditory memory deficits, or problems with working > > memory. Even > > > > thought they might have an average or higher IQ, this can be a > > problem when > > > > they play games, as it is in life. > > > > > > > > > > > > > > > > Icons would make many games more accessible for people with a > > wide range of > > > > disabilities. For example, for those who have memory problems, > > icons could > > > > be embedded in the game (with the option of turning them off or > > on), to give > > > > the player hints throughout the game. > > > > > > > > > > > > > > > > > > > > > > > > Earcons might have some use in making games more accessible for > > people who > > > > have auditory processing problems. I've noticed that in many games, > > > > background sounds, even background music, provide players with > > hints about > > > > what is about to happen next. Gamers who have auditory > > processing problems > > > > may not pick up on this, even though they hear the sounds. An > > earcon could > > > > serve the same purpose. The earcon option could be turned on or > > off. > > > > > > > > > > > > > > > > Here is someone's webpage about earcon research: > > > > > > > > http://www.dcs.gla.ac.uk/~stephen/research.shtml#earcons > > > > > > > > > > > > > > > > > > > > > > > > There are plenty of people who have visual-spatial difficulties > > - they don't > > > > play games where they are likely to get lost and frustrated. > > Hints- through > > > > earcons, icons, text, or a clear map system (in-game GIS?) might > > be helpful. > > > > > > > > > > > > > > > > > > > > > > > > This is off the subject a bit: I noticed that there was a link > > to Priority > > > > Woods school, in the UK. Is that the school that was linked to > > the old > > > > Peepo.com? Some of the students I work with have severe > > disabilities, and I > > > > used to take them to Peepo.com sometimes. > > > > > > > > > > > > > > > > Lynn Marentette > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > > From: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] > > > > On Behalf Of games_access-request at igda.org > > > > Sent: Friday, May 05, 2006 12:00 PM > > > > To: games_access at igda.org > > > > Subject: games_access Digest, Vol 22, Issue 7 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From rkimball at gmail.com Thu May 11 17:26:12 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 11 May 2006 14:26:12 -0700 Subject: [games_access] Message Boards Instead of Meetings? Message-ID: Hello all, I'd like to talk about the issues of meetings and how we can discuss important topics and create agendas for our group. I'm a concerned about all the missed/canceled meetings we've had over time. I'm to blame as well, I'll forget about them or I'm busy with work, etc. I think if we used a dedicated message board we can talk about important agendas and stay focused on the goals of the group at large. I'm willing to setup the msg board at my website in a sub domain such as: http://gasig.rbkdesign.com/ or anything else you may prefer. I'll also provide moderation and administration privledges to the core members of the SIG so that it isn't dependent on me to be running smoothly. If Richard and Sanders would prefer to setup a msg board at their website, I'm fine with that. I don't mind who does it, as long as we do something to increase our communication and ability to resolve issues. I think email is great for "Hey, I found this interesting article." but when it comes to actually planning goals and getting things done, it can be too slow and disorganized for my tastes. -Reid From hinn at uiuc.edu Thu May 11 17:38:41 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 11 May 2006 16:38:41 -0500 Subject: [games_access] Message Boards Instead of Meetings? Message-ID: hey reid and everyone, that sounds great and would take care of all the problem of scheduling meetings on an international scale. here's my suggestion (based on reid's suggestions) -- let's have a forum on game-accessibility.com since we're partnered with them (and if richard and sander are ok with it!) then we'd start to have a more obvious and formal connection with them as a sig. then we can keep track of all the different threads (and avoid the t-shirt fiasco). i'll manage the overall forum and then maybe we can have sub-managers for different projects. can someone step up to serve as co-manager and summary person who posts links to important new threads in the forum on this list so that people know to go look at the latest sig project news? that will take a lot off my plate as i continue to get reports out and such. then, as always, cool articles, meeting announcements, general non-sig business stuff will still occur here on this mailing list. then, once a month we'll have "live meetings" for those who want to discuss things synchronously. but with the forum, as reid suggests, a cancelled or missed meeting won't be the end of sig progress. sound good?? michelle ---- Original message ---- >Date: Thu, 11 May 2006 14:26:12 -0700 >From: "Reid Kimball" >Subject: [games_access] Message Boards Instead of Meetings? >To: "IGDA Games Accessibility SIG Mailing List" > >Hello all, > >I'd like to talk about the issues of meetings and how we can discuss >important topics and create agendas for our group. I'm a concerned >about all the missed/canceled meetings we've had over time. I'm to >blame as well, I'll forget about them or I'm busy with work, etc. I >think if we used a dedicated message board we can talk about important >agendas and stay focused on the goals of the group at large. I'm >willing to setup the msg board at my website in a sub domain such as: > >http://gasig.rbkdesign.com/ > >or anything else you may prefer. I'll also provide moderation and >administration privledges to the core members of the SIG so that it >isn't dependent on me to be running smoothly. > >If Richard and Sanders would prefer to setup a msg board at their >website, I'm fine with that. I don't mind who does it, as long as we >do something to increase our communication and ability to resolve >issues. I think email is great for "Hey, I found this interesting >article." but when it comes to actually planning goals and getting >things done, it can be too slow and disorganized for my tastes. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu May 11 17:51:50 2006 From: richard at audiogames.net (AudioGames) Date: Thu, 11 May 2006 23:51:50 +0200 Subject: [games_access] Message Boards Instead of Meetings? References: Message-ID: <001701c67545$1bf322b0$6901a8c0@Laptop> Great, no problem, we can set it up tomorrow! ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, May 11, 2006 11:38 PM Subject: Re: [games_access] Message Boards Instead of Meetings? > hey reid and everyone, > > that sounds great and would take care of all the problem of > scheduling meetings on an international scale. > > here's my suggestion (based on reid's suggestions) -- let's > have a forum on game-accessibility.com since we're partnered > with them (and if richard and sander are ok with it!) then > we'd start to have a more obvious and formal connection with > them as a sig. then we can keep track of all the different > threads (and avoid the t-shirt fiasco). i'll manage the > overall forum and then maybe we can have sub-managers for > different projects. > > can someone step up to serve as co-manager and summary person > who posts links to important new threads in the forum on this > list so that people know to go look at the latest sig project > news? that will take a lot off my plate as i continue to get > reports out and such. > > then, as always, cool articles, meeting announcements, general > non-sig business stuff will still occur here on this mailing list. > > then, once a month we'll have "live meetings" for those who > want to discuss things synchronously. but with the forum, as > reid suggests, a cancelled or missed meeting won't be the end > of sig progress. > > sound good?? > > michelle > > ---- Original message ---- >>Date: Thu, 11 May 2006 14:26:12 -0700 >>From: "Reid Kimball" >>Subject: [games_access] Message Boards Instead of Meetings? >>To: "IGDA Games Accessibility SIG Mailing List" > >> >>Hello all, >> >>I'd like to talk about the issues of meetings and how we can > discuss >>important topics and create agendas for our group. I'm a > concerned >>about all the missed/canceled meetings we've had over time. > I'm to >>blame as well, I'll forget about them or I'm busy with work, > etc. I >>think if we used a dedicated message board we can talk about > important >>agendas and stay focused on the goals of the group at large. I'm >>willing to setup the msg board at my website in a sub domain > such as: >> >>http://gasig.rbkdesign.com/ >> >>or anything else you may prefer. I'll also provide moderation and >>administration privledges to the core members of the SIG so > that it >>isn't dependent on me to be running smoothly. >> >>If Richard and Sanders would prefer to setup a msg board at their >>website, I'm fine with that. I don't mind who does it, as > long as we >>do something to increase our communication and ability to resolve >>issues. I think email is great for "Hey, I found this interesting >>article." but when it comes to actually planning goals and > getting >>things done, it can be too slow and disorganized for my tastes. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu May 11 18:12:04 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 11 May 2006 17:12:04 -0500 Subject: [games_access] Message Boards Instead of Meetings? Message-ID: <75f0e46a.b6f30b7d.c8b1f00@expms2.cites.uiuc.edu> awesome! thanks richard! now sander can stop complaining about our online meetings...finally! ;) but what WILL we do with all that money... (ok, that was a gdc inside joke) yeah, let's give this a try and see how well we do with this new style of forums/mailing lists/fewer online meetings -- we've got so many things going on it's worth doing an experiment to help with communication! michelle ---- Original message ---- >Date: Thu, 11 May 2006 23:51:50 +0200 >From: "AudioGames" >Subject: Re: [games_access] Message Boards Instead of Meetings? >To: "IGDA Games Accessibility SIG Mailing List" >Cc: info at ebass.nl > >Great, no problem, we can set it up tomorrow! > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, May 11, 2006 11:38 PM >Subject: Re: [games_access] Message Boards Instead of Meetings? > > >> hey reid and everyone, >> >> that sounds great and would take care of all the problem of >> scheduling meetings on an international scale. >> >> here's my suggestion (based on reid's suggestions) -- let's >> have a forum on game-accessibility.com since we're partnered >> with them (and if richard and sander are ok with it!) then >> we'd start to have a more obvious and formal connection with >> them as a sig. then we can keep track of all the different >> threads (and avoid the t-shirt fiasco). i'll manage the >> overall forum and then maybe we can have sub-managers for >> different projects. >> >> can someone step up to serve as co-manager and summary person >> who posts links to important new threads in the forum on this >> list so that people know to go look at the latest sig project >> news? that will take a lot off my plate as i continue to get >> reports out and such. >> >> then, as always, cool articles, meeting announcements, general >> non-sig business stuff will still occur here on this mailing list. >> >> then, once a month we'll have "live meetings" for those who >> want to discuss things synchronously. but with the forum, as >> reid suggests, a cancelled or missed meeting won't be the end >> of sig progress. >> >> sound good?? >> >> michelle >> >> ---- Original message ---- >>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>From: "Reid Kimball" >>>Subject: [games_access] Message Boards Instead of Meetings? >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>Hello all, >>> >>>I'd like to talk about the issues of meetings and how we can >> discuss >>>important topics and create agendas for our group. I'm a >> concerned >>>about all the missed/canceled meetings we've had over time. >> I'm to >>>blame as well, I'll forget about them or I'm busy with work, >> etc. I >>>think if we used a dedicated message board we can talk about >> important >>>agendas and stay focused on the goals of the group at large. I'm >>>willing to setup the msg board at my website in a sub domain >> such as: >>> >>>http://gasig.rbkdesign.com/ >>> >>>or anything else you may prefer. I'll also provide moderation and >>>administration privledges to the core members of the SIG so >> that it >>>isn't dependent on me to be running smoothly. >>> >>>If Richard and Sanders would prefer to setup a msg board at their >>>website, I'm fine with that. I don't mind who does it, as >> long as we >>>do something to increase our communication and ability to resolve >>>issues. I think email is great for "Hey, I found this interesting >>>article." but when it comes to actually planning goals and >> getting >>>things done, it can be too slow and disorganized for my tastes. >>> >>>-Reid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From dis at d-gamer.com Thu May 11 20:13:36 2006 From: dis at d-gamer.com (Corey Krull) Date: Thu, 11 May 2006 17:13:36 -0700 Subject: [games_access] Message Boards Instead of Meetings? In-Reply-To: <75f0e46a.b6f30b7d.c8b1f00@expms2.cites.uiuc.edu> Message-ID: <001e01c67558$ea890d20$6801a8c0@corey9a57f2703> I like this, I have been wanting to attend a meeting but the time is always bad for me. This works for me :) Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Thursday, May 11, 2006 3:12 PM To: IGDA Games Accessibility SIG Mailing List Cc: info at ebass.nl Subject: Re: [games_access] Message Boards Instead of Meetings? awesome! thanks richard! now sander can stop complaining about our online meetings...finally! ;) but what WILL we do with all that money... (ok, that was a gdc inside joke) yeah, let's give this a try and see how well we do with this new style of forums/mailing lists/fewer online meetings -- we've got so many things going on it's worth doing an experiment to help with communication! michelle ---- Original message ---- >Date: Thu, 11 May 2006 23:51:50 +0200 >From: "AudioGames" >Subject: Re: [games_access] Message Boards Instead of Meetings? >To: "IGDA Games Accessibility SIG Mailing List" >Cc: info at ebass.nl > >Great, no problem, we can set it up tomorrow! > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, May 11, 2006 11:38 PM >Subject: Re: [games_access] Message Boards Instead of Meetings? > > >> hey reid and everyone, >> >> that sounds great and would take care of all the problem of >> scheduling meetings on an international scale. >> >> here's my suggestion (based on reid's suggestions) -- let's >> have a forum on game-accessibility.com since we're partnered >> with them (and if richard and sander are ok with it!) then >> we'd start to have a more obvious and formal connection with >> them as a sig. then we can keep track of all the different >> threads (and avoid the t-shirt fiasco). i'll manage the >> overall forum and then maybe we can have sub-managers for >> different projects. >> >> can someone step up to serve as co-manager and summary person >> who posts links to important new threads in the forum on this >> list so that people know to go look at the latest sig project >> news? that will take a lot off my plate as i continue to get >> reports out and such. >> >> then, as always, cool articles, meeting announcements, general >> non-sig business stuff will still occur here on this mailing list. >> >> then, once a month we'll have "live meetings" for those who >> want to discuss things synchronously. but with the forum, as >> reid suggests, a cancelled or missed meeting won't be the end >> of sig progress. >> >> sound good?? >> >> michelle >> >> ---- Original message ---- >>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>From: "Reid Kimball" >>>Subject: [games_access] Message Boards Instead of Meetings? >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >>>Hello all, >>> >>>I'd like to talk about the issues of meetings and how we can >> discuss >>>important topics and create agendas for our group. I'm a >> concerned >>>about all the missed/canceled meetings we've had over time. >> I'm to >>>blame as well, I'll forget about them or I'm busy with work, >> etc. I >>>think if we used a dedicated message board we can talk about >> important >>>agendas and stay focused on the goals of the group at large. I'm >>>willing to setup the msg board at my website in a sub domain >> such as: >>> >>>http://gasig.rbkdesign.com/ >>> >>>or anything else you may prefer. I'll also provide moderation and >>>administration privledges to the core members of the SIG so >> that it >>>isn't dependent on me to be running smoothly. >>> >>>If Richard and Sanders would prefer to setup a msg board at their >>>website, I'm fine with that. I don't mind who does it, as >> long as we >>>do something to increase our communication and ability to resolve >>>issues. I think email is great for "Hey, I found this interesting >>>article." but when it comes to actually planning goals and >> getting >>>things done, it can be too slow and disorganized for my tastes. >>> >>>-Reid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.392 / Virus Database: 268.5.6/337 - Release Date: 5/11/2006 From hinn at uiuc.edu Thu May 11 21:05:22 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 11 May 2006 20:05:22 -0500 Subject: [games_access] Message Boards Instead of Meetings? Message-ID: excellent -- yeah, i've been thinking about it for a while, especially at meetings where it's just me or me and one other person. great suggestion reid, especially now that game-accessibility.com has been launched and we're partnered with them. might increase their traffic too! which is only good for us all. :) game-accessibility.com, for those that don't yet know, is our funded partner since we do not have financial independence (yet) as a sig. we do have the igda forums but this will let us just keep the accessibility stuff in one place and we can always cross post newsletters on the forum too. i'll start out by doing weekly updates of forum activities to the list and igda forum to get things going and hopefully after that we can all take turns doing summaries. ok! we're entering year 4 now so it's time for switching up some things and being open to change. :) michelle ---- Original message ---- >Date: Thu, 11 May 2006 17:13:36 -0700 >From: "Corey Krull" >Subject: RE: [games_access] Message Boards Instead of Meetings? >To: "'IGDA Games Accessibility SIG Mailing List'" > >I like this, I have been wanting to attend a meeting but the time is always >bad for me. This works for me :) > >Corey 'Dis' Krull >D-GAMER - dis at d-gamer.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Thursday, May 11, 2006 3:12 PM >To: IGDA Games Accessibility SIG Mailing List >Cc: info at ebass.nl >Subject: Re: [games_access] Message Boards Instead of Meetings? > >awesome! thanks richard! now sander can stop complaining about >our online meetings...finally! ;) but what WILL we do with all >that money... (ok, that was a gdc inside joke) > >yeah, let's give this a try and see how well we do with this >new style of forums/mailing lists/fewer online meetings -- >we've got so many things going on it's worth doing an >experiment to help with communication! > >michelle > >---- Original message ---- >>Date: Thu, 11 May 2006 23:51:50 +0200 >>From: "AudioGames" >>Subject: Re: [games_access] Message Boards Instead of Meetings? >>To: "IGDA Games Accessibility SIG Mailing List" > >>Cc: info at ebass.nl >> >>Great, no problem, we can set it up tomorrow! >> >>----- Original Message ----- >>From: >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Thursday, May 11, 2006 11:38 PM >>Subject: Re: [games_access] Message Boards Instead of Meetings? >> >> >>> hey reid and everyone, >>> >>> that sounds great and would take care of all the problem of >>> scheduling meetings on an international scale. >>> >>> here's my suggestion (based on reid's suggestions) -- let's >>> have a forum on game-accessibility.com since we're partnered >>> with them (and if richard and sander are ok with it!) then >>> we'd start to have a more obvious and formal connection with >>> them as a sig. then we can keep track of all the different >>> threads (and avoid the t-shirt fiasco). i'll manage the >>> overall forum and then maybe we can have sub-managers for >>> different projects. >>> >>> can someone step up to serve as co-manager and summary person >>> who posts links to important new threads in the forum on this >>> list so that people know to go look at the latest sig project >>> news? that will take a lot off my plate as i continue to get >>> reports out and such. >>> >>> then, as always, cool articles, meeting announcements, general >>> non-sig business stuff will still occur here on this >mailing list. >>> >>> then, once a month we'll have "live meetings" for those who >>> want to discuss things synchronously. but with the forum, as >>> reid suggests, a cancelled or missed meeting won't be the end >>> of sig progress. >>> >>> sound good?? >>> >>> michelle >>> >>> ---- Original message ---- >>>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>>From: "Reid Kimball" >>>>Subject: [games_access] Message Boards Instead of Meetings? >>>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>> >>>>Hello all, >>>> >>>>I'd like to talk about the issues of meetings and how we can >>> discuss >>>>important topics and create agendas for our group. I'm a >>> concerned >>>>about all the missed/canceled meetings we've had over time. >>> I'm to >>>>blame as well, I'll forget about them or I'm busy with work, >>> etc. I >>>>think if we used a dedicated message board we can talk about >>> important >>>>agendas and stay focused on the goals of the group at >large. I'm >>>>willing to setup the msg board at my website in a sub domain >>> such as: >>>> >>>>http://gasig.rbkdesign.com/ >>>> >>>>or anything else you may prefer. I'll also provide >moderation and >>>>administration privledges to the core members of the SIG so >>> that it >>>>isn't dependent on me to be running smoothly. >>>> >>>>If Richard and Sanders would prefer to setup a msg board at >their >>>>website, I'm fine with that. I don't mind who does it, as >>> long as we >>>>do something to increase our communication and ability to >resolve >>>>issues. I think email is great for "Hey, I found this >interesting >>>>article." but when it comes to actually planning goals and >>> getting >>>>things done, it can be too slow and disorganized for my tastes. >>>> >>>>-Reid >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> ....................................... >>> these are mediocre times and people are >>> losing hope. it's hard for many people >>> to believe that there are extraordinary >>> things inside themselves, as well as >>> others. i hope you can keep an open >>> mind. >>> -- "unbreakable" >>> ....................................... >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.392 / Virus Database: 268.5.6/337 - Release Date: 5/11/2006 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From rkimball at gmail.com Thu May 11 21:56:29 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 11 May 2006 18:56:29 -0700 Subject: [games_access] Message Boards Instead of Meetings? In-Reply-To: References: Message-ID: Great, I'm glad everyone has been so accepting of the idea. Not that I expected any resistance. A friend of mine mentioned that a lot of non-profit organizations would do better if they joined up forming partnerships instead of being separate entities with similar goals. I figured it was the same thing, where I could easily setup the msg board on my website, but since we have the game accessibility website run by Richard and Sanders it should be under that entity. It will help to "centralize" our communication so it isn't fragmented all over the Internet. -Reid On 5/11/06, hinn at uiuc.edu wrote: > excellent -- yeah, i've been thinking about it for a while, > especially at meetings where it's just me or me and one other > person. > > great suggestion reid, especially now that > game-accessibility.com has been launched and we're partnered > with them. might increase their traffic too! which is only > good for us all. :) game-accessibility.com, for those that > don't yet know, is our funded partner since we do not have > financial independence (yet) as a sig. > > we do have the igda forums but this will let us just keep the > accessibility stuff in one place and we can always cross post > newsletters on the forum too. i'll start out by doing weekly > updates of forum activities to the list and igda forum to get > things going and hopefully after that we can all take turns > doing summaries. > > ok! we're entering year 4 now so it's time for switching up > some things and being open to change. :) > > michelle > > ---- Original message ---- > >Date: Thu, 11 May 2006 17:13:36 -0700 > >From: "Corey Krull" > >Subject: RE: [games_access] Message Boards Instead of Meetings? > >To: "'IGDA Games Accessibility SIG Mailing List'" > > > > >I like this, I have been wanting to attend a meeting but the > time is always > >bad for me. This works for me :) > > > >Corey 'Dis' Krull > >D-GAMER - dis at d-gamer.com > > > >-----Original Message----- > >From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] > >On Behalf Of hinn at uiuc.edu > >Sent: Thursday, May 11, 2006 3:12 PM > >To: IGDA Games Accessibility SIG Mailing List > >Cc: info at ebass.nl > >Subject: Re: [games_access] Message Boards Instead of Meetings? > > > >awesome! thanks richard! now sander can stop complaining about > >our online meetings...finally! ;) but what WILL we do with all > >that money... (ok, that was a gdc inside joke) > > > >yeah, let's give this a try and see how well we do with this > >new style of forums/mailing lists/fewer online meetings -- > >we've got so many things going on it's worth doing an > >experiment to help with communication! > > > >michelle > > > >---- Original message ---- > >>Date: Thu, 11 May 2006 23:51:50 +0200 > >>From: "AudioGames" > >>Subject: Re: [games_access] Message Boards Instead of > Meetings? > >>To: "IGDA Games Accessibility SIG Mailing List" > > > >>Cc: info at ebass.nl > >> > >>Great, no problem, we can set it up tomorrow! > >> > >>----- Original Message ----- > >>From: > >>To: "IGDA Games Accessibility SIG Mailing List" > > > >>Sent: Thursday, May 11, 2006 11:38 PM > >>Subject: Re: [games_access] Message Boards Instead of Meetings? > >> > >> > >>> hey reid and everyone, > >>> > >>> that sounds great and would take care of all the problem of > >>> scheduling meetings on an international scale. > >>> > >>> here's my suggestion (based on reid's suggestions) -- let's > >>> have a forum on game-accessibility.com since we're partnered > >>> with them (and if richard and sander are ok with it!) then > >>> we'd start to have a more obvious and formal connection with > >>> them as a sig. then we can keep track of all the different > >>> threads (and avoid the t-shirt fiasco). i'll manage the > >>> overall forum and then maybe we can have sub-managers for > >>> different projects. > >>> > >>> can someone step up to serve as co-manager and summary person > >>> who posts links to important new threads in the forum on this > >>> list so that people know to go look at the latest sig project > >>> news? that will take a lot off my plate as i continue to get > >>> reports out and such. > >>> > >>> then, as always, cool articles, meeting announcements, general > >>> non-sig business stuff will still occur here on this > >mailing list. > >>> > >>> then, once a month we'll have "live meetings" for those who > >>> want to discuss things synchronously. but with the forum, as > >>> reid suggests, a cancelled or missed meeting won't be the end > >>> of sig progress. > >>> > >>> sound good?? > >>> > >>> michelle > >>> > >>> ---- Original message ---- > >>>>Date: Thu, 11 May 2006 14:26:12 -0700 > >>>>From: "Reid Kimball" > >>>>Subject: [games_access] Message Boards Instead of Meetings? > >>>>To: "IGDA Games Accessibility SIG Mailing List" > >>> > >>>> > >>>>Hello all, > >>>> > >>>>I'd like to talk about the issues of meetings and how we can > >>> discuss > >>>>important topics and create agendas for our group. I'm a > >>> concerned > >>>>about all the missed/canceled meetings we've had over time. > >>> I'm to > >>>>blame as well, I'll forget about them or I'm busy with work, > >>> etc. I > >>>>think if we used a dedicated message board we can talk about > >>> important > >>>>agendas and stay focused on the goals of the group at > >large. I'm > >>>>willing to setup the msg board at my website in a sub domain > >>> such as: > >>>> > >>>>http://gasig.rbkdesign.com/ > >>>> > >>>>or anything else you may prefer. I'll also provide > >moderation and > >>>>administration privledges to the core members of the SIG so > >>> that it > >>>>isn't dependent on me to be running smoothly. > >>>> > >>>>If Richard and Sanders would prefer to setup a msg board at > >their > >>>>website, I'm fine with that. I don't mind who does it, as > >>> long as we > >>>>do something to increase our communication and ability to > >resolve > >>>>issues. I think email is great for "Hey, I found this > >interesting > >>>>article." but when it comes to actually planning goals and > >>> getting > >>>>things done, it can be too slow and disorganized for my > tastes. > >>>> > >>>>-Reid > >>>>_______________________________________________ > >>>>games_access mailing list > >>>>games_access at igda.org > >>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> ....................................... > >>> these are mediocre times and people are > >>> losing hope. it's hard for many people > >>> to believe that there are extraordinary > >>> things inside themselves, as well as > >>> others. i hope you can keep an open > >>> mind. > >>> -- "unbreakable" > >>> ....................................... > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > >....................................... > >these are mediocre times and people are > >losing hope. it's hard for many people > >to believe that there are extraordinary > >things inside themselves, as well as > >others. i hope you can keep an open > >mind. > > -- "unbreakable" > >....................................... > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.1.392 / Virus Database: 268.5.6/337 - Release > Date: 5/11/2006 > > > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Fri May 12 02:36:11 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 12 May 2006 07:36:11 +0100 Subject: [games_access] Message Boards Instead of Meetings? References: Message-ID: <00c501c6758e$5eae60d0$0202a8c0@OneSwitch> I agree - It would be great to open this up to ACE too, when they are ready with their accessibility project. I can still see on-line meetings being of some use in the future though, although the nature of the world makes it awkward for many (especially if you are in Australasia, East Asia - 1am meeting anyone?). Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 12, 2006 2:56 AM Subject: Re: [games_access] Message Boards Instead of Meetings? Great, I'm glad everyone has been so accepting of the idea. Not that I expected any resistance. A friend of mine mentioned that a lot of non-profit organizations would do better if they joined up forming partnerships instead of being separate entities with similar goals. I figured it was the same thing, where I could easily setup the msg board on my website, but since we have the game accessibility website run by Richard and Sanders it should be under that entity. It will help to "centralize" our communication so it isn't fragmented all over the Internet. -Reid From hinn at uiuc.edu Fri May 12 10:37:14 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 12 May 2006 09:37:14 -0500 Subject: [games_access] Message Boards Instead of Meetings? In-Reply-To: <00c501c6758e$5eae60d0$0202a8c0@OneSwitch> References: <00c501c6758e$5eae60d0$0202a8c0@OneSwitch> Message-ID: yes, it would be great to have a unified partnership with as many accessibility groups as possible. as part of the igda, we have the access to mainstream developers. but when it comes to expertise on gaming for particular disabilities, a group that focuses on a particular disability and gaming is going to be key for us to really see change. we really would all benefit from joining together (as reid pointed out) -- i think that all of us this list have our own accessibility projects going on, whether it is an organization, a business, or teaching a course. so let's get to partnering! that way we also could have more coverage at more conferences -- it would be nice to point out to one partner group that, hey, we really need someone who is an expert in xyz, do you have anyone who could go to this conference and be a part of a panel? yes, of course i also agree that having online meetings are important -- but i think that we'd get more going with a better between meeting system. so we're just cutting down on online meetings but still having them at least once a month for those who want to touch base on things or who have things to talk about that would be best discussed in a meeting first. so cool! :) michelle >I agree - It would be great to open this up to ACE too, when they >are ready with their accessibility project. > >I can still see on-line meetings being of some use in the future >though, although the nature of the world makes it awkward for many >(especially if you are in Australasia, East Asia - 1am meeting >anyone?). > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, May 12, 2006 2:56 AM >Subject: Re: [games_access] Message Boards Instead of Meetings? > > >Great, I'm glad everyone has been so accepting of the idea. Not that I >expected any resistance. A friend of mine mentioned that a lot of >non-profit organizations would do better if they joined up forming >partnerships instead of being separate entities with similar goals. I >figured it was the same thing, where I could easily setup the msg >board on my website, but since we have the game accessibility website >run by Richard and Sanders it should be under that entity. It will >help to "centralize" our communication so it isn't fragmented all over >the Internet. > >-Reid > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat May 13 06:30:38 2006 From: richard at audiogames.net (AudioGames) Date: Sat, 13 May 2006 12:30:38 +0200 Subject: [games_access] Message Boards Instead of Meetings? References: Message-ID: <002101c67678$47043910$6901a8c0@Laptop> Hi, I've added a link to the SIG website to the forum description, so to increase traffic to the SIG website as well. Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 12, 2006 3:05 AM Subject: RE: [games_access] Message Boards Instead of Meetings? > excellent -- yeah, i've been thinking about it for a while, > especially at meetings where it's just me or me and one other > person. > > great suggestion reid, especially now that > game-accessibility.com has been launched and we're partnered > with them. might increase their traffic too! which is only > good for us all. :) game-accessibility.com, for those that > don't yet know, is our funded partner since we do not have > financial independence (yet) as a sig. > > we do have the igda forums but this will let us just keep the > accessibility stuff in one place and we can always cross post > newsletters on the forum too. i'll start out by doing weekly > updates of forum activities to the list and igda forum to get > things going and hopefully after that we can all take turns > doing summaries. > > ok! we're entering year 4 now so it's time for switching up > some things and being open to change. :) > > michelle > > ---- Original message ---- >>Date: Thu, 11 May 2006 17:13:36 -0700 >>From: "Corey Krull" >>Subject: RE: [games_access] Message Boards Instead of Meetings? >>To: "'IGDA Games Accessibility SIG Mailing List'" > >> >>I like this, I have been wanting to attend a meeting but the > time is always >>bad for me. This works for me :) >> >>Corey 'Dis' Krull >>D-GAMER - dis at d-gamer.com >> >>-----Original Message----- >>From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Thursday, May 11, 2006 3:12 PM >>To: IGDA Games Accessibility SIG Mailing List >>Cc: info at ebass.nl >>Subject: Re: [games_access] Message Boards Instead of Meetings? >> >>awesome! thanks richard! now sander can stop complaining about >>our online meetings...finally! ;) but what WILL we do with all >>that money... (ok, that was a gdc inside joke) >> >>yeah, let's give this a try and see how well we do with this >>new style of forums/mailing lists/fewer online meetings -- >>we've got so many things going on it's worth doing an >>experiment to help with communication! >> >>michelle >> >>---- Original message ---- >>>Date: Thu, 11 May 2006 23:51:50 +0200 >>>From: "AudioGames" >>>Subject: Re: [games_access] Message Boards Instead of > Meetings? >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>>Cc: info at ebass.nl >>> >>>Great, no problem, we can set it up tomorrow! >>> >>>----- Original Message ----- >>>From: >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>>Sent: Thursday, May 11, 2006 11:38 PM >>>Subject: Re: [games_access] Message Boards Instead of Meetings? >>> >>> >>>> hey reid and everyone, >>>> >>>> that sounds great and would take care of all the problem of >>>> scheduling meetings on an international scale. >>>> >>>> here's my suggestion (based on reid's suggestions) -- let's >>>> have a forum on game-accessibility.com since we're partnered >>>> with them (and if richard and sander are ok with it!) then >>>> we'd start to have a more obvious and formal connection with >>>> them as a sig. then we can keep track of all the different >>>> threads (and avoid the t-shirt fiasco). i'll manage the >>>> overall forum and then maybe we can have sub-managers for >>>> different projects. >>>> >>>> can someone step up to serve as co-manager and summary person >>>> who posts links to important new threads in the forum on this >>>> list so that people know to go look at the latest sig project >>>> news? that will take a lot off my plate as i continue to get >>>> reports out and such. >>>> >>>> then, as always, cool articles, meeting announcements, general >>>> non-sig business stuff will still occur here on this >>mailing list. >>>> >>>> then, once a month we'll have "live meetings" for those who >>>> want to discuss things synchronously. but with the forum, as >>>> reid suggests, a cancelled or missed meeting won't be the end >>>> of sig progress. >>>> >>>> sound good?? >>>> >>>> michelle >>>> >>>> ---- Original message ---- >>>>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>>>From: "Reid Kimball" >>>>>Subject: [games_access] Message Boards Instead of Meetings? >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>>> >>>>>Hello all, >>>>> >>>>>I'd like to talk about the issues of meetings and how we can >>>> discuss >>>>>important topics and create agendas for our group. I'm a >>>> concerned >>>>>about all the missed/canceled meetings we've had over time. >>>> I'm to >>>>>blame as well, I'll forget about them or I'm busy with work, >>>> etc. I >>>>>think if we used a dedicated message board we can talk about >>>> important >>>>>agendas and stay focused on the goals of the group at >>large. I'm >>>>>willing to setup the msg board at my website in a sub domain >>>> such as: >>>>> >>>>>http://gasig.rbkdesign.com/ >>>>> >>>>>or anything else you may prefer. I'll also provide >>moderation and >>>>>administration privledges to the core members of the SIG so >>>> that it >>>>>isn't dependent on me to be running smoothly. >>>>> >>>>>If Richard and Sanders would prefer to setup a msg board at >>their >>>>>website, I'm fine with that. I don't mind who does it, as >>>> long as we >>>>>do something to increase our communication and ability to >>resolve >>>>>issues. I think email is great for "Hey, I found this >>interesting >>>>>article." but when it comes to actually planning goals and >>>> getting >>>>>things done, it can be too slow and disorganized for my > tastes. >>>>> >>>>>-Reid >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> ....................................... >>>> these are mediocre times and people are >>>> losing hope. it's hard for many people >>>> to believe that there are extraordinary >>>> things inside themselves, as well as >>>> others. i hope you can keep an open >>>> mind. >>>> -- "unbreakable" >>>> ....................................... >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.1.392 / Virus Database: 268.5.6/337 - Release > Date: 5/11/2006 >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat May 13 11:05:21 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 13 May 2006 10:05:21 -0500 Subject: [games_access] Message Boards Instead of Meetings? In-Reply-To: <002101c67678$47043910$6901a8c0@Laptop> References: <002101c67678$47043910$6901a8c0@Laptop> Message-ID: great! thanks! i'll be working with it this weekend to get some topic threads fixed up. is there anyway that we can have subsections that are "fixed" -- that is, within the ga-sig forum, subtopics separated and divided the way that they are on the forum main page? thanks!! m >Hi, > >I've added a link to the SIG website to the forum description, so to >increase traffic to the SIG website as well. > >Greets, > >Richard > > >----- Original Message ----- From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, May 12, 2006 3:05 AM >Subject: RE: [games_access] Message Boards Instead of Meetings? > >>excellent -- yeah, i've been thinking about it for a while, >>especially at meetings where it's just me or me and one other >>person. >> >>great suggestion reid, especially now that >>game-accessibility.com has been launched and we're partnered >>with them. might increase their traffic too! which is only >>good for us all. :) game-accessibility.com, for those that >>don't yet know, is our funded partner since we do not have >>financial independence (yet) as a sig. >> >>we do have the igda forums but this will let us just keep the >>accessibility stuff in one place and we can always cross post >>newsletters on the forum too. i'll start out by doing weekly >>updates of forum activities to the list and igda forum to get >>things going and hopefully after that we can all take turns >>doing summaries. >> >>ok! we're entering year 4 now so it's time for switching up >>some things and being open to change. :) >> >>michelle >> >>---- Original message ---- >>>Date: Thu, 11 May 2006 17:13:36 -0700 >>>From: "Corey Krull" >>>Subject: RE: [games_access] Message Boards Instead of Meetings? >>>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>> >>>I like this, I have been wanting to attend a meeting but the >>time is always >>>bad for me. This works for me :) >>> >>>Corey 'Dis' Krull >>>D-GAMER - dis at d-gamer.com >>> >>>-----Original Message----- >>>From: games_access-bounces at igda.org >>[mailto:games_access-bounces at igda.org] >>>On Behalf Of hinn at uiuc.edu >>>Sent: Thursday, May 11, 2006 3:12 PM >>>To: IGDA Games Accessibility SIG Mailing List >>>Cc: info at ebass.nl >>>Subject: Re: [games_access] Message Boards Instead of Meetings? >>> >>>awesome! thanks richard! now sander can stop complaining about >>>our online meetings...finally! ;) but what WILL we do with all >>>that money... (ok, that was a gdc inside joke) >>> >>>yeah, let's give this a try and see how well we do with this >>>new style of forums/mailing lists/fewer online meetings -- >>>we've got so many things going on it's worth doing an >>>experiment to help with communication! >>> >>>michelle >>> >>>---- Original message ---- >>>>Date: Thu, 11 May 2006 23:51:50 +0200 >>>>From: "AudioGames" >>>>Subject: Re: [games_access] Message Boards Instead of >>Meetings? >>>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>>Cc: info at ebass.nl >>>> >>>>Great, no problem, we can set it up tomorrow! >>>> >>>>----- Original Message ----- From: >>>>To: "IGDA Games Accessibility SIG Mailing List" >>> >>>>Sent: Thursday, May 11, 2006 11:38 PM >>>>Subject: Re: [games_access] Message Boards Instead of Meetings? >>>> >>>>>hey reid and everyone, >>>>> >>>>>that sounds great and would take care of all the problem of >>>>>scheduling meetings on an international scale. >>>>> >>>>>here's my suggestion (based on reid's suggestions) -- let's >>>>>have a forum on game-accessibility.com since we're partnered >>>>>with them (and if richard and sander are ok with it!) then >>>>>we'd start to have a more obvious and formal connection with >>>>>them as a sig. then we can keep track of all the different >>>>>threads (and avoid the t-shirt fiasco). i'll manage the >>>>>overall forum and then maybe we can have sub-managers for >>>>>different projects. >>>>> >>>>>can someone step up to serve as co-manager and summary person >>>>>who posts links to important new threads in the forum on this >>>>>list so that people know to go look at the latest sig project >>>>>news? that will take a lot off my plate as i continue to get >>>>>reports out and such. >>>>> >>>>>then, as always, cool articles, meeting announcements, general >>>>>non-sig business stuff will still occur here on this >>>mailing list. >>>>> >>>>>then, once a month we'll have "live meetings" for those who >>>>>want to discuss things synchronously. but with the forum, as >>>>>reid suggests, a cancelled or missed meeting won't be the end >>>>>of sig progress. >>>>> >>>>>sound good?? >>>>> >>>>>michelle >>>>> >>>>>---- Original message ---- >>>>>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>>>>From: "Reid Kimball" >>>>>>Subject: [games_access] Message Boards Instead of Meetings? >>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>> >>>>>> >>>>>>Hello all, >>>>>> >>>>>>I'd like to talk about the issues of meetings and how we can >>>>>discuss >>>>>>important topics and create agendas for our group. I'm a >>>>>concerned >>>>>>about all the missed/canceled meetings we've had over time. >>>>>I'm to >>>>>>blame as well, I'll forget about them or I'm busy with work, >>>>>etc. I >>>>>>think if we used a dedicated message board we can talk about >>>>>important >>>>>>agendas and stay focused on the goals of the group at >>>large. I'm >>>>>>willing to setup the msg board at my website in a sub domain >>>>>such as: >>>>>> >>>>>>http://gasig.rbkdesign.com/ >>>>>> >>>>>>or anything else you may prefer. I'll also provide >>>moderation and >>>>>>administration privledges to the core members of the SIG so >>>>>that it >>>>>>isn't dependent on me to be running smoothly. >>>>>> >>>>>>If Richard and Sanders would prefer to setup a msg board at >>>their >>>>>>website, I'm fine with that. I don't mind who does it, as >>>>>long as we >>>>>>do something to increase our communication and ability to >>>resolve >>>>>>issues. I think email is great for "Hey, I found this >>>interesting >>>>>>article." but when it comes to actually planning goals and >>>>>getting >>>>>>things done, it can be too slow and disorganized for my >>tastes. >>>>>> >>>>>>-Reid >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>....................................... >>>>>these are mediocre times and people are >>>>>losing hope. it's hard for many people >>>>>to believe that there are extraordinary >>>>>things inside themselves, as well as >>>>>others. i hope you can keep an open >>>>>mind. >>>>>-- "unbreakable" >>>>>....................................... >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>....................................... >>>these are mediocre times and people are >>>losing hope. it's hard for many people >>>to believe that there are extraordinary >>>things inside themselves, as well as >>>others. i hope you can keep an open >>>mind. >>>-- "unbreakable" >>>....................................... >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>-- >>>No virus found in this incoming message. >>>Checked by AVG Free Edition. >>>Version: 7.1.392 / Virus Database: 268.5.6/337 - Release >>Date: 5/11/2006 >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >>-- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat May 13 12:13:09 2006 From: richard at audiogames.net (AudioGames) Date: Sat, 13 May 2006 18:13:09 +0200 Subject: [games_access] Message Boards Instead of Meetings? References: <002101c67678$47043910$6901a8c0@Laptop> Message-ID: <004901c676a8$207f3a30$6901a8c0@Laptop> Hi, It is not possible to make a forum within a forum. However, there are several options. One is making sticky threads, which means that certain threads are always on top. But that's not really what you mean, I think... Within the Game Accessibility *Bulletin Board*, there now is the *Category* named "GA-SIG". Within the category is the *Forum* named "IGDA Game Accessibility Forum". What we could do is rename the category GA-SIG to "IGDA Game Accessibility Special Interest Group Forum" and put multiple forums/fora within the GA-SIG Category. I'll set up an example. Is that what you mean? There is also another option: setup a completely new bulletin board aside from this one. So when you go to "Community" in the main menu of the GA website, instead of just "Forum" you'll get two links: "Forum X" > links to current bulleting board "IGDA GA-SIG ???" > links to a new GA-SIG Bulletin board... However, this might mean that people need to register twice, one time for each bulletin board... ? I think we can probably get around this, though, but still, having two BB's is a bit too much and I'd personally go for having multiple GA-SIG forums within the GA-SIG Category. What do you think? Greets, Richard ! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, May 13, 2006 5:05 PM Subject: Re: [games_access] Message Boards Instead of Meetings? > great! thanks! i'll be working with it this weekend to get some topic > threads fixed up. is there anyway that we can have subsections that > are "fixed" -- that is, within the ga-sig forum, subtopics separated > and divided the way that they are on the forum main page? > > thanks!! > m > >>Hi, >> >>I've added a link to the SIG website to the forum description, so to >>increase traffic to the SIG website as well. >> >>Greets, >> >>Richard >> >> >>----- Original Message ----- From: >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Friday, May 12, 2006 3:05 AM >>Subject: RE: [games_access] Message Boards Instead of Meetings? >> >>>excellent -- yeah, i've been thinking about it for a while, >>>especially at meetings where it's just me or me and one other >>>person. >>> >>>great suggestion reid, especially now that >>>game-accessibility.com has been launched and we're partnered >>>with them. might increase their traffic too! which is only >>>good for us all. :) game-accessibility.com, for those that >>>don't yet know, is our funded partner since we do not have >>>financial independence (yet) as a sig. >>> >>>we do have the igda forums but this will let us just keep the >>>accessibility stuff in one place and we can always cross post >>>newsletters on the forum too. i'll start out by doing weekly >>>updates of forum activities to the list and igda forum to get >>>things going and hopefully after that we can all take turns >>>doing summaries. >>> >>>ok! we're entering year 4 now so it's time for switching up >>>some things and being open to change. :) >>> >>>michelle >>> >>>---- Original message ---- >>>>Date: Thu, 11 May 2006 17:13:36 -0700 >>>>From: "Corey Krull" >>>>Subject: RE: [games_access] Message Boards Instead of Meetings? >>>>To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>>> >>>>I like this, I have been wanting to attend a meeting but the >>>time is always >>>>bad for me. This works for me :) >>>> >>>>Corey 'Dis' Krull >>>>D-GAMER - dis at d-gamer.com >>>> >>>>-----Original Message----- >>>>From: games_access-bounces at igda.org >>>[mailto:games_access-bounces at igda.org] >>>>On Behalf Of hinn at uiuc.edu >>>>Sent: Thursday, May 11, 2006 3:12 PM >>>>To: IGDA Games Accessibility SIG Mailing List >>>>Cc: info at ebass.nl >>>>Subject: Re: [games_access] Message Boards Instead of Meetings? >>>> >>>>awesome! thanks richard! now sander can stop complaining about >>>>our online meetings...finally! ;) but what WILL we do with all >>>>that money... (ok, that was a gdc inside joke) >>>> >>>>yeah, let's give this a try and see how well we do with this >>>>new style of forums/mailing lists/fewer online meetings -- >>>>we've got so many things going on it's worth doing an >>>>experiment to help with communication! >>>> >>>>michelle >>>> >>>>---- Original message ---- >>>>>Date: Thu, 11 May 2006 23:51:50 +0200 >>>>>From: "AudioGames" >>>>>Subject: Re: [games_access] Message Boards Instead of >>>Meetings? >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>>>Cc: info at ebass.nl >>>>> >>>>>Great, no problem, we can set it up tomorrow! >>>>> >>>>>----- Original Message ----- From: >>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>>>Sent: Thursday, May 11, 2006 11:38 PM >>>>>Subject: Re: [games_access] Message Boards Instead of Meetings? >>>>> >>>>>>hey reid and everyone, >>>>>> >>>>>>that sounds great and would take care of all the problem of >>>>>>scheduling meetings on an international scale. >>>>>> >>>>>>here's my suggestion (based on reid's suggestions) -- let's >>>>>>have a forum on game-accessibility.com since we're partnered >>>>>>with them (and if richard and sander are ok with it!) then >>>>>>we'd start to have a more obvious and formal connection with >>>>>>them as a sig. then we can keep track of all the different >>>>>>threads (and avoid the t-shirt fiasco). i'll manage the >>>>>>overall forum and then maybe we can have sub-managers for >>>>>>different projects. >>>>>> >>>>>>can someone step up to serve as co-manager and summary person >>>>>>who posts links to important new threads in the forum on this >>>>>>list so that people know to go look at the latest sig project >>>>>>news? that will take a lot off my plate as i continue to get >>>>>>reports out and such. >>>>>> >>>>>>then, as always, cool articles, meeting announcements, general >>>>>>non-sig business stuff will still occur here on this >>>>mailing list. >>>>>> >>>>>>then, once a month we'll have "live meetings" for those who >>>>>>want to discuss things synchronously. but with the forum, as >>>>>>reid suggests, a cancelled or missed meeting won't be the end >>>>>>of sig progress. >>>>>> >>>>>>sound good?? >>>>>> >>>>>>michelle >>>>>> >>>>>>---- Original message ---- >>>>>>>Date: Thu, 11 May 2006 14:26:12 -0700 >>>>>>>From: "Reid Kimball" >>>>>>>Subject: [games_access] Message Boards Instead of Meetings? >>>>>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>>> >>>>>>> >>>>>>>Hello all, >>>>>>> >>>>>>>I'd like to talk about the issues of meetings and how we can >>>>>>discuss >>>>>>>important topics and create agendas for our group. I'm a >>>>>>concerned >>>>>>>about all the missed/canceled meetings we've had over time. >>>>>>I'm to >>>>>>>blame as well, I'll forget about them or I'm busy with work, >>>>>>etc. I >>>>>>>think if we used a dedicated message board we can talk about >>>>>>important >>>>>>>agendas and stay focused on the goals of the group at >>>>large. I'm >>>>>>>willing to setup the msg board at my website in a sub domain >>>>>>such as: >>>>>>> >>>>>>>http://gasig.rbkdesign.com/ >>>>>>> >>>>>>>or anything else you may prefer. I'll also provide >>>>moderation and >>>>>>>administration privledges to the core members of the SIG so >>>>>>that it >>>>>>>isn't dependent on me to be running smoothly. >>>>>>> >>>>>>>If Richard and Sanders would prefer to setup a msg board at >>>>their >>>>>>>website, I'm fine with that. I don't mind who does it, as >>>>>>long as we >>>>>>>do something to increase our communication and ability to >>>>resolve >>>>>>>issues. I think email is great for "Hey, I found this >>>>interesting >>>>>>>article." but when it comes to actually planning goals and >>>>>>getting >>>>>>>things done, it can be too slow and disorganized for my >>>tastes. >>>>>>> >>>>>>>-Reid >>>>>>>_______________________________________________ >>>>>>>games_access mailing list >>>>>>>games_access at igda.org >>>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>>....................................... >>>>>>these are mediocre times and people are >>>>>>losing hope. it's hard for many people >>>>>>to believe that there are extraordinary >>>>>>things inside themselves, as well as >>>>>>others. i hope you can keep an open >>>>>>mind. >>>>>>-- "unbreakable" >>>>>>....................................... >>>>>>_______________________________________________ >>>>>>games_access mailing list >>>>>>games_access at igda.org >>>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>>_______________________________________________ >>>>>games_access mailing list >>>>>games_access at igda.org >>>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>>....................................... >>>>these are mediocre times and people are >>>>losing hope. it's hard for many people >>>>to believe that there are extraordinary >>>>things inside themselves, as well as >>>>others. i hope you can keep an open >>>>mind. >>>>-- "unbreakable" >>>>....................................... >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>>-- >>>>No virus found in this incoming message. >>>>Checked by AVG Free Edition. >>>>Version: 7.1.392 / Virus Database: 268.5.6/337 - Release >>>Date: 5/11/2006 >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>....................................... >>>these are mediocre times and people are >>>losing hope. it's hard for many people >>>to believe that there are extraordinary >>>things inside themselves, as well as >>>others. i hope you can keep an open >>>mind. >>>-- "unbreakable" >>>....................................... >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat May 13 19:44:43 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 13 May 2006 18:44:43 -0500 Subject: [games_access] ANOTHER game accessibility competition! In-Reply-To: <002101c67678$47043910$6901a8c0@Laptop> References: <002101c67678$47043910$6901a8c0@Laptop> Message-ID: hi all, not to steal retroremake's thunder but a company i've been working with wants to sponsor a game accessibility contest. my friend didn't know about the retroremakes competition going on at the same time but i think that there's enough differences that it will be ok and donationcoder will allow entries into both contests as long as the one for donationcoder is a slightly different version or even more into accessibility than retro. BUT i think it's VERY exciting to see not one but TWO competitions for game accessibility! anyway, the working page is at http://www.donationcoder.com/Contests/agame/ and i'd love some feedback. barrie has already provided some and the changes are being worked on now (more web links, more clear explanations about switch games, etc). there will be a lot of prizes that are being finalized next week -- $5k is up there as the amount of money the prizes are currently at but the last donationcoder competition (not a gaming comp) had $15k in prizes. also i plan on inviting winners from retroremakes and donationcoder to submit a case study on the creation of their game to the SIG book as well as the possibility of talking about the creation of the game at next year's GDC (provided we get accepted!). so fire away with suggestions -- and if you are at a company that would like to donate copies of games, tshirts, swag, game consoles, etc let me know at hinn at uiuc.edu thanks all! michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun May 14 06:27:36 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 14 May 2006 11:27:36 +0100 Subject: [games_access] Pingmag article on the evolution of the Nintendo Controller Message-ID: <030c01c67741$057d38b0$0202a8c0@OneSwitch> http://www.pingmag.jp/2006/05/10/the-evolution-of-the-nintendo-controller/ Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun May 14 06:55:00 2006 From: richard at audiogames.net (AudioGames) Date: Sun, 14 May 2006 12:55:00 +0200 Subject: [games_access] ANOTHER game accessibility competition! References: <002101c67678$47043910$6901a8c0@Laptop> Message-ID: <006001c67744$d8c8af30$6901a8c0@Laptop> ANOTHER game accessibility competition!Hi Michelle and list, Isn't the difference that the RetroRemake competition is about making retro-style games and that (to quote Barrie) "... part of the judging criteria will involve an Accessibility Angle", whereas the Donation Coder competition is really a competition about specifically aimed at accessible game design? So although RetroRemake submissions are likely to contain many single switch games very accessible for gamers with a learning or a motoric disability, I expect no games that are accessible for the blind (since blind games are not 'retro'). Whereas I do expect all sorts of accessible games in the Donation Coder competition ;) So maybe it's better to announce the Donation Coder competition as "*The* Accessible Games Competition" ;P Anyway, here are my first comments/suggestions: - GREAT IDEA! (although I already knew about it, still think so... :) - The title "The DonationCoder.com Accessibility Game Coding Contest" seems a bit weird, due to the "Accessibility Game Coding" ... isn't it "Accessible Game(s)" (Design/Coding) or "Game Accessibility"? - Is it possible to have the GameAccessibility.com logo on the website as a partner? And is it possible for AudioGames.net to be a partner for the audio games category? - I like the idea very much of having Accessible Game Categories within the competition, such as "audio games" (which really is the established term for games with only auditory output ;) and "single/one switch games". I expect you did consider other categories as well? Is it possible to have another category? I know the difficulty in this, since audio games and single switch games are really unique types of games with high accessibility for gamers with certain disabilities, and there are no unique games for gamers with an auditory handicap (as far as I know), and game accessibility mostly concerns 'regular games with added functionality' (to be a bit bold). What are your thoughts on this? - The link "Accessible Games List" is really a list of "Blind Accessible Games". Maybe this difference could be noted for newbies? And could AudioGames.net (which (shamelessly*) is the biggest website on audio games out there ;) also have a link here? - Where can I view judging criterea for the audio games? Who does the judging (are the blind involved themselves as well)? And might there be a role for AudioGames.net as well? - Thanks for putting up the Game-Accessibility.com link! Is it possible to change the description "Forum and Articles" into "Resource and Community website about game accessibility"? - Does the competition have a logo of some sort that I can put on Game-Accessibility.com and on AudioGames.net? And some small press-release-type article with all necessary information in a glimpse that I can spread? - Are we (SIG Members, etc) allowed to enter as well? Still have some audio game and single switch game prototypes lying around ;) - Great idea! Greets, Richard * what was it again about arrogance and Holland.. ;) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, May 14, 2006 1:44 AM Subject: [games_access] ANOTHER game accessibility competition! hi all, not to steal retroremake's thunder but a company i've been working with wants to sponsor a game accessibility contest. my friend didn't know about the retroremakes competition going on at the same time but i think that there's enough differences that it will be ok and donationcoder will allow entries into both contests as long as the one for donationcoder is a slightly different version or even more into accessibility than retro. BUT i think it's VERY exciting to see not one but TWO competitions for game accessibility! anyway, the working page is at http://www.donationcoder.com/Contests/agame/ and i'd love some feedback. barrie has already provided some and the changes are being worked on now (more web links, more clear explanations about switch games, etc). there will be a lot of prizes that are being finalized next week -- $5k is up there as the amount of money the prizes are currently at but the last donationcoder competition (not a gaming comp) had $15k in prizes. also i plan on inviting winners from retroremakes and donationcoder to submit a case study on the creation of their game to the SIG book as well as the possibility of talking about the creation of the game at next year's GDC (provided we get accepted!). so fire away with suggestions -- and if you are at a company that would like to donate copies of games, tshirts, swag, game consoles, etc let me know at hinn at uiuc.edu thanks all! michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun May 14 12:08:42 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 14 May 2006 12:08:42 -0400 Subject: [games_access] ANOTHER game accessibility competition! In-Reply-To: Message-ID: <007801c67770$ad417af0$6401a8c0@CYXKG51> Michelle I hope this e-mail gets to you I'm not sure how to enter into the accessibility access digest now. I just propose to my friends from GDC's colors to work on a game for this upcoming September deadline it would be great if we want put us on the right step for us or me starting a company toward game accessibility. I just want to get started making games more steps of success I think a better chance for support and the contest site says they help promote toward funding toward your project in the future. Is there another competition and if so or regardless is our accessibility group going to work on a game if so let me know I want to join whenever I can. . Robert Florio www.RobertFlorio.com Contest web site. http://www.donationcoder.com/Contests/agame/ _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Saturday, May 13, 2006 7:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] ANOTHER game accessibility competition! hi all, not to steal retroremake's thunder but a company i've been working with wants to sponsor a game accessibility contest. my friend didn't know about the retroremakes competition going on at the same time but i think that there's enough differences that it will be ok and donationcoder will allow entries into both contests as long as the one for donationcoder is a slightly different version or even more into accessibility than retro. BUT i think it's VERY exciting to see not one but TWO competitions for game accessibility! anyway, the working page is at http://www.donationcoder.com/Contests/agame/ and i'd love some feedback. barrie has already provided some and the changes are being worked on now (more web links, more clear explanations about switch games, etc). there will be a lot of prizes that are being finalized next week -- $5k is up there as the amount of money the prizes are currently at but the last donationcoder competition (not a gaming comp) had $15k in prizes. also i plan on inviting winners from retroremakes and donationcoder to submit a case study on the creation of their game to the SIG book as well as the possibility of talking about the creation of the game at next year's GDC (provided we get accepted!). so fire away with suggestions -- and if you are at a company that would like to donate copies of games, tshirts, swag, game consoles, etc let me know at hinn at uiuc.edu thanks all! michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun May 14 12:31:08 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 14 May 2006 11:31:08 -0500 Subject: [games_access] ANOTHER game accessibility competition! In-Reply-To: <007801c67770$ad417af0$6401a8c0@CYXKG51> References: <007801c67770$ad417af0$6401a8c0@CYXKG51> Message-ID: hey robert -- got both your emails. yep, you just reply to an email from the list to send an email to it. more on the contest in a bit -- i'm about to head out to run a few errands. >Michelle I hope this e-mail gets to you I'm not sure how to enter >into the accessibility access digest now. I just propose to my >friends from GDC's colors to work on a game for this upcoming >September deadline it would be great if we want put us on the right >step for us or me starting a company toward game accessibility. I >just want to get started making games more steps of success I think >a better chance for support and the contest site says they help >promote toward funding toward your project in the future. Is there >another competition and if so or regardless is our accessibility >group going to work on a game if so let me know I want to join >whenever I can. . >Robert Florio >www.RobertFlorio.com > >Contest web site. >http://www.donationcoder.com/Contests/agame/ > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn >Sent: Saturday, May 13, 2006 7:45 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] ANOTHER game accessibility competition! > >hi all, > >not to steal retroremake's thunder but a company i've been working >with wants to sponsor a game accessibility contest. my friend didn't >know about the retroremakes competition going on at the same time >but i think that there's enough differences that it will be ok and >donationcoder will allow entries into both contests as long as the >one for donationcoder is a slightly different version or even more >into accessibility than retro. BUT i think it's VERY exciting to see >not one but TWO competitions for game accessibility! > >anyway, the working page is at >http://www.donationcoder.com/Contests/agame/ and i'd love some >feedback. barrie has already provided some and the changes are being >worked on now (more web links, more clear explanations about switch >games, etc). > >there will be a lot of prizes that are being finalized next week -- >$5k is up there as the amount of money the prizes are currently at >but the last donationcoder competition (not a gaming comp) had $15k >in prizes. also i plan on inviting winners from retroremakes and >donationcoder to submit a case study on the creation of their game >to the SIG book as well as the possibility of talking about the >creation of the game at next year's GDC (provided we get accepted!). > >so fire away with suggestions -- and if you are at a company that >would like to donate copies of games, tshirts, swag, game consoles, >etc let me know at hinn at uiuc.edu > >thanks all! >michelle > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun May 14 17:42:58 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 14 May 2006 22:42:58 +0100 Subject: [games_access] RetroRemakes 2006 and DonationCoder.com competitions References: <002101c67678$47043910$6901a8c0@Laptop> <006001c67744$d8c8af30$6901a8c0@Laptop> Message-ID: <038b01c6779f$5dfd61f0$0202a8c0@OneSwitch> ANOTHER game accessibility competition!Just to clear up the RetroRemakes 'Accessibility Angle' - The rules for programmers will be announced at www.retroremakes.co.uk on June the 1st, but until then... There's no predicting what nature of accessible games will come out of this project, as the accessibility side is very open. I've knocked up a top 10 wish list, based largely on our original Top 10 list. So, although the games will be retro in theme, their execution can be open (just like UA-Games "Access Invaders" and JHS/Nihon Syogaisya Soft's "Space Invaders for Blind"). I'm hoping curious programmers will post questions our way. What ever happens, I think two competitions is good news. Any idea what sort of publicity the DonationCoder.com compo might get? Barrie OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Mon May 15 12:40:35 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 15 May 2006 09:40:35 -0700 Subject: [games_access] Game gadgets from E3 Message-ID: Here's a look at some of the gadgets shown at E3 for gaming. http://sympatico-msn-ca.com.com/2300-1043_3-6070080-1.html?tag=ne.gall.pg -Reid From barrie.ellis at oneswitch.org.uk Mon May 15 14:02:06 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 15 May 2006 19:02:06 +0100 Subject: [games_access] Reactive Colours - games aimed at Autistic children Message-ID: <001501c67849$ae276180$0202a8c0@OneSwitch> The wonderful Reactive Colours web-site has just been launched. They have devised a number of interactive programs, aimed autistic children (but great for kids of all abilities). There's much more information at the home page: www.reactivecolours.org with on-line Flash games to play here: http://www.reactivecolours.org/gallery/ - some great with head trackers or switches too. The following is taken from their project description: "The Reactive Colours? website presents an opportunity to explore together methods of open learning, development, and creativity. Reactive Colours? is intended to be a free resource, on the internet, (and offline in other contexts where the there may be a cost for additional support material) in which Intellectual Property will be protected, but open to development. Reactivities? are reactive multimedia activities that respond to touch and sound, in a manner that is completely responsive to user input. Reactivities? may be standalone classroom activities or free to explore through the Reactive Colours? web portal. Reactivities? are designed to encourage individuals with autistic spectrum differences and learning disabilities to use computers, and through which they can develop mouse, keyboard, programming and screen skills and deliberately emphasise the characteristics of computing that are of potential significance to people on the autism spectrum. The computer can in effect become a tactile response mechanism attuned to the distinctive perspectives and perceptions of autistic children and primed for imaginative play, the development of attention skills, shared experience and exploratory learning. The capacity to have fun is an almost universal human coping resource for dealing with boredom and stress. Yet many autistic children appear not to discover how to have fun at all, and hence do not discover a vital tool for reducing anxiety and releasing energy. They may be even less likely to discover how to enjoy shared fun with other people. The opportunity to have fun provided by Reactivities? may have an overall impact on anxiety levels in general, it also has great social potential. Feeling good about other people, and other people feeling good about you, are fundamental to social inclusion. We believe Reactivities? can help autistic children become more aware of other children, more aware of other people's actions and emotions, more engaged in other people's interests and more likely to wish to interact with them. All of those are vital to overcoming autistic isolation and motivating the development of social skills. The potential to promote a happy, creative learning environment is therefore accelerated by helping to overcome many of the obstacles a child's autism can put in the way of his or her education. Initial concept Reactivities? have been co-developed and designed with teachers, therapists, experts and children at a special school. An evaluation of these experiential interfaces has taken place that indicates significant promise. A model of research and design development, together with an integrated promotion and distribution strategy, has been defined which proposes that participation and collaboration would be most successful through the use of electronic digital networks. Opportunities for user-focused development and iteration are further enhanced through the availability on the Reactive Colours? website of a discreet programming code. This code will provide individuals keen to experiment with computation, access to the tools needed to customise the software and to share their Reactivities? with others. The Reactive Colours? team have extensive high level experience of managing, designing and promoting national scale projects in educational, community, and ICT related areas. The Project team have a varied set of skills and interests combining research, analytical and communication skills, community maintenance, programming, web architecture and implementation as well as expertise in autistic spectrum differences, interactive design, experience design, ICT, and education. The creators of this open source network seek users on the autism spectrum of all ages, and welcome their collaboration. The Reactive Colours? research project is based in the Centre for Research in Art & Design, Cardiff School of Art & Design, University of Wales Institute, Cardiff." From richard at audiogames.net Mon May 15 16:20:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 15 May 2006 22:20:32 +0200 Subject: [games_access] Maybe a nice game for gamers with learning disabilities? Message-ID: <011301c6785d$04819290$8e8b2ed5@Delletje> http://www.ferryhalim.com/orisinal/g3/0bugs.swf Although it is not a one-switch game, the controls and the game's objective are dead simple and still the game is a lot of fun. Maybe something for you, Barrie? -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon May 15 16:30:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 15 May 2006 22:30:13 +0200 Subject: [games_access] Reactive Colours - games aimed at Autistic children References: <001501c67849$ae276180$0202a8c0@OneSwitch> Message-ID: <012f01c6785e$5ec7f720$8e8b2ed5@Delletje> Great link! Thanks! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Monday, May 15, 2006 8:02 PM Subject: [games_access] Reactive Colours - games aimed at Autistic children The wonderful Reactive Colours web-site has just been launched. They have devised a number of interactive programs, aimed autistic children (but great for kids of all abilities). There's much more information at the home page: www.reactivecolours.org with on-line Flash games to play here: http://www.reactivecolours.org/gallery/ - some great with head trackers or switches too. The following is taken from their project description: "The Reactive Colours? website presents an opportunity to explore together methods of open learning, development, and creativity. Reactive Colours? is intended to be a free resource, on the internet, (and offline in other contexts where the there may be a cost for additional support material) in which Intellectual Property will be protected, but open to development. Reactivities? are reactive multimedia activities that respond to touch and sound, in a manner that is completely responsive to user input. Reactivities? may be standalone classroom activities or free to explore through the Reactive Colours? web portal. Reactivities? are designed to encourage individuals with autistic spectrum differences and learning disabilities to use computers, and through which they can develop mouse, keyboard, programming and screen skills and deliberately emphasise the characteristics of computing that are of potential significance to people on the autism spectrum. The computer can in effect become a tactile response mechanism attuned to the distinctive perspectives and perceptions of autistic children and primed for imaginative play, the development of attention skills, shared experience and exploratory learning. The capacity to have fun is an almost universal human coping resource for dealing with boredom and stress. Yet many autistic children appear not to discover how to have fun at all, and hence do not discover a vital tool for reducing anxiety and releasing energy. They may be even less likely to discover how to enjoy shared fun with other people. The opportunity to have fun provided by Reactivities? may have an overall impact on anxiety levels in general, it also has great social potential. Feeling good about other people, and other people feeling good about you, are fundamental to social inclusion. We believe Reactivities? can help autistic children become more aware of other children, more aware of other people's actions and emotions, more engaged in other people's interests and more likely to wish to interact with them. All of those are vital to overcoming autistic isolation and motivating the development of social skills. The potential to promote a happy, creative learning environment is therefore accelerated by helping to overcome many of the obstacles a child's autism can put in the way of his or her education. Initial concept Reactivities? have been co-developed and designed with teachers, therapists, experts and children at a special school. An evaluation of these experiential interfaces has taken place that indicates significant promise. A model of research and design development, together with an integrated promotion and distribution strategy, has been defined which proposes that participation and collaboration would be most successful through the use of electronic digital networks. Opportunities for user-focused development and iteration are further enhanced through the availability on the Reactive Colours? website of a discreet programming code. This code will provide individuals keen to experiment with computation, access to the tools needed to customise the software and to share their Reactivities? with others. The Reactive Colours? team have extensive high level experience of managing, designing and promoting national scale projects in educational, community, and ICT related areas. The Project team have a varied set of skills and interests combining research, analytical and communication skills, community maintenance, programming, web architecture and implementation as well as expertise in autistic spectrum differences, interactive design, experience design, ICT, and education. The creators of this open source network seek users on the autism spectrum of all ages, and welcome their collaboration. The Reactive Colours? research project is based in the Centre for Research in Art & Design, Cardiff School of Art & Design, University of Wales Institute, Cardiff." _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon May 15 16:33:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 15 May 2006 13:33:06 -0700 Subject: [games_access] Maybe a nice game for gamers with learning disabilities? In-Reply-To: <011301c6785d$04819290$8e8b2ed5@Delletje> References: <011301c6785d$04819290$8e8b2ed5@Delletje> Message-ID: This game sure is addictive. I think with a head tracker and a one switch device it'd be more accessible. -Reid On 5/15/06, AudioGames.net wrote: > > > http://www.ferryhalim.com/orisinal/g3/0bugs.swf > > Although it is not a one-switch game, the controls and the game's objective > are dead simple and still the game is a lot of fun. Maybe something for you, > Barrie? > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Tue May 16 03:42:12 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 16 May 2006 08:42:12 +0100 Subject: [games_access] Maybe a nice game for gamers with learningdisabilities? References: <011301c6785d$04819290$8e8b2ed5@Delletje> Message-ID: <03ca01c678bc$3ed57880$0202a8c0@OneSwitch> Doh!... took me a few goes to work out what you were supposed to do... The main problem with this game for some will be having to hold the button down. However, for team play, it's a lovely little game. On the super cute / soppy theme: http://www.ferryhalim.com/orisinal/g3/starry.htm - This game would work with a head tracker alone (from the same www.ferryhalim.com site) as it's mouse movement only to play. Perhaps using a Dwell clicker to select START: http://polital.com/pnc/ Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Monday, May 15, 2006 9:20 PM Subject: [games_access] Maybe a nice game for gamers with learningdisabilities? http://www.ferryhalim.com/orisinal/g3/0bugs.swf Although it is not a one-switch game, the controls and the game's objective are dead simple and still the game is a lot of fun. Maybe something for you, Barrie? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue May 16 15:27:09 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 16 May 2006 20:27:09 +0100 Subject: [games_access] Reactive Art - games? Message-ID: <042001c6791e$b9f32fa0$0202a8c0@OneSwitch> The Reactive Colours work reminded me of Atari's ground breaking "I, Robot" from 1983. http://en.wikipedia.org/wiki/I,_Robot_(arcade_game)#The_.22Ungame.22_Mode:_Doodle_City I, Robot had a relaxing "Doodle City" alternative area, where you could trip-out experimenting with the games graphics. I mentioned this to Eric Walker as a possible addition to "Strange Attractors" to open up the game to more severely learning disabled gamers. Having game areas where you can mess about, and aren't so constrained by game rules, can really open up a game to a large swathe of gamers, that might otherwise be excluded. I suppose you could draw parallels with the free roaming nature of some games, but tie this up with a more accessible interface, and you've got something really nice. In the mean time: http://www.showstudio.com/projects/032/032_interactive.html http://www.showstudio.com/projects/031/031_interactive.html http://www.play-create.com/pieces/bitsandpieces/bitsandpieces.html http://www.play-create.com/pieces/noodlebox/noodlebox.html www.danielbrowns.com Barrie www.OneSwitch.org.uk Barrie Ellis www.OneSwitch.org.uk www.igda.org/accessibility From j.chetwynd at btinternet.com Wed May 17 11:35:49 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 17 May 2006 16:35:49 +0100 Subject: [games_access] BBC homepage enables people who have difficulty reading or using a mouse. Message-ID: "BBC homepage enables people who have difficulty reading or using a mouse." Could forum members please provide feedback for this demonstration BBC homepage: http://www.peepo.co.uk/mybbc/index.html before it is presented to the BBC in a few days? please take the time to have a look and if possible ask people with learning disabilities, the blind or anyone who prefers using a keyboard to navigate the web. regards Jonathan Chetwynd From dis at d-gamer.com Thu May 18 16:17:10 2006 From: dis at d-gamer.com (Corey Krull) Date: Thu, 18 May 2006 13:17:10 -0700 Subject: [games_access] D-GAMER Update Message-ID: <003e01c67ab8$0b284f00$6801a8c0@corey9a57f2703> Hi Everyone, I just realized that I sent this using a different email address. I want to update you all on the bigger things at D-GAMER. So with that I finally finished and posted my review of the Smart-NAV 3 EG. Check it out and I hope it is informative. Here is the link: http://d-gamer.com/hardware/computers/mice/smart-nav/smart-nav.html . Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu May 18 17:04:21 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 18 May 2006 17:04:21 -0400 Subject: [games_access] D-GAMER Update In-Reply-To: <003e01c67ab8$0b284f00$6801a8c0@corey9a57f2703> Message-ID: <01f801c67abe$a40e18c0$6401a8c0@CYXKG51> Great reply Corey I mean the review of that hardware I use it all the time myself. It has excellent implications for different interface designs for videogames for PCs maybe even console someday. I think everyone not just people with accessibility issues will thoroughly enjoyed it. Robert Florio AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Corey Krull Sent: Thursday, May 18, 2006 4:17 PM To: games_access at igda.org Subject: [games_access] D-GAMER Update Hi Everyone, I just realized that I sent this using a different email address. I want to update you all on the bigger things at D-GAMER. So with that I finally finished and posted my review of the Smart-NAV 3 EG. Check it out and I hope it is informative. Here is the link: http://d-gamer.com/hardware/computers/mice/smart-nav/smart-nav.html . Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From dis at d-gamer.com Thu May 18 17:20:20 2006 From: dis at d-gamer.com (Corey Krull) Date: Thu, 18 May 2006 14:20:20 -0700 Subject: [games_access] D-GAMER Update In-Reply-To: <01f801c67abe$a40e18c0$6401a8c0@CYXKG51> Message-ID: <000701c67ac0$df6733f0$6801a8c0@corey9a57f2703> I agree, and it would be great to have something like this for consoles. Nintendo's new controller makes me wonder when this will happen, since it is kind of the same technology although slightly different. Oh, by the way, Bobby told me that you might be joining us in Counter-Strike sometime. I hope to see you soon we have a lot of fun. Corey 'Dis' Krull D-GAMER - dis at d-gamer.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Thursday, May 18, 2006 2:04 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] D-GAMER Update Great reply Corey I mean the review of that hardware I use it all the time myself. It has excellent implications for different interface designs for videogames for PCs maybe even console someday. I think everyone not just people with accessibility issues will thoroughly enjoyed it. Robert Florio AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Corey Krull Sent: Thursday, May 18, 2006 4:17 PM To: games_access at igda.org Subject: [games_access] D-GAMER Update Hi Everyone, I just realized that I sent this using a different email address. I want to update you all on the bigger things at D-GAMER. So with that I finally finished and posted my review of the Smart-NAV 3 EG. Check it out and I hope it is informative. Here is the link: http://d-gamer.com/hardware/computers/mice/smart-nav/smart-nav.html . Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu May 18 17:29:40 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 18 May 2006 17:29:40 -0400 Subject: [games_access] D-GAMER Update In-Reply-To: <000701c67ac0$df6733f0$6801a8c0@corey9a57f2703> Message-ID: <020901c67ac2$2dd73340$6401a8c0@CYXKG51> I definitely want to join you in counterstrike I'm saving up some cash to get the voice command package I think I really need that because I can't do much more than run forward and use the same gun for now. When you schedule when you're going to meet send me an e-mail I see if I can make it my free time now would be Wednesdays until about the first week of June and then I have three weeks off for break from school. I hope to meet up with you. And definitely the new Nintendo controller needs to be thought of more in a universal way you still need two hands to play it but it's cool to put a wire so maybe I can convert the directional pad that has a wire to use as a head sensor and I can move my head around and convert the buttons to larger buttons using my hand maybe that will work. I e-mailed their department and I'm still waiting for a response about what they're doing to make it more accessible for someone like me a quadriplegic and haven't heard back yet but I'm waiting. AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Corey Krull Sent: Thursday, May 18, 2006 5:20 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] D-GAMER Update I agree, and it would be great to have something like this for consoles. Nintendo's new controller makes me wonder when this will happen, since it is kind of the same technology although slightly different. Oh, by the way, Bobby told me that you might be joining us in Counter-Strike sometime. I hope to see you soon we have a lot of fun. Corey 'Dis' Krull D-GAMER - dis at d-gamer.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Thursday, May 18, 2006 2:04 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] D-GAMER Update Great reply Corey I mean the review of that hardware I use it all the time myself. It has excellent implications for different interface designs for videogames for PCs maybe even console someday. I think everyone not just people with accessibility issues will thoroughly enjoyed it. Robert Florio AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Corey Krull Sent: Thursday, May 18, 2006 4:17 PM To: games_access at igda.org Subject: [games_access] D-GAMER Update Hi Everyone, I just realized that I sent this using a different email address. I want to update you all on the bigger things at D-GAMER. So with that I finally finished and posted my review of the Smart-NAV 3 EG. Check it out and I hope it is informative. Here is the link: http://d-gamer.com/hardware/computers/mice/smart-nav/smart-nav.html . Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri May 19 04:53:10 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 19 May 2006 09:53:10 +0100 Subject: [games_access] D-GAMER Update References: <003e01c67ab8$0b284f00$6801a8c0@corey9a57f2703> Message-ID: <009d01c67b21$a84577e0$0202a8c0@OneSwitch> Nice one Corey! You may also be interested to get your Smart-NAV 3 head tracker playing keyboard compatible games. I've played Space Invaders and Uo Poko on MAME using just the head tracker in this way. You'll need to install the software for "Track-IR 4.1" then install "Track Mapper". http://www.naturalpoint.com/trackir/06-support/support-download-software-and-manuals.html - Track-IR software http://kaf.tri6.net/trackmapper/ - Track Mapper software You then start up the Track-IR software (don't have your original Smart-NAV software running), then Track Mapper. From here you assign what head position corresponds to what key. Thus you can map positions where you turn your head left, to the left cursor, right to the right cursor, and perhaps where you'd tilt your head up, to she SPACE BAR (for fire perhaps). All the best, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Corey Krull To: games_access at igda.org Sent: Thursday, May 18, 2006 9:17 PM Subject: [games_access] D-GAMER Update Hi Everyone, I just realized that I sent this using a different email address. I want to update you all on the bigger things at D-GAMER. So with that I finally finished and posted my review of the Smart-NAV 3 EG. Check it out and I hope it is informative. Here is the link: http://d-gamer.com/hardware/computers/mice/smart-nav/smart-nav.html . Corey 'Dis' Krull D-GAMER - dis at d-gamer.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat May 20 06:38:31 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 20 May 2006 11:38:31 +0100 Subject: [games_access] one-thumb Sonic the Hedgehog Message-ID: <07a201c67bf9$89ebe850$0202a8c0@OneSwitch> Sega have released an official one switch / one button / one thumb Sonic game for mobile phones: http://www.sonicteam.com/cafe/sonicjump/index.html http://www.sonicteam.com/cafe/top.html I know some Environmental Control Units (http://wata.org/resource/e-control/index.htm) are now being set up for blue-tooth - perhaps they will enable switch users to both send phone messages and play games via Blue-Tooth? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Sonic Jump (03).gif Type: image/gif Size: 8316 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Sonic Jump (02).gif Type: image/gif Size: 12741 bytes Desc: not available URL: From rkimball at gmail.com Sat May 20 19:30:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 20 May 2006 16:30:06 -0700 Subject: [games_access] Marc Laidlaw interview on closed captioning Message-ID: I did an interview with Marc Laidlaw (writer @ Valve Software) about closed captioning in games. He has a lot of interesting things to say. http://gamescc.rbkdesign.com/arti-views/marc_laidlaw_cc.php -Reid From hinn at uiuc.edu Sun May 21 00:58:57 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 20 May 2006 23:58:57 -0500 Subject: [games_access] Marc Laidlaw interview on closed captioning In-Reply-To: References: Message-ID: Nice! I'll blog it on our website. BTW, if anyone out there has some rate quotes for some accessible web dev groups, let me know. of course it would be great to get someone on the free/cheap but obviously we have been successfully moving in that direction for a long time despite constant stops and starts. I'd reallllllly like to revamp our SIG site to something fairly slick. Thanks! Michelle >I did an interview with Marc Laidlaw (writer @ Valve Software) about >closed captioning in games. > >He has a lot of interesting things to say. > >http://gamescc.rbkdesign.com/arti-views/marc_laidlaw_cc.php > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun May 21 07:32:18 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 21 May 2006 12:32:18 +0100 Subject: [games_access] I, Robot - "Doodle City" Message-ID: <000801c67cca$37c6c7d0$0302a8c0@OneSwitch> A few nice links to Atari's I,Robot and the "Doodle City" concept, that could open up many games to almost everyone: http://egm.1up.com/do/feature?cId=3139802 - Write up on I, Robot http://video.google.com/videoplay?docid=-8441083862625216287&q=atari - video of I, Robot - but no mention of "Doodle City" Almost any game could have a "Sand Box" experimental area, where you could play with the graphics and sounds freely. Barrie OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sun May 21 10:41:07 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sun, 21 May 2006 15:41:07 +0100 Subject: [games_access] BBC: One in Five Message-ID: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> The BBC homepage prototype has now been submitted, and can be viewed here: http://open.bbc.co.uk/reboot/gallery/2006/05/one_in_five.html A general introduction to their request is here: http://open.bbc.co.uk/reboot/ the prototype can be adjusted so please let me have comments cheers Jonathan Chetwynd From richard at audiogames.net Sun May 21 13:14:36 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 21 May 2006 19:14:36 +0200 Subject: [games_access] BBC: One in Five References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> Message-ID: <001f01c67cfa$09c03ee0$8e8b2ed5@Delletje> Hi, Good initiative. Two suggestions though: first, the link "More..." (to: http://www.peepo.co.uk/mybbc/hints.html) at the topright corner of the screen has too little contrast when it has not yet been used (when already clicked its contrast is okay). The other suggestion: check your alt-attributes. Several seem missing and other are wrong (probably due to copy-pasting)... for example:
  • programmesYou might like ...
  • My Messages
  • programmesContact BBC
  • Here's some links to tools that can help you check (part of) the accessibility of your website: http://www.accessibility.nl/internet/tools?languageId=2 and http://www.w3.org/WAI/ER/tools/complete At first glance though, it looks great! Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, May 21, 2006 4:41 PM Subject: [games_access] BBC: One in Five > The BBC homepage prototype has now been submitted, and can be viewed > here: > http://open.bbc.co.uk/reboot/gallery/2006/05/one_in_five.html > > A general introduction to their request is here: > http://open.bbc.co.uk/reboot/ > > the prototype can be adjusted so please let me have comments > > cheers > > Jonathan Chetwynd > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sun May 21 15:05:15 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 21 May 2006 12:05:15 -0700 Subject: [games_access] BBC: One in Five In-Reply-To: <001f01c67cfa$09c03ee0$8e8b2ed5@Delletje> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> <001f01c67cfa$09c03ee0$8e8b2ed5@Delletje> Message-ID: I love the simplicity of the design. Why did you choose to use the word "Recorded" instead of "TV" or "Video"? The Comment category name doesn't make much sense to me as the items within don't seem related to commenting. Maybe turn "Recorded" into "Entertainment" and include TV, Music, Radio, Theater, etc and the last item could be, "You might like..." Move "Weather" under "Live" Then you'll have two remaining items under "Comment" that fit the category, "My Messages" and "Contact BBC" Somewhat off topic, when I was reading about the BBC Reboot intiative I thought they created a tool to allow people to custom tailor the website to their needs. Similar to this custom design: http://sam.kleeman.net/bbc/. You can drag the windows of content around to your liking. I'd love to see this in games. Being able to move HUD elements to your preferred position, even resizing them if you'd like. -Reid On 5/21/06, AudioGames.net wrote: > > > Hi, > > Good initiative. Two suggestions though: first, the link "More..." (to: > http://www.peepo.co.uk/mybbc/hints.html) at the topright > corner of the screen has too little contrast when it has not yet been used > (when already clicked its contrast is okay). The other suggestion: check > your alt-attributes. Several seem missing and other are wrong (probably due > to copy-pasting)... for example: > > >
  • href="http://www.bbc.co.uk/youngmusician/" > class="first">programmesYou > might like ...
  • >
  • href="http://www.bbc.co.uk/messageboards/newguide/" > class="second">My > Messages
  • >
  • href="http://www.bbc.co.uk/complaints/" class="third"> class="centre" src="img/email.gif" alt="programmes" />Contact BBC
  • > > Here's some links to tools that can help you check (part of) the > accessibility of your website: > http://www.accessibility.nl/internet/tools?languageId=2 and > http://www.w3.org/WAI/ER/tools/complete > > At first glance though, it looks great! > > Greets, > > Richard > > http://www.audiogames.net > > > > ----- Original Message ----- > From: "Jonathan Chetwynd" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, May 21, 2006 4:41 PM > Subject: [games_access] BBC: One in Five > > > The BBC homepage prototype has now been submitted, and can be viewed > > here: > > > http://open.bbc.co.uk/reboot/gallery/2006/05/one_in_five.html > > > > A general introduction to their request is here: > > http://open.bbc.co.uk/reboot/ > > > > the prototype can be adjusted so please let me have comments > > > > cheers > > > > Jonathan Chetwynd > > > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From hinn at uiuc.edu Sun May 21 15:16:55 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 21 May 2006 14:16:55 -0500 Subject: [games_access] SIG Blog In-Reply-To: References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> <001f01c67cfa$09c03ee0$8e8b2ed5@Delletje> Message-ID: Hi everyone, In an effort to at least get "press release" style info out to people who aren't on this list, I'm starting to archive some of the game news, interview links, etc on the GA-SIG blog (http://www.igda.org/accessibility/), cross-posted on Game-Accessibility.com I won't be posting every post from the list (that would be insane overkill!) but mainly the "announcement" style posts. If there's a post you'd especially like to see blogged, let me know when you post to the list or off-list. Posts that aren't as "blog"-gy are posts that incite endless debate (a.k.a. the GA-SIG t-shirt fiasco) -- use this as an opportunity to further "publish" announcements that could get picked up by other bloggers and/or media. Of course that won't keep me from posting the occasional SIG picture on the blog...hehehe. :) Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Tue May 23 04:23:19 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 23 May 2006 09:23:19 +0100 Subject: [games_access] Re: BBC: One in Five In-Reply-To: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> Message-ID: <66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com> Richard and Reid, thanks for the comments, alt tags updated and more link updated. I've an interesting project in development relating the proximity of images as a search algorithm. regards Jonathan Chetwynd From richard at audiogames.net Tue May 23 14:42:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 23 May 2006 20:42:06 +0200 Subject: [games_access] Re: BBC: One in Five References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> <66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com> Message-ID: <009601c67e98$978f7d90$8e8b2ed5@Delletje> Hi, Just had another look. I noticed that when I use the TAB-key to browse all the links, the screen seems to refresh at the Dr Who link. It was only after I looked in the code that I found that I noticed you are playing a sound (yeah, even sound designers sometimes have their amps turned off ;). Playing sounds in XHTML valid webpages is pretty hard. I always prefer using FlashSound API but it's not Valid XHTML 1.0 strict I believe. Anyway, I was wondering if there is a way to play the sound using your technique without refreshing the page? I noticed that it sometimes fails to grab the onMouseOver. I also noticed that the "More..." link is now magenta when it is visited. With the current background this too results in a (too?) low contrast, see pic: Greets, Richard ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, May 23, 2006 10:23 AM Subject: [games_access] Re: BBC: One in Five > Richard and Reid, > > thanks for the comments, alt tags updated and more link updated. I've > an interesting project in development relating the proximity of > images as a search algorithm. > > regards > > > Jonathan Chetwynd > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: contrast.jpg Type: image/jpeg Size: 387041 bytes Desc: not available URL: From hinn at uiuc.edu Tue May 23 16:00:14 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 23 May 2006 15:00:14 -0500 Subject: [games_access] SIG Forums In-Reply-To: <009601c67e98$978f7d90$8e8b2ed5@Delletje> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> <66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com> <009601c67e98$978f7d90$8e8b2ed5@Delletje> Message-ID: Hey everyone, I just wanted to point everyone who was active in SIG projects and such to the forums on game-accessibility.com where we've been posting plans and such for things like Develop Brighton and more: http://www.accessibility.nl/games/forum/index.php Go ahead and sign up when you get the chance and give your feedback on SIG projects. Each week (or I'll try to do this each week) I'll provide a summary on this list for those who want to know what's going on but can't be as active in SIG activities as they would like. We'll still have online meetings -- we're just experimenting with this "extra" method of keeping in touch! Thomas, Giannis, Dimitrious -- take a look at Develop Brighton -- if you can make it, we'd love to have you with us -- post on the forum if you'll be able to come with us! And, of course, anyone else too! :) And thanks again to Richard and Sander for making this move to forum communication easy! And thanks to Reid who thought it up in the first place. :) We're at a very exciting place right now where the SIG is expanding to include solid partnerships. As Richard has said, we're only going to get the results we want (accessible games!) if we work together and share our resources. Michelle Chairperson, IGDA Game Accessibility SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue May 23 16:26:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Tue, 23 May 2006 22:26:27 +0200 Subject: [games_access] SIG Forums References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com><66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com><009601c67e98$978f7d90$8e8b2ed5@Delletje> Message-ID: <005601c67ea7$2b27e1b0$8e8b2ed5@Delletje> SIG ForumsHi, No problem, was just one minute of work. I submitted the project to several ludology websites today so hopefully they'll pick it up. I already received a reply from www.game-research.com who are interested in an article about the project and the subject. I also recently learned that the DIGRA (www.digra.org) is in the process of setting up SIG's as well (http://www.digra.org/sigs/), so maybe it would be a good plan to expand the GA-SIG and the G-A.com project (btw: www.gameaccessibility.com also works) by including/setting up a DIGRA GA-SIG as well? Any thoughts on that... ? Greets, Richard (who unfortunately still has to arrange Brighton) From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, May 23, 2006 10:00 PM Subject: [games_access] SIG Forums Hey everyone, I just wanted to point everyone who was active in SIG projects and such to the forums on game-accessibility.com where we've been posting plans and such for things like Develop Brighton and more: http://www.accessibility.nl/games/forum/index.php Go ahead and sign up when you get the chance and give your feedback on SIG projects. Each week (or I'll try to do this each week) I'll provide a summary on this list for those who want to know what's going on but can't be as active in SIG activities as they would like. We'll still have online meetings -- we're just experimenting with this "extra" method of keeping in touch! Thomas, Giannis, Dimitrious -- take a look at Develop Brighton -- if you can make it, we'd love to have you with us -- post on the forum if you'll be able to come with us! And, of course, anyone else too! :) And thanks again to Richard and Sander for making this move to forum communication easy! And thanks to Reid who thought it up in the first place. :) We're at a very exciting place right now where the SIG is expanding to include solid partnerships. As Richard has said, we're only going to get the results we want (accessible games!) if we work together and share our resources. Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Tue May 23 17:03:09 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 23 May 2006 14:03:09 -0700 Subject: [games_access] New game features closed captioning Message-ID: Hey all, SiN: Episodes released by Ritual Entertainment (my previous employeer) a couple weeks ago features closed captioning. Unfortunately, due to a bug, it's actually missing some key dialog, but for the most part it does have captions for sounds and dialog. So that makes it the 4th game. Unfortunately, I'm sure 99% of the players won't know that. There's no advertisement of this feature at all. I only mention that because I'm trying to think of ways to spread the idea of CC more. It's not enough for me to write about it over at http://gamescc.rbkdesign.com/, my site only gets a small number of people visiting it. But if games start advertising that as a feature, more and more people will see it and then eventually, it'll become expected and standard in games, I hope. -Reid From hinn at uiuc.edu Tue May 23 17:19:47 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 23 May 2006 16:19:47 -0500 Subject: [games_access] SIG Forums In-Reply-To: <005601c67ea7$2b27e1b0$8e8b2ed5@Delletje> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com><66EC10CC-A5D0-4721-9 6D2-1A45854AF658@btinternet.com><009601c67e98$978f7d90$8e8b2ed5@Delletje> <005601c67ea7$2b27e1b0$8e8b2ed5@Delletje> Message-ID: Re: DIGRA That's good news -- I'd approached them about a year or so ago about SIGs. It would be nice to have a triple sponsored SIG with the understanding that we all work as one unit so that we don't end up with a mass communications breakdown!!! I know that IGDA works with DIGRA quite closely so I don't see expanding being a problem. I'll contact them about it so we can get this on the way! M Who still has to arrange Brighton too but is definitely going...I'm just not sure whether I'll be swimming there or not. >Hi, > >No problem, was just one minute of work. I submitted the project to >several ludology websites today so hopefully they'll pick it up. I >already received a reply from >www.game-research.com who are >interested in an article about the project and the subject. I also >recently learned that the DIGRA >(www.digra.org) is in the process of setting >up SIG's as well >(http://www.digra.org/sigs/), so maybe >it would be a good plan to expand the GA-SIG and the G-A.com project >(btw: www.gameaccessibility.com >also works) by including/setting up a DIGRA GA-SIG as well? Any >thoughts on that... ? > >Greets, > >Richard (who unfortunately still has to arrange Brighton) > > > > > >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, May 23, 2006 10:00 PM >Subject: [games_access] SIG Forums > >Hey everyone, > >I just wanted to point everyone who was active in SIG projects and >such to the forums on game-accessibility.com where we've been >posting plans and such for things like Develop Brighton and more: > >http://www.accessibility.nl/games/forum/index.php > >Go ahead and sign up when you get the chance and give your feedback >on SIG projects. Each week (or I'll try to do this each week) I'll >provide a summary on this list for those who want to know what's >going on but can't be as active in SIG activities as they would >like. We'll still have online meetings -- we're just experimenting >with this "extra" method of keeping in touch! > >Thomas, Giannis, Dimitrious -- take a look at Develop Brighton -- if >you can make it, we'd love to have you with us -- post on the forum >if you'll be able to come with us! And, of course, anyone else too! >:) > >And thanks again to Richard and Sander for making this move to forum >communication easy! And thanks to Reid who thought it up in the >first place. :) We're at a very exciting place right now where the >SIG is expanding to include solid partnerships. As Richard has said, >we're only going to get the results we want (accessible games!) if >we work together and share our resources. > >Michelle >Chairperson, IGDA Game Accessibility SIG > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue May 23 18:02:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 23 May 2006 17:02:15 -0500 Subject: [games_access] New game features closed captioning In-Reply-To: References: Message-ID: Just posted this on our blog at http://www.igda.org/accessibility/ with a cross post at gameaccessibility.com -- hopefully when I start writing the newsletters we can spam them out to various news sources to make the first steps toward getting things out to the world more!! >Hey all, > >SiN: Episodes released by Ritual Entertainment (my previous employeer) >a couple weeks ago features closed captioning. Unfortunately, due to a >bug, it's actually missing some key dialog, but for the most part it >does have captions for sounds and dialog. So that makes it the 4th >game. > >Unfortunately, I'm sure 99% of the players won't know that. There's no >advertisement of this feature at all. I only mention that because I'm >trying to think of ways to spread the idea of CC more. It's not enough >for me to write about it over at http://gamescc.rbkdesign.com/, my >site only gets a small number of people visiting it. But if games >start advertising that as a feature, more and more people will see it >and then eventually, it'll become expected and standard in games, I >hope. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From dis at d-gamer.com Tue May 23 18:38:13 2006 From: dis at d-gamer.com (Corey Krull) Date: Tue, 23 May 2006 15:38:13 -0700 Subject: [games_access] New game features closed captioning In-Reply-To: Message-ID: <001601c67eb9$96264da0$6801a8c0@corey9a57f2703> I purchased this game and just finished it. The CC isn't hard to find but I agree they don't tell you about it. Developers should know that people, not just the hearing impared, do use this feature. I even use it at times. I also agree that advertising these features should be done. It needs to be on the box and on their websites. Corey 'Dis' Krull D-GAMER - dis at d-gamer.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Tuesday, May 23, 2006 2:03 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] New game features closed captioning Hey all, SiN: Episodes released by Ritual Entertainment (my previous employeer) a couple weeks ago features closed captioning. Unfortunately, due to a bug, it's actually missing some key dialog, but for the most part it does have captions for sounds and dialog. So that makes it the 4th game. Unfortunately, I'm sure 99% of the players won't know that. There's no advertisement of this feature at all. I only mention that because I'm trying to think of ways to spread the idea of CC more. It's not enough for me to write about it over at http://gamescc.rbkdesign.com/, my site only gets a small number of people visiting it. But if games start advertising that as a feature, more and more people will see it and then eventually, it'll become expected and standard in games, I hope. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.7.0/346 - Release Date: 5/23/2006 From richard at audiogames.net Tue May 23 19:04:24 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 01:04:24 +0200 Subject: [games_access] SIG Forums References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com><66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com><009601c67e98$978f7d90$8e8b2ed5@Delletje><005601c67ea7$2b27e1b0$8e8b2ed5@Delletje> Message-ID: <00b301c67ebd$3c287180$8e8b2ed5@Delletje> Re: [games_access] SIG ForumsThe RPG Sig is run by a friend of mine so I will ask her too. ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, May 23, 2006 11:19 PM Subject: Re: [games_access] SIG Forums Re: DIGRA That's good news -- I'd approached them about a year or so ago about SIGs. It would be nice to have a triple sponsored SIG with the understanding that we all work as one unit so that we don't end up with a mass communications breakdown!!! I know that IGDA works with DIGRA quite closely so I don't see expanding being a problem. I'll contact them about it so we can get this on the way! M Who still has to arrange Brighton too but is definitely going...I'm just not sure whether I'll be swimming there or not. Hi, No problem, was just one minute of work. I submitted the project to several ludology websites today so hopefully they'll pick it up. I already received a reply from www.game-research.com who are interested in an article about the project and the subject. I also recently learned that the DIGRA (www.digra.org) is in the process of setting up SIG's as well (http://www.digra.org/sigs/), so maybe it would be a good plan to expand the GA-SIG and the G-A.com project (btw: www.gameaccessibility.com also works) by including/setting up a DIGRA GA-SIG as well? Any thoughts on that... ? Greets, Richard (who unfortunately still has to arrange Brighton) From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, May 23, 2006 10:00 PM Subject: [games_access] SIG Forums Hey everyone, I just wanted to point everyone who was active in SIG projects and such to the forums on game-accessibility.com where we've been posting plans and such for things like Develop Brighton and more: http://www.accessibility.nl/games/forum/index.php Go ahead and sign up when you get the chance and give your feedback on SIG projects. Each week (or I'll try to do this each week) I'll provide a summary on this list for those who want to know what's going on but can't be as active in SIG activities as they would like. We'll still have online meetings -- we're just experimenting with this "extra" method of keeping in touch! Thomas, Giannis, Dimitrious -- take a look at Develop Brighton -- if you can make it, we'd love to have you with us -- post on the forum if you'll be able to come with us! And, of course, anyone else too! :) And thanks again to Richard and Sander for making this move to forum communication easy! And thanks to Reid who thought it up in the first place. :) We're at a very exciting place right now where the SIG is expanding to include solid partnerships. As Richard has said, we're only going to get the results we want (accessible games!) if we work together and share our resources. Michelle Chairperson, IGDA Game Accessibility SIG -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue May 23 19:06:06 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 01:06:06 +0200 Subject: [games_access] New game features closed captioning References: Message-ID: <00d701c67ebd$7886b290$8e8b2ed5@Delletje> Great, will add it to the website! ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, May 23, 2006 11:03 PM Subject: [games_access] New game features closed captioning Hey all, SiN: Episodes released by Ritual Entertainment (my previous employeer) a couple weeks ago features closed captioning. Unfortunately, due to a bug, it's actually missing some key dialog, but for the most part it does have captions for sounds and dialog. So that makes it the 4th game. Unfortunately, I'm sure 99% of the players won't know that. There's no advertisement of this feature at all. I only mention that because I'm trying to think of ways to spread the idea of CC more. It's not enough for me to write about it over at http://gamescc.rbkdesign.com/, my site only gets a small number of people visiting it. But if games start advertising that as a feature, more and more people will see it and then eventually, it'll become expected and standard in games, I hope. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue May 23 19:32:47 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 23 May 2006 18:32:47 -0500 Subject: [games_access] SIG Forums In-Reply-To: <00b301c67ebd$3c287180$8e8b2ed5@Delletje> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com><66EC10CC-A5D0-4721-9 6D2-1A45854AF658@btinternet.com><009601c67e98$978f7d90$8e8b2ed5@Delletje>< p06230916c09918c13a33@[192.168.1.100]><005601c67ea7$2b27e1b0$8e8b2ed5@Dell etje> <00b301c67ebd$3c287180$8e8b2ed5@Delletje> Message-ID: Sent an email to Franz explaining the situation (about how we want to be a part rather than causing yet another splinter group.). Hopefully we'll hear soon! >The RPG Sig is run by a friend of mine so I will ask her too. > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, May 23, 2006 11:19 PM >Subject: Re: [games_access] SIG Forums > >Re: DIGRA > >That's good news -- I'd approached them about a year or so ago about >SIGs. It would be nice to have a triple sponsored SIG with the >understanding that we all work as one unit so that we don't end up >with a mass communications breakdown!!! I know that IGDA works with >DIGRA quite closely so I don't see expanding being a problem. I'll >contact them about it so we can get this on the way! > >M > >Who still has to arrange Brighton too but is definitely going...I'm >just not sure whether I'll be swimming there or not. > >>Hi, >> > > >No problem, was just one minute of work. I submitted the project to >several ludology websites today so hopefully they'll pick it up. I >already received a reply from >www.game-research.com who are >interested in an article about the project and the subject. I also >recently learned that the DIGRA >(www.digra.org) is in the process of setting >up SIG's as well >(http://www.digra.org/sigs/), so maybe >it would be a good plan to expand the GA-SIG and the G-A.com project >(btw: www.gameaccessibility.com >also works) by including/setting up a DIGRA GA-SIG as well? Any >thoughts on that... ? > > > >Greets, > > > >Richard (who unfortunately still has to arrange Brighton) > > > > > > > > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Tuesday, May 23, 2006 10:00 PM > >Subject: [games_access] SIG Forums > > >Hey everyone, > > >I just wanted to point everyone who was active in SIG projects and >such to the forums on game-accessibility.com where we've been >posting plans and such for things like Develop Brighton and more: > > >http://www.accessibility.nl/games/forum/index.php > > >Go ahead and sign up when you get the chance and give your feedback >on SIG projects. Each week (or I'll try to do this each week) I'll >provide a summary on this list for those who want to know what's >going on but can't be as active in SIG activities as they would >like. We'll still have online meetings -- we're just experimenting >with this "extra" method of keeping in touch! > > >Thomas, Giannis, Dimitrious -- take a look at Develop Brighton -- if >you can make it, we'd love to have you with us -- post on the forum >if you'll be able to come with us! And, of course, anyone else too! >:) > > >And thanks again to Richard and Sander for making this move to forum >communication easy! And thanks to Reid who thought it up in the >first place. :) We're at a very exciting place right now where the >SIG is expanding to include solid partnerships. As Richard has said, >we're only going to get the results we want (accessible games!) if >we work together and share our resources. > > >Michelle > >Chairperson, IGDA Game Accessibility SIG > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 24 02:40:02 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 24 May 2006 07:40:02 +0100 Subject: [games_access] New game features closed captioning References: Message-ID: <023301c67efc$e2e9a860$0302a8c0@OneSwitch> Great news, Reid. Did you e-mail this to www.DeafGamers.com ? Barrie OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, May 23, 2006 10:03 PM Subject: [games_access] New game features closed captioning Hey all, SiN: Episodes released by Ritual Entertainment (my previous employeer) a couple weeks ago features closed captioning. Unfortunately, due to a bug, it's actually missing some key dialog, but for the most part it does have captions for sounds and dialog. So that makes it the 4th game. Unfortunately, I'm sure 99% of the players won't know that. There's no advertisement of this feature at all. I only mention that because I'm trying to think of ways to spread the idea of CC more. It's not enough for me to write about it over at http://gamescc.rbkdesign.com/, my site only gets a small number of people visiting it. But if games start advertising that as a feature, more and more people will see it and then eventually, it'll become expected and standard in games, I hope. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed May 24 03:02:12 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 09:02:12 +0200 Subject: [games_access] New game features closed captioning References: <023301c67efc$e2e9a860$0302a8c0@OneSwitch> Message-ID: <002f01c67eff$fb3eb970$8e8b2ed5@Delletje> And http://www.gamecritics.com/index.php ... ? ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, May 24, 2006 8:40 AM Subject: Re: [games_access] New game features closed captioning > Great news, Reid. Did you e-mail this to www.DeafGamers.com ? > > Barrie > OneSwitch.org.uk > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Tuesday, May 23, 2006 10:03 PM > Subject: [games_access] New game features closed captioning > > > Hey all, > > SiN: Episodes released by Ritual Entertainment (my previous employeer) > a couple weeks ago features closed captioning. Unfortunately, due to a > bug, it's actually missing some key dialog, but for the most part it > does have captions for sounds and dialog. So that makes it the 4th > game. > > Unfortunately, I'm sure 99% of the players won't know that. There's no > advertisement of this feature at all. I only mention that because I'm > trying to think of ways to spread the idea of CC more. It's not enough > for me to write about it over at http://gamescc.rbkdesign.com/, my > site only gets a small number of people visiting it. But if games > start advertising that as a feature, more and more people will see it > and then eventually, it'll become expected and standard in games, I > hope. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed May 24 03:24:19 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 24 May 2006 08:24:19 +0100 Subject: [games_access] "I want to help the handicapped!" - four different views of disability Message-ID: <027001c67f03$124132d0$0302a8c0@OneSwitch> Re: supervision - "I want to help the handicapped!" - linksThought that you might find this interesting: http://sinnlos.st/help/index.html - "I want to help the handicapped" - explains four different views of disabilities. Quite to the point. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From news at ebass.nl Wed May 24 06:32:48 2006 From: news at ebass.nl (Sander H.) Date: Wed, 24 May 2006 12:32:48 +0200 Subject: [games_access] OT: "Slecht stukje" In-Reply-To: <027001c67f03$124132d0$0302a8c0@OneSwitch> References: <027001c67f03$124132d0$0302a8c0@OneSwitch> Message-ID: <44743650.8010006@ebass.nl> An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed May 24 06:49:02 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 12:49:02 +0200 Subject: [games_access] OT: "Slecht stukje" References: <027001c67f03$124132d0$0302a8c0@OneSwitch> <44743650.8010006@ebass.nl> Message-ID: <00b101c67f1f$abf0b330$8e8b2ed5@Delletje> HAHAHAHAAHAHAHAHAA ----- Original Message ----- From: Sander H. To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, May 24, 2006 12:32 PM Subject: [games_access] OT: "Slecht stukje" Hi! Although this will probably not have a very concrete meaning for everyone, I promised to send this small audio recording of the GA-SIG trying to say Richards famous words "Slecht Stukje" on the last friday of the GDC...you know, the meeting which attracted tons of people. Because we were sooo busy we decided to record this... :) http://www.kozcollective.nl/xtra/vs_slecht_stukje.mp3 (link will be online for a week) Have fun, Sander ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed May 24 07:13:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 13:13:39 +0200 Subject: [games_access] New game features closed captioning References: <001601c67eb9$96264da0$6801a8c0@corey9a57f2703> Message-ID: <00d401c67f23$1bfbd670$8e8b2ed5@Delletje> Ho Corey, Could you (or anyone else) perhaps send me a couple of screenshots for http://www.gameaccessibility.com? One that shows the closed caption during gameplay and one of the closed captions option in the menu (if there is?)? Thanks! Richard ----- Original Message ----- From: "Corey Krull" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Wednesday, May 24, 2006 12:38 AM Subject: RE: [games_access] New game features closed captioning >I purchased this game and just finished it. The CC isn't hard to find but I > agree they don't tell you about it. Developers should know that people, > not > just the hearing impared, do use this feature. I even use it at times. I > also agree that advertising these features should be done. It needs to be > on > the box and on their websites. > > Corey 'Dis' Krull > D-GAMER - dis at d-gamer.com > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Reid Kimball > Sent: Tuesday, May 23, 2006 2:03 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] New game features closed captioning > > Hey all, > > SiN: Episodes released by Ritual Entertainment (my previous employeer) > a couple weeks ago features closed captioning. Unfortunately, due to a > bug, it's actually missing some key dialog, but for the most part it > does have captions for sounds and dialog. So that makes it the 4th > game. > > Unfortunately, I'm sure 99% of the players won't know that. There's no > advertisement of this feature at all. I only mention that because I'm > trying to think of ways to spread the idea of CC more. It's not enough > for me to write about it over at http://gamescc.rbkdesign.com/, my > site only gets a small number of people visiting it. But if games > start advertising that as a feature, more and more people will see it > and then eventually, it'll become expected and standard in games, I > hope. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.7.0/346 - Release Date: 5/23/2006 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Wed May 24 11:39:29 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 24 May 2006 16:39:29 +0100 Subject: [games_access] Re: BBC: One in Five In-Reply-To: <009601c67e98$978f7d90$8e8b2ed5@Delletje> References: <2B05E0EF-1336-42B9-BD00-5D8AC5AD74BF@btinternet.com> <66EC10CC-A5D0-4721-96D2-1A45854AF658@btinternet.com> <009601c67e98$978f7d90$8e8b2ed5@Delletje> Message-ID: Richard, regarding sound, as with other things web I prefer 'free' and don't use flash on that basis, recently I've investigated WHATWG Audio. I hadn't spotted the refresh issue, what do you see? What browser and operating system are you using? I tried #mysound {display: none;} but that won't work so have added: #mysound {visibility: hidden; width:0em; height:0em;} in fact IE 6 wouldn't accept that so fell back on #mysound {width:0em; height:0em;} probably doesn't help, but could you check? on the colour, this is a little difficult, but given that one wants to provide a single background with three foregrounds: active, passive and visited it's not easy to find solutions. Perhaps you could suggest one? I may have brightened the purple since your last visit and darkened the backgrounds. Also the colour tools don't have quite the ease of use of some accessibility tools, finally the results can be harsh on the eye, and might better be left to user style sheets, or as a high contrast option, which this seems to be turning into... finally I had hoped to check out the possibility of text on top of the images, but may not find the time... regards Jonathan Chetwynd On 23 May 2006, at 19:42, AudioGames.net wrote: Hi, Just had another look. I noticed that when I use the TAB-key to browse all the links, the screen seems to refresh at the Dr Who link. It was only after I looked in the code that I found that I noticed you are playing a sound (yeah, even sound designers sometimes have their amps turned off ;). Playing sounds in XHTML valid webpages is pretty hard. I always prefer using FlashSound API but it's not Valid XHTML 1.0 strict I believe. Anyway, I was wondering if there is a way to play the sound using your technique without refreshing the page? I noticed that it sometimes fails to grab the onMouseOver. I also noticed that the "More..." link is now magenta when it is visited. With the current background this too results in a (too?) low contrast, see pic: Greets, Richard ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, May 23, 2006 10:23 AM Subject: [games_access] Re: BBC: One in Five > Richard and Reid, > > thanks for the comments, alt tags updated and more link updated. I've > an interesting project in development relating the proximity of > images as a search algorithm. > > regards > > > Jonathan Chetwynd > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed May 24 11:55:25 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 24 May 2006 10:55:25 -0500 Subject: [games_access] OT: "Slecht stukje" In-Reply-To: <00b101c67f1f$abf0b330$8e8b2ed5@Delletje> References: <027001c67f03$124132d0$0302a8c0@OneSwitch> <44743650.8010006@ebass.nl> <00b101c67f1f$abf0b330$8e8b2ed5@Delletje> Message-ID: HAHAHAHAHAHAHAHAHAHA note: that's my brilliant attempt at pronouncing it at the beginning...the person that takes 90x trying to say slecht. the best part is robert telling richard that he had spit flying out of his mouth when he said it so it must be hard to say. classic! :) luckily i can now pronounce it so well that it's become a swear term that confuses all. for example: "did you really mean to say that this was your FINAL PAPER??? it's more like the slecht stukje leftover in your printer from printing it out" ok...that wasn't the original meaning but it's fun to find new uses!] >HAHAHAHAAHAHAHAHAA > >----- Original Message ----- >From: Sander H. >To: IGDA Games Accessibility SIG Mailing List >Sent: Wednesday, May 24, 2006 12:32 PM >Subject: [games_access] OT: "Slecht stukje" > >Hi! > >Although this will probably not have a very concrete meaning for >everyone, I promised to send this small audio recording of the >GA-SIG trying to say Richards famous words "Slecht Stukje" on the >last friday of the GDC...you know, the meeting which attracted tons >of people. Because we were sooo busy we decided to record this... :) > >http://www.kozcollective.nl/xtra/vs_slecht_stukje.mp3 >(link will be online for a week) > >Have fun, > >Sander > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 24 12:19:31 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 24 May 2006 11:19:31 -0500 Subject: [games_access] "I want to help the handicapped!" - four different views of disability In-Reply-To: <027001c67f03$124132d0$0302a8c0@OneSwitch> References: <027001c67f03$124132d0$0302a8c0@OneSwitch> Message-ID: very thought provoking and reminds me of richard recently saying the now infamous quote about disabilitlies: "nothing about us, without us" social justice is a tricky term as well but i hope it refers to the last view on the web page. i get very heated when i hear how i "suffer" with dyslexia, that it somehow renders me "less" something (usually the term people are trying to go for without saying it is intelligent), and that because it lies somewhere in the spectrum of "learning disabilities" it means that i need x, y, z to go on with the business of living. so when you hear me talk about the range of a particular disability, i'm usually coming about it from my own life. i got through all of my undergraduate education without anyone noticing it and i probably would still not know about it had my last class not been focused on cognitive psychology (and suspected by the instructor). so when i say "well, it depends..." when pressed for information on how much needs to be provided in games for the learning disabled (or any disability), that's where i'm coming from. because, honestly, not all of us need everything -- but that fact remains that it should be available in case someone needs something. it's a balancing act but the options should be there because it represents respect for those who buy our games -- that is, respect in the individuals who might need to or prefer to play a game the way THEY want to play. it puts games back into the realm of "play" where rules are made up on the fly in the effort to include more people rather than an idealized version that a "director" or "producer" has that may or may not reflect the reality of the way people really play. there's a somewhat parallel research area on this called "reader response theory" where it calls attention to how we take stories/books and interpret them with regard to our own life and situations rather than worry so much about what the author meant. it's kind of this way with games -- do we play games and wonder "hmm...should i know more about Will Wright's childhood and family upbringing in order to play this game and interpret this game in the 'proper' way? is there no value in just playing the game the way i want to?" ok...that was a rant! :) michelle >Thought that you might find this interesting: > >http://sinnlos.st/help/index.html >- "I want to help the handicapped" - explains four different views >of disabilities. Quite to the point. > >Barrie > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 24 12:32:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 24 May 2006 11:32:52 -0500 Subject: [games_access] New game features closed captioning In-Reply-To: <002f01c67eff$fb3eb970$8e8b2ed5@Delletje> References: <023301c67efc$e2e9a860$0302a8c0@OneSwitch> <002f01c67eff$fb3eb970$8e8b2ed5@Delletje> Message-ID: speaking of...we should start collecting email addresses for places we'd like to send out the SIG newsletter to that gives a summary of the items that come up here and on gameaccessibility.com. it would be smart to send it out to as many people as we can, at least once per month. so other address suggestions? michelle >And http://www.gamecritics.com/index.php ... ? > > >----- Original Message ----- From: "Barrie Ellis" > >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, May 24, 2006 8:40 AM >Subject: Re: [games_access] New game features closed captioning > >>Great news, Reid. Did you e-mail this to www.DeafGamers.com ? >> >>Barrie >>OneSwitch.org.uk >> >> >>----- Original Message ----- From: "Reid Kimball" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Tuesday, May 23, 2006 10:03 PM >>Subject: [games_access] New game features closed captioning >> >> >>Hey all, >> >>SiN: Episodes released by Ritual Entertainment (my previous employeer) >>a couple weeks ago features closed captioning. Unfortunately, due to a >>bug, it's actually missing some key dialog, but for the most part it >>does have captions for sounds and dialog. So that makes it the 4th >>game. >> >>Unfortunately, I'm sure 99% of the players won't know that. There's no >>advertisement of this feature at all. I only mention that because I'm >>trying to think of ways to spread the idea of CC more. It's not enough >>for me to write about it over at http://gamescc.rbkdesign.com/, my >>site only gets a small number of people visiting it. But if games >>start advertising that as a feature, more and more people will see it >>and then eventually, it'll become expected and standard in games, I >>hope. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed May 24 15:35:23 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 21:35:23 +0200 Subject: [games_access] "I want to help the handicapped!" - fourdifferent views of disability References: <027001c67f03$124132d0$0302a8c0@OneSwitch> Message-ID: <004d01c67f69$339bcce0$8e8b2ed5@Delletje> Re: [games_access] "I want to help the handicapped!" - fouBut a good rant ;) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, May 24, 2006 6:19 PM Subject: Re: [games_access] "I want to help the handicapped!" - fourdifferent views of disability very thought provoking and reminds me of richard recently saying the now infamous quote about disabilitlies: "nothing about us, without us" social justice is a tricky term as well but i hope it refers to the last view on the web page. i get very heated when i hear how i "suffer" with dyslexia, that it somehow renders me "less" something (usually the term people are trying to go for without saying it is intelligent), and that because it lies somewhere in the spectrum of "learning disabilities" it means that i need x, y, z to go on with the business of living. so when you hear me talk about the range of a particular disability, i'm usually coming about it from my own life. i got through all of my undergraduate education without anyone noticing it and i probably would still not know about it had my last class not been focused on cognitive psychology (and suspected by the instructor). so when i say "well, it depends..." when pressed for information on how much needs to be provided in games for the learning disabled (or any disability), that's where i'm coming from. because, honestly, not all of us need everything -- but that fact remains that it should be available in case someone needs something. it's a balancing act but the options should be there because it represents respect for those who buy our games -- that is, respect in the individuals who might need to or prefer to play a game the way THEY want to play. it puts games back into the realm of "play" where rules are made up on the fly in the effort to include more people rather than an idealized version that a "director" or "producer" has that may or may not reflect the reality of the way people really play. there's a somewhat parallel research area on this called "reader response theory" where it calls attention to how we take stories/books and interpret them with regard to our own life and situations rather than worry so much about what the author meant. it's kind of this way with games -- do we play games and wonder "hmm...should i know more about Will Wright's childhood and family upbringing in order to play this game and interpret this game in the 'proper' way? is there no value in just playing the game the way i want to?" ok...that was a rant! :) michelle Thought that you might find this interesting: http://sinnlos.st/help/index.html - "I want to help the handicapped" - explains four different views of disabilities. Quite to the point. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed May 24 15:35:23 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 21:35:23 +0200 Subject: [games_access] "I want to help the handicapped!" - fourdifferent views of disability References: <027001c67f03$124132d0$0302a8c0@OneSwitch> Message-ID: <006e01c67f6a$0d802280$8e8b2ed5@Delletje> Re: [games_access] "I want to help the handicapped!" - fouBut a good rant ;) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, May 24, 2006 6:19 PM Subject: Re: [games_access] "I want to help the handicapped!" - fourdifferent views of disability very thought provoking and reminds me of richard recently saying the now infamous quote about disabilitlies: "nothing about us, without us" social justice is a tricky term as well but i hope it refers to the last view on the web page. i get very heated when i hear how i "suffer" with dyslexia, that it somehow renders me "less" something (usually the term people are trying to go for without saying it is intelligent), and that because it lies somewhere in the spectrum of "learning disabilities" it means that i need x, y, z to go on with the business of living. so when you hear me talk about the range of a particular disability, i'm usually coming about it from my own life. i got through all of my undergraduate education without anyone noticing it and i probably would still not know about it had my last class not been focused on cognitive psychology (and suspected by the instructor). so when i say "well, it depends..." when pressed for information on how much needs to be provided in games for the learning disabled (or any disability), that's where i'm coming from. because, honestly, not all of us need everything -- but that fact remains that it should be available in case someone needs something. it's a balancing act but the options should be there because it represents respect for those who buy our games -- that is, respect in the individuals who might need to or prefer to play a game the way THEY want to play. it puts games back into the realm of "play" where rules are made up on the fly in the effort to include more people rather than an idealized version that a "director" or "producer" has that may or may not reflect the reality of the way people really play. there's a somewhat parallel research area on this called "reader response theory" where it calls attention to how we take stories/books and interpret them with regard to our own life and situations rather than worry so much about what the author meant. it's kind of this way with games -- do we play games and wonder "hmm...should i know more about Will Wright's childhood and family upbringing in order to play this game and interpret this game in the 'proper' way? is there no value in just playing the game the way i want to?" ok...that was a rant! :) michelle Thought that you might find this interesting: http://sinnlos.st/help/index.html - "I want to help the handicapped" - explains four different views of disabilities. Quite to the point. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed May 24 15:35:23 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 21:35:23 +0200 Subject: [games_access] "I want to help the handicapped!" - fourdifferent views of disability References: <027001c67f03$124132d0$0302a8c0@OneSwitch> Message-ID: <007101c67f6a$2fa48590$8e8b2ed5@Delletje> Re: [games_access] "I want to help the handicapped!" - fouBut a good rant ;) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, May 24, 2006 6:19 PM Subject: Re: [games_access] "I want to help the handicapped!" - fourdifferent views of disability very thought provoking and reminds me of richard recently saying the now infamous quote about disabilitlies: "nothing about us, without us" social justice is a tricky term as well but i hope it refers to the last view on the web page. i get very heated when i hear how i "suffer" with dyslexia, that it somehow renders me "less" something (usually the term people are trying to go for without saying it is intelligent), and that because it lies somewhere in the spectrum of "learning disabilities" it means that i need x, y, z to go on with the business of living. so when you hear me talk about the range of a particular disability, i'm usually coming about it from my own life. i got through all of my undergraduate education without anyone noticing it and i probably would still not know about it had my last class not been focused on cognitive psychology (and suspected by the instructor). so when i say "well, it depends..." when pressed for information on how much needs to be provided in games for the learning disabled (or any disability), that's where i'm coming from. because, honestly, not all of us need everything -- but that fact remains that it should be available in case someone needs something. it's a balancing act but the options should be there because it represents respect for those who buy our games -- that is, respect in the individuals who might need to or prefer to play a game the way THEY want to play. it puts games back into the realm of "play" where rules are made up on the fly in the effort to include more people rather than an idealized version that a "director" or "producer" has that may or may not reflect the reality of the way people really play. there's a somewhat parallel research area on this called "reader response theory" where it calls attention to how we take stories/books and interpret them with regard to our own life and situations rather than worry so much about what the author meant. it's kind of this way with games -- do we play games and wonder "hmm...should i know more about Will Wright's childhood and family upbringing in order to play this game and interpret this game in the 'proper' way? is there no value in just playing the game the way i want to?" ok...that was a rant! :) michelle Thought that you might find this interesting: http://sinnlos.st/help/index.html - "I want to help the handicapped" - explains four different views of disabilities. Quite to the point. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed May 24 15:39:32 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 24 May 2006 21:39:32 +0200 Subject: [games_access] New game features closed captioning References: <023301c67efc$e2e9a860$0302a8c0@OneSwitch><002f01c67eff$fb3eb970$8e8b2ed5@Delletje> Message-ID: <007201c67f6a$31543160$8e8b2ed5@Delletje> ... for the Game Accessibility Gazette... (newsletter)? - Ludology websites: http://www.game-research.com/ http://ludology.org/index.php http://www.gamestudies.org/ http://www.digra.org - Game Companies - Universities - anyone on the internet who wants to be on the mailinglist? - Broadcast companies - Media (papers, magazines, etc.) - Blogs and Fora ? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, May 24, 2006 6:32 PM Subject: Re: [games_access] New game features closed captioning > speaking of...we should start collecting email addresses for places > we'd like to send out the SIG newsletter to that gives a summary of > the items that come up here and on gameaccessibility.com. it would be > smart to send it out to as many people as we can, at least once per > month. > > so other address suggestions? > > michelle > >>And http://www.gamecritics.com/index.php ... ? >> >> >>----- Original Message ----- From: "Barrie Ellis" >> >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Wednesday, May 24, 2006 8:40 AM >>Subject: Re: [games_access] New game features closed captioning >> >>>Great news, Reid. Did you e-mail this to www.DeafGamers.com ? >>> >>>Barrie >>>OneSwitch.org.uk >>> >>> >>>----- Original Message ----- From: "Reid Kimball" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Tuesday, May 23, 2006 10:03 PM >>>Subject: [games_access] New game features closed captioning >>> >>> >>>Hey all, >>> >>>SiN: Episodes released by Ritual Entertainment (my previous employeer) >>>a couple weeks ago features closed captioning. Unfortunately, due to a >>>bug, it's actually missing some key dialog, but for the most part it >>>does have captions for sounds and dialog. So that makes it the 4th >>>game. >>> >>>Unfortunately, I'm sure 99% of the players won't know that. There's no >>>advertisement of this feature at all. I only mention that because I'm >>>trying to think of ways to spread the idea of CC more. It's not enough >>>for me to write about it over at http://gamescc.rbkdesign.com/, my >>>site only gets a small number of people visiting it. But if games >>>start advertising that as a feature, more and more people will see it >>>and then eventually, it'll become expected and standard in games, I >>>hope. >>> >>>-Reid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed May 24 16:16:25 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 24 May 2006 16:16:25 -0400 Subject: [games_access] OT: "Slecht stukje" In-Reply-To: <44743650.8010006@ebass.nl> Message-ID: <019301c67f6e$f05c2aa0$6401a8c0@CYXKG51> Thank you sander that was so much fun to listen to I can actually remember all of us sitting around so tired that last day at GDC San Jose trying to say this crazy word. It is a made-up word right? Robert AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sander H. Sent: Wednesday, May 24, 2006 6:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] OT: "Slecht stukje" Hi! Although this will probably not have a very concrete meaning for everyone, I promised to send this small audio recording of the GA-SIG trying to say Richards famous words "Slecht Stukje" on the last friday of the GDC...you know, the meeting which attracted tons of people. Because we were sooo busy we decided to record this... :) http://www.kozcollective.nl/xtra/vs_slecht_stukje.mp3 (link will be online for a week) Have fun, Sander -------------- next part -------------- An HTML attachment was scrubbed... URL: From dis at d-gamer.com Wed May 24 16:55:10 2006 From: dis at d-gamer.com (dis at d-gamer.com) Date: Wed, 24 May 2006 13:55:10 -0700 Subject: [games_access] New game features closed captioning In-Reply-To: <00d401c67f23$1bfbd670$8e8b2ed5@Delletje> References: <001601c67eb9$96264da0$6801a8c0@corey9a57f2703> <00d401c67f23$1bfbd670$8e8b2ed5@Delletje> Message-ID: <20060524135510.8ipi2c3q80888gww@66.160.178.240> Hi Richard, I will as soon as I get my PC back. It's in the shop AGAIN, been a bad bad year so far with PC problems. So, it will probably be next week before I can do this. Corey 'Dis' Krull D-GAMER - dis at d-gamer.com Quoting "AudioGames.net" : > Ho Corey, > > Could you (or anyone else) perhaps send me a couple of screenshots for > http://www.gameaccessibility.com? One that shows the closed caption > during gameplay and one of the closed captions option in the menu (if > there is?)? > > Thanks! > > Richard > > > > ----- Original Message ----- From: "Corey Krull" > To: "'IGDA Games Accessibility SIG Mailing List'" > Sent: Wednesday, May 24, 2006 12:38 AM > Subject: RE: [games_access] New game features closed captioning > > >> I purchased this game and just finished it. The CC isn't hard to find but I >> agree they don't tell you about it. Developers should know that people, not >> just the hearing impared, do use this feature. I even use it at times. I >> also agree that advertising these features should be done. It needs to be on >> the box and on their websites. >> >> Corey 'Dis' Krull >> D-GAMER - dis at d-gamer.com >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Reid Kimball >> Sent: Tuesday, May 23, 2006 2:03 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] New game features closed captioning >> >> Hey all, >> >> SiN: Episodes released by Ritual Entertainment (my previous employeer) >> a couple weeks ago features closed captioning. Unfortunately, due to a >> bug, it's actually missing some key dialog, but for the most part it >> does have captions for sounds and dialog. So that makes it the 4th >> game. >> >> Unfortunately, I'm sure 99% of the players won't know that. There's no >> advertisement of this feature at all. I only mention that because I'm >> trying to think of ways to spread the idea of CC more. It's not enough >> for me to write about it over at http://gamescc.rbkdesign.com/, my >> site only gets a small number of people visiting it. But if games >> start advertising that as a feature, more and more people will see it >> and then eventually, it'll become expected and standard in games, I >> hope. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.394 / Virus Database: 268.7.0/346 - Release Date: 5/23/2006 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed May 24 17:04:31 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 24 May 2006 16:04:31 -0500 Subject: [games_access] New game features closed captioning In-Reply-To: <007201c67f6a$31543160$8e8b2ed5@Delletje> References: <023301c67efc $e2e9a860$0302a8c0@OneSwitch><002f01c67eff$fb3eb970$8e8b2ed5@Delletje> <007201c67f6a$31543160$8e8b2ed5@Delletje> Message-ID: yeah, for the game accessibility gazette/newsletter -- the one that will serve as our venue for press releases so that groups can search for the items that pertain to them/interest them the most. basically we'll summarize the blog plus anything going on on the gameaccessibility.com site. hopefully as it grows we can get updates from other groups to include, like the IGDA does every month. so i guess i'm thinking that we should start collecting email addresses for groups to let them know what's happening in the GA world, along with instructions on joining this mailing list and the forums for more info. then we'll send the newsletter out to them all once a month. make more sense? ideally, i'd send it out to everyone on the internet but i'm sure that there's some spamming laws i'd be violating. ;) m >... for the Game Accessibility Gazette... (newsletter)? > >- Ludology websites: > >http://www.game-research.com/ >http://ludology.org/index.php >http://www.gamestudies.org/ >http://www.digra.org > >- Game Companies >- Universities >- anyone on the internet who wants to be on the mailinglist? >- Broadcast companies >- Media (papers, magazines, etc.) >- Blogs and Fora > >? > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, May 24, 2006 6:32 PM >Subject: Re: [games_access] New game features closed captioning > >>speaking of...we should start collecting email addresses for places >>we'd like to send out the SIG newsletter to that gives a summary of >>the items that come up here and on gameaccessibility.com. it would >>be smart to send it out to as many people as we can, at least once >>per month. >> >>so other address suggestions? >> >>michelle >> >>>And http://www.gamecritics.com/index.php ... ? >>> >>> >>>----- Original Message ----- From: "Barrie Ellis" >>> >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Wednesday, May 24, 2006 8:40 AM >>>Subject: Re: [games_access] New game features closed captioning >>> >>>>Great news, Reid. Did you e-mail this to www.DeafGamers.com ? >>>> >>>>Barrie >>>>OneSwitch.org.uk >>>> >>>> >>>>----- Original Message ----- From: "Reid Kimball" >>>>To: "IGDA Games Accessibility SIG Mailing List" >>>>Sent: Tuesday, May 23, 2006 10:03 PM >>>>Subject: [games_access] New game features closed captioning >>>> >>>> >>>>Hey all, >>>> >>>>SiN: Episodes released by Ritual Entertainment (my previous employeer) >>>>a couple weeks ago features closed captioning. Unfortunately, due to a >>>>bug, it's actually missing some key dialog, but for the most part it >>>>does have captions for sounds and dialog. So that makes it the 4th >>>>game. >>>> >>>>Unfortunately, I'm sure 99% of the players won't know that. There's no >>>>advertisement of this feature at all. I only mention that because I'm >>>>trying to think of ways to spread the idea of CC more. It's not enough >>>>for me to write about it over at http://gamescc.rbkdesign.com/, my >>>>site only gets a small number of people visiting it. But if games >>>>start advertising that as a feature, more and more people will see it >>>>and then eventually, it'll become expected and standard in games, I >>>>hope. >>>> >>>>-Reid >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed May 24 19:14:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 25 May 2006 01:14:51 +0200 Subject: [games_access] New game features closed captioning References: <001601c67eb9$96264da0$6801a8c0@corey9a57f2703><00d401c67f23$1bfbd670$8e8b2ed5@Delletje> <20060524135510.8ipi2c3q80888gww@66.160.178.240> Message-ID: <002401c67f87$dc6755b0$8e8b2ed5@Delletje> Hi, Thanks, there's no rush! Good luck with your PC. Luckily haven't had any trouble with mine so far (knockknock)... Greets, Richard ----- Original Message ----- From: To: Sent: Wednesday, May 24, 2006 10:55 PM Subject: Re: [games_access] New game features closed captioning Hi Richard, I will as soon as I get my PC back. It's in the shop AGAIN, been a bad bad year so far with PC problems. So, it will probably be next week before I can do this. Corey 'Dis' Krull D-GAMER - dis at d-gamer.com Quoting "AudioGames.net" : > Ho Corey, > > Could you (or anyone else) perhaps send me a couple of screenshots for > http://www.gameaccessibility.com? One that shows the closed caption > during gameplay and one of the closed captions option in the menu (if > there is?)? > > Thanks! > > Richard > > > > ----- Original Message ----- From: "Corey Krull" > To: "'IGDA Games Accessibility SIG Mailing List'" > Sent: Wednesday, May 24, 2006 12:38 AM > Subject: RE: [games_access] New game features closed captioning > > >> I purchased this game and just finished it. The CC isn't hard to find but >> I >> agree they don't tell you about it. Developers should know that people, >> not >> just the hearing impared, do use this feature. I even use it at times. I >> also agree that advertising these features should be done. It needs to be >> on >> the box and on their websites. >> >> Corey 'Dis' Krull >> D-GAMER - dis at d-gamer.com >> >> -----Original Message----- >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] >> On Behalf Of Reid Kimball >> Sent: Tuesday, May 23, 2006 2:03 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] New game features closed captioning >> >> Hey all, >> >> SiN: Episodes released by Ritual Entertainment (my previous employeer) >> a couple weeks ago features closed captioning. Unfortunately, due to a >> bug, it's actually missing some key dialog, but for the most part it >> does have captions for sounds and dialog. So that makes it the 4th >> game. >> >> Unfortunately, I'm sure 99% of the players won't know that. There's no >> advertisement of this feature at all. I only mention that because I'm >> trying to think of ways to spread the idea of CC more. It's not enough >> for me to write about it over at http://gamescc.rbkdesign.com/, my >> site only gets a small number of people visiting it. But if games >> start advertising that as a feature, more and more people will see it >> and then eventually, it'll become expected and standard in games, I >> hope. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.394 / Virus Database: 268.7.0/346 - Release Date: 5/23/2006 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu May 25 16:13:22 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 25 May 2006 21:13:22 +0100 Subject: [games_access] Freaks by Tod Browning (1932) - at Google Video Message-ID: <001101c68037$acde1530$0302a8c0@OneSwitch> Taken from the Ouch! blog: http://www.bbc.co.uk/blogs/ouch/200605/1930s_film_freaks_now_availabl.shtml "Have you heard of Freaks, the 1932 cult film directed by Tod Browning? It's all about circus sideshow performers - the 'freaks' of the title - such as conjoined twins, an hermaphrodite, short people, those with no arms or no limbs, to name but a few. The most memorable thing about the movie at the time it was released was that the characters were played by people who actually had those "deformities" (hey, that's the film's own description, not ours), rather than using costumes and make-up. Those who have seen the movie never fail to have a strong opinion about it - whether they think it's a masterpiece of shock cinema, an important moment in the history of disability on film, or an outdated and hugely politically incorrect work that should be discarded to the dustbin of history. Well, if you haven't seen Freaks, you've now got the chance to watch it online. The new Google Video service is offering it to view in its entirety. You can also read the complete script. Time to decide on this cult film for yourself. (Link via linkbunnies.org.)" http://video.google.com/videoplay?docid=-39007875814698753 Fascinating from a historical perspective. Transcribed version here: http://www.paradiselost.org/freaks.html From richard at audiogames.net Thu May 25 17:19:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 25 May 2006 23:19:51 +0200 Subject: [games_access] Freaks by Tod Browning (1932) - at Google Video References: <001101c68037$acde1530$0302a8c0@OneSwitch> Message-ID: <006501c68040$fa8a0790$8e8b2ed5@Delletje> THANKS! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA GA mailing list" Sent: Thursday, May 25, 2006 10:13 PM Subject: [games_access] Freaks by Tod Browning (1932) - at Google Video > Taken from the Ouch! blog: > http://www.bbc.co.uk/blogs/ouch/200605/1930s_film_freaks_now_availabl.shtml > > > "Have you heard of Freaks, the 1932 cult film directed by Tod Browning? > It's all about circus sideshow performers - the 'freaks' of the title - > such as conjoined twins, an hermaphrodite, short people, those with no > arms or no limbs, to name but a few. The most memorable thing about the > movie at the time it was released was that the characters were played by > people who actually had those "deformities" (hey, that's the film's own > description, not ours), rather than using costumes and make-up. > > Those who have seen the movie never fail to have a strong opinion about > it - whether they think it's a masterpiece of shock cinema, an important > moment in the history of disability on film, or an outdated and hugely > politically incorrect work that should be discarded to the dustbin of > history. > > Well, if you haven't seen Freaks, you've now got the chance to watch it > online. The new Google Video service is offering it to view in its > entirety. You can also read the complete script. Time to decide on this > cult film for yourself. (Link via linkbunnies.org.)" > > http://video.google.com/videoplay?docid=-39007875814698753 > > > > Fascinating from a historical perspective. Transcribed version here: > http://www.paradiselost.org/freaks.html > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri May 26 01:28:18 2006 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 25 May 2006 22:28:18 -0700 Subject: [games_access] Visual Language developed by blind poet Message-ID: http://www.nytimes.com/2006/05/23/health/23visi.html?_r=2&adxnnl=1&oref=login&adxnnlx=1148619736-H1fOx3tMrvjWz2J1iq1a0Q New York Times article about a poet who is nearly blind. She worked with scientists to create a machine that helps her see and she also developed an iconic language. Because of her vision, words like book and door are hard to read, so her visual language turns book into a b - [picture of an open book] - k. Door is the D and R with a "doorframe" in between. The article links to other pictures. I immediately saw the meaning of these words, it was very intuitive and I could see it working well for learning and vision disabled people in gaming. -Reid From j.chetwynd at btinternet.com Fri May 26 09:35:22 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 26 May 2006 14:35:22 +0100 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities Message-ID: URGENT: WCAG2 and people with learning disabilities If any IGDA members have experience of working with people with learning disabilities could they please contact me off-list? WCAG2 is going to recommendation within the next few days. An informal group is currently considering posting a formal objection in respect of this user group, and would welcome appropriate support. regards Jonathan Chetwynd From barrie.ellis at oneswitch.org.uk Fri May 26 10:38:44 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 26 May 2006 15:38:44 +0100 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities References: Message-ID: <095701c680d2$17b87590$0302a8c0@OneSwitch> Guess you're talking about this kind of thing: http://www.alistapart.com/articles/tohellwithwcag2 ? Have to agree with the statement on W3C articles being hard to comprehend if you are a bit dopey like me. Hope we never get to this stage... Barrie www.OneSwitch.org.uk p.s. - http://www.plainenglish.co.uk/ might have helped them? ----- Original Message ----- From: "Jonathan Chetwynd" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 26, 2006 2:35 PM Subject: [games_access] URGENT: WCAG2 and people with learning disabilities > URGENT: WCAG2 and people with learning disabilities > > If any IGDA members have experience of working with people with learning > disabilities could they please contact me off-list? > > WCAG2 is going to recommendation within the next few days. An informal > group is currently considering posting a formal objection in respect of > this user group, and would welcome appropriate support. > > regards > > Jonathan Chetwynd > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Fri May 26 13:02:24 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 26 May 2006 12:02:24 -0500 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities In-Reply-To: <095701c680d2$17b87590$0302a8c0@OneSwitch> References: <095701c680d2$17b87590$0302a8c0@OneSwitch> Message-ID: Yeah, I agree about the W3C stuff and that's why I really am fighting hard to make sure we don't end up like them, with these crazy guidelines that are completely inaccessible to anyone trying make a simple webpage (game). You might want to make an accessible website but who wants to read through manuals of stuff that looks more like machine code than "guidelines." >Guess you're talking about this kind of thing: >http://www.alistapart.com/articles/tohellwithwcag2 ? > >Have to agree with the statement on W3C articles being hard to >comprehend if you are a bit dopey like me. > >Hope we never get to this stage... > >Barrie >www.OneSwitch.org.uk > >p.s. - http://www.plainenglish.co.uk/ might have helped them? > > > > >----- Original Message ----- From: "Jonathan Chetwynd" > >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, May 26, 2006 2:35 PM >Subject: [games_access] URGENT: WCAG2 and people with learning disabilities > >>URGENT: WCAG2 and people with learning disabilities >> >>If any IGDA members have experience of working with people with >>learning disabilities could they please contact me off-list? >> >>WCAG2 is going to recommendation within the next few days. An >>informal group is currently considering posting a formal objection >>in respect of this user group, and would welcome appropriate >>support. >> >>regards >> >>Jonathan Chetwynd >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri May 26 14:21:40 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 26 May 2006 11:21:40 -0700 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities In-Reply-To: References: Message-ID: I'm not "learning" disabled but I think the WCAG2 recommendations do affect me due to my hearing impairment. I'm not happy that they don't recommend captioning audio media. I would like to see them treat all audible media as needing to be captioned. Many business websites have voice overs for their Flash products demos and without captioning a lot of deaf users won't be able to evaluate the company's products or services. -Reid On 5/26/06, Jonathan Chetwynd wrote: > URGENT: WCAG2 and people with learning disabilities > > If any IGDA members have experience of working with people with > learning disabilities could they please contact me off-list? > > WCAG2 is going to recommendation within the next few days. An > informal group is currently considering posting a formal objection in > respect of this user group, and would welcome appropriate support. > > regards > > Jonathan Chetwynd > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Sat May 27 14:50:13 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 27 May 2006 20:50:13 +0200 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities References: Message-ID: <009901c681be$636c0230$8e8b2ed5@Delletje> Hi Reid, WCAG 2.0 does cover captioning audio media: First read: 1.1.1 For all non-text content, one of the following is true: [How to meet 1.1.1] If non-text content presents information or responds to user input, text alternatives serve the same purpose and present the same information as the non-text content. If text alternatives cannot serve the same purpose, then text alternatives at least identify the purpose of the non-text content. If non-text content is multimedia; live audio-only or live video-only content; a test or exercise that must use a particular sense; or primarily intended to create a specific sensory experience; then text alternatives at least identify the non-text content with a descriptive text label. (For multimedia, see also Guideline 1.2 Provide synchronized alternatives for multimedia .) Then read: Guideline 1.2 Provide synchronized alternatives for multimedia: http://www.w3.org/TR/WCAG20/guidelines.html#media-equiv Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 26, 2006 8:21 PM Subject: Re: [games_access] URGENT: WCAG2 and people with learning disabilities I'm not "learning" disabled but I think the WCAG2 recommendations do affect me due to my hearing impairment. I'm not happy that they don't recommend captioning audio media. I would like to see them treat all audible media as needing to be captioned. Many business websites have voice overs for their Flash products demos and without captioning a lot of deaf users won't be able to evaluate the company's products or services. -Reid On 5/26/06, Jonathan Chetwynd wrote: > URGENT: WCAG2 and people with learning disabilities > > If any IGDA members have experience of working with people with > learning disabilities could they please contact me off-list? > > WCAG2 is going to recommendation within the next few days. An > informal group is currently considering posting a formal objection in > respect of this user group, and would welcome appropriate support. > > regards > > Jonathan Chetwynd > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat May 27 15:49:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 27 May 2006 21:49:28 +0200 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities References: <095701c680d2$17b87590$0302a8c0@OneSwitch> Message-ID: <00aa01c681c6$aa75ea80$8e8b2ed5@Delletje> Hi, *quote* Accessibility is part of the Dutch National Center of Excellence and member of the EU eAccessibility interim Expert Group. In 2003, we advised the EU on techniques and methodologies for evaluating Web accessibility. As a member of W3C we participate in work for the Web Accessibility Initiative (EOWG and WCAG). *quote end* (http://www.accessibility.nl/algemeen/over?languageId=2) So hopefully you understand that "them" includes me and Sander and our foundation... ;) What I have come to learn in the years I dealt with web accessibility is that it *is* complicated matter that should not be taken lightly. Guidelines like WCAG *define* what web accessibility *is* - *for all disabilities*. The problem is, next to WCAG, there are many national guidelines and international guidelines out there. There are 30+ logo's that people can put on their website to show that they're accessible. There are checktools that claim they can check 100% of the accessibility of a website. But all of these tools and logo's and guidelines differ from each other and leave room for interpretation of how accessible web accessibility is. I believe nobody is really happy with this and in my experience many people want to harmonise all of these guidelines, logo's and tools. But, as standardisation goes, nobody agrees on the standard. Industries and big companies, for example, want to stick to their own (often a self-regulation) standard - if companies agree among themselves it is accessible, then it is. Which it almost never isn't of course, when compared to other standards. Governments deal with foundations that work together with W3C and that promote WCAG, while on the other hand the accessibility of those government websites are checked by institutions which use their own checking methods and standards. Sometimes governments rather want to stick with a check tool, since that's simple and cheap. The reason that guidelines like WCAG will make your head spin after 10 minutes of reading is that it tries to define what web accessibility is without leaving room for interpretation. This is important, especially for government and company websites, since they are likely to be sued if they don't comply with the guidelines. It's usually quite easy to prove that a person with a visual handicap cannot access a certain part of a website since the information isn't routed to his braillereader (because the text is an image and not ASCII text). But it is a lot harder to define whether or not a certain image contains important information or is just decoration. The link Barrie referred was an interesting read and I agree with many of the author's compaints (especially the "programmatically determined" ;) ). However, what alternative is there? Jonathan wrote that "there are guidelines published by other groups that will make content much more accessible to these (learning disabled) users.". The problem is that if you define web accessibility by multiple interpretations groups (from different countries), then there is no standard. You might end up with a government saying: we're accessible for the deaf according to the X standard, accessible for learning disabled according to Y standard, etc... in that waying selecting those standards that fit their website the best. I know this is not what Jonathan is saying, but I think that this might be what it would come down to. And what if those standards do not comply with each other? Who defines that? By the way, any organisation that has published guidelines for making content much more accessible, would be dumb if they would not join the WCAG development team - in order to get their guidelines into WCAG and make sure that other guidelines in WCAG comply with their own? Michelle said that: *quote* You might want to make an accessible website but who wants to read through manuals of stuff that looks more like machine code than "guidelines". *quote end* But you have to know that many professional webdesigners do. Do not underestimate that, it is their field and they can even have a financial benefit if they can design accessible websites and their competitant can't. A cook should also be able to read a recipe and cook for someone on a diet. Again, I agree that the documents take effort to read. So I would personally prefer a simplified front end version that is easy to read and explains the basics, etc. to (quote) "...anyone trying make a simple webpage". *BUT* this in my opinion should not be the only version, since a simpified version is likely to leave room for interpretation. Honestly, based on my experience, I can't imagine that WCAG 2.0 does not leave a single inch of interpretation. But I do think that it narrows down the options. Next to this all: the internet keeps developing dynamically. "Web 2.0 apps/environments" like MySpace, YouTube, Flickr turn consumers into prosumers, websurfers into webbuilders. Anyone who has ever tried to add an alternative to their movie on YouTube or their pics on Flickr will know that they can't do so (in a way that is accessible according to the majority of web accessibility guidelines). But who knows what shape the internet is next year, or the year after? Games, multimedia and websites will blend more and more untill "add text alternative to any non-text element" like now simply isn't enough anymore... Instead of voting against initiatives like WCAG, I would personally first like to see/hear the alternatives - since I have not encountered anything better yet... Richard (rantadabadoo) disclaimer: this post describes my personal opinions which are not, by definition, the opinion of the Accessibility foundation - just so you know...! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, May 26, 2006 7:02 PM Subject: Re: [games_access] URGENT: WCAG2 and people with learning disabilities > Yeah, I agree about the W3C stuff and that's why I really am fighting hard > to make sure we don't end up like them, with these crazy guidelines that > are completely inaccessible to anyone trying make a simple webpage (game). > You might want to make an accessible website but who wants to read through > manuals of stuff that looks more like machine code than "guidelines." > >>Guess you're talking about this kind of thing: >>http://www.alistapart.com/articles/tohellwithwcag2 ? >> >>Have to agree with the statement on W3C articles being hard to comprehend >>if you are a bit dopey like me. >> >>Hope we never get to this stage... >> >>Barrie >>www.OneSwitch.org.uk >> >>p.s. - http://www.plainenglish.co.uk/ might have helped them? >> >> >> >> >>----- Original Message ----- From: "Jonathan Chetwynd" >> >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Friday, May 26, 2006 2:35 PM >>Subject: [games_access] URGENT: WCAG2 and people with learning >>disabilities >> >>>URGENT: WCAG2 and people with learning disabilities >>> >>>If any IGDA members have experience of working with people with learning >>>disabilities could they please contact me off-list? >>> >>>WCAG2 is going to recommendation within the next few days. An informal >>>group is currently considering posting a formal objection in respect of >>>this user group, and would welcome appropriate support. >>> >>>regards >>> >>>Jonathan Chetwynd >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat May 27 16:34:24 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 27 May 2006 15:34:24 -0500 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities In-Reply-To: <00aa01c681c6$aa75ea80$8e8b2ed5@Delletje> References: <095701c680d2$17b8759 0$0302a8c0@OneSwitch> <00aa01c681c6$aa75ea80$8e8b2ed5@Delletje> Message-ID: >Michelle said that: > >*quote* >You might want to make an accessible website but who wants to read >through manuals of stuff that looks more like machine code than >"guidelines". >*quote end* > >But you have to know that many professional webdesigners do. Do not >underestimate that, it is their field and they can even have a >financial benefit if they can design accessible websites and their >competitant can't. A cook should also be able to read a recipe and >cook for someone on a diet. Again, I agree that the documents take >effort to read. So I would personally prefer a simplified front end >version that is easy to read and explains the basics, etc. to >(quote) "...anyone trying make a simple webpage". *BUT* this in my >opinion should not be the only version, since a simpified version is >likely to leave room for interpretation. >Honestly, based on my experience, I can't imagine that WCAG 2.0 does >not leave a single inch of interpretation. But I do think that it >narrows down the options. Yeah, I understand that if it's someone's profession, then by all means they should know the guidelines. But I was talking about the novice designer -- someone who just wants to make something simple like a page for their favorite hobby and isn't making money from it. There are a lot of people like this who might strongly believe in accessible websites and want to try...but they don't know where to start. So we agree basically -- there should be an easy way to make some cookies (like buying a mix) but that doesn't mean that we shouldn't have more advanced information for those who can and want to take things to the next level and make cookies from scratch. Er...maybe I should have some lunch....too many food refs in this thread. ;) Anyway, my point was simply that I don't want us to get to the point where we don't have a "top ways to start out with game accessibility" but that we have to make it clear that our "get started" document emphasizes the understanding that JUST doing the "top ways" is better than not doing anything at all but that they *are* just the first steps and that if you really want to get serious then here are the details. Michelle From richard at audiogames.net Sat May 27 17:18:53 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 27 May 2006 23:18:53 +0200 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities References: <095701c680d2$17b87590$0302a8c0@OneSwitch> <00aa01c681c6$aa75ea80$8e8b2ed5@Delletje> Message-ID: <011c01c681d3$28365610$8e8b2ed5@Delletje> Hi, *quote* > Anyway, my point was simply that I don't want us to get to the point where > we don't have a "top ways to start out with game accessibility" but that > we have to make it clear that our "get started" document emphasizes the > understanding that JUST doing the "top ways" is better than not doing > anything at all but that they *are* just the first steps and that if you > really want to get serious then here are the details. *quote end* Yeah, we agree! Actually, I think two things about game accessibility. First I think it's great that instead of trying to limit ourselves by defining what game accessibility is and defining all the things that make games FULLY ACCESSIBLE (in capitals, yes ;), we are (first) looking at what things would make games MORE ACCESSIBLE! This is not only more useful, but I also think it is very clever, since it doesn't immediately takes the point of view that "ALL games CAN be made accessible FOR ALL". I personally believe game accessibility is much more difficult than web accessibility, since web accessibility doesn't cover 'user experience' and I think game accessibility should cover that since games are about experience (without it, it's just "interactive information" or someshit similar ;) ). I also think this approach is much more kind to the game industry, in the case an industry which is even more likely to develop its own accessibility standards... Greets, Richard From richard at audiogames.net Sat May 27 17:24:41 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 27 May 2006 23:24:41 +0200 Subject: [games_access] URGENT: WCAG2 and people with learning disabilities References: <095701c680d2$17b87590$0302a8c0@OneSwitch> <00aa01c681c6$aa75ea80$8e8b2ed5@Delletje> <011c01c681d3$28365610$8e8b2ed5@Delletje> Message-ID: <013701c681d3$f788ad50$8e8b2ed5@Delletje> Ooops... I meant: "...the game industry, in THIS case an industry... " Sorry for all the typos in my previous posts... speed typing... ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, May 27, 2006 11:18 PM Subject: Re: [games_access] URGENT: WCAG2 and people with learning disabilities > Hi, > > *quote* >> Anyway, my point was simply that I don't want us to get to the point >> where we don't have a "top ways to start out with game accessibility" but >> that we have to make it clear that our "get started" document emphasizes >> the understanding that JUST doing the "top ways" is better than not doing >> anything at all but that they *are* just the first steps and that if you >> really want to get serious then here are the details. > *quote end* > > Yeah, we agree! > > Actually, I think two things about game accessibility. First I think it's > great that instead of trying to limit ourselves by defining what game > accessibility is and defining all the things that make games FULLY > ACCESSIBLE (in capitals, yes ;), we are (first) looking at what things > would make games MORE ACCESSIBLE! This is not only more useful, but I also > think it is very clever, since it doesn't immediately takes the point of > view that "ALL games CAN be made accessible FOR ALL". I personally believe > game accessibility is much more difficult than web accessibility, since > web accessibility doesn't cover 'user experience' and I think game > accessibility should cover that since games are about experience (without > it, it's just "interactive information" or someshit similar ;) ). > I also think this approach is much more kind to the game industry, in the > case an industry which is even more likely to develop its own > accessibility standards... > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Sat May 27 20:02:39 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 27 May 2006 17:02:39 -0700 Subject: [games_access] Screenshots of CC in Sin: Ep1 Message-ID: http://gamescc.rbkdesign.com/screenshots/sin_ep1_cc_options03.jpg http://gamescc.rbkdesign.com/screenshots/cc_se1_01.jpg http://gamescc.rbkdesign.com/screenshots/cc_se1_02.jpg The above are screenshots taken of Sin: Episodes and the closed captioning it has. -Reid From hinn at uiuc.edu Sat May 27 22:13:24 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 27 May 2006 21:13:24 -0500 Subject: [games_access] Screenshots of CC in Sin: Ep1 In-Reply-To: References: Message-ID: ah -- cool! i'll add them to our blog! >http://gamescc.rbkdesign.com/screenshots/sin_ep1_cc_options03.jpg >http://gamescc.rbkdesign.com/screenshots/cc_se1_01.jpg >http://gamescc.rbkdesign.com/screenshots/cc_se1_02.jpg > >The above are screenshots taken of Sin: Episodes and the closed >captioning it has. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun May 28 02:22:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 28 May 2006 08:22:39 +0200 Subject: [games_access] Screenshots of CC in Sin: Ep1 References: Message-ID: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> And I will add them to GA.com! Thanks! Btw: what are your opinions about this [CC]? The [CC] looks very "functional" /discreet ... but is it fun? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, May 28, 2006 4:13 AM Subject: Re: [games_access] Screenshots of CC in Sin: Ep1 > ah -- cool! i'll add them to our blog! > >>http://gamescc.rbkdesign.com/screenshots/sin_ep1_cc_options03.jpg >>http://gamescc.rbkdesign.com/screenshots/cc_se1_01.jpg >>http://gamescc.rbkdesign.com/screenshots/cc_se1_02.jpg >> >>The above are screenshots taken of Sin: Episodes and the closed >>captioning it has. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Sun May 28 13:15:56 2006 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 28 May 2006 10:15:56 -0700 Subject: [games_access] Screenshots of CC in Sin: Ep1 In-Reply-To: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> References: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> Message-ID: Not sure I understand the question. Yeah, it makes the game more enjoyable, just like being able to see pretty graphics or hear sounds makes the whole experience more fun. Although, I don't like the font size and position of the text in Sin Episodes. Apparently there is a bug and they were forced to use a smaller size. -Reid On 5/27/06, AudioGames.net wrote: > And I will add them to GA.com! Thanks! > > Btw: what are your opinions about this [CC]? The [CC] looks very > "functional" /discreet ... but is it fun? > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, May 28, 2006 4:13 AM > Subject: Re: [games_access] Screenshots of CC in Sin: Ep1 > > > > ah -- cool! i'll add them to our blog! > > > >>http://gamescc.rbkdesign.com/screenshots/sin_ep1_cc_options03.jpg > >>http://gamescc.rbkdesign.com/screenshots/cc_se1_01.jpg > >>http://gamescc.rbkdesign.com/screenshots/cc_se1_02.jpg > >> > >>The above are screenshots taken of Sin: Episodes and the closed > >>captioning it has. > >> > >>-Reid > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Sun May 28 13:28:48 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 28 May 2006 12:28:48 -0500 Subject: [games_access] Summer Meeting Times! In-Reply-To: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> References: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> Message-ID: Ok, it's that summer time again when schedule's get weird, etc. So I'm proposing that we meet on Wednesdays at 12noon New York Time twice a month. (See: http://www.timeanddate.com/worldclock/converter.html to convert to your time zone) Does this work for most? Keep in mind that we're experimenting with newsletter summaries (cross-posted on the wiki and gameaccessibility.com) along with the forums at gameaccessibility.com so if you can't make some meetings, no worries -- there will be other ways to catch up on the latest!! Once I've heard the rumblings and complaints and rants about this time slot, I'll then set up meeting dates on a web calendar that people can always check to see what's happening when. ;) The next meeting will definitely not be next week, as I have a conflict myself on Wednesday (follow up med stuff). FYI -- everything is going well now on that front and it looks like my life will soon return to its regular chaos rather than complete chaos. ;) The surgery was very successful and it looks like they got everything without the need for me to go through any radiation or chemo or anything drastic like that. What a nice post-GDC surprise that all was! Jeez... Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun May 28 16:51:20 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 28 May 2006 21:51:20 +0100 Subject: [games_access] Accessible Gaming Blog References: Message-ID: <015a01c68298$794df5b0$0302a8c0@OneSwitch> It's nothing super fantastic (in fact, it's just the replacement for my old updates page), but inspired by Michelle, I've set up my own Blog. http://switchgaming.blogspot.com/ Might be worth a peek over the coming months as I post stuff relating to the RetroRemakes 2006 competition. Barrie www.OneSwitch.org.uk www.igda.org/accessibility p.s. - Sorry - the pictures aren't described with text at present. Can't work out if I can do it - any ideas? From hinn at uiuc.edu Sun May 28 17:22:06 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 28 May 2006 16:22:06 -0500 Subject: [games_access] Accessible Gaming Blog In-Reply-To: <015a01c68298$794df5b0$0302a8c0@OneSwitch> References: <015a01c68298$794df5b0$0302a8c0@OneSwitch> Message-ID: Nice work!!! I'll link back to it from the GA-SIG one as soon as I get out from under the Develop Brighton stuff. :) As for the pictures, on blogger you should be able to go into edit mode and then find your tag and add the alt text into there. i always end up having to go into re-editing my post whenever i post something, as flickr, etc doesn't have the alt text feature when you post from that (and neither do cell phones). m >It's nothing super fantastic (in fact, it's just the replacement for >my old updates page), but inspired by Michelle, I've set up my own >Blog. > >http://switchgaming.blogspot.com/ > >Might be worth a peek over the coming months as I post stuff >relating to the RetroRemakes 2006 competition. > >Barrie >www.OneSwitch.org.uk >www.igda.org/accessibility > >p.s. - Sorry - the pictures aren't described with text at present. >Can't work out if I can do it - any ideas? > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun May 28 17:57:04 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 28 May 2006 22:57:04 +0100 Subject: [games_access] Accessible Gaming Blog References: <015a01c68298$794df5b0$0302a8c0@OneSwitch> Message-ID: <01be01c682a1$a8773cd0$0302a8c0@OneSwitch> Cheers Michelle, I was being a dope. I'd edited in my own Alt text into the link rather than the image. No wonder I can't suss out W3C guidelines! Barrie ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, May 28, 2006 10:22 PM Subject: Re: [games_access] Accessible Gaming Blog > Nice work!!! I'll link back to it from the GA-SIG one as soon as I get out > from under the Develop Brighton stuff. :) > > As for the pictures, on blogger you should be able to go into edit mode > and then find your tag and add the alt text into there. i always > end up having to go into re-editing my post whenever i post something, as > flickr, etc doesn't have the alt text feature when you post from that (and > neither do cell phones). > > m > >>It's nothing super fantastic (in fact, it's just the replacement for my >>old updates page), but inspired by Michelle, I've set up my own Blog. >> >>http://switchgaming.blogspot.com/ >> >>Might be worth a peek over the coming months as I post stuff relating to >>the RetroRemakes 2006 competition. >> >>Barrie >>www.OneSwitch.org.uk >>www.igda.org/accessibility >> >>p.s. - Sorry - the pictures aren't described with text at present. Can't >>work out if I can do it - any ideas? >> >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Sun May 28 18:00:00 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 29 May 2006 00:00:00 +0200 Subject: [games_access] Screenshots of CC in Sin: Ep1 References: <004101c6821f$1eeaa8d0$8e8b2ed5@Delletje> Message-ID: <006001c682a2$1127ed60$8e8b2ed5@Delletje> Yeah, sorry, when I reread it I found it to be vague as well ;) But you answered my question, which was referring to the visual appearance of the captions. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, May 28, 2006 7:15 PM Subject: Re: [games_access] Screenshots of CC in Sin: Ep1 Not sure I understand the question. Yeah, it makes the game more enjoyable, just like being able to see pretty graphics or hear sounds makes the whole experience more fun. Although, I don't like the font size and position of the text in Sin Episodes. Apparently there is a bug and they were forced to use a smaller size. -Reid On 5/27/06, AudioGames.net wrote: > And I will add them to GA.com! Thanks! > > Btw: what are your opinions about this [CC]? The [CC] looks very > "functional" /discreet ... but is it fun? > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, May 28, 2006 4:13 AM > Subject: Re: [games_access] Screenshots of CC in Sin: Ep1 > > > > ah -- cool! i'll add them to our blog! > > > >>http://gamescc.rbkdesign.com/screenshots/sin_ep1_cc_options03.jpg > >>http://gamescc.rbkdesign.com/screenshots/cc_se1_01.jpg > >>http://gamescc.rbkdesign.com/screenshots/cc_se1_02.jpg > >> > >>The above are screenshots taken of Sin: Episodes and the closed > >>captioning it has. > >> > >>-Reid > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon May 29 16:22:47 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 29 May 2006 15:22:47 -0500 Subject: [games_access] Develop Brighton -- Info needed ASAP! In-Reply-To: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> Message-ID: Hey everyone, So we have the one day tutorial at Brighton! (http://www.developconference.com/) -- free speakers passes (double checking on that...). If you are attending, let me know (off list at hinn at uiuc.edu) as soon as you can with speaker info, including affiliation, short bio (1 paragraph) and a photo. The conference organizers need it! Also, although I *think* I know what everyone's talking about since it's adapted from GDC, please make sure and let me know what you ARE speaking about and how much time you'll need. I'm waiting on the time breakdown (ie, speaker times, break times, etc) to finish out the schedule. You MIGHT not get as much time as you'd like but I'll try my best to distribute the times as evenly as possible. Also, we can't have any "surprises" on this one -- so no switching topics one day prior! :) We haven't presented here before so I don't have as much history with the conference organizers to make last minute reoverhauls of the schedule. And I will have to be VERY strict with the times -- at GDC we had a little more breathing room but I'm not sure about Brighton. So I'll have signs with 5 minute and 1 minute warnings and I will play really loud music to get you off stage if you start going way over. ;) hehe. ok, that was a little academy awards US joke there. But seriously...what I mean to say is plan well for your talk and don't plan to go over time by an hour. :) Ok. Please get me this info asap, preferably before the end of this week!!! Thanks! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon May 29 17:38:17 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 29 May 2006 23:38:17 +0200 Subject: [games_access] Develop Brighton -- Info needed ASAP! References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> Message-ID: <004e01c68368$32f78ec0$8e8b2ed5@Delletje> Develop Brighton -- Info needed ASAP!And if I keep my speech under one minute, do I get a flatscreen tv? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, May 29, 2006 10:22 PM Subject: [games_access] Develop Brighton -- Info needed ASAP! Hey everyone, So we have the one day tutorial at Brighton! (http://www.developconference.com/) -- free speakers passes (double checking on that...). If you are attending, let me know (off list at hinn at uiuc.edu) as soon as you can with speaker info, including affiliation, short bio (1 paragraph) and a photo. The conference organizers need it! Also, although I *think* I know what everyone's talking about since it's adapted from GDC, please make sure and let me know what you ARE speaking about and how much time you'll need. I'm waiting on the time breakdown (ie, speaker times, break times, etc) to finish out the schedule. You MIGHT not get as much time as you'd like but I'll try my best to distribute the times as evenly as possible. Also, we can't have any "surprises" on this one -- so no switching topics one day prior! :) We haven't presented here before so I don't have as much history with the conference organizers to make last minute reoverhauls of the schedule. And I will have to be VERY strict with the times -- at GDC we had a little more breathing room but I'm not sure about Brighton. So I'll have signs with 5 minute and 1 minute warnings and I will play really loud music to get you off stage if you start going way over. ;) hehe. ok, that was a little academy awards US joke there. But seriously...what I mean to say is plan well for your talk and don't plan to go over time by an hour. :) Ok. Please get me this info asap, preferably before the end of this week!!! Thanks! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon May 29 17:56:29 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 29 May 2006 16:56:29 -0500 Subject: [games_access] Develop Brighton -- Info needed ASAP! In-Reply-To: <004e01c68368$32f78ec0$8e8b2ed5@Delletje> References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> <004e01c68368$32f78ec0$8e8b2ed5@Delletje> Message-ID: no. but there will be other fabulous parting gifts. like the home version of the "game accessibility game!" >And if I keep my speech under one minute, do I get a flatscreen tv? > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Monday, May 29, 2006 10:22 PM >Subject: [games_access] Develop Brighton -- Info needed ASAP! > >Hey everyone, > >So we have the one day tutorial at Brighton! >(http://www.developconference.com/) >-- free speakers passes (double checking on that...). If you are >attending, let me know (off list at >hinn at uiuc.edu) as soon as you can with speaker >info, including affiliation, short bio (1 paragraph) and a photo. >The conference organizers need it! > >Also, although I *think* I know what everyone's talking about since >it's adapted from GDC, please make sure and let me know what you ARE >speaking about and how much time you'll need. I'm waiting on the >time breakdown (ie, speaker times, break times, etc) to finish out >the schedule. You MIGHT not get as much time as you'd like but I'll >try my best to distribute the times as evenly as possible. > >Also, we can't have any "surprises" on this one -- so no switching >topics one day prior! :) We haven't presented here before so I don't >have as much history with the conference organizers to make last >minute reoverhauls of the schedule. And I will have to be VERY >strict with the times -- at GDC we had a little more breathing room >but I'm not sure about Brighton. So I'll have signs with 5 minute >and 1 minute warnings and I will play really loud music to get you >off stage if you start going way over. ;) hehe. ok, that was a >little academy awards US joke there. But seriously...what I mean to >say is plan well for your talk and don't plan to go over time by an >hour. :) > >Ok. Please get me this info asap, preferably before the end of this week!!! > >Thanks! >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon May 29 17:58:47 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 29 May 2006 23:58:47 +0200 Subject: [games_access] Develop Brighton -- Info needed ASAP! References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51><004e01c68368$32f78ec0$8e8b2ed5@Delletje> Message-ID: <009f01c6836b$0fda4560$8e8b2ed5@Delletje> Re: [games_access] Develop Brighton -- Info needed ASAP!not a t-shirt? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, May 29, 2006 11:56 PM Subject: Re: [games_access] Develop Brighton -- Info needed ASAP! no. but there will be other fabulous parting gifts. like the home version of the "game accessibility game!" And if I keep my speech under one minute, do I get a flatscreen tv? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, May 29, 2006 10:22 PM Subject: [games_access] Develop Brighton -- Info needed ASAP! Hey everyone, So we have the one day tutorial at Brighton! (http://www.developconference.com/) -- free speakers passes (double checking on that...). If you are attending, let me know (off list at hinn at uiuc.edu) as soon as you can with speaker info, including affiliation, short bio (1 paragraph) and a photo. The conference organizers need it! Also, although I *think* I know what everyone's talking about since it's adapted from GDC, please make sure and let me know what you ARE speaking about and how much time you'll need. I'm waiting on the time breakdown (ie, speaker times, break times, etc) to finish out the schedule. You MIGHT not get as much time as you'd like but I'll try my best to distribute the times as evenly as possible. Also, we can't have any "surprises" on this one -- so no switching topics one day prior! :) We haven't presented here before so I don't have as much history with the conference organizers to make last minute reoverhauls of the schedule. And I will have to be VERY strict with the times -- at GDC we had a little more breathing room but I'm not sure about Brighton. So I'll have signs with 5 minute and 1 minute warnings and I will play really loud music to get you off stage if you start going way over. ;) hehe. ok, that was a little academy awards US joke there. But seriously...what I mean to say is plan well for your talk and don't plan to go over time by an hour. :) Ok. Please get me this info asap, preferably before the end of this week!!! Thanks! Michelle -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon May 29 18:35:14 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 29 May 2006 17:35:14 -0500 Subject: [games_access] Develop Brighton -- Info needed ASAP! In-Reply-To: <009f01c6836b$0fda4560$8e8b2ed5@Delletje> References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51><004e01c68368$32f78ec0$8e8b2ed5@Delletje> <009f01c6836b$0fda4560$8e8b2ed5@Delletje> Message-ID: don't even think about starting that thread again... >not a t-shirt? > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Monday, May 29, 2006 11:56 PM >Subject: Re: [games_access] Develop Brighton -- Info needed ASAP! > >no. > >but there will be other fabulous parting gifts. like the home >version of the "game accessibility game!" > >>And if I keep my speech under one minute, do I get a flatscreen tv? >> > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Monday, May 29, 2006 10:22 PM > >Subject: [games_access] Develop Brighton -- Info needed ASAP! > > >Hey everyone, > > >So we have the one day tutorial at Brighton! >(http://www.developconference.com/) >-- free speakers passes (double checking on that...). If you are >attending, let me know (off list at >hinn at uiuc.edu) as soon as you can with speaker >info, including affiliation, short bio (1 paragraph) and a photo. >The conference organizers need it! > > >Also, although I *think* I know what everyone's talking about since >it's adapted from GDC, please make sure and let me know what you ARE >speaking about and how much time you'll need. I'm waiting on the >time breakdown (ie, speaker times, break times, etc) to finish out >the schedule. You MIGHT not get as much time as you'd like but I'll >try my best to distribute the times as evenly as possible. > > >Also, we can't have any "surprises" on this one -- so no switching >topics one day prior! :) We haven't presented here before so I don't >have as much history with the conference organizers to make last >minute reoverhauls of the schedule. And I will have to be VERY >strict with the times -- at GDC we had a little more breathing room >but I'm not sure about Brighton. So I'll have signs with 5 minute >and 1 minute warnings and I will play really loud music to get you >off stage if you start going way over. ;) hehe. ok, that was a >little academy awards US joke there. But seriously...what I mean to >say is plan well for your talk and don't plan to go over time by an >hour. :) > > >Ok. Please get me this info asap, preferably before the end of this week!!! > > >Thanks! > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jgeorgal at ics.forth.gr Tue May 30 05:37:33 2006 From: jgeorgal at ics.forth.gr (Giannis Georgalis) Date: Tue, 30 May 2006 12:37:33 +0300 Subject: [games_access] Develop Brighton -- Info needed ASAP! In-Reply-To: References: <008801c6268d$b0a2c7a0$6601a8c0@CYXKG51> Message-ID: <200605301237.33186.jgeorgal@ics.forth.gr> Hi michelle, I think it'll be great if I made my presentation in the same slot as Barrie, as it was meant to be in the first place. Please tell me if you agree and how much time we'll have for the presentation. Thanks, Giannis On Monday 29 May 2006 23:22, d. michelle hinn wrote: > Also, although I *think* I know what everyone's talking about since > it's adapted from GDC, please make sure and let me know what you ARE > speaking about and how much time you'll need. I'm waiting on the time > breakdown (ie, speaker times, break times, etc) to finish out the > schedule. You MIGHT not get as much time as you'd like but I'll try > my best to distribute the times as evenly as possible. > > Also, we can't have any "surprises" on this one -- so no switching > topics one day prior! :) We haven't presented here before so I don't > have as much history with the conference organizers to make last > minute reoverhauls of the schedule. And I will have to be VERY strict > with the times -- at GDC we had a little more breathing room but I'm > not sure about Brighton. So I'll have signs with 5 minute and 1 > minute warnings and I will play really loud music to get you off > stage if you start going way over. ;) hehe. ok, that was a little > academy awards US joke there. But seriously...what I mean to say is > plan well for your talk and don't plan to go over time by an hour. :) > > Ok. Please get me this info asap, preferably before the end of this week!!! > > Thanks! > Michelle From hinn at uiuc.edu Tue May 30 05:53:38 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 30 May 2006 04:53:38 -0500 Subject: [games_access] Develop Brighton -- Info needed ASAP! Message-ID: <58e3c188.c0783d89.81cb300@expms2.cites.uiuc.edu> wow!!! giannis your emails are now getting through!!! i agree about sharing the time slot with barrie and i'm waiting on the final breakdown of time allotments from the conference people. that will give us an idea of what to put where in the schedule. go ahead and plan on an hour since there's the two of you and you have so much to discuss. we might take some of your talk and re-route it to a 20-30 minute "state of research in game accessibility" panel. not sure about that yet. also the accessibility arcade will replace the roundtables -- instead people will rotate to different arcade "stations" to make sure they get their hand's on (or off as the case may be) time with the games. anyone comfortable with tackling legal issues on game accessibility in different european countries? i can reference tom's stuff from gdc (tom b? are you going to develop? if not, i'll plug your gamasutra article and cite stuff from that for those interested in the US laws). might be a good 15 minute question and answer bit if we have the time in the schedule. anyway, let me know who knows more about the state of laws in the EU, etc and could answer some questions posed about them. pssstttt...thomas, goran...are you out there? michelle ---- Original message ---- >Date: Tue, 30 May 2006 12:37:33 +0300 >From: Giannis Georgalis >Subject: Re: [games_access] Develop Brighton -- Info needed ASAP! >To: games_access at igda.org > >Hi michelle, > >I think it'll be great if I made my presentation in the same slot as Barrie, >as it was meant to be in the first place. >Please tell me if you agree and how much time we'll have for the presentation. > >Thanks, >Giannis > >On Monday 29 May 2006 23:22, d. michelle hinn wrote: >> Also, although I *think* I know what everyone's talking about since >> it's adapted from GDC, please make sure and let me know what you ARE >> speaking about and how much time you'll need. I'm waiting on the time >> breakdown (ie, speaker times, break times, etc) to finish out the >> schedule. You MIGHT not get as much time as you'd like but I'll try >> my best to distribute the times as evenly as possible. >> >> Also, we can't have any "surprises" on this one -- so no switching >> topics one day prior! :) We haven't presented here before so I don't >> have as much history with the conference organizers to make last >> minute reoverhauls of the schedule. And I will have to be VERY strict >> with the times -- at GDC we had a little more breathing room but I'm >> not sure about Brighton. So I'll have signs with 5 minute and 1 >> minute warnings and I will play really loud music to get you off >> stage if you start going way over. ;) hehe. ok, that was a little >> academy awards US joke there. But seriously...what I mean to say is >> plan well for your talk and don't plan to go over time by an hour. :) >> >> Ok. Please get me this info asap, preferably before the end of this week!!! >> >> Thanks! >> Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Tue May 30 16:07:31 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 30 May 2006 21:07:31 +0100 Subject: [games_access] Star Trigon - Namco one switch coin-op game Message-ID: <018201c68424$af62ba90$0302a8c0@OneSwitch> http://switchgaming.blogspot.com/2006/05/star-trigon-namco-2002-one-button-coin.html Details an obscure but fun looking Namco arcade game that uses a single button. There's some interesting parallels with "Strange Attractors". This brings the total number of one button arcade games to five to my reckoning (Atari's Canyon Bomber, Cave's Uo Poko and Mushihimetama, and Sega's OshareMajo Love & Berry). Barrie OneSwitch.org.uk From hinn at uiuc.edu Wed May 31 10:58:38 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 31 May 2006 09:58:38 -0500 Subject: [games_access] from giannis Message-ID: well, i spoke too soon -- giannis' emails are not get through again -- maybe it's the different address this time? jgeorgal at csd.uoc.gr? so forwarded is giannis' email that i caught getting bounced! m >On Tuesday 30 May 2006 12:53, hinn at uiuc.edu wrote: >> wow!!! giannis your emails are now getting through!!! > >Yeah ! Finally ! (I just changed my SMTP server. Probably the list didn't like >its headers). > >> i agree about sharing the time slot with barrie and i'm >> waiting on the final breakdown of time allotments from the >> conference people. that will give us an idea of what to put >> where in the schedule. > >Ok. Thanks Michelle! > >> go ahead and plan on an hour since there's the two of you and >> you have so much to discuss. we might take some of your talk >> and re-route it to a 20-30 minute "state of research in game >> accessibility" panel. not sure about that yet. > >1 hour is fine, I think. Do you agree Barrie ? > >> also the accessibility arcade will replace the roundtables -- >> instead people will rotate to different arcade "stations" to >> make sure they get their hand's on (or off as the case may be) >> time with the games. > >Yeah, I think that's better because most people were a little reluctant at >coming over by them-selves and trying games. > >Anyway ... The best part is that there'll be more pictures of Michelle tying >up innocent people :-). From hinn at uiuc.edu Wed May 31 11:26:49 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 31 May 2006 10:26:49 -0500 Subject: [games_access] more develop brighton info In-Reply-To: References: Message-ID: Hi everyone, This is also on our forum at: http://www.game-accessibility.com/forum/viewtopic.php?id=48 So use that to discuss nitty gritty details. But here's more Develop Brighton info: Questions ANSWERED!!! (1) Yes, we get a full pass for the entire conference, not just the 14th (2) Here's the link to the hotel. Make sure to mention you are with Develop as there's a conference discount. http://www.tandem-events.com/when-where.html (3) Here's the breakdown of the schedule (ie, breaks...note that there's a whopping 2.5 break in the middle...I'm double checking on that! But it sounds like we can squeeze in an extra half hour if we need to) * 10 -11:30 Session * 11:30 - 12:00 Break * 12:00 - 1:00 Session * 1:00-2:00 Lunch * 2:00-3:30 Breaks * 3:30-5:30 Session (They mention: you can do a 15 minute break in here somewhere depending on how your day is going schedule wise. The British do like their tea breaks. :-} ) So I'm working on a tentative schedule right now but please note that we may only have 30 minutes per disability type so plan accordingly!!! The Accessibility Arcade will take place at 12noon and will be more formally presented than at GDC. So if there's a game you want to showcase during your talk, consider doing it during the arcade so that you have time to present design issues later!! More soon! Michelle (And email me your bios, pix, and short talk summary asap!) -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed May 31 15:16:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 31 May 2006 14:16:41 -0500 Subject: [games_access] donationcoder game accessibility contest -- last minute suggestions? In-Reply-To: References: Message-ID: I'll be announcing the DonationCoder.com Game Accessibility Contest shortly -- we're working out a few bugs on the site. Prizes will be continually added as we hear back from companies on how much they are donating -- that's how it's worked with the Borland contest that ends mid-July: http://www.donationcoder.com/Contests/bcb/ The game accessibility contest will run through Sept 1 -- so you have until Sept 1 to submit your game. See the current page for more info now at http://www.donationcoder.com/Contests/agame/ -- sponsorship info going up today. And PLEASE let me know if you have any suggestions/additions/etc. Also, note that: * Winning programs will be showcased on our site, and made available for public download as freeware/donationware. * DonationCoder.com is dedicated to promoting donationware; we will help get out the word about your program and encourage people to donate to you, to support your work. * Authors will receive free web space for their program, and receive 100% of all donations. * Submitted entries remain the exclusive property of the original authors. This is our first go at this so I know we won't do everything perfectly/ideally but it's a good start I think. :) And it won't be the last time we sponsor an accessible game contest so we'll be expanding based on what we've learned for the next contest go around (no, I don't have details on when the next contest is yet.) :) Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 31 19:08:35 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 1 Jun 2006 00:08:35 +0100 Subject: [games_access] The 2006 Retro Remakes Competition Is Go! Message-ID: <000401c68507$24fc7d30$0302a8c0@OneSwitch> Taken from www.RetroRemakes.co.uk - on May 31, 2006 With much gratitude to our sponsors and all the organisers, and of course - you lot who enter and make it all worth it... We're proud to present the Retro Remakes 2006 Big Competition - Promoting Accessibility In Games. You've got 3 months to make the best remake you possibly can, with over ?4,000 worth of prizes up for grabs this year. So what are you waiting for? Oh, the rules! Sorry, I knew I'd forgotten something. Well, here they are then... The Retro Remakes 2006 Big Compo Rules - http://www.retroremakes.com/comp2006/ The Retro Remakes 2006 Big Compo Forum - http://retroremakes.com/forum2/forumdisplay.php?f=87 From hinn at uiuc.edu Wed May 31 19:23:05 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 31 May 2006 18:23:05 -0500 Subject: [games_access] The 2006 Retro Remakes Competition Is Go! In-Reply-To: <000401c68507$24fc7d30$0302a8c0@OneSwitch> References: <000401c68507$24fc7d30$0302a8c0@OneSwitch> Message-ID: COOL! BTW, the DonationCoder competition start has been pushed back to June 15th (start date) - Sept 15th (last day for entries). This is due to some server issues -- we don't want to start with a server acting up! That would be a lovely start! :P Barrie -- Any word from Retro Remakes on their feelings about our contest going on at the same time? I think because we have two categories -- audio-only and switch games plus we don't have a "retro" theme, makes our contest a bit different but I just want to make sure that Retro agrees so that there are no hurt feelings. Michelle >Taken from www.RetroRemakes.co.uk - on May 31, 2006 > > >With much gratitude to our sponsors and all the >organisers, and of course - you lot who enter >and make it all worth it... > >We're proud to present the Retro Remakes 2006 >Big Competition - Promoting Accessibility In >Games. > >You've got 3 months to make the best remake you >possibly can, with over ?4,000 worth of prizes >up for grabs this year. So what are you waiting >for? > >Oh, the rules! Sorry, I knew I'd forgotten something. > >Well, here they are then... > > > >The Retro Remakes 2006 Big Compo Rules - http://www.retroremakes.com/comp2006/ >The Retro Remakes 2006 Big Compo Forum - >http://retroremakes.com/forum2/forumdisplay.php?f=87 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed May 31 20:51:51 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 1 Jun 2006 01:51:51 +0100 Subject: [games_access] The 2006 Retro Remakes Competition Is Go! References: <000401c68507$24fc7d30$0302a8c0@OneSwitch> Message-ID: <003c01c68515$9214c540$0302a8c0@OneSwitch> I really should be asleep... Regarding any hard feelings on competition, just got this from Rob who's one of the main-players at Retro Remakes: None whatsoever, my friend :) The more, the merrier. Thats what the game is all about. If we can get a ruck of entries, and donation coder - thats wins alround :) Thanks for all of your help on this, you've been a godsend. Bob. So all power to both competitions. It's going to be exciting seeing what comes from them. e-mail tomorrow. Barrie ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, June 01, 2006 12:23 AM Subject: Re: [games_access] The 2006 Retro Remakes Competition Is Go! COOL! BTW, the DonationCoder competition start has been pushed back to June 15th (start date) - Sept 15th (last day for entries). This is due to some server issues -- we don't want to start with a server acting up! That would be a lovely start! :P Barrie -- Any word from Retro Remakes on their feelings about our contest going on at the same time? I think because we have two categories -- audio-only and switch games plus we don't have a "retro" theme, makes our contest a bit different but I just want to make sure that Retro agrees so that there are no hurt feelings. Michelle >Taken from www.RetroRemakes.co.uk - on May 31, 2006 > > >With much gratitude to our sponsors and all the organisers, and of course - >you lot who enter and make it all worth it... > >We're proud to present the Retro Remakes 2006 Big Competition - Promoting >Accessibility In Games. > >You've got 3 months to make the best remake you possibly can, with over >?4,000 worth of prizes up for grabs this year. So what are you waiting for? > >Oh, the rules! Sorry, I knew I'd forgotten something. > >Well, here they are then... > > > >The Retro Remakes 2006 Big Compo Rules - >http://www.retroremakes.com/comp2006/ >The Retro Remakes 2006 Big Compo Forum - >http://retroremakes.com/forum2/forumdisplay.php?f=87 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas.roome at student.utdallas.edu Wed May 31 22:20:06 2006 From: thomas.roome at student.utdallas.edu (Thomas Christopher Roome) Date: Wed, 31 May 2006 21:20:06 -0500 (CDT) Subject: [games_access] Research Game Accessibility Message-ID: <1412470.1149128406968.JavaMail.tcr052000@utdallas.edu> Let me introduced myself, I am Thomas Roome a graduate student at the University of Texas at Dallas. In 1995, I received my master?s in Rehabilitation Counseling, but I never was able to find employment in the field. To cut a long story short I am back in college wanting to focus on game Accessibility for the disabled. I have Cerebral Palsy and only can work a keyboard with my left foot and I do as much as I can with my foot. Have anyone on this list ever try to work a regular Xbox controller with your foot? It is very difficult to play a game like Doom 3 or another game like it. I have seen information about one-switch systems, but don?t know if these systems could interact with the mainstream games? The University of Texas at Dallas has a program in Arts and Technology, and game development is one of many things that the students can learn. I am trying to convince the university that research needs to be done in Game Accessibility and begin to teach game accessibility to students in the game development track. First, I need to know what type of research have been done in game accessibility? I don?t want to work on problems that have been solve along time ago. Second, what are the major problems adapting the mainstream game for people with Mobility Disabilities? Eventually, I want to apply for a grant and really try making games more accessible for everyone. Thank you for your time! ----------- Thank You, Tom Roome From hinn at uiuc.edu Wed May 31 23:45:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 31 May 2006 22:45:52 -0500 Subject: [games_access] Research Game Accessibility In-Reply-To: <1412470.1149128406968.JavaMail.tcr052000@utdallas.edu> References: <1412470.1149128406968.JavaMail.tcr052000@utdallas.edu> Message-ID: Welcome Tom! I'm sure you'll find lots of others on this list who can guide you to some great alternative controllers for consoles. Have you done some searching for research in game accessibility without much luck? I know that there are people in the games for health and rehab areas who have done quite a bit more than game accessibility for mainstream games. There should be a few people who share your interests here! So welcome! Also, check out the forums at http://www.game-accessibility.com/ -- we're trying to get some threads going on research in gaming plus there's a whole section on mobility disabilities there. We share these forums with gameaccessibility.com (who are members are this sig too!). Michelle Chairperson, IGDA Game Accessibility SIG >Let me introduced myself, I am Thomas Roome a graduate student at the >University of Texas at Dallas. In 1995, I received my master?s in >Rehabilitation Counseling, but I never was able to find employment in >the field. To cut a long story short I am back in college wanting to >focus on game Accessibility for the disabled. I have Cerebral Palsy >and only can work a keyboard with my left foot and I do as much as I >can with my foot. Have anyone on this list ever try to work a regular >Xbox controller with your foot? It is very difficult to play a game >like Doom 3 or another game like it. I have seen information about >one-switch systems, but don?t know if these systems could interact with >the mainstream games? > >The University of Texas at Dallas has a program in Arts and Technology, >and game development is one of many things that the students can learn. > I am trying to convince the university that research needs to be done >in Game Accessibility and begin to teach game accessibility to students >in the game development track. First, I need to know what type of >research have been done in game accessibility? I don?t want to work on >problems that have been solve along time ago. Second, what are the >major problems adapting the mainstream game for people with Mobility >Disabilities? Eventually, I want to apply for a grant and really try >making games more accessible for everyone. > >Thank you for your time! > > > > >----------- >Thank You, > >Tom Roome >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: