From thomas at pininteractive.com Wed Nov 1 08:27:19 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 01 Nov 2006 14:27:19 +0100 Subject: [games_access] Interesting News Bit In-Reply-To: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> References: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> Message-ID: yes it has similarities to my experiments with the Cyberlink /Thomas IGDA Games Accessibility SIG Mailing List writes: >This just in from the AP -- sounds like we need to check out these researchers at Wash U and invite them to the SIG! :) Pin Interactive AB www.pininteractive.com Call for Free via Skype. My Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Nov 2 16:36:31 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 2 Nov 2006 16:36:31 -0500 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions In-Reply-To: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Message-ID: Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Nov 2 18:31:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 2 Nov 2006 18:31:07 -0500 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions In-Reply-To: References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Message-ID: Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle >Hi everyone, > >Well, the GDC schedule is getting finalized and although we did not >get the one day tutorial this year, we've got some really cool >sessions onto the schedule! We've gotten old enough that we had to >put most of the proposals through the official submission system >rather than get our sessions through the IGDA so I think we did >pretty well! > >(1) As you know, our "big session" this year is Accessibility Idol: >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > >Confirmed contestants include some very interesting characters who >know each other well so it should help a lot with how smoothly >things go (ie, lessen awkward pauses): > >* Ernest Adams (http://www.designersnotebook.com/) >* Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) >* Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) > >and I'm waiting for final confirmation of two other contestants, who >I don't want to announce publicly until it's official > >(2) Then we also have the Game Accessibility Arcade: >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 > >CMP thought that this was a great idea to feature this. > >(3) Then...there's the Game Accessibility Group Gathering that IGDA >is sponsoring: >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 > >(4) I just learned that our annual roundtable has been accepted with >a twist by GDC Mobile (which is held at the beginning of GDC like >the tutorials are) who would like to hear what we have to say about >the latest rage in mobile gaming: one button gaming...or as we say >"switch" gaming. :) > >(5) I'm waiting on our final proposal for a panel to talk about >accessibility and serious games. > >Also...I know that the "who" part of each session isn't complete yet >and I'm working with them to update that and get everyone I know >that's participating in one or more sessions onto the website. So >fear not. :) Get me your bio's and contact info ASAP if you know >that you are supposed to be on a session and are not yet. Thanks!!! > >BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at >the hotel I'll be at and, while they only list that one is sold out, >the Argent Hotel is sold out as well and the Westin is getting >close! So check out the hotel list at: >http://www.gdconf.com/travel/hotels.htm > >PS -- I'm trying to figure out a time next week for an online >meeting so rest assured...we will meet soon! > >Michelle > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Nov 3 03:20:14 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Nov 2006 08:20:14 -0000 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> Message-ID: <02e901c6ff20$e37686f0$0202a8c0@OneSwitch> Re: [games_access] GDC 2007: Accessibility Idol and otherBrilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Nov 3 04:05:45 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Nov 2006 09:05:45 -0000 Subject: [games_access] Dokidoki Hebi - Namco Message-ID: <032e01c6ff27$3f6ca510$0202a8c0@OneSwitch> Namco have just released a new rehabilitainment arcade game, "Dokidoki Hebi" (Splat the Snake / Suppress the Snake - something like that). It's based on Whack a Mole type games. More here: http://switchgaming.blogspot.com/2006/11/dokidoki-hebi-namco.html Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Nov 3 04:10:15 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Nov 2006 10:10:15 +0100 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> <02e901c6ff20$e37686f0$0202a8c0@OneSwitch> Message-ID: <00ac01c6ff27$e06c01e0$6402a8c0@Delletje> Re: [games_access] GDC 2007: Accessibility Idol and otherHi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Nov 3 10:29:54 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 3 Nov 2006 10:29:54 -0500 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions In-Reply-To: <00ac01c6ff27$e06c01e0$6402a8c0@Delletje> References: <000801c6b8d6$a7d8 c030$6401a8c0@Laptop> <02e901c6ff20$e37686f0$0202a8c0@OneSwitch> <00ac01c6ff27$e06c01e0$6402a8c0@Delletje> Message-ID: Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle >Hi, > >My mind is currently somewhere else unfortunately. Please feel free >to use GA.com for the news. It's maybe easiest if one person writes >a "press release" we can all copy-paste? And Barrie, I'll update >your logo when I find time, promise. > >Ries > > >----- Original Message ----- >From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, November 03, 2006 9:20 AM >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > >Brilliant! Again - if I can help with sending bits out for the >Accessibility Arcade just shout. This is looking really fun - >perhaps we should announce this asap on our various web-sites and >feed out to news sites, so we can improve upon past attendances. > >Nice. > >Barrie > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, November 02, 2006 11:31 PM >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > >Just a quick follow up to my own email... ;) > >In case people were wondering how the email campaign to find >contestants for Accessibility Idol went...it went really well. I'm >still talking with a few more celebs and I heard back from a whole >bunch of them -- even Will Wright! They were all super positive >about the event but had conflicting conferences and/or they were >caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But >a few asked me to ask them again for GDC 2008 and I think that, if >anything, just getting the word out that the SIG's here and raising >awareness about accessibility has been a success. So everyone -- we >should be feeling GREAT about all the positive responses and just >responses in general. We're getting there! > >The coolest thing? Is that our confirmed contestants are REALLY >genuinely pumped for this and I don't think we can ask for better >luck than that! Last year we had the tutorial...this year? Center >stage! GDC 2007 is gonna rock! > >Michelle > >>Hi everyone, >> > >Well, the GDC schedule is getting finalized and although we did not >get the one day tutorial this year, we've got some really cool >sessions onto the schedule! We've gotten old enough that we had to >put most of the proposals through the official submission system >rather than get our sessions through the IGDA so I think we did >pretty well! > > >(1) As you know, our "big session" this year is Accessibility Idol: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > >Confirmed contestants include some very interesting characters who >know each other well so it should help a lot with how smoothly >things go (ie, lessen awkward pauses): > > >* Ernest Adams (http://www.designersnotebook.com/) > >* Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) > >* Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) > > >and I'm waiting for final confirmation of two other contestants, who >I don't want to announce publicly until it's official > > >(2) Then we also have the Game Accessibility Arcade: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 > > >CMP thought that this was a great idea to feature this. > > >(3) Then...there's the Game Accessibility Group Gathering that IGDA >is sponsoring: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 > > >(4) I just learned that our annual roundtable has been accepted with >a twist by GDC Mobile (which is held at the beginning of GDC like >the tutorials are) who would like to hear what we have to say about >the latest rage in mobile gaming: one button gaming...or as we say >"switch" gaming. :) > > >(5) I'm waiting on our final proposal for a panel to talk about >accessibility and serious games. > > >Also...I know that the "who" part of each session isn't complete yet >and I'm working with them to update that and get everyone I know >that's participating in one or more sessions onto the website. So >fear not. :) Get me your bio's and contact info ASAP if you know >that you are supposed to be on a session and are not yet. Thanks!!! > > >BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at >the hotel I'll be at and, while they only list that one is sold out, >the Argent Hotel is sold out as well and the Westin is getting >close! So check out the hotel list at: > >http://www.gdconf.com/travel/hotels.htm > > >PS -- I'm trying to figure out a time next week for an online >meeting so rest assured...we will meet soon! > > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Nov 3 12:42:33 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Nov 2006 18:42:33 +0100 Subject: [games_access] IMPORTANT: Vote For Game With Accessibility! References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop><02e901c6ff20$e37686f0$0202a8c0@OneSwitch> <00ac01c6ff27$e06c01e0$6402a8c0@Delletje> Message-ID: <01c501c6ff6f$71795e70$6402a8c0@Delletje> Re: [games_access] GDC 2007: Accessibility Idol and otherAnd although I'm almost halfway of the planet ;), I wanted to share the following news: As you may know, the Accessibility foundation is currently developing Audio Game Maker, an application which allows blind users to develop audio games themselves. One of the people working on Audio Game Maker is intern game design student Michiel Krol. Michiel has just finished a small Flash game for an important game design competion called the NLGD Game Development Rally. This contest is part of the Dutch Game Days (or NederLandse Game Dagen - NLGD in Dutch), the biggest event concerning games in the Netherlands, which was set up together with none other than SPILL GROUP (the worlds largest game traffic generator). The goal of the competition was to create a Feel-Good Game for the Cliniclown website. Cliniclowns is an organisation that focuses on activities that bring a much welcome distraction from the everyday lives of (terminally) ill children, such as entertainment, games, etc. Michiel's game is called Submarine and you can find it here: http://www.gameawards.com/award/deelnemers/024/00036124.html (the game is in Dutch) What make's Michiel's game different from the rest of the entries (other than the excellent graphics and gameplay and ...) is that he spent NOT EVEN 15 minutes making it One-Button Accessible - in total (including graphics, code, etc.). To start the accessible version you need to press Backspace and from that point on, all you need to control the game is the spacebar. This is a voting competition, meaning that everyone can vote for the winner. Since this competition reaches a huge crowd, you can not only help Michiel win 10.000 euro's by voting but also help make people more aware of game accessibility. I would therefore like everyone to try out this game (especially those with physical disabilities) and vote for this unique chance to put game accessibility on the map even more. An interview with Michiel will soon be published on http://www.Game-Accessibility.com, in which he tells a bit about his motiviations and techniques. Thanks for voting! Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 10:10 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Nov 3 12:48:40 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Nov 2006 18:48:40 +0100 Subject: [games_access] IMPORTANT: Vote For Game With Accessibility! References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop><02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@Delletje> <01c501c6ff6f$71795e70$6402a8c0@Delletje> Message-ID: <01d801c6ff70$4c5f4590$6402a8c0@Delletje> Re: [games_access] GDC 2007: Accessibility Idol and otherOops... forgot some extra info. Since the game is in Dutch and you might not notice the control-explanation pics, here's how to control the game with just the spacebar: - press space 1x to start/stop rotating the submarine - hold space to move in the direction of your rotation That's it. Have fun! ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 6:42 PM Subject: [games_access] IMPORTANT: Vote For Game With Accessibility! And although I'm almost halfway of the planet ;), I wanted to share the following news: As you may know, the Accessibility foundation is currently developing Audio Game Maker, an application which allows blind users to develop audio games themselves. One of the people working on Audio Game Maker is intern game design student Michiel Krol. Michiel has just finished a small Flash game for an important game design competion called the NLGD Game Development Rally. This contest is part of the Dutch Game Days (or NederLandse Game Dagen - NLGD in Dutch), the biggest event concerning games in the Netherlands, which was set up together with none other than SPILL GROUP (the worlds largest game traffic generator). The goal of the competition was to create a Feel-Good Game for the Cliniclown website. Cliniclowns is an organisation that focuses on activities that bring a much welcome distraction from the everyday lives of (terminally) ill children, such as entertainment, games, etc. Michiel's game is called Submarine and you can find it here: http://www.gameawards.com/award/deelnemers/024/00036124.html (the game is in Dutch) What make's Michiel's game different from the rest of the entries (other than the excellent graphics and gameplay and ...) is that he spent NOT EVEN 15 minutes making it One-Button Accessible - in total (including graphics, code, etc.). To start the accessible version you need to press Backspace and from that point on, all you need to control the game is the spacebar. This is a voting competition, meaning that everyone can vote for the winner. Since this competition reaches a huge crowd, you can not only help Michiel win 10.000 euro's by voting but also help make people more aware of game accessibility. I would therefore like everyone to try out this game (especially those with physical disabilities) and vote for this unique chance to put game accessibility on the map even more. An interview with Michiel will soon be published on http://www.Game-Accessibility.com, in which he tells a bit about his motiviations and techniques. Thanks for voting! Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 10:10 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Nov 3 13:13:07 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Nov 2006 19:13:07 +0100 Subject: [games_access] IMPORTANT: Vote For Game With Accessibility! References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop><02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@Delletje><01c501c6ff6f$71795e70$6402a8c0@Delletje> <01d801c6ff70$4c5f4590$6402a8c0@Delletje> Message-ID: <020201c6ff73$b6e71fc0$6402a8c0@Delletje> Re: [games_access] GDC 2007: Accessibility Idol and otherAnother big OOPS - I made one mistake: The winner is NOT chosen by vote only, like I wrote before, but there a jury of 3 people who you can influence with your vote, and 10 children will also form a children's jury. That all combined will determine the winner. And a small oops: the prize is not 10.000 euro's, it's 20.000 ;) ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 6:48 PM Subject: Re: [games_access] IMPORTANT: Vote For Game With Accessibility! Oops... forgot some extra info. Since the game is in Dutch and you might not notice the control-explanation pics, here's how to control the game with just the spacebar: - press space 1x to start/stop rotating the submarine - hold space to move in the direction of your rotation That's it. Have fun! ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 6:42 PM Subject: [games_access] IMPORTANT: Vote For Game With Accessibility! And although I'm almost halfway of the planet ;), I wanted to share the following news: As you may know, the Accessibility foundation is currently developing Audio Game Maker, an application which allows blind users to develop audio games themselves. One of the people working on Audio Game Maker is intern game design student Michiel Krol. Michiel has just finished a small Flash game for an important game design competion called the NLGD Game Development Rally. This contest is part of the Dutch Game Days (or NederLandse Game Dagen - NLGD in Dutch), the biggest event concerning games in the Netherlands, which was set up together with none other than SPILL GROUP (the worlds largest game traffic generator). The goal of the competition was to create a Feel-Good Game for the Cliniclown website. Cliniclowns is an organisation that focuses on activities that bring a much welcome distraction from the everyday lives of (terminally) ill children, such as entertainment, games, etc. Michiel's game is called Submarine and you can find it here: http://www.gameawards.com/award/deelnemers/024/00036124.html (the game is in Dutch) What make's Michiel's game different from the rest of the entries (other than the excellent graphics and gameplay and ...) is that he spent NOT EVEN 15 minutes making it One-Button Accessible - in total (including graphics, code, etc.). To start the accessible version you need to press Backspace and from that point on, all you need to control the game is the spacebar. This is a voting competition, meaning that everyone can vote for the winner. Since this competition reaches a huge crowd, you can not only help Michiel win 10.000 euro's by voting but also help make people more aware of game accessibility. I would therefore like everyone to try out this game (especially those with physical disabilities) and vote for this unique chance to put game accessibility on the map even more. An interview with Michiel will soon be published on http://www.Game-Accessibility.com, in which he tells a bit about his motiviations and techniques. Thanks for voting! Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 10:10 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Nov 5 07:42:24 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 5 Nov 2006 12:42:24 -0000 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> <02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@Delletje> Message-ID: <014701c700d7$d8edcbe0$0202a8c0@OneSwitch> Re: [games_access] GDC 2007: Accessibility Idol and otherThanks Michelle, very kind... Will have a think, but I think 2007 pre April will be tough to make... Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 3:29 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 5 16:40:48 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 5 Nov 2006 15:40:48 -0600 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions In-Reply-To: <014701c700d7$d8edcbe0$0202a8c0@OneSwitch> References: <000801c6b8d6$a7d8 c030$6401a8c0@Laptop> <02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@ Delletje> <014701c700d7$d8edcbe0$0202a8c0@OneSwitch> Message-ID: I understand -- but if you can make it then we'd love to have you join us. :) You definitely deserve the opportunity to be there for the big event! Michelle >Thanks Michelle, very kind... Will have a think, but I think 2007 >pre April will be tough to make... > >Barrie > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, November 03, 2006 3:29 PM >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > >Thanks you guys! Yes, I'll put news on GA.com if no one has beat me >to the punch! I can easily turn my email into a press release and >then we can start sending it to game magazines, game tv stations, >etc. I'll do that and then send it here and put it on GA.com so that >everyone can send it out as they see fit. > >We should probably report back on this list when we've emailed a >bunch of organizations so that we don't send the same 5 people the >PR over and over again! :D > >Barrie -- I'll definitely need help getting materials again for the >accessibility arcade -- I want it to really show off a lot of things >so we'll probably have to post things again and/or purchase some >extras. Also -- and are you sure you can't come to GDC????? -- the >one switch games meets one button games. I could use your expertise >in prepping for that one as well! It's a roundtable but we should >start thinking about discussion topics/questions to prompt the >audience and such. > >Again...ahhh there must be a way we can get you to GDC Barrie! You >do so much behind the scenes prep work and you'd have a blast. You'd >have the speaker's pass and I'm sure that someone would be able to >"host" you either via hotel room share or staying at someone's >apartment who lives in the San Fran area-- anyone have any magical >"consultant" funding or other ideas so we can try to get Barrie >there??? We all want you with us!!! You do so much to help us with >GDC every year that we want you to get to experience it too!!!! > >Michelle > >>Hi, >> > > >My mind is currently somewhere else unfortunately. Please feel free >to use GA.com for the news. It's maybe easiest if one person writes >a "press release" we can all copy-paste? And Barrie, I'll update >your logo when I find time, promise. > > > >Ries > > >----- Original Message ----- > >From: Barrie Ellis > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Friday, November 03, 2006 9:20 AM > >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > > >Brilliant! Again - if I can help with sending bits out for the >Accessibility Arcade just shout. This is looking really fun - >perhaps we should announce this asap on our various web-sites and >feed out to news sites, so we can improve upon past attendances. > > > >Nice. > > > >Barrie > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Thursday, November 02, 2006 11:31 PM > >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > > >Just a quick follow up to my own email... ;) > > >In case people were wondering how the email campaign to find >contestants for Accessibility Idol went...it went really well. I'm >still talking with a few more celebs and I heard back from a whole >bunch of them -- even Will Wright! They were all super positive >about the event but had conflicting conferences and/or they were >caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But >a few asked me to ask them again for GDC 2008 and I think that, if >anything, just getting the word out that the SIG's here and raising >awareness about accessibility has been a success. So everyone -- we >should be feeling GREAT about all the positive responses and just >responses in general. We're getting there! > > >The coolest thing? Is that our confirmed contestants are REALLY >genuinely pumped for this and I don't think we can ask for better >luck than that! Last year we had the tutorial...this year? Center >stage! GDC 2007 is gonna rock! > > >Michelle > > >>Hi everyone, >> > >Well, the GDC schedule is getting finalized and although we did not >get the one day tutorial this year, we've got some really cool >sessions onto the schedule! We've gotten old enough that we had to >put most of the proposals through the official submission system >rather than get our sessions through the IGDA so I think we did >pretty well! > > > >(1) As you know, our "big session" this year is Accessibility Idol: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > >Confirmed contestants include some very interesting characters who >know each other well so it should help a lot with how smoothly >things go (ie, lessen awkward pauses): > > >* Ernest Adams (http://www.designersnotebook.com/) > >* Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) > >* Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) > > >and I'm waiting for final confirmation of two other contestants, who >I don't want to announce publicly until it's official > > >(2) Then we also have the Game Accessibility Arcade: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 > > >CMP thought that this was a great idea to feature this. > > >(3) Then...there's the Game Accessibility Group Gathering that IGDA >is sponsoring: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 > > >(4) I just learned that our annual roundtable has been accepted with >a twist by GDC Mobile (which is held at the beginning of GDC like >the tutorials are) who would like to hear what we have to say about >the latest rage in mobile gaming: one button gaming...or as we say >"switch" gaming. :) > > >(5) I'm waiting on our final proposal for a panel to talk about >accessibility and serious games. > > >Also...I know that the "who" part of each session isn't complete yet >and I'm working with them to update that and get everyone I know >that's participating in one or more sessions onto the website. So >fear not. :) Get me your bio's and contact info ASAP if you know >that you are supposed to be on a session and are not yet. Thanks!!! > > >BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at >the hotel I'll be at and, while they only list that one is sold out, >the Argent Hotel is sold out as well and the Westin is getting >close! So check out the hotel list at: > >http://www.gdconf.com/travel/hotels.htm > > >PS -- I'm trying to figure out a time next week for an online >meeting so rest assured...we will meet soon! > > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Nov 5 18:09:51 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 6 Nov 2006 00:09:51 +0100 Subject: [games_access] GDC 2007: Accessibility Idol and other sessions References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop><02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@Delletje> <014701c700d7$d8edcbe0$0202a8c0@OneSwitch> Message-ID: <001001c7012f$8076f9c0$6402a8c0@Delletje> Re: [games_access] GDC 2007: Accessibility Idol and otherYes! I agree! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 05, 2006 10:40 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions I understand -- but if you can make it then we'd love to have you join us. :) You definitely deserve the opportunity to be there for the big event! Michelle Thanks Michelle, very kind... Will have a think, but I think 2007 pre April will be tough to make... Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 3:29 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun Nov 5 19:51:38 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 5 Nov 2006 19:51:38 -0500 Subject: [games_access] GDC 2007: possible tickets coverage? In-Reply-To: <001001c7012f$8076f9c0$6402a8c0@Delletje> Message-ID: <00f501c7013d$bb233cb0$6501a8c0@RobertFlorio> Michelle are those who are involved with the accessibility idle or in our group going to get IGDA paid tickets can you please let me know because last time I got myself at my two assistance paid for with the scholarship but wondering if that can happen again through the group. I need to know soon if you can't please? That's how I can make it but if not let me know I'll see what I can swing but I can as soon for my budget. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Sunday, November 05, 2006 6:10 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Yes! I agree! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 05, 2006 10:40 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions I understand -- but if you can make it then we'd love to have you join us. :) You definitely deserve the opportunity to be there for the big event! Michelle Thanks Michelle, very kind... Will have a think, but I think 2007 pre April will be tough to make... Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 3:29 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 5 22:53:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 5 Nov 2006 21:53:01 -0600 Subject: [games_access] GDC 2007: possible tickets coverage? In-Reply-To: <00f501c7013d$bb233cb0$6501a8c0@RobertFlorio> References: <00f501c7013d$bb233cb0$6501a8c0@RobertFlorio> Message-ID: Just replied to you off-list -- yes, those who are involved in accessibility idol such as yourself from SIG will be given passes -- you are one of the judges, after all. :) And we've arranged it so that your assistants will also get passes. We're only tight on passes because we don't have a one day event so every pass we apply for will be scrutinized. But don't worry -- you are on the list since you are essential to Accessiblity Idol. Michelle >Michelle are those who are involved with the accessibility idle or >in our group going to get IGDA paid tickets can you please let me >know because last time I got myself at my two assistance paid for >with the scholarship but wondering if that can happen again through >the group. I need to know soon if you can't please? That's how I >can make it but if not let me know I'll see what I can swing but I >can as soon for my budget. > >Robert >www.RobertFlorio.com > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net >Sent: Sunday, November 05, 2006 6:10 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > >Yes! I agree! > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, November 05, 2006 10:40 PM >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > >I understand -- but if you can make it then we'd love to have you >join us. :) You definitely deserve the opportunity to be there for >the big event! > >Michelle > > >>Thanks Michelle, very kind... Will have a think, but I think 2007 >>pre April will be tough to make... >> > > >Barrie > > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Friday, November 03, 2006 3:29 PM > >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > > > >Thanks you guys! Yes, I'll put news on GA.com if no one has beat me >to the punch! I can easily turn my email into a press release and >then we can start sending it to game magazines, game tv stations, >etc. I'll do that and then send it here and put it on GA.com so that >everyone can send it out as they see fit. > > > >We should probably report back on this list when we've emailed a >bunch of organizations so that we don't send the same 5 people the >PR over and over again! :D > > > >Barrie -- I'll definitely need help getting materials again for the >accessibility arcade -- I want it to really show off a lot of things >so we'll probably have to post things again and/or purchase some >extras. Also -- and are you sure you can't come to GDC????? -- the >one switch games meets one button games. I could use your expertise >in prepping for that one as well! It's a roundtable but we should >start thinking about discussion topics/questions to prompt the >audience and such. > > > >Again...ahhh there must be a way we can get you to GDC Barrie! You >do so much behind the scenes prep work and you'd have a blast. You'd >have the speaker's pass and I'm sure that someone would be able to >"host" you either via hotel room share or staying at someone's >apartment who lives in the San Fran area-- anyone have any magical >"consultant" funding or other ideas so we can try to get Barrie >there??? We all want you with us!!! You do so much to help us with >GDC every year that we want you to get to experience it too!!!! > > > >Michelle > > > >Hi, > > > > >My mind is currently somewhere else unfortunately. Please feel free >to use GA.com for the news. It's maybe easiest if one person writes >a "press release" we can all copy-paste? And Barrie, I'll update >your logo when I find time, promise. > > > > >Ries > > >----- Original Message ----- > >From: Barrie Ellis > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Friday, November 03, 2006 9:20 AM > >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > > > >Brilliant! Again - if I can help with sending bits out for the >Accessibility Arcade just shout. This is looking really fun - >perhaps we should announce this asap on our various web-sites and >feed out to news sites, so we can improve upon past attendances. > > > > >Nice. > > > > >Barrie >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Thursday, November 02, 2006 11:31 PM > >Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions > > > >Just a quick follow up to my own email... ;) > > > >In case people were wondering how the email campaign to find >contestants for Accessibility Idol went...it went really well. I'm >still talking with a few more celebs and I heard back from a whole >bunch of them -- even Will Wright! They were all super positive >about the event but had conflicting conferences and/or they were >caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But >a few asked me to ask them again for GDC 2008 and I think that, if >anything, just getting the word out that the SIG's here and raising >awareness about accessibility has been a success. So everyone -- we >should be feeling GREAT about all the positive responses and just >responses in general. We're getting there! > > > >The coolest thing? Is that our confirmed contestants are REALLY >genuinely pumped for this and I don't think we can ask for better >luck than that! Last year we had the tutorial...this year? Center >stage! GDC 2007 is gonna rock! > > > >Michelle > > > >Hi everyone, > > > >Well, the GDC schedule is getting finalized and although we did not >get the one day tutorial this year, we've got some really cool >sessions onto the schedule! We've gotten old enough that we had to >put most of the proposals through the official submission system >rather than get our sessions through the IGDA so I think we did >pretty well! > > > > > >(1) As you know, our "big session" this year is Accessibility Idol: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > > >Confirmed contestants include some very interesting characters who >know each other well so it should help a lot with how smoothly >things go (ie, lessen awkward pauses): > > > >* Ernest Adams (http://www.designersnotebook.com/) > >* Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) > >* Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) > > > >and I'm waiting for final confirmation of two other contestants, who >I don't want to announce publicly until it's official > > > >(2) Then we also have the Game Accessibility Arcade: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 > > > >CMP thought that this was a great idea to feature this. > > > >(3) Then...there's the Game Accessibility Group Gathering that IGDA >is sponsoring: > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 > > > >(4) I just learned that our annual roundtable has been accepted with >a twist by GDC Mobile (which is held at the beginning of GDC like >the tutorials are) who would like to hear what we have to say about >the latest rage in mobile gaming: one button gaming...or as we say >"switch" gaming. :) > > > >(5) I'm waiting on our final proposal for a panel to talk about >accessibility and serious games. > > > >Also...I know that the "who" part of each session isn't complete yet >and I'm working with them to update that and get everyone I know >that's participating in one or more sessions onto the website. So >fear not. :) Get me your bio's and contact info ASAP if you know >that you are supposed to be on a session and are not yet. Thanks!!! > > > >BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at >the hotel I'll be at and, while they only list that one is sold out, >the Argent Hotel is sold out as well and the Westin is getting >close! So check out the hotel list at: > >http://www.gdconf.com/travel/hotels.htm > > > >PS -- I'm trying to figure out a time next week for an online >meeting so rest assured...we will meet soon! > > > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Mon Nov 6 05:17:15 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 6 Nov 2006 10:17:15 +0000 Subject: [games_access] ACM Transactions on Accessible Computing Message-ID: <91D4A14B-8F1D-4580-A2D7-098A4724D9C3@btinternet.com> ACM Transactions on Accessible Computing http://www.is.umbc.edu/taccess/index.html Transactions on Accessible Computing (TACCESS) is a quarterly journal that publishes refereed articles addressing issues of computing as it impacts the lives of people with disabilities. cheers Jonathan Chetwynd From thomas at pininteractive.com Mon Nov 6 16:15:15 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 06 Nov 2006 22:15:15 +0100 Subject: [games_access] GDC 2007: possible tickets coverage? In-Reply-To: <00f501c7013d$bb233cb0$6501a8c0@RobertFlorio> References: <00f501c7013d$bb233cb0$6501a8c0@RobertFlorio> Message-ID: I can help Barrie out, I'm staying at a friends place in San Francisco as usual, and there is plenty of space. Barrie, contact me off list and we can talk about details if you want. /Thomas IGDA Games Accessibility SIG Mailing List writes: > >Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to >get to experience it too!!!! Pin Interactive AB www.pininteractive.com Call for Free via Skype. My Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Nov 6 10:36:27 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 6 Nov 2006 10:36:27 -0500 Subject: [games_access] GDC 2007: RobertFlorio documentary In-Reply-To: Message-ID: <012601c701b9$544f5010$6501a8c0@RobertFlorio> Anyone interested can help me if you think of a great use of the documentary on creating from the footage of last year's experience as GDC scholarship winner and putting together my life story is going to be about one hour long documentary I hope to complete and bring to the conference to get viewed by the maximum crowd. Maybe you guys could help me I'm hoping the it can be viewed there but if not my birthday is on March 2 turning 25. Perhaps we can all meet early get there early San Francisco this year GDC and have a big celebration party I'd be honored to have you all celebrate her birthday with me and we could view it then or wherever it's best suited it's going to be a great documentary. One thing you guys can help me with the angle of slamming on big names like, David Perry shiny entertainment president, and interview at ESRB forum last year where I got footage of them not really wanting to help toward game accessibility proving my point. I don't want it to be negative against them and then talk to David at a party I want to be bold still proving a point so any angles you could think I would love to try. If Michelle needs it I can afford her my Word document outline of my documentary to see where it best fits toward our goals and accomplishments GDC this year. I'm looking forward to the accessibility idle being a judge. That's gotta be even more good footage to put on the documentary but the more footage I get it feels like I'm never going to complete it so I might as well just get it done or I just keep collect more footage. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Sunday, November 05, 2006 10:53 PM To: IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] GDC 2007: possible tickets coverage? Just replied to you off-list -- yes, those who are involved in accessibility idol such as yourself from SIG will be given passes -- you are one of the judges, after all. :) And we've arranged it so that your assistants will also get passes. We're only tight on passes because we don't have a one day event so every pass we apply for will be scrutinized. But don't worry -- you are on the list since you are essential to Accessiblity Idol. Michelle Michelle are those who are involved with the accessibility idle or in our group going to get IGDA paid tickets can you please let me know because last time I got myself at my two assistance paid for with the scholarship but wondering if that can happen again through the group. I need to know soon if you can't please? That's how I can make it but if not let me know I'll see what I can swing but I can as soon for my budget. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Sunday, November 05, 2006 6:10 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Yes! I agree! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 05, 2006 10:40 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions I understand -- but if you can make it then we'd love to have you join us. :) You definitely deserve the opportunity to be there for the big event! Michelle Thanks Michelle, very kind... Will have a think, but I think 2007 pre April will be tough to make... Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 3:29 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 7 13:52:43 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 7 Nov 2006 12:52:43 -0600 (CST) Subject: [games_access] Accessibility Idol Update -- New Finalist Revealed! Message-ID: <20061107125243.AGO57752@expms2.cites.uiuc.edu> This just in... Noah Falstein (http://en.wikipedia.org/wiki/Noah_Falstein -- yes...THAT Noah Falstein) is now a contestant for Accessibility Idol at GDC 2007! So one more contestant will be chosen and then we'll be ready for the "live" final show where this year's accessibility idol will be named, crowned, cross the finish line, chosen by the tribe, win a design spread in Elle magazine...and more! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From agdev at thechases.com Mon Nov 13 12:38:22 2006 From: agdev at thechases.com (Tim Chase) Date: Mon, 13 Nov 2006 11:38:22 -0600 Subject: [games_access] Gamasutra: bridging academics and mainstream gaming Message-ID: <4558AD8E.80208@thechases.com> Got this one today on my Gamasutra feed: http://gamasutra.com/features/20061110/hopson_01.shtml It has some good guidelines for taking the more academic research (regarding making games accessible in the context of this list), and presenting it in a palatable way to mainstream game programmers. Hope ya'll find it useful... -tim From rkimball at gmail.com Mon Nov 13 16:42:17 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 13 Nov 2006 13:42:17 -0800 Subject: [games_access] Gamasutra: bridging academics and mainstream gaming In-Reply-To: <4558AD8E.80208@thechases.com> References: <4558AD8E.80208@thechases.com> Message-ID: Indeed, a well thought out article. I agree with it's points. I think I've even followed them to a degree in my own efforts to show developers the need for closed captioning in games and yet my msg is still falling on deaf ears. HA HA HAH! I made a funny. Quote from article: "One working model of your idea is worth a thousand eloquent, logical research articles." So, what other options do I have when my working model, not only works, but is successful and still doesn't convince others of its usefulness? Sometimes I feel like I'm speaking another language when I talk about CC in games. I've posted a couple "help wanted" ads recently and they'll get a lot of views on the msg forums, and repeatedly, not one person will respond. -Reid On 11/13/06, Tim Chase wrote: > Got this one today on my Gamasutra feed: > > http://gamasutra.com/features/20061110/hopson_01.shtml > > It has some good guidelines for taking the more academic research > (regarding making games accessible in the context of this list), > and presenting it in a palatable way to mainstream game programmers. > > Hope ya'll find it useful... > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Mon Nov 13 16:52:39 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 13 Nov 2006 21:52:39 -0000 Subject: [games_access] "Venture Into Adventure" with Closed-Captions References: <4558AD8E.80208@thechases.com> Message-ID: <006e01c7076e$0bb8dcd0$0202a8c0@OneSwitch> It's not a big deal, but the I'm reviewing all the games for access right now for the Retro Remakes competition. I've discovered one (out of 70+) that has added closed captions for sound. So there's at least one freeware game out there that can be used as an example. It's not the best game in the world, but worth a look for CC interest: http://www.remakes.org/comp2006/screenshots.php?page=3 - "Venture into Adventure". Awards and reviews are due on December the 1st by the way at www.retroremakes.co.uk Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 13, 2006 9:42 PM Subject: Re: [games_access] Gamasutra: bridging academics and mainstream gaming > Indeed, a well thought out article. I agree with it's points. I think > I've even followed them to a degree in my own efforts to show > developers the need for closed captioning in games and yet my msg is > still falling on deaf ears. > > HA HA HAH! I made a funny. > > Quote from article: > "One working model of your idea is worth a thousand eloquent, logical > research articles." > > So, what other options do I have when my working model, not only > works, but is successful and still doesn't convince others of its > usefulness? > > Sometimes I feel like I'm speaking another language when I talk about > CC in games. I've posted a couple "help wanted" ads recently and > they'll get a lot of views on the msg forums, and repeatedly, not one > person will respond. > > -Reid > > On 11/13/06, Tim Chase wrote: >> Got this one today on my Gamasutra feed: >> >> http://gamasutra.com/features/20061110/hopson_01.shtml >> >> It has some good guidelines for taking the more academic research >> (regarding making games accessible in the context of this list), >> and presenting it in a palatable way to mainstream game programmers. >> >> Hope ya'll find it useful... >> >> -tim >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From rkimball at gmail.com Mon Nov 13 17:02:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 13 Nov 2006 14:02:06 -0800 Subject: [games_access] "Venture Into Adventure" with Closed-Captions In-Reply-To: <006e01c7076e$0bb8dcd0$0202a8c0@OneSwitch> References: <4558AD8E.80208@thechases.com> <006e01c7076e$0bb8dcd0$0202a8c0@OneSwitch> Message-ID: Cool, isn't there another retro remakes game that has visual captions? It was the game that featured a lot of different accessibility options. -Reid On 11/13/06, Barrie Ellis wrote: > It's not a big deal, but the I'm reviewing all the games for access right > now for the Retro Remakes competition. I've discovered one (out of 70+) that > has added closed captions for sound. So there's at least one freeware game > out there that can be used as an example. It's not the best game in the > world, but worth a look for CC interest: > > http://www.remakes.org/comp2006/screenshots.php?page=3 - "Venture into > Adventure". > > Awards and reviews are due on December the 1st by the way at > www.retroremakes.co.uk > > Barrie > www.OneSwitch.org.uk > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, November 13, 2006 9:42 PM > Subject: Re: [games_access] Gamasutra: bridging academics and mainstream > gaming > > > > Indeed, a well thought out article. I agree with it's points. I think > > I've even followed them to a degree in my own efforts to show > > developers the need for closed captioning in games and yet my msg is > > still falling on deaf ears. > > > > HA HA HAH! I made a funny. > > > > Quote from article: > > "One working model of your idea is worth a thousand eloquent, logical > > research articles." > > > > So, what other options do I have when my working model, not only > > works, but is successful and still doesn't convince others of its > > usefulness? > > > > Sometimes I feel like I'm speaking another language when I talk about > > CC in games. I've posted a couple "help wanted" ads recently and > > they'll get a lot of views on the msg forums, and repeatedly, not one > > person will respond. > > > > -Reid > > > > On 11/13/06, Tim Chase wrote: > >> Got this one today on my Gamasutra feed: > >> > >> http://gamasutra.com/features/20061110/hopson_01.shtml > >> > >> It has some good guidelines for taking the more academic research > >> (regarding making games accessible in the context of this list), > >> and presenting it in a palatable way to mainstream game programmers. > >> > >> Hope ya'll find it useful... > >> > >> -tim > >> > >> > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Mon Nov 13 17:34:47 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 13 Nov 2006 22:34:47 -0000 Subject: [games_access] "Venture Into Adventure" with Closed-Captions References: <4558AD8E.80208@thechases.com><006e01c7076e$0bb8dcd0$0202a8c0@OneSwitch> Message-ID: <00f701c70773$ed23d350$0202a8c0@OneSwitch> Ah yes - The Pyramid: http://www.remakes.org/comp2006/screenshots.php?page=2 I do believe - By the way, Robert, if you're out there. What were your problems with switch control over this game? I've found that JoyToKey will cause problems with my adapted controllers if you have a switch connected to certain buttons of an adapted joypad. This is because the game detects a SPACE and a Joystick movement and doubles them up - a problem in part caused by being accessible to many controllers simultaneously. Plugging a switch into button number 2 to act as SPACE seems to work perfectly. Navigate menus by tapping to scroll down, and hold to select. Becomes pretty intuitive if you are correctly connected switch wise. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 13, 2006 10:02 PM Subject: Re: [games_access] "Venture Into Adventure" with Closed-Captions > Cool, isn't there another retro remakes game that has visual captions? > It was the game that featured a lot of different accessibility > options. > > -Reid > > On 11/13/06, Barrie Ellis wrote: >> It's not a big deal, but the I'm reviewing all the games for access right >> now for the Retro Remakes competition. I've discovered one (out of 70+) >> that >> has added closed captions for sound. So there's at least one freeware >> game >> out there that can be used as an example. It's not the best game in the >> world, but worth a look for CC interest: >> >> http://www.remakes.org/comp2006/screenshots.php?page=3 - "Venture into >> Adventure". >> >> Awards and reviews are due on December the 1st by the way at >> www.retroremakes.co.uk >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> >> >> ----- Original Message ----- >> From: "Reid Kimball" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Monday, November 13, 2006 9:42 PM >> Subject: Re: [games_access] Gamasutra: bridging academics and mainstream >> gaming >> >> >> > Indeed, a well thought out article. I agree with it's points. I think >> > I've even followed them to a degree in my own efforts to show >> > developers the need for closed captioning in games and yet my msg is >> > still falling on deaf ears. >> > >> > HA HA HAH! I made a funny. >> > >> > Quote from article: >> > "One working model of your idea is worth a thousand eloquent, logical >> > research articles." >> > >> > So, what other options do I have when my working model, not only >> > works, but is successful and still doesn't convince others of its >> > usefulness? >> > >> > Sometimes I feel like I'm speaking another language when I talk about >> > CC in games. I've posted a couple "help wanted" ads recently and >> > they'll get a lot of views on the msg forums, and repeatedly, not one >> > person will respond. >> > >> > -Reid >> > >> > On 11/13/06, Tim Chase wrote: >> >> Got this one today on my Gamasutra feed: >> >> >> >> http://gamasutra.com/features/20061110/hopson_01.shtml >> >> >> >> It has some good guidelines for taking the more academic research >> >> (regarding making games accessible in the context of this list), >> >> and presenting it in a palatable way to mainstream game programmers. >> >> >> >> Hope ya'll find it useful... >> >> >> >> -tim >> >> >> >> >> >> >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From rkimball at gmail.com Wed Nov 15 01:27:17 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 14 Nov 2006 22:27:17 -0800 Subject: [games_access] Brainstorm - Contest for Closed Captioning? Message-ID: Hi everyone, I hope I can stir up some ideas and discussion regarding how to generate interest from programmers to help me finish the Quake4[CC] mod. I have been searching for programmers for awhile now without any luck. Some will join for a few weeks and then disappear which causes more harm than good leaving me with unfinished code. I've been trying to think of how I can attract capable programmers to help finish the mod. I always knew I could offer money, but really didn't want to do that until it became my last resort. Well, now it seems to be that time, but I'm still not sure if it will be worth while. My question is, should I offer one paid gig for finishing the Quake4[CC] mod? Should I present it as a contest for the first programmer to help get a working mod? Should I pay out rewards to multiple mod teams that create their own closed captioning solution for games? How much should I pay people? I want it be just enough to spark people's interest but not so much that I'm broke... maybe $500? Any other thoughts? What are the legal issues I have to deal with, if any at all? Related, I made an info video about captioning and the mod. http://gamescc.rbkdesign.com/videos/q4cc01.wmv (53MB) - any thoughts on it? -Reid From arthit73 at cablespeed.com Wed Nov 15 18:05:10 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 15 Nov 2006 18:05:10 -0500 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkOyEA Message-ID: <000001c7090a$8190ec70$6601a8c0@Inspiron> Has everyone who is going to be judges at GDC accessibility idle pick their hotels and the day they are arriving yet? Sorry I missed the meeting today I just remembered. Can someone let me know what I missed please? I booked my hotel at the Renaissance from March 3 until the 10th for now I know Michelle said she would get their on the third if that changed let me know. Thank you. I decided to work on my documentary Michelle if you think it's possible please let me know as well if you would please? I plan to have it complete before the trip. Robert www.RobertFlorio.com From rkimball at gmail.com Wed Nov 15 23:33:01 2006 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 15 Nov 2006 20:33:01 -0800 Subject: [games_access] Intro to CC video Message-ID: I made an intro to closed captioning for games video and ran through Quake4[CC] to demonstrate it. http://gamescc.rbkdesign.com/ Feel free to spread this around to your co-workers who need to be enlightened to great glory of CC, :) -Reid From richard at audiogames.net Thu Nov 16 04:11:59 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Nov 2006 10:11:59 +0100 Subject: [games_access] Intro to CC video References: Message-ID: <002c01c7095f$4544d330$6402a8c0@Delletje> It's not closed captioned!!! hihi... excellent video! Will post it on GA.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, November 16, 2006 5:33 AM Subject: [games_access] Intro to CC video >I made an intro to closed captioning for games video and ran through > Quake4[CC] to demonstrate it. > > http://gamescc.rbkdesign.com/ > > Feel free to spread this around to your co-workers who need to be > enlightened to great glory of CC, :) > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Nov 16 12:09:09 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 16 Nov 2006 12:09:09 -0500 Subject: [games_access] to Reid Intro to CC video In-Reply-To: Message-ID: <00da01c709a1$efcc3270$6501a8c0@RobertFlorio> I checked out great idea I think it introduces yourself and the concept nicely. I looked at your web site you have some opening positions for graphic designer how can I apply? I could send you a r?sum?? Can you e-mail me about this please? I love what you do and to be a part of it would be an amazing learning experience. arthit73 at cablespeed.com Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Wednesday, November 15, 2006 11:33 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Intro to CC video I made an intro to closed captioning for games video and ran through Quake4[CC] to demonstrate it. http://gamescc.rbkdesign.com/ Feel free to spread this around to your co-workers who need to be enlightened to great glory of CC, :) -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 16 12:37:23 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 16 Nov 2006 11:37:23 -0600 Subject: [games_access] Intro to CC video In-Reply-To: References: Message-ID: Cool! I showed your Doom 3[cc] videos at Montreal last week (with the link back to games [cc] and you!) and it was a big hit! We definitely need to keep going with collecting videos that we can all use at conferences, as it is a very powerful tool if you are giving an "overall" intro to the issue talk. Actually...the room moderator was so into the presentation that he forgot to give the 5 minute warning and I ended up going a few minutes over time when he showed the 1 minute time warning! Actually...it was a VERY well received talk overall -- we had about 35-40 people in the room, all game devs for the most part (instead of, say, people who already are doing accessibility work) and no one left with that "ohhhhhh, I'm in the wrong room..." fake look on their faces...that we all know... Up next? GDC 2k7...and it's gonna rock. :D Michelle >I made an intro to closed captioning for games video and ran through >Quake4[CC] to demonstrate it. > >http://gamescc.rbkdesign.com/ > >Feel free to spread this around to your co-workers who need to be >enlightened to great glory of CC, :) > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 16 12:30:27 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 16 Nov 2006 11:30:27 -0600 Subject: [games_access] Quad Controller Picture -- Urgent! In-Reply-To: References: Message-ID: Hi, If anyone out there has a picture of themselves using a quad controller, the Canadian Associated Press is running a story about my talk at the Montreal Game Summit last week and would like a copyright free photo. The folks who sell them have not responded to the reporter in several days and he would like to run the story ASAP! So if you have a photo of yourself (not anyone else -- too complex to then get their permission too, especially if they are under 18) using a quad controller to play video games, please email it to me (hi res is best) at hinn at uiuc.edu as soon as you can! Thanks everyone! Michelle From richard at audiogames.net Thu Nov 16 12:41:27 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Nov 2006 18:41:27 +0100 Subject: [games_access] Quad Controller Picture -- Urgent! References: Message-ID: <003d01c709a6$7191f340$6402a8c0@Delletje> Good job, Michelle!!!! ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, November 16, 2006 6:30 PM Subject: [games_access] Quad Controller Picture -- Urgent! > Hi, > > If anyone out there has a picture of themselves using a quad > controller, the Canadian Associated Press is running a story about my > talk at the Montreal Game Summit last week and would like a copyright > free photo. The folks who sell them have not responded to the > reporter in several days and he would like to run the story ASAP! > > So if you have a photo of yourself (not anyone else -- too complex to > then get their permission too, especially if they are under 18) using > a quad controller to play video games, please email it to me (hi res > is best) at hinn at uiuc.edu as soon as you can! > > Thanks everyone! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Nov 16 12:41:57 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 16 Nov 2006 18:41:57 +0100 Subject: [games_access] Intro to CC video References: Message-ID: <004401c709a6$877e7020$6402a8c0@Delletje> Yeah!!!!!!! (gleam) :) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, November 16, 2006 6:37 PM Subject: Re: [games_access] Intro to CC video > Cool! I showed your Doom 3[cc] videos at Montreal last week (with the > link back to games [cc] and you!) and it was a big hit! We definitely > need to keep going with collecting videos that we can all use at > conferences, as it is a very powerful tool if you are giving an > "overall" intro to the issue talk. > > Actually...the room moderator was so into the presentation that he > forgot to give the 5 minute warning and I ended up going a few > minutes over time when he showed the 1 minute time warning! > > Actually...it was a VERY well received talk overall -- we had about > 35-40 people in the room, all game devs for the most part (instead > of, say, people who already are doing accessibility work) and no one > left with that "ohhhhhh, I'm in the wrong room..." fake look on their > faces...that we all know... > > Up next? GDC 2k7...and it's gonna rock. :D > > Michelle > >>I made an intro to closed captioning for games video and ran through >>Quake4[CC] to demonstrate it. >> >>http://gamescc.rbkdesign.com/ >> >>Feel free to spread this around to your co-workers who need to be >>enlightened to great glory of CC, :) >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 16 12:49:52 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 16 Nov 2006 11:49:52 -0600 Subject: [games_access] Quad Controller Picture -- Urgent! In-Reply-To: <003d01c709a6$7191f340$6402a8c0@Delletje> References: <003d01c709a6$7191f340$6402a8c0@Delletje> Message-ID: I also showed demor with a cite back to you and ga.com and audiogames.net as well as part of Robert's video from his website with a cite back to his site. All the videos were GREAT ways to demonstrate what the hell we're talking about. I only had one hour (!) so I didn't get to everything I wanted to but I covered a ton in that hour. Michelle >Good job, Michelle!!!! > >----- Original Message ----- >From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, November 16, 2006 6:30 PM >Subject: [games_access] Quad Controller Picture -- Urgent! > > >> Hi, >> >> If anyone out there has a picture of themselves using a quad >> controller, the Canadian Associated Press is running a story about my >> talk at the Montreal Game Summit last week and would like a copyright >> free photo. The folks who sell them have not responded to the >> reporter in several days and he would like to run the story ASAP! >> >> So if you have a photo of yourself (not anyone else -- too complex to >> then get their permission too, especially if they are under 18) using >> a quad controller to play video games, please email it to me (hi res >> is best) at hinn at uiuc.edu as soon as you can! >> >> Thanks everyone! >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Nov 16 14:50:13 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 16 Nov 2006 14:50:13 -0500 Subject: [games_access] Robert and quad controller pictures In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkOyEA Message-ID: <000e01c709b8$6fb95d80$6601a8c0@Inspiron> Thank you Michele for letting me know about the pictures I just e-mailed them to you they are the ones from my web site. Robert www.RobertFlorio.com From hinn at uiuc.edu Thu Nov 16 14:58:41 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 16 Nov 2006 13:58:41 -0600 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: <000001c7090a$8190ec70$6601a8c0@Inspiron> References: <000001c7090a$8190ec70$6601a8c0@Inspiron> Message-ID: I think Richard is also planning on getting there the 3rd and Reid lives in San Fran so he'll already be there. I'm at the Westin St. Francis. I think Richard booked the same hotel. I'm not sure what you mean about things being possible about the documentary? Did you mean having a place to show it? If so, I'm not sure yet because our sessions are pretty tightly scheduled and very set in what they are about. So I'm not sure if there'll be a place for showing it but maybe we can show it at the accessibility group gathering? Michelle >Has everyone who is going to be judges at GDC accessibility idle pick their >hotels and the day they are arriving yet? Sorry I missed the meeting today >I just remembered. Can someone let me know what I missed please? > >I booked my hotel at the Renaissance from March 3 until the 10th for now I >know Michelle said she would get their on the third if that changed let me >know. Thank you. > >I decided to work on my documentary Michelle if you think it's possible >please let me know as well if you would please? I plan to have it complete >before the trip. > >Robert >www.RobertFlorio.com > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Nov 16 16:27:42 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 16 Nov 2006 16:27:42 -0500 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: Message-ID: <000601c709c6$0e631ea0$6501a8c0@RobertFlorio> I'm at the Renaissance Hotel. Look forward to meeting up with you all. Our accessibility group gathering you mean the same place last year that little caf? area next to where the information booth was that we had a little section? Whatever would be fine. If it works out. My friend his friend works for MTV I'm hoping he will pass it on when it's complete. I love to go there this time for job opportunities. Michelle if your friend still works for Big Huge Games in Maryland would be great to meet up with that person but I'll stop that there who think they're there this time. Just asking if it's possible to do that? Is our accessibility idle listed on the sessions and activities on the GDC web site yet? I guess soon we should start working on guidelines for the accessible design. Thank you Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, November 16, 2006 2:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] hotel reservations GDC 2007 I think Richard is also planning on getting there the 3rd and Reid lives in San Fran so he'll already be there. I'm at the Westin St. Francis. I think Richard booked the same hotel. I'm not sure what you mean about things being possible about the documentary? Did you mean having a place to show it? If so, I'm not sure yet because our sessions are pretty tightly scheduled and very set in what they are about. So I'm not sure if there'll be a place for showing it but maybe we can show it at the accessibility group gathering? Michelle >Has everyone who is going to be judges at GDC accessibility idle pick their >hotels and the day they are arriving yet? Sorry I missed the meeting today >I just remembered. Can someone let me know what I missed please? > >I booked my hotel at the Renaissance from March 3 until the 10th for now I >know Michelle said she would get their on the third if that changed let me >know. Thank you. > >I decided to work on my documentary Michelle if you think it's possible >please let me know as well if you would please? I plan to have it complete >before the trip. > >Robert >www.RobertFlorio.com > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From list at pitaru.com Thu Nov 16 20:15:09 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Thu, 16 Nov 2006 20:15:09 -0500 Subject: [games_access] Brainstorm - Contest for Closed Captioning? In-Reply-To: Message-ID: <003701c709e5$d4990f70$6400a8c0@IBMPITARU> Hey Reid, I think your video is great! Re. the help for CC: One place to advertise is academia research groups. If you want I can send an email to the students in my department at NYU. Someone may want to turn this into their thesis project : ) who knows... Also, maybe I missed this on your site - but I think you should write something that is targeted specifically for developers (tech-talk), about which challenges they'll need to cope with, and what is the nature of the development process. For example, a word about how they'll be tapping into the games - will they be hacking a non-documented API or does the gaming company provide an SDK? As you know - some love to hack the undocumented, while others want the reference book on their lap : ) So knowing these things can help people relate. Lastly, this may be totally useless - but anyways - your email made me think of the fansubbing culture for anime (http://en.wikipedia.org/wiki/Fansubbing). Basically, in less then 48 hours from the time of broadcast in Japan, you can find almost any successful anime series fully subtitled to English online (via bittorrent). These guys are extremely into their work - and as anime and computer-games share some cultural overlaps, you may want to contact some of them for help with captioning games. A couple of big ones - http://yhbt.mine.nu/ , http://www.shinsen-subs.org/ Cheers, Amit -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Wednesday, November 15, 2006 1:27 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Brainstorm - Contest for Closed Captioning? Hi everyone, I hope I can stir up some ideas and discussion regarding how to generate interest from programmers to help me finish the Quake4[CC] mod. I have been searching for programmers for awhile now without any luck. Some will join for a few weeks and then disappear which causes more harm than good leaving me with unfinished code. I've been trying to think of how I can attract capable programmers to help finish the mod. I always knew I could offer money, but really didn't want to do that until it became my last resort. Well, now it seems to be that time, but I'm still not sure if it will be worth while. My question is, should I offer one paid gig for finishing the Quake4[CC] mod? Should I present it as a contest for the first programmer to help get a working mod? Should I pay out rewards to multiple mod teams that create their own closed captioning solution for games? How much should I pay people? I want it be just enough to spark people's interest but not so much that I'm broke... maybe $500? Any other thoughts? What are the legal issues I have to deal with, if any at all? Related, I made an info video about captioning and the mod. http://gamescc.rbkdesign.com/videos/q4cc01.wmv (53MB) - any thoughts on it? -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Nov 17 08:37:11 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 17 Nov 2006 13:37:11 -0000 Subject: [games_access] Intro to CC video References: Message-ID: <005701c70a4d$7e1b0cd0$0202a8c0@OneSwitch> I thought your video very clearly explained verbally what CC means to games. Okay YouTube doesn't support subtitles, maybe it would be nice to have a transcript on-line? Re. getting programmers support - might be worth posting on the www.retroremakes.org forums asking for help. There's a huge amount of good will there it seems, and a lot of programming talent. Worth a go. Maybe aim for the Work In Progress area, Mini Competition/Challenges area and the Accessibility area. Good luck, fella! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, November 16, 2006 4:33 AM Subject: [games_access] Intro to CC video >I made an intro to closed captioning for games video and ran through > Quake4[CC] to demonstrate it. > > http://gamescc.rbkdesign.com/ > > Feel free to spread this around to your co-workers who need to be > enlightened to great glory of CC, :) > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Fri Nov 17 08:41:56 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 17 Nov 2006 13:41:56 -0000 Subject: [games_access] Gamasutra: bridging academics and mainstream gaming References: <4558AD8E.80208@thechases.com> Message-ID: <006801c70a4e$26dec910$0202a8c0@OneSwitch> Very good advice there, thanks Tim. I think particullarly: ----- Original Message ----- From: "Tim Chase" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 13, 2006 5:38 PM Subject: [games_access] Gamasutra: bridging academics and mainstream gaming > Got this one today on my Gamasutra feed: > > http://gamasutra.com/features/20061110/hopson_01.shtml > > It has some good guidelines for taking the more academic research > (regarding making games accessible in the context of this list), > and presenting it in a palatable way to mainstream game programmers. > > Hope ya'll find it useful... > > -tim > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Fri Nov 17 08:45:25 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 17 Nov 2006 13:45:25 -0000 Subject: [games_access] Fw: Gamasutra: bridging academics and mainstream gaming Message-ID: <006d01c70a4e$a42e19c0$0202a8c0@OneSwitch> (sorry about previous e-mail, and again...) Thanks for the link, Tim: (http://gamasutra.com/features/20061110/hopson_01.shtml) I liked this quote regarding pursuading developers to take note of academic suggestions: "Feasible for one person to implement. It's much easier to convince one person than ten. If a suggestion can be taken to heart by one designer who can then turn around and implement it in just his own area of responsibility, that's a lot more likely to happen than a change that requires the entire design team to agree." We can refer people to "The Pyramid", "Archaist", "Clockwiser", "Demon Attack" and others from the Retro Remakes 2006 competition. 3 month time scale to make an entire game and add accessibility features. What's the main-stream developers real excuse for not bothering to add accessibility features? Hmm? Barrie www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: "Tim Chase" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Monday, November 13, 2006 5:38 PM > Subject: [games_access] Gamasutra: bridging academics and mainstream > gaming > > >> Got this one today on my Gamasutra feed: >> >> http://gamasutra.com/features/20061110/hopson_01.shtml >> >> It has some good guidelines for taking the more academic research >> (regarding making games accessible in the context of this list), and >> presenting it in a palatable way to mainstream game programmers. >> >> Hope ya'll find it useful... >> >> -tim >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> From barrie.ellis at oneswitch.org.uk Fri Nov 17 08:57:34 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 17 Nov 2006 13:57:34 -0000 Subject: [games_access] OneSwitch sitting on it's arse... References: <000801c6b8d6$a7d8c030$6401a8c0@Laptop> <02e901c6ff20$e37686f0$0202a8c0@OneSwitch><00ac01c6ff27$e06c01e0$6402a8c0@Delletje> Message-ID: <00b001c70a50$56a6c560$0202a8c0@OneSwitch> Re: [games_access] GDC 2007: Accessibility Idol and otherHi Michelle, Hi all, Thanks so much again for the kind words. I've wrung my hands for a bit, but I've finally decided that I won't be coming to GDC 2007, as much as I'd love to. I know it will be fun, and a good place to spead the word further and further. With or without me, I'm sure it will be a big success. Money was a factor, but time really is the main one. I have so little time left from my main job, that I'd need to take unpaid leave. This is okay-ish, but I really feel that I should be pressing on with a couple of projects that are very important to me. One being the new accessible musical instrument project I'm part of, and the second being developing some new controllers / interfaces that may need some capital. All the best, and definitley planning to join up with you lot another time, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 3:29 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Thanks you guys! Yes, I'll put news on GA.com if no one has beat me to the punch! I can easily turn my email into a press release and then we can start sending it to game magazines, game tv stations, etc. I'll do that and then send it here and put it on GA.com so that everyone can send it out as they see fit. We should probably report back on this list when we've emailed a bunch of organizations so that we don't send the same 5 people the PR over and over again! :D Barrie -- I'll definitely need help getting materials again for the accessibility arcade -- I want it to really show off a lot of things so we'll probably have to post things again and/or purchase some extras. Also -- and are you sure you can't come to GDC????? -- the one switch games meets one button games. I could use your expertise in prepping for that one as well! It's a roundtable but we should start thinking about discussion topics/questions to prompt the audience and such. Again...ahhh there must be a way we can get you to GDC Barrie! You do so much behind the scenes prep work and you'd have a blast. You'd have the speaker's pass and I'm sure that someone would be able to "host" you either via hotel room share or staying at someone's apartment who lives in the San Fran area-- anyone have any magical "consultant" funding or other ideas so we can try to get Barrie there??? We all want you with us!!! You do so much to help us with GDC every year that we want you to get to experience it too!!!! Michelle Hi, My mind is currently somewhere else unfortunately. Please feel free to use GA.com for the news. It's maybe easiest if one person writes a "press release" we can all copy-paste? And Barrie, I'll update your logo when I find time, promise. Ries ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 03, 2006 9:20 AM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Brilliant! Again - if I can help with sending bits out for the Accessibility Arcade just shout. This is looking really fun - perhaps we should announce this asap on our various web-sites and feed out to news sites, so we can improve upon past attendances. Nice. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, November 02, 2006 11:31 PM Subject: Re: [games_access] GDC 2007: Accessibility Idol and other sessions Just a quick follow up to my own email... ;) In case people were wondering how the email campaign to find contestants for Accessibility Idol went...it went really well. I'm still talking with a few more celebs and I heard back from a whole bunch of them -- even Will Wright! They were all super positive about the event but had conflicting conferences and/or they were caught in the PS3 and/or Wii crunch and/or just plain VERY busy. But a few asked me to ask them again for GDC 2008 and I think that, if anything, just getting the word out that the SIG's here and raising awareness about accessibility has been a success. So everyone -- we should be feeling GREAT about all the positive responses and just responses in general. We're getting there! The coolest thing? Is that our confirmed contestants are REALLY genuinely pumped for this and I don't think we can ask for better luck than that! Last year we had the tutorial...this year? Center stage! GDC 2007 is gonna rock! Michelle Hi everyone, Well, the GDC schedule is getting finalized and although we did not get the one day tutorial this year, we've got some really cool sessions onto the schedule! We've gotten old enough that we had to put most of the proposals through the official submission system rather than get our sessions through the IGDA so I think we did pretty well! (1) As you know, our "big session" this year is Accessibility Idol: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Confirmed contestants include some very interesting characters who know each other well so it should help a lot with how smoothly things go (ie, lessen awkward pauses): * Ernest Adams (http://www.designersnotebook.com/) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_graner_ray) * Sam Lewis (https://www.cmpevents.com/GD06/a.asp?option=G&V=3&id=240132) and I'm waiting for final confirmation of two other contestants, who I don't want to announce publicly until it's official (2) Then we also have the Game Accessibility Arcade: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759 CMP thought that this was a great idea to feature this. (3) Then...there's the Game Accessibility Group Gathering that IGDA is sponsoring: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892 (4) I just learned that our annual roundtable has been accepted with a twist by GDC Mobile (which is held at the beginning of GDC like the tutorials are) who would like to hear what we have to say about the latest rage in mobile gaming: one button gaming...or as we say "switch" gaming. :) (5) I'm waiting on our final proposal for a panel to talk about accessibility and serious games. Also...I know that the "who" part of each session isn't complete yet and I'm working with them to update that and get everyone I know that's participating in one or more sessions onto the website. So fear not. :) Get me your bio's and contact info ASAP if you know that you are supposed to be on a session and are not yet. Thanks!!! BTW, hotels are SELLING OUT FAST!!! I got one of the last rooms at the hotel I'll be at and, while they only list that one is sold out, the Argent Hotel is sold out as well and the Westin is getting close! So check out the hotel list at: http://www.gdconf.com/travel/hotels.htm PS -- I'm trying to figure out a time next week for an online meeting so rest assured...we will meet soon! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Nov 17 09:40:30 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Nov 2006 15:40:30 +0100 Subject: [games_access] Intro to CC video References: <005701c70a4d$7e1b0cd0$0202a8c0@OneSwitch> Message-ID: <004c01c70a56$54c350a0$6402a8c0@Delletje> Hi, I have way too little time on my hands to participate fully, I just wanted to mention that using Burned Captions it is possible to add captions to movies on YouTube. But yeah, the fact that you simply can't add a textfile subtitle to YouTube sucks. Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, November 17, 2006 2:37 PM Subject: Re: [games_access] Intro to CC video >I thought your video very clearly explained verbally what CC means to >games. > Okay YouTube doesn't support subtitles, maybe it would be nice to have a > transcript on-line? > > Re. getting programmers support - might be worth posting on the > www.retroremakes.org forums asking for help. There's a huge amount of good > will there it seems, and a lot of programming talent. Worth a go. Maybe > aim > for the Work In Progress area, Mini Competition/Challenges area and the > Accessibility area. > > Good luck, fella! > > Barrie > www.OneSwitch.org.uk > > > > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Thursday, November 16, 2006 4:33 AM > Subject: [games_access] Intro to CC video > > >>I made an intro to closed captioning for games video and ran through >> Quake4[CC] to demonstrate it. >> >> http://gamescc.rbkdesign.com/ >> >> Feel free to spread this around to your co-workers who need to be >> enlightened to great glory of CC, :) >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Nov 17 11:15:30 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 17 Nov 2006 08:15:30 -0800 Subject: [games_access] Intro to CC video In-Reply-To: <004c01c70a56$54c350a0$6402a8c0@Delletje> References: <005701c70a4d$7e1b0cd0$0202a8c0@OneSwitch> <004c01c70a56$54c350a0$6402a8c0@Delletje> Message-ID: anyone want to recommend a good program to add captions? On 11/17/06, AudioGames.net wrote: > Hi, > > I have way too little time on my hands to participate fully, I just wanted > to mention that using Burned Captions it is possible to add captions to > movies on YouTube. But yeah, the fact that you simply can't add a textfile > subtitle to YouTube sucks. > > Greets, > > Richard > > > ----- Original Message ----- > From: "Barrie Ellis" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, November 17, 2006 2:37 PM > Subject: Re: [games_access] Intro to CC video > > > >I thought your video very clearly explained verbally what CC means to > >games. > > Okay YouTube doesn't support subtitles, maybe it would be nice to have a > > transcript on-line? > > > > Re. getting programmers support - might be worth posting on the > > www.retroremakes.org forums asking for help. There's a huge amount of good > > will there it seems, and a lot of programming talent. Worth a go. Maybe > > aim > > for the Work In Progress area, Mini Competition/Challenges area and the > > Accessibility area. > > > > Good luck, fella! > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > > > ----- Original Message ----- > > From: "Reid Kimball" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Thursday, November 16, 2006 4:33 AM > > Subject: [games_access] Intro to CC video > > > > > >>I made an intro to closed captioning for games video and ran through > >> Quake4[CC] to demonstrate it. > >> > >> http://gamescc.rbkdesign.com/ > >> > >> Feel free to spread this around to your co-workers who need to be > >> enlightened to great glory of CC, :) > >> > >> -Reid > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Fri Nov 17 11:26:38 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Nov 2006 17:26:38 +0100 Subject: [games_access] Intro to CC video References: <005701c70a4d$7e1b0cd0$0202a8c0@OneSwitch><004c01c70a56$54c350a0$6402a8c0@Delletje> Message-ID: <002b01c70a65$28229c40$6402a8c0@Delletje> Depends on the type of captions and the end product (film, web, game) and computer platform of course (but let's assume PC for now and web-based movies). Burned captions are easily to do with Windows Movie Maker. Simply type text and add and then render the movie. For some time MagPIE was a bit of a standard for adding external caption files (SMIL, SRT, SUB) to online movies like .RM and .WMV. However, that program is quite old and buggy. So at Accessibility we use Subtitle Workshop, which is a freeware application: http://www.urusoft.net/download.php?lang=1&id=sw . Still, subtitling/captioning for the web is a hassle, with all them browsers, plugins, file formats, etc. The easiest for us is simply a .WMV with a SMIL file. Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, November 17, 2006 5:15 PM Subject: Re: [games_access] Intro to CC video > anyone want to recommend a good program to add captions? > > On 11/17/06, AudioGames.net wrote: >> Hi, >> >> I have way too little time on my hands to participate fully, I just >> wanted >> to mention that using Burned Captions it is possible to add captions to >> movies on YouTube. But yeah, the fact that you simply can't add a >> textfile >> subtitle to YouTube sucks. >> >> Greets, >> >> Richard >> >> >> ----- Original Message ----- >> From: "Barrie Ellis" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Friday, November 17, 2006 2:37 PM >> Subject: Re: [games_access] Intro to CC video >> >> >> >I thought your video very clearly explained verbally what CC means to >> >games. >> > Okay YouTube doesn't support subtitles, maybe it would be nice to have >> > a >> > transcript on-line? >> > >> > Re. getting programmers support - might be worth posting on the >> > www.retroremakes.org forums asking for help. There's a huge amount of >> > good >> > will there it seems, and a lot of programming talent. Worth a go. Maybe >> > aim >> > for the Work In Progress area, Mini Competition/Challenges area and the >> > Accessibility area. >> > >> > Good luck, fella! >> > >> > Barrie >> > www.OneSwitch.org.uk >> > >> > >> > >> > >> > >> > ----- Original Message ----- >> > From: "Reid Kimball" >> > To: "IGDA Games Accessibility SIG Mailing List" >> > Sent: Thursday, November 16, 2006 4:33 AM >> > Subject: [games_access] Intro to CC video >> > >> > >> >>I made an intro to closed captioning for games video and ran through >> >> Quake4[CC] to demonstrate it. >> >> >> >> http://gamescc.rbkdesign.com/ >> >> >> >> Feel free to spread this around to your co-workers who need to be >> >> enlightened to great glory of CC, :) >> >> >> >> -Reid >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> > >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Nov 17 12:53:57 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Nov 2006 11:53:57 -0600 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: <000601c709c6$0e631ea0$6501a8c0@RobertFlorio> References: <000601c709c6$0e631ea0$6501a8c0@RobertFlorio> Message-ID: Robert said: >Is our accessibility idle listed on the sessions and activities on the GDC >web site yet? I guess soon we should start working on guidelines for the >accessible design. Michelle says: Everything is already up on the GDC website except everyone's names, which will get up there shortly. Yes, this next Monday's meeting (I'll send a more official announcement later in the day) will be the discussion about the "rules" for Accessibility Idol. The thing is that we don't want to say too much because we want them to do some research and it wouldn't be fun if we couldn't say to one or more of them "Ok...so if you were person X...how exactly would you access this feature?" or "wow...this title's gonna fly off the shelf...how did you manage to design a game that isn't fun for anyone?" I know people are going to be afraid to get sarcastic and caustic but we cannot pull this type of session off without being that way, at least a little! The contestants expect it so we need to bring it. :) The rules right now are to create a game that is accessible and FUN for a gamer who is quadriplegic AND their friends who are not. So they can't just create a game that's only accessible with regard to mobility disabilities -- it's gotta be mainstream but also provide something that focuses on disability as a strength (ie, expands the design possibilities because accessibility was brought into the equation. We picked one disability group this year because this is the first year trying this kind of session. But, yes, we will give them guidelines and info about controllers that might be used to play the game. Michelle From efolmer at unr.edu Fri Nov 17 13:29:50 2006 From: efolmer at unr.edu (Eelke Folmer) Date: Fri, 17 Nov 2006 10:29:50 -0800 Subject: [games_access] my research Message-ID: <836db6300611171029u287c0656ta82268803fc8fbe@mail.gmail.com> Sorry if people receive this twice I think i only send it to the book discussion list. Hi, I have been silent in many of the ongoing discussions mainly because I was too busy with teaching / organizing our new game engineering curriculum. I teach computer graphics this semester which is a lot of work but so much fun, for their final projects almost every group is creating a game and I asked them to consider creating a one switch interface to their game, I'm curious if something cool rolls out. I only teach one course in my second semester so I finally hope to do some research. Just a quick update of what I'm working on: - Interaction design patterns: I've updated my site on interaction design patterns for accessibility (or also called accessibility patterns). I put it in a wiki which was quickly spammed by German watch sellers (can you believe that?). I'll work on some verification mechanism to prevent spam. If you know some patterns that should be listed here or existing adjusted drop me a line. owyeah the address: http://accessibility.eelke.com - I started developing a mod (dubbed adaptive-assist-mod for halflife2) for half life 2 which will turn it into a one button "rail shooter" so physically disabled gamers or cognitive disabled gamers can play it e.g. this mod uses a lot of my assist modes pattern which I initially developed for usability (e.g. auto aim, auto face enemy, auto reload, auto hide/dodge, and to some extent auto move if i can get it working with the way points in HL2 maps). Its still very experimental but for me its a nice experiment to see what would be required make it one button accessible. If accessibility spans the spectrum between 1 button and fully controllable I'm sure some new accessibility/usability solutions might pop up that will benefit any player. I hope to finish this mod in the 5 week winter break that will come up in 3 weeks from now). I'm hoping I can show a demo at the accessibility arcade at GDC. I am kind of motivated by the success of Reid's closed captioning mod. Don't tell game designers what to do but show them how it can be done. Some hard data about implementation costs will also more easily convince them. Especially in these times where game sales are the key to survival and developers need to expand their markets. - Research proposal: I was hoping that at the next msn/phone/skype meeting can we discuss some ideas for a joint NSF research proposal? I've been talking to some people here that work in web accessibility and they were very positive about funding possibilities in this area. IGT (one of the biggest slot machine manufacturers in the world & the company that pays for my research) are also very positive about accessibility features on slot machines (some of their slot machines have up and down buttons for lowering the machine so people in wheelchairs can gamble to, they're even considering some "magnifying" options for their tft based slot machines (the majority of gamblers are people aged 50 and up). I'll leave in the middle whether people should gamble at all. But I agree that everyone should have equal access to paying tax on stupidity. ;-) Anyway I was hoping we could come up with some sort of joint proposal that allows us to do research in gaming and accessibility. Writing proposals takes an enormous amount of time and I think with regard to game accessibility research we have arrived at a point where "the word is out" and many people have good ideas for making games more accessible that need to be explored further. For example if I finish my mod for half life 2 I'd like to develop a mod for other genres of games e.g. RTS (age of empires 3) which will help develop new patterns & increase our accessibility/usability solutions knowledge base. I'm going to hire graduate assistants to help me out. Getting funding is also important as it "justifies" our research & can increase the visibility of our research. I was hoping that we could come up with some proposal between now and 6 months from now. Let me know what you think of this / and if you'd like to cooperate I'm a newbie with regard to writing NSF proposals but i'm gonna dive into it very soon. ~Eelke ps there is no games workshop on CHI 2007 this year (too bad because last year's workshop was fun). But I saw this workshop which is kind of related to games and accessibility (I don't know any one of the organizing committees) http://www.vocal-input.org/ ps2 sorry for the long email (i hate reading long emails myself but 1 long is better than 10 short ones i guess.). ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science & Engineering/171 University of Nevada Reno, Nevada 89557 Game Quality usability|accessibility.eelke.com ---------------------------------------------------------------------------- -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science & Engineering/171 University of Nevada Reno, Nevada 89557 Game Quality usability|accessibility.eelke.com ---------------------------------------------------------------------------- From list at pitaru.com Fri Nov 17 13:35:36 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Fri, 17 Nov 2006 13:35:36 -0500 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: Message-ID: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: 'Theory of Parallel Game Universes' is an interesting design method that can help the contestants frame their projects: http://www.gamasutra.com/features/20060817/grammenos_01.shtml Applied to RPG's, it could be interesting to develop a special class that is based around research (out-of-game) and overall memory skills rather than twitch capabilities. Also, the latest issue of game-developer magazine has a good article on how proper use of luck can bridge players of various abilities and skills. Good luck, sounds like a great project! Amit -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Friday, November 17, 2006 12:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] hotel reservations GDC 2007 Robert said: >Is our accessibility idle listed on the sessions and activities on the GDC >web site yet? I guess soon we should start working on guidelines for the >accessible design. Michelle says: Everything is already up on the GDC website except everyone's names, which will get up there shortly. Yes, this next Monday's meeting (I'll send a more official announcement later in the day) will be the discussion about the "rules" for Accessibility Idol. The thing is that we don't want to say too much because we want them to do some research and it wouldn't be fun if we couldn't say to one or more of them "Ok...so if you were person X...how exactly would you access this feature?" or "wow...this title's gonna fly off the shelf...how did you manage to design a game that isn't fun for anyone?" I know people are going to be afraid to get sarcastic and caustic but we cannot pull this type of session off without being that way, at least a little! The contestants expect it so we need to bring it. :) The rules right now are to create a game that is accessible and FUN for a gamer who is quadriplegic AND their friends who are not. So they can't just create a game that's only accessible with regard to mobility disabilities -- it's gotta be mainstream but also provide something that focuses on disability as a strength (ie, expands the design possibilities because accessibility was brought into the equation. We picked one disability group this year because this is the first year trying this kind of session. But, yes, we will give them guidelines and info about controllers that might be used to play the game. Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Nov 17 15:17:39 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Nov 2006 21:17:39 +0100 Subject: [games_access] hotel reservations GDC 2007 References: <000001c7090a$8190ec70$6601a8c0@Inspiron> Message-ID: <007101c70a85$712f6c90$6402a8c0@Delletje> Hi, So finally after much hassle I managed to book a room at the GDC discount rate (189 dollars?) at the Westin St. Francis from the 3rd to the 10/11th of March (checkout on sunday)... for everyone not from the US trying to book a room at the GDC discount rate: just call the hotel - it's fastest. I guess the Westin St. Francis is filling fast, since I one night was completely full already for the discount rate and I had to book for a regular price that night. K, now I still have got to book the flight and arrange for some money to pay for this all :) Michelle, has Sander already emailed you? About monday's meeting: I hope I can attend. I might be stuck in public transport coming back from work but I'll see what I can do. Maybe I'll stay at work longer - got a deadline that day anyway... Greets, Richard (busybusybusybusybusy) ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, November 16, 2006 8:58 PM Subject: Re: [games_access] hotel reservations GDC 2007 >I think Richard is also planning on getting there the 3rd and Reid > lives in San Fran so he'll already be there. I'm at the Westin St. > Francis. I think Richard booked the same hotel. From hinn at uiuc.edu Fri Nov 17 15:32:49 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Nov 2006 14:32:49 -0600 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> References: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> Message-ID: > > it's gotta be mainstream but also provide something that focuses on >disability as a strength... > >Sorry - I'm haven't had a chance to learn about the accessibility-idol >project. But just a couple of ideas that maybe can help the contestants in >their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Nov 17 15:41:23 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Nov 2006 14:41:23 -0600 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: <007101c70a85$712f6c90$6402a8c0@Delletje> References: <000001c7090a$8190ec70$6601a8c0@Inspiron> <007101c70a85$712f6c90$6402a8c0@Delletje> Message-ID: Yes, Definitely make your hotel reservations NOW for GDC if you want to be located in the San Francisco area and possibly the state of California. Calling is best, as they don't have a system that allows you to book the GDC rate online for any hotel. Go to www.gdconf.com for hotel details. Nope, haven't heard from Sander yet! Michelle (also busybusybusybusy) >Hi, > >So finally after much hassle I managed to book a room at the GDC discount >rate (189 dollars?) at the Westin St. Francis from the 3rd to the 10/11th of >March (checkout on sunday)... for everyone not from the US trying to book a >room at the GDC discount rate: just call the hotel - it's fastest. I guess >the Westin St. Francis is filling fast, since I one night was completely >full already for the discount rate and I had to book for a regular price >that night. K, now I still have got to book the flight and arrange for some >money to pay for this all :) Michelle, has Sander already emailed you? > >About monday's meeting: I hope I can attend. I might be stuck in public >transport coming back from work but I'll see what I can do. Maybe I'll stay >at work longer - got a deadline that day anyway... > >Greets, > >Richard (busybusybusybusybusy) > > > > >----- Original Message ----- >From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, November 16, 2006 8:58 PM >Subject: Re: [games_access] hotel reservations GDC 2007 > > >>I think Richard is also planning on getting there the 3rd and Reid >> lives in San Fran so he'll already be there. I'm at the Westin St. >> Francis. I think Richard booked the same hotel. > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Nov 18 04:52:52 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Nov 2006 09:52:52 -0000 Subject: [games_access] hotel reservations GDC 2007 References: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> Message-ID: <007201c70af7$50f127d0$0202a8c0@OneSwitch> Re: [games_access] hotel reservations GDC 2007Okay to post this link around now, Michelle? Noticed it was an https address, so I want to check with you first. https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 17, 2006 8:32 PM Subject: Re: [games_access] hotel reservations GDC 2007 > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From no1cwbyfan at cox.net Sat Nov 18 12:44:51 2006 From: no1cwbyfan at cox.net (Jason Price) Date: Sat, 18 Nov 2006 11:44:51 -0600 Subject: [games_access] accessible madden In-Reply-To: <007201c70af7$50f127d0$0202a8c0@OneSwitch> Message-ID: <20061118174457.PQDN25424.centrmmtao02.cox.net@eastrmimpo02.cox.net> I?m a long time quad madden player if I can help in any way _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, November 18, 2006 3:53 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] hotel reservations GDC 2007 Okay to post this link around now, Michelle? Noticed it was an https address, so I want to check with you first. HYPERLINK "https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887"https://www. cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 Barrie ----- Original Message ----- From: HYPERLINK "mailto:hinn at uiuc.edu"d. michelle hinn To: HYPERLINK "mailto:games_access at igda.org"IGDA Games Accessibility SIG Mailing List Sent: Friday, November 17, 2006 8:32 PM Subject: Re: [games_access] hotel reservations GDC 2007 > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 5:56 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 5:56 PM -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Nov 18 13:42:42 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 18 Nov 2006 12:42:42 -0600 (CST) Subject: [games_access] accessible madden Message-ID: <20061118124242.AHE06087@expms2.cites.uiuc.edu> Cool Jason -- So for our game celeb contestants, here's what would be helpful to provide for them: Info about how a quadriplegic gamer plays a number of games would be helpful, especially information on how much you can set up yourself and when something about the game requires a friend to assist. That, and top very annoying things that remain inaccessible to you when you play console games and what kind of controller set up you have. The contestants are all game designers who have been in the mainstream gaming biz for, at least, 10-15 years...some much, much longer! So their challenge is to create a game design assuming that a large part of their audience will be gamers with mobility disabilities BUT that they may also not have a mobility disability (ie, fun and playable for quadriplegic and non-quadriplegic gamers from the start). They are also challenged to not come up with "crazy katamari nba super mario, part ten" but something way out there and is "new" rather than a game that's made and then, oh yeah, lets now think about accessibility. Michelle ---- Original message ---- >Date: Sat, 18 Nov 2006 11:44:51 -0600 >From: "Jason Price" >Subject: Re: [games_access] accessible madden >To: "'IGDA Games Accessibility SIG Mailing List'" > > Link: File-List > Link: Edit-Time-Data > > I'm a long time quad madden player if I can help in > any way > > > > ---------------------------------------------------- > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Barrie Ellis > Sent: Saturday, November 18, 2006 3:53 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] hotel reservations GDC > 2007 > > > > Okay to post this link around now, Michelle? Noticed > it was an https address, so I want to check with you > first. > > > > https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > > > Barrie > > > > > > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Friday, November 17, 2006 8:32 PM > > Subject: Re: [games_access] hotel reservations GDC > 2007 > > > > > it's gotta be mainstream but also provide > something that focuses on > disability as a strength... > > Sorry - I'm haven't had a chance to learn about > the accessibility-idol > project. But just a couple of ideas that maybe > can help the contestants in > > their first steps: > > > > Thanks Amit! So the competition will be live at > GDC in March and we have 5 very seasoned industry > veterans (We have coverages from Ultima to the > Madden game series) who have accepted the > challenge to make a mainstream game accessible for > gamers with mobility disabilities. So it's not a > project in as much a "reality show" style session > to hopefully pack people in to see what the famous > people are doing messing about with accessibility! > So basically what they need from us is information > on how a gamer who is quadriplegic plays games and > then it's up to them to design something awesome. > They'll just be presenting designs rather than > finished projects (too little time and they are > very busy people) but it will be a game > show/reality show presentation where one of them > will be named.... > > > > The Accessibility Idol > > > > :) > > > > The GDC site for the session is at: > > https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > > > We're hoping this will bring a lot of attention to > the issue of game accessibility for mainstream > games. > > > > Michelle > > ---------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.430 / Virus Database: 268.14.7/537 - > Release Date: 11/17/2006 5:56 PM > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.430 / Virus Database: 268.14.7/537 - > Release Date: 11/17/2006 5:56 PM >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Sat Nov 18 14:40:37 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 18 Nov 2006 14:40:37 -0500 Subject: [games_access] accessible madden In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykPyEA Message-ID: <000a01c70b49$6d503680$6701a8c0@Inspiron> Jason I think you and I play QuadController so much we would have a good idea to put something together together for some standards since I'll be one of the judges there. I haven't heard anything yet like Michelle mentions putting together a list of things for developers to follow I'm looking forward to hearing that in our meetings to go or I could start doing that. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Saturday, November 18, 2006 1:43 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] accessible madden Cool Jason -- So for our game celeb contestants, here's what would be helpful to provide for them: Info about how a quadriplegic gamer plays a number of games would be helpful, especially information on how much you can set up yourself and when something about the game requires a friend to assist. That, and top very annoying things that remain inaccessible to you when you play console games and what kind of controller set up you have. The contestants are all game designers who have been in the mainstream gaming biz for, at least, 10-15 years...some much, much longer! So their challenge is to create a game design assuming that a large part of their audience will be gamers with mobility disabilities BUT that they may also not have a mobility disability (ie, fun and playable for quadriplegic and non-quadriplegic gamers from the start). They are also challenged to not come up with "crazy katamari nba super mario, part ten" but something way out there and is "new" rather than a game that's made and then, oh yeah, lets now think about accessibility. Michelle ---- Original message ---- >Date: Sat, 18 Nov 2006 11:44:51 -0600 >From: "Jason Price" >Subject: Re: [games_access] accessible madden >To: "'IGDA Games Accessibility SIG Mailing List'" > > Link: File-List > Link: Edit-Time-Data > > I'm a long time quad madden player if I can help in > any way > > > > ---------------------------------------------------- > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > Barrie Ellis > Sent: Saturday, November 18, 2006 3:53 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] hotel reservations GDC > 2007 > > > > Okay to post this link around now, Michelle? Noticed > it was an https address, so I want to check with you > first. > > > > https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > > > Barrie > > > > > > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Friday, November 17, 2006 8:32 PM > > Subject: Re: [games_access] hotel reservations GDC > 2007 > > > > > it's gotta be mainstream but also provide > something that focuses on > disability as a strength... > > Sorry - I'm haven't had a chance to learn about > the accessibility-idol > project. But just a couple of ideas that maybe > can help the contestants in > > their first steps: > > > > Thanks Amit! So the competition will be live at > GDC in March and we have 5 very seasoned industry > veterans (We have coverages from Ultima to the > Madden game series) who have accepted the > challenge to make a mainstream game accessible for > gamers with mobility disabilities. So it's not a > project in as much a "reality show" style session > to hopefully pack people in to see what the famous > people are doing messing about with accessibility! > So basically what they need from us is information > on how a gamer who is quadriplegic plays games and > then it's up to them to design something awesome. > They'll just be presenting designs rather than > finished projects (too little time and they are > very busy people) but it will be a game > show/reality show presentation where one of them > will be named.... > > > > The Accessibility Idol > > > > :) > > > > The GDC site for the session is at: > > https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > > > > We're hoping this will bring a lot of attention to > the issue of game accessibility for mainstream > games. > > > > Michelle > > ---------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.430 / Virus Database: 268.14.7/537 - > Release Date: 11/17/2006 5:56 PM > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.430 / Virus Database: 268.14.7/537 - > Release Date: 11/17/2006 5:56 PM >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 18 15:03:40 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 18 Nov 2006 14:03:40 -0600 (CST) Subject: [games_access] accessible madden Message-ID: <20061118140340.AHE13576@expms2.cites.uiuc.edu> Hey Robert and Jason, I think that standards are one thing to think about for info to developers in general. For this contest -- keep in mind that it's designed to be funny because we'll be poking fun at the contestants a bit and so we kind of want them to make a few errors so we can say "ok...so why did you think that someone who can't move their leg could use a controller that relied on their knee?" Ok, that was a little dramatic but you get the idea. ;) So we don't want to tell them too much because we have to pick one winner...as only one designer...can be...the accessibility idol! So for the contest we need to give them information on how you, as a quadriplegic gamer, games. Not so much information on what they need to do with regard to "menu x needs to be place in location blah, blah, blah" -- that part is up to them. They are smart people and have "been there, done that." So we need to give them the freedom to think about ways of gaming that we may not have thought of that might be a genius (and accessible) new design. At the same time, we also help demonstrate things that we want to show the audience because they will make accessibility errors...and those are our "teachable moments." Does that explain things a bit more clearly? So we need to tell them about the gamers they are designing for but not so much what they need/solutions design-wise. Because then we face the risk that it would just be an informational session rather than a flashy, tacky, made for tv, attention-grabbing extravaganza! Michelle ---- Original message ---- >Date: Sat, 18 Nov 2006 14:40:37 -0500 >From: "Robert Florio" >Subject: Re: [games_access] accessible madden >To: "'IGDA Games Accessibility SIG Mailing List'" > >Jason I think you and I play QuadController so much we would have a good >idea to put something together together for some standards since I'll be one >of the judges there. > >I haven't heard anything yet like Michelle mentions putting together a list >of things for developers to follow I'm looking forward to hearing that in >our meetings to go or I could start doing that. > >Robert >www.RobertFlorio.com >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Saturday, November 18, 2006 1:43 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] accessible madden > >Cool Jason -- So for our game celeb contestants, here's what would be >helpful to provide for them: > >Info about how a quadriplegic gamer plays a number of games would be >helpful, especially information on how much you can set up yourself and when >something about the game requires a friend to assist. That, and top very >annoying things that remain inaccessible to you when you play console games >and what kind of controller set up you have. > >The contestants are all game designers who have been in the mainstream >gaming biz for, at least, 10-15 years...some much, much longer! So their >challenge is to create a game design assuming that a large part of their >audience will be gamers with mobility disabilities BUT that they may also >not have a mobility disability (ie, fun and playable for quadriplegic and >non-quadriplegic gamers from the start). They are also challenged to not >come up with "crazy katamari nba super mario, part ten" but something way >out there and is "new" rather than a game that's made and then, oh yeah, >lets now think about accessibility. > >Michelle > >---- Original message ---- >>Date: Sat, 18 Nov 2006 11:44:51 -0600 >>From: "Jason Price" >>Subject: Re: [games_access] accessible madden >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Link: File-List >> Link: Edit-Time-Data >> >> I'm a long time quad madden player if I can help in >> any way >> >> >> >> ---------------------------------------------------- >> >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] On Behalf Of >> Barrie Ellis >> Sent: Saturday, November 18, 2006 3:53 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] hotel reservations GDC >> 2007 >> >> >> >> Okay to post this link around now, Michelle? Noticed >> it was an https address, so I want to check with you >> first. >> >> >> >> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >> >> >> >> Barrie >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: d. michelle hinn >> >> To: IGDA Games Accessibility SIG Mailing List >> >> Sent: Friday, November 17, 2006 8:32 PM >> >> Subject: Re: [games_access] hotel reservations GDC >> 2007 >> >> >> >> > it's gotta be mainstream but also provide >> something that focuses on >> disability as a strength... >> >> Sorry - I'm haven't had a chance to learn about >> the accessibility-idol >> project. But just a couple of ideas that maybe >> can help the contestants in >> >> their first steps: >> >> >> >> Thanks Amit! So the competition will be live at >> GDC in March and we have 5 very seasoned industry >> veterans (We have coverages from Ultima to the >> Madden game series) who have accepted the >> challenge to make a mainstream game accessible for >> gamers with mobility disabilities. So it's not a >> project in as much a "reality show" style session >> to hopefully pack people in to see what the famous >> people are doing messing about with accessibility! >> So basically what they need from us is information >> on how a gamer who is quadriplegic plays games and >> then it's up to them to design something awesome. >> They'll just be presenting designs rather than >> finished projects (too little time and they are >> very busy people) but it will be a game >> show/reality show presentation where one of them >> will be named.... >> >> >> >> The Accessibility Idol >> >> >> >> :) >> >> >> >> The GDC site for the session is at: >> >> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >> >> >> >> We're hoping this will bring a lot of attention to >> the issue of game accessibility for mainstream >> games. >> >> >> >> Michelle >> >> ---------------------------------------------------- >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.430 / Virus Database: 268.14.7/537 - >> Release Date: 11/17/2006 5:56 PM >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Free Edition. >> Version: 7.5.430 / Virus Database: 268.14.7/537 - >> Release Date: 11/17/2006 5:56 PM >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Sat Nov 18 15:11:44 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 18 Nov 2006 15:11:44 -0500 Subject: [games_access] accessible madden In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEQCEA Message-ID: <001101c70b4d$c6132800$6701a8c0@Inspiron> I will get working on a few examples . Thank you for that example I know and understand what we're looking for. So perhaps I could list a few reminder statements like, keep in mind; gamers with physical impairments can not use their fingers at all so in that situation what would you create to bring a solution to this problem? Something like that? Also I sent you so photographs I took yesterday of me using the QuadController for the article. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Saturday, November 18, 2006 3:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] accessible madden Hey Robert and Jason, I think that standards are one thing to think about for info to developers in general. For this contest -- keep in mind that it's designed to be funny because we'll be poking fun at the contestants a bit and so we kind of want them to make a few errors so we can say "ok...so why did you think that someone who can't move their leg could use a controller that relied on their knee?" Ok, that was a little dramatic but you get the idea. ;) So we don't want to tell them too much because we have to pick one winner...as only one designer...can be...the accessibility idol! So for the contest we need to give them information on how you, as a quadriplegic gamer, games. Not so much information on what they need to do with regard to "menu x needs to be place in location blah, blah, blah" -- that part is up to them. They are smart people and have "been there, done that." So we need to give them the freedom to think about ways of gaming that we may not have thought of that might be a genius (and accessible) new design. At the same time, we also help demonstrate things that we want to show the audience because they will make accessibility errors...and those are our "teachable moments." Does that explain things a bit more clearly? So we need to tell them about the gamers they are designing for but not so much what they need/solutions design-wise. Because then we face the risk that it would just be an informational session rather than a flashy, tacky, made for tv, attention-grabbing extravaganza! Michelle ---- Original message ---- >Date: Sat, 18 Nov 2006 14:40:37 -0500 >From: "Robert Florio" >Subject: Re: [games_access] accessible madden >To: "'IGDA Games Accessibility SIG Mailing List'" > >Jason I think you and I play QuadController so much we would have a good >idea to put something together together for some standards since I'll be one >of the judges there. > >I haven't heard anything yet like Michelle mentions putting together a list >of things for developers to follow I'm looking forward to hearing that in >our meetings to go or I could start doing that. > >Robert >www.RobertFlorio.com >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Saturday, November 18, 2006 1:43 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] accessible madden > >Cool Jason -- So for our game celeb contestants, here's what would be >helpful to provide for them: > >Info about how a quadriplegic gamer plays a number of games would be >helpful, especially information on how much you can set up yourself and when >something about the game requires a friend to assist. That, and top very >annoying things that remain inaccessible to you when you play console games >and what kind of controller set up you have. > >The contestants are all game designers who have been in the mainstream >gaming biz for, at least, 10-15 years...some much, much longer! So their >challenge is to create a game design assuming that a large part of their >audience will be gamers with mobility disabilities BUT that they may also >not have a mobility disability (ie, fun and playable for quadriplegic and >non-quadriplegic gamers from the start). They are also challenged to not >come up with "crazy katamari nba super mario, part ten" but something way >out there and is "new" rather than a game that's made and then, oh yeah, >lets now think about accessibility. > >Michelle > >---- Original message ---- >>Date: Sat, 18 Nov 2006 11:44:51 -0600 >>From: "Jason Price" >>Subject: Re: [games_access] accessible madden >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Link: File-List >> Link: Edit-Time-Data >> >> I'm a long time quad madden player if I can help in >> any way >> >> >> >> ---------------------------------------------------- >> >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] On Behalf Of >> Barrie Ellis >> Sent: Saturday, November 18, 2006 3:53 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] hotel reservations GDC >> 2007 >> >> >> >> Okay to post this link around now, Michelle? Noticed >> it was an https address, so I want to check with you >> first. >> >> >> >> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >> >> >> >> Barrie >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: d. michelle hinn >> >> To: IGDA Games Accessibility SIG Mailing List >> >> Sent: Friday, November 17, 2006 8:32 PM >> >> Subject: Re: [games_access] hotel reservations GDC >> 2007 >> >> >> >> > it's gotta be mainstream but also provide >> something that focuses on >> disability as a strength... >> >> Sorry - I'm haven't had a chance to learn about >> the accessibility-idol >> project. But just a couple of ideas that maybe >> can help the contestants in >> >> their first steps: >> >> >> >> Thanks Amit! So the competition will be live at >> GDC in March and we have 5 very seasoned industry >> veterans (We have coverages from Ultima to the >> Madden game series) who have accepted the >> challenge to make a mainstream game accessible for >> gamers with mobility disabilities. So it's not a >> project in as much a "reality show" style session >> to hopefully pack people in to see what the famous >> people are doing messing about with accessibility! >> So basically what they need from us is information >> on how a gamer who is quadriplegic plays games and >> then it's up to them to design something awesome. >> They'll just be presenting designs rather than >> finished projects (too little time and they are >> very busy people) but it will be a game >> show/reality show presentation where one of them >> will be named.... >> >> >> >> The Accessibility Idol >> >> >> >> :) >> >> >> >> The GDC site for the session is at: >> >> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >> >> >> >> We're hoping this will bring a lot of attention to >> the issue of game accessibility for mainstream >> games. >> >> >> >> Michelle >> >> ---------------------------------------------------- >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.430 / Virus Database: 268.14.7/537 - >> Release Date: 11/17/2006 5:56 PM >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Free Edition. >> Version: 7.5.430 / Virus Database: 268.14.7/537 - >> Release Date: 11/17/2006 5:56 PM >>________________ >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Nov 18 15:14:33 2006 From: richard at audiogames.net (AudioGames.net) Date: Sat, 18 Nov 2006 21:14:33 +0100 Subject: [games_access] accessible madden References: <20061118140340.AHE13576@expms2.cites.uiuc.edu> Message-ID: <001001c70b4e$2b66f1f0$6402a8c0@Delletje> Hi, I agree with Michelle. I would like to add to my point of focus will probably mainly be "coming up with great game design solutions within this (more limited) context)". Meaning that I am mostly interested in The F Factor: fun... (yeah, watching the Idols-spinoff show X-Factor right now for inspiration :) Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, November 18, 2006 9:03 PM Subject: Re: [games_access] accessible madden > Hey Robert and Jason, > > I think that standards are one thing to think about for info to developers > in general. For this contest -- keep in mind that it's designed to be > funny because we'll be poking fun at the contestants a bit and so we kind > of want them to make a few errors so we can say "ok...so why did you think > that someone who can't move their leg could use a controller that relied > on their knee?" Ok, that was a little dramatic but you get the idea. ;) > > So we don't want to tell them too much because we have to pick one > winner...as only one designer...can be...the accessibility idol! > > So for the contest we need to give them information on how you, as a > quadriplegic gamer, games. Not so much information on what they need to do > with regard to "menu x needs to be place in location blah, blah, blah" -- > that part is up to them. They are smart people and have "been there, done > that." So we need to give them the freedom to think about ways of gaming > that we may not have thought of that might be a genius (and accessible) > new design. At the same time, we also help demonstrate things that we want > to show the audience because they will make accessibility errors...and > those are our "teachable moments." > > Does that explain things a bit more clearly? So we need to tell them about > the gamers they are designing for but not so much what they need/solutions > design-wise. Because then we face the risk that it would just be an > informational session rather than a flashy, tacky, made for tv, > attention-grabbing extravaganza! > > Michelle > > ---- Original message ---- >>Date: Sat, 18 Nov 2006 14:40:37 -0500 >>From: "Robert Florio" >>Subject: Re: [games_access] accessible madden >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>Jason I think you and I play QuadController so much we would have a good >>idea to put something together together for some standards since I'll be >>one >>of the judges there. >> >>I haven't heard anything yet like Michelle mentions putting together a >>list >>of things for developers to follow I'm looking forward to hearing that in >>our meetings to go or I could start doing that. >> >>Robert >>www.RobertFlorio.com >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Saturday, November 18, 2006 1:43 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] accessible madden >> >>Cool Jason -- So for our game celeb contestants, here's what would be >>helpful to provide for them: >> >>Info about how a quadriplegic gamer plays a number of games would be >>helpful, especially information on how much you can set up yourself and >>when >>something about the game requires a friend to assist. That, and top very >>annoying things that remain inaccessible to you when you play console >>games >>and what kind of controller set up you have. >> >>The contestants are all game designers who have been in the mainstream >>gaming biz for, at least, 10-15 years...some much, much longer! So their >>challenge is to create a game design assuming that a large part of their >>audience will be gamers with mobility disabilities BUT that they may also >>not have a mobility disability (ie, fun and playable for quadriplegic and >>non-quadriplegic gamers from the start). They are also challenged to not >>come up with "crazy katamari nba super mario, part ten" but something way >>out there and is "new" rather than a game that's made and then, oh yeah, >>lets now think about accessibility. >> >>Michelle >> >>---- Original message ---- >>>Date: Sat, 18 Nov 2006 11:44:51 -0600 >>>From: "Jason Price" >>>Subject: Re: [games_access] accessible madden >>>To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Link: File-List >>> Link: Edit-Time-Data >>> >>> I'm a long time quad madden player if I can help in >>> any way >>> >>> >>> >>> ---------------------------------------------------- >>> >>> From: games_access-bounces at igda.org >>> [mailto:games_access-bounces at igda.org] On Behalf Of >>> Barrie Ellis >>> Sent: Saturday, November 18, 2006 3:53 AM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] hotel reservations GDC >>> 2007 >>> >>> >>> >>> Okay to post this link around now, Michelle? Noticed >>> it was an https address, so I want to check with you >>> first. >>> >>> >>> >>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>> >>> >>> >>> Barrie >>> >>> >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> >>> From: d. michelle hinn >>> >>> To: IGDA Games Accessibility SIG Mailing List >>> >>> Sent: Friday, November 17, 2006 8:32 PM >>> >>> Subject: Re: [games_access] hotel reservations GDC >>> 2007 >>> >>> >>> >>> > it's gotta be mainstream but also provide >>> something that focuses on >>> disability as a strength... >>> >>> Sorry - I'm haven't had a chance to learn about >>> the accessibility-idol >>> project. But just a couple of ideas that maybe >>> can help the contestants in >>> >>> their first steps: >>> >>> >>> >>> Thanks Amit! So the competition will be live at >>> GDC in March and we have 5 very seasoned industry >>> veterans (We have coverages from Ultima to the >>> Madden game series) who have accepted the >>> challenge to make a mainstream game accessible for >>> gamers with mobility disabilities. So it's not a >>> project in as much a "reality show" style session >>> to hopefully pack people in to see what the famous >>> people are doing messing about with accessibility! >>> So basically what they need from us is information >>> on how a gamer who is quadriplegic plays games and >>> then it's up to them to design something awesome. >>> They'll just be presenting designs rather than >>> finished projects (too little time and they are >>> very busy people) but it will be a game >>> show/reality show presentation where one of them >>> will be named.... >>> >>> >>> >>> The Accessibility Idol >>> >>> >>> >>> :) >>> >>> >>> >>> The GDC site for the session is at: >>> >>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>> >>> >>> >>> We're hoping this will bring a lot of attention to >>> the issue of game accessibility for mainstream >>> games. >>> >>> >>> >>> Michelle >>> >>> ---------------------------------------------------- >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>> Release Date: 11/17/2006 5:56 PM >>> >>> -- >>> No virus found in this outgoing message. >>> Checked by AVG Free Edition. >>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>> Release Date: 11/17/2006 5:56 PM >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Nov 18 15:34:07 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 18 Nov 2006 14:34:07 -0600 (CST) Subject: [games_access] accessible madden Message-ID: <20061118143407.AHE15327@expms2.cites.uiuc.edu> I've been brushing up on my reality shows too. ;) I have to come up with my host persona after all! Also -- another thing to think about is that by putting the parameters of the game needing to be fun and accessible for both quadriplegic and non-quadriplegic players...sometimes it's more creative to think of a new design when you are "in box" than when the sky's the limit. ---- Original message ---- >Date: Sat, 18 Nov 2006 21:14:33 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] accessible madden >To: "IGDA Games Accessibility SIG Mailing List" > >Hi, > >I agree with Michelle. I would like to add to my point of focus will >probably mainly be "coming up with great game design solutions within this >(more limited) context)". Meaning that I am mostly interested in The F >Factor: fun... (yeah, watching the Idols-spinoff show X-Factor right now for >inspiration :) > >Greets, > >Richard > > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Saturday, November 18, 2006 9:03 PM >Subject: Re: [games_access] accessible madden > > >> Hey Robert and Jason, >> >> I think that standards are one thing to think about for info to developers >> in general. For this contest -- keep in mind that it's designed to be >> funny because we'll be poking fun at the contestants a bit and so we kind >> of want them to make a few errors so we can say "ok...so why did you think >> that someone who can't move their leg could use a controller that relied >> on their knee?" Ok, that was a little dramatic but you get the idea. ;) >> >> So we don't want to tell them too much because we have to pick one >> winner...as only one designer...can be...the accessibility idol! >> >> So for the contest we need to give them information on how you, as a >> quadriplegic gamer, games. Not so much information on what they need to do >> with regard to "menu x needs to be place in location blah, blah, blah" -- >> that part is up to them. They are smart people and have "been there, done >> that." So we need to give them the freedom to think about ways of gaming >> that we may not have thought of that might be a genius (and accessible) >> new design. At the same time, we also help demonstrate things that we want >> to show the audience because they will make accessibility errors...and >> those are our "teachable moments." >> >> Does that explain things a bit more clearly? So we need to tell them about >> the gamers they are designing for but not so much what they need/solutions >> design-wise. Because then we face the risk that it would just be an >> informational session rather than a flashy, tacky, made for tv, >> attention-grabbing extravaganza! >> >> Michelle >> >> ---- Original message ---- >>>Date: Sat, 18 Nov 2006 14:40:37 -0500 >>>From: "Robert Florio" >>>Subject: Re: [games_access] accessible madden >>>To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>>Jason I think you and I play QuadController so much we would have a good >>>idea to put something together together for some standards since I'll be >>>one >>>of the judges there. >>> >>>I haven't heard anything yet like Michelle mentions putting together a >>>list >>>of things for developers to follow I'm looking forward to hearing that in >>>our meetings to go or I could start doing that. >>> >>>Robert >>>www.RobertFlorio.com >>>-----Original Message----- >>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>>On Behalf Of hinn at uiuc.edu >>>Sent: Saturday, November 18, 2006 1:43 PM >>>To: IGDA Games Accessibility SIG Mailing List >>>Subject: Re: [games_access] accessible madden >>> >>>Cool Jason -- So for our game celeb contestants, here's what would be >>>helpful to provide for them: >>> >>>Info about how a quadriplegic gamer plays a number of games would be >>>helpful, especially information on how much you can set up yourself and >>>when >>>something about the game requires a friend to assist. That, and top very >>>annoying things that remain inaccessible to you when you play console >>>games >>>and what kind of controller set up you have. >>> >>>The contestants are all game designers who have been in the mainstream >>>gaming biz for, at least, 10-15 years...some much, much longer! So their >>>challenge is to create a game design assuming that a large part of their >>>audience will be gamers with mobility disabilities BUT that they may also >>>not have a mobility disability (ie, fun and playable for quadriplegic and >>>non-quadriplegic gamers from the start). They are also challenged to not >>>come up with "crazy katamari nba super mario, part ten" but something way >>>out there and is "new" rather than a game that's made and then, oh yeah, >>>lets now think about accessibility. >>> >>>Michelle >>> >>>---- Original message ---- >>>>Date: Sat, 18 Nov 2006 11:44:51 -0600 >>>>From: "Jason Price" >>>>Subject: Re: [games_access] accessible madden >>>>To: "'IGDA Games Accessibility SIG Mailing List'" >>>> >>>> Link: File-List >>>> Link: Edit-Time-Data >>>> >>>> I'm a long time quad madden player if I can help in >>>> any way >>>> >>>> >>>> >>>> ---------------------------------------------------- >>>> >>>> From: games_access-bounces at igda.org >>>> [mailto:games_access-bounces at igda.org] On Behalf Of >>>> Barrie Ellis >>>> Sent: Saturday, November 18, 2006 3:53 AM >>>> To: IGDA Games Accessibility SIG Mailing List >>>> Subject: Re: [games_access] hotel reservations GDC >>>> 2007 >>>> >>>> >>>> >>>> Okay to post this link around now, Michelle? Noticed >>>> it was an https address, so I want to check with you >>>> first. >>>> >>>> >>>> >>>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>>> >>>> >>>> >>>> Barrie >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> ----- Original Message ----- >>>> >>>> From: d. michelle hinn >>>> >>>> To: IGDA Games Accessibility SIG Mailing List >>>> >>>> Sent: Friday, November 17, 2006 8:32 PM >>>> >>>> Subject: Re: [games_access] hotel reservations GDC >>>> 2007 >>>> >>>> >>>> >>>> > it's gotta be mainstream but also provide >>>> something that focuses on >>>> disability as a strength... >>>> >>>> Sorry - I'm haven't had a chance to learn about >>>> the accessibility-idol >>>> project. But just a couple of ideas that maybe >>>> can help the contestants in >>>> >>>> their first steps: >>>> >>>> >>>> >>>> Thanks Amit! So the competition will be live at >>>> GDC in March and we have 5 very seasoned industry >>>> veterans (We have coverages from Ultima to the >>>> Madden game series) who have accepted the >>>> challenge to make a mainstream game accessible for >>>> gamers with mobility disabilities. So it's not a >>>> project in as much a "reality show" style session >>>> to hopefully pack people in to see what the famous >>>> people are doing messing about with accessibility! >>>> So basically what they need from us is information >>>> on how a gamer who is quadriplegic plays games and >>>> then it's up to them to design something awesome. >>>> They'll just be presenting designs rather than >>>> finished projects (too little time and they are >>>> very busy people) but it will be a game >>>> show/reality show presentation where one of them >>>> will be named.... >>>> >>>> >>>> >>>> The Accessibility Idol >>>> >>>> >>>> >>>> :) >>>> >>>> >>>> >>>> The GDC site for the session is at: >>>> >>>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>>> >>>> >>>> >>>> We're hoping this will bring a lot of attention to >>>> the issue of game accessibility for mainstream >>>> games. >>>> >>>> >>>> >>>> Michelle >>>> >>>> ---------------------------------------------------- >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> -- >>>> No virus found in this incoming message. >>>> Checked by AVG Free Edition. >>>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>>> Release Date: 11/17/2006 5:56 PM >>>> >>>> -- >>>> No virus found in this outgoing message. >>>> Checked by AVG Free Edition. >>>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>>> Release Date: 11/17/2006 5:56 PM >>>>________________ >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>....................................... >>>these are mediocre times and people are >>>losing hope. it's hard for many people >>>to believe that there are extraordinary >>>things inside themselves, as well as >>>others. i hope you can keep an open >>>mind. >>> -- "unbreakable" >>>....................................... >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sat Nov 18 15:36:44 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 18 Nov 2006 14:36:44 -0600 (CST) Subject: [games_access] accessible madden Message-ID: <20061118143644.AHE15484@expms2.cites.uiuc.edu> Well, more like a gamer who is quadriplegic cannot use an unadapted controller -- instead these are the variety of controllers that exist and this is how they are used. However you are not limited to using only these controllers -- if your game requires a new type of controller (like games like guitar hero), then you can build your game around that. :) ---- Original message ---- >Date: Sat, 18 Nov 2006 15:11:44 -0500 >From: "Robert Florio" >Subject: Re: [games_access] accessible madden >To: "'IGDA Games Accessibility SIG Mailing List'" > >I will get working on a few examples . Thank you for that example I know >and understand what we're looking for. So perhaps I could list a few >reminder statements like, keep in mind; gamers with physical impairments can >not use their fingers at all so in that situation what would you create to >bring a solution to this problem? > >Something like that? > >Also I sent you so photographs I took yesterday of me using the >QuadController for the article. > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Saturday, November 18, 2006 3:04 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] accessible madden > >Hey Robert and Jason, > >I think that standards are one thing to think about for info to developers >in general. For this contest -- keep in mind that it's designed to be funny >because we'll be poking fun at the contestants a bit and so we kind of want >them to make a few errors so we can say "ok...so why did you think that >someone who can't move their leg could use a controller that relied on their >knee?" Ok, that was a little dramatic but you get the idea. ;) > >So we don't want to tell them too much because we have to pick one >winner...as only one designer...can be...the accessibility idol! > >So for the contest we need to give them information on how you, as a >quadriplegic gamer, games. Not so much information on what they need to do >with regard to "menu x needs to be place in location blah, blah, blah" -- >that part is up to them. They are smart people and have "been there, done >that." So we need to give them the freedom to think about ways of gaming >that we may not have thought of that might be a genius (and accessible) new >design. At the same time, we also help demonstrate things that we want to >show the audience because they will make accessibility errors...and those >are our "teachable moments." > >Does that explain things a bit more clearly? So we need to tell them about >the gamers they are designing for but not so much what they need/solutions >design-wise. Because then we face the risk that it would just be an >informational session rather than a flashy, tacky, made for tv, >attention-grabbing extravaganza! > >Michelle > >---- Original message ---- >>Date: Sat, 18 Nov 2006 14:40:37 -0500 >>From: "Robert Florio" >>Subject: Re: [games_access] accessible madden >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>Jason I think you and I play QuadController so much we would have a good >>idea to put something together together for some standards since I'll be >one >>of the judges there. >> >>I haven't heard anything yet like Michelle mentions putting together a list >>of things for developers to follow I'm looking forward to hearing that in >>our meetings to go or I could start doing that. >> >>Robert >>www.RobertFlorio.com >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Saturday, November 18, 2006 1:43 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] accessible madden >> >>Cool Jason -- So for our game celeb contestants, here's what would be >>helpful to provide for them: >> >>Info about how a quadriplegic gamer plays a number of games would be >>helpful, especially information on how much you can set up yourself and >when >>something about the game requires a friend to assist. That, and top very >>annoying things that remain inaccessible to you when you play console games >>and what kind of controller set up you have. >> >>The contestants are all game designers who have been in the mainstream >>gaming biz for, at least, 10-15 years...some much, much longer! So their >>challenge is to create a game design assuming that a large part of their >>audience will be gamers with mobility disabilities BUT that they may also >>not have a mobility disability (ie, fun and playable for quadriplegic and >>non-quadriplegic gamers from the start). They are also challenged to not >>come up with "crazy katamari nba super mario, part ten" but something way >>out there and is "new" rather than a game that's made and then, oh yeah, >>lets now think about accessibility. >> >>Michelle >> >>---- Original message ---- >>>Date: Sat, 18 Nov 2006 11:44:51 -0600 >>>From: "Jason Price" >>>Subject: Re: [games_access] accessible madden >>>To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Link: File-List >>> Link: Edit-Time-Data >>> >>> I'm a long time quad madden player if I can help in >>> any way >>> >>> >>> >>> ---------------------------------------------------- >>> >>> From: games_access-bounces at igda.org >>> [mailto:games_access-bounces at igda.org] On Behalf Of >>> Barrie Ellis >>> Sent: Saturday, November 18, 2006 3:53 AM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] hotel reservations GDC >>> 2007 >>> >>> >>> >>> Okay to post this link around now, Michelle? Noticed >>> it was an https address, so I want to check with you >>> first. >>> >>> >>> >>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>> >>> >>> >>> Barrie >>> >>> >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> >>> From: d. michelle hinn >>> >>> To: IGDA Games Accessibility SIG Mailing List >>> >>> Sent: Friday, November 17, 2006 8:32 PM >>> >>> Subject: Re: [games_access] hotel reservations GDC >>> 2007 >>> >>> >>> >>> > it's gotta be mainstream but also provide >>> something that focuses on >>> disability as a strength... >>> >>> Sorry - I'm haven't had a chance to learn about >>> the accessibility-idol >>> project. But just a couple of ideas that maybe >>> can help the contestants in >>> >>> their first steps: >>> >>> >>> >>> Thanks Amit! So the competition will be live at >>> GDC in March and we have 5 very seasoned industry >>> veterans (We have coverages from Ultima to the >>> Madden game series) who have accepted the >>> challenge to make a mainstream game accessible for >>> gamers with mobility disabilities. So it's not a >>> project in as much a "reality show" style session >>> to hopefully pack people in to see what the famous >>> people are doing messing about with accessibility! >>> So basically what they need from us is information >>> on how a gamer who is quadriplegic plays games and >>> then it's up to them to design something awesome. >>> They'll just be presenting designs rather than >>> finished projects (too little time and they are >>> very busy people) but it will be a game >>> show/reality show presentation where one of them >>> will be named.... >>> >>> >>> >>> The Accessibility Idol >>> >>> >>> >>> :) >>> >>> >>> >>> The GDC site for the session is at: >>> >>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 >>> >>> >>> >>> We're hoping this will bring a lot of attention to >>> the issue of game accessibility for mainstream >>> games. >>> >>> >>> >>> Michelle >>> >>> ---------------------------------------------------- >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>> Release Date: 11/17/2006 5:56 PM >>> >>> -- >>> No virus found in this outgoing message. >>> Checked by AVG Free Edition. >>> Version: 7.5.430 / Virus Database: 268.14.7/537 - >>> Release Date: 11/17/2006 5:56 PM >>>________________ >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Sun Nov 19 05:39:37 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 19 Nov 2006 10:39:37 -0000 Subject: [games_access] Accessibility Problem: Getting Trapped References: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> Message-ID: <012b01c70bc7$034b1c40$0202a8c0@OneSwitch> Re: [games_access] hotel reservations GDC 2007Reviewing the Retro Remakes games (on 46 out of 76) I'm finding a common problem with games with quitting. If they don't allow you to quit from the main menu, with the controls designed to play the game, you can end up trapped in the game, reliant on another person to come over and press the ESCAPE key for you. Imagine a gamer able to use the equivalent of an old Atari 2600 Joystick (up, down, left, right, fire), but not able to access the keyboard, imagine a head-tracker user reliant on dwell clicking. An on-screen QUIT option is all that's needed - and yet it seems an obvious thing that is easily overlooked. Similarly, if games are to feature "super easy" / walkthrough options (and I think they should where appropriate), then you've also got ot have a way to quit, or again you'll be trapped within the game for good. Possible solutions? Breaks between levels/lost lives where you can exit in some way - hot-spots on screen allowing you to access menus/quit. Guess this will become more of an issue with consoles, if they are intended to be home-entertainment hubs, with games stored on hard-disks / remotely. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 17, 2006 8:32 PM Subject: Re: [games_access] hotel reservations GDC 2007 > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Sun Nov 19 08:45:38 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Sun, 19 Nov 2006 08:45:38 -0500 Subject: [games_access] Accessibility Problem: Getting Trapped In-Reply-To: <012b01c70bc7$034b1c40$0202a8c0@OneSwitch> Message-ID: <003401c70be0$ffe5d260$6400a8c0@IBMPITARU> Hi Berrie, I've had a similar problem with the kids at the school I work with. Even when the games are accessible during play, it still leaves the issue of initially setting it up and then quitting. I'm sure the programmer are coming up with great solutions. I can't wait to see the games! I think this competition will yield amazing and original new solutions for us to learn from. In case it helps, here's a version of an enhanced 'quit' button that I use: 1. The basics: A white circle with a black 'X' button on the top-right. It's small enough not to be annoying on the screen, and also grows by 20%-40% (depends on the game settings) as the cursor approaches its periphery, or goes all the way to the anywhere on either the left or top regions of the screen (10 pixel border). The letter 'Q' also activates it. Those who can use pointing devices usually like it. 2. Those who use switch devices can't afford to 'waste' a switch on a 'Q' button. But I usually insist that they have an extra button for reaching the settings menu, which also automatically pauses the game. I then add the quit button into the menu. But if it's not possible to add an extra switch button, I set up a scheme where you have to hold one of the existing switch buttons for 3 seconds, and then the menu pops up upon the button's release. But this feature can be annoying until getting used to, so it's only good as a last resort. Also, some kids can't control their release motion off the switch so the menu can be accidentally triggered, but I found it to work well for most. Once in the menu, you can return to the game with just one click-operation - in case it was trigged by mistake. The menu is scannable (as is the rest of the game), so the 'quit' feature also works for one-switch operations. It takes an afternoon for a decent programmer to set this up, and it works well for most of the kids I checked it with (about one hundred), so I think it's worth the effort. I hope this helps a bit, Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, November 19, 2006 5:40 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Accessibility Problem: Getting Trapped Reviewing the Retro Remakes games (on 46 out of 76) I'm finding a common problem with games with quitting. If they don't allow you to quit from the main menu, with the controls designed to play the game, you can end up trapped in the game, reliant on another person to come over and press the ESCAPE key for you. Imagine a gamer able to use the equivalent of an old Atari 2600 Joystick (up, down, left, right, fire), but not able to access the keyboard, imagine a head-tracker user reliant on dwell clicking. An on-screen QUIT option is all that's needed - and yet it seems an obvious thing that is easily overlooked. Similarly, if games are to feature "super easy" / walkthrough options (and I think they should where appropriate), then you've also got ot have a way to quit, or again you'll be trapped within the game for good. Possible solutions? Breaks between levels/lost lives where you can exit in some way - hot-spots on screen allowing you to access menus/quit. Guess this will become more of an issue with consoles, if they are intended to be home-entertainment hubs, with games stored on hard-disks / remotely. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, November 17, 2006 8:32 PM Subject: Re: [games_access] hotel reservations GDC 2007 > it's gotta be mainstream but also provide something that focuses on disability as a strength... Sorry - I'm haven't had a chance to learn about the accessibility-idol project. But just a couple of ideas that maybe can help the contestants in their first steps: Thanks Amit! So the competition will be live at GDC in March and we have 5 very seasoned industry veterans (We have coverages from Ultima to the Madden game series) who have accepted the challenge to make a mainstream game accessible for gamers with mobility disabilities. So it's not a project in as much a "reality show" style session to hopefully pack people in to see what the famous people are doing messing about with accessibility! So basically what they need from us is information on how a gamer who is quadriplegic plays games and then it's up to them to design something awesome. They'll just be presenting designs rather than finished projects (too little time and they are very busy people) but it will be a game show/reality show presentation where one of them will be named.... The Accessibility Idol :) The GDC site for the session is at: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 We're hoping this will bring a lot of attention to the issue of game accessibility for mainstream games. Michelle _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Nov 18 12:18:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Nov 2006 11:18:15 -0600 Subject: [games_access] hotel reservations GDC 2007 In-Reply-To: <007201c70af7$50f127d0$0202a8c0@OneSwitch> References: <00c501c70a77$2cc56b30$6400a8c0@IBMPITARU> <007201c70af7$50f127d0$0202a8c0@OneSwitch> Message-ID: Yep -- go for it. Not sure why it's https:// -- I just got the address from googling it. Maybe go to the first page and look it up for a non https version? Michelle >Okay to post this link around now, Michelle? Noticed it was an https >address, so I want to check with you first. > >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > >Barrie > > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, November 17, 2006 8:32 PM >Subject: Re: [games_access] hotel reservations GDC 2007 > >> > it's gotta be mainstream but also provide something that focuses on >>disability as a strength... >> >>Sorry - I'm haven't had a chance to learn about the accessibility-idol >>project. But just a couple of ideas that maybe can help the contestants in >> >their first steps: > > >Thanks Amit! So the competition will be live at GDC in March and we >have 5 very seasoned industry veterans (We have coverages from >Ultima to the Madden game series) who have accepted the challenge to >make a mainstream game accessible for gamers with mobility >disabilities. So it's not a project in as much a "reality show" >style session to hopefully pack people in to see what the famous >people are doing messing about with accessibility! So basically what >they need from us is information on how a gamer who is quadriplegic >plays games and then it's up to them to design something awesome. >They'll just be presenting designs rather than finished projects >(too little time and they are very busy people) but it will be a >game show/reality show presentation where one of them will be >named.... > >The Accessibility Idol > >:) > >The GDC site for the session is at: >https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 > >We're hoping this will bring a lot of attention to the issue of game >accessibility for mainstream games. > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 21 12:53:01 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 21 Nov 2006 11:53:01 -0600 Subject: [games_access] Fwd: Re Canadian Press article Message-ID: Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... >To: "'d. michelle hinn'" >Subject: Re Canadian Press article >Date: Tue, 21 Nov 2006 12:27:52 -0500 > >Hi Michelle >Our story moved yesterday. I have attached a link showing it on the >Sun newspaper chain website up here. Also a copy of the story is >below. > >Thanks for taking the time to speak to me and for helping with the >pictures. I wish you well and hope you will keep me updated on your >group. I would be interested in following up. > >Regards >Neil Davidson > >http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > >Michelle Hinn campaigns for more accessibility for disabled gamers >(GAMES-Disabled) >Nov 20, 2006 11:51 >By Neil Davidson >The Canadian Press >Game developers take Michelle Hinn's phone calls these days. But >they may not always like what she has to say. >Hinn is chair of a special interest group in game accessibility >that's part of the International Game Developers Association. The >adjunct professor at the University of Illinois at Urbana-Champaign >is passionate about her cause, opening up video gaming to the >disabled. > >``This is a social justice issue, this is not just a gaming issue,'' >Hinn told a seminar at the recent Montreal International Game Summit. > >So Hinn campaigns for developers to think about captioning games, >allowing controllers to be remapped, offering easier modes of play, >better manuals _ and to rethink the kind of titles they make. > >The payoff can be rewarding. >``We have one member who also has mobility impairment and said he >was able to dance for the first time in an online role-playing game >and that was amazing to him,'' Hinn said in an interview. > >Access to gaming can also promote a sense of inclusion, said Hinn, >citing the case of a blind gamer who just wanted to be able to say >to a friend ```Yeah, I got such and such score on that, what did you >get?''' > >``So we're no longer talking about `oh, this is my friend who has a >disability.' It's `this is my friend that just kicked my butt in >this game,''' said Hinn. ``It's a very interesting and very powerful >social tool, I think.'' > >Part of her group's job is also to share information and tips _ and >to correct false assumptions. >Hinn's group has been active as a fully fledged special interest >group for about four years now. She speaks to major gaming >conferences and works behind the scenes with console manufacturers >and game developers. > >While there is much more work to be done, the developers now know who she is. >``Yes, I'm getting e-mails back from people, like Will Wright who >created The Sims,'' Hinn said, with a slight sense of disbelief. > >And there have been success stories. Hinn points to such enlightened >developers as Namco and Valve, which after getting complaints >offered full captioning on the hit game Half-Life 2. > >In some cases, it's a matter of convincing developers that thinking >of the disabled does not have to mean not including game features >but rather new ways to access these features. And to have them think >out of the box. > >Hinn cites the game DEMOR for the vision-impaired _ imagine a >sophisticated pin-the-tail-on-the-donkey game that uses GPS. She >also notes that games that only call for one button, currently >popular in cellphone games, have been used by quadriplegic gamers >``forever.'' > >Hinn's group is also trying new ways to get developers involved. One >of the current projects is dubbed Accessibility Idol and involves >inviting some big-name developers to show up at the Game Developers >Conference with an idea for a game for the mobility-impaired. > >``We're thinking of an avid gamer who was in an accident and is now >quadriplegic and loves to play games and loves to play games with >his friends who don't have disabilities,'' Hinn explained. > >Many developers are astounded at the lengths that people will go to >play their game. At GDC, they showed developer David Perry footage >of a quadriplegic gamer playing The Matrix: Path of Neo using a quad >controller that uses ``sip and puff'' tubes to control the action. > >``The look on his face was astounding,'' Hinn said of Perry. >``Because it's touching when you see something that you've created >and see what someone does in order to access your game because they >think that it's so important to their lives.'' > >``I think it really puts some things into perspective of what kind >of impact the gaming industry has on people's psychological >well-being.'' > >Hinn's unpaid game accessibility work is piggybacked on top of an >already busy schedule. She teaches courses on video game design at >the University of Illinois and runs a ``living-learning community,'' >which she explains is like a small college within the university for >women majoring in math, science and engineering. > >Hinn, who has a BA in music performance, a B.Sc. in psychology and >MA in multimedia in design, was recently named one of the ``Game >Industry's 100 Most Influential Women'' by the online magazine Next >Generation. > >``I'm always looking for injustice and trying to do research that in >some ways helps,'' Hinn explained. ``OK, maybe this is not the most >important issue in the universe but for some people it is.'' > >Hinn has dealt with problems of her own. She is dyslexic, although >she wasn't diagnosed until she was about to graduate from >undergraduate school. > >``I guess I felt a kind of personal tug in my heart, knowing I had >somehow gotten through school with good grades despite having this >reading disability.'' > >``Then later I started developing a condition that gives me chronic >pain. It just happens here and there and so I've become more aware >in recent years of my own body kind of shutting down on itself and >the importance of having things to do when that happens, I mean who >wants to just sit there with nothing to do?'' > >The term disabled run the gamut _ from vision-, hearing- and >mobility-impaired issues to those caused by aging, genetics or >accidents. > >Hinn says she gets e-mails all the times from parents or doctors >asking about how to get hold of a certain controller. >``Those are the heartbreaker e-mails,'' she said. ``You hate that's >what brought a parent into the field but if we can help, just keep a >child from being depressed, helping them feel more included in the >world and in touch with friend groups, if more online multiplayer >games were more accessible, that would open up a huge range of >social possibilities.'' > >``We're always talking about bad things that happen on the web and >online games but that's one of the positives, no one knows you're >disabled online.'' > >But the sands are ever shifting. Progress is made on one console, >only to have a new one come out with new challenges for disabled >gamers. > >Hinn, who once worked as an intern at Microsoft, sees progress among >independent developers but says the larger console manufacturers >have lagged behind. > >``Microsoft had not done very much which is disappointing ... >because they have done a lot with accessibility with regards to >their operating systems and other programs but when it comes to >gaming not so much. And the same with Sony and Nintendo, although I >think Nintendo has more of an understanding, especially games for >the elderly with games like Brain Age, etc.'' > >Each small victory is savoured by Hinn, whose passion shines through. >``I've always been an advocate of social justice and that's why I'm >involved in a lot of programs that help foster women in the game >industry and women in technology,'' she explained. > >``So yeah. the pay's not so great but it feels worthy, for me it's >the right choice. >___ >For more information, visit: >_ www.igda.org/accessibility ><http://www.igda.org/accessibility> >_ www.gameaccessibility.com ><http://www.gameaccessibility.com> >_ www.deafgamers.com <http://www.deafgamers.com> >_ www.audiogames.net <http://www.audiogames.net> -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Tue Nov 21 14:19:37 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 21 Nov 2006 11:19:37 -0800 Subject: [games_access] Fwd: Re Canadian Press article In-Reply-To: References: Message-ID: <50208B88C11B2B4D99192C522959AB8B14DE82B8@NA-EXMSG-C113.redmond.corp.microsoft.com> No worries Michelle. J It's true that Microsoft doesn't currently have much of an accessibility story for the Xbox 360. However, we are making progress! For those who haven't seen these, here are some links to gaming-related accessibility info from Microsoft: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/accessibility_best_practices.asp http://download.microsoft.com/download/1/7/b/17b95a7b-968a-4a99-8e49-9bd1074acd6a/Producer%20and%20Business%20Development.zip (There is an included PPT presentation in this zip.) I'm continuing to work with the Xbox division to think more and more about accessibility. In the interim, if anyone you know has questions about Xbox accessibility, please send them to xaccess at microsoft.com Thanks, Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 9:53 AM To: games_access at igda.org Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Nov 21 15:43:50 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Nov 2006 20:43:50 -0000 Subject: [games_access] Fwd: Re Canadian Press article References: Message-ID: <00d901c70dad$c0bd8e60$0202a8c0@OneSwitch> Fwd: Re Canadian Press articleGet a grip, Michelle! We know you're not a big-head. We won't let you be! So feel easier about posting your narcissitic accessibility articles(!). Seriously though, it's a very good article, and I personally see the IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be honest. Barrie ----- Original Message ----- From: d. michelle hinn To: games_access at igda.org Sent: Tuesday, November 21, 2006 5:53 PM Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Nov 21 16:29:04 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 21 Nov 2006 16:29:04 -0500 Subject: [games_access] Fwd: Re Canadian Press article In-Reply-To: <00d901c70dad$c0bd8e60$0202a8c0@OneSwitch> Message-ID: <006901c70db4$12f1cf60$6601a8c0@RobertFlorio> Who wrote the article is my question is this the one that Michelle was collecting photographs about quad controller that story? It's a little distressing that they didn't include our links. I think the readers would want to learn more about that and says that such a hard sell area any information people can get gather for a would be great but a kick that it might next time just to make sure the people know they should really stress links to the people they're putting articles on about. Where can I read that anyway? No big deal here just great to know. Thank you Michelle for that effort still amazing always your effort is always appreciated. One great thing about our group we are always helping each other out not arguing with each other getting no where and we can actually accomplished a lot in this area of interest because it's all of our goals. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, November 21, 2006 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article Get a grip, Michelle! We know you're not a big-head. We won't let you be! So feel easier about posting your narcissitic accessibility articles(!). Seriously though, it's a very good article, and I personally see the IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be honest. Barrie ----- Original Message ----- From: d. michelle hinn To: games_access at igda.org Sent: Tuesday, November 21, 2006 5:53 PM Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 21 18:57:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 21 Nov 2006 17:57:15 -0600 Subject: [games_access] Fwd: Re Canadian Press article In-Reply-To: <006901c70db4$12f1cf60$6601a8c0@RobertFlorio> References: <006901c70db4$12f1cf60$6601a8c0@RobertFlorio> Message-ID: It was Neil Davidson from the Canadian Press (Canada's version of the Associated Press) -- he's a senior editor there and was covering the Montreal Game Summit. And, yes, that was who I was collecting pictures for. It wasn't that he didn't include our lines, I think, as much as he included some links that would get you TO everyone's links. So I can see why he did it -- a giant list of links in a newspaper doesn't do much good. I didn't have editorial control over the article, as it's a freedom of the press kind of thing so I didn't see it until today...the day after it came out. The article is appended at the end of this email and the original email I sent out. If you go to: http://wham.canoe.ca/news/2006/11/20/2430839-cp.html You'll see that your picture is in the article, Robert. :) And your name. Michelle >Who wrote the article is my question is this the one that Michelle >was collecting photographs about quad controller that story? It's a >little distressing that they didn't include our links. I think the >readers would want to learn more about that and says that such a >hard sell area any information people can get gather for a would be >great but a kick that it might next time just to make sure the >people know they should really stress links to the people they're >putting articles on about. Where can I read that anyway? > >No big deal here just great to know. Thank you Michelle for that >effort still amazing always your effort is always appreciated. One >great thing about our group we are always helping each other out not >arguing with each other getting no where and we can actually >accomplished a lot in this area of interest because it's all of our >goals. > >Robert >www.RobertFlorio.com > > > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >Sent: Tuesday, November 21, 2006 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Fwd: Re Canadian Press article > >Get a grip, Michelle! We know you're not a big-head. We won't let >you be! So feel easier about posting your narcissitic >accessibility articles(!). > >Seriously though, it's a very good article, and I personally see the >IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to >be honest. > >Barrie > > > > >----- Original Message ----- >From: d. michelle hinn >To: games_access at igda.org >Sent: Tuesday, November 21, 2006 5:53 PM >Subject: [games_access] Fwd: Re Canadian Press article > >Hi all, > >Ok...I didn't know that this article was going to be so focused on >me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, >I'm sorry that your site wasn't on the list either. And Barrie, and >etc, etc, etc. The author found a few overall links. But he's a very >nice guy and when we have major updates in the future, we should >definitely include him in our PR stuff. He's a good guy to be in >touch with for all of us! > >And Microsoft is gonna hate me. But I think Brannon (on this list) >would also agree that accessibility is a hard sell within gaming, >although it was great that he was able to talk about accessibility >at Game Fest. > >Oh...you know, it's really not easy for me to point out articles >that I'm included in. I'm trying to get over it but it took me a >while for me to feel ok about forwarding it... > > > >Michelle >Your press shy chairperson... > > >>To: "'d. michelle hinn'" >>Subject: Re Canadian Press article >>Date: Tue, 21 Nov 2006 12:27:52 -0500 >> >Hi Michelle >Our story moved yesterday. I have attached a link showing it on the >Sun newspaper chain website up here. Also a copy of the story is >below. > >Thanks for taking the time to speak to me and for helping with the >pictures. I wish you well and hope you will keep me updated on your >group. I would be interested in following up. > >Regards > >Neil Davidson > >http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > >Michelle Hinn campaigns for more accessibility for disabled gamers >(GAMES-Disabled) >Nov 20, 2006 11:51 >By Neil Davidson >The Canadian Press >Game developers take Michelle Hinn's phone calls these days. But >they may not always like what she has to say. >Hinn is chair of a special interest group in game accessibility >that's part of the International Game Developers Association. The >adjunct professor at the University of Illinois at Urbana-Champaign >is passionate about her cause, opening up video gaming to the >disabled. > >``This is a social justice issue, this is not just a gaming issue,'' >Hinn told a seminar at the recent Montreal International Game Summit. > >So Hinn campaigns for developers to think about captioning games, >allowing controllers to be remapped, offering easier modes of play, >better manuals _ and to rethink the kind of titles they make. > >The payoff can be rewarding. >``We have one member who also has mobility impairment and said he >was able to dance for the first time in an online role-playing game >and that was amazing to him,'' Hinn said in an interview. > >Access to gaming can also promote a sense of inclusion, said Hinn, >citing the case of a blind gamer who just wanted to be able to say >to a friend ```Yeah, I got such and such score on that, what did you >get?''' > >``So we're no longer talking about `oh, this is my friend who has a >disability.' It's `this is my friend that just kicked my butt in >this game,''' said Hinn. ``It's a very interesting and very powerful >social tool, I think.'' > >Part of her group's job is also to share information and tips _ and >to correct false assumptions. >Hinn's group has been active as a fully fledged special interest >group for about four years now. She speaks to major gaming >conferences and works behind the scenes with console manufacturers >and game developers. > >While there is much more work to be done, the developers now know who she is. >``Yes, I'm getting e-mails back from people, like Will Wright who >created The Sims,'' Hinn said, with a slight sense of disbelief. > >And there have been success stories. Hinn points to such enlightened >developers as Namco and Valve, which after getting complaints >offered full captioning on the hit game Half-Life 2. > >In some cases, it's a matter of convincing developers that thinking >of the disabled does not have to mean not including game features >but rather new ways to access these features. And to have them think >out of the box. > >Hinn cites the game DEMOR for the vision-impaired _ imagine a >sophisticated pin-the-tail-on-the-donkey game that uses GPS. She >also notes that games that only call for one button, currently >popular in cellphone games, have been used by quadriplegic gamers >``forever.'' > > > >Hinn's group is also trying new ways to get developers involved. One >of the current projects is dubbed Accessibility Idol and involves >inviting some big-name developers to show up at the Game Developers >Conference with an idea for a game for the mobility-impaired. > >``We're thinking of an avid gamer who was in an accident and is now >quadriplegic and loves to play games and loves to play games with >his friends who don't have disabilities,'' Hinn explained. > >Many developers are astounded at the lengths that people will go to >play their game. At GDC, they showed developer David Perry footage >of a quadriplegic gamer playing The Matrix: Path of Neo using a quad >controller that uses ``sip and puff'' tubes to control the action. > >``The look on his face was astounding,'' Hinn said of Perry. >``Because it's touching when you see something that you've created >and see what someone does in order to access your game because they >think that it's so important to their lives.'' > >``I think it really puts some things into perspective of what kind >of impact the gaming industry has on people's psychological >well-being.'' > >Hinn's unpaid game accessibility work is piggybacked on top of an >already busy schedule. She teaches courses on video game design at >the University of Illinois and runs a ``living-learning community,'' >which she explains is like a small college within the university for >women majoring in math, science and engineering. > >Hinn, who has a BA in music performance, a B.Sc. in psychology and >MA in multimedia in design, was recently named one of the ``Game >Industry's 100 Most Influential Women'' by the online magazine Next >Generation. > >``I'm always looking for injustice and trying to do research that in >some ways helps,'' Hinn explained. ``OK, maybe this is not the most >important issue in the universe but for some people it is.'' > >Hinn has dealt with problems of her own. She is dyslexic, although >she wasn't diagnosed until she was about to graduate from >undergraduate school. > >``I guess I felt a kind of personal tug in my heart, knowing I had >somehow gotten through school with good grades despite having this >reading disability.'' > >``Then later I started developing a condition that gives me chronic >pain. It just happens here and there and so I've become more aware >in recent years of my own body kind of shutting down on itself and >the importance of having things to do when that happens, I mean who >wants to just sit there with nothing to do?'' > >The term disabled run the gamut _ from vision-, hearing- and >mobility-impaired issues to those caused by aging, genetics or >accidents. > >Hinn says she gets e-mails all the times from parents or doctors >asking about how to get hold of a certain controller. >``Those are the heartbreaker e-mails,'' she said. ``You hate that's >what brought a parent into the field but if we can help, just keep a >child from being depressed, helping them feel more included in the >world and in touch with friend groups, if more online multiplayer >games were more accessible, that would open up a huge range of >social possibilities.'' > >``We're always talking about bad things that happen on the web and >online games but that's one of the positives, no one knows you're >disabled online.'' > >But the sands are ever shifting. Progress is made on one console, >only to have a new one come out with new challenges for disabled >gamers. > >Hinn, who once worked as an intern at Microsoft, sees progress among >independent developers but says the larger console manufacturers >have lagged behind. > >``Microsoft had not done very much which is disappointing ... >because they have done a lot with accessibility with regards to >their operating systems and other programs but when it comes to >gaming not so much. And the same with Sony and Nintendo, although I >think Nintendo has more of an understanding, especially games for >the elderly with games like Brain Age, etc.'' > >Each small victory is savoured by Hinn, whose passion shines through. >``I've always been an advocate of social justice and that's why I'm >involved in a lot of programs that help foster women in the game >industry and women in technology,'' she explained. > > > >``So yeah. the pay's not so great but it feels worthy, for me it's >the right choice. >___ >For more information, visit: >_ www.igda.org/accessibility ><http://www.igda.org/accessibility> >_ www.gameaccessibility.com ><http://www.gameaccessibility.com> >_ www.deafgamers.com <http://www.deafgamers.com> >_ www.audiogames.net <http://www.audiogames.net> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 21 19:00:03 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 21 Nov 2006 18:00:03 -0600 Subject: [games_access] Fwd: Re Canadian Press article In-Reply-To: <00d901c70dad$c0bd8e60$0202a8c0@OneSwitch> References: <00d901c70dad$c0bd8e60$0202a8c0@OneSwitch> Message-ID: Ok, ok...I'll get over it. :) But not too much so that I become a narcissistic monster. ;) M >Get a grip, Michelle! We know you're not a big-head. We won't let >you be! So feel easier about posting your narcissitic >accessibility articles(!). > >Seriously though, it's a very good article, and I personally see the >IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to >be honest. > >Barrie > > > > >----- Original Message ----- >From: d. michelle hinn >To: games_access at igda.org >Sent: Tuesday, November 21, 2006 5:53 PM >Subject: [games_access] Fwd: Re Canadian Press article > >Hi all, > >Ok...I didn't know that this article was going to be so focused on >me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, >I'm sorry that your site wasn't on the list either. And Barrie, and >etc, etc, etc. The author found a few overall links. But he's a very >nice guy and when we have major updates in the future, we should >definitely include him in our PR stuff. He's a good guy to be in >touch with for all of us! > >And Microsoft is gonna hate me. But I think Brannon (on this list) >would also agree that accessibility is a hard sell within gaming, >although it was great that he was able to talk about accessibility >at Game Fest. > >Oh...you know, it's really not easy for me to point out articles >that I'm included in. I'm trying to get over it but it took me a >while for me to feel ok about forwarding it... > > > >Michelle >Your press shy chairperson... -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Nov 21 20:02:16 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 21 Nov 2006 19:02:16 -0600 Subject: [games_access] Fwd: Re Canadian Press article In-Reply-To: <50208B88C11B2B4D99192C522959AB8B14DE82B8@NA-EXMSG-C113.redmond.corp.micro soft.com> References: <50208B88C11B2B4D99192C522959AB8B14DE82B8@NA-EXMSG-C113.redmond.corp.micro soft.com> Message-ID: And making progress for the current and next gen system is what really counts at this stage, without a doubt! Thanks for your internal efforts, Brannon! One day we'll fully realize this accessible games dream! Michelle >No worries Michelle. J It's true that Microsoft doesn't currently >have much of an accessibility story for the Xbox 360. However, we >are making progress! > >For those who haven't seen these, here are some links to >gaming-related accessibility info from Microsoft: > >http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/accessibility_best_practices.asp > >http://download.microsoft.com/download/1/7/b/17b95a7b-968a-4a99-8e49-9bd1074acd6a/Producer%20and%20Business%20Development.zip >(There is an included PPT presentation in this zip.) > >I'm continuing to work with the Xbox division to think more and more >about accessibility. In the interim, if anyone you know has >questions about Xbox accessibility, please send them to >xaccess at microsoft.com > >Thanks, >Brannon > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn >Sent: Tuesday, November 21, 2006 9:53 AM >To: games_access at igda.org >Subject: [games_access] Fwd: Re Canadian Press article > >Hi all, > >Ok...I didn't know that this article was going to be so focused on >me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, >I'm sorry that your site wasn't on the list either. And Barrie, and >etc, etc, etc. The author found a few overall links. But he's a very >nice guy and when we have major updates in the future, we should >definitely include him in our PR stuff. He's a good guy to be in >touch with for all of us! > >And Microsoft is gonna hate me. But I think Brannon (on this list) >would also agree that accessibility is a hard sell within gaming, >although it was great that he was able to talk about accessibility >at Game Fest. > >Oh...you know, it's really not easy for me to point out articles >that I'm included in. I'm trying to get over it but it took me a >while for me to feel ok about forwarding it... > > > >Michelle >Your press shy chairperson... > > >To: "'d. michelle hinn'" >Subject: Re Canadian Press article >Date: Tue, 21 Nov 2006 12:27:52 -0500 > >Hi Michelle >Our story moved yesterday. I have attached a link showing it on the >Sun newspaper chain website up here. Also a copy of the story is >below. > >Thanks for taking the time to speak to me and for helping with the >pictures. I wish you well and hope you will keep me updated on your >group. I would be interested in following up. > >Regards > >Neil Davidson > >http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > >Michelle Hinn campaigns for more accessibility for disabled gamers >(GAMES-Disabled) >Nov 20, 2006 11:51 >By Neil Davidson >The Canadian Press >Game developers take Michelle Hinn's phone calls these days. But >they may not always like what she has to say. >Hinn is chair of a special interest group in game accessibility >that's part of the International Game Developers Association. The >adjunct professor at the University of Illinois at Urbana-Champaign >is passionate about her cause, opening up video gaming to the >disabled. > >``This is a social justice issue, this is not just a gaming issue,'' >Hinn told a seminar at the recent Montreal International Game Summit. > >So Hinn campaigns for developers to think about captioning games, >allowing controllers to be remapped, offering easier modes of play, >better manuals _ and to rethink the kind of titles they make. > >The payoff can be rewarding. >``We have one member who also has mobility impairment and said he >was able to dance for the first time in an online role-playing game >and that was amazing to him,'' Hinn said in an interview. > >Access to gaming can also promote a sense of inclusion, said Hinn, >citing the case of a blind gamer who just wanted to be able to say >to a friend ```Yeah, I got such and such score on that, what did you >get?''' > >``So we're no longer talking about `oh, this is my friend who has a >disability.' It's `this is my friend that just kicked my butt in >this game,''' said Hinn. ``It's a very interesting and very powerful >social tool, I think.'' > >Part of her group's job is also to share information and tips _ and >to correct false assumptions. >Hinn's group has been active as a fully fledged special interest >group for about four years now. She speaks to major gaming >conferences and works behind the scenes with console manufacturers >and game developers. > >While there is much more work to be done, the developers now know who she is. >``Yes, I'm getting e-mails back from people, like Will Wright who >created The Sims,'' Hinn said, with a slight sense of disbelief. > >And there have been success stories. Hinn points to such enlightened >developers as Namco and Valve, which after getting complaints >offered full captioning on the hit game Half-Life 2. > >In some cases, it's a matter of convincing developers that thinking >of the disabled does not have to mean not including game features >but rather new ways to access these features. And to have them think >out of the box. > >Hinn cites the game DEMOR for the vision-impaired _ imagine a >sophisticated pin-the-tail-on-the-donkey game that uses GPS. She >also notes that games that only call for one button, currently >popular in cellphone games, have been used by quadriplegic gamers >``forever.'' > > > >Hinn's group is also trying new ways to get developers involved. One >of the current projects is dubbed Accessibility Idol and involves >inviting some big-name developers to show up at the Game Developers >Conference with an idea for a game for the mobility-impaired. > >``We're thinking of an avid gamer who was in an accident and is now >quadriplegic and loves to play games and loves to play games with >his friends who don't have disabilities,'' Hinn explained. > >Many developers are astounded at the lengths that people will go to >play their game. At GDC, they showed developer David Perry footage >of a quadriplegic gamer playing The Matrix: Path of Neo using a quad >controller that uses ``sip and puff'' tubes to control the action. > >``The look on his face was astounding,'' Hinn said of Perry. >``Because it's touching when you see something that you've created >and see what someone does in order to access your game because they >think that it's so important to their lives.'' > >``I think it really puts some things into perspective of what kind >of impact the gaming industry has on people's psychological >well-being.'' > >Hinn's unpaid game accessibility work is piggybacked on top of an >already busy schedule. She teaches courses on video game design at >the University of Illinois and runs a ``living-learning community,'' >which she explains is like a small college within the university for >women majoring in math, science and engineering. > >Hinn, who has a BA in music performance, a B.Sc. in psychology and >MA in multimedia in design, was recently named one of the ``Game >Industry's 100 Most Influential Women'' by the online magazine Next >Generation. > >``I'm always looking for injustice and trying to do research that in >some ways helps,'' Hinn explained. ``OK, maybe this is not the most >important issue in the universe but for some people it is.'' > >Hinn has dealt with problems of her own. She is dyslexic, although >she wasn't diagnosed until she was about to graduate from >undergraduate school. > >``I guess I felt a kind of personal tug in my heart, knowing I had >somehow gotten through school with good grades despite having this >reading disability.'' > >``Then later I started developing a condition that gives me chronic >pain. It just happens here and there and so I've become more aware >in recent years of my own body kind of shutting down on itself and >the importance of having things to do when that happens, I mean who >wants to just sit there with nothing to do?'' > >The term disabled run the gamut _ from vision-, hearing- and >mobility-impaired issues to those caused by aging, genetics or >accidents. > >Hinn says she gets e-mails all the times from parents or doctors >asking about how to get hold of a certain controller. >``Those are the heartbreaker e-mails,'' she said. ``You hate that's >what brought a parent into the field but if we can help, just keep a >child from being depressed, helping them feel more included in the >world and in touch with friend groups, if more online multiplayer >games were more accessible, that would open up a huge range of >social possibilities.'' > >``We're always talking about bad things that happen on the web and >online games but that's one of the positives, no one knows you're >disabled online.'' > >But the sands are ever shifting. Progress is made on one console, >only to have a new one come out with new challenges for disabled >gamers. > >Hinn, who once worked as an intern at Microsoft, sees progress among >independent developers but says the larger console manufacturers >have lagged behind. > >``Microsoft had not done very much which is disappointing ... >because they have done a lot with accessibility with regards to >their operating systems and other programs but when it comes to >gaming not so much. And the same with Sony and Nintendo, although I >think Nintendo has more of an understanding, especially games for >the elderly with games like Brain Age, etc.'' > >Each small victory is savoured by Hinn, whose passion shines through. >``I've always been an advocate of social justice and that's why I'm >involved in a lot of programs that help foster women in the game >industry and women in technology,'' she explained. > > > >``So yeah. the pay's not so great but it feels worthy, for me it's >the right choice. >___ >For more information, visit: >_ www.igda.org/accessibility ><http://www.igda.org/accessibility> >_ www.gameaccessibility.com ><http://www.gameaccessibility.com> >_ www.deafgamers.com <http://www.deafgamers.com> >_ www.audiogames.net <http://www.audiogames.net> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Nov 25 12:57:37 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 25 Nov 2006 12:57:37 -0500 Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article In-Reply-To: Message-ID: <020b01c710bb$32bb8f70$6601a8c0@RobertFlorio> Thanks for the link Michelle it was a great story still too bad they couldn't put my web site on there I think that more people would've liked to see what the controller really looks like up close. Anyways it's an honor to be a part of this and thanks for including me and what you do by passion and your passion together shines so much it's so wonderful. I know what you mean about those heartbreaking e-mails I get a few now and again from quadriplegics looking for a system and they see my mouth controller and love it. I'm going to try to derail David. Can't you see if I can meet up with him again somehow I really would like to if at all possible work on working with him some day I really feel connected to what he doesn't think because of that game the matrix path of Neo it's the only game of come across I can virtually play almost 100% with that controller no other game ever. So if he has that ability I think I should e-mail him see if we can meet for lunch or something or one of the parties was wondering if you could help me to do that it would really help with a job opportunity I think maybe someday I could pitch my idea I've been working on for three years and hopefully be a huge part of its development. It's a wish but why not. Now I'm putting together this documentary and I got such great footage and when I met with David Perry you and I, I asked him if he would be willing to create more of these features in his games. In his reply literally was "nobody on my team is interested in that kind of stuff" and then he virtually shut down with no other thing to say like these developers are completely lost with the concept. He did express though that he understood the need for it and was genuinely listening to me I just wonder what I have to do to get through to him but I shouldn't give up. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 6:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article It was Neil Davidson from the Canadian Press (Canada's version of the Associated Press) -- he's a senior editor there and was covering the Montreal Game Summit. And, yes, that was who I was collecting pictures for. It wasn't that he didn't include our lines, I think, as much as he included some links that would get you TO everyone's links. So I can see why he did it -- a giant list of links in a newspaper doesn't do much good. I didn't have editorial control over the article, as it's a freedom of the press kind of thing so I didn't see it until today...the day after it came out. The article is appended at the end of this email and the original email I sent out. If you go to: http://wham.canoe.ca/news/2006/11/20/2430839-cp.html You'll see that your picture is in the article, Robert. :) And your name. Michelle Who wrote the article is my question is this the one that Michelle was collecting photographs about quad controller that story? It's a little distressing that they didn't include our links. I think the readers would want to learn more about that and says that such a hard sell area any information people can get gather for a would be great but a kick that it might next time just to make sure the people know they should really stress links to the people they're putting articles on about. Where can I read that anyway? No big deal here just great to know. Thank you Michelle for that effort still amazing always your effort is always appreciated. One great thing about our group we are always helping each other out not arguing with each other getting no where and we can actually accomplished a lot in this area of interest because it's all of our goals. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, November 21, 2006 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article Get a grip, Michelle! We know you're not a big-head. We won't let you be! So feel easier about posting your narcissitic accessibility articles(!). Seriously though, it's a very good article, and I personally see the IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be honest. Barrie ----- Original Message ----- From: d. michelle hinn To: games_access at igda.org Sent: Tuesday, November 21, 2006 5:53 PM Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Nov 25 13:02:00 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 25 Nov 2006 13:02:00 -0500 Subject: [games_access] Nintendo Wii issue. Controller. In-Reply-To: Message-ID: <021001c710bb$cf5cc240$6601a8c0@RobertFlorio> I just started looking at the Nintendo Wii. Michelle made a great point in the article recently http://wham.canoe.ca/news/2006/11/20/2430839-cp.html . Now that were trying to make some progress with the current consoles new ones are popping up. If they don't get our point in the first one there not translating to the second consoles especially the new Nintendo Wii. I started thinking about this looking at the new commercials sword fighting in gunfighting jumping behind couches and one of the commercials. There's no way I'd be able to ever play with this controller because it takes two hands and for someone who can even use their fingers is virtually almost impossible. I think for the accessibility idle at GDC should have somebody present a totally non- accessible game with that controller for the NintendoWii new system that is out now just to serve a point. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 8:02 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article And making progress for the current and next gen system is what really counts at this stage, without a doubt! Thanks for your internal efforts, Brannon! One day we'll fully realize this accessible games dream! Michelle No worries Michelle. J It's true that Microsoft doesn't currently have much of an accessibility story for the Xbox 360. However, we are making progress! For those who haven't seen these, here are some links to gaming-related accessibility info from Microsoft: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/ accessibility_best_practices.asp http://download.microsoft.com/download/1/7/b/17b95a7b-968a-4a99-8e49-9bd1074 acd6a/Producer%20and%20Business%20Development.zip (There is an included PPT presentation in this zip.) I'm continuing to work with the Xbox division to think more and more about accessibility. In the interim, if anyone you know has questions about Xbox accessibility, please send them to xaccess at microsoft.com Thanks, Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 9:53 AM To: games_access at igda.org Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Tue Nov 28 15:05:20 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 28 Nov 2006 12:05:20 -0800 Subject: [games_access] Nintendo Wii issue. Controller. In-Reply-To: <021001c710bb$cf5cc240$6601a8c0@RobertFlorio> References: <021001c710bb$cf5cc240$6601a8c0@RobertFlorio> Message-ID: I've been trying to come up with a fake game submission for Accessibility Idol. The only one I came up with was a game that used a camera and forced players to learn sign language to do things in the game. The game would use the camera to translate the hand motions into game actions. The "joke" was supposed to be on the "fake designer" who didn't understand what was meant by "an accessible game". The fake designer thought it dealt with issues of disabilities and not making the game playable by others with disabilities. If I get my hands on a Wii, I'll see if I can do something like the above idea. -Reid On 11/25/06, Robert Florio wrote: > > > > > I just started looking at the Nintendo Wii. Michelle made a great point in > the article recently > > > > http://wham.canoe.ca/news/2006/11/20/2430839-cp.html . > > > > Now that were trying to make some progress with the current consoles new > ones are popping up. If they don't get our point in the first one there not > translating to the second consoles especially the new Nintendo Wii. I > started thinking about this looking at the new commercials sword fighting in > gunfighting jumping behind couches and one of the commercials. There's no > way I'd be able to ever play with this controller because it takes two hands > and for someone who can even use their fingers is virtually almost > impossible. > > > > I think for the accessibility idle at GDC should have somebody present a > totally non- accessible game with that controller for the NintendoWii new > system that is out now just to serve a point. > > > > Robert > > www.RobertFlorio.com > > > > ________________________________ > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Tuesday, November 21, 2006 8:02 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Fwd: Re Canadian Press article > > > > > And making progress for the current and next gen system is what really > counts at this stage, without a doubt! > > > > > > Thanks for your internal efforts, Brannon! One day we'll fully realize this > accessible games dream! > > > > > > Michelle > > > > > > No worries Michelle. J It's true that Microsoft doesn't currently have much > of an accessibility story for the Xbox 360. However, we are making progress! > > > > > > For those who haven't seen these, here are some links to gaming-related > accessibility info from Microsoft: > > > > > > http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/accessibility_best_practices.asp > > > > > > http://download.microsoft.com/download/1/7/b/17b95a7b-968a-4a99-8e49-9bd1074acd6a/Producer%20and%20Business%20Development.zip > (There is an included PPT presentation in this zip.) > > > > > > I'm continuing to work with the Xbox division to think more and more about > accessibility. In the interim, if anyone you know has questions about Xbox > accessibility, please send them to xaccess at microsoft.com > > > > > > Thanks, > > > Brannon > > > > > > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Tuesday, November 21, 2006 9:53 AM > To: games_access at igda.org > Subject: [games_access] Fwd: Re Canadian Press article > > > > > > Hi all, > > > > > > Ok...I didn't know that this article was going to be so focused on me. And > Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that > your site wasn't on the list either. And Barrie, and etc, etc, etc. The > author found a few overall links. But he's a very nice guy and when we have > major updates in the future, we should definitely include him in our PR > stuff. He's a good guy to be in touch with for all of us! > > > > > > And Microsoft is gonna hate me. But I think Brannon (on this list) would > also agree that accessibility is a hard sell within gaming, although it was > great that he was able to talk about accessibility at Game Fest. > > > > > > Oh...you know, it's really not easy for me to point out articles that I'm > included in. I'm trying to get over it but it took me a while for me to feel > ok about forwarding it... > > > > > > > > > > > > Michelle > > > Your press shy chairperson... > > > > > To: "'d. michelle hinn'" > Subject: Re Canadian Press article > Date: Tue, 21 Nov 2006 12:27:52 -0500 > > > Hi Michelle > Our story moved yesterday. I have attached a link showing it on the Sun > newspaper chain website up here. Also a copy of the story is below. > > > Thanks for taking the time to speak to me and for helping with the pictures. > I wish you well and hope you will keep me updated on your group. I would be > interested in following up. > > > Regards > > > Neil Davidson > > > http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > > > Michelle Hinn campaigns for more accessibility for disabled gamers > (GAMES-Disabled) > Nov 20, 2006 11:51 > By Neil Davidson > The Canadian Press > Game developers take Michelle Hinn's phone calls these days. But they may > not always like what she has to say. > Hinn is chair of a special interest group in game accessibility that's part > of the International Game Developers Association. The adjunct professor at > the University of Illinois at Urbana-Champaign is passionate about her > cause, opening up video gaming to the disabled. > > > ``This is a social justice issue, this is not just a gaming issue,'' Hinn > told a seminar at the recent Montreal International Game Summit. > > > So Hinn campaigns for developers to think about captioning games, allowing > controllers to be remapped, offering easier modes of play, better manuals _ > and to rethink the kind of titles they make. > > > The payoff can be rewarding. > ``We have one member who also has mobility impairment and said he was able > to dance for the first time in an online role-playing game and that was > amazing to him,'' Hinn said in an interview. > > > > > > Access to gaming can also promote a sense of inclusion, said Hinn, citing > the case of a blind gamer who just wanted to be able to say to a friend > ```Yeah, I got such and such score on that, what did you get?''' > > > ``So we're no longer talking about `oh, this is my friend who has a > disability.' It's `this is my friend that just kicked my butt in this > game,''' said Hinn. ``It's a very interesting and very powerful social tool, > I think.'' > > > Part of her group's job is also to share information and tips _ and to > correct false assumptions. > Hinn's group has been active as a fully fledged special interest group for > about four years now. She speaks to major gaming conferences and works > behind the scenes with console manufacturers and game developers. > > > While there is much more work to be done, the developers now know who she > is. > ``Yes, I'm getting e-mails back from people, like Will Wright who created > The Sims,'' Hinn said, with a slight sense of disbelief. > > > And there have been success stories. Hinn points to such enlightened > developers as Namco and Valve, which after getting complaints offered full > captioning on the hit game Half-Life 2. > > > In some cases, it's a matter of convincing developers that thinking of the > disabled does not have to mean not including game features but rather new > ways to access these features. And to have them think out of the box. > > > Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated > pin-the-tail-on-the-donkey game that uses GPS. She also notes that games > that only call for one button, currently popular in cellphone games, have > been used by quadriplegic gamers ``forever.'' > > > > > > Hinn's group is also trying new ways to get developers involved. One of the > current projects is dubbed Accessibility Idol and involves inviting some > big-name developers to show up at the Game Developers Conference with an > idea for a game for the mobility-impaired. > > > ``We're thinking of an avid gamer who was in an accident and is now > quadriplegic and loves to play games and loves to play games with his > friends who don't have disabilities,'' Hinn explained. > > > Many developers are astounded at the lengths that people will go to play > their game. At GDC, they showed developer David Perry footage of a > quadriplegic gamer playing The Matrix: Path of Neo using a quad controller > that uses ``sip and puff'' tubes to control the action. > > > ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's > touching when you see something that you've created and see what someone > does in order to access your game because they think that it's so important > to their lives.'' > > > ``I think it really puts some things into perspective of what kind of impact > the gaming industry has on people's psychological well-being.'' > > > Hinn's unpaid game accessibility work is piggybacked on top of an already > busy schedule. She teaches courses on video game design at the University of > Illinois and runs a ``living-learning community,'' which she explains is > like a small college within the university for women majoring in math, > science and engineering. > > > Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in > multimedia in design, was recently named one of the ``Game Industry's 100 > Most Influential Women'' by the online magazine Next Generation. > > > ``I'm always looking for injustice and trying to do research that in some > ways helps,'' Hinn explained. ``OK, maybe this is not the most important > issue in the universe but for some people it is.'' > > > Hinn has dealt with problems of her own. She is dyslexic, although she > wasn't diagnosed until she was about to graduate from undergraduate school. > > > ``I guess I felt a kind of personal tug in my heart, knowing I had somehow > gotten through school with good grades despite having this reading > disability.'' > > > ``Then later I started developing a condition that gives me chronic pain. It > just happens here and there and so I've become more aware in recent years of > my own body kind of shutting down on itself and the importance of having > things to do when that happens, I mean who wants to just sit there with > nothing to do?'' > > > > > > The term disabled run the gamut _ from vision-, hearing- and > mobility-impaired issues to those caused by aging, genetics or accidents. > > > Hinn says she gets e-mails all the times from parents or doctors asking > about how to get hold of a certain controller. > ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what > brought a parent into the field but if we can help, just keep a child from > being depressed, helping them feel more included in the world and in touch > with friend groups, if more online multiplayer games were more accessible, > that would open up a huge range of social possibilities.'' > > > ``We're always talking about bad things that happen on the web and online > games but that's one of the positives, no one knows you're disabled > online.'' > > > But the sands are ever shifting. Progress is made on one console, only to > have a new one come out with new challenges for disabled gamers. > > > Hinn, who once worked as an intern at Microsoft, sees progress among > independent developers but says the larger console manufacturers have lagged > behind. > > > ``Microsoft had not done very much which is disappointing ... because they > have done a lot with accessibility with regards to their operating systems > and other programs but when it comes to gaming not so much. And the same > with Sony and Nintendo, although I think Nintendo has more of an > understanding, especially games for the elderly with games like Brain Age, > etc.'' > > > Each small victory is savoured by Hinn, whose passion shines through. > ``I've always been an advocate of social justice and that's why I'm > involved in a lot of programs that help foster women in the game industry > and women in technology,'' she explained. > > > > > > ``So yeah. the pay's not so great but it feels worthy, for me it's the right > choice. > ___ > For more information, visit: > _ www.igda.org/accessibility > > _ www.gameaccessibility.com > > _ www.deafgamers.com > _ www.audiogames.net > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Tue Nov 28 13:33:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 28 Nov 2006 18:33:30 -0000 Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article References: <020b01c710bb$32bb8f70$6601a8c0@RobertFlorio> Message-ID: <019e01c7131b$b554b260$0202a8c0@OneSwitch> Re: [games_access] Fwd: Re Canadian Press article"nobody on my team is interested in that kind of stuff" - translates roughly as we are deeply ignorant about the small things that could help massively. Like fully reconfigurable controls, speed control, 'very, very easy' difficulty options, (drones on and on for ever). If Atari could do it in 1977, with difficulty adjustment for each player and a "special feature" for children, then what stops someone doing it for 2007? It's a joke, and not a very funny one. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, November 25, 2006 5:57 PM Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article Thanks for the link Michelle it was a great story still too bad they couldn't put my web site on there I think that more people would've liked to see what the controller really looks like up close. Anyways it's an honor to be a part of this and thanks for including me and what you do by passion and your passion together shines so much it's so wonderful. I know what you mean about those heartbreaking e-mails I get a few now and again from quadriplegics looking for a system and they see my mouth controller and love it. I'm going to try to derail David. Can't you see if I can meet up with him again somehow I really would like to if at all possible work on working with him some day I really feel connected to what he doesn't think because of that game the matrix path of Neo it's the only game of come across I can virtually play almost 100% with that controller no other game ever. So if he has that ability I think I should e-mail him see if we can meet for lunch or something or one of the parties was wondering if you could help me to do that it would really help with a job opportunity I think maybe someday I could pitch my idea I've been working on for three years and hopefully be a huge part of its development. It's a wish but why not. Now I'm putting together this documentary and I got such great footage and when I met with David Perry you and I, I asked him if he would be willing to create more of these features in his games. In his reply literally was "nobody on my team is interested in that kind of stuff" and then he virtually shut down with no other thing to say like these developers are completely lost with the concept. He did express though that he understood the need for it and was genuinely listening to me I just wonder what I have to do to get through to him but I shouldn't give up. Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 6:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article It was Neil Davidson from the Canadian Press (Canada's version of the Associated Press) -- he's a senior editor there and was covering the Montreal Game Summit. And, yes, that was who I was collecting pictures for. It wasn't that he didn't include our lines, I think, as much as he included some links that would get you TO everyone's links. So I can see why he did it -- a giant list of links in a newspaper doesn't do much good. I didn't have editorial control over the article, as it's a freedom of the press kind of thing so I didn't see it until today...the day after it came out. The article is appended at the end of this email and the original email I sent out. If you go to: http://wham.canoe.ca/news/2006/11/20/2430839-cp.html You'll see that your picture is in the article, Robert. :) And your name. Michelle Who wrote the article is my question is this the one that Michelle was collecting photographs about quad controller that story? It's a little distressing that they didn't include our links. I think the readers would want to learn more about that and says that such a hard sell area any information people can get gather for a would be great but a kick that it might next time just to make sure the people know they should really stress links to the people they're putting articles on about. Where can I read that anyway? No big deal here just great to know. Thank you Michelle for that effort still amazing always your effort is always appreciated. One great thing about our group we are always helping each other out not arguing with each other getting no where and we can actually accomplished a lot in this area of interest because it's all of our goals. Robert www.RobertFlorio.com ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, November 21, 2006 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article Get a grip, Michelle! We know you're not a big-head. We won't let you be! So feel easier about posting your narcissitic accessibility articles(!). Seriously though, it's a very good article, and I personally see the IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be honest. Barrie ----- Original Message ----- From: d. michelle hinn To: games_access at igda.org Sent: Tuesday, November 21, 2006 5:53 PM Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Nov 28 18:01:41 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 28 Nov 2006 23:01:41 -0000 Subject: [games_access] Retro Remakes 2006 Big Competition - Game Accessibility Message-ID: <02fd01c71341$2b621a40$0202a8c0@OneSwitch> Not long now before the winners are all announced! Friday the 1st of December will see the most accessible game named from this 3 month long game programming competition. More to come soon... www.retroremakes.com http://switchgaming.blogspot.com Barrie www.OneSwitch.org.uk From barrie.ellis at oneswitch.org.uk Tue Nov 28 18:23:19 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 28 Nov 2006 23:23:19 -0000 Subject: [games_access] Wii wierdness Message-ID: <033401c71344$314185b0$0202a8c0@OneSwitch> http://www.engadget.com/2006/11/27/back-in-our-day-we-played-the-wii-by-candlelight/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Tue Nov 28 18:42:55 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Tue, 28 Nov 2006 15:42:55 -0800 Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article In-Reply-To: <019e01c7131b$b554b260$0202a8c0@OneSwitch> References: <020b01c710bb$32bb8f70$6601a8c0@RobertFlorio> <019e01c7131b$b554b260$0202a8c0@OneSwitch> Message-ID: <50208B88C11B2B4D99192C522959AB8B185833DE@NA-EXMSG-C113.redmond.corp.microsoft.com> I agree. I personally believe it to be mostly a combination of ignorance and laziness. People enjoy working on "cool" features like graphics, audio, and AI. If you ask people if they'd rather be developing a multiplayer engine or putting in closed captioning in FMVs... well, you get the picture. Two things need to happen to get accessibility into games. 1) Management needs to mandate it. 2) Developers must understand the need for it. Of course, now I'm just preaching to the choir. J -Brannon From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, November 28, 2006 10:34 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] to Michelle RE: Fwd: Re Canadian Press article "nobody on my team is interested in that kind of stuff" - translates roughly as we are deeply ignorant about the small things that could help massively. Like fully reconfigurable controls, speed control, 'very, very easy' difficulty options, (drones on and on for ever). If Atari could do it in 1977, with difficulty adjustment for each player and a "special feature" for children, then what stops someone doing it for 2007? It's a joke, and not a very funny one. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, November 25, 2006 5:57 PM Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article Thanks for the link Michelle it was a great story still too bad they couldn't put my web site on there I think that more people would've liked to see what the controller really looks like up close. Anyways it's an honor to be a part of this and thanks for including me and what you do by passion and your passion together shines so much it's so wonderful. I know what you mean about those heartbreaking e-mails I get a few now and again from quadriplegics looking for a system and they see my mouth controller and love it. I'm going to try to derail David. Can't you see if I can meet up with him again somehow I really would like to if at all possible work on working with him some day I really feel connected to what he doesn't think because of that game the matrix path of Neo it's the only game of come across I can virtually play almost 100% with that controller no other game ever. So if he has that ability I think I should e-mail him see if we can meet for lunch or something or one of the parties was wondering if you could help me to do that it would really help with a job opportunity I think maybe someday I could pitch my idea I've been working on for three years and hopefully be a huge part of its development. It's a wish but why not. Now I'm putting together this documentary and I got such great footage and when I met with David Perry you and I, I asked him if he would be willing to create more of these features in his games. In his reply literally was "nobody on my team is interested in that kind of stuff" and then he virtually shut down with no other thing to say like these developers are completely lost with the concept. He did express though that he understood the need for it and was genuinely listening to me I just wonder what I have to do to get through to him but I shouldn't give up. Robert www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, November 21, 2006 6:57 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article It was Neil Davidson from the Canadian Press (Canada's version of the Associated Press) -- he's a senior editor there and was covering the Montreal Game Summit. And, yes, that was who I was collecting pictures for. It wasn't that he didn't include our lines, I think, as much as he included some links that would get you TO everyone's links. So I can see why he did it -- a giant list of links in a newspaper doesn't do much good. I didn't have editorial control over the article, as it's a freedom of the press kind of thing so I didn't see it until today...the day after it came out. The article is appended at the end of this email and the original email I sent out. If you go to: http://wham.canoe.ca/news/2006/11/20/2430839-cp.html You'll see that your picture is in the article, Robert. :) And your name. Michelle Who wrote the article is my question is this the one that Michelle was collecting photographs about quad controller that story? It's a little distressing that they didn't include our links. I think the readers would want to learn more about that and says that such a hard sell area any information people can get gather for a would be great but a kick that it might next time just to make sure the people know they should really stress links to the people they're putting articles on about. Where can I read that anyway? No big deal here just great to know. Thank you Michelle for that effort still amazing always your effort is always appreciated. One great thing about our group we are always helping each other out not arguing with each other getting no where and we can actually accomplished a lot in this area of interest because it's all of our goals. Robert www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, November 21, 2006 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Re Canadian Press article Get a grip, Michelle! We know you're not a big-head. We won't let you be! So feel easier about posting your narcissitic accessibility articles(!). Seriously though, it's a very good article, and I personally see the IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be honest. Barrie ----- Original Message ----- From: d. michelle hinn To: games_access at igda.org Sent: Tuesday, November 21, 2006 5:53 PM Subject: [games_access] Fwd: Re Canadian Press article Hi all, Ok...I didn't know that this article was going to be so focused on me. And Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that your site wasn't on the list either. And Barrie, and etc, etc, etc. The author found a few overall links. But he's a very nice guy and when we have major updates in the future, we should definitely include him in our PR stuff. He's a good guy to be in touch with for all of us! And Microsoft is gonna hate me. But I think Brannon (on this list) would also agree that accessibility is a hard sell within gaming, although it was great that he was able to talk about accessibility at Game Fest. Oh...you know, it's really not easy for me to point out articles that I'm included in. I'm trying to get over it but it took me a while for me to feel ok about forwarding it... Michelle Your press shy chairperson... To: "'d. michelle hinn'" Subject: Re Canadian Press article Date: Tue, 21 Nov 2006 12:27:52 -0500 Hi Michelle Our story moved yesterday. I have attached a link showing it on the Sun newspaper chain website up here. Also a copy of the story is below. Thanks for taking the time to speak to me and for helping with the pictures. I wish you well and hope you will keep me updated on your group. I would be interested in following up. Regards Neil Davidson http://wham.canoe.ca/news/2006/11/20/2430839-cp.html Michelle Hinn campaigns for more accessibility for disabled gamers (GAMES-Disabled) Nov 20, 2006 11:51 By Neil Davidson The Canadian Press Game developers take Michelle Hinn's phone calls these days. But they may not always like what she has to say. Hinn is chair of a special interest group in game accessibility that's part of the International Game Developers Association. The adjunct professor at the University of Illinois at Urbana-Champaign is passionate about her cause, opening up video gaming to the disabled. ``This is a social justice issue, this is not just a gaming issue,'' Hinn told a seminar at the recent Montreal International Game Summit. So Hinn campaigns for developers to think about captioning games, allowing controllers to be remapped, offering easier modes of play, better manuals _ and to rethink the kind of titles they make. The payoff can be rewarding. ``We have one member who also has mobility impairment and said he was able to dance for the first time in an online role-playing game and that was amazing to him,'' Hinn said in an interview. Access to gaming can also promote a sense of inclusion, said Hinn, citing the case of a blind gamer who just wanted to be able to say to a friend ```Yeah, I got such and such score on that, what did you get?''' ``So we're no longer talking about `oh, this is my friend who has a disability.' It's `this is my friend that just kicked my butt in this game,''' said Hinn. ``It's a very interesting and very powerful social tool, I think.'' Part of her group's job is also to share information and tips _ and to correct false assumptions. Hinn's group has been active as a fully fledged special interest group for about four years now. She speaks to major gaming conferences and works behind the scenes with console manufacturers and game developers. While there is much more work to be done, the developers now know who she is. ``Yes, I'm getting e-mails back from people, like Will Wright who created The Sims,'' Hinn said, with a slight sense of disbelief. And there have been success stories. Hinn points to such enlightened developers as Namco and Valve, which after getting complaints offered full captioning on the hit game Half-Life 2. In some cases, it's a matter of convincing developers that thinking of the disabled does not have to mean not including game features but rather new ways to access these features. And to have them think out of the box. Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated pin-the-tail-on-the-donkey game that uses GPS. She also notes that games that only call for one button, currently popular in cellphone games, have been used by quadriplegic gamers ``forever.'' Hinn's group is also trying new ways to get developers involved. One of the current projects is dubbed Accessibility Idol and involves inviting some big-name developers to show up at the Game Developers Conference with an idea for a game for the mobility-impaired. ``We're thinking of an avid gamer who was in an accident and is now quadriplegic and loves to play games and loves to play games with his friends who don't have disabilities,'' Hinn explained. Many developers are astounded at the lengths that people will go to play their game. At GDC, they showed developer David Perry footage of a quadriplegic gamer playing The Matrix: Path of Neo using a quad controller that uses ``sip and puff'' tubes to control the action. ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's touching when you see something that you've created and see what someone does in order to access your game because they think that it's so important to their lives.'' ``I think it really puts some things into perspective of what kind of impact the gaming industry has on people's psychological well-being.'' Hinn's unpaid game accessibility work is piggybacked on top of an already busy schedule. She teaches courses on video game design at the University of Illinois and runs a ``living-learning community,'' which she explains is like a small college within the university for women majoring in math, science and engineering. Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in multimedia in design, was recently named one of the ``Game Industry's 100 Most Influential Women'' by the online magazine Next Generation. ``I'm always looking for injustice and trying to do research that in some ways helps,'' Hinn explained. ``OK, maybe this is not the most important issue in the universe but for some people it is.'' Hinn has dealt with problems of her own. She is dyslexic, although she wasn't diagnosed until she was about to graduate from undergraduate school. ``I guess I felt a kind of personal tug in my heart, knowing I had somehow gotten through school with good grades despite having this reading disability.'' ``Then later I started developing a condition that gives me chronic pain. It just happens here and there and so I've become more aware in recent years of my own body kind of shutting down on itself and the importance of having things to do when that happens, I mean who wants to just sit there with nothing to do?'' The term disabled run the gamut _ from vision-, hearing- and mobility-impaired issues to those caused by aging, genetics or accidents. Hinn says she gets e-mails all the times from parents or doctors asking about how to get hold of a certain controller. ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what brought a parent into the field but if we can help, just keep a child from being depressed, helping them feel more included in the world and in touch with friend groups, if more online multiplayer games were more accessible, that would open up a huge range of social possibilities.'' ``We're always talking about bad things that happen on the web and online games but that's one of the positives, no one knows you're disabled online.'' But the sands are ever shifting. Progress is made on one console, only to have a new one come out with new challenges for disabled gamers. Hinn, who once worked as an intern at Microsoft, sees progress among independent developers but says the larger console manufacturers have lagged behind. ``Microsoft had not done very much which is disappointing ... because they have done a lot with accessibility with regards to their operating systems and other programs but when it comes to gaming not so much. And the same with Sony and Nintendo, although I think Nintendo has more of an understanding, especially games for the elderly with games like Brain Age, etc.'' Each small victory is savoured by Hinn, whose passion shines through. ``I've always been an advocate of social justice and that's why I'm involved in a lot of programs that help foster women in the game industry and women in technology,'' she explained. ``So yeah. the pay's not so great but it feels worthy, for me it's the right choice. ___ For more information, visit: _ www.igda.org/accessibility _ www.gameaccessibility.com _ www.deafgamers.com _ www.audiogames.net ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Wed Nov 29 00:27:51 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 28 Nov 2006 21:27:51 -0800 Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article In-Reply-To: <50208B88C11B2B4D99192C522959AB8B185833DE@NA-EXMSG-C113.redmond.corp.microsoft.com> References: <020b01c710bb$32bb8f70$6601a8c0@RobertFlorio> <019e01c7131b$b554b260$0202a8c0@OneSwitch> <50208B88C11B2B4D99192C522959AB8B185833DE@NA-EXMSG-C113.redmond.corp.microsoft.com> Message-ID: For me personally, it's a communication issue. I'm not able to "sell" closed captioning the way I need to. If I knew how to frame my message, to get people jazzed up about it, then my problems would be solved. In the meantime, I'll work on hands on examples. -Reid On 11/28/06, Brannon Zahand wrote: > > > > > I agree. I personally believe it to be mostly a combination of ignorance and > laziness. People enjoy working on "cool" features like graphics, audio, > and AI. If you ask people if they'd rather be developing a multiplayer > engine or putting in closed captioning in FMVs? well, you get the picture. > > > > Two things need to happen to get accessibility into games. 1) Management > needs to mandate it. 2) Developers must understand the need for it. > > > > Of course, now I'm just preaching to the choir. J > > > > -Brannon > > > > > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Tuesday, November 28, 2006 10:34 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] to Michelle RE: Fwd: Re Canadian Press article > > > > > > "nobody on my team is interested in that kind of stuff" - translates roughly > as we are deeply ignorant about the small things that could help massively. > Like fully reconfigurable controls, speed control, 'very, very easy' > difficulty options, (drones on and on for ever). > > > > > > If Atari could do it in 1977, with difficulty adjustment for each player and > a "special feature" for children, then what stops someone doing it for 2007? > It's a joke, and not a very funny one. > > > > > > Barrie > > > www.OneSwitch.org.uk > > > > ----- Original Message ----- > > > From: Robert Florio > > > To: 'IGDA Games Accessibility SIG Mailing List' > > > Sent: Saturday, November 25, 2006 5:57 PM > > > Subject: [games_access] to Michelle RE: Fwd: Re Canadian Press article > > > > > Thanks for the link Michelle it was a great story still too bad they > couldn't put my web site on there I think that more people would've liked to > see what the controller really looks like up close. Anyways it's an honor > to be a part of this and thanks for including me and what you do by passion > and your passion together shines so much it's so wonderful. I know what you > mean about those heartbreaking e-mails I get a few now and again from > quadriplegics looking for a system and they see my mouth controller and love > it. > > > > I'm going to try to derail David. Can't you see if I can meet up with him > again somehow I really would like to if at all possible work on working with > him some day I really feel connected to what he doesn't think because of > that game the matrix path of Neo it's the only game of come across I can > virtually play almost 100% with that controller no other game ever. So if > he has that ability I think I should e-mail him see if we can meet for lunch > or something or one of the parties was wondering if you could help me to do > that it would really help with a job opportunity I think maybe someday I > could pitch my idea I've been working on for three years and hopefully be a > huge part of its development. It's a wish but why not. > > > > Now I'm putting together this documentary and I got such great footage and > when I met with David Perry you and I, I asked him if he would be willing to > create more of these features in his games. In his reply literally was > "nobody on my team is interested in that kind of stuff" and then he > virtually shut down with no other thing to say like these developers are > completely lost with the concept. He did express though that he understood > the need for it and was genuinely listening to me I just wonder what I have > to do to get through to him but I shouldn't give up. > > > > Robert > > www.RobertFlorio.com > > > > ________________________________ > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Tuesday, November 21, 2006 6:57 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Fwd: Re Canadian Press article > > > > > It was Neil Davidson from the Canadian Press (Canada's version of the > Associated Press) -- he's a senior editor there and was covering the > Montreal Game Summit. And, yes, that was who I was collecting pictures for. > It wasn't that he didn't include our lines, I think, as much as he included > some links that would get you TO everyone's links. So I can see why he did > it -- a giant list of links in a newspaper doesn't do much good. I didn't > have editorial control over the article, as it's a freedom of the press kind > of thing so I didn't see it until today...the day after it came out. > > > > > > The article is appended at the end of this email and the original email I > sent out. If you go to: > > > > > > http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > > > > > > You'll see that your picture is in the article, Robert. :) And your name. > > > > > > Michelle > > > > > > Who wrote the article is my question is this the one that Michelle was > collecting photographs about quad controller that story? It's a little > distressing that they didn't include our links. I think the readers would > want to learn more about that and says that such a hard sell area any > information people can get gather for a would be great but a kick that it > might next time just to make sure the people know they should really stress > links to the people they're putting articles on about. Where can I read > that anyway? > > > > > > No big deal here just great to know. Thank you Michelle for that effort > still amazing always your effort is always appreciated. One great thing > about our group we are always helping each other out not arguing with each > other getting no where and we can actually accomplished a lot in this area > of interest because it's all of our goals. > > > > > > Robert > > > www.RobertFlorio.com > > > > > > > > > > > ________________________________ > > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Tuesday, November 21, 2006 3:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Fwd: Re Canadian Press article > > > > > > Get a grip, Michelle! We know you're not a big-head. We won't let you be! So > feel easier about posting your narcissitic accessibility articles(!). > > > > > > Seriously though, it's a very good article, and I personally see the > IGDA/GASIG and Game-Accessibility.com plugs as plugs for us all to be > honest. > > > > > > Barrie > > > > > > > > > > > ----- Original Message ----- > > > From: d. michelle hinn > > > To: games_access at igda.org > > > Sent: Tuesday, November 21, 2006 5:53 PM > > > Subject: [games_access] Fwd: Re Canadian Press article > > > > > > Hi all, > > > > > > Ok...I didn't know that this article was going to be so focused on me. And > Reid...I'm sorry games [cc] wasn't on the links. And Robert, I'm sorry that > your site wasn't on the list either. And Barrie, and etc, etc, etc. The > author found a few overall links. But he's a very nice guy and when we have > major updates in the future, we should definitely include him in our PR > stuff. He's a good guy to be in touch with for all of us! > > > > > > And Microsoft is gonna hate me. But I think Brannon (on this list) would > also agree that accessibility is a hard sell within gaming, although it was > great that he was able to talk about accessibility at Game Fest. > > > > > > Oh...you know, it's really not easy for me to point out articles that I'm > included in. I'm trying to get over it but it took me a while for me to feel > ok about forwarding it... > > > > > > > > > > > > Michelle > > > Your press shy chairperson... > > > > > > > To: "'d. michelle hinn'" > Subject: Re Canadian Press article > Date: Tue, 21 Nov 2006 12:27:52 -0500 > > > > Hi Michelle > Our story moved yesterday. I have attached a link showing it on the Sun > newspaper chain website up here. Also a copy of the story is below. > > > Thanks for taking the time to speak to me and for helping with the pictures. > I wish you well and hope you will keep me updated on your group. I would be > interested in following up. > > > Regards > > > Neil Davidson > > > > > > http://wham.canoe.ca/news/2006/11/20/2430839-cp.html > > > Michelle Hinn campaigns for more accessibility for disabled gamers > (GAMES-Disabled) > Nov 20, 2006 11:51 > By Neil Davidson > The Canadian Press > Game developers take Michelle Hinn's phone calls these days. But they may > not always like what she has to say. > Hinn is chair of a special interest group in game accessibility that's part > of the International Game Developers Association. The adjunct professor at > the University of Illinois at Urbana-Champaign is passionate about her > cause, opening up video gaming to the disabled. > > > ``This is a social justice issue, this is not just a gaming issue,'' Hinn > told a seminar at the recent Montreal International Game Summit. > > > So Hinn campaigns for developers to think about captioning games, allowing > controllers to be remapped, offering easier modes of play, better manuals _ > and to rethink the kind of titles they make. > > > The payoff can be rewarding. > ``We have one member who also has mobility impairment and said he was able > to dance for the first time in an online role-playing game and that was > amazing to him,'' Hinn said in an interview. > > > Access to gaming can also promote a sense of inclusion, said Hinn, citing > the case of a blind gamer who just wanted to be able to say to a friend > ```Yeah, I got such and such score on that, what did you get?''' > > > ``So we're no longer talking about `oh, this is my friend who has a > disability.' It's `this is my friend that just kicked my butt in this > game,''' said Hinn. ``It's a very interesting and very powerful social tool, > I think.'' > > > Part of her group's job is also to share information and tips _ and to > correct false assumptions. > Hinn's group has been active as a fully fledged special interest group for > about four years now. She speaks to major gaming conferences and works > behind the scenes with console manufacturers and game developers. > > > While there is much more work to be done, the developers now know who she > is. > ``Yes, I'm getting e-mails back from people, like Will Wright who created > The Sims,'' Hinn said, with a slight sense of disbelief. > > > And there have been success stories. Hinn points to such enlightened > developers as Namco and Valve, which after getting complaints offered full > captioning on the hit game Half-Life 2. > > > In some cases, it's a matter of convincing developers that thinking of the > disabled does not have to mean not including game features but rather new > ways to access these features. And to have them think out of the box. > > > Hinn cites the game DEMOR for the vision-impaired _ imagine a sophisticated > pin-the-tail-on-the-donkey game that uses GPS. She also notes that games > that only call for one button, currently popular in cellphone games, have > been used by quadriplegic gamers ``forever.'' > > > > > > Hinn's group is also trying new ways to get developers involved. One of the > current projects is dubbed Accessibility Idol and involves inviting some > big-name developers to show up at the Game Developers Conference with an > idea for a game for the mobility-impaired. > > > ``We're thinking of an avid gamer who was in an accident and is now > quadriplegic and loves to play games and loves to play games with his > friends who don't have disabilities,'' Hinn explained. > > > Many developers are astounded at the lengths that people will go to play > their game. At GDC, they showed developer David Perry footage of a > quadriplegic gamer playing The Matrix: Path of Neo using a quad controller > that uses ``sip and puff'' tubes to control the action. > > > ``The look on his face was astounding,'' Hinn said of Perry. ``Because it's > touching when you see something that you've created and see what someone > does in order to access your game because they think that it's so important > to their lives.'' > > > ``I think it really puts some things into perspective of what kind of impact > the gaming industry has on people's psychological well-being.'' > > > Hinn's unpaid game accessibility work is piggybacked on top of an already > busy schedule. She teaches courses on video game design at the University of > Illinois and runs a ``living-learning community,'' which she explains is > like a small college within the university for women majoring in math, > science and engineering. > > > > > > Hinn, who has a BA in music performance, a B.Sc. in psychology and MA in > multimedia in design, was recently named one of the ``Game Industry's 100 > Most Influential Women'' by the online magazine Next Generation. > > > ``I'm always looking for injustice and trying to do research that in some > ways helps,'' Hinn explained. ``OK, maybe this is not the most important > issue in the universe but for some people it is.'' > > > Hinn has dealt with problems of her own. She is dyslexic, although she > wasn't diagnosed until she was about to graduate from undergraduate school. > > > ``I guess I felt a kind of personal tug in my heart, knowing I had somehow > gotten through school with good grades despite having this reading > disability.'' > > > ``Then later I started developing a condition that gives me chronic pain. It > just happens here and there and so I've become more aware in recent years of > my own body kind of shutting down on itself and the importance of having > things to do when that happens, I mean who wants to just sit there with > nothing to do?'' > > > The term disabled run the gamut _ from vision-, hearing- and > mobility-impaired issues to those caused by aging, genetics or accidents. > > > Hinn says she gets e-mails all the times from parents or doctors asking > about how to get hold of a certain controller. > ``Those are the heartbreaker e-mails,'' she said. ``You hate that's what > brought a parent into the field but if we can help, just keep a child from > being depressed, helping them feel more included in the world and in touch > with friend groups, if more online multiplayer games were more accessible, > that would open up a huge range of social possibilities.'' > > > ``We're always talking about bad things that happen on the web and online > games but that's one of the positives, no one knows you're disabled > online.'' > > > But the sands are ever shifting. Progress is made on one console, only to > have a new one come out with new challenges for disabled gamers. > > > Hinn, who once worked as an intern at Microsoft, sees progress among > independent developers but says the larger console manufacturers have lagged > behind. > > > ``Microsoft had not done very much which is disappointing ... because they > have done a lot with accessibility with regards to their operating systems > and other programs but when it comes to gaming not so much. And the same > with Sony and Nintendo, although I think Nintendo has more of an > understanding, especially games for the elderly with games like Brain Age, > etc.'' > > > Each small victory is savoured by Hinn, whose passion shines through. > ``I've always been an advocate of social justice and that's why I'm > involved in a lot of programs that help foster women in the game industry > and women in technology,'' she explained. > > > > > > ``So yeah. the pay's not so great but it feels worthy, for me it's the right > choice. > ___ > For more information, visit: > _ www.igda.org/accessibility > > _ www.gameaccessibility.com > > _ www.deafgamers.com > _ www.audiogames.net > > > > > ________________________________ > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From barrie.ellis at oneswitch.org.uk Wed Nov 29 16:06:06 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 29 Nov 2006 21:06:06 -0000 Subject: [games_access] Xbox 360 compatible "Quadcontroller" Message-ID: <00bb01c713fa$3116d480$0202a8c0@OneSwitch> http://www.quadcontrol.com/360.htm Good news for many quadriplegics wishing to play games on the Xbox 360, as KY Enterprises release a new accessible controller. $260 + $15 for US shipping. Barrie www.OneSwitch.org.uk From hinn at uiuc.edu Wed Nov 29 16:40:04 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 29 Nov 2006 15:40:04 -0600 Subject: [games_access] Xbox 360 compatible "Quadcontroller" In-Reply-To: <00bb01c713fa$3116d480$0202a8c0@OneSwitch> References: <00bb01c713fa$3116d480$0202a8c0@OneSwitch> Message-ID: Cool! I just forwarded it on to a few angry folks at MS who didn't like my comments in the Canadian Press. You know...as I'm typing this...what keeps quad control from getting sued by Sony and Microsoft? I bring this up because it *could* be breaking laws about tampering and reselling... At the same time...wouldn't that be interesting if they did sue? Talk about some quick bad publicity. But even if they didn't sue, they have sued over other issues of tampering and reselling...another company *could* bring this up to get themselves out of dodge and bring down a whole house of cards... I say this hoping to god this doesn't actually happen and cause all kinds of havok on quad control...but at the same time knowing that if I thought it up...someone else in the US probably thought it up yesterday... Michelle >http://www.quadcontrol.com/360.htm > >Good news for many quadriplegics wishing to play games on the Xbox 360, as >KY Enterprises release a new accessible controller. > >$260 + $15 for US shipping. > > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Thu Nov 30 00:50:00 2006 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 29 Nov 2006 21:50:00 -0800 Subject: [games_access] Just posted this to www.game-accessibility.com Message-ID: http://www.game-accessibility.com/forum/viewtopic.php?id=184 Announcing my plans to offer a cash "prize" to a programmer that successfully helps me get an old closed captioning mod working for Doom3: RoE. I entered a contest on ModDB.com and got an angry note from someone who is still waiting for the above mod to be finished. :/ On that note, PLEASE vote for my other mod, Quake4[CC] here: http://quake4cc.moddb.com. So, if I find a programmer, I'll be working on two mods... the Quake4[CC] and Doom3:RoE[CC]. -Reid From arthit73 at cablespeed.com Thu Nov 30 10:04:31 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 30 Nov 2006 10:04:31 -0500 Subject: [games_access] Xbox 360 compatible "Quadcontroller" In-Reply-To: Message-ID: <000001c71490$d8419010$6601a8c0@RobertFlorio> Is a story I was waiting for the designer to make the Xbox 360 available for the quad controller I have to get it soon and start doing some reviews on my page with but I am tight on money right now. That is a scary thought Michelle brings up about Xbox suing quad controller PlayStation doing the same for reselling a controller but if they did that I'd be so upset I hope we can all get together and somehow fight back that wouldn't be my only way to play the games. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, November 29, 2006 4:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" Cool! I just forwarded it on to a few angry folks at MS who didn't like my comments in the Canadian Press. You know...as I'm typing this...what keeps quad control from getting sued by Sony and Microsoft? I bring this up because it *could* be breaking laws about tampering and reselling... At the same time...wouldn't that be interesting if they did sue? Talk about some quick bad publicity. But even if they didn't sue, they have sued over other issues of tampering and reselling...another company *could* bring this up to get themselves out of dodge and bring down a whole house of cards... I say this hoping to god this doesn't actually happen and cause all kinds of havok on quad control...but at the same time knowing that if I thought it up...someone else in the US probably thought it up yesterday... Michelle >http://www.quadcontrol.com/360.htm > >Good news for many quadriplegics wishing to play games on the Xbox 360, as >KY Enterprises release a new accessible controller. > >$260 + $15 for US shipping. > > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 30 11:53:06 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Nov 2006 10:53:06 -0600 Subject: [games_access] Xbox 360 compatible "Quadcontroller" In-Reply-To: <000001c71490$d8419010$6601a8c0@RobertFlorio> References: <000001c71490$d8419010$6601a8c0@RobertFlorio> Message-ID: Yeah, I hesitated to bring it up in case it brought up bad ideas for some...I would think that if Sony/Microsoft went after something like this that it would not be a good PR move. So I doubt that they would pursue something like this, especially since it would open them up for discrimination cases on the flip side. I mean the headlines on this just wouldn't be good. That being said...if they did...yeah, we'd be on the case like crazy. :) Michelle >Is a story I was waiting for the designer to make the Xbox 360 available for >the quad controller I have to get it soon and start doing some reviews on my >page with but I am tight on money right now. That is a scary thought >Michelle brings up about Xbox suing quad controller PlayStation doing the >same for reselling a controller but if they did that I'd be so upset I hope >we can all get together and somehow fight back that wouldn't be my only way >to play the games. > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, November 29, 2006 4:40 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" > >Cool! I just forwarded it on to a few angry folks at MS who didn't >like my comments in the Canadian Press. > >You know...as I'm typing this...what keeps quad control from getting >sued by Sony and Microsoft? I bring this up because it *could* be >breaking laws about tampering and reselling... > >At the same time...wouldn't that be interesting if they did sue? Talk >about some quick bad publicity. But even if they didn't sue, they >have sued over other issues of tampering and reselling...another >company *could* bring this up to get themselves out of dodge and >bring down a whole house of cards... > >I say this hoping to god this doesn't actually happen and cause all >kinds of havok on quad control...but at the same time knowing that if >I thought it up...someone else in the US probably thought it up >yesterday... > >Michelle > >>http://www.quadcontrol.com/360.htm >> >>Good news for many quadriplegics wishing to play games on the Xbox 360, as >>KY Enterprises release a new accessible controller. >> >>$260 + $15 for US shipping. >> >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Nov 30 17:23:18 2006 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 30 Nov 2006 23:23:18 +0100 Subject: [games_access] [Spam] Nintendo Wii issue. Controller. In-Reply-To: <021001c710bb$cf5cc240$6601a8c0@RobertFlorio> References: <021001c710bb$cf5cc240$6601a8c0@RobertFlorio> Message-ID: IGDA Games Accessibility SIG Mailing List writes: >http://wham.canoe.ca/news/2006/11/20/2430839-cp.html . great article Michelle! /Thomas Pin Interactive AB www.pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Thu Nov 30 19:09:05 2006 From: brannonz at microsoft.com (Brannon Zahand) Date: Thu, 30 Nov 2006 16:09:05 -0800 Subject: [games_access] Xbox 360 compatible "Quadcontroller" In-Reply-To: References: <000001c71490$d8419010$6601a8c0@RobertFlorio> Message-ID: <50208B88C11B2B4D99192C522959AB8B186A2152@NA-EXMSG-C113.redmond.corp.microsoft.com> And remember that you do have a few accessibility advocates inside some of these companies. ;) -Brannon -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, November 30, 2006 8:53 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" Yeah, I hesitated to bring it up in case it brought up bad ideas for some...I would think that if Sony/Microsoft went after something like this that it would not be a good PR move. So I doubt that they would pursue something like this, especially since it would open them up for discrimination cases on the flip side. I mean the headlines on this just wouldn't be good. That being said...if they did...yeah, we'd be on the case like crazy. :) Michelle >Is a story I was waiting for the designer to make the Xbox 360 available for >the quad controller I have to get it soon and start doing some reviews on my >page with but I am tight on money right now. That is a scary thought >Michelle brings up about Xbox suing quad controller PlayStation doing the >same for reselling a controller but if they did that I'd be so upset I hope >we can all get together and somehow fight back that wouldn't be my only way >to play the games. > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, November 29, 2006 4:40 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" > >Cool! I just forwarded it on to a few angry folks at MS who didn't >like my comments in the Canadian Press. > >You know...as I'm typing this...what keeps quad control from getting >sued by Sony and Microsoft? I bring this up because it *could* be >breaking laws about tampering and reselling... > >At the same time...wouldn't that be interesting if they did sue? Talk >about some quick bad publicity. But even if they didn't sue, they >have sued over other issues of tampering and reselling...another >company *could* bring this up to get themselves out of dodge and >bring down a whole house of cards... > >I say this hoping to god this doesn't actually happen and cause all >kinds of havok on quad control...but at the same time knowing that if >I thought it up...someone else in the US probably thought it up >yesterday... > >Michelle > >>http://www.quadcontrol.com/360.htm >> >>Good news for many quadriplegics wishing to play games on the Xbox 360, as >>KY Enterprises release a new accessible controller. >> >>$260 + $15 for US shipping. >> >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Thu Nov 30 19:10:56 2006 From: richard at audiogames.net (AudioGames.net) Date: Fri, 1 Dec 2006 01:10:56 +0100 Subject: [games_access] Xbox 360 compatible "Quadcontroller" References: <000001c71490$d8419010$6601a8c0@RobertFlorio> <50208B88C11B2B4D99192C522959AB8B186A2152@NA-EXMSG-C113.redmond.corp.microsoft.com> Message-ID: <002201c714dd$2c3b9a20$6402a8c0@Delletje> Exactly :) ----- Original Message ----- From: "Brannon Zahand" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, December 01, 2006 1:09 AM Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" > And remember that you do have a few accessibility advocates inside some of > these companies. ;) > > -Brannon > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Thursday, November 30, 2006 8:53 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" > > Yeah, I hesitated to bring it up in case it brought up bad ideas for > some...I would think that if Sony/Microsoft went after something like > this that it would not be a good PR move. So I doubt that they would > pursue something like this, especially since it would open them up > for discrimination cases on the flip side. I mean the headlines on > this just wouldn't be good. > > That being said...if they did...yeah, we'd be on the case like crazy. :) > > Michelle > >>Is a story I was waiting for the designer to make the Xbox 360 available >>for >>the quad controller I have to get it soon and start doing some reviews on >>my >>page with but I am tight on money right now. That is a scary thought >>Michelle brings up about Xbox suing quad controller PlayStation doing the >>same for reselling a controller but if they did that I'd be so upset I >>hope >>we can all get together and somehow fight back that wouldn't be my only >>way >>to play the games. >> >>Robert >>www.RobertFlorio.com >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of d. michelle hinn >>Sent: Wednesday, November 29, 2006 4:40 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" >> >>Cool! I just forwarded it on to a few angry folks at MS who didn't >>like my comments in the Canadian Press. >> >>You know...as I'm typing this...what keeps quad control from getting >>sued by Sony and Microsoft? I bring this up because it *could* be >>breaking laws about tampering and reselling... >> >>At the same time...wouldn't that be interesting if they did sue? Talk >>about some quick bad publicity. But even if they didn't sue, they >>have sued over other issues of tampering and reselling...another >>company *could* bring this up to get themselves out of dodge and >>bring down a whole house of cards... >> >>I say this hoping to god this doesn't actually happen and cause all >>kinds of havok on quad control...but at the same time knowing that if >>I thought it up...someone else in the US probably thought it up >>yesterday... >> >>Michelle >> >>>http://www.quadcontrol.com/360.htm >>> >>>Good news for many quadriplegics wishing to play games on the Xbox 360, >>>as >>>KY Enterprises release a new accessible controller. >>> >>>$260 + $15 for US shipping. >>> >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Nov 30 19:33:29 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 30 Nov 2006 18:33:29 -0600 Subject: [games_access] Xbox 360 compatible "Quadcontroller" In-Reply-To: <002201c714dd$2c3b9a20$6402a8c0@Delletje> References: <000001c71490$d8419010$6601a8c0@RobertFlorio> <50208B88C11B2B4D99192C522959AB8B186A2152@NA-EXMSG-C113.redmond.corp.micro soft.com> <002201c714dd$2c3b9a20$6402a8c0@Delletje> Message-ID: Yep! :) Michelle (who loves stirring up some controversy and needs to get back to her class before they form a pre-exam insanity mob against me) ;) >Exactly :) > >----- Original Message ----- >From: "Brannon Zahand" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, December 01, 2006 1:09 AM >Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" > > >> And remember that you do have a few accessibility advocates inside some of >> these companies. ;) >> >> -Brannon >> >> -----Original Message----- >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of d. michelle hinn >> Sent: Thursday, November 30, 2006 8:53 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" >> >> Yeah, I hesitated to bring it up in case it brought up bad ideas for >> some...I would think that if Sony/Microsoft went after something like >> this that it would not be a good PR move. So I doubt that they would >> pursue something like this, especially since it would open them up >> for discrimination cases on the flip side. I mean the headlines on >> this just wouldn't be good. >> >> That being said...if they did...yeah, we'd be on the case like crazy. :) >> >> Michelle >> >>>Is a story I was waiting for the designer to make the Xbox 360 available >>>for >>>the quad controller I have to get it soon and start doing some reviews on >>>my >>>page with but I am tight on money right now. That is a scary thought >>>Michelle brings up about Xbox suing quad controller PlayStation doing the >>>same for reselling a controller but if they did that I'd be so upset I >>>hope >>>we can all get together and somehow fight back that wouldn't be my only >>>way >>>to play the games. >>> >>>Robert >>>www.RobertFlorio.com >>> >>>-----Original Message----- >>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>>On Behalf Of d. michelle hinn >>>Sent: Wednesday, November 29, 2006 4:40 PM >>>To: IGDA Games Accessibility SIG Mailing List >>>Subject: Re: [games_access] Xbox 360 compatible "Quadcontroller" >>> >>>Cool! I just forwarded it on to a few angry folks at MS who didn't >>>like my comments in the Canadian Press. >>> >>>You know...as I'm typing this...what keeps quad control from getting >>>sued by Sony and Microsoft? I bring this up because it *could* be >>>breaking laws about tampering and reselling... >>> >>>At the same time...wouldn't that be interesting if they did sue? Talk >>>about some quick bad publicity. But even if they didn't sue, they >>>have sued over other issues of tampering and reselling...another >>>company *could* bring this up to get themselves out of dodge and >>>bring down a whole house of cards... >>> >>>I say this hoping to god this doesn't actually happen and cause all >>>kinds of havok on quad control...but at the same time knowing that if >>>I thought it up...someone else in the US probably thought it up >>>yesterday... >>> >>>Michelle >>> >>>>http://www.quadcontrol.com/360.htm >>>> >>>>Good news for many quadriplegics wishing to play games on the Xbox 360, >>>>as >>>>KY Enterprises release a new accessible controller. >>>> >>>>$260 + $15 for US shipping. >>>> >>>> >>>>Barrie >>>>www.OneSwitch.org.uk >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access