From richard at audiogames.net Sun Oct 1 02:27:38 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 1 Oct 2006 08:27:38 +0200 Subject: [games_access] from RobertFlorio speech thank you. Recovery. References: <000801c6e4ec$b137d980$6601a8c0@Inspiron> Message-ID: <002c01c6e522$b4eb0df0$6402a8c0@Delletje> Hi Robert, I'm really happy to hear to you finally made it after all and that your speech was a success. I was really sorry to hear about Michelle's airport madness too :( *quote* I'm debating whether or not to contents of video a smaller file to play on my web site because I don't know if I can do that or not and if I want everyone to be able to have access to something like that I'm not sure I know what do you think someone needs to see it more than just myself. *quote end* If you want to put video on your website and you're worrying about traffic, you mind want to consider YouTube. But from an accessibility-point-of-view, using a .wmv with a SMIL file (captioning) is more accessible. However, then you need to host the file yourself as YouTube does not support extra text files for captioning. By the way, we're always happy to host a vid at Game-Accessibility.com? Greets, Richard ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, October 01, 2006 2:01 AM Subject: RE: [games_access] from RobertFlorio speech thank you. Recovery. > Thank you so much Michelle that means a lot that sounds like crazy airport > madness. I still have to catch on some school work buying my book classes > start again the end of the quarter October 2. What an experience I think > I > did a really good job considering I wrote that speech today's before going > to the hospital didn't have anything else or you'll have taught me and my > own passion I got great responses and really inspired me even more to get > an > initiative started. Maybe get to speak at their next conference as a > keynote speaker. > > I got your e-mail when I got home. > > I'm debating whether or not to contents of video a smaller file to play on > my web site because I don't know if I can do that or not and if I want > everyone to be able to have access to something like that I'm not sure I > know what do you think someone needs to see it more than just myself. > > I thought you had my cell phone number I think you called me on it but > don't > worry about it I'm very anxious go to work in that vote I think that will > help to get out our message so much got very much good response positive > from that remark. The book. > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Saturday, September 30, 2006 2:30 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] from RobertFlorio speech thank you. Recovery. > > Hi Robert! Sounds like everything went GREAT and I'm glad that you > are out of the hospital -- what a scare! > > I hope you got my message about being stuck at the Atlanta airport > all day Thursday -- I finally ended up just turning around and flying > back to Illinois at the end of the day because I just could not get > out of airline limbo. My cell phone wasn't working either so I had no > one's number and you left messages on my home phone -- which is fine > since the cell wasn't working but I didn't know you had that number > so I didn't call to check messages to see if you'd left your number. > Ah well! It's just airline madness. Frustrating, yes, but what can > you do? > > REST UP!!!!! And I'm so proud of you for the great job you did at > Games for Health! > > Michelle > >>Thank you everyone so much with the sig. I had autonomic dysreflexia >>after >>my spinal cord injury things like building pressure in my bladder and in >>my >>colon was so severe killer headaches lethal blood pressure. Diagnosed >>with >>FOS (full of S...). >> >>It was such a terrible pain I was happy to be at the hospital from > September >>20 got out the 28th discharge just-in-time wealthy enough because I told >>my >>doctor I wouldn't do that speech at Baltimore University of Maryland games >>for health conference which I've made. It was amazing I have it recorded > so >>sorry Michele couldn't make it go to have numbers but I left her messages >>I >>hope she's doing well look forward to hearing from you so much. >> >>I'll have to give you a report but it was amazing the response from > everyone >>even people from England three people asking great questions on my video > let >>me know the best way I can let you all see it? Of course it will be in my >>documentary. >> >>I wish I could talk to you more but I'm resting up as much as I can have >>found a new rejuvenated more than I already had again from my first injury >>10 years ago strengthening my faith in Christ and my passion for game > design >>accessible gameplay. I came out of four walls and went into another room >>with four walls to give this speech but I felt so liberated their everyone >>was listening to what I had to say and never had that experience like that >>before and I wrote my speech two days before hospital visit and showed my >>video news clipping and basically all the knowledge I learned so far about >>accessible gameplay and our sig, about our book and much more. >> >>Actually the symptoms of my dysreflexia started almost immediately > September >>13 the pain just wouldn't go away without painkillers now I cleaned out my >>trying to recover my brain from the pain that still triggers sometimes. > Not >>intense but uncomfortable. Thank you everyone so much for your friendship >>allowing me to be a part of something great I know it's going to come >>together soon. Our goals will be realized and achieved and beyond. >> >>I'm actually going to ask Ben Sawyer since the few people in my session >>truly one of my speech to the part of larger speech keynote speakers they >>felt everyone in here and was very eager to get everyone involved to make >>these things come true. One quote from the audience was, "this is >>absolutely fascinating and loves what [I'm] doing (we are doing)." >> >>Robert >>Robert Florio >>Art Institute online SGA President >>Quadriplegic Artist >>www.RobertFlorio.com >>arthit73 at cablespeed.com >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Oct 1 10:15:27 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 1 Oct 2006 15:15:27 +0100 Subject: [games_access] Ping article Message-ID: <00e001c6e564$0b9c70d0$0202a8c0@OneSwitch> "Accessibility for Blind People" - good article - although doesn't mention gaming... http://www.pingmag.jp/2006/09/29/accessibility-for-blind-people/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Oct 1 15:08:19 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 1 Oct 2006 14:08:19 -0500 Subject: [games_access] from RobertFlorio speech thank you. Recovery. In-Reply-To: <000801c6e4ec$b137d980$6601a8c0@Inspiron> References: <000801c6e4ec$b137d980$6601a8c0@Inspiron> Message-ID: >I thought you had my cell phone number I think you called me on it but don't >worry about it I'm very anxious go to work in that vote I think that will >help to get out our message so much got very much good response positive >from that remark. Yeah, I did but it was on my cell phone which wasn't working (and still isn't!) so I couldn't access the phone book. Ah well, things happen and it sounds like you pulled it off with style! :) Michelle From arthit73 at cablespeed.com Mon Oct 2 13:40:58 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 2 Oct 2006 13:40:58 -0400 Subject: [games_access] from RobertFlorio speech thank you. Recovery. In-Reply-To: <002c01c6e522$b4eb0df0$6402a8c0@Delletje> Message-ID: <001901c6e649$ecd522f0$6401a8c0@RobertFlorio> Thank you Richard for the offer showing the video on Game-Accessibility.com. Only thing though I don't want anyone to be able to download and keep it for themselves on our forum web site do that or YouTube do that or how else can I save it so that that feature is locked out on my own web site? It was a lot of fun still have some symptoms from my autonomic dysreflexia but trying to balance out. And Robert Florio AI online SGA President arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Sunday, October 01, 2006 2:28 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] from RobertFlorio speech thank you. Recovery. Hi Robert, I'm really happy to hear to you finally made it after all and that your speech was a success. I was really sorry to hear about Michelle's airport madness too :( *quote* I'm debating whether or not to contents of video a smaller file to play on my web site because I don't know if I can do that or not and if I want everyone to be able to have access to something like that I'm not sure I know what do you think someone needs to see it more than just myself. *quote end* If you want to put video on your website and you're worrying about traffic, you mind want to consider YouTube. But from an accessibility-point-of-view, using a .wmv with a SMIL file (captioning) is more accessible. However, then you need to host the file yourself as YouTube does not support extra text files for captioning. By the way, we're always happy to host a vid at Game-Accessibility.com? Greets, Richard ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, October 01, 2006 2:01 AM Subject: RE: [games_access] from RobertFlorio speech thank you. Recovery. > Thank you so much Michelle that means a lot that sounds like crazy airport > madness. I still have to catch on some school work buying my book classes > start again the end of the quarter October 2. What an experience I think > I > did a really good job considering I wrote that speech today's before going > to the hospital didn't have anything else or you'll have taught me and my > own passion I got great responses and really inspired me even more to get > an > initiative started. Maybe get to speak at their next conference as a > keynote speaker. > > I got your e-mail when I got home. > > I'm debating whether or not to contents of video a smaller file to play on > my web site because I don't know if I can do that or not and if I want > everyone to be able to have access to something like that I'm not sure I > know what do you think someone needs to see it more than just myself. > > I thought you had my cell phone number I think you called me on it but > don't > worry about it I'm very anxious go to work in that vote I think that will > help to get out our message so much got very much good response positive > from that remark. The book. > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Saturday, September 30, 2006 2:30 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] from RobertFlorio speech thank you. Recovery. > > Hi Robert! Sounds like everything went GREAT and I'm glad that you > are out of the hospital -- what a scare! > > I hope you got my message about being stuck at the Atlanta airport > all day Thursday -- I finally ended up just turning around and flying > back to Illinois at the end of the day because I just could not get > out of airline limbo. My cell phone wasn't working either so I had no > one's number and you left messages on my home phone -- which is fine > since the cell wasn't working but I didn't know you had that number > so I didn't call to check messages to see if you'd left your number. > Ah well! It's just airline madness. Frustrating, yes, but what can > you do? > > REST UP!!!!! And I'm so proud of you for the great job you did at > Games for Health! > > Michelle > >>Thank you everyone so much with the sig. I had autonomic dysreflexia >>after >>my spinal cord injury things like building pressure in my bladder and in >>my >>colon was so severe killer headaches lethal blood pressure. Diagnosed >>with >>FOS (full of S...). >> >>It was such a terrible pain I was happy to be at the hospital from > September >>20 got out the 28th discharge just-in-time wealthy enough because I told >>my >>doctor I wouldn't do that speech at Baltimore University of Maryland games >>for health conference which I've made. It was amazing I have it recorded > so >>sorry Michele couldn't make it go to have numbers but I left her messages >>I >>hope she's doing well look forward to hearing from you so much. >> >>I'll have to give you a report but it was amazing the response from > everyone >>even people from England three people asking great questions on my video > let >>me know the best way I can let you all see it? Of course it will be in my >>documentary. >> >>I wish I could talk to you more but I'm resting up as much as I can have >>found a new rejuvenated more than I already had again from my first injury >>10 years ago strengthening my faith in Christ and my passion for game > design >>accessible gameplay. I came out of four walls and went into another room >>with four walls to give this speech but I felt so liberated their everyone >>was listening to what I had to say and never had that experience like that >>before and I wrote my speech two days before hospital visit and showed my >>video news clipping and basically all the knowledge I learned so far about >>accessible gameplay and our sig, about our book and much more. >> >>Actually the symptoms of my dysreflexia started almost immediately > September >>13 the pain just wouldn't go away without painkillers now I cleaned out my >>trying to recover my brain from the pain that still triggers sometimes. > Not >>intense but uncomfortable. Thank you everyone so much for your friendship >>allowing me to be a part of something great I know it's going to come >>together soon. Our goals will be realized and achieved and beyond. >> >>I'm actually going to ask Ben Sawyer since the few people in my session >>truly one of my speech to the part of larger speech keynote speakers they >>felt everyone in here and was very eager to get everyone involved to make >>these things come true. One quote from the audience was, "this is >>absolutely fascinating and loves what [I'm] doing (we are doing)." >> >>Robert >>Robert Florio >>Art Institute online SGA President >>Quadriplegic Artist >>www.RobertFlorio.com >>arthit73 at cablespeed.com >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Oct 2 17:22:05 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 2 Oct 2006 23:22:05 +0200 Subject: [games_access] from RobertFlorio speech thank you. Recovery. References: <001901c6e649$ecd522f0$6401a8c0@RobertFlorio> Message-ID: <004a01c6e668$d01174b0$6402a8c0@Delletje> Hi, *quote* Only thing though I don't want anyone to be able to download and keep it for themselves on our forum web site do that or YouTube do that or how else can I save it so that that feature is locked out on my own web site? *quote end* You can't. There is no way to publish a movie on the internet without people being able to rip it. Most regular embedded movies (.wmv) can be downloaded by looking up the source URL in the source code of the website. If you put it on YouTube or Google Video (or similar services), people can still download it using services provided by websites such as KeepVid.com. And even if you take extra measures such as using movie links in dummy movies, Flash/Shockwave or other technology, than users can simply record your movie with capture software, such as Auto Screen Recorder: http://www.wisdom-soft.com/products/autoscreenrecorder_free.htm . Whatever is visible on screen and what is heard over the speakers can be ripped, no exceptions. If you're worried about copyright and stuff, simply add the information to the movie in the form of a title or credits. You could also use burned captions. If you want to have a big audience for your video, I really suggest putting it on YouTube and Google Video. Today I read that YouTube currently has about 100.000.000 downloads PER DAY. In YouTube, you can set your broadcast options to Public, meaning that everyone can see your movie, or "Private", meaning that the movie is only viewable by you and those you choose. Hope this helps. Greets, Richard ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, October 02, 2006 7:40 PM Subject: RE: [games_access] from RobertFlorio speech thank you. Recovery. > Thank you Richard for the offer showing the video on > Game-Accessibility.com. > > Only thing though I don't want anyone to be able to download and keep it > for > themselves on our forum web site do that or YouTube do that or how else > can > I save it so that that feature is locked out on my own web site? > > It was a lot of fun still have some symptoms from my autonomic dysreflexia > but trying to balance out. And > > Robert Florio > AI online SGA President > arthit73 at cablespeed.com > www.RobertFlorio.com > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of AudioGames.net > Sent: Sunday, October 01, 2006 2:28 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] from RobertFlorio speech thank you. Recovery. > > Hi Robert, > > I'm really happy to hear to you finally made it after all and that your > speech was a success. I was really sorry to hear about Michelle's airport > madness too :( > > *quote* > I'm debating whether or not to contents of video a smaller file to play on > my web site because I don't know if I can do that or not and if I want > everyone to be able to have access to something like that I'm not sure I > know what do you think someone needs to see it more than just myself. > *quote end* > > If you want to put video on your website and you're worrying about > traffic, > you mind want to consider YouTube. But from an > accessibility-point-of-view, > using a .wmv with a SMIL file (captioning) is more accessible. However, > then > > you need to host the file yourself as YouTube does not support extra text > files for captioning. By the way, we're always happy to host a vid at > Game-Accessibility.com? > > Greets, > > Richard > > > > ----- Original Message ----- > From: "Robert Florio" > To: "'IGDA Games Accessibility SIG Mailing List'" > Sent: Sunday, October 01, 2006 2:01 AM > Subject: RE: [games_access] from RobertFlorio speech thank you. Recovery. > > >> Thank you so much Michelle that means a lot that sounds like crazy >> airport >> madness. I still have to catch on some school work buying my book classes >> start again the end of the quarter October 2. What an experience I think >> I >> did a really good job considering I wrote that speech today's before >> going >> to the hospital didn't have anything else or you'll have taught me and my >> own passion I got great responses and really inspired me even more to get >> an >> initiative started. Maybe get to speak at their next conference as a >> keynote speaker. >> >> I got your e-mail when I got home. >> >> I'm debating whether or not to contents of video a smaller file to play >> on >> my web site because I don't know if I can do that or not and if I want >> everyone to be able to have access to something like that I'm not sure I >> know what do you think someone needs to see it more than just myself. >> >> I thought you had my cell phone number I think you called me on it but >> don't >> worry about it I'm very anxious go to work in that vote I think that will >> help to get out our message so much got very much good response positive >> from that remark. The book. >> Robert >> >> -----Original Message----- >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] >> On Behalf Of d. michelle hinn >> Sent: Saturday, September 30, 2006 2:30 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] from RobertFlorio speech thank you. Recovery. >> >> Hi Robert! Sounds like everything went GREAT and I'm glad that you >> are out of the hospital -- what a scare! >> >> I hope you got my message about being stuck at the Atlanta airport >> all day Thursday -- I finally ended up just turning around and flying >> back to Illinois at the end of the day because I just could not get >> out of airline limbo. My cell phone wasn't working either so I had no >> one's number and you left messages on my home phone -- which is fine >> since the cell wasn't working but I didn't know you had that number >> so I didn't call to check messages to see if you'd left your number. >> Ah well! It's just airline madness. Frustrating, yes, but what can >> you do? >> >> REST UP!!!!! And I'm so proud of you for the great job you did at >> Games for Health! >> >> Michelle >> >>>Thank you everyone so much with the sig. I had autonomic dysreflexia >>>after >>>my spinal cord injury things like building pressure in my bladder and in >>>my >>>colon was so severe killer headaches lethal blood pressure. Diagnosed >>>with >>>FOS (full of S...). >>> >>>It was such a terrible pain I was happy to be at the hospital from >> September >>>20 got out the 28th discharge just-in-time wealthy enough because I told >>>my >>>doctor I wouldn't do that speech at Baltimore University of Maryland >>>games >>>for health conference which I've made. It was amazing I have it recorded >> so >>>sorry Michele couldn't make it go to have numbers but I left her messages >>>I >>>hope she's doing well look forward to hearing from you so much. >>> >>>I'll have to give you a report but it was amazing the response from >> everyone >>>even people from England three people asking great questions on my video >> let >>>me know the best way I can let you all see it? Of course it will be in >>>my >>>documentary. >>> >>>I wish I could talk to you more but I'm resting up as much as I can have >>>found a new rejuvenated more than I already had again from my first >>>injury >>>10 years ago strengthening my faith in Christ and my passion for game >> design >>>accessible gameplay. I came out of four walls and went into another room >>>with four walls to give this speech but I felt so liberated their >>>everyone >>>was listening to what I had to say and never had that experience like >>>that >>>before and I wrote my speech two days before hospital visit and showed my >>>video news clipping and basically all the knowledge I learned so far >>>about >>>accessible gameplay and our sig, about our book and much more. >>> >>>Actually the symptoms of my dysreflexia started almost immediately >> September >>>13 the pain just wouldn't go away without painkillers now I cleaned out >>>my >>>trying to recover my brain from the pain that still triggers sometimes. >> Not >>>intense but uncomfortable. Thank you everyone so much for your >>>friendship >>>allowing me to be a part of something great I know it's going to come >>>together soon. Our goals will be realized and achieved and beyond. >>> >>>I'm actually going to ask Ben Sawyer since the few people in my session >>>truly one of my speech to the part of larger speech keynote speakers they >>>felt everyone in here and was very eager to get everyone involved to make >>>these things come true. One quote from the audience was, "this is >>>absolutely fascinating and loves what [I'm] doing (we are doing)." >>> >>>Robert >>>Robert Florio >>>Art Institute online SGA President >>>Quadriplegic Artist >>>www.RobertFlorio.com >>>arthit73 at cablespeed.com >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Oct 3 20:41:50 2006 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 3 Oct 2006 17:41:50 -0700 Subject: [games_access] Study: Games Effective Teaching Tools Message-ID: "A one-year study sponsored by Electronic Arts has concluded that commercial games can be effectively utilized to teach in the classroom." http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Itemid=2 It appears the study is available for free! http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm So, this is where our accessibility issues become hugely important. I think related, is Warren Spector's new article the The Escapist mag "Fun is a Four Letter Word". He asks whether we should only be making games that are "fun". He gives the example of a movie that wasn't fun to watch, but was thought-provoking. I've read many books like that in high school and see a need for similar type games used in the classroom. Warren's article: http://www.escapistmagazine.com/issue/65/15 -Reid From hinn at uiuc.edu Wed Oct 4 07:37:37 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 4 Oct 2006 06:37:37 -0500 Subject: [games_access] Study: Games Effective Teaching Tools In-Reply-To: References: Message-ID: Very cool! On a side note, my game design class this semester is focused on creating games for a local museum...which also need to be accessible (because I said so and they agreed and so did the university, which owns the museum, and has to provide accessible materials). So, I agree -- our accessibility work is paramount to games in the classroom, ESPECIALLY commercial games...if EA and others want to have their games in the classroom... Ernest Adams is here on campus right now and spoke to the dorm community I run -- Women in Math, Science, and Engineering -- last night. He was with us from about 6pm to 11:30pm! So it was a really cool experience -- the evening event was mainly about women in gaming but he and I got to touch base on GDC and he's excited to be one of the "contestants" for accessibility idol. :) Michelle >"A one-year study sponsored by Electronic Arts has concluded that >commercial games can be effectively utilized to teach in the >classroom." > >http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Itemid=2 > >It appears the study is available for free! >http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm > >So, this is where our accessibility issues become hugely important. > >I think related, is Warren Spector's new article the The Escapist mag >"Fun is a Four Letter Word". He asks whether we should only be making >games that are "fun". He gives the example of a movie that wasn't fun >to watch, but was thought-provoking. I've read many books like that in >high school and see a need for similar type games used in the >classroom. > >Warren's article: >http://www.escapistmagazine.com/issue/65/15 > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Oct 4 08:48:28 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 4 Oct 2006 14:48:28 +0200 Subject: [games_access] Study: Games Effective Teaching Tools References: Message-ID: <002e01c6e7b3$644789d0$6402a8c0@Delletje> Hi, That's great to hear! Yesterday a blind colleague of mine enthousiastically approached me with a Daisy cd which contained a news item on Accessibility Idol (as well as an item on Audio Game Maker). He was really happy to hear the developments concerning that and game accessibility. Greets, Richard ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, October 04, 2006 1:37 PM Subject: Re: [games_access] Study: Games Effective Teaching Tools > Very cool! > > On a side note, my game design class this semester is focused on creating > games for a local museum...which also need to be accessible (because I > said so and they agreed and so did the university, which owns the museum, > and has to provide accessible materials). So, I agree -- our accessibility > work is paramount to games in the classroom, ESPECIALLY commercial > games...if EA and others want to have their games in the classroom... > > Ernest Adams is here on campus right now and spoke to the dorm community I > run -- Women in Math, Science, and Engineering -- last night. He was with > us from about 6pm to 11:30pm! So it was a really cool experience -- the > evening event was mainly about women in gaming but he and I got to touch > base on GDC and he's excited to be one of the "contestants" for > accessibility idol. :) > > Michelle > >>"A one-year study sponsored by Electronic Arts has concluded that >>commercial games can be effectively utilized to teach in the >>classroom." >> >>http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Itemid=2 >> >>It appears the study is available for free! >>http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm >> >>So, this is where our accessibility issues become hugely important. >> >>I think related, is Warren Spector's new article the The Escapist mag >>"Fun is a Four Letter Word". He asks whether we should only be making >>games that are "fun". He gives the example of a movie that wasn't fun >>to watch, but was thought-provoking. I've read many books like that in >>high school and see a need for similar type games used in the >>classroom. >> >>Warren's article: >>http://www.escapistmagazine.com/issue/65/15 >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Oct 4 09:00:25 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 4 Oct 2006 15:00:25 +0200 Subject: [games_access] Study: Games Effective Teaching Tools References: Message-ID: <004e01c6e7b5$0efe4700$6402a8c0@Delletje> Very interesting. I recently posted a link of an article about Games4Learning using brainwave interfaces on GA.com: http://www.game-accessibility.com/forum/viewtopic.php?id=147 By the way, you (Reid) also have News Posting privileges at Game-Accessibility.com (don't know if I ever approached you for that). So if you want to post news or interesting stuff on the website you can do so simply by posting the news in the News Forum (http://www.game-accessibility.com/forum/viewforum.php?id=14) All news is collected here: http://www.game-accessibility.com/index.php?pagefile=news . I'll copy your post to the news now. Thanks again!!! Greets, Richard www.audiogames.net www.game-accessibility.com ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, October 04, 2006 2:41 AM Subject: [games_access] Study: Games Effective Teaching Tools > "A one-year study sponsored by Electronic Arts has concluded that > commercial games can be effectively utilized to teach in the > classroom." > > http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Itemid=2 > > It appears the study is available for free! > http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm > > So, this is where our accessibility issues become hugely important. > > I think related, is Warren Spector's new article the The Escapist mag > "Fun is a Four Letter Word". He asks whether we should only be making > games that are "fun". He gives the example of a movie that wasn't fun > to watch, but was thought-provoking. I've read many books like that in > high school and see a need for similar type games used in the > classroom. > > Warren's article: > http://www.escapistmagazine.com/issue/65/15 > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Oct 4 11:26:08 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 4 Oct 2006 11:26:08 -0400 Subject: [games_access] Study: Games Effective Teaching Tools In-Reply-To: Message-ID: <009e01c6e7c9$6bd1eb80$6401a8c0@RobertFlorio> I believe you mentioned before Michelle that material being used in a classroom by law in the United States if it's a video game for example it has to be made accessible so your example with the museum using something for teaching having to be accessible a requirement by the museum actually agree with you hopefully was something they were thinking of all ready not just doing because you told them they should have it and agree. It's good they agreed anyway. Thanks for that knowledge. So what Reid is pointing out also if EA is looking at how videogames can be used in the classroom are they in that document mentioning video game accessibility features because by law do as I mentioned before these games would have to be made accessible so why are they not considering that if they aren't? I need to read that article thoroughly. If they are ignoring still this accessibility features that is just fueling my frustration and perseverance to get the word out. Is it possible to play the game your students are creating I'd love to test it be a game tester for you guys please? By the way my class production team art Institute online we completed our module in the never winter night game I'll put on my web site soon and let you know so everyone can play it it came out really well it was a challenge being the producer of the team getting everyone motivated like to ring their necks but we didn't choose our teammates. What a learning experience tying all the knowledge I've been learning about game design but we didn't get to incorporate any accessible features unfortunately we didn't have the resources or anyone other than myself interested. They were all interested we just didn't have too much knowledge in the engine to do something like that. Also in only 11 weeks. Robert arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, October 04, 2006 7:38 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Study: Games Effective Teaching Tools Very cool! On a side note, my game design class this semester is focused on creating games for a local museum...which also need to be accessible (because I said so and they agreed and so did the university, which owns the museum, and has to provide accessible materials). So, I agree -- our accessibility work is paramount to games in the classroom, ESPECIALLY commercial games...if EA and others want to have their games in the classroom... Ernest Adams is here on campus right now and spoke to the dorm community I run -- Women in Math, Science, and Engineering -- last night. He was with us from about 6pm to 11:30pm! So it was a really cool experience -- the evening event was mainly about women in gaming but he and I got to touch base on GDC and he's excited to be one of the "contestants" for accessibility idol. :) Michelle >"A one-year study sponsored by Electronic Arts has concluded that >commercial games can be effectively utilized to teach in the >classroom." > >http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Item id=2 > >It appears the study is available for free! >http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm > >So, this is where our accessibility issues become hugely important. > >I think related, is Warren Spector's new article the The Escapist mag >"Fun is a Four Letter Word". He asks whether we should only be making >games that are "fun". He gives the example of a movie that wasn't fun >to watch, but was thought-provoking. I've read many books like that in >high school and see a need for similar type games used in the >classroom. > >Warren's article: >http://www.escapistmagazine.com/issue/65/15 > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Oct 4 11:28:31 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 4 Oct 2006 11:28:31 -0400 Subject: [games_access] Study: Games Effective Teaching Tools In-Reply-To: <002e01c6e7b3$644789d0$6402a8c0@Delletje> Message-ID: <00a201c6e7c9$c0b5a3d0$6401a8c0@RobertFlorio> Richard where is the advertisements I have not heard anything myself about it yet is it advertised on IGDA's web site or something because I'd like to know how I can help spread the word spread awareness? Talking about accessibility idol. What is the thing with the audio game maker about? Robert AI online arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 04, 2006 8:48 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Study: Games Effective Teaching Tools Hi, That's great to hear! Yesterday a blind colleague of mine enthousiastically approached me with a Daisy cd which contained a news item on Accessibility Idol (as well as an item on Audio Game Maker). He was really happy to hear the developments concerning that and game accessibility. Greets, Richard ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, October 04, 2006 1:37 PM Subject: Re: [games_access] Study: Games Effective Teaching Tools > Very cool! > > On a side note, my game design class this semester is focused on creating > games for a local museum...which also need to be accessible (because I > said so and they agreed and so did the university, which owns the museum, > and has to provide accessible materials). So, I agree -- our accessibility > work is paramount to games in the classroom, ESPECIALLY commercial > games...if EA and others want to have their games in the classroom... > > Ernest Adams is here on campus right now and spoke to the dorm community I > run -- Women in Math, Science, and Engineering -- last night. He was with > us from about 6pm to 11:30pm! So it was a really cool experience -- the > evening event was mainly about women in gaming but he and I got to touch > base on GDC and he's excited to be one of the "contestants" for > accessibility idol. :) > > Michelle > >>"A one-year study sponsored by Electronic Arts has concluded that >>commercial games can be effectively utilized to teach in the >>classroom." >> >>http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Ite mid=2 >> >>It appears the study is available for free! >>http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm >> >>So, this is where our accessibility issues become hugely important. >> >>I think related, is Warren Spector's new article the The Escapist mag >>"Fun is a Four Letter Word". He asks whether we should only be making >>games that are "fun". He gives the example of a movie that wasn't fun >>to watch, but was thought-provoking. I've read many books like that in >>high school and see a need for similar type games used in the >>classroom. >> >>Warren's article: >>http://www.escapistmagazine.com/issue/65/15 >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From InRNette at aol.com Wed Oct 4 21:33:34 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Wed, 4 Oct 2006 21:33:34 EDT Subject: [games_access] Study: Games Effective Teaching Tools Message-ID: YES YES YES~~~~~~~~~~~ My students would love to try out any accessible games! Jeanette -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Oct 6 11:16:42 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 6 Oct 2006 16:16:42 +0100 Subject: [games_access] JoyToKey - instructions on-line Message-ID: <000f01c6e95a$6ed88590$0202a8c0@OneSwitch> http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm I have just uploaded instructions for JoyToKey - the keyboard and mouse emulator for the PC. Very useful for some disabled gamers. Cheers all, Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Oct 12 12:30:30 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Oct 2006 17:30:30 +0100 Subject: [games_access] Mind control over Space Invaders (with video) Message-ID: <01e301c6ee1b$bc735300$0202a8c0@OneSwitch> http://news-info.wustl.edu/news/page/normal/7800.html (via RetroBlast.com) Teenager moves video icons just by imagination -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: spacer.gif Type: image/gif Size: 43 bytes Desc: not available URL: From richard at audiogames.net Mon Oct 16 06:10:44 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Oct 2006 12:10:44 +0200 Subject: [games_access] How Was Futureplay? Message-ID: <008b01c6f10b$6294efe0$6402a8c0@Delletje> Hi guys! How was the Futureplay Conference for you (Kevin, Eelke, Michelle)? I already talked a bit with Michelle who told me that it there weren't a lot of people. But she also said we had the best poster (beam...err)... anyone taken any pics? Did any of you get some good/bad reactions? And which poster did "better", the design pattern approach or the top 10 approach ;) ? If there is anything newsworthy I can post about it on GA.com, please tell me and I'll psot it! Greets, Richard http://www.game-accessibility.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Oct 16 10:50:10 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 16 Oct 2006 10:50:10 -0400 Subject: [games_access] GA.com Florio speech In-Reply-To: <008b01c6f10b$6294efe0$6402a8c0@Delletje> Message-ID: <004401c6f132$62848a70$6501a8c0@RobertFlorio> Sorry guys I haven't been able to get my speech off-white DVD camcorder all to you to get the I plan on doing that soon. The speech I gave at University of Maryland games for health conference in Baltimore. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, October 16, 2006 6:11 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] How Was Futureplay? Hi guys! How was the Futureplay Conference for you (Kevin, Eelke, Michelle)? I already talked a bit with Michelle who told me that it there weren't a lot of people. But she also said we had the best poster (beam...err)... anyone taken any pics? Did any of you get some good/bad reactions? And which poster did "better", the design pattern approach or the top 10 approach ;) ? If there is anything newsworthy I can post about it on GA.com, please tell me and I'll psot it! Greets, Richard http://www.game-accessibility.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Mon Oct 16 11:45:33 2006 From: richard at audiogames.net (AudioGames.net) Date: Mon, 16 Oct 2006 17:45:33 +0200 Subject: [games_access] GA.com Florio speech References: <004401c6f132$62848a70$6501a8c0@RobertFlorio> Message-ID: <002001c6f13a$1ea64c50$6402a8c0@Delletje> Hi Robert, No worries! Looking forward to it but take yer time! Greets, Richard ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Monday, October 16, 2006 4:50 PM Subject: RE: [games_access] GA.com Florio speech Sorry guys I haven't been able to get my speech off-white DVD camcorder all to you to get the I plan on doing that soon. The speech I gave at University of Maryland games for health conference in Baltimore. Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Monday, October 16, 2006 6:11 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] How Was Futureplay? Hi guys! How was the Futureplay Conference for you (Kevin, Eelke, Michelle)? I already talked a bit with Michelle who told me that it there weren't a lot of people. But she also said we had the best poster (beam...err)... anyone taken any pics? Did any of you get some good/bad reactions? And which poster did "better", the design pattern approach or the top 10 approach ;) ? If there is anything newsworthy I can post about it on GA.com, please tell me and I'll psot it! Greets, Richard http://www.game-accessibility.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 18 10:00:18 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 18 Oct 2006 10:00:18 -0400 Subject: [games_access] first hello Message-ID: <017201c6f2bd$bfe5ffa0$6400a8c0@IBMPITARU> Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Oct 18 10:15:46 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 18 Oct 2006 16:15:46 +0200 Subject: [games_access] first hello References: <017201c6f2bd$bfe5ffa0$6400a8c0@IBMPITARU> Message-ID: <001901c6f2bf$e7e97570$6402a8c0@Delletje> Hi Amit, Thanks for joining the list. Be sure to also check out www.game-accessibility.com, a resource&community website concerning game accessibility. This website is part of the game accessibility activities of the Accessibility foundation in Holland and several people from the SIG participate in this website. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ----- Original Message ----- From: Amit Pitaru [LIST] To: games_access at igda.org Sent: Wednesday, October 18, 2006 4:00 PM Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Oct 18 11:49:50 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 18 Oct 2006 11:49:50 -0400 Subject: [games_access] first hello In-Reply-To: <017201c6f2bd$bfe5ffa0$6400a8c0@IBMPITARU> Message-ID: <002001c6f2cd$0ccf0870$6501a8c0@RobertFlorio> Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 18 16:03:03 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 18 Oct 2006 16:03:03 -0400 Subject: [games_access] first hello In-Reply-To: <002001c6f2cd$0ccf0870$6501a8c0@RobertFlorio> Message-ID: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Wed Oct 18 16:35:16 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Wed, 18 Oct 2006 21:35:16 +0100 Subject: [games_access] first hello In-Reply-To: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> Message-ID: Amit, loved your Tetris game, it seems that like me you are interested in web games. perhaps you would consider writing a game in SVG? SVG is a web standard and for many browsers doesn't require a plugin. also the source is really open, and being standards based, has some good accessibility features. have you tried smiletris aka ksmiletris? best wishes Jonathan Chetwynd I?ll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http:// pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT?s, children and parents. It?s all coming together now so I?ll have more tangible things to show soon enough. Amit From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Oct 18 16:45:10 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 18 Oct 2006 22:45:10 +0200 Subject: [games_access] first hello References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> Message-ID: <004601c6f2f6$4e41f5a0$6402a8c0@Delletje> Steve? Who's Steve... ? (grin) ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 18 16:57:20 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 18 Oct 2006 16:57:20 -0400 Subject: [games_access] first hello In-Reply-To: <004601c6f2f6$4e41f5a0$6402a8c0@Delletje> Message-ID: <023601c6f2f8$01f7b520$6400a8c0@IBMPITARU> Richard! lol:) steve is the person I was talking with just before writing that email, and so in my mind you both merged momentarily. That precise moment was documented on this list for eternity. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 4:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] first hello Steve? Who's Steve... ? (grin) ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Oct 18 17:01:02 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 18 Oct 2006 17:01:02 -0400 Subject: [games_access] first hello In-Reply-To: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> Message-ID: <004201c6f2f8$865d4af0$6501a8c0@RobertFlorio> Amit thank you for sharing that web site of the Tetris game I played the clicking version it is very accessible and very thoughtful considerably thought through. One of the best amazing accessible games for the Internet I played yet. I look forward to your discussions here very much thank you so much for joining. I look forward to interviewing some of the occupational therapist myself from the therapy I go to for my spinal cord clinic for treatment at Kennedy Krieger in Baltimore. Your game is at the beta version now is it OK to share with people or are you just testing it for people you know? I know the beta is a great place to get other people's opinions of the game so probably open for anyone. A busy right now with schoolwork but in your book I want to learn more about creating games for the web that I don't know scripting or C++ at all. Your book is not a crash course in learning it the chapter you're writing, please let us know the book or we can get it also, just describes how if you know to use that helped implement it accessible features on the need for accessible game play? I look forward to reading about the issues you talk about of product costs and overall playability. One thing I need to learn because I want to start an organization someday is product costs and things like that. Thanks for sharing. One thing in your game after you want to stop playing I'm not sure if I was able to find a return button or a quick button that would get me back to the main menu to choose between the two versions scanning or the other. I didn't play the other version not scanning with the other because I can hit the keyboard keys but with the mouse that was amazing thank you so much for showing proving that it can't be done to great example. Would you recommend or what would you recommend I start picking up want to definitely create games and flash which are my next to classes at the Art Institute online? I read I have a book titled "Micromedia Flash MX Action Script for Fun and Games." I have yet to start reading it but the two before those classes start. I picture myself starting to make games like the one you have made. And many wore just threw clicking. Please add me to your e-mail sender list and if you have an e-mail address can I do the same because if you don't mind I'd like to e-mail you when I get to that step learning and creating games through flash? Robert www.RobertFlorio.com arthit73 at cablespeed.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 4:03 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Oct 18 17:02:35 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 18 Oct 2006 23:02:35 +0200 Subject: [games_access]One Switch Tetris / first hello References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> Message-ID: <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> Hi, I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls: [enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode) One Switch Mode: [space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it. Regular Mode: [cursor up] = rotate left [cursor down] = rotate right [cursor left] = move left [cursor right] = move right [space] = quick drop Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :) What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :) Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Oct 18 17:03:15 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 18 Oct 2006 23:03:15 +0200 Subject: [games_access] first hello References: <023601c6f2f8$01f7b520$6400a8c0@IBMPITARU> Message-ID: <00c501c6f2f8$d436cc10$6402a8c0@Delletje> No worries, Frank! ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:57 PM Subject: RE: [games_access] first hello Richard! lol:) steve is the person I was talking with just before writing that email, and so in my mind you both merged momentarily. That precise moment was documented on this list for eternity. Amit ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 4:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] first hello Steve? Who's Steve... ? (grin) ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Oct 18 17:11:56 2006 From: richard at audiogames.net (AudioGames.net) Date: Wed, 18 Oct 2006 23:11:56 +0200 Subject: [games_access]One Switch Tetris / first hello References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> Message-ID: <00f601c6f2fa$0ac5d180$6402a8c0@Delletje> By the way, these controls are also temporarily. I mean to make this ANYswitch compatible, so mouse/joystick/etc. I've just not come around to it... ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, October 18, 2006 11:02 PM Subject: Re: [games_access]One Switch Tetris / first hello Hi, I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls: [enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode) One Switch Mode: [space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it. Regular Mode: [cursor up] = rotate left [cursor down] = rotate right [cursor left] = move left [cursor right] = move right [space] = quick drop Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :) What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :) Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Oct 18 17:14:14 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 18 Oct 2006 16:14:14 -0500 Subject: [games_access] first hello In-Reply-To: <00c501c6f2f8$d436cc10$6402a8c0@Delletje> References: <023601c6f2f8$01f7b520$6400a8c0@IBMPITARU> <00c501c6f2f8$d436cc10$6402a8c0@Delletje> Message-ID: It actually works out since we all have a secret identity off-list. ;) So adding in extra names just helps us keep our archenemies further confused. Ana (aka, Michelle...for now...) Welcome to the list Amit...er...Frank? >No worries, Frank! > >----- Original Message ----- >From: Amit Pitaru [LIST] >To: 'IGDA Games Accessibility SIG Mailing List' >Sent: Wednesday, October 18, 2006 10:57 PM >Subject: RE: [games_access] first hello > >Richard! > >lol:) steve is the person I was talking with >just before writing that email, and so in my >mind you both merged momentarily. That precise >moment was documented on this list for eternity. > >Amit > > >From: >games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf >Of AudioGames.net >Sent: Wednesday, October 18, 2006 4:45 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] first hello > >Steve? Who's Steve... ? > >(grin) > >----- Original Message ----- >From: Amit Pitaru [LIST] >To: 'IGDA Games Accessibility SIG Mailing List' >Sent: Wednesday, October 18, 2006 10:03 PM >Subject: RE: [games_access] first hello > >Steve and Robert, thanks for pointing me towards >the game-accessibility website! > > > I think what would be great to learn from you >is the techniques and technologies > >Thanks, and I?m happy share everything I?ve >learned. I hope that this chapter that I?m >writing will include the most beneficial aspects >of the project. Very quickly ? it will introduce >design techniques for creating inclusive games >with care applied to retaining production costs >and overall playability. I?ll talk about what >needs to happen from the hardware, software and >policy standpoints. I?ll also demonstrate the >techniques by retrofitting a simple tetris game >for accessibility (very preliminary beta version >at >http://pitaru.com/tetris), >and discuss how some of these ideas can follow >through to hardcore games. I hope to get >permission from the school to interview the >OT?s, children and parents. It?s all coming >together now so I?ll have more tangible things >to show soon enough. > >Amit > > > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf >Of Robert Florio >Sent: Wednesday, October 18, 2006 11:50 AM >To: 'IGDA Games Accessibility SIG Mailing List' >Subject: RE: [games_access] first hello > >Welcome Amit it's a pleasure to have someone >with your experience involved in this group. >Whenever we share together also check out >www.game-accessibility.com >a few of us including myself, gamers with >physical impairments forum, moderate the >different forums for game accessibility. I >think what would be great to learn from you is >the techniques and technologies used to help >people with the game accessibility in Long >Island. Thanks for joining. Feel free to check >out my web site and my artwork and efforts for >game accessibility. > >Myself 24 years old living in Maryland United >States a quadriplegic from my spinal cord injury >and I draw with my mouth and study game design >at the Art Institute online. > >Robert >AI online SGA >arthit73 at cablespeed.com >www.RobertFlorio.com > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf >Of Amit Pitaru [LIST] >Sent: Wednesday, October 18, 2006 10:00 AM >To: games_access at igda.org >Subject: [games_access] first hello > >Hello, thank you for having me on the list. My >name is Amit Pitaru, I'm a game/toy designer and >also a part-time educator at New York >University. I also teach art at Cooper Union, >and occasionally exhibit my work >(http://pitaru.com and >http://insertsilence.com) > >I learned about the SIG while working on a >chapter for a book on games that is commissioned >by the MacArthur foundation. The chapter is >based on a two year project with a special-needs >school in Long Island, where I devised hardware >and software for gaming accessibility. I hope to >tell you more about it as we chat along. > >So again, thank you for having me, I think I >finally found a good home-base to learn and >share my thoughts. > >Cheerio >Amit Pitaru > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 18 18:14:26 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 18 Oct 2006 18:14:26 -0400 Subject: [games_access] first hello In-Reply-To: <004201c6f2f8$865d4af0$6501a8c0@RobertFlorio> Message-ID: <026c01c6f302$c6f18900$6400a8c0@IBMPITARU> Thanks Robert, I'm so happy you like it! Feel free to pass it along and I'm always interested in feedback. Re. the chapter - it will not include any code because of the generalized target-audience. But once this chapter is over with I'd like to start adding Flash/Java/C++ source-code for all the concepts I'll be touching upon. One step at a time : ) Re. learning to program - you should know that Flash is now moving from Actionscript2 (AS2) to AS3, so I'm not sure which books are relevant anymore. I suggest to start with the Flash class your taking at school and work it from there. In general, all the books by Colin Moock are excellent but they are reference guides and not tutorials. The games book you mentioned should also be great. Otherwise, if you want to pick up programming in general, there's a great free and open-source platform developed by two friends of mine at MIT - its http://processing.org . It is used by many universities to teach programming (instead of flash), but is not as comfy towards game-design. Its also what I use to teach my art students programming 101. If you want to give it a shot, a freidn of mine is writing a book for it and I'll ask if it's ok to send you a PDF copy (can't promise though - depends on his publisher). Let me know.. Thanks for the advice on the tetris game - I'll fix it. Notice that you can change the scan mode from the menu under SCAN MODE SETTINGS. Both scan speed and on/off can be set there. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 5:01 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Amit thank you for sharing that web site of the Tetris game I played the clicking version it is very accessible and very thoughtful considerably thought through. One of the best amazing accessible games for the Internet I played yet. I look forward to your discussions here very much thank you so much for joining. I look forward to interviewing some of the occupational therapist myself from the therapy I go to for my spinal cord clinic for treatment at Kennedy Krieger in Baltimore. Your game is at the beta version now is it OK to share with people or are you just testing it for people you know? I know the beta is a great place to get other people's opinions of the game so probably open for anyone. A busy right now with schoolwork but in your book I want to learn more about creating games for the web that I don't know scripting or C++ at all. Your book is not a crash course in learning it the chapter you're writing, please let us know the book or we can get it also, just describes how if you know to use that helped implement it accessible features on the need for accessible game play? I look forward to reading about the issues you talk about of product costs and overall playability. One thing I need to learn because I want to start an organization someday is product costs and things like that. Thanks for sharing. One thing in your game after you want to stop playing I'm not sure if I was able to find a return button or a quick button that would get me back to the main menu to choose between the two versions scanning or the other. I didn't play the other version not scanning with the other because I can hit the keyboard keys but with the mouse that was amazing thank you so much for showing proving that it can't be done to great example. Would you recommend or what would you recommend I start picking up want to definitely create games and flash which are my next to classes at the Art Institute online? I read I have a book titled "Micromedia Flash MX Action Script for Fun and Games." I have yet to start reading it but the two before those classes start. I picture myself starting to make games like the one you have made. And many wore just threw clicking. Please add me to your e-mail sender list and if you have an e-mail address can I do the same because if you don't mind I'd like to e-mail you when I get to that step learning and creating games through flash? Robert www.RobertFlorio.com arthit73 at cablespeed.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 4:03 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 18 18:17:21 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 18 Oct 2006 18:17:21 -0400 Subject: [games_access]One Switch Tetris / first hello In-Reply-To: <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> Message-ID: <027401c6f303$2ed2b490$6400a8c0@IBMPITARU> I love the different approaches we have to the game's accessibility implementation! Where I just stopped the blocks, you streamlined the process into rotate/pan. Clever! Framit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 5:03 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access]One Switch Tetris / first hello Hi, I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls: [enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode) One Switch Mode: [space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it. Regular Mode: [cursor up] = rotate left [cursor down] = rotate right [cursor left] = move left [cursor right] = move right [space] = quick drop Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :) What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :) Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at carolina.rr.com Wed Oct 18 20:59:47 2006 From: lynnvm at carolina.rr.com (lynnvm at carolina.rr.com) Date: Wed, 18 Oct 2006 20:59:47 -0400 Subject: [games_access] RE: Welcome, Amit In-Reply-To: <20061018204517.B213A57ABB@seven.pairlist.net> Message-ID: <001e01c6f319$e0592b70$6401a8c0@HOME> Amit, I'm a school psychologist who works at a special needs school in N.C. I am looking forward to learning more about your work at the Long Island school and how you adapted software and hardware for game accessibility. I'm taking an AI for game development class this semester and my team is incorporating accessibility in our little game project. Take care! Lynn Marentette For more info about me : InteractiveMultimediaTechnology and Tech Psych (2 blogs for now, but soon I'll have just one, as I'm putting up a website) Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Oct 19 01:40:02 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Oct 2006 07:40:02 +0200 Subject: [games_access]One Switch Tetris / first hello References: <027401c6f303$2ed2b490$6400a8c0@IBMPITARU> Message-ID: <007e01c6f341$0618a4e0$6402a8c0@Delletje> Hi, Thanks, I like your approach as well. Yes, there are some benefits to mine but it also has some disadvantages. The benefits are that the gameplay is quite up to speed and you still can put blocks in between other blocks . The main disadvantage of my technique is that from the moment you've chosen a rotation, you're stuck with it. Your approach allows players to still rotate a piece while it is lowering, which is more like the original Tetris. The reason I chose this approach was mostly the gameplayspeed issue and I think it works quite well intuively this way (but that's me:). I guess that most of the time players already decide where to put a certain piece either when it is still at the top or when it is previewed in the Next Piece window. Since everything is programmed apart, I also have the following options in One Switch Mode (again, which are *not yet* settable by the player, just by me) : - Instant Drop = after selecting a rotation (with [Space]), the piece will pan left and right. When the player presses [Spacebar] the piece will immediately drop all the way down on the stack. In the version you played, [Space] is currently set to "Lower" a piece, not "Drop" it. Instant Drop is the Drop it :) - Automatic Lowering During Rotation: On/Off = this will automatically start lowering the piece while it is rotating and the player has not choses a rotation. After the player has selected a rotation, this feature has no influence on the piece anymore (see next). - Automatic Lowering (After Rotation): On/Off = this will automatically start lowering the piece after it has been rotated by the player. In this case, pressing [Space] will immediately drop the piece all the way down on the stack (similar to Instant Drop). I found that these settings provide quite different (and more difficult) gameplay. While the Automatic Drop During Rotation raises tension, the gameplay is still quite managable. But although the "Instant Drop" functionality speeds up gameplay, I find that the game becomes less of a puzzle and more of a shooter :) Of course, I still have to tweak the parameters but somehow I think that for the current settings of the version that is online now mostly resembles the original Tetris-experience. Anyone else? Robert, don't know if you can access the [Spacebar] but if you can, what do you think of it? I'll make a newer version soon that will let you use any mouseclick as well as any key. Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, October 19, 2006 12:17 AM Subject: RE: [games_access]One Switch Tetris / first hello I love the different approaches we have to the game's accessibility implementation! Where I just stopped the blocks, you streamlined the process into rotate/pan. Clever! Framit ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 5:03 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access]One Switch Tetris / first hello Hi, I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls: [enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode) One Switch Mode: [space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it. Regular Mode: [cursor up] = rotate left [cursor down] = rotate right [cursor left] = move left [cursor right] = move right [space] = quick drop Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :) What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :) Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Thu Oct 19 02:15:39 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 19 Oct 2006 07:15:39 +0100 Subject: [games_access] first hello In-Reply-To: <023601c6f2f8$01f7b520$6400a8c0@IBMPITARU> References: <023601c6f2f8$01f7b520$6400a8c0@IBMPITARU> Message-ID: <991203BC-E920-4095-A1B4-7111D0E573EF@btinternet.com> Amit, http://croczilla.com/svg/samples/svgtetris/svgtetris.svg I believe this is public domain, but perhaps best to check first. regards Jonathan Chetwynd On 18 Oct 2006, at 21:57, Amit Pitaru [LIST] wrote: Richard! lol:) steve is the person I was talking with just before writing that email, and so in my mind you both merged momentarily. That precise moment was documented on this list for eternity. Amit From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 4:45 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] first hello Steve? Who's Steve... ? (grin) ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game- accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I?m happy share everything I?ve learned. I hope that this chapter that I?m writing will include the most beneficial aspects of the project. Very quickly ? it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I?ll talk about what needs to happen from the hardware, software and policy standpoints. I?ll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/ tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT?s, children and parents. It?s all coming together now so I?ll have more tangible things to show soon enough. Amit From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Oct 19 03:13:11 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 19 Oct 2006 08:13:11 +0100 Subject: [games_access] first hello References: <017201c6f2bd$bfe5ffa0$6400a8c0@IBMPITARU> Message-ID: <089601c6f34e$09a206d0$0202a8c0@OneSwitch> Hello Amit, Welcome to the list. I recognised some of your work (namely your lovely "Pagan Poetry" web-work, which I knew from ShowStudio). Really looking forward to learning more of your hardware and software designed for gaming accessibility. Guess you've seen the "Reactive Colour" project, aimed at creating interactive 'toys' that Autistic and non-Autistic children can play with alike? Reminds me of some of your work: http://www.reactivecolours.org/ This also reminded me of some of the work I was involved with in the mid to late 90's using adapted hardware and light synthesisers: http://www.llamasoft.co.uk/lightsynths.php - Working with severely learning disabled adults, in a Sensory Room (aka "Snoezelen") environment. Fun stuff. I'll be keeping an eye on: http://community.macfound.org/openforum, and hope I can contribute time permitting. Good luck! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Amit Pitaru [LIST] To: games_access at igda.org Sent: Wednesday, October 18, 2006 3:00 PM Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Thu Oct 19 04:16:13 2006 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 19 Oct 2006 09:16:13 +0100 Subject: [games_access]One Switch Tetris / first hello In-Reply-To: <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> Message-ID: <6.0.3.0.2.20061019091330.04dab750@192.168.100.200> Some of you may already have chanced upon the GameOn web site. The project has not been officially launched but the site is now live (if not complete in terms of content!!) and accessible at: http://gameon.onestopcms.co.uk/ Feed back and impressions welcome. Please send off-list comments to donegan at ace-centre.org.uk David David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 From j.chetwynd at btinternet.com Thu Oct 19 04:42:02 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Thu, 19 Oct 2006 09:42:02 +0100 Subject: [games_access] Fwd: SVG Tetris: public domain? References: <453732A9.9030108@croczilla.com> Message-ID: <6282A6EB-B37F-42A2-90C5-8C406283092E@btinternet.com> Jonathan Chetwynd Begin forwarded message: From: Alex Fritze Date: 19 October 2006 09:09:13 BDT To: Jonathan Chetwynd Subject: [Bulk] Re: tetris: public domain? Hi Jonathan, Yeah, I'm happy with tetris being in the public domain. Some of the other SVG samples are taken from elsewhere (like the butterfly and the tiger), and I believe them to be in the public domain, but I wouldn't like to be held accountable for that :-) Cheers, Alex Jonathan Chetwynd wrote: > tetris: public domain? > > alex, > > would you be willing to include some kind of creative commons > licence in your svg examples? > > In particular, some game accessibility experts might wish to create > an even more accessible version of Tetris. > perhaps like: http://pitaru.com/tetris > > So it would be helpful if Tetris were public domain. > > regards, > > Jonathan Chetwynd > > > From arthit73 at cablespeed.com Thu Oct 19 10:33:15 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Oct 2006 10:33:15 -0400 Subject: [games_access] Florio to Amit In-Reply-To: <026c01c6f302$c6f18900$6400a8c0@IBMPITARU> Message-ID: <00ad01c6f38b$84d0fbd0$6501a8c0@RobertFlorio> Thanks for the reference web site I'd love to take a look at what your friend is writing also. I bring up that issue to my ensure your before I start class I don't know the difference between "(AS2) to AS3" so that's a starting point to know? I think your idea is excellent having the source code available so people creating these flash web sites and grab them and use them to make their games accessible I know that's what I'd like to do. I'll start with those flash classes thank you so much. I really enjoyed the game. So more Tetris game evaluation would be the sounds are great whenever a line disappears of squares but have a different sounds as the game advances or at least when it switches from level to level or different number of rows being subtracted be different sounds more exciting and interactive according to render more selective sounds. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 6:14 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Thanks Robert, I'm so happy you like it! Feel free to pass it along and I'm always interested in feedback. Re. the chapter - it will not include any code because of the generalized target-audience. But once this chapter is over with I'd like to start adding Flash/Java/C++ source-code for all the concepts I'll be touching upon. One step at a time : ) Re. learning to program - you should know that Flash is now moving from Actionscript2 (AS2) to AS3, so I'm not sure which books are relevant anymore. I suggest to start with the Flash class your taking at school and work it from there. In general, all the books by Colin Moock are excellent but they are reference guides and not tutorials. The games book you mentioned should also be great. Otherwise, if you want to pick up programming in general, there's a great free and open-source platform developed by two friends of mine at MIT - its http://processing.org . It is used by many universities to teach programming (instead of flash), but is not as comfy towards game-design. Its also what I use to teach my art students programming 101. If you want to give it a shot, a freidn of mine is writing a book for it and I'll ask if it's ok to send you a PDF copy (can't promise though - depends on his publisher). Let me know.. Thanks for the advice on the tetris game - I'll fix it. Notice that you can change the scan mode from the menu under SCAN MODE SETTINGS. Both scan speed and on/off can be set there. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 5:01 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Amit thank you for sharing that web site of the Tetris game I played the clicking version it is very accessible and very thoughtful considerably thought through. One of the best amazing accessible games for the Internet I played yet. I look forward to your discussions here very much thank you so much for joining. I look forward to interviewing some of the occupational therapist myself from the therapy I go to for my spinal cord clinic for treatment at Kennedy Krieger in Baltimore. Your game is at the beta version now is it OK to share with people or are you just testing it for people you know? I know the beta is a great place to get other people's opinions of the game so probably open for anyone. A busy right now with schoolwork but in your book I want to learn more about creating games for the web that I don't know scripting or C++ at all. Your book is not a crash course in learning it the chapter you're writing, please let us know the book or we can get it also, just describes how if you know to use that helped implement it accessible features on the need for accessible game play? I look forward to reading about the issues you talk about of product costs and overall playability. One thing I need to learn because I want to start an organization someday is product costs and things like that. Thanks for sharing. One thing in your game after you want to stop playing I'm not sure if I was able to find a return button or a quick button that would get me back to the main menu to choose between the two versions scanning or the other. I didn't play the other version not scanning with the other because I can hit the keyboard keys but with the mouse that was amazing thank you so much for showing proving that it can't be done to great example. Would you recommend or what would you recommend I start picking up want to definitely create games and flash which are my next to classes at the Art Institute online? I read I have a book titled "Micromedia Flash MX Action Script for Fun and Games." I have yet to start reading it but the two before those classes start. I picture myself starting to make games like the one you have made. And many wore just threw clicking. Please add me to your e-mail sender list and if you have an e-mail address can I do the same because if you don't mind I'd like to e-mail you when I get to that step learning and creating games through flash? Robert www.RobertFlorio.com arthit73 at cablespeed.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 4:03 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com ) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu Oct 19 16:30:53 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Oct 2006 22:30:53 +0200 Subject: [games_access] GameOn References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU><009d01c6f2f8$bccf47f0$6402a8c0@Delletje> <6.0.3.0.2.20061019091330.04dab750@192.168.100.200> Message-ID: <013301c6f3bd$79816710$6402a8c0@Delletje> Hi David, First impressions: looks great! I had thought (after reading http://ace-centre.hostinguk.com/index.cfm?pageid=3C7477EE-3048-7290-FEFF8D73FAAB8BF8) that the GameOn project would focus on all types of disabilities, so I was a bit disappointed that this only concerned (so called) Input Technology Accessibility - basically, which games use what kinds of controller. I had hoped that the reviews would include information about features within games that (accidentally) make them more accessible, such as speed control, different colour settings, etc. But maybe that is in the planning? So, other than that, the website seems very accessible, is very easy to use and provides a very clear overview of what's where. I noticed that most games are already a bit dated. Did I miss the 'new' games or did you make a selection of more 'budget' games? Excellent work! Greets, Richard ----- Original Message ----- From: "David Colven" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, October 19, 2006 10:16 AM Subject: Re: [games_access]One Switch Tetris / first hello > Some of you may already have chanced upon the GameOn web site. The > project has not been officially launched but the site is now live (if not > complete in terms of content!!) and accessible at: > > http://gameon.onestopcms.co.uk/ > > Feed back and impressions welcome. Please send off-list comments to > donegan at ace-centre.org.uk > > David > > > > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From list at pitaru.com Thu Oct 19 17:52:13 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Thu, 19 Oct 2006 17:52:13 -0400 Subject: [games_access] Fwd: SVG Tetris: public domain? In-Reply-To: <6282A6EB-B37F-42A2-90C5-8C406283092E@btinternet.com> Message-ID: <03c501c6f3c8$d75b9530$6400a8c0@IBMPITARU> Barrie, I love the work you guys are doing in the UK. I've lately seen some wonderful work by Zach Lieberman and (I think) Soda, sponsored by the UK lottery. We had a discussion about how it's tougher to get these art-AT commissions on this side of the pond. I wish I could see your synth work in person. Jonathan, thanks for the info on SVG, I remember checking it out long time ago but haven't used it so far. Does the language also include audio at this point? I think that's an important component. Anyways - it's a good alternative to consider for some of the macrodobe products : ) /amit -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Jonathan Chetwynd Sent: Thursday, October 19, 2006 4:42 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Fwd: SVG Tetris: public domain? Jonathan Chetwynd Begin forwarded message: From: Alex Fritze Date: 19 October 2006 09:09:13 BDT To: Jonathan Chetwynd Subject: [Bulk] Re: tetris: public domain? Hi Jonathan, Yeah, I'm happy with tetris being in the public domain. Some of the other SVG samples are taken from elsewhere (like the butterfly and the tiger), and I believe them to be in the public domain, but I wouldn't like to be held accountable for that :-) Cheers, Alex Jonathan Chetwynd wrote: > tetris: public domain? > > alex, > > would you be willing to include some kind of creative commons > licence in your svg examples? > > In particular, some game accessibility experts might wish to create > an even more accessible version of Tetris. > perhaps like: http://pitaru.com/tetris > > So it would be helpful if Tetris were public domain. > > regards, > > Jonathan Chetwynd > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Fri Oct 20 02:24:26 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Fri, 20 Oct 2006 07:24:26 +0100 Subject: [games_access] Re: audio: SVG Tetris: public domain? In-Reply-To: <03c501c6f3c8$d75b9530$6400a8c0@IBMPITARU> References: <03c501c6f3c8$d75b9530$6400a8c0@IBMPITARU> Message-ID: <9CBA5A7E-FA90-481F-9CC5-4BA88A9E12FE@btinternet.com> Well the audio question does come up a fair bit... SVG1.2 supports audio. Currently the only popular browser not to support audio in SVG is mozilla. However this support is not standards based. The SVG support is native in Opera, Mozilla, and shortly Safari, with IE requiring the Adobe plugin. Your Tetris didn't appear to have sound but let me know when you need pointers to sound support. best wishes Jonathan Chetwynd On 19 Oct 2006, at 22:52, Amit Pitaru [LIST] wrote: Barrie, I love the work you guys are doing in the UK. I've lately seen some wonderful work by Zach Lieberman and (I think) Soda, sponsored by the UK lottery. We had a discussion about how it's tougher to get these art-AT commissions on this side of the pond. I wish I could see your synth work in person. Jonathan, thanks for the info on SVG, I remember checking it out long time ago but haven't used it so far. Does the language also include audio at this point? I think that's an important component. Anyways - it's a good alternative to consider for some of the macrodobe products : ) /amit -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access- bounces at igda.org] On Behalf Of Jonathan Chetwynd Sent: Thursday, October 19, 2006 4:42 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Fwd: SVG Tetris: public domain? Jonathan Chetwynd Begin forwarded message: From: Alex Fritze Date: 19 October 2006 09:09:13 BDT To: Jonathan Chetwynd Subject: [Bulk] Re: tetris: public domain? Hi Jonathan, Yeah, I'm happy with tetris being in the public domain. Some of the other SVG samples are taken from elsewhere (like the butterfly and the tiger), and I believe them to be in the public domain, but I wouldn't like to be held accountable for that :-) Cheers, Alex Jonathan Chetwynd wrote: > tetris: public domain? > > alex, > > would you be willing to include some kind of creative commons > licence in your svg examples? > > In particular, some game accessibility experts might wish to create > an even more accessible version of Tetris. > perhaps like: http://pitaru.com/tetris > > So it would be helpful if Tetris were public domain. > > regards, > > Jonathan Chetwynd > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From colven at ace-centre.org.uk Fri Oct 20 07:25:57 2006 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 20 Oct 2006 12:25:57 +0100 Subject: [games_access] GameOn In-Reply-To: <013301c6f3bd$79816710$6402a8c0@Delletje> References: <021501c6f2f0$6d63aec0$6400a8c0@IBMPITARU> <009d01c6f2f8$bccf47f0$6402a8c0@Delletje> <6.0.3.0.2.20061019091330.04dab750@192.168.100.200> <013301c6f3bd$79816710$6402a8c0@Delletje> Message-ID: <6.0.3.0.2.20061020122449.052d7d80@192.168.100.200> From Lisa who works on the project In response to these questions: I had hoped that the reviews would include information about features within games that (accidentally) make them more accessible, such as speed control, different colour settings, etc. But maybe that is in the planning? In the text of some of the reviews, where a game does have useful features like different levels of play, or being able to switch off the timer etc, we will have mentioned these options as far as possible. I noticed that most games are already a bit dated. Did I miss the 'new' games or did you make a selection of more 'budget' games? Sadly, we've mainly used a selection of games that were donated to the centre a couple of years ago to do the initial population of the site, and as the industry moves so quickly, we're definitely behind. We hope, now that the structure and most of the population of the website is finished, to start catching up with more current games. David At 21:30 19/10/06, you wrote: >Hi David, > >First impressions: looks great! I had thought (after reading >http://ace-centre.hostinguk.com/index.cfm?pageid=3C7477EE-3048-7290-FEFF8D73FAAB8BF8) >that the GameOn project would focus on all types of disabilities, so I was >a bit disappointed that this only concerned (so called) Input Technology >Accessibility - basically, which games use what kinds of controller. I had >hoped that the reviews would include information about features within >games that (accidentally) make them more accessible, such as speed >control, different colour settings, etc. But maybe that is in the planning? >So, other than that, the website seems very accessible, is very easy to >use and provides a very clear overview of what's where. > >I noticed that most games are already a bit dated. Did I miss the 'new' >games or did you make a selection of more 'budget' games? David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 From richard at audiogames.net Thu Oct 19 01:56:07 2006 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Oct 2006 07:56:07 +0200 Subject: [games_access]One Switch Tetris / first hello References: <027401c6f303$2ed2b490$6400a8c0@IBMPITARU> <007e01c6f341$0618a4e0$6402a8c0@Delletje> Message-ID: <00d401c6f343$459b6c90$6402a8c0@Delletje> Oh, and future updates will include: - Ghost Image = display a semitransparant copy of the piece on top of the stack, which will help players with placing their piece more correctly - Stack Colour = whenever a piece is dropped on a stack, the colour of the piece will turn into the stack colour (for instance: grey). Sometimes a piece is already "in position" (in between some gap in the stack, not moving anymore), but the player still has to press [Space] one time to lower it unto the stack. With the change of colour this will become more obvious. - Colours = manually set colours of the game (for colourblind gamers and gamers which prefer high contrasts) - Sound! (not specifically accessible for the blind - see below) - just some nice sound to enhance gameplay - Instructions = to the left there is a space where there will be instructions on how to control the game, using text and an explanatory image. This will be updated during the game, adapting itsself to whatever the gamer needs at that time. For example: this will first say something like "Press Space To Select A Rotation" - with an image of a rotating piece -arrow> still piece, and a spacbar image with a hand. If the player has pressed spece, it will then say "Press and or Hold Space To Lower the Piece", etc. - Score stuff - Accessible Settings Menu (with saveable settings) The game was not meant as an online game, but as a downloadable, by the way. Since my main expertise is games for the blind and audio games, I still want to search for a way to make this very visual game accessible using sound only while leaving it in tact as much as possible. Don't know when I find time for that, since I hardly have any time to work on this game already :) Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, October 19, 2006 7:40 AM Subject: Re: [games_access]One Switch Tetris / first hello Hi, Thanks, I like your approach as well. Yes, there are some benefits to mine but it also has some disadvantages. The benefits are that the gameplay is quite up to speed and you still can put blocks in between other blocks . The main disadvantage of my technique is that from the moment you've chosen a rotation, you're stuck with it. Your approach allows players to still rotate a piece while it is lowering, which is more like the original Tetris. The reason I chose this approach was mostly the gameplayspeed issue and I think it works quite well intuively this way (but that's me:). I guess that most of the time players already decide where to put a certain piece either when it is still at the top or when it is previewed in the Next Piece window. Since everything is programmed apart, I also have the following options in One Switch Mode (again, which are *not yet* settable by the player, just by me) : - Instant Drop = after selecting a rotation (with [Space]), the piece will pan left and right. When the player presses [Spacebar] the piece will immediately drop all the way down on the stack. In the version you played, [Space] is currently set to "Lower" a piece, not "Drop" it. Instant Drop is the Drop it :) - Automatic Lowering During Rotation: On/Off = this will automatically start lowering the piece while it is rotating and the player has not choses a rotation. After the player has selected a rotation, this feature has no influence on the piece anymore (see next). - Automatic Lowering (After Rotation): On/Off = this will automatically start lowering the piece after it has been rotated by the player. In this case, pressing [Space] will immediately drop the piece all the way down on the stack (similar to Instant Drop). I found that these settings provide quite different (and more difficult) gameplay. While the Automatic Drop During Rotation raises tension, the gameplay is still quite managable. But although the "Instant Drop" functionality speeds up gameplay, I find that the game becomes less of a puzzle and more of a shooter :) Of course, I still have to tweak the parameters but somehow I think that for the current settings of the version that is online now mostly resembles the original Tetris-experience. Anyone else? Robert, don't know if you can access the [Spacebar] but if you can, what do you think of it? I'll make a newer version soon that will let you use any mouseclick as well as any key. Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, October 19, 2006 12:17 AM Subject: RE: [games_access]One Switch Tetris / first hello I love the different approaches we have to the game's accessibility implementation! Where I just stopped the blocks, you streamlined the process into rotate/pan. Clever! Framit ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, October 18, 2006 5:03 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access]One Switch Tetris / first hello Hi, I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls: [enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode) One Switch Mode: [space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it. Regular Mode: [cursor up] = rotate left [cursor down] = rotate right [cursor left] = move left [cursor right] = move right [space] = quick drop Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :) What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :) Greets, Richard ----- Original Message ----- From: Amit Pitaru [LIST] To: 'IGDA Games Accessibility SIG Mailing List' Sent: Wednesday, October 18, 2006 10:03 PM Subject: RE: [games_access] first hello Steve and Robert, thanks for pointing me towards the game-accessibility website! > I think what would be great to learn from you is the techniques and technologies Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough. Amit -------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 18, 2006 11:50 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: [games_access] first hello Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility. Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online. Robert AI online SGA arthit73 at cablespeed.com www.RobertFlorio.com -------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 18, 2006 10:00 AM To: games_access at igda.org Subject: [games_access] first hello Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com) I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along. So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts. Cheerio Amit Pitaru -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Oct 21 11:41:03 2006 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Sat, 21 Oct 2006 16:41:03 +0100 Subject: [games_access] Nintendo@ScienceMuseum Message-ID: <5E9288E3-542F-4E27-8422-9D9D88995F4C@btinternet.com> Nintendo at ScienceMuseum http://www.sciencemuseum.org.uk/exhibitions/gameon/ wondering if we shouldn't all arrive in Tshirts... who has them btw? cheers Jonathan Chetwynd From list at pitaru.com Sat Oct 21 11:58:19 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Sat, 21 Oct 2006 11:58:19 -0400 Subject: [games_access]One Switch Tetris / first hello In-Reply-To: <00d401c6f343$459b6c90$6402a8c0@Delletje> Message-ID: <000401c6f529$bac62590$6400a8c0@IBMPITARU> [reposted - sorry if you see this twice] Richard, Like yourself I can't seem to find the time to do it all - there's a comprehensive list of features that have been requested by the children I work with - also touching on similar issues as you described - sound, audio, just-in-time instructions etc. What I would usually do in this situation is open-source it all - but there are intellectual property issues regarding Tetris algorithms that I need to figure out. On one end it's not nice to showcase someone else's algorithms as open source without their permission, but on the other hand - this should not prevent a game from being outfitted for accessibility! Interesting dilemma. I'm sure many of you had to deal with similar issues when modding games. I'd love to learn how you dealt with it. Amit -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Oct 21 14:01:46 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 21 Oct 2006 13:01:46 -0500 Subject: [games_access] Nintendo@ScienceMuseum In-Reply-To: <5E9288E3-542F-4E27-8422-9D9D88995F4C@btinternet.com> References: <5E9288E3-542F-4E27-8422-9D9D88995F4C@btinternet.com> Message-ID: There are no t-shirts -- that fell through last year. And London is a wee bit out of my neighborhood, I'm afraid. I don't have the budget for 2007 to cover a trip to the museum, as I'm already overextended. ;) Cheers, Michelle >Nintendo at ScienceMuseum > >http://www.sciencemuseum.org.uk/exhibitions/gameon/ > >wondering if we shouldn't all arrive in Tshirts... who has them btw? > >cheers > > >Jonathan Chetwynd > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Sat Oct 21 20:24:00 2006 From: agdev at thechases.com (Tim Chase) Date: Sat, 21 Oct 2006 19:24:00 -0500 Subject: [games_access]One Switch Tetris / first hello In-Reply-To: <00d401c6f343$459b6c90$6402a8c0@Delletje> References: <027401c6f303$2ed2b490$6400a8c0@IBMPITARU> <007e01c6f341$0618a4e0$6402a8c0@Delletje> <00d401c6f343$459b6c90$6402a8c0@Delletje> Message-ID: <453ABA20.9030602@thechases.com> > Oh, and future updates will include: > - Sound! (not specifically accessible for the blind - see below) - just > some nice sound to enhance gameplay > > Since my main expertise is games for the blind and audio games, I still > want to search for a way to make this very visual game accessible using > sound only while leaving it in tact as much as possible. Don't know when > I find time for that, since I hardly have any time to work on this game > already :) The recent discussion has made me laugh at the thought of accessible Tetris, done in an interactive-fiction interpreter. You are staring at an empty board. A vaguely Russian melody plays in 8-bit pseudo-polyphonic synthesis. A T-shaped piece, with the stem pointing downwards begins to slowly drop. > ROTATE PIECE The stem of the T-shaped piece is now facing left. > ROTATE The T-shaped piece continues to drop with the stem now facing up. > MOVE FAR LEFT The T-shaped piece is now flush against the left side, with the stem facing up. > DROP PIECE The T-shaped piece has been dropped. A S-shaped piece begins to drop, wide-wise. > ROTATE PIECE The S-shaped piece continues to drop, tall-wise. > MOVE FAR LEFT -1 The S-shaped piece continues to fall, but is now one block away from the left-hand edge. > DESCRIBE BOARD .X .XX ..X [15 empty lines] .X........... XXX.......... > MOVE RIGHT AND DROP A square begins to drop. > ROTATE COUNTER-CLOCKWISE It's a square, moron. It still looks the same > MOVE FAR RIGHT AND DROP A long narrow piece begins to drop, tall-wise. You get the idea... -tim From barrie.ellis at oneswitch.org.uk Tue Oct 24 18:19:19 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Oct 2006 23:19:19 +0100 Subject: [games_access] Lik-Sang out of business Message-ID: <1b7a01c6f7ba$74150470$0202a8c0@OneSwitch> Can't quite believe it... Seems that Sony have issued one too many law-suit upon the superb www.lik-sang.com on-line shop for gaming hardware and software. Lik-Sang have been so useful in the past in providing unique adapters and controllers that have helped many disabled gamers. I'm gutted that Sony have manged to close down such a superb organisation... http://www.lik-sang.com/news.php?artc=3901 Barrie Ellis www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Oct 24 18:32:07 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 24 Oct 2006 17:32:07 -0500 Subject: [games_access] Lik-Sang out of business In-Reply-To: <1b7a01c6f7ba$74150470$0202a8c0@OneSwitch> References: <1b7a01c6f7ba$74150470$0202a8c0@OneSwitch> Message-ID: I know...I'm totally blown away. I got nearly everything from them. Now where do we go for adapters and alternate controllers? Thanks Sony! rrrrrr... Michelle >Can't quite believe it... Seems that Sony have issued one too many >law-suit upon the superb www.lik-sang.com >on-line shop for gaming hardware and software. > >Lik-Sang have been so useful in the past in providing unique >adapters and controllers that have helped many disabled gamers. I'm >gutted that Sony have manged to close down such a superb >organisation... > >http://www.lik-sang.com/news.php?artc=3901 > >Barrie Ellis >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From InRNette at aol.com Tue Oct 24 19:45:24 2006 From: InRNette at aol.com (InRNette at aol.com) Date: Tue, 24 Oct 2006 19:45:24 EDT Subject: [games_access] Lik-Sang out of business Message-ID: Michelle: What kind of adapters or alternate controllers? I think that maybe I am hoping for a miracle to make educational software accessible. My students are much lower functioning but it is amazing what having control over something in their lives does for morale. For the students I work with, I use the computer with a switch interface device and a switch which is selected to meet individual needs and placed in a position which allows them easy access to the switch. I have one young man who loves the switch positioned near his left foot and he leans over to the right to actually see the computer screen because of visual issues. (The PT and OT fight over this constantly but you go with what works) rjcooper.com has the Switch Hopper which I use on a daily basis for single switch operation of cause and effect activities. I am sure there are other companies which carry these too. ablenetinc.com Santillo.com enablingdevices.com enablemart.com are a few of the companies that have switches. Jeanette -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Oct 24 19:54:15 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 24 Oct 2006 18:54:15 -0500 Subject: [games_access] Lik-Sang out of business In-Reply-To: References: Message-ID: Lik-Sang was really great as a place to get ps2 to xbox converters or xbox to pc converters or many other combos so that you could rig game controllers with switches to play commercial games. So that was their main gift! They were easy to deal with and since a lot of these converters are only available in the Asian market it was like having our own import service! Lik-Sang didn't sell switches but sold the adaptors that allowed us to use rigged up game controllers (rigged with switches!) and use them for multiple gaming platforms. So it's a sad day that we lost that company -- they weren't an "accessibility" company but some of the things they sold were key to mainstream game accessibility solutions. I know Barrie used that company a lot more than I did so I can believe he's taking this news hard! Michelle >Michelle: > >What kind of adapters or alternate controllers? I think that maybe >I am hoping for a miracle to make educational software accessible. >My students are much lower functioning but it is amazing what having >control over something in their lives does for morale. > >For the students I work with, I use the computer with a switch >interface device and a switch which is selected to meet individual >needs and placed in a position which allows them easy access to the >switch. I have one young man who loves the switch positioned near >his left foot and he leans over to the right to actually see the >computer screen because of visual issues. (The PT and OT fight over >this constantly but you go with what works) > > > >rjcooper.com has the Switch Hopper which I use on a daily basis for >single switch operation of cause and effect activities. I am sure >there are other companies which carry these too. > > > >ablenetinc.com >Santillo.com >enablingdevices.com >enablemart.com > >are a few of the companies that have switches. > >Jeanette > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Oct 25 10:24:45 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 25 Oct 2006 10:24:45 -0400 Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol In-Reply-To: Message-ID: <004501c6f841$52f2bbc0$6501a8c0@RobertFlorio> I haven't had time to keep up with the lawsuit that does business out of commission which really sucks but sounds like a great source to get reasonable converted controllers should be shut down PlayStation shouldn't have an excuse for warning that. I think all of us honestly should put together our own class action lawsuit against these companies that would get their attention finally the whole world would know about game accessibility. Any thoughts on that? Michelle I sent you my biography for the accessibility idle through a separate e-mail person. The way things have been going for me lately elbowing tracheostomies bothering me I got this weird growth pinching my skin it really hurts so I'm going to get it cut off in a couple weeks so I might be out of communication but I don't expect go back to the hospital however taking off the next two classes the second half of my quarter to recover. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, October 24, 2006 7:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Lik-Sang out of business Lik-Sang was really great as a place to get ps2 to xbox converters or xbox to pc converters or many other combos so that you could rig game controllers with switches to play commercial games. So that was their main gift! They were easy to deal with and since a lot of these converters are only available in the Asian market it was like having our own import service! Lik-Sang didn't sell switches but sold the adaptors that allowed us to use rigged up game controllers (rigged with switches!) and use them for multiple gaming platforms. So it's a sad day that we lost that company -- they weren't an "accessibility" company but some of the things they sold were key to mainstream game accessibility solutions. I know Barrie used that company a lot more than I did so I can believe he's taking this news hard! Michelle Michelle: What kind of adapters or alternate controllers? I think that maybe I am hoping for a miracle to make educational software accessible. My students are much lower functioning but it is amazing what having control over something in their lives does for morale. For the students I work with, I use the computer with a switch interface device and a switch which is selected to meet individual needs and placed in a position which allows them easy access to the switch. I have one young man who loves the switch positioned near his left foot and he leans over to the right to actually see the computer screen because of visual issues. (The PT and OT fight over this constantly but you go with what works) rjcooper.com has the Switch Hopper which I use on a daily basis for single switch operation of cause and effect activities. I am sure there are other companies which carry these too. ablenetinc.com Santillo.com enablingdevices.com enablemart.com are a few of the companies that have switches. Jeanette _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 25 11:16:03 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 25 Oct 2006 11:16:03 -0400 Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol In-Reply-To: <004501c6f841$52f2bbc0$6501a8c0@RobertFlorio> Message-ID: <002601c6f848$7cfbac40$7901a8c0@IBMPITARU> Robert, the chapter I'm writing now is part of a larger effort by the MacArthur foundation to bring these issues to legislators. I'll set up a forum and maybe we can start collecting voices of gamers - explaining the reasons that games/consoles should be made accessible (just like CC on TV!). I'll post this on the game-accessibility site and hope you can help me out! amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 25, 2006 10:25 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol I haven't had time to keep up with the lawsuit that does business out of commission which really sucks but sounds like a great source to get reasonable converted controllers should be shut down PlayStation shouldn't have an excuse for warning that. I think all of us honestly should put together our own class action lawsuit against these companies that would get their attention finally the whole world would know about game accessibility. Any thoughts on that? Michelle I sent you my biography for the accessibility idle through a separate e-mail person. The way things have been going for me lately elbowing tracheostomies bothering me I got this weird growth pinching my skin it really hurts so I'm going to get it cut off in a couple weeks so I might be out of communication but I don't expect go back to the hospital however taking off the next two classes the second half of my quarter to recover. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, October 24, 2006 7:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Lik-Sang out of business Lik-Sang was really great as a place to get ps2 to xbox converters or xbox to pc converters or many other combos so that you could rig game controllers with switches to play commercial games. So that was their main gift! They were easy to deal with and since a lot of these converters are only available in the Asian market it was like having our own import service! Lik-Sang didn't sell switches but sold the adaptors that allowed us to use rigged up game controllers (rigged with switches!) and use them for multiple gaming platforms. So it's a sad day that we lost that company -- they weren't an "accessibility" company but some of the things they sold were key to mainstream game accessibility solutions. I know Barrie used that company a lot more than I did so I can believe he's taking this news hard! Michelle Michelle: What kind of adapters or alternate controllers? I think that maybe I am hoping for a miracle to make educational software accessible. My students are much lower functioning but it is amazing what having control over something in their lives does for morale. For the students I work with, I use the computer with a switch interface device and a switch which is selected to meet individual needs and placed in a position which allows them easy access to the switch. I have one young man who loves the switch positioned near his left foot and he leans over to the right to actually see the computer screen because of visual issues. (The PT and OT fight over this constantly but you go with what works) rjcooper.com has the Switch Hopper which I use on a daily basis for single switch operation of cause and effect activities. I am sure there are other companies which carry these too. ablenetinc.com Santillo.com enablingdevices.com enablemart.com are a few of the companies that have switches. Jeanette _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Oct 25 11:23:35 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 25 Oct 2006 11:23:35 -0400 Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol In-Reply-To: <002601c6f848$7cfbac40$7901a8c0@IBMPITARU> Message-ID: <006501c6f849$8b562ee0$6501a8c0@RobertFlorio> No problem I certainly will I might be out of communication a little but let me know when and where you set it up and I'll definitely go there. So how in the world did you figure out how to write this chapter to legislation is it something really directly to the government or how does that work? Let's rock them hard that's really show that what they're missing but when they finally jump on the gun I think we should definitely have some things that we start making the cash taken advantage of our design before they do. I think it's great that were telling people how to make games accessible but if they catch on it before we do yes were making games accessible to everyone but I just feel left out a little like we should be the first to make that game. I'm still working very hard to put together a company god willing it will happen I know it. Thank you Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 25, 2006 11:16 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: to Michelle [games_access] RobertFlorio biography. Accessible idol Robert, the chapter I'm writing now is part of a larger effort by the MacArthur foundation to bring these issues to legislators. I'll set up a forum and maybe we can start collecting voices of gamers - explaining the reasons that games/consoles should be made accessible (just like CC on TV!). I'll post this on the game-accessibility site and hope you can help me out! amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 25, 2006 10:25 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol I haven't had time to keep up with the lawsuit that does business out of commission which really sucks but sounds like a great source to get reasonable converted controllers should be shut down PlayStation shouldn't have an excuse for warning that. I think all of us honestly should put together our own class action lawsuit against these companies that would get their attention finally the whole world would know about game accessibility. Any thoughts on that? Michelle I sent you my biography for the accessibility idle through a separate e-mail person. The way things have been going for me lately elbowing tracheostomies bothering me I got this weird growth pinching my skin it really hurts so I'm going to get it cut off in a couple weeks so I might be out of communication but I don't expect go back to the hospital however taking off the next two classes the second half of my quarter to recover. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, October 24, 2006 7:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Lik-Sang out of business Lik-Sang was really great as a place to get ps2 to xbox converters or xbox to pc converters or many other combos so that you could rig game controllers with switches to play commercial games. So that was their main gift! They were easy to deal with and since a lot of these converters are only available in the Asian market it was like having our own import service! Lik-Sang didn't sell switches but sold the adaptors that allowed us to use rigged up game controllers (rigged with switches!) and use them for multiple gaming platforms. So it's a sad day that we lost that company -- they weren't an "accessibility" company but some of the things they sold were key to mainstream game accessibility solutions. I know Barrie used that company a lot more than I did so I can believe he's taking this news hard! Michelle Michelle: What kind of adapters or alternate controllers? I think that maybe I am hoping for a miracle to make educational software accessible. My students are much lower functioning but it is amazing what having control over something in their lives does for morale. For the students I work with, I use the computer with a switch interface device and a switch which is selected to meet individual needs and placed in a position which allows them easy access to the switch. I have one young man who loves the switch positioned near his left foot and he leans over to the right to actually see the computer screen because of visual issues. (The PT and OT fight over this constantly but you go with what works) rjcooper.com has the Switch Hopper which I use on a daily basis for single switch operation of cause and effect activities. I am sure there are other companies which carry these too. ablenetinc.com Santillo.com enablingdevices.com enablemart.com are a few of the companies that have switches. Jeanette _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 25 11:37:40 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 25 Oct 2006 11:37:40 -0400 Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol In-Reply-To: <006501c6f849$8b562ee0$6501a8c0@RobertFlorio> Message-ID: <004d01c6f84b$821a11a0$7901a8c0@IBMPITARU> > So how in the world did you figure out how to write this chapter to legislation. Actually it's not related to government in any way. The chapter is part of a larger series of books that the MacArthur foundation, commissioned on the subject of Digital Media, Learning and Youth. The purpose of the entire series is to create a more complex discussion about digital media - beyond the simplistic fear-mongering slogans that politicians spit out today - 'games are bad for you' or 'the internet is a dangerous place for kids' etc. Macarthur wants to understand the real implications of digital media on our lives. So it will spend money and time to take the content of the books and promote discussions around them in academic institutions, everyday media and among policy makers. I was surprised to find out that I'm the only one who is directly referring to Accessibility issues, so I'd like to make the best of it. /amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 25, 2006 11:24 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: to Michelle [games_access] RobertFlorio biography. Accessible idol No problem I certainly will I might be out of communication a little but let me know when and where you set it up and I'll definitely go there. So how in the world did you figure out how to write this chapter to legislation is it something really directly to the government or how does that work? Let's rock them hard that's really show that what they're missing but when they finally jump on the gun I think we should definitely have some things that we start making the cash taken advantage of our design before they do. I think it's great that were telling people how to make games accessible but if they catch on it before we do yes were making games accessible to everyone but I just feel left out a little like we should be the first to make that game. I'm still working very hard to put together a company god willing it will happen I know it. Thank you Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 25, 2006 11:16 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: to Michelle [games_access] RobertFlorio biography. Accessible idol Robert, the chapter I'm writing now is part of a larger effort by the MacArthur foundation to bring these issues to legislators. I'll set up a forum and maybe we can start collecting voices of gamers - explaining the reasons that games/consoles should be made accessible (just like CC on TV!). I'll post this on the game-accessibility site and hope you can help me out! amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 25, 2006 10:25 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: to Michelle [games_access] RobertFlorio biography. Accessible idol I haven't had time to keep up with the lawsuit that does business out of commission which really sucks but sounds like a great source to get reasonable converted controllers should be shut down PlayStation shouldn't have an excuse for warning that. I think all of us honestly should put together our own class action lawsuit against these companies that would get their attention finally the whole world would know about game accessibility. Any thoughts on that? Michelle I sent you my biography for the accessibility idle through a separate e-mail person. The way things have been going for me lately elbowing tracheostomies bothering me I got this weird growth pinching my skin it really hurts so I'm going to get it cut off in a couple weeks so I might be out of communication but I don't expect go back to the hospital however taking off the next two classes the second half of my quarter to recover. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, October 24, 2006 7:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Lik-Sang out of business Lik-Sang was really great as a place to get ps2 to xbox converters or xbox to pc converters or many other combos so that you could rig game controllers with switches to play commercial games. So that was their main gift! They were easy to deal with and since a lot of these converters are only available in the Asian market it was like having our own import service! Lik-Sang didn't sell switches but sold the adaptors that allowed us to use rigged up game controllers (rigged with switches!) and use them for multiple gaming platforms. So it's a sad day that we lost that company -- they weren't an "accessibility" company but some of the things they sold were key to mainstream game accessibility solutions. I know Barrie used that company a lot more than I did so I can believe he's taking this news hard! Michelle Michelle: What kind of adapters or alternate controllers? I think that maybe I am hoping for a miracle to make educational software accessible. My students are much lower functioning but it is amazing what having control over something in their lives does for morale. For the students I work with, I use the computer with a switch interface device and a switch which is selected to meet individual needs and placed in a position which allows them easy access to the switch. I have one young man who loves the switch positioned near his left foot and he leans over to the right to actually see the computer screen because of visual issues. (The PT and OT fight over this constantly but you go with what works) rjcooper.com has the Switch Hopper which I use on a daily basis for single switch operation of cause and effect activities. I am sure there are other companies which carry these too. ablenetinc.com Santillo.com enablingdevices.com enablemart.com are a few of the companies that have switches. Jeanette _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Oct 25 16:45:32 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 25 Oct 2006 15:45:32 -0500 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: <004d01c6f84b$821a11a0$7901a8c0@IBMPITARU> References: <004d01c6f84b$821a11a0$7901a8c0@IBMPITARU> Message-ID: Hey Amit and all, Actually you aren't the only academic working on accessibility issues and digital media -- most of this list has already been doing that for a long time -- but I'm surprised that we're hearing about this study for the first time. So I'm wondering how widely the MacArthur foundation went in their search. But regardless, I'm glad that someone like you is involved with the study/book series and is writing on accessibility and is bringing groups of people like the SIG into this! :) There are many people who have collected some of these gamer voices on forums for the past couple years. So a lot of this already exists. It might be that gamers with disabilities might not find your forum because they are already hooked into other sites and communities that directly focus on accessible games that exist. Or it might be that, like us, we are already way over our heads with our own forums that we are electronically tapped out. ;) So maybe the best way to do this is to think about what we already know exists rather than focusing on new forums -- that's been one of the challenges we've been dealing with since the start of the SIG -- trying to get disenfranchised groups together. So maybe the idea of another group building more forums in yet another place is causing some confusion amongst members of the list. I do understand that MacArthur probably wants these forums to be under their IP (intellectual property) but that might be causing a bit of resistance. Not sure. Thoughts everyone? I know that I'm pretty tapped out with conference proposals and our book that moving in another direction is pretty hard to imagine. Perhaps, Amit, you could help us see what specifically you would like to focus on in your chapter to avoid the chapter overlapping work we're already doing professionally (ie, some might be hesitant to contribute something that is a chapter in progress for the book or something that they are about to unveil as a product). I think that's what Robert was most concerned with. I know that part of my concerns has been that we might be overlapping some work that we are hoping will receive funding from other agencies and if it's under the MacArthur foundation's IP then we're in trouble. Also, gameaccessibility.com is funded by external sources and so there is already a potential conflict of interest there -- but that's something that Richard can explain more about (he's out of town this week and out of email communication). Oh boy...did anyone predict the day that we'd have to worry about all this? :) So in summary... :) I think that we need to understand a bit more about the specific aim of the chapter (ie, what specifically do you want to cover rather than the general "game accessibility"). And who "owns" the materials that MacArthur solicits? Do we give up our own ownership (ie, will we not be able to publish this on our own if it's covered in the MacArthur forums) and shoot ourselves in the foot with regard to funding proposals and our book? So I think that understanding this better will help people feel more at ease since we've been working on this for years and it is the field we work in so we want to have our work represented as "our work" (whatever that means -- it might mean the place we work at or the company we work for) and not something that we now have to cite the MacArthur foundation in. Please don't take this as my thinking that you are disingenuous -- my intent is quite the opposite. I'm simply trying to help people feel more at ease and help support what could be a very valuable association. But the unfortunate reality is that we've had our work wholly "borrowed" by a number of groups without citing us (the SIG, a research group, etc) and we've lost the IP on it. So I want to try and prevent that from happening again as much as possible. :) Cheers, Michelle > > So how in the world did you figure out how to >write this chapter to legislation? > >Actually it's not related to government in any >way. The chapter is part of a larger series of >books that the MacArthur foundation, >commissioned on the subject of Digital Media, >Learning and Youth. The purpose of the entire >series is to create a more complex discussion >about digital media - beyond the simplistic >fear-mongering slogans that politicians spit out >today - 'games are bad for you' or 'the >internet is a dangerous place for kids' etc. > >Macarthur wants to understand the real >implications of digital media on our lives. So >it will spend money and time to take the content >of the books and promote discussions around them >in academic institutions, everyday media and >among policy makers. > >I was surprised to find out that I'm the only >one who is directly referring to Accessibility >issues, so I'd like to make the best of it. > >/amit > > > > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf >Of Robert Florio >Sent: Wednesday, October 25, 2006 11:24 AM >To: 'IGDA Games Accessibility SIG Mailing List' >Subject: RE: to Michelle [games_access] >RobertFlorio biography. Accessible idol > >No problem I certainly will I might be out of >communication a little but let me know when and >where you set it up and I'll definitely go >there. So how in the world did you figure out >how to write this chapter to legislation is it >something really directly to the government or >how does that work? Let's rock them hard that's >really show that what they're missing but when >they finally jump on the gun I think we should >definitely have some things that we start making >the cash taken advantage of our design before >they do. I think it's great that were telling >people how to make games accessible but if they >catch on it before we do yes were making games >accessible to everyone but I just feel left out >a little like we should be the first to make >that game. I'm still working very hard to put >together a company god willing it will happen I >know it. > >Thank you >Robert >www.RobertFlorio.com > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf >Of Amit Pitaru [LIST] >Sent: Wednesday, October 25, 2006 11:16 AM >To: 'IGDA Games Accessibility SIG Mailing List' >Subject: RE: to Michelle [games_access] >RobertFlorio biography. Accessible idol > >Robert, the chapter I'm writing now is part of a >larger effort by the MacArthur foundation to >bring these issues to legislators. I'll set up a >forum and maybe we can start collecting voices >of gamers - explaining the reasons that >games/consoles should be made accessible (just >like CC on TV!). I'll post this on the >game-accessibility site and hope you can help me >out! > >amit -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 25 18:08:12 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 25 Oct 2006 18:08:12 -0400 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: Message-ID: <00cf01c6f882$10a985a0$7901a8c0@IBMPITARU> Lets back up a bit : ) > Actually you aren't the only academic working on accessibility issues and digital media Oh dear, I suppose you are referring to my writing this: 'I was surprised to find out that I'm the only one who is directly referring to Accessibility issues, so I'd like to make the best of it.' So let me rephrase: I was surprised to find out that I'm the only one *within the Macarthur book* who is directly referring to Accessibility issues. My entire premise for contacting you is that I'm *not* the only academic working on these issues! > So I'm wondering how widely the MacArthur foundation went in their search. Exactly my point. Which is why I extended my reach to this group. I was hoping that my chapter could serve as a gateway towards prominent work in the field - namely yours. I understand your concerns about ownership - and I should have checked into this up-front. I will now. Please believe me that my goal is not to restrict anyone, but do the little that I can to point the readers to the right direction (your direction). In my mind, this little chapter could even help publicize your upcoming book and create connections with the foundation for further funding and collaborations. Before we continue, I'll forward your email to my editor and ask for a response in writing in regards to everything you raise here. > So maybe the idea of another group building more forums in yet another place is causing some confusion amongst members of the list. Re. the MacArthur forum - it was not my intention to fragment your efforts (although I see your point!). Macarthur has gone through great length to invite experts from the fields of education, new media and other sciences into one forum. When they asked me to suggest experts - I sent them your emails. I think you could have contributed a lot to the discussions, and hoped you'd enjoy the multidisciplinary interaction with other experts. The IP issues didn't even cross my mind. Perhaps it should have! Sorry. Before my next email - I'll be sure to get all of this in writing from my editor. > help us see what specifically you would like to focus on in your chapter to avoid the chapter overlapping work we're already doing professionally More on this once the rest clears up! but very quickly - I'm actually not sure what your book is about either. My chapter is part of a series that concentrates on New Media, Learning and Youth. The book that I'm part of deals with digital games and attempts to complexify (is that a word?) the current discussions on how they affect our youth. My particular chapter looks at games from the special-needs perspective - considering all of the above. When most politicians are concerned with over-exposure of kids to digital-games, I look at lack-of-play due to accessibility issues, and also empowerment that games provide to many children with special needs. I examine how various therapists utilize digital-games to identify problems and hash them out in therapy. I follow kids in wheelchairs that win international game championships. I ask - do digital games provide us with new opportunities in regards to therapy and normalcy? How are they different from traditional games in that respect? My argument is that they indeed hold potential for unique benefits, but unfortunately this potential is rarely reached due to accessibility issues. Not all games are born the same, and not all could be made accessible. But there's much that could be done to improve the situation. So I describe what the 'fixable' issues are, and provide a game-plan for designers, legislators and gamers towards improving upon this. I advocate to some legislation and corporate-education on the matter. I end the chapter with suggestion for more research (which I could have used), and resources for further reading. Lastly, I hope to include an appendix for designers - showing a step-by-step adaptation of some games, and by doing so hashing out some of the things I've learned in the past two years. So are we working on the same thing? there are probably great similarities, but I think that our works can feed of each other and create a larger buzz. I'm so sorry to hear that your work has been used without permission! I promise that this will never happen here. I will get it in writing before we continue. Amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, October 25, 2006 4:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] MacArthur Chapter (was: Robert's Biography) Hey Amit and all, Actually you aren't the only academic working on accessibility issues and digital media -- most of this list has already been doing that for a long time -- but I'm surprised that we're hearing about this study for the first time. So I'm wondering how widely the MacArthur foundation went in their search. But regardless, I'm glad that someone like you is involved with the study/book series and is writing on accessibility and is bringing groups of people like the SIG into this! :) There are many people who have collected some of these gamer voices on forums for the past couple years. So a lot of this already exists. It might be that gamers with disabilities might not find your forum because they are already hooked into other sites and communities that directly focus on accessible games that exist. Or it might be that, like us, we are already way over our heads with our own forums that we are electronically tapped out. ;) So maybe the best way to do this is to think about what we already know exists rather than focusing on new forums -- that's been one of the challenges we've been dealing with since the start of the SIG -- trying to get disenfranchised groups together. So maybe the idea of another group building more forums in yet another place is causing some confusion amongst members of the list. I do understand that MacArthur probably wants these forums to be under their IP (intellectual property) but that might be causing a bit of resistance. Not sure. Thoughts everyone? I know that I'm pretty tapped out with conference proposals and our book that moving in another direction is pretty hard to imagine. Perhaps, Amit, you could help us see what specifically you would like to focus on in your chapter to avoid the chapter overlapping work we're already doing professionally (ie, some might be hesitant to contribute something that is a chapter in progress for the book or something that they are about to unveil as a product). I think that's what Robert was most concerned with. I know that part of my concerns has been that we might be overlapping some work that we are hoping will receive funding from other agencies and if it's under the MacArthur foundation's IP then we're in trouble. Also, gameaccessibility.com is funded by external sources and so there is already a potential conflict of interest there -- but that's something that Richard can explain more about (he's out of town this week and out of email communication). Oh boy...did anyone predict the day that we'd have to worry about all this? :) So in summary... :) I think that we need to understand a bit more about the specific aim of the chapter (ie, what specifically do you want to cover rather than the general "game accessibility"). And who "owns" the materials that MacArthur solicits? Do we give up our own ownership (ie, will we not be able to publish this on our own if it's covered in the MacArthur forums) and shoot ourselves in the foot with regard to funding proposals and our book? So I think that understanding this better will help people feel more at ease since we've been working on this for years and it is the field we work in so we want to have our work represented as "our work" (whatever that means -- it might mean the place we work at or the company we work for) and not something that we now have to cite the MacArthur foundation in. Please don't take this as my thinking that you are disingenuous -- my intent is quite the opposite. I'm simply trying to help people feel more at ease and help support what could be a very valuable association. But the unfortunate reality is that we've had our work wholly "borrowed" by a number of groups without citing us (the SIG, a research group, etc) and we've lost the IP on it. So I want to try and prevent that from happening again as much as possible. :) Cheers, Michelle > So how in the world did you figure out how to write this chapter to legislation? Actually it's not related to government in any way. The chapter is part of a larger series of books that the MacArthur foundation, commissioned on the subject of Digital Media, Learning and Youth. The purpose of the entire series is to create a more complex discussion about digital media - beyond the simplistic fear-mongering slogans that politicians spit out today - 'games are bad for you' or 'the internet is a dangerous place for kids' etc. Macarthur wants to understand the real implications of digital media on our lives. So it will spend money and time to take the content of the books and promote discussions around them in academic institutions, everyday media and among policy makers. I was surprised to find out that I'm the only one who is directly referring to Accessibility issues, so I'd like to make the best of it. /amit _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, October 25, 2006 11:24 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: to Michelle [games_access] RobertFlorio biography. Accessible idol No problem I certainly will I might be out of communication a little but let me know when and where you set it up and I'll definitely go there. So how in the world did you figure out how to write this chapter to legislation is it something really directly to the government or how does that work? Let's rock them hard that's really show that what they're missing but when they finally jump on the gun I think we should definitely have some things that we start making the cash taken advantage of our design before they do. I think it's great that were telling people how to make games accessible but if they catch on it before we do yes were making games accessible to everyone but I just feel left out a little like we should be the first to make that game. I'm still working very hard to put together a company god willing it will happen I know it. Thank you Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST] Sent: Wednesday, October 25, 2006 11:16 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: RE: to Michelle [games_access] RobertFlorio biography. Accessible idol Robert, the chapter I'm writing now is part of a larger effort by the MacArthur foundation to bring these issues to legislators. I'll set up a forum and maybe we can start collecting voices of gamers - explaining the reasons that games/consoles should be made accessible (just like CC on TV!). I'll post this on the game-accessibility site and hope you can help me out! amit -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 25 18:17:42 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 25 Oct 2006 18:17:42 -0400 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: Message-ID: <00e301c6f883$63d4c310$7901a8c0@IBMPITARU> [first post was too large.. so I'm reposting] Lets back up a bit : ) > Actually you aren't the only academic working on accessibility issues and digital media Oh dear, I suppose you are referring to my writing this: 'I was surprised to find out that I'm the only one who is directly referring to Accessibility issues, so I'd like to make the best of it.' So let me rephrase: I was surprised to find out that I'm the only one *within the Macarthur book* who is directly referring to Accessibility issues. My entire premise for contacting you is that I'm *not* the only academic working on these issues! > So I'm wondering how widely the MacArthur foundation went in their search. Exactly my point. Which is why I extended my reach to this group. I was hoping that my chapter could serve as a gateway towards prominent work in the field - namely yours. I understand your concerns about ownership - and I should have checked into this up-front. I will now. Please believe me that my goal is not to restrict anyone, but do the little that I can to point the readers to the right direction (your direction). In my mind, this little chapter could even help publicize your upcoming book and create connections with the foundation for further funding and collaborations. Before we continue, I'll forward your email to my editor and ask for a response in writing in regards to everything you raise here. > So maybe the idea of another group building more forums in yet another place is causing some confusion amongst members of the list. Re. the MacArthur forum - it was not my intention to fragment your efforts (although I see your point!). Macarthur has gone through great length to invite experts from the fields of education, new media and other sciences into one forum. When they asked me to suggest experts - I sent them your emails. I think you could have contributed a lot to the discussions, and hoped you'd enjoy the multidisciplinary interaction with other experts. The IP issues didn't even cross my mind. Perhaps it should have! Sorry. Before my next email - I'll be sure to get all of this in writing from my editor. > help us see what specifically you would like to focus on in your chapter to avoid the chapter overlapping work we're already doing professionally More on this once the rest clears up! but very quickly - I'm actually not sure what your book is about either. My chapter is part of a series that concentrates on New Media, Learning and Youth. The book that I'm part of deals with digital games and attempts to complexify (is that a word?) the current discussions on how they affect our youth. My particular chapter looks at games from the special-needs perspective - considering all of the above. When most politicians are concerned with over-exposure of kids to digital-games, I look at lack-of-play due to accessibility issues, and also empowerment that games provide to many children with special needs. I examine how various therapists utilize digital-games to identify problems and hash them out in therapy. I follow kids in wheelchairs that win international game championships. I ask - do digital games provide us with new opportunities in regards to therapy and normalcy? How are they different from traditional games in that respect? My argument is that they indeed hold potential for unique benefits, but unfortunately this potential is rarely reached due to accessibility issues. Not all games are born the same, and not all could be made accessible. But there's much that could be done to improve the situation. So I describe what the 'fixable' issues are, and provide a game-plan for designers, legislators and gamers towards improving upon this. I advocate to some legislation and corporate-education on the matter. I end the chapter with suggestion for more research (which I could have used), and resources for further reading. Lastly, I hope to include an appendix for designers - showing a step-by-step adaptation of some games, and by doing so hashing out some of the things I've learned in the past two years. So are we working on the same thing? there are probably great similarities, but I think that our works can feed of each other and create a larger buzz. I'm so sorry to hear that your work has been used without permission! I promise that this will never happen here. I will get it in writing before we continue. Amit -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Oct 25 18:41:30 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 25 Oct 2006 17:41:30 -0500 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: <00cf01c6f882$10a985a0$7901a8c0@IBMPITARU> References: <00cf01c6f882$10a985a0$7901a8c0@IBMPITARU> Message-ID: >Lets back up a bit : ) :) I'm glad that you wrote back -- I was afraid that my raising these points for discussion on the list might not translate well (email isn't the best way to gauge how others are taking things -- but it's all we have!). I definitely had no intention of suggesting that you were not on the same team! I just was starting to realize that we are starting to face a lot of major issues that need to be sorted out so it's best that we all discuss this openly. It's accessibility that we are all pushing for but funding agencies and publishers often don't see it that way when it comes to IP...that nasty little thing! > > Actually you aren't the only academic working on accessibility >issues and digital media > >Oh dear, I suppose you are referring to my writing this: > >'I was surprised to find out that I'm the only one who is directly >referring to Accessibility issues, so I'd like to make the best of >it.' > >So let me rephrase: I was surprised to find out that I'm the only >one *within the Macarthur book* who is directly referring to >Accessibility issues. > >My entire premise for contacting you is that I'm *not* the only >academic working on these issues! Ahhhhh...now I see. Much more clear now. > > So I'm wondering how widely the MacArthur foundation went in their search. > >Exactly my point. Which is why I extended my reach to this group. I >was hoping that my chapter could serve as a gateway towards >prominent work in the field - namely yours. > >I understand your concerns about ownership - and I should have >checked into this up-front. I will now. Please believe me that my >goal is not to restrict anyone, but do the little that I can to >point the readers to the right direction (your direction). In my >mind, this little chapter could even help publicize your upcoming >book and create connections with the foundation for further funding >and collaborations. > >Before we continue, I'll forward your email to my editor and ask for >a response in writing in regards to everything you raise here. Sounds good! I agree that your chapter could indeed be a great thing and I'm very excited about it! I just wanted to make sure that everything was ok from MacArthur's end since a lot of our work is slated to go into the game accessibility book (more later in the email!). > > So maybe the idea of another group building more forums in yet >another place is causing some confusion amongst members of the list. > >Re. the MacArthur forum - it was not my intention to fragment your >efforts (although I see your point!). Macarthur has gone through >great length to invite experts from the fields of education, new >media and other sciences into one forum. When they asked me to >suggest experts - I sent them your emails. I think you could have >contributed a lot to the discussions, and hoped you'd enjoy the >multidisciplinary interaction with other experts. Ah, ok, I see what you are saying now. And I didn't mean to give the impression that we would not contribute -- just that we have to think about overloading ourselves. Everyone on this list is a free agent and can contribute in any way they would like, of course. I agree that it would be enjoyable to participate but I guess I was nervous that if people didn't join in that it would see that we did not care -- quite the opposite. We're just overwhelmed right now so I wanted to make sure that you knew that and did not take it with any offense. >I'm actually not sure what your book is about either. Ah -- it's a book being published by Charles River Media and is a book aimed at game designers/developers and publishers who want to make their games accessible. So it's not a research book but more of an application book. It's definitely aimed at industry and academic game design programs looking for a resource about game accessibility. >My chapter is part of a series that concentrates on New Media, >Learning and Youth. The book that I'm part of deals with digital >games and attempts to complexify (is that a word?) the current >discussions on how they affect our youth. My particular chapter >looks at games from the special-needs perspective - considering all >of the above. > >When most politicians are concerned with over-exposure of kids to >digital-games, I look at lack-of-play due to accessibility issues, >and also empowerment that games provide to many children with >special needs. I examine how various therapists utilize >digital-games to identify problems and hash them out in therapy. I >follow kids in wheelchairs that win international game >championships. I ask - do digital games provide us with new >opportunities in regards to therapy and normalcy? How are they >different from traditional games in that respect? > >My argument is that they indeed hold potential for unique benefits, >but unfortunately this potential is rarely reached due to >accessibility issues. Not all games are born the same, and not all >could be made accessible. But there's much that could be done to >improve the situation. So I describe what the 'fixable' issues are, >and provide a game-plan for designers, legislators and gamers >towards improving upon this. I advocate to some legislation and >corporate-education on the matter. I end the chapter with suggestion >for more research (which I could have used), and resources for >further reading. > >Lastly, I hope to include an appendix for designers - showing a >step-by-step adaptation of some games, and by doing so hashing out >some of the things I've learned in the past two years. Ok, I definitely see what you are saying and I usually start most of my talks about accessibility asking where OUR politician is pushing for game accessibility because inaccessibility results in people missing out on something that is so important for our psychological well-being. >So are we working on the same thing? there are probably great >similarities, but I think that our works can feed of each other and >create a larger buzz. I'm so sorry to hear that your work has been >used without permission! I promise that this will never happen here. >I will get it in writing before we continue. No worries -- I'm glad that you have come here and I hope that MacArthur is thinking the same thing that we are. I see some overlap but I see that in a positive way -- in that perhaps an updated version of your chapter could be included in the design book in our section on "why accessibility" -- I think it's important to remind designers that "hey, you like games -- so do people with disabilities so what gives? why aren't you pushing for this?" Ok, cool -- thanks so much for clearing this up! I'm definitely excited to participate in the online discussion forums when I can and definitely encourage others too. My only hesitation was the IP factor. We just have so many different things going on that it would be a shame if a funding agency of publisher claimed complete ownership of something that should remain in the public domain as much as possible! So, hey everyone -- I think that this has been a great opportunity to talk about this (the legal stuff) and I'm excited about the avenues that Amit's chapter could open up for us as a SIG! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Oct 25 18:42:44 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 25 Oct 2006 17:42:44 -0500 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: <00e301c6f883$63d4c310$7901a8c0@IBMPITARU> References: <00e301c6f883$63d4c310$7901a8c0@IBMPITARU> Message-ID: whoops. just overrode the bounce so this will come out twice. i just wrote a reply to the overridden post. :) >[first post was too large.. so I'm reposting] > > > >Lets back up a bit : ) > > > Actually you aren't the only academic working on accessibility >issues and digital media > >Oh dear, I suppose you are referring to my writing this: > >'I was surprised to find out that I'm the only one who is directly >referring to Accessibility issues, so I'd like to make the best of >it.' > >So let me rephrase: I was surprised to find out that I'm the only >one *within the Macarthur book* who is directly referring to >Accessibility issues. > >My entire premise for contacting you is that I'm *not* the only >academic working on these issues! > > > > So I'm wondering how widely the MacArthur foundation went in their search. > >Exactly my point. Which is why I extended my reach to this group. I >was hoping that my chapter could serve as a gateway towards >prominent work in the field - namely yours. > >I understand your concerns about ownership - and I should have >checked into this up-front. I will now. Please believe me that my >goal is not to restrict anyone, but do the little that I can to >point the readers to the right direction (your direction). In my >mind, this little chapter could even help publicize your upcoming >book and create connections with the foundation for further funding >and collaborations. > >Before we continue, I'll forward your email to my editor and ask for >a response in writing in regards to everything you raise here. > > > So maybe the idea of another group building more forums in yet >another place is causing some confusion amongst members of the list. > >Re. the MacArthur forum - it was not my intention to fragment your >efforts (although I see your point!). Macarthur has gone through >great length to invite experts from the fields of education, new >media and other sciences into one forum. When they asked me to >suggest experts - I sent them your emails. I think you could have >contributed a lot to the discussions, and hoped you'd enjoy the >multidisciplinary interaction with other experts. > >The IP issues didn't even cross my mind. Perhaps it should have! Sorry. >Before my next email - I'll be sure to get all of this in writing >from my editor. > > > help us see what specifically you would like to focus on in your >chapter to avoid the chapter overlapping work we're already doing >professionally > >More on this once the rest clears up! but very quickly - > >I'm actually not sure what your book is about either. My chapter is >part of a series that concentrates on New Media, Learning and Youth. >The book that I'm part of deals with digital games and attempts to >complexify (is that a word?) the current discussions on how they >affect our youth. My particular chapter looks at games from the >special-needs perspective - considering all of the above. > >When most politicians are concerned with over-exposure of kids to >digital-games, I look at lack-of-play due to accessibility issues, >and also empowerment that games provide to many children with >special needs. I examine how various therapists utilize >digital-games to identify problems and hash them out in therapy. I >follow kids in wheelchairs that win international game >championships. I ask - do digital games provide us with new >opportunities in regards to therapy and normalcy? How are they >different from traditional games in that respect? > >My argument is that they indeed hold potential for unique benefits, >but unfortunately this potential is rarely reached due to >accessibility issues. Not all games are born the same, and not all >could be made accessible. But there's much that could be done to >improve the situation. So I describe what the 'fixable' issues are, >and provide a game-plan for designers, legislators and gamers >towards improving upon this. I advocate to some legislation and >corporate-education on the matter. I end the chapter with suggestion >for more research (which I could have used), and resources for >further reading. > >Lastly, I hope to include an appendix for designers - showing a >step-by-step adaptation of some games, and by doing so hashing out >some of the things I've learned in the past two years. > >So are we working on the same thing? there are probably great >similarities, but I think that our works can feed of each other and >create a larger buzz. I'm so sorry to hear that your work has been >used without permission! I promise that this will never happen here. >I will get it in writing before we continue. > >Amit > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From list at pitaru.com Wed Oct 25 19:46:45 2006 From: list at pitaru.com (Amit Pitaru [LIST]) Date: Wed, 25 Oct 2006 19:46:45 -0400 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: Message-ID: <010d01c6f88f$d4c4b1f0$7901a8c0@IBMPITARU> Michelle, I'm relieved that I was able to clear things up, and thank you for bringing it up as candidly as you did! I wish I could have met you all in person prior to emailing back-forth. Oh well, the digital age. I've just sent an email to my editor regarding all the IP issues that you've raised. We'll all learn where we stand soon enough. Regarding the forum - I see no reason that we can't just chat here (or in a closed forum of your choosing) instead of the MacArthur forum. Once we get their answer, we should talk more specifically about how our work can compliment each other. Amit -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Oct 26 03:52:35 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 26 Oct 2006 02:52:35 -0500 Subject: [games_access] MacArthur Chapter (was: Robert's Biography) In-Reply-To: <010d01c6f88f$d4c4b1f0$7901a8c0@IBMPITARU> References: <010d01c6f88f$d4c4b1f0$7901a8c0@IBMPITARU> Message-ID: >Michelle, I'm relieved that I was able to clear things up, and thank >you for bringing it up as candidly as you did! I wish I could have >met you all in person prior to emailing back-forth. Oh well, the >digital age. > >I've just sent an email to my editor regarding all the IP issues >that you've raised. We'll all learn where we stand soon enough. > >Regarding the forum - I see no reason that we can't just chat here >(or in a closed forum of your choosing) instead of the MacArthur >forum. Once we get their answer, we should talk more specifically >about how our work can compliment each other. Sounds perfect -- maybe we could have a closed forum on gameaccessibility.com for the discussion of this and the book so that we can figure out how to create the best possible relationship with the MacArthur Foundation so that we all move in complimentary directions. Yes -- it would be nice to meet up. Does the foundation have the ability to bring in people for a 1-2 day conference, bt any chance? That would be a fun way to get more of us together in one place -- usually we're lucky to have one face-to-face meeting a year but we've been more fortunate lately. :) Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Oct 26 21:43:34 2006 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 26 Oct 2006 20:43:34 -0500 (CDT) Subject: [games_access] Interesting News Bit Message-ID: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> This just in from the AP -- sounds like we need to check out these researchers at Wash U and invite them to the SIG! :) - Michelle Scientists Study Brain Using Video Game - - - - - - - - - - - - By JEFF DOUGLAS Associated Press Writer October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts aliens in the video game. But it's his brain, not his thumbs, doing all the work. The 14-year-old, part of a study at Washington University, played the old-school video game "Space Invaders" by simply using his brain as a controller. Researchers hope the study ultimately leads to development of more advanced devices that use brain commands to control things such as artificial limbs and wheelchairs. "My real motivation for this is helping people with disabilities," said Dr. Eric Leuthardt, an assistant professor of neurosurgery at the university's School of Medicine. "We chose to do a video game because we knew a teenage patient would be into it." The teen, who did not want his name used, suffers from severe epilepsy and was experiencing daily seizures. Neurosurgeons had to remove a piece of his skull to treat a small part of the brain causing the seizures. Researchers knew that with the brain exposed for the operation, they had a rare opportunity to use it for a study of ultrahigh brain frequencies. Leuthardt invited the teen to participate, and he agreed. The study is the first of its kind on an adolescent, Leuthardt said. The teen was hospitalized to wait for a seizure to happen so doctors could locate the problem and treat it. Wires attached to the surface of the teen's brain sent electric signals to a computer to help them locate what part of the brain was causing the seizures and remove it. Using those same wires, the teen was ready to try "Space Invaders," an early video game in which the player tries to shoot down invading aliens amid a counterattack. At first, the teen tapped his right hand to move his spacecraft one way, and moved his tongue to move it another. Eventually, he was able to make those movements on the video screen simply by using his brain. The "Space Invaders" laser cannon fired continuously. Within hours, the teen shot his way to the third level of the game. "The real breakthrough with this project is the focus on higher frequencies of the brain. That's where the secrets are," said Daniel Moran, an assistant professor of biomedical engineering also involved in the multidiscipline study. Leuthardt said it was too early tell, but it appeared the teenager could master commands more quickly than adults. Washington University did similar experiments in 2004 with adults. In that experiment, participants used only their brains to control a game similar to the old arcade game "Pong." The study was exciting news for John Donoghue, co-founder of Cyberkinetics Neurotechnology Systems. His Foxborough, Mass.-based company researches alternative ways for the brain to communicate to the outside world using devices that translate the brain's electric activity. Cyberkinetics was among the first to prove that a quadriplegic can drive a wheelchair with his thoughts and a mute person can communicate sentences on a computer without saying a word. "The idea of replacing missing biological connections with a physical bridge will be moving very fast in the coming years with more research like this," Donoghue said. ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Fri Oct 27 11:27:40 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 27 Oct 2006 11:27:40 -0400 Subject: [games_access] Interesting News Bit In-Reply-To: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> Message-ID: <000001c6f9dc$7250b110$6501a8c0@RobertFlorio> Is the Cyberkinetics Co. the same people that make the brain fingers black strap that goes around the forhead to play video games? I really wish they somebody would develop that strap into a playable video game especially for using devices like controlling wheelchairs and robotic arms that would be so cool. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Thursday, October 26, 2006 9:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Interesting News Bit This just in from the AP -- sounds like we need to check out these researchers at Wash U and invite them to the SIG! :) - Michelle Scientists Study Brain Using Video Game - - - - - - - - - - - - By JEFF DOUGLAS Associated Press Writer October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts aliens in the video game. But it's his brain, not his thumbs, doing all the work. The 14-year-old, part of a study at Washington University, played the old-school video game "Space Invaders" by simply using his brain as a controller. Researchers hope the study ultimately leads to development of more advanced devices that use brain commands to control things such as artificial limbs and wheelchairs. "My real motivation for this is helping people with disabilities," said Dr. Eric Leuthardt, an assistant professor of neurosurgery at the university's School of Medicine. "We chose to do a video game because we knew a teenage patient would be into it." The teen, who did not want his name used, suffers from severe epilepsy and was experiencing daily seizures. Neurosurgeons had to remove a piece of his skull to treat a small part of the brain causing the seizures. Researchers knew that with the brain exposed for the operation, they had a rare opportunity to use it for a study of ultrahigh brain frequencies. Leuthardt invited the teen to participate, and he agreed. The study is the first of its kind on an adolescent, Leuthardt said. The teen was hospitalized to wait for a seizure to happen so doctors could locate the problem and treat it. Wires attached to the surface of the teen's brain sent electric signals to a computer to help them locate what part of the brain was causing the seizures and remove it. Using those same wires, the teen was ready to try "Space Invaders," an early video game in which the player tries to shoot down invading aliens amid a counterattack. At first, the teen tapped his right hand to move his spacecraft one way, and moved his tongue to move it another. Eventually, he was able to make those movements on the video screen simply by using his brain. The "Space Invaders" laser cannon fired continuously. Within hours, the teen shot his way to the third level of the game. "The real breakthrough with this project is the focus on higher frequencies of the brain. That's where the secrets are," said Daniel Moran, an assistant professor of biomedical engineering also involved in the multidiscipline study. Leuthardt said it was too early tell, but it appeared the teenager could master commands more quickly than adults. Washington University did similar experiments in 2004 with adults. In that experiment, participants used only their brains to control a game similar to the old arcade game "Pong." The study was exciting news for John Donoghue, co-founder of Cyberkinetics Neurotechnology Systems. His Foxborough, Mass.-based company researches alternative ways for the brain to communicate to the outside world using devices that translate the brain's electric activity. Cyberkinetics was among the first to prove that a quadriplegic can drive a wheelchair with his thoughts and a mute person can communicate sentences on a computer without saying a word. "The idea of replacing missing biological connections with a physical bridge will be moving very fast in the coming years with more research like this," Donoghue said. ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Fri Oct 27 11:42:06 2006 From: rkimball at gmail.com (Reid Kimball) Date: Fri, 27 Oct 2006 08:42:06 -0700 Subject: [games_access] Interesting News Bit In-Reply-To: <000001c6f9dc$7250b110$6501a8c0@RobertFlorio> References: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> <000001c6f9dc$7250b110$6501a8c0@RobertFlorio> Message-ID: I think the problem with the wearable devices is that they aren't sensitive enough to pick up the deeper brain signals. This article mentions the doctors had to perform surgery to implant the device on the brain. So, other than surgery, perhaps the tech isn't ready yet. -Reid On 10/27/06, Robert Florio wrote: > Is the Cyberkinetics Co. the same people that make the brain fingers black > strap that goes around the forhead to play video games? I really wish they > somebody would develop that strap into a playable video game especially for > using devices like controlling wheelchairs and robotic arms that would be so > cool. > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of hinn at uiuc.edu > Sent: Thursday, October 26, 2006 9:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Interesting News Bit > > This just in from the AP -- sounds like we need to check out these > researchers at Wash U and invite them to the SIG! :) > > - Michelle > > Scientists Study Brain Using Video Game > > - - - - - - - - - - - - > > By JEFF DOUGLAS Associated Press Writer > > October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts aliens > in the video game. But it's his brain, not his thumbs, doing all the work. > The 14-year-old, part of a study at Washington University, played the > old-school video game "Space Invaders" by simply using his brain as a > controller. > > Researchers hope the study ultimately leads to development of more advanced > devices that use brain commands to control things such as artificial limbs > and wheelchairs. > > "My real motivation for this is helping people with disabilities," said Dr. > Eric Leuthardt, an assistant professor of neurosurgery at the university's > School of Medicine. "We chose to do a video game because we knew a teenage > patient would be into it." > > The teen, who did not want his name used, suffers from severe epilepsy and > was experiencing daily seizures. Neurosurgeons had to remove a piece of his > skull to treat a small part of the brain causing the seizures. > > Researchers knew that with the brain exposed for the operation, they had a > rare opportunity to use it for a study of ultrahigh brain frequencies. > Leuthardt invited the teen to participate, and he agreed. The study is the > first of its kind on an adolescent, Leuthardt said. > > The teen was hospitalized to wait for a seizure to happen so doctors could > locate the problem and treat it. > > Wires attached to the surface of the teen's brain sent electric signals to a > computer to help them locate what part of the brain was causing the seizures > and remove it. > > Using those same wires, the teen was ready to try "Space Invaders," an early > video game in which the player tries to shoot down invading aliens amid a > counterattack. > > At first, the teen tapped his right hand to move his spacecraft one way, and > moved his tongue to move it another. Eventually, he was able to make those > movements on the video screen simply by using his brain. The "Space > Invaders" laser cannon fired continuously. > > Within hours, the teen shot his way to the third level of the game. > > "The real breakthrough with this project is the focus on higher frequencies > of the brain. That's where the secrets are," said Daniel Moran, an assistant > professor of biomedical engineering also involved in the multidiscipline > study. > > Leuthardt said it was too early tell, but it appeared the teenager could > master commands more quickly than adults. > > Washington University did similar experiments in 2004 with adults. In that > experiment, participants used only their brains to control a game similar to > the old arcade game "Pong." > > The study was exciting news for John Donoghue, co-founder of Cyberkinetics > Neurotechnology Systems. His Foxborough, Mass.-based company researches > alternative ways for the brain to communicate to the outside world using > devices that translate the brain's electric activity. > > Cyberkinetics was among the first to prove that a quadriplegic can drive a > wheelchair with his thoughts and a mute person can communicate sentences on > a computer without saying a word. > > "The idea of replacing missing biological connections with a physical bridge > will be moving very fast in the coming years with more research like this," > Donoghue said. > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Fri Oct 27 12:15:29 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 27 Oct 2006 12:15:29 -0400 Subject: to Michelle and Reid RE: [games_access] Interesting News Bit In-Reply-To: Message-ID: <001001c6f9e3$1ff1a3a0$6501a8c0@RobertFlorio> I was thinking the same thing I should've mentioned that Reid. I'm certainly not going to do the brain surgery. All of these topics we've been talking about and Michelle mostly responsible for the book coming out our special interest group is writing are we all get a chance to put these things that we are noting or just speaking about hope the story topics are not being forgotten, into chapters we all can write or how does that work can someone let me know? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Friday, October 27, 2006 11:42 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Interesting News Bit I think the problem with the wearable devices is that they aren't sensitive enough to pick up the deeper brain signals. This article mentions the doctors had to perform surgery to implant the device on the brain. So, other than surgery, perhaps the tech isn't ready yet. -Reid On 10/27/06, Robert Florio wrote: > Is the Cyberkinetics Co. the same people that make the brain fingers black > strap that goes around the forhead to play video games? I really wish they > somebody would develop that strap into a playable video game especially for > using devices like controlling wheelchairs and robotic arms that would be so > cool. > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of hinn at uiuc.edu > Sent: Thursday, October 26, 2006 9:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Interesting News Bit > > This just in from the AP -- sounds like we need to check out these > researchers at Wash U and invite them to the SIG! :) > > - Michelle > > Scientists Study Brain Using Video Game > > - - - - - - - - - - - - > > By JEFF DOUGLAS Associated Press Writer > > October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts aliens > in the video game. But it's his brain, not his thumbs, doing all the work. > The 14-year-old, part of a study at Washington University, played the > old-school video game "Space Invaders" by simply using his brain as a > controller. > > Researchers hope the study ultimately leads to development of more advanced > devices that use brain commands to control things such as artificial limbs > and wheelchairs. > > "My real motivation for this is helping people with disabilities," said Dr. > Eric Leuthardt, an assistant professor of neurosurgery at the university's > School of Medicine. "We chose to do a video game because we knew a teenage > patient would be into it." > > The teen, who did not want his name used, suffers from severe epilepsy and > was experiencing daily seizures. Neurosurgeons had to remove a piece of his > skull to treat a small part of the brain causing the seizures. > > Researchers knew that with the brain exposed for the operation, they had a > rare opportunity to use it for a study of ultrahigh brain frequencies. > Leuthardt invited the teen to participate, and he agreed. The study is the > first of its kind on an adolescent, Leuthardt said. > > The teen was hospitalized to wait for a seizure to happen so doctors could > locate the problem and treat it. > > Wires attached to the surface of the teen's brain sent electric signals to a > computer to help them locate what part of the brain was causing the seizures > and remove it. > > Using those same wires, the teen was ready to try "Space Invaders," an early > video game in which the player tries to shoot down invading aliens amid a > counterattack. > > At first, the teen tapped his right hand to move his spacecraft one way, and > moved his tongue to move it another. Eventually, he was able to make those > movements on the video screen simply by using his brain. The "Space > Invaders" laser cannon fired continuously. > > Within hours, the teen shot his way to the third level of the game. > > "The real breakthrough with this project is the focus on higher frequencies > of the brain. That's where the secrets are," said Daniel Moran, an assistant > professor of biomedical engineering also involved in the multidiscipline > study. > > Leuthardt said it was too early tell, but it appeared the teenager could > master commands more quickly than adults. > > Washington University did similar experiments in 2004 with adults. In that > experiment, participants used only their brains to control a game similar to > the old arcade game "Pong." > > The study was exciting news for John Donoghue, co-founder of Cyberkinetics > Neurotechnology Systems. His Foxborough, Mass.-based company researches > alternative ways for the brain to communicate to the outside world using > devices that translate the brain's electric activity. > > Cyberkinetics was among the first to prove that a quadriplegic can drive a > wheelchair with his thoughts and a mute person can communicate sentences on > a computer without saying a word. > > "The idea of replacing missing biological connections with a physical bridge > will be moving very fast in the coming years with more research like this," > Donoghue said. > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From lynnvm at carolina.rr.com Fri Oct 27 17:19:12 2006 From: lynnvm at carolina.rr.com (Lynn Marentette) Date: Fri, 27 Oct 2006 17:19:12 -0400 Subject: [games_access] The technology exists - but can we harness it? In-Reply-To: <20061027163457.8B89457CF2@seven.pairlist.net> Message-ID: <00bd01c6fa0d$8cf8eb00$6501a8c0@HOME> It would be great if we could have access to the technology behind the brain-powered video-game controller.... what an interesting article, Michelle! Lynn TechPsych Interactive Multimedia Technology -----Original Message----- When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Interesting News Bit (hinn at uiuc.edu) 2. RE: Interesting News Bit (Robert Florio) 3. Re: Interesting News Bit (Reid Kimball) ---------------------------------------------------------------------- Message: 1 Date: Thu, 26 Oct 2006 20:43:34 -0500 (CDT) From: Subject: [games_access] Interesting News Bit To: IGDA Games Accessibility SIG Mailing List Message-ID: <20061026204334.AFZ55405 at expms2.cites.uiuc.edu> Content-Type: text/plain; charset=us-ascii This just in from the AP -- sounds like we need to check out these researchers at Wash U and invite them to the SIG! :) - Michelle From hinn at uiuc.edu Sat Oct 28 00:10:05 2006 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 27 Oct 2006 23:10:05 -0500 Subject: [games_access] Interesting News Bit In-Reply-To: References: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> <000001c6f9dc$7250b110$6501a8c0@RobertFlorio> Message-ID: yeah, brain surgery is a bit drastic for gaming. ;) but it will be interesting to follow their research. michelle >I think the problem with the wearable devices is that they aren't >sensitive enough to pick up the deeper brain signals. This article >mentions the doctors had to perform surgery to implant the device on >the brain. So, other than surgery, perhaps the tech isn't ready yet. > >-Reid > >On 10/27/06, Robert Florio wrote: >>Is the Cyberkinetics Co. the same people that make the brain fingers black >>strap that goes around the forhead to play video games? I really wish they >>somebody would develop that strap into a playable video game especially for >>using devices like controlling wheelchairs and robotic arms that would be so >>cool. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Thursday, October 26, 2006 9:44 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [games_access] Interesting News Bit >> >>This just in from the AP -- sounds like we need to check out these >>researchers at Wash U and invite them to the SIG! :) >> >>- Michelle >> >>Scientists Study Brain Using Video Game >> >>- - - - - - - - - - - - >> >>By JEFF DOUGLAS Associated Press Writer >> >>October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts aliens >>in the video game. But it's his brain, not his thumbs, doing all the work. >>The 14-year-old, part of a study at Washington University, played the >>old-school video game "Space Invaders" by simply using his brain as a >>controller. >> >>Researchers hope the study ultimately leads to development of more advanced >>devices that use brain commands to control things such as artificial limbs >>and wheelchairs. >> >>"My real motivation for this is helping people with disabilities," said Dr. >>Eric Leuthardt, an assistant professor of neurosurgery at the university's >>School of Medicine. "We chose to do a video game because we knew a teenage >>patient would be into it." >> >>The teen, who did not want his name used, suffers from severe epilepsy and >>was experiencing daily seizures. Neurosurgeons had to remove a piece of his >>skull to treat a small part of the brain causing the seizures. >> >>Researchers knew that with the brain exposed for the operation, they had a >>rare opportunity to use it for a study of ultrahigh brain frequencies. >>Leuthardt invited the teen to participate, and he agreed. The study is the >>first of its kind on an adolescent, Leuthardt said. >> >>The teen was hospitalized to wait for a seizure to happen so doctors could >>locate the problem and treat it. >> >>Wires attached to the surface of the teen's brain sent electric signals to a >>computer to help them locate what part of the brain was causing the seizures >>and remove it. >> >>Using those same wires, the teen was ready to try "Space Invaders," an early >>video game in which the player tries to shoot down invading aliens amid a >>counterattack. >> >>At first, the teen tapped his right hand to move his spacecraft one way, and >>moved his tongue to move it another. Eventually, he was able to make those >>movements on the video screen simply by using his brain. The "Space >>Invaders" laser cannon fired continuously. >> >>Within hours, the teen shot his way to the third level of the game. >> >>"The real breakthrough with this project is the focus on higher frequencies >>of the brain. That's where the secrets are," said Daniel Moran, an assistant >>professor of biomedical engineering also involved in the multidiscipline >>study. >> >>Leuthardt said it was too early tell, but it appeared the teenager could >>master commands more quickly than adults. >> >>Washington University did similar experiments in 2004 with adults. In that >>experiment, participants used only their brains to control a game similar to >>the old arcade game "Pong." >> >>The study was exciting news for John Donoghue, co-founder of Cyberkinetics >>Neurotechnology Systems. His Foxborough, Mass.-based company researches >>alternative ways for the brain to communicate to the outside world using >>devices that translate the brain's electric activity. >> >>Cyberkinetics was among the first to prove that a quadriplegic can drive a >>wheelchair with his thoughts and a mute person can communicate sentences on >>a computer without saying a word. >> >>"The idea of replacing missing biological connections with a physical bridge >>will be moving very fast in the coming years with more research like this," >>Donoghue said. >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Oct 28 12:10:31 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 28 Oct 2006 12:10:31 -0400 Subject: [games_access] inquiry gesturetek.com Florio to invite their technology In-Reply-To: Message-ID: <003401c6faab$98ee6630$6501a8c0@RobertFlorio> http://www.gesturetek.com/ Above is the web site. At the unveiling of my painting of Baltimore blast soccer star in Baltimore Museum Sports Legends Museum, in front of the soccer exhibit there was on the ground a screen of a soccer ball and a net on each side. The device was on the ceiling projecting down with reflector mirrors and sensors that pick up your feet movement so you could basically kick the ball around into the net. I thought this is excellent for people in wheelchairs we can't use a lot of physical interaction like real soccer balls so the computer takes care of that movement by just picking up your reflective white shoes so I was able to have fun actually felt like I was playing soccer and I made a goal with my feet. I was playing with my three year old nephew it was so much fun. By the way I learned at the Museum this device they purchased from this company was $30,000. Ouch.! There are contact numbers and for game developers specifically on the web site I'd like to discuss which one are who we should write to. Would be great for the book. I'd like to do that research if I could. Check out the web site above I would actually like to with sig permission, put together a them dictation package represented by myself and our group to see if they would donate to us one to take to our different conferences just to demonstrate the potential. It's great to let this company now where else there product can be marketed but I'm afraid if we do that, and they actually believed was like most companies don't or ever do go that way, they will market millions on our ideas but at least we could get familiar with their technology. If you are familiar with the Eye Toy for PlayStation 2 I read their web site they gave the technology for them to use and came up with that. On their web site they have ground effects and even mobile technology for cell phones which is amazing maybe cell phones could be made accessible game play after all for anyone with limited movement just by putting the phone in front of you and picking up your movement or hand gesture something. Any thoughts on that please let me know I'd like to write them not sure exactly on what but somehow I want to get a hold of the technology because implementing it for videogames like the eye Toy and just putting it on before her anywhere else could bring a lot of people in wheelchairs together interacting with video games on a huge scale like a gymnasium floor if you could put it high enough. Robert www.RobertFlorio.com All about Art and Video Game Accessibility From richard at audiogames.net Sun Oct 29 04:08:55 2006 From: richard at audiogames.net (AudioGames.net) Date: Sun, 29 Oct 2006 10:08:55 +0100 Subject: [games_access] Interesting News Bit References: <20061026204334.AFZ55405@expms2.cites.uiuc.edu> Message-ID: <03ab01c6fb39$dcec9e40$6402a8c0@Delletje> Yeah, it's quite interesting. Barrie posted this news on Game-Accessibility.com about two weeks ago already and I put up a direct link to the footage in the video section back then: http://www.game-accessibility.com/forum/viewtopic.php?id=159 http://www.game-accessibility.com/index.php?pagefile=papers#multimedia (first link) Greets, Richard ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, October 27, 2006 2:43 AM Subject: [games_access] Interesting News Bit > This just in from the AP -- sounds like we need to check out these > researchers at Wash U and invite them to the SIG! :) > > - Michelle > > Scientists Study Brain Using Video Game > > - - - - - - - - - - - - > > By JEFF DOUGLAS Associated Press Writer > > October 26,2006 | ST. LOUIS -- The teenager jukes missiles and blasts > aliens in the video game. But it's his brain, not his thumbs, doing all > the work. The 14-year-old, part of a study at Washington University, > played the old-school video game "Space Invaders" by simply using his > brain as a controller. > > Researchers hope the study ultimately leads to development of more > advanced devices that use brain commands to control things such as > artificial limbs and wheelchairs. > > "My real motivation for this is helping people with disabilities," said > Dr. Eric Leuthardt, an assistant professor of neurosurgery at the > university's School of Medicine. "We chose to do a video game because we > knew a teenage patient would be into it." > > The teen, who did not want his name used, suffers from severe epilepsy and > was experiencing daily seizures. Neurosurgeons had to remove a piece of > his skull to treat a small part of the brain causing the seizures. > > Researchers knew that with the brain exposed for the operation, they had a > rare opportunity to use it for a study of ultrahigh brain frequencies. > Leuthardt invited the teen to participate, and he agreed. The study is the > first of its kind on an adolescent, Leuthardt said. > > The teen was hospitalized to wait for a seizure to happen so doctors could > locate the problem and treat it. > > Wires attached to the surface of the teen's brain sent electric signals to > a computer to help them locate what part of the brain was causing the > seizures and remove it. > > Using those same wires, the teen was ready to try "Space Invaders," an > early video game in which the player tries to shoot down invading aliens > amid a counterattack. > > At first, the teen tapped his right hand to move his spacecraft one way, > and moved his tongue to move it another. Eventually, he was able to make > those movements on the video screen simply by using his brain. The "Space > Invaders" laser cannon fired continuously. > > Within hours, the teen shot his way to the third level of the game. > > "The real breakthrough with this project is the focus on higher > frequencies of the brain. That's where the secrets are," said Daniel > Moran, an assistant professor of biomedical engineering also involved in > the multidiscipline study. > > Leuthardt said it was too early tell, but it appeared the teenager could > master commands more quickly than adults. > > Washington University did similar experiments in 2004 with adults. In that > experiment, participants used only their brains to control a game similar > to the old arcade game "Pong." > > The study was exciting news for John Donoghue, co-founder of Cyberkinetics > Neurotechnology Systems. His Foxborough, Mass.-based company researches > alternative ways for the brain to communicate to the outside world using > devices that translate the brain's electric activity. > > Cyberkinetics was among the first to prove that a quadriplegic can drive a > wheelchair with his thoughts and a mute person can communicate sentences > on a computer without saying a word. > > "The idea of replacing missing biological connections with a physical > bridge will be moving very fast in the coming years with more research > like this," Donoghue said. > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Oct 29 06:51:51 2006 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 29 Oct 2006 11:51:51 -0000 Subject: [games_access] GestureTek technology References: <003401c6faab$98ee6630$6501a8c0@RobertFlorio> Message-ID: <012201c6fb50$a0570210$0202a8c0@OneSwitch> Interesting, although I think this stuff has been around for a very long time. Not quite sure how they have patented the concept. Myron Kruegar has been working with these concepts since the late 1960's alongside a fair few other artists. http://switchgaming.blogspot.com/2006/06/video-place-myron-krueger-clip-from.html http://switchgaming.blogspot.com/2006/06/mine-controlcom.html http://switchgaming.blogspot.com/2006/06/shadow-monsters.html However, I can't knock GestureTek for making these ideas more mainstream. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Saturday, October 28, 2006 4:10 PM Subject: [games_access] inquiry gesturetek.com Florio to invite theirtechnology > http://www.gesturetek.com/ > > Above is the web site. At the unveiling of my painting of Baltimore blast > soccer star in Baltimore Museum Sports Legends Museum, in front of the > soccer exhibit there was on the ground a screen of a soccer ball and a net > on each side. The device was on the ceiling projecting down with > reflector > mirrors and sensors that pick up your feet movement so you could basically > kick the ball around into the net. I thought this is excellent for people > in wheelchairs we can't use a lot of physical interaction like real soccer > balls so the computer takes care of that movement by just picking up your > reflective white shoes so I was able to have fun actually felt like I was > playing soccer and I made a goal with my feet. I was playing with my > three > year old nephew it was so much fun. > > By the way I learned at the Museum this device they purchased from this > company was $30,000. Ouch.! There are contact numbers and for game > developers specifically on the web site I'd like to discuss which one are > who we should write to. Would be great for the book. I'd like to do that > research if I could. > > Check out the web site above I would actually like to with sig permission, > put together a them dictation package represented by myself and our group > to > see if they would donate to us one to take to our different conferences > just > to demonstrate the potential. It's great to let this company now where > else > there product can be marketed but I'm afraid if we do that, and they > actually believed was like most companies don't or ever do go that way, > they > will market millions on our ideas but at least we could get familiar with > their technology. > > If you are familiar with the Eye Toy for PlayStation 2 I read their web > site > they gave the technology for them to use and came up with that. On their > web site they have ground effects and even mobile technology for cell > phones > which is amazing maybe cell phones could be made accessible game play > after > all for anyone with limited movement just by putting the phone in front of > you and picking up your movement or hand gesture something. > > Any thoughts on that please let me know I'd like to write them not sure > exactly on what but somehow I want to get a hold of the technology because > implementing it for videogames like the eye Toy and just putting it on > before her anywhere else could bring a lot of people in wheelchairs > together > interacting with video games on a huge scale like a gymnasium floor if you > could put it high enough. > > Robert > www.RobertFlorio.com > All about Art and Video Game Accessibility From arthit73 at cablespeed.com Sun Oct 29 12:35:35 2006 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 29 Oct 2006 12:35:35 -0500 Subject: [games_access] inquiry gesturetek.com Florio to invite their technology In-Reply-To: <03ab01c6fb39$dcec9e40$6402a8c0@Delletje> Message-ID: <003f01c6fb80$a5e40e50$6501a8c0@RobertFlorio> http://www.gesturetek.com/ Above is the web site. At the unveiling of my painting of Baltimore blast soccer star in Baltimore Museum Sports Legends Museum, in front of the soccer exhibit there was on the ground a screen of a soccer ball and a net on each side. The device was on the ceiling projecting down with reflector mirrors and sensors that pick up your feet movement so you could basically kick the ball around into the net. I thought this is excellent for people in wheelchairs we can't use a lot of physical interaction like real soccer balls so the computer takes care of that movement by just picking up your reflective white shoes so I was able to have fun actually felt like I was playing soccer and I made a goal with my feet. I was playing with my three year old nephew it was so much fun. By the way I learned at the Museum this device they purchased from this company was $30,000. Ouch.! There are contact numbers and for game developers specifically on the web site I'd like to discuss which one are who we should write to. Would be great for the book. I'd like to do that research if I could. Check out the web site above I would actually like to with sig permission, put together a them dictation package represented by myself and our group to see if they would donate to us one to take to our different conferences just to demonstrate the potential. It's great to let this company now where else there product can be marketed but I'm afraid if we do that, and they actually believed was like most companies don't or ever do go that way, they will market millions on our ideas but at least we could get familiar with their technology. If you are familiar with the Eye Toy for PlayStation 2 I read their web site they gave the technology for them to use and came up with that. On their web site they have ground effects and even mobile technology for cell phones which is amazing maybe cell phones could be made accessible game play after all for anyone with limited movement just by putting the phone in front of you and picking up your movement or hand gesture something. Any thoughts on that please let me know I'd like to write them not sure exactly on what but somehow I want to get a hold of the technology because implementing it for videogames like the eye Toy and just putting it on before her anywhere else could bring a lot of people in wheelchairs together interacting with video games on a huge scale like a gymnasium floor if you could put it high enough. Robert www.RobertFlorio.com All about Art and Video Game Accessibility