[games_access] Future Play Poster 2006 and Top 10 List

Robert Florio arthit73 at cablespeed.com
Thu Sep 7 13:03:29 EDT 2006


If there is a poster being made I would like to incorporate it into my
speech that ben is talking about I will be speaking on behalf of our special
interest group September 28th and using these points in my speech.

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Ben Sawyer
Sent: Thursday, September 07, 2006 11:28 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Future Play Poster 2006 and Top 10 List

do you want to send a copy of this poster to Games for Health as well?


On Sep 7, 2006, at 11:13 AM, Reid Kimball wrote:

> The only thing that seems general to me is "Training options" and
> "broad range of difficulty levels".
>
> Is the term "Audio tags" merely to mean add sound effects for all the
> events of doors opening, etc?
>
> Other than that, the list is clear to me, but maybe I'm not the best
> judge being entrenched in this stuff for so long.
>
> -Reid
>
> On 9/6/06, Kevin J. Bierre <kjb at it.rit.edu> wrote:
>> I guess we're out of luck as far as a meeting goes. Based on prior  
>> email, I thought there was one today.
>>
>> Since I have to get started on this poster for Future Play 2006,  
>> I'll kick things off here on the list instead.
>>
>> I was planning to have the top 10 list as part of the poster. A  
>> comment was made about updating the list (sorry, don't remember  
>> who said it) because some of the advice was rather general. Any  
>> comments from others about updating our top 10?
>>
>> Here's the current list:
>>
>> GA SIG Top 10 List
>> 1. Allow all controls to be remapped
>> 2. Add closed-captioning to all dialog and important sound effects
>> 3. Provide documentation in an accessible format such as HTML or  
>> plain text
>> 4. Provide assist modes such as auto-targeting, training options,  
>> etc.
>> 5. Provide a broad range of difficulty levels.
>> 6. Make interface fonts scalable.
>> 7. Allow for high-contrast color-schemes.
>> 8. Add audio tags to all significant elements including actors,  
>> doors, items, resulting actions, etc.
>> 9. Allow for a varied range of control over play speed.
>> 10. Announce accessibility features on the packaging.
>>
>> Kevin Bierre,  Assistant  
>> Professor                                                        
>> (kjb at it.rit.edu)
>> Information Technology,  Rochester Institute of  
>> Technology                   585-475-5358
>> 102 Lomb Memorial  
>> Drive                                                                 
>>    Bldg 70B-2637
>> Rochester, NY 14623
>>
>>
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>>
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