From barrie.ellis at oneswitch.org.uk Tue Apr 3 02:50:44 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 3 Apr 2007 07:50:44 +0100 Subject: [games_access] Fw: New Issue of UEA-Life.com Message-ID: <4f6c01c775bc$67af1f60$0202a8c0@OneSwitch> The newest issue of UEA-Life.com is now available to download. In this issue I ran the final part of...[the]...paper [Physical Barriers in Gaming], as well as a review of my HORI [one-handed] controller. Click the link above to download the issue and, as always, feel free to pass the link along to anyone who may benefit. Thanks. Dave Hersher -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 3 19:08:02 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 4 Apr 2007 00:08:02 +0100 Subject: [games_access] switch-accessible game of bridge - is there such a thing? Message-ID: <01c201c77644$ee43c160$0302a8c0@OneSwitch> I'm seeking help after receiving the following e-mail: "I have a friend in the hospital with a cervical spinal injury. Her favorite hobby is card playing "Bridge" She can raise her shoulders, and move her elbows away from her body. She is breathing on her own but does get short of breath at times. She has no movement or abilities with her hands. I would love to set her up with the ability to play bridge again - this time it will have to be on a computer. What do you recommend?" My main problem is - I'm totally unaware of any switch accessible card games beyond these: http://www.novitatech.org.au/product.asp?p=247&id=1809&start=1&c=0 - quite expensive patience/solitaire http://www.tacticalneuronics.com/content/FreeStuff.asp - free game of Crazy 8's I realise that most Windows based card games can be played using advanced switch interface software - but I'm looking for a more immediate (and cheap) solution for them. Can anyone help, please? Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Apr 4 15:43:27 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 4 Apr 2007 20:43:27 +0100 Subject: [games_access] one-switch game: Chirality Message-ID: <004a01c776f1$8469a360$0302a8c0@OneSwitch> Nice little manic-matching game here for one-button play: http://switchgaming.blogspot.com/2007/04/chirality.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From ladysekhmet.dj at gmail.com Tue Apr 10 14:00:29 2007 From: ladysekhmet.dj at gmail.com (DJ Bono) Date: Tue, 10 Apr 2007 14:00:29 -0400 Subject: [games_access] Introduction Message-ID: <21e80ec20704101100k6013ad7x28248e480c071d4c@mail.gmail.com> Hello, I just wanted to introduce myself. My name is DJ, and I've been playing games since I was young, and my first console was the NES. Little did I know that 20 years later, I would be going to school in Game Design. The biggest hurdle that I overcame was my deafness. I've been deaf since I was born, and I'm proud to be deaf. It wasn't until a year ago that it is time to stand up for my rights due to my disability. I had the ability to speak fluently, and communicate with hearing people. Over time, I realized that even with a disability like mine, I still needed help with understanding what people are saying when I'm attending a conference or group sessions. I used to accept the fact that I will be okay without an interpreter. When I decided on a career change, my perspective about video games has changed because my eyes are starting to open and see that even to this day and age, some of the greatest games are not captioned or accessible for those who cannot hear. Yes, some games are captioned, but not fully intergrated. Such example would be the sounds in the background. It should have something along the words (warning beep), or whatever the NPC is saying in Fable. I remember in the NES days, there was no voice acting, and RPGs were in text. It wasn't a big deal to me. Nowadays, I hardly see a game without voice acting or various sounds you need to listen for. I have opened up the eyes of my fellow student game designers that some games are not deaf friendly. One person has said to me, "Thank you for sharing your experiences, and when I design a game, I will make sure that it is fully captioned/subtitles. It's not fair". If I can influence him, he can influence someone else, and that someone else can influence another...and so on. It's like, Pay It Forward. I've found my voice, and it's time for me to stand up and teach people about it. I hope though Game Accessibility and attending GDC, I can have my voice seen (not heard...that's an oxymoron). Keep on gaming! DJ -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Apr 10 16:36:30 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 10 Apr 2007 16:36:30 -0400 Subject: [games_access] Introduction In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyktCUA References: AAAAADBf8GSYa4xDlD4sBa5lcIyktCUA Message-ID: <003a01c77baf$ed5ae9c0$6401a8c0@Inspiron> Thanks for sharing. I am also a game design student. Where do you attend school for game design? I am attending the art Institute online game art and design Batchelor degree program. I'm in my fourth year. And I'm from Maryland United States. 25 years old and a quadriplegic after spinal cord injury so playing games I've been playing them with my mouth but I'd like them to be more integrated. There is a video somebody might be testing out a helmet in a story that was written about me recently if you want to check that out. Though I'm not trying to sound like this is all about me we'll have some great stories and we can all help so much. I've been working with the igda special interest group accessibility for 2 1/2 years. I got one of the student scholarships at GDC 2006. My web sites below my artwork also. I think it's great that you decided to venture into this. Four years later myself a graduating in the fall it's exhausting I will admit that trait he gamers to make your game accessible for your needs and experience now for me there is not a whole lot of people really know what that's about and there are no real mainstream examples so developers are not excited yet. But we can work together. Change that. http://gamerhelp.com/article_viewer.cfm?article_id=122801 Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of DJ Bono Sent: Tuesday, April 10, 2007 2:00 PM To: games_access at igda.org Subject: [games_access] Introduction Hello, I just wanted to introduce myself. My name is DJ, and I've been playing games since I was young, and my first console was the NES. Little did I know that 20 years later, I would be going to school in Game Design. The biggest hurdle that I overcame was my deafness. I've been deaf since I was born, and I'm proud to be deaf. It wasn't until a year ago that it is time to stand up for my rights due to my disability. I had the ability to speak fluently, and communicate with hearing people. Over time, I realized that even with a disability like mine, I still needed help with understanding what people are saying when I'm attending a conference or group sessions. I used to accept the fact that I will be okay without an interpreter. When I decided on a career change, my perspective about video games has changed because my eyes are starting to open and see that even to this day and age, some of the greatest games are not captioned or accessible for those who cannot hear. Yes, some games are captioned, but not fully intergrated. Such example would be the sounds in the background. It should have something along the words (warning beep), or whatever the NPC is saying in Fable. I remember in the NES days, there was no voice acting, and RPGs were in text. It wasn't a big deal to me. Nowadays, I hardly see a game without voice acting or various sounds you need to listen for. I have opened up the eyes of my fellow student game designers that some games are not deaf friendly. One person has said to me, "Thank you for sharing your experiences, and when I design a game, I will make sure that it is fully captioned/subtitles. It's not fair". If I can influence him, he can influence someone else, and that someone else can influence another...and so on. It's like, Pay It Forward. I've found my voice, and it's time for me to stand up and teach people about it. I hope though Game Accessibility and attending GDC, I can have my voice seen (not heard...that's an oxymoron). Keep on gaming! DJ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 10 17:03:44 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 10 Apr 2007 22:03:44 +0100 Subject: [games_access] Introduction References: AAAAADBf8GSYa4xDlD4sBa5lcIyktCUA <003a01c77baf$ed5ae9c0$6401a8c0@Inspiron> Message-ID: <009e01c77bb3$b9aa32d0$0302a8c0@OneSwitch> Yes - welcome on board DJ - and thanks for posting. As Robert says - we'll keep working together for the break throughs with mainstream games. We'll get there. By the way, Robert. Nice article - but the video was an April Fool I'm afraid! There's no helmet for the Wii I'm afraid. Interesting idea though. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 10, 2007 9:36 PM Subject: Re: [games_access] Introduction Thanks for sharing. I am also a game design student. Where do you attend school for game design? I am attending the art Institute online game art and design Batchelor degree program. I'm in my fourth year. And I'm from Maryland United States. 25 years old and a quadriplegic after spinal cord injury so playing games I've been playing them with my mouth but I'd like them to be more integrated. There is a video somebody might be testing out a helmet in a story that was written about me recently if you want to check that out. Though I'm not trying to sound like this is all about me we'll have some great stories and we can all help so much. I've been working with the igda special interest group accessibility for 2 1/2 years. I got one of the student scholarships at GDC 2006. My web sites below my artwork also. I think it's great that you decided to venture into this. Four years later myself a graduating in the fall it's exhausting I will admit that trait he gamers to make your game accessible for your needs and experience now for me there is not a whole lot of people really know what that's about and there are no real mainstream examples so developers are not excited yet. But we can work together. Change that. http://gamerhelp.com/article_viewer.cfm?article_id=122801 Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of DJ Bono Sent: Tuesday, April 10, 2007 2:00 PM To: games_access at igda.org Subject: [games_access] Introduction Hello, I just wanted to introduce myself. My name is DJ, and I've been playing games since I was young, and my first console was the NES. Little did I know that 20 years later, I would be going to school in Game Design. The biggest hurdle that I overcame was my deafness. I've been deaf since I was born, and I'm proud to be deaf. It wasn't until a year ago that it is time to stand up for my rights due to my disability. I had the ability to speak fluently, and communicate with hearing people. Over time, I realized that even with a disability like mine, I still needed help with understanding what people are saying when I'm attending a conference or group sessions. I used to accept the fact that I will be okay without an interpreter. When I decided on a career change, my perspective about video games has changed because my eyes are starting to open and see that even to this day and age, some of the greatest games are not captioned or accessible for those who cannot hear. Yes, some games are captioned, but not fully intergrated. Such example would be the sounds in the background. It should have something along the words (warning beep), or whatever the NPC is saying in Fable. I remember in the NES days, there was no voice acting, and RPGs were in text. It wasn't a big deal to me. Nowadays, I hardly see a game without voice acting or various sounds you need to listen for. I have opened up the eyes of my fellow student game designers that some games are not deaf friendly. One person has said to me, "Thank you for sharing your experiences, and when I design a game, I will make sure that it is fully captioned/subtitles. It's not fair". If I can influence him, he can influence someone else, and that someone else can influence another...and so on. It's like, Pay It Forward. I've found my voice, and it's time for me to stand up and teach people about it. I hope though Game Accessibility and attending GDC, I can have my voice seen (not heard...that's an oxymoron). Keep on gaming! DJ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Apr 10 18:02:49 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 10 Apr 2007 18:02:49 -0400 Subject: [games_access] Introduction In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwktyUA References: AAAAADBf8GSYa4xDlD4sBa5lcIyktCUA<003a01c77baf$ed5ae9c0$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwktyUA Message-ID: <005001c77bbb$fc348670$6401a8c0@Inspiron> Thanks barrie. I wouldn't wear that it would mess up my hair. I got a good wolverine thing going on. Good to hear from you. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, April 10, 2007 5:04 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Introduction Yes - welcome on board DJ - and thanks for posting. As Robert says - we'll keep working together for the break throughs with mainstream games. We'll get there. By the way, Robert. Nice article - but the video was an April Fool I'm afraid! There's no helmet for the Wii I'm afraid. Interesting idea though. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 10, 2007 9:36 PM Subject: Re: [games_access] Introduction Thanks for sharing. I am also a game design student. Where do you attend school for game design? I am attending the art Institute online game art and design Batchelor degree program. I'm in my fourth year. And I'm from Maryland United States. 25 years old and a quadriplegic after spinal cord injury so playing games I've been playing them with my mouth but I'd like them to be more integrated. There is a video somebody might be testing out a helmet in a story that was written about me recently if you want to check that out. Though I'm not trying to sound like this is all about me we'll have some great stories and we can all help so much. I've been working with the igda special interest group accessibility for 2 1/2 years. I got one of the student scholarships at GDC 2006. My web sites below my artwork also. I think it's great that you decided to venture into this. Four years later myself a graduating in the fall it's exhausting I will admit that trait he gamers to make your game accessible for your needs and experience now for me there is not a whole lot of people really know what that's about and there are no real mainstream examples so developers are not excited yet. But we can work together. Change that. http://gamerhelp.com/article_viewer.cfm?article_id=122801 Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of DJ Bono Sent: Tuesday, April 10, 2007 2:00 PM To: games_access at igda.org Subject: [games_access] Introduction Hello, I just wanted to introduce myself. My name is DJ, and I've been playing games since I was young, and my first console was the NES. Little did I know that 20 years later, I would be going to school in Game Design. The biggest hurdle that I overcame was my deafness. I've been deaf since I was born, and I'm proud to be deaf. It wasn't until a year ago that it is time to stand up for my rights due to my disability. I had the ability to speak fluently, and communicate with hearing people. Over time, I realized that even with a disability like mine, I still needed help with understanding what people are saying when I'm attending a conference or group sessions. I used to accept the fact that I will be okay without an interpreter. When I decided on a career change, my perspective about video games has changed because my eyes are starting to open and see that even to this day and age, some of the greatest games are not captioned or accessible for those who cannot hear. Yes, some games are captioned, but not fully intergrated. Such example would be the sounds in the background. It should have something along the words (warning beep), or whatever the NPC is saying in Fable. I remember in the NES days, there was no voice acting, and RPGs were in text. It wasn't a big deal to me. Nowadays, I hardly see a game without voice acting or various sounds you need to listen for. I have opened up the eyes of my fellow student game designers that some games are not deaf friendly. One person has said to me, "Thank you for sharing your experiences, and when I design a game, I will make sure that it is fully captioned/subtitles. It's not fair". If I can influence him, he can influence someone else, and that someone else can influence another...and so on. It's like, Pay It Forward. I've found my voice, and it's time for me to stand up and teach people about it. I hope though Game Accessibility and attending GDC, I can have my voice seen (not heard...that's an oxymoron). Keep on gaming! DJ _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 10 18:25:32 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Apr 2007 17:25:32 -0500 (CDT) Subject: [games_access] GA in Chicago Tribune Message-ID: <20070410172532.ANY76014@expms2.cites.uiuc.edu> Hi all, An article came out on GA in the Chicago Tribune today: http://www.chicagotribune.com/entertainment/chi-0704090175apr10,1,2080930.story (You might have to register to read it but registration is free -- let me know if you have trouble accessing it though and I'll send the text along) This was a short "teaser" piece and there are a few wacky little things in there (I'm *pretty* sure I didn't say THE ONLY games are pink and fuzzy...) and some things left out like all the URLs I sent. But the reporter wanted to get something in now to intro the issue so there wasn't much notice -- he's a very nice guy though and the GDC referred him to me so that was really cool of them. The reporter is going to do a much longer story this summer (with URLs and a more in depth story on things like [cc], GA.com, GarageGames, etc) and then will be following my class this fall as it takes Brenda and Chris (Brenda 2) ;) design for AIdol and makes it a reality. You may recall...this is the sex game. And, yes, I'm REALLY trying to make my university uncomfortable...and, btw...Hugh Hefner (also...Brenda helped develop the Playboy Mansion game) is alum from the University so don't think I'm not trying to tap into that. Eelke -- I'm pretty sure you have something going on with one of your classes this fall too with another game? If so, let me know more about it so I can have the Trib follow that too. And anyone else (Kevin! Richard!) who is teaching a class with a major project focused on GA! I'd really like this to be a full look into academia and GA -- it would be a much better story to show more broadly how the SIG members in academia are involving GA in their Game Design classes and beyond! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Apr 10 18:29:02 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Apr 2007 17:29:02 -0500 (CDT) Subject: [games_access] Introduction Message-ID: <20070410172902.ANY76449@expms2.cites.uiuc.edu> Hey DJ! Welcome! I'm sure Reid Kimball will be emailing you any second now but he's behind the major push with closed captioning in gaming so you'll want to get together with him for sure. We actually have quite a bit in the works right now with regard to closed captioning (more soon) and so you've definitely found us at the right time to get in on the action! So, again, welcome aboard for now and we're always glad to have new members! Michelle Chairperson, IGDA Game Accessibility SIG ---- Original message ---- >Date: Tue, 10 Apr 2007 14:00:29 -0400 >From: "DJ Bono" >Subject: [games_access] Introduction >To: games_access at igda.org > > Hello, > I just wanted to introduce myself. My name is DJ, > and I've been playing games since I was young, and > my first console was the NES. Little did I know that > 20 years later, I would be going to school in Game > Design. > The biggest hurdle that I overcame was my > deafness. > I've been deaf since I was born, and I'm proud to be > deaf. It wasn't until a year ago that it is time to > stand up for my rights due to my disability. I had > the ability to speak fluently, and communicate with > hearing people. Over time, I realized that even with > a disability like mine, I still needed help with > understanding what people are saying when I'm > attending a conference or group sessions. I used to > accept the fact that I will be okay without an > interpreter. > When I decided on a career change, my > perspective about video games has changed because my > eyes are starting to open and see that even to this > day and age, some of the greatest games are not > captioned or accessible for those who cannot hear. > Yes, some games are captioned, but not fully > intergrated. Such example would be the sounds in the > background. It should have something along the words > (warning beep), or whatever the NPC is saying in > Fable. I remember in the NES days, there was no > voice acting, and RPGs were in text. It wasn't a big > deal to me. Nowadays, I hardly see a game without > voice acting or various sounds you need to listen > for. > I have opened up the eyes of my fellow > student game designers that some games are not deaf > friendly. One person has said to me, "Thank you for > sharing your experiences, and when I design a game, > I will make sure that it is fully > captioned/subtitles. It's not fair". If I can > influence him, he can influence someone else, and > that someone else can influence another...and so on. > It's like, Pay It Forward. > > I've found my voice, and it's time for me to > stand up and teach people about it. I hope though > Game Accessibility and attending GDC, I can have my > voice seen (not heard...that's an oxymoron). > > Keep on gaming! > > DJ >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From reid at rbkdesign.com Tue Apr 10 19:49:27 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 10 Apr 2007 16:49:27 -0700 Subject: [games_access] GA in Chicago Tribune In-Reply-To: <20070410172532.ANY76014@expms2.cites.uiuc.edu> References: <20070410172532.ANY76014@expms2.cites.uiuc.edu> Message-ID: Good time as any to mention that last week I met with 3 professors at a Belgium university. We talked about possible projects relating to CC or other accessibility issues for students. They haven't started doing this yet, it was more of a information gathering meeting but I can see if they'd like to answer questions from the Chicago Tribune reporter. -Reid On 4/10/07, hinn at uiuc.edu wrote: > Hi all, > > An article came out on GA in the Chicago Tribune today: > > http://www.chicagotribune.com/entertainment/chi-0704090175apr10,1,2080930.story > > (You might have to register to read it but registration is free -- let me know if you have trouble accessing it though and I'll send the text along) > > This was a short "teaser" piece and there are a few wacky little things in there (I'm *pretty* sure I didn't say THE ONLY games are pink and fuzzy...) and some things left out like all the URLs I sent. But the reporter wanted to get something in now to intro the issue so there wasn't much notice -- he's a very nice guy though and the GDC referred him to me so that was really cool of them. > > The reporter is going to do a much longer story this summer (with URLs and a more in depth story on things like [cc], GA.com, GarageGames, etc) and then will be following my class this fall as it takes Brenda and Chris (Brenda 2) ;) design for AIdol and makes it a reality. You may recall...this is the sex game. And, yes, I'm REALLY trying to make my university uncomfortable...and, btw...Hugh Hefner (also...Brenda helped develop the Playboy Mansion game) is alum from the University so don't think I'm not trying to tap into that. > > Eelke -- I'm pretty sure you have something going on with one of your classes this fall too with another game? If so, let me know more about it so I can have the Trib follow that too. And anyone else (Kevin! Richard!) who is teaching a class with a major project focused on GA! I'd really like this to be a full look into academia and GA -- it would be a much better story to show more broadly how the SIG members in academia are involving GA in their Game Design classes and beyond! > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Tue Apr 10 19:57:43 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 10 Apr 2007 18:57:43 -0500 (CDT) Subject: [games_access] GA in Chicago Tribune Message-ID: <20070410185743.ANY86884@expms2.cites.uiuc.edu> Awesome -- email me off list with their personal info if they are ok with it and I'll pass it along. PS -- I owe you an email -- I've been swamped with some crap so I'm behind in emails! Michelle ---- Original message ---- >Date: Tue, 10 Apr 2007 16:49:27 -0700 >From: "Reid Kimball" >Subject: Re: [games_access] GA in Chicago Tribune >To: "IGDA Games Accessibility SIG Mailing List" > >Good time as any to mention that last week I met with 3 professors at >a Belgium university. We talked about possible projects relating to CC >or other accessibility issues for students. They haven't started doing >this yet, it was more of a information gathering meeting but I can see >if they'd like to answer questions from the Chicago Tribune reporter. > >-Reid > >On 4/10/07, hinn at uiuc.edu wrote: >> Hi all, >> >> An article came out on GA in the Chicago Tribune today: >> >> http://www.chicagotribune.com/entertainment/chi-0704090175apr10,1,2080930.story >> >> (You might have to register to read it but registration is free -- let me know if you have trouble accessing it though and I'll send the text along) >> >> This was a short "teaser" piece and there are a few wacky little things in there (I'm *pretty* sure I didn't say THE ONLY games are pink and fuzzy...) and some things left out like all the URLs I sent. But the reporter wanted to get something in now to intro the issue so there wasn't much notice -- he's a very nice guy though and the GDC referred him to me so that was really cool of them. >> >> The reporter is going to do a much longer story this summer (with URLs and a more in depth story on things like [cc], GA.com, GarageGames, etc) and then will be following my class this fall as it takes Brenda and Chris (Brenda 2) ;) design for AIdol and makes it a reality. You may recall...this is the sex game. And, yes, I'm REALLY trying to make my university uncomfortable...and, btw...Hugh Hefner (also...Brenda helped develop the Playboy Mansion game) is alum from the University so don't think I'm not trying to tap into that. >> >> Eelke -- I'm pretty sure you have something going on with one of your classes this fall too with another game? If so, let me know more about it so I can have the Trib follow that too. And anyone else (Kevin! Richard!) who is teaching a class with a major project focused on GA! I'd really like this to be a full look into academia and GA -- it would be a much better story to show more broadly how the SIG members in academia are involving GA in their Game Design classes and beyond! >> >> Michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Wed Apr 11 03:02:12 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Apr 2007 08:02:12 +0100 Subject: [games_access] GA in Chicago Tribune References: <20070410172532.ANY76014@expms2.cites.uiuc.edu> Message-ID: <014301c77c07$547900e0$0302a8c0@OneSwitch> All press is good in my book. Nice one. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, April 10, 2007 11:25 PM Subject: [games_access] GA in Chicago Tribune > Hi all, > > An article came out on GA in the Chicago Tribune today: > > http://www.chicagotribune.com/entertainment/chi-0704090175apr10,1,2080930.story > > (You might have to register to read it but registration is free -- let me > know if you have trouble accessing it though and I'll send the text along) > > This was a short "teaser" piece and there are a few wacky little things in > there (I'm *pretty* sure I didn't say THE ONLY games are pink and > fuzzy...) and some things left out like all the URLs I sent. But the > reporter wanted to get something in now to intro the issue so there wasn't > much notice -- he's a very nice guy though and the GDC referred him to me > so that was really cool of them. > > The reporter is going to do a much longer story this summer (with URLs and > a more in depth story on things like [cc], GA.com, GarageGames, etc) and > then will be following my class this fall as it takes Brenda and Chris > (Brenda 2) ;) design for AIdol and makes it a reality. You may > recall...this is the sex game. And, yes, I'm REALLY trying to make my > university uncomfortable...and, btw...Hugh Hefner (also...Brenda helped > develop the Playboy Mansion game) is alum from the University so don't > think I'm not trying to tap into that. > > Eelke -- I'm pretty sure you have something going on with one of your > classes this fall too with another game? If so, let me know more about it > so I can have the Trib follow that too. And anyone else (Kevin! Richard!) > who is teaching a class with a major project focused on GA! I'd really > like this to be a full look into academia and GA -- it would be a much > better story to show more broadly how the SIG members in academia are > involving GA in their Game Design classes and beyond! > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas at pininteractive.com Wed Apr 11 16:43:45 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 11 Apr 2007 22:43:45 +0200 Subject: [games_access] Introduction In-Reply-To: <21e80ec20704101100k6013ad7x28248e480c071d4c@mail.gmail.com> References: <21e80ec20704101100k6013ad7x28248e480c071d4c@mail.gmail.com> Message-ID: <1B27E20B-BB9E-4645-AAB2-564F2EF4EF43@pininteractive.com> Hi DJ, great to have you here, there's loads of stuff to do regarding accessibility in games for sure /Thomas __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Apr 12 15:55:46 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Apr 2007 20:55:46 +0100 Subject: [games_access] E for All Message-ID: <00dd01c77d3c$904e9f90$0302a8c0@OneSwitch> http://www.eforallexpo.com/ - "Entertainment for All" Sounds like something disabled gamers should be included in wouldn't you say? -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Apr 12 16:05:03 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Apr 2007 15:05:03 -0500 (CDT) Subject: [games_access] E for All Message-ID: <20070412150503.AOB96617@expms2.cites.uiuc.edu> Good find! And yes...it *seems* like if we're going to say *all*...they need to make that a reality. I'm gonna do some checking into this... ---- Original message ---- >Date: Thu, 12 Apr 2007 20:55:46 +0100 >From: "Barrie Ellis" >Subject: [games_access] E for All >To: "IGDA GA mailing list" > > http://www.eforallexpo.com/ - "Entertainment for > All" > > Sounds like something disabled gamers should be > included in wouldn't you say? > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Thu Apr 12 16:06:50 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 12 Apr 2007 22:06:50 +0200 Subject: [games_access] E for All References: <00dd01c77d3c$904e9f90$0302a8c0@OneSwitch> Message-ID: <001801c77d3e$1bb59d80$6402a8c0@Delletje> WOW! A New E3 ;) Where did you find about this? If this turns out as big as the E3 then Yes! this would be a great opportunity to have a Game Accessibility Arcade of some sort, hopefully attracting gamers with a disability? But'mind that this is a game show for gamers, so not really a place to preach ;) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Thursday, April 12, 2007 9:55 PM Subject: [games_access] E for All http://www.eforallexpo.com/ - "Entertainment for All" Sounds like something disabled gamers should be included in wouldn't you say? ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Thu Apr 12 16:16:51 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 12 Apr 2007 13:16:51 -0700 Subject: [games_access] E for All In-Reply-To: <001801c77d3e$1bb59d80$6402a8c0@Delletje> References: <00dd01c77d3c$904e9f90$0302a8c0@OneSwitch> <001801c77d3e$1bb59d80$6402a8c0@Delletje> Message-ID: I think it's a great place to preach. A lot of gamers may have a disability that they didn't know games or hardware could help with. Like DJ, our newest member, it was only recently that she realized she needed to speak out more about the lack of CC in games. I had played games for about 10 years before the idea of CC in games hit. By having a presence at E for Everyone we can "wake people up" who never realized before they could benefit from accessibility features. The industry as a whole isn't going to change unless there are loads of cash in the accessibility sector or a huge outcry of demand from the customers. A place like E for Everyone is a place to encourage gamers to demand more from their publishers/developers. -Reid On 4/12/07, AudioGames.net wrote: > > > WOW! A New E3 ;) Where did you find about this? If this turns out as big as > the E3 then Yes! this would be a great opportunity to have a Game > Accessibility Arcade of some sort, hopefully attracting gamers with a > disability? > > But'mind that this is a game show for gamers, so not really a place to > preach ;) > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Thursday, April 12, 2007 9:55 PM > Subject: [games_access] E for All > > > http://www.eforallexpo.com/ - "Entertainment for All" > > Sounds like something disabled gamers should be included in wouldn't you > say? > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Thu Apr 12 16:17:34 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Apr 2007 15:17:34 -0500 (CDT) Subject: [games_access] E for All Message-ID: <20070412151734.AOB98734@expms2.cites.uiuc.edu> Oh don't think I didn't just email them asking them the same thing (accessibility arcade). ;) I agree -- not a place to preach but a play to SHOW! Then we can send out notices to gamers in the LA area to please attend because we'll have a special show. Finger's crossed -- this would be perfect! Michelle ---- Original message ---- >Date: Thu, 12 Apr 2007 22:06:50 +0200 >From: "AudioGames.net" >Subject: Re: [games_access] E for All >To: "IGDA Games Accessibility SIG Mailing List" > > WOW! A New E3 ;) Where did you find about this? If > this turns out as big as the E3 then Yes! this would > be a great opportunity to have a Game Accessibility > Arcade of some sort, hopefully attracting gamers > with a disability? > > But'mind that this is a game show for gamers, so not > really a place to preach ;) > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Thursday, April 12, 2007 9:55 PM > Subject: [games_access] E for All > http://www.eforallexpo.com/ - "Entertainment for > All" > > Sounds like something disabled gamers should be > included in wouldn't you say? > > > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Thu Apr 12 16:19:14 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Apr 2007 15:19:14 -0500 (CDT) Subject: [games_access] E for All Message-ID: <20070412151914.AOB99016@expms2.cites.uiuc.edu> There's preaching (doing a presentation) and then there's preaching by doing (doing an arcade) -- this could be big! ---- Original message ---- >Date: Thu, 12 Apr 2007 13:16:51 -0700 >From: "Reid Kimball" >Subject: Re: [games_access] E for All >To: "IGDA Games Accessibility SIG Mailing List" > >I think it's a great place to preach. A lot of gamers may have a >disability that they didn't know games or hardware could help with. >Like DJ, our newest member, it was only recently that she realized she >needed to speak out more about the lack of CC in games. I had played >games for about 10 years before the idea of CC in games hit. > >By having a presence at E for Everyone we can "wake people up" who >never realized before they could benefit from accessibility features. >The industry as a whole isn't going to change unless there are loads >of cash in the accessibility sector or a huge outcry of demand from >the customers. A place like E for Everyone is a place to encourage >gamers to demand more from their publishers/developers. > >-Reid > >On 4/12/07, AudioGames.net wrote: >> >> >> WOW! A New E3 ;) Where did you find about this? If this turns out as big as >> the E3 then Yes! this would be a great opportunity to have a Game >> Accessibility Arcade of some sort, hopefully attracting gamers with a >> disability? >> >> But'mind that this is a game show for gamers, so not really a place to >> preach ;) >> >> ----- Original Message ----- >> From: Barrie Ellis >> To: IGDA GA mailing list >> Sent: Thursday, April 12, 2007 9:55 PM >> Subject: [games_access] E for All >> >> >> http://www.eforallexpo.com/ - "Entertainment for All" >> >> Sounds like something disabled gamers should be included in wouldn't you >> say? >> >> >> >> ________________________________ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Thu Apr 12 17:12:47 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Apr 2007 22:12:47 +0100 Subject: [games_access] E for All References: <00dd01c77d3c$904e9f90$0302a8c0@OneSwitch> <001801c77d3e$1bb59d80$6402a8c0@Delletje> Message-ID: <01ba01c77d47$52b40cf0$0302a8c0@OneSwitch> Spotted it here: http://blogs.guardian.co.uk/games/archives/2007/04/12/e_for_all_game_event_details.html "Accessibility for All!" ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 12, 2007 9:06 PM Subject: Re: [games_access] E for All WOW! A New E3 ;) Where did you find about this? If this turns out as big as the E3 then Yes! this would be a great opportunity to have a Game Accessibility Arcade of some sort, hopefully attracting gamers with a disability? But'mind that this is a game show for gamers, so not really a place to preach ;) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Thursday, April 12, 2007 9:55 PM Subject: [games_access] E for All http://www.eforallexpo.com/ - "Entertainment for All" Sounds like something disabled gamers should be included in wouldn't you say? ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: billy-graham-1951.jpg Type: image/jpeg Size: 28447 bytes Desc: not available URL: From hinn at uiuc.edu Thu Apr 12 17:29:32 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 12 Apr 2007 16:29:32 -0500 (CDT) Subject: [games_access] E for All Message-ID: <20070412162932.AOC12450@expms2.cites.uiuc.edu> are we the choir for that scary looking preacher???? ;) just got through leaving phone messages as well to the peeps in charge of the event. ---- Original message ---- >Date: Thu, 12 Apr 2007 22:12:47 +0100 >From: "Barrie Ellis" >Subject: Re: [games_access] E for All >To: "IGDA Games Accessibility SIG Mailing List" > > Spotted it here: > > http://blogs.guardian.co.uk/games/archives/2007/04/12/e_for_all_game_event_details.html > > "Accessibility for All!" > > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Thursday, April 12, 2007 9:06 PM > Subject: Re: [games_access] E for All > WOW! A New E3 ;) Where did you find about this? If > this turns out as big as the E3 then Yes! this > would be a great opportunity to have a > Game Accessibility Arcade of some sort, hopefully > attracting gamers with a disability? > > But'mind that this is a game show for gamers, so > not really a place to preach ;) > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA GA mailing list > Sent: Thursday, April 12, 2007 9:55 PM > Subject: [games_access] E for All > http://www.eforallexpo.com/ - "Entertainment for > All" > > Sounds like something disabled gamers should be > included in wouldn't you say? > > > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Fri Apr 13 02:48:15 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 13 Apr 2007 08:48:15 +0200 Subject: [games_access] E for All References: <00dd01c77d3c$904e9f90$0302a8c0@OneSwitch><001801c77d3e$1bb59d80$6402a8c0@Delletje> <01ba01c77d47$52b40cf0$0302a8c0@OneSwitch> Message-ID: <003e01c77d97$b695c1f0$6402a8c0@Delletje> Whaa! Barrie, don't ever do that to me again! ;) ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 12, 2007 11:12 PM Subject: Re: [games_access] E for All Spotted it here: http://blogs.guardian.co.uk/games/archives/2007/04/12/e_for_all_game_event_details.html "Accessibility for All!" ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 12, 2007 9:06 PM Subject: Re: [games_access] E for All WOW! A New E3 ;) Where did you find about this? If this turns out as big as the E3 then Yes! this would be a great opportunity to have a Game Accessibility Arcade of some sort, hopefully attracting gamers with a disability? But'mind that this is a game show for gamers, so not really a place to preach ;) ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Thursday, April 12, 2007 9:55 PM Subject: [games_access] E for All http://www.eforallexpo.com/ - "Entertainment for All" Sounds like something disabled gamers should be included in wouldn't you say? -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: billy-graham-1951.jpg Type: image/jpeg Size: 28447 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sat Apr 14 07:19:35 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 14 Apr 2007 12:19:35 +0100 Subject: [games_access] AbilityNet YouTube channel Message-ID: <002901c77e86$cb8caca0$0302a8c0@OneSwitch> Loads of fascinating videos can be found at AbilityNet's YouTube channel. http://www.youtube.com/profile?user=abilitynet Including some of the videos recorded at GASIG events. A little more here: http://switchgaming.blogspot.com/2007/04/abilitynet-youtube-channel.html Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Sat Apr 14 12:44:38 2007 From: j.chetwynd at btinternet.com (=?UTF-8?B?fjonJyDjgYLjgorjgYzjgajjgYbjgZTjgZbjgYTjgb7jgZfjgZ8=?= =?UTF-8?B?44CC?=) Date: Sat, 14 Apr 2007 17:44:38 +0100 Subject: [games_access] Me and my Avatar Message-ID: <206284D9-15C1-4A8B-BB81-1F8AFA599D8E@btinternet.com> http://tinyurl.com/34b4m8 various able and disable games players cheers Jonathan Chetwynd From barrie.ellis at oneswitch.org.uk Sun Apr 15 17:21:54 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 15 Apr 2007 22:21:54 +0100 Subject: [games_access] VR Meets Physical Therapy - 1997 Message-ID: <015e01c77fa4$17b0df20$0302a8c0@OneSwitch> http://simlabs.org/publications/vrski.html "Picture of a physically disabled man controlling a computer game [Atari's Marble Madness] with muscle sensors." Interesting old article on rehab-VR work in 1997. Thought you might be interested for Game-Accessibility.com, Richard, as I remember you looking for 20th Century articles. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: rehab2.jpg Type: image/jpeg Size: 30245 bytes Desc: not available URL: From gramenos at ics.forth.gr Tue Apr 17 11:45:44 2007 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Tue, 17 Apr 2007 18:45:44 +0300 Subject: [games_access] UA-Games new release: Game Over! In-Reply-To: <015e01c77fa4$17b0df20$0302a8c0@OneSwitch> Message-ID: <20070417154453.4DF0C8E40FC@mailhost.ics.forth.gr> Hello! We have just released "Game Over!", the world's first universally inaccessible game! Game Over! aims to provide game developers with a first-hand (frustrating) experience of how it feels interacting with a game that is not accessible due to the fact that important accessibility design rules were not considered or applied. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (ua-games.gr). You can find more information about the game at: http://ua-games.gr/game-over The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/game-over/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/game-over/feedback.html Best regards, Dimitris Grammenos e-mail:game-over at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 17 11:57:27 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 17 Apr 2007 10:57:27 -0500 (CDT) Subject: [games_access] UA-Games new release: Game Over! Message-ID: <20070417105727.AOI42582@expms2.cites.uiuc.edu> Hi Dimitris! That's great -- I'll be downloading it later today. Folks, if you haven't had a chance to play this yet -- now's the time! It's a GREAT resource for demonstrating what we're saying when we say "your game is not accessible for gamers with disability x, y, and z." Congrats on finalizing the game! Best, Michelle ---- Original message ---- >Date: Tue, 17 Apr 2007 18:45:44 +0300 >From: "Dimitris Grammenos" >Subject: [games_access] UA-Games new release: Game Over! >To: "'IGDA Games Accessibility SIG Mailing List'" > > Hello! > > > > We have just released "Game Over!", the world's > first universally inaccessible game! > > > > Game Over! aims to provide game developers with a > first-hand (frustrating) experience of how it feels > interacting with a game that is not accessible due > to the fact that important accessibility design > rules were not considered or applied. > > > > The game was developed in the context of the > Universally Accessible Games research activity of > ICS-FORTH (ua-games.gr). > > > > You can find more information about the game at: > > http://ua-games.gr/game-over > > > > The MS-Windows, Linux and Mac OS X versions of the > game can be downloaded freely from: > > http://ua-games.gr/game-over/downloads.html > > > > If you try the game, please take the on-line survey > and share with us your opinion and thoughts about it > - it will not take more than 5 minutes. > > > > You will find the survey at: > > http://ua-games.gr/game-over/feedback.html > > > > > > Best regards, > > > > Dimitris Grammenos > > > > e-mail:game-over at ua-games.gr > > > > Human-Computer Interaction Laboratory & Centre for > Universal Access and Assistive Technologies > > > > Institute of Computer Science (ICS) > > Foundation for Research and Technology - Hellas > (FORTH) > > > > > > > > > > >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Wed Apr 18 06:33:02 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 18 Apr 2007 11:33:02 +0100 Subject: [games_access] UA-Games new release: Game Over! References: <20070417154453.4DF0C8E40FC@mailhost.ics.forth.gr> Message-ID: <042d01c781a4$f1dd4ba0$0302a8c0@OneSwitch> Brilliant work, Dimitris! So crystal clear. I'm really impressed. I can see us using this for many years to come. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Dimitris Grammenos To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 17, 2007 4:45 PM Subject: [games_access] UA-Games new release: Game Over! Hello! We have just released "Game Over!", the world's first universally inaccessible game! Game Over! aims to provide game developers with a first-hand (frustrating) experience of how it feels interacting with a game that is not accessible due to the fact that important accessibility design rules were not considered or applied. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (ua-games.gr). You can find more information about the game at: http://ua-games.gr/game-over The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/game-over/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/game-over/feedback.html Best regards, Dimitris Grammenos e-mail:game-over at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Apr 18 07:24:34 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 18 Apr 2007 12:24:34 +0100 Subject: [games_access] Game Over! - Universally Inaccessible Game Message-ID: <04db01c781ac$266ec4a0$0302a8c0@OneSwitch> "Game Over!" is the world's first (and hopefully only) universally inaccessible game. This practically means that it is a game that can be played by no one. But why was such a game created? Well, the goal of Game Over! is to be used as an educational tool for disseminating, understanding and consolidating game accessibility guidelines. There are 20 guidelines included, of which it would be wonderful to see mainstream developers take heed of. Even if it was only for them to include fully reconfigurable controls and wide difficulty options - that would at least be a start! There will be an anti-dote to "Game Over!" released at the end of this month, titled "Terrestial Invaders". Join the campaign for accessible games at the IGDA's Game Accessibility Special Interest Group here. -------------------------------------------------------------------------------- Barrie Ellis - CEO One Switch Organisation www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Apr 18 07:33:22 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 18 Apr 2007 12:33:22 +0100 Subject: [games_access] Retro Remakes post on Game Over! Message-ID: <050801c781ad$5f2e1790$0302a8c0@OneSwitch> http://www.retroremakes.com/wordpress/2007/04/18/game-over/ Our friends at Retro Remakes have posted on Game Over! for all the developers there to see. Thanks, Bob! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Wed Apr 18 10:37:31 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 18 Apr 2007 07:37:31 -0700 Subject: [games_access] UA-Games new release: Game Over! In-Reply-To: <042d01c781a4$f1dd4ba0$0302a8c0@OneSwitch> References: <20070417154453.4DF0C8E40FC@mailhost.ics.forth.gr> <042d01c781a4$f1dd4ba0$0302a8c0@OneSwitch> Message-ID: Yes, great job! I sent it out at work and got some positive responses. I had one guy say he was disappointed that the ultra hard keyboard combo to start the game in the title screen didn't work. He's a bit crazy anyway. :) -Reid On 4/18/07, Barrie Ellis wrote: > > > Brilliant work, Dimitris! So crystal clear. I'm really impressed. I can see > us using this for many years to come. > > Barrie > www.OneSwitch.org.uk > > > ----- Original Message ----- > From: Dimitris Grammenos > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Tuesday, April 17, 2007 4:45 PM > Subject: [games_access] UA-Games new release: Game Over! > > > > > > Hello! > > > > We have just released "Game Over!", the world's first universally > inaccessible game! > > > > Game Over! aims to provide game developers with a first-hand (frustrating) > experience of how it feels interacting with a game that is not accessible > due to the fact that important accessibility design rules were not > considered or applied. > > > > The game was developed in the context of the Universally Accessible Games > research activity of ICS-FORTH (ua-games.gr). > > > > You can find more information about the game at: > > http://ua-games.gr/game-over > > > > The MS-Windows, Linux and Mac OS X versions of the game can be downloaded > freely from: > > http://ua-games.gr/game-over/downloads.html > > > > If you try the game, please take the on-line survey and share with us your > opinion and thoughts about it - it will not take more than 5 minutes. > > > > You will find the survey at: > > http://ua-games.gr/game-over/feedback.html > > > > > > Best regards, > > > > Dimitris Grammenos > > > > e-mail:game-over at ua-games.gr > > > > Human-Computer Interaction Laboratory & Centre for Universal Access and > Assistive Technologies > > > > Institute of Computer Science (ICS) > > Foundation for Research and Technology - Hellas (FORTH) > > > > > > > > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From reid at rbkdesign.com Wed Apr 18 12:31:48 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 18 Apr 2007 09:31:48 -0700 Subject: [games_access] Insomniac Games reaches out to disabled gamer... Message-ID: Hi all, Here's some inspiring and at the same time, disappointing news. http://www.hollywoodreporter.com/hr/content_display/home_entertainment/games/e3i551bac2a4b808c05675ada7f21a63362 Insomniac Games wanted to help James, who became paralyzed by creating a special character of him in their game Ratchet & Clank Future: Tools of Destruction (PS3), not yet released. I'm conflicted here because I think this is a very nice and generous thing Insomniac Games has done, yet they could have done better by actually making their game more accessible to people like James or at least furthering the discussion by brining up the issue to the public. So, where they didn't tread, we shall lead. I'm going to see if I can contact Insomniac Games to make them aware of their missed opportunity to truly help James and other people like him. -Reid From richard at audiogames.net Wed Apr 18 19:55:44 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Apr 2007 01:55:44 +0200 Subject: [games_access] Twelve Experimental Audio Games Message-ID: <007801c78215$146e1030$6402a8c0@Delletje> (from AudioGames.net News) "What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht School of the Arts! These audio games are the result of an assignment within a Game Audio Design seminar. The students are all looking forward to hear your feedback, so please tell them what you think of their games in the Experimental Audio Games Forum (http://forum.audiogames.net/viewforum.php?id=19). Have Fun! Richard" http://www.audiogames.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 18 19:58:08 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Apr 2007 01:58:08 +0200 Subject: [games_access] UA-Games new release: Game Over! References: <20070417154453.4DF0C8E40FC@mailhost.ics.forth.gr> Message-ID: <009801c78215$69c6aa60$6402a8c0@Delletje> Excellent! We've been playing all day at Accessibility ;) But nobody has won yet... grin... ----- Original Message ----- From: Dimitris Grammenos To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 17, 2007 5:45 PM Subject: [games_access] UA-Games new release: Game Over! Hello! We have just released "Game Over!", the world's first universally inaccessible game! Game Over! aims to provide game developers with a first-hand (frustrating) experience of how it feels interacting with a game that is not accessible due to the fact that important accessibility design rules were not considered or applied. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (ua-games.gr). You can find more information about the game at: http://ua-games.gr/game-over The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/game-over/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/game-over/feedback.html Best regards, Dimitris Grammenos e-mail:game-over at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 18 19:58:58 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Apr 2007 01:58:58 +0200 Subject: [games_access] UA-Games new release: Game Over! References: <20070417154453.4DF0C8E40FC@mailhost.ics.forth.gr> Message-ID: <00b301c78215$87a4d840$6402a8c0@Delletje> And is there already any news about a possible release date for Terrestrial Invaders? ----- Original Message ----- From: Dimitris Grammenos To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 17, 2007 5:45 PM Subject: [games_access] UA-Games new release: Game Over! Hello! We have just released "Game Over!", the world's first universally inaccessible game! Game Over! aims to provide game developers with a first-hand (frustrating) experience of how it feels interacting with a game that is not accessible due to the fact that important accessibility design rules were not considered or applied. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (ua-games.gr). You can find more information about the game at: http://ua-games.gr/game-over The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/game-over/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/game-over/feedback.html Best regards, Dimitris Grammenos e-mail:game-over at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 18 20:00:15 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Apr 2007 02:00:15 +0200 Subject: [games_access] Twelve Experimental Audio Games References: <007801c78215$146e1030$6402a8c0@Delletje> Message-ID: <00c201c78215$b5cf3c10$6402a8c0@Delletje> (which include two One Switch Audio Games: Big Cahuna and Scarface) ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, April 19, 2007 1:55 AM Subject: [games_access] Twelve Experimental Audio Games (from AudioGames.net News) "What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht School of the Arts! These audio games are the result of an assignment within a Game Audio Design seminar. The students are all looking forward to hear your feedback, so please tell them what you think of their games in the Experimental Audio Games Forum (http://forum.audiogames.net/viewforum.php?id=19). Have Fun! Richard" http://www.audiogames.net ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Apr 19 10:36:58 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Apr 2007 10:36:58 -0400 Subject: [games_access] Insomniac Games reaches out to disabled gamer... In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzE9SUA References: AAAAADBf8GSYa4xDlD4sBa5lcIzE9SUA Message-ID: <00bf01c78290$313e0c80$6401a8c0@Inspiron> Definitely that seemed like a no-brainer the more I am in this industry the more ridiculous I hear things it's so crazy. I'd love to talk to them give them another example as a paralyzed gamer. Just so that they wake up. Feel free to tell them about me. And yourself, everyone. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Wednesday, April 18, 2007 12:32 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Insomniac Games reaches out to disabled gamer... Hi all, Here's some inspiring and at the same time, disappointing news. http://www.hollywoodreporter.com/hr/content_display/home_entertainment/games /e3i551bac2a4b808c05675ada7f21a63362 Insomniac Games wanted to help James, who became paralyzed by creating a special character of him in their game Ratchet & Clank Future: Tools of Destruction (PS3), not yet released. I'm conflicted here because I think this is a very nice and generous thing Insomniac Games has done, yet they could have done better by actually making their game more accessible to people like James or at least furthering the discussion by brining up the issue to the public. So, where they didn't tread, we shall lead. I'm going to see if I can contact Insomniac Games to make them aware of their missed opportunity to truly help James and other people like him. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Thu Apr 19 12:28:57 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Apr 2007 12:28:57 -0400 Subject: [games_access] Twelve Experimental Audio Games In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyE+CUA References: AAAAADBf8GSYa4xDlD4sBa5lcIyE+CUA Message-ID: <00d101c7829f$d630c5c0$6401a8c0@Inspiron> I am so strapped for time even to play video games. Going to school to learn to make them I don't have time to play them. That's funny. That doesn't sound right maybe I should be playing more. I play a lot from gameplay.com. I hope I get a chance to check this out thanks for letting us know. Are you at all interested Richard and working on the top-secret game with me it's about a year long process every day devotion thing but you could just come in there and help me brainstorm about the accessibility of the design and if that's all you have time for it to get a lot of support from everyone here would really help. They seem to be very open to the first milestone failed we had to redo it and that concluded yesterday so now we are picking the concept to hook which I did a concept art for check out the link if you friend of mine will make it concept we also are working up to accessible controls but this is just a hook the written part is not there, we completed it, but the visual I did most except the two top right characters doing a stunt and octopus. I should post here or might update on my progress also with top-secret soon. It's been frustrating David Peary admitted on the first milestone failed they didn't clarify do us what they were looking for so they redid it. A Web link. http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, April 18, 2007 7:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Twelve Experimental Audio Games (from AudioGames.net News) "What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht School of the Arts! These audio games are the result of an assignment within a Game Audio Design seminar. The students are all looking forward to hear your feedback, so please tell them what you think of their games in the Experimental Audio Games Forum (http://forum.audiogames.net/viewforum.php?id=19). Have Fun! Richard" http://www.audiogames.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Thu Apr 19 18:11:36 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Apr 2007 18:11:36 -0400 Subject: [games_access] please join me RE: Twelve Experimental Audio Games In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwE/yUA References: AAAAADBf8GSYa4xDlD4sBa5lcIyE+CUA AAAAADBf8GSYa4xDlD4sBa5lcIwE/yUA Message-ID: <00f001c782cf$b4111cd0$6401a8c0@Inspiron> This is an actual game I'm working on now. I got a really cool concept going on and you can help during the game process. The letter below explains the progress so far with the top-secret game. All of the concepts that are being nominated by other people volunteering are totally lame. I guess some people just might not be that familiar with how games are supposed to be for multiple online play. Might be my personal opinion but if you come in and check them out even look at the one that I created Ultimate Spectrum Racers you'll see what I mean. So if you want to be on a real team and join me create an accessible game voice our opinions finally get a game made with the efforts here at the accessibility group please join me. The letter is below from David Peary. I believe this Monday, April 23 is the deadline I really need your support to vote for the winner. You can nominate three on the correct forum in the first milestone forum thread after logging in. Check it out it's really cool here's the concept visual hook. http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg After you login here is the direct link to find the hook and the written information about it why it is great for the target market. Male-female ages 12 to 35. If you want to vote for a winner a cool concept that can be fun for accessibility check it out. http://phpbb.acclaim.com/topsecret/viewtopic.php?t=3044 &postdays=0&postorder=asc&start=180 Below is the letter. Top Secret is Rocking! The Top Secret Project is underway, and it's starting to heat up. We've got a dedicated group of artists, writers, thinkers, designers and visionaries all contributing to create the first publicly designed, democratically developed video game in history. Our team just decided on the art style for the game, but there's a ton left to do. If you're not already involved, what are you waiting for? Letting everyone else have all the fun - and collect all the glory? We have plenty of creative challenges left. Right now the team is designing the Hooks for the game. you know the thing that we will do that every other game designer will want to imitate? Look here http://phpbb.acclaim.com/topsecret/viewtopic.php?t=3044. We're just about to close the Hooks design task, but it's not too late for you to help us pick the best Hooks out of the submissions we received. And we have TONS more to do! It's definitely not too late to get started with the project. Next, we will design vehicles for the game, tracks and much more. It's still early. Come on and join us. Be part of this great project. Get creative and get involved! It's fun! Whether you want to be a professional game developer or you just love games. think how cool it would be for your ideas to end up in a game played by millions of people all over the world! So, roll up your sleeves and dive in. David Perry Director - Top Secret P.S. If you haven't quite gotten started in the Top Secret Forums, or you want answers to your questions, here's a great place to start: http://phpbb.acclaim.com/topsecret/viewtopic.php?t=3141 (If you do not want to receive further emails, log into your account at http://www.acclaim.com/myaccount.htm to unsubscribe.) _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Thursday, April 19, 2007 12:29 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Twelve Experimental Audio Games I am so strapped for time even to play video games. Going to school to learn to make them I don't have time to play them. That's funny. That doesn't sound right maybe I should be playing more. I play a lot from gameplay.com. I hope I get a chance to check this out thanks for letting us know. Are you at all interested Richard and working on the top-secret game with me it's about a year long process every day devotion thing but you could just come in there and help me brainstorm about the accessibility of the design and if that's all you have time for it to get a lot of support from everyone here would really help. They seem to be very open to the first milestone failed we had to redo it and that concluded yesterday so now we are picking the concept to hook which I did a concept art for check out the link if you friend of mine will make it concept we also are working up to accessible controls but this is just a hook the written part is not there, we completed it, but the visual I did most except the two top right characters doing a stunt and octopus. I should post here or might update on my progress also with top-secret soon. It's been frustrating David Peary admitted on the first milestone failed they didn't clarify do us what they were looking for so they redid it. A Web link. http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, April 18, 2007 7:56 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Twelve Experimental Audio Games (from AudioGames.net News) "What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht School of the Arts! These audio games are the result of an assignment within a Game Audio Design seminar. The students are all looking forward to hear your feedback, so please tell them what you think of their games in the Experimental Audio Games Forum (http://forum.audiogames.net/viewforum.php?id=19). Have Fun! Richard" http://www.audiogames.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 21 08:22:15 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 21 Apr 2007 13:22:15 +0100 Subject: [games_access] Game Over - web-mentions Message-ID: <096b01c7840f$b8b47ac0$0302a8c0@OneSwitch> Starting to get some interesting web-mentions on-line: http://www.retroremakes.com/wordpress/2007/04/18/game-over/ http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-design/ http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible-game-253712.php http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php http://www.evilavatar.com/forums/showthread.php?t=28642& http://www.aeropause.com/archives/2007/04/game_over_creat.php Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Sat Apr 21 17:14:18 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sat, 21 Apr 2007 14:14:18 -0700 Subject: [games_access] Game Over - web-mentions In-Reply-To: <096b01c7840f$b8b47ac0$0302a8c0@OneSwitch> References: <096b01c7840f$b8b47ac0$0302a8c0@OneSwitch> Message-ID: It's great to see the debate and discussion on some of the comment forums. A lot of people seem to misunderstand the approach of making controls more accessible. They seem to think a game will become less complex and boring or not as fun to play. There are two approaches to simplifying controls in my opinion. 1) you could design a game with the purpose to keep the controls simple, like a one button game, or 2) you could create a game that has both complex and simple controls. Similar to what Eelke has tried to do for HL2. It has complex FPS controls but if one wanted to play with simplified controls, it would automate as much as necessary. -Reid On 4/21/07, Barrie Ellis wrote: > > > Starting to get some interesting web-mentions on-line: > > http://www.retroremakes.com/wordpress/2007/04/18/game-over/ > http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-design/ > http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible-game-253712.php > http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php > http://www.evilavatar.com/forums/showthread.php?t=28642& > http://www.aeropause.com/archives/2007/04/game_over_creat.php > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Sat Apr 21 19:50:28 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 21 Apr 2007 18:50:28 -0500 (CDT) Subject: [games_access] Game Over - web-mentions Message-ID: <20070421185028.AOP75703@expms2.cites.uiuc.edu> sorry i've been missing in action for the last few days -- a friend of mine was injured during the virginia tech shootings and that was also where i went to undergraduate so it was a really tough week of reconnecting with old friends over what was just a really, really senseless thing perpetrated by a very disturbed young man... which reminds me...don't let things like this be the reason you reconnect with people...sigh. luckily...the great video game violence debate seems to have made only a brief showing in the news and things that are more real life like...oh, gun control...have made a bigger appearance. it reminds me of the time right after 9/11 when it was hard to make the case for game accessibility when games like flight sim were first up on the blame game. i actually said for the first time "i'll take the 5th on that" (meaning that i'll take my right NOT to speak) as a local newsgroup figured out (go google!) that i went to school at VT *AND* did work on video games...and then showed up with cameras at my office unannounced. jeez... so let me catch up on all the messages and get the cobwebs out of my brain! hope everyone is well! michelle ---- Original message ---- >Date: Sat, 21 Apr 2007 14:14:18 -0700 >From: "Reid Kimball" >Subject: Re: [games_access] Game Over - web-mentions >To: "IGDA Games Accessibility SIG Mailing List" > >It's great to see the debate and discussion on some of the comment >forums. A lot of people seem to misunderstand the approach of making >controls more accessible. They seem to think a game will become less >complex and boring or not as fun to play. There are two approaches to >simplifying controls in my opinion. 1) you could design a game with >the purpose to keep the controls simple, like a one button game, or 2) >you could create a game that has both complex and simple controls. >Similar to what Eelke has tried to do for HL2. It has complex FPS >controls but if one wanted to play with simplified controls, it would >automate as much as necessary. > >-Reid > >On 4/21/07, Barrie Ellis wrote: >> >> >> Starting to get some interesting web-mentions on-line: >> >> http://www.retroremakes.com/wordpress/2007/04/18/game-over/ >> http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-design/ >> http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible-game-253712.php >> http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php >> http://www.evilavatar.com/forums/showthread.php?t=28642& >> http://www.aeropause.com/archives/2007/04/game_over_creat.php >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Sat Apr 21 20:11:48 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 21 Apr 2007 19:11:48 -0500 (CDT) Subject: [games_access] Twelve Experimental Audio Games Message-ID: <20070421191148.AOP76816@expms2.cites.uiuc.edu> heh -- that reminds me of when i was working at microsoft games -- we were looking so critically at the games that outside of work we were STILL going on and on about user interface and not simply "playing" for fun. :) michelle ---- Original message ---- >Date: Thu, 19 Apr 2007 12:28:57 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Twelve Experimental Audio Games >To: "'IGDA Games Accessibility SIG Mailing List'" > > I am so strapped for time even to play video games. > Going to school to learn to make them I don't have > time to play them. That's funny. That doesn't > sound right maybe I should be playing more. I play > a lot from gameplay.com. > > > > I hope I get a chance to check this out thanks for > letting us know. > > > > Are you at all interested Richard and working on the > top-secret game with me it's about a year long > process every day devotion thing but you could just > come in there and help me brainstorm about the > accessibility of the design and if that's all you > have time for it to get a lot of support from > everyone here would really help. > > > > They seem to be very open to the first milestone > failed we had to redo it and that concluded > yesterday so now we are picking the concept to hook > which I did a concept art for check out the link if > you friend of mine will make it concept we also are > working up to accessible controls but this is just a > hook the written part is not there, we completed it, > but the visual I did most except the two top right > characters doing a stunt and octopus. > > > > I should post here or might update on my progress > also with top-secret soon. It's been frustrating > David Peary admitted on the first milestone failed > they didn't clarify do us what they were looking for > so they redid it. > > > > A Web link. > > > > http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg > > > > Robert > > www.RobertFlorio.com > > > > > > ---------------------------------------------------- > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of > AudioGames.net > Sent: Wednesday, April 18, 2007 7:56 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Twelve Experimental Audio > Games > > > > (from AudioGames.net News) > > "What are you doing hanging around here? Visit the > Experimental Audio Games Section > (http://www.audiogames.net/playcenter/index_exp.php) > and go play not one, not two, not six but twelve new > Experimental Audio Games developed by 29 Game Design > students of the Utrecht School of the Arts! These > audio games are the result of an assignment within a > Game Audio Design seminar. The students are all > looking forward to hear your feedback, so please > tell them what you think of their games in the > Experimental Audio Games Forum > (http://forum.audiogames.net/viewforum.php?id=19). > > Have Fun! > > Richard" > > http://www.audiogames.net >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Sun Apr 22 16:59:11 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 22 Apr 2007 16:59:11 -0400 Subject: [games_access] Game Over - web-mentions In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEEiYA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEEiYA Message-ID: <00c301c78521$15ec2140$6401a8c0@Inspiron> I've been away from things also working really hard on the top-secret project which I don't seem to get a lot of interest in the mailing list though it's a great place to work on again. I hope your friend is doing well and you reconnect and I'm glad. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Saturday, April 21, 2007 7:50 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Over - web-mentions sorry i've been missing in action for the last few days -- a friend of mine was injured during the virginia tech shootings and that was also where i went to undergraduate so it was a really tough week of reconnecting with old friends over what was just a really, really senseless thing perpetrated by a very disturbed young man... which reminds me...don't let things like this be the reason you reconnect with people...sigh. luckily...the great video game violence debate seems to have made only a brief showing in the news and things that are more real life like...oh, gun control...have made a bigger appearance. it reminds me of the time right after 9/11 when it was hard to make the case for game accessibility when games like flight sim were first up on the blame game. i actually said for the first time "i'll take the 5th on that" (meaning that i'll take my right NOT to speak) as a local newsgroup figured out (go google!) that i went to school at VT *AND* did work on video games...and then showed up with cameras at my office unannounced. jeez... so let me catch up on all the messages and get the cobwebs out of my brain! hope everyone is well! michelle ---- Original message ---- >Date: Sat, 21 Apr 2007 14:14:18 -0700 >From: "Reid Kimball" >Subject: Re: [games_access] Game Over - web-mentions >To: "IGDA Games Accessibility SIG Mailing List" > >It's great to see the debate and discussion on some of the comment >forums. A lot of people seem to misunderstand the approach of making >controls more accessible. They seem to think a game will become less >complex and boring or not as fun to play. There are two approaches to >simplifying controls in my opinion. 1) you could design a game with >the purpose to keep the controls simple, like a one button game, or 2) >you could create a game that has both complex and simple controls. >Similar to what Eelke has tried to do for HL2. It has complex FPS >controls but if one wanted to play with simplified controls, it would >automate as much as necessary. > >-Reid > >On 4/21/07, Barrie Ellis wrote: >> >> >> Starting to get some interesting web-mentions on-line: >> >> http://www.retroremakes.com/wordpress/2007/04/18/game-over/ >> http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-desig n/ >> http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible -game-253712.php >> http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php >> http://www.evilavatar.com/forums/showthread.php?t=28642& >> http://www.aeropause.com/archives/2007/04/game_over_creat.php >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From gramenos at ics.forth.gr Mon Apr 23 10:59:22 2007 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Mon, 23 Apr 2007 17:59:22 +0300 Subject: [games_access] UA-Games new release: Game Over! In-Reply-To: <00b301c78215$87a4d840$6402a8c0@Delletje> Message-ID: <20070423145829.802648E40FC@mailhost.ics.forth.gr> > And is there already any news about a possible release date for Terrestrial Invaders? Hopefully next week, it will be on-line. Also, as far as I know, this week will become available at the News section of Gamasutra a short article I wrote about Game Accessibility on the plane, on my way home from GDC. Its title is "Game Accessibility: Why Bother?" and you'll find out that it is much different than my previous articles. In the meantime I am including below, a list of some nice on-line comments :-) that Game Over has received so far and an exhaustive(?) list of web references to it. Opinions expressed on-line --------------------------- "If it makes just one person stop and think about other people whilst building their games then its job is done. As an educational tool for developers, Game Over is an enlightening and essential play. Check it." oddbob, 18 April 2007 http://www.retroremakes.com/wordpress/2007/04/18/game-over/ "Really think this makes things so clear for people - wish we'd had this years back." Barrie, 18 April 2007 http://www.retroremakes.com/wordpress/2007/04/18/game-over/ "The most frustrating, hilarious, and thought-provoking game I have seen in quite some time. If you are developing software, I *strongly* suggest checking it out." Eitan Glinert, 10 March 2007 http://www.educationarcade.org/node/262 "It's a strange concept, but the strangest thing about Game Over! is that it's actually kind of fun. With the deck stacked so ridiculously against you, the pressure to succeed turns off and the desire to just try to beat the system kicks in. There's something perversely addictive about wanting to keep playing a game just to get a positive score." Kyle Orland, 20 April 2007 http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-desig n/ "There are 20 guidelines included, of which it would be wonderful to see mainstream developers take heed of." http://switchgaming.blogspot.com/2007/04/game-over-universally-inaccessible- game.html "A 21-level game built to illustrate the frustrations of inaccessible game design by making each level an example of how limiting certain design decisions can be for disabled gamers." Michael McWhertor, 20 April 2007 http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible -game-253712.php "Game Over! is actually built to work against you. Everything from the instructions in Swahili to the ridiculous color schemes are meant to throw you off and make the game practically impossible. But why can't I stop playing it?....." austenw, 21 April 2007 http://digg.com/playable_web_games/Game_Over_The_Game_Designed_To_Piss_You_O ff "Oh - what a great idea! Whilst promoting the Right Way to develop accessible applications is obviously of paramount importance, giving developers the opportunity to directly experience some of the barriers that users face every day can be very educational and illuminating - especially in situations where they may have to make judgement calls based upon general principles rather than just tick off another checkbox." Mel Pedley, 19 Apr 2007 http://lists.w3.org/Archives/Public/w3c-wai-gl/2007AprJun/0044.html "What a fascinating way to reinterpret Superman on the N64. "Gaming by negation" -- a whole new genre?" Obiter, 18 April 2007 http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php "UA Games has created hopefully the only universally inaccessible game, called Game Over. You can play it to get a taste of what it's like to be a gamer with various disabilities, but good luck starting it. To start the game, you have to press at the same time, Control + Shift + Enter + Home + F3 + F12 + Right Arrow." Kat Mowbray, 20 April 2007 http://www.aeropause.com/archives/2007/04/game_over_creat.php "Nosotros lo hemos hecho, lo hemos probado y, claro, es imposible de superar." Freeki, 21 April 2007 http://pc.freeki.es/detalle_noticia.php?id=679 References to websites and blogs -------------------------------- Game Over! vs. Terrestrial Invaders http://pc.freeki.es/detalle_noticia.php?id=679 Game Over: Creating accessible games http://www.aeropause.com/archives/2007/04/game_over_creat.php Universally Inaccessible Gaming? Game Over, Man! http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php Game Over! The Game Designed To Piss You Off! http://digg.com/playable_web_games/Game_Over_The_Game_Designed_To_Piss_You_O ff Game Over! - The World's First Universally Inaccessible Game! http://www.game-accessibility.com/forum/viewtopic.php?id=309 Game Over! The World's Most Inaccessible Game http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible -game-253712.php Game Over! - Universally Inaccessible Game http://switchgaming.blogspot.com/2007/04/game-over-universally-inaccessible- game.html Game Over!: An exercise in futility (by design) http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-desig n/ GDC 2007 Coverage (Part Five of Five) http://www.educationarcade.org/node/262 Game Over http://www.retroremakes.com/wordpress/2007/04/18/game-over/ Game Over! - the world's first (and hopefully only) universally inaccessible game http://forums.gameaxis.com/showthread.php?t=1457697 World's First Universally Inaccessible Game! http://blackwidows.co.uk/blog/?p=121 Re: Fwd: UA-Games new release: Game Over! http://lists.w3.org/Archives/Public/w3c-wai-gl/2007AprJun/0044.html Universally Inaccessible Gaming? Game Over, Man! http://www.evilavatar.com/forums/showthread.php?t=28642 Game Over http://bkerr.jaiku.com/presence/1109756 POV - Point of View http://www.games4girls.com/pov.html ________________________________________ From: AudioGames.net [mailto:richard at audiogames.net] Sent: Thursday, April 19, 2007 2:59 AM To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] UA-Games new release: Game Over! And is there already any news about a possible release date for Terrestrial Invaders? ----- Original Message ----- From: Dimitris Grammenos To: 'IGDA Games Accessibility SIG Mailing List' Sent: Tuesday, April 17, 2007 5:45 PM Subject: [games_access] UA-Games new release: Game Over! Hello! We have just released "Game Over!", the world's first universally inaccessible game! Game Over! aims to provide game developers with a first-hand (frustrating) experience of how it feels interacting with a game that is not accessible due to the fact that important accessibility design rules were not considered or applied. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (ua-games.gr). You can find more information about the game at: http://ua-games.gr/game-over The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/game-over/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/game-over/feedback.html Best regards, Dimitris Grammenos e-mail:game-over at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) ________________________________________ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From gramenos at ics.forth.gr Tue Apr 24 11:22:23 2007 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Tue, 24 Apr 2007 18:22:23 +0300 Subject: [games_access] Game Accessibility - Why Bother? In-Reply-To: <20070423145829.802648E40FC@mailhost.ics.forth.gr> Message-ID: <20070424152129.C4E3E8E40FC@mailhost.ics.forth.gr> Hello all, my article on Game Accessibility is now on-line in the Industry News section of Gamasutra. Game Accessibility - Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 Dimitris From barrie.ellis at oneswitch.org.uk Tue Apr 24 13:06:23 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Apr 2007 18:06:23 +0100 Subject: [games_access] Game Accessibility - Why Bother? References: <20070424152129.C4E3E8E40FC@mailhost.ics.forth.gr> Message-ID: <0d0801c78692$e36961b0$0302a8c0@OneSwitch> Couldn't have put it better myself. Superbly well written piece. Now - let's keep spreading the word. Perhaps this group can start sending out links to this to your favourite contacts, game organisations, companies and independents. http://www.gamasutra.com/php-bin/news_index.php?story=13650 Big pat on the back to you Dimitris! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Dimitris Grammenos" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Tuesday, April 24, 2007 4:22 PM Subject: [games_access] Game Accessibility - Why Bother? > Hello all, my article on Game Accessibility is now on-line in the Industry > News section of Gamasutra. > > Game Accessibility - Why Bother? > http://www.gamasutra.com/php-bin/news_index.php?story=13650 > > > Dimitris > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Tue Apr 24 13:22:26 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 24 Apr 2007 12:22:26 -0500 (CDT) Subject: [games_access] Game Accessibility - Why Bother? Message-ID: <20070424122226.AOT56419@expms2.cites.uiuc.edu> WOW! This is a GREAT article Dimitris! I'm glad to see it up on Gamasutra! Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 18:22:23 +0300 >From: "Dimitris Grammenos" >Subject: [games_access] Game Accessibility - Why Bother? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Hello all, my article on Game Accessibility is now on-line in the Industry >News section of Gamasutra. > >Game Accessibility - Why Bother? >http://www.gamasutra.com/php-bin/news_index.php?story=13650 > > >Dimitris > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Apr 24 13:48:24 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 24 Apr 2007 12:48:24 -0500 (CDT) Subject: [games_access] Game Accessibility - Why Bother? Message-ID: <20070424124824.AOT60381@expms2.cites.uiuc.edu> Agreed! I'm going to mess about with the wiki for the SIG and see if I can't come up with some "work spaces" for everyone to add links to groups, etc so that we have a big list of places to send all PR links to because I think we're at that time where we need to do that! I just bought a Press Release book for the Associated Press so we can craft documents that could be automatically used in the news wires. It's not super difficult -- I'll try to get a template up on the wiki in the next day or so and then everyone can put news that they want to share into that and then I/we can look each press release over for formatting issues and then send it on. The nice thing is that at the end of each document, you have a blurb about each key person/organization involved with contact info (in this case, it would Dimitris, his lab, the IGDA, GA.com, and Gamasutra) so that the press can easily contact whoever they want. But in the meantime...spread the news about this story! No need to wait for the template! :) Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 18:06:23 +0100 >From: "Barrie Ellis" >Subject: Re: [games_access] Game Accessibility - Why Bother? >To: , "IGDA Games Accessibility SIG Mailing List" > >Couldn't have put it better myself. Superbly well written piece. Now - let's >keep spreading the word. Perhaps this group can start sending out links to >this to your favourite contacts, game organisations, companies and >independents. > >http://www.gamasutra.com/php-bin/news_index.php?story=13650 > >Big pat on the back to you Dimitris! > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: "Dimitris Grammenos" >To: "'IGDA Games Accessibility SIG Mailing List'" >Sent: Tuesday, April 24, 2007 4:22 PM >Subject: [games_access] Game Accessibility - Why Bother? > > >> Hello all, my article on Game Accessibility is now on-line in the Industry >> News section of Gamasutra. >> >> Game Accessibility - Why Bother? >> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >> >> Dimitris >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Apr 24 14:59:32 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 24 Apr 2007 13:59:32 -0500 (CDT) Subject: [games_access] Game Accessibility Research and Upcoming SIG meetings Message-ID: <20070424135932.AOT71639@expms2.cites.uiuc.edu> Hi everyone, Just to let you all know, I'm working on a schedule for SIG meetings that will involve TWO different time slots to hopefully be more convenient for as many people as possible. I know that the time zone issues have been difficult and I'd like to try and work through a couple remedies for that, this being one. I (or someone in my place if I can't attend a scheduled meeting to avoid cancelling the meeting) will attend both for continuity sake and to avoid us just rehashing the earlier meeting with the same results. I know that there was a proposal to have a North America meeting and a Europe meeting but there are too many of us with oddball schedules to even make that work. So we'll just offer two times for now and see how that goes. After that, I'm going to get some sort of automatic events reminder so that it sends a message to the SIG list a few days ahead of time and then a day ahead of time to better communicate when the meetings are. That "automatic" reminder system might be "me" for a little while -- I'm trying to figure out the best system that will also not result in a bounce or spam message! If you have any ideas for solutions, please let me know! Also, Game Accessibility Research: Some of you already know this but University of Illinois has an extremely large population of students with a very wide range of disabilities, myself included, and that I've been working on setting up a game accessibility lab. I'm working on an IRB (human subjects data collection review & permissions) that will allow me to formally collect data on game accessibility. If there's anyone that would like a game concept or controller or whatnot with formal data collection and would like to include accessibility tests on this campus, please let me know (offline at hinn at uiuc.edu) and we can talk about adding on amendments to the review and cross-institutional funding and permissions. Note: the summer isn't the "best" time to collect data on a university campus but it is the best time to get things set up (permission forms, non-disclosure agreements, etc) for the fall. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Apr 24 15:05:57 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 24 Apr 2007 15:05:57 -0400 Subject: [games_access] Game Accessibility - Why Bother? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEKyYA References: <20070424152129.C4E3E8E40FC@mailhost.ics.forth.gr> AAAAADBf8GSYa4xDlD4sBa5lcIxEKyYA Message-ID: <01de01c786a3$98fe91c0$6401a8c0@Inspiron> Yes that's a good idea to spread the word. I'll link also in the top-secret project I'm working on two things like this. To help everyone understand the goal. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Tuesday, April 24, 2007 1:06 PM To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility - Why Bother? Couldn't have put it better myself. Superbly well written piece. Now - let's keep spreading the word. Perhaps this group can start sending out links to this to your favourite contacts, game organisations, companies and independents. http://www.gamasutra.com/php-bin/news_index.php?story=13650 Big pat on the back to you Dimitris! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Dimitris Grammenos" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Tuesday, April 24, 2007 4:22 PM Subject: [games_access] Game Accessibility - Why Bother? > Hello all, my article on Game Accessibility is now on-line in the Industry > News section of Gamasutra. > > Game Accessibility - Why Bother? > http://www.gamasutra.com/php-bin/news_index.php?story=13650 > > > Dimitris > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Tue Apr 24 15:11:30 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 24 Apr 2007 21:11:30 +0200 Subject: [games_access] Game Over - web-mentions In-Reply-To: <20070421185028.AOP75703@expms2.cites.uiuc.edu> References: <20070421185028.AOP75703@expms2.cites.uiuc.edu> Message-ID: <9E078F45-2561-4E2E-B4F0-8BA801E63D22@pininteractive.com> Hi Michelle, I hope your friend is well. Yeah it's strange how media focus on game violence when they should focus on IRL violence. I think we would have the same type of shootings in Sweden if we had the same amount of guns around. I'm just waiting for the press to blame us (Pin) when people start shooting at robots on some distant planets in the future... Reid, about the GA approaches; another dimension (except the game design vs control design) is to have a general vs dedicated approach. A general approach to GA is to use general tools like screen readers (voice/braille) or a Cyberlink or a sip/puff; tech that could be used for many games and other apps. A dedicated approach is to make specific design (controls and game design) for a certain game, or type of game (like audio games, including Terraformers) /Thomas 22 apr 2007 kl. 01.50 skrev : > sorry i've been missing in action for the last few days -- a friend > of mine was injured during the virginia tech shootings and that was > also where i went to undergraduate so it was a really tough week of > reconnecting with old friends over what was just a really, really > senseless thing perpetrated by a very disturbed young man... > > which reminds me...don't let things like this be the reason you > reconnect with people...sigh. > > luckily...the great video game violence debate seems to have made > only a brief showing in the news and things that are more real life > like...oh, gun control...have made a bigger appearance. it reminds > me of the time right after 9/11 when it was hard to make the case > for game accessibility when games like flight sim were first up on > the blame game. i actually said for the first time "i'll take the > 5th on that" (meaning that i'll take my right NOT to speak) as a > local newsgroup figured out (go google!) that i went to school at > VT *AND* did work on video games...and then showed up with cameras > at my office unannounced. jeez... > > so let me catch up on all the messages and get the cobwebs out of > my brain! > > hope everyone is well! > > michelle > > ---- Original message ---- >> Date: Sat, 21 Apr 2007 14:14:18 -0700 >> From: "Reid Kimball" >> Subject: Re: [games_access] Game Over - web-mentions >> To: "IGDA Games Accessibility SIG Mailing List" >> >> >> It's great to see the debate and discussion on some of the comment >> forums. A lot of people seem to misunderstand the approach of making >> controls more accessible. They seem to think a game will become less >> complex and boring or not as fun to play. There are two approaches to >> simplifying controls in my opinion. 1) you could design a game with >> the purpose to keep the controls simple, like a one button game, >> or 2) >> you could create a game that has both complex and simple controls. >> Similar to what Eelke has tried to do for HL2. It has complex FPS >> controls but if one wanted to play with simplified controls, it would >> automate as much as necessary. >> >> -Reid >> >> On 4/21/07, Barrie Ellis wrote: >>> >>> >>> Starting to get some interesting web-mentions on-line: >>> >>> http://www.retroremakes.com/wordpress/2007/04/18/game-over/ >>> http://www.joystiq.com/2007/04/20/game-over-an-exercise-in- >>> futility-by-design/ >>> http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most- >>> inaccessible-game-253712.php >>> http://www.gamesetwatch.com/2007/04/ >>> universally_inaccessible_gamin.php >>> http://www.evilavatar.com/forums/showthread.php?t=28642& >>> http://www.aeropause.com/archives/2007/04/game_over_creat.php >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Apr 24 15:27:59 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 24 Apr 2007 21:27:59 +0200 Subject: [games_access] Game Accessibility - Why Bother? References: <20070424152129.C4E3E8E40FC@mailhost.ics.forth.gr> Message-ID: <002501c786a6$ab307040$6402a8c0@Delletje> Hi Dimitris, Congrats!!! Well written and I found it touching to read. I posted it to the sites and the lists I know. Greets, Richard ----- Original Message ----- From: "Dimitris Grammenos" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Tuesday, April 24, 2007 5:22 PM Subject: [games_access] Game Accessibility - Why Bother? > Hello all, my article on Game Accessibility is now on-line in the Industry > News section of Gamasutra. > > Game Accessibility - Why Bother? > http://www.gamasutra.com/php-bin/news_index.php?story=13650 > > > Dimitris > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Apr 24 15:32:13 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 24 Apr 2007 14:32:13 -0500 (CDT) Subject: [games_access] Game Accessibility - Why Bother? Message-ID: <20070424143213.AOT77210@expms2.cites.uiuc.edu> Hi Robert -- I was thinking about the Top Secret project and how to get people involved. Is there any way that you can think of for someone to quickly get up-to-speed on the project and join in? I know that when you are heavily involved in a project (I know this is true of me!) it can be hard to slow down and explain the background and how people can better get involved quickly. But I was thinking that it might help if there was a quick and easy way to "jump in" without going through all the forum messages and having to know everything about what David is trying to do with the project. Just some thoughts!! Great idea about linking to the article from the project site! Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 15:05:57 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Game Accessibility - Why Bother? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Yes that's a good idea to spread the word. I'll link also in the top-secret >project I'm working on two things like this. To help everyone understand >the goal. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Barrie Ellis >Sent: Tuesday, April 24, 2007 1:06 PM >To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Accessibility - Why Bother? > >Couldn't have put it better myself. Superbly well written piece. Now - let's > >keep spreading the word. Perhaps this group can start sending out links to >this to your favourite contacts, game organisations, companies and >independents. > >http://www.gamasutra.com/php-bin/news_index.php?story=13650 > >Big pat on the back to you Dimitris! > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: "Dimitris Grammenos" >To: "'IGDA Games Accessibility SIG Mailing List'" >Sent: Tuesday, April 24, 2007 4:22 PM >Subject: [games_access] Game Accessibility - Why Bother? > > >> Hello all, my article on Game Accessibility is now on-line in the Industry >> News section of Gamasutra. >> >> Game Accessibility - Why Bother? >> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >> >> Dimitris >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Apr 24 17:08:02 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 24 Apr 2007 17:08:02 -0400 Subject: [games_access] Game Accessibility -top-secret In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxELSYA References: AAAAADBf8GSYa4xDlD4sBa5lcIxELSYA Message-ID: <01ec01c786b4$a6ae6230$6401a8c0@Inspiron> Thanks Michelle. I sent out last week the upgraded letter from David to the members. When you login also there is a special forum on keeping people update on what's happening so far. So anyone logging in can check their and get the update. I was hoping more members would join their because it's a game a full-scale game. An awesome opportunity to actually implement accessibility and get creative as you want. It's a work in prosperous I worked with some members and got some ideas done I also linked a couple times to this forum on the hope that we created I did most the artwork for. Here it is below. Hopefully we can stir up more interest. That would be awesome. The first milestone creating the high concept totally failed. They didn't let us know what the capabilities of the server was what specifically they were looking for and everyone was so frustrated so they redid it. David gave in. So we did the hooks I didn't get any nominations. Which is totally crazy I got a bunch of awesome reviews it's like people who worked the most together their are teaming up and voting on the ones they want. The ones that are the most similar to their original ideas. So I think David is just taking those that are good and matching them together now. Instead of just picking one hope. Which is good because 25,000 people signed up but according to the votes there was only about maybe 200 people actually participating voting and doing any work. http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, April 24, 2007 3:32 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility - Why Bother? Hi Robert -- I was thinking about the Top Secret project and how to get people involved. Is there any way that you can think of for someone to quickly get up-to-speed on the project and join in? I know that when you are heavily involved in a project (I know this is true of me!) it can be hard to slow down and explain the background and how people can better get involved quickly. But I was thinking that it might help if there was a quick and easy way to "jump in" without going through all the forum messages and having to know everything about what David is trying to do with the project. Just some thoughts!! Great idea about linking to the article from the project site! Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 15:05:57 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Game Accessibility - Why Bother? >To: "'IGDA Games Accessibility SIG Mailing List'" > >Yes that's a good idea to spread the word. I'll link also in the top-secret >project I'm working on two things like this. To help everyone understand >the goal. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Barrie Ellis >Sent: Tuesday, April 24, 2007 1:06 PM >To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Accessibility - Why Bother? > >Couldn't have put it better myself. Superbly well written piece. Now - let's > >keep spreading the word. Perhaps this group can start sending out links to >this to your favourite contacts, game organisations, companies and >independents. > >http://www.gamasutra.com/php-bin/news_index.php?story=13650 > >Big pat on the back to you Dimitris! > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: "Dimitris Grammenos" >To: "'IGDA Games Accessibility SIG Mailing List'" >Sent: Tuesday, April 24, 2007 4:22 PM >Subject: [games_access] Game Accessibility - Why Bother? > > >> Hello all, my article on Game Accessibility is now on-line in the Industry >> News section of Gamasutra. >> >> Game Accessibility - Why Bother? >> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >> >> Dimitris >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Apr 24 16:55:31 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 24 Apr 2007 22:55:31 +0200 Subject: [games_access] Game Over - web-mentions References: <20070421185028.AOP75703@expms2.cites.uiuc.edu> <9E078F45-2561-4E2E-B4F0-8BA801E63D22@pininteractive.com> Message-ID: <007001c786b2$e5a4c530$6402a8c0@Delletje> Hi Thomas, Good addon, Thomas! Your use of the word "dimension" immediately triggered my imagination (too much PhD writing) and I tried to see if I could use what you wrote to make some sort of 2-dimensional model/framework. See below: Don't know how much sense this makes yet (especially the terms) but if you would consider your dimension for a second, then it would make Reids distinction a quadrant/category (like you kinda said already). So what might be interesting to think about is what the OTHER dimension would be (one of the reasons of doing this sort of thing ;)? In this case I kinda tried to think of a dimension of (accessible) design for games, and design of (accessible) games. I personally feel that a distinction can be made between games that incidentally/accidentally turn out to be very accessible for certain people, BUT which are also targeted at other audiences (one switch + audio games > mobile gamers for example - which would fall into the general approach/design of games category) and the design of SPECIFIC games FOR SPECIFIC audiences (such as games for the blind). The fact is that the boundary between these can be very blurry, but I guess there is some truth there. Mmm.... maybe it's better to rotate it like this, so it makes more sense: Mmm... not yet... oh well.... here's a last one with some game examples in it: Does this make some sense? Mmm... second thoughts: maybe rotate the model back like in the first pic? Greets, Richard ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 24, 2007 9:11 PM Subject: Re: [games_access] Game Over - web-mentions Hi Michelle, I hope your friend is well. Yeah it's strange how media focus on game violence when they should focus on IRL violence. I think we would have the same type of shootings in Sweden if we had the same amount of guns around. I'm just waiting for the press to blame us (Pin) when people start shooting at robots on some distant planets in the future... Reid, about the GA approaches; another dimension (except the game design vs control design) is to have a general vs dedicated approach. A general approach to GA is to use general tools like screen readers (voice/braille) or a Cyberlink or a sip/puff; tech that could be used for many games and other apps. A dedicated approach is to make specific design (controls and game design) for a certain game, or type of game (like audio games, including Terraformers) /Thomas 22 apr 2007 kl. 01.50 skrev : sorry i've been missing in action for the last few days -- a friend of mine was injured during the virginia tech shootings and that was also where i went to undergraduate so it was a really tough week of reconnecting with old friends over what was just a really, really senseless thing perpetrated by a very disturbed young man... which reminds me...don't let things like this be the reason you reconnect with people...sigh. luckily...the great video game violence debate seems to have made only a brief showing in the news and things that are more real life like...oh, gun control...have made a bigger appearance. it reminds me of the time right after 9/11 when it was hard to make the case for game accessibility when games like flight sim were first up on the blame game. i actually said for the first time "i'll take the 5th on that" (meaning that i'll take my right NOT to speak) as a local newsgroup figured out (go google!) that i went to school at VT *AND* did work on video games...and then showed up with cameras at my office unannounced. jeez... so let me catch up on all the messages and get the cobwebs out of my brain! hope everyone is well! michelle ---- Original message ---- Date: Sat, 21 Apr 2007 14:14:18 -0700 From: "Reid Kimball" Subject: Re: [games_access] Game Over - web-mentions To: "IGDA Games Accessibility SIG Mailing List" It's great to see the debate and discussion on some of the comment forums. A lot of people seem to misunderstand the approach of making controls more accessible. They seem to think a game will become less complex and boring or not as fun to play. There are two approaches to simplifying controls in my opinion. 1) you could design a game with the purpose to keep the controls simple, like a one button game, or 2) you could create a game that has both complex and simple controls. Similar to what Eelke has tried to do for HL2. It has complex FPS controls but if one wanted to play with simplified controls, it would automate as much as necessary. -Reid On 4/21/07, Barrie Ellis wrote: Starting to get some interesting web-mentions on-line: http://www.retroremakes.com/wordpress/2007/04/18/game-over/ http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-design/ http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible-game-253712.php http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php http://www.evilavatar.com/forums/showthread.php?t=28642& http://www.aeropause.com/archives/2007/04/game_over_creat.php Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... 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Name: 2dimModel2.jpg Type: image/jpeg Size: 42616 bytes Desc: not available URL: From richard at audiogames.net Tue Apr 24 17:23:11 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 24 Apr 2007 23:23:11 +0200 Subject: [games_access] Game Over - web-mentions References: <20070421185028.AOP75703@expms2.cites.uiuc.edu><9E078F45-2561-4E2E-B4F0-8BA801E63D22@pininteractive.com> <007001c786b2$e5a4c530$6402a8c0@Delletje> Message-ID: <003e01c786b6$c3019860$6402a8c0@Delletje> By the way, since Terrestrial Invaders allows access to third-party assistive technology, it's probably better to position this on the Design For Games axis.... ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, April 24, 2007 10:55 PM Subject: Re: [games_access] Game Over - web-mentions Hi Thomas, Good addon, Thomas! Your use of the word "dimension" immediately triggered my imagination (too much PhD writing) and I tried to see if I could use what you wrote to make some sort of 2-dimensional model/framework. See below: Don't know how much sense this makes yet (especially the terms) but if you would consider your dimension for a second, then it would make Reids distinction a quadrant/category (like you kinda said already). So what might be interesting to think about is what the OTHER dimension would be (one of the reasons of doing this sort of thing ;)? In this case I kinda tried to think of a dimension of (accessible) design for games, and design of (accessible) games. I personally feel that a distinction can be made between games that incidentally/accidentally turn out to be very accessible for certain people, BUT which are also targeted at other audiences (one switch + audio games > mobile gamers for example - which would fall into the general approach/design of games category) and the design of SPECIFIC games FOR SPECIFIC audiences (such as games for the blind). The fact is that the boundary between these can be very blurry, but I guess there is some truth there. Mmm.... maybe it's better to rotate it like this, so it makes more sense: Mmm... not yet... oh well.... here's a last one with some game examples in it: Does this make some sense? Mmm... second thoughts: maybe rotate the model back like in the first pic? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 24 17:34:13 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 24 Apr 2007 16:34:13 -0500 (CDT) Subject: [games_access] Game Accessibility -top-secret Message-ID: <20070424163413.AOT99300@expms2.cites.uiuc.edu> Cool! So some questions you might be able to answer that might help clear things up a bit to help people jump in without going through the forums and might help when you update us for each milestone or along the way to each milestone (I know even I have a hard time keeping up with all the different threads that we have going on this list, so I'm thinking other, more casual readers, might have the same problem): (1) Can you briefly remind us what the concept of the game is in a sentence or two -- perhaps each update could have this "statement of purpose" as someone may not have something to add now but a future email might trigger some thoughts and ideas. (2) What are the specific things we can contribute to (ie, should we brainstorm a general list of accessibility features (ie, a little beyond the "top ten list") or should we apply those features *just* within the context of this particular game? Or is there something in particular to just this milestone that we can help add to? I'm thinking that because we all subscribe to so many different forums that your summary and request for specific information might help -- that way you can copy/paste it into the forums, quoting the person that suggested it without everyone having to log in. I know...it's a very lazy solution but I'm thinking that this might be a way to get feedback from people who pay attention to their email more than a web forum might be able to quickly send an email back that you can use and then more people would be involved, just in a different context. Ideas everyone? Robert -- I'd also be glad to add this as a meeting agenda item for the next meeting (I'm aiming for next week). To prep you'll want to think of 2-3 specific points to raise and get feedback on before the meeting so that we best use the time to really dig in on the game. As you know...we tend to wander off topic sometimes (all the time...) and I'm trying to correct that by adding "social talk" time to the end of the meeting so that people who need to leave can leave but those that want to chat about GA stuff in general or the price of apples in Sri Lanka can stay and do so. ;) Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 17:08:02 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Game Accessibility -top-secret >To: "'IGDA Games Accessibility SIG Mailing List'" > >Thanks Michelle. I sent out last week the upgraded letter from David to the >members. When you login also there is a special forum on keeping people >update on what's happening so far. So anyone logging in can check their and >get the update. > >I was hoping more members would join their because it's a game a full-scale >game. An awesome opportunity to actually implement accessibility and get >creative as you want. It's a work in prosperous I worked with some members >and got some ideas done I also linked a couple times to this forum on the >hope that we created I did most the artwork for. Here it is below. > >Hopefully we can stir up more interest. That would be awesome. The first >milestone creating the high concept totally failed. They didn't let us know >what the capabilities of the server was what specifically they were looking >for and everyone was so frustrated so they redid it. David gave in. So we >did the hooks I didn't get any nominations. Which is totally crazy I got a >bunch of awesome reviews it's like people who worked the most together their >are teaming up and voting on the ones they want. The ones that are the most >similar to their original ideas. So I think David is just taking those that >are good and matching them together now. Instead of just picking one hope. >Which is good because 25,000 people signed up but according to the votes >there was only about maybe 200 people actually participating voting and >doing any work. > >http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Tuesday, April 24, 2007 3:32 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Accessibility - Why Bother? > >Hi Robert -- I was thinking about the Top Secret project and how to get >people involved. Is there any way that you can think of for someone to >quickly get up-to-speed on the project and join in? I know that when you are >heavily involved in a project (I know this is true of me!) it can be hard to >slow down and explain the background and how people can better get involved >quickly. But I was thinking that it might help if there was a quick and easy >way to "jump in" without going through all the forum messages and having to >know everything about what David is trying to do with the project. > >Just some thoughts!! Great idea about linking to the article from the >project site! > >Michelle > >---- Original message ---- >>Date: Tue, 24 Apr 2007 15:05:57 -0400 >>From: "Robert Florio" >>Subject: Re: [games_access] Game Accessibility - Why Bother? >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>Yes that's a good idea to spread the word. I'll link also in the >top-secret >>project I'm working on two things like this. To help everyone understand >>the goal. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of Barrie Ellis >>Sent: Tuesday, April 24, 2007 1:06 PM >>To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] Game Accessibility - Why Bother? >> >>Couldn't have put it better myself. Superbly well written piece. Now - >let's >> >>keep spreading the word. Perhaps this group can start sending out links to >>this to your favourite contacts, game organisations, companies and >>independents. >> >>http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >>Big pat on the back to you Dimitris! >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: "Dimitris Grammenos" >>To: "'IGDA Games Accessibility SIG Mailing List'" >>Sent: Tuesday, April 24, 2007 4:22 PM >>Subject: [games_access] Game Accessibility - Why Bother? >> >> >>> Hello all, my article on Game Accessibility is now on-line in the >Industry >>> News section of Gamasutra. >>> >>> Game Accessibility - Why Bother? >>> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >>> >>> >>> Dimitris >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Apr 24 17:52:39 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 24 Apr 2007 17:52:39 -0400 Subject: [games_access] top-secret update In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzELiYA References: AAAAADBf8GSYa4xDlD4sBa5lcIzELiYA Message-ID: <01fc01c786ba$e26d6e50$6401a8c0@Inspiron> Thinks Michelle for helping me figure out to update you all on the David Peary and Acclaim new game designed by anyone who wants to create a game. What is top-secret? David Perry teamed up with Acclaim creating the first ever game development team made up of anyone who wants to join and it's a contest now. 25,000 people joined is only about 200 people doing any work. In the and someone will get their own game to develop David will pick someone who shines the most. There are recruiting opportunities and David is recruiting awesome. What is the game about? Again is a racing game mmo massive multiplayer online racing game. It started in early April and you can catch up easily when you join its for free to join. How can I help? If you're interested in game accessibility and finally working on a real game then this is the opportunity. I've been working really hard myself we reached the first milestone and are doing beyond. You can contribute all your talents and interests help me brainstorm and come up with your own ideas or simply help when I post some discussion to help it become more accessible. It can become the first widely spread accessible game ever accomplished. Imagine if I won this thing or one of us that would be plenty of publicity. Just having it accessible to be a huge accomplishment. I'm sure David really appreciates the hard work tremendously. Where and when? It's about a one year long project scheduled to be finished hopefully but not necessarily by GDC 2008 to be showed. Check out the web site link you can join get involved and hopefully contribute as much as possible it's a everyday as much as you can hopefully 100% dedication thing if you join the team or you can help me on my updates. I will post updates here in the accessibility announcements. And ask for some brainstorming help. The links? http://topsecret.acclaim.com/index.htm Check out the progress I've made so far it's only one of the hooks being considered I did most of the artwork for and teamed up with some great people and minds for the concept. This is the only idea so others that I might or might not agree with are being considered by David's team also either choosing one or most likely putting them together. See them all when you join. You can join and keep up with what's going on personally if you don't have time to contribute in the forums at least you can go there and see what's going on and come back and contribute here. My hook. http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg If you join the direct link below is to our concept details. Only the concept for this hook but there are many other hooks. http://phpbb.acclaim.com/topsecret/viewtopic.php?t=342 What is next? We are completing the first milestone and the second task we picked the style which is, Anime now David and his team are going through the hooks and choosing among I believe the better ideas and maybe collaborating them hopefully. Next a bunch more stages and tasks are going to open up its really going to start taking off now. Hope to see you there and helping me here. Sincerely Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, April 24, 2007 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility -top-secret Cool! So some questions you might be able to answer that might help clear things up a bit to help people jump in without going through the forums and might help when you update us for each milestone or along the way to each milestone (I know even I have a hard time keeping up with all the different threads that we have going on this list, so I'm thinking other, more casual readers, might have the same problem): (1) Can you briefly remind us what the concept of the game is in a sentence or two -- perhaps each update could have this "statement of purpose" as someone may not have something to add now but a future email might trigger some thoughts and ideas. (2) What are the specific things we can contribute to (ie, should we brainstorm a general list of accessibility features (ie, a little beyond the "top ten list") or should we apply those features *just* within the context of this particular game? Or is there something in particular to just this milestone that we can help add to? I'm thinking that because we all subscribe to so many different forums that your summary and request for specific information might help -- that way you can copy/paste it into the forums, quoting the person that suggested it without everyone having to log in. I know...it's a very lazy solution but I'm thinking that this might be a way to get feedback from people who pay attention to their email more than a web forum might be able to quickly send an email back that you can use and then more people would be involved, just in a different context. Ideas everyone? Robert -- I'd also be glad to add this as a meeting agenda item for the next meeting (I'm aiming for next week). To prep you'll want to think of 2-3 specific points to raise and get feedback on before the meeting so that we best use the time to really dig in on the game. As you know...we tend to wander off topic sometimes (all the time...) and I'm trying to correct that by adding "social talk" time to the end of the meeting so that people who need to leave can leave but those that want to chat about GA stuff in general or the price of apples in Sri Lanka can stay and do so. ;) Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 17:08:02 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Game Accessibility -top-secret >To: "'IGDA Games Accessibility SIG Mailing List'" > >Thanks Michelle. I sent out last week the upgraded letter from David to the >members. When you login also there is a special forum on keeping people >update on what's happening so far. So anyone logging in can check their and >get the update. > >I was hoping more members would join their because it's a game a full-scale >game. An awesome opportunity to actually implement accessibility and get >creative as you want. It's a work in prosperous I worked with some members >and got some ideas done I also linked a couple times to this forum on the >hope that we created I did most the artwork for. Here it is below. > >Hopefully we can stir up more interest. That would be awesome. The first >milestone creating the high concept totally failed. They didn't let us know >what the capabilities of the server was what specifically they were looking >for and everyone was so frustrated so they redid it. David gave in. So we >did the hooks I didn't get any nominations. Which is totally crazy I got a >bunch of awesome reviews it's like people who worked the most together their >are teaming up and voting on the ones they want. The ones that are the most >similar to their original ideas. So I think David is just taking those that >are good and matching them together now. Instead of just picking one hope. >Which is good because 25,000 people signed up but according to the votes >there was only about maybe 200 people actually participating voting and >doing any work. > >http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Tuesday, April 24, 2007 3:32 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Accessibility - Why Bother? > >Hi Robert -- I was thinking about the Top Secret project and how to get >people involved. Is there any way that you can think of for someone to >quickly get up-to-speed on the project and join in? I know that when you are >heavily involved in a project (I know this is true of me!) it can be hard to >slow down and explain the background and how people can better get involved >quickly. But I was thinking that it might help if there was a quick and easy >way to "jump in" without going through all the forum messages and having to >know everything about what David is trying to do with the project. > >Just some thoughts!! Great idea about linking to the article from the >project site! > >Michelle > >---- Original message ---- >>Date: Tue, 24 Apr 2007 15:05:57 -0400 >>From: "Robert Florio" >>Subject: Re: [games_access] Game Accessibility - Why Bother? >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>Yes that's a good idea to spread the word. I'll link also in the >top-secret >>project I'm working on two things like this. To help everyone understand >>the goal. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of Barrie Ellis >>Sent: Tuesday, April 24, 2007 1:06 PM >>To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] Game Accessibility - Why Bother? >> >>Couldn't have put it better myself. Superbly well written piece. Now - >let's >> >>keep spreading the word. Perhaps this group can start sending out links to >>this to your favourite contacts, game organisations, companies and >>independents. >> >>http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >>Big pat on the back to you Dimitris! >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: "Dimitris Grammenos" >>To: "'IGDA Games Accessibility SIG Mailing List'" >>Sent: Tuesday, April 24, 2007 4:22 PM >>Subject: [games_access] Game Accessibility - Why Bother? >> >> >>> Hello all, my article on Game Accessibility is now on-line in the >Industry >>> News section of Gamasutra. >>> >>> Game Accessibility - Why Bother? >>> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >>> >>> >>> Dimitris >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Tue Apr 24 17:54:59 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 24 Apr 2007 17:54:59 -0400 Subject: [games_access] Game Accessibility -top-secret In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzELiYA References: AAAAADBf8GSYa4xDlD4sBa5lcIzELiYA Message-ID: <01fd01c786bb$360ac3f0$6401a8c0@Inspiron> Let me know when the meeting will be and I will come up with a few points. Thanks for that that should be a good place to brainstorm. It's not hard to get involved really in the forums it's really well organized surprisingly. I think we all should at least sign out that way everyone can login and see directly for themselves what I'll be talking about and what others are saying that I could always bring that up in the announcement. Thanks truly. Sorry everyone I've been quiet and didn't find out either with the Washington Post stories that came out they didn't send me a link to the video that they recorded when they were at my house in video story or the paper story. I'll try to follow up on that. I lost the e-mail so I'll find it. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, April 24, 2007 5:34 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility -top-secret Cool! So some questions you might be able to answer that might help clear things up a bit to help people jump in without going through the forums and might help when you update us for each milestone or along the way to each milestone (I know even I have a hard time keeping up with all the different threads that we have going on this list, so I'm thinking other, more casual readers, might have the same problem): (1) Can you briefly remind us what the concept of the game is in a sentence or two -- perhaps each update could have this "statement of purpose" as someone may not have something to add now but a future email might trigger some thoughts and ideas. (2) What are the specific things we can contribute to (ie, should we brainstorm a general list of accessibility features (ie, a little beyond the "top ten list") or should we apply those features *just* within the context of this particular game? Or is there something in particular to just this milestone that we can help add to? I'm thinking that because we all subscribe to so many different forums that your summary and request for specific information might help -- that way you can copy/paste it into the forums, quoting the person that suggested it without everyone having to log in. I know...it's a very lazy solution but I'm thinking that this might be a way to get feedback from people who pay attention to their email more than a web forum might be able to quickly send an email back that you can use and then more people would be involved, just in a different context. Ideas everyone? Robert -- I'd also be glad to add this as a meeting agenda item for the next meeting (I'm aiming for next week). To prep you'll want to think of 2-3 specific points to raise and get feedback on before the meeting so that we best use the time to really dig in on the game. As you know...we tend to wander off topic sometimes (all the time...) and I'm trying to correct that by adding "social talk" time to the end of the meeting so that people who need to leave can leave but those that want to chat about GA stuff in general or the price of apples in Sri Lanka can stay and do so. ;) Michelle ---- Original message ---- >Date: Tue, 24 Apr 2007 17:08:02 -0400 >From: "Robert Florio" >Subject: Re: [games_access] Game Accessibility -top-secret >To: "'IGDA Games Accessibility SIG Mailing List'" > >Thanks Michelle. I sent out last week the upgraded letter from David to the >members. When you login also there is a special forum on keeping people >update on what's happening so far. So anyone logging in can check their and >get the update. > >I was hoping more members would join their because it's a game a full-scale >game. An awesome opportunity to actually implement accessibility and get >creative as you want. It's a work in prosperous I worked with some members >and got some ideas done I also linked a couple times to this forum on the >hope that we created I did most the artwork for. Here it is below. > >Hopefully we can stir up more interest. That would be awesome. The first >milestone creating the high concept totally failed. They didn't let us know >what the capabilities of the server was what specifically they were looking >for and everyone was so frustrated so they redid it. David gave in. So we >did the hooks I didn't get any nominations. Which is totally crazy I got a >bunch of awesome reviews it's like people who worked the most together their >are teaming up and voting on the ones they want. The ones that are the most >similar to their original ideas. So I think David is just taking those that >are good and matching them together now. Instead of just picking one hope. >Which is good because 25,000 people signed up but according to the votes >there was only about maybe 200 people actually participating voting and >doing any work. > >http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Tuesday, April 24, 2007 3:32 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Accessibility - Why Bother? > >Hi Robert -- I was thinking about the Top Secret project and how to get >people involved. Is there any way that you can think of for someone to >quickly get up-to-speed on the project and join in? I know that when you are >heavily involved in a project (I know this is true of me!) it can be hard to >slow down and explain the background and how people can better get involved >quickly. But I was thinking that it might help if there was a quick and easy >way to "jump in" without going through all the forum messages and having to >know everything about what David is trying to do with the project. > >Just some thoughts!! Great idea about linking to the article from the >project site! > >Michelle > >---- Original message ---- >>Date: Tue, 24 Apr 2007 15:05:57 -0400 >>From: "Robert Florio" >>Subject: Re: [games_access] Game Accessibility - Why Bother? >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>Yes that's a good idea to spread the word. I'll link also in the >top-secret >>project I'm working on two things like this. To help everyone understand >>the goal. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of Barrie Ellis >>Sent: Tuesday, April 24, 2007 1:06 PM >>To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List >>Subject: Re: [games_access] Game Accessibility - Why Bother? >> >>Couldn't have put it better myself. Superbly well written piece. Now - >let's >> >>keep spreading the word. Perhaps this group can start sending out links to >>this to your favourite contacts, game organisations, companies and >>independents. >> >>http://www.gamasutra.com/php-bin/news_index.php?story=13650 >> >>Big pat on the back to you Dimitris! >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: "Dimitris Grammenos" >>To: "'IGDA Games Accessibility SIG Mailing List'" >>Sent: Tuesday, April 24, 2007 4:22 PM >>Subject: [games_access] Game Accessibility - Why Bother? >> >> >>> Hello all, my article on Game Accessibility is now on-line in the >Industry >>> News section of Gamasutra. >>> >>> Game Accessibility - Why Bother? >>> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >>> >>> >>> Dimitris >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Apr 25 11:12:07 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 25 Apr 2007 17:12:07 +0200 Subject: [games_access] Game Over - web-mentions In-Reply-To: <007001c786b2$e5a4c530$6402a8c0@Delletje> References: <20070421185028.AOP75703@expms2.cites.uiuc.edu> <9E078F45-2561-4E2E-B4F0-8BA801E63D22@pininteractive.com> <007001c786b2$e5a4c530$6402a8c0@Delletje> Message-ID: Hi yeah pretty much what I had in mind - actually I have a matrix with dimensions for multmedia accessibility in my bachelor thesis from 1999 (which trigged my idea for Terraformers)... in Swedish so hard to share, but I had yet another dimension there: common tasks vs specific tasks. Ccommon tasks in a game could be to move and fire, while specific tasks are those that are specific for a certain type of game, or even a specific game, even in specific contexts within a game. The more specific tasks needs some level of training or instruction in the game, (which key to press for instance in a specific context). The combination of performnng specific tasks with a general accessiblity solution is often the hardest, and often require some kind of modding or learning. The easiest is general level tasks with a dedicated accessiblity approach. While the general level accessibility is the minimax solution (minimum efffort with good result for the money), the dedicated level is the maximax solution (a lot of effort to reach as many as possible) /Thomas 24 apr 2007 kl. 22.55 skrev AudioGames.net: > Does this make some sense? Mmm... second thoughts: maybe rotate the > model back like in the first pic? > __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 27 04:28:17 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 27 Apr 2007 09:28:17 +0100 Subject: [games_access] Switch Accessible Pinball - news story Message-ID: <00ff01c788a6$057fd1c0$0302a8c0@OneSwitch> "Pinball Scores With The Disabled" - NorthJersey.com story via RetroBlast with a clear video. Switch accessible pinball. Sounds like STERN Electronics are adapting these machines on behalf of U CAN DO at their factories, reading between the lines of the story. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Apr 27 07:12:58 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 27 Apr 2007 12:12:58 +0100 Subject: [games_access] Second Life - UK Educational Grants Message-ID: <019601c788bd$06d1d5c0$0302a8c0@OneSwitch> Not strictly game accessibility, but of possible interest none the less: http://www.sleducationuk.net/?q=node/1 via the Becta mailing list: Today's Topics: 1. Free Land Grants in Second Life (Susan Williams) ---------------------------------------------------------------------- Message: 1 Date: Thu, 26 Apr 2007 21:30:31 +0100 From: "Susan Williams" Subject: [Apollo] Free Land Grants in Second Life Second Life" (SL) is a "virtual world" - a 3D online space, totally created by its users. Within SL, you can do, create or become just about anything you can imagine. SL has its own currency (Linden Dollars) so residents can buy and sell content, buy services, own and develop land and build a real business entirely within Second Life. Learners and Educators can work together from anywhere using the Second Life environment. Using SL as a supplement to traditional classroom environments provides new opportunities for enriching an existing curriculum. Educational organisations already using Second Life include universities, libraries, museums, national and local organisations. Education UK is offering a free space programme for the year 2007/08. The programme offers the opportunity for UK educational practitioners whose work in education [formal or informal] can be extended or enhanced by using the simulation and creativity tools available within Second Life, to apply for one of five free plots of land in Second Life for one academic year. In addition to the free land grant, the programme will also offer successful organisations: * A one off startup grant of $10,000 Linden Dollars. * A dedicated and password protected audio channel. * Access to other island facilities. * Access to a community of support for the duration of their project. * A hosted project weblog. At the end of the year, we will reclaim the plot. Successful applications will be announced by mid June 2007 and plots of land will be transferred as soon as practicable after that, so practitioners can plan for the inclusion of Second Life delivery within courses and/or CPD beginning September 2007. The land will be granted free of all charges until 1st July 2008. Specific information, including the application form can be downloaded from HYPERLINK http://www.sleducationuk.net/?q=node/5"http://www.sleducationuk.net/?q=node/5 You can view plots in-world by visiting Education UK island - Second Life grid reference: 229, 38, 21 - or do a search for Education UK. Best wishes Susan Williams ------------------------------ Apollo mailing list End of Apollo Digest, Vol 41, Issue 9 ************************************* From reid at rbkdesign.com Fri Apr 27 12:59:18 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Fri, 27 Apr 2007 09:59:18 -0700 Subject: [games_access] Kotaku posts letter from deaf gamer Message-ID: Deaf Gamer: Subtitles Please http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php Nothing but support from the comments. A lot of people don't know we exist. I've emailed Brian who posted the article and am waiting to see if he responds. -Reid From hinn at uiuc.edu Fri Apr 27 13:29:00 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 27 Apr 2007 12:29:00 -0500 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: References: Message-ID: Yeah, I've been dealing with people not knowing about us a lot lately. The press coverage helps -- even local press because even if it just gets to a couple gamers with disabilities, it's a win. But that's why I'm really keen on us getting together a better web presence -- again, it needs to be accessible (not that we're the web accessibility police but if a blind gamer couldn't find out about us because we have something inaccessible...well, you get my drift!) and easy to update. But we need to decide the core information that people need to know right off (just at a glance) and then links to more resources that help them find out more. Ideas for information we need on our website anyone? Again, the URL is http://www.igda.org/accessibility Once we nail down what we need on the site, we can then discuss our options for how exactly we can pull off a new design (ie, who can help with the design, what the overall look and feel is, etc). I see us as a "portal" of sorts where we have the basic info about who we are but then helping people find resources specific to the disability that they are interested in learning more about with regard to games -- shops, research, etc. So if people have some ideas that we can brainstorm, that would be terrific! I'd definitely appreciate it! Again, we know that our web presence needs some major overhauling BUT that's what we already know -- so if we can keep the discussion around what the site *could* be, that would be the most productive. :) Michelle >Deaf Gamer: Subtitles Please >http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php > >Nothing but support from the comments. A lot of people don't know we >exist. I've emailed Brian who posted the article and am waiting to see >if he responds. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Apr 27 13:52:10 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 27 Apr 2007 13:52:10 -0400 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzETCYA References: AAAAADBf8GSYa4xDlD4sBa5lcIzETCYA Message-ID: <012101c788f4$c90ae280$6401a8c0@Inspiron> It's always good to get that real response. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Friday, April 27, 2007 12:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Kotaku posts letter from deaf gamer Deaf Gamer: Subtitles Please http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle- please-255742.php Nothing but support from the comments. A lot of people don't know we exist. I've emailed Brian who posted the article and am waiting to see if he responds. -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Fri Apr 27 14:25:11 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Fri, 27 Apr 2007 11:25:11 -0700 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: References: Message-ID: Didn't we discuss this last week? Michelle you already wrote a list of what content we need on our site. No one objected so we need to get someone to volunteer to take your suggestions and throw up a plain text example of your ideas so that we can have something "tangible" to evaluate. Can we start this on the Wiki so that we can all contribute to it? I think of it as a place for us to dump the content and organizational structure so that when we do have a web developer, he can go to the wiki to see what content we want and how the information is organized. -Reid On 4/27/07, d. michelle hinn wrote: > Yeah, I've been dealing with people not knowing about us a lot > lately. The press coverage helps -- even local press because even if > it just gets to a couple gamers with disabilities, it's a win. But > that's why I'm really keen on us getting together a better web > presence -- again, it needs to be accessible (not that we're the web > accessibility police but if a blind gamer couldn't find out about us > because we have something inaccessible...well, you get my drift!) and > easy to update. But we need to decide the core information that > people need to know right off (just at a glance) and then links to > more resources that help them find out more. > > Ideas for information we need on our website anyone? Again, the URL > is http://www.igda.org/accessibility > > Once we nail down what we need on the site, we can then discuss our > options for how exactly we can pull off a new design (ie, who can > help with the design, what the overall look and feel is, etc). I see > us as a "portal" of sorts where we have the basic info about who we > are but then helping people find resources specific to the disability > that they are interested in learning more about with regard to games > -- shops, research, etc. > > So if people have some ideas that we can brainstorm, that would be > terrific! I'd definitely appreciate it! Again, we know that our web > presence needs some major overhauling BUT that's what we already know > -- so if we can keep the discussion around what the site *could* be, > that would be the most productive. :) > > Michelle > > >Deaf Gamer: Subtitles Please > >http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php > > > >Nothing but support from the comments. A lot of people don't know we > >exist. I've emailed Brian who posted the article and am waiting to see > >if he responds. > > > >-Reid > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Fri Apr 27 14:54:51 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 27 Apr 2007 13:54:51 -0500 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: References: Message-ID: We did but it was on a different list so I thought I'd open it up to this list for any additional ideas. Great idea about moving things to the wiki -- I'll get that together and then send out the link for people to review. >Didn't we discuss this last week? Michelle you already wrote a list of >what content we need on our site. No one objected so we need to get >someone to volunteer to take your suggestions and throw up a plain >text example of your ideas so that we can have something "tangible" to >evaluate. Can we start this on the Wiki so that we can all contribute >to it? I think of it as a place for us to dump the content and >organizational structure so that when we do have a web developer, he >can go to the wiki to see what content we want and how the information >is organized. > >-Reid > >On 4/27/07, d. michelle hinn wrote: >>Yeah, I've been dealing with people not knowing about us a lot >>lately. The press coverage helps -- even local press because even if >>it just gets to a couple gamers with disabilities, it's a win. But >>that's why I'm really keen on us getting together a better web >>presence -- again, it needs to be accessible (not that we're the web >>accessibility police but if a blind gamer couldn't find out about us >>because we have something inaccessible...well, you get my drift!) and >>easy to update. But we need to decide the core information that >>people need to know right off (just at a glance) and then links to >>more resources that help them find out more. >> >>Ideas for information we need on our website anyone? Again, the URL >>is http://www.igda.org/accessibility >> >>Once we nail down what we need on the site, we can then discuss our >>options for how exactly we can pull off a new design (ie, who can >>help with the design, what the overall look and feel is, etc). I see >>us as a "portal" of sorts where we have the basic info about who we >>are but then helping people find resources specific to the disability >>that they are interested in learning more about with regard to games >>-- shops, research, etc. >> >>So if people have some ideas that we can brainstorm, that would be >>terrific! I'd definitely appreciate it! Again, we know that our web >>presence needs some major overhauling BUT that's what we already know >>-- so if we can keep the discussion around what the site *could* be, >>that would be the most productive. :) >> >>Michelle >> >>>Deaf Gamer: Subtitles Please >>>http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php >>> >>>Nothing but support from the comments. A lot of people don't know we >>>exist. I've emailed Brian who posted the article and am waiting to see >>>if he responds. >>> >>>-Reid >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Apr 27 15:29:32 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 27 Apr 2007 21:29:32 +0200 Subject: [games_access] Kotaku posts letter from deaf gamer References: Message-ID: <005901c78902$62776440$6402a8c0@Delletje> Is anyone here a member of Kotaku.com? Maybe post some links to GA-SIG and GA.com? ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 27, 2007 6:59 PM Subject: [games_access] Kotaku posts letter from deaf gamer > Deaf Gamer: Subtitles Please > http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php > > Nothing but support from the comments. A lot of people don't know we > exist. I've emailed Brian who posted the article and am waiting to see > if he responds. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Apr 27 16:56:07 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 27 Apr 2007 21:56:07 +0100 Subject: [games_access] Kotaku posts letter from deaf gamer References: <005901c78902$62776440$6402a8c0@Delletje> Message-ID: <003001c7890e$7b817e60$0302a8c0@OneSwitch> Done: http://kotaku.com/gaming/if-dvd-movies-got-.em'''/deaf-gamer-subtitle-please-255742.php ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 27, 2007 8:29 PM Subject: Re: [games_access] Kotaku posts letter from deaf gamer > Is anyone here a member of Kotaku.com? Maybe post some links to GA-SIG and > GA.com? > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, April 27, 2007 6:59 PM > Subject: [games_access] Kotaku posts letter from deaf gamer > > >> Deaf Gamer: Subtitles Please >> http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php >> >> Nothing but support from the comments. A lot of people don't know we >> exist. I've emailed Brian who posted the article and am waiting to see >> if he responds. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Fri Apr 27 17:53:21 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 27 Apr 2007 23:53:21 +0200 Subject: [games_access] Kotaku posts letter from deaf gamer References: <005901c78902$62776440$6402a8c0@Delletje> <003001c7890e$7b817e60$0302a8c0@OneSwitch> Message-ID: <001301c78916$79385810$6402a8c0@Delletje> Thanks!!! ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, April 27, 2007 10:56 PM Subject: Re: [games_access] Kotaku posts letter from deaf gamer > Done: > > http://kotaku.com/gaming/if-dvd-movies-got-.em'''/deaf-gamer-subtitle-please-255742.php > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, April 27, 2007 8:29 PM > Subject: Re: [games_access] Kotaku posts letter from deaf gamer > > >> Is anyone here a member of Kotaku.com? Maybe post some links to GA-SIG >> and GA.com? >> >> >> ----- Original Message ----- >> From: "Reid Kimball" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Friday, April 27, 2007 6:59 PM >> Subject: [games_access] Kotaku posts letter from deaf gamer >> >> >>> Deaf Gamer: Subtitles Please >>> http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php >>> >>> Nothing but support from the comments. A lot of people don't know we >>> exist. I've emailed Brian who posted the article and am waiting to see >>> if he responds. >>> >>> -Reid >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Apr 27 18:26:20 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 27 Apr 2007 17:26:20 -0500 Subject: [games_access] Switch Accessible Pinball - news story In-Reply-To: <00ff01c788a6$057fd1c0$0302a8c0@OneSwitch> References: <00ff01c788a6$057fd1c0$0302a8c0@OneSwitch> Message-ID: Interesting -- I think Eelke is doing some work with Bally casino games if I got that right. I'll let him tell you more, as I only have just a bit of the story from talking to him the other day in email. Has anyone collected any articles, papers on accessible arcade and casino games? I'd like to include that in the book as part of the history of game accessibility. If so, let me know! Michelle >"Pinball >Scores With The Disabled" - NorthJersey.com story via RetroBlast >with a clear video. > >Switch accessible pinball. Sounds like STERN Electronics are >adapting these machines on behalf of U CAN DO at their factories, >reading between the lines of the story. > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Apr 27 20:36:05 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 27 Apr 2007 20:36:05 -0400 Subject: [games_access] update, top-secret In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEUCYA References: <00ff01c788a6$057fd1c0$0302a8c0@OneSwitch> AAAAADBf8GSYa4xDlD4sBa5lcIyEUCYA Message-ID: <014601c7892d$36d57180$6401a8c0@Inspiron> Here is to links created so you can keep up on the progress so far with top-secret and what I've been doing and what our team is doing. I'm looking for some help with the accessibility design can anyone help me pull together software available that can be applied to help people with memorization and the ability to speak during games? For example something that can be used that helps people type sentences or choose words and then phrases become selectable to write sentences. Thank you. I'm still looking forward to your help if you want to get involved it's really easy. The information is below. http://www.videogameteam.com/wiki/index.php?title=FAQ http://www.videogameteam.com/joomla/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Apr 28 05:53:32 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 28 Apr 2007 10:53:32 +0100 Subject: [games_access] New low-profile joysticks and mounting systems from MERU Message-ID: <00df01c7897b$1547fad0$0302a8c0@OneSwitch> Some nice bits have just turned up at www.meru.org.uk that may assist some gamers out there. http://www.meru.org.uk/off_the_shelf_products.htm http://www.meru.org.uk/documents/moozi_leaflet.pdf http://www.meru.org.uk/documents/flexzi_leaflet.pdf -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: moozi_001_small.jpg Type: image/jpeg Size: 27674 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: flexzi_003_small.jpg Type: image/jpeg Size: 24715 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Sat Apr 28 06:57:09 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 28 Apr 2007 11:57:09 +0100 Subject: [games_access] Switch Accessible Pinball - news story References: <00ff01c788a6$057fd1c0$0302a8c0@OneSwitch> Message-ID: <01d401c78983$f8749720$0302a8c0@OneSwitch> Re: [games_access] Switch Accessible Pinball - news storyI've been trying to track some down, as Andy Welburn who has been a big part of the Game On! travelling museum of coin-ops, once made mention that he had articles on this buried in his trade papers. I'll ping him again. Otherwise - U CAN DO, Namco Re-habilitainment and my little efforts with one-switch JAMMA games are all I know of for deliberate adaptations. http://www.oneswitch.org.uk/1/AGS/AGS-switch/5/arcade.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, April 27, 2007 11:26 PM Subject: Re: [games_access] Switch Accessible Pinball - news story Interesting -- I think Eelke is doing some work with Bally casino games if I got that right. I'll let him tell you more, as I only have just a bit of the story from talking to him the other day in email. Has anyone collected any articles, papers on accessible arcade and casino games? I'd like to include that in the book as part of the history of game accessibility. If so, let me know! Michelle "Pinball Scores With The Disabled" - NorthJersey.com story via RetroBlast with a clear video. Switch accessible pinball. Sounds like STERN Electronics are adapting these machines on behalf of U CAN DO at their factories, reading between the lines of the story. Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Apr 28 15:52:39 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 28 Apr 2007 15:52:39 -0400 Subject: [games_access] New low-profile joysticks and mounting systems fromMERU In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEVCYA References: AAAAADBf8GSYa4xDlD4sBa5lcIwEVCYA Message-ID: <007801c789ce$c8efde60$6401a8c0@Inspiron> That's really good things for those. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, April 28, 2007 5:54 AM To: IGDA GA mailing list Subject: [games_access] New low-profile joysticks and mounting systems fromMERU Some nice bits have just turned up at www.meru.org.uk that may assist some gamers out there. http://www.meru.org.uk/off_the_shelf_products.htm http://www.meru.org.uk/documents/moozi_leaflet.pdf http://www.meru.org.uk/documents/flexzi_leaflet.pdf -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 27674 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002.jpg Type: image/jpeg Size: 24715 bytes Desc: not available URL: From hinn at uiuc.edu Sun Apr 29 00:12:01 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 28 Apr 2007 23:12:01 -0500 Subject: [games_access] New low-profile joysticks and mounting systems fromMERU In-Reply-To: <007801c789ce$c8efde60$6401a8c0@Inspiron> References: AAAAADBf8GSYa4xDlD4sBa5lcIwEVCYA <007801c789ce$c8efde60$6401a8c0@Inspiron> Message-ID: The main annoying thing is that they only take checks and I'm assuming that an non-UK check wouldn't do. I could get an international money order but that comes with an extra surcharge in addition to our ridiculously bad exchange rate (bad for us...good for the UK). I've emailed them to see if they would consider paypal or some such. They might not be able to as they are a research group but maybe since they are offering items for sale, rules could have changed. Anyway, I'll let everyone know how to order outside the US (they also don't have an online form...) when I hear back for them. These things are nifty -- I really like the mounting system -- I can see using one for my PDA/mobile phone at work like they have demo-ed below. Just another example of accessibility being good in ways not originally envisioned. :) Michelle >That's really good things for those. > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >Sent: Saturday, April 28, 2007 5:54 AM >To: IGDA GA mailing list >Subject: [games_access] New low-profile joysticks and mounting >systems fromMERU > > > >Some nice bits have just turned up at >www.meru.org.uk that may assist some gamers >out there. > >http://www.meru.org.uk/off_the_shelf_products.htm > >http://www.meru.org.uk/documents/moozi_leaflet.pdf >http://www.meru.org.uk/documents/flexzi_leaflet.pdf > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001 125.jpg Type: image/jpeg Size: 27674 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002 29.jpg Type: image/jpeg Size: 24715 bytes Desc: not available URL: From gramenos at ics.forth.gr Mon Apr 30 05:39:59 2007 From: gramenos at ics.forth.gr (Dimitris Grammenos) Date: Mon, 30 Apr 2007 12:39:59 +0300 Subject: [games_access] UA-Games new release: Terrestrial Invaders Message-ID: <20070430093903.632828E40FE@mailhost.ics.forth.gr> Hello, We have just released "Terrestrial Invaders", a universally accessible game that is actually a byproduct of the development process of Game Over! Terrestrial Invaders, through its various accessibility features, is able to address most of the accessibility guidelines that Game Over! violates. The game includes several accessibility features that can be switched on and off, both off-line and on-the-fly, such as: 1. Adjustable game speed. 2. Adjustable size of all game graphics. 3. Separately adjustable FX, music and speech volume. 4. 2D sound for localizing objects on a 2D plane. 5. Presentation of spatially localised captions using text and / or graphics for visualizing all game sounds. 6. Reading aloud (for the visually impaired) and automatic scanning (for the motor-impaired) of the game menus. 7. Two high contrast modes (bright graphics on dark background and the inverse). 8. Two novel alternative types of audio descriptions that verbalise the relative position of attacking spaceships in relation to the player and warn for incoming fire. 9. The option of using simple shapes (e.g., rectangles, ellipses) to render all graphic elements. 10. Controls can also be redefined, but currently this can only be done by editing the respective XML level description files. The game can be played using diverse alternative controls and interaction techniques, such as: 1. Multiple keyboard keys (or switches). 2. A single key (i.e., one-switch game). 3. The mouse. 4. By typing keywords consisting of any number of letters or symbols (e.g., "left" to go left, "right" to go right, etc.). 5. By blowing into a standard microphone. The game was developed in the context of the Universally Accessible Games research activity of ICS-FORTH (http://ua-games.gr). You can find more information about the game at: http://ua-games.gr/ti The MS-Windows, Linux and Mac OS X versions of the game can be downloaded freely from: http://ua-games.gr/ti/downloads.html If you try the game, please take the on-line survey and share with us your opinion and thoughts about it - it will not take more than 5 minutes. You will find the survey at: http://ua-games.gr/ti/feedback.html Best regards, Dimitris Grammenos e-mail: ti at ua-games.gr Human-Computer Interaction Laboratory & Centre for Universal Access and Assistive Technologies Institute of Computer Science (ICS) Foundation for Research and Technology - Hellas (FORTH) From hinn at uiuc.edu Mon Apr 30 14:16:51 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 30 Apr 2007 13:16:51 -0500 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: <001301c78916$79385810$6402a8c0@Delletje> References: <005901c78902 $62776440$6402a8c0@Delletje> <003001c7890e$7b817e60$0302a8c0@OneSwitch> <001301c78916$79385810$6402a8c0@Delletje> Message-ID: I was just contacted by someone who is a deaf gamer through the IGDA. He sent a letter to the ESA and then sent the letter to IGDA, which was sent to me. We should be seeing some new members very soon, as it seems like [cc] has become the rallying call for game accessibility. I say we run with it and make this [cc] issue something that cannot be avoided any longer by the industry. I mean we know what needs to be done thanks to Reid's work! The Kotaku thread has been continued on Joystiq and Gamespot. Michelle >Thanks!!! > >----- Original Message ----- From: "Barrie Ellis" > >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, April 27, 2007 10:56 PM >Subject: Re: [games_access] Kotaku posts letter from deaf gamer > >>Done: >> >>http://kotaku.com/gaming/if-dvd-movies-got-.em'''/deaf-gamer-subtitle-please-255742.php >> >> >>----- Original Message ----- From: "AudioGames.net" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Friday, April 27, 2007 8:29 PM >>Subject: Re: [games_access] Kotaku posts letter from deaf gamer >> >>>Is anyone here a member of Kotaku.com? Maybe post some links to >>>GA-SIG and GA.com? >>> >>> >>>----- Original Message ----- From: "Reid Kimball" >>>To: "IGDA Games Accessibility SIG Mailing List" >>>Sent: Friday, April 27, 2007 6:59 PM >>>Subject: [games_access] Kotaku posts letter from deaf gamer >>> >>>>Deaf Gamer: Subtitles Please >>>>http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php >>>> >>>>Nothing but support from the comments. A lot of people don't know we >>>>exist. I've emailed Brian who posted the article and am waiting to see >>>>if he responds. >>>> >>>>-Reid >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Mon Apr 30 14:30:51 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 30 Apr 2007 11:30:51 -0700 Subject: [games_access] Kotaku posts letter from deaf gamer In-Reply-To: References: <003001c7890e$7b817e60$0302a8c0@OneSwitch> <001301c78916$79385810$6402a8c0@Delletje> Message-ID: Cool. With the PBS episode on TV Tuesday, 7:30pm in California and then posted on their website, we'll have even more discussion and momentum. As far as "running with this", I'm talking to a web developer to create a database for me of games which will list details on it's breadth of captioning. I'm hoping that users can create their own entries for games and submit the important info. Over time it will become a resource for people looking for closed captioned games and also developers to see how other games achieve closed captioning by looking at screenshots or 15 - 30 sec videos of other games. I found the Joystiq news post here: http://www.joystiq.com/2007/04/27/deaf-gamer-seeks-subtitles-support/ If anyone can send the gamespot news post I'd appreciate it. I like to read the discussion comments. -Reid On 4/30/07, d. michelle hinn wrote: > I was just contacted by someone who is a deaf gamer through the IGDA. > He sent a letter to the ESA and then sent the letter to IGDA, which > was sent to me. We should be seeing some new members very soon, as it > seems like [cc] has become the rallying call for game accessibility. > I say we run with it and make this [cc] issue something that cannot > be avoided any longer by the industry. I mean we know what needs to > be done thanks to Reid's work! > > The Kotaku thread has been continued on Joystiq and Gamespot. > > Michelle > > >Thanks!!! > > > >----- Original Message ----- From: "Barrie Ellis" > > > >To: "IGDA Games Accessibility SIG Mailing List" > >Sent: Friday, April 27, 2007 10:56 PM > >Subject: Re: [games_access] Kotaku posts letter from deaf gamer > > > >>Done: > >> > >>http://kotaku.com/gaming/if-dvd-movies-got-.em'''/deaf-gamer-subtitle-please-255742.php > >> > >> > >>----- Original Message ----- From: "AudioGames.net" > >>To: "IGDA Games Accessibility SIG Mailing List" > >>Sent: Friday, April 27, 2007 8:29 PM > >>Subject: Re: [games_access] Kotaku posts letter from deaf gamer > >> > >>>Is anyone here a member of Kotaku.com? Maybe post some links to > >>>GA-SIG and GA.com? > >>> > >>> > >>>----- Original Message ----- From: "Reid Kimball" > >>>To: "IGDA Games Accessibility SIG Mailing List" > >>>Sent: Friday, April 27, 2007 6:59 PM > >>>Subject: [games_access] Kotaku posts letter from deaf gamer > >>> > >>>>Deaf Gamer: Subtitles Please > >>>>http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php > >>>> > >>>>Nothing but support from the comments. A lot of people don't know we > >>>>exist. I've emailed Brian who posted the article and am waiting to see > >>>>if he responds. > >>>> > >>>>-Reid > >>>>_______________________________________________ > >>>>games_access mailing list > >>>>games_access at igda.org > >>>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >>>_______________________________________________ > >>>games_access mailing list > >>>games_access at igda.org > >>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >> > >> > >> > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Mon Apr 30 15:00:49 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 30 Apr 2007 20:00:49 +0100 Subject: [games_access] Kotaku posts letter from deaf gamer References: <003001c7890e$7b817e60$0302a8c0@OneSwitch><001301c78916$79385810$6402a8c0@Delletje> Message-ID: <0db701c78b59$de5aa0a0$0302a8c0@OneSwitch> ...and don't forget the excellent www.deafgamers.com run by Carl Willetts! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, April 30, 2007 7:30 PM Subject: Re: [games_access] Kotaku posts letter from deaf gamer > Cool. With the PBS episode on TV Tuesday, 7:30pm in California and > then posted on their website, we'll have even more discussion and > momentum. > > As far as "running with this", I'm talking to a web developer to > create a database for me of games which will list details on it's > breadth of captioning. I'm hoping that users can create their own > entries for games and submit the important info. Over time it will > become a resource for people looking for closed captioned games and > also developers to see how other games achieve closed captioning by > looking at screenshots or 15 - 30 sec videos of other games. > > I found the Joystiq news post here: > http://www.joystiq.com/2007/04/27/deaf-gamer-seeks-subtitles-support/ > > If anyone can send the gamespot news post I'd appreciate it. I like to > read the discussion comments. > > -Reid > > On 4/30/07, d. michelle hinn wrote: >> I was just contacted by someone who is a deaf gamer through the IGDA. >> He sent a letter to the ESA and then sent the letter to IGDA, which >> was sent to me. We should be seeing some new members very soon, as it >> seems like [cc] has become the rallying call for game accessibility. >> I say we run with it and make this [cc] issue something that cannot >> be avoided any longer by the industry. I mean we know what needs to >> be done thanks to Reid's work! >> >> The Kotaku thread has been continued on Joystiq and Gamespot. >> >> Michelle >> >> >Thanks!!! >> > >> >----- Original Message ----- From: "Barrie Ellis" >> > >> >To: "IGDA Games Accessibility SIG Mailing List" >> >Sent: Friday, April 27, 2007 10:56 PM >> >Subject: Re: [games_access] Kotaku posts letter from deaf gamer >> > >> >>Done: >> >> >> >>http://kotaku.com/gaming/if-dvd-movies-got-.em'''/deaf-gamer-subtitle-please-255742.php >> >> >> >> >> >>----- Original Message ----- From: "AudioGames.net" >> >> >> >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Sent: Friday, April 27, 2007 8:29 PM >> >>Subject: Re: [games_access] Kotaku posts letter from deaf gamer >> >> >> >>>Is anyone here a member of Kotaku.com? Maybe post some links to >> >>>GA-SIG and GA.com? >> >>> >> >>> >> >>>----- Original Message ----- From: "Reid Kimball" >> >>>To: "IGDA Games Accessibility SIG Mailing List" >> >>> >> >>>Sent: Friday, April 27, 2007 6:59 PM >> >>>Subject: [games_access] Kotaku posts letter from deaf gamer >> >>> >> >>>>Deaf Gamer: Subtitles Please >> >>>>http://kotaku.com/gaming/if-dvd-movies-got-.em%27%27%27/deaf-gamer-subtitle-please-255742.php >> >>>> >> >>>>Nothing but support from the comments. A lot of people don't know we >> >>>>exist. I've emailed Brian who posted the article and am waiting to >> >>>>see >> >>>>if he responds. >> >>>> >> >>>>-Reid >> >>>>_______________________________________________ >> >>>>games_access mailing list >> >>>>games_access at igda.org >> >>>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>> >> >>>_______________________________________________ >> >>>games_access mailing list >> >>>games_access at igda.org >> >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>> >> >> >> >> >> >> >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >>http://seven.pairlist.net/mailman/listinfo/games_access >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From ladysekhmet.dj at gmail.com Mon Apr 30 15:46:31 2007 From: ladysekhmet.dj at gmail.com (DJ Bono) Date: Mon, 30 Apr 2007 15:46:31 -0400 Subject: [games_access] WiiHelm and misc Message-ID: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> Hello everyone! Sorry I haven't really posted...been busy playing Resident Evil 4. Why in the world didn't I play this before?!...it's awesome....minus the script...not 100% deaf friendly. Luckily someone on GameFAQ did a Game Script because his girlfriend was deaf. LOL! Well...I thought of accessibility when I saw this. http://www.thinkgeek.com/stuff/41/wiihelm.shtml It may look silly to majority of people and the butt of jokes on GameSpot, but I think it's a niffy device for those who doesn't have arms, or unable to use their arms for whatever reason. The only problem I have is, it could cause more damage to the neck. Secondly....I got a book for being the top student in my Game Design class (with 3, 100% tests, how could I not be? :-D ), called, "Game Project Management" by John Hight and Jeannie Novak...when I opened it, without flipping through the pages, it opened to page 77, I swear, and our lovely, Michelle Hinn was featured! That was pretty awesome! Tell me, and forgive me for asking...what is Michelle's disability? Is she deaf like me? That would totally rock my world to meet a deaf game designer. :-D T'care everyone and keep gaming! DJ aka Lady Sekhmet -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Mon Apr 30 15:52:28 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 30 Apr 2007 12:52:28 -0700 Subject: [games_access] WiiHelm and misc In-Reply-To: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> References: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> Message-ID: So sad that it's actually an April Fool's joke gone wrong. I get this page when I click the add to cart button. http://www.thinkgeek.com/42.shtml?qty=1&cart.x=29&cart.y=8 In all seriousness someone needs to make a similar device, with sip and puff straws that hang down, like those beer hats! -Reid On 4/30/07, DJ Bono wrote: > Hello everyone! > Sorry I haven't really posted...been busy playing Resident Evil 4. Why > in the world didn't I play this before?!...it's awesome....minus the > script...not 100% deaf friendly. Luckily someone on GameFAQ did a Game > Script because his girlfriend was deaf. LOL! > > Well...I thought of accessibility when I saw this. > > http://www.thinkgeek.com/stuff/41/wiihelm.shtml > It may look silly to majority of people and the butt of jokes on > GameSpot, but I think it's a niffy device for those who doesn't have arms, > or unable to use their arms for whatever reason. The only problem I have > is, it could cause more damage to the neck. > > Secondly....I got a book for being the top student in my Game Design > class (with 3, 100% tests, how could I not be? :-D ), called, "Game Project > Management" by John Hight and Jeannie Novak...when I opened it, without > flipping through the pages, it opened to page 77, I swear, and our lovely, > Michelle Hinn was featured! That was pretty awesome! > > Tell me, and forgive me for asking...what is Michelle's disability? Is > she deaf like me? That would totally rock my world to meet a deaf game > designer. :-D > > T'care everyone and keep gaming! > DJ aka Lady Sekhmet > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From agdev at thechases.com Mon Apr 30 16:06:39 2007 From: agdev at thechases.com (Tim Chase) Date: Mon, 30 Apr 2007 15:06:39 -0500 Subject: [games_access] WiiHelm and misc In-Reply-To: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> References: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> Message-ID: <46364C4F.5060106@thechases.com> > Tell me, and forgive me for asking...what is Michelle's > disability? Taking on too much responsibility... (grins, ducks, and runs) -tim From hinn at uiuc.edu Mon Apr 30 16:06:37 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 30 Apr 2007 15:06:37 -0500 Subject: [games_access] WiiHelm and misc In-Reply-To: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> References: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> Message-ID: Hi there! Quick reply -- no, I'm not hearing impaired but Reid Kimball is and he works for LucasArts and is on this list! I'm dyslexic and I have a chronic condition that causes me to be in complete pain (ER-style pain) and pretty much bedridden for 1-2 weeks a month...those "invisible" disabilities. So that's my story in a nutshell! Interesting thinkgeek "product" -- it's a shame they aren't really selling it! That would certainly be a solution for some who want to play the wii -- I'll put them on my "letters to write" list! I forgot about the game project management book! Congrats on being the top student -- keep it up!!! Michelle >Hello everyone! > Sorry I haven't really posted...been busy playing Resident Evil >4. Why in the world didn't I play this before?!...it's >awesome....minus the script...not 100% deaf friendly. Luckily >someone on GameFAQ did a Game Script because his girlfriend was >deaf. LOL! > > Well...I thought of accessibility when I saw this. > >http://www.thinkgeek.com/stuff/41/wiihelm.shtml > It may look silly to majority of people and the butt of jokes >on GameSpot, but I think it's a niffy device for those who doesn't >have arms, or unable to use their arms for whatever reason. The >only problem I have is, it could cause more damage to the neck. > > Secondly....I got a book for being the top student in my Game >Design class (with 3, 100% tests, how could I not be? :-D ), called, >"Game Project Management" by John Hight and Jeannie Novak...when I >opened it, without flipping through the pages, it opened to page 77, >I swear, and our lovely, Michelle Hinn was featured! That was pretty >awesome! > > Tell me, and forgive me for asking...what is Michelle's >disability? Is she deaf like me? That would totally rock my world to >meet a deaf game designer. :-D > >T'care everyone and keep gaming! >DJ aka Lady Sekhmet > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Apr 30 16:15:32 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 30 Apr 2007 15:15:32 -0500 Subject: [games_access] WiiHelm and misc In-Reply-To: <46364C4F.5060106@thechases.com> References: <21e80ec20704301246p484d0f2fkb2e6d2e10ef9bc2e@mail.gmail.com> <46364C4F.5060106@thechases.com> Message-ID: >>Tell me, and forgive me for asking...what is Michelle's >>disability? > >Taking on too much responsibility... >(grins, ducks, and runs) ROFL Tim! Michelle