[games_access] Twelve Experimental Audio Games
arthit73 at cablespeed.com
Thu Apr 19 12:28:57 EDT 2007
I am so strapped for time even to play video games. Going to school to
learn to make them I don't have time to play them. That's funny. That
doesn't sound right maybe I should be playing more. I play a lot from
I hope I get a chance to check this out thanks for letting us know.
Are you at all interested Richard and working on the top-secret game with me
it's about a year long process every day devotion thing but you could just
come in there and help me brainstorm about the accessibility of the design
and if that's all you have time for it to get a lot of support from everyone
here would really help.
They seem to be very open to the first milestone failed we had to redo it
and that concluded yesterday so now we are picking the concept to hook which
I did a concept art for check out the link if you friend of mine will make
it concept we also are working up to accessible controls but this is just a
hook the written part is not there, we completed it, but the visual I did
most except the two top right characters doing a stunt and octopus.
I should post here or might update on my progress also with top-secret soon.
It's been frustrating David Peary admitted on the first milestone failed
they didn't clarify do us what they were looking for so they redid it.
A Web link.
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of AudioGames.net
Sent: Wednesday, April 18, 2007 7:56 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Twelve Experimental Audio Games
(from AudioGames.net News)
"What are you doing hanging around here? Visit the Experimental Audio Games
Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not
one, not two, not six but twelve new Experimental Audio Games developed by
29 Game Design students of the Utrecht School of the Arts! These audio games
are the result of an assignment within a Game Audio Design seminar. The
students are all looking forward to hear your feedback, so please tell them
what you think of their games in the Experimental Audio Games Forum
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