[games_access] Game Accessibility -top-secret

Robert Florio arthit73 at cablespeed.com
Tue Apr 24 17:08:02 EDT 2007


Thanks Michelle. I sent out last week the upgraded letter from David to the
members. When you login also there is a special forum on keeping people
update on what's happening so far. So anyone logging in can check their and
get the update.

I was hoping more members would join their because it's a game a full-scale
game. An awesome opportunity to actually implement accessibility and get
creative as you want. It's a work in prosperous I worked with some members
and got some ideas done I also linked a couple times to this forum on the
hope that we created I did most the artwork for. Here it is below.

Hopefully we can stir up more interest. That would be awesome. The first
milestone creating the high concept totally failed. They didn't let us know
what the capabilities of the server was what specifically they were looking
for and everyone was so frustrated so they redid it. David gave in. So we
did the hooks I didn't get any nominations. Which is totally crazy I got a
bunch of awesome reviews it's like people who worked the most together their
are teaming up and voting on the ones they want. The ones that are the most
similar to their original ideas. So I think David is just taking those that
are good and matching them together now. Instead of just picking one hope.
Which is good because 25,000 people signed up but according to the votes
there was only about maybe 200 people actually participating voting and
doing any work.

http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg

Robert
www.RobertFlorio.com

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Tuesday, April 24, 2007 3:32 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Game Accessibility - Why Bother?

Hi Robert -- I was thinking about the Top Secret project and how to get
people involved. Is there any way that you can think of for someone to
quickly get up-to-speed on the project and join in? I know that when you are
heavily involved in a project (I know this is true of me!) it can be hard to
slow down and explain the background and how people can better get involved
quickly. But I was thinking that it might help if there was a quick and easy
way to "jump in" without going through all the forum messages and having to
know everything about what David is trying to do with the project.

Just some thoughts!! Great idea about linking to the article from the
project site!

Michelle

---- Original message ----

>Date: Tue, 24 Apr 2007 15:05:57 -0400

>From: "Robert Florio" <arthit73 at cablespeed.com>

>Subject: Re: [games_access] Game Accessibility - Why Bother?

>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

>

>Yes that's a good idea to spread the word. I'll link also in the

top-secret

>project I'm working on two things like this. To help everyone understand

>the goal.

>

>Robert

>

>-----Original Message-----

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of Barrie Ellis

>Sent: Tuesday, April 24, 2007 1:06 PM

>To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List

>Subject: Re: [games_access] Game Accessibility - Why Bother?

>

>Couldn't have put it better myself. Superbly well written piece. Now -

let's

>

>keep spreading the word. Perhaps this group can start sending out links to

>this to your favourite contacts, game organisations, companies and

>independents.

>

>http://www.gamasutra.com/php-bin/news_index.php?story=13650

>

>Big pat on the back to you Dimitris!

>

>Barrie

>www.OneSwitch.org.uk

>

>

>----- Original Message -----

>From: "Dimitris Grammenos" <gramenos at ics.forth.gr>

>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

>Sent: Tuesday, April 24, 2007 4:22 PM

>Subject: [games_access] Game Accessibility - Why Bother?

>

>

>> Hello all, my article on Game Accessibility is now on-line in the

Industry

>> News section of Gamasutra.

>>

>> Game Accessibility - Why Bother?

>> http://www.gamasutra.com/php-bin/news_index.php?story=13650

>>

>>

>> Dimitris

>>

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>

>

>

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.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
.......................................
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