[games_access] Game Over - web-mentions

AudioGames.net richard at audiogames.net
Tue Apr 24 16:55:31 EDT 2007


Hi Thomas,

Good addon, Thomas! Your use of the word "dimension" immediately triggered my imagination (too much PhD writing) and I tried to see if I could use what you wrote to make some sort of 2-dimensional model/framework. See below:




Don't know how much sense this makes yet (especially the terms) but if you would consider your dimension for a second, then it would make Reids distinction a quadrant/category (like you kinda said already). So what might be interesting to think about is what the OTHER dimension would be (one of the reasons of doing this sort of thing ;)? In this case I kinda tried to think of a dimension of (accessible) design for games, and design of (accessible) games.

I personally feel that a distinction can be made between games that incidentally/accidentally turn out to be very accessible for certain people, BUT which are also targeted at other audiences (one switch + audio games > mobile gamers for example - which would fall into the general approach/design of games category) and the design of SPECIFIC games FOR SPECIFIC audiences (such as games for the blind). The fact is that the boundary between these can be very blurry, but I guess there is some truth there.

Mmm.... maybe it's better to rotate it like this, so it makes more sense:



Mmm... not yet... oh well.... here's a last one with some game examples in it:



Does this make some sense? Mmm... second thoughts: maybe rotate the model back like in the first pic?

Greets,

Richard




----- Original Message -----
From: Thomas Westin
To: IGDA Games Accessibility SIG Mailing List
Sent: Tuesday, April 24, 2007 9:11 PM
Subject: Re: [games_access] Game Over - web-mentions


Hi


Michelle, I hope your friend is well. Yeah it's strange how media focus on game violence when they should focus on IRL violence. I think we would have the same type of shootings in Sweden if we had the same amount of guns around. I'm just waiting for the press to blame us (Pin) when people start shooting at robots on some distant planets in the future...


Reid, about the GA approaches; another dimension (except the game design vs control design) is to have a general vs dedicated approach. A general approach to GA is to use general tools like screen readers (voice/braille) or a Cyberlink or a sip/puff; tech that could be used for many games and other apps. A dedicated approach is to make specific design (controls and game design) for a certain game, or type of game (like audio games, including Terraformers)


/Thomas


22 apr 2007 kl. 01.50 skrev <hinn at uiuc.edu> <hinn at uiuc.edu>:


sorry i've been missing in action for the last few days -- a friend of mine was injured during the virginia tech shootings and that was also where i went to undergraduate so it was a really tough week of reconnecting with old friends over what was just a really, really senseless thing perpetrated by a very disturbed young man...


which reminds me...don't let things like this be the reason you reconnect with people...sigh.


luckily...the great video game violence debate seems to have made only a brief showing in the news and things that are more real life like...oh, gun control...have made a bigger appearance. it reminds me of the time right after 9/11 when it was hard to make the case for game accessibility when games like flight sim were first up on the blame game. i actually said for the first time "i'll take the 5th on that" (meaning that i'll take my right NOT to speak) as a local newsgroup figured out (go google!) that i went to school at VT *AND* did work on video games...and then showed up with cameras at my office unannounced. jeez...


so let me catch up on all the messages and get the cobwebs out of my brain!


hope everyone is well!


michelle


---- Original message ----
Date: Sat, 21 Apr 2007 14:14:18 -0700
From: "Reid Kimball" <reid at rbkdesign.com>
Subject: Re: [games_access] Game Over - web-mentions
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>


It's great to see the debate and discussion on some of the comment
forums. A lot of people seem to misunderstand the approach of making
controls more accessible. They seem to think a game will become less
complex and boring or not as fun to play. There are two approaches to
simplifying controls in my opinion. 1) you could design a game with
the purpose to keep the controls simple, like a one button game, or 2)
you could create a game that has both complex and simple controls.
Similar to what Eelke has tried to do for HL2. It has complex FPS
controls but if one wanted to play with simplified controls, it would
automate as much as necessary.


-Reid


On 4/21/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:




Starting to get some interesting web-mentions on-line:


http://www.retroremakes.com/wordpress/2007/04/18/game-over/
http://www.joystiq.com/2007/04/20/game-over-an-exercise-in-futility-by-design/
http://kotaku.com/gaming/game-over%21/game-over-the-worlds-most-inaccessible-game-253712.php
http://www.gamesetwatch.com/2007/04/universally_inaccessible_gamin.php
http://www.evilavatar.com/forums/showthread.php?t=28642&
http://www.aeropause.com/archives/2007/04/game_over_creat.php


Barrie
www.OneSwitch.org.uk


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