[games_access] Game Accessibility -top-secret

hinn at uiuc.edu hinn at uiuc.edu
Tue Apr 24 17:34:13 EDT 2007


Cool!

So some questions you might be able to answer that might help clear things up a bit to help people jump in without going through the forums and might help when you update us for each milestone or along the way to each milestone (I know even I have a hard time keeping up with all the different threads that we have going on this list, so I'm thinking other, more casual readers, might have the same problem):

(1) Can you briefly remind us what the concept of the game is in a sentence or two -- perhaps each update could have this "statement of purpose" as someone may not have something to add now but a future email might trigger some thoughts and ideas.

(2) What are the specific things we can contribute to (ie, should we brainstorm a general list of accessibility features (ie, a little beyond the "top ten list") or should we apply those features *just* within the context of this particular game? Or is there something in particular to just this milestone that we can help add to?

I'm thinking that because we all subscribe to so many different forums that your summary and request for specific information might help -- that way you can copy/paste it into the forums, quoting the person that suggested it without everyone having to log in. I know...it's a very lazy solution but I'm thinking that this might be a way to get feedback from people who pay attention to their email more than a web forum might be able to quickly send an email back that you can use and then more people would be involved, just in a different context.

Ideas everyone?

Robert -- I'd also be glad to add this as a meeting agenda item for the next meeting (I'm aiming for next week). To prep you'll want to think of 2-3 specific points to raise and get feedback on before the meeting so that we best use the time to really dig in on the game. As you know...we tend to wander off topic sometimes (all the time...) and I'm trying to correct that by adding "social talk" time to the end of the meeting so that people who need to leave can leave but those that want to chat about GA stuff in general or the price of apples in Sri Lanka can stay and do so. ;)

Michelle

---- Original message ----

>Date: Tue, 24 Apr 2007 17:08:02 -0400

>From: "Robert Florio" <arthit73 at cablespeed.com>

>Subject: Re: [games_access] Game Accessibility -top-secret

>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

>

>Thanks Michelle. I sent out last week the upgraded letter from David to the

>members. When you login also there is a special forum on keeping people

>update on what's happening so far. So anyone logging in can check their and

>get the update.

>

>I was hoping more members would join their because it's a game a full-scale

>game. An awesome opportunity to actually implement accessibility and get

>creative as you want. It's a work in prosperous I worked with some members

>and got some ideas done I also linked a couple times to this forum on the

>hope that we created I did most the artwork for. Here it is below.

>

>Hopefully we can stir up more interest. That would be awesome. The first

>milestone creating the high concept totally failed. They didn't let us know

>what the capabilities of the server was what specifically they were looking

>for and everyone was so frustrated so they redid it. David gave in. So we

>did the hooks I didn't get any nominations. Which is totally crazy I got a

>bunch of awesome reviews it's like people who worked the most together their

>are teaming up and voting on the ones they want. The ones that are the most

>similar to their original ideas. So I think David is just taking those that

>are good and matching them together now. Instead of just picking one hope.

>Which is good because 25,000 people signed up but according to the votes

>there was only about maybe 200 people actually participating voting and

>doing any work.

>

>http://www.robertflorio.com/files/mile_1_hook7_robflorio.jpg

>

>Robert

>www.RobertFlorio.com

>

>-----Original Message-----

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of hinn at uiuc.edu

>Sent: Tuesday, April 24, 2007 3:32 PM

>To: IGDA Games Accessibility SIG Mailing List

>Subject: Re: [games_access] Game Accessibility - Why Bother?

>

>Hi Robert -- I was thinking about the Top Secret project and how to get

>people involved. Is there any way that you can think of for someone to

>quickly get up-to-speed on the project and join in? I know that when you are

>heavily involved in a project (I know this is true of me!) it can be hard to

>slow down and explain the background and how people can better get involved

>quickly. But I was thinking that it might help if there was a quick and easy

>way to "jump in" without going through all the forum messages and having to

>know everything about what David is trying to do with the project.

>

>Just some thoughts!! Great idea about linking to the article from the

>project site!

>

>Michelle

>

>---- Original message ----

>>Date: Tue, 24 Apr 2007 15:05:57 -0400

>>From: "Robert Florio" <arthit73 at cablespeed.com>

>>Subject: Re: [games_access] Game Accessibility - Why Bother?

>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

>>

>>Yes that's a good idea to spread the word. I'll link also in the

>top-secret

>>project I'm working on two things like this. To help everyone understand

>>the goal.

>>

>>Robert

>>

>>-----Original Message-----

>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>>On Behalf Of Barrie Ellis

>>Sent: Tuesday, April 24, 2007 1:06 PM

>>To: gramenos at ics.forth.gr; IGDA Games Accessibility SIG Mailing List

>>Subject: Re: [games_access] Game Accessibility - Why Bother?

>>

>>Couldn't have put it better myself. Superbly well written piece. Now -

>let's

>>

>>keep spreading the word. Perhaps this group can start sending out links to

>>this to your favourite contacts, game organisations, companies and

>>independents.

>>

>>http://www.gamasutra.com/php-bin/news_index.php?story=13650

>>

>>Big pat on the back to you Dimitris!

>>

>>Barrie

>>www.OneSwitch.org.uk

>>

>>

>>----- Original Message -----

>>From: "Dimitris Grammenos" <gramenos at ics.forth.gr>

>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>

>>Sent: Tuesday, April 24, 2007 4:22 PM

>>Subject: [games_access] Game Accessibility - Why Bother?

>>

>>

>>> Hello all, my article on Game Accessibility is now on-line in the

>Industry

>>> News section of Gamasutra.

>>>

>>> Game Accessibility - Why Bother?

>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650

>>>

>>>

>>> Dimitris

>>>

>>>

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

>>

>>

>>

>>_______________________________________________

>>games_access mailing list

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>>

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>.......................................

>these are mediocre times and people are

>losing hope. it's hard for many people

>to believe that there are extraordinary

>things inside themselves, as well as

>others. i hope you can keep an open

>mind.

> -- "unbreakable"

>.......................................

>_______________________________________________

>games_access mailing list

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>

>_______________________________________________

>games_access mailing list

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.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
.......................................


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