From eelke.folmer at gmail.com Wed Aug 1 12:14:27 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 1 Aug 2007 09:14:27 -0700 Subject: [games_access] i'm having some technical difficulties getting online Message-ID: <836db6300708010914l136ef5ev69fc7a9ab5cd75f5@mail.gmail.com> yay microsoft. Should we switch to google talk? cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From arthit73 at cablespeed.com Wed Aug 1 12:52:39 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 1 Aug 2007 12:52:39 -0400 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxETikA References: AAAAADBf8GSYa4xDlD4sBa5lcIxETikA Message-ID: <00c001c7d45c$5f041010$6501a8c0@Inspiron> Richard and me tried getting you on the MSN talk today. Sorry about that. We just talked about personal stuff anyway. Was it working for you before? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Eelke Folmer Sent: Wednesday, August 01, 2007 12:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] i'm having some technical difficulties getting online yay microsoft. Should we switch to google talk? cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Aug 1 19:51:20 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 1 Aug 2007 18:51:20 -0500 (CDT) Subject: [games_access] i'm having some technical difficulties getting online Message-ID: <20070801185120.ASW70133@expms2.cites.uiuc.edu> we can switch once everyone has a google talk ID (I need to sign up too) -- does it allow for the archiving of chats, though? anyone else try to get onto MSN today? michelle ---- Original message ---- >Date: Wed, 1 Aug 2007 09:14:27 -0700 >From: "Eelke Folmer" >Subject: [games_access] i'm having some technical difficulties getting online >To: "IGDA Games Accessibility SIG Mailing List" > >yay microsoft. Should we switch to google talk? > >cheers Eelke > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Wed Aug 1 20:57:59 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 1 Aug 2007 19:57:59 -0500 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: <00c001c7d45c$5f041010$6501a8c0@Inspiron> References: AAAAADBf8GSYa4xDlD4sBa5lcIxETikA <00c001c7d45c$5f041010$6501a8c0@Inspiron> Message-ID: yeah, it would be best if we could stay with what we're already using unless we just cannot get it working for you, Eelke. If one of us can't access the chat due to the technology then we need to find another way. Are you using the latest MSN talk? >Richard and me tried getting you on the MSN talk today. Sorry about that. >We just talked about personal stuff anyway. Was it working for you before? > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Eelke Folmer >Sent: Wednesday, August 01, 2007 12:14 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] i'm having some technical difficulties getting >online > >yay microsoft. Should we switch to google talk? > >cheers Eelke > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Wed Aug 1 22:49:43 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 1 Aug 2007 19:49:43 -0700 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: References: <00c001c7d45c$5f041010$6501a8c0@Inspiron> Message-ID: <836db6300708011949u37c7d70eh8cf3aacf62134aaa@mail.gmail.com> Yeah I am but I'm using a mac. The regular msn client is just an enormous memory hog and when I'm programming it just sometimes quits or becomes non responsive. I tried msn's web client today but I don't know if it supports group chats. cheers Eelke On 8/1/07, d. michelle hinn wrote: > yeah, it would be best if we could stay with what we're already using > unless we just cannot get it working for you, Eelke. If one of us > can't access the chat due to the technology then we need to find > another way. Are you using the latest MSN talk? > > >Richard and me tried getting you on the MSN talk today. Sorry about that. > >We just talked about personal stuff anyway. Was it working for you before? > > > >Robert > > > >-----Original Message----- > >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > >On Behalf Of Eelke Folmer > >Sent: Wednesday, August 01, 2007 12:14 PM > >To: IGDA Games Accessibility SIG Mailing List > >Subject: [games_access] i'm having some technical difficulties getting > >online > > > >yay microsoft. Should we switch to google talk? > > > >cheers Eelke > > > > > >-- > >---------------------------------------------------------------------------- > >Eelke Folmer Assistant Professor > >Department of CS&E/171 > >University of Nevada Reno, Nevada 89557 > >Game interaction design www.helpyouplay.com > >---------------------------------------------------------------------------- > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Thu Aug 2 00:11:37 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 1 Aug 2007 23:11:37 -0500 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: <836db6300708011949u37c7d70eh8cf3aacf62134aaa@mail.gmail.com> References: <00c001c7d45c$5f041010$6501a8c0@Inspiron> <836db6300708011949u37c7d70eh8cf3aacf62134aaa@mail.gmail.com> Message-ID: Yeah, I'm using a mac too -- I can't have much open or I get the same results. Not sure about the web client supporting chats. I'll check it out. All we need, basically, is a chat tool that auto-saves the chats so that we can summarize them and put them up on the blog. So if google talk can do that and it doesn't cause anyone else any problems, we can try it. Probably the best thing to do is for next week's meetings is to have both ready and open and we can test it out during the first few minutes of the chat. I'll re-explain that when I send the meeting reminder! :) >Yeah I am but I'm using a mac. The regular msn client is just an >enormous memory hog and when I'm programming it just sometimes quits >or becomes non responsive. I tried msn's web client today but I don't >know if it supports group chats. > >cheers Eelke > > > > >On 8/1/07, d. michelle hinn wrote: >> yeah, it would be best if we could stay with what we're already using >> unless we just cannot get it working for you, Eelke. If one of us >> can't access the chat due to the technology then we need to find >> another way. Are you using the latest MSN talk? >> >> >Richard and me tried getting you on the MSN talk today. Sorry about that. >> >We just talked about personal stuff anyway. Was it working for you before? >> > >> >Robert >> > >> >-----Original Message----- >> >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> >On Behalf Of Eelke Folmer >> >Sent: Wednesday, August 01, 2007 12:14 PM >> >To: IGDA Games Accessibility SIG Mailing List >> >Subject: [games_access] i'm having some technical difficulties getting >> >online >> > >> >yay microsoft. Should we switch to google talk? >> > >> >cheers Eelke >> > >> > >> >-- >> >---------------------------------------------------------------------------- >> >Eelke Folmer Assistant Professor >> >Department of CS&E/171 >> >University of Nevada Reno, Nevada 89557 >> >Game interaction design www.helpyouplay.com >> >---------------------------------------------------------------------------- >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> > >> >_______________________________________________ >> >games_access mailing list >> >games_access at igda.org >> >http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From news at ebass.nl Thu Aug 2 02:48:00 2007 From: news at ebass.nl (Sander H.) Date: Thu, 02 Aug 2007 08:48:00 +0200 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: References: <00c001c7d45c$5f041010$6501a8c0@Inspiron> <836db6300708011949u37c7d70eh8cf3aacf62134aaa@mail.gmail.com> Message-ID: <46B17E20.5070301@ebass.nl> Google talk can save chat history. You have to select that somewhere. Sander d. michelle hinn wrote: > Yeah, I'm using a mac too -- I can't have much open or I get the same > results. Not sure about the web client supporting chats. I'll check it > out. > > All we need, basically, is a chat tool that auto-saves the chats so > that we can summarize them and put them up on the blog. So if google > talk can do that and it doesn't cause anyone else any problems, we can > try it. Probably the best thing to do is for next week's meetings is > to have both ready and open and we can test it out during the first > few minutes of the chat. I'll re-explain that when I send the meeting > reminder! :) > >> Yeah I am but I'm using a mac. The regular msn client is just an >> enormous memory hog and when I'm programming it just sometimes quits >> or becomes non responsive. I tried msn's web client today but I don't >> know if it supports group chats. >> >> cheers Eelke >> >> >> >> >> On 8/1/07, d. michelle hinn wrote: >>> yeah, it would be best if we could stay with what we're already using >>> unless we just cannot get it working for you, Eelke. If one of us >>> can't access the chat due to the technology then we need to find >>> another way. Are you using the latest MSN talk? >>> >>> >Richard and me tried getting you on the MSN talk today. Sorry >>> about that. >>> >We just talked about personal stuff anyway. Was it working for >>> you before? >>> > >>> >Robert >>> > >>> >-----Original Message----- >>> >From: games_access-bounces at igda.org >>> [mailto:games_access-bounces at igda.org] >>> >On Behalf Of Eelke Folmer >>> >Sent: Wednesday, August 01, 2007 12:14 PM >>> >To: IGDA Games Accessibility SIG Mailing List >>> >Subject: [games_access] i'm having some technical difficulties >>> getting >>> >online >>> > >>> >yay microsoft. Should we switch to google talk? >>> > >>> >cheers Eelke >>> > >>> > >>> >-- >>> >---------------------------------------------------------------------------- >>> >>> >Eelke Folmer Assistant Professor >>> >Department of CS&E/171 >>> >University of Nevada Reno, Nevada 89557 >>> >Game interaction design www.helpyouplay.com >>> >---------------------------------------------------------------------------- >>> >>> >_______________________________________________ >>> >games_access mailing list >>> >games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> > >>> >_______________________________________________ >>> >games_access mailing list >>> >games_access at igda.org >>> >http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> -- >> ---------------------------------------------------------------------------- >> >> Eelke Folmer Assistant Professor >> Department of CS&E/171 >> University of Nevada Reno, Nevada 89557 >> Game interaction design www.helpyouplay.com >> ---------------------------------------------------------------------------- >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Thu Aug 2 19:16:58 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 3 Aug 2007 01:16:58 +0200 Subject: [games_access] Audio Game Maker Message-ID: <008101c7d55b$398fbcd0$6402a8c0@Delletje> Hi, A prototype of Audio Game Maker - a blind-accessible tool to make audio games - is now freely available through http://www.audiogamemaker.com Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Aug 3 04:07:09 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 3 Aug 2007 10:07:09 +0200 Subject: [games_access] i'm having some technical difficulties getting online In-Reply-To: <20070801185120.ASW70133@expms2.cites.uiuc.edu> References: <20070801185120.ASW70133@expms2.cites.uiuc.edu> Message-ID: skype is what I prefer, but if we also use Google Calendar it might be wise to use Google for other things too so OK with me /thomas 2 aug 2007 kl. 01.51 skrev : > we can switch once everyone has a google talk ID (I need to sign up > too) -- does it allow for the archiving of chats, though? > > anyone else try to get onto MSN today? > > michelle > > ---- Original message ---- >> Date: Wed, 1 Aug 2007 09:14:27 -0700 >> From: "Eelke Folmer" >> Subject: [games_access] i'm having some technical difficulties >> getting online >> To: "IGDA Games Accessibility SIG Mailing List" >> >> >> yay microsoft. Should we switch to google talk? >> >> cheers Eelke >> >> >> -- >> --------------------------------------------------------------------- >> ------- >> Eelke Folmer Assistant Professor >> Department of CS&E/171 >> University of Nevada Reno, Nevada 89557 >> Game interaction design www.helpyouplay.com >> --------------------------------------------------------------------- >> ------- >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Fri Aug 3 19:53:09 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 3 Aug 2007 16:53:09 -0700 Subject: [games_access] Audio Game Maker In-Reply-To: <008101c7d55b$398fbcd0$6402a8c0@Delletje> References: <008101c7d55b$398fbcd0$6402a8c0@Delletje> Message-ID: <836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.com> Hey Richard, I will try a copy of AG as soon as they return my dell machine (which they took out to service). Do you know if you can run AG using parallels on a mac? cheers Eelke On 8/2/07, AudioGames.net < richard at audiogames.net> wrote: > > Hi, > > A prototype of Audio Game Maker - a blind-accessible tool to make audio > games - is now freely available through http://www.audiogamemaker.com > > Greets, > > Richard > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net > /mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Mon Aug 6 05:28:19 2007 From: colven at ace-centre.org.uk (David Colven) Date: Mon, 06 Aug 2007 10:28:19 +0100 Subject: [games_access] BBC games In-Reply-To: <836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.co m> References: <008101c7d55b$398fbcd0$6402a8c0@Delletje> <836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.com> Message-ID: <6.0.3.0.2.20070806102132.048d4330@192.168.100.200> In case you missed it the BBC have made some of their children's games switch accessible See http://www.bbc.co.uk/cbbc/games/switch.shtml Also, I have just finished a general guide to creating accessible educational software for Becta (British Educational Communications and Technology Agency) Free to download from http://industry.becta.org.uk/display.cfm?resID=33482&page=1713&catID=1731 I'll Keep lurking! David David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 DISCLAIMER: The information in this message is confidential and may be legally privileged. It is intended solely for the addressee. Access to this message by anyone else is unauthorised. If you are not the intended recipient, any disclosure, copying, or distribution of the message, or any action or omission taken by you in reliance on it, is prohibited and may be unlawful. Please immediately contact the sender if you have received this message in error. Thank you From arthit73 at cablespeed.com Mon Aug 6 12:04:31 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 6 Aug 2007 12:04:31 -0400 Subject: [games_access] BBC games In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEaykA References: <008101c7d55b$398fbcd0$6402a8c0@Delletje><836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.com> AAAAADBf8GSYa4xDlD4sBa5lcIwEaykA Message-ID: <00bc01c7d843$79919160$6801a8c0@Inspiron> I can't wait to check out the free download you created. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of David Colven Sent: Monday, August 06, 2007 5:28 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] BBC games In case you missed it the BBC have made some of their children's games switch accessible See http://www.bbc.co.uk/cbbc/games/switch.shtml Also, I have just finished a general guide to creating accessible educational software for Becta (British Educational Communications and Technology Agency) Free to download from http://industry.becta.org.uk/display.cfm?resID=33482&page=1713&catID=1731 I'll Keep lurking! David David Colven, Technical Advisor The ACE Centre Advisory Trust 92 Windmill Road Headington Oxford OX3 7DR Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 759813 Fax +44 (0)1865 759810 DISCLAIMER: The information in this message is confidential and may be legally privileged. It is intended solely for the addressee. Access to this message by anyone else is unauthorised. If you are not the intended recipient, any disclosure, copying, or distribution of the message, or any action or omission taken by you in reliance on it, is prohibited and may be unlawful. Please immediately contact the sender if you have received this message in error. Thank you _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Aug 6 12:18:29 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 6 Aug 2007 17:18:29 +0100 Subject: [games_access] BBC games References: <008101c7d55b$398fbcd0$6402a8c0@Delletje><836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIwEaykA <00bc01c7d843$79919160$6801a8c0@Inspiron> Message-ID: <020d01c7d845$6ce357d0$0202a8c0@OneSwitch> Just back from my holiday - good to see things bubbling along. Really looking forward to checking David Colven's bits too. By the way - there were two one-switch games at my holiday-site arcade! Stacker and Sega's Love and Berry. Mind you, even my 9-year old daughter was embarassed to be seen playing Love and Berry game (hit your switch to beat a tamborine in a fashion and disco dance off - I know Eelke likes this kind of thing, but I'm not so keen!). Barrie ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, August 06, 2007 5:04 PM Subject: Re: [games_access] BBC games >I can't wait to check out the free download you created. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of David Colven > Sent: Monday, August 06, 2007 5:28 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] BBC games > > In case you missed it the BBC have made some of their children's games > switch accessible > > See > > http://www.bbc.co.uk/cbbc/games/switch.shtml > > Also, I have just finished a general guide to creating accessible > educational software for Becta (British Educational Communications and > Technology Agency) > > Free to download from > > http://industry.becta.org.uk/display.cfm?resID=33482&page=1713&catID=1731 > > I'll Keep lurking! > > David > > > > > David Colven, Technical Advisor > > The ACE Centre Advisory Trust > 92 Windmill Road > Headington > Oxford OX3 7DR > > Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 > 759813 Fax +44 (0)1865 759810 > > DISCLAIMER: > The information in this message is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this > message by anyone else is unauthorised. If you are not the intended > recipient, any disclosure, copying, or distribution of the message, or any > action or omission taken by you in reliance on it, is prohibited and may > be > unlawful. Please immediately contact the sender if you have received this > message in error. Thank you > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Mon Aug 6 12:30:02 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 6 Aug 2007 17:30:02 +0100 Subject: [games_access] BBC games References: <008101c7d55b$398fbcd0$6402a8c0@Delletje><836db6300708031653i5d3ccf2do3fa708f50fb82244@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIwEaykA<00bc01c7d843$79919160$6801a8c0@Inspiron> <020d01c7d845$6ce357d0$0202a8c0@OneSwitch> Message-ID: <022301c7d847$0a37dfa0$0202a8c0@OneSwitch> That sounded bad didn't it....? "checking David Colven's accessible gaming stuff" would have sounded better.... ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, August 06, 2007 5:18 PM Subject: Re: [games_access] BBC games > Just back from my holiday - good to see things bubbling along. Really > looking forward to checking David Colven's bits too. By the way - there > were two one-switch games at my holiday-site arcade! Stacker and Sega's > Love and Berry. Mind you, even my 9-year old daughter was embarassed to be > seen playing Love and Berry game (hit your switch to beat a tamborine in a > fashion and disco dance off - I know Eelke likes this kind of thing, but > I'm not so keen!). > > Barrie > > ----- Original Message ----- > From: "Robert Florio" > To: "'IGDA Games Accessibility SIG Mailing List'" > Sent: Monday, August 06, 2007 5:04 PM > Subject: Re: [games_access] BBC games > > >>I can't wait to check out the free download you created. >> >> -----Original Message----- >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] >> On Behalf Of David Colven >> Sent: Monday, August 06, 2007 5:28 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: [games_access] BBC games >> >> In case you missed it the BBC have made some of their children's games >> switch accessible >> >> See >> >> http://www.bbc.co.uk/cbbc/games/switch.shtml >> >> Also, I have just finished a general guide to creating accessible >> educational software for Becta (British Educational Communications and >> Technology Agency) >> >> Free to download from >> >> http://industry.becta.org.uk/display.cfm?resID=33482&page=1713&catID=1731 >> >> I'll Keep lurking! >> >> David >> >> >> >> >> David Colven, Technical Advisor >> >> The ACE Centre Advisory Trust >> 92 Windmill Road >> Headington >> Oxford OX3 7DR >> >> Web site at www.ace-centre.org.uk something new every week Tel +44 >> (0)1865 >> 759813 Fax +44 (0)1865 759810 >> >> DISCLAIMER: >> The information in this message is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this >> message by anyone else is unauthorised. If you are not the intended >> recipient, any disclosure, copying, or distribution of the message, or >> any >> action or omission taken by you in reliance on it, is prohibited and may >> be >> unlawful. Please immediately contact the sender if you have received >> this >> message in error. Thank you >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Mon Aug 6 15:39:02 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 6 Aug 2007 14:39:02 -0500 Subject: [games_access] BBC games In-Reply-To: <022301c7d847$0a37dfa0$0202a8c0@OneSwitch> References: <008101c7d55b$398fbcd0$6402a8c0@Delletje><836db6300708031653i5d3ccf2do3fa7 08f50fb82244@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIwEaykA<00bc01c7d843$ 79919160$6801a8c0@Inspiron> <020d01c7d845$6ce357d0$0202a8c0@OneSwitch> <022301c7d847$0a37dfa0$0202a8c0@OneSwitch> Message-ID: lol...barrie, yeah, sounded bad but we know what you meant. :) david -- thanks for posting the link! i have search flags on most of the major media sites but this one didn't get through and we only get little snippets of bbc news on bbc america...which seems to mainly cover us news (albeit with a nice "wake up call" of how others view the us). i'll send the link around to school teachers i know who work with kids with disabilities as well. eelke likes tamborines and disco, huh? i can see it. especially now that we've seen his all music and dance version of halflife 2. i didn't think HL2 could be played with a DDR dance pad but now we know better. personally i go for more gore and violence but that's just how i roll. ;) michelle >That sounded bad didn't it....? "checking David Colven's accessible >gaming stuff" would have sounded better.... >----- Original Message ----- From: "Barrie Ellis" > >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Monday, August 06, 2007 5:18 PM >Subject: Re: [games_access] BBC games > >>Just back from my holiday - good to see things bubbling along. >>Really looking forward to checking David Colven's bits too. By the >>way - there were two one-switch games at my holiday-site arcade! >>Stacker and Sega's Love and Berry. Mind you, even my 9-year old >>daughter was embarassed to be seen playing Love and Berry game (hit >>your switch to beat a tamborine in a fashion and disco dance off - >>I know Eelke likes this kind of thing, but I'm not so keen!). >> >>Barrie >> >>----- Original Message ----- From: "Robert Florio" >>To: "'IGDA Games Accessibility SIG Mailing List'" >>Sent: Monday, August 06, 2007 5:04 PM >>Subject: Re: [games_access] BBC games >> >>>I can't wait to check out the free download you created. >>> >>>-----Original Message----- >>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>>On Behalf Of David Colven >>>Sent: Monday, August 06, 2007 5:28 AM >>>To: IGDA Games Accessibility SIG Mailing List >>>Subject: [games_access] BBC games >>> >>>In case you missed it the BBC have made some of their children's games >>>switch accessible >>> >>>See >>> >>>http://www.bbc.co.uk/cbbc/games/switch.shtml >>> >>>Also, I have just finished a general guide to creating accessible >>>educational software for Becta (British Educational Communications and >>>Technology Agency) >>> >>>Free to download from >>> >>>http://industry.becta.org.uk/display.cfm?resID=33482&page=1713&catID=1731 >>> >>>I'll Keep lurking! >>> >>>David >>> >>> >>> >>> >>>David Colven, Technical Advisor >>> >>>The ACE Centre Advisory Trust >>>92 Windmill Road >>>Headington >>>Oxford OX3 7DR >>> >>>Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 >>>759813 Fax +44 (0)1865 759810 >>> >>>DISCLAIMER: >>>The information in this message is confidential and may be legally >>>privileged. It is intended solely for the addressee. Access to this >>>message by anyone else is unauthorised. If you are not the intended >>>recipient, any disclosure, copying, or distribution of the message, or any >>>action or omission taken by you in reliance on it, is prohibited and may be >>>unlawful. Please immediately contact the sender if you have received this >>>message in error. Thank you >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Mon Aug 6 22:09:19 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 6 Aug 2007 19:09:19 -0700 Subject: [games_access] NSF grant for the development of an accessible client for secondlife Message-ID: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 6 23:19:55 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 6 Aug 2007 22:19:55 -0500 Subject: [games_access] NSF grant for the development of an accessible client for secondlife In-Reply-To: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> Message-ID: Congrats Eelke! And you are right -- there is much to still be discovered. And good to know about the NSF PD being so supportive! For those not familiar with the National Science Foundation, this is a "big win" for accessibility! Any thoughts about a curriculum grant that you may have gained info on with the PD you are working with? Also, any thoughts about a multi-institutional grant across US universities so that we can all work on something together? Great news! Michelle >Hi folks, > >I just received a 90k SGER grant from NSF to explore developing a >blind-accessible client for Secondlife. A proposal I have been >working on for quite some time. This grant will allow me to hire >some more grad students and help us get a better insight in what can >make virtual communities/3d games more accessible to a variety of >disabilities. > > >I've been secretly working on an accessible client myself the last >few months and I developed a prototype which can be controlled using >voice (its mac only for now) and provides some minimum voice output. >I will release a prototype within the next few weeks, and I'm hoping >you some of you can provide me with feedback. > >The NSF program director that I contacted prior to submitting my >proposal is very very nice and interested in games & accessibility. >His feedback & support was very helpful in securing the grant, and I >hope this proposal will open up opportunities for us all to submit >grants to NSF in the future; helping people with disabilities play >games & gain a better understanding of what exactly makes games >accessible. I think there is still lots to be discovered. > > >Cheers Eelke > > > > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >------------------------------------------------------------ ---------------- > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Aug 7 02:46:27 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Aug 2007 07:46:27 +0100 Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> Message-ID: <004401c7d8be$af383230$0202a8c0@OneSwitch> Nice one, Eelke. Good work! Barrie ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 3:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 7 04:37:15 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 7 Aug 2007 10:37:15 +0200 Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> Message-ID: <002d01c7d8ce$28bfceb0$6402a8c0@Delletje> Congratulations!!! ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 4:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 7 04:38:28 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 7 Aug 2007 10:38:28 +0200 Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> Message-ID: <006101c7d8ce$5b413090$6402a8c0@Delletje> By the way, just got this in: August 06, 2007 Library of Congress announces grants for preservation of digital games Posted by Henry Lowood, category preservation The U.S. Library of Congress has announced the recipients of a group of major grants in the new digital preservation program called Preserving Creative America (PCA). This program reprsents a new phase of the National Digital Information Infrastructure and Preservation Program (NDIIPP). The best news, for How They Got Game, is that we are part of this project. We will be participating as one of four primary partners in the "Preserving Virtual Worlds" project, led by the University of Illinois. Project teams are at U. Illinois, the University of Maryland, Rochester Inst. of Technology, and our group in the Stanford Humanities Laboratory, in close collaboration with the Stanford University Libraries & Academic Information Resources. "Preserving Virtual Worlds" will address three forms of game-related interactive media: early digital games (see the Digital Game Canon project for a list of likely candidates), electronic literature, and virtual worlds (Second Life). So, what are we going to do? A number of partners, from Linden Lab to e-fiction writers, will join the university partners to develop generalizable mechanisms and methods for preserving digital games and interactive fiction, working with several test cases from early game and electronic literature collections and sample projects in Second Life. Major activities will include: 1.. assessing the different types of preservation problems posed by representative test cases Includes a.. developing a beginning framework for characterizing game and interactive fiction by preservation problem b.. assessing methods and potential sources for preserving complex interactive user-behavior 2.. developing basic standards for metadata and content representation, e.g., a.. determining what types of information should be preserved to support future use of these content types, including emulation and migration and supporting existing preservation policies b.. developing recommendations for the use of existing wrapper formats 3.. investigating real-world archiving issues by ingesting several representative test cases into institutional repositories, including a.. implementation and testing of new metadata schema b.. further assessment of preservation problems posed by different content types The main goal of the project is to help develop generalizable mechanisms and methods for preserving digital games and interactive fiction, and to begin to test these mechanism through the archiving of selected test cases. Key deliverables include the development of metadata schema and wrapper recommendations, and the long-term curation of archived cases. Much of the Second Life work will be conducted at Stanford, and we also expect that the Cabrinety Collection in the Libraries will provide examples of game software that we will use for the preservation tests. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. We are eager to enlist more partners interested in working with us to solve the huge preservation problem faced by interactive media such as games and virtual worlds. Henry Henry Lowood, Ph.D. Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 4:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 7 04:46:35 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Aug 2007 03:46:35 -0500 Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife In-Reply-To: <006101c7d8ce$5b413090$6402a8c0@Delletje> References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> <006101c7d8ce$5b413090$6402a8c0@Delletje> Message-ID: interesting -- kevin and i are collaborating and we didn't even know it! kevin -- wanna check what's going on at RIT and i'll check with UIUC and maybe we can get some accessibility input into this! michelle >By the way, just got this in: > > >August 06, 2007 > >Library of Congress announces grants for preservation of digital games > >Posted by Henry Lowood, category preservation > >The U.S. Library of Congress has >announced the >recipients of a group of major grants in the new digital >preservation program called Preserving Creative America (PCA). This >program reprsents a new phase of the >National Digital Information >Infrastructure and Preservation Program (NDIIPP). > >The best news, for How They Got Game, is that we are part of this >project. We will be participating as one of four primary partners in >the "Preserving Virtual Worlds" project, led by the University of >Illinois. Project teams are at U. Illinois, the University of >Maryland, Rochester Inst. of Technology, and our group in the >Stanford Humanities Laboratory, in close collaboration with the >Stanford University Libraries & Academic Information Resources. >"Preserving Virtual Worlds" will address three forms of game-related >interactive media: early digital games (see the Digital Game Canon >project for a list of likely candidates), electronic literature, and >virtual worlds (Second Life). > >So, what are we going to do? > >A number of partners, from Linden Lab to e-fiction writers, will >join the university partners to develop generalizable mechanisms and >methods for preserving digital games and interactive fiction, >working with several test cases from early game and electronic >literature collections and sample projects in Second Life. > >Major activities will include: > >1. assessing the different types of preservation problems posed >by representative test cases Includes >developing a beginning framework for characterizing game and >interactive fiction by preservation problem >assessing methods and potential sources for preserving complex >interactive user-behavior >2. developing basic standards for metadata and content >representation, e.g., >determining what types of information should be preserved to support >future use of these content types, including emulation and migration >and supporting existing preservation policies >developing recommendations for the use of existing wrapper formats >3. investigating real-world archiving issues by ingesting >several representative test cases into institutional repositories, >including >implementation and testing of new metadata schema >further assessment of preservation problems posed by different content types > >The main goal of the project is to help develop generalizable >mechanisms and methods for preserving digital games and interactive >fiction, and to begin to test these mechanism through the archiving >of selected test cases. Key deliverables include the development of >metadata schema and wrapper recommendations, and the long-term >curation of archived cases. > >Much of the Second Life work will be conducted at Stanford, and we >also expect that the Cabrinety Collection in the Libraries will >provide examples of game software that we will use for the >preservation tests. Second Life content participants include Life to >the Second Power, Democracy Island and the International Spaceflight >Museum. > >We are eager to enlist more partners interested in working with us >to solve the huge preservation problem faced by interactive media >such as games and virtual worlds. > >Henry > >Henry Lowood, Ph.D. >Curator for History of Science & Technology Collections >Curator for Germanic Collections; Film & Media Collections >HRG, Green Library, 557 Escondido Mall >Stanford University Libraries >Stanford CA 94305-6004 >650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > > > > >----- Original Message ----- >From: Eelke Folmer >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, August 07, 2007 4:09 AM >Subject: [games_access] NSF grant for the development of an >accessibleclient for secondlife > >Hi folks, > >I just received a 90k SGER grant from NSF to explore developing a >blind-accessible client for Secondlife. A proposal I have been >working on for quite some time. This grant will allow me to hire >some more grad students and help us get a better insight in what can >make virtual communities/3d games more accessible to a variety of >disabilities. > > >I've been secretly working on an accessible client myself the last >few months and I developed a prototype which can be controlled using >voice (its mac only for now) and provides some minimum voice output. >I will release a prototype within the next few weeks, and I'm hoping >you some of you can provide me with feedback. > >The NSF program director that I contacted prior to submitting my >proposal is very very nice and interested in games & accessibility. >His feedback & support was very helpful in securing the grant, and I >hope this proposal will open up opportunities for us all to submit >grants to NSF in the future; helping people with disabilities play >games & gain a better understanding of what exactly makes games >accessible. I think there is still lots to be discovered. > > >Cheers Eelke > > > > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >------------------------------------------------------------ ---------------- > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Aug 7 05:33:00 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 7 Aug 2007 11:33:00 +0200 Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife In-Reply-To: References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com><006101c7d8ce$5b413090$6402a8c0@Delletje> Message-ID: <1288D94A-D92B-49C6-A774-F34DBAD70911@pininteractive.com> cool Eelke! /thomas 7 aug 2007 kl. 10.46 skrev d. michelle hinn: > interesting -- kevin and i are collaborating and we didn't even > know it! kevin -- wanna check what's going on at RIT and i'll check > with UIUC and maybe we can get some accessibility input into this! > > michelle > >> By the way, just got this in: >> >> August 06, 2007 >> Library of Congress announces grants for preservation of digital >> games >> Posted by Henry Lowood, category preservation >> >> The U.S. Library of Congress has announced the recipients of a >> group of major grants in the new digital preservation program >> called Preserving Creative America (PCA). This program reprsents a >> new phase of the National Digital Information Infrastructure and >> Preservation Program (NDIIPP). >> >> The best news, for How They Got Game, is that we are part of this >> project. We will be participating as one of four primary partners >> in the "Preserving Virtual Worlds" project, led by the University >> of Illinois. Project teams are at U. Illinois, the University of >> Maryland, Rochester Inst. of Technology, and our group in the >> Stanford Humanities Laboratory, in close collaboration with the >> Stanford University Libraries & Academic Information Resources. >> "Preserving Virtual Worlds" will address three forms of game- >> related interactive media: early digital games (see the Digital >> Game Canon project for a list of likely candidates), electronic >> literature, and virtual worlds (Second Life). >> >> So, what are we going to do? >> >> A number of partners, from Linden Lab to e-fiction writers, will >> join the university partners to develop generalizable mechanisms >> and methods for preserving digital games and interactive fiction, >> working with several test cases from early game and electronic >> literature collections and sample projects in Second Life. >> >> Major activities will include: >> 1. assessing the different types of preservation problems >> posed by representative test cases Includes >> developing a beginning framework for characterizing game and >> interactive fiction by preservation problem >> assessing methods and potential sources for preserving complex >> interactive user-behavior >> 2. developing basic standards for metadata and content >> representation, e.g., >> determining what types of information should be preserved to >> support future use of these content types, including emulation and >> migration and supporting existing preservation policies >> developing recommendations for the use of existing wrapper formats >> 3. investigating real-world archiving issues by ingesting >> several representative test cases into institutional repositories, >> including >> implementation and testing of new metadata schema >> further assessment of preservation problems posed by different >> content types >> >> The main goal of the project is to help develop generalizable >> mechanisms and methods for preserving digital games and >> interactive fiction, and to begin to test these mechanism through >> the archiving of selected test cases. Key deliverables include the >> development of metadata schema and wrapper recommendations, and >> the long-term curation of archived cases. >> >> Much of the Second Life work will be conducted at Stanford, and we >> also expect that the Cabrinety Collection in the Libraries will >> provide examples of game software that we will use for the >> preservation tests. Second Life content participants include Life >> to the Second Power, Democracy Island and the International >> Spaceflight Museum. >> >> We are eager to enlist more partners interested in working with us >> to solve the huge preservation problem faced by interactive media >> such as games and virtual worlds. >> >> Henry >> Henry Lowood, Ph.D. >> Curator for History of Science & Technology Collections >> Curator for Germanic Collections; Film & Media Collections >> HRG, Green Library, 557 Escondido Mall >> Stanford University Libraries >> Stanford CA 94305-6004 >> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood >> >> >> >> ----- Original Message ----- >> From: Eelke Folmer >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Tuesday, August 07, 2007 4:09 AM >> Subject: [games_access] NSF grant for the development of an >> accessibleclient for secondlife >> >> Hi folks, >> >> I just received a 90k SGER grant from NSF to explore developing a >> blind-accessible client for Secondlife. A proposal I have been >> working on for quite some time. This grant will allow me to hire >> some more grad students and help us get a better insight in what >> can make virtual communities/3d games more accessible to a variety >> of disabilities. >> >> >> I've been secretly working on an accessible client myself the last >> few months and I developed a prototype which can be controlled >> using voice (its mac only for now) and provides some minimum voice >> output. I will release a prototype within the next few weeks, and >> I'm hoping you some of you can provide me with feedback. >> >> The NSF program director that I contacted prior to submitting my >> proposal is very very nice and interested in games & >> accessibility. His feedback & support was very helpful in securing >> the grant, and I hope this proposal will open up opportunities for >> us all to submit grants to NSF in the future; helping people with >> disabilities play games & gain a better understanding of what >> exactly makes games accessible. I think there is still lots to be >> discovered. >> >> >> Cheers Eelke >> >> >> >> >> >> -- >> --------------------------------------------------------------------- >> ------- >> Eelke Folmer Assistant Professor >> Department of CS&E/171 >> University of Nevada Reno, Nevada 89557 >> Game interaction design www.helpyouplay.com >> ------------------------------------------------------------ >> ---------------- >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 7 08:23:59 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Aug 2007 07:23:59 -0500 Subject: [games_access] SIG Meetings this week! In-Reply-To: <1288D94A-D92B-49C6-A774-F34DBAD70911@pininteractive.com> References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com><006101c7d8ce $5b413090$6402a8c0@Delletje> <1288D94A-D92B-49C6-A774-F34DBAD70911@pininteractive.com> Message-ID: Ugh...I forgot to send out a reminder. There's a SIG meeting in about 30 minutes (Tuesday, 9am New York Time) and another tomorrow (wednesday) at 12noon New York Time). We'll be using MSN unless we need to switch to another client. Let me know if you have troubles finding us! Again, I'm vrgrrl at hotmail.com (not my real email address) if you need to add me to your MSN! Michelle From ladysekhmet.dj at gmail.com Tue Aug 7 12:24:22 2007 From: ladysekhmet.dj at gmail.com (DJ Bono) Date: Tue, 7 Aug 2007 12:24:22 -0400 Subject: [games_access] College Choices...help? Message-ID: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> Hello everyone, I need a bit of help. I would like to go to a college that offers Bachelor's degree in Game Design/Media. My problem is...WHERE? As you can see on this link, http://www.igda.org/breakingin/resource_schools.php, that there's just way too many choices. I wanted to contact the big companies, Atari, Nintendo, EA, etc, but there's no "contact" info for people who I can talk to about getting involved, and give me some help in choosing a good college. Right now I go to a county college, and I'm not too happy with their program as it's too easy, and most likely will NOT prepare me for anything, hence why I need the change. I am thinking about going to RIT again, but their program is fairly new. Can anyone give me some help? If there's a GOOD program available in NYC, that is a plus. Relocation is not really a big problem for me. I just can't move until NEXT Aug. Also, does anyone know of a good company based in NYC? I'm trying to see if I can get my foot in the door... I just feel a little lost here... DJ -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Tue Aug 7 14:52:20 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 7 Aug 2007 11:52:20 -0700 Subject: [games_access] College Choices...help? In-Reply-To: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> Message-ID: <836db6300708071152qd73d47ck41b4346357cc56f1@mail.gmail.com> Hi DJ Bono, With people only lasting about 5 years in the game industry before they burn out I would strongly suggest going to a good school that just has a very good CS program. Its much easier to get a job in CS with a bachelor in CS than it is with a bachelor in some specialized game program. Cheers Eelke On 8/7/07, DJ Bono wrote: > > Hello everyone, > > I need a bit of help. I would like to go to a college that offers > Bachelor's degree in Game Design/Media. My problem is...WHERE? As you can > see on this link, http://www.igda.org/breakingin/resource_schools.php, > that there's just way too many choices. > I wanted to contact the big companies, Atari, Nintendo, EA, etc, but > there's no "contact" info for people who I can talk to about getting > involved, and give me some help in choosing a good college. > Right now I go to a county college, and I'm not too happy with their > program as it's too easy, and most likely will NOT prepare me for anything, > hence why I need the change. > I am thinking about going to RIT again, but their program is fairly > new. Can anyone give me some help? > If there's a GOOD program available in NYC, that is a plus. Relocation is > not really a big problem for me. I just can't move until NEXT Aug. > Also, does anyone know of a good company based in NYC? I'm trying to > see if I can get my foot in the door... > I just feel a little lost here... > > DJ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net > /mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From bsawyer at dmill.com Tue Aug 7 14:57:15 2007 From: bsawyer at dmill.com (Ben Sawyer) Date: Tue, 7 Aug 2007 14:57:15 -0400 Subject: [games_access] College Choices...help? In-Reply-To: <836db6300708071152qd73d47ck41b4346357cc56f1@mail.gmail.com> References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> <836db6300708071152qd73d47ck41b4346357cc56f1@mail.gmail.com> Message-ID: <9FBAC744-F809-4094-AC7E-13D002D55342@dmill.com> I know a couple of the RIT people and they're good professors but they're CS focused which I agree with Eelke is critical. Many many publishers are focusing on top CS programs and not these "game design schools" for their grads. RIT has good respect among the people in the industry I deal with. For NYC NYU has a good CS program and Ken Perlin who is there is a major presence in the game-academic/game-industry space. In terms of NYC companies good luck. Kaos Studios and GameLab are the two biggest but they're looking for good experienced people. A foot in the door is possible if you can show an exciting resume. Koas is a THQ owned studio and GameLab is an independent. - Ben On Aug 7, 2007, at 2:52 PM, Eelke Folmer wrote: > Hi DJ Bono, > > With people only lasting about 5 years in the game industry before > they burn out I would strongly suggest going to a good school that > just has a very good CS program. Its much easier to get a job in CS > with a bachelor in CS than it is with a bachelor in some > specialized game program. > > Cheers Eelke > > > On 8/7/07, DJ Bono wrote:Hello everyone, > > I need a bit of help. I would like to go to a college that > offers Bachelor's degree in Game Design/Media. My problem > is...WHERE? As you can see on this link, http://www.igda.org/ > breakingin/resource_schools.php, that there's just way too many > choices. > I wanted to contact the big companies, Atari, Nintendo, EA, > etc, but there's no "contact" info for people who I can talk to > about getting involved, and give me some help in choosing a good > college. > Right now I go to a county college, and I'm not too happy with > their program as it's too easy, and most likely will NOT prepare me > for anything, hence why I need the change. > I am thinking about going to RIT again, but their program is > fairly new. Can anyone give me some help? > If there's a GOOD program available in NYC, that is a plus. > Relocation is not really a big problem for me. I just can't move > until NEXT Aug. > Also, does anyone know of a good company based in NYC? I'm > trying to see if I can get my foot in the door... > I just feel a little lost here... > > DJ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > ---------------------------------------------------------------------- > ------ > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------- > ------ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access Ben Sawyer Digitalmill, Inc. Two Custom House Wharf Suite 201 Portland, ME 04101 bsawyer at dmill.com www.dmill.com www.seriousgames.org www.gamesforhealth.org From reid at rbkdesign.com Tue Aug 7 15:09:10 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 7 Aug 2007 12:09:10 -0700 Subject: [games_access] College Choices...help? In-Reply-To: <9FBAC744-F809-4094-AC7E-13D002D55342@dmill.com> References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> <836db6300708071152qd73d47ck41b4346357cc56f1@mail.gmail.com> <9FBAC744-F809-4094-AC7E-13D002D55342@dmill.com> Message-ID: I think we're assuming DJ wants to do programming, is that true? What's your experience with programming? What's your highest level of education? One thing that's important to note is that there are many paths into the game industry but they depend on what your desired position is. The thing I worry about with game dev specific schools is how intensive the training is (long hours, busy schedules) and how little they try to expose you to other disciplines, like psychology, art, science, math, etc. The ideal route into the games industry in my opinion is go to a school like RIT that requires students to learn a little bit of everything and then focus on something specific in the final years. You can take that route and still teach yourself game design, but you'll have to participate in mods and projects on your own to develop your portfolio, which is KEY. Or you can work with professors to create your own curriculum to study game design or game writing, whichever your interest is. -Reid On 8/7/07, Ben Sawyer wrote: > I know a couple of the RIT people and they're good professors but > they're CS focused which I agree with Eelke is critical. Many many > publishers are focusing on top CS programs and not these "game design > schools" for their grads. RIT has good respect among the people in > the industry I deal with. > > For NYC NYU has a good CS program and Ken Perlin who is there is a > major presence in the game-academic/game-industry space. In terms of > NYC companies good luck. Kaos Studios and GameLab are the two > biggest but they're looking for good experienced people. A foot in > the door is possible if you can show an exciting resume. Koas is a > THQ owned studio and GameLab is an independent. > > - Ben > > On Aug 7, 2007, at 2:52 PM, Eelke Folmer wrote: > > > Hi DJ Bono, > > > > With people only lasting about 5 years in the game industry before > > they burn out I would strongly suggest going to a good school that > > just has a very good CS program. Its much easier to get a job in CS > > with a bachelor in CS than it is with a bachelor in some > > specialized game program. > > > > Cheers Eelke > > > > > > On 8/7/07, DJ Bono wrote:Hello everyone, > > > > I need a bit of help. I would like to go to a college that > > offers Bachelor's degree in Game Design/Media. My problem > > is...WHERE? As you can see on this link, http://www.igda.org/ > > breakingin/resource_schools.php, that there's just way too many > > choices. > > I wanted to contact the big companies, Atari, Nintendo, EA, > > etc, but there's no "contact" info for people who I can talk to > > about getting involved, and give me some help in choosing a good > > college. > > Right now I go to a county college, and I'm not too happy with > > their program as it's too easy, and most likely will NOT prepare me > > for anything, hence why I need the change. > > I am thinking about going to RIT again, but their program is > > fairly new. Can anyone give me some help? > > If there's a GOOD program available in NYC, that is a plus. > > Relocation is not really a big problem for me. I just can't move > > until NEXT Aug. > > Also, does anyone know of a good company based in NYC? I'm > > trying to see if I can get my foot in the door... > > I just feel a little lost here... > > > > DJ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > -- > > ---------------------------------------------------------------------- > > ------ > > Eelke Folmer Assistant Professor > > Department of CS&E/171 > > University of Nevada Reno, Nevada 89557 > > Game interaction design www.helpyouplay.com > > ---------------------------------------------------------------------- > > ------ > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > Ben Sawyer > Digitalmill, Inc. > Two Custom House Wharf > Suite 201 > Portland, ME 04101 > bsawyer at dmill.com > > www.dmill.com > www.seriousgames.org > www.gamesforhealth.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Tue Aug 7 15:10:54 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Aug 2007 20:10:54 +0100 Subject: [games_access] College Choices...help? References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com><836db6300708071152qd73d47ck41b4346357cc56f1@mail.gmail.com> <9FBAC744-F809-4094-AC7E-13D002D55342@dmill.com> Message-ID: <00f201c7d926$adc63060$0202a8c0@OneSwitch> RIT? CS? NYC NYU? Too many acronyms for my puny brain! Barrie ----- Original Message ----- From: "Ben Sawyer" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, August 07, 2007 7:57 PM Subject: Re: [games_access] College Choices...help? >I know a couple of the RIT people and they're good professors but > they're CS focused which I agree with Eelke is critical. Many many > publishers are focusing on top CS programs and not these "game design > schools" for their grads. RIT has good respect among the people in > the industry I deal with. > > For NYC NYU has a good CS program and Ken Perlin who is there is a > major presence in the game-academic/game-industry space. In terms of > NYC companies good luck. Kaos Studios and GameLab are the two > biggest but they're looking for good experienced people. A foot in > the door is possible if you can show an exciting resume. Koas is a > THQ owned studio and GameLab is an independent. > > - Ben > > On Aug 7, 2007, at 2:52 PM, Eelke Folmer wrote: > >> Hi DJ Bono, >> >> With people only lasting about 5 years in the game industry before >> they burn out I would strongly suggest going to a good school that >> just has a very good CS program. Its much easier to get a job in CS >> with a bachelor in CS than it is with a bachelor in some >> specialized game program. >> >> Cheers Eelke >> >> >> On 8/7/07, DJ Bono wrote:Hello everyone, >> >> I need a bit of help. I would like to go to a college that >> offers Bachelor's degree in Game Design/Media. My problem >> is...WHERE? As you can see on this link, http://www.igda.org/ >> breakingin/resource_schools.php, that there's just way too many >> choices. >> I wanted to contact the big companies, Atari, Nintendo, EA, >> etc, but there's no "contact" info for people who I can talk to >> about getting involved, and give me some help in choosing a good >> college. >> Right now I go to a county college, and I'm not too happy with >> their program as it's too easy, and most likely will NOT prepare me >> for anything, hence why I need the change. >> I am thinking about going to RIT again, but their program is >> fairly new. Can anyone give me some help? >> If there's a GOOD program available in NYC, that is a plus. >> Relocation is not really a big problem for me. I just can't move >> until NEXT Aug. >> Also, does anyone know of a good company based in NYC? I'm >> trying to see if I can get my foot in the door... >> I just feel a little lost here... >> >> DJ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> -- >> ---------------------------------------------------------------------- >> ------ >> Eelke Folmer Assistant Professor >> Department of CS&E/171 >> University of Nevada Reno, Nevada 89557 >> Game interaction design www.helpyouplay.com >> ---------------------------------------------------------------------- >> ------ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > Ben Sawyer > Digitalmill, Inc. > Two Custom House Wharf > Suite 201 > Portland, ME 04101 > bsawyer at dmill.com > > www.dmill.com > www.seriousgames.org > www.gamesforhealth.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Tue Aug 7 16:19:37 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 7 Aug 2007 22:19:37 +0200 Subject: [games_access] College Choices...help? References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> Message-ID: <003a01c7d930$47629890$6402a8c0@Delletje> Hi, Here in European, Carnegie Mellon seems to have a good reputation. However, this might just be an outside-view - don't know how well respected CM is? Greets. Richard ----- Original Message ----- From: DJ Bono To: games_access at igda.org Sent: Tuesday, August 07, 2007 6:24 PM Subject: [games_access] College Choices...help? Hello everyone, I need a bit of help. I would like to go to a college that offers Bachelor's degree in Game Design/Media. My problem is...WHERE? As you can see on this link, http://www.igda.org/breakingin/resource_schools.php, that there's just way too many choices. I wanted to contact the big companies, Atari, Nintendo, EA, etc, but there's no "contact" info for people who I can talk to about getting involved, and give me some help in choosing a good college. Right now I go to a county college, and I'm not too happy with their program as it's too easy, and most likely will NOT prepare me for anything, hence why I need the change. I am thinking about going to RIT again, but their program is fairly new. Can anyone give me some help? If there's a GOOD program available in NYC, that is a plus. Relocation is not really a big problem for me. I just can't move until NEXT Aug. Also, does anyone know of a good company based in NYC? I'm trying to see if I can get my foot in the door... I just feel a little lost here... DJ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at carolina.rr.com Tue Aug 7 16:25:09 2007 From: lynnvm at carolina.rr.com (Lynn V. Marentette) Date: Tue, 7 Aug 2007 16:25:09 -0400 Subject: [games_access] BBC games, guide for accessible software, blind accessible client for Secondlife: games_access Digest, Vol 38, Issue 5 In-Reply-To: References: Message-ID: I e-mailed my colleagues about the BBC accessible games before I read about the accessible software guide from Becta and the grant for developing the SecondLife client. I don't participate much in this group - I wanted to let all of you know that I appreciate your work! To jog your memories, I'm a school psychologist who works with students who have multiple disabilities. The accessible games on the BBC website will be a great resource for many of the students I work with. Thanks! Lynn V. Marentette TechPsych Interactive Multimedia Technology From barrie.ellis at oneswitch.org.uk Tue Aug 7 16:57:01 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Aug 2007 21:57:01 +0100 Subject: [games_access] BBC games, guide for accessible software, blind accessible client for Secondlife: games_access Digest, Vol 38, Issue 5 References: Message-ID: <143e01c7d935$81068250$0202a8c0@OneSwitch> I think I can speak on everyone's behalf, Lynn, and say - thank you very much! It's appreciated. Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: "Lynn V. Marentette" To: Sent: Tuesday, August 07, 2007 9:25 PM Subject: Re: [games_access] BBC games, guide for accessible software,blind accessible client for Secondlife: games_access Digest,Vol 38, Issue 5 >I e-mailed my colleagues about the BBC accessible games before I read >about the accessible software guide from Becta and the grant for >developing the SecondLife client. I don't participate much in this >group - I wanted to let all of you know that I appreciate your work! > > To jog your memories, I'm a school psychologist who works with students > who have multiple disabilities. The accessible games on the BBC website > will be a great resource for many of the students I work with. > > Thanks! > > > > Lynn V. Marentette > > > TechPsych > Interactive Multimedia Technology > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Tue Aug 7 17:21:22 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 7 Aug 2007 22:21:22 +0100 Subject: [games_access] Scene It? Xbox 360 more accessible controllers Message-ID: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Thanks to Reid, I found out that Microsoft did make a low-key announcement for their more accessible controllers: http://switchgaming.blogspot.com/2007/08/xbox-360-scene-it-controllers.html Not mind blowing, but could be nice for one-switch games and other simplified control schemes for games. Hope Microsoft support this... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: scene-it-controls-e307.jpg Type: image/jpeg Size: 63841 bytes Desc: not available URL: From eelke.folmer at gmail.com Tue Aug 7 17:45:25 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 7 Aug 2007 14:45:25 -0700 Subject: [games_access] Scene It? Xbox 360 more accessible controllers In-Reply-To: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Message-ID: <836db6300708071445q6b2f3e2cncb155dddd30ea138@mail.gmail.com> Microsoft's answer on the hugely popular (in the UK) game: buzz the quiz show http://www.futuregamez.net/ps2games/buzz/buzz.html I guess they will port buzz to the xbox 360? The guy who developed these controllers & game gave a talk at GDC this year which I visited where he talked about how -because of the accessible controller- the game appeals to a very large audience. cheers Eelke On 8/7/07, Barrie Ellis wrote: > > Thanks to Reid, I found out that Microsoft did make > a low-key announcement for their more accessible controllers: > > http://switchgaming.blogspot.com/2007/08/xbox-360-scene-it > -controllers.html > > Not mind blowing, but could be nice for one-switch games and other > simplified control schemes for games. Hope Microsoft support this... > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net > /mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: scene-it-controls-e307.jpg Type: image/jpeg Size: 63841 bytes Desc: not available URL: From bsawyer at dmill.com Tue Aug 7 18:02:50 2007 From: bsawyer at dmill.com (Ben Sawyer) Date: Tue, 7 Aug 2007 18:02:50 -0400 Subject: [games_access] Games for Health Event Message-ID: Hello Everyone, Despite the schedule below I could fit in 30 minutes if someone wants to provide a general overview of cool accessibility technologies... We're holding a late summer meeting on August 23 in Seattle the day before the Penny Arcade Expo. More news on this will go back out again on Monday but here's the core information for people here if they want to join us. Feel free to pass this around as well. This is a FREE event. On August 23, the eve of Penny Arcade Expo the Games for Health Project is hosting a day long West Coast Meetup devoted to games and healthcare. Games for Health Day Seattle is designed to provide a unique overview and introduction to this fast emerging approach to health communications, training, and therapy. This event features hands on demos of game projects aimed at health and healthcare and an array of interesting sessions. This event is free to the first 50 participants who RSVP to rsvp at seriousgames.org. Thereafter attendance will be $99.00 a person. Games for Health Day Seattle runs from 9am-7pm including a networking reception and is located at the Hotel Deca (4507 Brooklyn Avenue, NE). Games for Health Day is organized by the Games for Health Project (www.gamesforhealth.org) which is sponsored by the Robert Wood Johnson Foundation. Click through for the complete current schedule! Our Current Schedule is as follows: 9:00am Ben Sawyer : Welcome & Why Games for Health? The basics of the field of games for health and what it may offer health & healthcare 9:30am West Virginia Games for Health Team : Statewide DDR Details on the research behind and rollout of a unique statewide campaign to encourage active lifestyles 10:15am 15 Minute Break 10:30am Casual Games : Serious Health? (PopCap Games) What does the leader in casual gaming have to say about the intersection of games and health? 11:30am 15 Minute Break 11:45am Games in Hospitals An expert in how games can be used for hospital child-life scenarios shares expertise. 12:30pm Lunch w/demos During lunch get hands on time with a half-dozen or more health oriented game demos. 2:00pm Yasmin Kafai : Why Whypox Matters Research results on how online world Whyville teaches kids how viruses and vaccines work 2:30pm Judy Shasek : Grassroots Exergaming What are the strategies for enabling exergaming in schools, local organizations, and in general at the grassroots level? The leader of Generation Fit shares a wealth of basic how-to's and results. 3:00pm 15 Minute Break 3:15pm Alan Au : Games for Health Japan - More then BrainAge Japan's game community has produced a number of projects and products related to health & wellness. Beyond the BrainAge phenomenon lies exciting projects and software you've never heard about until now. 4:00pm Dominec Greco: Biofeedback & Videogames BioFeedback systems offer opportunities to improve therapy for ADHD and other cognitive and stress-related disorders as well as new ways to look at training effectiveness. A leading expert in brainwave- based biofeedback systems discusses their health specific applications. 4:45pm Ben Sawyer : Turning Health in Games into Health With Games Games have featured health-related content since the earliest days of gaming and over time there have been a number of interesting elements to how health is portrayed in games. By understanding this better we can look forward to how health might be further improved through games and elements of everyday games. 5:30pm End with Reception Please join us for a casual after-meeting mixer From hinn at uiuc.edu Wed Aug 8 00:00:51 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Aug 2007 23:00:51 -0500 Subject: [games_access] Scene It? Xbox 360 more accessible controllers In-Reply-To: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Message-ID: Yes, I'm asking my friends at user research to see if they might consider using this for a 360 game. I was waiting for them to announce this. Could be very promising. Thanks for bringing it up on the list! Michelle >Thanks to Reid, I found out that Microsoft did make >a low-key announcement for their more accessible controllers: > >http://switchgaming.blogspot.com/2007/08/xbox-360-scene-it-controllers.html > >Not mind blowing, but could be nice for one-switch games and other >simplified control schemes for games. Hope Microsoft support this... > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: scene-it-controls-e307.jpg Type: image/jpeg Size: 63841 bytes Desc: not available URL: From reid at rbkdesign.com Wed Aug 8 00:08:18 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 7 Aug 2007 21:08:18 -0700 Subject: [games_access] Scene It? Xbox 360 more accessible controllers In-Reply-To: References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Message-ID: I can't find the quote, but I read an interview and the MS rep did say they want more games to use the peripheral. We can be sure to see more games using it. I won't be surprised if it's up to developers to contact MS and say, "We want to make this game using that peripheral." The big button at the top acts as a D-Pad as far as I know, rather than one big button. -Reid On 8/7/07, d. michelle hinn wrote: > > Yes, I'm asking my friends at user research to see if they might consider > using this for a 360 game. I was waiting for them to announce this. Could be > very promising. Thanks for bringing it up on the list! > > Michelle > > Thanks to Reid, I found out that Microsoft did make a low-key announcement > for their more accessible controllers: > > > > http://switchgaming.blogspot.com/2007/08/xbox-360-scene-it-controlle > rs.html > > > > Not mind blowing, but could be nice for one-switch games and other > simplified control schemes for games. Hope Microsoft support this... > > > > Barrie > > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: scene-it-controls-e307.jpg Type: image/jpeg Size: 63841 bytes Desc: not available URL: From hinn at uiuc.edu Wed Aug 8 00:24:32 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 7 Aug 2007 23:24:32 -0500 Subject: [games_access] Scene It? Xbox 360 more accessible controllers In-Reply-To: References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Message-ID: Yes, I agree -- it will be ultimately up to the studios as to whether they will support it. Ah...the big button is a D-Pad. I was wondering about that. michelle >I can't find the quote, but I read an interview and the MS rep did >say they want more games to use the peripheral. We can be sure to >see more games using it. I won't be surprised if it's up to >developers to contact MS and say, "We want to make this game using >that peripheral." > >The big button at the top acts as a D-Pad as far as I know, rather >than one big button. > >-Reid > >On 8/7/07, d. michelle hinn < hinn at uiuc.edu> wrote: > >Yes, I'm asking my friends at user research to see if they might >consider using this for a 360 game. I was waiting for them to >announce this. Could be very promising. Thanks for bringing it up on >the list! > >Michelle > >>Thanks to Reid, I found out that Microsoft did make >>a low-key announcement for their more accessible controllers: >> > > >http://switchgaming.blogspot.com/2007/08/xbox-360-scene-it-controlle >rs.html > > > >Not mind blowing, but could be nice for one-switch games and other >simplified control schemes for games. Hope Microsoft support this... > > > >Barrie > >www.OneSwitch.org.uk > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > >Content-Type: image/jpeg; name="scene-it-controls-e307.jpg " >Content-ID: >X-Attachment-Id: 0.0.1 >Content-Disposition: inline; filename="scene-it-controls-e307.jpg " > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Aug 8 02:54:08 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 8 Aug 2007 07:54:08 +0100 Subject: [games_access] Scene It? Xbox 360 more accessible controllers References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> Message-ID: <14d801c7d988$ecb08700$0202a8c0@OneSwitch> I read conflicting reports about the top round disk on these controllers. I can't imagine it being very easy to use as a D-pad, but I'll wait and see... Still - very nice to see something appear on the Xbox 360 which has so few controllers available if you don't use an XFPS360 Playstation controller adapter. Barrie ----- Original Message ----- From: Reid Kimball To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 08, 2007 5:08 AM Subject: Re: [games_access] Scene It? Xbox 360 more accessible controllers I can't find the quote, but I read an interview and the MS rep did say they want more games to use the peripheral. We can be sure to see more games using it. I won't be surprised if it's up to developers to contact MS and say, "We want to make this game using that peripheral." The big button at the top acts as a D-Pad as far as I know, rather than one big button. -Reid -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 8 03:30:25 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 02:30:25 -0500 Subject: [games_access] Scene It? Xbox 360 more accessible controllers In-Reply-To: <14d801c7d988$ecb08700$0202a8c0@OneSwitch> References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> <14d801c7d988$ecb08700$0202a8c0@OneSwitch> Message-ID: I'll do a bit of investigating and report back. regardless, it's a huge step in the right direction! michelle >I read conflicting reports about the top round disk on these >controllers. I can't imagine it being very easy to use as a D-pad, >but I'll wait and see... Still - very nice to see something appear >on the Xbox 360 which has so few controllers available if you don't >use an XFPS360 Playstation controller adapter. > >Barrie > > >----- Original Message ----- >From: Reid Kimball >To: IGDA Games Accessibility SIG Mailing List >Sent: Wednesday, August 08, 2007 5:08 AM >Subject: Re: [games_access] Scene It? Xbox 360 more accessible controllers > >I can't find the quote, but I read an interview and the MS rep did >say they want more games to use the peripheral. We can be sure to >see more games using it. I won't be surprised if it's up to >developers to contact MS and say, "We want to make this game using >that peripheral." > >The big button at the top acts as a D-Pad as far as I know, rather >than one big button. > >-Reid > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 8 11:38:04 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 10:38:04 -0500 Subject: [games_access] BBC games, guide for accessible software, blind accessible client for Secondlife: games_access Digest, Vol 38, Issue 5 In-Reply-To: References: Message-ID: As Barrie said, THANK YOU LYNN! :) The SIG isn't any one person, as you know, and I hope everyone feels good about the praise! I always appreciate your posts -- it helps remind me that what we do has an impact way beyond the "traditional" gamer and that having the opportunity to impact children who are learning to live with a disability. Hopefully games like what the BBC have created will help level the playing field (yes, I did JUST say that to a gaming list) and result in positive shared experiences with children without disabilities as well. Michelle >I e-mailed my colleagues about the BBC accessible games before I >read about the accessible software guide from Becta and the grant >for developing the SecondLife client. I don't participate much in >this group - I wanted to let all of you know that I appreciate your >work! > >To jog your memories, I'm a school psychologist who works with >students who have multiple disabilities. The accessible games on >the BBC website will be a great resource for many of the students I >work with. > >Thanks! > > > >Lynn V. Marentette > > >TechPsych >Interactive Multimedia Technology > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Aug 8 11:56:25 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 10:56:25 -0500 Subject: [games_access] New Microsoft Controller Info In-Reply-To: References: Message-ID: Hi all, I've put in a request for the "real" story behind the new Scene It controller that Barrie and Reid brought up. As soon as I hear something from my friends at games usability, I will let you know! Michelle From hinn at uiuc.edu Wed Aug 8 14:20:34 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 13:20:34 -0500 Subject: [games_access] e for all -- GREAT news! In-Reply-To: References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> <14d801c7d988$ecb08700$0202a8c0@OneSwitch> Message-ID: First...it's my pleasure to announce...we got a FREE booth in a prime location at E for All (http://www.eforallexpo.com/insider), which is the new E3. They said when they called this morning that they really mean business when they say "All." Second...West coasters (and anyone else who can go) -- email me offlist at hinn at uiuc.edu and let me know if you can attend and help out! All are welcome! GREAT meeting today -- I'll be posting the summary later in the day! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From no1cwbyfan at cox.net Wed Aug 8 14:23:57 2007 From: no1cwbyfan at cox.net (Jason Price) Date: Wed, 8 Aug 2007 13:23:57 -0500 Subject: [games_access] e for all -- GREAT news! In-Reply-To: Message-ID: <20070808182413.OGTO9230.eastrmmtao106.cox.net@eastrmimpo02.cox.net> YES! _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, August 08, 2007 1:21 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] e for all -- GREAT news! First...it's my pleasure to announce...we got a FREE booth in a prime location at E for All (http://www.eforallexpo.com/insider), which is the new E3. They said when they called this morning that they really mean business when they say "All." Second...West coasters (and anyone else who can go) -- email me offlist at hinn at uiuc.edu and let me know if you can attend and help out! All are welcome! GREAT meeting today -- I'll be posting the summary later in the day! Michelle No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 4:06 PM -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 8 17:33:28 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 8 Aug 2007 23:33:28 +0200 Subject: [games_access] College Choices...help? In-Reply-To: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> References: <21e80ec20708070924j773a497el8802c9161510f9b3@mail.gmail.com> Message-ID: If relocation and learning Swedish is no problem :) - there is a large CS program at Stockholm University (largest uni in Sweden) where you can also choose to specialise in game dev. Check out www.dsv.su.se /Thomas 7 aug 2007 kl. 18.24 skrev DJ Bono: > Hello everyone, > > I need a bit of help. I would like to go to a college that > offers Bachelor's degree in Game Design/Media. My problem > is...WHERE? As you can see on this link, http://www.igda.org/ > breakingin/resource_schools.php, that there's just way too many > choices. > I wanted to contact the big companies, Atari, Nintendo, EA, > etc, but there's no "contact" info for people who I can talk to > about getting involved, and give me some help in choosing a good > college. > Right now I go to a county college, and I'm not too happy with > their program as it's too easy, and most likely will NOT prepare me > for anything, hence why I need the change. > I am thinking about going to RIT again, but their program is > fairly new. Can anyone give me some help? > If there's a GOOD program available in NYC, that is a plus. > Relocation is not really a big problem for me. I just can't move > until NEXT Aug. > Also, does anyone know of a good company based in NYC? I'm > trying to see if I can get my foot in the door... > I just feel a little lost here... > > DJ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Wed Aug 8 18:16:26 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 8 Aug 2007 15:16:26 -0700 Subject: [games_access] e for all -- GREAT news! In-Reply-To: <20070808182413.OGTO9230.eastrmmtao106.cox.net@eastrmimpo02.cox.net> References: <20070808182413.OGTO9230.eastrmmtao106.cox.net@eastrmimpo02.cox.net> Message-ID: <836db6300708081516i4288fb8ekc178daffca7789da@mail.gmail.com> sweet! I can most likely go and bring some of our demo games & hardware.I got a bunch of one handed controllers & quad controller + ps3/wii/xbox360 so barrie doesn't have to ship it all. cheers Eelke On 8/8/07, Jason Price wrote: > > YES! > > > ------------------------------ > > *From:* games_access-bounces at igda.org [mailto: > games_access-bounces at igda.org] *On Behalf Of *d. michelle hinn > *Sent:* Wednesday, August 08, 2007 1:21 PM > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* [games_access] e for all -- GREAT news! > > > > First...it's my pleasure to announce...we got a FREE booth in a prime > location at E for All (http://www.eforallexpo.com/insider), which is the > new E3. They said when they called this morning that they really mean > business when they say "All." > > > > Second...West coasters (and anyone else who can go) -- email me offlist at > hinn at uiuc.edu and let me know if you can attend and help out! All are > welcome! > > > > GREAT meeting today -- I'll be posting the summary later in the day! > > > > Michelle > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 > 4:06 PM > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 8/7/2007 > 4:06 PM > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net > /mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Wed Aug 8 18:27:40 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 8 Aug 2007 15:27:40 -0700 Subject: [games_access] e for all -- GREAT news! In-Reply-To: References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> <14d801c7d988$ecb08700$0202a8c0@OneSwitch> Message-ID: Wow, free booth? That's incredible. Thanks Michelle for hooking us up. On 8/8/07, d. michelle hinn wrote: > > > First...it's my pleasure to announce...we got a FREE booth in a prime > location at E for All (http://www.eforallexpo.com/insider), > which is the new E3. They said when they called this morning that they > really mean business when they say "All." > > > Second...West coasters (and anyone else who can go) -- email me offlist at > hinn at uiuc.edu and let me know if you can attend and help out! All are > welcome! > > > GREAT meeting today -- I'll be posting the summary later in the day! > > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Wed Aug 8 18:29:06 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 9 Aug 2007 00:29:06 +0200 Subject: [games_access] e for all -- GREAT news! References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> <14d801c7d988$ecb08700$0202a8c0@OneSwitch> Message-ID: <007801c7da0b$87fae250$6402a8c0@Delletje> e for all -- GREAT news!GREAT! Well done, Michelle! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 08, 2007 8:20 PM Subject: [games_access] e for all -- GREAT news! First...it's my pleasure to announce...we got a FREE booth in a prime location at E for All (http://www.eforallexpo.com/insider), which is the new E3. They said when they called this morning that they really mean business when they say "All." Second...West coasters (and anyone else who can go) -- email me offlist at hinn at uiuc.edu and let me know if you can attend and help out! All are welcome! GREAT meeting today -- I'll be posting the summary later in the day! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 8 18:34:15 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 17:34:15 -0500 Subject: [games_access] e for all -- GREAT news! In-Reply-To: <836db6300708081516i4288fb8ekc178daffca7789da@mail.gmail.com> References: <20070808182413.OGTO9230.eastrmmtao106.cox.net@eastrmimpo02.cox.net> <836db6300708081516i4288fb8ekc178daffca7789da@mail.gmail.com> Message-ID: Great Eelke! Next meeting, let's compare what we both have from Barrie so that we pack smartly! No more heavy 3 suitcase airline fees this time! :) Michelle >sweet! > >I can most likely go and bring some of our demo games & hardware.I >got a bunch of one handed controllers & quad controller + > ps3/wii/xbox360 so barrie doesn't have to ship it all. > >cheers Eelke > > >On 8/8/07, Jason Price <no1cwbyfan at cox.net > wrote: > >YES! > > > > >From: >games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, August 08, 2007 1:21 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] e for all -- GREAT news! > > > >First...it's my pleasure to announce...we got a FREE booth in a >prime location at E for All ( >http://www.eforallexpo.com/insider), which is the new E3. They said >when they called this morning that they really mean business when >they say "All." > > > >Second...West coasters (and anyone else who can go) -- email me >offlist at hinn at uiuc.edu and let me know if >you can attend and help out! All are welcome! > > > >GREAT meeting today -- I'll be posting the summary later in the day! > > > >Michelle > > >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: >8/7/2007 4:06 PM > > >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: >8/7/2007 4:06 PM > > >_______________________________________________ >games_access mailing list >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 8 18:54:20 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 8 Aug 2007 17:54:20 -0500 Subject: [games_access] e for all -- GREAT news! In-Reply-To: References: <145e01c7d938$e82a7100$0202a8c0@OneSwitch> <14d801c7d988$ecb08700$0202a8c0@OneSwitch> Message-ID: Yeah, I couldn't believe it when they called me just as the meeting was starting this morning. I'd been on the case for a few months now but was losing hope until yesterday when I got a message saying that they wanted to talk to me. The woman that used to run E3 is now working for IDG/E for All so there have been a lot of shifts in ... let's say philosophy ... and how without groups like ours, "all" isn't "all." So we need to think about signage for the booth. We have the poster that we use but it would be great to have some other equally eye catching things. Also it would be good if we could have some mini-signage for the accessible hardware so that people can know what they are seeing if the booth gets crowded. I mean WHEN the booth gets crowded. IDG, of course, owns several mainstream gaming magazines (ie, GamePro), computer magazines, and websites. I mean I'm almost in tears thinking about how great an opportunity this is for game accessibility -- even after the show! With all that's going on with the SIG -- from Eelke's dev work with the Torque Engine and the SecondLife Grant to Richard and Sander's audio game maker work just to name a couple things off the top of my head -- how can we all not be pretty damn proud? :) What a great week! Michelle >Wow, free booth? That's incredible. Thanks Michelle for hooking us up. > >On 8/8/07, d. michelle hinn wrote: >> >> >> First...it's my pleasure to announce...we got a FREE booth in a prime >> location at E for All (http://www.eforallexpo.com/insider), >> which is the new E3. They said when they called this morning that they >> really mean business when they say "All." >> >> >> Second...West coasters (and anyone else who can go) -- email me offlist at >> hinn at uiuc.edu and let me know if you can attend and help out! All are >> welcome! >> >> >> GREAT meeting today -- I'll be posting the summary later in the day! >> >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From lynnvm at carolina.rr.com Thu Aug 9 17:17:52 2007 From: lynnvm at carolina.rr.com (Lynn V. Marentette) Date: Thu, 9 Aug 2007 17:17:52 -0400 Subject: [games_access] Great response with switch games on the BB website In-Reply-To: References: Message-ID: <4C2466B5-8393-4676-AD9B-2E18ED1A617E@carolina.rr.com> Hello. First of all, it is good to hear about the booth at E games for ALL! At work today I had a few students visit the BBC's CBeeies "Switch" games website. I used a switch- I think it was a Pal Pad, with one student, with success. He was so happy! Lynn V. Marentette TechPsych Interactive Multimedia Technology From barrie.ellis at oneswitch.org.uk Fri Aug 10 05:32:43 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 10 Aug 2007 10:32:43 +0100 Subject: [games_access] Video Game Preservation References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com> <006101c7d8ce$5b413090$6402a8c0@Delletje> Message-ID: <008301c7db31$69669740$0202a8c0@OneSwitch> Relating to the Historical Committee post that I've recently taken up - I think the "preservation of digital games" is quite important work seeing how quickly some games are vanishing from a playable state. I'm working on some Emulation pages for one-switch games, and how to make games generally more accessible for many gamers (i.e. cheats - speed controls - graphical adjustments - using various controllers). I've turned up some fairly accessible old relics so far - "Air Attack" from 1979 on the Commodore Pet being the first home-computer one-switch game to my knowledge (although I still can't find a working file for this) - "Canyon Bomber" from 1978 on the Atari VCS - and even some games with graphics tweaked for sight-impaired gamers dated 1983 for BBC Micros. I've got the permission to upload some of these so will let people know when they're up (at my speed - not any time soon). If anyone has any more info on the history of accessible gaming I'd be very appreciative - and will eventually have it all up on-line. I'm especially after info about Brilliant Computing's 1988 "Arcade Adventures" and 1990 "Arcade Challenge for the BBC Micro in any form. Here's a couple of links in the meanwhile: http://www.igda.org/wiki/GASIG_Projects http://www.oneswitch.org.uk/2/pioneers.htm - with update for the most inaccessible game ever. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 9:38 AM Subject: Re: [games_access] NSF grant for the development of anaccessibleclient for secondlife By the way, just got this in: August 06, 2007 Library of Congress announces grants for preservation of digital games Posted by Henry Lowood, category preservation The U.S. Library of Congress has announced the recipients of a group of major grants in the new digital preservation program called Preserving Creative America (PCA). This program reprsents a new phase of the National Digital Information Infrastructure and Preservation Program (NDIIPP). The best news, for How They Got Game, is that we are part of this project. We will be participating as one of four primary partners in the "Preserving Virtual Worlds" project, led by the University of Illinois. Project teams are at U. Illinois, the University of Maryland, Rochester Inst. of Technology, and our group in the Stanford Humanities Laboratory, in close collaboration with the Stanford University Libraries & Academic Information Resources. "Preserving Virtual Worlds" will address three forms of game-related interactive media: early digital games (see the Digital Game Canon project for a list of likely candidates), electronic literature, and virtual worlds (Second Life). So, what are we going to do? A number of partners, from Linden Lab to e-fiction writers, will join the university partners to develop generalizable mechanisms and methods for preserving digital games and interactive fiction, working with several test cases from early game and electronic literature collections and sample projects in Second Life. Major activities will include: 1.. assessing the different types of preservation problems posed by representative test cases Includes a.. developing a beginning framework for characterizing game and interactive fiction by preservation problem b.. assessing methods and potential sources for preserving complex interactive user-behavior 2.. developing basic standards for metadata and content representation, e.g., a.. determining what types of information should be preserved to support future use of these content types, including emulation and migration and supporting existing preservation policies b.. developing recommendations for the use of existing wrapper formats 3.. investigating real-world archiving issues by ingesting several representative test cases into institutional repositories, including a.. implementation and testing of new metadata schema b.. further assessment of preservation problems posed by different content types The main goal of the project is to help develop generalizable mechanisms and methods for preserving digital games and interactive fiction, and to begin to test these mechanism through the archiving of selected test cases. Key deliverables include the development of metadata schema and wrapper recommendations, and the long-term curation of archived cases. Much of the Second Life work will be conducted at Stanford, and we also expect that the Cabrinety Collection in the Libraries will provide examples of game software that we will use for the preservation tests. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. We are eager to enlist more partners interested in working with us to solve the huge preservation problem faced by interactive media such as games and virtual worlds. Henry Henry Lowood, Ph.D. Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 4:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Aug 10 06:06:53 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 10 Aug 2007 12:06:53 +0200 Subject: [games_access] Video Game Preservation References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com><006101c7d8ce$5b413090$6402a8c0@Delletje> <008301c7db31$69669740$0202a8c0@OneSwitch> Message-ID: <001001c7db36$2d523e30$6402a8c0@Delletje> Hi, Good initiative, Barry! I have the same problem with locating some very early audio games. By the way, I just came across this game: http://skinflake.com/games/pogosticker (Pogosticker). I think it might be quite accessible for headtrackers. In their prototype section, there's a game called Racing Pitch (http://skinflake.com/games/prototypes) which can be solely played using a microphone (although the menu still needs mouseclicks). Pretty fun, you need to basically adjust the pitch of whatever sound you make (although racing-car-imitations works quite well for me I found ;) to make the car drive. So very accessible for anyone who can make sound at different pitches. Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, August 10, 2007 11:32 AM Subject: [games_access] Video Game Preservation Relating to the Historical Committee post that I've recently taken up - I think the "preservation of digital games" is quite important work seeing how quickly some games are vanishing from a playable state. I'm working on some Emulation pages for one-switch games, and how to make games generally more accessible for many gamers (i.e. cheats - speed controls - graphical adjustments - using various controllers). I've turned up some fairly accessible old relics so far - "Air Attack" from 1979 on the Commodore Pet being the first home-computer one-switch game to my knowledge (although I still can't find a working file for this) - "Canyon Bomber" from 1978 on the Atari VCS - and even some games with graphics tweaked for sight-impaired gamers dated 1983 for BBC Micros. I've got the permission to upload some of these so will let people know when they're up (at my speed - not any time soon). If anyone has any more info on the history of accessible gaming I'd be very appreciative - and will eventually have it all up on-line. I'm especially after info about Brilliant Computing's 1988 "Arcade Adventures" and 1990 "Arcade Challenge for the BBC Micro in any form. Here's a couple of links in the meanwhile: http://www.igda.org/wiki/GASIG_Projects http://www.oneswitch.org.uk/2/pioneers.htm - with update for the most inaccessible game ever. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 9:38 AM Subject: Re: [games_access] NSF grant for the development of anaccessibleclient for secondlife By the way, just got this in: August 06, 2007 Library of Congress announces grants for preservation of digital games Posted by Henry Lowood, category preservation The U.S. Library of Congress has announced the recipients of a group of major grants in the new digital preservation program called Preserving Creative America (PCA). This program reprsents a new phase of the National Digital Information Infrastructure and Preservation Program (NDIIPP). The best news, for How They Got Game, is that we are part of this project. We will be participating as one of four primary partners in the "Preserving Virtual Worlds" project, led by the University of Illinois. Project teams are at U. Illinois, the University of Maryland, Rochester Inst. of Technology, and our group in the Stanford Humanities Laboratory, in close collaboration with the Stanford University Libraries & Academic Information Resources. "Preserving Virtual Worlds" will address three forms of game-related interactive media: early digital games (see the Digital Game Canon project for a list of likely candidates), electronic literature, and virtual worlds (Second Life). So, what are we going to do? A number of partners, from Linden Lab to e-fiction writers, will join the university partners to develop generalizable mechanisms and methods for preserving digital games and interactive fiction, working with several test cases from early game and electronic literature collections and sample projects in Second Life. Major activities will include: 1.. assessing the different types of preservation problems posed by representative test cases Includes a.. developing a beginning framework for characterizing game and interactive fiction by preservation problem b.. assessing methods and potential sources for preserving complex interactive user-behavior 2.. developing basic standards for metadata and content representation, e.g., a.. determining what types of information should be preserved to support future use of these content types, including emulation and migration and supporting existing preservation policies b.. developing recommendations for the use of existing wrapper formats 3.. investigating real-world archiving issues by ingesting several representative test cases into institutional repositories, including a.. implementation and testing of new metadata schema b.. further assessment of preservation problems posed by different content types The main goal of the project is to help develop generalizable mechanisms and methods for preserving digital games and interactive fiction, and to begin to test these mechanism through the archiving of selected test cases. Key deliverables include the development of metadata schema and wrapper recommendations, and the long-term curation of archived cases. Much of the Second Life work will be conducted at Stanford, and we also expect that the Cabrinety Collection in the Libraries will provide examples of game software that we will use for the preservation tests. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. We are eager to enlist more partners interested in working with us to solve the huge preservation problem faced by interactive media such as games and virtual worlds. Henry Henry Lowood, Ph.D. Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 4:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 10 11:26:48 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 10 Aug 2007 16:26:48 +0100 Subject: [games_access] Video Game Preservation References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com><006101c7d8ce$5b413090$6402a8c0@Delletje><008301c7db31$69669740$0202a8c0@OneSwitch> <001001c7db36$2d523e30$6402a8c0@Delletje> Message-ID: <00d301c7db62$df09d530$0202a8c0@OneSwitch> Cheers, Richard. I'll take a look at those games asap. Very small update on the IGDA GASIG web-site/wiki here regarding historical stuff: http://www.igda.org/wiki/GASIG_Timeline Any ideas when the new web-site is coming, Michelle? It would be great to have a joint blog that all can access. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, August 10, 2007 11:06 AM Subject: Re: [games_access] Video Game Preservation Hi, Good initiative, Barry! I have the same problem with locating some very early audio games. By the way, I just came across this game: http://skinflake.com/games/pogosticker (Pogosticker). I think it might be quite accessible for headtrackers. In their prototype section, there's a game called Racing Pitch (http://skinflake.com/games/prototypes) which can be solely played using a microphone (although the menu still needs mouseclicks). Pretty fun, you need to basically adjust the pitch of whatever sound you make (although racing-car-imitations works quite well for me I found ;) to make the car drive. So very accessible for anyone who can make sound at different pitches. Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Friday, August 10, 2007 11:32 AM Subject: [games_access] Video Game Preservation Relating to the Historical Committee post that I've recently taken up - I think the "preservation of digital games" is quite important work seeing how quickly some games are vanishing from a playable state. I'm working on some Emulation pages for one-switch games, and how to make games generally more accessible for many gamers (i.e. cheats - speed controls - graphical adjustments - using various controllers). I've turned up some fairly accessible old relics so far - "Air Attack" from 1979 on the Commodore Pet being the first home-computer one-switch game to my knowledge (although I still can't find a working file for this) - "Canyon Bomber" from 1978 on the Atari VCS - and even some games with graphics tweaked for sight-impaired gamers dated 1983 for BBC Micros. I've got the permission to upload some of these so will let people know when they're up (at my speed - not any time soon). If anyone has any more info on the history of accessible gaming I'd be very appreciative - and will eventually have it all up on-line. I'm especially after info about Brilliant Computing's 1988 "Arcade Adventures" and 1990 "Arcade Challenge for the BBC Micro in any form. Here's a couple of links in the meanwhile: http://www.igda.org/wiki/GASIG_Projects http://www.oneswitch.org.uk/2/pioneers.htm - with update for the most inaccessible game ever. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 9:38 AM Subject: Re: [games_access] NSF grant for the development of anaccessibleclient for secondlife By the way, just got this in: August 06, 2007 Library of Congress announces grants for preservation of digital games Posted by Henry Lowood, category preservation The U.S. Library of Congress has announced the recipients of a group of major grants in the new digital preservation program called Preserving Creative America (PCA). This program reprsents a new phase of the National Digital Information Infrastructure and Preservation Program (NDIIPP). The best news, for How They Got Game, is that we are part of this project. We will be participating as one of four primary partners in the "Preserving Virtual Worlds" project, led by the University of Illinois. Project teams are at U. Illinois, the University of Maryland, Rochester Inst. of Technology, and our group in the Stanford Humanities Laboratory, in close collaboration with the Stanford University Libraries & Academic Information Resources. "Preserving Virtual Worlds" will address three forms of game-related interactive media: early digital games (see the Digital Game Canon project for a list of likely candidates), electronic literature, and virtual worlds (Second Life). So, what are we going to do? A number of partners, from Linden Lab to e-fiction writers, will join the university partners to develop generalizable mechanisms and methods for preserving digital games and interactive fiction, working with several test cases from early game and electronic literature collections and sample projects in Second Life. Major activities will include: 1.. assessing the different types of preservation problems posed by representative test cases Includes a.. developing a beginning framework for characterizing game and interactive fiction by preservation problem b.. assessing methods and potential sources for preserving complex interactive user-behavior 2.. developing basic standards for metadata and content representation, e.g., a.. determining what types of information should be preserved to support future use of these content types, including emulation and migration and supporting existing preservation policies b.. developing recommendations for the use of existing wrapper formats 3.. investigating real-world archiving issues by ingesting several representative test cases into institutional repositories, including a.. implementation and testing of new metadata schema b.. further assessment of preservation problems posed by different content types The main goal of the project is to help develop generalizable mechanisms and methods for preserving digital games and interactive fiction, and to begin to test these mechanism through the archiving of selected test cases. Key deliverables include the development of metadata schema and wrapper recommendations, and the long-term curation of archived cases. Much of the Second Life work will be conducted at Stanford, and we also expect that the Cabrinety Collection in the Libraries will provide examples of game software that we will use for the preservation tests. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. We are eager to enlist more partners interested in working with us to solve the huge preservation problem faced by interactive media such as games and virtual worlds. Henry Henry Lowood, Ph.D. Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 07, 2007 4:09 AM Subject: [games_access] NSF grant for the development of an accessibleclient for secondlife Hi folks, I just received a 90k SGER grant from NSF to explore developing a blind-accessible client for Secondlife. A proposal I have been working on for quite some time. This grant will allow me to hire some more grad students and help us get a better insight in what can make virtual communities/3d games more accessible to a variety of disabilities. I've been secretly working on an accessible client myself the last few months and I developed a prototype which can be controlled using voice (its mac only for now) and provides some minimum voice output. I will release a prototype within the next few weeks, and I'm hoping you some of you can provide me with feedback. The NSF program director that I contacted prior to submitting my proposal is very very nice and interested in games & accessibility. His feedback & support was very helpful in securing the grant, and I hope this proposal will open up opportunities for us all to submit grants to NSF in the future; helping people with disabilities play games & gain a better understanding of what exactly makes games accessible. I think there is still lots to be discovered. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Aug 10 16:11:13 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 10 Aug 2007 15:11:13 -0500 Subject: [games_access] Video Game Preservation In-Reply-To: <00d301c7db62$df09d530$0202a8c0@OneSwitch> References: <836db6300708061909y3404792ekdbe844831507804f@mail.gmail.com><006101c7d8ce $5b413090$6402a8c0@Delletje><008301c7db31$69669740$0202a8c0@OneSwitch> <001001c7db36$2d523e30$6402a8c0@Delletje> <00d301c7db62$df09d530$0202a8c0@OneSwitch> Message-ID: I just asked about the website yesterday -- I'll let everyone know as soon as I know more. :) Michelle >Cheers, Richard. I'll take a look at those games asap. > >Very small update on the IGDA GASIG web-site/wiki here regarding >historical stuff: >http://www.igda.org/wiki/GASIG_Timeline > >Any ideas when the new web-site is coming, Michelle? It would be >great to have a joint blog that all can access. > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, August 10, 2007 11:06 AM >Subject: Re: [games_access] Video Game Preservation > >Hi, > >Good initiative, Barry! I have the same problem with locating some >very early audio games. > >By the way, I just came across this game: >http://skinflake.com/games/pogosticker (Pogosticker). >I think it might be quite accessible for headtrackers. In their >prototype section, there's a game called Racing Pitch >(http://skinflake.com/games/prototypes) >which can be solely played using a microphone (although the menu >still needs mouseclicks). Pretty fun, you need to basically adjust >the pitch of whatever sound you make (although racing-car-imitations >works quite well for me I found ;) to make the car drive. So very >accessible for anyone who can make sound at different pitches. > >Greets, > >Richard > > >----- Original Message ----- >From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Friday, August 10, 2007 11:32 AM >Subject: [games_access] Video Game Preservation > >Relating to the Historical Committee post that I've recently taken >up - I think the "preservation of digital games" is quite important >work seeing how quickly some games are vanishing from a playable >state. > >I'm working on some Emulation pages for one-switch games, and how to >make games generally more accessible for many gamers (i.e. cheats - >speed controls - graphical adjustments - using various controllers). >I've turned up some fairly accessible old relics so far - "Air >Attack" from 1979 on the Commodore Pet being the first home-computer >one-switch game to my knowledge (although I still can't find a >working file for this) - "Canyon Bomber" from 1978 on the Atari VCS >- and even some games with graphics tweaked for sight-impaired >gamers dated 1983 for BBC Micros. I've got the permission to upload >some of these so will let people know when they're up (at my speed - >not any time soon). If anyone has any more info on the history of >accessible gaming I'd be very appreciative - and will eventually >have it all up on-line. I'm especially after info about Brilliant >Computing's 1988 "Arcade Adventures" and 1990 "Arcade Challenge for >the BBC Micro in any form. > >Here's a couple of links in the meanwhile: > >http://www.igda.org/wiki/GASIG_Projects >http://www.oneswitch.org.uk/2/pioneers.htm - >with update for the most inaccessible game ever. > >Barrie >www.OneSwitch.org.uk > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, August 07, 2007 9:38 AM >Subject: Re: [games_access] NSF grant for the development of >anaccessibleclient for secondlife > >By the way, just got this in: > > >August 06, 2007 > >Library of Congress announces grants for preservation of digital games > >Posted by Henry Lowood, category preservation > >The U.S. Library of Congress has >announced the >recipients of a group of major grants in the new digital >preservation program called Preserving Creative America (PCA). This >program reprsents a new phase of the >National Digital Information >Infrastructure and Preservation Program (NDIIPP). > >The best news, for How They Got Game, is that we are part of this >project. We will be participating as one of four primary partners in >the "Preserving Virtual Worlds" project, led by the University of >Illinois. Project teams are at U. Illinois, the University of >Maryland, Rochester Inst. of Technology, and our group in the >Stanford Humanities Laboratory, in close collaboration with the >Stanford University Libraries & Academic Information Resources. >"Preserving Virtual Worlds" will address three forms of game-related >interactive media: early digital games (see the Digital Game Canon >project for a list of likely candidates), electronic literature, and >virtual worlds (Second Life). > >So, what are we going to do? > >A number of partners, from Linden Lab to e-fiction writers, will >join the university partners to develop generalizable mechanisms and >methods for preserving digital games and interactive fiction, >working with several test cases from early game and electronic >literature collections and sample projects in Second Life. > >Major activities will include: > >1. assessing the different types of preservation problems posed >by representative test cases Includes >developing a beginning framework for characterizing game and >interactive fiction by preservation problem >assessing methods and potential sources for preserving complex >interactive user-behavior >2. developing basic standards for metadata and content >representation, e.g., >determining what types of information should be preserved to support >future use of these content types, including emulation and migration >and supporting existing preservation policies >developing recommendations for the use of existing wrapper formats >3. investigating real-world archiving issues by ingesting >several representative test cases into institutional repositories, >including >implementation and testing of new metadata schema >further assessment of preservation problems posed by different content types > >The main goal of the project is to help develop generalizable >mechanisms and methods for preserving digital games and interactive >fiction, and to begin to test these mechanism through the archiving >of selected test cases. Key deliverables include the development of >metadata schema and wrapper recommendations, and the long-term >curation of archived cases. > >Much of the Second Life work will be conducted at Stanford, and we >also expect that the Cabrinety Collection in the Libraries will >provide examples of game software that we will use for the >preservation tests. Second Life content participants include Life to >the Second Power, Democracy Island and the International Spaceflight >Museum. > >We are eager to enlist more partners interested in working with us >to solve the huge preservation problem faced by interactive media >such as games and virtual worlds. > >Henry > >Henry Lowood, Ph.D. >Curator for History of Science & Technology Collections >Curator for Germanic Collections; Film & Media Collections >HRG, Green Library, 557 Escondido Mall >Stanford University Libraries >Stanford CA 94305-6004 >650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > > > > >----- Original Message ----- >From: Eelke Folmer >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, August 07, 2007 4:09 AM >Subject: [games_access] NSF grant for the development of an >accessibleclient for secondlife > >Hi folks, > >I just received a 90k SGER grant from NSF to explore developing a >blind-accessible client for Secondlife. A proposal I have been >working on for quite some time. This grant will allow me to hire >some more grad students and help us get a better insight in what can >make virtual communities/3d games more accessible to a variety of >disabilities. > > >I've been secretly working on an accessible client myself the last >few months and I developed a prototype which can be controlled using >voice (its mac only for now) and provides some minimum voice output. >I will release a prototype within the next few weeks, and I'm hoping >you some of you can provide me with feedback. > >The NSF program director that I contacted prior to submitting my >proposal is very very nice and interested in games & accessibility. >His feedback & support was very helpful in securing the grant, and I >hope this proposal will open up opportunities for us all to submit >grants to NSF in the future; helping people with disabilities play >games & gain a better understanding of what exactly makes games >accessible. I think there is still lots to be discovered. > > >Cheers Eelke > > > > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >------------------------------------------------------------ ---------------- > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Fri Aug 10 16:19:40 2007 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 10 Aug 2007 21:19:40 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From arthit73 at cablespeed.com Mon Aug 13 14:47:46 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 13 Aug 2007 14:47:46 -0400 Subject: [games_access] flash game help? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykiSkA References: AAAAADBf8GSYa4xDlD4sBa5lcIykiSkA Message-ID: <000001c7ddda$713f4790$6901a8c0@Inspiron> Hey, I know I'm a game designer but programming and scripting really scrambled my brain. I'm the artist on that side of the design. Working on a little flash game where you trigger a button and it plays to weapons butI can't get it to play when you click on the button I created. Can someone let me know how to do this? If you don't mind? I know how to set up movies and buttons I just don't know what to do to get them to click and then play. I've tried everything but it just won't work. on (press) { gotoAndPlay("AnimationName"); } That is the script I entered but it won't work. Unless I'm putting in the wrong place or layer. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of David Colven Sent: Friday, August 10, 2007 4:20 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Out of Office Reply I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From colven at ace-centre.org.uk Mon Aug 13 14:56:35 2007 From: colven at ace-centre.org.uk (David Colven) Date: Mon, 13 Aug 2007 19:56:35 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From cataclysmicknight at gmail.com Mon Aug 13 21:46:52 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Mon, 13 Aug 2007 21:46:52 -0400 Subject: [games_access] flash game help? In-Reply-To: <000001c7ddda$713f4790$6901a8c0@Inspiron> References: <000001c7ddda$713f4790$6901a8c0@Inspiron> Message-ID: Howdy howdy Robert! What is it youre trying to get it to do when the player presses the mouse? Or are you saying you want to use a keyboard key to do it? If you're using the mouse, then in the MC you'll need to put the on(release) (or press in your case, I suppose) { gotoAndStop(frame_name_in_quotes_or_number); (or play, depending) } If you're using a key instead, you'll need to use a keyListener, and if you don't want auto-fire, then you'll need to code a timer inbetween presses (there may be code already one but I prefer to write this myself to set up the timing). Then when whatever the key is is used, go: mcName.gotoAndPlay(frame_name_as_above); Does this help at all? Feel free to get a little more specific or email me offlist also :) On 8/13/07, Robert Florio wrote: > Hey, I know I'm a game designer but programming and scripting really > scrambled my brain. I'm the artist on that side of the design. > > Working on a little flash game where you trigger a button and it plays to > weapons butI can't get it to play when you click on the button I created. > Can someone let me know how to do this? If you don't mind? I know how to > set up movies and buttons I just don't know what to do to get them to click > and then play. I've tried everything but it just won't work. > > on (press) { > gotoAndPlay("AnimationName"); > } > > That is the script I entered but it won't work. Unless I'm putting in the > wrong place or layer. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of David Colven > Sent: Friday, August 10, 2007 4:20 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Out of Office Reply > > I will be out of the office until 22nd August. If your enquiry is urgent > please phone 01865 759800 > > David Colven > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From arthit73 at cablespeed.com Tue Aug 14 15:04:25 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 14 Aug 2007 15:04:25 -0400 Subject: [games_access] flash game help? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwklCkA References: <000001c7ddda$713f4790$6901a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwklCkA Message-ID: <009501c7dea5$ee8d5b80$6901a8c0@Inspiron> Yes I'm trying to make it so that when you click with the mouse over one of the buttons I created it launches one of the weapons it's not the aim there just to weapons one called, calling avalanches, the other one sucked under. Here is a link to its render both of the weapons are playing at the same time. I want them to play separately on premade animated 3-D buttons. I know how to make the buttons and just not sure what to do to make sure that when you click over the button it actually plays the movie I want that button to play. Thank you so much for helping here is the link can you let me know if this helps to tell me what code I should put and where ??what is your e-mail I can send it to you my flash file? http://s149.photobucket.com/albums/s50/robflorio/?action=view¤t=Projec t_weapon_avalanche_sucked_rob.flv Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Charlie Jackson Sent: Monday, August 13, 2007 9:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] flash game help? Howdy howdy Robert! What is it youre trying to get it to do when the player presses the mouse? Or are you saying you want to use a keyboard key to do it? If you're using the mouse, then in the MC you'll need to put the on(release) (or press in your case, I suppose) { gotoAndStop(frame_name_in_quotes_or_number); (or play, depending) } If you're using a key instead, you'll need to use a keyListener, and if you don't want auto-fire, then you'll need to code a timer inbetween presses (there may be code already one but I prefer to write this myself to set up the timing). Then when whatever the key is is used, go: mcName.gotoAndPlay(frame_name_as_above); Does this help at all? Feel free to get a little more specific or email me offlist also :) On 8/13/07, Robert Florio wrote: > Hey, I know I'm a game designer but programming and scripting really > scrambled my brain. I'm the artist on that side of the design. > > Working on a little flash game where you trigger a button and it plays to > weapons butI can't get it to play when you click on the button I created. > Can someone let me know how to do this? If you don't mind? I know how to > set up movies and buttons I just don't know what to do to get them to click > and then play. I've tried everything but it just won't work. > > on (press) { > gotoAndPlay("AnimationName"); > } > > That is the script I entered but it won't work. Unless I'm putting in the > wrong place or layer. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of David Colven > Sent: Friday, August 10, 2007 4:20 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Out of Office Reply > > I will be out of the office until 22nd August. If your enquiry is urgent > please phone 01865 759800 > > David Colven > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From colven at ace-centre.org.uk Tue Aug 14 15:13:08 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 14 Aug 2007 20:13:08 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From eelke.folmer at gmail.com Tue Aug 14 17:19:16 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 14 Aug 2007 14:19:16 -0700 Subject: [games_access] not able to attend. Message-ID: <836db6300708141419l1eaa4dcexb5a8fcea95aeda52@mail.gmail.com> hi, I won't be able to attend any msn messenger meetings this week since I'm in las vegas. cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From cataclysmicknight at gmail.com Tue Aug 14 21:45:36 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Tue, 14 Aug 2007 21:45:36 -0400 Subject: [games_access] flash game help? In-Reply-To: <009501c7dea5$ee8d5b80$6901a8c0@Inspiron> References: <000001c7ddda$713f4790$6901a8c0@Inspiron> <009501c7dea5$ee8d5b80$6901a8c0@Inspiron> Message-ID: Oh whoa wow, I didn't realize it was all 3d!! Holy Jebus! Email is CataclysmicKnight at gmail.com if you want to send it to me or whatever you need to do. Okay, so the code to do the action would be (and you can use on(press) inside the movies themselves instead, but its harder to go back and edit that way): btnAvalanche.onRelease = function() { mcAvalanche.gotoAndPlay("attack"); } btnSuck.onRelease = function() { // ha ha btnSuck, very nice! mcSuck.gotoAndPlay("attack"); } On 8/14/07, Robert Florio wrote: > Yes I'm trying to make it so that when you click with the mouse over one of > the buttons I created it launches one of the weapons it's not the aim there > just to weapons one called, calling avalanches, the other one sucked under. > Here is a link to its render both of the weapons are playing at the same > time. I want them to play separately on premade animated 3-D buttons. I > know how to make the buttons and just not sure what to do to make sure that > when you click over the button it actually plays the movie I want that > button to play. > > Thank you so much for helping here is the link can you let me know if this > helps to tell me what code I should put and where ??what is your e-mail I > can send it to you my flash file? > > http://s149.photobucket.com/albums/s50/robflorio/?action=view¤t=Projec > t_weapon_avalanche_sucked_rob.flv > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Charlie Jackson > Sent: Monday, August 13, 2007 9:47 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] flash game help? > > Howdy howdy Robert! > > What is it youre trying to get it to do when the player presses the > mouse? Or are you saying you want to use a keyboard key to do it? If > you're using the mouse, then in the MC you'll need to put the > > on(release) (or press in your case, I suppose) { > gotoAndStop(frame_name_in_quotes_or_number); (or play, depending) > } > > If you're using a key instead, you'll need to use a keyListener, and > if you don't want auto-fire, then you'll need to code a timer > inbetween presses (there may be code already one but I prefer to write > this myself to set up the timing). > > Then when whatever the key is is used, go: > > mcName.gotoAndPlay(frame_name_as_above); > > Does this help at all? Feel free to get a little more specific or > email me offlist also :) > > On 8/13/07, Robert Florio wrote: > > Hey, I know I'm a game designer but programming and scripting really > > scrambled my brain. I'm the artist on that side of the design. > > > > Working on a little flash game where you trigger a button and it plays to > > weapons butI can't get it to play when you click on the button I created. > > Can someone let me know how to do this? If you don't mind? I know how to > > set up movies and buttons I just don't know what to do to get them to > click > > and then play. I've tried everything but it just won't work. > > > > on (press) { > > gotoAndPlay("AnimationName"); > > } > > > > That is the script I entered but it won't work. Unless I'm putting in the > > wrong place or layer. > > > > -----Original Message----- > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > > On Behalf Of David Colven > > Sent: Friday, August 10, 2007 4:20 PM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Out of Office Reply > > > > I will be out of the office until 22nd August. If your enquiry is urgent > > please phone 01865 759800 > > > > David Colven > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > Crush the Critters: a Whack-a-Mole adventure for your feet! > > THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From barrie.ellis at oneswitch.org.uk Wed Aug 15 03:14:48 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 15 Aug 2007 08:14:48 +0100 Subject: [games_access] Meeting today Message-ID: <004501c7df0b$f78150f0$0202a8c0@OneSwitch> Hoping to make the meeting today at 5pm London time (1pm NYC) all being well. If you can or can't make it - try this in the meanwhile: http://www.guitarshredshow.com/ - I recommend the lesson and jam. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Wed Aug 15 03:23:48 2007 From: colven at ace-centre.org.uk (David Colven) Date: Wed, 15 Aug 2007 08:23:48 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From cataclysmicknight at gmail.com Wed Aug 15 08:08:12 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Wed, 15 Aug 2007 08:08:12 -0400 Subject: [games_access] Meeting today In-Reply-To: <004501c7df0b$f78150f0$0202a8c0@OneSwitch> References: <004501c7df0b$f78150f0$0202a8c0@OneSwitch> Message-ID: I really apologize for having to ask, but even in searching through my gmail account I'm having trouble finding out exactly how it is to get to the meeting. This is the first week that I'm actually off and free for one, and was just curious how to attend. I know it has to do with MSN messenger (now Windows Live Messenger?) and that it goes through vrgrrl at hotmail.com, is that also correct? And is the meeting at (EST) noon as posted previously, or 1 as just now posted? Once more, very sorry to bother :) -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From arthit73 at cablespeed.com Wed Aug 15 12:31:45 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 15 Aug 2007 12:31:45 -0400 Subject: [games_access] flash game help? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEnSkA References: <000001c7ddda$713f4790$6901a8c0@Inspiron><009501c7dea5$ee8d5b80$6901a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIxEnSkA Message-ID: <002d01c7df59$c56989e0$6901a8c0@Inspiron> Thank you Charlie. I don't think we've met before have we? Thanks for helping me out with flash here I'll send you my flash to your e-mail address youcan see my problems may be help me fix them?basically the animated button I created is supposed to be pressed and even that doesn't really work and I tried to create a certain area just over the circle of the button to be press but it seems like as soon as the mouse gets anywhere near it it clicks. So what needs to happen is the button stays in the bottom left corner push the button and it plays one or two of movies I haven't animated the second half of the button I might need to create a separate button because it is not going to be easy to show it like this I'm not sure because it is one-button part of the same background.my assignment for class for this is actually do today so I'm scrambling trying to read my book fun and games with flash. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Charlie Jackson Sent: Tuesday, August 14, 2007 9:46 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] flash game help? Oh whoa wow, I didn't realize it was all 3d!! Holy Jebus! Email is CataclysmicKnight at gmail.com if you want to send it to me or whatever you need to do. Okay, so the code to do the action would be (and you can use on(press) inside the movies themselves instead, but its harder to go back and edit that way): btnAvalanche.onRelease = function() { mcAvalanche.gotoAndPlay("attack"); } btnSuck.onRelease = function() { // ha ha btnSuck, very nice! mcSuck.gotoAndPlay("attack"); } On 8/14/07, Robert Florio wrote: > Yes I'm trying to make it so that when you click with the mouse over one of > the buttons I created it launches one of the weapons it's not the aim there > just to weapons one called, calling avalanches, the other one sucked under. > Here is a link to its render both of the weapons are playing at the same > time. I want them to play separately on premade animated 3-D buttons. I > know how to make the buttons and just not sure what to do to make sure that > when you click over the button it actually plays the movie I want that > button to play. > > Thank you so much for helping here is the link can you let me know if this > helps to tell me what code I should put and where ??what is your e-mail I > can send it to you my flash file? > > http://s149.photobucket.com/albums/s50/robflorio/?action=view¤t=Projec > t_weapon_avalanche_sucked_rob.flv > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Charlie Jackson > Sent: Monday, August 13, 2007 9:47 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] flash game help? > > Howdy howdy Robert! > > What is it youre trying to get it to do when the player presses the > mouse? Or are you saying you want to use a keyboard key to do it? If > you're using the mouse, then in the MC you'll need to put the > > on(release) (or press in your case, I suppose) { > gotoAndStop(frame_name_in_quotes_or_number); (or play, depending) > } > > If you're using a key instead, you'll need to use a keyListener, and > if you don't want auto-fire, then you'll need to code a timer > inbetween presses (there may be code already one but I prefer to write > this myself to set up the timing). > > Then when whatever the key is is used, go: > > mcName.gotoAndPlay(frame_name_as_above); > > Does this help at all? Feel free to get a little more specific or > email me offlist also :) > > On 8/13/07, Robert Florio wrote: > > Hey, I know I'm a game designer but programming and scripting really > > scrambled my brain. I'm the artist on that side of the design. > > > > Working on a little flash game where you trigger a button and it plays to > > weapons butI can't get it to play when you click on the button I created. > > Can someone let me know how to do this? If you don't mind? I know how to > > set up movies and buttons I just don't know what to do to get them to > click > > and then play. I've tried everything but it just won't work. > > > > on (press) { > > gotoAndPlay("AnimationName"); > > } > > > > That is the script I entered but it won't work. Unless I'm putting in the > > wrong place or layer. > > > > -----Original Message----- > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > > On Behalf Of David Colven > > Sent: Friday, August 10, 2007 4:20 PM > > To: IGDA Games Accessibility SIG Mailing List > > Subject: [games_access] Out of Office Reply > > > > I will be out of the office until 22nd August. If your enquiry is urgent > > please phone 01865 759800 > > > > David Colven > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > -- > Crush the Critters: a Whack-a-Mole adventure for your feet! > > THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Wed Aug 15 13:14:48 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 15 Aug 2007 10:14:48 -0700 Subject: [games_access] Fwd: Official Playstation 2 magazine In-Reply-To: <20070815111509078.00000001220@PSM2-KRICHARDS> References: <20070815111509078.00000001220@PSM2-KRICHARDS> Message-ID: Hi everyone, I'm happy to announce a gaming accessibility article was written for the Official Playstation 2 magazine in the UK. It should be arriving in stores this week. I read the article (5 pages) and it does a great job covering the basics of most disability areas. It covers dexterity, vision and hearing, leaving out cognitive disabilities unfortunately. It quotes several of us, Barrie, Robert and I throughout the article as well as linking to our various websites. Congrats everyone. Anyone in the UK that I can get to send me a copy of the magazine? I'll gladly pay for the mag and shipping. -Reid From colven at ace-centre.org.uk Wed Aug 15 13:25:13 2007 From: colven at ace-centre.org.uk (David Colven) Date: Wed, 15 Aug 2007 18:25:13 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Wed Aug 15 16:25:44 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 15 Aug 2007 15:25:44 -0500 Subject: [games_access] Meeting today In-Reply-To: References: <004501c7df0b$f78150f0$0202a8c0@OneSwitch> Message-ID: Hi -- I am so sick at the moment -- some kind of flu/cold thing that has bee sleeping 18 hours at a time, which is totally not me. Next week our semester starts at UI so things will be more stable next week. I just barely see straight, I'm so knocked out! So I'll send around stuff for meetings for next week that will hopefully answer your questions! :) Michelle >I really apologize for having to ask, but even in searching through my >gmail account I'm having trouble finding out exactly how it is to get >to the meeting. This is the first week that I'm actually off and free >for one, and was just curious how to attend. I know it has to do with >MSN messenger (now Windows Live Messenger?) and that it goes through >vrgrrl at hotmail.com, is that also correct? > >And is the meeting at (EST) noon as posted previously, or 1 as just >now posted? > >Once more, very sorry to bother :) > > >-- >Crush the Critters: a Whack-a-Mole adventure for your feet! > >THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Aug 15 16:31:24 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 15 Aug 2007 15:31:24 -0500 Subject: [games_access] Fwd: Official Playstation 2 magazine In-Reply-To: References: <20070815111509078.00000001220@PSM2-KRICHARDS> Message-ID: Great! Yeah, I'd like to get a copy of that as well! >Hi everyone, > >I'm happy to announce a gaming accessibility article was written for >the Official Playstation 2 magazine in the UK. It should be arriving >in stores this week. I read the article (5 pages) and it does a great >job covering the basics of most disability areas. It covers dexterity, >vision and hearing, leaving out cognitive disabilities unfortunately. >It quotes several of us, Barrie, Robert and I throughout the article >as well as linking to our various websites. Congrats everyone. > >Anyone in the UK that I can get to send me a copy of the magazine? >I'll gladly pay for the mag and shipping. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Aug 15 16:42:40 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 15 Aug 2007 21:42:40 +0100 Subject: [games_access] Fwd: Official Playstation 2 magazine References: <20070815111509078.00000001220@PSM2-KRICHARDS> Message-ID: <00a901c7df7c$d32255d0$0202a8c0@OneSwitch> No problem you two. I'll get them tomorrow if I can (I was told they'd be released on the 16th - issue 89) and post them off to you both. Reid - please send me your address off list. Can't wait to see the photos too, as I've heard they are really good. Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, August 15, 2007 9:31 PM Subject: Re: [games_access] Fwd: Official Playstation 2 magazine > Great! Yeah, I'd like to get a copy of that as well! > >>Hi everyone, >> >>I'm happy to announce a gaming accessibility article was written for >>the Official Playstation 2 magazine in the UK. It should be arriving >>in stores this week. I read the article (5 pages) and it does a great >>job covering the basics of most disability areas. It covers dexterity, >>vision and hearing, leaving out cognitive disabilities unfortunately. >>It quotes several of us, Barrie, Robert and I throughout the article >>as well as linking to our various websites. Congrats everyone. >> >>Anyone in the UK that I can get to send me a copy of the magazine? >>I'll gladly pay for the mag and shipping. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From reid at rbkdesign.com Wed Aug 15 17:21:47 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 15 Aug 2007 14:21:47 -0700 Subject: [games_access] Fwd: Official Playstation 2 magazine In-Reply-To: <00a901c7df7c$d32255d0$0202a8c0@OneSwitch> References: <20070815111509078.00000001220@PSM2-KRICHARDS> <00a901c7df7c$d32255d0$0202a8c0@OneSwitch> Message-ID: Barrie, do you have an alternate email address? I tried to send you one earlier, but it bounced. See below for the error This message was created automatically by mail delivery software. A message that you sent could not be delivered to one or more of its recipients. This is a permanent error. The following address(es) failed: barrie at barrieellis.wanadoo.co.uk (generated from barrie.ellis at oneswitch.org.uk) SMTP error from remote mailer after end of data: host mail-in.freeserve.com [193.252.22.141]: 550 Error: Message content rejected -Reid On 8/15/07, Barrie Ellis wrote: > No problem you two. I'll get them tomorrow if I can (I was told they'd be > released on the 16th - issue 89) and post them off to you both. Reid - > please send me your address off list. Can't wait to see the photos too, as > I've heard they are really good. > > Cheers, > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, August 15, 2007 9:31 PM > Subject: Re: [games_access] Fwd: Official Playstation 2 magazine > > > > Great! Yeah, I'd like to get a copy of that as well! > > > >>Hi everyone, > >> > >>I'm happy to announce a gaming accessibility article was written for > >>the Official Playstation 2 magazine in the UK. It should be arriving > >>in stores this week. I read the article (5 pages) and it does a great > >>job covering the basics of most disability areas. It covers dexterity, > >>vision and hearing, leaving out cognitive disabilities unfortunately. > >>It quotes several of us, Barrie, Robert and I throughout the article > >>as well as linking to our various websites. Congrats everyone. > >> > >>Anyone in the UK that I can get to send me a copy of the magazine? > >>I'll gladly pay for the mag and shipping. > >> > >>-Reid > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From cataclysmicknight at gmail.com Wed Aug 15 17:33:53 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Wed, 15 Aug 2007 17:33:53 -0400 Subject: [games_access] Meeting today In-Reply-To: References: <004501c7df0b$f78150f0$0202a8c0@OneSwitch> Message-ID: Oh wow, well I hope you get feeling better!! My wife is just about to start teaching, so I'm starting to understand the rush of whats happening just before college. On 8/15/07, d. michelle hinn wrote: > Hi -- I am so sick at the moment -- some kind of flu/cold thing that > has bee sleeping 18 hours at a time, which is totally not me. Next > week our semester starts at UI so things will be more stable next > week. I just barely see straight, I'm so knocked out! > > So I'll send around stuff for meetings for next week that will > hopefully answer your questions! :) > > Michelle > > >I really apologize for having to ask, but even in searching through my > >gmail account I'm having trouble finding out exactly how it is to get > >to the meeting. This is the first week that I'm actually off and free > >for one, and was just curious how to attend. I know it has to do with > >MSN messenger (now Windows Live Messenger?) and that it goes through > >vrgrrl at hotmail.com, is that also correct? > > > >And is the meeting at (EST) noon as posted previously, or 1 as just > >now posted? > > > >Once more, very sorry to bother :) > > > > > >-- > >Crush the Critters: a Whack-a-Mole adventure for your feet! > > > >THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From barrie.ellis at oneswitch.org.uk Wed Aug 15 17:57:17 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 15 Aug 2007 22:57:17 +0100 Subject: [games_access] Fwd: Official Playstation 2 magazine References: <20070815111509078.00000001220@PSM2-KRICHARDS><00a901c7df7c$d32255d0$0202a8c0@OneSwitch> Message-ID: <00e401c7df87$3f7045d0$0202a8c0@OneSwitch> Hello Reid, I hate my e-mail server! Try dobre at rano106.freeserve.co.uk or barrie at barrieellis.wanadoo.co.uk - Cheers! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, August 15, 2007 10:21 PM Subject: Re: [games_access] Fwd: Official Playstation 2 magazine > Barrie, do you have an alternate email address? I tried to send you > one earlier, but it bounced. See below for the error > > This message was created automatically by mail delivery software. > > A message that you sent could not be delivered to one or more of its > recipients. This is a permanent error. The following address(es) failed: > > barrie at barrieellis.wanadoo.co.uk > (generated from barrie.ellis at oneswitch.org.uk) > SMTP error from remote mailer after end of data: > host mail-in.freeserve.com [193.252.22.141]: 550 Error: > Message content rejected > > > -Reid > > On 8/15/07, Barrie Ellis wrote: >> No problem you two. I'll get them tomorrow if I can (I was told they'd be >> released on the 16th - issue 89) and post them off to you both. Reid - >> please send me your address off list. Can't wait to see the photos too, >> as >> I've heard they are really good. >> >> Cheers, >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> ----- Original Message ----- >> From: "d. michelle hinn" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Wednesday, August 15, 2007 9:31 PM >> Subject: Re: [games_access] Fwd: Official Playstation 2 magazine >> >> >> > Great! Yeah, I'd like to get a copy of that as well! >> > >> >>Hi everyone, >> >> >> >>I'm happy to announce a gaming accessibility article was written for >> >>the Official Playstation 2 magazine in the UK. It should be arriving >> >>in stores this week. I read the article (5 pages) and it does a great >> >>job covering the basics of most disability areas. It covers dexterity, >> >>vision and hearing, leaving out cognitive disabilities unfortunately. >> >>It quotes several of us, Barrie, Robert and I throughout the article >> >>as well as linking to our various websites. Congrats everyone. >> >> >> >>Anyone in the UK that I can get to send me a copy of the magazine? >> >>I'll gladly pay for the mag and shipping. >> >> >> >>-Reid >> >>_______________________________________________ >> >>games_access mailing list >> >>games_access at igda.org >> >>http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> > >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From no1cwbyfan at cox.net Wed Aug 15 20:05:40 2007 From: no1cwbyfan at cox.net (Jason Price) Date: Wed, 15 Aug 2007 19:05:40 -0500 Subject: [games_access] Fwd: Official Playstation 2 magazine In-Reply-To: Message-ID: <20070816000556.UFKM7405.eastrmmtao106.cox.net@eastrmimpo01.cox.net> Please scan the article Jason -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, August 15, 2007 3:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Fwd: Official Playstation 2 magazine Great! Yeah, I'd like to get a copy of that as well! >Hi everyone, > >I'm happy to announce a gaming accessibility article was written for >the Official Playstation 2 magazine in the UK. It should be arriving >in stores this week. I read the article (5 pages) and it does a great >job covering the basics of most disability areas. It covers dexterity, >vision and hearing, leaving out cognitive disabilities unfortunately. >It quotes several of us, Barrie, Robert and I throughout the article >as well as linking to our various websites. Congrats everyone. > >Anyone in the UK that I can get to send me a copy of the magazine? >I'll gladly pay for the mag and shipping. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.19/955 - Release Date: 8/15/2007 4:55 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.19/955 - Release Date: 8/15/2007 4:55 PM From hinn at uiuc.edu Thu Aug 16 00:19:10 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 15 Aug 2007 23:19:10 -0500 Subject: [games_access] Fwd: Official Playstation 2 magazine In-Reply-To: <20070816000556.UFKM7405.eastrmmtao106.cox.net@eastrmimpo01.cox.net> References: <20070816000556.UFKM7405.eastrmmtao106.cox.net@eastrmimpo01.cox.net> Message-ID: This is a great article! I think we should display it at the e for all booth -- well done! Very comprehensive -- you are right, it does leave out cognitive disabilities but it's one of the best articles I've seen yet. Are we beginning to break through to the other side now? :D Michelle >Please scan the article > >Jason > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, August 15, 2007 3:31 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Fwd: Official Playstation 2 magazine > >Great! Yeah, I'd like to get a copy of that as well! > >>Hi everyone, >> >>I'm happy to announce a gaming accessibility article was written for >>the Official Playstation 2 magazine in the UK. It should be arriving >>in stores this week. I read the article (5 pages) and it does a great >>job covering the basics of most disability areas. It covers dexterity, >>vision and hearing, leaving out cognitive disabilities unfortunately. >>It quotes several of us, Barrie, Robert and I throughout the article >>as well as linking to our various websites. Congrats everyone. >> >>Anyone in the UK that I can get to send me a copy of the magazine? >>I'll gladly pay for the mag and shipping. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.19/955 - Release Date: 8/15/2007 >4:55 PM > > >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.19/955 - Release Date: 8/15/2007 >4:55 PM > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From colven at ace-centre.org.uk Thu Aug 16 00:27:21 2007 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 16 Aug 2007 05:27:21 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From barrie.ellis at oneswitch.org.uk Sat Aug 18 09:12:04 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Aug 2007 14:12:04 +0100 Subject: [games_access] Fw: Audiopuzzle book on Amazon.com Message-ID: <0c4301c7e199$5f3ba9e0$0202a8c0@OneSwitch> New title on Amazon.com is Audacious Audiopuzzles Book #1 This is a 2-CD collection of 40 brainteasers, logic puzzles, and lateral thinking puzzles, presented entirely in an audiobook format. Listen very carefully and thoroughly in order to solve the puzzles! audioclip samples are on our website: http://www.audiopuzzles.com/sampleaudioclips -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Sat Aug 18 09:21:04 2007 From: colven at ace-centre.org.uk (David Colven) Date: Sat, 18 Aug 2007 14:21:04 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From barrie.ellis at oneswitch.org.uk Sat Aug 18 09:53:50 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Aug 2007 14:53:50 +0100 Subject: [games_access] Unusual controller Message-ID: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> Quite an unusual controller: http://www.piss-screen.de/ Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Aug 18 11:18:44 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 18 Aug 2007 16:18:44 +0100 Subject: [games_access] "Access All Gamers" five page accessible gaming article in Official Playstation 2 Magazine UK Message-ID: <001101c7e1ab$11c5c760$0202a8c0@OneSwitch> As Reid Kimball mentioned before, there is a five page accessible gaming article in the September 2007 edition of the "Official Playstation 2 Magazine UK" (issue 89). Copies can be ordered via Future Publishing. Support the supporters! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: lowresversion.jpg Type: image/jpeg Size: 39926 bytes Desc: not available URL: From reid at rbkdesign.com Sat Aug 18 15:09:11 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sat, 18 Aug 2007 12:09:11 -0700 Subject: [games_access] Unusual controller In-Reply-To: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> Message-ID: That's brilliant! Haha, love their sense of humor. On 8/18/07, Barrie Ellis wrote: > > > Quite an unusual controller: http://www.piss-screen.de/ > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Sat Aug 18 15:28:00 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Aug 2007 14:28:00 -0500 Subject: [games_access] Unusual controller In-Reply-To: References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> Message-ID: I strongly disagree. I think that there is an overall flaw in design in that it only considers male potential drivers when we know from celebutantes like Lindsay Lohan, Nicole Richie, and Paris Hilton that drunk driving is not a gender specific activity. :) (but seriously...if it helps reduce drunk driving by any amount, then go for it german, uh, researchers?) Michelle >That's brilliant! Haha, love their sense of humor. > >On 8/18/07, Barrie Ellis wrote: >> >> >> Quite an unusual controller: http://www.piss-screen.de/ >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Aug 18 15:38:22 2007 From: richard at audiogames.net (AudioGames.net) Date: Sat, 18 Aug 2007 21:38:22 +0200 Subject: [games_access] Unusual controller References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> Message-ID: <001f01c7e1cf$5690ab70$6402a8c0@Delletje> Interesting to hear what the Women In Game Movement/SIG has to say about this... ;) (ps: this is about the 3rd or 4th piss-controlled game I've encountered. Maybe it's time to set up a Piss-Game SIG?) ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, August 18, 2007 9:09 PM Subject: Re: [games_access] Unusual controller > That's brilliant! Haha, love their sense of humor. > > On 8/18/07, Barrie Ellis wrote: >> >> >> Quite an unusual controller: http://www.piss-screen.de/ >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sat Aug 18 15:39:16 2007 From: richard at audiogames.net (AudioGames.net) Date: Sat, 18 Aug 2007 21:39:16 +0200 Subject: [games_access] Unusual controller References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> <001f01c7e1cf$5690ab70$6402a8c0@Delletje> Message-ID: <002e01c7e1cf$76b6f490$6402a8c0@Delletje> a PIS-S-IG.... (wink wink to Eelke and Sander ;) ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, August 18, 2007 9:38 PM Subject: Re: [games_access] Unusual controller > Interesting to hear what the Women In Game Movement/SIG has to say about > this... ;) > > (ps: this is about the 3rd or 4th piss-controlled game I've encountered. > Maybe it's time to set up a Piss-Game SIG?) > > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Saturday, August 18, 2007 9:09 PM > Subject: Re: [games_access] Unusual controller > > >> That's brilliant! Haha, love their sense of humor. >> >> On 8/18/07, Barrie Ellis wrote: >>> >>> >>> Quite an unusual controller: http://www.piss-screen.de/ >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Aug 19 15:39:14 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 19 Aug 2007 21:39:14 +0200 Subject: [games_access] Unusual controller In-Reply-To: <002e01c7e1cf$76b6f490$6402a8c0@Delletje> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje> <002e01c7e1cf$76b6f490$6402a8c0@Delletje> Message-ID: <55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> accessibilty issue #1: female gamers accessibility issue #2: how to make it accessible for people with miscallenous urinating problems /thomas 18 aug 2007 kl. 21.39 skrev AudioGames.net: > a PIS-S-IG.... (wink wink to Eelke and Sander ;) > > > ----- Original Message ----- From: "AudioGames.net" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Saturday, August 18, 2007 9:38 PM > Subject: Re: [games_access] Unusual controller > > >> Interesting to hear what the Women In Game Movement/SIG has to say >> about this... ;) >> (ps: this is about the 3rd or 4th piss-controlled game I've >> encountered. Maybe it's time to set up a Piss-Game SIG?) >> ----- Original Message ----- From: "Reid Kimball" >> >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Sent: Saturday, August 18, 2007 9:09 PM >> Subject: Re: [games_access] Unusual controller >>> That's brilliant! Haha, love their sense of humor. >>> >>> On 8/18/07, Barrie Ellis wrote: >>>> >>>> >>>> Quite an unusual controller: http://www.piss-screen.de/ >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Sun Aug 19 15:48:23 2007 From: colven at ace-centre.org.uk (David Colven) Date: Sun, 19 Aug 2007 20:48:23 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From cataclysmicknight at gmail.com Sun Aug 19 15:43:11 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Sun, 19 Aug 2007 15:43:11 -0400 Subject: [games_access] Unusual controller In-Reply-To: <55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> <001f01c7e1cf$5690ab70$6402a8c0@Delletje> <002e01c7e1cf$76b6f490$6402a8c0@Delletje> <55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> Message-ID: As bad as this may sound (trying not to be too graphic), in my experience with being drunk, and friends as well, once the "seal is broken", while a user/player may use the facility often, let's just say that there would be very little gameplay in each visit. On 8/19/07, Thomas Westin wrote: > > accessibilty issue #1: female gamersaccessibility issue #2: how to make it > accessible for people with miscallenous urinating problems > > /thomas > > > 18 aug 2007 kl. 21.39 skrev AudioGames.net: > > > a PIS-S-IG.... (wink wink to Eelke and Sander ;) > > > ----- Original Message ----- From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Saturday, August 18, 2007 9:38 PM > Subject: Re: [games_access] Unusual controller > > > > Interesting to hear what the Women In Game Movement/SIG has to say about > this... ;) > (ps: this is about the 3rd or 4th piss-controlled game I've encountered. > Maybe it's time to set up a Piss-Game SIG?) > ----- Original Message ----- From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Saturday, August 18, 2007 9:09 PM > Subject: Re: [games_access] Unusual controller > That's brilliant! Haha, love their sense of humor. > > On 8/18/07, Barrie Ellis wrote: > > > Quite an unusual controller: http://www.piss-screen.de/ > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > __________________________________ > Thomas Westin > VD / CEO > > Pin Interactive AB > :: Digital Culture Analysis :: Tools :: Worlds > __________________________________ > Award Winning Developer > www.pininteractive.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From reid at rbkdesign.com Sun Aug 19 18:26:14 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 19 Aug 2007 15:26:14 -0700 Subject: [games_access] Updates on wiki Message-ID: Hi everyone, I have updated the GA SIG wiki site to create two new pages: http://www.igda.org/wiki/GA_SIG_Industry_Committee http://www.igda.org/wiki/GA_SIG_Torque Let me know of any feedback you have, thanks, -Reid From reid at rbkdesign.com Sun Aug 19 22:17:49 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 19 Aug 2007 19:17:49 -0700 Subject: [games_access] Found data for numbers of disabled Message-ID: Hi everyone, I found what I think is the latest data on number of disabled in the US (2002). You can get the pdf here. It covers hearing, mobility, sight and learning. http://gamescc.rbkdesign.com/ftp/docs/Americans%20With%20Disabilities%202002%20census.pdf In my research I found lots of websites that claim anywhere from 20 to 28 million people in the US have a hearing impairment, yet none them gave good sources. The pdf I linked above sites 7.8 million as having a hearing impairment. I'd certainly love to use 20+ million as a figure if I could trust the sources. -Reid From thomas at pininteractive.com Mon Aug 20 09:53:44 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 20 Aug 2007 15:53:44 +0200 Subject: [games_access] Updates on wiki In-Reply-To: References: Message-ID: <4C9142BC-265B-4E84-A984-5D67FEC9E1E6@pininteractive.com> great Reid, /Thomas 20 aug 2007 kl. 00.26 skrev Reid Kimball: > Hi everyone, > > I have updated the GA SIG wiki site to create two new pages: > > http://www.igda.org/wiki/GA_SIG_Industry_Committee > > http://www.igda.org/wiki/GA_SIG_Torque > > Let me know of any feedback you have, thanks, > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Mon Aug 20 10:02:52 2007 From: colven at ace-centre.org.uk (David Colven) Date: Mon, 20 Aug 2007 15:02:52 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From eelke.folmer at gmail.com Mon Aug 20 16:33:59 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 20 Aug 2007 13:33:59 -0700 Subject: [games_access] Found data for numbers of disabled In-Reply-To: References: Message-ID: <836db6300708201333u53adc50l9c5e3fc67259b424@mail.gmail.com> hi Reid, I found some more recent data from 2005 a few months ago check here: here: http://www.census.gov/hhes/www/disability/2005acs.html cheers Eelke On 8/19/07, Reid Kimball wrote: > > Hi everyone, > > I found what I think is the latest data on number of disabled in the > US (2002). You can get the pdf here. It covers hearing, mobility, > sight and learning. > > http://gamescc.rbkdesign.com/ftp/docs/Americans%20With > %20Disabilities%202002%20census.pdf > > In my research I found lots of websites that claim anywhere from 20 to > 28 million people in the US have a hearing impairment, yet none them > gave good sources. The pdf I linked above sites 7.8 million as having > a hearing impairment. I'd certainly love to use 20+ million as a > figure if I could trust the sources. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Mon Aug 20 17:01:41 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 20 Aug 2007 14:01:41 -0700 Subject: [games_access] Found data for numbers of disabled In-Reply-To: <836db6300708201333u53adc50l9c5e3fc67259b424@mail.gmail.com> References: <836db6300708201333u53adc50l9c5e3fc67259b424@mail.gmail.com> Message-ID: I can't rely on that because it seems to include vision + hearing in one category called Sensory Disability. On 8/20/07, Eelke Folmer wrote: > hi Reid, > > I found some more recent data from 2005 a few months ago check here: here: > http://www.census.gov/hhes/www/disability/2005acs.html > > > cheers Eelke > > > > > On 8/19/07, Reid Kimball wrote: > > > > Hi everyone, > > > > I found what I think is the latest data on number of disabled in the > > US (2002). You can get the pdf here. It covers hearing, mobility, > > sight and learning. > > > > > http://gamescc.rbkdesign.com/ftp/docs/Americans%20With%20Disabilities%202002%20census.pdf > > > > In my research I found lots of websites that claim anywhere from 20 to > > 28 million people in the US have a hearing impairment, yet none them > > gave good sources. The pdf I linked above sites 7.8 million as having > > a hearing impairment. I'd certainly love to use 20+ million as a > > figure if I could trust the sources. > > > > -Reid > > ______________________________ _________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Mon Aug 20 17:13:48 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 20 Aug 2007 16:13:48 -0500 Subject: [games_access] Found data for numbers of disabled In-Reply-To: References: <836db6300708201333u53adc50l9c5e3fc67259b424@mail.gmail.com> Message-ID: I'll send an email to my mentee from this year's GDC -- her fiancee works for the census bureau and might be able to break it down. Finger's crossed! >I can't rely on that because it seems to include vision + hearing in >one category called Sensory Disability. > >On 8/20/07, Eelke Folmer wrote: >> hi Reid, >> >> I found some more recent data from 2005 a few months ago check here: here: >> http://www.census.gov/hhes/www/disability/2005acs.html >> >> >> cheers Eelke >> >> >> >> >> On 8/19/07, Reid Kimball wrote: >> > >> > Hi everyone, >> > >> > I found what I think is the latest data on number of disabled in the >> > US (2002). You can get the pdf here. It covers hearing, mobility, >> > sight and learning. >> > >> > >> >>http://gamescc.rbkdesign.com/ftp/docs/Americans%20With%20Disabilities%202002%20census.pdf >> > >> > In my research I found lots of websites that claim anywhere from 20 to >> > 28 million people in the US have a hearing impairment, yet none them >> > gave good sources. The pdf I linked above sites 7.8 million as having >> > a hearing impairment. I'd certainly love to use 20+ million as a >> > figure if I could trust the sources. >> > >> > -Reid >> > ______________________________ _________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> >> >> >> -- >> ---------------------------------------------------------------------------- >> Eelke Folmer Assistant Professor >> Department of CS&E/171 >> University of Nevada Reno, Nevada 89557 >> Game interaction design www.helpyouplay.com >> ---------------------------------------------------------------------------- >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Mon Aug 20 19:59:43 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 20 Aug 2007 16:59:43 -0700 Subject: [games_access] facebook? Message-ID: <836db6300708201659o30626a3bw501876af388fcd0a@mail.gmail.com> hi, I was just wondering, should we start a facebook group on game accessibility? It shouldn't necessarily be a front end to IGDA/SIG but more like an independent community focusing on players that have accessibility problems with games that can basically run itself (after all we have enough websites to manage already right?) We can put some links to the IGDA/GA/Audiogames/1button etc etc. but leave it mainly open for anyone to adjust as they please. Maybe some discussion topics on recent games with accessibility problems? We should probably keep a low profile on what we already do since we have that on the IGDA website already. Might be an excellent opportunity to get some new ideas & get people interested in what we do or connect those with disabilities to some of us that provide solutions (Richard/ Barrie / Reid)? Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Mon Aug 20 20:08:50 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 21 Aug 2007 01:08:50 +0100 Subject: [games_access] Out of Office Reply Message-ID: <6gfbmu547vk1x15.210820070108@ace-centre.org.uk> I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Mon Aug 20 21:16:19 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 20 Aug 2007 20:16:19 -0500 Subject: [games_access] facebook? In-Reply-To: <836db6300708201659o30626a3bw501876af388fcd0a@mail.gmail.com> References: <836db6300708201659o30626a3bw501876af388fcd0a@mail.gmail.com> Message-ID: Not that I know of -- go for it! Or let me know if you want me to -- doesn't matter since it's super fast to create a group. Yeah, I was adding a few IGDA facebook group members and I got a ton of questions about what did I mean that there was a GA Sig? They asked: Do we just fix problems for the colorblind because -- yes -- nothing much else can be done. So every avenue we can take to at least point people to the SIG site and other sites all or one of maintain would be a good idea. So then maybe people might think we do more than just say red+green=bad. It's interesting because there's a completely different sector that's popping up of people that think all we talk about very surface stuff and are surprised to learn that, hey, we're WAY much more than that, we have solutions, and we've been here for a while so come learn what we are about! I've also said before that my university has one of the largest populations of disabled students in the country for a public university. This semester my class will be running some game nights at one of our libraries that has a gaming section plus at the dorm for students with severe disabilities -- so it would be really, really awesome to promo the SIG by pointing to the facebook group then from there they can go to the real sites. I know that our disabled student community is very into facebook -- I get emails all the time for different disability advocacy groups. And we should have one too :) Michelle >hi, > > >I was just wondering, should we start a facebook group on game >accessibility? It shouldn't necessarily be a front end to IGDA/SIG >but more like an independent community focusing on players that have >accessibility problems with games that can basically run itself >(after all we have enough websites to manage already right?) We can >put some links to the IGDA/GA/Audiogames/1button etc etc. but leave >it mainly open for anyone to adjust as they please. Maybe some >discussion topics on recent games with accessibility problems? We >should probably keep a low profile on what we already do since we >have that on the IGDA website already. > >Might be an excellent opportunity to get some new ideas & get people >interested in what we do or connect those with disabilities to some >of us that provide solutions (Richard/ Barrie / Reid)? > > >Cheers Eelke > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >------------------------------------------------------------ ---------------- > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 20 21:37:19 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 20 Aug 2007 20:37:19 -0500 Subject: [games_access] Meeting Schedule For Fall In-Reply-To: References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch> <001f01c7e1cf$5690ab70$6402a8c0@Delletje> <002e01c7e1cf$76b6f490$6402a8c0@Delletje> <55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> Message-ID: Hi All, We'll after a little experimenting this summer I think I have a solution that should work and be a little less chaotic! So I've decided that we should keep going with the two meeting times BUT have them on the same day. It doesn't make all that much sense not to and my teaching load is on tuesdays and thursdays this semester so it will make that a little nicer on the schedule. So here's a rundown of what will happen: (1) Every Wednesday, there will be a meeting at 9am (NYC Time) and a meeting at 12noon (NYC Time) [To find what this means for YOUR time zone (and mine), use the handy dandy World Clock: http://www.timeanddate.com/worldclock/fixedform.html] (2) We meet on MSN Messenger/Live/Whatever it's called now. Some use the web client with mixed success. I use the download version. So either create a snazzy new MSN login for yourself or use the one you already have. (3) Sometime before the meeting, add ME as a contact to your MSN account (you can add everyone else quickly during the meetings in case my network is down and you can't find me). My MSN name is vrgrrl at hotmail.com (NOTE: This is not a working email address for me -- just my logon) (4) A little before the meeting starts, I'll started adding people into the chat room. There's no way to find this without my inviting everyone every time. So look for me, look for others in the SIG and message them if you think I might have missed you and we'll get you into the meeting chat room. I think that's about it! So NO meeting tomorrow -- but TWO meetings (you can come to one or both) on Wednesdays -- every Wednesday! Once we get our E for All strategy cleaned up, we'll be focusing the meetings on committees -- so one week we might focus on the projects of the research and development committee and another week we might focus on the curriculum committee. So general business on those days will be kept to short 5-10 minutes of announcements and then the head of the committee will run the rest of the meeting, help us all get up to speed, offer help/advise/ice cream. Thanks everyone! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Aug 21 02:51:42 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Aug 2007 07:51:42 +0100 Subject: [games_access] facebook? References: <836db6300708201659o30626a3bw501876af388fcd0a@mail.gmail.com> Message-ID: <007901c7e3bf$bb8012e0$0202a8c0@OneSwitch> I agree with Michelle - this sounds like a good idea - anything to help people reach us must be good? Can you set this up, Eelke? Barrie ----- Original Message ----- From: Eelke Folmer To: games_access at igda.org Sent: Tuesday, August 21, 2007 12:59 AM Subject: [games_access] facebook? hi, I was just wondering, should we start a facebook group on game accessibility? It shouldn't necessarily be a front end to IGDA/SIG but more like an independent community focusing on players that have accessibility problems with games that can basically run itself (after all we have enough websites to manage already right?) We can put some links to the IGDA/GA/Audiogames/1button etc etc. but leave it mainly open for anyone to adjust as they please. Maybe some discussion topics on recent games with accessibility problems? We should probably keep a low profile on what we already do since we have that on the IGDA website already. Might be an excellent opportunity to get some new ideas & get people interested in what we do or connect those with disabilities to some of us that provide solutions (Richard/ Barrie / Reid)? Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------ ---------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Tue Aug 21 04:24:07 2007 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?44CCIg==?=) Date: Tue, 21 Aug 2007 09:24:07 +0100 Subject: [games_access] Second life, Web2.0 and AJAX Message-ID: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> Second life, Web2.0 and AJAX following on from Eelke's facebook suggestion.. I've been wondering for some time about these 2 issues: How accessible is 2nd life? is there an Accessibility SIG? all the fuss around Web2.0 and AJAX but how about accessibility? apologies to those who find this offtopic regards Jonathan Chetwynd From colven at ace-centre.org.uk Tue Aug 21 04:33:27 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 21 Aug 2007 09:33:27 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Tue Aug 21 12:23:39 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 21 Aug 2007 11:23:39 -0500 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> Message-ID: Well, to add one thing back from Eelke -- his suggestion was not to start a SIG in facebook but to put in a group that led those interested in the issue to us. More of an advertisement not another group to run. Secondlife == bad for many, especially the blind. Those with mobility disabilities have mixed success depending on the types of assistive technology they use either being or not being useful in that world/game. They are open source now so that means that clients can be made but lots remains to be learned about who uses what, etc. Eelke's leading up the work for SecondLife and just got a nice NSF (National Science Foundation) grant to work on accessible clients. That being said, I think that UT Dallas was exploring a secondlife community within secondlife about accessibility issues but I'm not sure the status of that. It's been a while sense I've heard anything (1 year plus). The main issue I believe was that if someone couldn't access SL period then they couldn't get to a group within SL. It would be nice to have a tiny presence in there to tell people about the issues briefly and lead them to the SIG site (GA is also now part of the SIG site but we're waiting on the IGDA people to unveil their new tools for SIGs to use before we fully integrate it). That way we might get more MMO people to join in the cause because we are sadly lacking in that area. Michelle >Second life, Web2.0 and AJAX > >following on from Eelke's facebook suggestion.. > >I've been wondering for some time about these 2 issues: > >How accessible is 2nd life? is there an Accessibility SIG? > >all the fuss around Web2.0 and AJAX but how about accessibility? > >apologies to those who find this offtopic > >regards > >Jonathan Chetwynd > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Tue Aug 21 12:43:27 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 21 Aug 2007 09:43:27 -0700 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> Message-ID: <836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> Hi, On 8/21/07, "~:'' ????????????" wrote: > > Second life, Web2.0 and AJAX > > following on from Eelke's facebook suggestion.. > > I've been wondering for some time about these 2 issues: > > How accessible is 2nd life? It is not. I'm working on a paper right now that lists the most common accessibility problems with SL that we identified. is there an Accessibility SIG? There is an accessibility SIG. You are part of it ;-) > all the fuss around Web2.0 and AJAX but how about accessibility? Web 2.0 is just a marketing slogan & a name for fancy corporate logos. http://www.flickr.com/photos/stabilo-boss/93136022/ Web 2.0 doesn't offer anything new that we couldn't do with web 1.0technology. Web 2.0 should be something like secondlife since that really brings 3D to the web. Cheers Eelke apologies to those who find this offtopic > > regards > > Jonathan Chetwynd > > > > ______________________________ _________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Tue Aug 21 12:52:35 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 21 Aug 2007 17:52:35 +0100 Subject: [games_access] Out of Office Reply Message-ID: <8cpj5wkr4rpsenp.210820071752@ace-centre.org.uk> I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From reid at rbkdesign.com Tue Aug 21 12:56:53 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 21 Aug 2007 09:56:53 -0700 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> <836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> Message-ID: 3D would make the web much less accessible and has been tried in the past with online virtual worlds, remember VRML? Web 2.0 is what it is... a clever use of technologies that make the web much more useful. Instead of displaying data, we now have more application like websites that not only display, but also manipulate data to be useful for its users. -Reid On 8/21/07, Eelke Folmer wrote: > Hi, > > On 8/21/07, "~:'' ????????????" < j.chetwynd at btinternet.com> wrote: > > Second life, Web2.0 and AJAX > > > > following on from Eelke's facebook suggestion.. > > > > I've been wondering for some time about these 2 issues: > > > > How accessible is 2nd life? > > > It is not. I'm working on a paper right now that lists the most common > accessibility problems with SL that we identified. > > is there an Accessibility SIG? > > > There is an accessibility SIG. You are part of it ;-) > > > all the fuss around Web2.0 and AJAX but how about accessibility? > > > Web 2.0 is just a marketing slogan & a name for fancy corporate logos. > http://www.flickr.com/photos/stabilo-boss/93136022/ > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0 > technology. Web 2.0 should be something like secondlife since that really > brings 3D to the web. > > Cheers Eelke > > > > apologies to those who find this offtopic > > > > regards > > > > Jonathan Chetwynd > > > > > > > > ______________________________ _________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ------------------------------------------------------------ > ---------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From eelke.folmer at gmail.com Tue Aug 21 14:24:45 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 21 Aug 2007 11:24:45 -0700 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com> <836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> Message-ID: <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> Hi Reid, On 8/21/07, Reid Kimball wrote: > > 3D would make the web much less accessible and has been tried in the > past with online virtual worlds, remember VRML? Only blind people would not be able to "see" 3d but they cannot see 2D either, but it is possible to put a 2D text or audio interface on top of a 3d environment (like what i'm doing with 2ndlife now) that gives a similar experience. For other disabilities, moving a character around in 3d is easier and more intuitive than lets say navigating a webpage. Try navigating a webpage using voice. ;-) (i know its not that comparable). There are other advantages to having a 3d environment where you can meet real life avatars, it is much more interactive than static webpages. You can interact with people. I see that as some sort of "accessibility" too. Compare it with writing letters to a friend, versus having him over. Or reading about the eiffel tower on the wikipedia versus seeing the eiffel tower in 3d and being able to climb it (especially if you IRL are in a wheelchair) (and still being able to learn about the eiffel tower by reading the billboards, providing the same information & interactivity as a static webpage). > Web 2.0 is what it > is... a clever use of technologies that make the web much more useful. > Instead of displaying data, we now have more application like websites > that not only display, but also manipulate data to be useful for its > users. Functionally web 2.0 is exactly the same as web 1.0 its nice to talk to a server without pressing buttons but you could do that already with java applets, the only difference now is that its embedded in a webpage using Ajax so its only the packaging that has changed. Cheers Eelke -Reid > > On 8/21/07, Eelke Folmer wrote: > > Hi, > > > > On 8/21/07, "~:'' ????????????" < j.chetwynd at btinternet.com> wrote: > > > Second life, Web2.0 and AJAX > > > > > > following on from Eelke's facebook suggestion.. > > > > > > I've been wondering for some time about these 2 issues: > > > > > > How accessible is 2nd life? > > > > > > It is not. I'm working on a paper right now that lists the most common > > accessibility problems with SL that we identified. > > > is there an Accessibility SIG? > > > > > > There is an accessibility SIG. You are part of it ;-) > > > > > all the fuss around Web2.0 and AJAX but how about accessibility? > > > > > > Web 2.0 is just a marketing slogan & a name for fancy corporate logos. > > http://www.flickr.com/photos/stabilo-boss/93136022/ > > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0 > > technology. Web 2.0 should be something like secondlife since that > really > > brings 3D to the web. > > > > Cheers Eelke > > > > > > > apologies to those who find this offtopic > > > > > > regards > > > > > > Jonathan Chetwynd > > > > > > > > > > > > ______________________________ _________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > -- > > ------------------------------------------------------------ > ---------------- > > Eelke Folmer Assistant Professor > > Department of CS&E/171 > > University of Nevada Reno, Nevada 89557 > > Game interaction design www.helpyouplay.com > > ------------------------------ ------------------------------ > > ---------------- > > _______________________________________________ > > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > _______________________________________________ > > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Aug 21 14:42:39 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 21 Aug 2007 19:42:39 +0100 Subject: [games_access] Second life, Web2.0 and AJAX References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> Message-ID: <001f01c7e423$0d6f8870$0202a8c0@OneSwitch> Most people registered blind would have some sense of 2D and 3D - Blind people with zero sight are in the minority to my knowledge. Personally I'd be a lot more pro-3D interfaces such as the one in half-life if they didn't make me want to vomit after 5 minutes usage. Barrie ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 21, 2007 7:24 PM Subject: Re: [games_access] Second life, Web2.0 and AJAX Hi Reid, On 8/21/07, Reid Kimball wrote: 3D would make the web much less accessible and has been tried in the past with online virtual worlds, remember VRML? Only blind people would not be able to "see" 3d but they cannot see 2D either, but it is possible to put a 2D text or audio interface on top of a 3d environment (like what i'm doing with 2ndlife now) that gives a similar experience. For other disabilities, moving a character around in 3d is easier and more intuitive than lets say navigating a webpage. Try navigating a webpage using voice. ;-) (i know its not that comparable). There are other advantages to having a 3d environment where you can meet real life avatars, it is much more interactive than static webpages. You can interact with people. I see that as some sort of "accessibility" too. Compare it with writing letters to a friend, versus having him over. Or reading about the eiffel tower on the wikipedia versus seeing the eiffel tower in 3d and being able to climb it (especially if you IRL are in a wheelchair) (and still being able to learn about the eiffel tower by reading the billboards, providing the same information & interactivity as a static webpage). Web 2.0 is what it is... a clever use of technologies that make the web much more useful. Instead of displaying data, we now have more application like websites that not only display, but also manipulate data to be useful for its users. Functionally web 2.0 is exactly the same as web 1.0 its nice to talk to a server without pressing buttons but you could do that already with java applets, the only difference now is that its embedded in a webpage using Ajax so its only the packaging that has changed. Cheers Eelke -Reid On 8/21/07, Eelke Folmer wrote: > Hi, > > On 8/21/07, "~:'' ????????????" < j.chetwynd at btinternet.com> wrote: > > Second life, Web2.0 and AJAX > > > > following on from Eelke's facebook suggestion.. > > > > I've been wondering for some time about these 2 issues: > > > > How accessible is 2nd life? > > > It is not. I'm working on a paper right now that lists the most common > accessibility problems with SL that we identified. > > is there an Accessibility SIG? > > > There is an accessibility SIG. You are part of it ;-) > > > all the fuss around Web2.0 and AJAX but how about accessibility? > > > Web 2.0 is just a marketing slogan & a name for fancy corporate logos. > http://www.flickr.com/photos/stabilo-boss/93136022/ > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0 > technology. Web 2.0 should be something like secondlife since that really > brings 3D to the web. > > Cheers Eelke > > > > apologies to those who find this offtopic > > > > regards > > > > Jonathan Chetwynd > > > > > > > > ______________________________ _________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ------------------------------ ------------------------------ > ---------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ______________________________ _________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Wed Aug 22 02:43:01 2007 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?44CCIg==?=) Date: Wed, 22 Aug 2007 07:43:01 +0100 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <001f01c7e423$0d6f8870$0202a8c0@OneSwitch> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> <001f01c7e423$0d6f8870$0202a8c0@OneSwitch> Message-ID: <89B1F489-27BE-4F1D-99CC-721103953193@btinternet.com> thanks for all the responses, just gauging the level of feeling and interest... I'm attending the Joint Eduserv/JISC CETIS Second Life in Education Meeting http://wiki.cetis.ac.uk/EduservCETIS_20Sep2007 a joint one day event to explore the use of Second Life in education featuring presentations from each of the 4 projects funded by the Eduserv Foundation. if anyone would like me to raise particular issues, please let me know on or off list... A talk I gave to CETIS Accessibility SIG on W3C and web accessibility should with luck be online soon. awaiting transcript, please email me if the 30 minute audio is of interest. fwiw SVG implementation in UA or browsers has improved dramatically in the past three years and combined with ajax does now make for some exciting real time 2.5D gaming environments, which were not possible even last year.... real time as in interacting with (data describing) current events such as RSS. However regarding accessibility, well it's easier to refer you to my CETIS talk ~:" I remain concerned that scripting remains generally inaccessible, and that guidelines and beacon status exemplars are signal or non- existent. pace Barrie... perhaps we could build a db of accessible online games that play in browsers? regards Jonathan Chetwynd On 21 Aug 2007, at 19:42, Barrie Ellis wrote: Most people registered blind would have some sense of 2D and 3D - Blind people with zero sight are in the minority to my knowledge. Personally I'd be a lot more pro-3D interfaces such as the one in half-life if they didn't make me want to vomit after 5 minutes usage. Barrie ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, August 21, 2007 7:24 PM Subject: Re: [games_access] Second life, Web2.0 and AJAX Hi Reid, On 8/21/07, Reid Kimball wrote: 3D would make the web much less accessible and has been tried in the past with online virtual worlds, remember VRML? Only blind people would not be able to "see" 3d but they cannot see 2D either, but it is possible to put a 2D text or audio interface on top of a 3d environment (like what i'm doing with 2ndlife now) that gives a similar experience. For other disabilities, moving a character around in 3d is easier and more intuitive than lets say navigating a webpage. Try navigating a webpage using voice. ;-) (i know its not that comparable). There are other advantages to having a 3d environment where you can meet real life avatars, it is much more interactive than static webpages. You can interact with people. I see that as some sort of "accessibility" too. Compare it with writing letters to a friend, versus having him over. Or reading about the eiffel tower on the wikipedia versus seeing the eiffel tower in 3d and being able to climb it (especially if you IRL are in a wheelchair) (and still being able to learn about the eiffel tower by reading the billboards, providing the same information & interactivity as a static webpage). Web 2.0 is what it is... a clever use of technologies that make the web much more useful. Instead of displaying data, we now have more application like websites that not only display, but also manipulate data to be useful for its users. Functionally web 2.0 is exactly the same as web 1.0 its nice to talk to a server without pressing buttons but you could do that already with java applets, the only difference now is that its embedded in a webpage using Ajax so its only the packaging that has changed. Cheers Eelke -Reid On 8/21/07, Eelke Folmer wrote: > Hi, > > On 8/21/07, "~:'' ????????????" < j.chetwynd at btinternet.com> wrote: > > Second life, Web2.0 and AJAX > > > > following on from Eelke's facebook suggestion.. > > > > I've been wondering for some time about these 2 issues: > > > > How accessible is 2nd life? > > > It is not. I'm working on a paper right now that lists the most common > accessibility problems with SL that we identified. > > is there an Accessibility SIG? > > > There is an accessibility SIG. You are part of it ;-) > > > all the fuss around Web2.0 and AJAX but how about accessibility? > > > Web 2.0 is just a marketing slogan & a name for fancy corporate logos. > http://www.flickr.com/photos/stabilo-boss/93136022/ > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0 > technology. Web 2.0 should be something like secondlife since that really > brings 3D to the web. > > Cheers Eelke > > > > apologies to those who find this offtopic > > > > regards > > > > Jonathan Chetwynd > > > > > > > > ______________________________ _________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > ------------------------------------------------------------------------ ---- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ------------------------------ ------------------------------ > ---------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ______________________________ _________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- ------------------------------------------------------------------------ ---- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ------------------------------------------------------------------------ ---- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From colven at ace-centre.org.uk Wed Aug 22 02:52:16 2007 From: colven at ace-centre.org.uk (David Colven) Date: Wed, 22 Aug 2007 07:52:16 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 22nd August. If your enquiry is urgent please phone 01865 759800 David Colven From thomas at pininteractive.com Wed Aug 22 06:04:38 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Aug 2007 12:04:38 +0200 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com> <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> Message-ID: <196C9B08-7AE5-4432-8B95-5686BC840553@pininteractive.com> Yes, I agree, 3D brings accessibility in itself to certain groups, for instance that is what G?ran Langes talk at GDC 2007 was all about. Kids who excel in 3D games but fail in school which is also based on text just as the web. And not only kids by the way, G?ran has the same experience, he is 63 years old. So I certainly see a place for web 3D (despite the fate of VRML). /Thomas 21 aug 2007 kl. 20.24 skrev Eelke Folmer: > There are other advantages to having a 3d environment where you can > meet real life avatars, it is much more interactive than static > webpages. You can interact with people. I see that as some sort of > "accessibility" too. Compare it with writing letters to a friend, > versus having him over. Or reading about the eiffel tower on the > wikipedia versus seeing the eiffel tower in 3d and being able to > climb it (especially if you IRL are in a wheelchair) (and still > being able to learn about the eiffel tower by reading the > billboards, providing the same information & interactivity as a > static webpage). > __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 22 08:00:49 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Aug 2007 07:00:49 -0500 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: <196C9B08-7AE5-4432-8B95-5686BC840553@pininteractive.com> References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2 fcd0ffayba8a4df47c397cb0@mail.gmail.com> <836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com> <196C9B08-7AE5-4432-8B95-5686BC840553@pininteractive.com> Message-ID: To follow up -- there's been some research on 3D and visual thinking that suggest that those with certain types of cognitive disabilities (dyslexia is one) may be MORE suited to a higher level visual experience. So strong visual experiences make more sense, essentially, to "visual learners" like those with certain types of learning disabilities. So a game with a well designed and not necessarily linear visual interface (free world exploration for example -- the gamers feel more at ease exploring than following any official "rules"). This perhaps also extends to those with autism as well who often "think in pictures." Yes, earlier in life this was my research area. :) Michelle >Yes, I agree, 3D brings accessibility in itself >to certain groups, for instance that is what >G?ran Langes talk at GDC 2007 was all about. >Kids who excel in 3D games but fail in school >which is also based on text just as the web. And >not only kids by the way, G?ran has the same >experience, he is 63 years old. So I certainly >see a place for web 3D (despite the fate of >VRML). > >/Thomas > > > >21 aug 2007 kl. 20.24 skrev Eelke Folmer: > >>There are other advantages to having a 3d >>environment where you can meet real life >>avatars, it is much more interactive than >>static webpages. You can interact with people. >>I see that as some sort of "accessibility" too. >>Compare it with writing letters to a friend, >>versus having him over. Or reading about the >>eiffel tower on the wikipedia versus seeing the >>eiffel tower in 3d and being able to climb it >>(especially if you IRL are in a wheelchair) >>(and still being able to learn about the eiffel >>tower by reading the billboards, providing the >>same information & interactivity as a static >>webpage). >> > >__________________________________ >Thomas Westin >VD / CEO > >Pin Interactive AB >:: Digital Culture Analysis :: Tools :: Worlds >__________________________________ >Award Winning Developer >www.pininteractive.com > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Aug 22 11:07:28 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Aug 2007 17:07:28 +0200 Subject: [games_access] Meeting Schedule For Fall In-Reply-To: References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> Message-ID: <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com> the public Google Calendar games_access is now updated with this info sync! /Thomas 21 aug 2007 kl. 03.37 skrev d. michelle hinn: > (1) Every Wednesday, there will be a meeting at 9am (NYC Time) and > a meeting at 12noon (NYC Time) > > [To find what this means for YOUR time zone (and mine), use the > handy dandy World Clock: http://www.timeanddate.com/worldclock/ > fixedform.html] > __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 22 11:19:13 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Aug 2007 17:19:13 +0200 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2fcd0ffayba8a4df47c397cb0@mail.gmail.com><836db6300708211124v2abfe2ffh10823d24256a2859@mail.gmail.com><196C9B08-7AE5-4432-8B95-5686BC840553@pininteractive.com> Message-ID: yes; there are pedagogical theories of how kids learn geographically before they learn other things; e.g how to locate stuff in 3D space. /thomas 22 aug 2007 kl. 14.00 skrev d. michelle hinn: > To follow up -- there's been some research on 3D and visual > thinking that suggest that those with certain types of cognitive > disabilities (dyslexia is one) may be MORE suited to a higher level > visual experience. So strong visual experiences make more sense, > essentially, to "visual learners" like those with certain types of > learning disabilities. So a game with a well designed and not > necessarily linear visual interface (free world exploration for > example -- the gamers feel more at ease exploring than following > any official "rules"). This perhaps also extends to those with > autism as well who often "think in pictures." > > Yes, earlier in life this was my research area. :) > > Michelle > >> Yes, I agree, 3D brings accessibility in itself to certain groups, >> for instance that is what G?ran Langes talk at GDC 2007 was all >> about. Kids who excel in 3D games but fail in school which is also >> based on text just as the web. And not only kids by the way, G?ran >> has the same experience, he is 63 years old. So I certainly see a >> place for web 3D (despite the fate of VRML). >> >> /Thomas >> >> >> >> 21 aug 2007 kl. 20.24 skrev Eelke Folmer: >> >>> There are other advantages to having a 3d environment where you >>> can meet real life avatars, it is much more interactive than >>> static webpages. You can interact with people. I see that as some >>> sort of "accessibility" too. Compare it with writing letters to a >>> friend, versus having him over. Or reading about the eiffel tower >>> on the wikipedia versus seeing the eiffel tower in 3d and being >>> able to climb it (especially if you IRL are in a wheelchair) (and >>> still being able to learn about the eiffel tower by reading the >>> billboards, providing the same information & interactivity as a >>> static webpage). >>> >> >> __________________________________ >> Thomas Westin >> VD / CEO >> >> Pin Interactive AB >> :: Digital Culture Analysis :: Tools :: Worlds >> __________________________________ >> Award Winning Developer >> www.pininteractive.com >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 22 09:30:41 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Aug 2007 08:30:41 -0500 Subject: [games_access] Second life, Web2.0 and AJAX In-Reply-To: References: <7A0F6C64-1360-48A2-8CEA-822000BCFD62@btinternet.com><836db6300708210943i2 fcd0ffayba8a4df47c397cb0@mail.gmail.com><836db6300708211124v2abfe2ffh10823d24256a2859@m ail.gmail.com><196C9B08-7AE5-4432-8B95-5686BC840553@pininteractive.com> Message-ID: in this case, it's more of a matter of students with some kinds of learning disabilities excelling in 3d visual spaces far better than students without those disabilities. >yes; there are pedagogical theories of how kids >learn geographically before they learn other >things; e.g how to locate stuff in 3D space. > >/thomas > >22 aug 2007 kl. 14.00 skrev d. michelle hinn: > >>To follow up -- there's been some research on >>3D and visual thinking that suggest that those >>with certain types of cognitive disabilities >>(dyslexia is one) may be MORE suited to a >>higher level visual experience. So strong >>visual experiences make more sense, >>essentially, to "visual learners" like those >>with certain types of learning disabilities. So >>a game with a well designed and not necessarily >>linear visual interface (free world exploration >>for example -- the gamers feel more at ease >>exploring than following any official "rules"). >>This perhaps also extends to those with autism >>as well who often "think in pictures." >> >>Yes, earlier in life this was my research area. :) >> >>Michelle >> >>>Yes, I agree, 3D brings accessibility in >>>itself to certain groups, for instance that is >>>what G?ran Langes talk at GDC 2007 was all >>>about. Kids who excel in 3D games but fail in >>>school which is also based on text just as the >>>web. And not only kids by the way, G?ran has >>>the same experience, he is 63 years old. So I >>>certainly see a place for web 3D (despite the >>>fate of VRML). >>> >>>/Thomas >>> >>> >>> >>>21 aug 2007 kl. 20.24 skrev Eelke Folmer: >>> >>>>There are other advantages to having a 3d >>>>environment where you can meet real life >>>>avatars, it is much more interactive than >>>>static webpages. You can interact with >>>>people. I see that as some sort of >>>>"accessibility" too. Compare it with writing >>>>letters to a friend, versus having him over. >>>>Or reading about the eiffel tower on the >>>>wikipedia versus seeing the eiffel tower in >>>>3d and being able to climb it (especially if >>>>you IRL are in a wheelchair) (and still being >>>>able to learn about the eiffel tower by >>>>reading the billboards, providing the same >>>>information & interactivity as a static >>>>webpage). >>>> >>> >>>__________________________________ >>>Thomas Westin >>>VD / CEO >>> >>>Pin Interactive AB >>>:: Digital Culture Analysis :: Tools :: Worlds >>>__________________________________ >>>Award Winning Developer >>>www.pininteractive.com >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > >__________________________________ >Thomas Westin >VD / CEO > >Pin Interactive AB >:: Digital Culture Analysis :: Tools :: Worlds >__________________________________ >Award Winning Developer >www.pininteractive.com > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 22 09:48:11 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Aug 2007 08:48:11 -0500 Subject: [games_access] Meeting Schedule For Fall In-Reply-To: <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002 e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480 @pininteractive.com> <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com> Message-ID: and go to the meetings!!! (the 9am one was very quiet...) >the public Google Calendar games_access is now updated with this info > >sync! > >/Thomas > >21 aug 2007 kl. 03.37 skrev d. michelle hinn: > >>(1) Every Wednesday, there will be a meeting at 9am (NYC Time) and >>a meeting at 12noon (NYC Time) >> >>[To find what this means for YOUR time zone (and mine), use the >>handy dandy World Clock: >>http://www.timeanddate.com/worldclock/fixedform.html] >> > >__________________________________ >Thomas Westin >VD / CEO > >Pin Interactive AB >:: Digital Culture Analysis :: Tools :: Worlds >__________________________________ >Award Winning Developer >www.pininteractive.com > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Wed Aug 22 11:07:10 2007 From: j.chetwynd at btinternet.com (=?UTF-8?B?fjonJyDjgYLjgorjgYzjgajjgYbjgZTjgZbjgYTjgb7jgZfjgZ8=?= =?UTF-8?B?44CC?=) Date: Wed, 22 Aug 2007 16:07:10 +0100 Subject: [games_access] Putting the User at the Heart of the W3C Process Message-ID: Putting the User at the Heart of the W3C Process a talk given at the CETIS Accessibility SIG Meeting 24th July 2007 transcript with mp3 file regards Jonathan Chetwynd http://wiki.cetis.ac.uk/Putting_the_User_at_the_Heart_of_the_W3C_Process From barrie.ellis at oneswitch.org.uk Wed Aug 22 17:41:51 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 22 Aug 2007 22:41:51 +0100 Subject: [games_access] Head Tracker game Message-ID: <00e201c7e505$40404720$0202a8c0@OneSwitch> Nice little head-tracker game here - that doesn't rush you. Reminds me of Aliens when they set the automated guns and prayed they'd work: http://www.diggygames.com:80/full.php?id=4439 -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Wed Aug 22 18:54:55 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 22 Aug 2007 15:54:55 -0700 Subject: [games_access] "Access All Gamers" five page accessible gaming article in Official Playstation 2 Magazine UK In-Reply-To: <001101c7e1ab$11c5c760$0202a8c0@OneSwitch> References: <001101c7e1ab$11c5c760$0202a8c0@OneSwitch> Message-ID: <836db6300708221554o3aa59ef3xcebcc02b19ae0a9b@mail.gmail.com> HI Barrie, Is there a hi res readable version? I don't want to subscribe to a UK based magazine since i'm living the US. Cheers Eelke On 8/18/07, Barrie Ellis wrote: > > > As Reid Kimball mentioned before, there is a five page accessible gaming > article in the September 2007 edition of the "Official Playstation 2 > Magazine UK" (issue 89). Copies can be ordered via Future Publishing. > Support the supporters! > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net > /mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: lowresversion.jpg Type: image/jpeg Size: 39926 bytes Desc: not available URL: From hinn at uiuc.edu Wed Aug 22 19:27:20 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 22 Aug 2007 18:27:20 -0500 Subject: [games_access] E for All Expo In-Reply-To: <836db6300708221554o3aa59ef3xcebcc02b19ae0a9b@mail.gmail.com> References: <001101c7e1ab$11c5c760$0202a8c0@OneSwitch> <836db6300708221554o3aa59ef3xcebcc02b19ae0a9b@mail.gmail.com> Message-ID: Hi all, I need to get a pretty close to final headcount for the E for All Expo (www.eforallexpo.com) game accessibility booth. If you are planning to be there (Los Angeles, Oct 18-21), please shoot me an email offlist. Thanks! Michelle From eelke.folmer at gmail.com Thu Aug 23 02:30:13 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 22 Aug 2007 23:30:13 -0700 Subject: [games_access] voice controlled RTS Message-ID: <836db6300708222330t30b2437cj624ef8fd608693bc@mail.gmail.com> http://www.computerandvideogames.com/article.php?id=170563 I'm kind of curious what voice recognition technology they are using because Microsoft's SAPI is not really that accurate. They claim mac's libraries are better but with my SL mod we get about 80% (anyone here have a mac that wants to test it? I'll upload it to my server tomorrow It's about 150mb, I don't have a windows version yet I'm sorry). cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 23 03:12:07 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Aug 2007 08:12:07 +0100 Subject: [games_access] "Access All Gamers" five page accessible gamingarticle in Official Playstation 2 Magazine UK References: <001101c7e1ab$11c5c760$0202a8c0@OneSwitch> <836db6300708221554o3aa59ef3xcebcc02b19ae0a9b@mail.gmail.com> Message-ID: <014801c7e554$ead3ef80$0202a8c0@OneSwitch> Not for general release I'm afraid. If you'd like me to send you a copy of the magazine, get in touch with me off list and I can do so. It would work out to about ?12.50 covering air-mail and a padded envelope to the USA. Not cheap I realise Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Eelke Folmer To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 22, 2007 11:54 PM Subject: Re: [games_access] "Access All Gamers" five page accessible gamingarticle in Official Playstation 2 Magazine UK HI Barrie, Is there a hi res readable version? I don't want to subscribe to a UK based magazine since i'm living the US. Cheers Eelke On 8/18/07, Barrie Ellis wrote: As Reid Kimball mentioned before, there is a five page accessible gaming article in the September 2007 edition of the "Official Playstation 2 Magazine UK" (issue 89). Copies can be ordered via Future Publishing. Support the supporters! Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: lowresversion.jpg Type: image/jpeg Size: 39926 bytes Desc: not available URL: From thomas at pininteractive.com Wed Aug 22 15:16:28 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 22 Aug 2007 21:16:28 +0200 Subject: [games_access] Meeting Schedule For Fall In-Reply-To: References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com> Message-ID: <017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com> yes, I should have told you that I couldn't attend, sorry. Going to Sri Lanka to teach in a week and time is running out on me. IMHO: I feel meetings every week is too much, we had trouble getting people to the SIG meetings every second week when we started this SIG. Also the meeting length is a problem, 1hour++ is often too much for me at least. Now that we have the Committees, perhaps we should let the Committees have meetings, instead of general group meetings; if meetings have a more narrow focus on a specific topic (Committee topic) , meetings can be shorter, less frequent and more time efficient, and then each Committee write a meeting protocol on the wiki. /Thomas 22 aug 2007 kl. 15.48 skrev d. michelle hinn: > and go to the meetings!!! (the 9am one was very quiet...) > >> the public Google Calendar games_access is now updated with this info >> >> sync! >> >> /Thomas >> >> 21 aug 2007 kl. 03.37 skrev d. michelle hinn: >> >>> (1) Every Wednesday, there will be a meeting at 9am (NYC Time) >>> and a meeting at 12noon (NYC Time) >>> >>> [To find what this means for YOUR time zone (and mine), use the >>> handy dandy World Clock: http://www.timeanddate.com/worldclock/ >>> fixedform.html] >>> >> >> __________________________________ >> Thomas Westin >> VD / CEO >> >> Pin Interactive AB >> :: Digital Culture Analysis :: Tools :: Worlds >> __________________________________ >> Award Winning Developer >> www.pininteractive.com >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Aug 23 10:55:47 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 23 Aug 2007 09:55:47 -0500 Subject: [games_access] voice controlled RTS In-Reply-To: <836db6300708222330t30b2437cj624ef8fd608693bc@mail.gmail.com> References: <836db6300708222330t30b2437cj624ef8fd608693bc@mail.gmail.com> Message-ID: Hey Eelke -- I have a mac! Let me know how to get ahold of it, etc. I'll have to start a new SL account -- they had given me a free account when I taught with it a few years ago but then I got a bill over the summer for $225 if I wanted to keep the account...no thanks! Michelle >http://www.computerandvideogames.com/article.php?id=170563 > >I'm kind of curious what voice recognition technology they are using >because Microsoft's SAPI is not really that accurate. They claim >mac's libraries are better but with my SL mod we get about 80% >(anyone here have a mac that wants to test it? I'll upload it to my >server tomorrow It's about 150mb, I don't have a windows version yet >I'm sorry). > >cheers Eelke > > > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 23 12:14:05 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 23 Aug 2007 17:14:05 +0100 Subject: [games_access] Meeting Schedule For Autumn References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com> <017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com> Message-ID: <01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> I personally think that group meetings are important - but maybe first Wednesday of each month would work out better - and then as Thomas suggests specific committee based meetings as and when needed. I do struggle to make them presently - but I do think it's nice for the opportunity to be there at least - open for all - for an over arching GASIG on-line meeting. Barrie ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 22, 2007 8:16 PM Subject: Re: [games_access] Meeting Schedule For Autumn yes, I should have told you that I couldn't attend, sorry. Going to Sri Lanka to teach in a week and time is running out on me. IMHO: I feel meetings every week is too much, we had trouble getting people to the SIG meetings every second week when we started this SIG. Also the meeting length is a problem, 1hour++ is often too much for me at least. Now that we have the Committees, perhaps we should let the Committees have meetings, instead of general group meetings; if meetings have a more narrow focus on a specific topic (Committee topic) , meetings can be shorter, less frequent and more time efficient, and then each Committee write a meeting protocol on the wiki. /Thomas 22 aug 2007 kl. 15.48 skrev d. michelle hinn: and go to the meetings!!! (the 9am one was very quiet...) the public Google Calendar games_access is now updated with this info sync! /Thomas 21 aug 2007 kl. 03.37 skrev d. michelle hinn: (1) Every Wednesday, there will be a meeting at 9am (NYC Time) and a meeting at 12noon (NYC Time) [To find what this means for YOUR time zone (and mine), use the handy dandy World Clock: http://www.timeanddate.com/worldclock/fixedform.html] __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Aug 23 13:58:27 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 23 Aug 2007 12:58:27 -0500 Subject: [games_access] Meeting Schedule For Autumn In-Reply-To: <01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002 e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480 @pininteractive.com> <4005FE09-A492-4647-AC9A-81BFE73EA3 2B@pininteractive.com> <017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com> <01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> Message-ID: The trouble with having committee-only meetings at this time is that we don't yet have any members in the committees other than the people who attend the group meetings...so it would either end up being the same people as the group meetings or even lower attendance. By having separate committee meetings from the general meetings we run the risk of having even more meetings or meetings with just the committee head at the meeting. I'm afraid things would get even more chaotic and frustrating. We have to keep in mind that we only have about 7 people max at any meeting -- at least 75% of the time we have 3 or less. I haven't put up the second set of meeting notes from yesterday yet but the idea with the meetings is that we'd do a rotation where one week most of the meeting is run by the curriculum committee and the next the historical committee, etc. But if weekly meetings are too much -- even if we had one main group meeting a month and then the other weeks would be run by the different committees -- then we should go back to a monthly meeting schedule for the SIG and committees can do brief reports during the group meetings and then use the wiki (as Reid and Barrie have already been doing) as a way to put up committee updates and then email the list to note additions. There's so much to talk about right now but obviously the meetings as they are now just are not working. The idea of having 7 different lists only resulted in a lot of concerns about keeping up with email coming from so many sources and many people were against it. So we're going to need to rely on this list and the wiki and be committed about it. Here's what I propose about the meetings -- Keep weekly meetings but only make one of those per month a "SIG" meeting and the rest would be run by and rotated amongst the different committee heads. But if there isn't enough interest or reason in having committee meetings 3 weeks a month then we'll just have one SIG meeting and then committees can decide on their own when they want to call a meeting. Thoughts? Michelle >I personally think that group meetings are important - but maybe >first Wednesday of each month would work out better - and then as >Thomas suggests specific committee based meetings as and when >needed. I do struggle to make them presently - but I do think it's >nice for the opportunity to be there at least - open for all - for >an over arching GASIG on-line meeting. > >Barrie > > >----- Original Message ----- >From: Thomas Westin >To: IGDA Games Accessibility SIG Mailing List >Sent: Wednesday, August 22, 2007 8:16 PM >Subject: Re: [games_access] Meeting Schedule For Autumn > >yes, I should have told you that I couldn't attend, sorry. Going to >Sri Lanka to teach in a week and time is running out on me. > >IMHO: I feel meetings every week is too much, we had trouble getting >people to the SIG meetings every second week when we started this >SIG. Also the meeting length is a problem, 1hour++ is often too much >for me at least. > >Now that we have the Committees, perhaps we should let the >Committees have meetings, instead of general group meetings; if >meetings have a more narrow focus on a specific topic (Committee >topic) , meetings can be shorter, less frequent and more time >efficient, and then each Committee write a meeting protocol on the >wiki. > >/Thomas > > >22 aug 2007 kl. 15.48 skrev d. michelle hinn: > >>and go to the meetings!!! (the 9am one was very quiet...) > >>the public Google Calendar games_access is now updated with this info >> > >sync! > > >/Thomas > > >21 aug 2007 kl. 03.37 skrev d. michelle hinn: > > >>(1) Every Wednesday, there will be a meeting at 9am (NYC Time) and >>a meeting at 12noon (NYC Time) >> > >[To find what this means for YOUR time zone (and mine), use the >handy dandy World Clock: >http://www.timeanddate.com/worldclock/fixedform.html] > > > >__________________________________ > >Thomas Westin > >VD / CEO > > >Pin Interactive AB > >:: Digital Culture Analysis :: Tools :: Worlds > >__________________________________ > >Award Winning Developer > >www.pininteractive.com > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >__________________________________ >Thomas Westin >VD / CEO > >Pin Interactive AB >:: Digital Culture Analysis :: Tools :: Worlds >__________________________________ >Award Winning Developer >www.pininteractive.com > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Aug 23 14:10:39 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 23 Aug 2007 20:10:39 +0200 Subject: [games_access] Meeting Schedule For Autumn In-Reply-To: <01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com> <4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com><017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com> <01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> Message-ID: yes definitely not skip over arching GA-SIG meetings, just fewer of those (1 per month sounds OK) and Committee meetings in-between /Thomas 23 aug 2007 kl. 18.14 skrev Barrie Ellis: > I personally think that group meetings are important - but maybe > first Wednesday of each month would work out better - and then as > Thomas suggests specific committee based meetings as and when > needed. I do struggle to make them presently - but I do think it's > nice for the opportunity to be there at least - open for all - for > an over arching GASIG on-line meeting. > > Barrie > > ----- Original Message ----- > From: Thomas Westin > To: IGDA Games Accessibility SIG Mailing List > Sent: Wednesday, August 22, 2007 8:16 PM > Subject: Re: [games_access] Meeting Schedule For Autumn > > yes, I should have told you that I couldn't attend, sorry. Going to > Sri Lanka to teach in a week and time is running out on me. > > IMHO: I feel meetings every week is too much, we had trouble > getting people to the SIG meetings every second week when we > started this SIG. Also the meeting length is a problem, 1hour++ is > often too much for me at least. > > Now that we have the Committees, perhaps we should let the > Committees have meetings, instead of general group meetings; if > meetings have a more narrow focus on a specific topic (Committee > topic) , meetings can be shorter, less frequent and more time > efficient, and then each Committee write a meeting protocol on the > wiki. > > /Thomas > > > 22 aug 2007 kl. 15.48 skrev d. michelle hinn: > >> and go to the meetings!!! (the 9am one was very quiet...) >> >>> the public Google Calendar games_access is now updated with this >>> info >>> >>> sync! >>> >>> /Thomas >>> >>> 21 aug 2007 kl. 03.37 skrev d. michelle hinn: >>> >>>> (1) Every Wednesday, there will be a meeting at 9am (NYC Time) >>>> and a meeting at 12noon (NYC Time) >>>> >>>> [To find what this means for YOUR time zone (and mine), use the >>>> handy dandy World Clock: http://www.timeanddate.com/worldclock/ >>>> fixedform.html] >>>> >>> >>> __________________________________ >>> Thomas Westin >>> VD / CEO >>> >>> Pin Interactive AB >>> :: Digital Culture Analysis :: Tools :: Worlds >>> __________________________________ >>> Award Winning Developer >>> www.pininteractive.com >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > __________________________________ > Thomas Westin > VD / CEO > > Pin Interactive AB > :: Digital Culture Analysis :: Tools :: Worlds > __________________________________ > Award Winning Developer > www.pininteractive.com > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Aug 23 19:07:27 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 24 Aug 2007 00:07:27 +0100 Subject: [games_access] Peculiar article in NY Post Blog Message-ID: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> http://blogs.nypost.com/pgr/archives/2007/08/the_man_who_kil.html#more I didn't like this article, but I thought I'd forward it anyway. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Thu Aug 23 19:36:35 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 23 Aug 2007 16:36:35 -0700 Subject: [games_access] voice SL Message-ID: <836db6300708231636n3801c694q5b48fe5278522c32@mail.gmail.com> For those lucky and wise enough to own a mac try my voice controlled version of SL. http://www.eelke.com/grad/voiceSL/voiceSL.zip Installing is pretty easy unzip it to your favorite directory of choice and run secondlife. (sorry its not a selfcontainted exe yet). Its only 50 mb but when you run it it is a gigantic memory hog. (sorry the mac client is not that optimal) so it runs pretty slow even on my new macbook pro. Make sure you hook up a microphone or just mac's internal microphone. The commands are: "Stop" - cancels what you were doing "up" - goes forwards (also when flying). "back"- goes backwards "left" - turns left until you say stop (guaranteed to make you nauseous if it doesn't recognize your stop). "right" - turns right until you say stop "fly" - fly In due time: - windows version - more commands (still need to play around a bit to increase recognition rate) - be able to login using voice cheers eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Aug 23 21:03:51 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 23 Aug 2007 20:03:51 -0500 Subject: [games_access] voice SL In-Reply-To: <836db6300708231636n3801c694q5b48fe5278522c32@mail.gmail.com> References: <836db6300708231636n3801c694q5b48fe5278522c32@mail.gmail.com> Message-ID: :) Great -- I will download it tonight and give it a whirl. Need to re-download SL too! I'll be interested in how well it picks my voice -- I always have trouble with voice rec stuff so I'll give you a full report! Fun! Michelle >For those lucky and wise enough to own a mac try my voice controlled >version of SL. > > >http://www.eelke.com/grad/voiceSL/voiceSL.zip > >Installing is pretty easy unzip it to your favorite directory of >choice and run secondlife. (sorry its not a selfcontainted exe yet). > > >Its only 50 mb but when you run it it is a gigantic memory hog. >(sorry the mac client is not that optimal) so it runs pretty slow >even on my new macbook pro. > > >Make sure you hook up a microphone or just mac's internal microphone. > >The commands are: > >"Stop" - cancels what you were doing >"up" - goes forwards (also when flying). >"back"- goes backwards >"left" - turns left until you say stop (guaranteed to make you >nauseous if it doesn't recognize your stop). >"right" - turns right until you say stop >"fly" - fly > > >In due time: >- windows version >- more commands (still need to play around a bit to increase recognition rate) >- be able to login using voice > > >cheers eelke > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Aug 23 21:12:50 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 23 Aug 2007 20:12:50 -0500 Subject: [games_access] Peculiar article in NY Post Blog In-Reply-To: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> References: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> Message-ID: Yeah, I can't say I liked it either. But I guess one way to think about it is that it does help with the argument of the "right to fun" and that there isn't just one measure of universal fun, that games can be fun for all kinds of reasons. But it also doesn't do a lot for the GA cause, as many will see this as (1) accessibility issues don't exist and (2) all fault lies in the user. Michelle >http://blogs.nypost.com/pgr/archives/2007/08/the_man_who_kil.html#more > >I didn't like this article, but I thought I'd forward it anyway. > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Thu Aug 23 21:48:48 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 23 Aug 2007 18:48:48 -0700 Subject: [games_access] Peculiar article in NY Post Blog In-Reply-To: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> References: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> Message-ID: Did you not like the tone or the content? It's a good message, that videogames can be a positive experience for many. I'm interested to see how bornwarriors.org develops. Could be a great organization to get involved with in some way. -Reid On 8/23/07, Barrie Ellis wrote: > > > http://blogs.nypost.com/pgr/archives/2007/08/the_man_who_kil.html#more > > I didn't like this article, but I thought I'd forward it anyway. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Fri Aug 24 05:48:31 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 24 Aug 2007 10:48:31 +0100 Subject: [games_access] Peculiar article in NY Post Blog References: <003a01c7e5da$60d595f0$0202a8c0@OneSwitch> Message-ID: <008501c7e633$efceb350$0202a8c0@OneSwitch> I guess I was just shocked by the article. These hospitals don't exist anymore over here to my knowledge, and with pretty good reason. They tended to imprison and dehumanise people. When I read that you've still got these hospitals in the US, the land of John O'Brien's "Five Accomplishments" and a lot of progressive work - I was really suprised. I felt that surely this article was written in 1980? I guess I've been niave. Powerful stuff though. Barrie p.s. - yes I think we should get in touch with Born Warriors - I'll send them a quick hello. ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, August 24, 2007 2:48 AM Subject: Re: [games_access] Peculiar article in NY Post Blog > Did you not like the tone or the content? It's a good message, that > videogames can be a positive experience for many. > > I'm interested to see how bornwarriors.org develops. Could be a great > organization to get involved with in some way. > > -Reid > > On 8/23/07, Barrie Ellis wrote: >> >> >> http://blogs.nypost.com/pgr/archives/2007/08/the_man_who_kil.html#more >> >> I didn't like this article, but I thought I'd forward it anyway. >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Fri Aug 24 10:27:02 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 24 Aug 2007 15:27:02 +0100 Subject: [games_access] Meeting Schedule For Autumn References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com><4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com><017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com><01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> Message-ID: <0a9f01c7e65a$d6e0a480$0202a8c0@OneSwitch> Re: [games_access] Meeting Schedule For Autumn ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, August 23, 2007 6:58 PM Subject: Re: [games_access] Meeting Schedule For Autumn The trouble with having committee-only meetings at this time is that we don't yet have any members in the committees other than the people who attend the group meetings...so it would either end up being the same people as the group meetings or even lower attendance. By having separate committee meetings from the general meetings we run the risk of having even more meetings or meetings with just the committee head at the meeting. I'm afraid things would get even more chaotic and frustrating. We have to keep in mind that we only have about 7 people max at any meeting -- at least 75% of the time we have 3 or less. I haven't put up the second set of meeting notes from yesterday yet but the idea with the meetings is that we'd do a rotation where one week most of the meeting is run by the curriculum committee and the next the historical committee, etc. But if weekly meetings are too much -- even if we had one main group meeting a month and then the other weeks would be run by the different committees -- then we should go back to a monthly meeting schedule for the SIG and committees can do brief reports during the group meetings and then use the wiki (as Reid and Barrie have already been doing) as a way to put up committee updates and then email the list to note additions. There's so much to talk about right now but obviously the meetings as they are now just are not working. The idea of having 7 different lists only resulted in a lot of concerns about keeping up with email coming from so many sources and many people were against it. So we're going to need to rely on this list and the wiki and be committed about it. Here's what I propose about the meetings -- Keep weekly meetings but only make one of those per month a "SIG" meeting and the rest would be run by and rotated amongst the different committee heads. But if there isn't enough interest or reason in having committee meetings 3 weeks a month then we'll just have one SIG meeting and then committees can decide on their own when they want to call a meeting. Thoughts? Michelle I personally think that group meetings are important - but maybe first Wednesday of each month would work out better - and then as Thomas suggests specific committee based meetings as and when needed. I do struggle to make them presently - but I do think it's nice for the opportunity to be there at least - open for all - for an over arching GASIG on-line meeting. Barrie ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 22, 2007 8:16 PM Subject: Re: [games_access] Meeting Schedule For Autumn yes, I should have told you that I couldn't attend, sorry. Going to Sri Lanka to teach in a week and time is running out on me. IMHO: I feel meetings every week is too much, we had trouble getting people to the SIG meetings every second week when we started this SIG. Also the meeting length is a problem, 1hour++ is often too much for me at least. Now that we have the Committees, perhaps we should let the Committees have meetings, instead of general group meetings; if meetings have a more narrow focus on a specific topic (Committee topic) , meetings can be shorter, less frequent and more time efficient, and then each Committee write a meeting protocol on the wiki. /Thomas 22 aug 2007 kl. 15.48 skrev d. michelle hinn: and go to the meetings!!! (the 9am one was very quiet...) the public Google Calendar games_access is now updated with this info sync! /Thomas 21 aug 2007 kl. 03.37 skrev d. michelle hinn: (1) Every Wednesday, there will be a meeting at 9am (NYC Time) and a meeting at 12noon (NYC Time) [To find what this means for YOUR time zone (and mine), use the handy dandy World Clock: http://www.timeanddate.com/worldclock/fixedform.html] __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Aug 24 10:27:22 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 24 Aug 2007 15:27:22 +0100 Subject: [games_access] Meeting Schedule For Autumn References: <0c8801c7e19f$37b5cee0$0202a8c0@OneSwitch><001f01c7e1cf$5690ab70$6402a8c0@Delletje><002e01c7e1cf$76b6f490$6402a8c0@Delletje><55952906-95ED-4E97-9ECF-5750D659F480@pininteractive.com><4005FE09-A492-4647-AC9A-81BFE73EA32B@pininteractive.com><017E525F-0529-468E-9069-6E5C2E92EF2B@pininteractive.com><01ad01c7e5a0$a0d7be10$0202a8c0@OneSwitch> Message-ID: <0aa901c7e65a$e2d12170$0202a8c0@OneSwitch> Re: [games_access] Meeting Schedule For AutumnSounds good to me, Michelle. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, August 23, 2007 6:58 PM Subject: Re: [games_access] Meeting Schedule For Autumn The trouble with having committee-only meetings at this time is that we don't yet have any members in the committees other than the people who attend the group meetings...so it would either end up being the same people as the group meetings or even lower attendance. By having separate committee meetings from the general meetings we run the risk of having even more meetings or meetings with just the committee head at the meeting. I'm afraid things would get even more chaotic and frustrating. We have to keep in mind that we only have about 7 people max at any meeting -- at least 75% of the time we have 3 or less. I haven't put up the second set of meeting notes from yesterday yet but the idea with the meetings is that we'd do a rotation where one week most of the meeting is run by the curriculum committee and the next the historical committee, etc. But if weekly meetings are too much -- even if we had one main group meeting a month and then the other weeks would be run by the different committees -- then we should go back to a monthly meeting schedule for the SIG and committees can do brief reports during the group meetings and then use the wiki (as Reid and Barrie have already been doing) as a way to put up committee updates and then email the list to note additions. There's so much to talk about right now but obviously the meetings as they are now just are not working. The idea of having 7 different lists only resulted in a lot of concerns about keeping up with email coming from so many sources and many people were against it. So we're going to need to rely on this list and the wiki and be committed about it. Here's what I propose about the meetings -- Keep weekly meetings but only make one of those per month a "SIG" meeting and the rest would be run by and rotated amongst the different committee heads. But if there isn't enough interest or reason in having committee meetings 3 weeks a month then we'll just have one SIG meeting and then committees can decide on their own when they want to call a meeting. Thoughts? Michelle I personally think that group meetings are important - but maybe first Wednesday of each month would work out better - and then as Thomas suggests specific committee based meetings as and when needed. I do struggle to make them presently - but I do think it's nice for the opportunity to be there at least - open for all - for an over arching GASIG on-line meeting. Barrie ----- Original Message ----- From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, August 22, 2007 8:16 PM Subject: Re: [games_access] Meeting Schedule For Autumn yes, I should have told you that I couldn't attend, sorry. Going to Sri Lanka to teach in a week and time is running out on me. IMHO: I feel meetings every week is too much, we had trouble getting people to the SIG meetings every second week when we started this SIG. Also the meeting length is a problem, 1hour++ is often too much for me at least. Now that we have the Committees, perhaps we should let the Committees have meetings, instead of general group meetings; if meetings have a more narrow focus on a specific topic (Committee topic) , meetings can be shorter, less frequent and more time efficient, and then each Committee write a meeting protocol on the wiki. /Thomas 22 aug 2007 kl. 15.48 skrev d. michelle hinn: and go to the meetings!!! (the 9am one was very quiet...) the public Google Calendar games_access is now updated with this info sync! /Thomas 21 aug 2007 kl. 03.37 skrev d. michelle hinn: (1) Every Wednesday, there will be a meeting at 9am (NYC Time) and a meeting at 12noon (NYC Time) [To find what this means for YOUR time zone (and mine), use the handy dandy World Clock: http://www.timeanddate.com/worldclock/fixedform.html] __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 29 12:10:14 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Aug 2007 18:10:14 +0200 Subject: [games_access] Meeting today? Message-ID: I thought there was a meeting today but maybe I've missed some e-mail, no worries just letting you know I was online at least :) /Thomas __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Thu Aug 30 16:37:07 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 30 Aug 2007 13:37:07 -0700 Subject: [games_access] one button FPS demo Message-ID: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> http://www.youtube.com/watch?v=YS5MvJIBgw0 A small movie showing our one button version of halflife 2 deathmatch which nears completion. We wanted to submit this mod to the IGF http://www.igf.com/awards.html competition but we can't find the mod entry anymore (which was there a few weeks ago) so I don't hope they've cancelled that ;-( cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From reid at rbkdesign.com Thu Aug 30 16:48:59 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 30 Aug 2007 13:48:59 -0700 Subject: [games_access] one button FPS demo In-Reply-To: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> Message-ID: Super work Eelke. After looking around on www.igf.com I found this, - The IGF Student Competition will once again award the best student games, and this year will also include student 'mods' to existing games. As a result, it's likely that the number of Student Showcase winners will be increased slightly. The deadline to enter will be Monday, October 15th, 2007. Sadly, they aren't doing a separate modding competition this year, :(. I'd love to try your mod if possible. -Reid On 8/30/07, Eelke Folmer wrote: > http://www.youtube.com/watch?v=YS5MvJIBgw0 > > A small movie showing our one button version of halflife 2 deathmatch > which nears completion. > > We wanted to submit this mod to the IGF http://www.igf.com/awards.html > competition but we can't find the mod entry anymore (which was there a > few weeks ago) so I don't hope they've cancelled that ;-( > > cheers Eelke > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From eelke.folmer at gmail.com Thu Aug 30 17:08:29 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 30 Aug 2007 14:08:29 -0700 Subject: [games_access] one button FPS demo In-Reply-To: References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> Message-ID: <836db6300708301408k6dd035b0x10f373f9df8b5962@mail.gmail.com> Hi Reid, Thanks for the info, I actually just received mail from the organisation explaining the situation and they encourage us to submit it in the student competition. Do you have the Halflife2 or the original game? I still don't know how exactly we should distribute our mod. We just completely hacked the engine and just play the existing levels in HL2. I guess since I have the SDK i can distribute my own version of the engine & server but I can't distribute the maps. I'll ask my students how to do it and get back to you ASAP. Cheers Eelke On 8/30/07, Reid Kimball wrote: > Super work Eelke. After looking around on www.igf.com I found this, > > - The IGF Student Competition will once again award the best student > games, and this year will also include student 'mods' to existing > games. As a result, it's likely that the number of Student Showcase > winners will be increased slightly. The deadline to enter will be > Monday, October 15th, 2007. > > Sadly, they aren't doing a separate modding competition this year, :(. > > I'd love to try your mod if possible. > > -Reid > > On 8/30/07, Eelke Folmer wrote: > > http://www.youtube.com/watch?v=YS5MvJIBgw0 > > > > A small movie showing our one button version of halflife 2 deathmatch > > which nears completion. > > > > We wanted to submit this mod to the IGF http://www.igf.com/awards.html > > competition but we can't find the mod entry anymore (which was there a > > few weeks ago) so I don't hope they've cancelled that ;-( > > > > cheers Eelke > > > > > > -- > > ---------------------------------------------------------------------------- > > Eelke Folmer Assistant Professor > > Department of CS&E/171 > > University of Nevada Reno, Nevada 89557 > > Game interaction design www.helpyouplay.com > > ---------------------------------------------------------------------------- > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From richard at audiogames.net Thu Aug 30 17:10:24 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 30 Aug 2007 23:10:24 +0200 Subject: [games_access] one button FPS demo References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> Message-ID: <005401c7eb4a$2edf4580$6402a8c0@Delletje> Outstanding! Can you make a capture of it (using Fraps for instance) and add clues to what you are exactly doing with the button-presses? It is not fully clear to me right now. I understand the shooting part, of course :) , but how exactly are you controlling the navigation (you are, right?). Do you work with automatic movement from point A to point B and then have some sort of 'Wait And Rotate', where the function of the button changes from 'shoot' to 'walk in the direction you are facing'? Or anything else? Really love to know :):) Good work, Eelke! Congrats! ----- Original Message ----- From: "Eelke Folmer" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, August 30, 2007 10:37 PM Subject: [games_access] one button FPS demo > http://www.youtube.com/watch?v=YS5MvJIBgw0 > > A small movie showing our one button version of halflife 2 deathmatch > which nears completion. > > We wanted to submit this mod to the IGF http://www.igf.com/awards.html > competition but we can't find the mod entry anymore (which was there a > few weeks ago) so I don't hope they've cancelled that ;-( > > cheers Eelke > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Thu Aug 30 17:44:10 2007 From: ioo at ablegamers.com (Ioo) Date: Thu, 30 Aug 2007 17:44:10 -0400 Subject: [games_access] one button FPS demo In-Reply-To: <836db6300708301408k6dd035b0x10f373f9df8b5962@mail.gmail.com> References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> <836db6300708301408k6dd035b0x10f373f9df8b5962@mail.gmail.com> Message-ID: <46D73A2A.80008@ablegamers.com> How do you move around this game area? It is path set? Because I can see shoot shoot kill kill, but I am unsure how you traverse the landscape. Thanks Mark AbleGamers.com Eelke Folmer wrote: > Hi Reid, > > Thanks for the info, I actually just received mail from the > organisation explaining the situation and they encourage us to submit > it in the student competition. > > Do you have the Halflife2 or the original game? I still don't know how > exactly we should distribute our mod. We just completely hacked the > engine and just play the existing levels in HL2. I guess since I have > the SDK i can distribute my own version of the engine & server but I > can't distribute the maps. I'll ask my students how to do it and get > back to you ASAP. > > Cheers Eelke > > > > On 8/30/07, Reid Kimball wrote: > >> Super work Eelke. After looking around on www.igf.com I found this, >> >> - The IGF Student Competition will once again award the best student >> games, and this year will also include student 'mods' to existing >> games. As a result, it's likely that the number of Student Showcase >> winners will be increased slightly. The deadline to enter will be >> Monday, October 15th, 2007. >> >> Sadly, they aren't doing a separate modding competition this year, :(. >> >> I'd love to try your mod if possible. >> >> -Reid >> >> On 8/30/07, Eelke Folmer wrote: >> >>> http://www.youtube.com/watch?v=YS5MvJIBgw0 >>> >>> A small movie showing our one button version of halflife 2 deathmatch >>> which nears completion. >>> >>> We wanted to submit this mod to the IGF http://www.igf.com/awards.html >>> competition but we can't find the mod entry anymore (which was there a >>> few weeks ago) so I don't hope they've cancelled that ;-( >>> >>> cheers Eelke >>> >>> >>> -- >>> ---------------------------------------------------------------------------- >>> Eelke Folmer Assistant Professor >>> Department of CS&E/171 >>> University of Nevada Reno, Nevada 89557 >>> Game interaction design www.helpyouplay.com >>> ---------------------------------------------------------------------------- >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > From eelke.folmer at gmail.com Thu Aug 30 20:04:43 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 30 Aug 2007 17:04:43 -0700 Subject: [games_access] one button FPS demo In-Reply-To: <46D73A2A.80008@ablegamers.com> References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com> <836db6300708301408k6dd035b0x10f373f9df8b5962@mail.gmail.com> <46D73A2A.80008@ablegamers.com> Message-ID: <836db6300708301704p34fb1c7bk6d64724e7bef62b3@mail.gmail.com> Hi, I don't control the navigation. I just do the shooting. ;-) Using only one button to do the shooting and the navigation at the same time is impossible. However we are considering another way of using the button. If you hold it we can either: quit the game or switch to another mode (see game modes later on). What we basically did is: 1) create bots that run around and chase players or run away when they get hit to badly or run out of ammo. All these bots run on the server. 2) map the players view onto a bot. 3) map a keypress from the player's client which by the server is interpreted and makes your bot shoot. To the player it doesn't make a difference. Everything is distributed as a DLL, you can place the DLL in the root of your game and it should turn your HL2 deathmatch into a one button shooter. The HL2 engine & server have a mechanism for inserting bots using DLL's which we exploit. We will start distributing the DLL early next week as soon as we fix some bugs, such as the ladder climb. You traverse the game area using waypoints.Your bot will randomly travel to a location using an A* pathfinding algorithm until you encounter an enemy. If your health and ammo are okay the bot will engage and flee otherwise if it runs out of health or ammo. So there's a couple of modes that the player can be in: attack, find, flee. This is communicated to the player. When you run out of bullets we change the weapon. Each weapon has a certain profile set to it. So certain weapons will keep you at a certain distance from the enemy to . In addition we also have different player profiles which embody a certain behavior e.g. camper, suicide attacker etc. We haven't played around with that much yet. To prevent the player getting nauseous we aim to be as much forward oriented (E.g. minimize the number of turns and looking around). Any more questions let me know! cheers Eelke On 8/30/07, Ioo wrote: > How do you move around this game area? It is path set? Because I can see > shoot shoot kill kill, but I am unsure how you traverse the landscape. > > Thanks > > Mark > AbleGamers.com > > Eelke Folmer wrote: > > Hi Reid, > > > > Thanks for the info, I actually just received mail from the > > organisation explaining the situation and they encourage us to submit > > it in the student competition. > > > > Do you have the Halflife2 or the original game? I still don't know how > > exactly we should distribute our mod. We just completely hacked the > > engine and just play the existing levels in HL2. I guess since I have > > the SDK i can distribute my own version of the engine & server but I > > can't distribute the maps. I'll ask my students how to do it and get > > back to you ASAP. > > > > Cheers Eelke > > > > > > > > On 8/30/07, Reid Kimball wrote: > > > >> Super work Eelke. After looking around on www.igf.com I found this, > >> > >> - The IGF Student Competition will once again award the best student > >> games, and this year will also include student 'mods' to existing > >> games. As a result, it's likely that the number of Student Showcase > >> winners will be increased slightly. The deadline to enter will be > >> Monday, October 15th, 2007. > >> > >> Sadly, they aren't doing a separate modding competition this year, :(. > >> > >> I'd love to try your mod if possible. > >> > >> -Reid > >> > >> On 8/30/07, Eelke Folmer wrote: > >> > >>> http://www.youtube.com/watch?v=YS5MvJIBgw0 > >>> > >>> A small movie showing our one button version of halflife 2 deathmatch > >>> which nears completion. > >>> > >>> We wanted to submit this mod to the IGF http://www.igf.com/awards.html > >>> competition but we can't find the mod entry anymore (which was there a > >>> few weeks ago) so I don't hope they've cancelled that ;-( > >>> > >>> cheers Eelke > >>> > >>> > >>> -- > >>> ---------------------------------------------------------------------------- > >>> Eelke Folmer Assistant Professor > >>> Department of CS&E/171 > >>> University of Nevada Reno, Nevada 89557 > >>> Game interaction design www.helpyouplay.com > >>> ---------------------------------------------------------------------------- > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >>> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From thomas at pininteractive.com Fri Aug 31 03:32:49 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 31 Aug 2007 09:32:49 +0200 Subject: [games_access] one button FPS demo In-Reply-To: <836db6300708301704p34fb1c7bk6d64724e7bef62b3@mail.gmail.com> References: <836db6300708301337w5c2c42b8pc83a68ed9bd59e74@mail.gmail.com><836db6300708301408k6dd035b0x10f373f9df8b5962@mail.gmail.com><46D73A2A.80008@ablegamers.com> <836db6300708301704p34fb1c7bk6d64724e7bef62b3@mail.gmail.com> Message-ID: Great work Eelke! HL2 now with [CC] and One Button... Hmm, now if we just get Valve to put a sticker on the HL2 box with that info... /Thomas 31 aug 2007 kl. 02.04 skrev Eelke Folmer: > Hi, > > I don't control the navigation. I just do the shooting. ;-) > Using only one button to do the shooting and the navigation at the > same time is impossible. However we are considering another way of > using the button. If you hold it we can either: quit the game or > switch to another mode (see game modes later on). > > What we basically did is: > 1) create bots that run around and chase players or run away when they > get hit to badly or run out of ammo. All these bots run on the server. > 2) map the players view onto a bot. > 3) map a keypress from the player's client which by the server is > interpreted and makes your bot shoot. To the player it doesn't make a > difference. > > Everything is distributed as a DLL, you can place the DLL in the root > of your game and it should turn your HL2 deathmatch into a one button > shooter. The HL2 engine & server have a mechanism for inserting bots > using DLL's which we exploit. We will start distributing the DLL early > next week as soon as we fix some bugs, such as the ladder climb. > > You traverse the game area using waypoints.Your bot will randomly > travel to a location using an A* pathfinding algorithm until you > encounter an enemy. If your health and ammo are okay the bot will > engage and flee otherwise if it runs out of health or ammo. So there's > a couple of modes that the player can be in: attack, find, flee. This > is communicated to the player. When you run out of bullets we change > the weapon. Each weapon has a certain profile set to it. So certain > weapons will keep you at a certain distance from the enemy to . In > addition we also have different player profiles which embody a certain > behavior e.g. camper, suicide attacker etc. We haven't played around > with that much yet. > > To prevent the player getting nauseous we aim to be as much forward > oriented (E.g. minimize the number of turns and looking around). > > Any more questions let me know! > > cheers Eelke > > > > > On 8/30/07, Ioo wrote: >> How do you move around this game area? It is path set? Because I >> can see >> shoot shoot kill kill, but I am unsure how you traverse the >> landscape. >> >> Thanks >> >> Mark >> AbleGamers.com >> >> Eelke Folmer wrote: >>> Hi Reid, >>> >>> Thanks for the info, I actually just received mail from the >>> organisation explaining the situation and they encourage us to >>> submit >>> it in the student competition. >>> >>> Do you have the Halflife2 or the original game? I still don't >>> know how >>> exactly we should distribute our mod. We just completely hacked the >>> engine and just play the existing levels in HL2. I guess since I >>> have >>> the SDK i can distribute my own version of the engine & server but I >>> can't distribute the maps. I'll ask my students how to do it and get >>> back to you ASAP. >>> >>> Cheers Eelke >>> >>> >>> >>> On 8/30/07, Reid Kimball wrote: >>> >>>> Super work Eelke. After looking around on www.igf.com I found this, >>>> >>>> - The IGF Student Competition will once again award the best >>>> student >>>> games, and this year will also include student 'mods' to existing >>>> games. As a result, it's likely that the number of Student Showcase >>>> winners will be increased slightly. The deadline to enter will be >>>> Monday, October 15th, 2007. >>>> >>>> Sadly, they aren't doing a separate modding competition this >>>> year, :(. >>>> >>>> I'd love to try your mod if possible. >>>> >>>> -Reid >>>> >>>> On 8/30/07, Eelke Folmer wrote: >>>> >>>>> http://www.youtube.com/watch?v=YS5MvJIBgw0 >>>>> >>>>> A small movie showing our one button version of halflife 2 >>>>> deathmatch >>>>> which nears completion. >>>>> >>>>> We wanted to submit this mod to the IGF http://www.igf.com/ >>>>> awards.html >>>>> competition but we can't find the mod entry anymore (which was >>>>> there a >>>>> few weeks ago) so I don't hope they've cancelled that ;-( >>>>> >>>>> cheers Eelke >>>>> >>>>> >>>>> -- >>>>> ------------------------------------------------------------------ >>>>> ---------- >>>>> Eelke Folmer Assistant Professor >>>>> Department of CS&E/171 >>>>> University of Nevada Reno, Nevada 89557 >>>>> Game interaction design www.helpyouplay.com >>>>> ------------------------------------------------------------------ >>>>> ---------- >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>> >>>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > -- > ---------------------------------------------------------------------- > ------ > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------- > ------ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Aug 31 17:40:45 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Fri, 31 Aug 2007 16:40:45 -0500 (CDT) Subject: [games_access] GDC Austin -- Michelle and Richard Message-ID: <20070831164045.AUA27721@expms2.cites.uiuc.edu> Hi all, Richard and I were asked to give a talk on game accessibility "when audio IS the way you play the game" and that's this next week. As for this past week...I was in hospital wednesday until about now with no email access...but I was so sick i didn't care. damn kidneys. anyway no meetings this next week unless one of the committee chairs would like to run a meeting on the concerns/projects/etc of their committee -- I'll let them announce that on their own. When I return we'll give one more stab a figuring out a monthly meeting sched...part 78! :D Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" .......................................