[games_access] flash game help?

Robert Florio arthit73 at cablespeed.com
Wed Aug 15 12:31:45 EDT 2007


Thank you Charlie. I don't think we've met before have we? Thanks for
helping me out with flash here I'll send you my flash to your e-mail address
youcan see my problems may be help me fix them?basically the animated button
I created is supposed to be pressed and even that doesn't really work and I
tried to create a certain area just over the circle of the button to be
press but it seems like as soon as the mouse gets anywhere near it it
clicks.

So what needs to happen is the button stays in the bottom left corner push
the button and it plays one or two of movies I haven't animated the second
half of the button I might need to create a separate button because it is
not going to be easy to show it like this I'm not sure because it is
one-button part of the same background.my assignment for class for this is
actually do today so I'm scrambling trying to read my book fun and games
with flash.

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Charlie Jackson
Sent: Tuesday, August 14, 2007 9:46 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] flash game help?

Oh whoa wow, I didn't realize it was all 3d!! Holy Jebus!

Email is CataclysmicKnight at gmail.com if you want to send it to me or
whatever you need to do.

Okay, so the code to do the action would be (and you can use on(press)
inside the movies themselves instead, but its harder to go back and
edit that way):

btnAvalanche.onRelease = function() {
mcAvalanche.gotoAndPlay("attack");
}

btnSuck.onRelease = function() { // ha ha btnSuck, very nice!
mcSuck.gotoAndPlay("attack");
}

On 8/14/07, Robert Florio <arthit73 at cablespeed.com> wrote:

> Yes I'm trying to make it so that when you click with the mouse over one

of

> the buttons I created it launches one of the weapons it's not the aim

there

> just to weapons one called, calling avalanches, the other one sucked

under.

> Here is a link to its render both of the weapons are playing at the same

> time. I want them to play separately on premade animated 3-D buttons. I

> know how to make the buttons and just not sure what to do to make sure

that

> when you click over the button it actually plays the movie I want that

> button to play.

>

> Thank you so much for helping here is the link can you let me know if this

> helps to tell me what code I should put and where ??what is your e-mail I

> can send it to you my flash file?

>

>

http://s149.photobucket.com/albums/s50/robflorio/?action=view&current=Projec

> t_weapon_avalanche_sucked_rob.flv

>

> Robert

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> On Behalf Of Charlie Jackson

> Sent: Monday, August 13, 2007 9:47 PM

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] flash game help?

>

> Howdy howdy Robert!

>

> What is it youre trying to get it to do when the player presses the

> mouse? Or are you saying you want to use a keyboard key to do it? If

> you're using the mouse, then in the MC you'll need to put the

>

> on(release) (or press in your case, I suppose) {

> gotoAndStop(frame_name_in_quotes_or_number); (or play, depending)

> }

>

> If you're using a key instead, you'll need to use a keyListener, and

> if you don't want auto-fire, then you'll need to code a timer

> inbetween presses (there may be code already one but I prefer to write

> this myself to set up the timing).

>

> Then when whatever the key is is used, go:

>

> mcName.gotoAndPlay(frame_name_as_above);

>

> Does this help at all? Feel free to get a little more specific or

> email me offlist also :)

>

> On 8/13/07, Robert Florio <arthit73 at cablespeed.com> wrote:

> > Hey, I know I'm a game designer but programming and scripting really

> > scrambled my brain. I'm the artist on that side of the design.

> >

> > Working on a little flash game where you trigger a button and it plays

to

> > weapons butI can't get it to play when you click on the button I

created.

> > Can someone let me know how to do this? If you don't mind? I know how

to

> > set up movies and buttons I just don't know what to do to get them to

> click

> > and then play. I've tried everything but it just won't work.

> >

> > on (press) {

> > gotoAndPlay("AnimationName");

> > }

> >

> > That is the script I entered but it won't work. Unless I'm putting in

the

> > wrong place or layer.

> >

> > -----Original Message-----

> > From: games_access-bounces at igda.org

[mailto:games_access-bounces at igda.org]

> > On Behalf Of David Colven

> > Sent: Friday, August 10, 2007 4:20 PM

> > To: IGDA Games Accessibility SIG Mailing List

> > Subject: [games_access] Out of Office Reply

> >

> > I will be out of the office until 22nd August. If your enquiry is

urgent

> > please phone 01865 759800

> >

> > David Colven

> >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> > _______________________________________________

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> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

>

>

> --

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>

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THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html
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