[games_access] GDC 2008 - not so bad

Barrie Ellis barrie.ellis at oneswitch.org.uk
Sat Dec 1 09:11:06 EST 2007


Certainly, approaching indie developers has been the most successful so far.
Still getting fantastic support from Retro Remakes:

www.retroremakes.com

We can still do much to make things easier for these people, which could
bleed into people getting mainstream gaming jobs.

Barrie

----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Saturday, December 01, 2007 8:17 AM
Subject: Re: [games_access] GDC 2008: VERY Bad News



> With so many interesting talks going on and such expensive prices for

> the passes game developers rather go to talks on the geometry shaders

> used in Assassin's creed then listen to our talks. Given the current

> state of the games industry with the ever increasing budgets and high

> risks of failure, many game companies struggle for survival, so there

> is really no incentive for them to make games accessible UNLESS we can

> sketch out the potential payoffs, which is hard for certain

> disabilities. I think 10 or 20 years ago we could have had a bigger

> impact since game development didn't involve so much money and risk.

> Given that observation, why not focus on those who will shape the

> future of the games industry? --> Independent game developers.

>

> Cheers Eelke

>

>

>

>

> On 30/11/2007, Thomas Westin <thomas at pininteractive.com> wrote:

>> Hi

>>

>> just want to add I've started to become a bit cynical about GDC after

>> four

>> years of low number of attendees. I'm also disappointed by this, but for

>> other reasons than the GDC judges

>>

>> Let's not forget GDC is just one conference, although the biggest it's

>> perhaps not the best - low numbers of attendees is really not our

>> problem,

>> it's the industry's problem, that they can't see the importance of

>> accessibility for the future of the industry. We're here to help, but

>> since

>> the industry (with a few exceptions/individuals) isn't listening at GDC,

>> they do listen elsewhere.

>>

>> I'd say we should aim for other conferences where people have interest

>> and

>> time to listen to us. FuturePlay was a great success; let's focus on

>> similar

>> conferences where we can succeed rather than getting disappointed at GDC.

>>

>> /Thomas

>>

>>

>>

>> 30 nov 2007 kl. 20.00 skrev d. michelle hinn:

>>

>>

>> Well, there's lots to do, that's for sure. We also can't forget that some

>> of

>> us (you, me, Richard, others) were hit by the GDC flu and/or had to go to

>> hospital (my kidney nightmare) and the selection committee doesn't allow

>> you

>> to petition for that. That DRAMATICALLY impacted a lot of our sessions

>> and

>> Idol went way differently than we'd planned for. So we had a lot of bad

>> luck

>> last year that isn't the fault of anyone -- but it did impact how our

>> proposals were viewed.

>>

>>

>> As a group, we just need to remember that we are a group. We are a

>> volunteer

>> group. But we are a group and we do a lot! And every time we get a chance

>> we

>> have to remember to talk about the group. Sure, we all have individual

>> goals, jobs, lives, etc -- but if we all remembered to mention that we

>> are a

>> part of this group, this movement, I think it would go a long

>> way....especially when it's something good! :)

>>

>>

>> Michelle

>>

>>

>> Sounds like a challenge. It's too bad there was a bad reputation now

>> about

>> our group. Just feels the fighter though to get the word out about our

>> initiatives even more. Still baffles my mind like game accessibility is

>> just not excepted at all by the mainstream game design community. Until

>> someday, some mainstream game designers are injured and can't find their

>> favorite games anymore and then we'll see. But apparently the last 20

>> years

>> they've all been pretty invulnerable.

>>

>> Robert

>>

>> ________________________________

>>

>> From: games_access-bounces at igda.org

>> [mailto:games_access-bounces at igda.org] On Behalf Of d.

>> michelle hinn

>> Sent: Friday, November 30, 2007 12:48 PM

>> To: IGDA Games Accessibility SIG Mailing List

>> Subject: Re: [games_access] GDC 2008: VERY Bad News

>>

>> Hey,

>>

>> The only feedback I've gotten was informal from people I know who work

>> there

>> -- the sessions weren't judged on content as much as based on low numbers

>> of

>> attendees and a lot of bad press from GDC07 (many people on the advisory

>> boards for each section (audio, design, etc) gossiped, Idol participants

>> complained...and, yeah, that web archive was mentioned -- google, etc are

>> not our friends). So we live and learn. I'm not going to go into

>> specifics

>> because it will hurt us to go into it and we don't need that -- There's

>> too

>> much to do and we cannot spend the little time we have until GDC08

>> talking

>> about what happened after GDC07. I know I brought it up because, yes, I

>> was

>> angry that morning because the low number of acceptances for this year

>> was

>> what I was afraid might happen. But I was also angry because I really,

>> really killed myself over the proposals for this year.

>>

>> Unfortunately, it's not academia so they won't ever provide us with

>> concrete

>> comments or a feedback page about what we could have done

>> better/differently

>> or even what they hated. And it's not a blind review either. Basically

>> this

>> year we need to atone and re-earn respect as a group. >From what I've

>> heard,

>> however, if you have never had a proposal accepted that you turned in,

>> they

>> were EVEN MORE likely to not take a chance on your proposal...so I guess

>> we

>> are lucky that we got three sessions (two were solicited but even those

>> went

>> through a bit of a review as well).

>>

>> So when you say you can pay your own way...do you mean that you want to

>> buy

>> your own pass?

>>

>> We'll have accessibility arcade and the meet and greet to show some stuff

>> at

>> -- we won't have as much room but we should have stuff for people to look

>> at

>> and some of the stuff are great conversation starters. So we won't need

>> as

>> much this year -- my broken controller (the Quad Controller that has now

>> been broken TWICE by airport security so it really looks bad) is quite

>> the

>> conversation piece. I think I could have just carried that around at

>> FuturePlay all day to get the word out about accessibility! :D

>>

>> Michelle

>>

>>

>> Hi,

>>

>>

>>

>>

>> I'm sorry to hear about the passes. I'll be driving from Reno to SF so I

>> can

>> take all my accessible hardware if need be. (If there is space to demo

>> them?)

>>

>>

>>

>> Michelle, did they provide us with specific feedback on those proposals?

>> what were the main criteria for not accepting them?

>>

>>

>>

>>

>> I can pay my own way to GDC since I have some money left from my grant

>> that

>> I need to spend before august, after UNR decided not to approve my travel

>> request to Futureplay. Besides it's cheap for me to go there anyway.

>>

>>

>>

>> Cheers Eelke

>>

>>

>>

>>

>>

>>

>>

>>

>> On 27/11/2007, Reid Kimball <reid at rbkdesign.com> wrote:

>> While this is isn't the ideal situation it's not a total loss for the

>> group and we have to work within our resources to do the best we can.

>>

>> If only three of us can come, then I suggest we don't bring any

>> hardware accessories. Instead, let's create flyer's and brochures

>> about the accessories. Maybe even produce videos of people using them.

>>

>> I also recommend that because we are a smaller group this year, we try

>> to have personal meetings with game developers to talk about how we

>> can help them.

>>

>> -Reid

>>

>> On Nov 27, 2007 12:25 PM, d. michelle hinn < hinn at uiuc.edu> wrote:

>> >

>> >

>> > Ok...

>> >

>> >

>> > So remember when I was writing for days straight for all the GDC

>> submissions

>> > without a whole lot of help? All submissions have been accepted now so

>> we

>> > have some bad, bad music to face. I never did put up all the final

>> > submissions on the WIKI -- I was too tired after the deadline and it

>> doesn't

>> > matter as much now. I'll get them up for archive reasons.

>> >

>> >

>> > Well...we've been hit by reality this year. I hate to bring this up

>> again

>> > but I feel that I have to -- A lot of public word got out about our

>> big

>> > post-GDC fight last year (it's archived on the net...). I'm not saying

>> that

>> > it was any one person or any one comment -- I can't even look at the

>> archive

>>

>> > without beating myself up about it because I felt like I had really,

>> really

>> > let everyone down. I got the proposals and the passes but I couldn't

>> make

>> > our showing work in the best way possible. I couldn't be everywhere

>> > advertising our sessions. I was far from perfect, we were all far from

>> > perfect, we had big dreams but not enough people doing the work. I'm

>> not

>> > saying everything goes back to that but we had a big year last year,

>> had

>> > more than enough passes for everyone...and that was then. It's hard

>> for

>> > me...well, it's very sad for me to realize that we had it so great

>> last

>> year

>> > and we didn't recognize it, we didn't have enough real help when push

>> came

>> > to shove (or suitcase pulling came to suitcase pulling back and forth

>> every

>> > day to the convention center). All the "should of" "would have" "could

>> have"

>> > things are coming back to haunt me. I stopped flogging myself about

>> this

>> a

>> > while ago and thought that I had come to peace with it but I realize

>> now

>> > that I still haven't stopped flogging myself about not being

>> superhuman.

>> I

>> > know. I know. Stop it.

>> >

>> >

>> > So...we only had one proposal accepted. All the acceptances are in

>> now.

>> > Reid's [cc] poster (downgraded from a 20 minute talk but I think this

>> will

>> > get more people) submission.

>> > [

>> https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6456

>> ]

>> >

>> >

>> > The other two were IGDA solicited (ie, they did not go through the

>> system)

>> > -- accessibility arcade and the SIG meet and greet. That buys us two

>> more

>> > passes -- one is mine since I'm SIG chair and one was for Eelke for

>> the

>> meet

>> > and greet because he helped on the proposals.

>> >

>> >

>> > I'm going to try and talk to everyone I can think of to try and get a

>> few

>> > more passes because one of those is a roundtable and was solicited by

>> IGDA

>> > (that was NOT in the proposal process) and it's accessibility arcade.

>> To

>> > pull that off, we need more people. I hope that this gets us a few

>> more

>> > passes.

>> >

>> >

>> > The booth is out of question unless we can get some SERIOUS money

>> FAST. I

>> am

>> > trying every angle I can think of but so far no luck. The booth SPACE

>> costs

>> > $5100 for 10x10 booth -- add on about $3000 more for the "required"

>> minimum

>> > of stuff we have to provide...no way. IF we get an expo booth it will

>> get

>> us

>> > more EXPO passes, which will restrict those with these passes to just

>> being

>> > able to get into the expo area (no talks, etc). That's the reality.

>> >

>> >

>> > I'm sorry to have to tell you this and I'm sorry for the anger/sadness

>> in

>> my

>> > tone. We are not going to be able to bring everyone we want to. I

>> > cannot

>> say

>> > when or if I'll hear if we can get more passes. I know some of you

>> have

>> > already made flight and hotel arrangements. If you are one of these

>> people,

>> > please check with your airlines, etc for the last date to cancel

>> without

>> > penalty.

>> >

>> >

>> > So three passes...that's it. That's where we are at. I will let you

>> know

>> if

>> > the pass situation changes but for now it doesn't look great. We now

>> have

>> > fifteen fewer passes so those of us in attendance are going to have to

>> try

>> > and talk our asses off at GDC.

>> >

>> >

>> > Michelle

>> > _______________________________________________

>> > games_access mailing list

>> > games_access at igda.org

>> > http://seven.pairlist.net/mailman/listinfo/games_access

>> >

>> >

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>>

>>

>> --

>> ----------------------------------------------------------------------------

>> Eelke Folmer Assistant Professor

>> Department of CS&E/171

>> University of Nevada Reno, Nevada 89557

>> Game interaction design www.helpyouplay.com

>> ----------------------------------------------------------------------------

>>

>>

>> _______________________________________________

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>>

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>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>>

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>>

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

> _______________________________________________

> games_access mailing list

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