[games_access] Top 3 Top 3 and IGDA GASIG Awards Ceremony 2008

Thomas Westin thomas at pininteractive.com
Mon Dec 3 18:05:30 EST 2007


a simple way to slow down physics is to slow down the update of the
entire physics simulation

just modify the step() method in the Havok physics engine used by
Half-life 2

of course, that doesn't slow down only the vehicles but the entire game

/Thomas

2 dec 2007 kl. 22.21 skrev Reid Kimball:


> Game design and technology has evolved drastically from the early

> 1980's. We're now using simulation based physics and AI systems that

> are open to influence by variables. Making games that use physics,

> such as most sports games are, can be very difficult. Half-Life 2 is a

> physics simulation based game is believe me, it's quite a head ache to

> solve some gameplay issues. Slowing down vehicles will not create

> enough velocity to create a strong enough force of impact to damage

> enemies if you try to run over them or crash through a wall.


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