[games_access] GAIM 0.02 updated

Thomas Westin thomas at pininteractive.com
Sat Dec 15 03:24:25 EST 2007


Hello Eelke,

yes I agree, I just took the guideline as an example, but at the GAIM  
site I also mention design patterns; as I go along I'll work on  
connecting both guidelines and patterns to each model.

Right now I'm focusing on demystifying game accessibility  
implementations by describing them in UML

/Thomas

15 dec 2007 kl. 00.46 skrev Eelke Folmer:

> In order to make guidelines more usable as design tools i suggest they
> should be used in conjunction with a richer description format;
> interaction design patterns.
> </shameless_self_promotion>  ;-)




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