[games_access] SIG Accessibilty Guidelines
d. michelle hinn
hinn at uiuc.edu
Mon Dec 17 11:13:22 EST 2007
Thomas...a few days to write your other thesis??? Either you are the
fastest researcher/writer ever or we have some major differences in
what goes into a thesis. My master's thesis took a year (year two of
a two year program where I was also still taking classes)...we won't
go into my doctoral dissertation ;)
Michelle (I mean no harm -- I'm just amazed at that turn around time!
Was torture involved?)
>I'm going to bold and say my thesis won't take forever. (I wrote
>another thesis, although smaller in just a few days).
>I'm planning to contact you and others in the SIG: I just wanted to
>start with models based on Terraformers which I already had, just
>made some corrections. This is to give you all an idea of what GAIM
>is aiming for
>Great that you plan to do guidelines of your own, but if we can
>cooperate it's even better. Perhaps agree on UML formats etc. What's
>your e-mail adress so I can contact you off list?
>My plan is to include all contributors in GAIM, right now there's a
>placeholder tag in the main GAIM doc for contributors.
>I've also created a Creative Commons License for GAIM, with
>BY - Author credits, just to get sure people give some creds to the
>NC - No commercial, unless asked for
>SA - Share alike, so people can extend my work if they share alike their work
>16 dec 2007 kl. 23.48 skrev John Bannick:
>>It looks like Thomas' GAIM project and the associated discussion
>>could eventually result is some sort of practical SIG guidelines.
>>Since that could take awhile (my thesis took forever) I'm going to
>>go ahead on my own and try to assemble a succinct and practical set
>>of guidelines for our own company.
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