[games_access] Harmonix needs our help!

d. michelle hinn hinn at uiuc.edu
Mon Dec 17 15:13:08 EST 2007


Yes I do -- but now I'm not home. :) I'll upload a couple when I get
back later today. I had Rock Band on "pre-order" -- I'm a fan!


>Hi,

>

>*quote*

>I'm looking at the wired connection -- it really looks like one of

>your controllers, Barrie, where you've drilled in holes to connect

>switches to.

>*quote end*

>

>You have one at home? Or are you looking at a screenshot or

>something? Either way, could you send a picture of it?

>

>Thanks

>

>Ries

>

>

>

>----- Original Message -----

>From: <mailto:hinn at uiuc.edu>d. michelle hinn

>To: <mailto:games_access at igda.org>IGDA Games Accessibility SIG Mailing List

>Sent: Monday, December 17, 2007 8:25 PM

>Subject: Re: [games_access] Harmonix needs our help!

>

>Yeah, a software solution would be nice and I think that's what's we

>have time to get into the next version if I'm reading Alex correctly

>and they can pull it off in time.

>

>For right now, though, the way the drum kit is set up it's just a

>matter of stepping on it and not how hard/soft you step on it. I'm

>looking at the wired connection -- it really looks like one of your

>controllers, Barrie, where you've drilled in holes to connect

>switches to.

>

>If I can get my hands on a pre-release (or release date) UK/Europe

>version of "rock band" for you to mod, which console would work

>best? I'm assuming PS2 because I know you work on controls for that

>but I'm not sure if you work with Xbox 360 or PS3 as well. Given

>that a large (most?) alt controllers have been modded for the PS2,

>I'm thinking that would be the console to start with anyway.

>

>Also -- reduced controls mode -- sometimes you have to hit two drum

>pads AND the pedal at the same time so there's one issue (three

>arms?). But certainly if there were modes that could take away the

>need to use the pedal and/or just, say, be about the rhythm and not

>about the exact buttons/drum pads hit, that would probably help a

>LOT of people. I mean, seriously, it took THREE people who did not

>have any mobility limitations to make sure it wasn't the drumming

>that knocked the band out of the game (if an instrument gets too low

>on the "good" scale it gets knocked out and/or can knock you out of

>the game entirely if the singer and the guitar player(s) are also

>struggling) -- this was largely due to their not having any musical

>training whatsoever so just hitting something/anything correctly was

>a "win."

>

>Anyway...so that software solution idea may just help a whole lot of

>people -- especially in a party situation where drinking is

>involved... Some other things that they will be concerned with is

>online play but it already tells others that you are playing

>easy/medium/hard/expert mode so it could also say "modified." Not

>sure if that an acceptable solution...just brainstorming.

>

>Michelle

>

>>My thoughts for Rock Band...

>>

>>Software solution would be very nice.

>>

>>Auto-Kick Drum would be pretty simple to implement (please don't shoot me,

>>Reid!) to my mind. As soon as a drum kick is called for - the software could

>>automatically trigger one in perfect timing.

>>

>>Reduced controls mode. Taking this further would be lovely too. Why not

>>allow the kick-drum to be triggered by any of the other controls? So if you

>>hit a snare (or any other drum control), if this is in time for the

>>drum-kick - that will be accepted.

>>

>>Super Reduced controls mode. I really liked Um Jammer Lammy for the PSone.

>>This was the follow up to Parappa the Rapper (the original inspiration for

>>all of these music based Simon Says games). This required about six or so

>>buttons to play the guitar. The simple mode allowed you to hit any button at

>>all - which if in time - would be accepted.

>>

>>

>>Hardware solutions.

>>

>>What is the software looking for? An analogue pedal or a digital pedal.

>>I.e. - does it matter how hard you step on it - or is it a simple on/off

>>switch? If it's okay to be treated as an on/off switch this is pretty

>>simple. If they've not developed the hardware completely yet - why not make

>>it connect to the main drum kit via a 3.5mm mono socket and plug (the

>>accessibility switch standard) with the kick drum acting as a press to make

>>switch. From there, users could plug in one of hundreds of different

>>accessibility controls (blink switches, extra head switches and so on).

>>

>>If it's analogue - you may still find that adding a 3.5mm stereo socket and

>>plug might offer a solution - if you can provide some compatibility with

>>standard accessibility switches.

>>

>>

>>Finally - I'd be happy to look at the set-up - and even offer to adapt

>>existing set-ups. I'm sure there'll be others on this list and elsewhere

>>that would do the same too - perhaps following an easy D.I.Y. guide

>>

>somewhere....

>

>

>Barrie

><>www.OneSwitch.org.uk

>

>

>

>

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