[games_access] Assassin's Creed

d. michelle hinn hinn at uiuc.edu
Mon Dec 17 19:08:28 EST 2007


Forwarded from a bounce -- this is from Barrie:


>Definitely an essential consideration for some games. TV subtitles

>in the UK contain positional information for analogue and digital

>teletext (simply X,Y co-ordinates) for your information.

>

>

>----- Original Message ----- From: "Eelke Folmer" <eelke.folmer at gmail.com>

>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>Sent: Monday, December 17, 2007 11:44 PM

>Subject: Re: [games_access] article in escapist magazine

>

>>Hi,

>>

>>Talking about closed captioning. I just bought Assassin's creed for my

>>ps3. It is an incredible great game but I discovered that it doesn't

>>even have subtitles! The dialogues are really hard to understand so I

>>wanted to turn subtitles on only to discover they are not there! How

>>can such a polished game (it looks really great) miss such an

>>important feature?

>>

>>So within Closed captions is there also a variety that displays

>>positional captions? E.g. normally the subtitles go at the bottom or

>>top of the screen but in japanese anime I sometimes see translations

>>of signs being translated right on the spot. I know they do it as

>>closed captions e.g. make it part of the video signal but I guess

>>subtitles could be extended to include positional information which

>>also makes it easier to support multiple languages.

>>

>>Cheers Eelke

>>

>>

>>

>>

>>On 11/12/2007, Reid Kimball <reid at rbkdesign.com> wrote:

>>>Oh, someone else wrote the escapist article, very cool.

>>>

>>>Unfortunately, GTA: San Andreas is not captioned as the author states.

>>>What she's talking about is subtitles.

>>>

>>>- Subtitles = dialog

>>>- Captions = dialog + sound effects and music

>>>- Open Captions = equal captions that are burned into the video signal

>>>and can't be turned off

>>>- Closed captions = equal captions that are encoded into the video or

>>>game data and can be turned on or off at will

>>>

>>>-Reid

>>>

>>>On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:

>>>> You're also in the latest Game Developer mag. Nice job!

>>>>

>>>>

>>>> On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>>>> >

>>>>http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-Ability

>>>> >

>>>> > --

>>>> >

>>>>----------------------------------------------------------------------------

>>>> > Eelke Folmer Assistant Professor

>>>> > Department of CS&E/171

>>>> > University of Nevada Reno, Nevada 89557

>>>> > Game interaction design www.helpyouplay.com

>>>> >

>>>>----------------------------------------------------------------------------

>>>> > _______________________________________________

>>>> > games_access mailing list

>>>> > games_access at igda.org

>>>> > http://seven.pairlist.net/mailman/listinfo/games_access

>>>> >

>>>>

>>>_______________________________________________

>>>games_access mailing list

>>>games_access at igda.org

>>>http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>

>>

>>--

>>----------------------------------------------------------------------------

>>Eelke Folmer Assistant Professor

>>Department of CS&E/171

>>University of Nevada Reno, Nevada 89557

>>Game interaction design www.helpyouplay.com

>>----------------------------------------------------------------------------

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access




More information about the games_access mailing list