[games_access] Happy Seasons Greetings/New Years/Etc!

Eelke Folmer eelke.folmer at gmail.com
Fri Dec 21 21:09:59 EST 2007


Jeezzz.... and a game like crayon physics (which is a great game by
the way) is nominated for the main competition as well as the student
competition. What about that??



On 21/12/2007, Eelke Folmer <eelke.folmer at gmail.com> wrote:

> Happy Holidays!

>

> eitan> I hope you didn't do the "Feats of Strength" with your dad for

> festivus! ;-)

>

> Too bad our IGF submissions (gordon's trigger finger & your game)

> didn't make it to the final round. ;-( hopefully more luck next year.

>

> Cheers Eelke

>

>

>

>

>

> On 21/12/2007, Eitan Glinert <glinert at mit.edu> wrote:

> > Merry Festivus, everyone!

> > Eitan

> >

> >

> > On Dec 21, 2007 4:56 AM, Thomas Westin <thomas at pininteractive.com> wrote:

> > > Thanks Michelle,

> > >

> > > and Happy <insert your favorite holiday> to you all from me too!

> > >

> > > Got some flu myself but not too bad, still up and running

> > >

> > > I'll be offline for a week or two now, will rest by doing some

> > > physical work, renovating our bathroom so I'll be busy but it'll be fun

> > >

> > > /thomas

> > >

> > >

> > >

> > >

> > > On 21 dec 2007, at 01.22, d. michelle hinn wrote:

> > >

> > > > Hi all,

> > > >

> > > > I'm about to head out (tomorrow morning) for about 10 days of travel

> > > > from Champaign, IL to Detroit, MI then to Tampa, Florida (the colder

> > > > norther part, not the 365 days/year warm parts), back to Detroit,

> > > > and then back to exciting Champaign-Urbana before the new year hits.

> > > > I won't google up a "how this translates to European travel given

> > > > differences in vehicle speeds, etc" because, well, even I'm not that

> > > > nutty. :) Unfortunately I got hit by some death flu (and I even got

> > > > the flu shot!) for the past 48 hours or so and am just now getting

> > > > it shaken off a little bit!) -- so I have a lot to catch up on as

> > > > the brain fog clears.

> > > >

> > > > First, I wanted to wish everyone on the list a happy new year (at

> > > > least according to most Western calendars)! It's been a rough road

> > > > at times for us this year but we made it through, important lessons

> > > > were learned, and we've experienced lots of growth. I know for a few

> > > > of us it's been a tough year in our personal lives as well and I can

> > > > appreciate that we are a volunteer group and that life gets tough to

> > > > balance. We do what we can with the time we have to try and make

> > > > change. And I think if you add up everything that's happened in the

> > > > last year, we've gotten a lot done. We've learned important lessons

> > > > on approaches not to take, approaches we haven't yet taken, and so

> > > > forth. We have an exciting 2008 ahead of us, no doubt.

> > > >

> > > > Second, I want to thank everyone for their participation this year!

> > > > There's always more to do but we have to recognize that we are a

> > > > small group (for now!) and feel good about what we've been able to

> > > > do in the world of game accessibility. We're starting to tackle some

> > > > of the harder issues now -- social justice, legalities, advantages/

> > > > disadvantages of a symbol system for rating accessibility (long

> > > > talked about in the SIG but has it's trickiness in how the check/

> > > > balance system will work like the ESRP with their full time

> > > > employees), the complexities of guidelines, the academic puzzle of

> > > > how to frame what we do and say in a larger design paradigm, and

> > > > much, much more.

> > > >

> > > > Third, I want to take the time to encourage everyone to get

> > > > refreshed and ready for a new and exciting year with the SIG -- "the

> > > > book" will happen this year (a general announcement will follow as

> > > > soon as legal stuff is worked out), we have conferences to look

> > > > forward to, work with the Electronic Consumers Association (the ECA

> > > > that has been formed to help fight the legal shutting down of games

> > > > -- one that we can use to help show a potential positive side that

> > > > the industry could/should be contributing to as much as they can

> > > > because it HELPS put the industry in a positive light), a grant to

> > > > work through, fund raising, a new website...so much more! This is

> > > > exciting!

> > > >

> > > > So I will be reachable while I'm gone but obviously things will slow

> > > > down from my end for the next week or so, as I imagine will be the

> > > > case for others as well. Relax and enjoy time with family. And, as I

> > > > have said before, hope for peace in the new year. The world, more

> > > > than ever, needs some healing.

> > > >

> > > > Michelle

> > > > Chairperson, IGDA Game Accessibility SIG

> > > > _______________________________________________

> > > > games_access mailing list

> > > > games_access at igda.org

> > > > http://seven.pairlist.net/mailman/listinfo/games_access

> > >

> > > _______________________________________________

> > > games_access mailing list

> > > games_access at igda.org

> > > http://seven.pairlist.net/mailman/listinfo/games_access

> > >

> >

> >

> > _______________________________________________

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> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> >

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

>



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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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