[games_access] Happy Seasons Greetings/New Years/Etc!

Eelke Folmer eelke.folmer at gmail.com
Fri Dec 21 21:09:59 EST 2007


Jeezzz.... and a game like crayon physics (which is a great game by
the way) is nominated for the main competition as well as the student
competition. What about that??



On 21/12/2007, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> Happy Holidays!
>
> eitan> I hope you didn't do the "Feats of Strength" with  your dad for
> festivus! ;-)
>
> Too bad our IGF submissions (gordon's trigger finger & your game)
> didn't make it to the final round. ;-(  hopefully more luck next year.
>
> Cheers Eelke
>
>
>
>
>
> On 21/12/2007, Eitan Glinert <glinert at mit.edu> wrote:
> > Merry Festivus, everyone!
> > Eitan
> >
> >
> > On Dec 21, 2007 4:56 AM, Thomas Westin <thomas at pininteractive.com> wrote:
> > > Thanks Michelle,
> > >
> > > and Happy <insert  your favorite holiday> to you all from me too!
> > >
> > > Got some flu myself but not too bad, still up and running
> > >
> > > I'll be offline for a week or two now, will rest by doing some
> > > physical work, renovating our bathroom so I'll be busy but it'll be fun
> > >
> > > /thomas
> > >
> > >
> > >
> > >
> > > On 21 dec 2007, at 01.22, d. michelle hinn wrote:
> > >
> > > > Hi all,
> > > >
> > > > I'm about to head out (tomorrow morning) for about 10 days of travel
> > > > from Champaign, IL to Detroit, MI then to Tampa, Florida (the colder
> > > > norther part, not the 365 days/year warm parts), back to Detroit,
> > > > and then back to exciting Champaign-Urbana before the new year hits.
> > > > I won't google up a "how this translates to European travel given
> > > > differences in vehicle speeds, etc" because, well, even I'm not that
> > > > nutty. :) Unfortunately I got hit by some death flu (and I even got
> > > > the flu shot!) for the past 48 hours or so and am just now getting
> > > > it shaken off a little bit!) -- so I have a lot to catch up on as
> > > > the brain fog clears.
> > > >
> > > > First, I wanted to wish everyone on the list a happy new year (at
> > > > least according to most Western calendars)! It's been a rough road
> > > > at times for us this year but we made it through, important lessons
> > > > were learned, and we've experienced lots of growth. I know for a few
> > > > of us it's been a tough year in our personal lives as well and I can
> > > > appreciate that we are a volunteer group and that life gets tough to
> > > > balance. We do what we can with the time we have to try and make
> > > > change. And I think if you add up everything that's happened in the
> > > > last year, we've gotten a lot done. We've learned important lessons
> > > > on approaches not to take, approaches we haven't yet taken, and so
> > > > forth. We have an exciting 2008 ahead of us, no doubt.
> > > >
> > > > Second, I want to thank everyone for their participation this year!
> > > > There's always more to do but we have to recognize that we are a
> > > > small group (for now!) and feel good about what we've been able to
> > > > do in the world of game accessibility. We're starting to tackle some
> > > > of the harder issues now -- social justice, legalities, advantages/
> > > > disadvantages of a symbol system for rating accessibility (long
> > > > talked about in the SIG but has it's trickiness in how the check/
> > > > balance system will work like the ESRP with their full time
> > > > employees), the complexities of guidelines, the academic puzzle of
> > > > how to frame what we do and say in a larger design paradigm, and
> > > > much, much more.
> > > >
> > > > Third, I want to take the time to encourage everyone to get
> > > > refreshed and ready for a new and exciting year with the SIG -- "the
> > > > book" will happen this year (a general announcement will follow as
> > > > soon as legal stuff is worked out), we have conferences to look
> > > > forward to, work with the Electronic Consumers Association (the ECA
> > > > that has been formed to help fight the legal shutting down of games
> > > > -- one that we can use to help show a potential positive side that
> > > > the industry could/should be contributing to as much as they can
> > > > because it HELPS put the industry in a positive light), a grant to
> > > > work through, fund raising, a new website...so much more! This is
> > > > exciting!
> > > >
> > > > So I will be reachable while I'm gone but obviously things will slow
> > > > down from my end for the next week or so, as I imagine will be the
> > > > case for others as well. Relax and enjoy time with family. And, as I
> > > > have said before, hope for peace in the new year. The world, more
> > > > than ever, needs some healing.
> > > >
> > > > Michelle
> > > > Chairperson, IGDA Game Accessibility SIG
> > > > _______________________________________________
> > > > games_access mailing list
> > > > games_access at igda.org
> > > > http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> >
> >
> > _______________________________________________
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> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> >
> >
>
>
> --
> ----------------------------------------------------------------------------
> Eelke Folmer                           Assistant Professor
> Department of CS&E/171
> University of Nevada              Reno, Nevada 89557
> Game interaction design        www.helpyouplay.com
> ----------------------------------------------------------------------------
>


-- 
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Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.helpyouplay.com
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