From jonathan.hassell at bbc.co.uk Thu Feb 1 02:05:35 2007 From: jonathan.hassell at bbc.co.uk (Jonathan Hassell) Date: Thu, 1 Feb 2007 07:05:35 -0000 Subject: [games_access] BBC jam presentation for GDC Message-ID: <0B7DDBBD8538864C989B77FCA2628D1D02B2902B@bbcxue219.national.core.bbc.co.uk> Thanks, Thomas. Will try and get it to you for the CD/DVD. Best regards Jonathan. Jonathan Hassell Accessibility Editor, BBC jam Rm 2318 | White City | 201 Wood Lane | London W12 7TR Landline: 020 8752 4271. Mobile: 07919 343686. jonathan.hassell at bbc.co.uk http://www.bbc.co.uk/ This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically stated. If you have received it in error, please delete it from your system. Do not use, copy or disclose the information in any way nor act in reliance on it and notify the sender immediately. Please note that the BBC monitors e-mails sent or received. Further communication will signify your consent to this. -------------- next part -------------- An HTML attachment was scrubbed... URL: From kjb at it.rit.edu Fri Feb 2 17:48:46 2007 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Fri, 02 Feb 2007 17:48:46 -0500 Subject: [games_access] BBC develops accessible educational games In-Reply-To: References: Message-ID: The ACM just announced a new journal on accessibility. It looks like it might be a good place to get the word out: "ACM Transactions on Accessible Computing Transactions on Accessible Computing (TACCESS) is a quarterly journal that publishes refereed articles addressing issues of computing as it impacts the lives of people with disabilities. It provides a technical forum for disseminating innovative research that covers either: applications of computing and information technologies to provide assistive systems to persons with disabilities, or investigations of computing technologies and their use by persons with disabilities. TACCESS is a peer-reviewed and archival journal, both in print and online, that serves as a resource for researchers, authors, editors and reviewers. A Call for Papers has now been made available. Authors are invited to submit original manuscripts for consideration to the Editors-in-Chief. The expected publication date for the first issue of TACCESS is Fall, 2007." Their website is at http://www.is.umbc.edu/taccess/index.html Kevin Bierre, Assistant Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70-2637 Rochester, NY 14623 From reid at rbkdesign.com Sun Feb 4 16:17:22 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 4 Feb 2007 13:17:22 -0800 Subject: [games_access] RobertFlorio entering Steven Spielberg's contest? In-Reply-To: <008501c743f0$90f0a310$6401a8c0@Inspiron> References: <0B7DDBBD8538864C989B77FCA2628D1D02B2900F@bbcxue219.national.core.bbc.co.uk> <008501c743f0$90f0a310$6401a8c0@Inspiron> Message-ID: Hi Robert, I read the website for On The Lot reality competition and I downloaded the application form where I learned that anything you submit, they own and they can do whatever they want to it, even distribute it, edit it or make imitation works. I do NOT recommend sending them your documentary. If you do you, it can hurt your chances of getting it published by a real film company. Here's the actual wording from the application form that says what I wrote above, but in long run on sentences: 3. I hereby grant to Producer, their assigns and affiliates the perpetual, irrevocable right and license to distribute, broadcast, and otherwise exploit the submitted material, gratis, throughout the universe, in any and all manners, formats and media, whether now known or hereafter devised, in connection with The Series Website, the Series or otherwise, including, but not limited to, the non-exclusive, fully paid, universal license to use, copy, digitize, sublicense, transmit, distribute, publicly perform, publish, delete or display such submitted material, or any portion thereof, in any media now known or hereafter devised including, but not limited to The Series Website, or the Series. I authorize you, and any entities affiliated or in privity with you, to utilize on a non-exclusive basis, for eternity and in any manner you see fit, the submitted material to you, and to make derivative works from such materials. I agree that such use shall be freely assignable by you, and that you and your assignees and licensees shall have no obligations whatsoever to me. I hereby grant you permission to and you shall have the right and sole discretion to edit, alter, modify or change any part of the submitted material for any reason in connection with your (or your assignee's or licensee's) use thereof. -Reid On 1/29/07, Robert Florio wrote: > > > > > Hi everyone just wanted to get your thoughts about this new Steven Spielberg > reality television show for new films. The deadline is February 16 > something I'd be pushing to get a trailer ready and send out the documentary > of working on by then. Basically people can look at your movies on line a > guest judge them and Steven Spielberg and his partner to create a lot of > reality television shows on Fox will pick like maybe 16 winners who come on > the show in each week we have to make a new movie and the winner at the end > gets $1 million to make their movie. Something I think is worth taking a > risk I don't mind making movies especially to give you an awesome support > group to do it so what's there to lose but there is an issue about the > program possibly maintaining the rights if I send them my whole documentary > but I didn't really understand their legality things on their web site. I > think that's just my fear of not sure if I read that. Anyways if I send > this and I really hope you all can check it out on this web site login and I > let you know if I do and start commenting and who knows what could happen. > This could be the thing I'm looking for I don't know but maybe. > > > > http://www.thelot.com/ > > > > Robert > > > > www.RobertFlorio.com > > > > ________________________________ > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Sunday, January 28, 2007 4:42 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] BBC develops accessible educational games > > > > > Hi Jonathan, > > > > > > No worries -- I know how things go when you don't get to see the preview of > an article before it goes to press. It's definitely not a big deal in my > book -- it happens. It's just too bad when it does but the authors are so > often dealing with work count issues that sometimes they can't even help but > shorten things. > > > > > > Agreed -- what happened to the accessibility foundation is quite > unbelievable -- it just doesn't seem fair when things like this happen. > > > > > > Also, if there's a demo or ppt that we can show at GDC of the jam stuff, > even if we can't make it fully available, to show what you're doing, please > let me know and we can include it in the accessibility arcade session. > > > > > > Michelle > > > > > > Content-class: urn:content-classes:message > Content-Type: multipart/alternative; > boundary="----_=_NextPart_001_01C74318.9EA57BA7" > > > Hi everyone, > > > Hope you're all doing well - sorry that I'm not able to contribute to your > emails too often? > > > And sorry that there was no mention of the SIG or gamesaccessibility.com in > the e-Access bulletin article. The reason is that I didn't see the article > before it was published, so had no idea what was or wasn't in it. The > article was taken from quotes from a demo I gave in London, so they were > chosen by the journalist, not myself. There were quite a lot of things in > the article that I'd have changed or corrected, if given the chance. It's a > pity I didn't get that chance before publication? > > > And, Richard, Sander - I'm gutted to hear about the fire at your offices. > Especially as we had such a good meeting in them the day before. I don't > know if there's anything we can do from England to help you sort things out > other than to send our best wishes. But if we can help, please let me know. > > > Rest assured everyone that I very much value every contribution that you've > made to what we're trying to do at jam. The one part of e-Access bulletin's > article which I liked most was them quoting me on how frustrating it is that > we can't make our stuff available outside the UK at the moment. I'd love all > of you guys outside the UK to have a chance to look at what we've been able > to do so far, so if ever you're in the UK, give me a call and I'll give you > a personal demo. > > > My very best wishes > > > Jonathan. > > > Jonathan Hassell > Accessibility Editor, BBC jam > Rm 2318 | White City | 201 Wood Lane | London W12 7TR > Landline: 020 8752 4271. Mobile: 07919 343686. > jonathan.hassell at bbc.co.uk > > > > > http://www.bbc.co.uk > This e-mail (and any attachments) is confidential and may contain personal > views which are not the views of the BBC unless specifically stated. > If you have received it in error, please delete it from your system. > Do not use, copy or disclose the information in any way nor act in reliance > on it and notify the sender immediately. > Please note that the BBC monitors e-mails sent or received. > Further communication will signify your consent to this. > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > From arthit73 at cablespeed.com Mon Feb 5 12:07:53 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 5 Feb 2007 12:07:53 -0500 Subject: [games_access] RobertFlorio entering Steven Spielberg's contest? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkDyMA References: <0B7DDBBD8538864C989B77FCA2628D1D02B2900F@bbcxue219.national.core.bbc.co.uk><008501c743f0$90f0a310$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIzkDyMA Message-ID: <004701c74948$2df89fd0$6401a8c0@Inspiron> That's what I was afraid of I really do appreciate the lookout for this so much now I definitely know I'm not going to. Truly thank you. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Sunday, February 04, 2007 4:17 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] RobertFlorio entering Steven Spielberg's contest? Hi Robert, I read the website for On The Lot reality competition and I downloaded the application form where I learned that anything you submit, they own and they can do whatever they want to it, even distribute it, edit it or make imitation works. I do NOT recommend sending them your documentary. If you do you, it can hurt your chances of getting it published by a real film company. Here's the actual wording from the application form that says what I wrote above, but in long run on sentences: 3. I hereby grant to Producer, their assigns and affiliates the perpetual, irrevocable right and license to distribute, broadcast, and otherwise exploit the submitted material, gratis, throughout the universe, in any and all manners, formats and media, whether now known or hereafter devised, in connection with The Series Website, the Series or otherwise, including, but not limited to, the non-exclusive, fully paid, universal license to use, copy, digitize, sublicense, transmit, distribute, publicly perform, publish, delete or display such submitted material, or any portion thereof, in any media now known or hereafter devised including, but not limited to The Series Website, or the Series. I authorize you, and any entities affiliated or in privity with you, to utilize on a non-exclusive basis, for eternity and in any manner you see fit, the submitted material to you, and to make derivative works from such materials. I agree that such use shall be freely assignable by you, and that you and your assignees and licensees shall have no obligations whatsoever to me. I hereby grant you permission to and you shall have the right and sole discretion to edit, alter, modify or change any part of the submitted material for any reason in connection with your (or your assignee's or licensee's) use thereof. -Reid On 1/29/07, Robert Florio wrote: > > > > > Hi everyone just wanted to get your thoughts about this new Steven Spielberg > reality television show for new films. The deadline is February 16 > something I'd be pushing to get a trailer ready and send out the documentary > of working on by then. Basically people can look at your movies on line a > guest judge them and Steven Spielberg and his partner to create a lot of > reality television shows on Fox will pick like maybe 16 winners who come on > the show in each week we have to make a new movie and the winner at the end > gets $1 million to make their movie. Something I think is worth taking a > risk I don't mind making movies especially to give you an awesome support > group to do it so what's there to lose but there is an issue about the > program possibly maintaining the rights if I send them my whole documentary > but I didn't really understand their legality things on their web site. I > think that's just my fear of not sure if I read that. Anyways if I send > this and I really hope you all can check it out on this web site login and I > let you know if I do and start commenting and who knows what could happen. > This could be the thing I'm looking for I don't know but maybe. > > > > http://www.thelot.com/ > > > > Robert > > > > www.RobertFlorio.com > > > > ________________________________ > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of d. michelle hinn > Sent: Sunday, January 28, 2007 4:42 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] BBC develops accessible educational games > > > > > Hi Jonathan, > > > > > > No worries -- I know how things go when you don't get to see the preview of > an article before it goes to press. It's definitely not a big deal in my > book -- it happens. It's just too bad when it does but the authors are so > often dealing with work count issues that sometimes they can't even help but > shorten things. > > > > > > Agreed -- what happened to the accessibility foundation is quite > unbelievable -- it just doesn't seem fair when things like this happen. > > > > > > Also, if there's a demo or ppt that we can show at GDC of the jam stuff, > even if we can't make it fully available, to show what you're doing, please > let me know and we can include it in the accessibility arcade session. > > > > > > Michelle > > > > > > Content-class: urn:content-classes:message > Content-Type: multipart/alternative; > boundary="----_=_NextPart_001_01C74318.9EA57BA7" > > > Hi everyone, > > > Hope you're all doing well - sorry that I'm not able to contribute to your > emails too often? > > > And sorry that there was no mention of the SIG or gamesaccessibility.com in > the e-Access bulletin article. The reason is that I didn't see the article > before it was published, so had no idea what was or wasn't in it. The > article was taken from quotes from a demo I gave in London, so they were > chosen by the journalist, not myself. There were quite a lot of things in > the article that I'd have changed or corrected, if given the chance. It's a > pity I didn't get that chance before publication? > > > And, Richard, Sander - I'm gutted to hear about the fire at your offices. > Especially as we had such a good meeting in them the day before. I don't > know if there's anything we can do from England to help you sort things out > other than to send our best wishes. But if we can help, please let me know. > > > Rest assured everyone that I very much value every contribution that you've > made to what we're trying to do at jam. The one part of e-Access bulletin's > article which I liked most was them quoting me on how frustrating it is that > we can't make our stuff available outside the UK at the moment. I'd love all > of you guys outside the UK to have a chance to look at what we've been able > to do so far, so if ever you're in the UK, give me a call and I'll give you > a personal demo. > > > My very best wishes > > > Jonathan. > > > Jonathan Hassell > Accessibility Editor, BBC jam > Rm 2318 | White City | 201 Wood Lane | London W12 7TR > Landline: 020 8752 4271. Mobile: 07919 343686. > jonathan.hassell at bbc.co.uk > > > > > http://www.bbc.co.uk > This e-mail (and any attachments) is confidential and may contain personal > views which are not the views of the BBC unless specifically stated. > If you have received it in error, please delete it from your system. > Do not use, copy or disclose the information in any way nor act in reliance > on it and notify the sender immediately. > Please note that the BBC monitors e-mails sent or received. > Further communication will signify your consent to this. > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Feb 7 13:17:47 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 7 Feb 2007 18:17:47 -0000 Subject: [games_access] Meeting Message-ID: <047301c74ae4$457ae7b0$0202a8c0@OneSwitch> Sorry, daughter unwell and have had to see to her/am seeing to her. Please let me know how the meeting went. New version of Archaist nearly ready - so shall upload this asap. All the best, Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 9 05:14:21 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 9 Feb 2007 10:14:21 -0000 Subject: [games_access] one-switch games for babies Message-ID: <073201c74c33$11324a20$0202a8c0@OneSwitch> http://www.kneebouncers.com/ Kneebouncers.com have a number of activities that can be played with a single button. Menus have to be navigated by mouse (unfortunately) but I shouln't think there's many babies that could cope with scan and select so not to worry too much. Barrie www.OneSwitch.org.uk p.s. - Accessible Gaming Shop/Hub coming soon-ish.... -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 9 06:18:49 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 9 Feb 2007 11:18:49 -0000 Subject: [games_access] The Archaist Message-ID: <077c01c74c3c$1377b730$0202a8c0@OneSwitch> Michi Andersson has added a huge number of improvements to highly accessible game, The Archaist: http://www.michi.nu/games/archaist/version.php These include some superb options for sight-impaired gamers, such as high-contract modes, inverted modes, alternative colour schemes and text to speech options. Fantastic! There are also a number of new one-switch games featured in the one-switch library: http://www.oneswitch.org.uk/2/switch-downloads.htm - with many more to come when I find the time... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From lynnvm at carolina.rr.com Fri Feb 9 13:55:01 2007 From: lynnvm at carolina.rr.com (lynnvm at carolina.rr.com) Date: Fri, 9 Feb 2007 13:55:01 -0500 Subject: [games_access] KneeBouncers games_access Digest, Vol 32, Issue 6 In-Reply-To: References: Message-ID: <000c01c74c7b$ce083040$6401a8c0@HOME> Hi. I just sent the link to the KneeBouncer's game to some of my colleagues who work with students who have severe disabilities. Thank you, Barrie, for this wonderful link! Lynn Marentette TechPsych Interactive Multimedia Technology -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of games_access-request at igda.org Sent: Friday, February 09, 2007 12:00 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 6 ******************************************* From arthit73 at cablespeed.com Fri Feb 9 17:13:24 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 9 Feb 2007 17:13:24 -0500 Subject: [games_access] The Archaist In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkQyMA References: AAAAADBf8GSYa4xDlD4sBa5lcIxkQyMA Message-ID: <00a401c74c97$8626c950$6401a8c0@Inspiron> I tried out the game Archaist and unfortunately you can't play with just a click of a mouse. Apparently I think you have to use keyboard commands which I can't access at all on my laptop. I downloaded it and played it but it would not respond to my clicking. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 6:19 AM To: IGDA GA mailing list Subject: [games_access] The Archaist Michi Andersson has added a huge number of improvements to highly accessible game, The Archaist: http://www.michi.nu/games/archaist/version.php These include some superb options for sight-impaired gamers, such as high-contract modes, inverted modes, alternative colour schemes and text to speech options. Fantastic! There are also a number of new one-switch games featured in the one-switch library: http://www.oneswitch.org.uk/2/switch-downloads.htm - with many more to come when I find the time... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Fri Feb 9 17:18:25 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 9 Feb 2007 17:18:25 -0500 Subject: [games_access] one-switch games for babies In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEQSMA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEQSMA Message-ID: <00a901c74c98$3983d6f0$6401a8c0@Inspiron> Thanks for sharing that it's an interesting new way to do one switch interaction. It's basically a slideshow that each little trigger triggers on your clicking. Even though you can use any button on the keyboard my on-screen keyboard I'd like to just use PowerPoint create a quick little game for every time you click the mouse it advances the game I definitely try that out I think this will work. I'll let you know how my progress goes but I think this is something I can actually do. It's a game but I will make it more sophisticated and more mature. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 5:14 AM To: IGDA GA mailing list Subject: [games_access] one-switch games for babies http://www.kneebouncers.com/ Kneebouncers.com have a number of activities that can be played with a single button. Menus have to be navigated by mouse (unfortunately) but I shouln't think there's many babies that could cope with scan and select so not to worry too much. Barrie www.OneSwitch.org.uk p.s. - Accessible Gaming Shop/Hub coming soon-ish.... -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 9 20:41:44 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 10 Feb 2007 01:41:44 -0000 Subject: [games_access] The Archaist References: AAAAADBf8GSYa4xDlD4sBa5lcIxkQyMA <00a401c74c97$8626c950$6401a8c0@Inspiron> Message-ID: <09d401c74cb4$9f1a1760$0202a8c0@OneSwitch> Hi Robert, You are right. The actual game itself can be played with mouse clicks, but the menu navigation can not. I'll pass this onto Michi. If you had been able to assign the SPACE bar to your click then you'd be able to play. I'm wondering if it would be convenient for you to use your Quadcontroller on your PC with JoyToKey. I'm assuming that you could set it up to act as a Mouse with left and right click - but find another couple of comfortable controls to trigger SPACE and ESCAPE. This would open up 99% of one-switch games. You could also play Archaist with emulated mouse control too, although I've not actually tried this. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Friday, February 09, 2007 10:13 PM Subject: Re: [games_access] The Archaist I tried out the game Archaist and unfortunately you can't play with just a click of a mouse. Apparently I think you have to use keyboard commands which I can't access at all on my laptop. I downloaded it and played it but it would not respond to my clicking. Robert ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 6:19 AM To: IGDA GA mailing list Subject: [games_access] The Archaist Michi Andersson has added a huge number of improvements to highly accessible game, The Archaist: http://www.michi.nu/games/archaist/version.php These include some superb options for sight-impaired gamers, such as high-contract modes, inverted modes, alternative colour schemes and text to speech options. Fantastic! There are also a number of new one-switch games featured in the one-switch library: http://www.oneswitch.org.uk/2/switch-downloads.htm - with many more to come when I find the time... Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Feb 10 12:36:19 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 10 Feb 2007 12:36:19 -0500 Subject: [games_access] The Archaist In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzESSMA References: AAAAADBf8GSYa4xDlD4sBa5lcIxkQyMA<00a401c74c97$8626c950$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIzESSMA Message-ID: <007c01c74d39$fb224430$6401a8c0@Inspiron> Did I miss something is there an option to adjust the mouse clicking as one of the keys instead? I didn't see how the game was played I'm assuming you should be able to use only one key like just the or does it play with multiple different and other buttons? I don't like setting up my QuadController it's very large it's better for stationary things like just keeping it plugged into the console next to my TV on a hospital bed table where I can roll up to it and play there's no room on my desk for something like that it would be good your one switch games on your site are just or whatever input its just one click. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 8:42 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The Archaist Hi Robert, You are right. The actual game itself can be played with mouse clicks, but the menu navigation can not. I'll pass this onto Michi. If you had been able to assign the SPACE bar to your click then you'd be able to play. I'm wondering if it would be convenient for you to use your Quadcontroller on your PC with JoyToKey. I'm assuming that you could set it up to act as a Mouse with left and right click - but find another couple of comfortable controls to trigger SPACE and ESCAPE. This would open up 99% of one-switch games. You could also play Archaist with emulated mouse control too, although I've not actually tried this. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Friday, February 09, 2007 10:13 PM Subject: Re: [games_access] The Archaist I tried out the game Archaist and unfortunately you can't play with just a click of a mouse. Apparently I think you have to use keyboard commands which I can't access at all on my laptop. I downloaded it and played it but it would not respond to my clicking. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 6:19 AM To: IGDA GA mailing list Subject: [games_access] The Archaist Michi Andersson has added a huge number of improvements to highly accessible game, The Archaist: http://www.michi.nu/games/archaist/version.php These include some superb options for sight-impaired gamers, such as high-contract modes, inverted modes, alternative colour schemes and text to speech options. Fantastic! There are also a number of new one-switch games featured in the one-switch library: http://www.oneswitch.org.uk/2/switch-downloads.htm - with many more to come when I find the time... Barrie www.OneSwitch.org.uk _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Feb 10 13:40:07 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 10 Feb 2007 18:40:07 -0000 Subject: [games_access] The Archaist References: AAAAADBf8GSYa4xDlD4sBa5lcIxkQyMA<00a401c74c97$8626c950$6401a8c0@Inspiron>AAAAADBf8GSYa4xDlD4sBa5lcIzESSMA <007c01c74d39$fb224430$6401a8c0@Inspiron> Message-ID: <0af701c74d42$e31d3170$0202a8c0@OneSwitch> >From the front-end menu of 'The Archaist' you can change the controller settings to one-switch control - but you'll be stuck with your initial problem, because the menu doesn't recognise your mouse click at that stage as a one-button input device. SPACE BAR is great though. I have passed this onto Michi the programmer, and he will look at this, but it is not a small fix due to the way he designed the menu up front. I'm sure he'll do it though. Meanwhile, what are you using to access your lap-top? Have you a specialised switch interface and a switch, or are you just operating a left mouse button from a standard mouse, or....? If you are making do with a mouse button, I highly recommend that you get a switch interface for your PC and a switch. Take a look here for more help: http://www.oneswitch.org.uk/1/AGS/AGS-switch/2/PCinterfaces.htm. All the interfaces displayed are up to this job. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, February 10, 2007 5:36 PM Subject: Re: [games_access] The Archaist Did I miss something is there an option to adjust the mouse clicking as one of the keys instead? I didn't see how the game was played I'm assuming you should be able to use only one key like just the or does it play with multiple different and other buttons? I don't like setting up my QuadController it's very large it's better for stationary things like just keeping it plugged into the console next to my TV on a hospital bed table where I can roll up to it and play there's no room on my desk for something like that it would be good your one switch games on your site are just or whatever input its just one click. Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 8:42 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] The Archaist Hi Robert, You are right. The actual game itself can be played with mouse clicks, but the menu navigation can not. I'll pass this onto Michi. If you had been able to assign the SPACE bar to your click then you'd be able to play. I'm wondering if it would be convenient for you to use your Quadcontroller on your PC with JoyToKey. I'm assuming that you could set it up to act as a Mouse with left and right click - but find another couple of comfortable controls to trigger SPACE and ESCAPE. This would open up 99% of one-switch games. You could also play Archaist with emulated mouse control too, although I've not actually tried this. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Friday, February 09, 2007 10:13 PM Subject: Re: [games_access] The Archaist I tried out the game Archaist and unfortunately you can't play with just a click of a mouse. Apparently I think you have to use keyboard commands which I can't access at all on my laptop. I downloaded it and played it but it would not respond to my clicking. Robert ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Friday, February 09, 2007 6:19 AM To: IGDA GA mailing list Subject: [games_access] The Archaist Michi Andersson has added a huge number of improvements to highly accessible game, The Archaist: http://www.michi.nu/games/archaist/version.php These include some superb options for sight-impaired gamers, such as high-contract modes, inverted modes, alternative colour schemes and text to speech options. Fantastic! There are also a number of new one-switch games featured in the one-switch library: http://www.oneswitch.org.uk/2/switch-downloads.htm - with many more to come when I find the time... Barrie www.OneSwitch.org.uk ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Feb 10 15:11:26 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 10 Feb 2007 14:11:26 -0600 Subject: [games_access] Accessibility Idol and other GDC Sessions! In-Reply-To: References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> Message-ID: Hi all, To break the suspense...here are the contestants for Accessibility Idol! * Ernest Adams http://en.wikipedia.org/wiki/Andrew_Rollings_and_Ernest_Adams_on_Game_Design) * Noah Falstein (http://en.wikipedia.org/wiki/Noah_Falstein) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_Graner_Ray) * Brenda Brathwaite (http://en.wikipedia.org/wiki/Brenda_Brathwaite) * Ellen Guon Beeman (http://en.wikipedia.org/wiki/Ellen_Beeman) Now Brenda will not be at the session live due to travel snafus but she is sending in a pinch hitter to present her design. :) Here's the SIG schedule of events for this year's GDC: Here's a quick rundown of the GDC schedule (note: there are no sessions Sunday or Monday for us so that gives us plenty of time to pull things together "live" before we're on for the week): Tuesday, March 6th: Serious Accessibility for Serious Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4415): 10:30-11:30 Panel Presentation Tuesday, March 6th: Untapped Market of One-Button Mobile Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4201) : 5-5:45pm Roundtable Wednesday, March 7th: Accessibility Arcade (Part One) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759): 9-10am Thursday, March 8th: Accessibility Arcade (Part Two) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4743): 9-10am Thursday, March 8th: SIG Group Gathering (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892): 12-1pm Thursday, March 8th: ACCESSIBILITY IDOL (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887): 4-6pm (a.k.a...the big show!) Friday, March 9th: Accessibility Arcade (Part Three) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4744): 10:30-11:30 Friday, March 9th: Collapse: Noon-??? :) Please pass along this info to anyone you think would be interested and/or attending GDC this year! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Feb 12 15:04:56 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 12 Feb 2007 20:04:56 -0000 Subject: [games_access] Accessibility Idol and other GDC Sessions! References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> Message-ID: <002601c74ee1$11256520$0202a8c0@OneSwitch> Accessibility Idol and other GDC Sessions!Fantastic, Michelle! Great line up, of hopefully sympathetic experienced developers. Let's see how far sympathy stretches into know how. By the way, I loved Noah's Sini-star (Williams Electronics) as a kid, but my God, the second wave was tough. I'm sure he'd put his hands up and say that game wasn't very accessible, very quickly. But that was 1982, and things have come such a long way in the mainstream (cough, splutter, excuse me). Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, February 10, 2007 8:11 PM Subject: [games_access] Accessibility Idol and other GDC Sessions! Hi all, To break the suspense...here are the contestants for Accessibility Idol! * Ernest Adams http://en.wikipedia.org/wiki/Andrew_Rollings_and_Ernest_Adams_on_Game_Design) * Noah Falstein (http://en.wikipedia.org/wiki/Noah_Falstein) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_Graner_Ray) * Brenda Brathwaite (http://en.wikipedia.org/wiki/Brenda_Brathwaite) * Ellen Guon Beeman (http://en.wikipedia.org/wiki/Ellen_Beeman) Now Brenda will not be at the session live due to travel snafus but she is sending in a pinch hitter to present her design. :) Here's the SIG schedule of events for this year's GDC: Here's a quick rundown of the GDC schedule (note: there are no sessions Sunday or Monday for us so that gives us plenty of time to pull things together "live" before we're on for the week): Tuesday, March 6th: Serious Accessibility for Serious Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4415): 10:30-11:30 Panel Presentation Tuesday, March 6th: Untapped Market of One-Button Mobile Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4201) : 5-5:45pm Roundtable Wednesday, March 7th: Accessibility Arcade (Part One) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759): 9-10am Thursday, March 8th: Accessibility Arcade (Part Two) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4743): 9-10am Thursday, March 8th: SIG Group Gathering (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892): 12-1pm Thursday, March 8th: ACCESSIBILITY IDOL (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887): 4-6pm (a.k.a...the big show!) Friday, March 9th: Accessibility Arcade (Part Three) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4744): 10:30-11:30 Friday, March 9th: Collapse: Noon-??? :) Please pass along this info to anyone you think would be interested and/or attending GDC this year! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Mon Feb 12 16:46:06 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 12 Feb 2007 16:46:06 -0500 Subject: [games_access] Accessibility Idol and other GDC Sessions! In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkYyMA References: <000b01c69f8f$39066d20$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIxkYyMA Message-ID: <001b01c74eef$35b58fb0$6401a8c0@Inspiron> I better get to know these people respectfully I was born in 1982. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Monday, February 12, 2007 3:05 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Accessibility Idol and other GDC Sessions! Fantastic, Michelle! Great line up, of hopefully sympathetic experienced developers. Let's see how far sympathy stretches into know how. By the way, I loved Noah's Sini-star (Williams Electronics) as a kid, but my God, the second wave was tough. I'm sure he'd put his hands up and say that game wasn't very accessible, very quickly. But that was 1982, and things have come such a long way in the mainstream (cough, splutter, excuse me). Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, February 10, 2007 8:11 PM Subject: [games_access] Accessibility Idol and other GDC Sessions! Hi all, To break the suspense...here are the contestants for Accessibility Idol! * Ernest Adams http://en.wikipedia.org/wiki/Andrew_Rollings_and_Ernest_Adams_on_Game_Design ) * Noah Falstein (http://en.wikipedia.org/wiki/Noah_Falstein) * Sheri Graner Ray (http://en.wikipedia.org/wiki/Sheri_Graner_Ray) * Brenda Brathwaite (http://en.wikipedia.org/wiki/Brenda_Brathwaite) * Ellen Guon Beeman (http://en.wikipedia.org/wiki/Ellen_Beeman) Now Brenda will not be at the session live due to travel snafus but she is sending in a pinch hitter to present her design. :) Here's the SIG schedule of events for this year's GDC: Here's a quick rundown of the GDC schedule (note: there are no sessions Sunday or Monday for us so that gives us plenty of time to pull things together "live" before we're on for the week): Tuesday, March 6th: Serious Accessibility for Serious Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4415): 10:30-11:30 Panel Presentation Tuesday, March 6th: Untapped Market of One-Button Mobile Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4201) : 5-5:45pm Roundtable Wednesday, March 7th: Accessibility Arcade (Part One) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759): 9-10am Thursday, March 8th: Accessibility Arcade (Part Two) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4743): 9-10am Thursday, March 8th: SIG Group Gathering (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892): 12-1pm Thursday, March 8th: ACCESSIBILITY IDOL (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887): 4-6pm (a.k.a...the big show!) Friday, March 9th: Accessibility Arcade (Part Three) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4744): 10:30-11:30 Friday, March 9th: Collapse: Noon-??? :) Please pass along this info to anyone you think would be interested and/or attending GDC this year! Michelle _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Tue Feb 13 15:02:23 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 13 Feb 2007 12:02:23 -0800 Subject: [games_access] posters? Message-ID: <836db6300702131202h36976f73s1a1d47b8960f716d@mail.gmail.com> Hi, Are there any posters? or leaflets that we can hand out at GDC announcing the accessibility idol & accessibility arcade events? cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science & Engineering/171 University of Nevada Reno, Nevada 89557 Game Quality usability|accessibility.eelke.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Tue Feb 13 15:59:00 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 13 Feb 2007 14:59:00 -0600 (CST) Subject: [games_access] posters? Message-ID: <20070213145900.ALB58307@expms2.cites.uiuc.edu> Richard is in charge of making those. Michelle ---- Original message ---- >Date: Tue, 13 Feb 2007 12:02:23 -0800 >From: "Eelke Folmer" >Subject: [games_access] posters? >To: games_access at igda.org > >Hi, > >Are there any posters? or leaflets that we can hand out at GDC >announcing the accessibility idol & accessibility arcade events? > >cheers Eelke > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of Computer Science & Engineering/171 >University of Nevada Reno, Nevada 89557 >Game Quality usability|accessibility.eelke.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Feb 13 16:16:15 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 13 Feb 2007 16:16:15 -0500 Subject: [games_access] posters? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkcyMA References: AAAAADBf8GSYa4xDlD4sBa5lcIxkcyMA Message-ID: <009c01c74fb4$33ec4be0$6401a8c0@Inspiron> I was wondering if you decide there is a place and a time for the documentary is reviewed if we could have a pamphlet also to hand out about its location and where it should be watched even if it's online? I'm looking at youtube -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, February 13, 2007 3:59 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] posters? Richard is in charge of making those. Michelle ---- Original message ---- >Date: Tue, 13 Feb 2007 12:02:23 -0800 >From: "Eelke Folmer" >Subject: [games_access] posters? >To: games_access at igda.org > >Hi, > >Are there any posters? or leaflets that we can hand out at GDC >announcing the accessibility idol & accessibility arcade events? > >cheers Eelke > > >-- >--------------------------------------------------------------------------- - >Eelke Folmer Assistant Professor >Department of Computer Science & Engineering/171 >University of Nevada Reno, Nevada 89557 >Game Quality usability|accessibility.eelke.com >--------------------------------------------------------------------------- - >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Feb 13 16:19:44 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 13 Feb 2007 15:19:44 -0600 (CST) Subject: [games_access] posters? Message-ID: <20070213151944.ALB61200@expms2.cites.uiuc.edu> Yes, during the "meet up" session -- that should be in the pamphlet too. ---- Original message ---- >Date: Tue, 13 Feb 2007 16:16:15 -0500 >From: "Robert Florio" >Subject: Re: [games_access] posters? >To: "'IGDA Games Accessibility SIG Mailing List'" > >I was wondering if you decide there is a place and a time for the >documentary is reviewed if we could have a pamphlet also to hand out about >its location and where it should be watched even if it's online? I'm >looking at youtube > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Tuesday, February 13, 2007 3:59 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] posters? > >Richard is in charge of making those. > >Michelle > >---- Original message ---- >>Date: Tue, 13 Feb 2007 12:02:23 -0800 >>From: "Eelke Folmer" >>Subject: [games_access] posters? >>To: games_access at igda.org >> >>Hi, >> >>Are there any posters? or leaflets that we can hand out at GDC >>announcing the accessibility idol & accessibility arcade events? >> >>cheers Eelke >> >> >>-- >>--------------------------------------------------------------------------- >- >>Eelke Folmer Assistant Professor >>Department of Computer Science & Engineering/171 >>University of Nevada Reno, Nevada 89557 >>Game Quality usability|accessibility.eelke.com >>--------------------------------------------------------------------------- >- >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Tue Feb 13 17:25:41 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 13 Feb 2007 17:25:41 -0500 Subject: [games_access] posters? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkcyMA References: AAAAADBf8GSYa4xDlD4sBa5lcIzkcyMA Message-ID: <00a901c74fbd$e7f4c5a0$6401a8c0@Inspiron> Cool. Thank you. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Tuesday, February 13, 2007 4:20 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] posters? Yes, during the "meet up" session -- that should be in the pamphlet too. ---- Original message ---- >Date: Tue, 13 Feb 2007 16:16:15 -0500 >From: "Robert Florio" >Subject: Re: [games_access] posters? >To: "'IGDA Games Accessibility SIG Mailing List'" > >I was wondering if you decide there is a place and a time for the >documentary is reviewed if we could have a pamphlet also to hand out about >its location and where it should be watched even if it's online? I'm >looking at youtube > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Tuesday, February 13, 2007 3:59 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] posters? > >Richard is in charge of making those. > >Michelle > >---- Original message ---- >>Date: Tue, 13 Feb 2007 12:02:23 -0800 >>From: "Eelke Folmer" >>Subject: [games_access] posters? >>To: games_access at igda.org >> >>Hi, >> >>Are there any posters? or leaflets that we can hand out at GDC >>announcing the accessibility idol & accessibility arcade events? >> >>cheers Eelke >> >> >>-- >>-------------------------------------------------------------------------- - >- >>Eelke Folmer Assistant Professor >>Department of Computer Science & Engineering/171 >>University of Nevada Reno, Nevada 89557 >>Game Quality usability|accessibility.eelke.com >>-------------------------------------------------------------------------- - >- >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Mon Feb 19 16:17:31 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 19 Feb 2007 21:17:31 -0000 Subject: [games_access] Fw: Petition to No. 10 for communciation aid users Message-ID: <015101c7546b$5e41e880$0202a8c0@OneSwitch> Hi UK citizens! Please find below a link to an E-petition to No 10 to improve provision for communication aid users. http://petitions.pm.gov.uk/SupportAT/ Your help is appreciated. Kind regards Alicia Howell -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Feb 23 04:31:45 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 23 Feb 2007 09:31:45 -0000 Subject: [games_access] New one-switch game: Froggy Ribbit Message-ID: <053301c7572d$6fbc8880$0202a8c0@OneSwitch> Christopher Mair of Crush Puppy has just finished a one-switch version of Frogger, "Froggy Ribbit". This uses the one-switch standard of the SPACE bar or LEFT MOUSE click to start, play and quit. Very polished, great fun, and highly accessible. http://www.oneswitch.org.uk/2/sd-arcade.htm#froggyribbit - download page If players need to, the game can be slowed down using the utility CPU Killer. http://www.cpukiller.com/ Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: FroggyRibbit.gif Type: image/gif Size: 19366 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Fri Feb 23 05:46:10 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 23 Feb 2007 10:46:10 -0000 Subject: [games_access] one-switch game update: Invincible Island Message-ID: <058a01c75737$d4deaf90$0202a8c0@OneSwitch> The pretty marvellous retro styled one-switch graphical-text adventure, "Invincible Island" has been updated. It now features a tutorial, walk-through guide, music and more locations. There's nothing else quite like it to my knowledge. Find it here: http://www.oneswitch.org.uk/2/sd-adventure.htm Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: iiss1.jpg Type: image/jpeg Size: 19275 bytes Desc: not available URL: From reid at rbkdesign.com Fri Feb 23 17:54:25 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Fri, 23 Feb 2007 14:54:25 -0800 Subject: [games_access] Games for people with cerebral palsy Message-ID: Hi everyone, Does anyone know someone with cerebral palsy that plays games? What kinds can they play? I thought one switch maybe? -Reid From InRNette at aol.com Fri Feb 23 19:00:20 2007 From: InRNette at aol.com (InRNette at aol.com) Date: Fri, 23 Feb 2007 19:00:20 EST Subject: [games_access] Games for people with cerebral palsy Message-ID: Hello Reese~ Yes.....I teach children with multiple disabilites and have been waiting with baited breath for you guys to come up with some single switch operated software games, educational materials etc. That out on the market for single switches in not really age appropriate for many of my students. Let me know if our Assistive Technology Team can help; Jeanette


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AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Feb 24 03:33:47 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 24 Feb 2007 08:33:47 -0000 Subject: [games_access] Games for people with cerebral palsy References: Message-ID: <006101c757ee$852de940$0202a8c0@OneSwitch> Yes, but as Cerebral Palsy covers such a broad range of ability, it's not quite as straight forward as that. People with the most severe Cerebral Palsy might find one-switch games best - although there may be issues with speed of game, length of time of presses needed and so on. More able people may be able to cope with much more complicated game controls. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, February 23, 2007 10:54 PM Subject: [games_access] Games for people with cerebral palsy > Hi everyone, > > Does anyone know someone with cerebral palsy that plays games? What > kinds can they play? I thought one switch maybe? > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Sat Feb 24 03:43:04 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 24 Feb 2007 08:43:04 -0000 Subject: [games_access] Games for people with cerebral palsy References: Message-ID: <008801c757ef$cdcbe340$0202a8c0@OneSwitch> Hi Jeanette, There's about 100 free switch games on my site, many of which can be slowed down using CPU Killer (www.cpukiller.com). Try sifting through these links: http://www.oneswitch.org.uk/4/games/0index.htm http://www.oneswitch.org.uk/2/switch-downloads.htm http://www.oneswitch.org.uk/5links.htm http://www.game-accessibility.com/index.php?pagefile=motoric http://www.game-accessibility.com/index.php?pagefile=cognitive I don't think you'll ever see us concentrating too hard on educational software, although I think people in this field may be able to learn from our work. How old are the children you teach, by the way? Regards, Barrie www.OneSwitch.org.uk http://switchgaming.blogspot.com ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Saturday, February 24, 2007 12:00 AM Subject: Re: [games_access] Games for people with cerebral palsy Hello Reese~ Yes.....I teach children with multiple disabilites and have been waiting with baited breath for you guys to come up with some single switch operated software games, educational materials etc. That out on the market for single switches in not really age appropriate for many of my students. Let me know if our Assistive Technology Team can help; Jeanette ------------------------------------------------------------------------------ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat Feb 24 12:48:30 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 24 Feb 2007 12:48:30 -0500 Subject: [games_access] Games for people with cerebral palsy In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE3SMA References: AAAAADBf8GSYa4xDlD4sBa5lcIxE3SMA Message-ID: <00a301c7583c$0653b660$6601a8c0@Inspiron> I've had a couple people approach me online from my web site but sorry I don't remember how to contact them. There must be a cerebral palsy foundation you can get in touch with try the Kennedy Krieger Institute of Baltimore, Maryland. My last day of therapy of my spinal cord clinic is next Wednesday I could ask for you what do you need? Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Friday, February 23, 2007 5:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Games for people with cerebral palsy Hi everyone, Does anyone know someone with cerebral palsy that plays games? What kinds can they play? I thought one switch maybe? -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Feb 24 12:56:57 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 24 Feb 2007 12:56:57 -0500 Subject: [games_access] Games for people with cerebral palsy In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzE3SMA References: AAAAADBf8GSYa4xDlD4sBa5lcIzE3SMA Message-ID: <00a401c7583d$2f0255c0$6601a8c0@Inspiron> Janette I'm not sure if we met before. On the one switch web site there was a remake for the Froger game? I'm not sure what age-appropriate you're looking for but are your assistant devices able to hook up to people for sip and puffed devices that might be right up what you need? That's what I use but I have not tested that game. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of InRNette at aol.com Sent: Friday, February 23, 2007 7:00 PM To: games_access at igda.org Subject: Re: [games_access] Games for people with cerebral palsy Hello Reese~ Yes.....I teach children with multiple disabilites and have been waiting with baited breath for you guys to come up with some single switch operated software games, educational materials etc. That out on the market for single switches in not really age appropriate for many of my students. Let me know if our Assistive Technology Team can help; Jeanette _____ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Feb 24 16:59:02 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Sat, 24 Feb 2007 15:59:02 -0600 (CST) Subject: [games_access] Games for people with cerebral palsy Message-ID: <20070224155902.ALR48698@expms2.cites.uiuc.edu> Yes, remember that we're an organization that is mainly a link to the mainstream gaming industry -- that doesn't mean we can't help spread knowledge/info that would help the educational software folks. It's just that our main purpose is advocating for accessibility in the mainstream entertainment game industry. And Barrie is the king of the one-switch world so his links are invaluable! Many teachers are using mainstream entertainments games in the classroom so why not use some of the games already out there as a starter? I gave a lecture about mainstream game accessibility to a classroom of Special Education teachers this past week and none of them had any idea that a lot of these games were out there so, yeah, individually as SIG members we try to spread the word no matter what kind of game it is but as a SIG on a whole we're tied into the entertainment industry. Michelle ---- Original message ---- >Date: Sat, 24 Feb 2007 08:43:04 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] Games for people with cerebral palsy >To: "IGDA Games Accessibility SIG Mailing List" > > Hi Jeanette, > > There's about 100 free switch games on my site, many > of which can be slowed down using CPU Killer > (www.cpukiller.com). Try sifting through these > links: > > http://www.oneswitch.org.uk/4/games/0index.htm > http://www.oneswitch.org.uk/2/switch-downloads.htm > http://www.oneswitch.org.uk/5links.htm > > http://www.game-accessibility.com/index.php?pagefile=motoric > http://www.game-accessibility.com/index.php?pagefile=cognitive > > I don't think you'll ever see us concentrating too > hard on educational software, although I think > people in this field may be able to learn from our > work. How old are the children you teach, by the > way? > > Regards, > > Barrie > www.OneSwitch.org.uk > http://switchgaming.blogspot.com > > > > > ----- Original Message ----- > From: InRNette at aol.com > To: games_access at igda.org > Sent: Saturday, February 24, 2007 12:00 AM > Subject: Re: [games_access] Games for people with > cerebral palsy > Hello Reese~ > > Yes.....I teach children with multiple disabilites > and have been waiting with baited breath for you > guys to come up with some single switch operated > software games, educational materials etc. > > That out on the market for single switches in not > really age appropriate for many of my students. > > Let me know if our Assistive Technology Team can > help; > > Jeanette > > > ------------------------------------------------ > > AOL now offers free email to everyone. Find out > more about what's free from AOL at AOL.com. > > ------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From InRNette at aol.com Sun Feb 25 07:15:56 2007 From: InRNette at aol.com (InRNette at aol.com) Date: Sun, 25 Feb 2007 07:15:56 EST Subject: [games_access] Games for people with cerebral palsy Message-ID: Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) _Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.._ (http://rjcooper.com/) Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) _Enablemart - EnableMart.Com - Switch Solutions_ (http://enablemart.com/default.aspx?store=10&dept=23) The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap me, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette


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AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Feb 25 09:33:04 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 25 Feb 2007 14:33:04 -0000 Subject: [games_access] Games for people with cerebral palsy References: Message-ID: <02a701c758f5$d1853bb0$0202a8c0@OneSwitch> Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap me, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ------------------------------------------------------------------------------ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sun Feb 25 13:16:48 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 25 Feb 2007 13:16:48 -0500 Subject: [games_access] Games for people with cerebral palsy In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwk9SMA References: AAAAADBf8GSYa4xDlD4sBa5lcIwk9SMA Message-ID: <000601c75909$21adbb40$6601a8c0@Inspiron> http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap me, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette _____ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Feb 25 13:36:09 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 25 Feb 2007 18:36:09 -0000 Subject: [games_access] Games for people with cerebral palsy References: AAAAADBf8GSYa4xDlD4sBa5lcIwk9SMA <000601c75909$21adbb40$6601a8c0@Inspiron> Message-ID: <031701c7590b$d22fd190$0202a8c0@OneSwitch> Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap me, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From EMonasterio at CHVA.ORG Mon Feb 26 08:59:44 2007 From: EMonasterio at CHVA.ORG (Eugene Monasterio, M.D. ext6806) Date: Mon, 26 Feb 2007 08:59:44 -0500 Subject: [games_access] cerebral palsy In-Reply-To: Message-ID: <0638EFCD53A2514FB42491057D7151B8012B35DC@exchange02.CHVA-INT.ORG> HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 18 ******************************************** From thomas.roome at student.utdallas.edu Mon Feb 26 15:17:09 2007 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Mon, 26 Feb 2007 14:17:09 -0600 Subject: [games_access] cerebral palsy References: <0638EFCD53A2514FB42491057D7151B8012B35DC@exchange02.CHVA-INT.ORG> Message-ID: What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 Sent: Mon 2/26/2007 7:59 AM To: games_access at igda.org Subject: [games_access] cerebral palsy HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 18 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 13702 bytes Desc: not available URL: From hinn at uiuc.edu Mon Feb 26 15:44:17 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 26 Feb 2007 14:44:17 -0600 (CST) Subject: [games_access] Bay Area Gamers with Disabilities Message-ID: <20070226144417.ALT61935@expms2.cites.uiuc.edu> Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From EMonasterio at CHVA.ORG Mon Feb 26 16:04:47 2007 From: EMonasterio at CHVA.ORG (Eugene Monasterio, M.D. ext6806) Date: Mon, 26 Feb 2007 16:04:47 -0500 Subject: [games_access] playing habits References: Message-ID: <0638EFCD53A2514FB42491057D7151B815B254@exchange02.CHVA-INT.ORG> We surveyed 50 consecutive patients in a general rehab and multispecialty clinic setting, we are currently administering the same survey to a spina bifida population in a multisite study. The majority of children had cerebral palsy (we had diplegic, quadriplegic and hemiplegic patients), but we also had patients with spina bifida, muscular dystrophy, head injury, and spinal cord injuries. The vast majority played on standard consoles, certainly more than on the pc. The game choices were all over the map in regard to ESRB ratings. I would describe the games as typical choices within the top 25 games by sales. We tried to capture skill level but our numbers were to small in the initial study. (we asked whether the child could compete with peers or siblings, compete with parents, or couldn't compete) In this pilot we were really trying to show what we thought we knew that almost all kids that come through my clinic play video games, and virtually none of them use adaptive controllers. Not all children play the same way though, I have quadriplegic patients who will have their parents setup mariokart and they lay on the floor and type away at the controller, they don't particularly pay attention to the game goals but still have fun with it. Our next project will be trying to measure ease of play. We are trying to develop kinematic data in our motion analysis laboratory which we could then use to compare improvement in ease of access after medical/surgical interventions or after adapted controller changes. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 3:17 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 20 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: cerebral palsy (Roome, Thomas C) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 14:17:09 -0600 From: "Roome, Thomas C" Subject: Re: [games_access] cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 Sent: Mon 2/26/2007 7:59 AM To: games_access at igda.org Subject: [games_access] cerebral palsy HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. 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Name: not available Type: application/ms-tnef Size: 13702 bytes Desc: not available Url : http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04ddc1/attachment.bin ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 20 ******************************************** From hinn at uiuc.edu Mon Feb 26 16:26:33 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 26 Feb 2007 15:26:33 -0600 (CST) Subject: [games_access] playing habits Message-ID: <20070226152633.ALT71482@expms2.cites.uiuc.edu> Interesting -- where are you located, Eugenio? It would be interesting to know about the skill level and the range of disability (ie, qualitative descriptions of the population with regard to how limited their arm motions are in particular). As you know, with all disability categories there is a wide range of limitations with some not needing any assistive technologies and others needing quite a bit. How are patients brought into the clinic/rehab setting that you work in? What I mean by that is what are the criteria, if any, for becoming a patient -- are there monetary barriers for some potential patients? is there a particular population you specialize in or is it any children with physical disabilities? I'd be interested in finding out if the consoles were bought for the children in the study or if they were initially bought for another family member. Thanks for letting us know about this study -- sounds really interesting! Michelle Chairperson, IGDA Game Accessibility SIG ---- Original message ---- >Date: Mon, 26 Feb 2007 16:04:47 -0500 >From: "Eugene Monasterio, M.D. ext6806" >Subject: [games_access] playing habits >To: > >We surveyed 50 consecutive patients in a general rehab and multispecialty clinic setting, we are currently administering the same survey to a spina bifida population in a multisite study. >The majority of children had cerebral palsy (we had diplegic, quadriplegic and hemiplegic patients), but we also had patients with spina bifida, muscular dystrophy, head injury, and spinal cord injuries. The vast majority played on standard consoles, certainly more than on the pc. The game choices were all over the map in regard to ESRB ratings. I would describe the games as typical choices within the top 25 games by sales. We tried to capture skill level but our numbers were to small in the initial study. (we asked whether the child could compete with peers or siblings, compete with parents, or couldn't compete) > >In this pilot we were really trying to show what we thought we knew that almost all kids that come through my clinic play video games, and virtually none of them use adaptive controllers. Not all children play the same way though, I have quadriplegic patients who will have their parents setup mariokart and they lay on the floor and type away at the controller, they don't particularly pay attention to the game goals but still have fun with it. > >Our next project will be trying to measure ease of play. We are trying to develop kinematic data in our motion analysis laboratory which we could then use to compare improvement in ease of access after medical/surgical interventions or after adapted controller changes. >Eugenio > > >________________________________ > >From: games_access-bounces at igda.org on behalf of games_access-request at igda.org >Sent: Mon 2/26/2007 3:17 PM >To: games_access at igda.org >Subject: games_access Digest, Vol 32, Issue 20 > > > >Send games_access mailing list submissions to > games_access at igda.org > >To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access >or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > >You can reach the person managing the list at > games_access-owner at igda.org > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of games_access digest..." > > >Today's Topics: > > 1. Re: cerebral palsy (Roome, Thomas C) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Mon, 26 Feb 2007 14:17:09 -0600 >From: "Roome, Thomas C" >Subject: Re: [games_access] cerebral palsy >To: "IGDA Games Accessibility SIG Mailing List" > >Message-ID: > > >Content-Type: text/plain; charset="iso-8859-1" > >What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? > >I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? > >---------------------------------------------------------------- >Thank You, >Tom Roome >ATEC Teacher Assistant >The University of Texas at Dallas >E-mail: thomas.roome at student.utdallas.edu > > > >________________________________ > >From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 >Sent: Mon 2/26/2007 7:59 AM >To: games_access at igda.org >Subject: [games_access] cerebral palsy > > > >HI >In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. > >Eugenio Monasterio, MD >Director of Outpatient Rehab >Children's Hospital Richmond > > >-----Original Message----- >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org]On Behalf Of >games_access-request at igda.org >Sent: Sunday, February 25, 2007 1:36 PM >To: games_access at igda.org >Subject: games_access Digest, Vol 32, Issue 18 > > >Send games_access mailing list submissions to > games_access at igda.org > >To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access >or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > >You can reach the person managing the list at > games_access-owner at igda.org > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of games_access digest..." > > >Today's Topics: > > 1. Re: Games for people with cerebral palsy (Barrie Ellis) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Sun, 25 Feb 2007 18:36:09 -0000 >From: "Barrie Ellis" >Subject: Re: [games_access] Games for people with cerebral palsy >To: "IGDA Games Accessibility SIG Mailing List" > >Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> >Content-Type: text/plain; charset="iso-8859-1" > >Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. > >In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm > >Barrie >www.OneSwitch.org.uk > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Sunday, February 25, 2007 6:16 PM > Subject: Re: [games_access] Games for people with cerebral palsy > > > http://www.brillsoft.com > > > > This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. > > Thanks > > Robert > > www.RobertFlorio.com > > > > >------------------------------------------------------------------------------ > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Sunday, February 25, 2007 9:33 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Hi Jeanette, > > > > I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. > > > > There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. > > > > As for some nice basic cause and effect activities, try the following: > > > > http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). > > http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) > > http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. > > http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). > > http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). > > http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) > > http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. > > > > > > Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, > > > > Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). > > > > I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. > > > > I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. > > > > Hope this helps, > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > From: InRNette at aol.com > > To: games_access at igda.org > > Sent: Sunday, February 25, 2007 12:15 PM > > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Robert: > > > > Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. > > > > I use for my students to access the computer: > > > > RJ Cooper's Switch Hopper (USB interface) > > Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. > > > > Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) > > Enablemart - EnableMart.Com - Switch Solutions > > > > The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap! m > e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) > > > > Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. > > > > When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. > > > > Hope this helps explain what I am looking for. > > > > Jeanette > > > > > > >---------------------------------------------------------------------------- > > AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. > > >---------------------------------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > >------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >-------------- next part -------------- >An HTML attachment was scrubbed... >URL: http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm > >------------------------------ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >End of games_access Digest, Vol 32, Issue 18 >******************************************** >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >-------------- next part -------------- >A non-text attachment was scrubbed... >Name: not available >Type: application/ms-tnef >Size: 13702 bytes >Desc: not available >Url : http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04ddc1/attachment.bin > >------------------------------ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >End of games_access Digest, Vol 32, Issue 20 >******************************************** > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Mon Feb 26 19:03:32 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 26 Feb 2007 19:03:32 -0500 Subject: [games_access] Bay Area Gamers with Disabilities In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEBCQA References: AAAAADBf8GSYa4xDlD4sBa5lcIxEBCQA Message-ID: <003601c75a02$ba89b590$6601a8c0@Inspiron> I'd like to contact them anyway I've got a lot of experience with television interviews. I don't really know anyone with disabilities who plays games in California. Other places around the country but I don't think California. Would it be okay if I contacted them to see if they could use me I could actually play the controller QuadController set up at one of our arcades to demonstrate? That would be a huge launching ground for all of us. Who knows when I get my documentary complete I could even give it to them they might be the perfect people. Thank you so much for sharing this with us. I still can't get it to render though a friend of mine from the workforce technology Center in Baltimore who's paying for my education is coming over tomorrow to troubleshoot. While I have left to do is do the voice over and that I'm complete. It is one hour and 25 minutes long. Don't worry I was short but all good stuff Do we keep energetic keep attention I've got experience with that it's all fun. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Mon Feb 26 19:05:53 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 26 Feb 2007 19:05:53 -0500 Subject: [games_access] Bay Area Gamers with Disabilities In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEBCQA References: AAAAADBf8GSYa4xDlD4sBa5lcIxEBCQA Message-ID: <003701c75a03$0ddd09e0$6601a8c0@Inspiron> I forgot to mention did you know that the radio interview in my town won a Associated Press award in the same television interview on the same story was nominated for an Emmy last year. Pretty cool. A second story might be nominated also. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Feb 26 19:13:48 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST) Subject: [games_access] Bay Area Gamers with Disabilities Message-ID: <20070226181348.ALT99741@expms2.cites.uiuc.edu> Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities. So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone! On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;) Michelle ---- Original message ---- >Date: Mon, 26 Feb 2007 19:03:32 -0500 >From: "Robert Florio" >Subject: Re: [games_access] Bay Area Gamers with Disabilities >To: "'IGDA Games Accessibility SIG Mailing List'" > >I'd like to contact them anyway I've got a lot of experience with television >interviews. I don't really know anyone with disabilities who plays games in >California. Other places around the country but I don't think California. >Would it be okay if I contacted them to see if they could use me I could >actually play the controller QuadController set up at one of our arcades to >demonstrate? That would be a huge launching ground for all of us. Who >knows when I get my documentary complete I could even give it to them they >might be the perfect people. Thank you so much for sharing this with us. > >I still can't get it to render though a friend of mine from the workforce >technology Center in Baltimore who's paying for my education is coming over >tomorrow to troubleshoot. While I have left to do is do the voice over and >that I'm complete. It is one hour and 25 minutes long. Don't worry I was >short but all good stuff Do we keep energetic keep attention I've got >experience with that it's all fun. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Monday, February 26, 2007 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Bay Area Gamers with Disabilities > >Hi everyone, > >I've received a request to forward this to the list: > >TV Producers from KQED, the PBS station in San Francisco, are looking for >Bay Area gamers (designers, developers and plain enthusiasts) with >disabilities for a segment they are doing on video game accessibility. The >segment will air on their new, weekly-airing science/environment/technology >series, "Quest". The Quest production crew will be filming at the Game >Developers Conference in San Francisco from March 5th thru March 9th, so a >response at your earliest convenience would be greatly appreciated. Please >contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >ssadiq(at)kqed.org to find out more about the project and share your story. > >The producers have been working with me on getting access to our GDC >sessions and talking with members who are going to be at GDC but the >producers are also interested in talking with gamers with disabilities in >the San Francisco, California area who are not going to GDC. > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Mon Feb 26 19:15:41 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 26 Feb 2007 19:15:41 -0500 Subject: [games_access] playing habits In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkBCQA References: AAAAADBf8GSYa4xDlD4sBa5lcIzkBCQA Message-ID: <003801c75a04$6c819870$6601a8c0@Inspiron> This is remarkable studies are you going to be able to make this information public or is it for a specific game project that you're working on what is the information going to be used for? I want to start my own research about stuff like this I attend a therapy program at Kennedy Krieger Hospital in Baltimore actually is ending for me when I get more time I'll have more of a stronger therapy work out. Serving people with spinal cord injuries about videogame. Maybe you could give me some pointers on some reasonable strategies to get those statistics? I mentioned you have a lab does this lab actually developed technology that you're using directly on videogame consoles or creating your own games or what because I think the next up coming up soon or should be happening already with this group is all of us actually working on a game. That's a goal I am praying for and working hard for. From what you mentioned I'm not surprised that most of the patients use consoles not computers. Computers are so much more expensive. They're more accessible with easier adaptive equipment at consoles are just what everyone's using its nice to just use what everyone else is using but can be so frustrating. Thanks. Are you going to be at the GDC San Francisco conference I will myself it would be good to learn from you.? Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Eugene Monasterio, M.D. ext6806 Sent: Monday, February 26, 2007 4:05 PM To: games_access at igda.org Subject: [games_access] playing habits We surveyed 50 consecutive patients in a general rehab and multispecialty clinic setting, we are currently administering the same survey to a spina bifida population in a multisite study. The majority of children had cerebral palsy (we had diplegic, quadriplegic and hemiplegic patients), but we also had patients with spina bifida, muscular dystrophy, head injury, and spinal cord injuries. The vast majority played on standard consoles, certainly more than on the pc. The game choices were all over the map in regard to ESRB ratings. I would describe the games as typical choices within the top 25 games by sales. We tried to capture skill level but our numbers were to small in the initial study. (we asked whether the child could compete with peers or siblings, compete with parents, or couldn't compete) In this pilot we were really trying to show what we thought we knew that almost all kids that come through my clinic play video games, and virtually none of them use adaptive controllers. Not all children play the same way though, I have quadriplegic patients who will have their parents setup mariokart and they lay on the floor and type away at the controller, they don't particularly pay attention to the game goals but still have fun with it. Our next project will be trying to measure ease of play. We are trying to develop kinematic data in our motion analysis laboratory which we could then use to compare improvement in ease of access after medical/surgical interventions or after adapted controller changes. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 3:17 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 20 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: cerebral palsy (Roome, Thomas C) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 14:17:09 -0600 From: "Roome, Thomas C" Subject: Re: [games_access] cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 Sent: Mon 2/26/2007 7:59 AM To: games_access at igda.org Subject: [games_access] cerebral palsy HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ---------------------------------------------------------------------------- -- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. 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Name: not available Type: application/ms-tnef Size: 13702 bytes Desc: not available Url : http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04dd c1/attachment.bin ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 20 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Mon Feb 26 19:27:28 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 26 Feb 2007 19:27:28 -0500 Subject: [games_access] Bay Area Gamers with Disabilities In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkByQA References: AAAAADBf8GSYa4xDlD4sBa5lcIwkByQA Message-ID: <003901c75a06$119aa6c0$6601a8c0@Inspiron> No problem I think we could use that floor the concierge. Like I said they said it would be $20 each person but that's for all day I believe it's catered breakfast and lunch all day. Things like orange juice, muffins, fruit. I haven't found out much more than that do need the number I think I gave you the number in my information list about the hotel? Here it is. 1-415-392-8000 if they need me to call directly let them know who I am I will for sure. Renaissance Parc 55 I really do appreciate giving them my name I called them and left them some information also. I feel it's very important that we all support each other and believe me I am so very thankful. It might be a perfect thing to hand them my documentary. However before I pass these things out there must be some sort of written agreement they will not use it until signed agreement things like that I'm sure. I need to get this documentary complete. I will let you know after tomorrow when my friend helps me figure this out. Very exciting. Will you contact me and let me know all the snow like you have when and where we should meet up with them? With my experience in the past being where they are is crucial not leaving them hanging because it's sometimes difficult for them to arrange those appointments. God is good. So are you. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 7:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Bay Area Gamers with Disabilities Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities. So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone! On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;) Michelle ---- Original message ---- >Date: Mon, 26 Feb 2007 19:03:32 -0500 >From: "Robert Florio" >Subject: Re: [games_access] Bay Area Gamers with Disabilities >To: "'IGDA Games Accessibility SIG Mailing List'" > >I'd like to contact them anyway I've got a lot of experience with television >interviews. I don't really know anyone with disabilities who plays games in >California. Other places around the country but I don't think California. >Would it be okay if I contacted them to see if they could use me I could >actually play the controller QuadController set up at one of our arcades to >demonstrate? That would be a huge launching ground for all of us. Who >knows when I get my documentary complete I could even give it to them they >might be the perfect people. Thank you so much for sharing this with us. > >I still can't get it to render though a friend of mine from the workforce >technology Center in Baltimore who's paying for my education is coming over >tomorrow to troubleshoot. While I have left to do is do the voice over and >that I'm complete. It is one hour and 25 minutes long. Don't worry I was >short but all good stuff Do we keep energetic keep attention I've got >experience with that it's all fun. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Monday, February 26, 2007 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Bay Area Gamers with Disabilities > >Hi everyone, > >I've received a request to forward this to the list: > >TV Producers from KQED, the PBS station in San Francisco, are looking for >Bay Area gamers (designers, developers and plain enthusiasts) with >disabilities for a segment they are doing on video game accessibility. The >segment will air on their new, weekly-airing science/environment/technology >series, "Quest". The Quest production crew will be filming at the Game >Developers Conference in San Francisco from March 5th thru March 9th, so a >response at your earliest convenience would be greatly appreciated. Please >contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >ssadiq(at)kqed.org to find out more about the project and share your story. > >The producers have been working with me on getting access to our GDC >sessions and talking with members who are going to be at GDC but the >producers are also interested in talking with gamers with disabilities in >the San Francisco, California area who are not going to GDC. > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Feb 27 03:43:05 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 27 Feb 2007 08:43:05 -0000 Subject: [games_access] playing habits References: <0638EFCD53A2514FB42491057D7151B815B254@exchange02.CHVA-INT.ORG> Message-ID: <053c01c75a4b$4cd25bd0$0202a8c0@OneSwitch> Hello Eugene, I'm not surprised that hardly any of the kids were using adaptive hardware for consoles to be honest. Did you ask them/their parents/carers if they were aware of available assistive technology for Xbox / PS2 / Gamecube / Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't, from personal experience. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Eugene Monasterio, M.D. ext6806" To: Sent: Monday, February 26, 2007 9:04 PM Subject: [games_access] playing habits > We surveyed 50 consecutive patients in a general rehab and multispecialty > clinic setting, we are currently administering the same survey to a spina > bifida population in a multisite study. > The majority of children had cerebral palsy (we had diplegic, quadriplegic > and hemiplegic patients), but we also had patients with spina bifida, > muscular dystrophy, head injury, and spinal cord injuries. The vast > majority played on standard consoles, certainly more than on the pc. The > game choices were all over the map in regard to ESRB ratings. I would > describe the games as typical choices within the top 25 games by sales. > We tried to capture skill level but our numbers were to small in the > initial study. (we asked whether the child could compete with peers or > siblings, compete with parents, or couldn't compete) > > In this pilot we were really trying to show what we thought we knew that > almost all kids that come through my clinic play video games, and > virtually none of them use adaptive controllers. Not all children play the > same way though, I have quadriplegic patients who will have their parents > setup mariokart and they lay on the floor and type away at the > controller, they don't particularly pay attention to the game goals but > still have fun with it. > > Our next project will be trying to measure ease of play. We are trying to > develop kinematic data in our motion analysis laboratory which we could > then use to compare improvement in ease of access after medical/surgical > interventions or after adapted controller changes. > Eugenio > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of > games_access-request at igda.org > Sent: Mon 2/26/2007 3:17 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 20 > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: cerebral palsy (Roome, Thomas C) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 26 Feb 2007 14:17:09 -0600 > From: "Roome, Thomas C" > Subject: Re: [games_access] cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > What type of games were the kids playing? How old were the children in > the survey and what types of disabilities? What are the limitations of > the kids? How many people were survey? > > I have no doubt that kids with two good hands could play games on a Xbox, > but were there any kids that did not have the find motor control to work > controller? > > ---------------------------------------------------------------- > Thank You, > Tom Roome > ATEC Teacher Assistant > The University of Texas at Dallas > E-mail: thomas.roome at student.utdallas.edu > > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. > ext6806 > Sent: Mon 2/26/2007 7:59 AM > To: games_access at igda.org > Subject: [games_access] cerebral palsy > > > > HI > In regards to what children with cerebral palsy are playing it's > remarkable similar to the general population. I'm a pediatric > rehabilitation physician with a research interest in adapted access and > video games. We surveyed our general rehab population a year or two ago > and found that families own multiple consoles, kids play 5-8 hours a week > and very few use any adapted access for gaming. Of course this doesn't > mean that they wouldn't benefit from adapted access. > > Eugenio Monasterio, MD > Director of Outpatient Rehab > Children's Hospital Richmond > > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org]On Behalf Of > games_access-request at igda.org > Sent: Sunday, February 25, 2007 1:36 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 18 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Games for people with cerebral palsy (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 25 Feb 2007 18:36:09 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Games for people with cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> > Content-Type: text/plain; charset="iso-8859-1" > > Yes, Roy's changed his front-page. I've just contacted him to see what his > intentions are. I'll host them for him if not. > > In the mean-while this still seems to work: > http://www.brillsoft.com/Index_files/Page396.htm > > Barrie > www.OneSwitch.org.uk > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Sunday, February 25, 2007 6:16 PM > Subject: Re: [games_access] Games for people with cerebral palsy > > > http://www.brillsoft.com > > > > This link above Barrie seems to only be video tutorials for creating > animation is there something else to find on that page? It sounded cool > but I'm not sure if I'm finding the right thing. > > Thanks > > Robert > > www.RobertFlorio.com > > > > > ------------------------------------------------------------------------------ > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Sunday, February 25, 2007 9:33 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Hi Jeanette, > > > > I don't know the RJ Cooper Switch Hopper. Can you set the switch to act > as any keyboard key or mouse action? If not, then you are going to be a > bit limited in what software you can access. > > > > There's an alternative list of switch equipment here: > http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch > Interfaces for more compatible devices that aren't too expensive. > > > > As for some nice basic cause and effect activities, try the following: > > > > http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). > > http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch > activities, but very useful - some abstract, some a bit childish (on-line > or download) > > > http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm > - Football (Soccer to you) game - pure cause and effect up to scan and > select. > > http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and > activities - have a hunt round (free download). > > http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game > (on-line). > > http://www.pvoice.org/ - Pvoice - story book that you can cycle through > with a switch and more (free download) > > http://www.reactivecolours.org/ - one or two, one-button compatible > activities that could be nice. > > > > > > Some of the one-switch games can work in a fun cause and effect way too. > Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, > > > > Don't forget that having a PC interface, you'll be able to get a switch > to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, > stop/starting MPEGs/DVD clips can be great fun. Also using a slide show > set-up you can get people to cycle through photos that may interest them. > Some of the DJ'ing software can be enormous fun, where the musician can > click on/off tracks to build up a song with help. Also just being able to > click through places of interest on the internet with a good enabler > helping to navigate can be fun (providing you have a quick set-up). > Disney's Magic Art Studio, whilst not super age-appropriate - could be a > lot of fun with assistance, used as a cause and effect device (press the > button and fill the screen with a different colour for example). > > > > I'd recommend looking into games console and computer emulators for the > PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea > Battle and Outlaw. Megadrive/Genesis games can frequently be used to > trigger sound effects and music with a single switch. The Atari ST had > some light-synthesisers (Colour Space and Trip-A-Tron) and art packages > that may be good fun. > > > > I'd also suggest that you look at getting a Playstation One or PS2 with > switch interface. Take a look here for some more ideas. > http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly > recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and > racing game "Destruction Derby". I do a switch interface as does RJ > Cooper. > > > > Hope this helps, > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > From: InRNette at aol.com > > To: games_access at igda.org > > Sent: Sunday, February 25, 2007 12:15 PM > > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Robert: > > > > Yes, we have messaged before. I am one of the groups quiet members. I > have been watching the groups progress since I joined. > > > > I use for my students to access the computer: > > > > RJ Cooper's Switch Hopper (USB interface) > > Special Education Software, Hardware and Assistive Technology > Products - Special Needs Children and Special Ed Learning Resou.. > > > > Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. > (Ablenet is undergoing an update on their website) > > Enablemart - EnableMart.Com - Switch Solutions > > > > The young people that I work with are homebound because they simply > cannot attend either a partial day or full day program because there needs > are best met at home or in a hospital. Currently we are trying to find a > means of communication for a young man who suffered a traumatic brain > injury in-utero (His Mom was shot for the money and tips as a pizza > delivery person), is a quad requiring total care for activities of daily > living, loves watching old TV shows, responds and smiles appropriately. We > have worked low tech for him and we know that he is able to make choices > with his eyes. The teacher contacted us a couple of months ago because > his care giver pulled out two switches and the positioning equipment that > an agency had purchased and never follow through on. Not knowing what he > could do with these switches, we positioned them like the care giver > indicated then I popped into the computer just a cause and effect piece of > software by RJ Cooper......if looks could slap m > e, I would have been on the ground. We moved on very rapidly to another > of Coopers demo downloads called "Battle of the gods" (I think) and the > look was replaced with completely different look that allowed me to > continue standing. (A battle with the gods sure beat out the frog sticking > his tongue out to catch a fly hands down.) > > > > Your site has grown tremendously. I will be passing the link on to our > other AT Consultants and teachers we encounter. > > > > When I say age appropriate, I need simple cause and effect software > that an older student would be able to use that allow them to progress > from the beginning to as far as they can go. Cause and effect software > that we have found up until now have been considered juvenile for our > teens hurt in an accident with cognitive awareness that surpasses their > ability to express themselves. > > > > Hope this helps explain what I am looking for. > > > > Jeanette > > > > > > > ---------------------------------------------------------------------------- > > AOL now offers free email to everyone. Find out more about what's free > from AOL at AOL.com. > > > ---------------------------------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 18 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: not available > Type: application/ms-tnef > Size: 13702 bytes > Desc: not available > Url : > http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04ddc1/attachment.bin > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 20 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From j.chetwynd at btinternet.com Tue Feb 27 06:31:06 2007 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Tue, 27 Feb 2007 11:31:06 +0000 Subject: [games_access] Video: "In my language" a personal interpretation of autism Message-ID: <2017E02D-60D0-4671-A945-F380241CD620@btinternet.com> Video: "In my language" a personal interpretation of autism http://blogs.cetis.ac.uk/accessibility/2007/02/ cheers Jonathan Chetwynd From EMonasterio at CHVA.ORG Tue Feb 27 09:27:13 2007 From: EMonasterio at CHVA.ORG (Eugene Monasterio, M.D. ext6806) Date: Tue, 27 Feb 2007 09:27:13 -0500 Subject: [games_access] Statistics and research References: Message-ID: <0638EFCD53A2514FB42491057D7151B815B256@exchange02.CHVA-INT.ORG> Robert; We have presented our initial findings at the American Academy of Cerebral Palsy and Developmental Medicine, I don't think it made the abstract publication though. We hope to publish the larger cohort of patients when the study is complete. (your in good hands at Kennedy Krieger, I'm in Richmond, VA and send some kids up there as well) Our lab is a clinical motion analysis lab but we are able to commandeer it for some projects, we also have an assistive technology program at Children's hospital and in collaboration with the School of Engineering at Virginia Commonwealth University we have been working (mostly talking...and gaming). Our long term goal is to develop a commercially available controller, but as everyone on this list knows that is very difficult. I'm not going to GDC, I've gone to the Serious Games Summit in DC in the past (not this year), I'm hoping to make it to one of the meetings next year. I'm happy to share info here or in private. Having said that you are not very far away. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 7:15 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 22 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Bay Area Gamers with Disabilities (Robert Florio) 2. Re: Bay Area Gamers with Disabilities (Robert Florio) 3. Re: Bay Area Gamers with Disabilities (hinn at uiuc.edu) 4. Re: playing habits (Robert Florio) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 19:03:32 -0500 From: "Robert Florio" Subject: Re: [games_access] Bay Area Gamers with Disabilities To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003601c75a02$ba89b590$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" I'd like to contact them anyway I've got a lot of experience with television interviews. I don't really know anyone with disabilities who plays games in California. Other places around the country but I don't think California. Would it be okay if I contacted them to see if they could use me I could actually play the controller QuadController set up at one of our arcades to demonstrate? That would be a huge launching ground for all of us. Who knows when I get my documentary complete I could even give it to them they might be the perfect people. Thank you so much for sharing this with us. I still can't get it to render though a friend of mine from the workforce technology Center in Baltimore who's paying for my education is coming over tomorrow to troubleshoot. While I have left to do is do the voice over and that I'm complete. It is one hour and 25 minutes long. Don't worry I was short but all good stuff Do we keep energetic keep attention I've got experience with that it's all fun. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 2 Date: Mon, 26 Feb 2007 19:05:53 -0500 From: "Robert Florio" Subject: Re: [games_access] Bay Area Gamers with Disabilities To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003701c75a03$0ddd09e0$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" I forgot to mention did you know that the radio interview in my town won a Associated Press award in the same television interview on the same story was nominated for an Emmy last year. Pretty cool. A second story might be nominated also. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST) From: Subject: Re: [games_access] Bay Area Gamers with Disabilities To: IGDA Games Accessibility SIG Mailing List Message-ID: <20070226181348.ALT99741 at expms2.cites.uiuc.edu> Content-Type: text/plain; charset=us-ascii Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities. So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone! On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;) Michelle ---- Original message ---- >Date: Mon, 26 Feb 2007 19:03:32 -0500 >From: "Robert Florio" >Subject: Re: [games_access] Bay Area Gamers with Disabilities >To: "'IGDA Games Accessibility SIG Mailing List'" > >I'd like to contact them anyway I've got a lot of experience with television >interviews. I don't really know anyone with disabilities who plays games in >California. Other places around the country but I don't think California. >Would it be okay if I contacted them to see if they could use me I could >actually play the controller QuadController set up at one of our arcades to >demonstrate? That would be a huge launching ground for all of us. Who >knows when I get my documentary complete I could even give it to them they >might be the perfect people. Thank you so much for sharing this with us. > >I still can't get it to render though a friend of mine from the workforce >technology Center in Baltimore who's paying for my education is coming over >tomorrow to troubleshoot. While I have left to do is do the voice over and >that I'm complete. It is one hour and 25 minutes long. Don't worry I was >short but all good stuff Do we keep energetic keep attention I've got >experience with that it's all fun. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Monday, February 26, 2007 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Bay Area Gamers with Disabilities > >Hi everyone, > >I've received a request to forward this to the list: > >TV Producers from KQED, the PBS station in San Francisco, are looking for >Bay Area gamers (designers, developers and plain enthusiasts) with >disabilities for a segment they are doing on video game accessibility. The >segment will air on their new, weekly-airing science/environment/technology >series, "Quest". The Quest production crew will be filming at the Game >Developers Conference in San Francisco from March 5th thru March 9th, so a >response at your earliest convenience would be greatly appreciated. Please >contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >ssadiq(at)kqed.org to find out more about the project and share your story. > >The producers have been working with me on getting access to our GDC >sessions and talking with members who are going to be at GDC but the >producers are also interested in talking with gamers with disabilities in >the San Francisco, California area who are not going to GDC. > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... ------------------------------ Message: 4 Date: Mon, 26 Feb 2007 19:15:41 -0500 From: "Robert Florio" Subject: Re: [games_access] playing habits To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003801c75a04$6c819870$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" This is remarkable studies are you going to be able to make this information public or is it for a specific game project that you're working on what is the information going to be used for? I want to start my own research about stuff like this I attend a therapy program at Kennedy Krieger Hospital in Baltimore actually is ending for me when I get more time I'll have more of a stronger therapy work out. Serving people with spinal cord injuries about videogame. Maybe you could give me some pointers on some reasonable strategies to get those statistics? I mentioned you have a lab does this lab actually developed technology that you're using directly on videogame consoles or creating your own games or what because I think the next up coming up soon or should be happening already with this group is all of us actually working on a game. That's a goal I am praying for and working hard for. From what you mentioned I'm not surprised that most of the patients use consoles not computers. Computers are so much more expensive. They're more accessible with easier adaptive equipment at consoles are just what everyone's using its nice to just use what everyone else is using but can be so frustrating. Thanks. Are you going to be at the GDC San Francisco conference I will myself it would be good to learn from you.? Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Eugene Monasterio, M.D. ext6806 Sent: Monday, February 26, 2007 4:05 PM To: games_access at igda.org Subject: [games_access] playing habits We surveyed 50 consecutive patients in a general rehab and multispecialty clinic setting, we are currently administering the same survey to a spina bifida population in a multisite study. The majority of children had cerebral palsy (we had diplegic, quadriplegic and hemiplegic patients), but we also had patients with spina bifida, muscular dystrophy, head injury, and spinal cord injuries. The vast majority played on standard consoles, certainly more than on the pc. The game choices were all over the map in regard to ESRB ratings. I would describe the games as typical choices within the top 25 games by sales. We tried to capture skill level but our numbers were to small in the initial study. (we asked whether the child could compete with peers or siblings, compete with parents, or couldn't compete) In this pilot we were really trying to show what we thought we knew that almost all kids that come through my clinic play video games, and virtually none of them use adaptive controllers. Not all children play the same way though, I have quadriplegic patients who will have their parents setup mariokart and they lay on the floor and type away at the controller, they don't particularly pay attention to the game goals but still have fun with it. Our next project will be trying to measure ease of play. We are trying to develop kinematic data in our motion analysis laboratory which we could then use to compare improvement in ease of access after medical/surgical interventions or after adapted controller changes. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 3:17 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 20 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: cerebral palsy (Roome, Thomas C) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 14:17:09 -0600 From: "Roome, Thomas C" Subject: Re: [games_access] cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 Sent: Mon 2/26/2007 7:59 AM To: games_access at igda.org Subject: [games_access] cerebral palsy HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ---------------------------------------------------------------------------- -- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. 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Name: not available Type: application/ms-tnef Size: 13702 bytes Desc: not available Url : http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04dd c1/attachment.bin ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 20 ******************************************** _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 32, Issue 22 ******************************************** From EMonasterio at CHVA.ORG Tue Feb 27 09:41:09 2007 From: EMonasterio at CHVA.ORG (Eugene Monasterio, M.D. ext6806) Date: Tue, 27 Feb 2007 09:41:09 -0500 Subject: [games_access] adaptive controllers References: Message-ID: <0638EFCD53A2514FB42491057D7151B815B258@exchange02.CHVA-INT.ORG> Hi Barrie You are absolutely right, most families are not aware of what is currently available. It wasn't in the survey whether they had knowledge of other controllers, but It is something that comes up in clinic. I ask what kids do for fun as routine in my clinical interview... this always leads to a 10-15 min discussion of what they play and what I play, are they online what problems they have etc. I do send a lot of families to your website! (it's great by the way) and to RJ Cooper's. Our assitive technology group is very experienced and although the main focus is communication/education/mobility access I'm getting them to think more about leisure and recreation. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Tue 2/27/2007 9:27 AM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 23 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Bay Area Gamers with Disabilities (Robert Florio) 2. Re: playing habits (Barrie Ellis) 3. Video: "In my language" a personal interpretation of autism (Jonathan Chetwynd) 4. Statistics and research (Eugene Monasterio, M.D. ext6806) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 19:27:28 -0500 From: "Robert Florio" Subject: Re: [games_access] Bay Area Gamers with Disabilities To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003901c75a06$119aa6c0$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" No problem I think we could use that floor the concierge. Like I said they said it would be $20 each person but that's for all day I believe it's catered breakfast and lunch all day. Things like orange juice, muffins, fruit. I haven't found out much more than that do need the number I think I gave you the number in my information list about the hotel? Here it is. 1-415-392-8000 if they need me to call directly let them know who I am I will for sure. Renaissance Parc 55 I really do appreciate giving them my name I called them and left them some information also. I feel it's very important that we all support each other and believe me I am so very thankful. It might be a perfect thing to hand them my documentary. However before I pass these things out there must be some sort of written agreement they will not use it until signed agreement things like that I'm sure. I need to get this documentary complete. I will let you know after tomorrow when my friend helps me figure this out. Very exciting. Will you contact me and let me know all the snow like you have when and where we should meet up with them? With my experience in the past being where they are is crucial not leaving them hanging because it's sometimes difficult for them to arrange those appointments. God is good. So are you. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 7:14 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Bay Area Gamers with Disabilities Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities. So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone! On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;) Michelle ---- Original message ---- >Date: Mon, 26 Feb 2007 19:03:32 -0500 >From: "Robert Florio" >Subject: Re: [games_access] Bay Area Gamers with Disabilities >To: "'IGDA Games Accessibility SIG Mailing List'" > >I'd like to contact them anyway I've got a lot of experience with television >interviews. I don't really know anyone with disabilities who plays games in >California. Other places around the country but I don't think California. >Would it be okay if I contacted them to see if they could use me I could >actually play the controller QuadController set up at one of our arcades to >demonstrate? That would be a huge launching ground for all of us. Who >knows when I get my documentary complete I could even give it to them they >might be the perfect people. Thank you so much for sharing this with us. > >I still can't get it to render though a friend of mine from the workforce >technology Center in Baltimore who's paying for my education is coming over >tomorrow to troubleshoot. While I have left to do is do the voice over and >that I'm complete. It is one hour and 25 minutes long. Don't worry I was >short but all good stuff Do we keep energetic keep attention I've got >experience with that it's all fun. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Monday, February 26, 2007 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Bay Area Gamers with Disabilities > >Hi everyone, > >I've received a request to forward this to the list: > >TV Producers from KQED, the PBS station in San Francisco, are looking for >Bay Area gamers (designers, developers and plain enthusiasts) with >disabilities for a segment they are doing on video game accessibility. The >segment will air on their new, weekly-airing science/environment/technology >series, "Quest". The Quest production crew will be filming at the Game >Developers Conference in San Francisco from March 5th thru March 9th, so a >response at your earliest convenience would be greatly appreciated. Please >contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >ssadiq(at)kqed.org to find out more about the project and share your story. > >The producers have been working with me on getting access to our GDC >sessions and talking with members who are going to be at GDC but the >producers are also interested in talking with gamers with disabilities in >the San Francisco, California area who are not going to GDC. > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 2 Date: Tue, 27 Feb 2007 08:43:05 -0000 From: "Barrie Ellis" Subject: Re: [games_access] playing habits To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <053c01c75a4b$4cd25bd0$0202a8c0 at OneSwitch> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Hello Eugene, I'm not surprised that hardly any of the kids were using adaptive hardware for consoles to be honest. Did you ask them/their parents/carers if they were aware of available assistive technology for Xbox / PS2 / Gamecube / Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't, from personal experience. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Eugene Monasterio, M.D. ext6806" To: Sent: Monday, February 26, 2007 9:04 PM Subject: [games_access] playing habits > We surveyed 50 consecutive patients in a general rehab and multispecialty > clinic setting, we are currently administering the same survey to a spina > bifida population in a multisite study. > The majority of children had cerebral palsy (we had diplegic, quadriplegic > and hemiplegic patients), but we also had patients with spina bifida, > muscular dystrophy, head injury, and spinal cord injuries. The vast > majority played on standard consoles, certainly more than on the pc. The > game choices were all over the map in regard to ESRB ratings. I would > describe the games as typical choices within the top 25 games by sales. > We tried to capture skill level but our numbers were to small in the > initial study. (we asked whether the child could compete with peers or > siblings, compete with parents, or couldn't compete) > > In this pilot we were really trying to show what we thought we knew that > almost all kids that come through my clinic play video games, and > virtually none of them use adaptive controllers. Not all children play the > same way though, I have quadriplegic patients who will have their parents > setup mariokart and they lay on the floor and type away at the > controller, they don't particularly pay attention to the game goals but > still have fun with it. > > Our next project will be trying to measure ease of play. We are trying to > develop kinematic data in our motion analysis laboratory which we could > then use to compare improvement in ease of access after medical/surgical > interventions or after adapted controller changes. > Eugenio > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of > games_access-request at igda.org > Sent: Mon 2/26/2007 3:17 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 20 > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: cerebral palsy (Roome, Thomas C) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 26 Feb 2007 14:17:09 -0600 > From: "Roome, Thomas C" > Subject: Re: [games_access] cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > What type of games were the kids playing? How old were the children in > the survey and what types of disabilities? What are the limitations of > the kids? How many people were survey? > > I have no doubt that kids with two good hands could play games on a Xbox, > but were there any kids that did not have the find motor control to work > controller? > > ---------------------------------------------------------------- > Thank You, > Tom Roome > ATEC Teacher Assistant > The University of Texas at Dallas > E-mail: thomas.roome at student.utdallas.edu > > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. > ext6806 > Sent: Mon 2/26/2007 7:59 AM > To: games_access at igda.org > Subject: [games_access] cerebral palsy > > > > HI > In regards to what children with cerebral palsy are playing it's > remarkable similar to the general population. I'm a pediatric > rehabilitation physician with a research interest in adapted access and > video games. We surveyed our general rehab population a year or two ago > and found that families own multiple consoles, kids play 5-8 hours a week > and very few use any adapted access for gaming. Of course this doesn't > mean that they wouldn't benefit from adapted access. > > Eugenio Monasterio, MD > Director of Outpatient Rehab > Children's Hospital Richmond > > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org]On Behalf Of > games_access-request at igda.org > Sent: Sunday, February 25, 2007 1:36 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 18 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Games for people with cerebral palsy (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 25 Feb 2007 18:36:09 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Games for people with cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> > Content-Type: text/plain; charset="iso-8859-1" > > Yes, Roy's changed his front-page. I've just contacted him to see what his > intentions are. I'll host them for him if not. > > In the mean-while this still seems to work: > http://www.brillsoft.com/Index_files/Page396.htm > > Barrie > www.OneSwitch.org.uk > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Sunday, February 25, 2007 6:16 PM > Subject: Re: [games_access] Games for people with cerebral palsy > > > http://www.brillsoft.com > > > > This link above Barrie seems to only be video tutorials for creating > animation is there something else to find on that page? It sounded cool > but I'm not sure if I'm finding the right thing. > > Thanks > > Robert > > www.RobertFlorio.com > > > > > ------------------------------------------------------------------------------ > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis > Sent: Sunday, February 25, 2007 9:33 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Hi Jeanette, > > > > I don't know the RJ Cooper Switch Hopper. Can you set the switch to act > as any keyboard key or mouse action? If not, then you are going to be a > bit limited in what software you can access. > > > > There's an alternative list of switch equipment here: > http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch > Interfaces for more compatible devices that aren't too expensive. > > > > As for some nice basic cause and effect activities, try the following: > > > > http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). > > http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch > activities, but very useful - some abstract, some a bit childish (on-line > or download) > > > http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm > - Football (Soccer to you) game - pure cause and effect up to scan and > select. > > http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and > activities - have a hunt round (free download). > > http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game > (on-line). > > http://www.pvoice.org/ - Pvoice - story book that you can cycle through > with a switch and more (free download) > > http://www.reactivecolours.org/ - one or two, one-button compatible > activities that could be nice. > > > > > > Some of the one-switch games can work in a fun cause and effect way too. > Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, > > > > Don't forget that having a PC interface, you'll be able to get a switch > to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, > stop/starting MPEGs/DVD clips can be great fun. Also using a slide show > set-up you can get people to cycle through photos that may interest them. > Some of the DJ'ing software can be enormous fun, where the musician can > click on/off tracks to build up a song with help. Also just being able to > click through places of interest on the internet with a good enabler > helping to navigate can be fun (providing you have a quick set-up). > Disney's Magic Art Studio, whilst not super age-appropriate - could be a > lot of fun with assistance, used as a cause and effect device (press the > button and fill the screen with a different colour for example). > > > > I'd recommend looking into games console and computer emulators for the > PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea > Battle and Outlaw. Megadrive/Genesis games can frequently be used to > trigger sound effects and music with a single switch. The Atari ST had > some light-synthesisers (Colour Space and Trip-A-Tron) and art packages > that may be good fun. > > > > I'd also suggest that you look at getting a Playstation One or PS2 with > switch interface. Take a look here for some more ideas. > http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly > recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and > racing game "Destruction Derby". I do a switch interface as does RJ > Cooper. > > > > Hope this helps, > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > From: InRNette at aol.com > > To: games_access at igda.org > > Sent: Sunday, February 25, 2007 12:15 PM > > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Robert: > > > > Yes, we have messaged before. I am one of the groups quiet members. I > have been watching the groups progress since I joined. > > > > I use for my students to access the computer: > > > > RJ Cooper's Switch Hopper (USB interface) > > Special Education Software, Hardware and Assistive Technology > Products - Special Needs Children and Special Ed Learning Resou.. > > > > Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. > (Ablenet is undergoing an update on their website) > > Enablemart - EnableMart.Com - Switch Solutions > > > > The young people that I work with are homebound because they simply > cannot attend either a partial day or full day program because there needs > are best met at home or in a hospital. Currently we are trying to find a > means of communication for a young man who suffered a traumatic brain > injury in-utero (His Mom was shot for the money and tips as a pizza > delivery person), is a quad requiring total care for activities of daily > living, loves watching old TV shows, responds and smiles appropriately. We > have worked low tech for him and we know that he is able to make choices > with his eyes. The teacher contacted us a couple of months ago because > his care giver pulled out two switches and the positioning equipment that > an agency had purchased and never follow through on. Not knowing what he > could do with these switches, we positioned them like the care giver > indicated then I popped into the computer just a cause and effect piece of > software by RJ Cooper......if looks could slap m > e, I would have been on the ground. We moved on very rapidly to another > of Coopers demo downloads called "Battle of the gods" (I think) and the > look was replaced with completely different look that allowed me to > continue standing. (A battle with the gods sure beat out the frog sticking > his tongue out to catch a fly hands down.) > > > > Your site has grown tremendously. I will be passing the link on to our > other AT Consultants and teachers we encounter. > > > > When I say age appropriate, I need simple cause and effect software > that an older student would be able to use that allow them to progress > from the beginning to as far as they can go. Cause and effect software > that we have found up until now have been considered juvenile for our > teens hurt in an accident with cognitive awareness that surpasses their > ability to express themselves. > > > > Hope this helps explain what I am looking for. > > > > Jeanette > > > > > > > ---------------------------------------------------------------------------- > > AOL now offers free email to everyone. Find out more about what's free > from AOL at AOL.com. > > > ---------------------------------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 18 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: not available > Type: application/ms-tnef > Size: 13702 bytes > Desc: not available > Url : > http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04ddc1/attachment.bin > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 20 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ------------------------------ Message: 3 Date: Tue, 27 Feb 2007 11:31:06 +0000 From: Jonathan Chetwynd Subject: [games_access] Video: "In my language" a personal interpretation of autism To: IGDA Games Accessibility SIG Mailing List Message-ID: <2017E02D-60D0-4671-A945-F380241CD620 at btinternet.com> Content-Type: text/plain; charset=US-ASCII; format=flowed Video: "In my language" a personal interpretation of autism http://blogs.cetis.ac.uk/accessibility/2007/02/ cheers Jonathan Chetwynd ------------------------------ Message: 4 Date: Tue, 27 Feb 2007 09:27:13 -0500 From: "Eugene Monasterio, M.D. ext6806" Subject: [games_access] Statistics and research To: Message-ID: <0638EFCD53A2514FB42491057D7151B815B256 at exchange02.CHVA-INT.ORG> Content-Type: text/plain; charset="iso-8859-1" Robert; We have presented our initial findings at the American Academy of Cerebral Palsy and Developmental Medicine, I don't think it made the abstract publication though. We hope to publish the larger cohort of patients when the study is complete. (your in good hands at Kennedy Krieger, I'm in Richmond, VA and send some kids up there as well) Our lab is a clinical motion analysis lab but we are able to commandeer it for some projects, we also have an assistive technology program at Children's hospital and in collaboration with the School of Engineering at Virginia Commonwealth University we have been working (mostly talking...and gaming). Our long term goal is to develop a commercially available controller, but as everyone on this list knows that is very difficult. I'm not going to GDC, I've gone to the Serious Games Summit in DC in the past (not this year), I'm hoping to make it to one of the meetings next year. I'm happy to share info here or in private. Having said that you are not very far away. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 7:15 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 22 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Bay Area Gamers with Disabilities (Robert Florio) 2. Re: Bay Area Gamers with Disabilities (Robert Florio) 3. Re: Bay Area Gamers with Disabilities (hinn at uiuc.edu) 4. Re: playing habits (Robert Florio) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 19:03:32 -0500 From: "Robert Florio" Subject: Re: [games_access] Bay Area Gamers with Disabilities To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003601c75a02$ba89b590$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" I'd like to contact them anyway I've got a lot of experience with television interviews. I don't really know anyone with disabilities who plays games in California. Other places around the country but I don't think California. Would it be okay if I contacted them to see if they could use me I could actually play the controller QuadController set up at one of our arcades to demonstrate? That would be a huge launching ground for all of us. Who knows when I get my documentary complete I could even give it to them they might be the perfect people. Thank you so much for sharing this with us. I still can't get it to render though a friend of mine from the workforce technology Center in Baltimore who's paying for my education is coming over tomorrow to troubleshoot. While I have left to do is do the voice over and that I'm complete. It is one hour and 25 minutes long. Don't worry I was short but all good stuff Do we keep energetic keep attention I've got experience with that it's all fun. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 2 Date: Mon, 26 Feb 2007 19:05:53 -0500 From: "Robert Florio" Subject: Re: [games_access] Bay Area Gamers with Disabilities To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003701c75a03$0ddd09e0$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" I forgot to mention did you know that the radio interview in my town won a Associated Press award in the same television interview on the same story was nominated for an Emmy last year. Pretty cool. A second story might be nominated also. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at uiuc.edu Sent: Monday, February 26, 2007 3:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Bay Area Gamers with Disabilities Hi everyone, I've received a request to forward this to the list: TV Producers from KQED, the PBS station in San Francisco, are looking for Bay Area gamers (designers, developers and plain enthusiasts) with disabilities for a segment they are doing on video game accessibility. The segment will air on their new, weekly-airing science/environment/technology series, "Quest". The Quest production crew will be filming at the Game Developers Conference in San Francisco from March 5th thru March 9th, so a response at your earliest convenience would be greatly appreciated. Please contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or ssadiq(at)kqed.org to find out more about the project and share your story. The producers have been working with me on getting access to our GDC sessions and talking with members who are going to be at GDC but the producers are also interested in talking with gamers with disabilities in the San Francisco, California area who are not going to GDC. Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------ Message: 3 Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST) From: Subject: Re: [games_access] Bay Area Gamers with Disabilities To: IGDA Games Accessibility SIG Mailing List Message-ID: <20070226181348.ALT99741 at expms2.cites.uiuc.edu> Content-Type: text/plain; charset=us-ascii Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities. So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone! On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;) Michelle ---- Original message ---- >Date: Mon, 26 Feb 2007 19:03:32 -0500 >From: "Robert Florio" >Subject: Re: [games_access] Bay Area Gamers with Disabilities >To: "'IGDA Games Accessibility SIG Mailing List'" > >I'd like to contact them anyway I've got a lot of experience with television >interviews. I don't really know anyone with disabilities who plays games in >California. Other places around the country but I don't think California. >Would it be okay if I contacted them to see if they could use me I could >actually play the controller QuadController set up at one of our arcades to >demonstrate? That would be a huge launching ground for all of us. Who >knows when I get my documentary complete I could even give it to them they >might be the perfect people. Thank you so much for sharing this with us. > >I still can't get it to render though a friend of mine from the workforce >technology Center in Baltimore who's paying for my education is coming over >tomorrow to troubleshoot. While I have left to do is do the voice over and >that I'm complete. It is one hour and 25 minutes long. Don't worry I was >short but all good stuff Do we keep energetic keep attention I've got >experience with that it's all fun. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of hinn at uiuc.edu >Sent: Monday, February 26, 2007 3:44 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Bay Area Gamers with Disabilities > >Hi everyone, > >I've received a request to forward this to the list: > >TV Producers from KQED, the PBS station in San Francisco, are looking for >Bay Area gamers (designers, developers and plain enthusiasts) with >disabilities for a segment they are doing on video game accessibility. The >segment will air on their new, weekly-airing science/environment/technology >series, "Quest". The Quest production crew will be filming at the Game >Developers Conference in San Francisco from March 5th thru March 9th, so a >response at your earliest convenience would be greatly appreciated. Please >contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >ssadiq(at)kqed.org to find out more about the project and share your story. > >The producers have been working with me on getting access to our GDC >sessions and talking with members who are going to be at GDC but the >producers are also interested in talking with gamers with disabilities in >the San Francisco, California area who are not going to GDC. > >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... ------------------------------ Message: 4 Date: Mon, 26 Feb 2007 19:15:41 -0500 From: "Robert Florio" Subject: Re: [games_access] playing habits To: "'IGDA Games Accessibility SIG Mailing List'" Message-ID: <003801c75a04$6c819870$6601a8c0 at Inspiron> Content-Type: text/plain; charset="us-ascii" This is remarkable studies are you going to be able to make this information public or is it for a specific game project that you're working on what is the information going to be used for? I want to start my own research about stuff like this I attend a therapy program at Kennedy Krieger Hospital in Baltimore actually is ending for me when I get more time I'll have more of a stronger therapy work out. Serving people with spinal cord injuries about videogame. Maybe you could give me some pointers on some reasonable strategies to get those statistics? I mentioned you have a lab does this lab actually developed technology that you're using directly on videogame consoles or creating your own games or what because I think the next up coming up soon or should be happening already with this group is all of us actually working on a game. That's a goal I am praying for and working hard for. From what you mentioned I'm not surprised that most of the patients use consoles not computers. Computers are so much more expensive. They're more accessible with easier adaptive equipment at consoles are just what everyone's using its nice to just use what everyone else is using but can be so frustrating. Thanks. Are you going to be at the GDC San Francisco conference I will myself it would be good to learn from you.? Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Eugene Monasterio, M.D. ext6806 Sent: Monday, February 26, 2007 4:05 PM To: games_access at igda.org Subject: [games_access] playing habits We surveyed 50 consecutive patients in a general rehab and multispecialty clinic setting, we are currently administering the same survey to a spina bifida population in a multisite study. The majority of children had cerebral palsy (we had diplegic, quadriplegic and hemiplegic patients), but we also had patients with spina bifida, muscular dystrophy, head injury, and spinal cord injuries. The vast majority played on standard consoles, certainly more than on the pc. The game choices were all over the map in regard to ESRB ratings. I would describe the games as typical choices within the top 25 games by sales. We tried to capture skill level but our numbers were to small in the initial study. (we asked whether the child could compete with peers or siblings, compete with parents, or couldn't compete) In this pilot we were really trying to show what we thought we knew that almost all kids that come through my clinic play video games, and virtually none of them use adaptive controllers. Not all children play the same way though, I have quadriplegic patients who will have their parents setup mariokart and they lay on the floor and type away at the controller, they don't particularly pay attention to the game goals but still have fun with it. Our next project will be trying to measure ease of play. We are trying to develop kinematic data in our motion analysis laboratory which we could then use to compare improvement in ease of access after medical/surgical interventions or after adapted controller changes. Eugenio ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Mon 2/26/2007 3:17 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 20 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: cerebral palsy (Roome, Thomas C) ---------------------------------------------------------------------- Message: 1 Date: Mon, 26 Feb 2007 14:17:09 -0600 From: "Roome, Thomas C" Subject: Re: [games_access] cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: Content-Type: text/plain; charset="iso-8859-1" What type of games were the kids playing? How old were the children in the survey and what types of disabilities? What are the limitations of the kids? How many people were survey? I have no doubt that kids with two good hands could play games on a Xbox, but were there any kids that did not have the find motor control to work controller? ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. ext6806 Sent: Mon 2/26/2007 7:59 AM To: games_access at igda.org Subject: [games_access] cerebral palsy HI In regards to what children with cerebral palsy are playing it's remarkable similar to the general population. I'm a pediatric rehabilitation physician with a research interest in adapted access and video games. We surveyed our general rehab population a year or two ago and found that families own multiple consoles, kids play 5-8 hours a week and very few use any adapted access for gaming. Of course this doesn't mean that they wouldn't benefit from adapted access. Eugenio Monasterio, MD Director of Outpatient Rehab Children's Hospital Richmond -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]On Behalf Of games_access-request at igda.org Sent: Sunday, February 25, 2007 1:36 PM To: games_access at igda.org Subject: games_access Digest, Vol 32, Issue 18 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Games for people with cerebral palsy (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Sun, 25 Feb 2007 18:36:09 -0000 From: "Barrie Ellis" Subject: Re: [games_access] Games for people with cerebral palsy To: "IGDA Games Accessibility SIG Mailing List" Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> Content-Type: text/plain; charset="iso-8859-1" Yes, Roy's changed his front-page. I've just contacted him to see what his intentions are. I'll host them for him if not. In the mean-while this still seems to work: http://www.brillsoft.com/Index_files/Page396.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Sunday, February 25, 2007 6:16 PM Subject: Re: [games_access] Games for people with cerebral palsy http://www.brillsoft.com This link above Barrie seems to only be video tutorials for creating animation is there something else to find on that page? It sounded cool but I'm not sure if I'm finding the right thing. Thanks Robert www.RobertFlorio.com ---------------------------------------------------------------------------- -- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, February 25, 2007 9:33 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for people with cerebral palsy Hi Jeanette, I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as any keyboard key or mouse action? If not, then you are going to be a bit limited in what software you can access. There's an alternative list of switch equipment here: http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch Interfaces for more compatible devices that aren't too expensive. As for some nice basic cause and effect activities, try the following: http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch activities, but very useful - some abstract, some a bit childish (on-line or download) http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm - Football (Soccer to you) game - pure cause and effect up to scan and select. http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and activities - have a hunt round (free download). http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game (on-line). http://www.pvoice.org/ - Pvoice - story book that you can cycle through with a switch and more (free download) http://www.reactivecolours.org/ - one or two, one-button compatible activities that could be nice. Some of the one-switch games can work in a fun cause and effect way too. Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, Don't forget that having a PC interface, you'll be able to get a switch to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, stop/starting MPEGs/DVD clips can be great fun. Also using a slide show set-up you can get people to cycle through photos that may interest them. Some of the DJ'ing software can be enormous fun, where the musician can click on/off tracks to build up a song with help. Also just being able to click through places of interest on the internet with a good enabler helping to navigate can be fun (providing you have a quick set-up). Disney's Magic Art Studio, whilst not super age-appropriate - could be a lot of fun with assistance, used as a cause and effect device (press the button and fill the screen with a different colour for example). I'd recommend looking into games console and computer emulators for the PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger sound effects and music with a single switch. The Atari ST had some light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may be good fun. I'd also suggest that you look at getting a Playstation One or PS2 with switch interface. Take a look here for some more ideas. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and racing game "Destruction Derby". I do a switch interface as does RJ Cooper. Hope this helps, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: InRNette at aol.com To: games_access at igda.org Sent: Sunday, February 25, 2007 12:15 PM Subject: Re: [games_access] Games for people with cerebral palsy Robert: Yes, we have messaged before. I am one of the groups quiet members. I have been watching the groups progress since I joined. I use for my students to access the computer: RJ Cooper's Switch Hopper (USB interface) Special Education Software, Hardware and Assistive Technology Products - Special Needs Children and Special Ed Learning Resou.. Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. (Ablenet is undergoing an update on their website) Enablemart - EnableMart.Com - Switch Solutions The young people that I work with are homebound because they simply cannot attend either a partial day or full day program because there needs are best met at home or in a hospital. Currently we are trying to find a means of communication for a young man who suffered a traumatic brain injury in-utero (His Mom was shot for the money and tips as a pizza delivery person), is a quad requiring total care for activities of daily living, loves watching old TV shows, responds and smiles appropriately. We have worked low tech for him and we know that he is able to make choices with his eyes. The teacher contacted us a couple of months ago because his care giver pulled out two switches and the positioning equipment that an agency had purchased and never follow through on. Not knowing what he could do with these switches, we positioned them like the care giver indicated then I popped into the computer just a cause and effect piece of software by RJ Cooper......if looks could slap m e, I would have been on the ground. We moved on very rapidly to another of Coopers demo downloads called "Battle of the gods" (I think) and the look was replaced with completely different look that allowed me to continue standing. (A battle with the gods sure beat out the frog sticking his tongue out to catch a fly hands down.) Your site has grown tremendously. I will be passing the link on to our other AT Consultants and teachers we encounter. When I say age appropriate, I need simple cause and effect software that an older student would be able to use that allow them to progress from the beginning to as far as they can go. Cause and effect software that we have found up until now have been considered juvenile for our teens hurt in an accident with cognitive awareness that surpasses their ability to express themselves. Hope this helps explain what I am looking for. Jeanette ---------------------------------------------------------------------------- AOL now offers free email to everyone. 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RJ Cooper do some great work too, there's no denying it. Really looking forward to your work on a new accessible controller. Have you seen this by the way? http://benheck.com/02-25-2007/projects-i-would-do-in-a-heartbeat-time-permitting/ Might be a good guy to tie up with? Perhaps helping him with his fantastic one-hand controllers work, he could help you? http://news.bbc.co.uk/1/hi/technology/6396925.stm - was curious too. All the best, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Eugene Monasterio, M.D. ext6806" To: Sent: Tuesday, February 27, 2007 2:41 PM Subject: [games_access] adaptive controllers > Hi Barrie > You are absolutely right, most families are not aware of what is currently > available. It wasn't in the survey whether they had knowledge of other > controllers, but It is something that comes up in clinic. I ask what kids > do for fun as routine in my clinical interview... this always leads to a > 10-15 min discussion of what they play and what I play, are they online > what problems they have etc. I do send a lot of families to your website! > (it's great by the way) and to RJ Cooper's. Our assitive technology group > is very experienced and although the main focus is > communication/education/mobility access I'm getting them to think more > about leisure and recreation. > Eugenio > > ________________________________ > > From: games_access-bounces at igda.org on behalf of > games_access-request at igda.org > Sent: Tue 2/27/2007 9:27 AM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 23 > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Bay Area Gamers with Disabilities (Robert Florio) > 2. Re: playing habits (Barrie Ellis) > 3. Video: "In my language" a personal interpretation of autism > (Jonathan Chetwynd) > 4. Statistics and research (Eugene Monasterio, M.D. ext6806) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 26 Feb 2007 19:27:28 -0500 > From: "Robert Florio" > Subject: Re: [games_access] Bay Area Gamers with Disabilities > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003901c75a06$119aa6c0$6601a8c0 at Inspiron> > Content-Type: text/plain; charset="us-ascii" > > No problem I think we could use that floor the concierge. Like I said > they > said it would be $20 each person but that's for all day I believe it's > catered breakfast and lunch all day. Things like orange juice, muffins, > fruit. I haven't found out much more than that do need the number I think > I > gave you the number in my information list about the hotel? > > Here it is. 1-415-392-8000 > if they need me to call directly let them know who I am I will for sure. > Renaissance Parc 55 > > I really do appreciate giving them my name I called them and left them > some > information also. I feel it's very important that we all support each > other > and believe me I am so very thankful. > > It might be a perfect thing to hand them my documentary. However before I > pass these things out there must be some sort of written agreement they > will > not use it until signed agreement things like that I'm sure. > > I need to get this documentary complete. I will let you know after > tomorrow > when my friend helps me figure this out. Very exciting. Will you contact > me and let me know all the snow like you have when and where we should > meet > up with them? With my experience in the past being where they are is > crucial not leaving them hanging because it's sometimes difficult for them > to arrange those appointments. God is good. So are you. > > Robert > www.RobertFlorio.com > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of hinn at uiuc.edu > Sent: Monday, February 26, 2007 7:14 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Bay Area Gamers with Disabilities > > Yes -- actually Robert I gave them your contact info and they have already > indicated to me that they'd like to interview you so I'm setting up times > for all of us to meet up. They are casting a wide net so they are also > looking for some locals to the Bay Area who might be gamers with > disabilities. > > So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of > press interviews, everyone! > > On Sunday, Robert -- can we use that special level at your hotel? I'm > asking > Jason if IGDA can pick up the tab for the guests and I'm also going to > call > the hotel and ask them if they could cut us a break on the cost for at > least > one day if we promise not to eat or something. ;) > > Michelle > > ---- Original message ---- >>Date: Mon, 26 Feb 2007 19:03:32 -0500 >>From: "Robert Florio" >>Subject: Re: [games_access] Bay Area Gamers with Disabilities >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>I'd like to contact them anyway I've got a lot of experience with > television >>interviews. I don't really know anyone with disabilities who plays games > in >>California. Other places around the country but I don't think California. >>Would it be okay if I contacted them to see if they could use me I could >>actually play the controller QuadController set up at one of our arcades >>to >>demonstrate? That would be a huge launching ground for all of us. Who >>knows when I get my documentary complete I could even give it to them they >>might be the perfect people. Thank you so much for sharing this with us. >> >>I still can't get it to render though a friend of mine from the workforce >>technology Center in Baltimore who's paying for my education is coming >>over >>tomorrow to troubleshoot. While I have left to do is do the voice over >>and >>that I'm complete. It is one hour and 25 minutes long. Don't worry I was >>short but all good stuff Do we keep energetic keep attention I've got >>experience with that it's all fun. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Monday, February 26, 2007 3:44 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [games_access] Bay Area Gamers with Disabilities >> >>Hi everyone, >> >>I've received a request to forward this to the list: >> >>TV Producers from KQED, the PBS station in San Francisco, are looking for >>Bay Area gamers (designers, developers and plain enthusiasts) with >>disabilities for a segment they are doing on video game accessibility. The >>segment will air on their new, weekly-airing >>science/environment/technology >>series, "Quest". The Quest production crew will be filming at the Game >>Developers Conference in San Francisco from March 5th thru March 9th, so a >>response at your earliest convenience would be greatly appreciated. Please >>contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >>ssadiq(at)kqed.org to find out more about the project and share your >>story. >> >>The producers have been working with me on getting access to our GDC >>sessions and talking with members who are going to be at GDC but the >>producers are also interested in talking with gamers with disabilities in >>the San Francisco, California area who are not going to GDC. >> >>Michelle >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 2 > Date: Tue, 27 Feb 2007 08:43:05 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] playing habits > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <053c01c75a4b$4cd25bd0$0202a8c0 at OneSwitch> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Hello Eugene, > > I'm not surprised that hardly any of the kids were using adaptive hardware > for consoles to be honest. Did you ask them/their parents/carers if they > were aware of available assistive technology for Xbox / PS2 / Gamecube / > Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't, > from personal experience. > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: "Eugene Monasterio, M.D. ext6806" > To: > Sent: Monday, February 26, 2007 9:04 PM > Subject: [games_access] playing habits > > >> We surveyed 50 consecutive patients in a general rehab and multispecialty >> clinic setting, we are currently administering the same survey to a spina >> bifida population in a multisite study. >> The majority of children had cerebral palsy (we had diplegic, >> quadriplegic >> and hemiplegic patients), but we also had patients with spina bifida, >> muscular dystrophy, head injury, and spinal cord injuries. The vast >> majority played on standard consoles, certainly more than on the pc. The >> game choices were all over the map in regard to ESRB ratings. I would >> describe the games as typical choices within the top 25 games by sales. >> We tried to capture skill level but our numbers were to small in the >> initial study. (we asked whether the child could compete with peers or >> siblings, compete with parents, or couldn't compete) >> >> In this pilot we were really trying to show what we thought we knew that >> almost all kids that come through my clinic play video games, and >> virtually none of them use adaptive controllers. Not all children play >> the >> same way though, I have quadriplegic patients who will have their parents >> setup mariokart and they lay on the floor and type away at the >> controller, they don't particularly pay attention to the game goals but >> still have fun with it. >> >> Our next project will be trying to measure ease of play. We are trying >> to >> develop kinematic data in our motion analysis laboratory which we could >> then use to compare improvement in ease of access after medical/surgical >> interventions or after adapted controller changes. >> Eugenio >> >> >> ________________________________ >> >> From: games_access-bounces at igda.org on behalf of >> games_access-request at igda.org >> Sent: Mon 2/26/2007 3:17 PM >> To: games_access at igda.org >> Subject: games_access Digest, Vol 32, Issue 20 >> >> >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: cerebral palsy (Roome, Thomas C) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 26 Feb 2007 14:17:09 -0600 >> From: "Roome, Thomas C" >> Subject: Re: [games_access] cerebral palsy >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Message-ID: >> >> >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> What type of games were the kids playing? How old were the children in >> the survey and what types of disabilities? What are the limitations of >> the kids? How many people were survey? >> >> I have no doubt that kids with two good hands could play games on a Xbox, >> but were there any kids that did not have the find motor control to work >> controller? >> >> ---------------------------------------------------------------- >> Thank You, >> Tom Roome >> ATEC Teacher Assistant >> The University of Texas at Dallas >> E-mail: thomas.roome at student.utdallas.edu >> >> >> >> ________________________________ >> >> From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. >> ext6806 >> Sent: Mon 2/26/2007 7:59 AM >> To: games_access at igda.org >> Subject: [games_access] cerebral palsy >> >> >> >> HI >> In regards to what children with cerebral palsy are playing it's >> remarkable similar to the general population. I'm a pediatric >> rehabilitation physician with a research interest in adapted access and >> video games. We surveyed our general rehab population a year or two ago >> and found that families own multiple consoles, kids play 5-8 hours a week >> and very few use any adapted access for gaming. Of course this doesn't >> mean that they wouldn't benefit from adapted access. >> >> Eugenio Monasterio, MD >> Director of Outpatient Rehab >> Children's Hospital Richmond >> >> >> -----Original Message----- >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org]On Behalf Of >> games_access-request at igda.org >> Sent: Sunday, February 25, 2007 1:36 PM >> To: games_access at igda.org >> Subject: games_access Digest, Vol 32, Issue 18 >> >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Games for people with cerebral palsy (Barrie Ellis) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 25 Feb 2007 18:36:09 -0000 >> From: "Barrie Ellis" >> Subject: Re: [games_access] Games for people with cerebral palsy >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Yes, Roy's changed his front-page. I've just contacted him to see what >> his >> intentions are. I'll host them for him if not. >> >> In the mean-while this still seems to work: >> http://www.brillsoft.com/Index_files/Page396.htm >> >> Barrie >> www.OneSwitch.org.uk >> >> ----- Original Message ----- >> From: Robert Florio >> To: 'IGDA Games Accessibility SIG Mailing List' >> Sent: Sunday, February 25, 2007 6:16 PM >> Subject: Re: [games_access] Games for people with cerebral palsy >> >> >> http://www.brillsoft.com >> >> >> >> This link above Barrie seems to only be video tutorials for creating >> animation is there something else to find on that page? It sounded cool >> but I'm not sure if I'm finding the right thing. >> >> Thanks >> >> Robert >> >> www.RobertFlorio.com >> >> >> >> >> ------------------------------------------------------------------------------ >> >> From: games_access-bounces at igda.org >> [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >> Sent: Sunday, February 25, 2007 9:33 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Games for people with cerebral palsy >> >> >> >> Hi Jeanette, >> >> >> >> I don't know the RJ Cooper Switch Hopper. Can you set the switch to act >> as any keyboard key or mouse action? If not, then you are going to be a >> bit limited in what software you can access. >> >> >> >> There's an alternative list of switch equipment here: >> http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch >> Interfaces for more compatible devices that aren't too expensive. >> >> >> >> As for some nice basic cause and effect activities, try the following: >> >> >> >> http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). >> >> http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch >> activities, but very useful - some abstract, some a bit childish (on-line >> or download) >> >> >> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm >> - Football (Soccer to you) game - pure cause and effect up to scan and >> select. >> >> http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and >> activities - have a hunt round (free download). >> >> http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts >> game >> (on-line). >> >> http://www.pvoice.org/ - Pvoice - story book that you can cycle through >> with a switch and more (free download) >> >> http://www.reactivecolours.org/ - one or two, one-button compatible >> activities that could be nice. >> >> >> >> >> >> Some of the one-switch games can work in a fun cause and effect way too. >> Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, >> >> >> >> Don't forget that having a PC interface, you'll be able to get a switch >> to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, >> stop/starting MPEGs/DVD clips can be great fun. Also using a slide show >> set-up you can get people to cycle through photos that may interest them. >> Some of the DJ'ing software can be enormous fun, where the musician can >> click on/off tracks to build up a song with help. Also just being able to >> click through places of interest on the internet with a good enabler >> helping to navigate can be fun (providing you have a quick set-up). >> Disney's Magic Art Studio, whilst not super age-appropriate - could be a >> lot of fun with assistance, used as a cause and effect device (press the >> button and fill the screen with a different colour for example). >> >> >> >> I'd recommend looking into games console and computer emulators for the >> PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea >> Battle and Outlaw. Megadrive/Genesis games can frequently be used to >> trigger sound effects and music with a single switch. The Atari ST had >> some light-synthesisers (Colour Space and Trip-A-Tron) and art packages >> that may be good fun. >> >> >> >> I'd also suggest that you look at getting a Playstation One or PS2 with >> switch interface. Take a look here for some more ideas. >> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I >> highly >> recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and >> racing game "Destruction Derby". I do a switch interface as does RJ >> Cooper. >> >> >> >> Hope this helps, >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: InRNette at aol.com >> >> To: games_access at igda.org >> >> Sent: Sunday, February 25, 2007 12:15 PM >> >> Subject: Re: [games_access] Games for people with cerebral palsy >> >> >> >> Robert: >> >> >> >> Yes, we have messaged before. I am one of the groups quiet members. >> I >> have been watching the groups progress since I joined. >> >> >> >> I use for my students to access the computer: >> >> >> >> RJ Cooper's Switch Hopper (USB interface) >> >> Special Education Software, Hardware and Assistive Technology >> Products - Special Needs Children and Special Ed Learning Resou.. >> >> >> >> Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. >> (Ablenet is undergoing an update on their website) >> >> Enablemart - EnableMart.Com - Switch Solutions >> >> >> >> The young people that I work with are homebound because they simply >> cannot attend either a partial day or full day program because there >> needs >> are best met at home or in a hospital. Currently we are trying to find a >> means of communication for a young man who suffered a traumatic brain >> injury in-utero (His Mom was shot for the money and tips as a pizza >> delivery person), is a quad requiring total care for activities of daily >> living, loves watching old TV shows, responds and smiles appropriately. >> We >> have worked low tech for him and we know that he is able to make choices >> with his eyes. The teacher contacted us a couple of months ago because >> his care giver pulled out two switches and the positioning equipment that >> an agency had purchased and never follow through on. Not knowing what he >> could do with these switches, we positioned them like the care giver >> indicated then I popped into the computer just a cause and effect piece >> of >> software by RJ Cooper......if looks could slap m >> e, I would have been on the ground. We moved on very rapidly to another >> of Coopers demo downloads called "Battle of the gods" (I think) and the >> look was replaced with completely different look that allowed me to >> continue standing. (A battle with the gods sure beat out the frog >> sticking >> his tongue out to catch a fly hands down.) >> >> >> >> Your site has grown tremendously. I will be passing the link on to >> our >> other AT Consultants and teachers we encounter. >> >> >> >> When I say age appropriate, I need simple cause and effect software >> that an older student would be able to use that allow them to progress >> from the beginning to as far as they can go. Cause and effect software >> that we have found up until now have been considered juvenile for our >> teens hurt in an accident with cognitive awareness that surpasses their >> ability to express themselves. >> >> >> >> Hope this helps explain what I am looking for. >> >> >> >> Jeanette >> >> >> >> >> >> >> ---------------------------------------------------------------------------- >> >> AOL now offers free email to everyone. Find out more about what's free >> from AOL at AOL.com. >> >> >> ---------------------------------------------------------------------------- >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ------------------------------------------------------------------------------ >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5dc0/attachment.htm >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 32, Issue 18 >> ******************************************** >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> -------------- next part -------------- >> A non-text attachment was scrubbed... >> Name: not available >> Type: application/ms-tnef >> Size: 13702 bytes >> Desc: not available >> Url : >> http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04ddc1/attachment.bin >> >> ------------------------------ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> End of games_access Digest, Vol 32, Issue 20 >> ******************************************** >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > > > ------------------------------ > > Message: 3 > Date: Tue, 27 Feb 2007 11:31:06 +0000 > From: Jonathan Chetwynd > Subject: [games_access] Video: "In my language" a personal > interpretation of autism > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <2017E02D-60D0-4671-A945-F380241CD620 at btinternet.com> > Content-Type: text/plain; charset=US-ASCII; format=flowed > > Video: "In my language" a personal interpretation of autism > > http://blogs.cetis.ac.uk/accessibility/2007/02/ > > cheers > > Jonathan Chetwynd > > > > > > ------------------------------ > > Message: 4 > Date: Tue, 27 Feb 2007 09:27:13 -0500 > From: "Eugene Monasterio, M.D. ext6806" > Subject: [games_access] Statistics and research > To: > Message-ID: > <0638EFCD53A2514FB42491057D7151B815B256 at exchange02.CHVA-INT.ORG> > Content-Type: text/plain; charset="iso-8859-1" > > Robert; > We have presented our initial findings at the American Academy of Cerebral > Palsy and Developmental Medicine, I don't think it made the abstract > publication though. We hope to publish the larger cohort of patients when > the study is complete. (your in good hands at Kennedy Krieger, I'm in > Richmond, VA and send some kids up there as well) > Our lab is a clinical motion analysis lab but we are able to commandeer it > for some projects, we also have an assistive technology program at > Children's hospital and in collaboration with the School of Engineering at > Virginia Commonwealth University we have been working (mostly > talking...and gaming). Our long term goal is to develop a commercially > available controller, but as everyone on this list knows that is very > difficult. > I'm not going to GDC, I've gone to the Serious Games Summit in DC in the > past (not this year), I'm hoping to make it to one of the meetings next > year. > I'm happy to share info here or in private. Having said that you are not > very far away. > Eugenio > > ________________________________ > > From: games_access-bounces at igda.org on behalf of > games_access-request at igda.org > Sent: Mon 2/26/2007 7:15 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 22 > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Bay Area Gamers with Disabilities (Robert Florio) > 2. Re: Bay Area Gamers with Disabilities (Robert Florio) > 3. Re: Bay Area Gamers with Disabilities (hinn at uiuc.edu) > 4. Re: playing habits (Robert Florio) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 26 Feb 2007 19:03:32 -0500 > From: "Robert Florio" > Subject: Re: [games_access] Bay Area Gamers with Disabilities > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003601c75a02$ba89b590$6601a8c0 at Inspiron> > Content-Type: text/plain; charset="us-ascii" > > I'd like to contact them anyway I've got a lot of experience with > television > interviews. I don't really know anyone with disabilities who plays games > in > California. Other places around the country but I don't think California. > Would it be okay if I contacted them to see if they could use me I could > actually play the controller QuadController set up at one of our arcades > to > demonstrate? That would be a huge launching ground for all of us. Who > knows when I get my documentary complete I could even give it to them they > might be the perfect people. Thank you so much for sharing this with us. > > I still can't get it to render though a friend of mine from the workforce > technology Center in Baltimore who's paying for my education is coming > over > tomorrow to troubleshoot. While I have left to do is do the voice over > and > that I'm complete. It is one hour and 25 minutes long. Don't worry I was > short but all good stuff Do we keep energetic keep attention I've got > experience with that it's all fun. > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of hinn at uiuc.edu > Sent: Monday, February 26, 2007 3:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Bay Area Gamers with Disabilities > > Hi everyone, > > I've received a request to forward this to the list: > > TV Producers from KQED, the PBS station in San Francisco, are looking for > Bay Area gamers (designers, developers and plain enthusiasts) with > disabilities for a segment they are doing on video game accessibility. The > segment will air on their new, weekly-airing > science/environment/technology > series, "Quest". The Quest production crew will be filming at the Game > Developers Conference in San Francisco from March 5th thru March 9th, so a > response at your earliest convenience would be greatly appreciated. Please > contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or > ssadiq(at)kqed.org to find out more about the project and share your > story. > > The producers have been working with me on getting access to our GDC > sessions and talking with members who are going to be at GDC but the > producers are also interested in talking with gamers with disabilities in > the San Francisco, California area who are not going to GDC. > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 2 > Date: Mon, 26 Feb 2007 19:05:53 -0500 > From: "Robert Florio" > Subject: Re: [games_access] Bay Area Gamers with Disabilities > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003701c75a03$0ddd09e0$6601a8c0 at Inspiron> > Content-Type: text/plain; charset="us-ascii" > > I forgot to mention did you know that the radio interview in my town won a > Associated Press award in the same television interview on the same story > was nominated for an Emmy last year. Pretty cool. A second story might > be > nominated also. > Robert > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of hinn at uiuc.edu > Sent: Monday, February 26, 2007 3:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Bay Area Gamers with Disabilities > > Hi everyone, > > I've received a request to forward this to the list: > > TV Producers from KQED, the PBS station in San Francisco, are looking for > Bay Area gamers (designers, developers and plain enthusiasts) with > disabilities for a segment they are doing on video game accessibility. The > segment will air on their new, weekly-airing > science/environment/technology > series, "Quest". The Quest production crew will be filming at the Game > Developers Conference in San Francisco from March 5th thru March 9th, so a > response at your earliest convenience would be greatly appreciated. Please > contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or > ssadiq(at)kqed.org to find out more about the project and share your > story. > > The producers have been working with me on getting access to our GDC > sessions and talking with members who are going to be at GDC but the > producers are also interested in talking with gamers with disabilities in > the San Francisco, California area who are not going to GDC. > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST) > From: > Subject: Re: [games_access] Bay Area Gamers with Disabilities > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070226181348.ALT99741 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > Yes -- actually Robert I gave them your contact info and they have already > indicated to me that they'd like to interview you so I'm setting up times > for all of us to meet up. They are casting a wide net so they are also > looking for some locals to the Bay Area who might be gamers with > disabilities. > > So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of > press interviews, everyone! > > On Sunday, Robert -- can we use that special level at your hotel? I'm > asking Jason if IGDA can pick up the tab for the guests and I'm also going > to call the hotel and ask them if they could cut us a break on the cost > for at least one day if we promise not to eat or something. ;) > > Michelle > > ---- Original message ---- >>Date: Mon, 26 Feb 2007 19:03:32 -0500 >>From: "Robert Florio" >>Subject: Re: [games_access] Bay Area Gamers with Disabilities >>To: "'IGDA Games Accessibility SIG Mailing List'" >> >>I'd like to contact them anyway I've got a lot of experience with >>television >>interviews. I don't really know anyone with disabilities who plays games >>in >>California. Other places around the country but I don't think California. >>Would it be okay if I contacted them to see if they could use me I could >>actually play the controller QuadController set up at one of our arcades >>to >>demonstrate? That would be a huge launching ground for all of us. Who >>knows when I get my documentary complete I could even give it to them they >>might be the perfect people. Thank you so much for sharing this with us. >> >>I still can't get it to render though a friend of mine from the workforce >>technology Center in Baltimore who's paying for my education is coming >>over >>tomorrow to troubleshoot. While I have left to do is do the voice over >>and >>that I'm complete. It is one hour and 25 minutes long. Don't worry I was >>short but all good stuff Do we keep energetic keep attention I've got >>experience with that it's all fun. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of hinn at uiuc.edu >>Sent: Monday, February 26, 2007 3:44 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [games_access] Bay Area Gamers with Disabilities >> >>Hi everyone, >> >>I've received a request to forward this to the list: >> >>TV Producers from KQED, the PBS station in San Francisco, are looking for >>Bay Area gamers (designers, developers and plain enthusiasts) with >>disabilities for a segment they are doing on video game accessibility. The >>segment will air on their new, weekly-airing >>science/environment/technology >>series, "Quest". The Quest production crew will be filming at the Game >>Developers Conference in San Francisco from March 5th thru March 9th, so a >>response at your earliest convenience would be greatly appreciated. Please >>contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or >>ssadiq(at)kqed.org to find out more about the project and share your >>story. >> >>The producers have been working with me on getting access to our GDC >>sessions and talking with members who are going to be at GDC but the >>producers are also interested in talking with gamers with disabilities in >>the San Francisco, California area who are not going to GDC. >> >>Michelle >>....................................... >>these are mediocre times and people are >>losing hope. it's hard for many people >>to believe that there are extraordinary >>things inside themselves, as well as >>others. i hope you can keep an open >>mind. >> -- "unbreakable" >>....................................... >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 4 > Date: Mon, 26 Feb 2007 19:15:41 -0500 > From: "Robert Florio" > Subject: Re: [games_access] playing habits > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003801c75a04$6c819870$6601a8c0 at Inspiron> > Content-Type: text/plain; charset="us-ascii" > > This is remarkable studies are you going to be able to make this > information > public or is it for a specific game project that you're working on what is > the information going to be used for? I want to start my own research > about > stuff like this I attend a therapy program at Kennedy Krieger Hospital in > Baltimore actually is ending for me when I get more time I'll have more of > a > stronger therapy work out. Serving people with spinal cord injuries about > videogame. Maybe you could give me some pointers on some reasonable > strategies to get those statistics? > > I mentioned you have a lab does this lab actually developed technology > that > you're using directly on videogame consoles or creating your own games or > what because I think the next up coming up soon or should be happening > already with this group is all of us actually working on a game. That's a > goal I am praying for and working hard for. From what you mentioned I'm > not > surprised that most of the patients use consoles not computers. Computers > are so much more expensive. They're more accessible with easier adaptive > equipment at consoles are just what everyone's using its nice to just use > what everyone else is using but can be so frustrating. Thanks. > > Are you going to be at the GDC San Francisco conference I will myself it > would be good to learn from you.? > > Robert > www.RobertFlorio.com > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Eugene Monasterio, M.D. ext6806 > Sent: Monday, February 26, 2007 4:05 PM > To: games_access at igda.org > Subject: [games_access] playing habits > > We surveyed 50 consecutive patients in a general rehab and multispecialty > clinic setting, we are currently administering the same survey to a spina > bifida population in a multisite study. > The majority of children had cerebral palsy (we had diplegic, quadriplegic > and hemiplegic patients), but we also had patients with spina bifida, > muscular dystrophy, head injury, and spinal cord injuries. The vast > majority played on standard consoles, certainly more than on the pc. The > game choices were all over the map in regard to ESRB ratings. I would > describe the games as typical choices within the top 25 games by sales. > We > tried to capture skill level but our numbers were to small in the initial > study. (we asked whether the child could compete with peers or siblings, > compete with parents, or couldn't compete) > > In this pilot we were really trying to show what we thought we knew that > almost all kids that come through my clinic play video games, and > virtually > none of them use adaptive controllers. Not all children play the same way > though, I have quadriplegic patients who will have their parents setup > mariokart and they lay on the floor and type away at the controller, they > don't particularly pay attention to the game goals but still have fun with > it. > > Our next project will be trying to measure ease of play. We are trying to > develop kinematic data in our motion analysis laboratory which we could > then > use to compare improvement in ease of access after medical/surgical > interventions or after adapted controller changes. > Eugenio > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of > games_access-request at igda.org > Sent: Mon 2/26/2007 3:17 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 20 > > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: cerebral palsy (Roome, Thomas C) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 26 Feb 2007 14:17:09 -0600 > From: "Roome, Thomas C" > Subject: Re: [games_access] cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > What type of games were the kids playing? How old were the children in > the > survey and what types of disabilities? What are the limitations of the > kids? How many people were survey? > > I have no doubt that kids with two good hands could play games on a Xbox, > but were there any kids that did not have the find motor control to work > controller? > > ---------------------------------------------------------------- > Thank You, > Tom Roome > ATEC Teacher Assistant > The University of Texas at Dallas > E-mail: thomas.roome at student.utdallas.edu > > > > ________________________________ > > From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. > ext6806 > Sent: Mon 2/26/2007 7:59 AM > To: games_access at igda.org > Subject: [games_access] cerebral palsy > > > > HI > In regards to what children with cerebral palsy are playing it's > remarkable > similar to the general population. I'm a pediatric rehabilitation > physician > with a research interest in adapted access and video games. We surveyed > our > general rehab population a year or two ago and found that families own > multiple consoles, kids play 5-8 hours a week and very few use any adapted > access for gaming. Of course this doesn't mean that they wouldn't benefit > from adapted access. > > Eugenio Monasterio, MD > Director of Outpatient Rehab > Children's Hospital Richmond > > > -----Original Message----- > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org]On Behalf Of > games_access-request at igda.org > Sent: Sunday, February 25, 2007 1:36 PM > To: games_access at igda.org > Subject: games_access Digest, Vol 32, Issue 18 > > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Games for people with cerebral palsy (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 25 Feb 2007 18:36:09 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] Games for people with cerebral palsy > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch> > Content-Type: text/plain; charset="iso-8859-1" > > Yes, Roy's changed his front-page. I've just contacted him to see what his > intentions are. I'll host them for him if not. > > In the mean-while this still seems to work: > http://www.brillsoft.com/Index_files/Page396.htm > > Barrie > www.OneSwitch.org.uk > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Sunday, February 25, 2007 6:16 PM > Subject: Re: [games_access] Games for people with cerebral palsy > > > http://www.brillsoft.com > > > > This link above Barrie seems to only be video tutorials for creating > animation is there something else to find on that page? It sounded cool > but > I'm not sure if I'm finding the right thing. > > Thanks > > Robert > > www.RobertFlorio.com > > > > > ---------------------------------------------------------------------------- > -- > > From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Sunday, February 25, 2007 9:33 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Hi Jeanette, > > > > I don't know the RJ Cooper Switch Hopper. Can you set the switch to act > as > any keyboard key or mouse action? If not, then you are going to be a bit > limited in what software you can access. > > > > There's an alternative list of switch equipment here: > http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch > Interfaces for more compatible devices that aren't too expensive. > > > > As for some nice basic cause and effect activities, try the following: > > > > http://www.brillsoft.com/ - Try Fab Four and Rockets (free download). > > http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch > activities, but very useful - some abstract, some a bit childish (on-line > or > download) > > > http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm > - Football (Soccer to you) game - pure cause and effect up to scan and > select. > > http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and > activities - have a hunt round (free download). > > http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game > (on-line). > > http://www.pvoice.org/ - Pvoice - story book that you can cycle through > with a switch and more (free download) > > http://www.reactivecolours.org/ - one or two, one-button compatible > activities that could be nice. > > > > > > Some of the one-switch games can work in a fun cause and effect way too. > Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7, > > > > Don't forget that having a PC interface, you'll be able to get a switch > to > stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, > stop/starting MPEGs/DVD clips can be great fun. Also using a slide show > set-up you can get people to cycle through photos that may interest them. > Some of the DJ'ing software can be enormous fun, where the musician can > click on/off tracks to build up a song with help. Also just being able to > click through places of interest on the internet with a good enabler > helping > to navigate can be fun (providing you have a quick set-up). Disney's Magic > Art Studio, whilst not super age-appropriate - could be a lot of fun with > assistance, used as a cause and effect device (press the button and fill > the > screen with a different colour for example). > > > > I'd recommend looking into games console and computer emulators for the > PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea > Battle and Outlaw. Megadrive/Genesis games can frequently be used to > trigger > sound effects and music with a single switch. The Atari ST had some > light-synthesisers (Colour Space and Trip-A-Tron) and art packages that > may > be good fun. > > > > I'd also suggest that you look at getting a Playstation One or PS2 with > switch interface. Take a look here for some more ideas. > http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly > recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and > racing game "Destruction Derby". I do a switch interface as does RJ > Cooper. > > > > Hope this helps, > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > From: InRNette at aol.com > > To: games_access at igda.org > > Sent: Sunday, February 25, 2007 12:15 PM > > Subject: Re: [games_access] Games for people with cerebral palsy > > > > Robert: > > > > Yes, we have messaged before. I am one of the groups quiet members. I > have been watching the groups progress since I joined. > > > > I use for my students to access the computer: > > > > RJ Cooper's Switch Hopper (USB interface) > > Special Education Software, Hardware and Assistive Technology > Products - > Special Needs Children and Special Ed Learning Resou.. > > > > Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. > (Ablenet is undergoing an update on their website) > > Enablemart - EnableMart.Com - Switch Solutions > > > > The young people that I work with are homebound because they simply > cannot attend either a partial day or full day program because there needs > are best met at home or in a hospital. Currently we are trying to find a > means of communication for a young man who suffered a traumatic brain > injury > in-utero (His Mom was shot for the money and tips as a pizza delivery > person), is a quad requiring total care for activities of daily living, > loves watching old TV shows, responds and smiles appropriately. We have > worked low tech for him and we know that he is able to make choices with > his > eyes. The teacher contacted us a couple of months ago because his care > giver pulled out two switches and the positioning equipment that an agency > had purchased and never follow through on. Not knowing what he could do > with > these switches, we positioned them like the care giver indicated then I > popped into the computer just a cause and effect piece of software by RJ > Cooper......if looks could slap m > e, I would have been on the ground. We moved on very rapidly to another > of > Coopers demo downloads called "Battle of the gods" (I think) and the look > was replaced with completely different look that allowed me to continue > standing. (A battle with the gods sure beat out the frog sticking his > tongue > out to catch a fly hands down.) > > > > Your site has grown tremendously. I will be passing the link on to our > other AT Consultants and teachers we encounter. > > > > When I say age appropriate, I need simple cause and effect software > that > an older student would be able to use that allow them to progress from the > beginning to as far as they can go. Cause and effect software that we > have > found up until now have been considered juvenile for our teens hurt in an > accident with cognitive awareness that surpasses their ability to express > themselves. > > > > Hope this helps explain what I am looking for. > > > > Jeanette > > > > > > > ---------------------------------------------------------------------------- > > AOL now offers free email to everyone. Find out more about what's free > from AOL at AOL.com. > > > ---------------------------------------------------------------------------- > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ---------------------------------------------------------------------------- > -- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://seven.pairlist.net/pipermail/games_access/attachments/20070225/982b5d > c0/attachment.htm > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 18 > ******************************************** > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: not available > Type: application/ms-tnef > Size: 13702 bytes > Desc: not available > Url : > http://seven.pairlist.net/pipermail/games_access/attachments/20070226/fe04dd > c1/attachment.bin > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 20 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 22 > ******************************************** > > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 32, Issue 23 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Wed Feb 28 03:35:29 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 28 Feb 2007 02:35:29 -0600 Subject: [games_access] adaptive controllers In-Reply-To: <06e901c75abd$9a984e20$0202a8c0@OneSwitch> References: <0638EFCD53A2514FB42491057D7151B815B258@exchange02.CHVA-INT.ORG> <06e901c75abd$9a984e20$0202a8c0@OneSwitch> Message-ID: Barrie -- I believe your package arrived today -- I got a slip in my mailbox telling me that I had a package from the UK so it must be your stuff. Just wanted to let you know! I'll pick it up tomorrow and let you know if that's indeed what it was! Michelle From hinn at uiuc.edu Wed Feb 28 03:44:08 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 28 Feb 2007 02:44:08 -0600 Subject: [games_access] adaptive controllers In-Reply-To: References: <0638EFCD53A2514FB42491057D7151B815B258@exchange02.CHVA-INT.ORG> <06e901c75abd$9a984e20$0202a8c0@OneSwitch> Message-ID: And I also wanted to let all of you on this list know that I received a package notice in today's post. Horray for packages! Michelle --> Who is getting very punch drunk after hours of GDC stuff! T-3 days until I leave!!!!! >Barrie -- I believe your package arrived today -- I got a slip in my >mailbox telling me that I had a package from the UK so it must be >your stuff. Just wanted to let you know! I'll pick it up tomorrow and >let you know if that's indeed what it was! > >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Feb 28 05:27:55 2007 From: richard at audiogames.net (AudioGames.net) Date: Wed, 28 Feb 2007 11:27:55 +0100 Subject: [games_access] adaptive controllers References: <0638EFCD53A2514FB42491057D7151B815B258@exchange02.CHVA-INT.ORG><06e901c75abd$9a984e20$0202a8c0@OneSwitch> Message-ID: <000601c75b23$1bedc9e0$6402a8c0@Delletje> wow! Still awake??? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, February 28, 2007 9:44 AM Subject: Re: [games_access] adaptive controllers > And I also wanted to let all of you on this list know that I received > a package notice in today's post. Horray for packages! > > Michelle --> Who is getting very punch drunk after hours of GDC > stuff! T-3 days until I leave!!!!! > >>Barrie -- I believe your package arrived today -- I got a slip in my >>mailbox telling me that I had a package from the UK so it must be >>your stuff. Just wanted to let you know! I'll pick it up tomorrow and >>let you know if that's indeed what it was! >> >>Michelle >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Feb 28 08:06:23 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 28 Feb 2007 07:06:23 -0600 (CST) Subject: [games_access] adaptive controllers Message-ID: <20070228070623.ALW33123@expms2.cites.uiuc.edu> uh...yeah! welcome to my hell week! :D i keep telling you guys how much work i do to make gdc happen! ;) ---- Original message ---- >Date: Wed, 28 Feb 2007 11:27:55 +0100 >From: "AudioGames.net" >Subject: Re: [games_access] adaptive controllers >To: "IGDA Games Accessibility SIG Mailing List" > >wow! Still awake??? > >----- Original Message ----- >From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, February 28, 2007 9:44 AM >Subject: Re: [games_access] adaptive controllers > > >> And I also wanted to let all of you on this list know that I received >> a package notice in today's post. Horray for packages! >> >> Michelle --> Who is getting very punch drunk after hours of GDC >> stuff! T-3 days until I leave!!!!! >> >>>Barrie -- I believe your package arrived today -- I got a slip in my >>>mailbox telling me that I had a package from the UK so it must be >>>your stuff. Just wanted to let you know! I'll pick it up tomorrow and >>>let you know if that's indeed what it was! >>> >>>Michelle >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Wed Feb 28 08:45:02 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 28 Feb 2007 07:45:02 -0600 Subject: [games_access] GDC 2007: Please Forward In-Reply-To: <003801c75a04$6c819870$6601a8c0@Inspiron> References: AAAAADBf8GSYa4xDlD4sBa5lcIzkBCQA <003801c75a04$6c819870$6601a8c0@Inspiron> Message-ID: Hi all, Please forward this to anyone you know who might be attending GDC 2007 in San Francisco next week or any other related groups. Just trying to get the word out about our sessions! Thanks, Michelle Press Release: Game Accessibility featured at Game Developers Conference in San Francisco Game Accessibility Group Organized by Michelle Hinn Hosts Accessibility Idol and Other Accessibility Sessions at 2007 Game Developers Conference Industry Veterans Participate in Game Design Challenge to Create Game Designs for Gamers with Quadriplegia SAN FRANCISCO, CA - February 28, 2007 - The International Game Developers Association's (IGDA) Game Accessibility Special Interest Group, which is chaired by Michelle Hinn, has announced their sessions for this year's Game Developers Conference (www.gdconf.com). These sessions will include game industry veterans: Ernest Adams; Noah Falstein; Sheri Graner Ray; Brenda Brathwaite; and Ellen Guon Beeman. Accessibility Idol: Season Finale! Accessibility Idol: Season Finale! will be held on Thursday, March 8th, from 4-6pm in Room 3016 of the Moscone Center's West Hall. This faux-reality show style session, hosted by Michelle Hinn, judged by SIG members Robert Florio, Eelke Folmer, Reid Kimball, Richard Van Tol, and Thomas Westin, and sponsored by Cortex Gaming Systems, pits five game industry veterans against one another: Ernest Adams; Noah Falstein; Sheri Graner Ray; Brenda Brathwaite; and Ellen Guon Beeman. Their challenge? To design a mainstream multiplayer console game that's playable and fun for gamers with quadriplegia. For more information on this session, see https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887 A companion blog archive (to be completed by the end of the GDC) describing the Road to Accessibility Idol 2007 is available at accessibilityidol.blogspot.com Accessibility Arcade Accessibility Arcade is a three-part special session at the GDC that will allow game developers to see (or hear) what an accessible game is like in this hands on (or off) arcade-style show. Accessible controllers and games will be shown, including the winning games of the 2007 DonationCoder.com Game Accessibility Game Design Challenge (Sponsored by CMP, IGDA, Charles River Media, Thomson Publications, Sound Ideas, Conitec, THQ/Volition, GarageGames, The Game Creators Ltd, and Soundlabel). The developers of many of these games will be on hand at the session to discuss their designs. Accessibility Arcade is being held at the following times: Wednesday, March 7th: Accessibility Arcade (Part One) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3759): 9-10am -- Room 123 North Hall, Moscone Center Thursday, March 8th: Accessibility Arcade (Part Two) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4743): 9-10am -- Room 110, North Hall, Moscone Center Friday, March 9th: Accessibility Arcade (Part Three) (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4744): 10:30-11:30 -- Room 110, North Hall, Moscone Center Other Accessibility Sessions The IGDA Game Accessibility Special Interest Group will also be presenting these additional sessions at the GDC: Tuesday, March 6th: Serious Accessibility for Serious Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4415): 10:30-11:30 -- Room 135, North Hall, Moscone Center Tuesday, March 6th: Untapped Market of One-Button Mobile Games (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4201) : 5-5:45pm -- Room 110, North Hall, Moscone Center Thursday, March 8th: SIG Group Gathering (https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3892): 12-1pm -- IGDA Booth, North Hall, Moscone Center -------------------- About Michelle Hinn Michelle Hinn is an instructor in the department of Library and Information Sciences at the University of Illinois (http://www.lis.uiuc.edu), where she teaches game design courses, and is the academic advisor for the Women in Math, Science, and Engineering living/learning community at the university. She was recently named one of Next Generation Magazine's 100 Most Influential Women in Gaming based on her work as chair of the IGDA Game Accessibility Special Interest Group (http://www.igda.org/accessibility). Michelle is also the head of the game division of a shareware/donationware company, DonationCoder.com (http://www.donationcoder.com). She has a B.A. in Music Performance, a B.S. in Psychology, a M.A. in Multimedia Design from Virginia Tech, and is completing her PhD in Game Accessibility at the University of Illinois. Michelle Hinn has worked at Microsoft Game Studios where she focused on piloting usability tests for Xbox multiplayer games. Additionally, she has worked for Computer Sciences Corporation, the National Center for Supercomputing Applications (NCSA), and the University of Nevada at Reno. She is the co-editor of the 2001 book Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality and is working with the Game Accessibility SIG on a book on Game Accessibility. She is on the editorial board of ACM's Computers in Entertainment magazine. Michelle has also authored several award-winning papers on the topic of universal accessibility from organizations such as the American Evaluators Association and the International Visual Literacy Association and was one of the three 2006 recipients of the IGDA's Most Valuable Player Award. Her work in game accessibility has garnered much media attention lately across North America (NPR: http://www.npr.org/templates/story/story.php?storyId=6669943) (Canadian Press: http://www.canada.com/topics/technology/news/gizmos/story.html?id=27c298f1-fdfa-434c-b579-1d1583ad58e0&k=99667&p=1) -------------------- About the International Game Developers Association (IGDA) Game Accessibility Special Interest Group The International Game Developers Association is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. For more information on the IGDA, please visit www.igda.org. The Game Accessibility Special Interest Group of the IGDA serves as an advocacy group to promote awareness and facilitate change in the mainstream gaming industry on issues relating to gamers with disabilities. For more information on the SIG, please visit www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: