[games_access] playing habits

Barrie Ellis barrie.ellis at oneswitch.org.uk
Tue Feb 27 03:43:05 EST 2007


Hello Eugene,

I'm not surprised that hardly any of the kids were using adaptive hardware 
for consoles to be honest. Did you ask them/their parents/carers if they 
were aware of available assistive technology for Xbox / PS2 / Gamecube / 
Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't, 
from personal experience.

Barrie
www.OneSwitch.org.uk




----- Original Message ----- 
From: "Eugene Monasterio, M.D. ext6806" <EMonasterio at CHVA.ORG>
To: <games_access at igda.org>
Sent: Monday, February 26, 2007 9:04 PM
Subject: [games_access] playing habits


> We surveyed 50 consecutive patients in a general rehab and multispecialty 
> clinic setting, we are currently administering the same survey to a spina 
> bifida population in a multisite study.
> The majority of children had cerebral palsy (we had diplegic, quadriplegic 
> and hemiplegic patients), but we also had patients with spina bifida, 
> muscular dystrophy, head injury, and spinal cord injuries.  The vast 
> majority played on standard consoles, certainly more than on the pc.  The 
> game choices were all over the map in regard to ESRB ratings.  I would 
> describe the games as typical choices within the top 25 games by sales. 
> We tried to capture skill level but our numbers were to small in the 
> initial study. (we asked whether the child could compete with peers or 
> siblings, compete with parents, or couldn't compete)
>
> In this pilot we were really trying to show what we thought we knew that 
> almost all kids that come through my clinic play video games, and 
> virtually none of them use adaptive controllers. Not all children play the 
> same way though, I have quadriplegic patients who will have their parents 
> setup mariokart  and they lay on the floor and type away at the 
> controller, they don't particularly pay attention to the game goals but 
> still have fun with it.
>
> Our next project will be trying to measure ease of play.  We are trying to 
> develop kinematic data in our motion analysis laboratory which we could 
> then use to compare improvement in ease of access after medical/surgical 
> interventions or after adapted controller changes.
> Eugenio
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of 
> games_access-request at igda.org
> Sent: Mon 2/26/2007 3:17 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 20
>
>
>
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>
> Today's Topics:
>
>   1. Re: cerebral palsy (Roome, Thomas C)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 26 Feb 2007 14:17:09 -0600
> From: "Roome, Thomas C" <thomas.roome at student.utdallas.edu>
> Subject: Re: [games_access] cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
>        <games_access at igda.org>
> Message-ID:
> 
> <ADA47EFE15ACA74E8B702B6EF90D913906182C4D at UTDEVS08.campus.ad.utdallas.edu>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> What type of games  were the kids playing?  How old were the children in 
> the survey and what types of disabilities?  What are the limitations of 
> the kids?  How many people were survey?
>
> I have no doubt that kids with two good hands could play games on a Xbox, 
> but were there any kids that did not have the find motor control to work 
> controller?
>
> ----------------------------------------------------------------
> Thank You,
> Tom Roome
> ATEC Teacher Assistant
> The University of Texas at Dallas
> E-mail: thomas.roome at student.utdallas.edu
>
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D. 
> ext6806
> Sent: Mon 2/26/2007 7:59 AM
> To: games_access at igda.org
> Subject: [games_access] cerebral palsy
>
>
>
> HI
> In regards to what children with cerebral palsy are playing it's 
> remarkable similar to the general population.  I'm a pediatric 
> rehabilitation physician with a research interest in adapted access and 
> video games.  We surveyed our general rehab population a year or two ago 
> and found that families own multiple consoles, kids play 5-8 hours a week 
> and very few use any adapted access for gaming.  Of course this doesn't 
> mean that they wouldn't benefit from adapted access.
>
> Eugenio Monasterio, MD
> Director of Outpatient Rehab
> Children's Hospital Richmond
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]On Behalf Of
> games_access-request at igda.org
> Sent: Sunday, February 25, 2007 1:36 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 18
>
>
> Send games_access mailing list submissions to
>        games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>        games_access-request at igda.org
>
> You can reach the person managing the list at
>        games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>   1. Re: Games for people with cerebral palsy (Barrie Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 25 Feb 2007 18:36:09 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] Games for people with cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
>        <games_access at igda.org>
> Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Yes, Roy's changed his front-page. I've just contacted him to see what his 
> intentions are. I'll host them for him if not.
>
> In the mean-while this still seems to work: 
> http://www.brillsoft.com/Index_files/Page396.htm
>
> Barrie
> www.OneSwitch.org.uk
>
>  ----- Original Message -----
>  From: Robert Florio
>  To: 'IGDA Games Accessibility SIG Mailing List'
>  Sent: Sunday, February 25, 2007 6:16 PM
>  Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>  http://www.brillsoft.com <http://www.brillsoft.com/>
>
>
>
>  This link above Barrie seems to only be video tutorials for creating 
> animation is there something else to find on that page?  It sounded cool 
> but I'm not sure if I'm finding the right thing.
>
>  Thanks
>
>  Robert
>
>  www.RobertFlorio.com
>
>
>
>
> ------------------------------------------------------------------------------
>
>  From: games_access-bounces at igda.org 
> [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis
>  Sent: Sunday, February 25, 2007 9:33 AM
>  To: IGDA Games Accessibility SIG Mailing List
>  Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
>  Hi Jeanette,
>
>
>
>  I don't know the RJ Cooper Switch Hopper. Can you set the switch to act 
> as any keyboard key or mouse action? If not, then you are going to be a 
> bit limited in what software you can access.
>
>
>
>  There's an alternative list of switch equipment here: 
> http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch 
> Interfaces for more compatible devices that aren't too expensive.
>
>
>
>  As for some nice basic cause and effect activities, try the following:
>
>
>
>  http://www.brillsoft.com/ - Try Fab Four and Rockets (free download).
>
>  http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch 
> activities, but very useful - some abstract, some a bit childish (on-line 
> or download)
>
> 
> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm 
>  - Football (Soccer to you) game - pure cause and effect up to scan and 
> select.
>
>  http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and 
> activities - have a hunt round (free download).
>
>  http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game 
> (on-line).
>
>  http://www.pvoice.org/ - Pvoice - story book that you can cycle through 
> with a switch and more (free download)
>
>  http://www.reactivecolours.org/ - one or two, one-button compatible 
> activities that could be nice.
>
>
>
>
>
>  Some of the one-switch games can work in a fun cause and effect way too. 
> Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7,
>
>
>
>  Don't forget that having a PC interface, you'll be able to get a switch 
> to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also, 
> stop/starting MPEGs/DVD clips can be great fun. Also using a slide show 
> set-up you can get people to cycle through photos that may interest them. 
> Some of the DJ'ing software can be enormous fun, where the musician can 
> click on/off tracks to build up a song with help. Also just being able to 
> click through places of interest on the internet with a good enabler 
> helping to navigate can be fun (providing you have a quick set-up). 
> Disney's Magic Art Studio, whilst not super age-appropriate - could be a 
> lot of fun with assistance, used as a cause and effect device (press the 
> button and fill the screen with a different colour for example).
>
>
>
>  I'd recommend looking into games console and computer emulators for the 
> PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea 
> Battle and Outlaw. Megadrive/Genesis games can frequently be used to 
> trigger sound effects and music with a single switch. The Atari ST had 
> some light-synthesisers (Colour Space and Trip-A-Tron) and art packages 
> that may be good fun.
>
>
>
>  I'd also suggest that you look at getting a Playstation One or PS2 with 
> switch interface. Take a look here for some more ideas. 
> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly 
> recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and 
> racing game "Destruction Derby". I do a switch interface as does RJ 
> Cooper.
>
>
>
>  Hope this helps,
>
>
>
>  Barrie
>
>  www.OneSwitch.org.uk
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>    ----- Original Message -----
>
>    From: InRNette at aol.com
>
>    To: games_access at igda.org
>
>    Sent: Sunday, February 25, 2007 12:15 PM
>
>    Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
>    Robert:
>
>
>
>    Yes, we have messaged before.  I am one of the groups quiet members.  I 
> have been watching the groups progress since I joined.
>
>
>
>    I use for my students to access the computer:
>
>
>
>    RJ Cooper's Switch Hopper (USB interface)
>
>    Special Education Software, Hardware and Assistive Technology 
> Products - Special Needs Children and Special Ed Learning Resou..
>
>
>
>    Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc. 
> (Ablenet is undergoing an update on their website)
>
>    Enablemart - EnableMart.Com - Switch Solutions
>
>
>
>    The young people that I work with are homebound because they simply 
> cannot attend either a partial day or full day program because there needs 
> are best met at home or in a hospital. Currently we are trying to find a 
> means of communication for a young man who suffered a traumatic brain 
> injury in-utero (His Mom was shot for the money and tips as a pizza 
> delivery person), is a quad requiring total care for activities of daily 
> living, loves watching old TV shows, responds and smiles appropriately. We 
> have worked low tech for him and we know that he is able to make choices 
> with his eyes.  The teacher contacted us a couple of months ago because 
> his care giver pulled out two switches and the positioning equipment that 
> an agency had purchased and never follow through on. Not knowing what he 
> could do with these switches, we positioned them like the care giver 
> indicated then I popped into the computer just a cause and effect piece of 
> software by RJ Cooper......if looks could slap m
> e, I would have been on the ground.  We moved on very rapidly to another 
> of Coopers demo downloads called "Battle of the gods" (I think) and the 
> look was replaced with completely different look that allowed me to 
> continue standing. (A battle with the gods sure beat out the frog sticking 
> his tongue out to catch a fly hands down.)
>
>
>
>    Your site has grown tremendously.  I will be passing the link on to our 
> other AT Consultants and teachers we encounter.
>
>
>
>    When I say age appropriate, I need simple cause and effect software 
> that an older student would be able to use that allow them to progress 
> from the beginning to as far as they can go.  Cause and effect software 
> that we have found up until now have been considered juvenile for our 
> teens hurt in an accident with cognitive awareness that surpasses their 
> ability to express themselves.
>
>
>
>    Hope this helps explain what I am looking for.
>
>
>
>    Jeanette
>
>
>
>
>
>
> ----------------------------------------------------------------------------
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