[games_access] Statistics and research

Eugene Monasterio, M.D. ext6806 EMonasterio at CHVA.ORG
Tue Feb 27 09:27:13 EST 2007


Robert;
We have presented our initial findings at the American Academy of Cerebral Palsy and Developmental Medicine, I don't think it made the abstract publication though.  We hope to publish the larger cohort of patients when the study is complete.  (your in good hands at Kennedy Krieger, I'm in Richmond, VA and send some kids up there as well)
Our lab is a clinical motion analysis lab but we are able to commandeer it for some projects, we also have an assistive technology program at Children's hospital and in collaboration with the School of Engineering at Virginia Commonwealth University we have been working (mostly talking...and gaming).  Our long term goal is to develop a commercially available controller, but as everyone on this list knows that is very difficult.
I'm not going to GDC, I've gone to the Serious Games Summit in DC in the past (not this year), I'm hoping to make it to one of the meetings next year.
I'm happy to share info here or in private.  Having said that you are not very far away.
Eugenio

________________________________

From: games_access-bounces at igda.org on behalf of games_access-request at igda.org
Sent: Mon 2/26/2007 7:15 PM
To: games_access at igda.org
Subject: games_access Digest, Vol 32, Issue 22



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Today's Topics:

   1. Re: Bay Area Gamers with Disabilities (Robert Florio)
   2. Re: Bay Area Gamers with Disabilities (Robert Florio)
   3. Re: Bay Area Gamers with Disabilities (hinn at uiuc.edu)
   4. Re: playing habits (Robert Florio)


----------------------------------------------------------------------

Message: 1
Date: Mon, 26 Feb 2007 19:03:32 -0500
From: "Robert Florio" <arthit73 at cablespeed.com>
Subject: Re: [games_access] Bay Area Gamers with Disabilities
To: "'IGDA Games Accessibility SIG Mailing List'"
        <games_access at igda.org>
Message-ID: <003601c75a02$ba89b590$6601a8c0 at Inspiron>
Content-Type: text/plain;       charset="us-ascii"

I'd like to contact them anyway I've got a lot of experience with television
interviews.  I don't really know anyone with disabilities who plays games in
California.  Other places around the country but I don't think California.
Would it be okay if I contacted them to see if they could use me I could
actually play the controller QuadController set up at one of our arcades to
demonstrate?  That would be a huge launching ground for all of us.  Who
knows when I get my documentary complete I could even give it to them they
might be the perfect people.  Thank you so much for sharing this with us.

I still can't get it to render though a friend of mine from the workforce
technology Center in Baltimore who's paying for my education is coming over
tomorrow to troubleshoot.  While I have left to do is do the voice over and
that I'm complete.  It is one hour and 25 minutes long.  Don't worry I was
short but all good stuff Do we keep energetic keep attention I've got
experience with that it's all fun.

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Monday, February 26, 2007 3:44 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Bay Area Gamers with Disabilities

Hi everyone,

I've received a request to forward this to the list:

TV Producers from KQED, the PBS station in San Francisco, are looking for
Bay Area gamers (designers, developers and plain enthusiasts) with
disabilities for a segment they are doing on video game accessibility. The
segment will air on their new, weekly-airing science/environment/technology
series, "Quest". The Quest production crew will be filming at the Game
Developers Conference in San Francisco from March 5th thru March 9th, so a
response at your earliest convenience would be greatly appreciated. Please
contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
ssadiq(at)kqed.org to find out more about the project and share your story.

The producers have been working with me on getting access to our GDC
sessions and talking with members who are going to be at GDC but the
producers are also interested in talking with gamers with disabilities in
the San Francisco, California area who are not going to GDC.

Michelle
.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
 -- "unbreakable"
.......................................
_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access



------------------------------

Message: 2
Date: Mon, 26 Feb 2007 19:05:53 -0500
From: "Robert Florio" <arthit73 at cablespeed.com>
Subject: Re: [games_access] Bay Area Gamers with Disabilities
To: "'IGDA Games Accessibility SIG Mailing List'"
        <games_access at igda.org>
Message-ID: <003701c75a03$0ddd09e0$6601a8c0 at Inspiron>
Content-Type: text/plain;       charset="us-ascii"

I forgot to mention did you know that the radio interview in my town won a
Associated Press award in the same television interview on the same story
was nominated for an Emmy last year.  Pretty cool.  A second story might be
nominated also.
Robert



-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Monday, February 26, 2007 3:44 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Bay Area Gamers with Disabilities

Hi everyone,

I've received a request to forward this to the list:

TV Producers from KQED, the PBS station in San Francisco, are looking for
Bay Area gamers (designers, developers and plain enthusiasts) with
disabilities for a segment they are doing on video game accessibility. The
segment will air on their new, weekly-airing science/environment/technology
series, "Quest". The Quest production crew will be filming at the Game
Developers Conference in San Francisco from March 5th thru March 9th, so a
response at your earliest convenience would be greatly appreciated. Please
contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
ssadiq(at)kqed.org to find out more about the project and share your story.

The producers have been working with me on getting access to our GDC
sessions and talking with members who are going to be at GDC but the
producers are also interested in talking with gamers with disabilities in
the San Francisco, California area who are not going to GDC.

Michelle
.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
 -- "unbreakable"
.......................................
_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access



------------------------------

Message: 3
Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST)
From: <hinn at uiuc.edu>
Subject: Re: [games_access] Bay Area Gamers with Disabilities
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID: <20070226181348.ALT99741 at expms2.cites.uiuc.edu>
Content-Type: text/plain; charset=us-ascii

Yes -- actually Robert I gave them your contact info and they have already indicated to me that they'd like to interview you so I'm setting up times for all of us to meet up. They are casting a wide net so they are also looking for some locals to the Bay Area who might be gamers with disabilities.

So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of press interviews, everyone!

On Sunday, Robert -- can we use that special level at your hotel? I'm asking Jason if IGDA can pick up the tab for the guests and I'm also going to call the hotel and ask them if they could cut us a break on the cost for at least one day if we promise not to eat or something. ;)

Michelle

---- Original message ----
>Date: Mon, 26 Feb 2007 19:03:32 -0500
>From: "Robert Florio" <arthit73 at cablespeed.com> 
>Subject: Re: [games_access] Bay Area Gamers with Disabilities 
>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>
>I'd like to contact them anyway I've got a lot of experience with television
>interviews.  I don't really know anyone with disabilities who plays games in
>California.  Other places around the country but I don't think California.
>Would it be okay if I contacted them to see if they could use me I could
>actually play the controller QuadController set up at one of our arcades to
>demonstrate?  That would be a huge launching ground for all of us.  Who
>knows when I get my documentary complete I could even give it to them they
>might be the perfect people.  Thank you so much for sharing this with us.
>
>I still can't get it to render though a friend of mine from the workforce
>technology Center in Baltimore who's paying for my education is coming over
>tomorrow to troubleshoot.  While I have left to do is do the voice over and
>that I'm complete.  It is one hour and 25 minutes long.  Don't worry I was
>short but all good stuff Do we keep energetic keep attention I've got
>experience with that it's all fun.
>
>Robert
>
>-----Original Message-----
>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>On Behalf Of hinn at uiuc.edu
>Sent: Monday, February 26, 2007 3:44 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: [games_access] Bay Area Gamers with Disabilities
>
>Hi everyone,
>
>I've received a request to forward this to the list:
>
>TV Producers from KQED, the PBS station in San Francisco, are looking for
>Bay Area gamers (designers, developers and plain enthusiasts) with
>disabilities for a segment they are doing on video game accessibility. The
>segment will air on their new, weekly-airing science/environment/technology
>series, "Quest". The Quest production crew will be filming at the Game
>Developers Conference in San Francisco from March 5th thru March 9th, so a
>response at your earliest convenience would be greatly appreciated. Please
>contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
>ssadiq(at)kqed.org to find out more about the project and share your story.
>
>The producers have been working with me on getting access to our GDC
>sessions and talking with members who are going to be at GDC but the
>producers are also interested in talking with gamers with disabilities in
>the San Francisco, California area who are not going to GDC.
>
>Michelle
>.......................................
>these are mediocre times and people are
>losing hope. it's hard for many people
>to believe that there are extraordinary
>things inside themselves, as well as
>others. i hope you can keep an open
>mind.
> -- "unbreakable"
>.......................................
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
 -- "unbreakable"
.......................................


------------------------------

Message: 4
Date: Mon, 26 Feb 2007 19:15:41 -0500
From: "Robert Florio" <arthit73 at cablespeed.com>
Subject: Re: [games_access] playing habits
To: "'IGDA Games Accessibility SIG Mailing List'"
        <games_access at igda.org>
Message-ID: <003801c75a04$6c819870$6601a8c0 at Inspiron>
Content-Type: text/plain;       charset="us-ascii"

This is remarkable studies are you going to be able to make this information
public or is it for a specific game project that you're working on what is
the information going to be used for?  I want to start my own research about
stuff like this I attend a therapy program at Kennedy Krieger Hospital in
Baltimore actually is ending for me when I get more time I'll have more of a
stronger therapy work out.  Serving people with spinal cord injuries about
videogame.  Maybe you could give me some pointers on some reasonable
strategies to get those statistics?

I mentioned you have a lab does this lab actually developed technology that
you're using directly on videogame consoles or creating your own games or
what because I think the next up coming up soon or should be happening
already with this group is all of us actually working on a game.  That's a
goal I am praying for and working hard for.  From what you mentioned I'm not
surprised that most of the patients use consoles not computers.  Computers
are so much more expensive.  They're more accessible with easier adaptive
equipment at consoles are just what everyone's using its nice to just use
what everyone else is using but can be so frustrating.  Thanks.

Are you going to be at the GDC San Francisco conference I will myself it
would be good to learn from you.?

Robert
www.RobertFlorio.com

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Eugene Monasterio, M.D. ext6806
Sent: Monday, February 26, 2007 4:05 PM
To: games_access at igda.org
Subject: [games_access] playing habits

We surveyed 50 consecutive patients in a general rehab and multispecialty
clinic setting, we are currently administering the same survey to a spina
bifida population in a multisite study.
The majority of children had cerebral palsy (we had diplegic, quadriplegic
and hemiplegic patients), but we also had patients with spina bifida,
muscular dystrophy, head injury, and spinal cord injuries.  The vast
majority played on standard consoles, certainly more than on the pc.  The
game choices were all over the map in regard to ESRB ratings.  I would
describe the games as typical choices within the top 25 games by sales.  We
tried to capture skill level but our numbers were to small in the initial
study. (we asked whether the child could compete with peers or siblings,
compete with parents, or couldn't compete)

In this pilot we were really trying to show what we thought we knew that
almost all kids that come through my clinic play video games, and virtually
none of them use adaptive controllers. Not all children play the same way
though, I have quadriplegic patients who will have their parents setup
mariokart  and they lay on the floor and type away at the controller, they
don't particularly pay attention to the game goals but still have fun with
it. 

Our next project will be trying to measure ease of play.  We are trying to
develop kinematic data in our motion analysis laboratory which we could then
use to compare improvement in ease of access after medical/surgical
interventions or after adapted controller changes.
Eugenio


________________________________

From: games_access-bounces at igda.org on behalf of
games_access-request at igda.org
Sent: Mon 2/26/2007 3:17 PM
To: games_access at igda.org
Subject: games_access Digest, Vol 32, Issue 20



Send games_access mailing list submissions to
        games_access at igda.org

To subscribe or unsubscribe via the World Wide Web, visit
        http://seven.pairlist.net/mailman/listinfo/games_access
or, via email, send a message with subject or body 'help' to
        games_access-request at igda.org

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        games_access-owner at igda.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of games_access digest..."


Today's Topics:

   1. Re: cerebral palsy (Roome, Thomas C)


----------------------------------------------------------------------

Message: 1
Date: Mon, 26 Feb 2007 14:17:09 -0600
From: "Roome, Thomas C" <thomas.roome at student.utdallas.edu>
Subject: Re: [games_access] cerebral palsy
To: "IGDA Games Accessibility SIG Mailing List"
        <games_access at igda.org>
Message-ID:

<ADA47EFE15ACA74E8B702B6EF90D913906182C4D at UTDEVS08.campus.ad.utdallas.edu>
      
Content-Type: text/plain; charset="iso-8859-1"

What type of games  were the kids playing?  How old were the children in the
survey and what types of disabilities?  What are the limitations of the
kids?  How many people were survey?

I have no doubt that kids with two good hands could play games on a Xbox,
but were there any kids that did not have the find motor control to work
controller?

----------------------------------------------------------------
Thank You,
Tom Roome
ATEC Teacher Assistant
The University of Texas at Dallas
E-mail: thomas.roome at student.utdallas.edu



________________________________

From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D.
ext6806
Sent: Mon 2/26/2007 7:59 AM
To: games_access at igda.org
Subject: [games_access] cerebral palsy



HI
In regards to what children with cerebral palsy are playing it's remarkable
similar to the general population.  I'm a pediatric rehabilitation physician
with a research interest in adapted access and video games.  We surveyed our
general rehab population a year or two ago and found that families own
multiple consoles, kids play 5-8 hours a week and very few use any adapted
access for gaming.  Of course this doesn't mean that they wouldn't benefit
from adapted access.

Eugenio Monasterio, MD
Director of Outpatient Rehab
Children's Hospital Richmond


-----Original Message-----
From: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org]On Behalf Of
games_access-request at igda.org
Sent: Sunday, February 25, 2007 1:36 PM
To: games_access at igda.org
Subject: games_access Digest, Vol 32, Issue 18


Send games_access mailing list submissions to
        games_access at igda.org

To subscribe or unsubscribe via the World Wide Web, visit
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or, via email, send a message with subject or body 'help' to
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When replying, please edit your Subject line so it is more specific
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Today's Topics:

   1. Re: Games for people with cerebral palsy (Barrie Ellis)


----------------------------------------------------------------------

Message: 1
Date: Sun, 25 Feb 2007 18:36:09 -0000
From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
Subject: Re: [games_access] Games for people with cerebral palsy
To: "IGDA Games Accessibility SIG Mailing List"
        <games_access at igda.org>
Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch>
Content-Type: text/plain; charset="iso-8859-1"

Yes, Roy's changed his front-page. I've just contacted him to see what his
intentions are. I'll host them for him if not.

In the mean-while this still seems to work:
http://www.brillsoft.com/Index_files/Page396.htm

Barrie
www.OneSwitch.org.uk

  ----- Original Message -----
  From: Robert Florio
  To: 'IGDA Games Accessibility SIG Mailing List'
  Sent: Sunday, February 25, 2007 6:16 PM
  Subject: Re: [games_access] Games for people with cerebral palsy


  http://www.brillsoft.com <http://www.brillsoft.com/>



  This link above Barrie seems to only be video tutorials for creating
animation is there something else to find on that page?  It sounded cool but
I'm not sure if I'm finding the right thing.

  Thanks

  Robert

  www.RobertFlorio.com




----------------------------------------------------------------------------
--

  From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Barrie Ellis
  Sent: Sunday, February 25, 2007 9:33 AM
  To: IGDA Games Accessibility SIG Mailing List
  Subject: Re: [games_access] Games for people with cerebral palsy



  Hi Jeanette,



  I don't know the RJ Cooper Switch Hopper. Can you set the switch to act as
any keyboard key or mouse action? If not, then you are going to be a bit
limited in what software you can access.



  There's an alternative list of switch equipment here:
http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch
Interfaces for more compatible devices that aren't too expensive.



  As for some nice basic cause and effect activities, try the following:



  http://www.brillsoft.com/ - Try Fab Four and Rockets (free download).

  http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch
activities, but very useful - some abstract, some a bit childish (on-line or
download)

  http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm
- Football (Soccer to you) game - pure cause and effect up to scan and
select.

  http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and
activities - have a hunt round (free download).

  http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game
(on-line).

  http://www.pvoice.org/ - Pvoice - story book that you can cycle through
with a switch and more (free download)

  http://www.reactivecolours.org/ - one or two, one-button compatible
activities that could be nice.





  Some of the one-switch games can work in a fun cause and effect way too.
Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7,



  Don't forget that having a PC interface, you'll be able to get a switch to
stop/start MP3s/CD tracks run through a 'visualiser' animation. Also,
stop/starting MPEGs/DVD clips can be great fun. Also using a slide show
set-up you can get people to cycle through photos that may interest them.
Some of the DJ'ing software can be enormous fun, where the musician can
click on/off tracks to build up a song with help. Also just being able to
click through places of interest on the internet with a good enabler helping
to navigate can be fun (providing you have a quick set-up). Disney's Magic
Art Studio, whilst not super age-appropriate - could be a lot of fun with
assistance, used as a cause and effect device (press the button and fill the
screen with a different colour for example).



  I'd recommend looking into games console and computer emulators for the
PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea
Battle and Outlaw. Megadrive/Genesis games can frequently be used to trigger
sound effects and music with a single switch. The Atari ST had some
light-synthesisers (Colour Space and Trip-A-Tron) and art packages that may
be good fun.



  I'd also suggest that you look at getting a Playstation One or PS2 with
switch interface. Take a look here for some more ideas.
http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly
recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and
racing game "Destruction Derby". I do a switch interface as does RJ Cooper.



  Hope this helps,



  Barrie

  www.OneSwitch.org.uk

















    ----- Original Message -----

    From: InRNette at aol.com

    To: games_access at igda.org

    Sent: Sunday, February 25, 2007 12:15 PM

    Subject: Re: [games_access] Games for people with cerebral palsy

  

    Robert:

  

    Yes, we have messaged before.  I am one of the groups quiet members.  I
have been watching the groups progress since I joined.

  

    I use for my students to access the computer:

  

    RJ Cooper's Switch Hopper (USB interface)

    Special Education Software, Hardware and Assistive Technology Products -
Special Needs Children and Special Ed Learning Resou..

  

    Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc.
(Ablenet is undergoing an update on their website)

    Enablemart - EnableMart.Com - Switch Solutions

  

    The young people that I work with are homebound because they simply
cannot attend either a partial day or full day program because there needs
are best met at home or in a hospital. Currently we are trying to find a
means of communication for a young man who suffered a traumatic brain injury
in-utero (His Mom was shot for the money and tips as a pizza delivery
person), is a quad requiring total care for activities of daily living,
loves watching old TV shows, responds and smiles appropriately. We have
worked low tech for him and we know that he is able to make choices with his
eyes.  The teacher contacted us a couple of months ago because his care
giver pulled out two switches and the positioning equipment that an agency
had purchased and never follow through on. Not knowing what he could do with
these switches, we positioned them like the care giver indicated then I
popped into the computer just a cause and effect piece of software by RJ
Cooper......if looks could slap m
 e, I would have been on the ground.  We moved on very rapidly to another of
Coopers demo downloads called "Battle of the gods" (I think) and the look
was replaced with completely different look that allowed me to continue
standing. (A battle with the gods sure beat out the frog sticking his tongue
out to catch a fly hands down.)

  

    Your site has grown tremendously.  I will be passing the link on to our
other AT Consultants and teachers we encounter.

  

    When I say age appropriate, I need simple cause and effect software that
an older student would be able to use that allow them to progress from the
beginning to as far as they can go.  Cause and effect software that we have
found up until now have been considered juvenile for our teens hurt in an
accident with cognitive awareness that surpasses their ability to express
themselves.

  

    Hope this helps explain what I am looking for.

  

    Jeanette






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