[games_access] adaptive controllers

Barrie Ellis barrie.ellis at oneswitch.org.uk
Tue Feb 27 17:21:18 EST 2007


Hi Eugene,

Thanks for the kind words. RJ Cooper do some great work too, there's no 
denying it. Really looking forward to your work on a new accessible 
controller.

Have you seen this by the way?

http://benheck.com/02-25-2007/projects-i-would-do-in-a-heartbeat-time-permitting/

Might be a good guy to tie up with? Perhaps helping him with his fantastic 
one-hand controllers work, he could help you?

http://news.bbc.co.uk/1/hi/technology/6396925.stm - was curious too.

All the best,

Barrie
www.OneSwitch.org.uk






----- Original Message ----- 
From: "Eugene Monasterio, M.D. ext6806" <EMonasterio at CHVA.ORG>
To: <games_access at igda.org>
Sent: Tuesday, February 27, 2007 2:41 PM
Subject: [games_access] adaptive controllers


> Hi Barrie
> You are absolutely right, most families are not aware of what is currently 
> available.  It wasn't in the survey whether they had knowledge of other 
> controllers, but It is something that comes up in clinic.  I ask what kids 
> do for fun as routine in my clinical interview... this always leads to a 
> 10-15 min discussion of what they play and what I play, are they online 
> what problems they have etc.  I do send a lot of families to your website! 
> (it's great by the way) and to RJ Cooper's.  Our assitive technology group 
> is very experienced and although the main focus is 
> communication/education/mobility access I'm getting them to think more 
> about leisure and recreation.
> Eugenio
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of 
> games_access-request at igda.org
> Sent: Tue 2/27/2007 9:27 AM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 23
>
>
>
> Send games_access mailing list submissions to
>        games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>        games_access-request at igda.org
>
> You can reach the person managing the list at
>        games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>   1. Re: Bay Area Gamers with Disabilities (Robert Florio)
>   2. Re: playing habits (Barrie Ellis)
>   3. Video: "In my language" a personal interpretation of      autism
>      (Jonathan Chetwynd)
>   4. Statistics and research (Eugene Monasterio, M.D.  ext6806)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 26 Feb 2007 19:27:28 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: Re: [games_access] Bay Area Gamers with Disabilities
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <003901c75a06$119aa6c0$6601a8c0 at Inspiron>
> Content-Type: text/plain;       charset="us-ascii"
>
> No problem I think we could use that floor the concierge.  Like I said 
> they
> said it would be $20 each person but that's for all day I believe it's
> catered breakfast and lunch all day.  Things like orange juice, muffins,
> fruit.  I haven't found out much more than that do need the number I think 
> I
> gave you the number in my information list about the hotel?
>
> Here it is.  1-415-392-8000
> if they need me to call directly let them know who I am I will for sure.
> Renaissance Parc 55
>
> I really do appreciate giving them my name I called them and left them 
> some
> information also.  I feel it's very important that we all support each 
> other
> and believe me I am so very thankful.
>
> It might be a perfect thing to hand them my documentary.  However before I
> pass these things out there must be some sort of written agreement they 
> will
> not use it until signed agreement things like that I'm sure.
>
> I need to get this documentary complete.  I will let you know after 
> tomorrow
> when my friend helps me figure this out.  Very exciting.  Will you contact
> me and let me know all the snow like you have when and where we should 
> meet
> up with them?  With my experience in the past being where they are is
> crucial not leaving them hanging because it's sometimes difficult for them
> to arrange those appointments.  God is good.  So are you.
>
> Robert
> www.RobertFlorio.com
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of hinn at uiuc.edu
> Sent: Monday, February 26, 2007 7:14 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Bay Area Gamers with Disabilities
>
> Yes -- actually Robert I gave them your contact info and they have already
> indicated to me that they'd like to interview you so I'm setting up times
> for all of us to meet up. They are casting a wide net so they are also
> looking for some locals to the Bay Area who might be gamers with
> disabilities.
>
> So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of
> press interviews, everyone!
>
> On Sunday, Robert -- can we use that special level at your hotel? I'm 
> asking
> Jason if IGDA can pick up the tab for the guests and I'm also going to 
> call
> the hotel and ask them if they could cut us a break on the cost for at 
> least
> one day if we promise not to eat or something. ;)
>
> Michelle
>
> ---- Original message ----
>>Date: Mon, 26 Feb 2007 19:03:32 -0500
>>From: "Robert Florio" <arthit73 at cablespeed.com>
>>Subject: Re: [games_access] Bay Area Gamers with Disabilities
>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>>
>>I'd like to contact them anyway I've got a lot of experience with
> television
>>interviews.  I don't really know anyone with disabilities who plays games
> in
>>California.  Other places around the country but I don't think California.
>>Would it be okay if I contacted them to see if they could use me I could
>>actually play the controller QuadController set up at one of our arcades 
>>to
>>demonstrate?  That would be a huge launching ground for all of us.  Who
>>knows when I get my documentary complete I could even give it to them they
>>might be the perfect people.  Thank you so much for sharing this with us.
>>
>>I still can't get it to render though a friend of mine from the workforce
>>technology Center in Baltimore who's paying for my education is coming 
>>over
>>tomorrow to troubleshoot.  While I have left to do is do the voice over 
>>and
>>that I'm complete.  It is one hour and 25 minutes long.  Don't worry I was
>>short but all good stuff Do we keep energetic keep attention I've got
>>experience with that it's all fun.
>>
>>Robert
>>
>>-----Original Message-----
>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>>On Behalf Of hinn at uiuc.edu
>>Sent: Monday, February 26, 2007 3:44 PM
>>To: IGDA Games Accessibility SIG Mailing List
>>Subject: [games_access] Bay Area Gamers with Disabilities
>>
>>Hi everyone,
>>
>>I've received a request to forward this to the list:
>>
>>TV Producers from KQED, the PBS station in San Francisco, are looking for
>>Bay Area gamers (designers, developers and plain enthusiasts) with
>>disabilities for a segment they are doing on video game accessibility. The
>>segment will air on their new, weekly-airing 
>>science/environment/technology
>>series, "Quest". The Quest production crew will be filming at the Game
>>Developers Conference in San Francisco from March 5th thru March 9th, so a
>>response at your earliest convenience would be greatly appreciated. Please
>>contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
>>ssadiq(at)kqed.org to find out more about the project and share your 
>>story.
>>
>>The producers have been working with me on getting access to our GDC
>>sessions and talking with members who are going to be at GDC but the
>>producers are also interested in talking with gamers with disabilities in
>>the San Francisco, California area who are not going to GDC.
>>
>>Michelle
>>.......................................
>>these are mediocre times and people are
>>losing hope. it's hard for many people
>>to believe that there are extraordinary
>>things inside themselves, as well as
>>others. i hope you can keep an open
>>mind.
>> -- "unbreakable"
>>.......................................
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 27 Feb 2007 08:43:05 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] playing habits
> To: "IGDA Games Accessibility SIG Mailing List"
>        <games_access at igda.org>
> Message-ID: <053c01c75a4b$4cd25bd0$0202a8c0 at OneSwitch>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>        reply-type=original
>
> Hello Eugene,
>
> I'm not surprised that hardly any of the kids were using adaptive hardware
> for consoles to be honest. Did you ask them/their parents/carers if they
> were aware of available assistive technology for Xbox / PS2 / Gamecube /
> Dreamcast / Xbox 360? My bet would be that the majority of them wouldn't,
> from personal experience.
>
> Barrie
> www.OneSwitch.org.uk
>
>
>
>
> ----- Original Message -----
> From: "Eugene Monasterio, M.D. ext6806" <EMonasterio at CHVA.ORG>
> To: <games_access at igda.org>
> Sent: Monday, February 26, 2007 9:04 PM
> Subject: [games_access] playing habits
>
>
>> We surveyed 50 consecutive patients in a general rehab and multispecialty
>> clinic setting, we are currently administering the same survey to a spina
>> bifida population in a multisite study.
>> The majority of children had cerebral palsy (we had diplegic, 
>> quadriplegic
>> and hemiplegic patients), but we also had patients with spina bifida,
>> muscular dystrophy, head injury, and spinal cord injuries.  The vast
>> majority played on standard consoles, certainly more than on the pc.  The
>> game choices were all over the map in regard to ESRB ratings.  I would
>> describe the games as typical choices within the top 25 games by sales.
>> We tried to capture skill level but our numbers were to small in the
>> initial study. (we asked whether the child could compete with peers or
>> siblings, compete with parents, or couldn't compete)
>>
>> In this pilot we were really trying to show what we thought we knew that
>> almost all kids that come through my clinic play video games, and
>> virtually none of them use adaptive controllers. Not all children play 
>> the
>> same way though, I have quadriplegic patients who will have their parents
>> setup mariokart  and they lay on the floor and type away at the
>> controller, they don't particularly pay attention to the game goals but
>> still have fun with it.
>>
>> Our next project will be trying to measure ease of play.  We are trying 
>> to
>> develop kinematic data in our motion analysis laboratory which we could
>> then use to compare improvement in ease of access after medical/surgical
>> interventions or after adapted controller changes.
>> Eugenio
>>
>>
>> ________________________________
>>
>> From: games_access-bounces at igda.org on behalf of
>> games_access-request at igda.org
>> Sent: Mon 2/26/2007 3:17 PM
>> To: games_access at igda.org
>> Subject: games_access Digest, Vol 32, Issue 20
>>
>>
>>
>> Send games_access mailing list submissions to
>>        games_access at igda.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>        http://seven.pairlist.net/mailman/listinfo/games_access
>> or, via email, send a message with subject or body 'help' to
>>        games_access-request at igda.org
>>
>> You can reach the person managing the list at
>>        games_access-owner at igda.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>>   1. Re: cerebral palsy (Roome, Thomas C)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 26 Feb 2007 14:17:09 -0600
>> From: "Roome, Thomas C" <thomas.roome at student.utdallas.edu>
>> Subject: Re: [games_access] cerebral palsy
>> To: "IGDA Games Accessibility SIG Mailing List"
>>        <games_access at igda.org>
>> Message-ID:
>>
>> <ADA47EFE15ACA74E8B702B6EF90D913906182C4D at UTDEVS08.campus.ad.utdallas.edu>
>>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> What type of games  were the kids playing?  How old were the children in
>> the survey and what types of disabilities?  What are the limitations of
>> the kids?  How many people were survey?
>>
>> I have no doubt that kids with two good hands could play games on a Xbox,
>> but were there any kids that did not have the find motor control to work
>> controller?
>>
>> ----------------------------------------------------------------
>> Thank You,
>> Tom Roome
>> ATEC Teacher Assistant
>> The University of Texas at Dallas
>> E-mail: thomas.roome at student.utdallas.edu
>>
>>
>>
>> ________________________________
>>
>> From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D.
>> ext6806
>> Sent: Mon 2/26/2007 7:59 AM
>> To: games_access at igda.org
>> Subject: [games_access] cerebral palsy
>>
>>
>>
>> HI
>> In regards to what children with cerebral palsy are playing it's
>> remarkable similar to the general population.  I'm a pediatric
>> rehabilitation physician with a research interest in adapted access and
>> video games.  We surveyed our general rehab population a year or two ago
>> and found that families own multiple consoles, kids play 5-8 hours a week
>> and very few use any adapted access for gaming.  Of course this doesn't
>> mean that they wouldn't benefit from adapted access.
>>
>> Eugenio Monasterio, MD
>> Director of Outpatient Rehab
>> Children's Hospital Richmond
>>
>>
>> -----Original Message-----
>> From: games_access-bounces at igda.org
>> [mailto:games_access-bounces at igda.org]On Behalf Of
>> games_access-request at igda.org
>> Sent: Sunday, February 25, 2007 1:36 PM
>> To: games_access at igda.org
>> Subject: games_access Digest, Vol 32, Issue 18
>>
>>
>> Send games_access mailing list submissions to
>>        games_access at igda.org
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>        http://seven.pairlist.net/mailman/listinfo/games_access
>> or, via email, send a message with subject or body 'help' to
>>        games_access-request at igda.org
>>
>> You can reach the person managing the list at
>>        games_access-owner at igda.org
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>>   1. Re: Games for people with cerebral palsy (Barrie Ellis)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sun, 25 Feb 2007 18:36:09 -0000
>> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
>> Subject: Re: [games_access] Games for people with cerebral palsy
>> To: "IGDA Games Accessibility SIG Mailing List"
>>        <games_access at igda.org>
>> Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Yes, Roy's changed his front-page. I've just contacted him to see what 
>> his
>> intentions are. I'll host them for him if not.
>>
>> In the mean-while this still seems to work:
>> http://www.brillsoft.com/Index_files/Page396.htm
>>
>> Barrie
>> www.OneSwitch.org.uk
>>
>>  ----- Original Message -----
>>  From: Robert Florio
>>  To: 'IGDA Games Accessibility SIG Mailing List'
>>  Sent: Sunday, February 25, 2007 6:16 PM
>>  Subject: Re: [games_access] Games for people with cerebral palsy
>>
>>
>>  http://www.brillsoft.com <http://www.brillsoft.com/>
>>
>>
>>
>>  This link above Barrie seems to only be video tutorials for creating
>> animation is there something else to find on that page?  It sounded cool
>> but I'm not sure if I'm finding the right thing.
>>
>>  Thanks
>>
>>  Robert
>>
>>  www.RobertFlorio.com
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>>
>>  From: games_access-bounces at igda.org
>> [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis
>>  Sent: Sunday, February 25, 2007 9:33 AM
>>  To: IGDA Games Accessibility SIG Mailing List
>>  Subject: Re: [games_access] Games for people with cerebral palsy
>>
>>
>>
>>  Hi Jeanette,
>>
>>
>>
>>  I don't know the RJ Cooper Switch Hopper. Can you set the switch to act
>> as any keyboard key or mouse action? If not, then you are going to be a
>> bit limited in what software you can access.
>>
>>
>>
>>  There's an alternative list of switch equipment here:
>> http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch
>> Interfaces for more compatible devices that aren't too expensive.
>>
>>
>>
>>  As for some nice basic cause and effect activities, try the following:
>>
>>
>>
>>  http://www.brillsoft.com/ - Try Fab Four and Rockets (free download).
>>
>>  http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch
>> activities, but very useful - some abstract, some a bit childish (on-line
>> or download)
>>
>>
>> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm
>>  - Football (Soccer to you) game - pure cause and effect up to scan and
>> select.
>>
>>  http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and
>> activities - have a hunt round (free download).
>>
>>  http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts 
>> game
>> (on-line).
>>
>>  http://www.pvoice.org/ - Pvoice - story book that you can cycle through
>> with a switch and more (free download)
>>
>>  http://www.reactivecolours.org/ - one or two, one-button compatible
>> activities that could be nice.
>>
>>
>>
>>
>>
>>  Some of the one-switch games can work in a fun cause and effect way too.
>> Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7,
>>
>>
>>
>>  Don't forget that having a PC interface, you'll be able to get a switch
>> to stop/start MP3s/CD tracks run through a 'visualiser' animation. Also,
>> stop/starting MPEGs/DVD clips can be great fun. Also using a slide show
>> set-up you can get people to cycle through photos that may interest them.
>> Some of the DJ'ing software can be enormous fun, where the musician can
>> click on/off tracks to build up a song with help. Also just being able to
>> click through places of interest on the internet with a good enabler
>> helping to navigate can be fun (providing you have a quick set-up).
>> Disney's Magic Art Studio, whilst not super age-appropriate - could be a
>> lot of fun with assistance, used as a cause and effect device (press the
>> button and fill the screen with a different colour for example).
>>
>>
>>
>>  I'd recommend looking into games console and computer emulators for the
>> PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea
>> Battle and Outlaw. Megadrive/Genesis games can frequently be used to
>> trigger sound effects and music with a single switch. The Atari ST had
>> some light-synthesisers (Colour Space and Trip-A-Tron) and art packages
>> that may be good fun.
>>
>>
>>
>>  I'd also suggest that you look at getting a Playstation One or PS2 with
>> switch interface. Take a look here for some more ideas.
>> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I 
>> highly
>> recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and
>> racing game "Destruction Derby". I do a switch interface as does RJ
>> Cooper.
>>
>>
>>
>>  Hope this helps,
>>
>>
>>
>>  Barrie
>>
>>  www.OneSwitch.org.uk
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>    ----- Original Message -----
>>
>>    From: InRNette at aol.com
>>
>>    To: games_access at igda.org
>>
>>    Sent: Sunday, February 25, 2007 12:15 PM
>>
>>    Subject: Re: [games_access] Games for people with cerebral palsy
>>
>>
>>
>>    Robert:
>>
>>
>>
>>    Yes, we have messaged before.  I am one of the groups quiet members. 
>> I
>> have been watching the groups progress since I joined.
>>
>>
>>
>>    I use for my students to access the computer:
>>
>>
>>
>>    RJ Cooper's Switch Hopper (USB interface)
>>
>>    Special Education Software, Hardware and Assistive Technology
>> Products - Special Needs Children and Special Ed Learning Resou..
>>
>>
>>
>>    Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc.
>> (Ablenet is undergoing an update on their website)
>>
>>    Enablemart - EnableMart.Com - Switch Solutions
>>
>>
>>
>>    The young people that I work with are homebound because they simply
>> cannot attend either a partial day or full day program because there 
>> needs
>> are best met at home or in a hospital. Currently we are trying to find a
>> means of communication for a young man who suffered a traumatic brain
>> injury in-utero (His Mom was shot for the money and tips as a pizza
>> delivery person), is a quad requiring total care for activities of daily
>> living, loves watching old TV shows, responds and smiles appropriately. 
>> We
>> have worked low tech for him and we know that he is able to make choices
>> with his eyes.  The teacher contacted us a couple of months ago because
>> his care giver pulled out two switches and the positioning equipment that
>> an agency had purchased and never follow through on. Not knowing what he
>> could do with these switches, we positioned them like the care giver
>> indicated then I popped into the computer just a cause and effect piece 
>> of
>> software by RJ Cooper......if looks could slap m
>> e, I would have been on the ground.  We moved on very rapidly to another
>> of Coopers demo downloads called "Battle of the gods" (I think) and the
>> look was replaced with completely different look that allowed me to
>> continue standing. (A battle with the gods sure beat out the frog 
>> sticking
>> his tongue out to catch a fly hands down.)
>>
>>
>>
>>    Your site has grown tremendously.  I will be passing the link on to 
>> our
>> other AT Consultants and teachers we encounter.
>>
>>
>>
>>    When I say age appropriate, I need simple cause and effect software
>> that an older student would be able to use that allow them to progress
>> from the beginning to as far as they can go.  Cause and effect software
>> that we have found up until now have been considered juvenile for our
>> teens hurt in an accident with cognitive awareness that surpasses their
>> ability to express themselves.
>>
>>
>>
>>    Hope this helps explain what I am looking for.
>>
>>
>>
>>    Jeanette
>>
>>
>>
>>
>>
>>
>> ----------------------------------------------------------------------------
>>
>>    AOL now offers free email to everyone. Find out more about what's free
>> from AOL at AOL.com.
>>
>>
>> ----------------------------------------------------------------------------
>>
>>    _______________________________________________
>>    games_access mailing list
>>    games_access at igda.org
>>    http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>>
>> ------------------------------------------------------------------------------
>>
>>
>>  _______________________________________________
>>  games_access mailing list
>>  games_access at igda.org
>>  http://seven.pairlist.net/mailman/listinfo/games_access
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>> http://seven.pairlist.net/mailman/listinfo/games_access
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>>
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>> http://seven.pairlist.net/mailman/listinfo/games_access
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>>
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>> ********************************************
>>
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 27 Feb 2007 11:31:06 +0000
> From: Jonathan Chetwynd <j.chetwynd at btinternet.com>
> Subject: [games_access] Video: "In my language" a personal
>        interpretation of       autism
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <2017E02D-60D0-4671-A945-F380241CD620 at btinternet.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
> Video: "In my language" a personal interpretation of autism
>
> http://blogs.cetis.ac.uk/accessibility/2007/02/
>
> cheers
>
> Jonathan Chetwynd
>
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 27 Feb 2007 09:27:13 -0500
> From: "Eugene Monasterio, M.D.  ext6806" <EMonasterio at CHVA.ORG>
> Subject: [games_access] Statistics and research
> To: <games_access at igda.org>
> Message-ID:
>        <0638EFCD53A2514FB42491057D7151B815B256 at exchange02.CHVA-INT.ORG>
> Content-Type: text/plain;       charset="iso-8859-1"
>
> Robert;
> We have presented our initial findings at the American Academy of Cerebral 
> Palsy and Developmental Medicine, I don't think it made the abstract 
> publication though.  We hope to publish the larger cohort of patients when 
> the study is complete.  (your in good hands at Kennedy Krieger, I'm in 
> Richmond, VA and send some kids up there as well)
> Our lab is a clinical motion analysis lab but we are able to commandeer it 
> for some projects, we also have an assistive technology program at 
> Children's hospital and in collaboration with the School of Engineering at 
> Virginia Commonwealth University we have been working (mostly 
> talking...and gaming).  Our long term goal is to develop a commercially 
> available controller, but as everyone on this list knows that is very 
> difficult.
> I'm not going to GDC, I've gone to the Serious Games Summit in DC in the 
> past (not this year), I'm hoping to make it to one of the meetings next 
> year.
> I'm happy to share info here or in private.  Having said that you are not 
> very far away.
> Eugenio
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of 
> games_access-request at igda.org
> Sent: Mon 2/26/2007 7:15 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 22
>
>
>
> Send games_access mailing list submissions to
>        games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>        games_access-request at igda.org
>
> You can reach the person managing the list at
>        games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>   1. Re: Bay Area Gamers with Disabilities (Robert Florio)
>   2. Re: Bay Area Gamers with Disabilities (Robert Florio)
>   3. Re: Bay Area Gamers with Disabilities (hinn at uiuc.edu)
>   4. Re: playing habits (Robert Florio)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 26 Feb 2007 19:03:32 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: Re: [games_access] Bay Area Gamers with Disabilities
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <003601c75a02$ba89b590$6601a8c0 at Inspiron>
> Content-Type: text/plain;       charset="us-ascii"
>
> I'd like to contact them anyway I've got a lot of experience with 
> television
> interviews.  I don't really know anyone with disabilities who plays games 
> in
> California.  Other places around the country but I don't think California.
> Would it be okay if I contacted them to see if they could use me I could
> actually play the controller QuadController set up at one of our arcades 
> to
> demonstrate?  That would be a huge launching ground for all of us.  Who
> knows when I get my documentary complete I could even give it to them they
> might be the perfect people.  Thank you so much for sharing this with us.
>
> I still can't get it to render though a friend of mine from the workforce
> technology Center in Baltimore who's paying for my education is coming 
> over
> tomorrow to troubleshoot.  While I have left to do is do the voice over 
> and
> that I'm complete.  It is one hour and 25 minutes long.  Don't worry I was
> short but all good stuff Do we keep energetic keep attention I've got
> experience with that it's all fun.
>
> Robert
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of hinn at uiuc.edu
> Sent: Monday, February 26, 2007 3:44 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Bay Area Gamers with Disabilities
>
> Hi everyone,
>
> I've received a request to forward this to the list:
>
> TV Producers from KQED, the PBS station in San Francisco, are looking for
> Bay Area gamers (designers, developers and plain enthusiasts) with
> disabilities for a segment they are doing on video game accessibility. The
> segment will air on their new, weekly-airing 
> science/environment/technology
> series, "Quest". The Quest production crew will be filming at the Game
> Developers Conference in San Francisco from March 5th thru March 9th, so a
> response at your earliest convenience would be greatly appreciated. Please
> contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
> ssadiq(at)kqed.org to find out more about the project and share your 
> story.
>
> The producers have been working with me on getting access to our GDC
> sessions and talking with members who are going to be at GDC but the
> producers are also interested in talking with gamers with disabilities in
> the San Francisco, California area who are not going to GDC.
>
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 26 Feb 2007 19:05:53 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: Re: [games_access] Bay Area Gamers with Disabilities
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <003701c75a03$0ddd09e0$6601a8c0 at Inspiron>
> Content-Type: text/plain;       charset="us-ascii"
>
> I forgot to mention did you know that the radio interview in my town won a
> Associated Press award in the same television interview on the same story
> was nominated for an Emmy last year.  Pretty cool.  A second story might 
> be
> nominated also.
> Robert
>
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of hinn at uiuc.edu
> Sent: Monday, February 26, 2007 3:44 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Bay Area Gamers with Disabilities
>
> Hi everyone,
>
> I've received a request to forward this to the list:
>
> TV Producers from KQED, the PBS station in San Francisco, are looking for
> Bay Area gamers (designers, developers and plain enthusiasts) with
> disabilities for a segment they are doing on video game accessibility. The
> segment will air on their new, weekly-airing 
> science/environment/technology
> series, "Quest". The Quest production crew will be filming at the Game
> Developers Conference in San Francisco from March 5th thru March 9th, so a
> response at your earliest convenience would be greatly appreciated. Please
> contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
> ssadiq(at)kqed.org to find out more about the project and share your 
> story.
>
> The producers have been working with me on getting access to our GDC
> sessions and talking with members who are going to be at GDC but the
> producers are also interested in talking with gamers with disabilities in
> the San Francisco, California area who are not going to GDC.
>
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 26 Feb 2007 18:13:48 -0600 (CST)
> From: <hinn at uiuc.edu>
> Subject: Re: [games_access] Bay Area Gamers with Disabilities
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070226181348.ALT99741 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> Yes -- actually Robert I gave them your contact info and they have already 
> indicated to me that they'd like to interview you so I'm setting up times 
> for all of us to meet up. They are casting a wide net so they are also 
> looking for some locals to the Bay Area who might be gamers with 
> disabilities.
>
> So on the 4th (Sunday) and the 5th (Monday) expect to be doing a lot of 
> press interviews, everyone!
>
> On Sunday, Robert -- can we use that special level at your hotel? I'm 
> asking Jason if IGDA can pick up the tab for the guests and I'm also going 
> to call the hotel and ask them if they could cut us a break on the cost 
> for at least one day if we promise not to eat or something. ;)
>
> Michelle
>
> ---- Original message ----
>>Date: Mon, 26 Feb 2007 19:03:32 -0500
>>From: "Robert Florio" <arthit73 at cablespeed.com>
>>Subject: Re: [games_access] Bay Area Gamers with Disabilities
>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>>
>>I'd like to contact them anyway I've got a lot of experience with 
>>television
>>interviews.  I don't really know anyone with disabilities who plays games 
>>in
>>California.  Other places around the country but I don't think California.
>>Would it be okay if I contacted them to see if they could use me I could
>>actually play the controller QuadController set up at one of our arcades 
>>to
>>demonstrate?  That would be a huge launching ground for all of us.  Who
>>knows when I get my documentary complete I could even give it to them they
>>might be the perfect people.  Thank you so much for sharing this with us.
>>
>>I still can't get it to render though a friend of mine from the workforce
>>technology Center in Baltimore who's paying for my education is coming 
>>over
>>tomorrow to troubleshoot.  While I have left to do is do the voice over 
>>and
>>that I'm complete.  It is one hour and 25 minutes long.  Don't worry I was
>>short but all good stuff Do we keep energetic keep attention I've got
>>experience with that it's all fun.
>>
>>Robert
>>
>>-----Original Message-----
>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>>On Behalf Of hinn at uiuc.edu
>>Sent: Monday, February 26, 2007 3:44 PM
>>To: IGDA Games Accessibility SIG Mailing List
>>Subject: [games_access] Bay Area Gamers with Disabilities
>>
>>Hi everyone,
>>
>>I've received a request to forward this to the list:
>>
>>TV Producers from KQED, the PBS station in San Francisco, are looking for
>>Bay Area gamers (designers, developers and plain enthusiasts) with
>>disabilities for a segment they are doing on video game accessibility. The
>>segment will air on their new, weekly-airing 
>>science/environment/technology
>>series, "Quest". The Quest production crew will be filming at the Game
>>Developers Conference in San Francisco from March 5th thru March 9th, so a
>>response at your earliest convenience would be greatly appreciated. Please
>>contact KQED Associate Producer Sheraz Sadiq at 415-553-2856 or
>>ssadiq(at)kqed.org to find out more about the project and share your 
>>story.
>>
>>The producers have been working with me on getting access to our GDC
>>sessions and talking with members who are going to be at GDC but the
>>producers are also interested in talking with gamers with disabilities in
>>the San Francisco, California area who are not going to GDC.
>>
>>Michelle
>>.......................................
>>these are mediocre times and people are
>>losing hope. it's hard for many people
>>to believe that there are extraordinary
>>things inside themselves, as well as
>>others. i hope you can keep an open
>>mind.
>> -- "unbreakable"
>>.......................................
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 26 Feb 2007 19:15:41 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: Re: [games_access] playing habits
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <003801c75a04$6c819870$6601a8c0 at Inspiron>
> Content-Type: text/plain;       charset="us-ascii"
>
> This is remarkable studies are you going to be able to make this 
> information
> public or is it for a specific game project that you're working on what is
> the information going to be used for?  I want to start my own research 
> about
> stuff like this I attend a therapy program at Kennedy Krieger Hospital in
> Baltimore actually is ending for me when I get more time I'll have more of 
> a
> stronger therapy work out.  Serving people with spinal cord injuries about
> videogame.  Maybe you could give me some pointers on some reasonable
> strategies to get those statistics?
>
> I mentioned you have a lab does this lab actually developed technology 
> that
> you're using directly on videogame consoles or creating your own games or
> what because I think the next up coming up soon or should be happening
> already with this group is all of us actually working on a game.  That's a
> goal I am praying for and working hard for.  From what you mentioned I'm 
> not
> surprised that most of the patients use consoles not computers.  Computers
> are so much more expensive.  They're more accessible with easier adaptive
> equipment at consoles are just what everyone's using its nice to just use
> what everyone else is using but can be so frustrating.  Thanks.
>
> Are you going to be at the GDC San Francisco conference I will myself it
> would be good to learn from you.?
>
> Robert
> www.RobertFlorio.com
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Eugene Monasterio, M.D. ext6806
> Sent: Monday, February 26, 2007 4:05 PM
> To: games_access at igda.org
> Subject: [games_access] playing habits
>
> We surveyed 50 consecutive patients in a general rehab and multispecialty
> clinic setting, we are currently administering the same survey to a spina
> bifida population in a multisite study.
> The majority of children had cerebral palsy (we had diplegic, quadriplegic
> and hemiplegic patients), but we also had patients with spina bifida,
> muscular dystrophy, head injury, and spinal cord injuries.  The vast
> majority played on standard consoles, certainly more than on the pc.  The
> game choices were all over the map in regard to ESRB ratings.  I would
> describe the games as typical choices within the top 25 games by sales. 
> We
> tried to capture skill level but our numbers were to small in the initial
> study. (we asked whether the child could compete with peers or siblings,
> compete with parents, or couldn't compete)
>
> In this pilot we were really trying to show what we thought we knew that
> almost all kids that come through my clinic play video games, and 
> virtually
> none of them use adaptive controllers. Not all children play the same way
> though, I have quadriplegic patients who will have their parents setup
> mariokart  and they lay on the floor and type away at the controller, they
> don't particularly pay attention to the game goals but still have fun with
> it.
>
> Our next project will be trying to measure ease of play.  We are trying to
> develop kinematic data in our motion analysis laboratory which we could 
> then
> use to compare improvement in ease of access after medical/surgical
> interventions or after adapted controller changes.
> Eugenio
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of
> games_access-request at igda.org
> Sent: Mon 2/26/2007 3:17 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 20
>
>
>
> Send games_access mailing list submissions to
>        games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>        games_access-request at igda.org
>
> You can reach the person managing the list at
>        games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>   1. Re: cerebral palsy (Roome, Thomas C)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 26 Feb 2007 14:17:09 -0600
> From: "Roome, Thomas C" <thomas.roome at student.utdallas.edu>
> Subject: Re: [games_access] cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
>        <games_access at igda.org>
> Message-ID:
>
> <ADA47EFE15ACA74E8B702B6EF90D913906182C4D at UTDEVS08.campus.ad.utdallas.edu>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> What type of games  were the kids playing?  How old were the children in 
> the
> survey and what types of disabilities?  What are the limitations of the
> kids?  How many people were survey?
>
> I have no doubt that kids with two good hands could play games on a Xbox,
> but were there any kids that did not have the find motor control to work
> controller?
>
> ----------------------------------------------------------------
> Thank You,
> Tom Roome
> ATEC Teacher Assistant
> The University of Texas at Dallas
> E-mail: thomas.roome at student.utdallas.edu
>
>
>
> ________________________________
>
> From: games_access-bounces at igda.org on behalf of Eugene Monasterio, M.D.
> ext6806
> Sent: Mon 2/26/2007 7:59 AM
> To: games_access at igda.org
> Subject: [games_access] cerebral palsy
>
>
>
> HI
> In regards to what children with cerebral palsy are playing it's 
> remarkable
> similar to the general population.  I'm a pediatric rehabilitation 
> physician
> with a research interest in adapted access and video games.  We surveyed 
> our
> general rehab population a year or two ago and found that families own
> multiple consoles, kids play 5-8 hours a week and very few use any adapted
> access for gaming.  Of course this doesn't mean that they wouldn't benefit
> from adapted access.
>
> Eugenio Monasterio, MD
> Director of Outpatient Rehab
> Children's Hospital Richmond
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]On Behalf Of
> games_access-request at igda.org
> Sent: Sunday, February 25, 2007 1:36 PM
> To: games_access at igda.org
> Subject: games_access Digest, Vol 32, Issue 18
>
>
> Send games_access mailing list submissions to
>        games_access at igda.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://seven.pairlist.net/mailman/listinfo/games_access
> or, via email, send a message with subject or body 'help' to
>        games_access-request at igda.org
>
> You can reach the person managing the list at
>        games_access-owner at igda.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of games_access digest..."
>
>
> Today's Topics:
>
>   1. Re: Games for people with cerebral palsy (Barrie Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 25 Feb 2007 18:36:09 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] Games for people with cerebral palsy
> To: "IGDA Games Accessibility SIG Mailing List"
>        <games_access at igda.org>
> Message-ID: <031701c7590b$d22fd190$0202a8c0 at OneSwitch>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Yes, Roy's changed his front-page. I've just contacted him to see what his
> intentions are. I'll host them for him if not.
>
> In the mean-while this still seems to work:
> http://www.brillsoft.com/Index_files/Page396.htm
>
> Barrie
> www.OneSwitch.org.uk
>
>  ----- Original Message -----
>  From: Robert Florio
>  To: 'IGDA Games Accessibility SIG Mailing List'
>  Sent: Sunday, February 25, 2007 6:16 PM
>  Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>  http://www.brillsoft.com <http://www.brillsoft.com/>
>
>
>
>  This link above Barrie seems to only be video tutorials for creating
> animation is there something else to find on that page?  It sounded cool 
> but
> I'm not sure if I'm finding the right thing.
>
>  Thanks
>
>  Robert
>
>  www.RobertFlorio.com
>
>
>
>
> ----------------------------------------------------------------------------
> --
>
>  From: games_access-bounces at igda.org 
> [mailto:games_access-bounces at igda.org]
> On Behalf Of Barrie Ellis
>  Sent: Sunday, February 25, 2007 9:33 AM
>  To: IGDA Games Accessibility SIG Mailing List
>  Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
>  Hi Jeanette,
>
>
>
>  I don't know the RJ Cooper Switch Hopper. Can you set the switch to act 
> as
> any keyboard key or mouse action? If not, then you are going to be a bit
> limited in what software you can access.
>
>
>
>  There's an alternative list of switch equipment here:
> http://www.oneswitch.org.uk/1/AGS/AGS-switch.htm. Click on the PC Switch
> Interfaces for more compatible devices that aren't too expensive.
>
>
>
>  As for some nice basic cause and effect activities, try the following:
>
>
>
>  http://www.brillsoft.com/ - Try Fab Four and Rockets (free download).
>
>  http://www.northerngrid.org/sen/NetSwitch/index.htm - Very basic switch
> activities, but very useful - some abstract, some a bit childish (on-line 
> or
> download)
>
> 
> http://www.priorywoods.middlesbrough.sch.uk/kidsonly/games/footy/footy.htm
> - Football (Soccer to you) game - pure cause and effect up to scan and
> select.
>
>  http://www.sldonline.org/Kingsbury/Kingsbury.htm - On-line games and
> activities - have a hunt round (free download).
>
>  http://www.papunet.net/pelit/_tarkkuuspelit/tikka/ - Papunet - Darts game
> (on-line).
>
>  http://www.pvoice.org/ - Pvoice - story book that you can cycle through
> with a switch and more (free download)
>
>  http://www.reactivecolours.org/ - one or two, one-button compatible
> activities that could be nice.
>
>
>
>
>
>  Some of the one-switch games can work in a fun cause and effect way too.
> Try: Atom Cruncher, Aurikon, Bombzone, Cheat 7,
>
>
>
>  Don't forget that having a PC interface, you'll be able to get a switch 
> to
> stop/start MP3s/CD tracks run through a 'visualiser' animation. Also,
> stop/starting MPEGs/DVD clips can be great fun. Also using a slide show
> set-up you can get people to cycle through photos that may interest them.
> Some of the DJ'ing software can be enormous fun, where the musician can
> click on/off tracks to build up a song with help. Also just being able to
> click through places of interest on the internet with a good enabler 
> helping
> to navigate can be fun (providing you have a quick set-up). Disney's Magic
> Art Studio, whilst not super age-appropriate - could be a lot of fun with
> assistance, used as a cause and effect device (press the button and fill 
> the
> screen with a different colour for example).
>
>
>
>  I'd recommend looking into games console and computer emulators for the
> PC. Old Atari VCS/2600 games can be great fun, such as Bowling, Air-Sea
> Battle and Outlaw. Megadrive/Genesis games can frequently be used to 
> trigger
> sound effects and music with a single switch. The Atari ST had some
> light-synthesisers (Colour Space and Trip-A-Tron) and art packages that 
> may
> be good fun.
>
>
>
>  I'd also suggest that you look at getting a Playstation One or PS2 with
> switch interface. Take a look here for some more ideas.
> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation.htm - I highly
> recommend getting your hands on the 'Interactive Sound Lab' "Fluid" and
> racing game "Destruction Derby". I do a switch interface as does RJ 
> Cooper.
>
>
>
>  Hope this helps,
>
>
>
>  Barrie
>
>  www.OneSwitch.org.uk
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>    ----- Original Message -----
>
>    From: InRNette at aol.com
>
>    To: games_access at igda.org
>
>    Sent: Sunday, February 25, 2007 12:15 PM
>
>    Subject: Re: [games_access] Games for people with cerebral palsy
>
>
>
>    Robert:
>
>
>
>    Yes, we have messaged before.  I am one of the groups quiet members.  I
> have been watching the groups progress since I joined.
>
>
>
>    I use for my students to access the computer:
>
>
>
>    RJ Cooper's Switch Hopper (USB interface)
>
>    Special Education Software, Hardware and Assistive Technology 
> Products -
> Special Needs Children and Special Ed Learning Resou..
>
>
>
>    Enable Mart Big Red Switch, Jelly Bean Switch, Finger Switches, etc.
> (Ablenet is undergoing an update on their website)
>
>    Enablemart - EnableMart.Com - Switch Solutions
>
>
>
>    The young people that I work with are homebound because they simply
> cannot attend either a partial day or full day program because there needs
> are best met at home or in a hospital. Currently we are trying to find a
> means of communication for a young man who suffered a traumatic brain 
> injury
> in-utero (His Mom was shot for the money and tips as a pizza delivery
> person), is a quad requiring total care for activities of daily living,
> loves watching old TV shows, responds and smiles appropriately. We have
> worked low tech for him and we know that he is able to make choices with 
> his
> eyes.  The teacher contacted us a couple of months ago because his care
> giver pulled out two switches and the positioning equipment that an agency
> had purchased and never follow through on. Not knowing what he could do 
> with
> these switches, we positioned them like the care giver indicated then I
> popped into the computer just a cause and effect piece of software by RJ
> Cooper......if looks could slap m
> e, I would have been on the ground.  We moved on very rapidly to another 
> of
> Coopers demo downloads called "Battle of the gods" (I think) and the look
> was replaced with completely different look that allowed me to continue
> standing. (A battle with the gods sure beat out the frog sticking his 
> tongue
> out to catch a fly hands down.)
>
>
>
>    Your site has grown tremendously.  I will be passing the link on to our
> other AT Consultants and teachers we encounter.
>
>
>
>    When I say age appropriate, I need simple cause and effect software 
> that
> an older student would be able to use that allow them to progress from the
> beginning to as far as they can go.  Cause and effect software that we 
> have
> found up until now have been considered juvenile for our teens hurt in an
> accident with cognitive awareness that surpasses their ability to express
> themselves.
>
>
>
>    Hope this helps explain what I am looking for.
>
>
>
>    Jeanette
>
>
>
>
>
>
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