From barrie.ellis at oneswitch.org.uk Sun Jul 1 19:27:21 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 2 Jul 2007 00:27:21 +0100 Subject: [games_access] July Competition - Creat the best Point and Click game you can in one month Message-ID: <1c7501c7bc37$6048dec0$0202a8c0@OneSwitch> More here: http://switchgaming.blogspot.com/2007/07/point-and-click-competition.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Thu Jul 5 12:37:25 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 5 Jul 2007 18:37:25 +0200 Subject: [games_access] Family Play Message-ID: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> http://wii.ign.com/articles/801/801326p1.html EA games will offer a "simplified interaction" for their sports games Madden, FIFA & NBA. AI is used to take over the more difficult parts of the interaction while the wii mote will be used to map the required interaction to gestures or movements which most players already know. This is exactly like we have done it for the FPS for the torque engine. (I will finally send out a demo tomorrow). This is pretty cool and might also make hardcore games more accessible for those with disabilities. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Thu Jul 5 13:16:15 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 5 Jul 2007 10:16:15 -0700 Subject: [games_access] Family Play In-Reply-To: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> Message-ID: I'm really excited to see this in action. Sounds like it's really what we've always been recommending, alternate controls and assistance modes for those who want them. If this get popular, people won't shun our ideas anymore. -Reid On 7/5/07, Eelke Folmer wrote: > http://wii.ign.com/articles/801/801326p1.html > > EA games will offer a "simplified interaction" for their sports games > Madden, FIFA & NBA. AI is used to take over the more difficult parts of the > interaction while the > wii mote will be used to map the required interaction to gestures or > movements which most players already know. This is exactly like we have done > it for the FPS for the torque engine. (I will finally send out a demo > tomorrow). > > This is pretty cool and might also make hardcore games more accessible for > those with disabilities. > > Cheers Eelke > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From InRNette at aol.com Thu Jul 5 13:39:41 2007 From: InRNette at aol.com (InRNette at aol.com) Date: Thu, 5 Jul 2007 13:39:41 EDT Subject: [games_access] Family Play Message-ID: WONDERFUL! This is taking gaming where it needs to be USER friendly based on individual needs! Once the gaming world gets it down then the educational software and games will follow~! Jeanette ************************************** See what's free at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Jul 5 16:17:54 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 5 Jul 2007 21:17:54 +0100 Subject: [games_access] Family Play References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> Message-ID: <020901c7bf41$927418d0$0202a8c0@OneSwitch> Sounds just what we've been advocating for all these years. Good! Hate the phrase about bridging the gap between gamers and non-gamers. What meaningless nonsense! Very much looking forward to seeing a demo of your work by the way. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Eelke Folmer To: games_access at igda.org Sent: Thursday, July 05, 2007 5:37 PM Subject: [games_access] Family Play http://wii.ign.com/articles/801/801326p1.html EA games will offer a "simplified interaction" for their sports games Madden, FIFA & NBA. AI is used to take over the more difficult parts of the interaction while the wii mote will be used to map the required interaction to gestures or movements which most players already know. This is exactly like we have done it for the FPS for the torque engine. (I will finally send out a demo tomorrow). This is pretty cool and might also make hardcore games more accessible for those with disabilities. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Thu Jul 5 19:27:08 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 6 Jul 2007 01:27:08 +0200 Subject: [games_access] Family Play In-Reply-To: <020901c7bf41$927418d0$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> Message-ID: <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> HI Barry, Torque FPS: The student who's working on it promised to send a demo to me today. Kudos go to nintendo ofcourse. Criticized from the start from withstanding to compete in pushing as much pixels as possible with microsoft and sony, now 7 months after launching the wii they have clearly (re) opened (where did gaming really start: NES+mario) a market for themselves where microsoft and sony still seem to battle it out with copycat games & sequals trying to facilitate the ever demanding high end 20 year old male gamer. I am kind of curious how EA will deal with porting their games to the technically underpowered but gameplay overpowered wii? Technically the wii and xbox360/ps3 are really different. cheers Eelke On 7/5/07, Barrie Ellis wrote: > > > Sounds just what we've been advocating for all these years. Good! Hate the > phrase about bridging the gap between gamers and non-gamers. What > meaningless nonsense! > > Very much looking forward to seeing a demo of your work by the way. > > Barrie > www.OneSwitch.org.uk > > > ----- Original Message ----- > From: Eelke Folmer > To: games_access at igda.org > Sent: Thursday, July 05, 2007 5:37 PM > Subject: [games_access] Family Play > > > http://wii.ign.com/articles/801/801326p1.html > > EA games will offer a "simplified interaction" for their sports games > Madden, FIFA & NBA. AI is used to take over the more difficult parts of the > interaction while the > wii mote will be used to map the required interaction to gestures or > movements which most players already know. This is exactly like we have done > it for the FPS for the torque engine. (I will finally send out a demo > tomorrow). > > This is pretty cool and might also make hardcore games more accessible for > those with disabilities. > > Cheers Eelke > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Thu Jul 5 21:05:47 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Thu, 5 Jul 2007 20:05:47 -0500 (CDT) Subject: [games_access] Quick SIG Update: Meetings, etc Message-ID: <20070705200547.ARV07249@expms2.cites.uiuc.edu> Hi everyone, Just a quick message out -- a few of you have been asking about when online meetings will restart and I am hoping that we can get restarted next week. I'll send an email out to confirm the days/times/place/etc once I know for sure what my schedule is next week -- as you know, the summer has had me jumping around the US with family emergencies. Hopefully we can get back to regular schedule with some help from those willing to serve as meeting moderators if I cannot be at a meeting due to an emergency so we can keep up the momentum! Also -- I sent everyone on the list an individual email about things they would like to see the SIG involved with, IGDA membership status, etc. Thanks to everyone who have already taken a few moments to reply. If you haven't yet replied, I would really appreciate the feedback -- even just a few quick comments would be great. We've seen a great increase in subscribers over the last month or so and it would be great to hear from everyone -- old and new members! Thanks everyone! Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Fri Jul 6 16:13:29 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 6 Jul 2007 21:13:29 +0100 Subject: [games_access] Accessible Gaming Shop - officially open Message-ID: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch> It's taken me longer than I'd hoped, but the Accessible Gaming Shop has fully opened web-wise: http://www.oneswitch.org.uk/1/AGS.htm http://www.oneswitch.org.uk/1/AGS/AGS-various.htm (new section) News of new equipment always welcome. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Jul 6 17:51:39 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 6 Jul 2007 23:51:39 +0200 Subject: [games_access] Accessible Gaming Shop - officially open References: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch> Message-ID: <007b01c7c017$d5d07de0$6402a8c0@Delletje> Wow... congratulations! ----- Original Message ----- From: Barrie Ellis To: IGDA GA mailing list Sent: Friday, July 06, 2007 10:13 PM Subject: [games_access] Accessible Gaming Shop - officially open It's taken me longer than I'd hoped, but the Accessible Gaming Shop has fully opened web-wise: http://www.oneswitch.org.uk/1/AGS.htm http://www.oneswitch.org.uk/1/AGS/AGS-various.htm (new section) News of new equipment always welcome. Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From cataclysmicknight at gmail.com Fri Jul 6 21:59:04 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Fri, 6 Jul 2007 21:59:04 -0400 Subject: [games_access] Accessible Gaming Shop - officially open In-Reply-To: <007b01c7c017$d5d07de0$6402a8c0@Delletje> References: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch> <007b01c7c017$d5d07de0$6402a8c0@Delletje> Message-ID: Yeah, congrats on the site! And I love the new section, so many of those things I'd never even heard of, let alone seen! And those controller adaptors are soooooo nice, smartest thing I ever bought! Will have to send my wife and some of my friends over there :) -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From hinn at uiuc.edu Sun Jul 8 01:22:54 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 8 Jul 2007 00:22:54 -0500 Subject: [games_access] Family Play In-Reply-To: <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> Message-ID: Yes, that would be an interesting question to ask EA -- Vander? You reading this? I have to get a couple other contacts from EA that I'll get from my sources so I'll see if I can't get a chat with someone to talk about this further. Re: When did gaming really start...we'll as a matter of fact I'm working on a timeline now for my PhD thesis that will integrate in dates that accessible games/hardware were made, certain key games, etc into the "history" of gaming. So from my thesis... Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there were two major crashes that impacted the industry. The first was in 1977 ("the hardware plague" with pong clones at fire sale prices). Then in the early to mid-80s the second crash occurred ("the software plague" where there was no quality control in games, there were so many third party games that looked like first party games and no way for consumers to justify spending money on what could be complete crap. So the 8-bit era heralded in the 8-bit movement and tighter control over game quality and rose from the ashes of the "software plague" crash Interesting article I read today that reminded me of Ethan (a donationcoder winner that was at GDC) who basically stopped playing games because of Carpal Tunnel -- In 1981, the 1978 game Space Invaders was written about in the New England Journal of Medicine: "Space Invaders Wrist." :) And, yes, the timeline will be available online while I'm working on it (and after). More tomorrow! :) Michelle >HI Barry, > >Torque FPS: The student who's working on it promised to send a demo to >me today. > >Kudos go to nintendo ofcourse. Criticized from the start from >withstanding to compete in pushing as much pixels as possible with >microsoft and sony, now 7 months after launching the wii they have >clearly (re) opened (where did gaming really start: NES+mario) a >market for themselves where microsoft and sony still seem to battle it >out with copycat games & sequals trying to facilitate the ever >demanding high end 20 year old male gamer. > >I am kind of curious how EA will deal with porting their games to the >technically underpowered but gameplay overpowered wii? Technically the >wii and xbox360/ps3 are really different. > >cheers Eelke > > >On 7/5/07, Barrie Ellis wrote: >> >> >>Sounds just what we've been advocating for all these years. Good! Hate the >>phrase about bridging the gap between gamers and non-gamers. What >>meaningless nonsense! >> >>Very much looking forward to seeing a demo of your work by the way. >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- >>From: Eelke Folmer >>To: games_access at igda.org >>Sent: Thursday, July 05, 2007 5:37 PM >>Subject: [games_access] Family Play >> >> >>http://wii.ign.com/articles/801/801326p1.html >> >>EA games will offer a "simplified interaction" for their sports games >>Madden, FIFA & NBA. AI is used to take over the more difficult parts of the >>interaction while the >>wii mote will be used to map the required interaction to gestures or >>movements which most players already know. This is exactly like we have done >>it for the FPS for the torque engine. (I will finally send out a demo >>tomorrow). >> >>This is pretty cool and might also make hardcore games more accessible for >>those with disabilities. >> >>Cheers Eelke >>-- >>---------------------------------------------------------------------------- >>Eelke Folmer Assistant Professor >>Department of CS&E/171 >>University of Nevada Reno, Nevada 89557 >>Game interaction design www.helpyouplay.com >>---------------------------------------------------------------------------- >> >> ________________________________ >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Jul 8 03:41:35 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 8 Jul 2007 08:41:35 +0100 Subject: [games_access] Accessible Gaming Shop - officially open References: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch><007b01c7c017$d5d07de0$6402a8c0@Delletje> Message-ID: <03e001c7c133$69bf8340$0202a8c0@OneSwitch> Cheers, Charlie. If only it was a real shop you could pop into rather than an on-line one! That would be nice. ----- Original Message ----- From: "Charlie Jackson" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, July 07, 2007 2:59 AM Subject: Re: [games_access] Accessible Gaming Shop - officially open > Yeah, congrats on the site! And I love the new section, so many of > those things I'd never even heard of, let alone seen! And those > controller adaptors are soooooo nice, smartest thing I ever bought! > Will have to send my wife and some of my friends over there :) > > -- > Crush the Critters: a Whack-a-Mole adventure for your feet! > > THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Sun Jul 8 03:57:09 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 8 Jul 2007 08:57:09 +0100 Subject: [games_access] Family Play References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> Message-ID: <03ef01c7c135$95eca590$0202a8c0@OneSwitch> Re. gaming starting with the NES - I'd say that video gaming started with B/W arcade games such as Boot Hill and Space Invaders and at home with Pong in the late 70's for most UK kids of a certain age. Inaccessible gaming reared its head at the same time: >From my Pioneers page: http://www.oneswitch.org.uk/2/pioneers.htm : "Skallagrigg" a fictional book by William Horwood (1987) features a passage where the main disabled characters discover Pong in 1980. "Esther played against Tom, but the two of them were so clumsy, and the speed of the ball so relatively fast, that they had no chance of stopping it, or of scoring points against each other except by chance". You can't knock Nintendo for what they are doing. Can't believe Microsoft and Sony are so slow to catch up with the wave of more accessible games. What ever happened to the new Xbox 360 controller Microsoft hinted at? http://www.gamesindustry.biz/content_page.php?aid=17998 - In stead of doing nothing or just blatantly copying Nintendo - why not talk to us? Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 08, 2007 6:22 AM Subject: Re: [games_access] Family Play > Yes, that would be an interesting question to ask EA -- Vander? You > reading this? I have to get a couple other contacts from EA that I'll get > from my sources so I'll see if I can't get a chat with someone to talk > about this further. > > Re: When did gaming really start...we'll as a matter of fact I'm working > on a timeline now for my PhD thesis that will integrate in dates that > accessible games/hardware were made, certain key games, etc into the > "history" of gaming. So from my thesis... > > Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there were > two major crashes that impacted the industry. The first was in 1977 ("the > hardware plague" with pong clones at fire sale prices). Then in the early > to mid-80s the second crash occurred ("the software plague" where there > was no quality control in games, there were so many third party games that > looked like first party games and no way for consumers to justify spending > money on what could be complete crap. So the 8-bit era heralded in the > 8-bit movement and tighter control over game quality and rose from the > ashes of the "software plague" crash > > Interesting article I read today that reminded me of Ethan (a > donationcoder winner that was at GDC) who basically stopped playing games > because of Carpal Tunnel -- In 1981, the 1978 game Space Invaders was > written about in the New England Journal of Medicine: "Space Invaders > Wrist." :) > > And, yes, the timeline will be available online while I'm working on it > (and after). > > More tomorrow! :) > > Michelle > >>HI Barry, >> >>Torque FPS: The student who's working on it promised to send a demo to >>me today. >> >>Kudos go to nintendo ofcourse. Criticized from the start from >>withstanding to compete in pushing as much pixels as possible with >>microsoft and sony, now 7 months after launching the wii they have >>clearly (re) opened (where did gaming really start: NES+mario) a >>market for themselves where microsoft and sony still seem to battle it >>out with copycat games & sequals trying to facilitate the ever >>demanding high end 20 year old male gamer. >> >>I am kind of curious how EA will deal with porting their games to the >>technically underpowered but gameplay overpowered wii? Technically the >>wii and xbox360/ps3 are really different. >> >>cheers Eelke >> >> >>On 7/5/07, Barrie Ellis wrote: >>> >>> >>>Sounds just what we've been advocating for all these years. Good! Hate >>>the >>>phrase about bridging the gap between gamers and non-gamers. What >>>meaningless nonsense! >>> >>>Very much looking forward to seeing a demo of your work by the way. >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>>----- Original Message ----- >>>From: Eelke Folmer >>>To: games_access at igda.org >>>Sent: Thursday, July 05, 2007 5:37 PM >>>Subject: [games_access] Family Play >>> >>> >>>http://wii.ign.com/articles/801/801326p1.html >>> >>>EA games will offer a "simplified interaction" for their sports games >>>Madden, FIFA & NBA. AI is used to take over the more difficult parts of >>>the >>>interaction while the >>>wii mote will be used to map the required interaction to gestures or >>>movements which most players already know. This is exactly like we have >>>done >>>it for the FPS for the torque engine. (I will finally send out a demo >>>tomorrow). >>> >>>This is pretty cool and might also make hardcore games more accessible >>>for >>>those with disabilities. >>> >>>Cheers Eelke >>>-- >>>---------------------------------------------------------------------------- >>>Eelke Folmer Assistant Professor >>>Department of CS&E/171 >>>University of Nevada Reno, Nevada 89557 >>>Game interaction design www.helpyouplay.com >>>---------------------------------------------------------------------------- >>> >>> ________________________________ >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >>-- >>---------------------------------------------------------------------------- >>Eelke Folmer Assistant Professor >>Department of CS&E/171 >>University of Nevada Reno, Nevada 89557 >>Game interaction design www.helpyouplay.com >>---------------------------------------------------------------------------- >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From cataclysmicknight at gmail.com Sun Jul 8 11:53:12 2007 From: cataclysmicknight at gmail.com (Charlie Jackson) Date: Sun, 8 Jul 2007 11:53:12 -0400 Subject: [games_access] Accessible Gaming Shop - officially open In-Reply-To: <03e001c7c133$69bf8340$0202a8c0@OneSwitch> References: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch> <007b01c7c017$d5d07de0$6402a8c0@Delletje> <03e001c7c133$69bf8340$0202a8c0@OneSwitch> Message-ID: LOL well yes, and it'd also be nice to be able to handle the neat things, maybe even sample them. But the fact that such a place exists in the first place is wonderful :) On 7/8/07, Barrie Ellis wrote: > Cheers, Charlie. If only it was a real shop you could pop into rather than > an on-line one! That would be nice. > > > ----- Original Message ----- > From: "Charlie Jackson" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Saturday, July 07, 2007 2:59 AM > Subject: Re: [games_access] Accessible Gaming Shop - officially open > > > > Yeah, congrats on the site! And I love the new section, so many of > > those things I'd never even heard of, let alone seen! And those > > controller adaptors are soooooo nice, smartest thing I ever bought! > > Will have to send my wife and some of my friends over there :) > > > > -- > > Crush the Critters: a Whack-a-Mole adventure for your feet! > > > > THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Crush the Critters: a Whack-a-Mole adventure for your feet! THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html From reid at rbkdesign.com Sun Jul 8 15:01:58 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 8 Jul 2007 12:01:58 -0700 Subject: [games_access] Family Play In-Reply-To: <03ef01c7c135$95eca590$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> Message-ID: Let's keep an eye out this coming week during E3 July 11th-13th. Maybe MS will announce some new accessible products if they are working on them. -Reid On 7/8/07, Barrie Ellis wrote: > Re. gaming starting with the NES - I'd say that video gaming started with > B/W arcade games such as Boot Hill and Space Invaders and at home with Pong > in the late 70's for most UK kids of a certain age. Inaccessible gaming > reared its head at the same time: > > >From my Pioneers page: http://www.oneswitch.org.uk/2/pioneers.htm : > > "Skallagrigg" a fictional book by William Horwood (1987) features a passage > where the main disabled characters discover Pong in 1980. > > "Esther played against Tom, but the two of them were so clumsy, and the > speed of the ball so relatively fast, that they had no chance of stopping > it, or of scoring points against each other except by chance". > > > You can't knock Nintendo for what they are doing. Can't believe Microsoft > and Sony are so slow to catch up with the wave of more accessible games. > What ever happened to the new Xbox 360 controller Microsoft hinted at? > http://www.gamesindustry.biz/content_page.php?aid=17998 - In stead of doing > nothing or just blatantly copying Nintendo - why not talk to us? > > Barrie > www.OneSwitch.org.uk > www.igda.org/accessibility > > > ----- Original Message ----- > From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, July 08, 2007 6:22 AM > Subject: Re: [games_access] Family Play > > > > Yes, that would be an interesting question to ask EA -- Vander? You > > reading this? I have to get a couple other contacts from EA that I'll get > > from my sources so I'll see if I can't get a chat with someone to talk > > about this further. > > > > Re: When did gaming really start...we'll as a matter of fact I'm working > > on a timeline now for my PhD thesis that will integrate in dates that > > accessible games/hardware were made, certain key games, etc into the > > "history" of gaming. So from my thesis... > > > > Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there were > > two major crashes that impacted the industry. The first was in 1977 ("the > > hardware plague" with pong clones at fire sale prices). Then in the early > > to mid-80s the second crash occurred ("the software plague" where there > > was no quality control in games, there were so many third party games that > > looked like first party games and no way for consumers to justify spending > > money on what could be complete crap. So the 8-bit era heralded in the > > 8-bit movement and tighter control over game quality and rose from the > > ashes of the "software plague" crash > > > > Interesting article I read today that reminded me of Ethan (a > > donationcoder winner that was at GDC) who basically stopped playing games > > because of Carpal Tunnel -- In 1981, the 1978 game Space Invaders was > > written about in the New England Journal of Medicine: "Space Invaders > > Wrist." :) > > > > And, yes, the timeline will be available online while I'm working on it > > (and after). > > > > More tomorrow! :) > > > > Michelle > > > >>HI Barry, > >> > >>Torque FPS: The student who's working on it promised to send a demo to > >>me today. > >> > >>Kudos go to nintendo ofcourse. Criticized from the start from > >>withstanding to compete in pushing as much pixels as possible with > >>microsoft and sony, now 7 months after launching the wii they have > >>clearly (re) opened (where did gaming really start: NES+mario) a > >>market for themselves where microsoft and sony still seem to battle it > >>out with copycat games & sequals trying to facilitate the ever > >>demanding high end 20 year old male gamer. > >> > >>I am kind of curious how EA will deal with porting their games to the > >>technically underpowered but gameplay overpowered wii? Technically the > >>wii and xbox360/ps3 are really different. > >> > >>cheers Eelke > >> > >> > >>On 7/5/07, Barrie Ellis wrote: > >>> > >>> > >>>Sounds just what we've been advocating for all these years. Good! Hate > >>>the > >>>phrase about bridging the gap between gamers and non-gamers. What > >>>meaningless nonsense! > >>> > >>>Very much looking forward to seeing a demo of your work by the way. > >>> > >>>Barrie > >>>www.OneSwitch.org.uk > >>> > >>> > >>>----- Original Message ----- > >>>From: Eelke Folmer > >>>To: games_access at igda.org > >>>Sent: Thursday, July 05, 2007 5:37 PM > >>>Subject: [games_access] Family Play > >>> > >>> > >>>http://wii.ign.com/articles/801/801326p1.html > >>> > >>>EA games will offer a "simplified interaction" for their sports games > >>>Madden, FIFA & NBA. AI is used to take over the more difficult parts of > >>>the > >>>interaction while the > >>>wii mote will be used to map the required interaction to gestures or > >>>movements which most players already know. This is exactly like we have > >>>done > >>>it for the FPS for the torque engine. (I will finally send out a demo > >>>tomorrow). > >>> > >>>This is pretty cool and might also make hardcore games more accessible > >>>for > >>>those with disabilities. > >>> > >>>Cheers Eelke > >>>-- > >>>---------------------------------------------------------------------------- > >>>Eelke Folmer Assistant Professor > >>>Department of CS&E/171 > >>>University of Nevada Reno, Nevada 89557 > >>>Game interaction design www.helpyouplay.com > >>>---------------------------------------------------------------------------- > >>> > >>> ________________________________ > >>> > >>> > >>>_______________________________________________ > >>>games_access mailing list > >>>games_access at igda.org > >>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >>> > >>> > >>>_______________________________________________ > >>>games_access mailing list > >>>games_access at igda.org > >>>http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >> > >> > >>-- > >>---------------------------------------------------------------------------- > >>Eelke Folmer Assistant Professor > >>Department of CS&E/171 > >>University of Nevada Reno, Nevada 89557 > >>Game interaction design www.helpyouplay.com > >>---------------------------------------------------------------------------- > >>_______________________________________________ > >>games_access mailing list > >>games_access at igda.org > >>http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Sun Jul 8 16:22:14 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 8 Jul 2007 21:22:14 +0100 Subject: [games_access] Family Play References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch> Message-ID: <004801c7c19d$af51d330$0202a8c0@OneSwitch> Maybe.... Hope so.... Barrie > Let's keep an eye out this coming week during E3 July 11th-13th. Maybe > MS will announce some new accessible products if they are working on > them. > > -Reid > From hinn at uiuc.edu Sun Jul 8 19:10:07 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 8 Jul 2007 18:10:07 -0500 Subject: [games_access] Accessible Gaming Shop - officially open In-Reply-To: References: <023c01c7c00a$1ef61c40$0202a8c0@OneSwitch> <007b01c7c017$d5d07de0$6402a8c0@Delletje> <03e001c7c133$69bf8340$0202a8c0@OneSwitch> Message-ID: One of these days we'll get everyone on the list in the same physical locale so we can all play with all this cool stuff! Great expansion of your store Barrie (and, btw, your last shipment did arrive!) -- congrats! Michelle >LOL well yes, and it'd also be nice to be able to handle the neat >things, maybe even sample them. But the fact that such a place exists >in the first place is wonderful :) > >On 7/8/07, Barrie Ellis wrote: >>Cheers, Charlie. If only it was a real shop you could pop into rather than >>an on-line one! That would be nice. >> >> >>----- Original Message ----- >>From: "Charlie Jackson" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Saturday, July 07, 2007 2:59 AM >>Subject: Re: [games_access] Accessible Gaming Shop - officially open >> >> >>> Yeah, congrats on the site! And I love the new section, so many of >>> those things I'd never even heard of, let alone seen! And those >>> controller adaptors are soooooo nice, smartest thing I ever bought! >>> Will have to send my wife and some of my friends over there :) >>> >>> -- >>> Crush the Critters: a Whack-a-Mole adventure for your feet! >>> >>> THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >Crush the Critters: a Whack-a-Mole adventure for your feet! > >THE BETA IS LIVE!!!! http://www.hedonismgames.com/beta/index.html >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 8 19:15:20 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 8 Jul 2007 18:15:20 -0500 Subject: [games_access] Family Play In-Reply-To: <03ef01c7c135$95eca590$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> Message-ID: Gaming rose up again with the NES after lots of rises and falls but if we really got specific...there's 1966 and Spacewars on the PDP-1 machines at MIT, Stanford, etc that ended up being REALLY expensive gaming consoles for grad students. :D Re: Microsoft...yeah...I'd say to buy the quad controller version rather than wait for their 360 controller...ie, don't hold your breath. Sony, on the other hand, surprises me. Of the two, I'd expect more from them. >Re. gaming starting with the NES - I'd say that video gaming started >with B/W arcade games such as Boot Hill and Space Invaders and at >home with Pong in the late 70's for most UK kids of a certain age. >Inaccessible gaming reared its head at the same time: > >>From my Pioneers page: http://www.oneswitch.org.uk/2/pioneers.htm : > >"Skallagrigg" a fictional book by William Horwood (1987) features a >passage where the main disabled characters discover Pong in 1980. > >"Esther played against Tom, but the two of them were so clumsy, and >the speed of the ball so relatively fast, that they had no chance of >stopping it, or of scoring points against each other except by >chance". > > >You can't knock Nintendo for what they are doing. Can't believe >Microsoft and Sony are so slow to catch up with the wave of more >accessible games. What ever happened to the new Xbox 360 controller >Microsoft hinted at? >http://www.gamesindustry.biz/content_page.php?aid=17998 - In stead >of doing nothing or just blatantly copying Nintendo - why not talk >to us? > >Barrie >www.OneSwitch.org.uk >www.igda.org/accessibility > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, July 08, 2007 6:22 AM >Subject: Re: [games_access] Family Play > >>Yes, that would be an interesting question to ask EA -- Vander? You >>reading this? I have to get a couple other contacts from EA that >>I'll get from my sources so I'll see if I can't get a chat with >>someone to talk about this further. >> >>Re: When did gaming really start...we'll as a matter of fact I'm >>working on a timeline now for my PhD thesis that will integrate in >>dates that accessible games/hardware were made, certain key games, >>etc into the "history" of gaming. So from my thesis... >> >>Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there >>were two major crashes that impacted the industry. The first was in >>1977 ("the hardware plague" with pong clones at fire sale prices). >>Then in the early to mid-80s the second crash occurred ("the >>software plague" where there was no quality control in games, there >>were so many third party games that looked like first party games >>and no way for consumers to justify spending money on what could be >>complete crap. So the 8-bit era heralded in the 8-bit movement and >>tighter control over game quality and rose from the ashes of the >>"software plague" crash >> >>Interesting article I read today that reminded me of Ethan (a >>donationcoder winner that was at GDC) who basically stopped playing >>games because of Carpal Tunnel -- In 1981, the 1978 game Space >>Invaders was written about in the New England Journal of Medicine: >>"Space Invaders Wrist." :) >> >>And, yes, the timeline will be available online while I'm working >>on it (and after). >> >>More tomorrow! :) >> >>Michelle >> >>>HI Barry, >>> >>>Torque FPS: The student who's working on it promised to send a demo to >>>me today. >>> >>>Kudos go to nintendo ofcourse. Criticized from the start from >>>withstanding to compete in pushing as much pixels as possible with >>>microsoft and sony, now 7 months after launching the wii they have >>>clearly (re) opened (where did gaming really start: NES+mario) a >>>market for themselves where microsoft and sony still seem to battle it >>>out with copycat games & sequals trying to facilitate the ever >>>demanding high end 20 year old male gamer. >>> >>>I am kind of curious how EA will deal with porting their games to the >>>technically underpowered but gameplay overpowered wii? Technically the >>>wii and xbox360/ps3 are really different. >>> >>>cheers Eelke >>> >>> >>>On 7/5/07, Barrie Ellis wrote: >>>> >>>> >>>>Sounds just what we've been advocating for all these years. Good! Hate the >>>>phrase about bridging the gap between gamers and non-gamers. What >>>>meaningless nonsense! >>>> >>>>Very much looking forward to seeing a demo of your work by the way. >>>> >>>>Barrie >>>>www.OneSwitch.org.uk >>>> >>>> >>>>----- Original Message ----- >>>>From: Eelke Folmer >>>>To: games_access at igda.org >>>>Sent: Thursday, July 05, 2007 5:37 PM >>>>Subject: [games_access] Family Play >>>> >>>> >>>>http://wii.ign.com/articles/801/801326p1.html >>>> >>>>EA games will offer a "simplified interaction" for their sports games >>>>Madden, FIFA & NBA. AI is used to take over the more difficult >>>>parts of the >>>>interaction while the >>>>wii mote will be used to map the required interaction to gestures or >>>>movements which most players already know. This is exactly like >>>>we have done >>>>it for the FPS for the torque engine. (I will finally send out a demo >>>>tomorrow). >>>> >>>>This is pretty cool and might also make hardcore games more accessible for >>>>those with disabilities. >>>> >>>>Cheers Eelke >>>>-- >>>>---------------------------------------------------------------------------- >>>>Eelke Folmer Assistant Professor >>>>Department of CS&E/171 >>>>University of Nevada Reno, Nevada 89557 >>>>Game interaction design www.helpyouplay.com >>>>---------------------------------------------------------------------------- >>>> >>>> ________________________________ >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> >>> >>>-- >>>---------------------------------------------------------------------------- >>>Eelke Folmer Assistant Professor >>>Department of CS&E/171 >>>University of Nevada Reno, Nevada 89557 >>>Game interaction design www.helpyouplay.com >>>---------------------------------------------------------------------------- >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 8 19:18:43 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 8 Jul 2007 18:18:43 -0500 Subject: [games_access] Family Play In-Reply-To: <004801c7c19d$af51d330$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> Message-ID: It will be an interesting E3 (not going myself) since they'd already called it dead and dead and then it suddenly appeared back on radar once E for All was announced. Michelle >Maybe.... Hope so.... > >Barrie > > >>Let's keep an eye out this coming week during E3 July 11th-13th. Maybe >>MS will announce some new accessible products if they are working on >>them. >> >>-Reid >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 8 19:22:06 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 8 Jul 2007 18:22:06 -0500 Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! In-Reply-To: <004801c7c19d$af51d330$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> Message-ID: Hi everyone, This is a copy of the original email I'd sent out way back when I'd tried to get the meetings up and running again. So basically -- two meetings a week and two different times in the hopes that we can get more people combined than at one time that's lousy for half the list! :) So set your calendars to remind you! It's ON! I'd like to try something new with the SIG meetings, by varying the times a bit and having meetings on a regular basis at a set time. I don't expect that everyone will be at (or be able to be at) every meeting but I'm hoping that if we can get some people at one meeting and others and another meeting, we'd really start to find some consistency. But I'll need help (HELP!!) in providing short summaries of the meetings to keep people up-to-speed so that, ideally, they could miss meetings and not be so lost when they can make a meeting. Tuesdays -- 9am (New York Time) Thursdays -- 1pm (New York Time) To check the times in your part of the world (it's not even my part of the world but it's only an hour off!), check World Clock at http://www.timeanddate.com/worldclock/ As a reminder and an invite to those of you who haven't been to a meeting, we use MSN Messenger. Traditionally...we start a little late but I'd like to change that as best as we can so if everyone can arrive a few minutes early, that's great, but I'd rather have people late than not arrive at all (although please be patient if you arrive late so that we can send you the transcript so you can quickly catch up and so that we don't need to constantly bring people up to speed and interrupt the flow of the conversation). What to do to set up for the meetings? Add me, vrgrrl at hotmail.com (please note that this is a "dead" email account that I don't use so don't send me mail there!), and I'll look for you around the start of the meeting. If you are online and I haven't added you and it's close to the start of the meeting, just IM me and I'll add you to the meeting! Looking forward to regular meetings on Tuesdays and Thursdays! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sun Jul 8 19:43:01 2007 From: richard at audiogames.net (AudioGames.net) Date: Mon, 9 Jul 2007 01:43:01 +0200 Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch> Message-ID: <003f01c7c1b9$b90ce8d0$6402a8c0@Delletje> Game Accessibility SIG Meetings: Restart THIS WEEK!!!K... will be there next tuesday/thursday (whatever turns out best for me) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, July 09, 2007 1:22 AM Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! Hi everyone, This is a copy of the original email I'd sent out way back when I'd tried to get the meetings up and running again. So basically -- two meetings a week and two different times in the hopes that we can get more people combined than at one time that's lousy for half the list! :) So set your calendars to remind you! It's ON! I'd like to try something new with the SIG meetings, by varying the times a bit and having meetings on a regular basis at a set time. I don't expect that everyone will be at (or be able to be at) every meeting but I'm hoping that if we can get some people at one meeting and others and another meeting, we'd really start to find some consistency. But I'll need help (HELP!!) in providing short summaries of the meetings to keep people up-to-speed so that, ideally, they could miss meetings and not be so lost when they can make a meeting. Tuesdays -- 9am (New York Time) Thursdays -- 1pm (New York Time) To check the times in your part of the world (it's not even my part of the world but it's only an hour off!), check World Clock at http://www.timeanddate.com/worldclock/ As a reminder and an invite to those of you who haven't been to a meeting, we use MSN Messenger. Traditionally...we start a little late but I'd like to change that as best as we can so if everyone can arrive a few minutes early, that's great, but I'd rather have people late than not arrive at all (although please be patient if you arrive late so that we can send you the transcript so you can quickly catch up and so that we don't need to constantly bring people up to speed and interrupt the flow of the conversation). What to do to set up for the meetings? Add me, vrgrrl at hotmail.com (please note that this is a "dead" email account that I don't use so don't send me mail there!), and I'll look for you around the start of the meeting. If you are online and I haven't added you and it's close to the start of the meeting, just IM me and I'll add you to the meeting! Looking forward to regular meetings on Tuesdays and Thursdays! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Jul 9 17:33:32 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 9 Jul 2007 22:33:32 +0100 Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch> Message-ID: <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> Game Accessibility SIG Meetings: Restart THIS WEEK!!!I'll be there for Tuesday. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, July 09, 2007 12:22 AM Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! Hi everyone, This is a copy of the original email I'd sent out way back when I'd tried to get the meetings up and running again. So basically -- two meetings a week and two different times in the hopes that we can get more people combined than at one time that's lousy for half the list! :) So set your calendars to remind you! It's ON! I'd like to try something new with the SIG meetings, by varying the times a bit and having meetings on a regular basis at a set time. I don't expect that everyone will be at (or be able to be at) every meeting but I'm hoping that if we can get some people at one meeting and others and another meeting, we'd really start to find some consistency. But I'll need help (HELP!!) in providing short summaries of the meetings to keep people up-to-speed so that, ideally, they could miss meetings and not be so lost when they can make a meeting. Tuesdays -- 9am (New York Time) Thursdays -- 1pm (New York Time) To check the times in your part of the world (it's not even my part of the world but it's only an hour off!), check World Clock at http://www.timeanddate.com/worldclock/ As a reminder and an invite to those of you who haven't been to a meeting, we use MSN Messenger. Traditionally...we start a little late but I'd like to change that as best as we can so if everyone can arrive a few minutes early, that's great, but I'd rather have people late than not arrive at all (although please be patient if you arrive late so that we can send you the transcript so you can quickly catch up and so that we don't need to constantly bring people up to speed and interrupt the flow of the conversation). What to do to set up for the meetings? Add me, vrgrrl at hotmail.com (please note that this is a "dead" email account that I don't use so don't send me mail there!), and I'll look for you around the start of the meeting. If you are online and I haven't added you and it's close to the start of the meeting, just IM me and I'll add you to the meeting! Looking forward to regular meetings on Tuesdays and Thursdays! Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Mon Jul 9 18:38:12 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 9 Jul 2007 18:38:12 -0400 Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! In-Reply-To: <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> Message-ID: <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> hi, Unfortunately I won't be there on both days (conference // in transit). But I'll catch up with you next week. Woudl it be an idea to have some wiki (GA site?) which we can use as a notepad (e.g. upcoming events or to do list?). cheers Eelke On 7/9/07, Barrie Ellis wrote: > > > I'll be there for Tuesday. > > Barrie > > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Monday, July 09, 2007 12:22 AM > Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS > WEEK!!! > > > Hi everyone, > > > This is a copy of the original email I'd sent out way back when I'd tried to > get the meetings up and running again. So basically -- two meetings a week > and two different times in the hopes that we can get more people combined > than at one time that's lousy for half the list! :) So set your calendars to > remind you! It's ON! > > > I'd like to try something new with the SIG meetings, by varying the times a > bit and having meetings on a regular basis at a set time. I don't expect > that everyone will be at (or be able to be at) every meeting but I'm hoping > that if we can get some people at one meeting and others and another > meeting, we'd really start to find some consistency. But I'll need help > (HELP!!) in providing short summaries of the meetings to keep people > up-to-speed so that, ideally, they could miss meetings and not be so lost > when they can make a meeting. > > > Tuesdays -- 9am (New York Time) > Thursdays -- 1pm (New York Time) > > > To check the times in your part of the world (it's not even my part of the > world but it's only an hour off!), check World Clock at > http://www.timeanddate.com/worldclock/ > > > As a reminder and an invite to those of you who haven't been to a meeting, > we use MSN Messenger. Traditionally...we start a little late but I'd like to > change that as best as we can so if everyone can arrive a few minutes early, > that's great, but I'd rather have people late than not arrive at all > (although please be patient if you arrive late so that we can send you the > transcript so you can quickly catch up and so that we don't need to > constantly bring people up to speed and interrupt the flow of the > conversation). > > > What to do to set up for the meetings? Add me, vrgrrl at hotmail.com (please > note that this is a "dead" email account that I don't use so don't send me > mail there!), and I'll look for you around the start of the meeting. If you > are online and I haven't added you and it's close to the start of the > meeting, just IM me and I'll add you to the meeting! > > > Looking forward to regular meetings on Tuesdays and Thursdays! > > > Michelle > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Tue Jul 10 02:35:20 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 01:35:20 -0500 Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS WEEK!!! In-Reply-To: <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: hi Eelke, Yes the wiki is the plan -- we have our own that I'm trying to update at the moment at: http://www.igda.org/wiki/index.php/Game_Accessibility_SIG I thought about looking for an automated meeting reminder but I think that most of us have some sort of calendar where we can just put that down on. The notes will be summarized for each meeting (reading through pages of emoticons gets dull after a while) At this point for the website, all I know for sure is that the wiki will remain. So anything we do there, stays there. I'm thinking about asking if, at least temporarily, it can be our opening page since the blog is going away in favor of some web 2.0 system. Michelle >hi, > >Unfortunately I won't be there on both days (conference // in >transit). But I'll catch up with you next week. Woudl it be an idea to >have some wiki (GA site?) which we can use as a notepad (e.g. upcoming >events or to do list?). > >cheers Eelke > > >On 7/9/07, Barrie Ellis wrote: >> >> >>I'll be there for Tuesday. >> >>Barrie >> >> >>----- Original Message ----- >>From: d. michelle hinn >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Monday, July 09, 2007 12:22 AM >>Subject: [games_access] Game Accessibility SIG Meetings: Restart THIS >>WEEK!!! >> >> >>Hi everyone, >> >> >>This is a copy of the original email I'd sent out way back when I'd tried to >>get the meetings up and running again. So basically -- two meetings a week >>and two different times in the hopes that we can get more people combined >>than at one time that's lousy for half the list! :) So set your calendars to >>remind you! It's ON! >> >> >>I'd like to try something new with the SIG meetings, by varying the times a >>bit and having meetings on a regular basis at a set time. I don't expect >>that everyone will be at (or be able to be at) every meeting but I'm hoping >>that if we can get some people at one meeting and others and another >>meeting, we'd really start to find some consistency. But I'll need help >>(HELP!!) in providing short summaries of the meetings to keep people >>up-to-speed so that, ideally, they could miss meetings and not be so lost >>when they can make a meeting. >> >> >>Tuesdays -- 9am (New York Time) >>Thursdays -- 1pm (New York Time) >> >> >>To check the times in your part of the world (it's not even my part of the >>world but it's only an hour off!), check World Clock at >>http://www.timeanddate.com/worldclock/ >> >> >>As a reminder and an invite to those of you who haven't been to a meeting, >>we use MSN Messenger. Traditionally...we start a little late but I'd like to >>change that as best as we can so if everyone can arrive a few minutes early, >>that's great, but I'd rather have people late than not arrive at all >>(although please be patient if you arrive late so that we can send you the >>transcript so you can quickly catch up and so that we don't need to >>constantly bring people up to speed and interrupt the flow of the >>conversation). >> >> >>What to do to set up for the meetings? Add me, vrgrrl at hotmail.com (please >>note that this is a "dead" email account that I don't use so don't send me >>mail there!), and I'll look for you around the start of the meeting. If you >>are online and I haven't added you and it's close to the start of the >>meeting, just IM me and I'll add you to the meeting! >> >> >>Looking forward to regular meetings on Tuesdays and Thursdays! >> >> >>Michelle >> >> ________________________________ >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 10:31:37 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 09:31:37 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG Obviously...we need a few more people at the meetings. The Tuesday meetings were set at a time that we'd hoped would be more convenient for the Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so that didn't work out exactly as planned. ;) Suggestions for other times? Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Tue Jul 10 11:39:47 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 10 Jul 2007 11:39:47 -0400 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> Hi, what kind of commitees are there? i'd like to chair or co-chair the research committee. cheers Eelke On 7/10/07, d. michelle hinn wrote: > > > Hi all, > > > The meeting summary has been posted at: > > > http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > > Check out wiki changes at: > > > http://www.igda.org/wiki/Game_Accessibility_SIG > > > Obviously...we need a few more people at the meetings. The Tuesday meetings > were set at a time that we'd hoped would be more convenient for the > Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so > that didn't work out exactly as planned. ;) Suggestions for other times? > > > Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. > > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From eelke.folmer at gmail.com Tue Jul 10 12:07:03 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 10 Jul 2007 12:07:03 -0400 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> Message-ID: <836db6300707100907m520fa147s747d3b10a432f11a@mail.gmail.com> my bad..... I found it already. I assume academic comittee covers research? cheers Eelke On 7/10/07, Eelke Folmer wrote: > Hi, > > what kind of commitees are there? i'd like to chair or co-chair the > research committee. > > cheers Eelke > > > On 7/10/07, d. michelle hinn wrote: > > > > > > Hi all, > > > > > > The meeting summary has been posted at: > > > > > > http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > > > > > Check out wiki changes at: > > > > > > http://www.igda.org/wiki/Game_Accessibility_SIG > > > > > > Obviously...we need a few more people at the meetings. The Tuesday meetings > > were set at a time that we'd hoped would be more convenient for the > > Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so > > that didn't work out exactly as planned. ;) Suggestions for other times? > > > > > > Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. > > > > > > Michelle > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Tue Jul 10 12:10:33 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 11:10:33 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> Message-ID: Well, I'd put an "academic" committee there on the wiki but it was more in the lines of curriculum (ie, how to include GA into your Game Design courses and the DIGRA/IGDA connection -- starting it, strengthening it). I think "research" is one of those things that straddles academia and industry (the committee names -- not set in stone -- could be edited as needed). So why don't I add "research," have you chair that, and then you and I can discuss projects you'd like to initiate and then you'll take it from there? The idea of committee chairs, or "executive board members in charge of X committee" as I have it now (only with less words), would not be micromanaged by me. Instead my hopes is that each chair would get an initial pep talk/brainstorming from/with me, and then go with it! Keep me up to date when you run into snags, etc. Each chair would have more "leverage" to then say "I'm in charge of X for the IGDA SIG," which is something that we all want (believe me...I do too!). Then give a quarterly 1-2 paragraph "reports" for a SIG newsletter (something simple like text only email and cross-posted on the web). Later when we have a more stable structure and I need to step down for health reasons and/or for "I've had this job too long!" reasons, being a committee chair (and being a good one!) will give a SIG chair candidate more to show for what they've worked on with the SIG, etc. It's all a part of my grand plan. ;) Obviously it's time for me to set things up so that I can eventually (ie, not now, don't panic people!) transition out but right now, knowing what I know about chairing the SIG (all the planning, politicing, checking in), I could not in good conscious hand over the reins -- it'd be abandonment!!! It will be hard on me (the SIG's like my kid!) when the day comes that I step down and open up voting for a new chair but sooner or later it will be time. As I said, we need to see strong leadership even from those who don't desire to be chair to keep things going as a SIG but this isn't a monarchy! So committee chairs would be able to learn the things I've learned, build on it, and go with it! It's too risky having just one person with all the contacts, inside info, etc -- to grow as a SIG, more need to be involved! Just as an aside -- I'd like to thank Eelke for his courage to post his ideas about the SIG a few months ago (you know what I'm talking about). ;) We've talked many times since then and we've agreed that we both were seeing things through the exhaustion of GDC and that our desire for the SIG to grow was the same (we even shared the same opinions on many of the issues -- we just needed to calm down a bit a realize we were arguing for the same things. That being said, I'd like to apologize on list for the rift and to Eelke for any hurtful things I may have said in the heat of defending myself -- I'd never intended to "do it all" but our structure was such that the SIG was set up so that it would fall on me. Hard not to take things so personally when it's all falling on you! So now it's time to keep moving forward towards this thing we call Accessible Gaming! TOGETHER! :) Michelle >Hi, > >what kind of commitees are there? i'd like to chair or co-chair the >research committee. > >cheers Eelke > > >On 7/10/07, d. michelle hinn wrote: >> >> >>Hi all, >> >> >>The meeting summary has been posted at: >> >> >>http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 >> >> >>Check out wiki changes at: >> >> >>http://www.igda.org/wiki/Game_Accessibility_SIG >> >> >>Obviously...we need a few more people at the meetings. The Tuesday meetings >>were set at a time that we'd hoped would be more convenient for the >>Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so >>that didn't work out exactly as planned. ;) Suggestions for other times? >> >> >>Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. >> >> >>Michelle >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 10 12:11:25 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 11:11:25 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <836db6300707100907m520fa147s747d3b10a432f11a@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> <836db6300707100907m520fa147s747d3b10a432f11a@mail.gmail.com> Message-ID: nope -- see last message! :) forgive me -- it was about 4am when I did it! >my bad..... I found it already. > >I assume academic comittee covers research? > >cheers Eelke > > >On 7/10/07, Eelke Folmer wrote: >>Hi, >> >>what kind of commitees are there? i'd like to chair or co-chair the >>research committee. >> >>cheers Eelke >> >> >>On 7/10/07, d. michelle hinn wrote: >>> >>> >>> Hi all, >>> >>> >>> The meeting summary has been posted at: >>> >>> >>> http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 >>> >>> >>> Check out wiki changes at: >>> >>> >>> http://www.igda.org/wiki/Game_Accessibility_SIG >>> >>> >>> Obviously...we need a few more people at the meetings. The Tuesday meetings >>> were set at a time that we'd hoped would be more convenient for the >>> Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so >>> that didn't work out exactly as planned. ;) Suggestions for other times? >>> >>> >>> Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. >>> >>> >>> Michelle >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >>-- >>---------------------------------------------------------------------------- >>Eelke Folmer Assistant Professor >>Department of CS&E/171 >>University of Nevada Reno, Nevada 89557 >>Game interaction design www.helpyouplay.com >>---------------------------------------------------------------------------- >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 10 12:33:00 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 11:33:00 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: >Hi all, > >The meeting summary has been posted at: > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > >Check out wiki changes at: > >http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 13:06:34 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 12:06:34 -0500 Subject: [games_access] Info on Strange Attractors 2! In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: Hey everyone, I talked to Eric Walker this morning who said that they were planning to enter Strange Attractors 2 (the follow up to the wildly fun and accessible Strange Attractors) into the Indie Game Fest for GDC 2008. Eric asked if, when they are ready, we could give SA2 a run through to help them work out the final accessibility bugs. Cool! Also of interest -- anyone else have a game or a mod that they'd like to do a "post mortem" panel presentation on for GDC 2008? Could be interesting to have a nice variety of real accessibility work to show as GAMES and MODS and talk about the design process to make it happen versus just theory. Let me know as soon as possible if you are so I can include it into our SIG proposals! Eric was interested in talking about SA and SA2 in such a panel. Michelle From richard at audiogames.net Tue Jul 10 13:37:17 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 19:37:17 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <002e01c7c319$07360d10$6402a8c0@Delletje> Tuesday meeting summary postedUnfortunately I was unable to make it, sorry :( For me, the thursday time is usually better :) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 4:31 PM Subject: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG Obviously...we need a few more people at the meetings. The Tuesday meetings were set at a time that we'd hoped would be more convenient for the Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so that didn't work out exactly as planned. ;) Suggestions for other times? Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 13:41:11 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 19:41:11 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <005a01c7c319$c8d2ded0$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedWhat exactly is the "Curriculum Committee"? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 6:33 PM Subject: Re: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 13:43:11 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 19:43:11 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <006801c7c319$ce6e43c0$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedWhat exactly is the "Curriculum Committee" and the "GA Curriculum"-project? And the "DIGRA/IGDA-SIG"-project? And the JoGD Article? And Develop UK Article? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 6:33 PM Subject: Re: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Jul 10 13:50:28 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 10 Jul 2007 13:50:28 -0400 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykySgA References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> AAAAADBf8GSYa4xDlD4sBa5lcIykySgA Message-ID: <019701c7c31a$cdab2560$6501a8c0@Inspiron> I keep finding excuses not to report on the wiki for the progress in top-secret. For some reason the back of my mind I'm thinking it's going to be a pain in the butt to find my password again. I need to do that I'm sorry. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, July 10, 2007 12:33 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Tue Jul 10 13:52:56 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 10 Jul 2007 13:52:56 -0400 Subject: [games_access] Info on Strange Attractors 2! In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEyigA References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> AAAAADBf8GSYa4xDlD4sBa5lcIxEyigA Message-ID: <019c01c7c31b$25912130$6501a8c0@Inspiron> That's great I haven't heard from him either myself. He mentioned he was going to contact me to let me know on the testing. Great news. So did he let us know where to play it? Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Tuesday, July 10, 2007 1:07 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Info on Strange Attractors 2! Hey everyone, I talked to Eric Walker this morning who said that they were planning to enter Strange Attractors 2 (the follow up to the wildly fun and accessible Strange Attractors) into the Indie Game Fest for GDC 2008. Eric asked if, when they are ready, we could give SA2 a run through to help them work out the final accessibility bugs. Cool! Also of interest -- anyone else have a game or a mod that they'd like to do a "post mortem" panel presentation on for GDC 2008? Could be interesting to have a nice variety of real accessibility work to show as GAMES and MODS and talk about the design process to make it happen versus just theory. Let me know as soon as possible if you are so I can include it into our SIG proposals! Eric was interested in talking about SA and SA2 in such a panel. Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Jul 10 14:30:55 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 20:30:55 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <002701c7c320$7405b790$6402a8c0@Delletje> Tuesday meeting summary postedHi again, Sorry for the committee questions, but what I miss in this list is an Accessible Game Design committee (or simply Design Committee). Maybe best combines with Research, which might make an R&D committee? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 4:31 PM Subject: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG Obviously...we need a few more people at the meetings. The Tuesday meetings were set at a time that we'd hoped would be more convenient for the Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so that didn't work out exactly as planned. ;) Suggestions for other times? Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 17:05:15 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 16:05:15 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <005a01c7c319$c8d2ded0$6402a8c0@Delletje> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com> <005a01c7c319$c8d2ded0$6402a8c0@Delletje> Message-ID: It was the awkwardly phrased "academia" committee -- it's a committee to help people who are looking to include game accessibility into their game courses and provide syllabi and help for doing such. It's also for those interested in the teaching side of academia (and the applied side) than the research side, which can (not always but can) result in far out stuff that's 5 years ahead of it's time. >What exactly is the "Curriculum Committee"? > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, July 10, 2007 6:33 PM >Subject: Re: [games_access] Tuesday meeting summary posted > >>Hi all, >> > >The meeting summary has been posted at: > > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > >Check out wiki changes at: > > >http://www.igda.org/wiki/Game_Accessibility_SIG > > >To be a wee bit less confusing...projects that would fall under >different committee headings are on this page for now: > >http://www.igda.org/wiki/GASIG_Projects > >Now to sleep...perchance to dream...up a project that will make us >all rich, rich, rich so we can buy all the big game companies as >"petty change" and make it a law that games are accessible. > >Yes, I stayed up all night working on my dissertation and now need >to sleep before work. :D > >Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 17:07:34 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 16:07:34 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <006801c7c319$ce6e43c0$6402a8c0@Delletje> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com> <006801c7c319$ce6e43c0$6402a8c0@Delletje> Message-ID: COME TO THE MEETINGS. ;) The DIGRA/IGDA SIG project is trying to get that off the ground and into a formal webpage even if it's just "hey DIGRA members -- join the IGDA SIG for free!" JoGD -- Journal of Game Dev -- our publishers mag Develop UK -- they are interested in a piece but I've been writing it. I just included it cause it was sig-gy. Getting Siggy with it! ;) M >What exactly is the "Curriculum Committee" and the "GA >Curriculum"-project? And the "DIGRA/IGDA-SIG"-project? And the JoGD >Article? And Develop UK Article? > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, July 10, 2007 6:33 PM >Subject: Re: [games_access] Tuesday meeting summary posted > >>Hi all, >> > >The meeting summary has been posted at: > > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > >Check out wiki changes at: > > >http://www.igda.org/wiki/Game_Accessibility_SIG > > >To be a wee bit less confusing...projects that would fall under >different committee headings are on this page for now: > >http://www.igda.org/wiki/GASIG_Projects > >Now to sleep...perchance to dream...up a project that will make us >all rich, rich, rich so we can buy all the big game companies as >"petty change" and make it a law that games are accessible. > >Yes, I stayed up all night working on my dissertation and now need >to sleep before work. :D > >Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 17:08:18 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 16:08:18 -0500 Subject: [games_access] Info on Strange Attractors 2! In-Reply-To: <019c01c7c31b$25912130$6501a8c0@Inspiron> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com> AAAAADBf8GSYa4xDlD4sBa5lcIxEyigA <019c01c7c31b$25912130$6501a8c0@Inspiron> Message-ID: Not yet -- they need some more tweak time and then Eric will email me! >That's great I haven't heard from him either myself. He mentioned he was >going to contact me to let me know on the testing. Great news. So did he >let us know where to play it? > >Robert >www.RobertFlorio.com > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Tuesday, July 10, 2007 1:07 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] Info on Strange Attractors 2! > >Hey everyone, > >I talked to Eric Walker this morning who said that they were planning >to enter Strange Attractors 2 (the follow up to the wildly fun and >accessible Strange Attractors) into the Indie Game Fest for GDC 2008. >Eric asked if, when they are ready, we could give SA2 a run through >to help them work out the final accessibility bugs. Cool! > >Also of interest -- anyone else have a game or a mod that they'd like >to do a "post mortem" panel presentation on for GDC 2008? Could be >interesting to have a nice variety of real accessibility work to show >as GAMES and MODS and talk about the design process to make it happen >versus just theory. Let me know as soon as possible if you are so I >can include it into our SIG proposals! Eric was interested in talking >about SA and SA2 in such a panel. > >Michelle >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 10 17:12:42 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 16:12:42 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <002701c7c320$7405b790$6402a8c0@Delletje> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com> <002701c7c320$7405b790$6402a8c0@Delletje> Message-ID: It's "industry" for better or for worse at this point but you are right it could be a joint between the two committees (ie, industry and research). I hesitate to combine the two because the goal was not to overwhelm any one person but to distribute things. That doesn't mean that two committee chairs couldn't do a project together (see the DIGRA/IGRA thing). COME TO THE MEETINGS...COME TO THE MEETINGS...this was hashed out of my brain at 4am so every "title" is evolving. >Hi again, > >Sorry for the committee questions, but what I miss in this list is >an Accessible Game Design committee (or simply Design Committee). >Maybe best combines with Research, which might make an R&D committee? > >Greets, > >Richard > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, July 10, 2007 4:31 PM >Subject: [games_access] Tuesday meeting summary posted > >Hi all, > >The meeting summary has been posted at: > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > >Check out wiki changes at: > >http://www.igda.org/wiki/Game_Accessibility_SIG > >Obviously...we need a few more people at the meetings. The Tuesday >meetings were set at a time that we'd hoped would be more convenient >for the Europeans...but for Reid it was 6am (dedication!) and for me >it was 8am so that didn't work out exactly as planned. ;) >Suggestions for other times? > >Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 17:15:40 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 23:15:40 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <006801c7c319$ce6e43c0$6402a8c0@Delletje> Message-ID: <00b101c7c337$77ddf140$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedWhahahaha.... Getting Siggy With It! Go Hinny! Go Hinny! Go Hinny! Go Hinny! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 11:07 PM Subject: Re: [games_access] Tuesday meeting summary posted COME TO THE MEETINGS. ;) The DIGRA/IGDA SIG project is trying to get that off the ground and into a formal webpage even if it's just "hey DIGRA members -- join the IGDA SIG for free!" JoGD -- Journal of Game Dev -- our publishers mag Develop UK -- they are interested in a piece but I've been writing it. I just included it cause it was sig-gy. Getting Siggy with it! ;) M What exactly is the "Curriculum Committee" and the "GA Curriculum"-project? And the "DIGRA/IGDA-SIG"-project? And the JoGD Article? And Develop UK Article? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 6:33 PM Subject: Re: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 17:16:54 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 23:16:54 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com><002701c7c320$7405b790$6402a8c0@Delletje> Message-ID: <00cc01c7c337$a458d050$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedYes I Will Come To The Meeting! ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 11:12 PM Subject: Re: [games_access] Tuesday meeting summary posted It's "industry" for better or for worse at this point but you are right it could be a joint between the two committees (ie, industry and research). I hesitate to combine the two because the goal was not to overwhelm any one person but to distribute things. That doesn't mean that two committee chairs couldn't do a project together (see the DIGRA/IGRA thing). COME TO THE MEETINGS...COME TO THE MEETINGS...this was hashed out of my brain at 4am so every "title" is evolving. Hi again, Sorry for the committee questions, but what I miss in this list is an Accessible Game Design committee (or simply Design Committee). Maybe best combines with Research, which might make an R&D committee? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 4:31 PM Subject: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG Obviously...we need a few more people at the meetings. The Tuesday meetings were set at a time that we'd hoped would be more convenient for the Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so that didn't work out exactly as planned. ;) Suggestions for other times? Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. Michelle -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 17:21:24 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 23:21:24 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <005a01c7c319$c8d2ded0$6402a8c0@Delletje> Message-ID: <010301c7c338$44de9050$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedAh ok, then I guessed correctly :) ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 11:05 PM Subject: Re: [games_access] Tuesday meeting summary posted It was the awkwardly phrased "academia" committee -- it's a committee to help people who are looking to include game accessibility into their game courses and provide syllabi and help for doing such. It's also for those interested in the teaching side of academia (and the applied side) than the research side, which can (not always but can) result in far out stuff that's 5 years ahead of it's time. What exactly is the "Curriculum Committee"? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 6:33 PM Subject: Re: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG To be a wee bit less confusing...projects that would fall under different committee headings are on this page for now: http://www.igda.org/wiki/GASIG_Projects Now to sleep...perchance to dream...up a project that will make us all rich, rich, rich so we can buy all the big game companies as "petty change" and make it a law that games are accessible. Yes, I stayed up all night working on my dissertation and now need to sleep before work. :D Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Jul 10 17:23:24 2007 From: richard at audiogames.net (AudioGames.net) Date: Tue, 10 Jul 2007 23:23:24 +0200 Subject: [games_access] Tuesday meeting summary posted References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com><002701c7c320$7405b790$6402a8c0@Delletje> Message-ID: <013001c7c338$8e73ff20$6402a8c0@Delletje> Re: [games_access] Tuesday meeting summary postedHi, I understand the dilemma and I don't think it's wise to have 10+ committies either ;) Thing is, most of what I'm interested in and what I do (and have been doing) with game accessibility is R+D: research AND design and research TROUGH design. Personally think that in a field like game studies you can't take 'm apart. What Eelke is doing with the FPS is in my opinion (as far as I think what I know Eelke is doing ;) is research through design. I personally would like to have much more knowledge and example of accessible design for games. Industry may be too broad for what I mean, so I guess it's better to either put it under Research or Academic Committee. Greets, Ries ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 11:12 PM Subject: Re: [games_access] Tuesday meeting summary posted It's "industry" for better or for worse at this point but you are right it could be a joint between the two committees (ie, industry and research). I hesitate to combine the two because the goal was not to overwhelm any one person but to distribute things. That doesn't mean that two committee chairs couldn't do a project together (see the DIGRA/IGRA thing). COME TO THE MEETINGS...COME TO THE MEETINGS...this was hashed out of my brain at 4am so every "title" is evolving. Hi again, Sorry for the committee questions, but what I miss in this list is an Accessible Game Design committee (or simply Design Committee). Maybe best combines with Research, which might make an R&D committee? Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 10, 2007 4:31 PM Subject: [games_access] Tuesday meeting summary posted Hi all, The meeting summary has been posted at: http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 Check out wiki changes at: http://www.igda.org/wiki/Game_Accessibility_SIG Obviously...we need a few more people at the meetings. The Tuesday meetings were set at a time that we'd hoped would be more convenient for the Europeans...but for Reid it was 6am (dedication!) and for me it was 8am so that didn't work out exactly as planned. ;) Suggestions for other times? Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. Michelle -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 19:37:19 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 18:37:19 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <013001c7c338$8e73ff20$6402a8c0@Delletje> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com><002701c7c320$7405b790$6402a8c0@Delletje> <013001c7c338$8e73ff20$6402a8c0@Delletje> Message-ID: Yes, and the names certainly aren't set in stone. And every committee can have co-chairs that define, say, 1-2 goals and one can be research through design and the other design research from a more theory based approach. The Industry committee is mainly for things like our outreach to industry projects, like GarageGames. While work might be done in the research committee for that, the industry committee helps present and promote that work. Anyway, I'm frazzled. :) Can't think anymore about appropriate words for committees -- feel free (everyone's invited into the pool!) to sandbox ideas on the wiki too. This structure hasn't been cast in stone. :) But it's a good start -- we had to start somewhere so I'm glad we're hashing things out. Yeah 10 committees might be a lot but if we replace "committee" with "one person" then I think we're at reality. Basically I'd like to see every active member take on ownership in areas so that they are free to take on new SIG projects rather than everything coming "top down" from me. >Hi, > >I understand the dilemma and I don't think it's wise to have 10+ >committies either ;) Thing is, most of what I'm interested in and >what I do (and have been doing) with game accessibility is R+D: >research AND design and research TROUGH design. Personally think >that in a field like game studies you can't take 'm apart. What >Eelke is doing with the FPS is in my opinion (as far as I think what >I know Eelke is doing ;) is research through design. I personally >would like to have much more knowledge and example of accessible >design for games. Industry may be too broad for what I mean, so I >guess it's better to either put it under Research or Academic >Committee. > >Greets, > >Ries > > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, July 10, 2007 11:12 PM >Subject: Re: [games_access] Tuesday meeting summary posted > >It's "industry" for better or for worse at this point but you are >right it could be a joint between the two committees (ie, industry >and research). I hesitate to combine the two because the goal was >not to overwhelm any one person but to distribute things. That >doesn't mean that two committee chairs couldn't do a project >together (see the DIGRA/IGRA thing). > >COME TO THE MEETINGS...COME TO THE MEETINGS...this was hashed out of >my brain at 4am so every "title" is evolving. > >>Hi again, >> > > >Sorry for the committee questions, but what I miss in this list is >an Accessible Game Design committee (or simply Design Committee). >Maybe best combines with Research, which might make an R&D committee? > > > >Greets, > > > >Richard > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Tuesday, July 10, 2007 4:31 PM > >Subject: [games_access] Tuesday meeting summary posted > > >Hi all, > > >The meeting summary has been posted at: > > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > >Check out wiki changes at: > > >http://www.igda.org/wiki/Game_Accessibility_SIG > > >Obviously...we need a few more people at the meetings. The Tuesday >meetings were set at a time that we'd hoped would be more convenient >for the Europeans...but for Reid it was 6am (dedication!) and for me >it was 8am so that didn't work out exactly as planned. ;) >Suggestions for other times? > > >Reminder: Another meeting is scheduled for 1pm (New York Time) on Thursday. > > >Michelle > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 10 20:26:37 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Jul 2007 19:26:37 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <00b101c7c337$77ddf140$6402a8c0@Delletje> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$ 927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@ mail.gmail.com><03ef01c7c135$95eca590 $0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g 450cfe55lbbcb150a80f06c62@mail.gmail.com> <006801c7c319$ce6e43c0$6402a8c0@Del letje> <00b101c7c337$77ddf140$6402a8c0@Delletje> Message-ID: If nothing else...the SIG always keeps me in good humor. :D Please everyone -- join in the conversation -- my teasing Richard was just my having fun with him. :) That and I was SUPER wacked out from staying up all night writing (and coming up with a first pass scheme for committees. Someone had to do it. We can combine, reassign, etc -- I just need to know who wants to step up into a leadership position. This IN NO WAY means that you cannot contribute without being an exec board member -- I'm hoping having clear project committees will end up making it easier for people to get involved with a small slice of the SIG without committing to EVERY project (ie, don't be me! don't be me!). Siggy 4Ever Michelle >Whahahaha.... Getting Siggy With It! Go Hinny! Go Hinny! Go Hinny! Go Hinny! > > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Tuesday, July 10, 2007 11:07 PM >Subject: Re: [games_access] Tuesday meeting summary posted > >COME TO THE MEETINGS. ;) > >The DIGRA/IGDA SIG project is trying to get that off the ground and >into a formal webpage even if it's just "hey DIGRA members -- join >the IGDA SIG for free!" > >JoGD -- Journal of Game Dev -- our publishers mag > >Develop UK -- they are interested in a piece but I've been writing >it. I just included it cause it was sig-gy. > >Getting Siggy with it! ;) > >M > >>What exactly is the "Curriculum Committee" and the "GA >>Curriculum"-project? And the "DIGRA/IGDA-SIG"-project? And the JoGD >>Article? And Develop UK Article? >> > >----- Original Message ----- > >From: d. michelle hinn > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Tuesday, July 10, 2007 6:33 PM > >Subject: Re: [games_access] Tuesday meeting summary posted > > >>Hi all, >> > >The meeting summary has been posted at: > > >http://www.igda.org/wiki/GASIG_Meeting_10-July-2007 > > >Check out wiki changes at: > > >http://www.igda.org/wiki/Game_Accessibility_SIG > > >To be a wee bit less confusing...projects that would fall under >different committee headings are on this page for now: > > >http://www.igda.org/wiki/GASIG_Projects > > >Now to sleep...perchance to dream...up a project that will make us >all rich, rich, rich so we can buy all the big game companies as >"petty change" and make it a law that games are accessible. > > >Yes, I stayed up all night working on my dissertation and now need >to sleep before work. :D > > >Michelle (who said a PhD thesis couldn't be written between breaks? ;) ) > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From kjb at it.rit.edu Tue Jul 10 22:12:34 2007 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Tue, 10 Jul 2007 22:12:34 -0400 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: References: Message-ID: Michelle, I'm interested in being on or heading up the Curriculum committee. (Esp. since I'm starting to get involved with the new gaming program here at RIT). Kevin IGDA Games Accessibility SIG Mailing List on Tuesday, July 10, 2007 at 10:31 AM -0500 wrote: >http://www.igda.org/wiki/Game_Accessibility_SIG Kevin Bierre, Associate Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70-2637 Rochester, NY 14623 From eelke.folmer at gmail.com Wed Jul 11 00:04:18 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 11 Jul 2007 00:04:18 -0400 Subject: [games_access] Info on Strange Attractors 2! In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <836db6300707102104lf29f6ddw2f9120f70d07c92b@mail.gmail.com> hi Michelle, I'd be interested to talk about any of our current projects - CC for torque - CC for secondlife - one button shooter torque - one button shooter halflife 2 - voice control for secondlife Cheers Eelke On 7/10/07, d. michelle hinn wrote: > Hey everyone, > > I talked to Eric Walker this morning who said that they were planning > to enter Strange Attractors 2 (the follow up to the wildly fun and > accessible Strange Attractors) into the Indie Game Fest for GDC 2008. > Eric asked if, when they are ready, we could give SA2 a run through > to help them work out the final accessibility bugs. Cool! > > Also of interest -- anyone else have a game or a mod that they'd like > to do a "post mortem" panel presentation on for GDC 2008? Could be > interesting to have a nice variety of real accessibility work to show > as GAMES and MODS and talk about the design process to make it happen > versus just theory. Let me know as soon as possible if you are so I > can include it into our SIG proposals! Eric was interested in talking > about SA and SA2 in such a panel. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From gramenos at ics.forth.gr Wed Jul 11 01:37:39 2007 From: gramenos at ics.forth.gr (gramenos at ics.forth.gr) Date: Wed, 11 Jul 2007 08:37:39 +0300 Subject: [games_access] Info on Strange Attractors 2! In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> <020901c7bf41$927418d0$0202a8c0@OneSwitch> <836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com> <03ef01c7c135$95eca590$0202a8c0@OneSwitch> <004801c7c19d$af51d330$0202a8c0@OneSwitch> <012a01c7c270$ccd33d30$0202a8c0@OneSwitch> <836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: <1184132259.46946ca3897a2@webmail.ics.forth.gr> Hello Michelle, I can talk about all our 4 UA-games... D. Quoting "d. michelle hinn" : > Hey everyone, > > I talked to Eric Walker this morning who said that they were planning > to enter Strange Attractors 2 (the follow up to the wildly fun and > accessible Strange Attractors) into the Indie Game Fest for GDC 2008. > Eric asked if, when they are ready, we could give SA2 a run through > to help them work out the final accessibility bugs. Cool! > > Also of interest -- anyone else have a game or a mod that they'd like > to do a "post mortem" panel presentation on for GDC 2008? Could be > interesting to have a nice variety of real accessibility work to show > as GAMES and MODS and talk about the design process to make it happen > versus just theory. Let me know as soon as possible if you are so I > can include it into our SIG proposals! Eric was interested in talking > about SA and SA2 in such a panel. > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ From richard at audiogames.net Wed Jul 11 02:54:36 2007 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jul 2007 08:54:36 +0200 Subject: [games_access] Info on Strange Attractors 2! References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <836db6300707102104lf29f6ddw2f9120f70d07c92b@mail.gmail.com> Message-ID: <006801c7c388$58894c30$6402a8c0@Delletje> Hi, I'm interested to do a post-mortem on Audio Game Maker (not a game but still) if that's possible. Greets, Richard ----- Original Message ----- From: "Eelke Folmer" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, July 11, 2007 6:04 AM Subject: Re: [games_access] Info on Strange Attractors 2! > hi Michelle, > > I'd be interested to talk about any of our current projects > - CC for torque > - CC for secondlife > - one button shooter torque > - one button shooter halflife 2 > - voice control for secondlife > > Cheers Eelke > > > On 7/10/07, d. michelle hinn wrote: >> Hey everyone, >> >> I talked to Eric Walker this morning who said that they were planning >> to enter Strange Attractors 2 (the follow up to the wildly fun and >> accessible Strange Attractors) into the Indie Game Fest for GDC 2008. >> Eric asked if, when they are ready, we could give SA2 a run through >> to help them work out the final accessibility bugs. Cool! >> >> Also of interest -- anyone else have a game or a mod that they'd like >> to do a "post mortem" panel presentation on for GDC 2008? Could be >> interesting to have a nice variety of real accessibility work to show >> as GAMES and MODS and talk about the design process to make it happen >> versus just theory. Let me know as soon as possible if you are so I >> can include it into our SIG proposals! Eric was interested in talking >> about SA and SA2 in such a panel. >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Jul 11 03:08:07 2007 From: richard at audiogames.net (AudioGames.net) Date: Wed, 11 Jul 2007 09:08:07 +0200 Subject: [games_access] Announcement Message-ID: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> Hi folks, I have an announcement. As you may know I temporarily quit work at the Accessibility foundation to finish my PhD by working at the Utrecht School of the Arts (HKU - my other job for the past 3 or 4 years). Here I have been offered a research job, which I decided to accept. This means that I have now officially quit my job at the Accessibility foundation. This doesn't mean that I'm going game audio all the way, however, since game accessibility remains one of my big interest areas. Although for the next couple of months my main focus is on game audio design, after I finish my thesis I have the chance to setup projects related to audio and game accessibility, but now at the HKU and still in collaboration with Accessibility. I might even have more room for setting up projects where I work now then before. One thing to think about, as I already discussed with Michelle, is www.game-accessibility.com. Accessibility wants to change how the website is run, partially because the foundation has too little manpower, partially because we want to make the website available for more people. The foundation proposes to set up a Projectgroup Game-Accessibility.com in which the website is made available to the GA-SIG to basically do to it what needs to be done, and make it (to an extend) GA-SIG Resource Website*. This is just a first plan, if someone has their own ideas, please speak up. Greets, Richard * As I've understood we're in a tricky spot at the moment with all them websites. I personally would like to simply have a website http://www.gasig.org and put all SIG related stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This could BE the IGDA website as far as I'm concerned, just with an extra URL. And then use GA.com for resources (papers, articles) and community (forum, mailinglist) only. -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Jul 11 12:34:50 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 11 Jul 2007 12:34:50 -0400 Subject: [games_access] Announcement In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEzigA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEzigA Message-ID: <023001c7c3d9$67476440$6501a8c0@Inspiron> Hi Richard sounds like good news for you. Don't exactly understand everything that you're doing or what it involves but for the web site I would love to see it used for an actual game project. I couldn't think of a better way to promote game accessibility than for us to actually go out recruit the people to volunteer to build a game, and present the game to a major development company to buy. After I get finished with the videogame top-secret, Acclaim.com David Perry that would be an excellent job hopefully it would pay as well. I know I said volunteer but if we can get a company to fund it, go around to the different places like conferences people that have companies and sell it to them maybe we could finally get a game out there that proves our research and interest. I know myself I'm worried about after graduation and hoping that I win the directorship prize at the end of top-secret but, every day with that project its up-and-down happy times it's a roller coaster but really good experience. Sorry I haven't been putting info on our wiki I really should. Man I really should. I'm getting some good support on making the game simple but fun for all and accessible. Top-secret racing game is supposed to be finished for presentation by GDC 2008 but David does not want to hold to that goal to rush it. That's a really good thing he really cares about this and Acclaim is investing so much into it more so than any other racing game has ever invested. So it's a huge plus anyone that wants to get involved it really is truly 100% funded. That's why I really wanted to get more members here involved it really could be a chance to make it accessible designers are really interested in David is backing up the idea after I told him about it. Asked me personally to start a research group discussion General discussion area on other games that have been made accessible to talk about them and figure out a way to make this game worked. The information to join link is below. We even have a wiki but we are really learning how to upgrade that also with more information. http://phpbb.acclaim.com/topsecret/ Thanks Richard. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: Wednesday, July 11, 2007 3:08 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Announcement Hi folks, I have an announcement. As you may know I temporarily quit work at the Accessibility foundation to finish my PhD by working at the Utrecht School of the Arts (HKU - my other job for the past 3 or 4 years). Here I have been offered a research job, which I decided to accept. This means that I have now officially quit my job at the Accessibility foundation. This doesn't mean that I'm going game audio all the way, however, since game accessibility remains one of my big interest areas. Although for the next couple of months my main focus is on game audio design, after I finish my thesis I have the chance to setup projects related to audio and game accessibility, but now at the HKU and still in collaboration with Accessibility. I might even have more room for setting up projects where I work now then before. One thing to think about, as I already discussed with Michelle, is www.game-accessibility.com. Accessibility wants to change how the website is run, partially because the foundation has too little manpower, partially because we want to make the website available for more people. The foundation proposes to set up a Projectgroup Game-Accessibility.com in which the website is made available to the GA-SIG to basically do to it what needs to be done, and make it (to an extend) GA-SIG Resource Website*. This is just a first plan, if someone has their own ideas, please speak up. Greets, Richard * As I've understood we're in a tricky spot at the moment with all them websites. I personally would like to simply have a website http://www.gasig.org and put all SIG related stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This could BE the IGDA website as far as I'm concerned, just with an extra URL. And then use GA.com for resources (papers, articles) and community (forum, mailinglist) only. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Jul 11 19:44:09 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 11 Jul 2007 18:44:09 -0500 Subject: [games_access] Announcement In-Reply-To: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> Message-ID: The main extra trickiness is waiting for the IGDA's new web tech stuff. The IGDA wants us under their URL (that doesn't mean we can't have a domain name that redirects there) so once the tech team unveils things maybe we can take the look and feel of GA.com for the IGDA site and then use GA.com as our resource area. Take the best of everything and put it together in one nice neat package. :) One thing I do know is that the new IGDA stuff is supposed to include a SUPER easy blogging package, which we can use for "news" -- whew. You might notice that the SIG site (igda.org/accessibility) is now directed right to our wiki until the new stuff is unveiled. EVERYONE can edit this so add in website links, etc as needed. I like the wiki as well as the forums and it'd be interesting to see how they could work together. The wiki is a nice place for summary and seeing quickly "where we are now" on whatever project whereas the forum is better for discussion. Michelle >Hi folks, > >I have an announcement. As you may know I temporarily quit work at >the Accessibility foundation to finish my PhD by working at the >Utrecht School of the Arts (HKU - my other job for the past 3 or 4 >years). Here I have been offered a research job, which I decided to >accept. This means that I have now officially quit my job at the >Accessibility foundation. This doesn't mean that I'm going game >audio all the way, however, since game accessibility remains one of >my big interest areas. Although for the next couple of months my >main focus is on game audio design, after I finish my thesis I have >the chance to setup projects related to audio and game >accessibility, but now at the HKU and still in collaboration with >Accessibility. I might even have more room for setting up projects >where I work now then before. > >One thing to think about, as I already discussed with Michelle, is >www.game-accessibility.com. >Accessibility wants to change how the website is run, partially >because the foundation has too little manpower, partially because we >want to make the website available for more people. The foundation >proposes to set up a Projectgroup Game-Accessibility.com in which >the website is made available to the GA-SIG to basically do to it >what needs to be done, and make it (to an extend) GA-SIG Resource >Website*. This is just a first plan, if someone has their own ideas, >please speak up. > >Greets, > >Richard > > >* As I've understood we're in a tricky spot at the moment with all >them websites. I personally would like to simply have a website >http://www.gasig.org and put all SIG related >stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This >could BE the IGDA website as far as I'm concerned, just with an >extra URL. And then use GA.com for resources (papers, articles) and >community (forum, mailinglist) only. > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Jul 12 06:27:00 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Jul 2007 11:27:00 +0100 Subject: [games_access] Announcement References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> Message-ID: <0cbd01c7c46f$2f188ae0$0202a8c0@OneSwitch> Good luck with your PhD, Richard. Some of my thoughts.... I'd like to see www.igda.org/accessibility stay as our web-address. It's nice and clear, and easy to remember. www.GASIG.org is a bit of a splurge in my mind. I hope www.game-accessibility.com will never move addresses. Personally I've made a lot of direct links to specific forum threads that I think are very useful not to loose track of. We need to strengthen the threads we've made already as well as fill in the gaps. I'd like the see the www.igda.org/accessibility front use clear English and really importantly, not be cluttered. This should definitely be open to all and not be a subscribers only thing. The news blog should be open to all too. We should continue to use the Game-Accessibility.com forum as this is becoming more and more established and will be open to all. Content should be broken down into Public Info - Members Info so the free stuff is easy to get to (if we have to go down a closed route). Any idea how long this is likely to take? WIKI's are okay-ish - but I don't think they are particularly quick and easy to navigate - they tend to be so cluttered to my mind. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, July 11, 2007 8:08 AM Subject: [games_access] Announcement Hi folks, I have an announcement. As you may know I temporarily quit work at the Accessibility foundation to finish my PhD by working at the Utrecht School of the Arts (HKU - my other job for the past 3 or 4 years). Here I have been offered a research job, which I decided to accept. This means that I have now officially quit my job at the Accessibility foundation. This doesn't mean that I'm going game audio all the way, however, since game accessibility remains one of my big interest areas. Although for the next couple of months my main focus is on game audio design, after I finish my thesis I have the chance to setup projects related to audio and game accessibility, but now at the HKU and still in collaboration with Accessibility. I might even have more room for setting up projects where I work now then before. One thing to think about, as I already discussed with Michelle, is www.game-accessibility.com. Accessibility wants to change how the website is run, partially because the foundation has too little manpower, partially because we want to make the website available for more people. The foundation proposes to set up a Projectgroup Game-Accessibility.com in which the website is made available to the GA-SIG to basically do to it what needs to be done, and make it (to an extend) GA-SIG Resource Website*. This is just a first plan, if someone has their own ideas, please speak up. Greets, Richard * As I've understood we're in a tricky spot at the moment with all them websites. I personally would like to simply have a website http://www.gasig.org and put all SIG related stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This could BE the IGDA website as far as I'm concerned, just with an extra URL. And then use GA.com for resources (papers, articles) and community (forum, mailinglist) only. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jul 12 06:44:53 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 12 Jul 2007 05:44:53 -0500 Subject: [games_access] Announcement In-Reply-To: <0cbd01c7c46f$2f188ae0$0202a8c0@OneSwitch> References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> <0cbd01c7c46f$2f188ae0$0202a8c0@OneSwitch> Message-ID: Yes, I like the IGDA URL too because it lends the institutional support. It's hard to see what the IGDA is doing day-to-day but I can assure you...there's a lot more behind the scenes than you might think. So I'm thinking that GA.com will become our "resources" links for forums and papers. There are no plans to move it from it's current URL. The rest of our site will use the IGDA web 2.0 tools. Not sure what the date to expect the new stuff for our site but it's soon. So the wiki is a temp redirect given that our way out of date blog isn't exactly confidence inspiring that we're an active group. I think that the migration to the new stuff will be very soon. I agree -- a clear and clean opening page is needed. Perhaps we can use the look and feel of GA.com on our opening page to make things sync a bit better. And...yes, we will have to make some SIG and Chapter info "closed" to IGDA members but our SIG is being treated as a special case given that a lot of our audience are GAMERS with disabilities and not all game devs. Basically the IGDA wants to add value to membership dues by closing some things off to non-members. Yes, first reaction is "WHAAAAATTTTT??" but now that I know more (can't debrief totally yet), I can't see it having much inpact on us and our collective desire to keep things, uh, accessible. Jason has told me that the IGDA agrees that we're the social justice crowd and that once of our main objectives is to reach out to gamers with disabilities. Other board members have said the same or similar. Michelle >Good luck with your PhD, Richard. Some of my thoughts.... > >I'd like to see >www.igda.org/accessibility stay >as our web-address. It's nice and clear, and easy to remember. >www.GASIG.org is a bit of a splurge in my mind. > >I hope >www.game-accessibility.com will never >move addresses. Personally I've made a lot of direct links to >specific forum threads that I think are very useful not to loose >track of. We need to strengthen the threads we've made already as >well as fill in the gaps. > >I'd like the see the >www.igda.org/accessibility front >use clear English and really importantly, not be cluttered. This >should definitely be open to all and not be a subscribers only >thing. The news blog should be open to all too. We should continue >to use the Game-Accessibility.com forum as this is becoming more and >more established and will be open to all. > >Content should be broken down into Public Info - Members Info so the >free stuff is easy to get to (if we have to go down a closed route). > >Any idea how long this is likely to take? WIKI's are okay-ish - but >I don't think they are particularly quick and easy to navigate - >they tend to be so cluttered to my mind. > >Barrie >www.OneSwitch.org.uk > > > >----- Original Message ----- >From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Wednesday, July 11, 2007 8:08 AM >Subject: [games_access] Announcement > >Hi folks, > >I have an announcement. As you may know I temporarily quit work at >the Accessibility foundation to finish my PhD by working at the >Utrecht School of the Arts (HKU - my other job for the past 3 or 4 >years). Here I have been offered a research job, which I decided to >accept. This means that I have now officially quit my job at the >Accessibility foundation. This doesn't mean that I'm going game >audio all the way, however, since game accessibility remains one of >my big interest areas. Although for the next couple of months my >main focus is on game audio design, after I finish my thesis I have >the chance to setup projects related to audio and game >accessibility, but now at the HKU and still in collaboration with >Accessibility. I might even have more room for setting up projects >where I work now then before. > >One thing to think about, as I already discussed with Michelle, is >www.game-accessibility.com. >Accessibility wants to change how the website is run, partially >because the foundation has too little manpower, partially because we >want to make the website available for more people. The foundation >proposes to set up a Projectgroup Game-Accessibility.com in which >the website is made available to the GA-SIG to basically do to it >what needs to be done, and make it (to an extend) GA-SIG Resource >Website*. This is just a first plan, if someone has their own ideas, >please speak up. > >Greets, > >Richard > > >* As I've understood we're in a tricky spot at the moment with all >them websites. I personally would like to simply have a website >http://www.gasig.org and put all SIG related >stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This >could BE the IGDA website as far as I'm concerned, just with an >extra URL. And then use GA.com for resources (papers, articles) and >community (forum, mailinglist) only. > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu Jul 12 06:49:37 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 12 Jul 2007 11:49:37 +0100 Subject: [games_access] Announcement References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje><0cbd01c7c46f$2f188ae0$0202a8c0@OneSwitch> Message-ID: <0d3801c7c472$5daaf7f0$0202a8c0@OneSwitch> Re: [games_access] AnnouncementFair enough - I'll sit tight. ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, July 12, 2007 11:44 AM Subject: Re: [games_access] Announcement Yes, I like the IGDA URL too because it lends the institutional support. It's hard to see what the IGDA is doing day-to-day but I can assure you...there's a lot more behind the scenes than you might think. So I'm thinking that GA.com will become our "resources" links for forums and papers. There are no plans to move it from it's current URL. The rest of our site will use the IGDA web 2.0 tools. Not sure what the date to expect the new stuff for our site but it's soon. So the wiki is a temp redirect given that our way out of date blog isn't exactly confidence inspiring that we're an active group. I think that the migration to the new stuff will be very soon. I agree -- a clear and clean opening page is needed. Perhaps we can use the look and feel of GA.com on our opening page to make things sync a bit better. And...yes, we will have to make some SIG and Chapter info "closed" to IGDA members but our SIG is being treated as a special case given that a lot of our audience are GAMERS with disabilities and not all game devs. Basically the IGDA wants to add value to membership dues by closing some things off to non-members. Yes, first reaction is "WHAAAAATTTTT??" but now that I know more (can't debrief totally yet), I can't see it having much inpact on us and our collective desire to keep things, uh, accessible. Jason has told me that the IGDA agrees that we're the social justice crowd and that once of our main objectives is to reach out to gamers with disabilities. Other board members have said the same or similar. Michelle Good luck with your PhD, Richard. Some of my thoughts.... I'd like to see www.igda.org/accessibility stay as our web-address. It's nice and clear, and easy to remember. www.GASIG.org is a bit of a splurge in my mind. I hope www.game-accessibility.com will never move addresses. Personally I've made a lot of direct links to specific forum threads that I think are very useful not to loose track of. We need to strengthen the threads we've made already as well as fill in the gaps. I'd like the see the www.igda.org/accessibility front use clear English and really importantly, not be cluttered. This should definitely be open to all and not be a subscribers only thing. The news blog should be open to all too. We should continue to use the Game-Accessibility.com forum as this is becoming more and more established and will be open to all. Content should be broken down into Public Info - Members Info so the free stuff is easy to get to (if we have to go down a closed route). Any idea how long this is likely to take? WIKI's are okay-ish - but I don't think they are particularly quick and easy to navigate - they tend to be so cluttered to my mind. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, July 11, 2007 8:08 AM Subject: [games_access] Announcement Hi folks, I have an announcement. As you may know I temporarily quit work at the Accessibility foundation to finish my PhD by working at the Utrecht School of the Arts (HKU - my other job for the past 3 or 4 years). Here I have been offered a research job, which I decided to accept. This means that I have now officially quit my job at the Accessibility foundation. This doesn't mean that I'm going game audio all the way, however, since game accessibility remains one of my big interest areas. Although for the next couple of months my main focus is on game audio design, after I finish my thesis I have the chance to setup projects related to audio and game accessibility, but now at the HKU and still in collaboration with Accessibility. I might even have more room for setting up projects where I work now then before. One thing to think about, as I already discussed with Michelle, is www.game-accessibility.com. Accessibility wants to change how the website is run, partially because the foundation has too little manpower, partially because we want to make the website available for more people. The foundation proposes to set up a Projectgroup Game-Accessibility.com in which the website is made available to the GA-SIG to basically do to it what needs to be done, and make it (to an extend) GA-SIG Resource Website*. This is just a first plan, if someone has their own ideas, please speak up. Greets, Richard * As I've understood we're in a tricky spot at the moment with all them websites. I personally would like to simply have a website http://www.gasig.org and put all SIG related stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This could BE the IGDA website as far as I'm concerned, just with an extra URL. And then use GA.com for resources (papers, articles) and community (forum, mailinglist) only. -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jul 12 06:55:16 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 12 Jul 2007 05:55:16 -0500 Subject: [games_access] Announcement In-Reply-To: <0d3801c7c472$5daaf7f0$0202a8c0@OneSwitch> References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje><0cbd01c7c46f$2f188ae0$0202a8c0@O neSwitch> <0d3801c7c472$5daaf7f0$0202a8c0@OneSwitch> Message-ID: Yeah, it's almost there -- I'm waiting too. But I think this is all very exciting! Then perhaps we can think of using our wiki as more of a wikipedia type where we define terms, etc. >Fair enough - I'll sit tight. > >----- Original Message ----- >From: d. michelle hinn >To: IGDA Games Accessibility SIG Mailing List >Sent: Thursday, July 12, 2007 11:44 AM >Subject: Re: [games_access] Announcement > >Yes, I like the IGDA URL too because it lends the institutional >support. It's hard to see what the IGDA is doing day-to-day but I >can assure you...there's a lot more behind the scenes than you might >think. > >So I'm thinking that GA.com will become our "resources" links for >forums and papers. There are no plans to move it from it's current >URL. The rest of our site will use the IGDA web 2.0 tools. Not sure >what the date to expect the new stuff for our site but it's soon. So >the wiki is a temp redirect given that our way out of date blog >isn't exactly confidence inspiring that we're an active group. > >I think that the migration to the new stuff will be very soon. I >agree -- a clear and clean opening page is needed. Perhaps we can >use the look and feel of GA.com on our opening page to make things >sync a bit better. > >And...yes, we will have to make some SIG and Chapter info "closed" >to IGDA members but our SIG is being treated as a special case given >that a lot of our audience are GAMERS with disabilities and not all >game devs. Basically the IGDA wants to add value to membership dues >by closing some things off to non-members. Yes, first reaction is >"WHAAAAATTTTT??" but now that I know more (can't debrief totally >yet), I can't see it having much inpact on us and our collective >desire to keep things, uh, accessible. Jason has told me that the >IGDA agrees that we're the social justice crowd and that once of our >main objectives is to reach out to gamers with disabilities. Other >board members have said the same or similar. > >Michelle > >>Good luck with your PhD, Richard. Some of my thoughts.... >> > > >I'd like to see >www.igda.org/accessibility stay >as our web-address. It's nice and clear, and easy to remember. >www.GASIG.org is a bit of a splurge in my mind. > > > >I hope >www.game-accessibility.com will never >move addresses. Personally I've made a lot of direct links to >specific forum threads that I think are very useful not to loose >track of. We need to strengthen the threads we've made already as >well as fill in the gaps. > > > >I'd like the see the >www.igda.org/accessibility front >use clear English and really importantly, not be cluttered. This >should definitely be open to all and not be a subscribers only >thing. The news blog should be open to all too. We should continue >to use the Game-Accessibility.com forum as this is becoming more and >more established and will be open to all. > > > >Content should be broken down into Public Info - Members Info so the >free stuff is easy to get to (if we have to go down a closed route). > > > >Any idea how long this is likely to take? WIKI's are okay-ish - but >I don't think they are particularly quick and easy to navigate - >they tend to be so cluttered to my mind. > > > >Barrie > >www.OneSwitch.org.uk > > > > >----- Original Message ----- > >From: AudioGames.net > >To: IGDA Games Accessibility SIG Mailing List > >Sent: Wednesday, July 11, 2007 8:08 AM > >Subject: [games_access] Announcement > > >Hi folks, > > > >I have an announcement. As you may know I temporarily quit work at >the Accessibility foundation to finish my PhD by working at the >Utrecht School of the Arts (HKU - my other job for the past 3 or 4 >years). Here I have been offered a research job, which I decided to >accept. This means that I have now officially quit my job at the >Accessibility foundation. This doesn't mean that I'm going game >audio all the way, however, since game accessibility remains one of >my big interest areas. Although for the next couple of months my >main focus is on game audio design, after I finish my thesis I have >the chance to setup projects related to audio and game >accessibility, but now at the HKU and still in collaboration with >Accessibility. I might even have more room for setting up projects >where I work now then before. > > > >One thing to think about, as I already discussed with Michelle, is >www.game-accessibility.com. >Accessibility wants to change how the website is run, partially >because the foundation has too little manpower, partially because we >want to make the website available for more people. The foundation >proposes to set up a Projectgroup Game-Accessibility.com in which >the website is made available to the GA-SIG to basically do to it >what needs to be done, and make it (to an extend) GA-SIG Resource >Website*. This is just a first plan, if someone has their own ideas, >please speak up. > > > >Greets, > > > >Richard > > > > > >* As I've understood we're in a tricky spot at the moment with all >them websites. I personally would like to simply have a website >http://www.gasig.org and put all SIG related >stuff on it (which includes IGDA SIG and DIGRA SIG stuff). This >could BE the IGDA website as far as I'm concerned, just with an >extra URL. And then use GA.com for resources (papers, articles) and >community (forum, mailinglist) only. > > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Jul 12 07:00:36 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 12 Jul 2007 06:00:36 -0500 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: References: Message-ID: Tag, you're it! :) Yes, you were exactly who I thought would be interested! Let's talk soon about a curriculum session for GDC since my fall class is on game design for accessibility and you are part of the exciting new game program at RIT! Eelke will probably want to join in as well and perhaps Richard and Sander. >Michelle, > >I'm interested in being on or heading up the Curriculum committee. >(Esp. since I'm starting to get involved with the new gaming program >here at RIT). > > Kevin > >IGDA Games Accessibility SIG Mailing List on >Tuesday, July 10, 2007 at 10:31 AM -0500 wrote: >>http://www.igda.org/wiki/Game_Accessibility_SIG > > >Kevin Bierre, Associate Professor >(kjb at it.rit.edu) >Information Technology, Rochester Institute of Technology >585-475-5358 >102 Lomb Memorial Drive >Bldg 70-2637 >Rochester, NY 14623 > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Jul 14 05:33:31 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 14 Jul 2007 10:33:31 +0100 Subject: [games_access] Vision-impaired Accessible Quake via AGRIP - due for launch next week? Message-ID: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> http://www.axistive.com/accessible-quake-developers-seek-testers.html Developers of software allowing vision-impaired players to play the mainstream computer game 'Quake,' are seeking volunteer testers ahead of its launch, according to Headstar's E-Access Bulletin. Audio Quake provides a layer of sound effects to be used in conjunction with the celebrated game, in which players control a character whose mission is to destroy monsters in various environments. Audio signals such as the sound of gusts of wind rushing around give clues to vision-impaired players about what size space they are in for example, and bleeping sounds crescendo in speed and volume according to a player's distance from the enemy. The software for Audio Quake, which is open source, can be downloaded from the site of the Accessible Gaming Rendering Independence Possible project (Agrip). To use it, users must first obtain Quake, or a shortened shareware version of the game which can also be freely downloaded from the Agrip site. Players' views will feed into the final version of the multiplayer game which is due to be launched at this year's Sight Village exhibition in the UK this July. via: Axisitve -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 17 01:33:51 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 17 Jul 2007 00:33:51 -0500 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> Message-ID: Hi all, I had to go out of town briefly for a family emergency so I'm just now getting back into town (less than 72 hours out of town with lots and lots of driving). I have a 9am appointment I need to prep for in the morning so I need to cancel the meeting tomorrow. ...and given that we only had two attendees at each meeting last week (including me), I need to rethink the meeting days and times. If we were to go back to our most successful time -- 1pm NYC Time -- would Tuesdays or Thursdays be better? Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Tue Jul 17 09:08:57 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 17 Jul 2007 06:08:57 -0700 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> Message-ID: I'm online now if anyone would still like to meet up. ICQ: 686926 MSN: brushbaron at hotmail.com GTalk: rkimball at gmail.com AIM: BrushBaron On 7/16/07, d. michelle hinn wrote: > > > Hi all, > > > I had to go out of town briefly for a family emergency so I'm just now > getting back into town (less than 72 hours out of town with lots and lots of > driving). I have a 9am appointment I need to prep for in the morning so I > need to cancel the meeting tomorrow. > > > ...and given that we only had two attendees at each meeting last week > (including me), I need to rethink the meeting days and times. If we were to > go back to our most successful time -- 1pm NYC Time -- would Tuesdays or > Thursdays be better? > > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Tue Jul 17 13:49:08 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 17 Jul 2007 18:49:08 +0100 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> Message-ID: <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> Meeting Tuesday at 9am NYC Time -- CancelledTuesdays would be best for me. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, July 17, 2007 6:33 AM Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled Hi all, I had to go out of town briefly for a family emergency so I'm just now getting back into town (less than 72 hours out of town with lots and lots of driving). I have a 9am appointment I need to prep for in the morning so I need to cancel the meeting tomorrow. ...and given that we only had two attendees at each meeting last week (including me), I need to rethink the meeting days and times. If we were to go back to our most successful time -- 1pm NYC Time -- would Tuesdays or Thursdays be better? Michelle ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Tue Jul 17 15:27:43 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 17 Jul 2007 12:27:43 -0700 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> Message-ID: <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Hi Folks, the thursday meeting is for the US folks right? I will make it this thursday. cheers Eelke On 7/17/07, Barrie Ellis wrote: > > > Tuesdays would be best for me. > > Barrie > > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Tuesday, July 17, 2007 6:33 AM > Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled > > > Hi all, > > > I had to go out of town briefly for a family emergency so I'm just now > getting back into town (less than 72 hours out of town with lots and lots of > driving). I have a 9am appointment I need to prep for in the morning so I > need to cancel the meeting tomorrow. > > > ...and given that we only had two attendees at each meeting last week > (including me), I need to rethink the meeting days and times. If we were to > go back to our most successful time -- 1pm NYC Time -- would Tuesdays or > Thursdays be better? > > > Michelle > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From reid at rbkdesign.com Tue Jul 17 15:42:41 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 17 Jul 2007 12:42:41 -0700 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Message-ID: I think these meetings are for anyone to come, but one of the days is supposed to be easier for those in Europe to attend. Thursdays are in the middle of my work day, so Tuesdays are best, but attendance hasn't been greater than 2 people yet. Did anyone show up for last Thursday's meeting? Any notes? What can we do to improve membership attendance? -Reid On 7/17/07, Eelke Folmer wrote: > Hi Folks, > > the thursday meeting is for the US folks right? I will make it this thursday. > > cheers Eelke > > > On 7/17/07, Barrie Ellis wrote: > > > > > > Tuesdays would be best for me. > > > > Barrie > > > > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Tuesday, July 17, 2007 6:33 AM > > Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled > > > > > > Hi all, > > > > > > I had to go out of town briefly for a family emergency so I'm just now > > getting back into town (less than 72 hours out of town with lots and lots of > > driving). I have a 9am appointment I need to prep for in the morning so I > > need to cancel the meeting tomorrow. > > > > > > ...and given that we only had two attendees at each meeting last week > > (including me), I need to rethink the meeting days and times. If we were to > > go back to our most successful time -- 1pm NYC Time -- would Tuesdays or > > Thursdays be better? > > > > > > Michelle > > > > ________________________________ > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Tue Jul 17 18:34:31 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 17 Jul 2007 17:34:31 -0500 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Message-ID: Actually, the two meeting times were to try and find a meeting time that would work for more people, not necessarily US/Europe as originally suggested. I think that Barrie mentioned that the later time worked better for him than the earlier time and for Reid 6am seems to be a good time! That being said...We are having such little turnout so far that I don't think we can really go with two times and get things done unless I hear that people are having to miss meetings because they are at bad times versus "forgot." :) Perhaps it is just because it's the summer and people's schedules are a little less settled? And to get ahead of this next question...meeting announcements! I reallllllly hate manually doing this because it would be nice if we could just go ahead and put them on their own calendars. But I also understand that even if it's on calendars, it's nice to be reminded that it's coming up and to start thinking about it. Meeting reminders sometimes help but in the past we've seen people getting the reminders too late and there being no "perfect" time for meeting reminders. But if this would help, then I'll start sending out reminders again. It's not a big deal -- just I need a reminder to send a reminder sometimes. ;) Michelle >Hi Folks, > >the thursday meeting is for the US folks right? I will make it this thursday. > >cheers Eelke > > >On 7/17/07, Barrie Ellis wrote: >> >> >>Tuesdays would be best for me. >> >>Barrie >> >> >>----- Original Message ----- >>From: d. michelle hinn >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Tuesday, July 17, 2007 6:33 AM >>Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled >> >> >>Hi all, >> >> >>I had to go out of town briefly for a family emergency so I'm just now >>getting back into town (less than 72 hours out of town with lots and lots of >>driving). I have a 9am appointment I need to prep for in the morning so I >>need to cancel the meeting tomorrow. >> >> >>...and given that we only had two attendees at each meeting last week >>(including me), I need to rethink the meeting days and times. If we were to >>go back to our most successful time -- 1pm NYC Time -- would Tuesdays or >>Thursdays be better? >> >> >>Michelle >> >> ________________________________ >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Jul 17 18:42:56 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 17 Jul 2007 17:42:56 -0500 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled In-Reply-To: References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch> <200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch> <836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Message-ID: Yes, only Kevin and I were there on Thursday and the minutes were pretty much the same as Tuesday. I'll post them though. I felt a bit like "well, what's the rush if so few people want to attend?" I was also caught off guard by having to leave town. Hopefully once the meetings ramp back up, I can miss a meeting time without feeling the need to cancel. Thanks, Reid, for offering to meet today -- I just got back so late that I was afraid to risk going forward with the meeting, that and we all don't really have a list of MSN IDs to watch for each other. That's easy enough to fix -- I just didn't have time to get it together last night. Michelle >I think these meetings are for anyone to come, but one of the days is >supposed to be easier for those in Europe to attend. Thursdays are in >the middle of my work day, so Tuesdays are best, but attendance hasn't >been greater than 2 people yet. > >Did anyone show up for last Thursday's meeting? Any notes? > >What can we do to improve membership attendance? > >-Reid > >On 7/17/07, Eelke Folmer wrote: >>Hi Folks, >> >>the thursday meeting is for the US folks right? I will make it this thursday. >> >>cheers Eelke >> >> >>On 7/17/07, Barrie Ellis wrote: >>> >>> >>> Tuesdays would be best for me. >>> >>> Barrie >>> >>> >>> ----- Original Message ----- >>> From: d. michelle hinn >>> To: IGDA Games Accessibility SIG Mailing List >>> Sent: Tuesday, July 17, 2007 6:33 AM >>> Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled >>> >>> >>> Hi all, >>> >>> >>> I had to go out of town briefly for a family emergency so I'm just now >>> getting back into town (less than 72 hours out of town with lots >>>and lots of >>> driving). I have a 9am appointment I need to prep for in the morning so I >>> need to cancel the meeting tomorrow. >>> >>> >>> ...and given that we only had two attendees at each meeting last week >>> (including me), I need to rethink the meeting days and times. If we were to >>> go back to our most successful time -- 1pm NYC Time -- would Tuesdays or >>> Thursdays be better? >>> >>> >>> Michelle >>> >>> ________________________________ >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >>-- >>---------------------------------------------------------------------------- >>Eelke Folmer Assistant Professor >>Department of CS&E/171 >>University of Nevada Reno, Nevada 89557 >>Game interaction design www.helpyouplay.com >>---------------------------------------------------------------------------- >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jul 18 16:26:22 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 18 Jul 2007 21:26:22 +0100 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Message-ID: <007301c7c979$e8cd4160$0202a8c0@OneSwitch> Hi Michelle, The only week days that I can make are Monday or Wednesday at 12pm New York Time (5pm British Summer Time). Sorry to be a pain! And for everyone else - don't forget to use the www.timeanddate.com site for a list of your time for scheduled meetings: http://www.timeanddate.com/worldclock/fixedform.html We also need to send out reminders with a short meeting agenda attached I think - might help. I'll try to send reminders as I get a chance. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, July 17, 2007 11:34 PM Subject: Re: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled > Actually, the two meeting times were to try and find a meeting time that > would work for more people, not necessarily US/Europe as originally > suggested. I think that Barrie mentioned that the later time worked better > for him than the earlier time and for Reid 6am seems to be a good time! > > That being said...We are having such little turnout so far that I don't > think we can really go with two times and get things done unless I hear > that people are having to miss meetings because they are at bad times > versus "forgot." :) Perhaps it is just because it's the summer and > people's schedules are a little less settled? > > And to get ahead of this next question...meeting announcements! I > reallllllly hate manually doing this because it would be nice if we could > just go ahead and put them on their own calendars. But I also understand > that even if it's on calendars, it's nice to be reminded that it's coming > up and to start thinking about it. Meeting reminders sometimes help but in > the past we've seen people getting the reminders too late and there being > no "perfect" time for meeting reminders. But if this would help, then I'll > start sending out reminders again. It's not a big deal -- just I need a > reminder to send a reminder sometimes. ;) > > Michelle > >>Hi Folks, >> >>the thursday meeting is for the US folks right? I will make it this >>thursday. >> >>cheers Eelke >> >> >>On 7/17/07, Barrie Ellis wrote: >>> >>> >>>Tuesdays would be best for me. >>> >>>Barrie >>> >>> >>>----- Original Message ----- >>>From: d. michelle hinn >>>To: IGDA Games Accessibility SIG Mailing List >>>Sent: Tuesday, July 17, 2007 6:33 AM >>>Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled >>> >>> >>>Hi all, >>> >>> >>>I had to go out of town briefly for a family emergency so I'm just now >>>getting back into town (less than 72 hours out of town with lots and lots >>>of >>>driving). I have a 9am appointment I need to prep for in the morning so I >>>need to cancel the meeting tomorrow. >>> >>> >>>...and given that we only had two attendees at each meeting last week >>>(including me), I need to rethink the meeting days and times. If we were >>>to >>>go back to our most successful time -- 1pm NYC Time -- would Tuesdays or >>>Thursdays be better? >>> >>> >>>Michelle >>> >>> ________________________________ >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >>-- >>---------------------------------------------------------------------------- >>Eelke Folmer Assistant Professor >>Department of CS&E/171 >>University of Nevada Reno, Nevada 89557 >>Game interaction design www.helpyouplay.com >>---------------------------------------------------------------------------- >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Wed Jul 18 18:58:07 2007 From: richard at audiogames.net (AudioGames.net) Date: Thu, 19 Jul 2007 00:58:07 +0200 Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> Message-ID: <001301c7c98f$1cddc230$6402a8c0@Delletje> Hi, Will try and make it tomorrow. So far my days (with new job and holidays) have been very offschedule. Greets, Richard ps: Michelle, please reply my emails? ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, July 18, 2007 12:42 AM Subject: Re: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled > Yes, only Kevin and I were there on Thursday and the minutes were pretty > much the same as Tuesday. I'll post them though. I felt a bit like "well, > what's the rush if so few people want to attend?" I was also caught off > guard by having to leave town. Hopefully once the meetings ramp back up, I > can miss a meeting time without feeling the need to cancel. Thanks, Reid, > for offering to meet today -- I just got back so late that I was afraid to > risk going forward with the meeting, that and we all don't really have a > list of MSN IDs to watch for each other. That's easy enough to fix -- I > just didn't have time to get it together last night. > > Michelle > >>I think these meetings are for anyone to come, but one of the days is >>supposed to be easier for those in Europe to attend. Thursdays are in >>the middle of my work day, so Tuesdays are best, but attendance hasn't >>been greater than 2 people yet. >> >>Did anyone show up for last Thursday's meeting? Any notes? >> >>What can we do to improve membership attendance? >> >>-Reid >> >>On 7/17/07, Eelke Folmer wrote: >>>Hi Folks, >>> >>>the thursday meeting is for the US folks right? I will make it this >>>thursday. >>> >>>cheers Eelke >>> >>> >>>On 7/17/07, Barrie Ellis wrote: >>>> >>>> >>>> Tuesdays would be best for me. >>>> >>>> Barrie >>>> >>>> >>>> ----- Original Message ----- >>>> From: d. michelle hinn >>>> To: IGDA Games Accessibility SIG Mailing List >>>> Sent: Tuesday, July 17, 2007 6:33 AM >>>> Subject: [games_access] Meeting Tuesday at 9am NYC Time -- Cancelled >>>> >>>> >>>> Hi all, >>>> >>>> >>>> I had to go out of town briefly for a family emergency so I'm just now >>>> getting back into town (less than 72 hours out of town with lots and >>>> lots of >>>> driving). I have a 9am appointment I need to prep for in the morning >>>> so I >>>> need to cancel the meeting tomorrow. >>>> >>>> >>>> ...and given that we only had two attendees at each meeting last week >>>> (including me), I need to rethink the meeting days and times. If we >>>> were to >>>> go back to our most successful time -- 1pm NYC Time -- would Tuesdays >>>> or >>>> Thursdays be better? >>>> >>>> >>>> Michelle >>>> >>>> ________________________________ >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>>-- >>>---------------------------------------------------------------------------- >>>Eelke Folmer Assistant Professor >>>Department of CS&E/171 >>>University of Nevada Reno, Nevada 89557 >>>Game interaction design www.helpyouplay.com >>>---------------------------------------------------------------------------- >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jul 19 18:17:38 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 19 Jul 2007 17:17:38 -0500 Subject: [games_access] today's meeting In-Reply-To: <007301c7c979$e8cd4160$0202a8c0@OneSwitch> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0c ue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@OneSwitch> Message-ID: Hi everyone, I was in a car accident late this morning due to failed brakes (mine). Luckily I was going slow enough that I was able to crash it into some bushes...but that's a little unexpected expense for me. I'm ok, just a bit freaked out still. No, I don't think it's a dramatic "made for TV" plot. :) Anyway, I am waiting for my email to download to see if people met anyway today -- if so (and if you haven't), could someone post a summary on the wiki? Thanks!! Michelle From arthit73 at cablespeed.com Thu Jul 19 20:13:02 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 19 Jul 2007 20:13:02 -0400 Subject: [games_access] today's meeting In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkASkA References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@OneSwitch> AAAAADBf8GSYa4xDlD4sBa5lcIzkASkA Message-ID: <00c601c7ca62$bcf64390$6501a8c0@Inspiron> What a story. That's a nightmare for anyone. Did you pull the key out of the ignition? That turns off the motor I'm not sure if you can cool the emergency brake but probably. I have my calendar messages in my Outlook software for reminders for meetings I was there but didn't see anyone else online. So now I'll be at all of them as soon as I get the alarm for the next three months my schedule. It's every week Tuesdays and Thursdays? I know I can't make Tuesdays not that early. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, July 19, 2007 6:18 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] today's meeting Hi everyone, I was in a car accident late this morning due to failed brakes (mine). Luckily I was going slow enough that I was able to crash it into some bushes...but that's a little unexpected expense for me. I'm ok, just a bit freaked out still. No, I don't think it's a dramatic "made for TV" plot. :) Anyway, I am waiting for my email to download to see if people met anyway today -- if so (and if you haven't), could someone post a summary on the wiki? Thanks!! Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Jul 19 21:03:42 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 19 Jul 2007 20:03:42 -0500 Subject: [games_access] today's meeting In-Reply-To: <00c601c7ca62$bcf64390$6501a8c0@Inspiron> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0c ue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@One Switch> AAAAADBf8GSYa4xDlD4sBa5lcIzkASkA <00c601c7ca62$bcf64390$6501a8c0@Inspiron> Message-ID: Yeah it was pretty insane -- I was in a residential area so I wasn't going fast but there were kids everywhere! So I ran a stop sign (luckily no one else was there) and picked a nice hedge in front of a house and yanked the keys out. The emergency break didn't do much and I was in a "ok, just pick a scenario and go with it!" kind of rush. It didn't take long for everyone to come around and see what the deal was. I didn't get a ticket because I didn't leave the scene and no one was hurt and I basically did what I could do to try and avoid a major accident. Also they *could tell* I wasn't going fast (no sure how but I suppose that it's probably due to how easily I crash landed. I think that we might need to switch to Tuesdays and Wednesdays in order to grab Barrie. I'll send around another annoucement -- so you may need to switch your Outlook for the Thursday meeting but I'll send a confirmation to the list. Car troubles, kids everywhere...eeee...nice morning...they called an ambulance even! But the only thing I needed was anti-anxiety med! I'm sure my dreams will be easy tonight...eeee... Michelle >What a story. That's a nightmare for anyone. Did you pull the key out of >the ignition? That turns off the motor I'm not sure if you can cool the >emergency brake but probably. > >I have my calendar messages in my Outlook software for reminders for >meetings I was there but didn't see anyone else online. So now I'll be at >all of them as soon as I get the alarm for the next three months my >schedule. It's every week Tuesdays and Thursdays? I know I can't make >Tuesdays not that early. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Thursday, July 19, 2007 6:18 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] today's meeting > >Hi everyone, > >I was in a car accident late this morning due to failed brakes >(mine). Luckily I was going slow enough that I was able to crash it >into some bushes...but that's a little unexpected expense for me. I'm >ok, just a bit freaked out still. No, I don't think it's a dramatic >"made for TV" plot. :) > >Anyway, I am waiting for my email to download to see if people met >anyway today -- if so (and if you haven't), could someone post a >summary on the wiki? > >Thanks!! >Michelle > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Fri Jul 20 03:48:15 2007 From: richard at audiogames.net (AudioGames.net) Date: Fri, 20 Jul 2007 09:48:15 +0200 Subject: [games_access] today's meeting References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com><007301c7c979$e8cd4160$0202a8c0@OneSwitch> AAAAADBf8GSYa4xDlD4sBa5lcIzkASkA<00c601c7ca62$bcf64390$6501a8c0@Inspiron> Message-ID: <001601c7caa2$54dcd5e0$6402a8c0@Delletje> Wow, glad you and no-one else got hurt! Any ideas which supervillain it was this time who sabotaged your car? Wednesdays might be better for me, I haven't been able to attend to a meeting so far :( With the holiday-schedule and new-job-rush-jobs and old-job-rush-jobs (finishing Audio Game Maker!) there's hardly any structure in my life. Will try though... Off for dinner... oh no, wait, breakfast.... err... Greets, Richard ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 20, 2007 3:03 AM Subject: Re: [games_access] today's meeting > Yeah it was pretty insane -- I was in a residential area so I wasn't going > fast but there were kids everywhere! So I ran a stop sign (luckily no one > else was there) and picked a nice hedge in front of a house and yanked the > keys out. The emergency break didn't do much and I was in a "ok, just pick > a scenario and go with it!" kind of rush. It didn't take long for everyone > to come around and see what the deal was. I didn't get a ticket because I > didn't leave the scene and no one was hurt and I basically did what I > could do to try and avoid a major accident. Also they *could tell* I > wasn't going fast (no sure how but I suppose that it's probably due to how > easily I crash landed. > > I think that we might need to switch to Tuesdays and Wednesdays in order > to grab Barrie. I'll send around another annoucement -- so you may need to > switch your Outlook for the Thursday meeting but I'll send a confirmation > to the list. > > Car troubles, kids everywhere...eeee...nice morning...they called an > ambulance even! But the only thing I needed was anti-anxiety med! I'm sure > my dreams will be easy tonight...eeee... > > Michelle > >>What a story. That's a nightmare for anyone. Did you pull the key out of >>the ignition? That turns off the motor I'm not sure if you can cool the >>emergency brake but probably. >> >>I have my calendar messages in my Outlook software for reminders for >>meetings I was there but didn't see anyone else online. So now I'll be at >>all of them as soon as I get the alarm for the next three months my >>schedule. It's every week Tuesdays and Thursdays? I know I can't make >>Tuesdays not that early. >> >>Robert >> >>-----Original Message----- >>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >>On Behalf Of d. michelle hinn >>Sent: Thursday, July 19, 2007 6:18 PM >>To: IGDA Games Accessibility SIG Mailing List >>Subject: [games_access] today's meeting >> >>Hi everyone, >> >>I was in a car accident late this morning due to failed brakes >>(mine). Luckily I was going slow enough that I was able to crash it >>into some bushes...but that's a little unexpected expense for me. I'm >>ok, just a bit freaked out still. No, I don't think it's a dramatic >>"made for TV" plot. :) >> >>Anyway, I am waiting for my email to download to see if people met >>anyway today -- if so (and if you haven't), could someone post a >>summary on the wiki? >> >>Thanks!! >>Michelle >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Fri Jul 20 05:12:34 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 20 Jul 2007 10:12:34 +0100 Subject: [games_access] today's meeting References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@OneSwitch> Message-ID: <014a01c7caae$1c325790$0202a8c0@OneSwitch> What's going on Michelle? Are you an international spy or something? Watch out for Polonium 210! Take care, you nutter! Barrie ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, July 19, 2007 11:17 PM Subject: [games_access] today's meeting > Hi everyone, > > I was in a car accident late this morning due to failed brakes (mine). > Luckily I was going slow enough that I was able to crash it into some > bushes...but that's a little unexpected expense for me. I'm ok, just a bit > freaked out still. No, I don't think it's a dramatic "made for TV" plot. > :) > > Anyway, I am waiting for my email to download to see if people met anyway > today -- if so (and if you haven't), could someone post a summary on the > wiki? > > Thanks!! > Michelle > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Fri Jul 20 11:23:02 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 20 Jul 2007 10:23:02 -0500 Subject: [games_access] today's meeting In-Reply-To: <014a01c7caae$1c325790$0202a8c0@OneSwitch> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0c ue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@One Switch> <014a01c7caae$1c325790$0202a8c0@OneSwitch> Message-ID: Oh I'm safe with the Polonium -- I'm not planning any trips to London. ;) Although...I was unable to get a "normal person" visa to China and got the offer of the "person with expired security clearance" $1000 visa...which I didn't take, as I'd already lost $500 in the deal...who was I? Perhaps that explains the total block I have about the 80s and 90s... Michelle >What's going on Michelle? Are you an international spy or something? >Watch out for Polonium 210! > >Take care, you nutter! > >Barrie > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, July 19, 2007 11:17 PM >Subject: [games_access] today's meeting > >>Hi everyone, >> >>I was in a car accident late this morning due to failed brakes >>(mine). Luckily I was going slow enough that I was able to crash it >>into some bushes...but that's a little unexpected expense for me. >>I'm ok, just a bit freaked out still. No, I don't think it's a >>dramatic "made for TV" plot. :) >> >>Anyway, I am waiting for my email to download to see if people met >>anyway today -- if so (and if you haven't), could someone post a >>summary on the wiki? >> >>Thanks!! >>Michelle >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Fri Jul 20 17:55:24 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 20 Jul 2007 14:55:24 -0700 Subject: [games_access] torque closed captions Message-ID: <836db6300707201455o87fd6feoc50f19982a7f0af4@mail.gmail.com> hi, --------CC torque--------------- Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip version of CC for torque using a sound radar. It took us a bit longer to modify since we've integrated it in the GUI editor. (press F10 while playing and you can move the text box and radar to any position you like) you can even modify the size of the dots & font size. ------one button FPS--------- A demo of the one button FPS can be found here: http://www.eelke.com/grad/AaMod.zip Its still very buggy and still needs a lot of redevelopment but the basics work. Let me know what you think of it. Cheers Eelke -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From thomas at pininteractive.com Wed Jul 18 16:42:42 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 18 Jul 2007 22:42:42 +0200 Subject: [games_access] Family Play In-Reply-To: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com> Message-ID: Great news! /Thomas 5 jul 2007 kl. 18.37 skrev Eelke Folmer: > http://wii.ign.com/articles/801/801326p1.html > EA games will offer a "simplified interaction" for their sports > games Madden, FIFA & NBA. AI is used to take over the more > difficult parts of the interaction while the > wii mote will be used to map the required interaction to gestures > or movements which most players already know. This is exactly like > we have done it for the FPS for the torque engine. (I will finally > send out a demo tomorrow). > > This is pretty cool and might also make hardcore games more > accessible for those with disabilities. > > Cheers Eelke > -- > ---------------------------------------------------------------------- > ------ > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------- > ------ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jul 18 16:47:09 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 18 Jul 2007 22:47:09 +0200 Subject: [games_access] Announcement In-Reply-To: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> References: <009f01c7c38a$3bdb00e0$6402a8c0@Delletje> Message-ID: <49DEA0AD-4002-4402-83D6-A5C1365F352D@pininteractive.com> Congrats on your new job Richard. I'd like to keep igda.org/accessibility as it is clear as Barrie pointed out; however it's a bit long so perhaps gasig.org could be an additinal URL which could point to igda.org/accessibility /Thomas 11 jul 2007 kl. 09.08 skrev AudioGames.net: > Hi folks, > > I have an announcement. As you may know I temporarily quit work at > the Accessibility foundation to finish my PhD by working at the > Utrecht School of the Arts (HKU - my other job for the past 3 or 4 > years). Here I have been offered a research job, which I decided to > accept. This means that I have now officially quit my job at the > Accessibility foundation. This doesn't mean that I'm going game > audio all the way, however, since game accessibility remains one of > my big interest areas. Although for the next couple of months my > main focus is on game audio design, after I finish my thesis I have > the chance to setup projects related to audio and game > accessibility, but now at the HKU and still in collaboration with > Accessibility. I might even have more room for setting up projects > where I work now then before. > > One thing to think about, as I already discussed with Michelle, is > www.game-accessibility.com. Accessibility wants to change how the > website is run, partially because the foundation has too little > manpower, partially because we want to make the website available > for more people. The foundation proposes to set up a Projectgroup > Game-Accessibility.com in which the website is made available to > the GA-SIG to basically do to it what needs to be done, and make it > (to an extend) GA-SIG Resource Website*. This is just a first plan, > if someone has their own ideas, please speak up. > > Greets, > > Richard > > > * As I've understood we're in a tricky spot at the moment with all > them websites. I personally would like to simply have a website > http://www.gasig.org and put all SIG related stuff on it (which > includes IGDA SIG and DIGRA SIG stuff). This could BE the IGDA > website as far as I'm concerned, just with an extra URL. And then > use GA.com for resources (papers, articles) and community (forum, > mailinglist) only. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jul 18 16:54:13 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 18 Jul 2007 22:54:13 +0200 Subject: [games_access] Calendar, subsbribe In-Reply-To: References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> Message-ID: perhaps setup a Google Calendar to which we could subscribe? I can do that if you all like the idea? /Thomas 10 jul 2007 kl. 08.35 skrev d. michelle hinn: > I thought about looking for an automated meeting reminder but I > think that most of us have some sort of calendar where we can just > put that down on. The notes will be summarized for each meeting > (reading through pages of emoticons gets dull after a while) > __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Jul 18 16:56:17 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 18 Jul 2007 22:56:17 +0200 Subject: [games_access] Tuesday meeting summary posted In-Reply-To: <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> <836db6300707100839n117e56c5r95559b0455f2038@mail.gmail.com> Message-ID: Hi, yes 9 am NY time are fine with me, just been away for vacation - July is perhaps not the best month for meetings :) /Thomas 10 jul 2007 kl. 17.39 skrev Eelke Folmer: >> Obviously...we need a few more people at the meetings. The Tuesday >> meetings >> were set at a time that we'd hoped would be more convenient for the >> Europeans...but for Reid it was 6am (dedication!) and for me it >> was 8am so >> that didn't work out exactly as planned. ;) Suggestions for other >> times? __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jul 22 18:41:31 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 22 Jul 2007 23:41:31 +0100 Subject: [games_access] torque closed captions References: <836db6300707201455o87fd6feoc50f19982a7f0af4@mail.gmail.com> Message-ID: <006601c7ccb1$74c5db70$0202a8c0@OneSwitch> Hi Eelke, I've downloaded the one button FPS - but unzipping leads to a pretty daunting array of icons. What are you supposed to be clicking on? Cheers, Barrie www.OneSwitch.rog.uk ----- Original Message ----- From: "Eelke Folmer" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 20, 2007 10:55 PM Subject: [games_access] torque closed captions > hi, > > --------CC torque--------------- > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip > version of CC for torque using a sound radar. It took us a bit longer > to modify since we've integrated it in the GUI editor. (press F10 > while playing and you can move the text box and radar to any position > you like) you can even modify the size of the dots & font size. > > ------one button FPS--------- > A demo of the one button FPS can be found here: > http://www.eelke.com/grad/AaMod.zip > Its still very buggy and still needs a lot of redevelopment but the > basics work. > > Let me know what you think of it. > > Cheers Eelke > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From reid at rbkdesign.com Sun Jul 22 19:34:29 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 22 Jul 2007 16:34:29 -0700 Subject: [games_access] torque closed captions In-Reply-To: <006601c7ccb1$74c5db70$0202a8c0@OneSwitch> References: <836db6300707201455o87fd6feoc50f19982a7f0af4@mail.gmail.com> <006601c7ccb1$74c5db70$0202a8c0@OneSwitch> Message-ID: Thanks for reminding me Barrie, I also had trouble knowing which executables or batch files to use. For the one button FPS I couldn't move at all and I didn't see the character moving automatically. For the captioning one, I didn't see any captions. Can you provide more info on which executables to run and which levels we need to load to see your work? -Reid On 7/22/07, Barrie Ellis wrote: > Hi Eelke, > > I've downloaded the one button FPS - but unzipping leads to a pretty > daunting array of icons. What are you supposed to be clicking on? > > Cheers, > > Barrie > www.OneSwitch.rog.uk > > > ----- Original Message ----- > From: "Eelke Folmer" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Friday, July 20, 2007 10:55 PM > Subject: [games_access] torque closed captions > > > > hi, > > > > --------CC torque--------------- > > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip > > version of CC for torque using a sound radar. It took us a bit longer > > to modify since we've integrated it in the GUI editor. (press F10 > > while playing and you can move the text box and radar to any position > > you like) you can even modify the size of the dots & font size. > > > > ------one button FPS--------- > > A demo of the one button FPS can be found here: > > http://www.eelke.com/grad/AaMod.zip > > Its still very buggy and still needs a lot of redevelopment but the > > basics work. > > > > Let me know what you think of it. > > > > Cheers Eelke > > -- > > ---------------------------------------------------------------------------- > > Eelke Folmer Assistant Professor > > Department of CS&E/171 > > University of Nevada Reno, Nevada 89557 > > Game interaction design www.helpyouplay.com > > ---------------------------------------------------------------------------- > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From arthit73 at cablespeed.com Mon Jul 23 10:54:51 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 23 Jul 2007 10:54:51 -0400 Subject: [games_access] Calendar, subsbribe In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com> AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA Message-ID: <000a01c7cd39$71277630$6501a8c0@Inspiron> Sound like that's a good idea. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, July 18, 2007 4:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Calendar, subsbribe perhaps setup a Google Calendar to which we could subscribe? I can do that if you all like the idea? /Thomas 10 jul 2007 kl. 08.35 skrev d. michelle hinn: I thought about looking for an automated meeting reminder but I think that most of us have some sort of calendar where we can just put that down on. The notes will be summarized for each meeting (reading through pages of emoticons gets dull after a while) __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Mon Jul 23 16:30:07 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 23 Jul 2007 13:30:07 -0700 Subject: [games_access] torque closed captions In-Reply-To: References: <836db6300707201455o87fd6feoc50f19982a7f0af4@mail.gmail.com> <006601c7ccb1$74c5db70$0202a8c0@OneSwitch> Message-ID: <836db6300707231330l17154d85r8ccbb1de03b8f5fb@mail.gmail.com> Hey, my bad, For CC click on torqueDemo_DEBUG.exe for the one button FPS: torqueDemo.exe -> start mission --> stronghold -> fire with the mouse key. you might have to restart the one button fps because it only works if you are close to where the enemies are spawned. If it doesn't spot any enemies it will wander around until it finds an enemy. We still need to tune the 2 enemies we put in who only seem to be preoccupied by fighting eachother instead of the player. The innovation of this mod is only in the fact that we can override player commands with those generated by an AI, which technically was not very easy (we made some engine modifications). Tyler (who created CC) will start with the redevelopment of the one button today (chris my grad student made this a month ago) and hopefully we'll have something more playable by the end of next week. cheers Eelke On 7/22/07, Reid Kimball wrote: > Thanks for reminding me Barrie, I also had trouble knowing which > executables or batch files to use. For the one button FPS I couldn't > move at all and I didn't see the character moving automatically. For > the captioning one, I didn't see any captions. > > Can you provide more info on which executables to run and which levels > we need to load to see your work? > > -Reid > > On 7/22/07, Barrie Ellis wrote: > > Hi Eelke, > > > > I've downloaded the one button FPS - but unzipping leads to a pretty > > daunting array of icons. What are you supposed to be clicking on? > > > > Cheers, > > > > Barrie > > www.OneSwitch.rog.uk > > > > > > ----- Original Message ----- > > From: "Eelke Folmer" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Friday, July 20, 2007 10:55 PM > > Subject: [games_access] torque closed captions > > > > > > > hi, > > > > > > --------CC torque--------------- > > > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip > > > version of CC for torque using a sound radar. It took us a bit longer > > > to modify since we've integrated it in the GUI editor. (press F10 > > > while playing and you can move the text box and radar to any position > > > you like) you can even modify the size of the dots & font size. > > > > > > ------one button FPS--------- > > > A demo of the one button FPS can be found here: > > > http://www.eelke.com/grad/AaMod.zip > > > Its still very buggy and still needs a lot of redevelopment but the > > > basics work. > > > > > > Let me know what you think of it. > > > > > > Cheers Eelke > > > -- > > > ---------------------------------------------------------------------------- > > > Eelke Folmer Assistant Professor > > > Department of CS&E/171 > > > University of Nevada Reno, Nevada 89557 > > > Game interaction design www.helpyouplay.com > > > ---------------------------------------------------------------------------- > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Mon Jul 23 18:50:38 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 23 Jul 2007 17:50:38 -0500 Subject: [games_access] SIG MEETING TIMES: New Changes, meeting tomorrow! In-Reply-To: <007301c7c979$e8cd4160$0202a8c0@OneSwitch> References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0c ue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@OneSwitch> Message-ID: Hi everyone, So here's the latest meeting schedule that we'll test out. This starts tomorrow and is for every week so if you already set your calendars, make the follow changes: Tuesdays at 9am (New York Time) -- this meeting time remains the same Wednesdays at 12pm/noon (New York Time) -- this is the different one! :) What are these times in YOUR time zone? Check out: http://www.timeanddate.com/worldclock/fixedform.html Again, if you have not attended before, we meet on MSN Messenger -- add me vrgrrl at hotmail.com and I'll add you to the meeting. If you notice it's a few minutes late and you see me online, just send me a message and I'll add you -- with so many weird nicknames, sometimes I forget!! :) Thomas -- can you set up that Google Calender thing for meeting reminders? Agenda for this week: * Game Accessibility = Games for All : What? Come to the meeting to learn about the latest on the "positive PR" campaign that Reid has suggested, which we've discussed in very vague terms in the past. Time to get that going, especially with the gaming trend toward expanding the market! * GDC Session Discussion -- this is "go time" for finalizing what we're going to commit to as a SIG. Lots of exciting changes such as an EXPO booth, a game curriculum session, a "post mortum" session about the "best of" accessibility, and a "best of industry" session (kind of like a post awards discussion for the most accessible mainstream games, only without any awards show crap), and others. * FuturePlay Discussion -- this is mainly for FuturePlay workshop presenters * More if there's time! Hope to see many of you at one or both meetings! Michelle From barrie.ellis at oneswitch.org.uk Tue Jul 24 17:19:05 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Jul 2007 22:19:05 +0100 Subject: [games_access] torque closed captions References: <836db6300707201455o87fd6feoc50f19982a7f0af4@mail.gmail.com><006601c7ccb1$74c5db70$0202a8c0@OneSwitch> <836db6300707231330l17154d85r8ccbb1de03b8f5fb@mail.gmail.com> Message-ID: <01ab01c7ce38$44a8c4b0$0202a8c0@OneSwitch> Thanks. Got the one-switch FPS working thanks. It's an ambitious attempt, and has got great potential. I'd personally like to see some kind of branching options (e.g. attack / retreat) - maybe something like a QTE (Quick Time Event) system. Obviously the one-switch FPS needs a switch accessible menu for starting and quitting the game. Text size is an issue too I would say. Congratulations though - looking forward to the finished article. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Eelke Folmer" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, July 23, 2007 9:30 PM Subject: Re: [games_access] torque closed captions > Hey, my bad, > > For CC click on torqueDemo_DEBUG.exe > > for the one button FPS: torqueDemo.exe -> start mission --> stronghold > -> fire with the mouse key. you might have to restart the one button > fps because it only works if you are close to where the enemies are > spawned. If it doesn't spot any enemies it will wander around until it > finds an enemy. We still need to tune the 2 enemies we put in who only > seem to be preoccupied by fighting eachother instead of the player. > > The innovation of this mod is only in the fact that we can override > player commands with those generated by an AI, which technically was > not very easy (we made some engine modifications). Tyler (who created > CC) will start with the redevelopment of the one button today (chris > my grad student made this a month ago) and hopefully we'll have > something more playable by the end of next week. > > cheers Eelke > > > > > > > On 7/22/07, Reid Kimball wrote: >> Thanks for reminding me Barrie, I also had trouble knowing which >> executables or batch files to use. For the one button FPS I couldn't >> move at all and I didn't see the character moving automatically. For >> the captioning one, I didn't see any captions. >> >> Can you provide more info on which executables to run and which levels >> we need to load to see your work? >> >> -Reid >> >> On 7/22/07, Barrie Ellis wrote: >> > Hi Eelke, >> > >> > I've downloaded the one button FPS - but unzipping leads to a pretty >> > daunting array of icons. What are you supposed to be clicking on? >> > >> > Cheers, >> > >> > Barrie >> > www.OneSwitch.rog.uk >> > >> > >> > ----- Original Message ----- >> > From: "Eelke Folmer" >> > To: "IGDA Games Accessibility SIG Mailing List" >> > Sent: Friday, July 20, 2007 10:55 PM >> > Subject: [games_access] torque closed captions >> > >> > >> > > hi, >> > > >> > > --------CC torque--------------- >> > > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip >> > > version of CC for torque using a sound radar. It took us a bit longer >> > > to modify since we've integrated it in the GUI editor. (press F10 >> > > while playing and you can move the text box and radar to any position >> > > you like) you can even modify the size of the dots & font size. >> > > >> > > ------one button FPS--------- >> > > A demo of the one button FPS can be found here: >> > > http://www.eelke.com/grad/AaMod.zip >> > > Its still very buggy and still needs a lot of redevelopment but the >> > > basics work. >> > > >> > > Let me know what you think of it. >> > > >> > > Cheers Eelke >> > > -- >> > > ---------------------------------------------------------------------------- >> > > Eelke Folmer Assistant Professor >> > > Department of CS&E/171 >> > > University of Nevada Reno, Nevada 89557 >> > > Game interaction design www.helpyouplay.com >> > > ---------------------------------------------------------------------------- >> > > _______________________________________________ >> > > games_access mailing list >> > > games_access at igda.org >> > > http://seven.pairlist.net/mailman/listinfo/games_access >> > > >> > > >> > >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> > >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > -- > ---------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of CS&E/171 > University of Nevada Reno, Nevada 89557 > Game interaction design www.helpyouplay.com > ---------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From barrie.ellis at oneswitch.org.uk Tue Jul 24 17:25:05 2007 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Jul 2007 22:25:05 +0100 Subject: [games_access] SIG MEETING TIMES: New Changes, meeting tomorrow! References: <1e9101c7c5fa$0b4b0430$0202a8c0@OneSwitch><200f01c7c89a$c6e2ce60$0202a8c0@OneSwitch><836db6300707171227k88bed0cue9360166b8646ebe@mail.gmail.com> <007301c7c979$e8cd4160$0202a8c0@OneSwitch> Message-ID: <01c101c7ce39$1ab92ef0$0202a8c0@OneSwitch> I may be a 10 minutes late for the Wednesday meeting - as it's tight for me to get in for 5pm . Hope to see you there! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, July 23, 2007 11:50 PM Subject: [games_access] SIG MEETING TIMES: New Changes, meeting tomorrow! > Hi everyone, > > So here's the latest meeting schedule that we'll test out. This starts > tomorrow and is for every week so if you already set your calendars, make > the follow changes: > > Tuesdays at 9am (New York Time) -- this meeting time remains the same > > Wednesdays at 12pm/noon (New York Time) -- this is the different one! :) > > What are these times in YOUR time zone? Check out: > http://www.timeanddate.com/worldclock/fixedform.html > > Again, if you have not attended before, we meet on MSN Messenger -- > add me vrgrrl at hotmail.com and I'll add you to the meeting. If you notice > it's a few minutes late and you see me online, just send me a message and > I'll add you -- with so many weird nicknames, sometimes I forget!! :) > > Thomas -- can you set up that Google Calender thing for meeting reminders? > > Agenda for this week: > > * Game Accessibility = Games for All : What? Come to the meeting to learn > about the latest on the "positive PR" campaign that Reid has suggested, > which we've discussed in very vague terms in the past. Time to get that > going, especially with the gaming trend toward expanding the market! > > * GDC Session Discussion -- this is "go time" for finalizing what we're > going to commit to as a SIG. Lots of exciting changes such as an EXPO > booth, a game curriculum session, a "post mortum" session about the "best > of" accessibility, and a "best of industry" session (kind of like a post > awards discussion for the most accessible mainstream games, only without > any awards show crap), and others. > > * FuturePlay Discussion -- this is mainly for FuturePlay workshop > presenters > > * More if there's time! > > Hope to see many of you at one or both meetings! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From thomas at pininteractive.com Tue Jul 24 18:45:40 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 25 Jul 2007 00:45:40 +0200 Subject: [games_access] Calendar, subsbribe In-Reply-To: <000a01c7cd39$71277630$6501a8c0@Inspiron> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA <000a01c7cd39$71277630$6501a8c0@Inspiron> Message-ID: <07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com> Hello all OK. I've setup a public calendar at Google. It's searchable through Google so now it's easy for anyone to find our schedule. For now, just Tuesday meetings are in there. If someone else want access to edit it, or share it to sync etc, let me know Here it is (made a tinyurl to make sure no mail problem with the long Google link) http://tinyurl.com/2nms5a /Thomas 23 jul 2007 kl. 16.54 skrev Robert Florio: > Sound like that's a good idea. > > > > Robert > > www.RobertFlorio.com > > > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of Thomas Westin > Sent: Wednesday, July 18, 2007 4:54 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Calendar, subsbribe > > > > perhaps setup a Google Calendar to which we could subscribe? I can > do that if you all like the idea? > > > > /Thomas > > > > 10 jul 2007 kl. 08.35 skrev d. michelle hinn: > > > > > I thought about looking for an automated meeting reminder but I > think that most of us have some sort of calendar where we can just > put that down on. The notes will be summarized for each meeting > (reading through pages of emoticons gets dull after a while) > > > > > > > __________________________________ > > Thomas Westin > > VD / CEO > > > > Pin Interactive AB > > :: Digital Culture Analysis :: Tools :: Worlds > > __________________________________ > > Award Winning Developer > > www.pininteractive.com > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Jul 24 19:23:18 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 25 Jul 2007 01:23:18 +0200 Subject: [games_access] Calendar, subsbribe In-Reply-To: <07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA<000a01c7cd39$71277630$6501a8c0@Inspiron> <07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com> Message-ID: Oh by the way, if you want start syncing right away, here is the ical link http://www.google.com/calendar/ical/pmhip97ipss577i2s14u7ls0ao% 40group.calendar.google.com/public/basic.ics /thomas 25 jul 2007 kl. 00.45 skrev Thomas Westin: > Hello all > > OK. I've setup a public calendar at Google. It's searchable through > Google so now it's easy for anyone to find our schedule. For now, > just Tuesday meetings are in there. > > If someone else want access to edit it, or share it to sync etc, > let me know > > Here it is (made a tinyurl to make sure no mail problem with the > long Google link) > > http://tinyurl.com/2nms5a > > /Thomas > > 23 jul 2007 kl. 16.54 skrev Robert Florio: > >> Sound like that's a good idea. >> >> >> >> Robert >> >> www.RobertFlorio.com >> >> >> >> >> >> From: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] On Behalf Of Thomas Westin >> Sent: Wednesday, July 18, 2007 4:54 PM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Calendar, subsbribe >> >> >> >> perhaps setup a Google Calendar to which we could subscribe? I can >> do that if you all like the idea? >> >> >> >> /Thomas >> >> >> >> 10 jul 2007 kl. 08.35 skrev d. michelle hinn: >> >> >> >> >> I thought about looking for an automated meeting reminder but I >> think that most of us have some sort of calendar where we can just >> put that down on. The notes will be summarized for each meeting >> (reading through pages of emoticons gets dull after a while) >> >> >> >> >> >> >> __________________________________ >> >> Thomas Westin >> >> VD / CEO >> >> >> >> Pin Interactive AB >> >> :: Digital Culture Analysis :: Tools :: Worlds >> >> __________________________________ >> >> Award Winning Developer >> >> www.pininteractive.com >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > __________________________________ > Thomas Westin > VD / CEO > > Pin Interactive AB > :: Digital Culture Analysis :: Tools :: Worlds > __________________________________ > Award Winning Developer > www.pininteractive.com > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Jul 25 17:25:05 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 25 Jul 2007 17:25:05 -0400 Subject: [games_access] Calendar, subsbribe In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkHikA References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA<000a01c7cd39$71277630$6501a8c0@Inspiron><07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com> AAAAADBf8GSYa4xDlD4sBa5lcIzkHikA Message-ID: <00d801c7cf02$45a872a0$6501a8c0@Inspiron> I cannot attend Tuesday mornings anyway 9 a.m. is way too early. Let me know when the Wednesday meeting Skillman. How I find it? The link below I guess. Thanks. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, July 24, 2007 7:23 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Calendar, subsbribe Oh by the way, if you want start syncing right away, here is the ical link http://www.google.com/calendar/ical/pmhip97ipss577i2s14u7ls0ao%40group.calen dar.google.com/public/basic.ics /thomas 25 jul 2007 kl. 00.45 skrev Thomas Westin: Hello all OK. I've setup a public calendar at Google. It's searchable through Google so now it's easy for anyone to find our schedule. For now, just Tuesday meetings are in there. If someone else want access to edit it, or share it to sync etc, let me know Here it is (made a tinyurl to make sure no mail problem with the long Google link) http://tinyurl.com/2nms5a /Thomas 23 jul 2007 kl. 16.54 skrev Robert Florio: Sound like that's a good idea. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, July 18, 2007 4:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Calendar, subsbribe perhaps setup a Google Calendar to which we could subscribe? I can do that if you all like the idea? /Thomas 10 jul 2007 kl. 08.35 skrev d. michelle hinn: I thought about looking for an automated meeting reminder but I think that most of us have some sort of calendar where we can just put that down on. The notes will be summarized for each meeting (reading through pages of emoticons gets dull after a while) __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Wed Jul 25 17:33:21 2007 From: colven at ace-centre.org.uk (David Colven) Date: Wed, 25 Jul 2007 22:33:21 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 2nd August. If your enquiry is urgent please phone 01865 759800 David Colven From arthit73 at cablespeed.com Wed Jul 25 17:28:36 2007 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 25 Jul 2007 17:28:36 -0400 Subject: [games_access] Calendar, subsbribe In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkHikA References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA<000a01c7cd39$71277630$6501a8c0@Inspiron><07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com> AAAAADBf8GSYa4xDlD4sBa5lcIzkHikA Message-ID: <00dd01c7cf02$c34ff570$6501a8c0@Inspiron> I didn't expect it to look like that the it's really in a really weird format instead of the calendar it all spreads out horizontally. Really hard to follow. Hard to follow because I think I could've created this in our outlook ourselves. I was thinking it might be something like more of a traditional colander. But I didn't know what was being made its a good attempt. I guess just searching like you're saying to find it. That's the only way to find it because that Web link is impossible to remember. So what words do we use to find it? Thanks _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Tuesday, July 24, 2007 7:23 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Calendar, subsbribe Oh by the way, if you want start syncing right away, here is the ical link http://www.google.com/calendar/ical/pmhip97ipss577i2s14u7ls0ao%40group.calen dar.google.com/public/basic.ics /thomas 25 jul 2007 kl. 00.45 skrev Thomas Westin: Hello all OK. I've setup a public calendar at Google. It's searchable through Google so now it's easy for anyone to find our schedule. For now, just Tuesday meetings are in there. If someone else want access to edit it, or share it to sync etc, let me know Here it is (made a tinyurl to make sure no mail problem with the long Google link) http://tinyurl.com/2nms5a /Thomas 23 jul 2007 kl. 16.54 skrev Robert Florio: Sound like that's a good idea. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Wednesday, July 18, 2007 4:54 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Calendar, subsbribe perhaps setup a Google Calendar to which we could subscribe? I can do that if you all like the idea? /Thomas 10 jul 2007 kl. 08.35 skrev d. michelle hinn: I thought about looking for an automated meeting reminder but I think that most of us have some sort of calendar where we can just put that down on. The notes will be summarized for each meeting (reading through pages of emoticons gets dull after a while) __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Jul 28 15:56:48 2007 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 28 Jul 2007 21:56:48 +0200 Subject: [games_access] Calendar, subsbribe In-Reply-To: <00dd01c7cf02$c34ff570$6501a8c0@Inspiron> References: <836db6300707050937ta38502dmc7f2c288538ab086@mail.gmail.com><020901c7bf41$927418d0$0202a8c0@OneSwitch><836db6300707051627l7e09397dvdb8b9d9eb6d1b108@mail.gmail.com><03ef01c7c135$95eca590$0202a8c0@OneSwitch><004801c7c19d$af51d330$0202a8c0@OneSwitch><012a01c7c270$ccd33d30$0202a8c0@OneSwitch><836db6300707091538g450cfe55lbbcb150a80f06c62@mail.gmail.com>AAAAADBf8GSYa4xDlD4sBa5lcIxkCykA<000a01c7cd39$71277630$6501a8c0@Inspiron><07C9478E-E4BB-492D-B2EC-03B833BF3095@pininteractive.com>AAAAADBf8GSYa4xDlD4sBa5lcIzkHikA <00dd01c7cf02$c34ff570$6501a8c0@Inspiron> Message-ID: <30F66426-B1AC-4725-8630-3235F7A7A39B@pininteractive.com> search for games_access calendar; you need to login to a google account, then navigate to Calendar and Search in public calendars for games_access however; if you want it in your web browser, you can use this tinyurl > http://tinyurl.com/2nms5a but if you want to sync it to your local calendar, use this link http://www.google.com/calendar/ical/pmhip97ipss577i2s14u7ls0ao% 40group.calendar.google.com/public/basic.ics /thomas __________________________________ Thomas Westin VD / CEO Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds __________________________________ Award Winning Developer www.pininteractive.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Sat Jul 28 16:05:26 2007 From: colven at ace-centre.org.uk (David Colven) Date: Sat, 28 Jul 2007 21:05:26 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 2nd August. If your enquiry is urgent please phone 01865 759800 David Colven From reid at rbkdesign.com Mon Jul 30 23:22:02 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 30 Jul 2007 20:22:02 -0700 Subject: [games_access] Anyone going to meeting Tuesday at 9a EST? Message-ID: Is anyone planning on meeting at 9a EST Tuesday (tomorrow)? -Reid From colven at ace-centre.org.uk Mon Jul 30 23:30:40 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 31 Jul 2007 04:30:40 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 2nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Tue Jul 31 02:05:35 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 01:05:35 -0500 (CDT) Subject: [games_access] Anyone going to meeting Tuesday at 9a EST? Message-ID: <20070731010535.ASU36346@expms2.cites.uiuc.edu> I'll be there -- meant to send out a reminder message earlier but it's been a crazy day. The latest meeting notes are on the wiki: http://www.igda.org/wiki/GASIG_Meetings ---- Original message ---- >Date: Mon, 30 Jul 2007 20:22:02 -0700 >From: "Reid Kimball" >Subject: [games_access] Anyone going to meeting Tuesday at 9a EST? >To: "IGDA Games Accessibility SIG Mailing List" > >Is anyone planning on meeting at 9a EST Tuesday (tomorrow)? > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From reid at rbkdesign.com Tue Jul 31 09:51:39 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 31 Jul 2007 06:51:39 -0700 Subject: [games_access] Games for All research Message-ID: 0_o... no one showed up to the meeting on Tuesday morning, here's what I wanted to talk about. Some of you have heard about my suggestion to begin talking about our work in a larger context of "Games for All" instead of "Games for the Disabled". I suggest this because I see an increasing trend from publishers and developers showing great interest in making their games more accessible, using the same techniques and methods we advocate. However, they are applying these approaches not to the disabled, but to the novice gamer who has never played before. The industry wants to continue this growth and the only way they believe they can do that is to broaden our reach to people who don't play games. Luckily, their approaches also benefit those who are disabled, for the most part. I think our new approach when talking with developers should be to highlight, that we can help them make Games for All, and as an added benefit, most features will already help disabled to play their games without them having to do anything extra. As an example, Peter Molyneux, famed game designer is working on Fable 2 which features a one button combat system. "I want as many people to play this game as humanly possible," series visionary Peter Molyneux told us as he began the demo. "To do that, it's all about making the experience as accessible as possible, and doing that comes down to this," he said, holding up the 360 controller. The key to accessibility is simplifying the controls so anyone can pick up and play the game, he argues. "Action-RPGs like Fable are 60 percent combat," he said, "so we absolutely have to get that right. If we're going to make it so that anyone can play this, we need to simplify things. In Fable 2, all of the combat is executed with one button." Source - http://www.1up.com/do/previewPage?cId=3161110 EA Sports has announced a new control mode in some of their sports games called Family Play. "EA SPORTS Family Play on the Wii creates an incredibly accessible and user-friendly experience that the whole family will enjoy," said Dave McCarthy, Executive Producer for the three games developed at EA Canada. "While many fans love to control every piece of the action, novice players can have just as much fun jumping in to throw a touchdown pass, nail a three pointer or take a shot on goal. Family Play brings together fans of all ages to enjoy playing EA SPORTS games, and even let's them ease in to Advanced play if they desire." Source - http://games.ign.com/articles/801/801917p1.html LucasArts, the company I work for is in the this same mindset, that we must find ways to make our games more accessible so that we can attract people who don't normally play games. Because of this recent trend and our ability to position ourself as a leader in this area, I'm doing some research. I believe that novice players might experience the same exact control issues that disabled people do. The only difference is that the novice player is able to improve their skills to overcome the physical and mental barriers they first experience. I'd like more thoughts on this, data that proves this to be true. The only thing I've found yet is this artice, http://primotechnology.com/issues/004/04/warrior-woman.html, in it I think I've found many quotes that point to the same kinds of physical AND learning disabilities as Dyspraxia, Dysgraphia. In the end, I'd like to produce an article for Gamasutra with quotes from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can find talking about the value of making Games for All and problems and solutions encountered. -Reid From colven at ace-centre.org.uk Tue Jul 31 10:34:37 2007 From: colven at ace-centre.org.uk (David Colven) Date: Tue, 31 Jul 2007 15:34:37 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 2nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Tue Jul 31 17:17:24 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 16:17:24 -0500 (CDT) Subject: [games_access] List Testing... Message-ID: <20070731161724.ASV09493@expms2.cites.uiuc.edu> None of my messages are getting through so this is a test...1 2 3... this is only a test... ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Jul 31 17:18:33 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 16:18:33 -0500 (CDT) Subject: [games_access] Games for All research Message-ID: <20070731161833.ASV09678@expms2.cites.uiuc.edu> resending... ---- Original message ---- >Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT) >From: >Subject: Re: [games_access] Games for All research >To: IGDA Games Accessibility SIG Mailing List > >Thanks Reid! Would you feel ok about putting this in the wiki as the "meeting notes" for the meeting that didn't happen? That way we archive it and have a place to further develop it. > >Folks from last Tuesday -- this is what I was trying to explain (badly) last week. > >I can get access to the people for the article and, as you know, I think it's a great idea. I'll be glad to help write it as a co-author if you would like. > >Of course we have to make sure that we don't lose gamers with disabilities (sometimes devs will start to make something that might have been accessible but then feature creep takes over). But I can't see us losing sight of that. Instead we get to put it more in the limelight by adding that "see? this is really what we mean by accessibility improving design and resulting in innovative gameplay for EVERYONE." > >So let me know what our next step should be and you and I can start contacting the folks you mentioned. > >Michelle > >---- Original message ---- >>Date: Tue, 31 Jul 2007 06:51:39 -0700 >>From: "Reid Kimball" >>Subject: [games_access] Games for All research >>To: "IGDA Games Accessibility SIG Mailing List" >> >>0_o... no one showed up to the meeting on Tuesday morning, here's what >>I wanted to talk about. >> >>Some of you have heard about my suggestion to begin talking about our >>work in a larger context of "Games for All" instead of "Games for the >>Disabled". I suggest this because I see an increasing trend from >>publishers and developers showing great interest in making their games >>more accessible, using the same techniques and methods we advocate. >>However, they are applying these approaches not to the disabled, but >>to the novice gamer who has never played before. The industry wants to >>continue this growth and the only way they believe they can do that is >>to broaden our reach to people who don't play games. Luckily, their >>approaches also benefit those who are disabled, for the most part. >> >>I think our new approach when talking with developers should be to >>highlight, that we can help them make Games for All, and as an added >>benefit, most features will already help disabled to play their games >>without them having to do anything extra. >> >>As an example, Peter Molyneux, famed game designer is working on Fable >>2 which features a one button combat system. >> >>"I want as many people to play this game as humanly possible," series >>visionary Peter Molyneux told us as he began the demo. "To do that, >>it's all about making the experience as accessible as possible, and >>doing that comes down to this," he said, holding up the 360 >>controller. The key to accessibility is simplifying the controls so >>anyone can pick up and play the game, he argues. "Action-RPGs like >>Fable are 60 percent combat," he said, "so we absolutely have to get >>that right. If we're going to make it so that anyone can play this, we >>need to simplify things. In Fable 2, all of the combat is executed >>with one button." >>Source - http://www.1up.com/do/previewPage?cId=3161110 >> >>EA Sports has announced a new control mode in some of their sports >>games called Family Play. >> >>"EA SPORTS Family Play on the Wii creates an incredibly accessible and >>user-friendly experience that the whole family will enjoy," said Dave >>McCarthy, Executive Producer for the three games developed at EA >>Canada. "While many fans love to control every piece of the action, >>novice players can have just as much fun jumping in to throw a >>touchdown pass, nail a three pointer or take a shot on goal. Family >>Play brings together fans of all ages to enjoy playing EA SPORTS >>games, and even let's them ease in to Advanced play if they desire." >>Source - http://games.ign.com/articles/801/801917p1.html >> >>LucasArts, the company I work for is in the this same mindset, that we >>must find ways to make our games more accessible so that we can >>attract people who don't normally play games. >> >>Because of this recent trend and our ability to position ourself as a >>leader in this area, I'm doing some research. I believe that novice >>players might experience the same exact control issues that disabled >>people do. The only difference is that the novice player is able to >>improve their skills to overcome the physical and mental barriers they >>first experience. I'd like more thoughts on this, data that proves >>this to be true. The only thing I've found yet is this artice, >> >>http://primotechnology.com/issues/004/04/warrior-woman.html, in it I >>think I've found many quotes that point to the same kinds of physical >>AND learning disabilities as Dyspraxia, Dysgraphia. >> >>In the end, I'd like to produce an article for Gamasutra with quotes >>from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can >>find talking about the value of making Games for All and problems and >>solutions encountered. >> >>-Reid >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Jul 31 17:19:11 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 16:19:11 -0500 (CDT) Subject: [games_access] Meeting Wednesday at 12noon NYC time Message-ID: <20070731161911.ASV09731@expms2.cites.uiuc.edu> resending... >Hi everyone, > >There is another SIG meeting planned for tomorrow at 12 noon, New York City time. Please reply to the list if you are planning on being there. > >I have a doctor's appt tomorrow at that same time that I made two months ago that I can't change. But I don't want to cancel the meeting, as people have a lot that they want to talk about. Could someone kindly step up to lead the meeting tomorrow? And if you do, please post your MSN messenger ID so that people can find you! > >Thanks, >Michelle >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Jul 31 16:25:50 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT) Subject: [games_access] Games for All research Message-ID: <20070731152550.ASV03602@expms2.cites.uiuc.edu> Thanks Reid! Would you feel ok about putting this in the wiki as the "meeting notes" for the meeting that didn't happen? That way we archive it and have a place to further develop it. Folks from last Tuesday -- this is what I was trying to explain (badly) last week. I can get access to the people for the article and, as you know, I think it's a great idea. I'll be glad to help write it as a co-author if you would like. Of course we have to make sure that we don't lose gamers with disabilities (sometimes devs will start to make something that might have been accessible but then feature creep takes over). But I can't see us losing sight of that. Instead we get to put it more in the limelight by adding that "see? this is really what we mean by accessibility improving design and resulting in innovative gameplay for EVERYONE." So let me know what our next step should be and you and I can start contacting the folks you mentioned. Michelle ---- Original message ---- >Date: Tue, 31 Jul 2007 06:51:39 -0700 >From: "Reid Kimball" >Subject: [games_access] Games for All research >To: "IGDA Games Accessibility SIG Mailing List" > >0_o... no one showed up to the meeting on Tuesday morning, here's what >I wanted to talk about. > >Some of you have heard about my suggestion to begin talking about our >work in a larger context of "Games for All" instead of "Games for the >Disabled". I suggest this because I see an increasing trend from >publishers and developers showing great interest in making their games >more accessible, using the same techniques and methods we advocate. >However, they are applying these approaches not to the disabled, but >to the novice gamer who has never played before. The industry wants to >continue this growth and the only way they believe they can do that is >to broaden our reach to people who don't play games. Luckily, their >approaches also benefit those who are disabled, for the most part. > >I think our new approach when talking with developers should be to >highlight, that we can help them make Games for All, and as an added >benefit, most features will already help disabled to play their games >without them having to do anything extra. > >As an example, Peter Molyneux, famed game designer is working on Fable >2 which features a one button combat system. > >"I want as many people to play this game as humanly possible," series >visionary Peter Molyneux told us as he began the demo. "To do that, >it's all about making the experience as accessible as possible, and >doing that comes down to this," he said, holding up the 360 >controller. The key to accessibility is simplifying the controls so >anyone can pick up and play the game, he argues. "Action-RPGs like >Fable are 60 percent combat," he said, "so we absolutely have to get >that right. If we're going to make it so that anyone can play this, we >need to simplify things. In Fable 2, all of the combat is executed >with one button." >Source - http://www.1up.com/do/previewPage?cId=3161110 > >EA Sports has announced a new control mode in some of their sports >games called Family Play. > >"EA SPORTS Family Play on the Wii creates an incredibly accessible and >user-friendly experience that the whole family will enjoy," said Dave >McCarthy, Executive Producer for the three games developed at EA >Canada. "While many fans love to control every piece of the action, >novice players can have just as much fun jumping in to throw a >touchdown pass, nail a three pointer or take a shot on goal. Family >Play brings together fans of all ages to enjoy playing EA SPORTS >games, and even let's them ease in to Advanced play if they desire." >Source - http://games.ign.com/articles/801/801917p1.html > >LucasArts, the company I work for is in the this same mindset, that we >must find ways to make our games more accessible so that we can >attract people who don't normally play games. > >Because of this recent trend and our ability to position ourself as a >leader in this area, I'm doing some research. I believe that novice >players might experience the same exact control issues that disabled >people do. The only difference is that the novice player is able to >improve their skills to overcome the physical and mental barriers they >first experience. I'd like more thoughts on this, data that proves >this to be true. The only thing I've found yet is this artice, > >http://primotechnology.com/issues/004/04/warrior-woman.html, in it I >think I've found many quotes that point to the same kinds of physical >AND learning disabilities as Dyspraxia, Dysgraphia. > >In the end, I'd like to produce an article for Gamasutra with quotes >from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can >find talking about the value of making Games for All and problems and >solutions encountered. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Jul 31 16:30:49 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 15:30:49 -0500 (CDT) Subject: [games_access] Meeting Wednesday at 12noon NYC time Message-ID: <20070731153049.ASV04201@expms2.cites.uiuc.edu> Hi everyone, There is another SIG meeting planned for tomorrow at 12 noon, New York City time. Please reply to the list if you are planning on being there. I have a doctor's appt tomorrow that I made two months ago that I can't change. But I don't want to cancel the meeting, as people have a lot that they want to talk about. Could someone kindly step up to lead the meeting tomorrow? And if you do, please post your MSN messenger ID so that people can find you! Thanks, Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at uiuc.edu Tue Jul 31 17:32:44 2007 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 31 Jul 2007 16:32:44 -0500 (CDT) Subject: [games_access] List problems Message-ID: <20070731163244.ASV11097@expms2.cites.uiuc.edu> Hey everyone, Not sure what's going on but mail to the list is being rejected and/or disappearing only to post hours later. So if you've sent anything that you haven't gotten back on the list or you received a rejection notice for, please send it again. I think the clog is starting to clear up, thus you are probably starting to get multiple identical messages from me! :) Michelle ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From eelke.folmer at gmail.com Tue Jul 31 17:50:17 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 31 Jul 2007 14:50:17 -0700 Subject: [games_access] Meeting Wednesday at 12noon NYC time In-Reply-To: <20070731153049.ASV04201@expms2.cites.uiuc.edu> References: <20070731153049.ASV04201@expms2.cites.uiuc.edu> Message-ID: <836db6300707311450u7cf64456xfbcc731a983e0449@mail.gmail.com> hi michelle, I will attend. Is there an agenda? cheers Eelke On 7/31/07, hinn at uiuc.edu wrote: > Hi everyone, > > There is another SIG meeting planned for tomorrow at 12 noon, New York City time. Please reply to the list if you are planning on being there. > > I have a doctor's appt tomorrow that I made two months ago that I can't change. But I don't want to cancel the meeting, as people have a lot that they want to talk about. Could someone kindly step up to lead the meeting tomorrow? And if you do, please post your MSN messenger ID so that people can find you! > > Thanks, > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From lynnvm at carolina.rr.com Tue Jul 31 19:53:58 2007 From: lynnvm at carolina.rr.com (Lynn V. Marentette) Date: Tue, 31 Jul 2007 19:53:58 -0400 Subject: [games_access] test In-Reply-To: References: Message-ID: <947AE8BB-EF54-4AFF-9035-73945B2BF3CD@carolina.rr.com> I got this message.. Lynn V. Marentette TechPsych Interactive Multimedia Technology YouTube Channel Photography On Jul 31, 2007, at 5:32 PM, games_access-request at igda.org wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Out of Office Reply (David Colven) > 2. List Testing... (hinn at uiuc.edu) > 3. Re: Games for All research (hinn at uiuc.edu) > 4. Re: Meeting Wednesday at 12noon NYC time (hinn at uiuc.edu) > 5. Re: Games for All research (hinn at uiuc.edu) > 6. Meeting Wednesday at 12noon NYC time (hinn at uiuc.edu) > 7. List problems (hinn at uiuc.edu) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 31 Jul 2007 15:34:37 +0100 > From: David Colven > Subject: [games_access] Out of Office Reply > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="us-ascii" > > I will be out of the office until 2nd August. If your enquiry is > urgent please phone 01865 759800 > > David Colven > > > > ------------------------------ > > Message: 2 > Date: Tue, 31 Jul 2007 16:17:24 -0500 (CDT) > From: > Subject: [games_access] List Testing... > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731161724.ASV09493 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > None of my messages are getting through so this is a test...1 2 > 3... this is only a test... > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 3 > Date: Tue, 31 Jul 2007 16:18:33 -0500 (CDT) > From: > Subject: Re: [games_access] Games for All research > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731161833.ASV09678 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > resending... > > ---- Original message ---- >> Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT) >> From: >> Subject: Re: [games_access] Games for All research >> To: IGDA Games Accessibility SIG Mailing List >> >> Thanks Reid! Would you feel ok about putting this in the wiki as >> the "meeting notes" for the meeting that didn't happen? That way >> we archive it and have a place to further develop it. >> >> Folks from last Tuesday -- this is what I was trying to explain >> (badly) last week. >> >> I can get access to the people for the article and, as you know, I >> think it's a great idea. I'll be glad to help write it as a co- >> author if you would like. >> >> Of course we have to make sure that we don't lose gamers with >> disabilities (sometimes devs will start to make something that >> might have been accessible but then feature creep takes over). But >> I can't see us losing sight of that. Instead we get to put it more >> in the limelight by adding that "see? this is really what we mean >> by accessibility improving design and resulting in innovative >> gameplay for EVERYONE." >> >> So let me know what our next step should be and you and I can >> start contacting the folks you mentioned. >> >> Michelle >> >> ---- Original message ---- >>> Date: Tue, 31 Jul 2007 06:51:39 -0700 >>> From: "Reid Kimball" >>> Subject: [games_access] Games for All research >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> >>> 0_o... no one showed up to the meeting on Tuesday morning, here's >>> what >>> I wanted to talk about. >>> >>> Some of you have heard about my suggestion to begin talking about >>> our >>> work in a larger context of "Games for All" instead of "Games for >>> the >>> Disabled". I suggest this because I see an increasing trend from >>> publishers and developers showing great interest in making their >>> games >>> more accessible, using the same techniques and methods we advocate. >>> However, they are applying these approaches not to the disabled, but >>> to the novice gamer who has never played before. The industry >>> wants to >>> continue this growth and the only way they believe they can do >>> that is >>> to broaden our reach to people who don't play games. Luckily, their >>> approaches also benefit those who are disabled, for the most part. >>> >>> I think our new approach when talking with developers should be to >>> highlight, that we can help them make Games for All, and as an added >>> benefit, most features will already help disabled to play their >>> games >>> without them having to do anything extra. >>> >>> As an example, Peter Molyneux, famed game designer is working on >>> Fable >>> 2 which features a one button combat system. >>> >>> "I want as many people to play this game as humanly possible," >>> series >>> visionary Peter Molyneux told us as he began the demo. "To do that, >>> it's all about making the experience as accessible as possible, and >>> doing that comes down to this," he said, holding up the 360 >>> controller. The key to accessibility is simplifying the controls so >>> anyone can pick up and play the game, he argues. "Action-RPGs like >>> Fable are 60 percent combat," he said, "so we absolutely have to get >>> that right. If we're going to make it so that anyone can play >>> this, we >>> need to simplify things. In Fable 2, all of the combat is executed >>> with one button." >>> Source - http://www.1up.com/do/previewPage?cId=3161110 >>> >>> EA Sports has announced a new control mode in some of their sports >>> games called Family Play. >>> >>> "EA SPORTS Family Play on the Wii creates an incredibly >>> accessible and >>> user-friendly experience that the whole family will enjoy," said >>> Dave >>> McCarthy, Executive Producer for the three games developed at EA >>> Canada. "While many fans love to control every piece of the action, >>> novice players can have just as much fun jumping in to throw a >>> touchdown pass, nail a three pointer or take a shot on goal. Family >>> Play brings together fans of all ages to enjoy playing EA SPORTS >>> games, and even let's them ease in to Advanced play if they desire." >>> Source - http://games.ign.com/articles/801/801917p1.html >>> >>> LucasArts, the company I work for is in the this same mindset, >>> that we >>> must find ways to make our games more accessible so that we can >>> attract people who don't normally play games. >>> >>> Because of this recent trend and our ability to position ourself >>> as a >>> leader in this area, I'm doing some research. I believe that novice >>> players might experience the same exact control issues that disabled >>> people do. The only difference is that the novice player is able to >>> improve their skills to overcome the physical and mental barriers >>> they >>> first experience. I'd like more thoughts on this, data that proves >>> this to be true. The only thing I've found yet is this artice, >>> >>> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I >>> think I've found many quotes that point to the same kinds of >>> physical >>> AND learning disabilities as Dyspraxia, Dysgraphia. >>> >>> In the end, I'd like to produce an article for Gamasutra with quotes >>> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can >>> find talking about the value of making Games for All and problems >>> and >>> solutions encountered. >>> >>> -Reid >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 4 > Date: Tue, 31 Jul 2007 16:19:11 -0500 (CDT) > From: > Subject: Re: [games_access] Meeting Wednesday at 12noon NYC time > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731161911.ASV09731 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > resending... > >> Hi everyone, >> >> There is another SIG meeting planned for tomorrow at 12 noon, New >> York City time. Please reply to the list if you are planning on >> being there. >> >> I have a doctor's appt tomorrow at that same time that I made two >> months ago that I can't change. But I don't want to cancel the >> meeting, as people have a lot that they want to talk about. Could >> someone kindly step up to lead the meeting tomorrow? And if you >> do, please post your MSN messenger ID so that people can find you! >> >> Thanks, >> Michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 5 > Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT) > From: > Subject: Re: [games_access] Games for All research > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731152550.ASV03602 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > Thanks Reid! Would you feel ok about putting this in the wiki as > the "meeting notes" for the meeting that didn't happen? That way we > archive it and have a place to further develop it. > > Folks from last Tuesday -- this is what I was trying to explain > (badly) last week. > > I can get access to the people for the article and, as you know, I > think it's a great idea. I'll be glad to help write it as a co- > author if you would like. > > Of course we have to make sure that we don't lose gamers with > disabilities (sometimes devs will start to make something that > might have been accessible but then feature creep takes over). But > I can't see us losing sight of that. Instead we get to put it more > in the limelight by adding that "see? this is really what we mean > by accessibility improving design and resulting in innovative > gameplay for EVERYONE." > > So let me know what our next step should be and you and I can start > contacting the folks you mentioned. > > Michelle > > ---- Original message ---- >> Date: Tue, 31 Jul 2007 06:51:39 -0700 >> From: "Reid Kimball" >> Subject: [games_access] Games for All research >> To: "IGDA Games Accessibility SIG Mailing List" >> >> >> 0_o... no one showed up to the meeting on Tuesday morning, here's >> what >> I wanted to talk about. >> >> Some of you have heard about my suggestion to begin talking about our >> work in a larger context of "Games for All" instead of "Games for the >> Disabled". I suggest this because I see an increasing trend from >> publishers and developers showing great interest in making their >> games >> more accessible, using the same techniques and methods we advocate. >> However, they are applying these approaches not to the disabled, but >> to the novice gamer who has never played before. The industry >> wants to >> continue this growth and the only way they believe they can do >> that is >> to broaden our reach to people who don't play games. Luckily, their >> approaches also benefit those who are disabled, for the most part. >> >> I think our new approach when talking with developers should be to >> highlight, that we can help them make Games for All, and as an added >> benefit, most features will already help disabled to play their games >> without them having to do anything extra. >> >> As an example, Peter Molyneux, famed game designer is working on >> Fable >> 2 which features a one button combat system. >> >> "I want as many people to play this game as humanly possible," series >> visionary Peter Molyneux told us as he began the demo. "To do that, >> it's all about making the experience as accessible as possible, and >> doing that comes down to this," he said, holding up the 360 >> controller. The key to accessibility is simplifying the controls so >> anyone can pick up and play the game, he argues. "Action-RPGs like >> Fable are 60 percent combat," he said, "so we absolutely have to get >> that right. If we're going to make it so that anyone can play >> this, we >> need to simplify things. In Fable 2, all of the combat is executed >> with one button." >> Source - http://www.1up.com/do/previewPage?cId=3161110 >> >> EA Sports has announced a new control mode in some of their sports >> games called Family Play. >> >> "EA SPORTS Family Play on the Wii creates an incredibly accessible >> and >> user-friendly experience that the whole family will enjoy," said Dave >> McCarthy, Executive Producer for the three games developed at EA >> Canada. "While many fans love to control every piece of the action, >> novice players can have just as much fun jumping in to throw a >> touchdown pass, nail a three pointer or take a shot on goal. Family >> Play brings together fans of all ages to enjoy playing EA SPORTS >> games, and even let's them ease in to Advanced play if they desire." >> Source - http://games.ign.com/articles/801/801917p1.html >> >> LucasArts, the company I work for is in the this same mindset, >> that we >> must find ways to make our games more accessible so that we can >> attract people who don't normally play games. >> >> Because of this recent trend and our ability to position ourself as a >> leader in this area, I'm doing some research. I believe that novice >> players might experience the same exact control issues that disabled >> people do. The only difference is that the novice player is able to >> improve their skills to overcome the physical and mental barriers >> they >> first experience. I'd like more thoughts on this, data that proves >> this to be true. The only thing I've found yet is this artice, >> >> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I >> think I've found many quotes that point to the same kinds of physical >> AND learning disabilities as Dyspraxia, Dysgraphia. >> >> In the end, I'd like to produce an article for Gamasutra with quotes >> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can >> find talking about the value of making Games for All and problems and >> solutions encountered. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 6 > Date: Tue, 31 Jul 2007 15:30:49 -0500 (CDT) > From: > Subject: [games_access] Meeting Wednesday at 12noon NYC time > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731153049.ASV04201 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > Hi everyone, > > There is another SIG meeting planned for tomorrow at 12 noon, New > York City time. Please reply to the list if you are planning on > being there. > > I have a doctor's appt tomorrow that I made two months ago that I > can't change. But I don't want to cancel the meeting, as people > have a lot that they want to talk about. Could someone kindly step > up to lead the meeting tomorrow? And if you do, please post your > MSN messenger ID so that people can find you! > > Thanks, > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > Message: 7 > Date: Tue, 31 Jul 2007 16:32:44 -0500 (CDT) > From: > Subject: [games_access] List problems > To: IGDA Games Accessibility SIG Mailing List > Message-ID: <20070731163244.ASV11097 at expms2.cites.uiuc.edu> > Content-Type: text/plain; charset=us-ascii > > Hey everyone, > > Not sure what's going on but mail to the list is being rejected and/ > or disappearing only to post hours later. So if you've sent > anything that you haven't gotten back on the list or you received a > rejection notice for, please send it again. I think the clog is > starting to clear up, thus you are probably starting to get > multiple identical messages from me! :) > > Michelle > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 37, Issue 32 > ******************************************** From eelke.folmer at gmail.com Tue Jul 31 20:02:46 2007 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 31 Jul 2007 17:02:46 -0700 Subject: [games_access] Games for All research In-Reply-To: References: Message-ID: <836db6300707311702s63a4d7dbp36cdda20fd3be0e7@mail.gmail.com> Hi Reid, I totally agree with you! Like i've said before in the past I think games for disabled just has a bad conotation. Same with the term "accessibility" i think it just freaks out game developers since they are already so stressed out with trying to stay in business. Games for All solves the same basic problems yet also makes clear that your not developing for the exclusive "few" but for a huge market that has previously been ignored. The wii & nintendo DS clearly proves that there is a market beyond the hardcore gamer. Providing different interaction modes for different gamers (where one button would be suitable for elderly/ disabled), some in between modes for kids (see for example viva pinata who offers you to choose between a regular interaction mode and a simple one), and some more advanced mode for the experienced, you could even go for interaction modes that are even more advanced for the die hards, is in my opinion definately the future of games. As you pointed out one thing that differentiates disabled from "novice" gamers is that novice gamers can improve their skills to some extent (i think this is true for disabled too, since robert would probably kick my ass with the matrix game ;-) so the problem will be what kind of interaction is suitable for which player at which point? E.g. a novice player may start out with a basic navigation mode but will require the advanced at some point. Should the game suggest moving to advanced more at some stage and will this confuse the player or not? what if the players performance goes down with the advanced controls? Its an interesting question and it is something that we are investigating right now with our one button FPS. Our idea is to create a number of different interaction "modes" varying between a one button control to being able to fully control the game. For simplicity we created the following four modes: 1. fire (one button) 2. aim + fire (moving goes automatically) 3. move + fire (aiming goes automatically) 4. move + aim + fire The game starts out at a one button, if you play well for a while you go to mode 2 or 3. if that goes well you move to mode 4. (we just assume the player is not limited by any physical contraints and is able to control the game in that particular mode, if not we will be able to observe that by a decrease in performance in case we switch back to a simpler mode). I'm just curious to see if this would work and whether users will get confused or will find it helpful. Cheers Eelke On 7/31/07, Reid Kimball wrote: > 0_o... no one showed up to the meeting on Tuesday morning, here's what > I wanted to talk about. > > Some of you have heard about my suggestion to begin talking about our > work in a larger context of "Games for All" instead of "Games for the > Disabled". I suggest this because I see an increasing trend from > publishers and developers showing great interest in making their games > more accessible, using the same techniques and methods we advocate. > However, they are applying these approaches not to the disabled, but > to the novice gamer who has never played before. The industry wants to > continue this growth and the only way they believe they can do that is > to broaden our reach to people who don't play games. Luckily, their > approaches also benefit those who are disabled, for the most part. > > I think our new approach when talking with developers should be to > highlight, that we can help them make Games for All, and as an added > benefit, most features will already help disabled to play their games > without them having to do anything extra. > > As an example, Peter Molyneux, famed game designer is working on Fable > 2 which features a one button combat system. > > "I want as many people to play this game as humanly possible," series > visionary Peter Molyneux told us as he began the demo. "To do that, > it's all about making the experience as accessible as possible, and > doing that comes down to this," he said, holding up the 360 > controller. The key to accessibility is simplifying the controls so > anyone can pick up and play the game, he argues. "Action-RPGs like > Fable are 60 percent combat," he said, "so we absolutely have to get > that right. If we're going to make it so that anyone can play this, we > need to simplify things. In Fable 2, all of the combat is executed > with one button." > Source - http://www.1up.com/do/previewPage?cId=3161110 > > EA Sports has announced a new control mode in some of their sports > games called Family Play. > > "EA SPORTS Family Play on the Wii creates an incredibly accessible and > user-friendly experience that the whole family will enjoy," said Dave > McCarthy, Executive Producer for the three games developed at EA > Canada. "While many fans love to control every piece of the action, > novice players can have just as much fun jumping in to throw a > touchdown pass, nail a three pointer or take a shot on goal. Family > Play brings together fans of all ages to enjoy playing EA SPORTS > games, and even let's them ease in to Advanced play if they desire." > Source - http://games.ign.com/articles/801/801917p1.html > > LucasArts, the company I work for is in the this same mindset, that we > must find ways to make our games more accessible so that we can > attract people who don't normally play games. > > Because of this recent trend and our ability to position ourself as a > leader in this area, I'm doing some research. I believe that novice > players might experience the same exact control issues that disabled > people do. The only difference is that the novice player is able to > improve their skills to overcome the physical and mental barriers they > first experience. I'd like more thoughts on this, data that proves > this to be true. The only thing I've found yet is this artice, > > http://primotechnology.com/issues/004/04/warrior-woman.html, in it I > think I've found many quotes that point to the same kinds of physical > AND learning disabilities as Dyspraxia, Dysgraphia. > > In the end, I'd like to produce an article for Gamasutra with quotes > from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can > find talking about the value of making Games for All and problems and > solutions encountered. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.helpyouplay.com ---------------------------------------------------------------------------- From colven at ace-centre.org.uk Tue Jul 31 20:26:48 2007 From: colven at ace-centre.org.uk (David Colven) Date: Wed, 1 Aug 2007 01:26:48 +0100 Subject: [games_access] Out of Office Reply Message-ID: I will be out of the office until 2nd August. If your enquiry is urgent please phone 01865 759800 David Colven From hinn at uiuc.edu Tue Jul 31 20:21:31 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 31 Jul 2007 19:21:31 -0500 Subject: [games_access] Meeting Wednesday at 12noon NYC time In-Reply-To: <836db6300707311450u7cf64456xfbcc731a983e0449@mail.gmail.com> References: <20070731153049.ASV04201@expms2.cites.uiuc.edu> <836db6300707311450u7cf64456xfbcc731a983e0449@mail.gmail.com> Message-ID: Great -- thanks Eelke. As I said, I won't be able to attend but the main agenda item is the FuturePlay schedule that Kevin drew up since we need to get that more solidified so that the FuturePlay people can put in on their schedule (we could also point them to the wiki as the spot for the most recent info): http://www.igda.org/wiki/GASIG_FuturePlay_2007 After that, we have Reid's list posting from today that has been on the agenda for a few weeks now without enough attendance to properly discuss it. I'm afraid that people won't be back on regular schedules until September -- summer is a tough time for meetings. Anyway, if there IS more than just you there tomorrow, discussing his posting on it's own and in relationship to how we might set up the Expo booth at GDC would be a great thing to discuss (ie, we have a booth...so what do we do to get people there so we can show that that GA means "Game Accessibility" AND "Games for All."). If time permits, we usually end with a discussion of what everyone is up to in their own projects. :) Michelle >hi michelle, > >I will attend. Is there an agenda? > >cheers Eelke > > >On 7/31/07, hinn at uiuc.edu wrote: >> Hi everyone, >> >> There is another SIG meeting planned for tomorrow at 12 noon, New >>York City time. Please reply to the list if you are planning on >>being there. >> >> I have a doctor's appt tomorrow that I made two months ago that I >>can't change. But I don't want to cancel the meeting, as people >>have a lot that they want to talk about. Could someone kindly step >>up to lead the meeting tomorrow? And if you do, please post your >>MSN messenger ID so that people can find you! >> >> Thanks, >> Michelle >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Jul 31 21:00:44 2007 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 31 Jul 2007 20:00:44 -0500 Subject: [games_access] Games for All research In-Reply-To: <836db6300707311702s63a4d7dbp36cdda20fd3be0e7@mail.gmail.com> References: <836db6300707311702s63a4d7dbp36cdda20fd3be0e7@mail.gmail.com> Message-ID: What I like about it is that GA can mean both "Games for All" and "Game Accessibility." What we must be careful with is not disassociating ourselves with game accessibility because that's why we are here -- we all want social justice for gamers with disabilities. But we can reframe the way we present accessibility to the industry as a way that opens up the path for ALL gamers, ESPECIALLY/EVEN gamers with disabilities. I don't totally agree that "games for the disabled" has a bad connotation in all cases and you probably only meant to refer to the mainstream gaming industry -- as a SIG we are also concerned with, well, games designed for the disabled such as games for the blind that are not necessarily concerned with being accessible to those who are not blind. Catch 22. :) So we have to remember that we DO also support games that maybe only children with severe learning disabilities might find fun. And we also support controllers that are purposefully designed for those with mobility disabilities. So we have this side of the issue to keep in mind as well. It's out of the mainstream but it has a very valuable purpose. I think (and Reid, please correct me if I am wrong) that Reid is motivated by the question of "how can we get our accessibility message out in a more palatable way to the industry that is driven by money (not a criticism...just a reality)?" Yes, it would be great if we could just say "gamers with disabilities" and have a packed house at industry events like GDC. But it hasn't happened in five years. And I know that members like Reid who have been with the SIG for much of its entire run are getting frustrated. I'm frustrated too -- This past GDC was extremely disappointing because we went out on the edge in terms of our presentation styles (rather than the same old underattended roundtable discussion). It worked "better" than the past as far as number of people we reached but let's face it...it wasn't even CLOSE to the turnout we had wanted and worked so hard for. So we need to keep working on how we market "the good fight" (as Barrie often says) to those who can't or won't hear the message "as is." If we have to sugar coat things a bit to do it, that's what we have to do. It's not a lie -- We already know that so many accessibility features in all sorts of facets of technology have been innovative solutions to all. But we need to get that across more forcefully now. Reid's the new committee exec for the Industry Committee (those newly formed SIG committees we need to flesh out a bit better). So he's coming to us from that perspective and the need to move that committee forward. Hopefully in the next month we'll start hearing from other committee execs (Eelke who co-runs the Research and Development Committee has also put in his two cents here) about other projects. Michelle >Hi Reid, > >I totally agree with you! Like i've said before in the past I think >games for disabled just has a bad conotation. Same with the term >"accessibility" i think it just freaks out game developers since they >are already so stressed out with trying to stay in business. Games for >All solves the same basic problems yet also makes clear that your not >developing for the exclusive "few" but for a huge market that has >previously been ignored. The wii & nintendo DS clearly proves that >there is a market beyond the hardcore gamer. > >Providing different interaction modes for different gamers (where one >button would be suitable for elderly/ disabled), some in between modes >for kids (see for example viva pinata who offers you to choose between >a regular interaction mode and a simple one), and some more advanced >mode for the experienced, you could even go for interaction modes that >are even more advanced for the die hards, is in my opinion definately >the future of games. > >As you pointed out one thing that differentiates disabled from >"novice" gamers is that novice gamers can improve their skills to some >extent (i think this is true for disabled too, since robert would >probably kick my ass with the matrix game ;-) so the problem will be >what kind of interaction is suitable for which player at which point? >E.g. a novice player may start out with a basic navigation mode but >will require the advanced at some point. Should the game suggest >moving to advanced more at some stage and will this confuse the player >or not? what if the players performance goes down with the advanced >controls? Its an interesting question and it is something that we are >investigating right now with our one button FPS. > >Our idea is to create a number of different interaction "modes" >varying between a one button control to being able to fully control >the game. For simplicity we created the following four modes: >1. fire (one button) >2. aim + fire (moving goes automatically) >3. move + fire (aiming goes automatically) >4. move + aim + fire > >The game starts out at a one button, if you play well for a while you >go to mode 2 or 3. if that goes well you move to mode 4. (we just >assume the player is not limited by any physical contraints and is >able to control the game in that particular mode, if not we will be >able to observe that by a decrease in performance in case we switch >back to a simpler mode). I'm just curious to see if this would work >and whether users will get confused or will find it helpful. > >Cheers Eelke > > > > > > > > > >On 7/31/07, Reid Kimball wrote: >> 0_o... no one showed up to the meeting on Tuesday morning, here's what >> I wanted to talk about. >> >> Some of you have heard about my suggestion to begin talking about our >> work in a larger context of "Games for All" instead of "Games for the >> Disabled". I suggest this because I see an increasing trend from >> publishers and developers showing great interest in making their games >> more accessible, using the same techniques and methods we advocate. >> However, they are applying these approaches not to the disabled, but >> to the novice gamer who has never played before. The industry wants to >> continue this growth and the only way they believe they can do that is >> to broaden our reach to people who don't play games. Luckily, their >> approaches also benefit those who are disabled, for the most part. >> >> I think our new approach when talking with developers should be to >> highlight, that we can help them make Games for All, and as an added >> benefit, most features will already help disabled to play their games >> without them having to do anything extra. >> >> As an example, Peter Molyneux, famed game designer is working on Fable >> 2 which features a one button combat system. >> >> "I want as many people to play this game as humanly possible," series >> visionary Peter Molyneux told us as he began the demo. "To do that, >> it's all about making the experience as accessible as possible, and >> doing that comes down to this," he said, holding up the 360 >> controller. The key to accessibility is simplifying the controls so >> anyone can pick up and play the game, he argues. "Action-RPGs like >> Fable are 60 percent combat," he said, "so we absolutely have to get >> that right. If we're going to make it so that anyone can play this, we >> need to simplify things. In Fable 2, all of the combat is executed >> with one button." >> Source - http://www.1up.com/do/previewPage?cId=3161110 >> >> EA Sports has announced a new control mode in some of their sports >> games called Family Play. >> >> "EA SPORTS Family Play on the Wii creates an incredibly accessible and >> user-friendly experience that the whole family will enjoy," said Dave >> McCarthy, Executive Producer for the three games developed at EA >> Canada. "While many fans love to control every piece of the action, >> novice players can have just as much fun jumping in to throw a >> touchdown pass, nail a three pointer or take a shot on goal. Family >> Play brings together fans of all ages to enjoy playing EA SPORTS >> games, and even let's them ease in to Advanced play if they desire." >> Source - http://games.ign.com/articles/801/801917p1.html >> >> LucasArts, the company I work for is in the this same mindset, that we > > must find ways to make our games more accessible so that we can >> attract people who don't normally play games. >> >> Because of this recent trend and our ability to position ourself as a >> leader in this area, I'm doing some research. I believe that novice >> players might experience the same exact control issues that disabled >> people do. The only difference is that the novice player is able to >> improve their skills to overcome the physical and mental barriers they >> first experience. I'd like more thoughts on this, data that proves >> this to be true. The only thing I've found yet is this artice, >> >> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I >> think I've found many quotes that point to the same kinds of physical >> AND learning disabilities as Dyspraxia, Dysgraphia. >> >> In the end, I'd like to produce an article for Gamasutra with quotes >> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can >> find talking about the value of making Games for All and problems and >> solutions encountered. >> >> -Reid >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > >-- >---------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of CS&E/171 >University of Nevada Reno, Nevada 89557 >Game interaction design www.helpyouplay.com >---------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Tue Jul 31 22:50:34 2007 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 31 Jul 2007 19:50:34 -0700 Subject: [games_access] Games for All research In-Reply-To: References: <836db6300707311702s63a4d7dbp36cdda20fd3be0e7@mail.gmail.com> Message-ID: You are right Michelle, this new branding of "Games for All" came out of my desire to speak in the language that mainstream developers are speaking. After reading some articles and what I hear from my own co-workers, broadening the appeal of games to a wider audience is a very important and easily understood problem for the industry. We no doubt have seen and attended sessions at GDC that talked about this and presented the concept of "game accessibility" in other ways besides appealing to disabled gamers. Developers seem to be more comfortable adapting their game so it can be played by novice gamers, they understand their problems more and are actively developing many different solutions. However, those solutions just so happen to be the same ones we recommend for the disabled. What I hope to do with the article is make them aware that we understand the fundamental issues they are trying to solve and actually already have the solutions because of our previous focus on those with disabilities. -Reid On 7/31/07, d. michelle hinn wrote: > What I like about it is that GA can mean both "Games for All" and > "Game Accessibility." What we must be careful with is not > disassociating ourselves with game accessibility because that's why > we are here -- we all want social justice for gamers with > disabilities. But we can reframe the way we present accessibility to > the industry as a way that opens up the path for ALL gamers, > ESPECIALLY/EVEN gamers with disabilities. > > I don't totally agree that "games for the disabled" has a bad > connotation in all cases and you probably only meant to refer to the > mainstream gaming industry -- as a SIG we are also concerned with, > well, games designed for the disabled such as games for the blind > that are not necessarily concerned with being accessible to those who > are not blind. Catch 22. :) So we have to remember that we DO also > support games that maybe only children with severe learning > disabilities might find fun. And we also support controllers that are > purposefully designed for those with mobility disabilities. So we > have this side of the issue to keep in mind as well. It's out of the > mainstream but it has a very valuable purpose. > > I think (and Reid, please correct me if I am wrong) that Reid is > motivated by the question of "how can we get our accessibility > message out in a more palatable way to the industry that is driven by > money (not a criticism...just a reality)?" Yes, it would be great if > we could just say "gamers with disabilities" and have a packed house > at industry events like GDC. But it hasn't happened in five years. > And I know that members like Reid who have been with the SIG for much > of its entire run are getting frustrated. I'm frustrated too -- This > past GDC was extremely disappointing because we went out on the edge > in terms of our presentation styles (rather than the same old > underattended roundtable discussion). It worked "better" than the > past as far as number of people we reached but let's face it...it > wasn't even CLOSE to the turnout we had wanted and worked so hard for. > > So we need to keep working on how we market "the good fight" (as > Barrie often says) to those who can't or won't hear the message "as > is." If we have to sugar coat things a bit to do it, that's what we > have to do. It's not a lie -- We already know that so many > accessibility features in all sorts of facets of technology have been > innovative solutions to all. But we need to get that across more > forcefully now. > > Reid's the new committee exec for the Industry Committee (those newly > formed SIG committees we need to flesh out a bit better). So he's > coming to us from that perspective and the need to move that > committee forward. Hopefully in the next month we'll start hearing > from other committee execs (Eelke who co-runs the Research and > Development Committee has also put in his two cents here) about other > projects. > > Michelle > > >Hi Reid, > > > >I totally agree with you! Like i've said before in the past I think > >games for disabled just has a bad conotation. Same with the term > >"accessibility" i think it just freaks out game developers since they > >are already so stressed out with trying to stay in business. Games for > >All solves the same basic problems yet also makes clear that your not > >developing for the exclusive "few" but for a huge market that has > >previously been ignored. The wii & nintendo DS clearly proves that > >there is a market beyond the hardcore gamer. > > > >Providing different interaction modes for different gamers (where one > >button would be suitable for elderly/ disabled), some in between modes > >for kids (see for example viva pinata who offers you to choose between > >a regular interaction mode and a simple one), and some more advanced > >mode for the experienced, you could even go for interaction modes that > >are even more advanced for the die hards, is in my opinion definately > >the future of games. > > > >As you pointed out one thing that differentiates disabled from > >"novice" gamers is that novice gamers can improve their skills to some > >extent (i think this is true for disabled too, since robert would > >probably kick my ass with the matrix game ;-) so the problem will be > >what kind of interaction is suitable for which player at which point? > >E.g. a novice player may start out with a basic navigation mode but > >will require the advanced at some point. Should the game suggest > >moving to advanced more at some stage and will this confuse the player > >or not? what if the players performance goes down with the advanced > >controls? Its an interesting question and it is something that we are > >investigating right now with our one button FPS. > > > >Our idea is to create a number of different interaction "modes" > >varying between a one button control to being able to fully control > >the game. For simplicity we created the following four modes: > >1. fire (one button) > >2. aim + fire (moving goes automatically) > >3. move + fire (aiming goes automatically) > >4. move + aim + fire > > > >The game starts out at a one button, if you play well for a while you > >go to mode 2 or 3. if that goes well you move to mode 4. (we just > >assume the player is not limited by any physical contraints and is > >able to control the game in that particular mode, if not we will be > >able to observe that by a decrease in performance in case we switch > >back to a simpler mode). I'm just curious to see if this would work > >and whether users will get confused or will find it helpful. > > > >Cheers Eelke > > > > > > > > > > > > > > > > > > > >On 7/31/07, Reid Kimball wrote: > >> 0_o... no one showed up to the meeting on Tuesday morning, here's what > >> I wanted to talk about. > >> > >> Some of you have heard about my suggestion to begin talking about our > >> work in a larger context of "Games for All" instead of "Games for the > >> Disabled". I suggest this because I see an increasing trend from > >> publishers and developers showing great interest in making their games > >> more accessible, using the same techniques and methods we advocate. > >> However, they are applying these approaches not to the disabled, but > >> to the novice gamer who has never played before. The industry wants to > >> continue this growth and the only way they believe they can do that is > >> to broaden our reach to people who don't play games. Luckily, their > >> approaches also benefit those who are disabled, for the most part. > >> > >> I think our new approach when talking with developers should be to > >> highlight, that we can help them make Games for All, and as an added > >> benefit, most features will already help disabled to play their games > >> without them having to do anything extra. > >> > >> As an example, Peter Molyneux, famed game designer is working on Fable > >> 2 which features a one button combat system. > >> > >> "I want as many people to play this game as humanly possible," series > >> visionary Peter Molyneux told us as he began the demo. "To do that, > >> it's all about making the experience as accessible as possible, and > >> doing that comes down to this," he said, holding up the 360 > >> controller. The key to accessibility is simplifying the controls so > >> anyone can pick up and play the game, he argues. "Action-RPGs like > >> Fable are 60 percent combat," he said, "so we absolutely have to get > >> that right. If we're going to make it so that anyone can play this, we > >> need to simplify things. In Fable 2, all of the combat is executed > >> with one button." > >> Source - http://www.1up.com/do/previewPage?cId=3161110 > >> > >> EA Sports has announced a new control mode in some of their sports > >> games called Family Play. > >> > >> "EA SPORTS Family Play on the Wii creates an incredibly accessible and > >> user-friendly experience that the whole family will enjoy," said Dave > >> McCarthy, Executive Producer for the three games developed at EA > >> Canada. "While many fans love to control every piece of the action, > >> novice players can have just as much fun jumping in to throw a > >> touchdown pass, nail a three pointer or take a shot on goal. Family > >> Play brings together fans of all ages to enjoy playing EA SPORTS > >> games, and even let's them ease in to Advanced play if they desire." > >> Source - http://games.ign.com/articles/801/801917p1.html > >> > >> LucasArts, the company I work for is in the this same mindset, that we > > > must find ways to make our games more accessible so that we can > >> attract people who don't normally play games. > >> > >> Because of this recent trend and our ability to position ourself as a > >> leader in this area, I'm doing some research. I believe that novice > >> players might experience the same exact control issues that disabled > >> people do. The only difference is that the novice player is able to > >> improve their skills to overcome the physical and mental barriers they > >> first experience. I'd like more thoughts on this, data that proves > >> this to be true. The only thing I've found yet is this artice, > >> > >> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I > >> think I've found many quotes that point to the same kinds of physical > >> AND learning disabilities as Dyspraxia, Dysgraphia. > >> > >> In the end, I'd like to produce an article for Gamasutra with quotes > >> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can > >> find talking about the value of making Games for All and problems and > >> solutions encountered. > >> > >> -Reid > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > > > > >-- > >---------------------------------------------------------------------------- > >Eelke Folmer Assistant Professor > >Department of CS&E/171 > >University of Nevada Reno, Nevada 89557 > >Game interaction design www.helpyouplay.com > >---------------------------------------------------------------------------- > >_______________________________________________ > >games_access mailing list > >games_access at igda.org > >http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access >