[games_access] Family Play

Reid Kimball reid at rbkdesign.com
Sun Jul 8 15:01:58 EDT 2007


Let's keep an eye out this coming week during E3 July 11th-13th. Maybe
MS will announce some new accessible products if they are working on
them.

-Reid

On 7/8/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

> Re. gaming starting with the NES - I'd say that video gaming started with

> B/W arcade games such as Boot Hill and Space Invaders and at home with Pong

> in the late 70's for most UK kids of a certain age. Inaccessible gaming

> reared its head at the same time:

>

> >From my Pioneers page: http://www.oneswitch.org.uk/2/pioneers.htm :

>

> "Skallagrigg" a fictional book by William Horwood (1987) features a passage

> where the main disabled characters discover Pong in 1980.

>

> "Esther played against Tom, but the two of them were so clumsy, and the

> speed of the ball so relatively fast, that they had no chance of stopping

> it, or of scoring points against each other except by chance".

>

>

> You can't knock Nintendo for what they are doing. Can't believe Microsoft

> and Sony are so slow to catch up with the wave of more accessible games.

> What ever happened to the new Xbox 360 controller Microsoft hinted at?

> http://www.gamesindustry.biz/content_page.php?aid=17998 - In stead of doing

> nothing or just blatantly copying Nintendo - why not talk to us?

>

> Barrie

> www.OneSwitch.org.uk

> www.igda.org/accessibility

>

>

> ----- Original Message -----

> From: "d. michelle hinn" <hinn at uiuc.edu>

> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

> Sent: Sunday, July 08, 2007 6:22 AM

> Subject: Re: [games_access] Family Play

>

>

> > Yes, that would be an interesting question to ask EA -- Vander? You

> > reading this? I have to get a couple other contacts from EA that I'll get

> > from my sources so I'll see if I can't get a chat with someone to talk

> > about this further.

> >

> > Re: When did gaming really start...we'll as a matter of fact I'm working

> > on a timeline now for my PhD thesis that will integrate in dates that

> > accessible games/hardware were made, certain key games, etc into the

> > "history" of gaming. So from my thesis...

> >

> > Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there were

> > two major crashes that impacted the industry. The first was in 1977 ("the

> > hardware plague" with pong clones at fire sale prices). Then in the early

> > to mid-80s the second crash occurred ("the software plague" where there

> > was no quality control in games, there were so many third party games that

> > looked like first party games and no way for consumers to justify spending

> > money on what could be complete crap. So the 8-bit era heralded in the

> > 8-bit movement and tighter control over game quality and rose from the

> > ashes of the "software plague" crash

> >

> > Interesting article I read today that reminded me of Ethan (a

> > donationcoder winner that was at GDC) who basically stopped playing games

> > because of Carpal Tunnel -- In 1981, the 1978 game Space Invaders was

> > written about in the New England Journal of Medicine: "Space Invaders

> > Wrist." :)

> >

> > And, yes, the timeline will be available online while I'm working on it

> > (and after).

> >

> > More tomorrow! :)

> >

> > Michelle

> >

> >>HI Barry,

> >>

> >>Torque FPS: The student who's working on it promised to send a demo to

> >>me today.

> >>

> >>Kudos go to nintendo ofcourse. Criticized from the start from

> >>withstanding to compete in pushing as much pixels as possible with

> >>microsoft and sony, now 7 months after launching the wii they have

> >>clearly (re) opened (where did gaming really start: NES+mario) a

> >>market for themselves where microsoft and sony still seem to battle it

> >>out with copycat games & sequals trying to facilitate the ever

> >>demanding high end 20 year old male gamer.

> >>

> >>I am kind of curious how EA will deal with porting their games to the

> >>technically underpowered but gameplay overpowered wii? Technically the

> >>wii and xbox360/ps3 are really different.

> >>

> >>cheers Eelke

> >>

> >>

> >>On 7/5/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

> >>>

> >>>

> >>>Sounds just what we've been advocating for all these years. Good! Hate

> >>>the

> >>>phrase about bridging the gap between gamers and non-gamers. What

> >>>meaningless nonsense!

> >>>

> >>>Very much looking forward to seeing a demo of your work by the way.

> >>>

> >>>Barrie

> >>>www.OneSwitch.org.uk

> >>>

> >>>

> >>>----- Original Message -----

> >>>From: Eelke Folmer

> >>>To: games_access at igda.org

> >>>Sent: Thursday, July 05, 2007 5:37 PM

> >>>Subject: [games_access] Family Play

> >>>

> >>>

> >>>http://wii.ign.com/articles/801/801326p1.html

> >>>

> >>>EA games will offer a "simplified interaction" for their sports games

> >>>Madden, FIFA & NBA. AI is used to take over the more difficult parts of

> >>>the

> >>>interaction while the

> >>>wii mote will be used to map the required interaction to gestures or

> >>>movements which most players already know. This is exactly like we have

> >>>done

> >>>it for the FPS for the torque engine. (I will finally send out a demo

> >>>tomorrow).

> >>>

> >>>This is pretty cool and might also make hardcore games more accessible

> >>>for

> >>>those with disabilities.

> >>>

> >>>Cheers Eelke

> >>>--

> >>>----------------------------------------------------------------------------

> >>>Eelke Folmer Assistant Professor

> >>>Department of CS&E/171

> >>>University of Nevada Reno, Nevada 89557

> >>>Game interaction design www.helpyouplay.com

> >>>----------------------------------------------------------------------------

> >>>

> >>> ________________________________

> >>>

> >>>

> >>>_______________________________________________

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> >>>games_access at igda.org

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> >>>

> >>>

> >>>

> >>>_______________________________________________

> >>>games_access mailing list

> >>>games_access at igda.org

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> >>>

> >>

> >>

> >>--

> >>----------------------------------------------------------------------------

> >>Eelke Folmer Assistant Professor

> >>Department of CS&E/171

> >>University of Nevada Reno, Nevada 89557

> >>Game interaction design www.helpyouplay.com

> >>----------------------------------------------------------------------------

> >>_______________________________________________

> >>games_access mailing list

> >>games_access at igda.org

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> >

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>

>

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