[games_access] Family Play

Reid Kimball reid at rbkdesign.com
Sun Jul 8 15:01:58 EDT 2007


Let's keep an eye out this coming week during E3 July 11th-13th. Maybe
MS will announce some new accessible products if they are working on
them.

-Reid

On 7/8/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> Re. gaming starting with the NES - I'd say that video gaming started with
> B/W arcade games such as Boot Hill and Space Invaders and at home with Pong
> in the late 70's for most UK kids of a certain age. Inaccessible gaming
> reared its head at the same time:
>
> >From my Pioneers page: http://www.oneswitch.org.uk/2/pioneers.htm :
>
> "Skallagrigg" a fictional book by William Horwood (1987) features a passage
> where the main disabled characters discover Pong in 1980.
>
> "Esther played against Tom, but the two of them were so clumsy, and the
> speed of the ball so relatively fast, that they had no chance of stopping
> it, or of scoring points against each other except by chance".
>
>
> You can't knock Nintendo for what they are doing. Can't believe Microsoft
> and Sony are so slow to catch up with the wave of more accessible games.
> What ever happened to the new Xbox 360 controller Microsoft hinted at?
> http://www.gamesindustry.biz/content_page.php?aid=17998 - In stead of doing
> nothing or just blatantly copying Nintendo - why not talk to us?
>
> Barrie
> www.OneSwitch.org.uk
> www.igda.org/accessibility
>
>
> ----- Original Message -----
> From: "d. michelle hinn" <hinn at uiuc.edu>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Sunday, July 08, 2007 6:22 AM
> Subject: Re: [games_access] Family Play
>
>
> > Yes, that would be an interesting question to ask EA -- Vander? You
> > reading this? I have to get a couple other contacts from EA that I'll get
> > from my sources so I'll see if I can't get a chat with someone to talk
> > about this further.
> >
> > Re: When did gaming really start...we'll as a matter of fact I'm working
> > on a timeline now for my PhD thesis that will integrate in dates that
> > accessible games/hardware were made, certain key games, etc into the
> > "history" of gaming. So from my thesis...
> >
> > Before moving to the 8-bit era in 1986 (NES/Super Mario Bros) there were
> > two major crashes that impacted the industry. The first was in 1977 ("the
> > hardware plague" with pong clones at  fire sale prices). Then in the early
> > to mid-80s the second crash occurred ("the software plague" where there
> > was no quality control in games, there were so many third party games that
> > looked like first party games and no way for consumers to justify spending
> > money on what could be complete crap. So the 8-bit era heralded in the
> > 8-bit movement and tighter control over game quality and rose from the
> > ashes of the "software plague" crash
> >
> > Interesting article I read today that reminded me of Ethan (a
> > donationcoder winner that was at GDC) who basically stopped playing games
> > because of Carpal Tunnel -- In 1981, the 1978 game Space Invaders was
> > written about in the New England Journal of Medicine: "Space Invaders
> > Wrist." :)
> >
> > And, yes, the timeline will be available online while I'm working on it
> > (and after).
> >
> > More tomorrow! :)
> >
> > Michelle
> >
> >>HI Barry,
> >>
> >>Torque FPS: The student who's working on it promised to send a demo to
> >>me today.
> >>
> >>Kudos go to nintendo ofcourse. Criticized from the start from
> >>withstanding to compete in pushing as much pixels as possible with
> >>microsoft and sony, now 7 months after launching the wii they have
> >>clearly (re) opened (where did gaming really start: NES+mario) a
> >>market for themselves where microsoft and sony still seem to battle it
> >>out with copycat games & sequals trying to facilitate the ever
> >>demanding high end 20 year old male gamer.
> >>
> >>I am kind of curious how EA will deal with porting their games to the
> >>technically underpowered but gameplay overpowered wii? Technically the
> >>wii and xbox360/ps3 are really different.
> >>
> >>cheers Eelke
> >>
> >>
> >>On 7/5/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> >>>
> >>>
> >>>Sounds just what we've been advocating for all these years. Good! Hate
> >>>the
> >>>phrase about bridging the gap between gamers and non-gamers. What
> >>>meaningless nonsense!
> >>>
> >>>Very much looking forward to seeing a demo of your work by the way.
> >>>
> >>>Barrie
> >>>www.OneSwitch.org.uk
> >>>
> >>>
> >>>----- Original Message -----
> >>>From: Eelke Folmer
> >>>To: games_access at igda.org
> >>>Sent: Thursday, July 05, 2007 5:37 PM
> >>>Subject: [games_access] Family Play
> >>>
> >>>
> >>>http://wii.ign.com/articles/801/801326p1.html
> >>>
> >>>EA games will offer a "simplified interaction" for their sports games
> >>>Madden, FIFA & NBA.  AI is used to take over the more difficult parts of
> >>>the
> >>>interaction while the
> >>>wii mote will be used to map the required interaction to gestures or
> >>>movements which most players already know. This is exactly like we have
> >>>done
> >>>it for the FPS for the torque engine. (I will finally send out a demo
> >>>tomorrow).
> >>>
> >>>This is pretty cool and might also make hardcore games more accessible
> >>>for
> >>>those with disabilities.
> >>>
> >>>Cheers Eelke
> >>>--
> >>>----------------------------------------------------------------------------
> >>>Eelke Folmer                           Assistant Professor
> >>>Department of CS&E/171
> >>>University of Nevada              Reno, Nevada 89557
> >>>Game interaction design        www.helpyouplay.com
> >>>----------------------------------------------------------------------------
> >>>
> >>>  ________________________________
> >>>
> >>>
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> >>>games_access at igda.org
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> >>>
> >>>
> >>>
> >>>_______________________________________________
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> >>>
> >>
> >>
> >>--
> >>----------------------------------------------------------------------------
> >>Eelke Folmer                           Assistant Professor
> >>Department of CS&E/171
> >>University of Nevada              Reno, Nevada 89557
> >>Game interaction design        www.helpyouplay.com
> >>----------------------------------------------------------------------------
> >>_______________________________________________
> >>games_access mailing list
> >>games_access at igda.org
> >>http://seven.pairlist.net/mailman/listinfo/games_access
> >
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