[games_access] test
Lynn V. Marentette
lynnvm at carolina.rr.com
Tue Jul 31 19:53:58 EDT 2007
I got this message..
Lynn V. Marentette
TechPsych
Interactive Multimedia Technology
YouTube Channel
Photography
On Jul 31, 2007, at 5:32 PM, games_access-request at igda.org wrote:
> Send games_access mailing list submissions to
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> When replying, please edit your Subject line so it is more specific
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>
> Today's Topics:
>
> 1. Out of Office Reply (David Colven)
> 2. List Testing... (hinn at uiuc.edu)
> 3. Re: Games for All research (hinn at uiuc.edu)
> 4. Re: Meeting Wednesday at 12noon NYC time (hinn at uiuc.edu)
> 5. Re: Games for All research (hinn at uiuc.edu)
> 6. Meeting Wednesday at 12noon NYC time (hinn at uiuc.edu)
> 7. List problems (hinn at uiuc.edu)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 31 Jul 2007 15:34:37 +0100
> From: David Colven <colven at ace-centre.org.uk>
> Subject: [games_access] Out of Office Reply
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <gag4o3vgvkjwnag.310720071534 at ace-centre.org.uk>
> Content-Type: text/plain; charset="us-ascii"
>
> I will be out of the office until 2nd August. If your enquiry is
> urgent please phone 01865 759800
>
> David Colven
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 31 Jul 2007 16:17:24 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: [games_access] List Testing...
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731161724.ASV09493 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> None of my messages are getting through so this is a test...1 2
> 3... this is only a test...
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 31 Jul 2007 16:18:33 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: Re: [games_access] Games for All research
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731161833.ASV09678 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> resending...
>
> ---- Original message ----
>> Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT)
>> From: <hinn at uiuc.edu>
>> Subject: Re: [games_access] Games for All research
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>>
>> Thanks Reid! Would you feel ok about putting this in the wiki as
>> the "meeting notes" for the meeting that didn't happen? That way
>> we archive it and have a place to further develop it.
>>
>> Folks from last Tuesday -- this is what I was trying to explain
>> (badly) last week.
>>
>> I can get access to the people for the article and, as you know, I
>> think it's a great idea. I'll be glad to help write it as a co-
>> author if you would like.
>>
>> Of course we have to make sure that we don't lose gamers with
>> disabilities (sometimes devs will start to make something that
>> might have been accessible but then feature creep takes over). But
>> I can't see us losing sight of that. Instead we get to put it more
>> in the limelight by adding that "see? this is really what we mean
>> by accessibility improving design and resulting in innovative
>> gameplay for EVERYONE."
>>
>> So let me know what our next step should be and you and I can
>> start contacting the folks you mentioned.
>>
>> Michelle
>>
>> ---- Original message ----
>>> Date: Tue, 31 Jul 2007 06:51:39 -0700
>>> From: "Reid Kimball" <reid at rbkdesign.com>
>>> Subject: [games_access] Games for All research
>>> To: "IGDA Games Accessibility SIG Mailing List"
>>> <games_access at igda.org>
>>>
>>> 0_o... no one showed up to the meeting on Tuesday morning, here's
>>> what
>>> I wanted to talk about.
>>>
>>> Some of you have heard about my suggestion to begin talking about
>>> our
>>> work in a larger context of "Games for All" instead of "Games for
>>> the
>>> Disabled". I suggest this because I see an increasing trend from
>>> publishers and developers showing great interest in making their
>>> games
>>> more accessible, using the same techniques and methods we advocate.
>>> However, they are applying these approaches not to the disabled, but
>>> to the novice gamer who has never played before. The industry
>>> wants to
>>> continue this growth and the only way they believe they can do
>>> that is
>>> to broaden our reach to people who don't play games. Luckily, their
>>> approaches also benefit those who are disabled, for the most part.
>>>
>>> I think our new approach when talking with developers should be to
>>> highlight, that we can help them make Games for All, and as an added
>>> benefit, most features will already help disabled to play their
>>> games
>>> without them having to do anything extra.
>>>
>>> As an example, Peter Molyneux, famed game designer is working on
>>> Fable
>>> 2 which features a one button combat system.
>>>
>>> "I want as many people to play this game as humanly possible,"
>>> series
>>> visionary Peter Molyneux told us as he began the demo. "To do that,
>>> it's all about making the experience as accessible as possible, and
>>> doing that comes down to this," he said, holding up the 360
>>> controller. The key to accessibility is simplifying the controls so
>>> anyone can pick up and play the game, he argues. "Action-RPGs like
>>> Fable are 60 percent combat," he said, "so we absolutely have to get
>>> that right. If we're going to make it so that anyone can play
>>> this, we
>>> need to simplify things. In Fable 2, all of the combat is executed
>>> with one button."
>>> Source - http://www.1up.com/do/previewPage?cId=3161110
>>>
>>> EA Sports has announced a new control mode in some of their sports
>>> games called Family Play.
>>>
>>> "EA SPORTS Family Play on the Wii creates an incredibly
>>> accessible and
>>> user-friendly experience that the whole family will enjoy," said
>>> Dave
>>> McCarthy, Executive Producer for the three games developed at EA
>>> Canada. "While many fans love to control every piece of the action,
>>> novice players can have just as much fun jumping in to throw a
>>> touchdown pass, nail a three pointer or take a shot on goal. Family
>>> Play brings together fans of all ages to enjoy playing EA SPORTS
>>> games, and even let's them ease in to Advanced play if they desire."
>>> Source - http://games.ign.com/articles/801/801917p1.html
>>>
>>> LucasArts, the company I work for is in the this same mindset,
>>> that we
>>> must find ways to make our games more accessible so that we can
>>> attract people who don't normally play games.
>>>
>>> Because of this recent trend and our ability to position ourself
>>> as a
>>> leader in this area, I'm doing some research. I believe that novice
>>> players might experience the same exact control issues that disabled
>>> people do. The only difference is that the novice player is able to
>>> improve their skills to overcome the physical and mental barriers
>>> they
>>> first experience. I'd like more thoughts on this, data that proves
>>> this to be true. The only thing I've found yet is this artice,
>>>
>>> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I
>>> think I've found many quotes that point to the same kinds of
>>> physical
>>> AND learning disabilities as Dyspraxia, Dysgraphia.
>>>
>>> In the end, I'd like to produce an article for Gamasutra with quotes
>>> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can
>>> find talking about the value of making Games for All and problems
>>> and
>>> solutions encountered.
>>>
>>> -Reid
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>> .......................................
>> these are mediocre times and people are
>> losing hope. it's hard for many people
>> to believe that there are extraordinary
>> things inside themselves, as well as
>> others. i hope you can keep an open
>> mind.
>> -- "unbreakable"
>> .......................................
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 31 Jul 2007 16:19:11 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: Re: [games_access] Meeting Wednesday at 12noon NYC time
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731161911.ASV09731 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> resending...
>
>> Hi everyone,
>>
>> There is another SIG meeting planned for tomorrow at 12 noon, New
>> York City time. Please reply to the list if you are planning on
>> being there.
>>
>> I have a doctor's appt tomorrow at that same time that I made two
>> months ago that I can't change. But I don't want to cancel the
>> meeting, as people have a lot that they want to talk about. Could
>> someone kindly step up to lead the meeting tomorrow? And if you
>> do, please post your MSN messenger ID so that people can find you!
>>
>> Thanks,
>> Michelle
>> .......................................
>> these are mediocre times and people are
>> losing hope. it's hard for many people
>> to believe that there are extraordinary
>> things inside themselves, as well as
>> others. i hope you can keep an open
>> mind.
>> -- "unbreakable"
>> .......................................
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 5
> Date: Tue, 31 Jul 2007 15:25:50 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: Re: [games_access] Games for All research
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731152550.ASV03602 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> Thanks Reid! Would you feel ok about putting this in the wiki as
> the "meeting notes" for the meeting that didn't happen? That way we
> archive it and have a place to further develop it.
>
> Folks from last Tuesday -- this is what I was trying to explain
> (badly) last week.
>
> I can get access to the people for the article and, as you know, I
> think it's a great idea. I'll be glad to help write it as a co-
> author if you would like.
>
> Of course we have to make sure that we don't lose gamers with
> disabilities (sometimes devs will start to make something that
> might have been accessible but then feature creep takes over). But
> I can't see us losing sight of that. Instead we get to put it more
> in the limelight by adding that "see? this is really what we mean
> by accessibility improving design and resulting in innovative
> gameplay for EVERYONE."
>
> So let me know what our next step should be and you and I can start
> contacting the folks you mentioned.
>
> Michelle
>
> ---- Original message ----
>> Date: Tue, 31 Jul 2007 06:51:39 -0700
>> From: "Reid Kimball" <reid at rbkdesign.com>
>> Subject: [games_access] Games for All research
>> To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>>
>> 0_o... no one showed up to the meeting on Tuesday morning, here's
>> what
>> I wanted to talk about.
>>
>> Some of you have heard about my suggestion to begin talking about our
>> work in a larger context of "Games for All" instead of "Games for the
>> Disabled". I suggest this because I see an increasing trend from
>> publishers and developers showing great interest in making their
>> games
>> more accessible, using the same techniques and methods we advocate.
>> However, they are applying these approaches not to the disabled, but
>> to the novice gamer who has never played before. The industry
>> wants to
>> continue this growth and the only way they believe they can do
>> that is
>> to broaden our reach to people who don't play games. Luckily, their
>> approaches also benefit those who are disabled, for the most part.
>>
>> I think our new approach when talking with developers should be to
>> highlight, that we can help them make Games for All, and as an added
>> benefit, most features will already help disabled to play their games
>> without them having to do anything extra.
>>
>> As an example, Peter Molyneux, famed game designer is working on
>> Fable
>> 2 which features a one button combat system.
>>
>> "I want as many people to play this game as humanly possible," series
>> visionary Peter Molyneux told us as he began the demo. "To do that,
>> it's all about making the experience as accessible as possible, and
>> doing that comes down to this," he said, holding up the 360
>> controller. The key to accessibility is simplifying the controls so
>> anyone can pick up and play the game, he argues. "Action-RPGs like
>> Fable are 60 percent combat," he said, "so we absolutely have to get
>> that right. If we're going to make it so that anyone can play
>> this, we
>> need to simplify things. In Fable 2, all of the combat is executed
>> with one button."
>> Source - http://www.1up.com/do/previewPage?cId=3161110
>>
>> EA Sports has announced a new control mode in some of their sports
>> games called Family Play.
>>
>> "EA SPORTS Family Play on the Wii creates an incredibly accessible
>> and
>> user-friendly experience that the whole family will enjoy," said Dave
>> McCarthy, Executive Producer for the three games developed at EA
>> Canada. "While many fans love to control every piece of the action,
>> novice players can have just as much fun jumping in to throw a
>> touchdown pass, nail a three pointer or take a shot on goal. Family
>> Play brings together fans of all ages to enjoy playing EA SPORTS
>> games, and even let's them ease in to Advanced play if they desire."
>> Source - http://games.ign.com/articles/801/801917p1.html
>>
>> LucasArts, the company I work for is in the this same mindset,
>> that we
>> must find ways to make our games more accessible so that we can
>> attract people who don't normally play games.
>>
>> Because of this recent trend and our ability to position ourself as a
>> leader in this area, I'm doing some research. I believe that novice
>> players might experience the same exact control issues that disabled
>> people do. The only difference is that the novice player is able to
>> improve their skills to overcome the physical and mental barriers
>> they
>> first experience. I'd like more thoughts on this, data that proves
>> this to be true. The only thing I've found yet is this artice,
>>
>> http://primotechnology.com/issues/004/04/warrior-woman.html, in it I
>> think I've found many quotes that point to the same kinds of physical
>> AND learning disabilities as Dyspraxia, Dysgraphia.
>>
>> In the end, I'd like to produce an article for Gamasutra with quotes
>> from Peter Molyneux, Will Wright, Sid Meir, EA and anyone else I can
>> find talking about the value of making Games for All and problems and
>> solutions encountered.
>>
>> -Reid
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 6
> Date: Tue, 31 Jul 2007 15:30:49 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: [games_access] Meeting Wednesday at 12noon NYC time
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731153049.ASV04201 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> Hi everyone,
>
> There is another SIG meeting planned for tomorrow at 12 noon, New
> York City time. Please reply to the list if you are planning on
> being there.
>
> I have a doctor's appt tomorrow that I made two months ago that I
> can't change. But I don't want to cancel the meeting, as people
> have a lot that they want to talk about. Could someone kindly step
> up to lead the meeting tomorrow? And if you do, please post your
> MSN messenger ID so that people can find you!
>
> Thanks,
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 7
> Date: Tue, 31 Jul 2007 16:32:44 -0500 (CDT)
> From: <hinn at uiuc.edu>
> Subject: [games_access] List problems
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <20070731163244.ASV11097 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> Hey everyone,
>
> Not sure what's going on but mail to the list is being rejected and/
> or disappearing only to post hours later. So if you've sent
> anything that you haven't gotten back on the list or you received a
> rejection notice for, please send it again. I think the clog is
> starting to clear up, thus you are probably starting to get
> multiple identical messages from me! :)
>
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> End of games_access Digest, Vol 37, Issue 32
> ********************************************
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