[games_access] Brain Controlled Virtual World for the Disabled

Thomas Westin thomas at pininteractive.com
Thu Jun 28 04:17:13 EDT 2007


yes; for that I only used EMG feedback since that is the quickets to  
learn. You can also use EOG and EEG. Up to 12 "brain-fingers" can be  
used and mapped to controls
/thomas

27 jun 2007 kl. 15.59 skrev Eelke Folmer:

> Hi Thomas,
>
> was that the same thing that you used at Brighton to lift the xwing  
> out of the swamp?
>
> cheers Eelke
>
>
>
> On 6/27/07, Thomas Westin <thomas at pininteractive.com> wrote:
> Did you try the Cyberlink at GDC? It is very sensitive; the issue  
> is not so much the device itself in my opinion, rather it takes  
> time to learn to control the biofeedback output from your brain. I  
> suggest you contact brainfingers.com and talk to the experts directly
>
>
> /Thomas
>
> 27 jun 2007 kl. 13.21 skrev Eelke Folmer:
>
>> This morning on ./
>>
>> http://www.newscientisttech.com/article/dn12136-virtual-world- 
>> sharpens-mindcontrol.html
>>
>> What's the status on brain-machine interfaces nowadays? My ex  
>> girlfriend does research on these at the university of tubingen in  
>> germany and her patients can move a cursor on the screen but it  
>> isn't very accurate. (but for moving in a virtual world it doesn't  
>> necesarry have to be that accurate, in contrast with for example a  
>> fps).
>>
>> Cheers Eelke
>>
>>
>>
>> On 6/27/07, Thomas Westin <thomas at pininteractive.com > wrote:
>> Hi all,
>>
>> been too busy to think of anything SIG related lately, but I'm  
>> planning to attend the Thursday meeting (tomorrow)
>>
>>
>> what's the plan, are everyone on vacation perhaps or do we have  
>> meeting tomorrow?
>>
>>
>> Thanks
>> Thomas
>>
>> __________________________________
>> Thomas Westin
>> VD / CEO
>>
>>
>> Pin Interactive AB
>> :: Digital Culture Analysis :: Tools :: Worlds
>> __________________________________
>> Award Winning Developer
>> www.pininteractive.com
>>
>>
>>
>>
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>>
>>
>>
>> -- 
>> --------------------------------------------------------------------- 
>> -------
>> Eelke Folmer                           Assistant Professor
>> Department of CS&E/171
>> University of Nevada              Reno, Nevada 89557
>> Game interaction design         www.helpyouplay.com
>> --------------------------------------------------------------------- 
>> -------
>> _______________________________________________
>> games_access mailing list
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>
> __________________________________
> Thomas Westin
> VD / CEO
>
>
> Pin Interactive AB
> :: Digital Culture Analysis :: Tools :: Worlds
> __________________________________
> Award Winning Developer
> www.pininteractive.com
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
> -- 
> ---------------------------------------------------------------------- 
> ------
> Eelke Folmer                           Assistant Professor
> Department of CS&E/171
> University of Nevada              Reno, Nevada 89557
> Game interaction design        www.helpyouplay.com
> ---------------------------------------------------------------------- 
> ------
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access

__________________________________
Thomas Westin
VD / CEO

Pin Interactive AB
:: Digital Culture Analysis :: Tools :: Worlds
__________________________________
Award Winning Developer
www.pininteractive.com


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